//===== eAthena Script ======================================= //= Rachel Quests //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 2.1 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= //= Collection of Rachel Quests //= * Lost Child //= * Bruspetti //= * Ice Necklace //= * Sanctuary/donation //===== Comments: ============================================ //= Lost Child Quest: //= - End of quest coincides with opening the Sanctuary. //= - Variable in use: lost_boy (max 13) //= Bruspetti Quest: //= - [Aegis conversion] //= - Requires friendship quest as a prerequisite. //= - Variable in use: rach_vice (max 24) //= Ice Necklace Quest: //= - iRO uses a different sprite for Urstia, and no cutins. //= - Need command to change NPC sprite //= - Need Mosnter triggered "OnTouch" event. (OnTouchNPC) //= - Variable in use: ice_necklace_q (max 7) //= Sanctuary Quest: //= - Actually two quests in one. Donation and dungeon quest. //= - Requires 10000 donations before players can start the quest. //= - Variable in use: ra_tem_q (max 23) (unset at end) //= - Variable in use: Once completed MISC_QUEST bit 8192 is set //= - Variable in use: ra_have_donated (0 no/1 yes) //= - Variable in use: $rachel_donate (max 10000) //===== Additional Comments: ================================= //= 1.0 First version, needs testing. [L0ne_W0lf] //= 1.1 Some slight optimization. [L0ne_W0lf] //= 1.2 Fixed Man Stuck in Ice only giving 1 Freezing Snow Powder. [L0ne_W0lf] //= 1.3 Added the ability to redeem lottery tickets before donation max is met. [L0ne_W0lf] //= 1.4 Removed an erroneous "case". Thanks, Jet. [L0ne_W0lf] //= 1.5 Fixed a bug in Bruspetti quest. [SinSloth] //= 1.5b Fixed some typos in various quests. [SinSloth] //= 1.6 Fixed a couple bugs with the Pope's Office Guards... [L0ne_W0lf] //= 1.7 Fixed Maheo, he will revert to his frozen state when clicked. [L0ne_W0lf] //= Replaced instances of "+name+", with "+strcharinfo(0)". //= 1.8 Various fixes: Hamion will now delete items used for Wind Hammer. [L0ne_W0lf] //= Fixed EXP reward in Ice Necklace quest, fixed a typo in an NPC header. //= Another minor fix to Hamion. "< 1" -> "< 2". Added a missing close to //= the ontouch "key". Thanks to Gepard for pointing them out. //= 1.9 Fixed a misorder with variable checkings. [SinSloth] //= 2.0 Fixed experience gains to match upcoming rate adjustments. [SinSloth] //= 2.1 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] //============================================================ // Lost Child Quest (Prerequisite to High Priest quest) //============================================================ ra_in01,384,246,3 script Vincent#ra_in01 47,{ if (BaseLevel < 60) { mes "[Vincent]"; mes "You're inside Sir Zhed's"; mes "looking for new employees,"; mes "I don't think you're suited"; mes "for this kind of domestic"; mes "work, brave adventurer."; close; } if (lost_boy < 1) { mes "[Vincent]"; mes "I am Vincert, steward of"; mes "this mansion and faithful"; mes "servant to its master, Sir"; mes "Zhed, the most powerful"; mes "man in all of Arunafeltz."; next; mes "[Vincent]"; mes "My master is currently out"; mes "to attend the High Priest"; mes "assembly, and has been gone"; mes "for a few days. I would like to"; mes "ask you for your help with"; mes "a problem on his behalf."; next; switch(select("I'm too busy.:Sure, why not?")) { case 1: mes "[Vincent]"; mes "I understand."; mes "I'm sorry that you're"; mes "too busy at the moment..."; mes "If you should be available"; mes "later, then I'd like to ask for"; mes "your assistance once again."; close; case 2: mes "[Vincent]"; mes "Thank you. You see,"; mes "the pope awarded Sir Zhed"; mes "for his great contributions to"; mes "Arunafeltz with a precious gem."; mes "However, this jewel is missing"; mes "and I need your help to find it."; next; mes "[Vincent]"; mes "I don't have any proof, but"; mes "I suspect it was stolen by"; mes "Phobe, a servant that"; mes "disappeared about the same"; mes "time the gem disappeared."; next; mes "[Vincent]"; mes "Please retrieve this gem"; mes "and find who stole it before"; mes "Sir Zhed returns and finds"; mes "out what happened. If you"; mes "can keep this secret, I'd"; mes "very much appreciate it."; next; mes "[Vincent]"; mes "I believe that you'd want"; mes "to interrogate Phobe, but"; mes "he has run away somewhere."; mes "You might want to question the"; mes "other servants of his whereabouts. Thanks again for your help."; set lost_boy,1; close; } } else if ((lost_boy >= 1) && (lost_boy < 4)) { mes "[Vincent]"; mes "I suggest looking around"; mes "the mansion and asking the"; mes "servants for any clues about"; mes "Phobe's current location."; close; } else if ((lost_boy >= 4) && (lost_boy < 7)) { mes "[Vincent]"; mes "We're running out"; mes "of time... Please find"; mes "the gem and Phobe"; mes "as soon as you can."; close; } else if (lost_boy == 7) { mes "[Vincent]"; mes "Ah...!"; mes "H-hello! How are"; mes "you still, er... That"; mes "look on your face? Did"; mes "you happen to find Logan?"; next; mes "["+strcharinfo(0)+"]"; mes "No! I actually got"; mes "stabbed by Mogan, and"; mes "then we had a talk. What's"; mes "the big idea? I come to help"; mes "you, and you try to have me"; mes "killed! I want an explanation!"; next; mes "[Vincent]"; mes "I... Yes, you deserve"; mes "the truth after wh-what"; mes "I tried to do to you. First"; mes "of all, Phobe is my son, but"; mes "please don't tell anybody!"; next; mes "["+strcharinfo(0)+"]"; mes "What?"; mes "Why, what's"; mes "the big deal?"; next; mes "[Vincent]"; mes "There's something of"; mes "a class system here in"; mes "Arunafeltz. No one talks"; mes "about it, but those that"; mes "immigrated here and built this"; mes "city are the dominant class."; next; mes "[Vincent]"; mes "The native people are"; mes "second class citizens that"; mes "are looked down upon by the"; mes "descendents of the settlers"; mes "that developed this city. It"; mes "is a sad, undeniable truth."; next; mes "[Vincent]"; mes "The native people typically"; mes "suffer from lower class status,"; mes "and usually do the hard, blue"; mes "collar work in the city. Jenny,"; mes "Phobe's mother, is one of them."; next; mes "[Vincent]"; mes "It's taboo for me to love her,"; mes "especially since Sir Zhed has"; mes "taken me under his wing and"; mes "been like a father to me. If"; mes "I married her, it'd greatly"; mes "damage his reputation."; next; mes "[Vincent]"; mes "I tried to control my"; mes "feelings but... Well,"; mes "Phobe was born. And there's"; mes "no going back now. We did"; mes "get secretly married though,"; mes "and I don't regret that."; next; mes "[Vincent]"; mes "Phobe must resent me..."; mes "I've had to treat him and"; mes "his mother like slaves"; mes "in front of other people."; mes "I know it's horrible... To be"; mes "so cold to those you love."; next; mes "[Vincent]"; mes "When he ran off with the"; mes "jewel, I was actually more"; mes "worried about Phobe than"; mes "my master's treasure. So..."; mes "I did what I could to try to"; mes "get him back: I hired you."; next; mes "[Vincent]"; mes "However, once you found"; mes "Phobe, I planned to have"; mes "you killed so that we could"; mes "blame you for the theft. I'm"; mes "sorry, I know it's wrong, but"; mes "I was so worried about my boy!"; next; mes "[Vincent]"; mes "I hope you forgive me..."; mes "I'll do what I should've"; mes "done from the beginning..."; mes "I'll take full responsibility"; mes "for the gem's theft, and Sir"; mes "Zhed can do to me what he will."; next; mes "[Vincent]"; mes "The gem is very special..."; mes "Our pope commanded my"; mes "master to keep the jewel"; mes "safely, as it has the power"; mes "to save Arunafeltz and Rachel"; mes "when the time comes."; next; mes "["+strcharinfo(0)+"]"; mes "The gem is really that"; mes "important, huh? Well, you"; mes "almost had me killed, but"; mes "since I'm still alive, I guess"; mes "I can overlook it, you know?"; next; mes "["+strcharinfo(0)+"]"; mes "You won't get in trouble"; mes "if I can find the jewel and"; mes "Phobe before Sir Zhed"; mes "returns, so I'll try to find"; mes "them for you as soon as I can."; next; mes "[Vincent]"; mes "You're willing to"; mes "do that for me? ^333333*Sob*^000000"; mes "Even after what I've put"; mes "you through? ^333333*Sniff*^000000"; next; mes "["+strcharinfo(0)+"]"; mes "Eh, I went through all"; mes "this trouble already, so"; mes "I might as well finish the"; mes "job. Besides, Phobe is"; mes "just a kid, so he's probably"; mes "hiding somewhere in town."; set lost_boy,8; close; } else if (lost_boy == 8) { mes "[Vincent]"; mes "The gem is very special..."; mes "Our pope commanded my"; mes "master to keep the jewel"; mes "safely, as it has the power"; mes "to save Arunafeltz and Rachel"; mes "when the time comes."; next; mes "["+strcharinfo(0)+"]"; mes "The gem is really that"; mes "important, huh? Well, you"; mes "almost had me killed, but"; mes "since I'm still alive, I guess"; mes "I can overlook it, you know?"; next; mes "["+strcharinfo(0)+"]"; mes "You won't get in trouble"; mes "if I can find the jewel and"; mes "Phobe before Sir Zhed"; mes "returns, so I'll try to find"; mes "them for you as soon as I can."; next; mes "[Vincent]"; mes "You're willing to"; mes "do that for me? ^333333*Sob*^000000"; mes "Even after what I've put"; mes "you through? ^333333*Sniff*^000000"; next; mes "["+strcharinfo(0)+"]"; mes "Eh, I went through all"; mes "this trouble already, so"; mes "I might as well finish the"; mes "job. Besides, Phobe is"; mes "just a kid, so he's probably"; mes "hiding somewhere in town..."; close; } else if (lost_boy == 9) { mes "[Vincent]"; mes "You came back!"; mes "Were you able to"; mes "find Phobe?! H-how"; mes "is he? Is he alright?"; next; mes "["+strcharinfo(0)+"]"; mes "Huh? Oh yeah, he's"; mes "just fine. I found Phobe"; mes "loitering around Freya's"; mes "Spring. Er, he's not willing"; mes "to come home yet, but he did"; mes "give me the gem he stole."; next; mes "["+strcharinfo(0)+"]"; mes "So... I earned my"; mes "reward now, right?"; mes "And no one has to die?"; next; mes "[Vincent]"; mes "Yes, yes, thank you so"; mes "much! I'll never forget"; mes "what you've done for me."; mes "Oh, my boy is alright!"; next; mes "["+strcharinfo(0)+"]"; mes "H-hey! Um, take"; mes "this jewel! You need"; mes "to return it to wherever"; mes "it's supposed to go, right?"; next; mes "[Vincent]"; mes "Oh, yes, I'd better do"; mes "that. While I return this"; mes "jewel, would you please"; mes "tell my wife Jenny that our"; mes "boy is okay? She's been"; mes "very worried about him, so..."; next; mes "["+strcharinfo(0)+"]"; mes "You want me to tell"; mes "Jenny about Phobe?"; mes "Sure, sure, I'll do that."; set lost_boy,10; close; } else if (lost_boy == 10) { mes "[Vincent]"; mes "Oh! While I return this"; mes "jewel, would you please"; mes "tell my wife Jenny that our"; mes "boy is okay? She's been"; mes "very worried about him, so..."; next; mes "["+strcharinfo(0)+"]"; mes "You want me to tell"; mes "Jenny about Phobe?"; mes "Sure, sure, I'll do that."; close; } else if (lost_boy == 11) { mes "["+strcharinfo(0)+"]"; mes "I told Jenny that"; mes "about Phobe, and that"; mes "the gem was returned..."; mes "She seemed pretty relieved..."; next; mes "[Vincent]"; mes "Thank you so much,"; mes "adventurer. She's such"; mes "a kind, loving woman, and"; mes "I hate to see her go through"; mes "all that torment. I don't deserve"; mes "such a beautiful woman..."; next; mes "[Vincent]"; mes "It's very fortunate that"; mes "you've come to save us..."; mes "Please drop by the next"; mes "time that you're in Rachel,"; mes "and I'll try to help you if I can."; next; mes "[Vincent]"; mes "Ah, actually, I have"; mes "one last favor to ask"; mes "of you. Would you please"; mes "bring this note and package"; mes "to my master? He should still"; mes "be in the temple right now."; next; mes "[Vincent]"; mes "If you ask for High"; mes "Priest Zhed and mention"; mes "that I sent you, then he"; mes "will meet with you."; next; mes "[Vincent]"; mes "Now is the time for"; mes "me to give you your"; mes "reward. How about that?"; mes "I don't know what's inside,"; mes "but I know these items are"; mes "quite valuable nowadays..."; getitem 617,1; //Old_Violet_Box set lost_boy,12; next; mes "[Vincent]"; mes "Ah, and this note is a"; mes "letter of recommendation"; mes "that I have written for you."; mes "Please deliver it to Sir Zhed"; mes "as soon as possible. Good bye,"; mes "and thank you for everything."; next; mes "^3355FFYou received a letter"; mes "of recommendation"; mes "from Vincent.^000000"; close; } else { mes "[Vincent]"; mes "Thank you for everything"; mes "that you've done for me"; mes "and my family. If you ever"; mes "need help, please don't"; mes "hesitate to ask me, alright?"; close; } } rachel,114,232,3 script Logan#ra_in01 869,{ if ((lost_boy < 1) || (lost_boy >= 3)) { mes "[Logan]"; mes "I'm just Logan, one"; mes "of the many servants"; mes "working here in Sir Zhed's"; mes "glorious mansion. I've got"; mes "a lot of work to do, so don't"; mes "don't distract me, please."; close; } else if (lost_boy == 1) { mes "["+strcharinfo(0)+"]"; mes "Excuse me, but do"; mes "you know man named"; mes "Phobe by any chance?"; mes "I heard that he used"; mes "to work around here."; next; mes "[Logan]"; mes "Er, may I ask"; mes "you are? Why are"; mes "you looking for him?"; next; mes "["+strcharinfo(0)+"]"; mes "Well, I've just been"; mes "hired to look for him,"; mes "and I was told that asking"; mes "the servants around here"; mes "was a good starting point."; next; mes "[Logan]"; mes "Oh, okay. Yeah, Phobe's"; mes "been missing ever since"; mes "he left to buy stuff from"; mes "the market a few days ago."; mes "I hope the kid is alright."; next; mes "["+strcharinfo(0)+"]"; mes "Er, kid? Just"; mes "how old is Phobe?"; next; mes "[Logan]"; mes "He just turned fifteen."; mes "That's all I know about"; mes "him. Truth be told, I don't"; mes "know much since I just"; mes "started working here. Why don't"; mes "you ask the senior employees?"; next; mes "[Logan]"; mes "Let's see..."; mes "You could ask Mr. Manson"; mes "inside the mansion. He's"; mes "been working here for a while."; set lost_boy,2; close; } else if (lost_boy == 2) { mes "[Logan]"; mes "If you want to learn"; mes "more about Phobe, you'd"; mes "better ask one of the senior"; mes "employees since I just started"; mes "working here. Mr. Manson in"; mes "the mansion is a good bet."; close; } } ra_in01,372,200,3 script Manson#ra_in01 929,{ if (lost_boy < 1) { mes "[Manson]"; mes "I am Manson, one of the"; mes "many servants working here"; mes "in Sir Zhed's mansion. Er,"; mes "would you be more careful"; mes "walking around here? I hate"; mes "cleaning up after visitors."; close; } else if (lost_boy == 1) { mes "[Manson]"; mes "You know, considering"; mes "that natives like me are"; mes "looked down upon and"; mes "are kinda of lower class,"; mes "I'm really lucky to work for"; mes "Sir Zhed here in the mansion."; close; } else if (lost_boy == 2) { mes "["+strcharinfo(0)+"]"; mes "Excuse me, but do you"; mes "know a man named Phobe?"; mes "He's gone missing, so I've"; mes "been hired to look for him."; next; mes "[Manson]"; mes "Ah, so you're the one"; mes "that Vincent hired, huh?"; mes "That's good, that's good."; mes "I'm pretty sure Phobe is"; mes "hiding somewhere and"; mes "just goofing around."; next; mes "[Manson]"; mes "I'm sure he can take care"; mes "of himself, so we won't have"; mes "to worry too much. Let's see,"; mes "he asked me if I had any"; mes "errands to for him to do,"; mes "so I sent him to the market."; next; mes "[Manson]"; mes "That's the last time I saw"; mes "him. I guess he's using the"; mes "money I gave him to feed himself"; mes "while he's run away. He's young,"; mes "so I can't really blame him."; mes "We've all done crazy things~"; next; mes "[Manson]"; mes "Ah, our gardener Jenny"; mes "was the one that introduced"; mes "me to him. She's worked for"; mes "Sir Zhed for a long time, and"; mes "she loves kids. I guess she's"; mes "got a soft spot for Phobe."; next; mes "[Manson]"; mes "No one knows who his"; mes "parents are, so I guess"; mes "he's an orphan. That's"; mes "probably why she has him."; mes "working with us in the mansion."; next; mes "[Manson]"; mes "Jenny has done a lot for"; mes "that boy. We skipped our"; mes "usual employment process"; mes "just for her, you know? And"; mes "now Jenny and even Vincent"; mes "are worried about him missing."; next; mes "[Manson]"; mes "You know, if you want to"; mes "know more about that kid,"; mes "you should talk to Jenny."; mes "She's working in the garden"; mes "now, and she'd appreciate"; mes "your help in finding Phobe."; set lost_boy,3; close; } else if (lost_boy == 3) { mes "[Manson]"; mes "You know, if you want to"; mes "know more about that kid,"; mes "you should talk to Jenny."; mes "She's working in the garden"; mes "now, and she'd appreciate"; mes "your help in finding Phobe."; close; } else { mes "[Manson]"; mes "Nuts, there's so much"; mes "work to do! I never seem"; mes "to get it all done until"; mes "the very end of the day."; mes "Ah well, it's a living."; close; } } rachel,48,237,3 script Jenny#ra_in01 894,{ if (lost_boy < 3) { mes "[Jenny]"; mes "These grounds are owned by"; mes "Sir Zhed and are considered"; mes "private property. Please"; mes "leave immediately if you"; mes "haven't been invited!"; close; } else if (lost_boy == 3) { mes "["+strcharinfo(0)+"]"; mes "Excuse me, but are"; mes "you Jenny? I've been"; mes "told by Manson to speak"; mes "to you if I wanted to learn"; mes "more about Phobe. You see,"; mes "Vincent hired me to find him."; next; mes "[Jenny]"; mes "Oh! That's wonderful"; mes "news! Y-yes, I'm Jenny."; mes "What did you need to know?"; next; mes "["+strcharinfo(0)+"]"; mes "Er, anything you could"; mes "tell me would be fine."; mes "Things like his favorite"; mes "hangouts might also be"; mes "helpful for me to investigate."; next; mes "[Jenny]"; mes "Phobe is such a good"; mes "boy. I don't know what"; mes "kind of trouble he's gotten"; mes "into this time, but he's"; mes "really a great kid if you"; mes "just give him a chance."; next; mes "[Jenny]"; mes "Oh... Vincent must"; mes "also be--I'm-I'm very"; mes "glad that he's hired"; mes "you. But as for places"; mes "he might be found, I'm"; mes "not sure if I know."; next; mes "[Jenny]"; mes "Have you tried the"; mes "market? That's where"; mes "he was last seen, wasn't it?"; mes "Maybe they have some idea"; mes "of where he was going?"; next; mes "["+strcharinfo(0)+"]"; mes "Oh... That's a good idea."; mes "Alright, I guess I can go"; mes "to the market and ask around."; set lost_boy,4; close; } else if ((lost_boy >= 3) && (lost_boy < 6)) { mes "[Jenny]"; mes "Please find Phobe,"; mes "and bring him back"; mes "safely as soon as you"; mes "can! I can't help but worry"; mes "about that boy, you know?"; next; mes "["+strcharinfo(0)+"]"; mes "I'll do my best"; mes "First, I guess I should ask"; mes "around the market where"; mes "Phobe was last seen."; close; } else if (lost_boy == 6) { mes "[Jenny]"; mes "Please find Phobe,"; mes "and bring him back"; mes "safely as soon as you"; mes "can! I can't help but worry"; mes "about that boy, you know?"; close; } else if ((lost_boy > 6) && (lost_boy < 11)) { mes "[Jenny]"; mes "Oh! You're back!"; mes "Did you find Phobe?"; next; if (lost_boy == 7) { mes "["+strcharinfo(0)+"]"; mes "Actually... Uh..."; mes "I have something very"; mes "important to discuss"; mes "with Vincent first."; } else if (lost_boy == 8) { mes "["+strcharinfo(0)+"]"; mes "Actually... Uh..."; mes "Not just yet. But I'm"; mes "following a really good"; mes "lead! Don't worry, I'll"; mes "find him soon, I promise."; } else if (lost_boy == 9) { mes "["+strcharinfo(0)+"]"; mes "Actually... Uh..."; mes "I should report to"; mes "Vincent first and return"; mes "this jewel, but I'll deliver"; mes "some good news soon,"; mes "I promise. Se eyou later~"; } else if (lost_boy == 10) { mes "["+strcharinfo(0)+"]"; mes "Yes, he's fine, just"; mes "hanging around the south"; mes "side of town. He's safe,"; mes "but he's not willing to"; mes "come home just right now."; next; mes "["+strcharinfo(0)+"]"; mes "The jewel's been returned,"; mes "so everything should be fine"; mes "now. Also, Vincent explained"; mes "everything to me. You know,"; mes "how you, him, and Phobe"; mes "are all related, so..."; next; mes "[Jenny]"; mes "Oh! Oh, I see. He told"; mes "you our secret? Well,"; mes "I guess we can trust you."; mes "Mostly, I'm just relieved"; mes "that my son is alright, and"; mes "that he won't get in trouble."; next; mes "[Jenny]"; mes "Anyway, even though Phobe"; mes "is being pretty stubborn,"; mes "I'm sure he'll come back"; mes "soon. As he grows up, I think"; mes "he'll understand his father's"; mes "position a little bit better."; next; mes "[Jenny]"; mes "I hope so. Although"; mes "it's been very hard for"; mes "all three of us to live"; mes "this way, I couldn't be"; mes "happier. Thank you for"; mes "all of your help, adventurer~"; set lost_boy,11; } close; } else if ((lost_boy > 10) && (lost_boy < 13)) { mes "[Jenny]"; mes "Thank you so much for"; mes "finding my son. If there's"; mes "anything I can ever do for"; mes "you, please let me know."; mes "You don't know how grateful"; mes "I am to you as a mother..."; close; } end; } rachel,138,73,5 script Idle Merchant#ra_in01 85,{ if ((lost_boy < 4) || (lost_boy >= 6)) { mes "[Idle Merchant]"; mes "Man! Business is going"; mes "sooo slooow right now!"; mes "Well, no point standing"; mes "around this dump much"; mes "longer. Maybe I should"; mes "pack it up and go home."; close; } else if (lost_boy == 4) { mes "["+strcharinfo(0)+"]"; mes "Excuse me?"; mes "Hello? Sir?"; next; mes "[Idle Merchant]"; mes "Finally! A customer!"; mes "I knew someone would come"; mes "eventually! So whaddya want"; mes "to buy? I got all sorts of"; mes "handy little knickknacks~"; next; mes "["+strcharinfo(0)+"]"; mes "Sorry, not interested."; mes "I just wanted to ask if"; mes "you've seen a boy around"; mes "here that's about fifteen"; mes "years old. He supposedly"; mes "ran away from home, so."; next; mes "[Idle Merchant]"; mes "Fifteen? My own son is"; mes "that age... I'm sorry, but"; mes "I haven't seen any lads that"; mes "age around here in the past"; mes "few days. Though, you might"; mes "want to ask the other merchants."; next; mes "["+strcharinfo(0)+"]"; mes "Cool. Thanks a lot."; next; mes "[Idle Merchant]"; mes "Alright, then!"; mes "Good luck bringing that"; mes "boy home! Oh, and are you"; mes "sure that you don't want"; mes "to take a look around?"; next; mes "["+strcharinfo(0)+"]"; mes "Er, what exactly do"; mes "you sell here? I can't"; mes "recognize any of these"; mes "goods that you're selling."; next; mes "[Idle Merchant]"; mes "You know how some restaurants"; mes "offer dishes with mock meat"; mes "made out of vegetables and"; mes "stuff like wheat gluten, right?"; next; mes "[Idle Merchant]"; mes "Get this: mock vegetables"; mes "made out of pure meat! Now"; mes "how's that for the best of both"; mes "worlds? Yeah? Yeah? Here,"; mes "why don't you try a sample?"; next; mes "["+strcharinfo(0)+"]"; mes "What the?!"; mes "No way in hell am"; mes "I putting that in my"; mes "mouth! What the heck"; mes "is that supposed to be?"; next; mes "[Idle Merchant]"; mes "It's the world's"; mes "first zucchini..."; mes "Made completely out"; mes "of Grade A Sirloin Steak!"; next; mes "["+strcharinfo(0)+"]"; mes "No no no! I've got to"; mes "go and ask those other"; mes "merchants about that"; mes "missing boy. Er, but"; mes "good luck selling that."; set lost_boy,5; close; } else if (lost_boy >= 5) { mes "["+strcharinfo(0)+"]"; mes "(^333333I better ask the other"; mes "merchants around here if"; mes "they've seen that boy. I'm"; mes "wasting my time talking to"; mes "this crazy merchant and his"; mes "ridiculous mock vegetables.^000000)"; close; } } rachel,120,47,3 script Idle Merchant#ra_in01_2 85,{ if ((lost_boy < 5) || (lost_boy > 6)) { mes "[Idle Merchant]"; mes "I'm thinking of quitting"; mes "this business... No one"; mes "to seems to want whatever"; mes "I'm selling! I definitely can't"; mes "make a living like this."; close; } else if (lost_boy == 5) { mes "["+strcharinfo(0)+"]"; mes "Excuse me,"; mes "um... Hello?"; next; mes "[Idle Merchant]"; mes "Oh! Welcome to my shop!"; mes "How can I help you today?"; next; mes "["+strcharinfo(0)+"]"; mes "Actually, I'm not"; mes "here to buy anything..."; mes "I'm looking for a boy"; mes "named Phobe that was"; mes "here a few days ago."; mes "Have you seen him?"; next; mes "[Idle Merchant]"; mes "Oh! Yeah, last night,"; mes "some guy asked me to tell"; mes "anyone looking for this guy"; mes "named Phobe to give you"; mes "a message. Basically, he wants"; mes "you to come to the ''ice cave.''"; next; mes "["+strcharinfo(0)+"]"; mes "Who asked you to tell"; mes "me that? How did he know"; mes "that I'd come over here?"; mes "Does he know where Phobe"; mes "is? I-Is Phobe alright?"; next; mes "[Idle Merchant]"; mes "No clue. I told you all"; mes "I know. Let's see, his"; mes "name was... Nogan?"; mes "Rogan? Something"; mes "like that. That's"; mes "all I know, honest."; next; mes "[Idle Merchant]"; mes "So the kid's missing,"; mes "huh? Good luck finding"; mes "him. Oh, and be careful"; mes "in that ice cave. That place"; mes "can be plenty dangerous."; set lost_boy,6; close; } else if (lost_boy == 6) { mes "[Idle Merchant]"; mes "So yeah, last night,"; mes "some guy asked me to tell"; mes "anyone looking for this guy"; mes "named Phobe to give you"; mes "a message. Basically, he wants"; mes "you to come to the ''ice cave.''"; next; mes "["+strcharinfo(0)+"]"; mes "Who asked you to tell"; mes "me that? How did he know"; mes "that I'd come over here?"; mes "Does he know where Phobe"; mes "is? I-Is Phobe alright?"; next; mes "[Idle Merchant]"; mes "No clue. I told you all"; mes "I know. Let's see, his"; mes "name was... Nogan?"; mes "Rogan? Something"; mes "like that. That's"; mes "all I know, honest."; next; mes "[Idle Merchant]"; mes "So the kid's missing,"; mes "huh? Good luck finding"; mes "him. Oh, and be careful"; mes "in that ice cave. That place"; mes "can be plenty dangerous."; close; } } ra_fild01,245,325,3 script Suspicious Man#ra_in01 934,{ if ((lost_boy < 6) || (lost_boy > 7)) { mes "[Suspicious Man]"; mes "Th-there's not enough"; mes "air here, it's so stuffy!"; mes "Hey, get away! You're"; mes "wasting all of my"; mes "precious oxygen!"; close; } if (lost_boy == 6) { mes "["+strcharinfo(0)+"]"; mes "Excuse me, but do you"; mes "know a man named"; mes "Rogan? I'm here to--"; next; mes "[Suspicious Man]"; mes "Hah! I had no idea"; mes "it'd be this simple!"; mes "Easiest money I've"; mes "ever made! Bwahahaha!"; mes "Time for you to die, kid!"; next; mes "[Suspicious Man]"; mes "Hyah!"; percentheal -50,0; next; mes "^3355FFThis suspicious man"; mes "wounded you with a throwing"; mes "dagger, and then threw another"; mes "one that you managed to dodge."; mes "You quickly retaliate to keep"; mes "him from further harming you.^000000"; next; mes "[Suspicious Man]"; mes "Argh! I..."; mes "I guess I underestimated"; mes "you! You're a lot stronger"; mes "than when you're taken by"; mes "surprise, adventurer!"; next; mes "["+strcharinfo(0)+"]"; mes "Hey, who the hell are"; mes "you?! Are you Rogan?"; mes "Are you the one that"; mes "kidnapped Phobe?"; next; mes "[Suspicious Man]"; mes "What th--? I didn't"; mes "kidnap nobody! I don't"; mes "know any Phobe! I was"; mes "just hired to kill you and"; mes "bring your body to my client."; mes "This wasn't what I expected."; next; mes "[Suspicious Man]"; mes "Vincent's instructions"; mes "were to kill anyone that"; mes "asked about Rogan, some"; mes "name he made up. My name"; mes "is Mogan. Gosh... I thought"; mes "you were a really bad guy."; next; mes "[Mogan]"; mes "Hey, set me straight"; mes "here. Did you steal"; mes "something really"; mes "valuable, like some"; mes "red jewel or something?"; next; mes "["+strcharinfo(0)+"]"; mes "Huh? No! Vincent actually"; mes "sent me to look for the guy"; mes "that stole that jewel, and"; mes "to retrieve it for him!"; next; mes "[Mogan]"; mes "It looks like he set"; mes "us up, dude. That's..."; mes "That's really low. Sorry,"; mes "if I had known, I wouldn't"; mes "have done it. Why would"; mes "he manipulate us like that?"; next; mes "["+strcharinfo(0)+"]"; mes "I don't know..."; mes "I'm going to talk"; mes "to Vincent and make"; mes "him explain everything."; set lost_boy,7; close; } else if (lost_boy == 7) { mes "[Mogan]"; mes "It looks like he set"; mes "us up, dude. That's..."; mes "That's really low. Sorry,"; mes "if I had known, I wouldn't"; mes "have done it. Why would"; mes "he manipulate us like that?"; next; mes "["+strcharinfo(0)+"]"; mes "I don't know..."; mes "I'm going to talk"; mes "to Vincent and make"; mes "him explain everything."; close; } } rachel,263,32,3 script Kid#ra_in01 931,{ if (lost_boy < 7) { mes "[Kid]"; mes "Leave me alone!"; close; } else if (lost_boy == 8) { mes "^3355FFYou catch a shining"; mes "glint from this boy's"; mes "back pocket. Perhaps he"; mes "has the jewel that Vincent"; mes "wants you to retrieve.^000000"; next; mes "["+strcharinfo(0)+"]"; mes "Hey, you."; mes "You must be"; mes "Phobe, right?"; next; mes "[Kid]"; mes "Yeah?"; mes "So what?"; next; mes "["+strcharinfo(0)+"]"; mes "Your father sent"; mes "me here to find you."; next; mes "[Phobe]"; mes "No! Don't touch me!"; mes "I have no father!"; mes "H-he's dead to me!"; next; mes "["+strcharinfo(0)+"]"; mes "Well, in any case, I need"; mes "to return the jewel that"; mes "you're hiding in your pocket."; mes "I know that it really belongs"; mes "to Sir Zhed. If I don't, then"; mes "your father will be in trouble."; next; mes "[Phobe]"; mes "Hah! You mean ''Mister"; mes "Vincent!'' That's fine"; mes "by me! That's exactly"; mes "why I took this thing!"; next; mes "["+strcharinfo(0)+"]"; mes "Oh, yeah? How do you"; mes "think Ms. Jenny will"; mes "feel? Do you think"; mes "that she'll be happy"; mes "hearing about this?"; next; mes "[Phobe]"; mes ".............................."; mes "...So you know about"; mes "our family secret, huh?"; mes "Alright, I'll give this to"; mes "you. But I'm doing this for"; mes "my mom, and not for him!"; next; mes "^3355FFPhobe gingerly pulls"; mes "the shining red jewel"; mes "from his pocket and"; mes "reluctantly hands it to you.^000000"; next; mes "[Phobe]"; mes "Just so you know,"; mes "I don't plan on going"; mes "back home! Well, just"; mes "not this second anyway."; mes "But let my mom know that"; mes "I'm fine and not to worry."; next; mes "["+strcharinfo(0)+"]"; mes "Alright, I'll tell your mom"; mes "But you should be getting"; mes "back to them soon. Your"; mes "father took a really big"; mes "risk covering up for you."; next; mes "[Phobe]"; mes "Hmpf! I..."; mes "I don't care!"; next; mes "^3355FFIt doesn't look like"; mes "you can force Phobe to"; mes "return home for now, so"; mes "you should bring this red"; mes "jewel back to Vincent.^000000"; set lost_boy,9; close; } else if (lost_boy == 9) { mes "[Phobe]"; mes "I... I'm not ready"; mes "to go back home just"; mes "fine, and let Mister Vincent"; mes "know that I'm not sorry"; mes "for what I did, okay?!"; next; mes "^3355FFIt doesn't look like"; mes "you can force Phobe to"; mes "return home for now, so"; mes "you should bring this red"; mes "jewel back to Vincent.^000000"; close; } else { mes "["+strcharinfo(0)+"]"; mes "You know, you should"; mes "quit making trouble and"; mes "listen to your parents."; next; mes "[Phobe]"; mes "You're not the boss"; mes "of me! Mind your own"; mes "business! Jeez louise!"; next; mes "["+strcharinfo(0)+"]"; mes "I can't mind my own"; mes "business if your actions"; mes "are causing this much trouble"; mes "to so many other people! You"; mes "need to act more responsibly!"; next; mes "[Phobe]"; mes "Mmmrrrr..."; mes "Gosh... Fine."; close; } } //End of Lost Child quest //============================================================ //Bruspetti Quest (Perequisite: Lighthalzen "Friendship" quest) //============================================================ ra_in01,235,194,5 script Katinshuell 931,{ if (rach_vice > 21) { mes "[Katinshuell]"; mes "If I had only turned"; mes "myself in... Maybe if I had"; mes "made an effort to pay for"; mes "my crime, me and Bruspetti"; mes "could have had a chance..."; close; } else if ((rach_vice == 21) && (countitem(1201) > 0)) { mes "[Katinshuell]"; mes "Please... Please just"; mes "leave me alone. I've lost"; mes "the woman I love because"; mes "of something stupid I did"; mes "in the past. If you want to"; mes "turn me in, go ahead..."; delitem 1201,1; //Knife set rach_vice,22; close; } else if (rach_vice == 21) { mes "[Katinshuell]"; mes "I suppose it's my"; mes "fate to bear this guilt."; mes "It's already destroyed my"; mes "best chance of ever being"; mes "truly happy. Bruspetti..."; close; } else if ((rach_vice == 20) && (countitem(1201) > 0)) { mes "[Katinshuell]"; mes "I suppose there's"; mes "no reason to hide"; mes "anything anymore..."; mes "You've probably figured"; mes "the important stuff by now..."; next; mes "[Katinshuell]"; mes "I used to work as one"; mes "of the security guards in"; mes "Lighthalzen. We basically"; mes "watched the border between"; mes "the rich area and the slums."; next; mes "[Katinshuell]"; mes "I actually was ordered"; mes "to kill someone that was"; mes "repeatedly moving between"; mes "the slums and the rich area."; mes "He was a wealthy kid..."; mes "Didn't really deserve it."; next; mes "[" + strcharinfo(0) + "]"; mes "......"; mes "........."; next; mes "[Katinshuell]"; mes "I was paid a lot of money"; mes "to do it. At first, I thought"; mes "I was just doing my job. You"; mes "know, I mean, the law was on"; mes "my side. But the boy's blood"; mes "wouldn't wash off my hands..."; next; mes "[" + strcharinfo(0) + "]"; mes "......"; mes "........."; next; mes "[Katinshuell]"; mes "I was scared to kill him,"; mes "but once I did it, the guilt"; mes "and the torment has been"; mes "unbearable! I haven't been"; mes "able to sleep... That's why"; mes "I had to leave Lighthalzen."; set rach_vice,21; next; mes "[" + strcharinfo(0) + "]"; mes "......"; mes "........."; next; mes "[Katinshuell]"; mes "Bruspetti shocked me when"; mes "she had learned about what"; mes "I did back then. My one true"; mes "love... She couldn't bear the"; mes "truth. When she heard it from"; mes "my own lips, she went mad..."; next; mes "[" + strcharinfo(0) + "]"; mes "......"; mes "........."; next; mes "[Katinshuell]"; mes "I couldn't stop her..."; mes "I struggled, and tried to"; mes "save her, but she managed"; mes "to drown herself in Freya's"; mes "Spring. She's gone from my"; mes "life. Just like that. Forever."; next; mes "[" + strcharinfo(0) + "]"; mes "......"; mes "........."; next; mes "[Katinshuell]"; mes "I came here after"; mes "killing a man to start"; mes "a new life, maybe get"; mes "a clean slate, but I end up"; mes "indirectly killing the woman"; mes "I love. Why God?! Why?!"; next; mes "[" + strcharinfo(0) + "]"; mes "......"; mes "........."; next; mes "[Katinshuell]"; mes "Are you happy now?"; mes "Are you happy now that?"; mes "I've told you the truth?"; mes "Doesn't that make me and"; mes "you feel so much better?!"; next; mes "[" + strcharinfo(0) + "]"; mes "......"; mes "........."; next; mes "[Katinshuell]"; mes "..............................."; mes "God! My life sucks!"; close; } else if (rach_vice == 21) { mes "[Katinshuell]"; mes "^333333*Pant pant*^000000"; mes "After all this"; mes "time... I thought"; mes "I could run away..."; mes "But the voices still"; mes "h-haunt me... Ha ha ha..."; close; } else if ((rach_vice == 20) && (countitem(1201) > 0)) { mes "[Katinshuell]"; mes "I..."; mes "I don't deserve this!"; mes "Why do you keep hounding"; mes "me with these questions?"; next; mes "[" + strcharinfo(0) + "]"; mes "Did... Did something"; mes "happen when Bruspetti"; mes "confronted you at Freya's"; mes "Spring? What did exactly"; mes "did she learn about"; mes "you in Lighthalzen?"; next; mes "[Katinshuell]"; mes "I... I don't have"; mes "to tell you anything!"; next; mes "[" + strcharinfo(0) + "]"; mes "How can you say that?!"; mes "I just read in Bruspetti's"; mes "diary that she learned"; mes "something horrible about"; mes "you, and it involved a"; mes "Knife... just like this one."; next; mes "[Katinshuell]"; mes ".........!"; mes "............."; mes "NOoo! I'm sorry, it's"; mes "my fault! I was desperate!"; mes "You don't understand how"; mes "I used to live, you d-don't--!"; set rach_vice,21; next; mes "[" + strcharinfo(0) + "]"; mes "Huh...?"; mes "Mr. Katinshuell?"; close; } else if ((rach_vice == 19) || (rach_vice == 20)) { mes "[Katinshuell]"; mes "I..."; mes "I don't deserve this!"; mes "Why do you keep hounding"; mes "me with these questions?"; next; mes "[" + strcharinfo(0) + "]"; mes "Did... Did something"; mes "happen when Bruspetti"; mes "confronted you at Freya's"; mes "Spring? What did exactly"; mes "did she learn about"; mes "you in Lighthalzen?"; next; mes "[Katinshuell]"; mes "I... I don't have"; mes "to tell you anything!"; set rach_vice,20; next; mes "[" + strcharinfo(0) + "]"; mes "(^333333He's still resisting"; mes "me... How can I get"; mes "him to reveal the truth?^000000)"; close; } else if (rach_vice == 18) { mes "[" + strcharinfo(0) + "]"; mes "Let's see..."; mes "Oh this entry looks"; mes "interesting. It's all"; mes "about you, Katinshuell."; next; mes "- Date: OOXX -"; mes "I'm so in love with him,"; mes "but he always changes the"; mes "subject whenever I ask him"; mes "personal questions about his"; mes "past. Could it be that he's"; mes "hiding something from me?"; next; mes "- Date: OOXX -"; mes "Is it another woman?"; mes "I can't help but feel"; mes "jealous! I need to know."; mes "That's why I've decided to"; mes "go to Lighthalzen and see"; mes "what I can find out."; next; mes "- Date: OOXO -"; mes "Dear Diary,"; mes "Today I just learned"; mes "the horrible truth... I need"; mes "to make him confess it to"; mes "me. I hope we can still be"; mes "together after all of this..."; next; mes "- Date: OOXO -"; mes "But I don't know if"; mes "I can live with this!"; mes "The man I love... It's"; mes "unthinkable that he'd"; mes "use a Knife t-to... I just"; mes "want to throw up."; next; mes "- Date: OOXO -"; mes "I'm planning to meet him"; mes "tomorrow at Freya's Spring."; mes "I can't help but look at him"; mes "differently now, but still..."; mes "He's the man I truly love."; next; mes "- Date: OOXO -"; mes "I hope that I have"; mes "good news the next"; mes "time I write in this diary..."; mes "Well, here's hoping."; next; mes "[" + strcharinfo(0) + "]"; mes "Well, that was"; mes "the very last page..."; mes "What happened when"; mes "Bruspetti confronted"; mes "you at Freya's Spring?"; set rach_vice,19; next; mes "[Katinshuell]"; mes "........."; mes "I... I..."; mes "........."; close; } else if (rach_vice == 17) { mes "[Katinshuell]"; mes "Damn it! I don't want to"; mes "think about her anymore!"; mes "Get away from me, and take"; mes "Bruspetti's diary with you!"; next; mes "[" + strcharinfo(0) + "]"; mes "What?! No way, not after"; mes "that little outburst about"; mes "killing or not killing Bruspetti!"; mes "Fine, if you're not going to"; mes "talk, then I'm going to flip"; mes "through this diary for answers."; set rach_vice,18; close; } else if (rach_vice == 16) { mes "[Katinshuell]"; mes "Ha ha ha..."; mes "Is this some sort"; mes "of interrogation?"; mes "I-I've done nothing"; mes "wrong! Go ahead,"; mes "ask me anything!"; next; mes "[" + strcharinfo(0) + "]"; mes "Alright then, why"; mes "don't you explain this?"; next; switch(select("Mr. Shendar's House:Lighthalzen:Freya's Spring:Bruspetti")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "Mr. Shendar, Bruspetti's"; mes "father, says that someone"; mes "has been sneaking into his"; mes "house for some reason."; mes "Now, why would you do that?"; next; mes "["+ strcharinfo(0) +"]"; mes "You recognized"; mes "Bruspetti's diary"; mes "pretty quickly..."; mes "And you did mention"; mes "you were looking for it."; next; mes "[Katinshuell]"; mes "Hmpf! S-stop"; mes "talking crazy talk!"; mes "I don't know what"; mes "you're talking about!"; close; case 2: mes "[" + strcharinfo(0) + "]"; mes "You know, I found out"; mes "that Bruspetti was planning"; mes "on going to Lighthalzen."; mes "It seems that she needed"; mes "to learn something really"; mes "important over there..."; next; mes "[Katinshuell]"; mes "No...!"; mes "She couldn't have...!"; next; mes "[" + strcharinfo(0) + "]"; mes "Alright. It's no use"; mes "pretending that you don't"; mes "know her. You were her"; mes "boyfriend, weren't you?"; mes "What would she be trying"; mes "to find in Lighthalzen?"; next; mes "[Katinshuell]"; mes "No! No no no!"; mes "Shut up! Shut up!"; mes "Please! Just leave"; mes "me alone! Get away"; mes "from me right now!"; next; switch(select("Mr. Shendar's House:Freya's Spring:Recent Break-up")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "So while she was away"; mes "in Lighthalzen, you snuck"; mes "in Mr. Shendar's house and--"; next; mes "[Katinshuell]"; mes "Y-yes! Yes, that's right!"; mes "It's because I was so worried"; mes "about her! I had no idea that"; mes "she went all the way over to"; mes "Lighthalzen! Ha ha! Ha ha!"; next; mes "[" + strcharinfo(0) + "]"; mes "..............................."; mes "(^333333Nuts! I think that"; mes "backfired, so I'm going"; mes "to have to try this again.)^000000"; close; case 2: mes "[" + strcharinfo(0) + "]"; mes "So while she was away"; mes "in Lighthalzen, you went"; mes "to Freya's Spring, all"; mes "by yourself, didn't you?!"; next; mes "[Katinshuell]"; mes "......"; mes "........."; mes "Um? ...Yes."; next; mes "[" + strcharinfo(0) + "]"; mes "..............................."; mes "(^333333Nuts! I think that"; mes "backfired, so I'm going"; mes "to have to try this again.)^000000"; close; case 3: mes "[" + strcharinfo(0) + "]"; mes "Wait a second! Your break-up"; mes "and Bruspetti's sudden need"; mes "to investigate something in"; mes "Lighthalzen... They're related"; mes "somehow, aren't they?"; next; mes "[Katinshuell]"; mes "......"; mes "........."; mes "No! It's not true!"; next; mes "[" + strcharinfo(0) + "]"; next; switch(select("Mr. Shendar's house:Freya's Spring")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "So while she was away"; mes "in Lighthalzen, you snuck"; mes "in Mr. Shendar's house and--"; next; mes "[Katinshuell]"; mes "Y-yes! Yes, that's right!"; mes "It's because I was so worried"; mes "about her! I had no idea that"; mes "she went all the way over to"; mes "Lighthalzen! Ha ha! Ha ha!"; next; mes "[" + strcharinfo(0) + "]"; mes "..............................."; mes "(^333333Nuts! I think that"; mes "backfired, so I'm going"; mes "to have to try this again.)^000000"; close; case 2: mes "[" + strcharinfo(0) + "]"; mes "Hmm... Why are you"; mes "always hanging out at"; mes "Freya's Spring alone?"; mes "And why has Bruspetti"; mes "not returned home yet?"; next; mes "[Katinshuell]"; mes "...Will you stop talking nonsense?"; mes "What is your evidence to convict me with the crime?"; mes "I don't wish to hear you any longer."; next; mes "[" + strcharinfo(0) + "]"; mes "Even after you killed Bruspetti,"; mes "you became worried about another possibility."; mes "So you were plotting to get rid of the possibility, too."; next; set rach_vice,17; mes "[Katinshuell]"; mes "No! Stop it! Stop!"; mes "Are you implying that"; mes "I killed her?! I didn't!"; mes "Quit this nonsense"; mes "before I get really angry!"; close; } } case 3: mes "[" + strcharinfo(0) + "]"; mes "Freya's Spring."; mes "Why are you always"; mes "hanging around there"; mes "by yourself, eh?"; next; mes "[Katinshuell]"; mes "..............................."; mes "It's because I really"; mes "miss my ex-girlfriend."; next; mes "[" + strcharinfo(0) + "]"; mes "Oh. Right."; mes "That's a pretty"; mes "good reason."; close; case 4: mes "[" + strcharinfo(0) + "]"; mes "If Bruspetti is not"; mes "your girlfriend, then..."; mes "Who is?! Answer that!"; next; mes "[Katinshuell]"; mes "..............................."; mes "Fine, fine. You win."; mes "She was my ex-girlfriend."; mes "I just don't like talking"; mes "about Bruspetti, that's all."; mes "Now will you leave me alone?"; next; mes "[" + strcharinfo(0) + "]"; mes "(^333333Nuts! He wasn't supposed"; mes "to cave in like that! I need"; mes "to question him again until"; mes "my gut feeling is satisfied!^000000)"; close; } } else if ((rach_vice == 15) && (countitem(7571))) { mes "[Katinshuell]"; mes "Oh, it's you again."; mes "What do you want now?"; mes "I just told you that I'm not"; mes "in the mood for talking with"; mes "anyone. I'm still coping with"; mes "breaking up with my girlfriend."; mes "[" + strcharinfo(0) + "]"; mes "Katinshuell... I get the"; mes "feeling that you're hiding"; mes "something. By any chance,"; mes "was Bruspetti your girlfriend?"; next; mes "[Katinshuell]"; mes "Huh?! Er, wh-wh-what?"; mes "What makes you think that?"; mes "That's none of your business!"; mes "Besides, don't you think that"; mes "a girl like her is too good"; mes "for some guy like me?!"; next; mes "[" + strcharinfo(0) + "]"; mes "I don't have any real"; mes "reason to suspect you of"; mes "anything, but my gut feeling"; mes "and the way you reacted isn't"; mes "very reassuring. Well, I guess"; mes "I can flip through this book..."; next; mes "[Katinshuell]"; mes "Hey! Hey that's..."; mes "That's Bruspetti's diary!"; mes "I-I've been looking for-- um..."; next; mes "[" + strcharinfo(0) + "]"; mes "Hey! How would you"; mes "know about that?!"; mes "Tell me the truth!"; mes "Actually, you know what?"; mes "Why don't we look at the"; mes "truth together? How's that?"; next; mes "^3355FFYou nonchalantly"; mes "toss the diary at"; mes "Katinshuell's feet,"; mes "and it opens to one of"; mes "the pages in the middle.^000000"; next; mes "[Katinshuell]"; mes "......!"; set rach_vice,16; delitem 7571,1; //Blue_Diary close; } else if ((rach_vice == 10) || (rach_vice == 11)) { mes "[Katinshuell]"; mes "Argh! I'm so depressed."; mes "Honestly, I just want to"; mes "be left by myself for a really"; mes "long time. What the heck do you"; mes "want to ask me about, anyway?"; next; input .@input$; if (.@input$ == "Lighthalzen") { mes "[Katinshuell]"; mes "Lighthalzen...?"; mes "a city in the Schwaltzvalt"; mes "Republic. That, and it's"; mes "a tough place to live in."; mes "That's all I really know..."; next; } else if (.@input$ == "Bruspetti") { mes "[Katinshuell]"; mes "...It's been a while"; mes "since I heard that name."; mes "Bruspetti... She's pretty"; mes "popular around this town..."; mes "Everyone liked her. Is that"; mes "all you wanted to know?"; next; } else if (.@input$ == "Freya's Spring") { mes "[Katinshuell]"; mes "Freya's Spring..."; mes "That's just a park"; mes "where old people and"; mes "couples sort of hang out."; mes "I don't like going there,"; mes "though. You shouldn't, either."; next; } else { mes "[Katinshuell]"; mes "..." + .@input$ + "?"; mes "What? I don't understand you..."; close; } set rach_vice,11; mes "[Katinshuell]"; mes "You happy, now?"; mes "Quit trying to pry into"; mes "my personal business,"; mes "and just enjoy touring this"; mes "little town. That's what"; mes "you came to do, right?"; close; } else if (rach_vice == 4) { mes "[Katinshuell]"; mes "Uh... "; mes "I just told you that I broke"; mes "up with my girlfriend. You"; mes "know, I kinda sorta wanna"; mes "be left alone. Go away..."; close; } else if (rach_vice == 3) { set rach_vice,4; mes "[Katinshuell]"; mes "Eh? Oh, it's one of you"; mes "guys, those do-gooder"; mes "adventurers. You must not"; mes "have anything else to do..."; mes "Otherwise, why talk to me?"; next; mes "[Katinshuell]"; mes "Geez... I know you guys go"; mes "around solving problems,"; mes "but this is one thing you"; mes "can't handle. Me and my"; mes "girlfriend are history now."; mes "It's over between us."; close; } else if (rach_vice == 2) { mes "[Katinshuell]"; mes "You're an adventurer,"; mes "so I don't think you'd "; mes "understand how difficult"; mes "it is to live a quiet, peaceful"; mes "life. When you've lived through"; mes "certain things, it's tough."; next; mes "[Katinshuell]"; mes "When you're busy, you're"; mes "distracted. But even if I'm"; mes "left all alone, these thoughts"; mes "of mine never cease to haunt me..."; close; } else if (rach_vice == 1) { mes "[Katinshuell]"; mes "You're an adventurer,"; mes "so I don't think you'd "; mes "understand how difficult"; mes "it is to live a quiet, peaceful"; mes "life. When you've lived through"; mes "certain things, it's tough."; next; mes "[Katinshuell]"; mes "When you're busy, you're"; mes "distracted. But even if I'm"; mes "left all alone, these thoughts of mine never cease to haunt me..."; close; } else if (rach_vice == 0) { mes "[Katinshuell]"; mes "You're an adventurer,"; mes "so I don't think you'd "; mes "understand how difficult"; mes "it is to live a quiet, peaceful"; mes "life. When you've lived through"; mes "certain things, it's tough."; next; mes "[Katinshuell]"; mes "I don't need any more"; mes "excitement in my life."; mes "I just want to live quietly,"; mes "away from other people,"; mes "and to be left all alone for"; mes "some semblance of peace."; if (friendship > 10) set rach_vice,1; close; } mes "[Katinshuell]"; mes "Do you believe in karma?"; mes "I do... No matter what you"; mes "do, even if you don't get"; mes "caught, somehow it just"; mes "catches up to you."; next; mes "[Katinshuell]"; mes "Have you ever felt"; mes "guilty about something,"; mes "but hid from the truth?"; mes "Let me tell you that it must"; mes "be a painful experience. It's"; mes "better to confess when you can."; close; } ra_in01,250,19,3 script Mr. Shendar 929,{ if (rach_vice > 21) { mes "[Mr. Shendar]"; mes "When will my precious"; mes "daughter Bruspetti be"; mes "coming home? I'm sure that"; mes "she can take care of herself,"; mes "but a father can't help but"; mes "worry himself to death."; next; mes "[Mr. Shendar]"; mes "Ah, if you happen to"; mes "see my daughter in your"; mes "travels, please tell her"; mes "that her daddy is waiting"; mes "for her to come home."; mes "Thanks, adventurer."; close; } else if (rach_vice == 14) { mes "[Mr. Shendar]"; mes "So you have a pretty"; mes "good idea of who was"; mes "sneaking around my house?"; next; mes "[" + strcharinfo(0) + "]"; mes "Well, I suspect this guy"; mes "named Katinshuell because"; mes "he might have been Bruspetti's"; mes "boyfriend and he's been acting"; mes "funny. Still, I don't have any"; mes "real evidence of that."; next; mes "[Mr. Shendar]"; mes "Bruspetti's boyfriend?!"; mes "Hmpf! I don't like that"; mes "boy already. I haven't"; mes "met him yet, but its my"; mes "solemn duty as a father"; mes "to hate and distrust him!"; close; } else if (rach_vice == 13) { mes "[Mr. Shendar]"; mes "Hey! Hey! Are you"; mes "the pervert that's been"; mes "sneaking into my house"; mes "to prey on my daughter?!"; next; mes "[" + strcharinfo(0) + "]"; mes "Wha--?"; mes "No, I'm just a--"; next; percentheal -50,0; mes "^3355FF*BAM!*^000000"; next; mes "[" + strcharinfo(0) + "]"; mes "Ow! What did"; mes "you do that for?"; next; mes "[Mr. Shendar]"; mes "Still alive, eh? Hmpf!"; mes "I'll finish you off! I'll..."; mes "Er, huh?! Wait, I think"; mes "AI know you. You're that"; mes "adventurer that's been"; mes "here before, right?"; next; mes "[Mr. Shendar]"; mes "Oh... I think I've made"; mes "a mistake. I thought you"; mes "were that person that's"; mes "been prowling around my"; mes "house. I don't know who he,"; mes "but I'm sure it's not you..."; next; mes "[" + strcharinfo(0) + "]"; mes "Wait, wait..."; mes "So someone has been"; mes "sneaking around here?"; mes "That's weird. Wait, that"; mes "guy, the one that might"; mes "be Bruspetti's boyfriend..."; next; mes "["+ strcharinfo(0) +"]"; mes "Right, his name was"; mes "Katinshuell. That guy's"; mes "been acting really funny."; mes "Maybe he was the one sneaking"; mes "around here? I'd better go"; mes "and ask him about this..."; next; set rach_vice,14; mes "[Mr. Shendar]"; mes "Wait, where are"; mes "you going? I... I'm"; mes "sorry for hitting you?"; next; mes "[Mr. Shendar]"; mes "Curses! If that guy is my"; mes "daughter's boyfriend, and he's"; mes "trespassing into my home, then"; mes "he could be really dangerous."; mes "It's too bad that I can't ask"; mes "Bruspetti anything about him..."; next; mes "[Mr. Shendar]"; mes "Hm... Alright, adventurer."; mes "If you can find it, I'll allow"; mes "you to take and read my"; mes "daughter's diary. We need"; mes "to learn more about this guy"; mes "Katinshuell. If he's dangerous..."; next; mes "[Mr. Shendar]"; mes "I'm sorry... I'm asking you"; mes "for your help... But there's"; mes "nothing else I can do as her"; mes "father. Besides, adventurers"; mes "like you can offer her the"; mes "best protection..."; close; } else if (rach_vice == 9) { mes "[Mr. Shendar]"; mes "Curses! I should have never"; mes "mentioned my daughter's"; mes "diary to an adventurer like"; mes "you! I know that your kind"; mes "is naturally too curious...!"; close; } else if (rach_vice == 8) { set rach_vice,9; mes "[Mr. Shendar]"; mes "What? My daughter went"; mes "to Lighthalzen? She doesn't"; mes "know anyone there. Hmm, maybe"; mes "that's the place where she was"; mes "planning to go to learn more"; mes "about what was bothering her."; next; mes "[Mr. Shendar]"; mes "Yes, she was very generic:"; mes "''Dad, I need to go somewhere.''"; mes "and ''There's something I need"; mes "to make sure of.'' Leaving out"; mes "all the details does not put"; mes "a doting father at ease!"; next; mes "[Mr. Shendar]"; mes "Well, thank you for letting"; mes "me know where she might be."; mes "Now, I wish I knew what she"; mes "was planning on doing. Maybe"; mes "she wrote something about it"; mes "in her diary? Yes, perhaps..."; next; mes "[Mr. Shendar]"; mes "No! I can't do it!"; mes "As a loving father, I can't"; mes "allow myself to invade my"; mes "precious daughter's privacy."; mes "Even if she did carelessly leave"; mes "her diary on top of her drawer."; next; mes "[Mr. Shendar]"; mes "Oh, but how a father"; mes "worries. Will my sweet,"; mes "darling Bruspetti be alright?"; close; } else if ((rach_vice == 4) || (rach_vice == 5)) { set rach_vice,5; mes "[Mr. Shendar]"; mes "I miss my daughter. Yes,"; mes "the house smells different"; mes "without her around. It's a little"; mes "weird to be talking about this,"; mes "but Bruspetti always did smell"; mes "nice, just like her mother."; next; mes "[Mr. Shendar]"; mes "Even if they didn't wear"; mes "perfume, they had this"; mes "distinctively pleasant"; mes "scent about them. I guess"; mes "it must be pheremonal?"; close; } else if (rach_vice == 2) { mes "[Mr. Shendar]"; mes "Take my advice: never"; mes "have a daughter! You worry"; mes "too much about them, and they"; mes "neglect their parents once"; mes "they grow up! I bet she's"; mes "having a grand old time..."; next; mes "[Mr. Shendar]"; mes "Confound it...!"; mes "Whoever that guy is,"; mes "he better not try any funny"; mes "business! As her father, I have"; mes "the legal right to wring his"; mes "little neck! At least, I should..."; close; } else if (rach_vice == 1) { set rach_vice,2; mes "[Mr. Shendar]"; mes "I just found out that"; mes "my precious daughter has"; mes "been going out with someone."; mes "She went to some other town"; mes "for this boy, and I haven't"; mes "heard a word from her since!"; next; mes "[Mr. Shendar]"; mes "Take my advice: never"; mes "have a daughter! You worry"; mes "too much about them, and they"; mes "neglect their parents once"; mes "they grow up! I bet she's"; mes "having a grand old time..."; next; mes "[Mr. Shendar]"; mes "Probably on some lovey"; mes "dovey trip with whoever that"; mes "boy is. She's been gone an"; mes "awful long time, but she's"; mes "also an adult now. I... I guess"; mes "she should be just fine."; close; } mes "[Mr. Shendar]"; mes "I just found out that"; mes "my precious daughter has"; mes "been going out with someone."; mes "She went to some other town"; mes "to see this boy, and I haven't"; mes "heard a word from her since!"; next; mes "[Mr. Shendar]"; mes "Take my advice: never"; mes "have a daughter! You worry"; mes "too much about them, and they"; mes "neglect their parents once"; mes "they grow up! I bet she's"; mes "having a grand old time..."; close; } rachel,73,244,3 script Lachellen 919,{ if (rach_vice > 21) { mes "[Lachellen]"; mes "If you happen to see"; mes "Bruspetti, tell her to"; mes "come talk to me. I need"; mes "to know whether I figured"; mes "out who her boyfriend is!"; mes "I can't wait to see her~"; close; } else if ((rach_vice == 11) || (rach_vice == 12)) { mes "[Lachellen]"; mes "Oh, hello again~"; mes "Is there any way I can"; mes "help you this time? I know"; mes "you're looking for Bruspetti,"; mes "so I'll help you if you have"; mes "any questions for me~"; next; input .@input$; if (.@input$ == "Lighthalzen") { mes "[Lachellen]"; mes "Lighthalzen? Oh, that's"; mes "right! Bruspetti did ask"; mes "me about Lighthalzen a while"; mes "ago. Yes, she seemed really"; mes "interested in learning more"; mes "about that place recently."; next; } else if (.@input$ == "Freya's Spring") { set rach_vice,12; mes "[Lachellen]"; mes "Freya's Spring?"; mes "Oh, I like that place!"; mes "Speaking of which, I know"; mes "someone named Katinshuell"; mes "that went there pretty often."; mes "Usually men don't go alone..."; next; mes "[Lachellen]"; mes "Wait, that's the place"; mes "I told you about, where"; mes "Bruspetti and her boyfriend"; mes "usually met. Do you think"; mes "she and Katinshuell...?"; mes "Ooh, maybe I figured it out!"; next; mes "[Lachellen]"; mes "But yeah, that place is"; mes "usually filled with couples,"; mes "so you look like a real loser"; mes "if you go there alone. That's"; mes "why I want a boyfriend now..."; next; } else { mes "[Lachellen]"; mes "Oh, I'm sorry..."; mes "I don't know anything"; mes "about "+.@input$+"."; close; } mes "[Lachellen]"; mes "Well, I don't know if"; mes "you learned anything"; mes "important from me,"; mes "but I hope I helped"; mes "you, even if it was"; mes "just a little bit."; close; } else if (rach_vice == 7) { mes "[Lachellen]"; mes "Let's see... Bruspetti"; mes "and her guy would usually"; mes "meet at... Um, I know where"; mes "it is by feel, but I can't really"; mes "give you good directions"; mes "to get there. Er, sorry!"; next; mes "[Lachellen]"; mes "Luckily, this town"; mes "isn't that big, so I'm"; mes "sure you'll find something"; mes "if you just keep looking."; mes "Oh, and if you find her,"; mes "tell her I said ''hi,'' okay?"; close; } else if (rach_vice == 6) { set rach_vice,7; mes "[Lachellen]"; mes "Oh, Bruspetti's dad"; mes "was talking about how"; mes "good she smells? Yeah,"; mes "she's kinda famous for"; mes "that around here, so he's"; mes "not creepy or anything."; next; mes "[Lachellen]"; mes "I see, so you think you"; mes "caught wind of her in some"; mes "other town. Yeah, I heard"; mes "that she went traveling to see"; mes "if she could learn something,"; mes "and she hasn't returned yet."; next; mes "[Lachellen]"; mes "Oh, you know what?"; mes "If she's in Lighthalzen,"; mes "she's probably gone there to"; mes "learn more about her boyfriend."; mes "Bruspetti mentioned something"; mes "about that when I last saw her."; next; mes "[Lachellen]"; mes "I don't know anything"; mes "else. Hmm, maybe if you"; mes "check the place where she"; mes "and her boyfriend usually"; mes "went on dates, you might"; mes "be able to find something."; close; } else if ((rach_vice == 2) || (rach_vice == 3)) { set rach_vice,3; mes "[Lachellen]"; mes "Ooh, I'm so jealous"; mes "of Bruspetti! She's been"; mes "spending so much time with"; mes "her new boyfriend recently..."; mes "But she still refuses to tell"; mes "me what his name is."; next; mes "[Lachellen]"; mes "She told me that she's"; mes "serious about him, but"; mes "she's also admitted that"; mes "she doesn't know much about"; mes "him. Let's see... He grew up in Lighthalzen? That's all she knows."; close; } mes "[Lachellen]"; mes "My friend Bruspetti"; mes "is a really nice girl~"; mes "Everyone loves her, and"; mes "she's sooo beautiful. All"; mes "the guys are jealous of"; mes "her new boyfriend!"; next; mes "[Lachellen]"; mes "Still, she's really"; mes "shy, and won't tell me"; mes "who he is. There's a lot"; mes "I don't know about him, but"; mes "I'm sure they're happy together."; close; } rachel,196,77,3 script Kid#1rachel 921,{ mes "[Kid]"; mes "Hey, have you seen"; mes "Bruspetti? She's really"; mes "nice and always buys me"; mes "lots and lots of cookies!"; next; mes "[Kid]"; mes "Hmm, I haven't seen"; mes "her in a while, though."; mes "I heard she went traveling"; mes "somewhere. How long do"; mes "you think she'll be gone, huh?"; close; } rachel,151,155,3 script Kid#2rachel 921,{ mes "[Kid]"; mes "Oh wow! I wanna be an"; mes "adventurer like you when"; mes "I grow up! Go to all sorts"; mes "of places, visit different"; mes "towns. It sounds so fun!"; next; mes "[Kid]"; mes "Maybe if I find a really"; mes "nice place, maybe I'll just"; mes "stay and then move there."; mes "There's somewhere here"; mes "that did that, and moved"; mes "from Lighthalzen to here~"; next; mes "[Kid]"; mes "Yeah, as soon as I get"; mes "a chance, I'm gonna ditch"; mes "this town and see as much"; mes "of the world as I can! I need"; mes "to grow up faster than this!"; close; } rachel,266,35,3 script Grandma#rachel 918,{ if (rach_vice > 21) { mes "[Grandma]"; mes "When you get to be my"; mes "age, you'll cherish all"; mes "of your memories, even if"; mes "the experience was hurtful"; mes "when it actually happened."; next; mes "[Grandma]"; mes "Your memories are part"; mes "of who you are and what"; mes "makes you unique. I can"; mes "appreciate living the life"; mes "that I have, even if it's"; mes "not particularly special."; close; } else if (rach_vice == 13) { mes "[Grandma]"; mes "When you get to be my"; mes "age, you appreciate life"; mes "more and can release your"; mes "regrets more easily. I wasted"; mes "much of my youth in needless"; mes "worry when I could've relaxed."; close; } else if (rach_vice == 12) { set rach_vice,13; mes "[Grandma]"; mes "Oh, back again, eh?"; mes "I guess you must really"; mes "like coming to this place"; mes "too. Hm, that reminds me..."; next; mes "[Grandma]"; mes "See the edge of the spring?"; mes "The same young man frequently"; mes "comes to that spot, and stares"; mes "into the water, just dripping with sadness. Someone so young"; mes "shouldn't be feeling like that."; next; mes "[Grandma]"; mes "You're supposed to come"; mes "here to relax and enjoy"; mes "the surrounding beauty,"; mes "not wallow in your sorrow."; mes "I guess that boy doesn't"; mes "agree with me on that."; next; mes "[Grandma]"; mes "You should be able"; mes "to let go of whatever's"; mes "bothering you, and just"; mes "enjoy life as it is now."; close; } mes "[Grandma]"; mes "I love this place,"; mes "its beautiful scenary"; mes "and serene atmosphere."; mes "It's so heavenly peaceful."; next; mes "[Grandma]"; mes "It brings my heart joy to see"; mes "young couples can coming"; mes "here and relaxing together."; mes "Isn't love a grand thing?"; close; } lhz_in02,213,207,0 script #ratrace1 111,4,4,{ OnTouch: if (rach_vice == 5) { set rach_vice,6; mes "[" + strcharinfo(0) + "]"; mes "This..."; mes "This smell..."; mes "It smells so nice!"; mes "Like rose petals riding"; mes "on a gentle breeze..."; next; mes "[" + strcharinfo(0) + "]"; mes "Wait, could this be"; mes "the scent that Bruspetti's"; mes "father mentioned earlier?"; close; } end; } rachel,265,47,0 script #raevent1 111,2,2,{ OnTouch: if (rach_vice == 23) { mes "[" + strcharinfo(0) + "]"; mes "Just looking at this"; mes "spring makes me think"; mes "of Bruspetti. What really"; mes "happened to her? I get"; mes "the feeling that she"; mes "caved in to despair."; next; mes "["+ strcharinfo(0) +"]"; mes "The water's not that"; mes "cold, or very deep..."; mes "And Katinshuell mentioned"; mes "that her body went limp..."; mes "But she was still looking"; mes "at him. It's haunting..."; next; mes "["+ strcharinfo(0) +"]"; mes "I suppose she was torn..."; mes "She loved him, but couldn't"; mes "bear to live with his secret."; mes "In the end, it's all so very"; mes "tragic. Katinshuell isn't"; mes "really a bad person..."; next; mes "[" + strcharinfo(0) + "]"; mes "He was forced to"; mes "commit a heinous crime,"; mes "and kept making mistakes,"; mes "running from his guilt. Is"; mes "anyone accountable for this?"; mes "Who would be to blame?"; next; set rach_vice,24; if (BaseLevel > 90) getexp 1300000,0; else if (BaseLevel > 75) getexp 850000,0; else getexp 450000,0; mes "[" + strcharinfo(0) + "]"; mes "Somehow, I wish that"; mes "Katinshuell had the"; mes "strength to face his"; mes "guilt, and then to"; mes "forgive himself."; close; } else if (rach_vice == 22) { mes "[" + strcharinfo(0) + "]"; mes "This must be where"; mes "Bruspetti drowned..."; next; mes "[Grandma]"; mes "Oh! Excuse me,"; mes "young adventurer,"; mes "but you mustn't stand"; mes "there! It's very slippery."; mes "What if you fall into the"; mes "spring? It's dangerous."; next; mes "[" + strcharinfo(0) + "]"; mes "Oh... Er, thank you."; mes "Yes, I wouldn't want"; mes "to get myself drowned."; next; set rach_vice,23; mes "[Grandma]"; mes "Drowned...? I just"; mes "wouldn't want you to"; mes "get your clothes wet."; mes "The water isn't that deep..."; mes "Even if you can't swim, you"; mes "can climb out, you know."; next; mes "[" + strcharinfo(0) + "]"; mes "...What?"; close; } else if (rach_vice == 8) { mes "[" + strcharinfo(0) + "]"; mes "That old woman told"; mes "be to be careful not to"; mes "slip and fall into the water"; mes "around here, so I'd better"; mes "make sure I tread carefully."; close; } else if (rach_vice == 7) { set rach_vice,8; mes "[???]"; mes "Oh, be very careful!"; mes "You don't want to get"; mes "too close to the water."; mes "What if you slip and fall?"; next; mes "[" + strcharinfo(0) + "]"; mes "Huh?"; next; mes "[Grandma]"; mes "Oh, I'm sorry if"; mes "I startled you, but the"; mes "ground that you're standing"; mes "on is very slippery, you know."; next; mes "[" + strcharinfo(0) + "]"; mes "Ah, I see."; close; } end; } ra_in01,255,25,0 script Book#ra_in 111,{ if (rach_vice == 15) { mes "^3355FFThis is where you"; mes "found Bruspetti's diary."; mes "Perhaps you should take"; mes "it with you the next time"; mes "you talk to Katinshuell.^000000"; close; } else if (rach_vice == 14) { set rach_vice,15; getitem 7571,1; //Blue_Diary mes "^3355FFThis must be"; mes "Bruspetti's diary!"; mes "You now have permission"; mes "to take it with you so that"; mes "you can figure out if she and"; mes "Katinshuell are connected...^000000"; close; } else if ((rach_vice == 9) || (rach_vice == 10)) { set rach_vice,10; mes "^3355FFThis must be"; mes "Bruspetti's diary!"; mes "But... reading it"; mes "would make you feel"; mes "like a real creep."; mes "So don't touch it.^000000"; close; } } //End of Bruspetti quest //============================================================ // Ice Necklace/Summon Ktullanux Quest and Glaial Heart buyer //============================================================ //iRO Changed this NPC to avoid "offending" people. //To enable how it originally looked, uncomment the //line below (npc header), and comment the line //under it, and then uncomment the cutin lines. //rachel,157,183,3 script Sincere Follower Urstia 917,{ rachel,157,183,3 script Sincere Follower Urstia 916,{ cutin "ra_usti1",2; if (ice_necklace_q < 1) { mes "[Urstialla]"; mes "Oh, are you an adventurer"; mes "from the outside? Praise be"; mes "to Freya! Her love and grace"; mes "reaches all over the world,"; mes "touching even the hearts of"; mes "foreigners, leading them here!"; next; if (select("Freya? I'd like to know more.:That's crazy talk!") == 1) { emotion e_ok; mes "[Urstialla]"; mes "The day is coming when"; mes "Freya will resurrect and"; mes "lead all of her faithful to"; mes "Valhalla. Now she is in a"; mes "deep sleep, but even then,"; mes "she watches over all of us."; next; mes "[Urstialla]"; mes "You see, Freya used up"; mes "all of her power fighting the"; mes "most fearsome of demons"; mes "in the Thousand Year War."; mes "Now she rests and recovers"; mes "in a pure and sacred place."; next; mes "["+strcharinfo(0)+"]"; mes "Wait..."; mes "How do you"; mes "know that all of"; mes "this happened?"; next; mes "[Urstialla]"; mes "These are truths that all"; mes "of Freya's worshippers know."; mes "Freya delivers her messages to"; mes "us through her mortal vessel,"; mes "our beautiful pope that shines"; mes "with brilliant white light."; next; mes "[Urstialla]"; mes "Unfortunately, even the most"; mes "faithful experience lapses in"; mes "judgment. It shames me to"; mes "admit that my son Egapeo"; mes "is... is guilty of sin."; next; mes "["+strcharinfo(0)+"]"; mes "Sin? What did he"; mes "do, if you don't"; mes "mind me asking?"; next; mes "[Urstialla]"; mes "I don't know, but Egapeo"; mes "has been sick for a while"; mes "now. I'm convinced that he"; mes "did something to anger Freya"; mes "Although he may deserve it,"; mes "I'm doing my best to help him."; next; mes "["+strcharinfo(0)+"]"; mes "...Wait. What?!"; next; mes "[Urstialla]"; mes "I know that if I pray hard"; mes "enough and please Freya,"; mes "she will forgive my son and"; mes "heal him of his illness."; mes "But sometimes prayer isn't"; mes "enough... I need to pay tribute."; next; mes "[Urstialla]"; mes "I managed to acquire a"; mes "necklace of incomparable"; mes "beauty from the dwarves."; mes "However, the gems have dulled"; mes "with age and need to be shined"; mes "before I can offer them to Freya."; next; mes "[Urstialla]"; mes "However, not just anyone can"; mes "shine this special necklace"; mes "forged by the Dwarves. I need"; mes "someone that knows arcane magic"; mes "to help me. I think there's only"; mes "one mage that can polish this..."; next; mes "[Urstialla]"; mes "Maheo, the renown mage with"; mes "access to the most powerful"; mes "magic spells in the world,"; mes "must be able to clean this"; mes "necklace's gems! However"; mes "There's no way I can reach him."; next; mes "[Urstialla]"; mes "You see, Maheo left on a"; mes "journey to subjugate the"; mes "ice monsters in the ice cave"; mes "to the north, and he hasn't"; mes "returned yet. That place is too"; mes "dangerous for people like me."; next; mes "[Urstialla]"; mes "I know that you adventurers"; mes "regularly travel through those"; mes "kinds of areas, so would you"; mes "please look for Maheo and ask"; mes "him to clean this necklace on"; mes "my behalf? Please, for my son..."; next; if (select("But that's none of my business!:Alright, I'll do it.") == 1) { mes "[Urstialla]"; mes "I... I see."; mes "I thought that Freya"; mes "had led you to me, but"; mes "maybe my prayers haven't"; mes "been answered yet. Perhaps"; mes "I need to pray more fervently?."; goto L_End; } mes "[Urstialla]"; mes "Thank you so much!"; mes "Please, take care of this"; mes "necklace and ask Maheo"; mes "to restore its luster. Then,"; mes "it'll be a fitting tribute to"; mes "our loving goddess Freya."; getitem 7572,1; //Ashy_Necklace set ice_necklace_q,1; goto L_End; } cutin "ra_usti2",2; mes "[Urstialla]"; mes "..............................."; mes "Are you telling me"; mes "that you don't believe?"; mes "Repent, and may your"; mes "heart be opened to Freya!"; goto L_End; } else if ((ice_necklace_q >= 1) && (ice_necklace_q < 5)) { mes "[Urstialla]"; mes "Please find Maheo the"; mes "Mage and ask him to restore"; mes "the beauty of the necklace"; mes "I gave you. He should be"; mes "fighting monsters in the"; mes "ice cave to the north."; goto L_End; } else if (ice_necklace_q == 5) { mes "[Urstialla]"; mes "Oh! My necklace! Thank you!"; mes "It's so beautiful! It will"; mes "make a wonderful tribute to"; mes "Freya! I am certain with this,"; mes "my son will get better!"; next; mes "[Urstialla]"; mes "Here, I know it's not much,"; mes "but please accept this as a"; mes "token of my appreication for"; mes " what you have done for me."; delitem 7573,1; //Sparkling Necklace getexp 700000,0; set ice_necklace_q,6; next; mes "["+strcharinfo(0)+"]"; mes "Oh, let's just say it was"; mes "a worthwhile experience"; mes "for me."; next; mes "[Urstialla]"; mes "........."; mes "............"; mes "May Freya always protect and"; mes "guide you and forgive you for"; mes "that horrible joke."; goto L_End; } mes "[Urstialla]"; mes "May Freya always"; mes "protect and guide you"; mes "with her everflowing"; mes "grace and wisdom.."; goto L_End; L_End: close2; cutin "",255; end; } ice_dun02,120,105,3 script Man Stuck in Ice#cave 924,5,5,{ if (ice_necklace_q == 1) { cutin "ra_magic3",2; emotion e_omg; mes "[Man Stuck in Ice]"; mes "H-hello?"; mes "Hey! Hey, you!"; mes "Help me break this"; mes "ice! I need to get"; mes "out of here!"; next; mes "["+strcharinfo(0)+"]"; mes "How did you get"; mes "stuck in there?"; next; mes "[Man Stuck in Ice]"; mes "I'll explain everything"; mes "later! Just... Just get"; mes "this ice off of me!."; next; if (getskilllv(19) > 0) { misceffect 24; //EF_FIREBALL mes "^3355FFYou cast Fire Bolt at"; mes "the ice..^000000"; } else { misceffect 1; //EF_HIT2 mes "^3355FFYou hammer at the"; mes "ice with all your might.^000000"; } next; mes "["+strcharinfo(0)+"]"; mes "......"; mes "........"; next; mes "["+strcharinfo(0)+"]"; mes "I can't..."; mes "I can't even scratch it"; mes "Do you have any ideas?"; next; emotion e_sob; mes "[Man Stuck in Ice]"; mes "This is so humiliating..."; mes "Me, the greatest mage"; mes "of our age, Maheo, stuck"; mes "in this pillar of ice."; next; mes "["+strcharinfo(0)+"]"; mes "Wait..."; mes "You're Maheo?"; next; cutin "ra_magic1",2; emotion e_gg; mes "[Maheo]"; mes "It's true. You're speaking to"; mes "Maheo, the greatest mage,"; mes "and master of arcane spells."; mes "I know magic that even High"; mes "Wizards can never hope to"; mes "learn in their lifetimes!"; next; cutin "ra_magic4",2; mes "[Maheo]"; mes "Despite my greatness,"; mes "I'm a humble man. See?"; mes "That's why I always wear"; mes "this Mage uniform..."; mes "To remind myself of"; mes "the value of humility."; next; mes "["+strcharinfo(0)+"]"; mes "So how did you get"; mes "stuck in all of this ice?"; next; cutin "ra_magic3",2; mes "[Maheo]"; mes "Actually, this happened"; mes "because I was too humble"; mes "You see, I underestimated"; mes "myself, and the devastating"; mes "force of my own magic."; next; mes "["+strcharinfo(0)+"]"; mes "...Huh?"; next; mes "[Maheo]"; mes "Yes, this wouldn't have"; mes "happened if I wasn't so"; mes "humble... Humble and kind."; mes "It all started when I thought"; mes "of this cave and how people"; mes "sometimes come here to get ice."; next; mes "[Maheo]"; mes "I then decided that"; mes "I would exterminate these"; mes "evil monsters for the good"; mes "of the people! The citizens"; mes "would feel protected, and"; mes "I'd be recognized as a hero!"; next; mes "["+strcharinfo(0)+"]"; mes "Okay... I suppose"; mes "that sounds normal"; mes "enough. Go on."; next; mes "[Maheo]"; mes "I valiantly battled"; mes "the Snowiers. They were"; mes "no match for my magic!"; mes "And so, I decided to just"; mes "destroy all of them with"; mes "one cast of a magic spell."; next; mes "[Maheo]"; mes "You know Meteor Storm?"; mes "I know another spell like"; mes "that... But it's two hundred"; mes "times more powerful! Yes..."; mes "It has the power of a million"; mes "exploding suns! But then..."; next; emotion e_sob; mes "[Maheo]"; mes "It was too powerful!"; mes "There were tremors, and"; mes "flying shards of ice, and"; mes "all the flame caused my"; mes "clothes to catch on fire!"; next; emotion e_flash,1; mes "["+strcharinfo(0)+"]"; mes "You..."; mes "you set fire"; mes "to your clothes"; next; cutin "ra_magic2",2; mes "[Maheo]"; mes "Yes, but not to worry."; mes "I quickly extinguished"; mes "those flames with my"; mes "powerful Frost Diver spell!"; next; cutin "ra_magic3",2; mes "[Maheo]"; mes "In hindsight..."; mes "That may have"; mes "been a mistake..."; next; cutin "ra_magic3",2; mes "[Maheo]"; mes "Enough about myself."; mes "What noble pursuit brings"; mes "you to this place, adventurer?"; next; mes "["+strcharinfo(0)+"]"; mes "I heard that you can"; mes "polish the gems on this"; mes "necklace with your magic,"; mes "so I came here to find you."; next; mes "[Maheo]"; mes "Verily, I can shine"; mes "those gems so that they"; mes "shine as brightly as a"; mes "million exploding suns!"; next; mes "[Maheo]"; mes "That is, as soon"; mes "as I can get out"; mes "of this ice. Hmm..."; mes "But I doubt normal"; mes "magic will be able"; mes "to melt all of this."; next; mes "["+strcharinfo(0)+"]"; mes "Then how are we"; mes "supposed to get"; mes "you out of there?"; next; mes "[Maheo]"; mes "Fear not. I'm sure"; mes "that my master will know"; mes "of a way to free me from"; mes "this prison of ice. He can"; mes "be found near Freya's Spring:"; mes "beseech him on my behalf!"; set ice_necklace_q,2; close2; cutin "",255; end; } else if ((ice_necklace_q == 2) || (ice_necklace_q == 3)) { mes "[Maheo]"; mes "My master may not have"; mes "my sheer talent, but he"; mes "is very knowledgable in"; mes "the ways of magic. Please..."; mes "Ask him for help. He should"; mes "be reading near Freya's Spring."; close; } else if (ice_necklace_q == 4) { mes "[Maheo]"; mes "Oh, you're back!"; mes "So did my master have"; mes "any ideas on breaking"; mes "this cold prison of ice?"; next; //Need proper check for Hammer_of_Wind and Gray_Necklace mes "["+strcharinfo(0)+"]"; mes "Well, he made this"; mes "magic hammer which is"; mes "supposed to be able to"; mes "break this magic ice."; next; mes "[Maheo]"; mes "Of course!"; mes "Why didn't I think of"; mes "that? Great, now get"; mes "me out of here please!"; next; mes "^3355FFYou tightly gripped"; mes "the Wind Hammer, and"; mes "swung it down at the ice"; mes "with all of your strength.^000000"; next; misceffect 276; //EF_TEIHIT3 misceffect 133; //EF_FREEZE misceffect 135; //EF_ICECRASH mes "^3355FF*Pzzzzz*"; mes "*CRASH!*^000000"; next; enablenpc "Maheo#cave"; disablenpc "Man Stuck in Ice#cave"; emotion e_gasp; mes "[Maheo]"; mes "Finally...!"; mes "After all of this"; mes "time! I'm free!"; next; misceffect 56; //EF_BEGINSPELL4 mes "[Maheo]"; mes "Now, all of the monsters"; mes "in this cave will taste the"; mes "wrath of the greatest mage in"; mes "the world! I'll have my revenge,"; mes "and give those beasts double"; mes "the pain that they gave me!"; next; monster "ice_dun02",108,109,"Snowier",1775,1,"Man Stuck in Ice#cave::OnMyMobDead"; monster "ice_dun02",114,112,"Snowier",1775,1,"Man Stuck in Ice#cave::OnMyMobDead"; monster "ice_dun02",126,105,"Snowier",1775,1,"Man Stuck in Ice#cave::OnMyMobDead"; monster "ice_dun02",121,99,"Snowier",1775,1,"Man Stuck in Ice#cave::OnMyMobDead"; misceffect 90; //EF_LORD killmonster "ice_dun02","Man Stuck in Ice#cave::OnMyMobDead"; mes "[Maheo]"; mes "Muhahahahahahahaha!"; next; mes "[Maheo]"; mes "Er, but first, I need to"; mes "use my magic to clean"; mes "that necklace of yours."; next; mes "["+strcharinfo(0)+"]"; mes "Here..."; next; mes "[Maheo]"; mes "Oh! This was made by"; mes "the Dwarves, wasn't it?"; mes "It looks like they've made"; mes "yet another masterpiece."; mes "Shame that this is so"; mes "tarnished, though."; next; mes "[Maheo]"; mes "Let's see, now..."; next; misceffect 256; //EF_FROSTWEAPON mes "^3355FF*Ting*^000000"; next; mes "[Maheo]"; mes "Well, I suppose this"; mes "is where we part ways."; mes "Here, take this as a gift..."; mes "And please don't mention"; mes "the fact that I trapped myself"; mes "in ice to anyone else, okay?"; getitem 7574,4; //Freezing Snow Powder getitem 7573,1; //Sparkling Necklace delitem 7572,1; //Ashy_Necklace delitem 7569,1; //Wind Hammer set ice_necklace_q,5; enablenpc "Man Stuck in Ice#cave"; disablenpc "Maheo#cave"; cutin "",255; close; } OnTouch: end; //OnTouchNPC: // emotion e_ang; // emotion e_gg,2; //Emote on monster // end; OnMyMobDead: end; } ice_dun02,120,3,0 script #cave_vos -1,{ OnInit: initnpctimer; end; OnTimer3600000: mapannounce "ice_dun02","Go away, you animals! I'll burn you to death once I get free!",bc_map,0xFFCE00; end; OnTimer7200000: mapannounce "ice_dun02","Hello? Can anyone hear me? I'm... I'm kind of stuck!",bc_map,0xFFCE00; end; OnTimer10800000: stopnpctimer; mapannounce "ice_dun02","Please! I can't move! Hello? I think I might need help!",bc_map,0xFFCE00; initnpctimer; end; } rachel,265,98,3 script Hamion#aru 930,{ if (ice_necklace_q < 2) { mes "[Hamion]"; mes "Hm? Did you need"; mes "something? If it's not too"; mes "important, then I'd like to"; mes "get back to reading my book."; close; } else if (ice_necklace_q == 2) { mes "[Hamion]"; mes "Hm? Did you need"; mes "something? If it's not too"; mes "important, then I'd like to"; mes "get back to reading my book."; next; mes "["+strcharinfo(0)+"]"; mes "Um, would you know"; mes "a mage by the name"; mes "of Maheo? I'm supposed"; mes "to go look for his master"; mes "around this area."; next; mes "[Hamion]"; mes "Well, you've found him"; mes "because that would be me."; mes "What happened to Maheo?"; next; mes "[Hamion]"; mes "He froze himself?!"; mes "Hahahaha! Some genius!"; mes "Oh, well, I suppose he still"; mes "has plenty to learn about"; mes "character, if not magic."; next; mes "[Hamion]"; mes "Let's see, let's see..."; mes "This book ought to have"; mes "the answer. Mmm... Ah!"; mes "Page 42! I need to construct"; mes "an artifact in order to break"; mes "that mystical ice. Mmm."; next; mes "[Hamion]"; mes "Would you help"; mes "me? I need to get"; mes "^4D4DFF5 Rough Winds^000000,"; mes "^4D4DFF1 Hammer^000000, and"; mes "^4D4DFF1 Blank Scroll^000000"; next; mes "[Hamion]"; mes "You can get Blank Scrolls"; mes "in the Sage Academy in Juno."; mes "Ah, and the Hammer is a weapon,"; mes "not one of those smithing tools."; mes "I'd help you if I could, but..."; mes "I'm just smart, not strong."; set ice_necklace_q,3; close; } else if (ice_necklace_q == 3) { if ((countitem(996) < 5) || (countitem(1354) < 1) || (countitem(7433) < 1)) { mes "[Hamion]"; mes "I need to create"; mes "a magical artifact"; mes "to break the ice that's"; mes "trapping Maheo. Would you"; mes "please help me? There's no"; mes "way I can get the items myself!"; next; mes "[Hamion]"; mes "I need to get"; mes "^4D4DFF5 Rough Winds^000000,"; mes "^4D4DFF1 Hammer^000000, and"; mes "^4D4DFF1 Blank Scroll^000000"; next; mes "[Hamion]"; mes "You can get Blank Scrolls"; mes "in the Sage Academy in Juno."; mes "Ah, and the Hammer is a weapon,"; mes "not one of those smithing tools."; mes "I'd help you if I could, but..."; mes "I'm just smart, not strong."; close; } mes "[Hamion]"; mes "Great, you have everything"; mes "I need! But first, would you"; mes "make sure that you only have"; mes "1 Hammer in your inventory?"; mes "If you have more than one,"; mes "I might take the wrong Hammer."; next; if (select("Let me check.:Don't worry, I checked.") == 1) { mes "[Hamion]"; mes "Alright, it's always"; mes "better to be safe than"; mes "sorry! If only Maheo was"; mes "a little more careful, more"; mes "like you are, then maybe this"; mes "wouldn't have happened."; close; } mes "[Hamion]"; mes "Okay, I'll take your"; mes "word for it. Now, let's"; mes "bring the artifact forging"; mes "process. Hmmm... Let me"; mes "review it here on page 45."; next; mes "[Hamion]"; mes "Here we go...!"; next; specialeffect2 71; //EF_CONE mes "^3355FF*Pzzzz*^000000"; next; mes "[Hamion]"; mes "...Aaaand now it's done."; mes "Here, take this Wind Hammer"; mes "and use it to free Maheo."; mes "This hammer will only work"; mes "once, so make sure that you"; mes "smash that ice properly!"; delitem 996,5; //Rough_Wind delitem 1354,1; //Empty_Scroll delitem 7433,1; //Hammer getitem 7569,1; //Hammer_of_Wind set ice_necklace_q,4; close; } else if (ice_necklace_q >= 4) { mes "[Hamion]"; mes "There are always"; mes "singing birds and"; mes "flitting butterflies"; mes "all over this place"; mes "It's so relaxing, and"; mes "such a great place to read."; close; } } ice_dun02,120,105,3 script Maheo#cave 937,{ enablenpc "Man Stuck in Ice#cave"; disablenpc "Maheo#cave"; end; OnInit: disablenpc "Maheo#cave"; end; } rachel,113,96,5 script Mohadian 929,10,10,{ if (ice_necklace_q == 6) { mes "[Mohadian]"; mes "I work at the bar around"; mes "here, and I've heard good"; mes "things about you. Some of"; mes "the customers've heard that"; mes "you helped Urstialla by going"; mes "into that dangerous Ice Cave."; next; mes "[Mohadian]"; mes "Now, are you really capable"; mes "of regularly defeating the"; mes "snow monsters inside there?"; mes "If you are, I've got a bit of a"; mes "business proposition for you."; next; emotion e_ic; mes "[Mohadian]"; mes "The weather around here"; mes "is naturally hot and humid,"; mes "so we need ice to make cold,"; mes "refreshing drinks at the pub."; mes "And the Ice Cave is the best"; mes "place to get that ice, right?"; next; mes "[Mohadian]"; mes "If you bring me Ice Pieces"; mes "from the Ice Cave, I'll buy"; mes "them from you at 375 zeny"; mes "each. Think of it as kind of a"; mes "freelance job. I mean, if you"; mes "can bring me ice, I'll buy it!."; next; mes "[Mohadian]"; mes "You can make some good"; mes "money, my customers can"; mes "enjoy ice cold drinks, and"; mes "my business will definitely"; mes "benefit. We'd kill three birds"; mes "with one stone! What do you say?"; next; if (select("No, thanks.:Sure.") == 1) { mes "[Mohadian]"; mes "Aww, how disappointing."; mes "I was really sure that this"; mes "would be a great deal for"; mes "both of us. Well, if you're"; mes "willing to change your mind"; mes "then we can be partners!"; close; } mes "[Mohadian]"; mes "Great! Now, the ice that"; mes "I need comes from Glacial"; mes "Hearts. You can obtain those"; mes "by hunting the snow monsters"; mes "in the Ice Cave. Remember, I'll"; mes "pay you 375 zeny for each one!"; set ice_necklace_q,7; close; } else if (ice_necklace_q == 7) { if (countitem(7561) < 1) { mes "[Mohadian]"; mes "Bring me some Glacial"; mes "Hearts from the Ice Cave,"; mes "and I'll be sure to compensate"; mes "you with some zeny. This is a"; mes "really good deal for the two"; mes "of us when you think about it."; close; } mes "[Mohadian]"; mes "Perfect, you brought me"; mes "some Glacial Hearts! I can"; mes "never get used to the beauty"; mes "and purity of these ice crystals."; next; mes "[Mohadian]"; mes "Yes, I think I might"; mes "even be able to use these"; mes "to make Arunafeltz Glacial"; mes "Wine. Anyway, let me see"; mes "how many you've brought me."; next; set .@hearts,countitem(7561); set .@totalprice,375*.@hearts; mes "[Mohadian]"; mes .@hearts +" Glacial Hearts"; mes "at 375 zeny each..."; mes "Looks like I owe you"; mes .@totalprice +" zeny. Here you are!"; mes "It's always a pleasure"; mes "doing business with you~"; delitem 7561,.@hearts; //Glacial Hearts set zeny,zeny+.@totalprice; close; } OnTouch: if (ice_necklace_q == 6) { mes "[Mohadian]"; mes "Welcome to--"; mes "Er? Hello?"; mes "Excuse me?"; close; } end; } ice_dun03,126,126,3 script Blazing Fire#ice1 802,{ mes "^3355FFThe flames in this fire"; mes "barrier crackle with magic"; mes "power. There's no way that"; mes "you can put this fire out"; mes "with conventional means.^000000"; if (ice_necklace_q > 4) { if ($ktullanux_summon < 4) { if (countitem(7574) > 0) { next; select("Use Freezing Snow Powder."); mes "^3355FFYou sprinkle the Freezing Snow"; mes "Powder onto the flame. It"; mes "flickers before extinguising.^000000"; delitem 7574,1; //Freezing Snow Powder disablenpc "Blazing Fire#ice1"; set $ktullanux_summon,$ktullanux_summon+1; if ($ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart"; } else if (countitem(7562) > 0) { next; select("Use Ice Scale."); mes "^3355FFYou throw the Ice Scale into"; mes "the flame, it crackles before"; mes "extinguising.^000000"; delitem 7562,1; //Ice Scale disablenpc "Blazing Fire#ice1"; set $ktullanux_summon,$ktullanux_summon+1; if ($ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart"; close; } } } close; OnInit: set $ktullanux_summon,0; end; } ice_dun03,172,126,0 script Blazing Fire#ice2 802,{ mes "^3355FFThe flames in this fire"; mes "barrier crackle with magic"; mes "power. There's no way that"; mes "you can put this fire out"; mes "with conventional means.^000000"; if (ice_necklace_q > 4) { if ($ktullanux_summon < 4) { if (countitem(7574) > 0) { next; select("Use Freezing Snow Powder."); mes "^3355FFYou sprinkle the Freezing Snow"; mes "Powder onto the flame. It"; mes "flickers before extinguising.^000000"; delitem 7574,1; //Freezing Snow Powder disablenpc "Blazing Fire#ice2"; set $ktullanux_summon,$ktullanux_summon+1; if ($ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart"; } else if (countitem(7562) > 0) { next; select("Use Ice Scale."); mes "^3355FFYou throw the Ice Scale into"; mes "the flame, it crackles before"; mes "extinguising.^000000"; delitem 7562,1; //Ice Scale disablenpc "Blazing Fire#ice2"; set $ktullanux_summon,$ktullanux_summon+1; if ($ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart"; close; } } } close; OnInit: set $ktullanux_summon,0; end; } ice_dun03,172,172,0 script Blazing Fire#ice3 802,{ mes "^3355FFThe flames in this fire"; mes "barrier crackle with magic"; mes "power. There's no way that"; mes "you can put this fire out"; mes "with conventional means.^000000"; if (ice_necklace_q > 4) { if ($ktullanux_summon < 4) { if (countitem(7574) > 0) { next; select("Use Freezing Snow Powder."); mes "^3355FFYou sprinkle the Freezing Snow"; mes "Powder onto the flame. It"; mes "flickers before extinguising.^000000"; delitem 7574,1; //Freezing Snow Powder disablenpc "Blazing Fire#ice3"; set $ktullanux_summon,$ktullanux_summon+1; if ($ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart"; } else if (countitem(7562) > 0) { next; select("Use Ice Scale."); mes "^3355FFYou throw the Ice Scale into"; mes "the flame, it crackles before"; mes "extinguising.^000000"; delitem 7562,1; //Ice Scale disablenpc "Blazing Fire#ice3"; set $ktullanux_summon,$ktullanux_summon+1; if ($ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart"; close; } } } close; OnInit: set $ktullanux_summon,0; end; } ice_dun03,127,172,0 script Blazing Fire#ice4 802,{ mes "^3355FFThe flames in this fire"; mes "barrier crackle with magic"; mes "power. There's no way that"; mes "you can put this fire out"; mes "with conventional means.^000000"; if (ice_necklace_q > 4) { if ($ktullanux_summon < 4) { if (countitem(7574) > 0) { next; select("Use Freezing Snow Powder."); mes "^3355FFYou sprinkle the Freezing Snow"; mes "Powder onto the flame. It"; mes "flickers before extinguising.^000000"; delitem 7574,1; //Freezing Snow Powder disablenpc "Blazing Fire#ice4"; set $ktullanux_summon,$ktullanux_summon+1; if ($ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart"; } else if (countitem(7562) > 0) { next; select("Use Ice Scale."); mes "^3355FFYou throw the Ice Scale into"; mes "the flame, it crackles before"; mes "extinguising.^000000"; delitem 7562,1; //Ice Scale disablenpc "Blazing Fire#ice4"; set $ktullanux_summon,$ktullanux_summon+1; if ($ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart"; close; } } } close; OnInit: set $ktullanux_summon,0; end; } ice_dun03,1,173,5 script ice_boss#broad -1,{ OnStop: stopnpctimer; end; OnStart: initnpctimer; end; OnTimer2000: mapannounce "ice_dun03","Who dares to extinguish the flames of Thor!?",bc_map,0xFF6633; end; OnTimer8000: mapannounce "ice_dun03","I, Ktullanux shall keep everything from Thor's fierce flame,",bc_map,0xFF6633; end; OnTimer10000: mapannounce "ice_dun03","for I am the master of this cave of ice!",bc_map,0xFF6633; end; OnTimer13000: mapannounce "ice_dun03","You foolish adventurer, who cares not for the gift of life.",bc_map,0xFF6633; end; OnTimer16000: mapannounce "ice_dun03","Because of your dangerous curiosity,",bc_map,0xFF6633; end; OnTimer19000: mapannounce "ice_dun03","you will taste inconceivable pain, a cold which can freeze even Mother Nature's breath!",bc_map,0xFF6633; end; OnTimer21000: stopnpctimer; donpcevent "ice_boss#on::OnStart"; end; } ice_dun03,1,174,3 script ice_boss#on -1,{ OnStart: monster "ice_dun03",150,135,"Ktullanux",1779,1,"ice_boss#on::OnMyMobDead"; end; OnStartTimer: Initnpctimer; end; OnStopTimer: stopnpctimer; end; OnMyMobDead: mapannounce "ice_dun03","Odin! Odin I beg you! Please protect this haven from Thor's fiere fire!",bc_map,0xFF6633; mapannounce "ice_dun03","Hisssss.... Hisssss...",bc_map,0x33FFFF; donpcevent "ice_boss#on::OnStartTimer"; donpcevent "#ice_sec::OnStart"; end; OnTimer7200000: stopnpctimer; set $ktullanux_summon,0; enablenpc "Blazing Fire#ice1"; enablenpc "Blazing Fire#ice2"; enablenpc "Blazing Fire#ice3"; enablenpc "Blazing Fire#ice4"; end; } ice_dun03,1,175,3 script #ice_sec -1,{ OnStart: initnpctimer; enablenpc "#ice_4f_1"; enablenpc "#ice_4f_2"; enablenpc "#ice_4f_3"; enablenpc "#ice_4f_4"; donpcevent "#ice_4f_1::OnEnable"; donpcevent "#ice_4f_2::OnEnable"; donpcevent "#ice_4f_3::OnEnable"; donpcevent "#ice_4f_4::OnEnable"; end; OnTimer60000: stopnpctimer; disablenpc "#ice_4f_1"; disablenpc "#ice_4f_2"; disablenpc "#ice_4f_3"; disablenpc "#ice_4f_4"; end; } ice_dun03,150,132,0 script #ice_4f_1 45,2,2,{ OnTouch: warp "ice_dun04",33,144; end; OnInit: disablenpc "#ice_4f_1"; end; OnEnable: misceffect 247; //EF_MAPPILLAR2 end; } ice_dun03,138,148,0 script #ice_4f_2 45,2,2,{ OnTouch: warp "ice_dun04",33,144; end; OnInit: disablenpc "#ice_4f_2"; end; OnEnable: misceffect 247; //EF_MAPPILLAR2 end; } ice_dun03,161,148,0 script #ice_4f_3 45,2,2,{ OnTouch: warp "ice_dun04",33,144; end; OnInit: disablenpc "#ice_4f_3"; end; OnEnable: misceffect 247; //EF_MAPPILLAR2 end; } ice_dun03,151,162,0 script #ice_4f_4 45,2,2,{ OnTouch: warp "ice_dun04",33,144; end; OnInit: disablenpc "#ice_4f_4"; end; OnEnable: misceffect 247; //EF_MAPPILLAR2 end; } // End of Ice Necklace/Summon Ktullanux Quest //============================================================ // Donation Lottery Quest/High Priest Quest //============================================================ ra_temple,119,180,0 script Temple Entrance#ra_tem 45,1,1,{ OnTouch: if ($rachel_donate >= 10000) { if (MISC_QUEST & 8192) { warp "ra_temin",169,23; end; } if (ra_tem_q < 10) { mes "^3355FFThe temple's"; mes "entrance is locked.^000000"; next; select("Kick Door.:Smash Door with Weapon."); donpcevent "Nemma#ra_temple::OnEmotion"; mes "[Priestess Nemma]"; mes "Please don't do that!"; close; } } warp "ra_temin",169,23; end; } ra_temple,116,174,3 script Nemma#ra_temple 920,{ cutin "ra_nemma02",2; if ($rachel_donate < 10000) { if (ra_have_donated == 0) { cutin "ra_nemma03",2; mes "[Priestess Nemma]"; mes "Good day, adventurer."; mes "May I ask what brings"; mes "you to the temple today?"; next; if (select("Just sight-seeing.:I came to pray.") == 1) { cutin "ra_nemma01",2; mes "[Priestess Nemma]"; mes "I guess most foreigners"; mes "aren't familiar with our"; mes "faith, so I suppose they"; mes "wouldn't come here to pray..."; mes "Well, I hope you enjoy your"; mes "time here, adventurer."; goto L_End; } mes "[Priestess Nemma]"; mes "Oh! I'm glad to see that"; mes "our kind of spirituality is"; mes "practiced in other countries~"; mes "You know, we at the Temple of"; mes "Cheshrumnir will be hosting a"; mes "festival here at the temple."; next; cutin "ra_nemma01",2; mes "[Priestess Nemma]"; mes "We're accepting donations"; mes "for the festival, so we'd be"; mes "grateful if you could make"; mes "a contribution. Regardless,"; mes "we invite you to celebrate the"; mes "grace of the goddess with us."; Emotion e_ho; next; mes "[Priestess Nemma]"; mes "There's one High Priest that"; mes "disagrees with collecting money"; mes "from the temple's patrons, but"; mes "it's up to you if you want to"; mes "give or not. If you donate, you"; mes "might be able to win a prize!"; next; mes "[Priestess Nemma]"; mes "You can use our Lottery Tickets"; mes "to win something nice from our"; mes "Temple Storage. However, you"; mes "donate the 50,000 zeny for each"; mes "Lottery Ticket, which also happens to be the minimum donation amount."; next; cutin "ra_nemma03",2; mes "[Priestess Nemma]"; mes "The prizes that are given to"; mes "donators are also randomly"; mes "chosen, so I have no way of"; mes "telling you what you'd get."; mes "Would you be interested"; mes "in making a donation?"; next; if (select("No, thanks.:Sure.") == 1) { cutin "ra_nemma01",2; mes "[Priestess Nemma]"; mes "I understand. Well,"; mes "maybe some other time."; mes "May Freya bless you on"; mes "all your journeys. May the"; mes "grace of the goddess always"; mes "support us in all that we do~"; goto L_End; } mes "[Priestess Nemma]"; mes "Great! How much would you"; mes "like to donate? We can only"; mes "accept donations in increments"; mes "of 50,000 zeny, and we can only"; mes "accept up to 150,000 zeny at once. It's a bit complicated, I know..."; next; switch(select("50,000z - 1 Lottery Ticket:100,000z - 2 Lottery Ticket:150,000z - 3 Lottery Ticket:Cancel")) { case 1: callsub S_Donate,1,"50,000"; break; case 2: callsub S_Donate,2,"100,000"; break; case 3: callsub S_Donate,3,"150,000"; break; case 4: cutin "ra_nemma02",2; mes "[Priestess Nemma]"; mes "I understand that it takes"; mes "some thought to part with an"; mes "amount of money like 50,000"; mes "zeny. Even so, Freya is always"; mes "protecting you, wherever you go~"; break; } goto L_End; } else { cutin "ra_nemma03",2; mes "[Priestess Nemma]"; mes "Oh, you're " + strcharinfo(0) + "!"; mes "Welcome back! I remember"; mes "that you donated just a little"; mes "while ago. So what brings you"; mes "to the temple today, hmm?"; next; switch(select("I've come to donate again.:Just sight-seeing.:I came to attend the service.:I just wanted to see you again.")) { case 1: mes "[Priestess Nemma]"; mes "You've come to make another"; mes "donation? Splendid! How much"; mes "would you like to donate this"; mes "time? Remember that we can only"; mes "accept donations in inrements of"; mes "50,000 zeny up to 150,000 zeny."; next; switch(select("50,000z - 1 Lottery Ticket:100,000z - 2 Lottery Ticket:150,000z - 3 Lottery Ticket:Cancel")) { case 1: callsub S_Donate,1,"50,000"; break; case 2: callsub S_Donate,2,"100,000"; break; case 3: callsub S_Donate,3,"150,000"; break; case 4: cutin "ra_nemma02",2; mes "[Priestess Nemma]"; mes "I understand that it takes"; mes "some thought to part with an"; mes "amount of money like 50,000"; mes "zeny. Even so, Freya is always"; mes "protecting you, wherever you go~"; break; } goto L_End; case 2: mes "[Priestess Nemma]"; mes "Oh! If you'd like some"; mes "information about our temple,"; mes "why don't you ask Priestess"; mes "Pano at the Help Desk inside?"; next; mes "[Priestess Nemma]"; mes "Penno will also redeem"; mes "your Lottery Tickets for"; mes "prizes, although she doesn't"; mes "really seem to enjoy that job."; mes "Well, anyway, she'll help"; mes "you out. See you later!"; break; case 3: mes "[Priestess Nemma]"; mes "You're here for the"; mes "service? That's great~"; mes "I hope you find the sense"; mes "of calm that you can only"; mes "get from goddess Freya~"; break; case 4: mes "[Priestess Nemma]"; mes "Oh, how sweet of you~"; break; } goto L_End; } } else { if (MISC_QUEST & 8192) { cutin "ra_nemma01",2; mes "[Priestess Nemma]"; mes "Welcome to our temple!"; goto L_End; } if (ra_tem_q < 1) { mes "[Priestess Nemma]"; mes "Hello, there!"; mes "..............................."; mes "Um, for some reason, the"; mes "temple gate hasn't opened yet"; mes "But it should be open now. Well"; mes "this happens sometimes so..."; next; mes "[Priestess Nemma]"; mes "See, there's this auto locking"; mes "system that was added to the"; mes "gate when this temple was"; mes "built, but now it's more of"; mes "an annoyance than security."; next; mes "[Priestess Nemma]"; mes "Every time someone messes"; mes "with the lock, or if it breaks,"; mes "we have to wait until it auto"; mes "resets itself before it works"; mes "again. No one can fix it"; mes "really quickly, you know..."; next; mes "[Priestess Nemma]"; mes "^333333*Sniff*^000000 What should I do?"; mes "The auto reset never takes"; mes "this long, and I really need"; mes "to go inside. ^333333*Sob*^000000 P-Panno!"; mes "Panno, I neeeed heeeeelp~!"; set ra_tem_q,1; goto L_End; } else if ((ra_tem_q >= 1) && (ra_tem_q < 10)) { mes "[Priestess Nemma]"; mes "If the gate's locked, then"; mes "I've just got to find that"; mes "secret entrance. Some kids"; mes "supposedly use it to enter"; mes "and play pranks in the temple,"; mes "but I don't know who they are..."; next; mes "[Priestess Nemma]"; mes "Panno would know"; mes "what to do... I think."; mes "Ooh, Panno, help me!"; goto L_End; } else if (ra_tem_q == 10) { cutin "ra_nemma04",2; mes "[Priestess Nemma]"; mes "Oh, "+strcharinfo(0)+"!"; mes "The gate just opened and"; mes "I was able to get inside"; mes "the temple! ^333333*Whew*^000000 I was"; mes "getting really worried"; mes "about it for awhile."; next; mes "[Priestess Nemma]"; mes "This is the first time that the"; mes "gate locked up since Panno"; mes "was assigned to her post in"; mes "the temple. I thought maybe"; mes "something happened and"; mes "she got in trouble, you know?"; next; cutin "ra_nemma02",2; mes "[Priestess Nemma]"; mes "Wait, wait..."; mes "I'm outside. What if"; mes "the gate locks up again?"; mes "Oooh, what should I do?!"; goto L_End; } else if (ra_tem_q == 11) { emotion e_ho; cutin "ra_nemma03",2; mes "[Priestess Nemma]"; mes "Hey, "+strcharinfo(0)+"~!"; mes "We reached our target!"; mes "Isn't that great? We're no"; mes "longer asking for donations,"; mes "but you can still redeem your"; mes "Lottery Tickets inside, okay?"; goto L_End; } else if (ra_tem_q == 12) { mes "[Priestess Nemma]"; mes "Mmm... I know what"; mes "I can do! I can ask for"; mes "Firecrackers! Yes, that'll"; mes "be fun for the festival."; mes "Hey, do you know where"; mes "those things are sold?"; next; cutin "ra_nemma01",2; mes "[Priestess Nemma]"; mes "I, uh, can't give you"; mes "much... But if you would"; mes "bring me some Firecrackers,"; mes "then I'll pray for your good"; mes "fortune. Sorry, but that's"; mes "all I can really offer."; next; cutin "ra_nemma04",2; mes "[Priestess Nemma]"; mes "Hey, bring me"; mes "a lot of Firecrackers,"; mes "like, ^FF000020 of them^000000! Thank"; mes "you thank you thank you!"; set ra_tem_q,13; goto L_End; } else if (ra_tem_q == 13) { mes "[Priestess Nemma]"; mes "Hey, did you bring me"; mes "^FF000020 Firecrackers^000000? Mmm?"; next; if(select("Yes.:No, not yet.") == 1) { cutin "ra_nemma01",2; mes "[Priestess Nemma]"; mes "Let's see..."; next; if (countitem(12018) >= 20) { cutin "ra_nemma04",2; delitem 12018,20; //FireCracker"; getexp 200000,0; set ra_tem_q,14; mes "[Priestess Nemma]"; mes "Yay!"; mes "Firecrackers!"; mes "Oh, let me pray"; mes "for your good fortune!"; next; mes "^3355FFPriestess Nemma prayed"; mes "fervently for your good"; mes "fortune. It feels like"; mes "it's actually working...^000000"; next; cutin "ra_nemma04",2; mes "[Priestess Nemma]"; mes "I'm done!"; mes "Now it's time"; mes "to play! Hm, maybe"; mes "our pope would like"; mes "to see these too?"; goto L_End; } cutin "ra_nemma02",2; mes "[Priestess Nemma]"; mes "Awww..."; mes "This isn't enough"; mes "Firecrackers. I mean,"; mes "I know it's like a donation,"; mes "but still. How much fun are"; mes "fireworks if there isn't a lot?"; } else { cutin "ra_nemma01",2; mes "[Priestess Nemma]"; mes "Awww..."; mes "Well, I don't really"; mes "have much to pay you"; mes "back with, anyway~"; } goto L_End; } else { cutin "ra_nemma01",2; mes "[Priestess Nemma]"; mes "Welcome to our temple!"; } goto L_End; } L_End: close2; cutin "",255; end; OnEmotion: emotion e_omg; end; S_Donate: cutin "ra_nemma01",2; mes "[Priestess Nemma]"; mes "So, " + strcharinfo(0) + "..."; mes "I just want to make sure:"; mes "You want to donate "+getarg(1); mes "zeny, and receive "+getarg(0)+" Lottery"; if(getarg(0) == 1) mes "Ticket. Is that correct?"; else mes "Tickets. Is that correct?"; next; if (select("No:Yes") == 1) { mes "[Priestess Nemma]"; mes "Oh, I see. Well, if you"; mes "don't have enough zeny with"; mes "you, then you can just come"; mes "back and donate later. Our"; mes "goddess Freya smiles on the"; mes "generous and rewards the patient!"; return; } if (zeny >= getarg(0)*50000) { if (!checkweight(7570,getarg(0))) { cutin "ra_nemma02",2; mes "[Priestess Nemma]"; mes "I can scarcely believe it..."; mes "You're carrying so much stuff,"; mes "you don't even have enough"; mes "room for a Lottery Ticket."; mes "You'd better put some of"; mes "your things in Storage, yes?"; next; cutin "ra_nemma01",2; mes "[Priestess Nemma]"; mes "Don't worry, I'll still be"; mes "here after you make more"; mes "space available in your"; mes "Inventory. Hurry back, and"; mes "donate if you can, okay?"; return; } set $rachel_donate,$rachel_donate+getarg(0); getitem 7570,getarg(0); //Temple_Lottery_Ticket set zeny,zeny-getarg(0)*50000; set ra_have_donated,1; if ($rachel_donate > 9999) { cutin "ra_nemma03",2; mes "[Priestess Nemma]"; mes "There you are~"; mes "Thanks so much for"; mes "your donation! I'm sure"; mes "that Freya is smiling down"; mes "upon you, and will reward"; mes "you for your generosity~"; return; } else { set .@Remaining,10000-$rachel_donate; cutin "ra_nemma03",2; mes "[Priestess Nemma]"; mes "Thank you so much! We'll be"; mes "continuing to accept donations"; mes "until we reach our target. Once"; mes "we receive "+.@Remaining+" more donations"; mes "in increments of 50,000 zeny,"; mes "our fundraiser will finish."; next; mes "[Priestess Nemma]"; mes "If you're feeling so"; mes "inclined, come back later"; mes "and make another contribution."; mes "Thanks again, and may Freya"; mes "always watch over you."; return; } } else { mes "[Priestess Nemma]"; mes "I'm sorry, but you have"; mes "less than "+@Donate$+" zeny..."; mes "I know it's asking a lot,"; mes "but those are the rules that"; mes "I've been told to follow, so..."; mes "Well, maybe another time, yes?"; return; } } rachel,243,37,3 script Kid#Candy Addict 921,{ if ((ra_tem_q < 2) || (ra_tem_q > 9) || (MISC_QUEST & 8192)) { mes "[Kid]"; mes "Hey! What's that"; mes "smile for? You're not"; mes "gonna come pat my head,"; mes "are you? No! I hate that!"; next; mes "[Kid]"; mes "Don't come here!"; mes "I don't want you to"; mes "pat my head! Grrr..."; mes "I-I'm warning you!"; next; mes "[Kid]"; mes "Hey, look at your"; mes "clothes! Where did"; mes "you come from, huh?"; next; mes "[Kid]"; mes "Are you from a"; mes "different country?"; next; mes "[Kid]"; mes "Huh, huh?"; mes "What country"; mes "are you from?"; next; mes "[Kid]"; mes "Eh, whatever."; next; mes "[Kid]"; mes "Oh hey, do"; mes "you like candy?"; if (ra_tem_q == 1) { next; switch(select("Not at all.:Yeah.:Sure, I love the stuff~:Not much.")) { case 1: mes "[Kid]"; mes "Hmpf! Okay."; close; case 2: break; case 3: break; case 4: mes "[Kid]"; mes "Oh. It's 'cause you're"; mes "a grown-up. Why don't"; mes "you like candies, anyway?"; next; mes "[Kid]"; mes "Why, huh?"; mes "Tell me, tell"; mes "me, how come?"; close; } if (rand(1,2) != 2) { mes "[Kid]"; mes "Oh yeah...?"; next; mes "[Kid]"; mes "But you're a grown-up,"; mes "aren't you? Heh heh heh!"; next; mes "[Kid]"; mes "Candy is only for"; mes "kids! Hahahahaah!"; next; mes "[Kid]"; mes "I tricked you!"; mes "You big big dummy!"; } else { mes "[Kid]"; mes "Oh, you do?"; mes "Does that mean"; mes "that you have"; mes "any candy, then?"; next; mes "[Kid]"; mes "I want one!"; next; mes "[Kid]"; mes "Hurry, give me one!"; mes "Gimmie gimmie~!"; next; if (countitem(529) > 0) { mes "[Kid]"; mes "Mmm..."; mes "If you give me"; mes "some Candy, then I'll"; mes "tell you something"; mes "really cool, yeah?"; next; if (select("Sure.:No.") == 1) { mes "[Kid]"; mes "Yay~"; next; mes "[Kid]"; mes "Hah! Got you!"; mes "I didn't want any"; mes "candy anyway! Nyeh!"; mes "But I like you, so"; mes "I can tell you a secret!"; next; mes "[Kid]"; mes "Did you know that"; mes "they always leave one"; mes "of the windows to the temple"; mes "unlocked? You spy on the"; mes "priests inside. They're always"; mes "fighting! Isn't that bad?"; next; mes "[Kid]"; mes "Oh well, they're adults,"; mes "so I dunno. Maybe they..."; mes "Mm. Well, I remember that"; mes "fighting is supposed to be bad."; next; mes "[Kid]"; mes "Awww, nuts!"; mes "I just remembered!"; mes "If you have candy, it"; mes "must be from another"; mes "country! I should have"; mes "taken it from you. Dang it!"; next; mes "[Kid]"; mes "Oooh, I hate you"; mes "now! Leave me alone!"; set ra_tem_q,2; close; } mes "[Kid]"; mes "You don't wanna"; mes "share your candy?"; mes "Hmpf! I guess you"; mes "must really love it."; mes "...You big greedy."; close; } mes "[Kid]"; mes "Wait, you don't have"; mes "any Candy, huh? How can"; mes "you tell me you like Candy"; mes "when you don't carry any?"; mes "Look at this! My pockets"; mes "are full of candy!"; next; mes "[Kid]"; mes "See?"; mes "Look at all"; mes "this candy!"; next; mes "[Kid]"; mes "Yeah, you have to"; mes "have at least this"; mes "much candy to say"; mes "that you like them."; mes "Hee hee hee hee!"; next; mes "[Kid]"; mes "Oh hey..."; mes "Would you like to"; mes "have some candy?"; next; mes "[Kid]"; mes "Haha! I tricked you!"; mes "I'm not gonna share"; mes "all this candy with you!"; mes "All of it is for me!"; next; mes "[Kid]"; mes "..............................."; mes "Um... Are you mad?"; next; mes "[Kid]"; mes "Oh..."; mes "You are mad"; mes "at me, aren't you?"; next; mes "[Kid]"; mes "Okay, okay."; mes "I'll tell you a really"; mes "cool secret, so promise"; mes "that you won't be mad anymore."; next; switch(select("No, thanks.:What's that?")) { case 1: mes "[Kid]"; mes "Please~"; break; case 2: mes "[Kid]"; mes "Did you know that"; mes "they always leave one"; mes "of the windows to the temple"; mes "unlocked? You spy on the"; mes "priests inside. They're always"; mes "fighting! Isn't that bad?"; next; mes "[Kid]"; mes "Oh well, they're adults,"; mes "so I dunno. Maybe they..."; mes "Mm. Well, I remember that"; mes "fighting is supposed to be bad..."; next; mes "[Kid]"; mes "Now, I hope you"; mes "won't be mad at"; mes "me anymore..."; mes "If you're not,"; mes "then I'm gonna"; mes "be madder at you!"; set ra_tem_q,2; break; } } } close; } else if (ra_tem_q == 2) { mes "[Kid]"; mes "You're leaving?"; mes "Don't you want to"; mes "watch me play Rock,"; mes "Paper, Scissors?"; next; mes "[Kid]"; mes "Hey! I don't like"; mes "the way you're looking"; mes "at me. I don't like you"; mes "watching me like that!"; mes "Why don't you go away?"; next; mes "[Kid]"; mes "Gosh, I said, go away!"; next; mes "[Kid]"; mes "If you're that bored,"; mes "why don't you peep through"; mes "the windows in the temple,"; mes "huh? Gosh! Some people!"; close; } } ra_temple,67,209,0 script zawa00 -1,3,3,{ OnTouch: if (ra_tem_q == 2) { mes "^3355FFYou notice a slightly"; mes "open window that"; mes "you can easily enter.^000000"; next; if(select("Stay:Enter Through Window") == 2) { mes "^3355FFYou pull the window,"; mes "and it smoothly opens."; mes "This is probably what"; mes "those mischevious hits"; mes "have been using to enter"; mes "unnoticed into this temple.^000000"; close2; warp "que_rachel",62,82; end; } mes "^3355FFYou decide that it's"; mes "wrong to sneak into"; mes "a place. But what if"; mes "you don't get caught?^000000"; close; } else if ((ra_tem_q >= 3) && (ra_tem_q < 10)) { mes "^3355FFWould you like to"; mes "enter the temple"; mes "through this window?^000000"; next; if(select("Enter:Cancel") == 1) { close2; warp "que_rachel",62,82; end; } mes "^3355FFUsing this window is"; mes "probably the only way"; mes "that you can enter.^000000"; close; } end; } que_rachel,63,82,0 script Window#ra_temple 111,{ mes "^3355FFThis window it open^000000"; next; if(select("Stay:Exit Through Window") == 2) { close2; warp "ra_temple",73,208; end; } close; } que_rachel,60,80,0 script zawa01 -1,5,5,{ OnTouch: if (ra_tem_q == 2) { mes "^3355FFIt's strangely"; mes "dark in here.^000000"; set ra_tem_q,3; close; } end; } que_rachel,59,112,0 script zawa02 -1,10,10,{ OnTouch: if (ra_tem_q == 3) { mes "^3355FFYou hear some"; mes "noise from the hallway"; mes "towards the chapel. It"; mes "sounds like there are"; mes "several other people here.^000000"; set ra_tem_q,4; close; } end; } que_rachel,94,139,0 script zawa03 -1,10,10,{ OnTouch: if (ra_tem_q == 4) { mes "^3355FFYou hear noises of some"; mes "commotion from the stairs.^000000"; set ra_tem_q,5; close; } end; } que_rachel,132,70,0 script zawa04 -1,10,10,{ OnTouch: if (ra_tem_q == 5) { mes " "; mes " "; mes "^ff0000Crash!^000000"; next; mes "^3355FFYou hear something"; mes "fall from the stairs,"; mes "followed by noises that"; mes "sound like a scuffle.^000000"; set ra_tem_q,6; close; } end; } que_rachel,28,315,0 script Bloody Spot -1,5,5,{ OnTouch: if (ra_tem_q == 6) { mes "^3355FFThere's a spot on the"; mes "ground that's darker than"; mes "the rest of the floor...^000000"; next; if (select("Investigate:Ignore") == 1) { mes "^3355FFIt's too dark to"; mes "really see the spot^000000"; next; mes "..."; mes "......"; mes "........."; next; mes "^3355FFIt smells a little bit"; mes "like copper or iron. Blood"; mes "has probably been spilled here.^000000"; set ra_tem_q,7; close; } else { mes "^3355FFYou decide that your"; mes "time would be better spent"; mes "investigating something else.^000000"; close; } } else if (ra_tem_q == 7) { mes "^3355FFThis dark spot on the"; mes "ground is really creepy,"; mes "no matter how many"; mes "times you look at it.^000000."; next; if (select("Investigate Again:Ignore") == 1) { mes "^3355FFThe blood on the ground"; mes "hasn't dried up yet, but"; mes "it's probably cold by now.^000000"; next; mes "..."; mes "......"; mes "........."; next; mes "^3355FFThe amount of blood"; mes "on the ground is more"; mes "than can be contained in just"; mes "one person. You'd better get"; mes "out of here before it's too late.^000000"; set ra_tem_q,8; close; } else { mes "^3355FFYou decide that your"; mes "time would be better spent"; mes "investigating something else.^000000"; close; } } else if (ra_tem_q == 8) { mes "^3355FFThis blood stain on the"; mes "ground is a pretty bad"; mes "sign. You might have to"; mes "escape this place before"; mes "whatever caused this much"; mes "bleeding does the same to you.^000000"; close; } end; } que_rachel,170,37,0 script nemma01::nemma01 -1,5,5,{ OnTouch: if (ra_tem_q == 8) { mes "[???]"; mes "Only the goddess exists."; next; mes "[???]"; mes "Everyone must be"; mes "ready for her coming."; next; mes "[???]"; mes "Izlude, my hometown,"; mes "I have come to this"; mes "place to build."; next; mes "["+strcharinfo(0)+"]"; mes "!"; next; mes "["+strcharinfo(0)+"]"; mes "Th-that's Priestess"; mes "Panno's voice! But isn't"; mes "she just outside the door?"; mes "What exactly was she saying?"; set ra_tem_q,9; close; } end; } que_rachel,175,37,0 duplicate(nemma01) nemma02 -1,5,5 que_rachel,180,37,0 duplicate(nemma01) nemma03 -1,5,5 que_rachel,165,37,0 duplicate(nemma01) nemma04 -1,5,5 que_rachel,160,37,0 duplicate(nemma01) nemma05 -1,5,5 que_rachel,169,18,0 script Quest Temple Exit#ra_tem 45,2,2,{ mes "^3355FFThe gate is closed.^000000"; next; switch(select("Push Gate:Examine Gate:Kick Gate:Smash Gate with Weapon")) { case 1: mes "^3355FFYou push the gate"; mes "with all of your might..."; if (ra_tem_q == 9) { close2; set ra_tem_q,10; warp "ra_temple",119,175; end; } mes "But it won't even budge.^000000"; break; case 2: mes "^3355FFThere's some strange"; mes "machinery installed on"; mes "the gate, and a slot where"; mes "it looks you you can insert"; mes "a card or permit. The lights"; mes "are on, so it must be working.^000000"; break; case 3: mes "^3355FFYou angrily kick the gate..."; if (ra_tem_q == 9) { close2; set ra_tem_q,10; warp "ra_temple",119,175; end; } mes "But no matter how much rage"; mes "you put into your kick, the"; mes "gate refuses to open for you."; mes "Oh, and your foot hurts too.^000000."; break; case 4: mes "^3355FFWait! That's not"; mes "a good idea. You can't"; mes "smash down the gate to"; mes "a holy place: heroes don't"; mes "specialize in desecration.^000000"; break; } close; } ra_temin,277,159,3 script High Priest Zhed#rachel 932,{ cutin "ra_gman",2; if (MISC_QUEST & 8192) { mes "[High Priest Zhed]"; mes "I need to rest now"; mes "But I thank you for"; mes "stopping by to check"; mes "up on me, "+strcharinfo(0)+"."; goto L_End; } if (lost_boy == 12) { mes "[High Priest Zhed]"; mes "For some reason, you look"; mes "familiar to me. Are you supposed"; mes "to be here? Otherwise, you should"; mes "leave this place if you don't have"; mes "the proper authorization."; next; select("I'm here on Vincent's behalf"); mes "[High Priest Zhed]"; mes "Vincent sent you? I see."; mes "You must have been looking"; mes "for me. I am High Priest Zhed,"; mes "and I understand that you"; mes "have a package for me."; next; mes "[High Priest Zhed]"; mes "Usually, Vincent doesn't"; mes "trust strangers to deliver"; mes "these packages, but perhaps"; mes "this was necessitated by some"; mes "strange circumstance. Anyway,"; mes "let's see what he sent me."; next; cutin "ra_gman2",2; mes "[High Priest Zhed]"; mes "Hm? What's this?"; mes "Vincent sent a note?"; mes "I suppose this must be"; mes "important. Give me just a"; mes "moment to read this, please."; next; mes "[High Priest Zhed]"; mes ".................................."; mes "Hrrrmm. Vincent. Now"; mes "I understand. So he was being"; mes "intentionally cold towards Jenny"; mes "and Phoebe so other people"; mes "wouldn't get suspicious."; next; cutin "ra_gman",2; mes "[High Priest Zhed]"; mes "Still, I don't think he"; mes "had to do that--it might"; mes "have been a little too"; mes "much. Well, I really"; mes "appreciate your help"; mes "in this matter, adventurer."; next; mes "[High Priest Zhed]"; mes "But tell me, did you only"; mes "help Vincent and risk your"; mes "life because you were being"; mes "paid? Were you only being"; mes "motivated by the money?"; next; select("Actually... I was just curious."); mes "[High Priest Zhed]"; mes "You were doing this just to"; mes "satisfy your curiosity? Heh"; mes "heh, that's very interesting"; mes "That's also the best attitude"; mes "for a brave adventurer. I like"; mes "that. May I have your name?"; next; select("Tell him your name."); mes "[High Priest Zhed]"; mes ""+strcharinfo(0)+"..."; mes "Yes, that's a fine name."; mes "It suits you well. I'll be sure"; mes "to remember that. Again, let"; mes "me thank you for risking your"; mes "life to retrive my belongings."; next; mes "[High Priest Zhed]"; mes "I shall be praying for"; mes "Freya to guide and protect"; mes "you in your travels. Peace"; mes "be with you, "+strcharinfo(0)+"."; set lost_boy,13; specialeffect2 253; getexp 900000,0; goto L_End; } else if ((lost_boy == 13) && (ra_tem_q < 14)) { mes "[High Priest Zhed]"; mes "Ah, "+strcharinfo(0)+"..."; mes "I appreciate that you've"; mes "managed to retrieve my"; mes "belongings for me. You are"; mes "a truly talented adventurer."; mes "May Freya protect you."; goto L_End; } else { if (lost_boy < 13) { mes "[High Priest Zhed]"; mes "May Freya be with you."; } else { if (ra_tem_q == 14) { mes "[High Priest Zhed]"; mes "Ah, good, I was hoping you'd"; mes "show up here sooner or later"; mes "I have a favor to ask of you"; mes "since I'm too busy to do it"; mes "myself, and I trust you more"; mes "than any other adventurer."; next; cutin "ra_gman2",2; mes "[High Priest Zhed]"; mes "However, before I give you"; mes "the details, you must know"; mes "that this favor must be kept"; mes "secret. In other words, once"; mes "I explain the task, you must"; mes "accept my request."; next; if (select("Let me think about it.:Yes, sure.") == 2) { cutin "ra_gman",2; mes "[High Priest Zhed]"; mes "Ah, I'm relieved to see"; mes "that you accept. Don't worry,"; mes "this task isn't complicated,"; mes "nor will it require much"; mes "in the way of sacrifice."; next; cutin "ra_gman2",2; mes "[High Priest Zhed]"; mes "As you may already know,"; mes "our country of Arunafeltz"; mes "worships the goddess Freya"; mes "There's almost no separation"; mes "between politics, society"; mes "and our religion, really."; next; cutin "ra_gman",2; mes "[High Priest Zhed]"; mes "Now, the leader of our"; mes "national religion, our pope,"; mes "is a direct servant of Freya"; mes "and delivers her messages"; mes "to us. As such, she must live"; mes "by very strict guidelines."; next; mes "[High Priest Zhed]"; mes "Our pope is curious about"; mes "the outside world and wishes"; mes "to learn more about what lies"; mes "beyond Arunafeltz, but she"; mes "cannot come easily by this"; mes "sort of knowledge."; next; mes "[High Priest Zhed]"; mes "Firstly, she cannot leave"; mes "Rachel, the place where the"; mes "spirit of goddess Freya dwells"; mes "Secondly, all citizens and priests are forbidden to leave the city in"; mes "order to preserve our sanctity."; next; mes "[High Priest Zhed]"; mes "These are implicit rules that"; mes "normally aren't discussed openly,"; mes "but everyone follows them to"; mes "prevent from being stigmatized."; mes "Frankly, I think it's somewhat shameful, but we're working on it."; next; mes "[High Priest Zhed]"; mes "Furthermore, our pope must"; mes "maintain her image of aloof"; mes "piety, so it'd be inappropriate of her to openly question outside"; mes "world affairs. Although, such"; mes "knowledge would benefit her."; next; mes "[High Priest Zhed]"; mes "That is why the high priests"; mes "decided to enlist a trustworthy"; mes "adventurer to inform our pope"; mes "about the outside world. Now"; mes "you understand why I've asked"; mes "you to keep all of this secret."; next; mes "[High Priest Zhed]"; mes "You won't need to divulge"; mes "outrageous secrets or anything"; mes "like that. I presume mundane"; mes "details would be enough to"; mes "please her. Just let her be"; mes "able to envision your homeland."; next; mes "[High Priest Zhed]"; mes "Personally, I think it would"; mes "be refreshing for our pope to"; mes "hear a few of your stories as"; mes "she is always worshipping"; mes "our goddess on the behalf of"; mes "everyone in our glorious city."; next; mes "[High Priest Zhed]"; mes "Unfortunately, I cannot escort"; mes "you to the priestess, but I will"; mes "relate the means to which you"; mes "can gain an audience with her"; mes "First, you will need a ^FF0000High"; mes "Priest's Recommendation^000000"; next; mes "[High Priest Zhed]"; mes "I will write that for you, so"; mes "there's no need to concern"; mes "yourself with that. Next, you"; mes "will need to gather ^FF000040 Glacial"; mes "Hearts^000000 as symbolic proof of"; mes "your strength and purity."; next; mes "[High Priest Zhed]"; mes "While I finish writing this"; mes "recommendation, let me tell"; mes "you how to get to the pope's"; mes "office where you must go once"; mes "you gather 40 Glacial Hearts."; next; mes "[High Priest Zhed]"; mes "Head west from the chapel"; mes "in the center of the temple,"; mes "and then enter a door guarded"; mes "by two soldiers. Show them your"; mes "recommendation and Glacial Hearts, and they should grant you passage."; next; mes "[High Priest Zhed]"; mes "Ah, here you are"; mes "I've finished writing"; mes "your recommendation."; mes "Well then, I guess I'll"; mes "see you after you've"; mes "completed this task."; next; mes "^3355FFYou received a High"; mes "Priest's recommendation.^000000"; set ra_tem_q,15; goto L_End; } mes "[High Priest Zhed]"; mes "I understand, but if you"; mes "change your mind, please"; mes "come back and let me know"; mes "It's very hard for me to find"; mes "someone that I can really"; mes "rely on to do this for me."; goto L_End; } else if ((ra_tem_q == 15) || (ra_tem_q == 16)) { mes "[High Priest Zhed]"; mes "Once you gather"; mes "^FF000040 Glacial Hearts^000000,"; mes "you can show them, along"; mes "with the recommendation I've"; mes "written for you, to the soldiers"; mes "guarding the pope's office."; next; mes "[High Priest Zhed]"; mes "When you're ready to go"; mes "to the pope's office, just"; mes "head west from the chapel"; mes "to the center of the temple:"; mes "this is where the entrance is."; goto L_End; } else if (ra_tem_q == 17) { mes "[High Priest Zhed]"; mes "Ah, thank you so much"; mes "for spending some time"; mes "with the pope for me"; mes "I can tell that she really"; mes "enjoyed speaking to you."; next; mes "[High Priest Zhed]"; mes "I am curious, though..."; mes "Our pope is unaccustomed"; mes "to speaking with outsiders,"; mes "so I assume that you have"; mes "your own questions after"; mes "your conversation with her."; next; select("Well, she did mention some Holy Ground..."); cutin "ra_gman2",2; mes "[High Priest Zhed]"; mes "What...?!"; mes "She mentioned"; mes "the Holy Ground...?!"; next; cutin "ra_gman",2; mes "[High Priest Zhed]"; mes "The Holy Ground is a place"; mes "where all humans, including"; mes "the pope, have been forbidden."; mes "We used to allow people to"; mes "visit in the past, but..."; next; mes "[High Priest Zhed]"; mes "Only the gods can access"; mes "that place now. Listen, if"; mes "the other priests ask about"; mes "your conversation with the"; mes "pope, please do not make any"; mes "mention of the Holy Ground."; next; mes "[High Priest Zhed]"; mes "Please don't ask me"; mes "why, but believe me that"; mes "it's very important that"; mes "you feign ignorance of the"; mes "Holy Ground's existence!"; next; mes "[????]"; mes "Excuse me, Zhed?"; mes "May I speak with you"; mes "for a moment? I need"; mes "to talk to you about"; mes "a private matter."; next; cutin "ra_gman2",2; mes "[High Priest Zhed]"; mes "Er, yes, of course!"; mes "Excuse me for a moment..."; mes "While you're waiting for me,"; mes "why don't you relax in the"; mes "next room? Don't forget:"; mes "there is no Holy Ground."; close2; cutin "",255; select("Okay."); warp "ra_temin",297,156; set ra_tem_q,18; end; } else if (ra_tem_q == 18) { mes "[High Priest Zhed]"; mes "Er, I thought I asked you"; mes "to wait in the next room?"; close2; cutin "",255; warp "ra_temin",297,156; end; } else if (ra_tem_q == 19) { mes "[High Priest Zhed]"; mes "I apologize for making"; mes "you wait for so long: I had"; mes "some crucial matters to"; mes "discuss. Now, that look"; mes "on your face tells me that"; mes "you have a pressing question."; next; select("Ask about Bekento"); cutin "ra_gman2",2; mes "[High Priest Zhed]"; mes "Bekento? Ah, you must"; mes "have been speaking to"; mes "High Priestess Niren."; mes "She's the only one that"; mes "calls me that. You see, my"; mes "full name is Zhed Bekento."; next; cutin "ra_gman",2; mes "[High Priest Zhed]"; mes "Speaking of which..."; mes "Did Niren ask you anything"; mes "or tell you something that"; mes "was out of the ordinary?"; next; mes "^3355FFAfter a little hesitation,"; mes "you tell High Priest Zhed"; mes "about your conversation"; mes "with High Priestess Niren.^000000"; next; mes "[High Priest Zhed]"; mes "Hmm, I see."; mes "Yes. That sounds"; mes "like something she'd do."; mes "I'll explain it all later, but"; mes "right now, I need to rest."; mes "I'm getting old, you know."; next; cutin "ra_gman2",2; mes "[High Priest Zhed]"; mes "Ah, but before you go, let"; mes "me warn you not to ^FF0000go near"; mes "the Holy Ground^000000. I repeat,"; mes "stay away from the Holy Ground."; next; mes "^3355FFThe Holy Ground..."; mes "Why is High Priest Zhed"; mes "so adamant about protecting"; mes "the Holy Ground? Regardless..."; mes "If you want to go there, then"; mes "just go there. Who'll stop you?^000000"; set ra_tem_q,20; goto L_end; } else if ((ra_tem_q >= 20) && (ra_tem_q < 22)) { cutin "ra_gman2",2; mes "[High Priest Zhed]"; mes "Whatever you do, whatever"; mes "journeys you take, please"; mes "make sure that you stay"; mes "away from the Holy Ground!"; next; mes "^3355FFNow, more than ever,"; mes "you feel compelled to"; mes "enter the Holy Ground.^000000"; goto L_End; } else if (ra_tem_q == 23) { cutin "ra_gman2",2; mes "[High Priest Zhed]"; mes "Oh, it's you."; mes "Let me guess..."; mes "After everything I said,"; mes "you still went ahead and"; mes "visited the Holy Ground,"; mes "didn't you? Oh, well..."; next; select("Did something happen?"); cutin "ra_gman",2; mes "[High Priest Zhed]"; mes "Well, honestly, I've been"; mes "temporarily suspended from"; mes "work, but no need to worry."; mes "It's not your fault. I've been"; mes "in conflict with the other High"; mes "Priests for a while, anyway."; next; mes "[High Priest Zhed]"; mes "Please don't worry about it."; mes "If not this, they would have"; mes "found some other way to attack"; mes "me. It would only be a matter"; mes "of time. They're exaggerating"; mes "your intrusion for their benefit."; next; cutin "ra_gman2",2; mes "[High Priest Zhed]"; mes "All I want is for"; mes "Arunafeltz to be safe"; mes "and at peace. I hope this"; mes "land is not twisted by the"; mes "greedy humans. I hope all will"; mes "work according to Freya's will."; next; cutin "ra_gman",2; mes "[High Priest Zhed]"; mes "Ah, and please do not"; mes "blame Niren. She must have"; mes "her own reasons for her own"; mes "actions. She has changed"; mes "much but in the end, I think"; mes "that we are still friends."; next; mes "[High Priest Zhed]"; mes "One last thing:"; mes "try not to let the"; mes "other priests catch you"; mes "doing anything forbidden."; mes "It'd be a little embarassing"; mes "for me, you understand."; next; mes "[High Priest Zhed]"; mes "Still, you were secretly"; mes "invited here, so I'm sure"; mes "that only a very few of them"; mes "would be able to recognize"; mes "you. In the end, you'll do"; mes "what you will, right?"; next; cutin "ra_gman2",2; mes "[High Priest Zhed]"; mes "...I think I know what"; mes "you saw in the Holy Ground."; mes "I'm sure that you have much"; mes "to ask, but now isn't the time"; mes "to seek for answers. Please,"; mes "you must be patient."; next; mes "[High Priest Zhed]"; mes "Until the right time"; mes "comes, I want you not"; mes "to tell anyone else what"; mes "you saw in the Holy Ground."; next; mes "[High Priest Zhed]"; mes "Well then, adventurer,"; mes "thank you for coming by."; mes "I need to go lay down now,"; mes "so if you'll let me rest..."; close2; set MISC_QUEST,MISC_QUEST | 8192; set ra_tem_q,0; cutin "",255; specialeffect2 253; getexp 900000,600000; end; } } } L_End: close2; cutin "",255; end; } ra_temin,170,46,3 script Panno#rachel 920,{ cutin "ra_fano03",2; if (ra_tem_q >= 12 || MISC_QUEST & 8192) { cutin "ra_fano03",2; mes "[Priestess Panno]"; mes "Good day."; mes "Have you come to"; mes "redeem Lottery Tickets?"; next; if (select("Yes:No") == 1) goto L_Lottery; if (ra_tem_q == 12) { cutin "ra_fano01",2; mes "[Priestess Panno]"; mes "I already told you"; mes "everything I know."; mes "Remember to keep"; mes "quiet about what I said."; goto L_End; } } else if (ra_tem_q < 2) { mes "[Priestess Panno]"; mes "Greetings."; mes "May Freya fill"; mes "your days with joy."; mes "Laughter. And prosperity."; next; switch(select("Redeem Lottery Tickets:Temple Information:Hey, what's happening?")) { case 1: cutin "ra_fano03",2; mes "[Priestess Panno]"; mes "Fine. You really"; mes "want to exchange your"; mes "Lottery Tickets? It's my job"; mes "to ask and make sure, you"; mes "know, in case you were saving"; mes "them for some weird reason."; next; if (select("Yes:No") == 1) goto L_Lottery; cutin "ra_fano03",2; mes "[Priestess Panno]";; mes "You can redeem your"; mes "Lottery Tickets at any"; mes "time, so please visit"; mes "me at your leisure."; mes "Go with Freya."; goto L_End; case 2: cutin "ra_fano01",2; mes "[Priestess Panno]"; mes "The Chapel is located"; mes "over the wall behind me."; mes "Our pope's office and chambers"; mes "are upstairs. You can only go"; mes "there if you have special"; mes "authorization."; next; mes "["+strcharinfo(0)+"]"; mes "......"; mes "........."; next; mes "[Priestess Panno]"; mes "............"; mes "........."; mes "......"; next; mes "["+strcharinfo(0)+"]"; mes "...?"; next; cutin "ra_fano02",2; mes "[Priestess Panno]"; mes "You come to a temple"; mes "to pray, not to look"; mes "around. Or chit-chat"; mes "with the priestesses"; mes "like me. Don't forget it."; next; cutin "ra_fano03",2; mes "[Priestess Panno]"; mes "The offices for the High"; mes "Priests are located on each"; mes "side of the hallway. However,"; mes "you can only enter if you've"; mes "been permitted beforehand."; goto L_End; case 3: mes "[Priestess Panno]"; mes "......................"; mes "No chit-chat"; mes "inside the temple."; goto L_End; } } else if (ra_tem_q == 10) { mes "[Priestess Panno]"; mes "Good day."; next; switch(select("Redeem Lottery Tickets:Temple Information:Hey, did you open the gate?")) { case 1: cutin "ra_fano01",2; mes "[Priestess Panno]"; mes "You... still have"; mes "Lottery Tickets from"; mes "making donations for"; mes "the festival? Look up the"; mes "word ''punctuality'' in the"; mes "dictionary. It might help you."; next; mes "[Priestess Panno]"; mes "Fine. You really"; mes "want to exchange your"; mes "Lottery Tickets? It's my job"; mes "to ask and make sure, you"; mes "know, in case you were saving"; mes "them for some weird reason."; next; if (select("Yes:No") == 1) goto L_Lottery; mes "[Priestess Panno]"; mes "You can redeem your"; mes "Lottery Tickets at any"; mes "time, so please visit"; mes "me at your leisure."; mes "Go with Freya."; goto L_End; case 2: cutin "ra_fano01",2; mes "[Priestess Panno]"; mes "The Chapel is located"; mes "over the wall behind me"; mes "Our pope's office and chambers"; mes "are upstairs. You can only go"; mes "there if you have special"; mes "authorization."; next; mes "["+strcharinfo(0)+"]"; mes "......"; mes "........."; next; mes "[Priestess Panno]"; mes "............"; mes "........."; mes "......"; next; mes "["+strcharinfo(0)+"]"; mes "...?"; next; cutin "ra_fano02",2; mes "[Priestess Panno]"; mes "You come to a temple"; mes "to pray, not to look"; mes "around. Or chit-chat"; mes "with the priestesses"; mes "like me. Don't forget it."; next; cutin "ra_fano02",2; mes "[Priestess Panno]"; mes "The offices for the High"; mes "Priests are located on each"; mes "side of the hallway. However,"; mes "you can only enter if you've"; mes "been permitted beforehand."; goto L_End; case 3: cutin "ra_fano02",2; mes "[Priestess Panno]"; mes "Gate...?"; next; select("The locked gate to the temple!"); mes "[Priestess Panno]"; mes "I don't know"; mes "what you mean."; next; select("Explain"); mes "["+strcharinfo(0)+"]"; mes "I think that Priestess Nemma"; mes "has been worried about the"; mes "gate being broken, though"; mes "it hasn't been like that since"; mes "you've started your position"; mes "here at the temple."; next; mes "[Priestess Panno]"; mes "Worried...?"; mes "Yes, my twin sister"; mes "has been known to"; mes "do a lot of that, and cry"; mes "for my help. Am I right?"; next; mes "["+strcharinfo(0)+"]"; mes "It's weird"; mes "...She said that the gate"; mes "should automatically fix"; mes "itself, but it hasn't been"; mes "doing it lately. She was"; mes "acting really funny.."; next; mes "["+strcharinfo(0)+"]"; mes "She was talking about"; mes "the temple's history and"; mes "how the security system was"; mes "built. Then she mentioned you,"; mes "so I get the feeling you might"; mes "know something about this."; next; mes "[Priestess Panno]"; mes "........."; set ra_tem_q,11; goto L_End; } } else if (ra_tem_q == 11) { mes "["+strcharinfo(0)+"]"; mes "I remember now...!"; mes "I was there when the gate"; mes "closed, and I heard someone"; mes "with your exact voice whisper"; mes "something to magically open"; mes "the gate! What's that all about?"; next; mes "[Priestess Panno]"; mes "......"; mes "........."; mes "............"; next; mes "[Priestess Panno]"; mes "......"; mes "........."; mes "............"; mes "We... I mean...."; next; cutin "ra_fano01",2; mes "[Priestess Panno]"; mes "Nemma and I are descended"; mes "from a family of great alchemists."; mes "They went on a long, religious"; mes "pilgrimage and ended up here."; mes "They are the ones that built"; mes "this temple and security system."; next; mes "[Priestess Panno]"; mes "In a sense, this temple"; mes "is the tomb of our ancestors,"; mes "who left Rune-Midgarts and"; mes "built this city of Rachel about"; mes "a thousand years ago."; next; mes "[Priestess Panno]"; mes "Over the generations, many"; mes "Alchemists left Rune-Midgarts"; mes "and settled here, converting"; mes "the desert into green fields."; mes "This temple was supposed"; mes "be a shelter from intruders."; next; mes "[Priestess Panno]"; mes "My ancester designed the"; mes "temple security system to"; mes "require a special permit in"; mes "order to access the temple"; mes "But the invaders never came,"; mes "and we didn't need the permits."; next; mes "[Priestess Panno]"; mes "The special permits were"; mes "disposed, but the automatic"; mes "security system was left on"; mes "the gate, just in case. Now,"; mes "I've heard that the security"; mes "system has been malfunctioning."; next; cutin "ra_fano03",2; mes "[Priestess Panno]"; mes "However, that's not possible."; mes "Even by today's standards, the"; mes "system is perfectly designed."; mes "While I was praying in the"; mes "Chapel some time ago, I found"; mes "what is causing the gate problems."; next; mes "[Priestess Panno]"; mes "Suddenly, the lights went"; mes "out, and I could only barely"; mes "see distinguish my surroundings."; mes "I was about to go outside when"; mes "I heard a noise from the stairs."; next; cutin "ra_fano02",2; mes "[Priestess Panno]"; mes "From what I can tell,"; mes "someone is transporting"; mes "something out of the Holy"; mes "Grounds. I don't know what"; mes "they keep there, though."; mes "I'm not a high rank Priestess."; next; mes "[Priestess Panno]"; mes "I'm not sure if I want"; mes "to find out what's there"; mes "I heard something that"; mes "sounded like a horrible"; mes "monster's howl. It was"; mes "incredibly frightening."; next; mes "[Priestess Panno]"; mes "I panicked, ran to"; mes "my desk at the front,"; mes "and just recited the secret"; mes "password passed down from my"; mes "ancestors to open the gate."; next; cutin "ra_fano01",2; mes "[Priestess Panno]"; mes "You see, my ancestors"; mes "included the secret password"; mes "and voice recognition feature"; mes "into the gate in case something"; mes "after they disposed of the"; mes "temple permits--just in case."; next; mes "[Priestess Panno]"; mes "The real reason why the gate"; mes "is acting strangely is not"; mes "because the gate is broken,"; mes "but because someone is sneaking"; mes "in and out of the Holy Ground."; next; mes "[Priestess Panno]"; mes "Whoever they are, they"; mes "must be using one of the"; mes "old temple permits in order"; mes "to cover their tracks. Now,"; mes "you know everything."; next; cutin "ra_fano01",2; mes "[Priestess Panno]"; mes "You'd better not"; mes "reveal what you learned"; mes "from me. Otherwise, I'm"; mes "sure we'll end up dead."; mes "Excuse me now, I need"; mes "to get back to work."; set ra_tem_q,12; goto L_End; } cutin "ra_fano02",2; mes "[Priestess Panno]"; mes "This is a holy place"; mes "Behave yourself, and"; mes "respect those who have"; mes "come here just to worship."; goto L_End; L_Lottery: if(checkweight(607,1) == 0){ cutin "ra_fano02",2; mes "[Priestess Panno]"; mes "You're carrying too much"; mes "right now. What are you"; mes "going to do if I give you"; mes "something large, unwieldy"; mes "and heavy? Put your junk"; mes "away in Storage first."; goto L_End; } mes "[Priestess Panno]"; mes "Here we go"; mes "Excited? Mm"; mes "I can redeem only"; mes "1 Lottery Ticket at"; mes "a time. Your reward"; mes "for this ticket is..."; next; cutin "ra_fano02",2; if (countitem(7570) > 0) { mes "[Priestess Panno]"; mes "^FF0000This^000000. It's been in our"; mes "storage for a while, but"; mes "I hope this is acceptable"; mes "as a token of the temple's"; mes "gratitude. May Freya smile"; mes "upon you for your generosity..."; delitem 7570,1; set .@bonus_donate,rand(100); if (.@bonus_donate == 99) { set .@bonus_donate2,rand(100); if (.@bonus_donate2 > 0 && .@bonus_donate2 < 11) getitem 616,1; //Old Card Album 0.1% else if (.@bonus_donate2 > 10 && .@bonus_donate2 < 31) getitem 617,1; //Old Violet Box 0.2% else if (.@bonus_donate2 > 30 && .@bonus_donate2 < 61) getitem 603,1; //Old Blue Box 0.3% else getitem 607,1; //Yggdrasil Berry 0.4+% } else if (.@bonus_donate > 88 && .@bonus_donate < 96) getitem 644,1; //Gift Box 7% else if (.@bonus_donate > 76 && .@bonus_donate < 89) getitem 607,1; //Yggdrasil Berry 12% else if (.@bonus_donate > 65 && .@bonus_donate < 77) getitem 505,1; //Blue Potion 11% else if (.@bonus_donate > 57 && .@bonus_donate < 66) getitem 604,1; //Dead Branch 8% else if (.@bonus_donate > 45 && .@bonus_donate < 58) getitem 608,1; //Yggdrasil Seed 12% else if (.@bonus_donate > 5 && .@bonus_donate < 11) getitem 518,1; //Honey 5% else if (.@bonus_donate > 0 && .@bonus_donate < 6) getitem 526,1; //Royal Jelly 5% else getitem 547,1; //Condensed White Potion 39% goto L_End; } mes "[Priestess Panno]"; mes "You..."; mes "Don't have any Lottery"; mes "Tickets to redeem."; if ($rachel_donate > 9999) { mes "We're not distributing"; mes "them now, but maybe you"; mes "can ask your friends for one."; } else { mes "You can obtain them from"; mes "Priestess Nemma at the temple"; mes "entrance after you donate zeny."; } next; cutin "ra_fano03",2; mes "[Priestess Panno]"; mes "May Freya be with you."; goto L_End; L_End: close2; cutin "",255; end; } ra_temin,134,128,3 script Pope's Office Guard#rac::raofficeguard 926,{ if (MISC_QUEST & 8192) { mes "[Pope's Office Guard]"; mes "I'm sorry, but the pope"; mes "is officiating a service"; mes "now. Please come back"; mes "after the service is ended."; close; } if ((ra_tem_q < 15) || (ra_tem_q == 15) && (countitem(7561) < 40)) { mes "[Pope's Office Guard]"; mes "I'm sorry, but outsiders"; mes "typically aren't allowed"; mes "to visit the pope without"; mes "special authorization."; close; } else { if (ra_tem_q == 15) { mes "[Pope's Office Guard]"; mes "Hm? What's that you have"; mes "there? Oh, you've gathered"; mes "40 Glacial Hearts and brought"; mes "a recommendation letter from"; mes "a High Priest? Most impressive."; next; mes "[Pope's Office Guard]"; mes "I think I know why you're"; mes "here. Thanks for bringing"; mes "those to me, and I'll let you"; mes "enter and see the pope"; mes "Welcome, brave "+strcharinfo(0)+"."; close2; set ra_tem_q,16; delitem 7561,40; //Ice_Heart } if (ra_tem_q == 16) { mes "[Pope's Office Guard]"; mes "The pope is inside"; mes "expecting you, so please"; mes "don't keep her waiting long."; close; } else { mes "[Pope's Office Guard]"; mes "I'm sorry, but the pope"; mes "is officiating a service"; mes "now. Please come back"; mes "after the service is ended."; close; } } } ra_temin,134,134,3 duplicate(raofficeguard) Pope's Office Guard#2ra 926 ra_temin,134,131,0 script gyoin1#rachel 45,1,1,{ OnTouch: if ((ra_tem_q > 16) || (MISC_QUEST & 8192)){ mes "[Pope's Office Guard]"; mes "I'm sorry, but the pope"; mes "is officiating a service"; mes "now. Please come back"; mes "after the service is ended."; close; } if (ra_tem_q < 16) { mes "^3355FFThe door is locked.^000000"; close; } else if (ra_tem_q == 16) { warp "ra_temin",276,239; } end; } ra_temsky,95,99,6 script Priest#1rachel 935,{ mes "[Priest]"; mes "May Freya be with you."; close; } ra_temsky,93,97,6 script Male Follower#1rachel::ramale 926,{ mes "[Male Follower]"; mes "May Freya be with you."; close; } ra_temsky,90,95,6 duplicate(ramale) Male Follower#2rachel 926 ra_temsky,98,59,6 duplicate(ramale) Male Follower#3rachel 926 ra_temsky,104,99,4 script Priestess#1rachel 920,{ mes "[Priestess]"; mes "May Freya be with you."; close; } ra_temsky,106,97,4 script Female Follower#1rachel::rafemale 916,{ mes "[Female Follower]"; mes "May Freya be with you."; close; } ra_temsky,108,95,4 duplicate(rafemale) Female Follower#2rachel 916 ra_temsky,101,59,4 duplicate(rafemale) Female Follower#3rachel 916 ra_temsky,99,99,5 script Pope#rachel 936,{ if (ra_tem_q == 16) { cutin "ra_bishop",2; mes "^3355FFTh-this little"; mes "girl is the pope...?!^000000"; next; mes "[Pope]"; mes "..............................."; mes "..........................Um..."; mes "W-welcome. Is something"; mes "wrong? Oh, I know, it's my"; mes "eyes. I'm sorry if they"; mes "scare you a little bit."; next; select("No, not at all...!"); mes "[Pope]"; mes "......"; mes "......"; mes "......You know, my appearance..."; next; mes "[Pope]"; mes "It's alright. Actually,"; mes "I'm used to it. People"; mes "are usually a little shocked"; mes "the first time they see me."; mes "So... Um... Where do you"; mes "come from, "+strcharinfo(0)+"?"; next; input @input$; mes "[Pope]"; mes @input$ +"...?"; mes "I think I might have heard"; mes "about that place before."; mes "Wow... What did you do"; mes "when you lived there?"; next; input @input$; mes "[Pope]"; mes @input$ +"...?"; mes "Wow, that sounds quite"; mes "extraordinary. Ooh, ooh!"; mes "Tell me, how have you come"; mes "here to Rachel? I'm interested"; mes "in knowing more about you~"; next; mes "^3355FFYou and the pope"; mes "continued to comfortably"; mes "converse. As she spoke, she"; mes "seemed more like a young,"; mes "lonely girl than a solemn"; mes "religious figure for a nation.^000000"; next; mes "[Pope]"; mes "...Wow, sometimes, I really"; mes "wish I could live like you."; mes "You'd think being pope would"; mes "be great, but they make me work"; mes "all the time. And there are all"; mes "sorts of things I can't do."; next; mes "[Pope]"; mes "You know what's weird?"; mes "I think I'm the head of this"; mes "religion, but there's a sacred"; mes "place that even I'm not allowed"; mes "to visit. Isn't that so weird?"; next; select("R-really...?"); mes "[Pope]"; mes "...Yeah. I don't know"; mes "much about, and I'm not"; mes "really supposed to talk"; mes "about it. We just call this"; mes "place the ''Holy Ground...''"; next; select("Holy Ground?"); mes "[Pope]"; mes "I'm sorry... I want"; mes "to tell you more, but..."; mes "That's all I know. I wonder..."; mes "I wonder what they could"; mes "be hiding over there..."; next; mes "[Priest]"; mes "I'm sorry to interrupt"; mes "your Excellency, but it's"; mes "time to officiate services."; mes "Pardon me."; next; mes "[Pope]"; mes "Already?! Hmpf..."; mes "Oh, before I forget,"; mes "I needed to tell you that"; mes "High Priest Zhed wanted"; mes "to talk to you, "+strcharinfo(0)+"."; next; mes "[Pope]"; mes "I really want to thank"; mes "you for coming to speak"; mes "to me. I had a great time"; mes "learning. Now I have to"; mes "go officiate services, so..."; mes "This is goodbye for now..."; set ra_tem_q,17; close2; cutin "",255; end; } else if (ra_tem_q == 17) { mes "[Pope]"; mes "Oh, that's right..."; mes "Zhed... Er, High Priest"; mes "Zhed wanted to speak to you!"; close2; cutin "",255; end; } mes "[Pope]"; mes "..."; mes "..."; close2; cutin "",255; end; } ra_temin,294,149,0 script High Priestess Niren#ra 915,{ end; OnInit: disablenpc "High Priestess Niren#ra"; end; OnEnable: initnpctimer; misceffect 16; end; OnDisable: misceffect 16; end; OnTimer120000: stopnpctimer; disablenpc "High Priestess Niren#ra"; end; } ra_temin,293,144,0 script out1#rachel -1,3,3,{ OnTouch: if (ra_tem_q == 18) { mes "^3355FFIt sounds like they're"; mes "still talking. It'd be"; mes "best to patient and wait"; mes "just a little while longer."; mes "Still... It's awfully boring.^000000"; next; mes "^3355FFA little eavesdropping"; mes "never hurt anyone. Maybe"; mes "you can hear them a little"; mes "better if you listen from"; mes "the left side of the wall.^000000"; close2; warp "ra_temin",300,153; end; } end; } ra_temin,288,151,0 script hidden1#rachel -1,1,6,{ OnTouch: if (ra_tem_q == 18) { mes "^3355FFAt this distance you"; mes "can cleartly hear the"; mes "voices from the other"; mes "side of the wall...^000000"; next; mes "[????]"; mes "...Was it really"; mes "necessary to involve"; mes "an outsider in this"; mes "situation? Answer me!"; next; mes "[High Priest Zhed]"; mes "Is this about the"; mes "accident? You know that"; mes "I've disagreed with the"; mes "actions that have led to"; mes "the mana leakage."; next; mes "[High Priest Zhed]"; mes "Even though I thought"; mes "it was a reckless decision,"; mes "I've closed the shrine and"; mes "did my best to cover up this"; mes "unfortunate accident."; next; mes "[????]"; mes "I'm not blaming you. In"; mes "fact, I'll admit it: that was"; mes "our mistake. We caused"; mes "the monster infestation by"; mes "letting the mana leak."; next; mes "[????]"; mes "But that's not related"; mes "to what I'm asking you!"; mes "Do you really think it's"; mes "alright to allow an outsider"; mes "to speak to our pope during"; mes "such a tumultuous time?!"; next; mes "[High Priest Zhed]"; mes "Why not? I thought it'd"; mes "bring her great comfort."; mes "She is very confused as to"; mes "why the Holy Ground has been"; mes "closed, and she cannot know"; mes "what is happening there."; next; mes "[High Priest Zhed]"; mes "Again... I strongly"; mes "disagree with what is"; mes "secretly going on over"; mes "there. I know that I can't"; mes "officially oppose this"; mes "course of action, but..."; next; mes "[????]"; mes "There's nothing to worry"; mes "about! It'll all be over before"; mes "you know it. Besides, it's"; mes "too late to turn back now,"; mes "so I warn you: don't you"; mes "dare do anything foolish."; next; mes "^3355FFSomeone's coming!"; mes "You'd better step away"; mes "from the wall and feign"; mes "ignorance as best you can!^000000"; next; enablenpc "High Priestess Niren#ra"; cutin "ra_gwoman",2; mes "[High Priestess Niren]"; mes "Oh! You must be the one"; mes "High Priest Be- er, Zhed,"; mes "told me about. It's very nice"; mes "to meet you. High Priestess"; mes "Niren, at your service."; next; mes "[High Priestess Niren]"; mes "I hear that you had the"; mes "privilege of speaking with"; mes "our pope, and that she had"; mes "a wonderful time. What did"; mes "you think of her, hm?"; next; select("She's different than what I expected..."); cutin "ra_gwoman2",2; mes "[High Priestess Niren]"; mes "Ah, I know what you mean..."; mes "Usually, most outsiders tell"; mes "me that they expect our pope"; mes "to be a wizened old man."; mes "But that's not the case"; mes "here in Arunafeltz."; next; cutin "ra_gwoman",2; mes "[High Priestess Niren]"; mes "Usually, our pope is chosen"; mes "by her resemblance to our"; mes "goddess Freya. She must"; mes "have silvery blond hair, snowy"; mes "skin, and divinely colored"; mes "eyes. You saw, didn't you?"; next; mes "[High Priestess Niren]"; mes "I'm curious: what kinds"; mes "of things did you and the"; mes "pope talk about? As you know,"; mes "we priests are forbidden from"; mes "leaving Arunafeltz, so..."; next; mes "^3355FFYou relate the details of"; mes "your talk with the pope, but"; mes "you make sure not to mention"; mes "anything about the Holy Ground"; mes "as High Priest Zhed had asked.^000000"; next; mes "[High Priestess Niren]"; mes "Ah, that's fairly"; mes "interesting, your land."; mes "Tell me, how did you come"; mes "to know Bekento, er, I mean,"; mes "High Priest Zhed?"; next; mes "["+strcharinfo(0)+"]"; mes "(^666666Bekento?^000000)"; next; select("Explain how You Met High Priest Zhed"); cutin "ra_gwoman2",2; mes "[High Priestess Niren]"; mes "........................."; mes "That's all? Hm? That's"; mes "pretty funny. ^333333*Sigh*^000000 I believe"; mes "he trusts people too much..."; mes "But that's only my opinion."; next; cutin "ra_gwoman",2; mes "[High Priestess Niren]"; mes "If you don't mind..."; mes "I want to give you a bit of"; mes "advice. Don't get too close"; mes "to High Priest Zhed. If you"; mes "do, you might end up getting"; mes "yourself in trouble."; next; cutin "",255; disablenpc "High Priestess Niren#ra"; mes "^3355FFHigh Priestess Niren left"; mes "as soon as she said those words."; mes "What could she possibly mean?"; mes "For now, you may as well"; mes "talk to High Priest Zhed.^000000"; set ra_tem_q,19; close; } end; } ra_temin,272,143,0 script key1#rachel -1,3,3,{ OnTouch: if (ra_tem_q == 20) { mes "^3355FFYou find a small"; mes "shining object laid"; mes "on the floor.^000000"; next; if (select("Ignore:Pick It Up") == 1) { mes "^3355FFYou decided to ignore"; mes "the small shining object,"; mes "no matter how important it"; mes "may be to you in the future.^000000"; close; } mes "^3355FFUpon picking up the"; mes "object, you are able to"; mes "identify it as a small key."; mes "Perhaps you can use it to"; mes "open some kind of lock."; set ra_tem_q,21; close; } end; } ra_temin,28,319,0 script saint1#rachel 45,4,2,{ OnTouch: if ((ra_tem_q > 21) || (MISC_QUEST & 8192)) { warp "ra_san01",140,135; end; } if (ra_tem_q == 21) { mes "^3355FFThis must be the"; mes "entrance to the Holy"; mes "Ground. However, the"; mes "door in your way is locked.^000000."; next; if (select("Quit:Use Small Key") == 2) { mes "^3355FFYou insert the Small"; mes "Key that you found in"; mes "High Priest Zhed's room,"; mes "and find that it is able"; mes "to unlock this door.^000000"; close2; warp "ra_san01",140,135; end; } close; } mes "^3355FFThe door is locked.^000000"; close; } que_san04,119,115,0 script imir1#rachel -1,2,2,{ OnTouch: if (ra_tem_q == 21) { mes "^3355FFThis large area looks"; mes "like it was artificially build"; mes "for some reason-- it doesn't"; mes "seem like an area naturally"; mes "infested by monsters.^000000"; next; mes "^3355FFPerhaps if you explore"; mes "this place, you'll be able"; mes "to find something interesting.^000000"; close; } end; } que_san04,119,133,0 script imir2#rachel -1,20,5,{ OnTouch: if (ra_tem_q == 21) { mes "^3355FFThere's something here"; mes "beneath the water. This"; mes "may warrant a closer look.^000000"; close; } end; } que_san04,119,203,0 script imir3#rachel -1,7,7,{ OnTouch: if (ra_tem_q == 21) { mes "^3355FFNo wonder this object"; mes "in the water seems so"; mes "familiar: it's a Ymir's"; mes "Heart Piece! In fact, there's"; mes "dozens of them just lying here.^000000"; next; mes "^3355FFWhy would so many of these"; mes "powerful artifacts be here"; mes "in the Holy Ground? Perhaps"; mes "this is the secret that the"; mes "priests are trying to keep.^000000"; next; enablenpc "High Priestess Niren#r2"; cutin "ra_gwoman",2; mes "[High Priestess Niren]"; mes "How dare you intrude"; mes "the Holy Ground! Identify"; mes "yourself! I'll have you tried!"; next; cutin "ra_gwoman2",2; mes "[High Priestess Niren]"; mes "O-oh! It's you, the"; mes "adventurer recommended"; mes "by Bekento. Hm. I apologize"; mes "for snapping at you like"; mes "that. Didn't you know that"; mes "no one's allowed here?"; next; cutin "ra_gwoman",2; mes "[High Priestess Niren]"; mes "Hmm. Well, you Rune-Midgarts"; mes "adventurers are famous for your"; mes "skills and abilities, but this"; mes "was not expected. I mean, we"; mes "made sure this place was"; mes "absolutely secure."; next; cutin "ra_gwoman2",2; mes "[High Priestess Niren]"; mes "What's done is done..."; mes "I warned Bekento that he"; mes "might cause trouble for you,"; mes "but it seems that you've"; mes "caused trouble for him."; next; mes "[High Priestess Niren]"; mes "Understand this:"; mes "most intruders are"; mes "severely punished, but"; mes "because of my friendship"; mes "with Bekento, I'm letting"; mes "you off easy. Remember that."; next; sc_start SC_Blind,600000,0; mes "^3355FFNiren began to chant"; mes "in a low voice, and your"; mes "eyelids grow heavier as you"; mes "grow drowsier and sleepier...^000000"; set ra_tem_q,22; close2; disablenpc "High Priestess Niren#r2"; warp "rachel",163,152; end; } end; } que_san04,122,200,4 script High Priestess Niren#r2 915,{ end; OnInit: disablenpc "High Priestess Niren#r2"; end; OnEnable: initnpctimer; misceffect 16; end; OnDisable: misceffect 16; end; OnTimer120000: stopnpctimer; disablenpc "High Priestess Niren#r2"; end; } rachel,163,152,0 script imir3#rachel2 -1,3,3,{ OnTouch: if (ra_tem_q == 22) { mes "^3355FFYou feel a slight headache"; mes "after you recollect your senses."; mes "Somehow, you're been brought"; mes "back to Rachel Town. How long"; mes "have you been unconscious?^000000"; next; sc_end SC_Blind; mes "^3355FFIt would be best to"; mes "ask High Priest Zhed"; mes "about what had happened.^000000"; set ra_tem_q,23; close; } end; } //rachel,142,167,5 script Seeking Follower#rachel 917,6,6,{ rachel,142,167,5 script Seeking Follower#rachel 916,6,6,{ if ((lost_boy == 13) && (ra_tem_q == 20)) { mes "[Arunafeltz Follower]"; mes "Excuse me, but"; mes "are you "+strcharinfo(0)+"?"; next; select("Yes."); mes "[Arunafeltz Follower]"; mes "High Priest Zhed"; mes "would like to see"; mes "you right away, "+strcharinfo(0)+"."; next; select("May ask why?"); mes "[Arunafeltz Follower]"; mes "Well, I actually have no"; mes "idea. I'm only supposed to"; mes "inform you that he's looking"; mes "for you. Please visit High"; mes "Priest Zhed in the second"; mes "right room of the temple."; close; } else { mes "[Arunafeltz Follower]"; mes "May Freya bless you"; mes "on your journeys..."; close; } OnTouch: if ((lost_boy == 13) && (ra_tem_q == 20)) { mes "[Arunafeltz Follower]"; mes "Excuse me, but"; mes "are you "+strcharinfo(0)+"?"; next; select("Yes."); mes "[Arunafeltz Follower]"; mes "High Priest Zhed"; mes "would like to see"; mes "you right away, "+strcharinfo(0)+"."; next; select("May ask why?"); mes "[Arunafeltz Follower]"; mes "Well, I actually have no"; mes "idea. I'm only supposed to"; mes "inform you that he's looking"; mes "for you. Please visit High"; mes "Priest Zhed in the second"; mes "right room of the temple."; close; } } // End of Donation Lottery/High Priest quest //============================================================