//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2020 Hercules Dev Team //= Copyright (C) L0ne_W0lf //= Copyright (C) Samuray22 //= Copyright (C) Silent //= Copyright (C) Lupus //= Copyright (C) kobra_k88 //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Quest NPCs related to Payon //================= Description =========================================== //= Pretend Murder, Ear Muffs, Oxygen, Derivuchi Cap, Helm of Angel Quests. //================= Current Version ======================================= //= 1.7.1 //========================================================================= //== 'Pretend Murdered' Quest ============================== payon_in01,99,72,4 script Granny 8_F_GRANDMOTHER,{ if (checkweight(Spawn,1) == 0) { mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000"; close; } if (countitem(Skirt_Of_Virgin) > 3) { mes "[Granny]"; mes "I wish I could make some clothing for my grandchildren for the festival season..."; next; mes "[Granny]"; mes "Oh! Would you give me your ^3355FFSkirt of Virgin^000000? I'd need four of them. Please, I'm begging you."; next; switch(select("Alright.", "No way!")) { case 1: delitem Skirt_Of_Virgin,4; mes "[Granny]"; mes "Oh! Thank you so much~ Now I can make some clothes for Kitty Cutty~"; next; mes "[Granny]"; mes "Ah, Wait! I almost forgot. I was quite a popular actress back in my youth. My actor friends gave me a wedding present when I left the Troupe. I've kept it to remind me of those precious times."; next; mes "[Granny]"; mes "If it's okay..."; mes "I'd like to give you this."; next; getitem Pretend_Murdered,1; mes "[Granny]"; mes "Goodbye, adventurer~!"; mes "Thank you for making an old woman so happy..."; close; case 2: mes "[Granny]"; mes "*Sigh* How can I get ^3355FFSkirt of Virgin^000000 by myself? I'm just so weak and feeble, even rolling in my rocking chair exhausts me. *Sniff* All I want is to make my grandchildren happy..."; close; } } else { mes "[Granny]"; mes "I gather Mushrooms on the Mountain of Payon everyday. Time passes and before I know it, it's already fesitval season. I wish I could make clothing for my family this time of the year."; next; mes "[Granny]"; mes "..."; mes "But for that, I need ^3355FF4 Skirt of Virgin^000000..."; next; mes "[Granny]"; mes "Young traveler, please help me. When you find some ^3355FFSkirt of Virgin^000000, please bring them to me. I'd really appreciate it..."; close; } } //== 'Ear Muffs' Quest ===================================== payon_in01,18,10,4 script Mystic Lady 1_F_ORIENT_02,{ mes "[Mystic Lady]"; mes "My family has produced and sold the special Winter product ^3355FFEar Muffs^000000 for many years. We just moved here, but the weather is always warm so we can hardly make a living."; next; mes "[Mystic Lady]"; mes "If you plan to travel to colder regions, I suggest that you bring some ^3355FFEar Muffs^000000..."; emotion e_dots; next; mes "[Mystic Lady]"; mes "Ear Muffs are my family's specialty, and we provide it to customers who have ^FF33551 Cursed Ruby^000000, ^3311AA1 Headset,^000000 ^3355FF 200 Feathers^000000 and ^DDDD005000 Zeny^000000."; emotion e_dots; next; switch(select("Oh Yeah? That sounds good.", "No thank you, Ma'am.")) { case 1: if ((countitem(Cardinal_Jewel_) > 0) && (countitem(Feather) > 199) && (countitem(Headset) > 0) && (Zeny > 4999)) { mes "[Mystic Lady]"; delitem Cardinal_Jewel_,1; delitem Feather,200; delitem Headset,1; Zeny -= 5000; mes "Here, I will give you this pre-made one."; getitem Ear_Mufs,1; next; mes "[Mystic Lady]"; mes "Thank you for buying our product. You won't regret purchasing our Ear Muffs: Satisfaction guaranteed~"; emotion e_dots; close; } else { mes "[Mystic Lady]"; mes "Oh dear..."; mes "You don't have enough money or items. Unfortunately, we can't give any discounts. Please understand that we have to make a living..."; emotion e_dots; close; } case 2: mes "[Mystic Lady]"; mes "That's fine."; mes "I believe we"; mes "will meet again."; mes "...One of these days."; emotion e_dots; close; } } //== 'Oxygen Mask' Quest =================================== payon_in02,25,71,4 script Boy 4_M_04,{ if (countitem(Ora_Ora) > 4) { mes "[Young Man]"; mes "ArrrGggghh!"; mes "Ah, No I can't..."; next; mes "[Young Man]"; mes "*Huk*"; mes "Now even my eyes have gone mad!! Why do these bugs suddenly seem so cute?! Nooooooo~!!!"; next; switch(select("Show Ora Ora", "Give Ora Ora", "Cancel")) { case 1: mes "[Young Man]"; mes "Oooooohhhh!!!"; mes "Is, is this"; mes "the one?!"; mes "This is..."; mes "Ora Ora!!"; next; mes "[Young Man]"; mes "I'll make it short! Give it to me, and I will give you my treasure! So how's my idea? Wanna deal?"; close; case 2: if (countitem(Ora_Ora) > 4) { delitem Ora_Ora,5; } mes "[Young Man]"; mes "Muhahahahah!!!"; mes "I finally have this!"; mes "Ora Ora!"; mes "Stupid and Disgusting"; mes "Thief Bugs!!"; mes "You will pay!!!"; next; mes "[Young Man]"; mes "Huk...Huk..."; mes "Sorry, I was out of control with pleasure for a while. Now, I will give my treasure as promised."; next; getitem Oxygen_Mask,1; mes "[Young Man]"; mes "When you wear this over your mouth and start to breathe, it filters junk out before getting to your lungs."; next; mes "[Young Man]"; mes "Kakakakakaka!"; mes "I can't wait"; mes "to use this"; mes "Ora Ora!"; close; case 3: mes "[Young Man]"; mes "Huhuhuhuhu..."; mes "What if I can't get rid of all these Thief Bugs? I might even grow to love them... *Huk*"; close; } } else { mes "[Young Man]"; mes "Wahhhhhh! I, I..."; mes "I can't take it any more!"; mes "You little stinky filthy bastards!"; next; switch(select("Continue", "Cancel")) { case 1: mes "[Young Man]"; mes "Oh man..."; mes "It all started when my parents passed away when I was a little kid. Early on I had to work for a living, and had a really hard time."; next; mes "[Young Man]"; mes "I've worked for 10 years in hopes of buying my dream house where I could find some sense of peace and comfort again. Eventually I thought I had enough zeny to afford my very own sweet home."; next; mes "[Young Man]"; mes "Unfortunately I didn't have enough money to buy the nice house that I had my eye on. But then, I found this house, which was bigger and cheaper than the first. I bought it without thinking..."; next; mes "[Young Man]"; mes "Sweet Jesus! Turns out, it's a Heaven for Thief Bugs!!!"; next; mes "[Young Man]"; mes "I tried to do everything I could do. I coaxed them, killed them, but it only brought peace for a moment! I even tried to burn this house down...!"; next; mes "[Young Man]"; mes "*Gasp* I mean, really, do I need ^3355FF Ora Ora^000000 to get rid of them? People say it is very rarely seen in distant countries."; next; mes "[Young Man]"; mes "If I could afford 5 of them, I won't have to be frustrated with these disgusting bugs any more..."; close; case 2: mes "[Young Man]"; mes "This never ending fight with the bugs has really exhausted me. I give up. Do as you wish you scumbags!"; close; } } } //== 'Helm of Angel' and 'Deviruchi Cap' Quest ============= - script Young man#12 4_M_ORIENT02,{ mes "[Young man]"; mes "...What is it?"; next; switch(select("Can you make me a special item?", "Hey.")) { case 1: mes "[Young man]"; mes "Huh? So you already know what I specialize in, eh? I suppose there's no need for the usual secrecy. Tell me what you want."; next; switch(select("Helm of Angel.", "Deviruchi Cap.", "I will come next time.")) { case 1: mes "[Young man]"; mes "1 Helm (with slot)."; mes "1 Angel Wing."; mes "5 Fang of Garm."; mes "That's all I require."; next; mes "[Young man]"; mes "Wait! Just so you know, I don't care if the items in your inventory have been upgraded, or have cards attached."; next; mes "[Young man]"; mes "I mean, any cards or upgrades in the items I will use to make something for you will be lost once I make the item. So be careful when you hand stuff over to me."; next; mes "[Young man]"; mes "Did you gather the items? Then hand them over."; next; switch(select("Give him the items.", "Don't give him the items.")) { case 1: if ((countitem(Helm_) > 0) && (countitem(Angelic_Chain) > 0) && (countitem(Fang_Of_Garm) > 4)) { mes "[Young man]"; mes ".....Hm."; mes "Fine, here's your Helm of Angel. Take it."; delitem Helm_,1; delitem Angelic_Chain,1; delitem Fang_Of_Garm,5; close2; getitem Helm_Of_Angel,1; end; } else { mes "[Young man]"; mes "...The number of items is not right. You better double check."; close; } case 2: mes "[Young man]"; mes "Do as you wish..."; close; } case 2: mes "[Young man]"; mes "600 Little Evil Horn."; mes "40 Talon of Griffon."; mes "That's all I require."; next; mes "[Young man]"; mes "Wait! Just so you know, I don't care if the items in your inventory have been upgraded, or have cards attached."; next; mes "[Young man]"; mes "I mean, any cards or upgrades in the items I will use to make something for you will be lost once I make the item. So be careful when you hand stuff over to me."; next; mes "[Young man]"; mes "Did you gather the items? Then hand them over."; next; switch(select("Give him the items.", "Don't give him the items.")) { case 1: if ((countitem(Petite_DiablOfs_Horn) > 599) && (countitem(Talon_Of_Griffin) > 39)) { mes "[Young man]"; mes ".....Hm. Here's your Deviruchi Hat. Please take it."; delitem Petite_DiablOfs_Horn,600; delitem Talon_Of_Griffin,40; close2; getitem Deviruchi_Cap,1; end; } else { mes "[Young man]"; mes "...The number of items isn't right. You better double check."; close; } case 2: mes "[Young man]"; mes "Do as you wish..."; close; } case 3: mes "[Young man]"; mes "Hm. Alright."; mes "Then we shall meet again."; close; } case 2: mes "[Young man]"; mes "Hm."; mes "Take care."; close; } }