//===== eAthena Script ======================================= //= Veins Quests //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= //= [Aegis Conversion] //= Collection of Veins Quests //= Stone Quest: //= - Help an Old Man with his job. //= - Dialog obtained from iRO. //= - Variable in use: veins_stone (max 8) //= Spy Quest: //= - Help prove (or disprove) a bard's innocence. //= - Dialog obtained from iRO. //= - Variable in use: que_sch (max 26) //===== Additional Comments: ================================= //= 1.0 First version, Added Veins Stone quest. [L0ne_W0lf] //= 1.1 Added Veins Spy Quest. [L0ne_W0lf] //============================================================ // Stone Quest //============================================================ ve_fild05,257,130,4 script Wincing Old Man#ve 945,{ //if (max_max_c1 == 1) { // mes "- Wait a moment! -"; // mes "- Currently you are carrying -"; // mes "- too many items with you. -"; // mes "- Please come back after -"; // mes "- you put some items into Kafra Storage. -"; // close; //} if ((MaxWeight - Weight) < 2000) { mes "- Wait a moment! -"; mes "- Currently you are carrying -"; mes "- too many items with you. -"; mes "- Please come back after -"; mes "- you put some items into Kafra Storage. -"; close; } if ((veins_stone == 0) && (BaseLevel > 59)) { mes "[Zabaroo]"; mes "My back is killing me"; mes "after stooping over to"; mes "pick up stones all day long..."; mes "The pain... It's unbearable!"; next; switch(select("Bend with your knees, yo.:Gosh, how bad is it?")) { case 1: mes "[Zabaroo]"; mes "Whippersnapper!"; mes "I didn't ask you for"; mes "your advice! Don't"; mes "patronize an old man!"; close; case 2: mes "[Zabaroo]"; mes "Oh, it hurts so much, it's"; mes "almost crippling. But I don't"; mes "have any choice. I need to"; mes "get enough stops to fill"; mes "this gap if I want to get"; mes "paid. Arrrrgh, damn it!"; next; mes "[Zabaroo]"; mes "If I don't get enough"; mes "money to pay for my"; mes "granddaughter's medicine,"; mes "I won't be able to buy any"; mes "medicine for my granddaughter!"; mes "And that will be horrible! Ag!"; next; select("Can I help?"); mes "[Zabaroo]"; mes "I appreciate your kindness,"; mes "stranger, but no. I have"; mes "to do this on my own."; mes "A man must have his pride...."; next; mes "^333333*Snap*^000000"; next; mes "[Zabaroo]"; mes "Argh! My back...!"; mes "This was totally"; mes "unforeseeable!"; mes "Please! Please,"; mes "for the love of Freya,"; mes "please help me!"; next; select("I will help you."); mes "[Zabaroo]"; mes "Thank you!"; mes "Thanks so much!"; next; select("What do you want me to do?"); mes "[Zabaroo]"; mes "Ow-ow-ow! Oh... Okay..."; mes "You see those all dark"; mes "stones stuck in the ground?"; mes "Those are what I need to"; mes "pick up. Now don't go"; mes "lifting rocks just yet..."; next; mes "[Zabaroo]"; mes "I asked some other old"; mes "man in town, Absar, to"; mes "make me something to help"; mes "with my back. He was going"; mes "to help me if I gave hi--"; mes "ARGH! My back! It hurts!"; next; mes "[Zabaroo]"; mes "It hurts so bad! But it's"; mes "especially painful right"; mes "when I'm about to finish"; mes "sentences in which I intend to"; mes "tell you important informat--"; mes "ARRRGH! Find Absar! Quickly!"; next; while(1) { mes "[Zabaroo]"; mes "Wait, wait..."; mes "Maybe I can answer"; mes "a few of your questions"; mes "before my body is wracked"; mes "with throbbing pain. Let's..."; mes "Let's at least give it a try."; next; switch(select("What's with these stones?:Where's the old man?:Nothing.")) { case 1: mes "[Zabaroo]"; mes "Well, we use these dark"; mes "stones because they're"; mes "pretty and easy to process."; mes "They're sort of a specialty"; mes "of this town. I get paid to"; mes "harvest these handy rocks."; next; mes "[Zabaroo]"; mes "We can sell these to tourists,"; mes "and we even have a factory"; mes "that uses these stones."; mes "Still, it's not like the"; mes "townspeople are getting"; mes "rich off these stones."; next; mes "[Zabaroo]"; mes "All of us are still"; mes "barely making a living..."; next; break; case 2: mes "[Zabaroo]"; mes "Absar? He's inside"; mes "the Tool Shop. You"; mes "can't miss him... Just"; mes "look for the man with"; mes "the crazy eyes!"; next; break; case 3: mes "[Zabaroo]"; mes "Thanks for your help."; mes "If you can't find Absar"; mes "in the Tool Shop, then"; mes "you might want to stop"; mes "by the Tavern. A-auuugh!"; set veins_stone,1; close; } } } } else if (veins_stone == 1) { mes "[Zabaroo]"; mes "Thanks for your help."; mes "If you can't find Absar"; mes "in the Tool Shop, then"; mes "you might want to stop"; mes "by the Tavern. A-auuugh!"; close; } else if (veins_stone < 4) { mes "[Zabaroo]"; mes "Geez, Absar sure can"; mes "be fussy. Still, do your"; mes "best to get what he wants."; mes "He won't help me otherwise!"; mes "Other than that, he's not"; mes "really that bad a guy..."; close; } else if (veins_stone == 4) { mes "[Zabaroo]"; mes "Oh good, you're back!"; mes "Did you bring what"; mes "Absar made for me?"; next; select("Yes, here..."); mes "[Zabaroo]"; mes "So this is what he"; mes "was talking about?"; mes "How does it... Ah!"; mes "Here we go! If I pull"; mes "the handle, that end of"; mes "the stick will pick stuff up!"; next; mes "[Zabaroo]"; mes "This is great! I won't"; mes "have to bend over to pick"; mes "up stones anymore! Heh,"; mes "he must be awfully proud"; mes "of this useful invention~"; mes "I can imagine him strutting."; next; mes "[Zabaroo]"; mes "Um, did he have anything"; mes "to say after he gave this"; mes "to you? I'm just curious."; next; select("This message..."); mes "[Zabaroo]"; mes "Oh... I thought he"; mes "would forget all about"; mes "that. Well, it's a relief"; mes "to know that now. That's"; mes "really very nice of him."; next; mes "Zabaroo]"; mes "I hate to ask you..."; mes "But would you mind"; mes "helping me out one"; mes "more time?"; next; select("Huh? What is it?"); mes "[Zabaroo]"; mes "Don't worry, it's not"; mes "too hard. Would you just"; mes "deliver the stones I gathered"; mes "to the factory in town? It's"; mes "near the airport or airship or"; mes "something. It won't take long."; set veins_stone,5; close; } else if (veins_stone < 7) { mes "[Zabaroo]"; mes "Thanks again for your help!"; mes "What did Asbar call this"; mes "thing again? A Tactile..."; mes "Extendable... Damn it..."; mes "Why's the name so long?"; mes "Anyway, it's usefull~"; close; } else if (veins_stone == 7) { mes "[Zabaroo]"; mes "Oh, you're back!"; mes "I really appreciate all"; mes "of your help. I don't have"; mes "much, and I know you weren't"; mes "expecting a reward, but I'd"; mes "like to give you something."; next; mes "[Zabaroo]"; mes "Ah, here we are. I found"; mes "these while harvesting stones"; mes "I was told that adventurers"; mes "find these useful. Anyway,"; mes "I hope you like these rocks..."; set veins_stone,8; getexp 300000,0; getitem 985,3; //Elunium close; } else if (veins_stone > 7) { mes "[Zabaroo]"; mes "Thanks to you and Asbar,"; mes "my poor back hasn't been"; mes "bothering me at all lately."; mes "I should be taking better"; mes "care of myself at my age..."; close; } mes "[Zabaroo]"; mes "I'm sorry dear."; mes "You're not strong enough for this kind of work."; mes "Put on some muscle and talk to me again."; close; } ve_in,169,310,6 script Strange Old Man#ve 121,{ if (veins_stone == 0) { mes "[Absar]"; mes "Bwahahaha!"; mes "Once... Once this is completed, I'll..."; mes "Mwahahahahahahahah!"; close; } else if (veins_stone == 1) { mes "[Absar]"; mes "I'm so close to"; mes "completion. Now, if"; mes "I just turn this here..."; next; if (select("Excuse me...:........") == 1) { mes "[Absar]"; mes "What?! Who dares"; mes "disturb me?! N-no!"; mes "Look! Look what you did!"; mes "You made me screw up!"; next; specialeffect 90; //EF_LORD percentheal 30,0; next; mes "[Absar]"; mes "!@#$%#@#$!*~"; mes "F$#@#%^^^&&!"; close2; warp "ve_in",262,309; end; } mes "[Absar]"; mes "Oh, no..."; next; specialeffect 86; //"Strange Old Man#ve" EF_ASPERSIO next; mes "[Absar]"; mes "How...?!"; mes "No! I failed again!"; mes "D-DAAAAAAAAAAAMN IIIII--"; next; mes "[Absar]"; mes "Huh? What are you..."; mes "What do you want?"; next; select("Oh, I-I'm..."); mes "[Absar]"; mes "Spit it out. Tell me"; mes "what you want, not your"; mes "name. Hurry, can't you"; mes "see that I'm busy?"; next; if (select("I... I'm sorry.:I'm here for Mr. Zabaroo...") == 1) { mes "[Absar]"; mes "If only you didn't"; mes "interrupt me! Then"; mes "I'd already have..."; mes "Ugh! Back to work!"; close; } mes "[Absar]"; mes "Zabaroo? What does..."; mes "Oh. Never mind. I think"; mes "I remember what he asked"; mes "me to make him. So did"; mes "you bring all the materials?"; next; if (select("Yes:What materials...?") == 1) { mes "[Absar]"; mes "Great, we can get"; mes "started and m--"; mes "Liar. You don't even know"; mes "what you're supposed to"; mes "bring me, do you?!"; mes "Get out of here!"; close2; warp "ve_in",262,309; end; } mes "[Absar]"; mes "Of course. I didn't tell him"; mes "what materials I needed"; mes "anyway. Heh heh! Now, this"; mes "is what I need you to bring."; mes "Listen up, okay? And hurry."; next; mes "[Absar]"; mes "^4D4DFF5 Maneater Roots^000000,"; mes "^4D4DFF2 Glacial Hearts^000000, and"; mes "^4D4DFF5 Steel^000000. If you don't"; mes "come back soon, then"; mes "I won't help you. I've got"; mes "projects I'm working on!"; set veins_stone,2; close; } else if (veins_stone == 2) { if (countitem(999) > 4 && 7561 > 1 && countitem(1033) > 4) { mes "[Absar]"; mes "Good, you finally"; mes "brought everthing."; mes "I was just about to"; mes "give up on you, so"; mes "consider yourself lucky!"; next; mes "[Absar]"; mes "Give me a second."; mes "You won't have to"; mes "wait long to see"; mes "my great invention!"; delitem 999,5; //Steel delitem 1033,5; //Root_Of_Maneater delitem 7561,2; //Ice_Heart set veins_stone,3; close2; specialeffect 50; //"Strange Old Man#ve" EF_FIRESPLASHHIT end; } mes "[Absar]"; mes "What the hell?"; mes "Hurry and bring"; mes "^4D4DFF5 Maneater Roots^000000,"; mes "^4D4DFF2 Glacial Hearts^000000, and"; mes "^4D4DFF5 Steel^000000! Do you think"; mes "I'm doing this for fun?!"; close; } else if (veins_stone == 3) { mes "[Absar]"; mes "Here you are..."; mes "Well, I don't know"; mes "if you appreciate"; mes "inventions, but this"; mes "is a Tactile Extendable"; mes "Clamp-Release Mechanism!"; next; mes "["+strcharinfo(0)+"]"; mes "Tack... What...?"; next; mes "[Absar]"; mes "..............................."; mes "You can use this to pick"; mes "things up. From a distance."; next; mes "[Absar]"; mes "Anyway, when you get back"; mes "to Zabaroo, let me him know"; mes "that he doesn't owe me"; mes "anything anymore. He'll..."; mes "He'll know what I mean..."; set veins_stone,4; close; } mes "[Absar]"; mes "It's a ''Tactile Extendable"; mes "Clamp-Release Mechanism.''"; mes "What's so hard to understand"; mes "about that? Hmpf! I know!"; mes "It must be the educational"; mes "system! They're to blame!"; close; } ve_in02,37,28,4 script Factory Manager 898,{ if (veins_stone < 5) { mes "[Mirhen]"; mes "Hey, employees only beyond this point!"; mes "Geez, don't we have a sigh that says that?"; mes "We should get one..."; mes "Anyway, get out of here."; close2; warp "veins",269,221; end; } else if (veins_stone == 5) { mes "[Mirhen]"; mes "Hey, employees only"; mes "beyond this point!"; mes "Geez, don't we have"; mes "a sign that says that?"; mes "We should get one..."; mes "Anyway, get out of here."; next; if (select("I'm sorry.:I've brought these...") == 1) { mes "[Mirhen]"; mes "You're sorry,"; mes "I get it. Ummm..."; mes "Aren't you leaving?"; close; } mes "[Mirhen]"; mes "Huh? What's this name"; mes "tag? Zabaroo? Wait a sec..."; mes "You're definitely not him!"; next; select("I'm here on his behalf."); mes "[Mirhen]"; mes "Ah, I get it. Zabaroo's"; mes "back has really been"; mes "bothering him lately."; mes "Okay, we can bend the"; mes "rules a bit in this situation."; next; mes "[Mirhen]"; mes "Bring those rocks over"; mes "to Bahed over there."; mes "He'll take care of them."; set veins_stone,6; close; } mes "[Mirhen]"; mes "Hetarium ..."; mes "What's so special about"; mes "it? I mean, it looks just like"; mes "Iron Ore. Why the hell is"; mes "it like classified info?"; next; mes "[Mirhen]"; mes "I wish I could return to"; mes "Rekenber Headquarters..."; mes "I hate being stuck here"; mes "gathering silly rocks in"; mes "the middle of nowhere."; close; } ve_in02,54,49,2 script Factory Worker#ve1 943,{ if (veins_stone < 6) { mes "[Bahed]"; mes "lately, I've been feeling so weak..."; mes "I heard the guy before me had to quit because he also started feeling weak."; next; mes "[Bahed]"; mes "It couldn't be..."; mes "It couldn't be because of this 'Hetarium'..."; mes "That's just plain crazy..."; close; } else if (veins_stone == 6) { mes "[Bahed]"; mes "Oh, you got the rocks?"; mes "You brought them for Zabaroo?"; mes "Oh, how is he doing? I hear"; mes "he threw out his back."; next; select("He still hurts."); mes "[Bahed]"; mes "Oh no... I'm so sorry"; mes "to hear that. I hope he"; mes "feels better soon. Anyway,"; mes "why don't you bring the"; mes "rocks over here?"; next; mes "[Bahed]"; mes "Let me confirm Zabaroo's"; mes "quota for today. Ah, and"; mes "don't worry, We pay him"; mes "for his quotas regularly."; next; select("I have a question..."); mes "[Bahed]"; mes "Hm? What'd you want"; mes "to know? I can't say that"; mes "I know everything, but"; mes "I'll try my best to tell you"; mes "what I know. I mean,"; mes "you helped Zabaroo, so..."; next; select("What's this Hetarium??"); mes "[Bahed]"; mes "Well, it hasn't been that"; mes "long since these rocks"; mes "attracted attention outside"; mes "of town. Before all this,"; mes "the townspeople just"; mes "made carvings out of them."; next; mes "[Bahed]"; mes "Then, all of a sudden,"; mes "these people from--I guess"; mes "it was Schwaltzvalt--came"; mes "and bought a lot of these"; mes "stones. Later, they even built"; mes "this factory to process them!"; next; mes "[Bahed]"; mes "Oh, they tried using machines"; mes "to harvest these stones, but"; mes "they all broke down too soon."; mes "That's why they hired people"; mes "in Veins to collect them."; next; mes "[Bahed]"; mes "I'm not sure many people"; mes "know who owns this factory."; mes "Maybe it's Rekenber? Yes,"; mes "I saw one of their corporate"; mes "airships come to town, so"; mes "I think it might be them."; next; select("How do they use Hetarium??"); mes "[Bahed]"; mes "I'm not really sure. I just"; mes "happened to overhear some"; mes "of the higher ups mention"; mes "something about hearts?"; mes "Pieces of hearts? Doesn't"; mes "make any sense to me."; next; mes "[Bahed]"; mes "All I gathered was that"; mes "they were using the stones"; mes "to build a machine related"; mes "to those hearts. That's"; mes "all I know. Anyway, please"; mes "leave the stones over there~"; set veins_stone,7; close; } mes "[Bahed]"; mes "Everyday I feel"; mes "weaker and weaker..."; mes "Could this be chronic"; mes "fatigue syndrome? Ugh..."; close; } ve_in02,68,39,7 script Factory Worker#ve2 943,{ mes "[Worker]"; mes "What the heck are these rocks?"; mes "They're ordinary stones, aren't they?"; mes "They don't pay me enough here..."; close; } // Spy Quest //============================================================ prontera,202,122,0 script Kid#sch 703,{ if (que_sch == 0) { mes "[Rooney]"; mes "Where the heck"; mes "is it? I don't... Where...?"; mes "He's got to be around here"; mes "somewhere, I think..."; next; if (select("What's wrong?:...") == 1) { mes "[Rooney]"; mes "Oh, it's just..."; mes "Some guy sent me on a"; mes "delivery errand, but I can't"; mes "find the recipient. He said"; mes "that I can't miss him, but"; mes "I still can't figure it out."; next; mes "[Rooney]"; mes "I should have asked for"; mes "the exact location. I mean,"; mes "if I don't find him, then I'll"; mes "never get paid for doing"; mes "this delivery. ^333333*Sigh*^000000"; next; if (select("Sounds tough. Good luck!:Do you need any help?") == 1) { mes "[Rooney]"; mes "Thanks. I think"; mes "I just might need it."; mes "Where could this guy"; mes "be? If he's expecting"; mes "a delivery, he should"; mes "make himself easy to find..."; close; } mes "[Rooney]"; mes "Yeah, sure, it'd be great"; mes "if you could help me. Let's"; mes "see, I need to deliver this"; mes "letter to a bard named..."; mes "It was... Ah, ^FF0000Lasda Midar^000000!"; next; mes "[Rooney]"; mes "I've looked everywhere"; mes "in town for someone that"; mes "looks like a Bard, but I'm"; mes "not having any luck. If you"; mes "find him, would you tell me?"; set que_sch,1; close; } close; } else if (que_sch == 1) { mes "[Rooney]"; mes "I still haven't"; mes "found Lasda Midar."; mes "Would you let me know"; mes "if you find him so that"; mes "I can deliver his letter?"; close; } else if (que_sch == 2) { if (Zeny < 100) { mes "[Rooney]"; mes "Lasda Midar..."; mes "Where the heck"; mes "could that guy be?"; close; } else { mes "[Rooney]"; mes "Wow, did you really"; mes "find Lasda Midar?"; mes "Why couldn't I find him?"; mes "Anyway, thank you so much"; mes "for your help. I thought I was"; mes "going to fail my delivery!"; next; select("He asked me to give you this."); mes "[Rooney]"; mes "Hey, alright! Thanks"; mes "for the cash! Heh heh~"; set zeny,zeny-100; set que_sch,3; close; } } mes "[Rooney]"; mes "Nice day out, isn't it?"; close; } prt_church,89,108,6 script Bard#sch 741,{ //if (max_max_c1 == 1) { // mes "^3355FFWait a second!"; // mes "Right now, you're carrying"; // mes "too many things with you."; // mes "Please come back after"; // mes "using the Kafra Service"; // mes "to store some of your items.^000000"; // close; //} if ((MaxWeight-Weight) < 2000) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; mes "Please come back after"; mes "using the Kafra Service"; mes "to store some of your items.^000000"; close; } if (que_sch < 1) { mes "[Lasda]"; mes "Hello there, isn't today"; mes "such a wonderful day?"; mes "Nice weather always"; mes "inspires the poet in me,"; mes "and I can't seem to stop"; mes "singing my heart out~"; close; } else if (que_sch == 1) { mes "[Lasda]"; mes "Why, what a glorious"; mes "day! I should sing a song"; mes "in praise of its wonder!"; mes "Ooooh... La la la-la~"; mes "Girls, girls, giiiirls..."; next; switch(select("Excuse me...:......")) { case 1: mes "[Lasda]"; mes "Why, what a glorious"; mes "day! I should sing a song"; mes "in praise of its wonder!"; mes "Ooooh... La la la-la~"; mes "Girls, girls, giiiirls..."; close; case 2: mes "[Lasda]"; mes "Girls, girls, giiiirls..."; mes "Making my heart"; mes "beat like... Like it's"; mes "going too fast. My heart's"; mes "racing... And you're at the"; mes "finish line--Love Champion!"; next; mes "[Lasda]"; mes "Oh? Don't stare at me"; mes "like that, you're making"; mes "me blush. Did you need to"; mes "talk to me or something?."; next; switch(select("I'm sorry.:Are you ^ff0000Lasda Midar^000000?")) { case 1: mes "[Lasda]"; mes "Oh, that's alright."; mes "..............................."; mes "Girl, I'll laugh at all your"; mes "jokes, and agree with yourv"; mes "politics~ You're hot! But"; mes "baby, you're dumb as bricks~"; close; case 2: mes "[Lasda]"; mes "Oh? Oh, yes, that's me."; mes "How can I help you?"; next; select("I'm here to deliver this to you."); mes "[Lasda]"; mes "Ah! He must have finally"; mes "sent it. Would you please"; mes "give me a second? Let's see..."; next; mes "^3355FFLasda opened the letter"; mes "and started reading it.^000000"; next; mes "[Lasda]"; mes "Umm..."; mes "Oh, no..."; next; mes "[Lasda]"; mes "Ah, I'm sorry for"; mes "making you wait."; mes "Here, please give"; mes "this money to that"; mes "kid that was supposed"; mes "to come find me here."; set que_sch,2; set zeny,zeny+100; next; mes "[Lasda]"; mes "I'd like you to come"; mes "talk to me again later"; mes "if you have the time"; mes "See you around~"; close; } } } else if (que_sch == 2) { mes "^3355FFLasda seems to be"; mes "lost in deep thought.^000000"; close; } else if (que_sch == 3) { mes "[Lasda]"; mes "Oh good, you came back!"; mes "Thanks for delivering that"; mes "letter for me. Listen, you"; mes "mind listening to me for"; mes "a bit? I want to ask you"; mes "for your help with something."; next; if (select("Sure.:No.") == 1) { mes "[Lasda]"; mes "You see, the letter you"; mes "brought me was from my old"; mes "best friend. I haven't heard"; mes "from him for a while, so"; mes "I was pretty worried..."; next; mes "[Lasda]"; mes "Vitre said in his letter"; mes "that he's in jail under"; mes "false charges so he wants"; mes "me to help him out. However,"; mes "there isn't much I can do."; mes "Do you think you can help him?"; next; if (select("Sure.:No.") == 1) { mes "[Lasda]"; mes "Thank you so much!"; mes "I guess the best thing"; mes "to do for now is to find"; mes "my friend in a prison in"; mes "^FF0000Morroc^000000, and see what"; mes "you can do to help him.."; set que_sch,4; close; } mes "[Lasda]"; mes "I... I guess..."; mes "You must not be"; mes "able to help him too..."; close; } mes "[Lasda]"; mes "I suppose that you"; mes "must already be busy"; mes "doing something else."; mes "Well, I understand..."; close; } else if (que_sch < 8) { mes "[Lasda]"; mes "I still can't believe"; mes "Vitre is being held"; mes "in prison in Morroc. I mean,"; mes "what could have happened?"; mes "I hope you can help him..."; close; } else if (que_sch == 8) { mes "[Lasda]"; mes "He was arrested because"; mes "he's suspected of espionage?"; mes "That doesn't make any sense."; mes "What could be going on?"; next; select("^ff0000Krieg^000000 told me that."); mes "[Lasda]"; mes "Krieg? Do you mean Krieg"; mes "Laje Mandi? I know him quite"; mes "well, actually. Let me write"; mes "you a letter or recommendation."; mes "Hopefully, it'll be enough to"; mes "let you enter the prison."; set que_sch,9; close; } else if (que_sch == 9) { mes "[Lasda]"; mes "Hurry and go bring"; mes "my letter to Krieg."; mes "I wonder what happened..."; mes "There must be some kind"; mes "of weird misunderstanding."; close; } else if (que_sch < 19) { mes "[Lasda]"; mes "He really asked you"; mes "to break him out of jail?"; mes "Well, I know that's a morally"; mes "hazy area, but I hope that"; mes "you do your best to help Vitre."; close; } else if (que_sch < 25) { mes "[Lasda]"; mes "Thanks for offering"; mes "to help me out. I still"; mes "can't believe Vitre had"; mes "the gall to just break"; mes "out of prison, though..."; next; mes "[Lasda]"; mes "I still can't do"; mes "anything to help him,"; mes "so please do what you"; mes "can to take care of him"; mes "for me. I really appreciate it."; close; } else if (que_sch == 25) { mes "[Lasda]"; mes "Ah, you're back. I'm sure"; mes "you have a lot to ask me"; mes "right now. You deserve to"; mes "know that everything I asked"; mes "you to do was part of a plan"; mes "to confirm Vitre's guilt."; next; mes "[Lasda]"; mes "We arrested him once"; mes "we learned that he was"; mes "an Arunafeltz spy, but we"; mes "couldn't punish him since"; mes "we lacked concrete proof."; next; mes "[Lasda]"; mes "That's why we allowed"; mes "him to escape: we planned"; mes "on following him to get the"; mes "proof that we needed. Our"; mes "sting was even able to round"; mes "up all of his compatriots!"; next; mes "[Lasda]"; mes "I'm sorry for keeping"; mes "you in the dark, but it was"; mes "essential to the plan. We"; mes "couldn't have done it without"; mes "your help. Please take this"; mes "reward with our sincere thanks."; set que_sch,26; getitem 12106,1; //Accessory_Box getexp 600000,0; close; } else { mes "[Lasda]"; mes "We're having too many"; mes "cases involving spies"; mes "like Vitre lately. This"; mes "might be a sign that"; mes "Arunafeltz is planning"; mes "to move against us..."; close; } } moc_castle,137,88,2 script Prison Ward#sch 707,{ if (que_sch < 4) { mes "[Jesse]"; mes "Only authorized"; mes "personnel can enter"; mes "this prison. You need"; mes "a permit if you want"; mes "to be able to enter."; close; } else if (que_sch == 4) { mes "[Jesse]"; mes "What? You want to meet"; mes "the prisoner? I'm sorry,"; mes "but he's not allowed to"; mes "see anyone since he was"; mes "arrested on suspicion"; mes "of espionage."; set que_sch,5; close; } else if (que_sch == 5) { mes "[Jesse]"; mes "Huh. You're awfully"; mes "persistent. Alright,"; mes "if you can do me a favor,"; mes "I'll let you in. Bring me"; mes "1 dish of ^FF0000Fried Monkey Tails^000000"; next; mes "[Jesse]"; mes "Of course, I can only let"; mes "you inside. Whether they'll"; mes "actually let you meet the"; mes "prisoner is another matter."; mes "So do we have a deal?"; set que_sch,6; close; } else if (que_sch == 6) { if (countitem(12066) > 0) { mes "[Jesse]"; mes "Ah, that's the stuff!"; mes "Thanks for the Fried"; mes "Monkey Tails~ Alright,"; mes "go talk to ^FF0000Sir Krieg^000000 in"; mes "Morroc Castle. Get his"; mes "approval, and I'll let you in."; delitem 12066,1; //Luk_Dish01 set que_sch,7; close; } mes "[Jesse]"; mes "Bring me a plate of"; mes "^FF0000Fried Monkey Tails^000000."; mes "Do it, or I won't help"; mes "you out. I mean, I know"; mes "you mean well, but I'm"; mes "risking my job here..."; close; } else if (que_sch < 10) { mes "[Jesse]"; mes "You didn't get approval"; mes "from Sir Krieg yet? You'd"; mes "better do it, or there's no"; mes "point in entering this prison."; mes "You can't just sneak around"; mes "inside this place, you know?"; close; } else if (que_sch == 10) { mes "[Jesse]"; mes "Did you really get"; mes "Sir Krieg's approval?"; mes "Alright, you may enter now."; close2; warp "ra_in01",48,355; end; } else if (que_sch < 19) { mes "[Jesse]"; mes "Do you want to enter?"; next; if (select("Yes.:No") == 1) { mes "[Jesse]"; mes "Be careful when you talk"; mes "to that guy: he's a smooth"; mes "talker, and almost charmed"; mes "a lot of the guards into"; mes "letting him go free."; close2; warp "ra_in01",48,355; end; } mes "[Jesse]"; mes "Take your time."; mes "If you're not mentally"; mes "prepared, then it's not"; mes "a good idea to talk"; mes "to the prisoner."; close; } else if (que_sch < 19) { mes "[Jesse]"; mes "Argh, I'm in trouble."; mes "The prisoner escaped."; mes "How could I let this..."; mes "happen?! Damn, I need to"; mes "report this to Mr. Krieg"; close; } mes "[Jesse]"; mes "What a relief! They"; mes "really set it up so that"; mes "the prisoner could escape?"; mes "Well, I thought I was going"; mes "to get fired for all that."; close; } moc_castle,173,122,0 script Public Security Officer 748,{ if (que_sch < 7) { mes "[Krieg]"; mes "I'm in charge of public"; mes "security here in Morroc."; mes "Lately, there have been"; mes "more incidents disturbing"; mes "the public peace and"; mes "many unsettling rumors..."; close; } else if (que_sch == 7) { mes "[Krieg]"; mes "Hello, adventurer."; mes "How may I help you?"; next; select("I'd like to see a prisoner, Mr. Vitre."); mes "[Krieg]"; mes "Vitre? I'm sorry, but"; mes "I can't approve of that."; mes "I'd allow visitors for normal"; mes "prisoners, but not for people"; mes "suspected of espionage."; mes "That's why he's in jail."; next; mes "[Krieg]"; mes "If I knew you personally,"; mes "or if someone I trust can"; mes "vouch for you, then I'd"; mes "reconsider letting you"; mes "meet Vitre. Otherwise,"; mes "I just can't do it."; set que_sch,8; close; } else if (que_sch == 8) { mes "[Krieg]"; mes "I can't let you meet"; mes "Vitre until I'm absolutely"; mes "sure that you're not involved"; mes "with any espionage activities."; close; } else if (que_sch == 9) { mes "[Krieg]"; mes "I can't let you meet"; mes "Vitre until I'm absolutely"; mes "sure that you're not involved"; mes "with any espionage activities."; next; select("Here's a letter from Lasda."); mes "[Krieg]"; mes "Lasda? Now there's a"; mes "man I hold in high regard."; mes "Please let me read what"; mes "he has to say. Hmmm..."; next; mes "[Krieg]"; mes "Alright, I'll let you visit"; mes "Vitre. I'll send a message"; mes "to the prison ward so that"; mes "he'll let you talk to him."; set que_sch,10; close; } else if (que_sch < 26) { mes "[Krieg]"; mes "Hmm... This is almost too"; mes "difficult for me to handle."; mes "What should I do?"; close; } mes "[Krieg]"; mes "I understand that you were"; mes "instrumental in solving a"; mes "problem regarding public"; mes "safety. I'd just like to thank"; mes "you, and apologize for any"; mes "trouble I might have caused."; close; } ra_in01,48,352,0 warp que_sch_jail 1,1,moc_castle,136,86 ra_in01,50,387,4 script Upset Looking Bard#sch 51,{ if (que_sch < 10) { mes "[Vitre]"; mes "............."; close; } else if (que_sch == 10) { mes "[Vitre]"; mes "..............................."; mes "..............................."; mes "..............................."; mes "Damn, what should I do?"; next; select("Excuse me..."); mes "[Vitre]"; mes "Hm? I'm Vitre Bizlita."; mes "As you can see, I'm not in"; mes "any real position to help"; mes "you. Still, did you want"; mes "to ask me something?"; next; switch(select("Nothing.:I'm here on behalf of Mr. Lasda.")) { case 1: mes "[Vitre]"; mes "Well..."; mes "It's nice to"; mes "receive visitors."; mes "Jail can be lonely...."; close; case 2: mes "[Vitre]"; mes "Oh, good. Lasda finally"; mes "got my letter, eh? I don't"; mes "know what the hell's going"; mes "on. I mean, all I remember"; mes "is that these strange men"; mes "came and brought me here."; next; mes "[Vitre]"; mes "I... I don't think"; mes "they'll let me out"; mes "of here. I mean, they"; mes "jailed me and there's no"; mes "proof I did anything wrong."; next; mes "[Vitre]"; mes "My life is in danger as"; mes "long as I'm here, so I have"; mes "to get out as soon as I can."; mes "Luckily, I figured out that"; mes "I can open these doors if"; mes "I just had 2 things."; next; mes "[Vitre]"; mes "I just need a ^FF0000Megaphone^000000"; mes "and a ^FF0000Violin^000000. Luckily, they're"; mes "pretty mundane objects, so no"; mes "one would suspect anything if"; mes "you brought them here. Um..."; mes "You will help me, won't you?"; next; mes "[Vitre]"; mes "I understand if you have any"; mes "doubts about my innocence."; mes "But think about it: wouldn't"; mes "you want to see what I do"; mes "with a Megaphone and Violin?"; mes "Sounds pretty cool, huh?"; next; mes "^3355FFYou can hear someone"; mes "mumbling from the cell"; mes "next to Vitre's.^000000"; next; mes "[????]"; mes "I wonder how the lady"; mes "in the Dancer Job Change"; mes "place is doing by now..."; set que_sch,11; close; } } else if (que_sch < 18) { mes "[Vitre]"; mes "Didn't you bring the"; mes "Megaphone and Violin?"; mes "The longer I sit here,"; mes "the more likely it is"; mes "that they'll kill me!"; close; } else if (que_sch == 18) { if (countitem(7040) > 0 && countitem(1901) > 0) { mes "[Vitre]"; mes "You brought me a"; mes "Megaphone and Violin?"; mes "Perfect! Now, step aside"; mes "Can't have you getting hurt."; next; mes "..............................."; mes "..............................."; mes "..............................."; next; mes "^3355FFVitre drew in a deep"; mes "breath, and then smashed"; mes "the steel bars of his cell"; mes "with the Violin. Surprisingly,"; mes "the door swings open with"; mes "a very loud noise.^000000"; next; mes "[Vitre]"; mes "Heh! That was a little"; mes "harder than I thought,"; mes "but it looks like I'm free~"; mes "Alright, let's get a move on."; next; mes "[Jesse]"; mes "What?! What's this noise?!"; next; enablenpc "Jesse#sch"; mes "[Jesse]"; mes "Hey! How did you"; mes "get out of your cell?!"; mes "Get back in there, NOW!"; next; mes "[Vitre]"; mes "If you were me, would"; mes "you go back in your cell"; mes "just because someone's"; mes "yelling at you? Forget it~"; next; mes "^3355FFVitre raised the Megaphone"; mes "to his mouth, and drew in"; mes "another deep breath.^000000"; next; mes "[Vitre]"; mes "Wah!"; next; mes "[Jesse]"; mes "Arg..."; mes "Oh Lord...!"; mes "M-my ears..."; next; mes "[Vitre]"; mes "Heh! I love it when"; mes "a plan comes together~"; mes "Let's get out of here!"; next; delitem 1901,1; //Violin delitem 7040,1; //Megaphone set que_sch,19; close2; disablenpc "Jesse#sch"; warp "morocc",294,153; end; } mes "[Vitre]"; mes "Didn't you bring"; mes "a Megaphone and"; mes "a Violin? Please"; mes "hurry, I don't have"; mes "much time left!"; close; } else { mes "[Vitre]"; mes "Heh! I love it when"; mes "a plan comes together~"; mes "Let's get out of here!"; close2; warp "morocc",294,153; end; } } ra_in01,58,389,0 script Jesse#sch 707,{ end; OnInit: disablenpc "Jesse#sch"; end; } ra_in01,58,389,0 script Guant Prisoner#sch 929,{ if (que_sch < 11) { mes "[Ruan]"; mes "This stinks. Why am"; mes "I locked up in here?"; mes "I didn't do anything"; mes "to deserve this!"; next; mes "[Ruan]"; mes "It's getting to be so"; mes "bad that I even miss the"; mes "sound of Hianna's voice."; mes "It's freakishly loud."; mes "You couldn't outyell her"; mes "even with a Megaphone."; close; } else if (que_sch == 11) { mes "[Ruan]"; mes "This stinks. Why am"; mes "I locked up in here?"; mes "I didn't do anything"; mes "to deserve this!"; next; mes "[Ruan]"; mes "It's getting to be so"; mes "bad that I even miss the"; mes "sound of Hianna's voice."; mes "It's freakishly loud."; mes "You couldn't outyell her"; mes "even with a Megaphone."; next; mes "["+strcharinfo(0)+"]"; mes "What...?!"; next; select("Where I can find that Megaphone?"); mes "[Ruan]"; mes "Huh? Why would you"; mes "want to know that?"; next; select("I really need one!"); mes "[Ruan]"; mes "Uh, you can get one from"; mes "that Dancer Job Change"; mes "place in Comodo. They're"; mes "really hard to get, though,"; mes "if not impossible. Knock"; mes "yourself out, buddy."; close; } else if (que_sch < 20) { mes "[Ruan]"; mes "Nobody knows what"; mes "will happen tomorrow."; mes "I mean, this is a world of"; mes "miracles and tragedies."; mes "Death, or real love..."; mes "You will never know what will happen."; close; } mes "[Ruan]"; mes "........"; close; } // Escort Dancers to Schwaltzvalt Republic job_duncer,93,106,6 script Dance Instructor#sch 892,{ //if (max_max_c1 == 1) { // mes "^3355FFWait a second!"; // mes "Right now, you're carrying"; // mes "too many things with you."; // mes "Please come back after"; // mes "using the Kafra Service"; // mes "to store some of your items.^000000"; // close; //} if ((MaxWeight-Weight) < 2000) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; mes "Please come back after"; mes "using the Kafra Service"; mes "to store some of your items.^000000"; close; } if (que_sch < 11) { mes "[Hianna]"; mes "Keep up the good work,"; mes "everyone! There's only"; mes "a few days left until the"; mes "big performance! Hey..."; mes "You! Can't you do it right?"; mes "Turn your waist quicker!"; close; } else if (que_sch == 11) { mes "[Hianna]"; mes "Hey, who are you?"; mes "We already have enough"; mes "problems with too many"; mes "pervs ogling the Dancers."; mes "I'd prefer it if you didn't"; mes "come to watch us practice."; next; if (select("I want a Megaphone.:Eeek...") == 2) { mes "[Hianna]"; mes "If you really want to"; mes "watch us dance, come to"; mes "the show and buy a ticket."; mes "Watching for free isn't"; mes "exactly supporting the arts."; close; } mes "[Hianna]"; mes "You want a Megaphone?"; mes "Well, I'm sorry, but it's"; mes "not just something I can"; mes "lend to anybody. Then again"; mes "it's not like you can find one"; mes "anywhere else, either."; next; if (select("Please! I'll do anything!:Later.") == 2) { mes "[Hianna]"; mes "Alright, then."; mes "I'm sorry that"; mes "I can't help you."; close; } mes "[Hianna]"; mes "Anything, huh?"; mes "Well, you just said"; mes "the magic word. Listen"; mes "carefully to what I want"; mes "you to do for me."; next; if (select("Listen:Reconsider") == 1) { mes "[Hianna]"; mes "First, I want a little"; mes "cash. Consider it a rental"; mes "fee. 500,000 zeny should be"; mes "just about enough. Then,"; mes "I want you to do me a favor."; next; mes "[Hianna]"; mes "The Schwaltzvalt Republic"; mes "requested me to send some"; mes "Dancers for some party, but"; mes "I don't have enough guards"; mes "to protect them on their"; mes "way over there."; next; mes "[Hianna]"; mes "If you act as bodyguard"; mes "to my Dancers on the way"; mes "to the Schwaltzvalt Republic,"; mes "I'll lend you my Megaphone"; mes "once you come back. So..."; mes "How does that sound?"; next; if (select("Sounds good.:Like a ripoff.") == 1) { mes "[Hianna]"; mes "I'm glad you agree~"; mes "Okay, the Dancers are"; mes "waiting are the entrance,"; mes "so bring them over to the"; mes "Schwaltzvalt Republic as"; mes "soon as you're ready."; set que_sch,12; close; } mes "[Hianna]"; mes "So... I guess you"; mes "didn't need that"; mes "Megaphone as"; mes "badly as I thought."; close; } mes "[Hianna]"; mes "Alright, take your"; mes "time. I'm in no rush."; close; } else if (que_sch < 17) { mes "[Hianna]"; mes "What are you still doing"; mes "here? Shouldn't you be"; mes "escorting the Dancers to"; mes "the Schwaltvalt Republic"; mes "already? Get a move on~"; close; } else if (que_sch == 17) { mes "[Hianna]"; mes "Thanks for all your"; mes "hard work. The Dancers"; mes "told me that you did a good"; mes "job escorting them. Now..."; mes "Do you have the money?"; next; if (select("Yes:No") == 1) { if (Zeny < 500000) { mes "[Hianna]"; mes "What's this? Hmm..."; mes "I think you made a mistake."; mes "This isn't enough money."; mes "Remember, 500,000 zeny~"; close; } mes "[Hianna]"; mes "Perfect. Well, here's"; mes "your Megaphone. Thanks"; mes "for everything, and I'll see"; mes "you around, adventurer~"; set zeny,zeny-500000; set que_sch,18; getitem 7040,1; //Megaphone close; } mes "[Hianna]"; mes "I can't have you breaking"; mes "your promises, so I won't"; mes "give you the Megaphone"; mes "until you pay me the"; mes "500,000 zeny that you"; mes "said that you would."; close; } else if (que_sch == 18) { mes "[Hianna]"; mes "Thanks for escorting"; mes "my Dancers over to the"; mes "Schwaltzvalt Republic."; mes "Anything I can help"; mes "you with today?"; next; if (select("I'd like another Megaphone.:No thanks.") == 1) { mes "[Hianna]"; mes "Well, I guess I can let"; mes "you have another one if"; mes "you pay me 500,000 zeny."; mes "You sure you want to pay"; mes "the money for a Megaphone?"; next; if (select("Yes:No") == 1) { if (Zeny < 500000) { mes "[Hianna]"; mes "I'm sorry, but this"; mes "isn't enough money for"; mes "a Megaphone. Be sure"; mes "to bring me 500,000 zeny."; close; } mes "[Hianna]"; mes "Here you are. The fact is..."; mes "These Megaphones are"; mes "considered guild property,"; mes "so I'm not supposed to let"; mes "you have this. Don't let"; mes "anyone know I gave you this!"; set zeny,zeny-500000; getitem 7040,1; //Megaphone close; } mes "[Hianna]"; mes "Alright~"; mes "Take care, and"; mes "travel safely~"; close; } mes "[Hianna]"; mes "Alright~"; mes "Take care, and"; mes "travel safely~"; close; } mes "[Hianna]"; mes "Trust me, we've made"; mes "good use of the money"; mes "that you've ''donated.''"; mes "Thanks for taking good"; mes "care of my Dancers~"; close; } job_duncer,85,49,0 script Young Dancer#sch1 724,{ if (que_sch < 12) { mes "[Dancer]"; mes "Hi there~"; mes "Are you enjoying"; mes "yourself? I hope so!"; close; } else if (que_sch == 12) { mes "[Dancer]"; mes "Ah, you must be the"; mes "bodyguard. So are you"; mes "ready to go now?"; next; if (select("Yes:No") == 1) { mes "[Dancer]"; mes "Alright, then."; mes "Here we go~"; set que_sch,13; close2; warp "airplane",75,55; end; } mes "[Dancer]"; mes "We need to depart soon,"; mes "so please hurry. I'll be"; mes "waiting for you here~"; close; } mes "[Dancer]"; mes "Oh, that was such a fun"; mes "performance. I can still"; mes "see the dazzling decorations"; mes "in the ballroom where we got"; mes "to dance. It was so wonderful!"; close; } job_duncer,83,52,6 script Cheerful Dancer#sch1 724,{ if (que_sch < 12) { mes "[Dancer]"; mes "Hi there~"; mes "Are you enjoying"; mes "yourself? I hope so!"; close; } else if (que_sch == 12) { mes "[Dancer]"; mes "Ah, you must be the"; mes "bodyguard. So are you"; mes "ready to go now?"; next; if (select("Yes:No") == 1) { mes "[Dancer]"; mes "Alright, then."; mes "Here we go~"; set que_sch,13; close2; warp "airplane",75,55; end; } mes "[Dancer]"; mes "We need to depart soon,"; mes "so please hurry. I'll be"; mes "waiting for you here~"; close; } mes "[Dancer]"; mes "I guess it's pretty"; mes "fun to perform on stage~"; mes "But I still need to practice"; mes "more for the next performance."; close; } job_duncer,87,50,2 script Mature Looking Dancer#s1 724,{ if (que_sch < 12) { mes "[Dancer]"; mes "Hi there~"; mes "Are you enjoying"; mes "yourself? I hope so!"; close; } else if (que_sch == 12) { mes "[Dancer]"; mes "Ah, you must be the"; mes "bodyguard. So are you"; mes "ready to go now?"; next; if (select("Yes:No") == 1) { mes "[Dancer]"; mes "Alright, then."; mes "Here we go~"; set que_sch,13; close2; warp "airplane",75,55; end; } mes "[Dancer]"; mes "We need to depart soon,"; mes "so please hurry. I'll be"; mes "waiting for you here~"; close; } mes "[Dancer]"; mes "I sure learned a lot from"; mes "that trip. I hope that the new"; mes "girls also gained something"; mes "from their experiences."; close; } airplane,76,56,4 script Young Dancer#sch2 724,{ if (que_sch < 13) { mes "[Dancer]"; mes "Hi there~"; mes "Are you enjoying"; mes "yourself? I hope so!"; close; } else if (que_sch == 13) { mes "[Dancer]"; mes "This will be my"; mes "first performance..."; mes "I guess that's why"; mes "I have butterflies"; mes "in my stomach..."; close; } mes "[Dancer]"; mes "I wonder which beautiful"; mes "place we'll get to perform in"; mes "next time! Ooh, I can't wait!"; close; } airplane,75,53,0 script Cheerful Dancer#sch2 724,{ if (que_sch < 13) { mes "[Dancer]"; mes "Hi there~"; mes "Are you enjoying"; mes "yourself? I hope so!"; close; } else if (que_sch == 13) { mes "[Dancer]"; mes "I've performed at many"; mes "venues, but this is the"; mes "frist time I'll be dancing"; mes "in the Schwaltzvalt Republic."; mes "This is also my first time on"; mes "an airship. How exciting!"; close; } mes "[Dancer]"; mes "Traveling is really"; mes "thrilling... It's almost as"; mes "fun as dancing on stage~"; close; } airplane,79,55,2 script Mature Looking Dancer#s2 724,{ if (que_sch < 13) { mes "[Dancer]"; mes "Hi there~"; mes "Are you enjoying"; mes "yourself? I hope so!"; close; } else if (que_sch == 13) { mes "[Dancer]"; mes "This is the first time that"; mes "the Schwaltzvalt Republic"; mes "requested a performance"; mes "from us. Isn't that amazing?"; mes "I guess we earned a reputation"; mes "overseas. I'll do my best!"; next; mes "[Airship Announcement]"; mes "We will be arriving"; mes "in Einbroch shortly."; mes "Passengers to Einbroch,"; mes "please get ready to land."; next; mes "[Dancer]"; mes "Oh! We're finally here!"; mes "Alright, I'll give this next"; mes "performance my all!"; close2; set que_sch,14; warp "ein_in01",278,223; end; } mes "[Dancer]"; mes "I've been dancing on"; mes "stage for a long time, but"; mes "I always feel so nervous"; mes "right beforehand. I wonder"; mes "why that happens to me."; close; } ein_in01,174,266,0 script Young Dancer#sch3 724,{ if (que_sch < 17) { mes "[Dancer]"; mes "Oh, the dinner"; mes "party isn't finished yet."; mes "It'll be over before"; mes "you even know it~"; close; } else if (que_sch == 17) { mes "[Dancer]"; mes "Hooray! My first"; mes "onstage performance"; mes "was a success! Oh"; mes "I was so nervous..."; mes "But I'm so proud"; mes "of myself now!"; close; } mes "[Dancer]"; mes "Without dance,"; mes "my life has no"; mes "meaning at all."; close; } ein_in01,172,266,0 script Cheerful Dancer#sch3 724,{ if (que_sch < 17) { mes "[Dancer]"; mes "The dinner party isn't"; mes "even finished yet, but"; mes "I'm already exhausted~"; close; } else if (que_sch == 17) { mes "[Dancer]"; mes "^333333*Whew*^000000 We gave a good"; mes "performance this time."; mes "I was worried since that"; mes "airship trip really drained me."; close; } mes "[Dancer]"; mes "Dancing is really"; mes "hard work, and all that"; mes "practicing wears you out,"; mes "but it's worth it once you"; mes "get up on that stage."; close; } ein_in01,170,266,0 script Mature Looking Dancer#s3 724,{ if (que_sch < 17) { mes "[Dancer]"; mes "Oh, the dinner"; mes "party isn't finished yet."; mes "It'll be over before"; mes "you even know it~"; close; } else if (que_sch == 17) { mes "[Dancer]"; mes "Well well, it looks like our"; mes "performance was a success."; mes "The new girls did a really"; mes "great job. So let's head"; mes "back home, shall we?"; close2; warp "comodo",191,146; end; } mes "[Dancer]"; mes "Dancing is so fun, but"; mes "sometimes it's hard to"; mes "keep up with the audience's"; mes "expectations, you know?"; close; } ein_in01,279,221,0 script Hotel Manager#sch 903,5,5,{ if (que_sch < 15) { mes "[Manager]"; mes "It'd be a really great"; mes "party if our customers"; mes "were a little less rowdy"; mes "Recently, they've been"; mes "more than a handful..."; close; } else if (que_sch == 15) { mes "[Manager]"; mes "I'm glad our customers"; mes "enjoyed the performance"; mes "I was a little worried about"; mes "what they were going to think,"; mes "but I guess I was just being"; mes "overly anxious about it all."; close; } else if (que_sch == 16) { mes "[Manager]"; mes "Thank you so much for"; mes "your services. I'll be sure to"; mes "have one of my employees"; mes "send you your payment"; mes "Have a safe trip back~"; set que_sch,17; close; } end; //OnTouch2: OnTouch: if (que_sch == 14) { mes "[Manager]"; mes "Oh, did you enjoy"; mes "your trip? I'm glad to"; mes "see that everyone arrived"; mes "safely. The dinner party"; mes "will start shortly, so"; mes "please get ready~"; set que_sch,15; close; } end; } ein_in01,166,282,4 script Employee#sch 904,{ if (que_sch < 15) { mes "[Employee]"; mes "We've been so busy lately!"; mes "It's just one party reservation"; mes "after another! When will I be"; mes "able to just take a break?"; close; } else if (que_sch < 17) { if (rand(1,3) == 2) { mes "[Employee]"; mes "Hi, how may I help you?"; mes "Tonight, most of customers"; mes "are high ranking government"; mes "officials or public figures."; mes "That man over there is the"; mes "Rekenber P.R. executive."; next; mes "[Employee]"; mes "That priest over there is"; mes "actually a diplomat from"; mes "Arunafeltz on business."; mes "These are some very"; mes "important people!"; close; } mes "[Employee]"; mes "How can I help you?"; mes "Oh, would you like another"; mes "drink? There you go! Please"; mes "enjoy the dinner party~"; close; } mes "[Employee]"; mes "Oh, the mess left after"; mes "a banquet is the biggest"; mes "part of my job. It's tough"; mes "work, but it needs to get done."; close; } ein_in01,176,285,0 script °ÍµÂ ÌØÀæ¸ê#sch -1,1,1,{ //OnTouch2: OnTouch: if (que_sch == 15) { disablenpc "Corporate Figure#sch"; disablenpc "Arunafeltz Figure#sch"; enablenpc "Corporate Figure"; enablenpc "Arunafeltz Figure"; mes "[????]"; mes "I guess the party"; mes "will soon be over."; mes "Did you enjoy yourself?"; next; mes "[??????]"; mes "Yes, thank you, I had"; mes "a great time. I'm sorry"; mes "I gave you such short"; mes "notice of my arrival, but"; mes "you held this party anyway."; next; mes "[????]"; mes "Don't mention it."; mes "You're a valued guest."; mes "It would shame me if I'd"; mes "failed to entertain you."; next; mes "[??????]"; mes "Ho ho, you certainly know"; mes "how to be a good host~"; next; mes "[????]"; mes "Your words honor me."; next; mes "^3355FFThe man took a quick"; mes "look around the room.^000000"; next; mes "[????]"; mes "No one's around."; mes "I have something to"; mes "discuss with you before"; mes "we get down to business."; next; mes "[??????]"; mes "What kind of...?"; next; mes "[????]"; mes "I'll explain in detail"; mes "someplace safer. The gist"; mes "is that some rogues over in"; mes "Arunafeltz are plotting to harm"; mes "relations between Arunafeltz"; mes "and the Rekenber Corporation."; next; mes "[??????]"; mes "Oh... I see. Yes,"; mes "we can't talk about"; mes "that here. To tell the"; mes "truth, I've suspected that"; mes "something like that was"; mes "going on... Yes, makes sense."; next; mes "[????]"; mes "We should relocate"; mes "so that we can talk"; mes "a bit more freely."; mes "Please follow me,"; mes "I already have"; mes "a place prepared."; set que_sch,16; close2; disablenpc "Corporate Figure"; disablenpc "Arunafeltz Figure"; enablenpc "Corporate Figure#sch"; enablenpc "Arunafeltz Figure#sch"; } end; } ein_in01,181,284,0 script Corporate Figure 109,{ end; OnInit: disablenpc "Corporate Figure"; end; } ein_in01,181,285,0 script Arunafeltz Figure 920,{ end; OnInit: disablenpc "Arunafeltz Figure"; end; } ein_in01,168,274,0 script Corporate Figure#sch 109,{ mes "[????]"; mes "Hmm... Good."; mes "Everything looks"; mes "ready to me."; close; } ein_in01,170,284,4 script Arunafeltz Figure#sch 920,{ mes "[??????]"; mes "I've got to say, only"; mes "Rekenber can host such"; mes "a magnificent party in"; mes "a city this polluted."; mes "What's going on...?"; close; } morocc,297,154,0 script Thin-Faced Bard#sch 51,{ //if (max_max_c1 == 1) { // mes "^3355FFWait a second!"; // mes "Right now, you're carrying"; // mes "too many things with you."; // mes "Please come back after"; // mes "using the Kafra Service"; // mes "to store some of your items.^000000"; // close; //} if ((MaxWeight-Weight) < 2000) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; mes "too many things with you."; mes "Please come back after"; mes "using the Kafra Service"; mes "to store some of your items.^000000"; close; } if (que_sch < 19) { mes "[????]"; mes "............"; close; } else if (que_sch == 19) { mes "[Vitre]"; mes "Thanks for your help."; mes "This country's government"; mes "should know better than to"; mes "put a good man like me in jail."; mes "Listen, I'm a fugitive now."; mes "Do you think you can help me?"; next; select("Sure.:I may as well..."); mes "[Vitre]"; mes "I just need you to talk"; mes "to a few people, and let"; mes "me know what they said."; mes "I'd do it myself, but you"; mes "understand that I've got"; mes "to keep a low profile."; next; mes "[Vitre]"; mes "Please meet these people"; mes "in the order that I tell you."; mes "I've sent messengers to let"; mes "them know of your arrival,"; mes "but I had to send them out"; mes "at different times... Anyway..."; next; mes "[Vitre]"; mes "First, go to Prontera"; mes "and talk to Chada. Second,"; mes "go to Geffen and speak to"; mes "Ghez. Lastly, please go to"; mes "Comodo and meet Nosdan."; next; mes "[Vitre]"; mes "Each one of them will"; mes "sing you a song. Listen"; mes "carefully, and sing me their"; mes "songs when you come back."; mes "Thanks, you have no idea how"; mes "much I appreciate your help."; set que_sch,20; close; } else if (que_sch == 20) { mes "[Vitre]"; mes "Chada is probably near"; mes "the middle of Prontera."; mes "The messenger I sent to"; mes "him should have reached"; mes "him by now, so he should"; mes "be expecting your arrival."; close; } else if (que_sch == 21) { mes "[Vitre]"; mes "Ah, now you've got to"; mes "talk to Ghez. He should"; mes "be in Northeast Geffen"; mes "somewhere. Hopefully"; mes "you won't have too much"; mes "trouble finding him."; close; } else if (que_sch == 22) { mes "[Vitre]"; mes "Trying to find Nosdan?"; mes "I think he's probably in the"; mes "Northern Cave in Comodo."; mes "Please talk to him, and let"; mes "me know about his song."; close; } else if (que_sch == 23) { mes "[Vitre]"; mes "Welcome back."; mes "So did you listen"; mes "to all of their songs?"; next; if (select("Yes:No") == 1) { mes "[Vitre]"; mes "Perfect~ Here's a little"; mes "something to show my"; mes "gratitude. Hope you like it."; set que_sch,24; getitem 603,1; //Old_Blue_Box next; mes "[Vitre]"; mes "Now, tell me, what"; mes "exactly did they si--"; next; mes "[????]"; mes "Hold it!"; next; enablenpc "????#sch1"; enablenpc "????#sch2"; enablenpc "????#sch3"; mes "[Vitre]"; mes "What? Wh-who the"; mes "hell are you guys?!"; next; mes "[????]"; mes "Rune-Midgarts"; mes "Secret Service!"; mes "Vitre Bizlleta--"; mes "you're under arrest"; mes "for espionage!"; next; mes "[Vitre]"; mes "Again? Didn't you just"; mes "arrest me just for being"; mes "suspected of espionage?"; mes "I think it's a little unfair"; mes "to just capture me when"; mes "you don't have any proof."; next; mes "[????]"; mes "We just seized concrete"; mes "evidence of your illegal"; mes "activities. It's probably"; mes "enough to imprison you"; mes "for life. Happy now?"; next; mes "[Vitre]"; mes "You're bluffing."; next; mes "[????]"; mes "You shouldn't have sent"; mes "that unsuspecting adventurer"; mes "to your news sources. We've"; mes "taken them into custody"; mes "Chada, Ghez, Nosdan."; mes "That's them, right?"; next; mes "[Vitre]"; mes "Nooooooooo!"; next; mes "[Suden]"; mes "Adventurer, thank you for"; mes "your cooperation. I am"; mes "Suden Griea, Secret Service"; mes "agent. I'm sure you have"; mes "a lot of questions, but ^FF0000Lasda"; mes "Midar^000000 will answer them."; next; mes "[Suden]"; mes "I'd explain here and now,"; mes "but I better dispose of"; mes "this trash with the rest of"; mes "his scum buddies... in jail!"; set que_sch,25; close2; disablenpc "????#sch1"; disablenpc "????#sch2"; disablenpc "????#sch3"; end; } mes "[Vitre]"; mes "Would you please hurry?"; mes "Staying in one place like"; mes "this makes me nervous..."; mes "I should be on the move..."; close; } else if (que_sch == 24) { mes "[Vitre]"; mes "Now, tell me, what"; mes "exactly did they si--"; next; mes "[????]"; mes "Hold it!"; next; enablenpc "????#sch1"; enablenpc "????#sch2"; enablenpc "????#sch3"; mes "[Vitre]"; mes "What? Wh-who the"; mes "hell are you guys?!"; next; mes "[????]"; mes "Rune-Midgarts"; mes "Secret Service!"; mes "Vitre Bizlleta--"; mes "you're under arrest"; mes "for espionage!"; next; mes "[Vitre]"; mes "Again? Didn't you just"; mes "arrest me just for being"; mes "suspected of espionage?"; mes "I think it's a little unfair"; mes "to just capture me when"; mes "you don't have any proof."; next; mes "[????]"; mes "We just seized concrete"; mes "evidence of your illegal"; mes "activities. It's probably"; mes "enough to imprison you"; mes "for life. Happy now?"; next; mes "[Vitre]"; mes "You're bluffing."; next; mes "[????]"; mes "You shouldn't have sent"; mes "that unsuspecting adventurer"; mes "to your news sources. We've"; mes "taken them into custody"; mes "Chada, Ghez, Nosdan."; mes "That's them, right?"; next; mes "[Vitre]"; mes "Nooooooooo!"; next; mes "[Suden]"; mes "Adventurer, thank you for"; mes "your cooperation. I am"; mes "Suden Griea, Secret Service"; mes "agent. I'm sure you have"; mes "a lot of questions, but ^FF0000Lasda"; mes "Midar^000000 will answer them."; next; mes "[Suden]"; mes "I'd explain here and now,"; mes "but I better dispose of"; mes "this trash with the rest of"; mes "his scum buddies... in jail!"; set que_sch,25; close2; disablenpc "????#sch1"; disablenpc "????#sch2"; disablenpc "????#sch3"; end; } mes "[Bard]"; mes "Oh, uh..."; mes "I'm not really Vitre."; mes "I'm just a lookalike that's"; mes "been planted here in case"; mes "his hoodlum buddies come"; mes "here to find him. You know?";; next; mes "[Bard]"; mes "Yeah... This is a pretty"; mes "dumb job. I mean, all I do"; mes "is stand here, waiting for"; mes "his spy friends. What are"; mes "the odds of that happening?"; close; } morocc,294,152,0 script ????#sch1 899,{ end; OnInit: disablenpc "????#sch1"; end; } morocc,293,155,6 script ????#sch2 899,{ end; OnInit: disablenpc "????#sch2"; end; } morocc,298,150,1 script ????#sch3 899,{ end; OnInit: disablenpc "????#sch3"; end; } prontera,109,161,6 script Young Man#sch 83,{ if (que_sch < 20) { mes "[Chada]"; mes "What a boring day..."; mes "Perhaps I'll stave the"; mes "dreariness with song~"; close; } else if (que_sch == 20) { mes "[Chada]"; mes "Are you the one that"; mes "Vitre sent? Good, good."; mes "Let me treat you to my"; mes "wonderful song. Listen..."; mes "And learn... And love..."; next; mes "[Chada]"; mes "La la la la la la la la~"; mes "A curse plagues the"; mes "royal family, and it's"; mes "been passed down to their"; mes "second child... la la la..."; mes "No one can cure it... Oooh~"; next; mes "[Chada]"; mes "Hahaha! Isn't that"; mes "such a wonderful song?"; mes "Let Vitre know each and"; mes "every word to it, okay?"; set que_sch,21; close; } else if (que_sch < 30) { mes "[Chada]"; mes "Did you need to hear"; mes "the song again? Alright,"; mes "listen carefully this time~"; next; mes "[Chada]"; mes "La la la la la la la la~"; mes "A curse plagues the"; mes "royal family, and it's"; mes "been passed down to their"; mes "second child... la la la..."; mes "No one can cure it... Oooh~"; next; mes "[Chada]"; mes "Hahaha! Isn't that"; mes "such a wonderful song?"; mes "Let Vitre know each and"; mes "every word to it, okay?"; close; } else { mes "[Chada]"; mes "..........."; mes "I have nothing to say to you."; close; } } geffen,196,167,4 script Young Woman#sch 101,{ if (que_sch < 21) { mes "[Ghez]"; mes "When is he going"; mes "to send someone to"; mes "listen to my song?"; close; } else if (que_sch == 21) { mes "[Ghez]"; mes "Oh, Vitre send you?"; mes "Great, I've been waiting"; mes "for you. Check out this"; mes "new song I wrote. It's great."; next; mes "[Ghez]"; mes "Sha la la la la la"; mes "Prontera Knights gotta"; mes "protect the palace~"; mes "Sha hoo hoo haaaaa"; mes "Geffen Knights gotta"; mes "protect the magic tower~"; next; mes "[Ghez]"; mes "Na na na nan nan naaa"; mes "Prontera! Geffen! Knights"; mes "together! Protect the palace!"; mes "Ooooooooooooh yeah!"; mes "And crush their foes to the west!"; mes "That's the secret plan! La la la~"; next; mes "[Ghez]"; mes "Wasn't that poetic?"; mes "Now sing that song exactly"; mes "as you heard it to Vitre."; set que_sch,22; close; } else if (que_sch < 30) { mes "[Ghez]"; mes "You want to hear my song"; mes "again? Fine, but make sure"; mes "to memorize it all this time."; next; mes "[Ghez]"; mes "Sha la la la la la"; mes "Prontera Knights gotta"; mes "protect the palace~"; mes "Sha hoo hoo haaaaa"; mes "Geffen Knights gotta"; mes "protect the magic tower~"; next; mes "[Ghez]"; mes "Na na na nan nan naaa"; mes "Prontera! Geffen! Knights"; mes "together! Protect the palace!"; mes "Ooooooooooooh yeah!"; mes "And crush their foes to the west!"; mes "That's the secret plan! La la la~"; next; mes "[Ghez]"; mes "Wasn't that poetic?"; mes "Now sing that song exactly"; mes "as you heard it to Vitre."; close; } else { mes "[Ghez]"; mes "I'm doomed..."; mes "......."; close; } } comodo,135,299,0 script Young Man#sch2 809,{ if (que_sch < 22) { mes "[Nosdan]"; mes "Have you come to hear"; mes "my song? Ah, it's good"; mes "that you've come to enjoy"; mes "my melodious vo--wait,"; mes "wait, where are you going?"; close; } else if (que_sch == 22) { mes "[Nosdan]"; mes "Ah, are you the one"; mes "that Vitre mentioned"; mes "in his message? Okay,"; mes "please give me a moment."; next; mes "[Nosdan]"; mes "^333333*Ahem ahem*^000000"; mes "I'm ready. Now"; mes "please listen.."; next; mes "[Nosdan]"; mes "Who dares stop the fearless"; mes "warrior? Baphomet? Drake?"; mes "No, they're too weak! His"; mes "steps now head to the group"; mes "of evil men trying to revive"; mes "Satan Morroc. I mean, come on!"; next; mes "[Nosdan]"; mes "Sad news from an old comrade,"; mes "the evil group discovered..."; mes "Time to stop Satan Morroc's"; mes "revival~ La la la la la la la"; mes "la la la la la la la la la la"; mes "la la la la la la la la la la"; next; mes "[Nosdan]"; mes "What'd you think?"; mes "Um, don't ask me about"; mes "the lyrics. Just a weird"; mes "artistic quirk I guess."; mes "Oh, please sing that song"; mes "to Vitre for me, okay?"; set que_sch,23; close; } else if (que_sch < 30) { mes "[Nosdan]"; mes "Oh, you need to"; mes "hear my song again?"; mes "No problem! I guess"; mes "you really like it~"; next; mes "[Nosdan]"; mes "Who dares stop the fearless"; mes "warrior? Baphomet? Drake?"; mes "No, they're too weak! His"; mes "steps now head to the group"; mes "of evil men trying to revive"; mes "Satan Morroc. I mean, come on!"; next; mes "[Nosdan]"; mes "Sad news from an old comrade,"; mes "the evil group discovered..."; mes "Time to stop Satan Morroc's"; mes "revival~ La la la la la la la"; mes "la la la la la la la la la la"; mes "la la la la la la la la la la"; next; mes "[Nosdan]"; mes "What'd you think?"; mes "Um, don't ask me about"; mes "the lyrics. Just a weird"; mes "artistic quirk I guess."; mes "Oh, please sing that song"; mes "to Vitre for me, okay?"; close; } else { mes "[Nosdan]"; mes "Oh, no! I didn't!"; mes "do anything wrong."; mes "I swear!"; close; } }