//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) rAthena Dev Team //= Copyright (C) eAthena Dev Team //= Copyright (C) Evera //= Copyright (C) L0ne_W0lf //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Quest NPCs related to Izlude //================= Description =========================================== //= Edgar's Offer: //= - Variables in use: MISC_QUEST (Bit 16) //================= Current Version ======================================= //= 1.1 //========================================================================= //== Edgar's Offer :: iz_npc =============================== - script ::Edgar_izlude FAKE_NPC,{ if (MISC_QUEST & 16) { mes "[Edgar]"; mes "So are you heading to Alberta again? Let me give you the same discount and only charge 250 Zeny, just like the last time."; mes "How's that sound?"; next; if (select("Alrighty~!", "Why are you being so nice to me?!") == 1) { if (Zeny < 250) { mes "[Edgar]"; mes "Um..."; mes "This isn't"; mes "enough money."; mes "Why don't you go"; mes "get some more cash?"; close ; } Zeny -= 250; warp "alberta",195,164; end; } mes "[Edgar]"; mes "It's just the way I am. That, and your devilish smile reminds me of my beloved blond haired son who left home years ago to become a Sailor on his own ship. Bless his soul, wherever he is."; close; } mes "[Edgar]"; mes "My town, Izlude, is connected to Alberta by the harbor in the West. There is so much traffic between us, I almost become an Albertian. Hehehe~"; next; mes "[Edgar]"; mes "There's this guy I know pretty well, Phelix, who lives in Alberta. That guy is really stingy... He charges for everything!"; next; mes "[Edgar]"; mes "But he's really a nice guy and likes helping other people. He has a good heart and will give you his support if you meet his price."; next; mes "[Edgar]"; mes "Lately, people in Alberta say that he is really trying to help folks and that his demand for Jellopies is just a coverup. Well, you should take a look at what he has to offer."; next; if (select("Can you tell me how to get to Alberta?", "End Conversation") == 1) { mes "[Edgar]"; mes "Huh? Well, you can use your feet and just walk. But if you have money, I'd like to suggest that you take a ship."; next; if (select("Okay, gotcha.", "But I'm sick of walking and I'm broke!") == 1) { mes "[Edgar]"; mes "Alrighty, take care~"; close; } mes "[Edgar]"; mes "Okay..."; mes "You don't want to walk AND you've got no cash, but you still want to go there? Oh geez..."; next; mes "[Edgar]"; mes "Fine fine. Me, being the captain of a ship, can afford to bring you there at a lower price. How does 250 Zeny sound?"; next; if (select("Alrighty~!", "Bah, what a rip off!!") == 1) { MISC_QUEST |= 16; if (Zeny < 250) { mes "[Edgar]"; mes "Um..."; mes "This isn't"; mes "enough money."; mes "Go and get"; mes "some more."; close; } Zeny -= 250; warp "alberta",195,164; end; } mes "[Edgar]"; mes "Boy oh boy,"; mes "if you think"; mes "that's a rip off..."; close; } mes "[Edgar]"; mes "Yeah, alright."; mes "See you later~"; close; }