//===== eAthena Script ======================================= //= Quest NPCs related to Niflheim //===== By: ================================================== //= The eAthena Dev Team //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== //= eAthena 7.15 + //===== Description: ========================================= //= Book of Devil (MISC_QUEST | 256) //= Piano Key Ouest (MISC_QUEST | 32) //===== Additional Comments: ================================= //= 1.0 Initial release, moved Book of Devil and Piano quest //= from npc/cities/niflheim.txt [Evera] //= 1.1 Optimized Book of Devil quest. used bit-wise var, //= Optimized Piano Quest - now uses 1 variable [Lupus] //============================================================ //============================================================= //Quest for Book of Devil //============================================================= niflheim,184,199,5 script Little Girl#02 793,{ mes "[Sairin]"; if(MISC_QUEST & 256){ mes "Thanks again!"; close; } if(@niflheimlost == 2){ mes "You found him?"; mes "Oh thank you!"; mes "Please, take this as a token of my appreciation."; getitem 642,1;//Items: Book of Devil, set MISC_QUEST,MISC_QUEST | 256; set @niflheimlost,0; close; } if(@niflheimlost == 1){ M_YES: set @niflheimlost,1; mes "Please find him and tell him where I am! I saw him last in Niflheim Field, the first one..."; close; } mes "Sir, will you please help me?"; if(BaseJob==Job_Novice){ mes "Oh... you are lost, too..."; close; } next; menu "Yes",-, "No",M_NO; mes "[Sairin]"; mes "My friend and I went for a hike and ended up wandering into a strange field."; next; mes "[Sairin]"; mes "Suddenly, I found a doll. I picked it up, and it turned into a ghost!"; next; mes "[Sairin]"; mes "I screamed and ran as fast as I could. When I stopped running, I ended up in this strange town.."; next; mes "[Sairin]"; mes "No one here will help me, and there are ghosts everywhere! Could you help me find my friend?"; next; menu "Sure",M_YES, "No",M_NO; M_NO: close; } nif_fild01,213,268,5 script Little Boy 797,{ if(MISC_QUEST & 256){ L_DONE: set @niflheimlost,2; mes "[Marius]"; mes "Thank you for helping us!"; close; } if(@niflheimlost == 2) goto L_PART2; if(@niflheimlost == 1){ mes "[Marius]"; mes "Who are you?"; mes "..."; mes "You found Sairin?"; mes "She ran to Niflheim?"; next; L_PART2: mes "[Marius]"; mes "Could you tell her that I am on my way?"; mes "I am a little slow, and its very important that she knows."; next; menu "Yes",L_DONE, "No",-; close; } mes "[Marius]"; mes "Sairin... where are you?"; close; } //============================================================= //Piano Quest //============================================================= niflheim,224,243,3 script Alager 795,{ mes "[Alager]"; mes "Muahaha, I love to eat meat..."; mes "You look... delicious!"; next; mes "[Alager]"; mes "I'm going to eat you..."; next; mes "-Chomp bite slurp-"; if(nif_piano&1 || (MISC_QUEST & 32)) goto L_end; percentheal -60,0; next; mes "[Alager]"; mes "Ahhh, it's been some time since I had such delicious meat!"; // 50% made up, not the slightest idea how to translate these ^^; mes "as an ex-barbeque chef, my favourite meat"; mes "would be like preparing beef fillet,"; mes "crossed and grilled to perfection"; mes "that would be really delicious... "; next; mes "[Alager]"; mes "Ah, let me thank you with this,"; mes "I found it on the ground, hoho~"; getitem 7184,1;//Items: Piano Key, set nif_piano, nif_piano|1; close; L_end: percentheal -30,0; close; } nif_in,105,81,3 script Crayu 794,{ mes "[Crayu]"; mes "Ah, there was this poem..."; mes "in which author and time of writing was unknown,"; mes "and has been circulating since long ago..."; next; mes "[Crayu]"; mes "^FF0000When the sun sets in the western hills,^000000"; mes "^FF0000Where points the velvet gloom of dawn,^000000"; mes "^FF0000The beautiful melody surrounding thy soul,^000000"; mes "^FF0000Is the key from Lord Death's wrath.^000000"; next; mes "[Crayu]"; if(nif_piano&2 || (MISC_QUEST & 32)){ mes "I wonder what does it mean..."; mes "If you read it carefully,"; mes "it seems to have a deep meaning,"; mes "as if there is a mysterious secret"; mes "hidden within these words..."; close; } set @nif_random,rand(1,4); mes "Heh, let me give you a little exam!"; mes "Repeat line no. " + @nif_random + " of the poem"; mes "that you have just heard to me!"; next; input @inputstr1$; switch(@nif_random){ case 1: set @str1$,"When the sun sets in the western hills,"; break; case 2: set @str1$,"Where points the velvet gloom of dawn,"; break; case 3: set @str1$,"The beautiful melody surrounding thy soul,"; break; case 4: set @str1$,"Is the key from Lord Death's wrath."; break; } mes "[Crayu]"; if(@inputstr1$ == @str1$){ mes "Hoho... I see you have paid attention!"; mes "I am Grey, a wandering poet of yore,"; mes "you are the best audience I have had so far,"; mes "here, take this as a reward."; getitem 7184,1;//Items: Piano Key, set nif_piano, nif_piano|2; next; mes "[Crayu]"; mes "I hope you will treat other poets"; mes "as well as you treated me, farewell."; close; } mes "Aih... If you had paid more attention,"; mes "you would have known the correct answer!"; mes "Come back for the challenge again,"; mes "when you have thought over it!"; close; } nif_in,31,20,3 script Kurtz 794,{ mes "[Kurtz]"; mes "Business nowadays is really bad..."; mes "Back when I used to be alive,"; mes "my business was this bad too~!"; if(nif_piano&4 || (MISC_QUEST & 32)) close; next; mes "[Kurtz]"; mes "Hey! You there! Dump this for me"; mes "on the way out will you!"; getitem 7184,1;//Items: Piano Key, set nif_piano, nif_piano|4; next; mes "[Kurtz]"; mes "Why is business so bad lately..."; mes "(mumble mumble)"; close; } niflheim,169,71,5 script #1 111,2,2{ if(MISC_QUEST & 32 || nif_piano&8) end; mes "- In the nearby tombs -"; mes "- you see something -"; mes "- half buried in the ground -"; mes "- What is it? -"; mes "- Looks like it broke off something -"; next; mes "- Pick it up? -"; menu "Yes",-,"No",L_end; getitem 7184,1;//Items: Piano Key, set nif_piano, nif_piano|8; L_end: close; } niflheim,208,103,5 script #2 111,2,2{ if(MISC_QUEST & 32 || nif_piano&32) end; if(nif_piano&16){ mes "- In the hole you have dug -"; mes "- there is something else -"; mes "- buried deep in the ground -"; mes "- Looks like its another fragment -"; next; mes "- Pick it up? -"; menu "Yes",-,"No",L_end; getitem 7184,1;//Items: Piano Key, set nif_piano, nif_piano|32; L_end: close; } mes "- In the nearby tombs -"; mes "- you see something -"; mes "- half buried in the ground -"; mes "- What is it? -"; mes "- Looks like it broke off something -"; next; mes "- Pick it up? -"; menu "Yes",-,"No",L_end; getitem 7184,1;//Items: Piano Key, set nif_piano, nif_piano|16; close; } nif_in,115,181,5 script #4 111,3,3{ mes "- You see a huge old piano -"; if((MISC_QUEST & 32)==0) mes "- with a few keys missing -"; if(MISC_QUEST & 32) mes "- with one key missing -"; if(MISC_QUEST & 32 || countitem(7184) < 6) close; delitem 7184,countitem(7184);//Items: Piano Key, set MISC_QUEST,MISC_QUEST | 32; set nif_piano, 0; mes "- You slide the 6 piano keys one -"; mes "- by one into the missing slots -"; mes "- on the piano, but you realize -"; mes "- the left-most side seems to be -"; mes "- missing one more key. -"; close; } nif_in,118,151,5 script #5 111,3,3{ if((MISC_QUEST & 32)==0) end; mes "- The very moment the long shadow -"; mes "- of your body falls on the piano -"; next; mes "- You suddenly seem to feel lighter -"; mes "- and your vision starts to blur... -"; next; warp "nif_in",179,163; close; } nif_in,188,168,3 script Witch 792,{ mes "[Kirkena]"; mes "Hmm?... Aren't you a living human?"; mes "Must have took you some effort"; mes "to get to this place..."; mes "Whatever reason though, this is not a place"; mes "the living shall belong..."; next; mes "[Kirkena]"; mes "I shall use my powers to send you back"; mes "but you should not return in the future."; close2; warp "umbala",138,208; end; }