//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) Euphy //= Copyright (C) L0ne_W0lf //= Copyright (C) Samuray22 //= Copyright (C) SinSloth //= Copyright (C) MasterOfMuppets //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Hugel Quest NPCs //================= Description =========================================== //= Quest NPCs related to Hugel //================= Current Version ======================================= //= 2.3 //========================================================================= //== Medicine Quest :: hg_herv ============================= hu_in01,387,245,0 script Allen Schuwell 4_M_DIEMAN,2,2,{ if (BaseLevel > 49) { if (hg_herb == 0) { mes "[Allen]"; mes "*Groooooan~*"; mes "Arrrgh, my back hurts..."; mes "And my stomach... Why do"; mes "I have to suffer like this"; mes "while other people get to"; mes "live happy, luxurious lives?"; next; mes "[Allen]"; mes "My son is the only family"; mes "I've got. He used to be such"; mes "a good obedient kid, but now"; mes "I doubt whether he cares about"; mes "his father! I told that lazy kid to hurry and bring me my meds..."; next; mes "[Allen]"; mes "But does he worry about"; mes "his father's suffering?! No!"; mes "I bet you he's hanging out with"; mes "his no good hoodlum friends!"; mes "Argh! The pain is getting worse! I... I need my medication!"; next; mes "[Allen]"; mes "Oh! I can definitely feel"; mes "it getting worse! Please,"; mes "adventurer, would you help"; mes "a sick man? I need you to"; mes "find my son Postell and to"; mes "tell him to bring my medicine!"; next; switch(select("Sure.", "No, I'm sorry.")) { case 1: mes "[Allen]"; mes "Th-thank you so much!"; mes "Please head east, go"; mes "outside of town, and"; mes "you should be able to"; mes "find Postell. Tell him that"; mes "I need my ''Kolbun A'' now!"; hg_herb = 1; setquest 8053; next; mes "[Allen]"; mes "And let him know that"; mes "if he doesn't shape up..."; mes "Well, I just might have"; mes "to disown my own son!"; mes "He's dead to me if he"; mes "doesn't love his father!"; close; case 2: mes "[Allen]"; mes "I... I don't understand...!"; mes "How can you leave a sick"; mes "man alone with his suffering?"; mes "I-I desperately need help!"; mes "No! Please, d-don't go away!"; close; } } else if (hg_herb == 2) { mes "[Allen]"; mes "Postell... My son..."; mes "Why have you forsaken me?"; mes "I'm lying here at the brink"; mes "of death, and the boy won't"; mes "even come to see his father!"; next; mes "[Allen]"; mes "But you... I can count on you."; mes "Even in Lighthazlen, I'd never"; mes "find anyone as dependable as"; mes "you. This time, I've decided to"; mes "discipline my degenerate son."; mes "Will you help me once more?"; next; mes "[" +strcharinfo(PC_NAME)+ "]"; mes "Wait, wait..."; mes "Lighthalzen?"; mes "Did you used to"; mes "live there or something?"; next; mes "[Allen]"; mes "Uh? Er, well, that's just"; mes "an expression I use. You"; mes "know, like an example."; mes "I-I--^333333*Cough!*^000000 Oh, oh no."; mes "My ^333333*Hack!*^000000 pancreas! Or liver!"; mes "I'm having another attack!"; next; mes "[" +strcharinfo(PC_NAME)+ "]"; mes "......"; mes "........."; mes "............"; next; mes "[Allen]"; mes "Oh, everything's getting"; mes "so dark! P-please, if you"; mes "have any mercy at all, any"; mes "shred of human decency,"; mes "would you please let me"; mes "have a White P-Potion?"; next; switch(select("Give White Potion", "Ignore")) { case 1: if (!countitem(White_Potion)) { mes "[Allen]"; mes "Oh... Oh no...! You"; mes "don't have any White"; mes "Potions either?! Wh-what"; mes "what am I gonna--?! Help me,"; mes "please! Bring me a White Potion"; mes "as soon as you can! ^333333*Cough!*^000000"; close; } else { delitem White_Potion,1; //White potion mes "[Allen]"; mes "Oh, thank you!"; mes "I-It hurts so much..."; mes "A White Potion just has"; mes "to help. I-It has to work!"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "......"; mes "........."; mes "............"; next; mes "[Allen]"; mes "Ah, that... *Whew*"; mes "Thank you so much. Now,"; mes "all I need to do is wait for"; mes "my son to bring my medicine."; mes "Wait. What if he takes too long"; mes "to get here. No, no, what if..."; next; mes "[Allen]"; mes "Wh-what if I have another"; mes "ulcer attack before Postell"; mes "can bring my meds?! I might"; mes "not survive! A-adventurer, would you please stay by my side until"; mes "my son arrives? P-please?"; next; hg_herb = 3; changequest 8054,8055; mes "[" +strcharinfo(PC_NAME)+ "]"; mes "......"; mes "........."; mes "............"; close; } case 2: mes "[Allen]"; mes "W-wait! A-are you just"; mes "going to let me d-die?"; mes "Noo! ^333333*Cough*^000000 Arrgh! A plague!"; mes "A plague on both your houses!"; close; } } else if (hg_herb == 3) { mes "[Allen]"; mes "*Gasp* I... I can"; mes "feel it! I think I'm"; mes "gonna have another"; mes "neutron attack! Argh, it's"; mes "already effecting all of the"; mes "neutrons in my nervous system!"; next; mes "[Allen]"; mes "C-can't... Lift..."; mes "Legs and fingers..."; mes "But... Must... Get..."; mes "''Withstander'' medicine..."; mes "from... Drawer... H-heeelp me!"; mes "Adventurer! H-Heeeeelp~!"; hg_herb = 4; changequest 8055,8056; close; } else if (hg_herb == 4) { mes "[Allen]"; mes "No...!"; mes "There's a light at the"; mes "the end of the tunnel!"; mes "Please, adventurer! C-come"; mes "a little closer to me! Don't"; mes "let me step into the light!"; close; } else if (hg_herb == 6) { mes "^3355FFYou have given the"; mes "Withstander medicine"; mes "to Allen who guzzles"; mes "it down very quickly.^000000"; next; mes "[Allen]"; mes "Blood... circulating..."; mes "through limbs... Clarity..."; mes "of thought... returning..."; next; mes "[Allen]"; mes "Ah, wh-what a relief. It looks"; mes "like I-I live to see another"; mes "day. Th-thank you so much..."; hg_herb = 7; close; } else if (hg_herb == 7) { mes "[Allen]"; mes "I... I can't...!"; mes "I can barely breathe!"; mes "A-adventurer, I need you"; mes "again! Please, c-come closer"; mes "to me! I-I think I need CPR!"; close; } else if (hg_herb == 9) { mes "^3355FFYou give another dose"; mes "of Withstander to Allen.^000000"; next; if (rand(1,3) == 3) { mes "[Allen]"; mes "Oh... Thank you..."; mes "I feel much b-better now."; mes "My son Postell, he should"; mes "be coming soon. Thank you"; mes "for being so patient with me..."; hg_herb = 10; close; } mes "[Allen]"; mes "Oh... Thank you..."; mes "Y-you're an angel, a regular"; mes "Florence Nightingale. Please"; mes "stay with m-me until my son"; mes "arrives. You wouldn't abandon"; mes "this sick man now, would you?"; next; mes "[" +strcharinfo(PC_NAME)+ "]"; mes "(^333333Your son Postell"; mes "better get here soon!^000000)"; hg_herb = 7; close; } else if (hg_herb == 10) { mes "[Allen]"; mes "Arrrgh! My ligaments!"; mes "They're in such pain!"; mes "Oh, oh no! I think my"; mes "bones are infected!"; mes "Help me, oh help me!"; next; donpcevent "Postell Schuwell#D::OnEnable"; mes "[Allen]"; mes "Oh..."; mes "My son...!"; mes "P-Postell!"; next; mes "[Postell]"; mes "Uh... Hey, dad."; mes "I brought that"; mes "medicine you're"; mes "supposed to"; mes "need so badly."; specialeffect(EF_CHANGECOLD, AREA, getnpcid(0, "Postell Schuwell#D")); next; mes "[Allen]"; mes "Thank goodness..."; mes "G-give it to me!"; mes "^333333*Gulp gulp gulp*^000000"; next; mes "[Allen]"; mes "W-wait..."; mes "Something's not"; mes "right. Bunkoll A"; mes "doesn't taste like this..."; emotion e_swt,0,"Postell Schuwell#D"; next; mes "[Postell]"; mes "Bunkoll A...?"; mes "I thougt you said that"; mes "you wanted Kolbun A?"; next; mes "[Allen]"; mes "My own son, lying to"; mes "me! Are you trying to"; mes "trick me, Postell?!"; mes "I told you get Bunkoll A!"; next; mes "[" +strcharinfo(PC_NAME)+ "]"; mes "(^333333Wait, wait..."; mes "Allen did say that"; mes "he wanted Kolbun A...^000000)"; next; mes "[Postell]"; mes "Right. Okay, I guess"; mes "I made a mistake? Um,"; mes "Dad, I'll be right back with"; mes "the medicine that you want."; mes "It won't take long, so don't"; mes "stress yourself about it."; close2; hg_herb = 11; disablenpc "Postell Schuwell#D"; emotion e_swt,1; emotion e_swt; end; } else if (hg_herb == 11) { mes "[Allen]"; mes "*Sniff* I should have known"; mes "that Postell really does care"; mes "about me deep down inside."; mes "I wish I had never gotten"; mes "myself sick in Lighthalzen..."; mes "Then we both wouldn't suffer..."; next; mes "[Allen]"; mes "Don't worry, adventurer."; mes "I haven't forgotten about"; mes "you. Please take a look inside"; mes "the medicine drawer, and help"; mes "yourself to whatever you like~"; hg_herb = 12; changequest 8055,8056; close; } else if (hg_herb == 12) { mes "[Allen]"; mes "Don't worry, adventurer."; mes "I haven't forgotten about"; mes "you. Please take a look inside"; mes "the medicine drawer, and help"; mes "yourself to whatever you like~"; close; } else if (hg_herb == 13) { mes "[Allen]"; mes "So did you find the"; mes "Old Blue Box I put in"; mes "my medicine drawer? It's"; mes "not much, but I hope you"; mes "like it. Consider my way"; mes "of thanking you for your help~"; close; } else { mes "[Allen]"; mes "*Groooooan~*"; mes "Arrrgh, my back hurts..."; mes "And my stomach... Why do"; mes "I have to suffer like this"; mes "while other people get to"; mes "live happy, luxurious lives?"; close; } } else { mes "[Allen]"; mes "*Groooooan~*"; mes "Arrrgh, my back hurts..."; mes "And my stomach... Why do"; mes "I have to suffer like this"; mes "while other people get to"; mes "live happy, luxurious lives?"; close; } OnTouch: if (hg_herb == 4) { mes "[Allen]"; mes "^333333*Cough cough!*^000000"; mes "W-Withstander...!"; mes "I need m-my Withstander!"; mes "P-please! ^333333*Cough cough!*^000000"; hg_herb = 5; donpcevent "#DrawerOpener::OnEnable"; close; } else if (hg_herb == 7) { mes "[Allen]"; mes "^333333*Whew*^000000"; mes "I... I can breathe again!"; mes "B-but what if I have another"; mes "attack?! Please, g-get me"; mes "another dose of Withstander,"; mes "just to be on the safe side!"; hg_herb = 8; donpcevent "#DrawerOpener::OnEnable"; close; } } hu_in01,385,247,5 script Postell Schuwell#D 4W_M_01,{ mes "[Postell]"; mes "Hey, uh..."; mes "I'm in the middle"; mes "of something here."; close; OnInit: disablenpc "Postell Schuwell#D"; end; OnEnable: enablenpc "Postell Schuwell#D"; initnpctimer; end; OnTimer100000: disablenpc "Postell Schuwell#D"; stopnpctimer; end; } hu_fild06,34,123,3 script Postell Schuwell 4W_M_01,{ if (hg_herb == 1) { mes "[Postell]"; mes "I really like living"; mes "in Hugel. Fresh air,"; mes "clean water, everyone's"; mes "friendly and nice. What"; mes "more could I want?"; next; mes "[Postell]"; mes "Oh, what's that?"; mes "My dad wants me to"; mes "bring him some medicine?"; mes "Again? Well, he was really"; mes "sick a long time ago, but"; mes "nowadays, I'm not so sure."; next; mes "[Postell]"; mes "I mean, I'm pretty sure"; mes "his illnesses are all, you"; mes "know, psychosomatic."; mes "Besides, I'm worried that"; mes "all the medicines he's taking"; mes "are habit forming, you know?"; next; switch(select("But your father needs you!", "Habit forming?")) { case 1: mes "[Allen's Voice]"; mes "Yeah, I guess you're right."; mes "Even if I think he's nuts,"; mes "and I don't agree with him,"; mes "I should at least show that"; mes "I care about my dad. What"; mes "medicine did he say he needed?"; next; mes "[Postell]"; mes "''Kolbun A?'' Alright,"; mes "I better make sure that"; mes "it's safe for him to take."; mes "Who knows, that stuff might"; mes "make him worse. Anyway,"; mes "I'll try to get it to him soon."; next; mes "[Postell]"; mes "Hey, would you do"; mes "me a favor and make"; mes "sure that my dad doesn't"; mes "get himself into any"; mes "more trouble? I'd really"; mes "appreciate it if you do."; hg_herb = 2; changequest 8053,8054; close; case 2: mes "[Postell]"; mes "Yeah, like he's addicted"; mes "to the medicine. That's why"; mes "I'm trying to make sure he"; mes "gets as little of it as possible! Honestly, I think he drinks"; mes "too much medicine already..."; close; } } else if (hg_herb > 1) { mes "[Postell]"; mes "Kolbun A, Kolbun A..."; mes "Let's see, is it really"; mes "safe for my dad to take?"; mes "If it isn't, I better come up"; mes "with some replacement..."; close; } else { mes "[Postell]"; mes "I really like living"; mes "in Hugel. Fresh air,"; mes "clean water, everyone's"; mes "friendly and nice. What"; mes "more could I want?"; close; } } hu_in01,370,255,3 script Upper Drawer#First HIDDEN_WARP_NPC,2,2,{ OnTouch: .@rand = rand(1,7); if (hg_herb < 5) { mes "^3355FFThere are several"; mes "books and a few"; mes "liquid medicines"; mes "inside this drawer.^000000"; close; } else if (hg_herb == 5) { mes "[Allen]"; mes "Oh... Oh..."; mes "Oooh... The pain"; mes "is gone! It's a miracle!"; mes "Maybe I'll just take the"; mes "Withstander later..."; hg_herb = 4; next; .@rand = rand(1,7); if (.@rand == 4) { mes "^3355FFYou find an old book"; mes "inside the drawer.^000000"; next; mes "[Welcome to Lighthalzen!]"; mes "Author: Tupetso Iltekka"; next; mes "......"; mes "........."; mes "............"; next; mes "[" +strcharinfo(PC_NAME)+ "]"; mes "(^333333I guess Allen used"; mes "to live in Lighthalzen."; mes "I guess that's why he'd"; mes "keep this old PR brochure...^000000)"; close; } else if (.@rand == 5) { mes "^3355FFYou find Allen's"; mes "journal inside the"; mes "drawer and quickly"; mes "leaf through its pages."; mes "It's difficult to read since"; mes "the pages are old and worn.^000000"; next; mes "[" +strcharinfo(PC_NAME)+ "]"; mes "Let's see, let's see..."; mes "Rekenber Corporation..."; mes "Something about the Slums...."; mes "Enormous funds... Experiments."; mes "Lab... Escape... Hugel... Um..."; mes "Dr. Morriphen... Side effects?"; close; } else { mes "[" +strcharinfo(PC_NAME)+ "]"; mes "Wh-what...?"; mes "Do you really"; mes "need that medicine?!"; close; } } else if (hg_herb == 6) end; else if (hg_herb == 8) { mes "[Allen]"; mes "Oh... Oh..."; mes "Oooh... The pain"; mes "is gone! It's a miracle!"; mes "Maybe I'll just take the"; mes "Withstander later..."; hg_herb = 7; next; if (.@rand == 4) { mes "^3355FFYou find an old book"; mes "inside the drawer.^000000"; next; mes "[Welcome to Lighthalzen!]"; mes "Author: Tupetso Iltekka"; next; mes "......"; mes "........."; mes "............"; next; mes "[" +strcharinfo(PC_NAME)+ "]"; mes "(^333333I guess Allen used"; mes "to live in Lighthalzen."; mes "I guess that's why he'd"; mes "keep this old PR brochure...^000000)"; close; } else if (.@rand == 5) { mes "^3355FFYou find Allen's"; mes "journal inside the"; mes "drawer and quickly"; mes "leaf through its pages."; mes "It's difficult to read since"; mes "the pages are old and worn.^000000"; next; mes "[" +strcharinfo(PC_NAME)+ "]"; mes "Let's see, let's see..."; mes "Rekenber Corporation..."; mes "Something about the Slums...."; mes "Enormous funds... Experiments."; mes "Lab... Escape... Hugel... Um..."; mes "Dr. Morriphen... Side effects?"; close; } else { mes "[" +strcharinfo(PC_NAME)+ "]"; mes "Wh-what...?"; mes "Do you really"; mes "need that medicine?!"; close; } } else if (hg_herb == 9) end; else if (hg_herb == 12) { mes "^3355FFYou find an"; mes "Old Blue Box deep"; mes "inside the drawer.^000000"; close2; specialeffect EF_CONE; hg_herb = 13; getitem Old_Blue_Box,1; //Old Blue Box getexp RENEWAL_EXP?5000:50000,0; completequest 8056; } else { if (.@rand > 3) { mes "^3355FFYou find an old book"; mes "inside the drawer.^000000"; next; mes "[Welcome to Lighthalzen!]"; mes "Author: Tupetso Iltekka"; next; mes "......"; mes "........."; mes "............"; next; mes "[" +strcharinfo(PC_NAME)+ "]"; mes "(^333333I guess Allen used"; mes "to live in Lighthalzen."; mes "I guess that's why he'd"; mes "keep this old PR brochure...^000000)"; close; } else { mes "^3355FFYou find Allen's"; mes "journal inside the"; mes "drawer and quickly"; mes "leaf through its pages."; mes "It's difficult to read since"; mes "the pages are old and worn.^000000"; next; mes "[" +strcharinfo(PC_NAME)+ "]"; mes "Let's see, let's see..."; mes "Rekenber Corporation..."; mes "Something about the Slums...."; mes "Enormous funds... Experiments."; mes "Lab... Escape... Hugel... Um..."; mes "Dr. Morriphen... Side effects?"; close; } } } hu_in01,370,255,3 script Upper Drawer#Second HIDDEN_WARP_NPC,2,2,{ OnInit: disablenpc "Upper Drawer#Second"; end; OnTouch: if (hg_herb == 5) { mes "^3355FFYou take out one dose of"; mes "Withstander from the drawer.^000000"; hg_herb = 6; close; } else if (hg_herb == 8) { mes "^3355FFYou take out one dose of"; mes "Withstander from the drawer.^000000"; hg_herb = 9; close; } else { mes "^3355FFThere are several books"; mes "kept inside this drawer.^000000"; close; } } hu_in01,1,1,0 script #DrawerOpener FAKE_NPC,{ OnInit: disablenpc "#DrawerOpener"; end; OnEnable: enablenpc "#DrawerOpener"; initnpctimer; end; OnTimer1000: enablenpc "Upper Drawer#Second"; disablenpc "Upper Drawer#First"; end; OnTimer4500: enablenpc "Upper Drawer#First"; disablenpc "Upper Drawer#Second"; disablenpc "#DrawerOpener"; stopnpctimer; end; } //== Biological Weapon Quest :: hg_bio ===================== ein_in01,16,36,3 script Morriphen 4_M_04,{ if (hg_bio == 0) { if (hg_herb == 13) { mes "[Morriphen]"; mes "Wh-who are you, and what are"; mes "you looking for? If you're here"; mes "for the stuff, then you came"; mes "too early. As you can see,"; mes "I don't feel well enough to"; mes "speak to you right now."; next; mes "[Morriphen]"; mes "^333333*Cough Cough*"; mes "*Cough Cough*^000000"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Holy--! Are you alright?"; mes "Y-you're coughing up blood!"; mes "Relax, I was just passing by!"; next; mes "[Morriphen]"; mes "R-really? Well then, I'm"; mes "sorry to have bothered you,"; mes "then. I guess I'm just a little"; mes "jumpy is all. ^333333*Cough, cough~*^000000"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey... You don't sound"; mes "too good. Do you want me"; mes "to bring you to a hospital?"; mes "That's a really nasty cough"; mes "you've got there, so maybe"; mes "you should get it checked."; next; mes "[Morriphen]"; mes "No, thanks, I'm fine."; mes "I just haven't gone home"; mes "for a few months and wasn't"; mes "able to get my prescription"; mes "refilled, that's all. ^333333*Haaak*"; mes "*Cough-cough-cooooooough!*^000000"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm..."; mes "What should I do?"; next; switch(select("Leave him", "Help him")) { case 1: mes "["+strcharinfo(PC_NAME)+"]"; mes "You know, I'm a little"; mes "worried about your coughing,"; mes "but I don't think there's any"; mes "way that I can help you..."; next; mes "[Morriphen]"; mes "^333333*Cough cough*^000000"; mes "Don't worry, I'll be"; mes "just fine. You take care"; mes "of yourself, you hear?"; close; case 2: mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey..."; mes "Are you sure that"; mes "you'll be alright?"; next; mes "[Morriphen]"; mes "^333333*Cough cough*^000000"; mes "Don't worry, I'll be"; mes "just fine. You take care"; mes "of yourself, you hear?"; mes "^333333*Haaaak* *Reeetch*^000000"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "..."; mes "......"; mes "........."; next; mes "[Morriphen]"; mes "^333333*Reeeeetch*"; mes "*Cooooough Cough*"; mes "*Hhhh, Hhhhh, Hhhh*"; mes "*Haaaaack* *Retch*^000000"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Please, mister."; mes "Let me help you."; mes "I can't just leave"; mes "you alone if you"; mes "sound like that."; next; mes "[Morriphen]"; mes "..............................."; mes "I didn't, I didn't want to"; mes "bother you, b-but if you insist"; mes "oh h-helping me, then maybe"; mes "I'll ask you to do me a favor."; next; mes "[Morriphen]"; mes "Would you visit my home in"; mes "Hugel and ask my wife, Siria,"; mes "for my medication? She knows"; mes "where to find it, and will give"; mes "it to you. Oh, and please don't"; mes "tell her anything else, okay?"; next; mes "[Morriphen]"; mes "She's always worried about"; mes "me getting worse, and I don't"; mes "want to give her any reason to"; mes "get stressed. Please just tell"; mes "her that I ran out of medicine."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Alright."; mes "I'll come back here"; mes "as soon as I can."; next; mes "[Morriphen]"; mes "Thanks so much."; mes "^333333*Cough Cough*"; mes "*Cough Cough*^000000"; hg_bio = 1; setquest 11009; close; } } else { mes "[Morriphen]"; mes "Ugh... I don't feel"; mes "very well. I guess"; mes "I better call it a day..."; close; } } else if (hg_bio == 1) { mes "[Morriphen]"; mes "Please ask my ^333333*Cough*^000000"; mes "wife Siria in my home in"; mes "^333333*Reeetch*^000000 Hugel for m-my"; mes "medicine. Th-thank you..."; mes "^333333*Haaaaack* *Hhh, haaaack*^000000"; close; } else if (hg_bio == 2) { mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh no... Morriphen"; mes "doesn't look good at all!"; mes "I better hurry and bring"; mes "him medicine from Siria"; mes "in Hugel as soon as I can!"; close; } else if (hg_bio == 3) { mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh no... Morriphen"; mes "doesn't look good at all!"; mes "I better hurry and bring"; mes "him medicine from Dono"; mes "in Hugel as soon as I can!"; close; } else if (hg_bio == 4) { mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh no... Morriphen"; mes "doesn't look good at all!"; mes "I better hurry and bring"; mes "him medicine from Dono"; mes "in Hugel as soon as I can!"; close; } else if (hg_bio == 5) { mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh no... Morriphen"; mes "doesn't look good at all!"; mes "I better hurry and bring"; mes "him medicine from Dono"; mes "in Hugel as soon as I can!"; close; } else if (hg_bio == 6) { mes "^3355FFYou administer the"; mes "medicine to Morriphen,"; mes "who slowly regains"; mes "consciousness.^000000"; next; mes "[Morriphen]"; mes "^333333*Cough, cough*^000000"; mes "Wh-where am I?"; mes "I'm... not dead yet?"; mes "Oh, you! It seems I was"; mes "right to trust you. So did my"; mes "wife give you my medicine?"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Actually, Siria also ran"; mes "out of your medicine when"; mes "I arrived at your house, so"; mes "she told me to go get some"; mes "from your friend, Dono."; next; mes "[Morriphen]"; mes "Oh, no, what have you done?"; mes "My wife's life depends on that"; mes "medicine too! Oh no, if she"; mes "doesn't get any, she'll die"; mes "from my stupidity! Please!"; mes "I beg you, bring this to her!"; next; mes "[Morriphen]"; mes "That woman is everything"; mes "to me. If she's gone, then"; mes "I don't know what I'll do."; mes "Please take this medicine"; mes "to her as soon as you can!"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Don't worry, I'm on my"; mes "way. I'll hurry as fast as"; mes "I can back to Hugel to"; mes "give Siria this medicine."; hg_bio = 7; changequest 11014,11015; close; } else if (hg_bio == 7) { mes "["+strcharinfo(PC_NAME)+"]"; mes "What am I doing...?"; mes "I need to return to"; mes "Hugel and deliver this"; mes "medicine to Siria as"; mes "soon as possible!"; close; } else if (hg_bio == 8) { mes "[Morriphen]"; mes "You're back! So, have you"; mes "seen my wife? She's okay,"; mes "isn't she? Why aren't you"; mes "saying--oh no. Oh dear God,"; mes "no. D-don't tell me she's dead!"; next; mes "[Morriphen]"; mes "She has to be fine...!"; mes "If anything happened"; mes "to her, I... I won't forgive"; mes "you! No one would find your"; mes "body! No, wait, wait... No, I'm"; mes "sorry, I'm just so anxious...!"; next; mes "[Morriphen]"; mes "^333333*Sob*^000000 Please forgive me!"; mes "Please tell me my wife is"; mes "okay. I'm sorry, everything"; mes "is just so overwhelming right"; mes "now. ^333333*Sob*^000000 Please, please..."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Siria is fine."; mes "Now are you satisfied?"; mes "If you're that worried about"; mes "her, you ought to see her"; mes "more often. Geez..."; next; mes "[Morriphen]"; mes "Hallelujah! I'm so"; mes "relieved! She's alive!"; mes "I'm sorry, I'd be home"; mes "more often, but I'm always"; mes "struggling here to make ends"; mes "meet. Thank you so much!"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Don't sweat it."; mes "It was just the right"; mes "thing to do, that's all."; next; mes "[Morriphen]"; mes "You're such a kind person..."; mes "You save my life and my wife's"; mes "life. I'll do anything you ask me to do to repay you! Consider me"; mes "your humble servant from now on. What is your command, oh master?"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "That's..."; mes "That's going too far."; mes "Becoming my servant for"; mes "life isn't necessary, you know."; next; mes "[Morriphen]"; mes "Wait, I know! If you won't"; mes "accept my life, then I can"; mes "give you someone else's. Do"; mes "you have any enemies! I'll go"; mes "out and kill someone for you!"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "...That's fine."; mes "Actually, I'm more interested"; mes "in hearing how you, Siria, and"; mes "Dono are all connected. When"; mes "I spoke to Siria, she told me"; mes "that you two weren't married..."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Siria did mention"; mes "that she's greatly"; mes "indebted to you for"; mes "some reason, and she'll"; mes "never be able to fully repay"; mes "you, not even with her life."; next; mes "[Morriphen]"; mes "She said that? ^333333*Sigh*^000000"; mes "Poor girl, I've asked so"; mes "many times not to think"; mes "that way. Alright, if that's"; mes "what you really want, then"; mes "I will tell you our story."; next; mes "[Morriphen]"; mes "Dono and I have been friends"; mes "since childhood. We did almost"; mes "everything together. Even when"; mes "we started our professional"; mes "careers, we both decided to work for the Rekenber Corporation."; next; mes "[Morriphen]"; mes "Dono eventually became in"; mes "charge of Rekenber's Medical"; mes "Experimental Research, while"; mes "I spearheaded projects for"; mes "Rekenber's weapon research."; next; mes "[Morriphen]"; mes "Although our areas of expertise"; mes "are different, Dono and I found"; mes "that our collaborations were"; mes "productive for both of us. But"; mes "then, one day, I dropped by"; mes "Dono's office and saw her."; next; mes "[Morriphen]"; mes "She was floating in a giant"; mes "test tube, and I couldn't take"; mes "my eyes off her: she was the"; mes "most beautiful thing I'd ever"; mes "seen. But Dono said she was"; mes "nothing but an experiment..."; next; mes "[Morriphen]"; mes "He told me not to be so"; mes "curious, but I didn't listen."; mes "Ever since then, I went to his office as often as I could, making"; mes "stupid excuses to see her. I just couldn't help it. I was in love."; next; mes "[Morriphen]"; mes "Then, I heard news that Dono's"; mes "research wasn't producing the"; mes "expected results, and that he"; mes "would be shutting everything"; mes "down. All experiments would"; mes "be efficiently disposed."; next; mes "[Morriphen]"; mes "There was a snowstorm"; mes "that night, but I braved the"; mes "freezing cold to sneak into the"; mes "Rekenber Laboratory. I broke her out of her test tube, set the lab"; mes "on fire, and got the hell out."; next; mes "[Morriphen]"; mes "I couldn't know it at the"; mes "time, but I was exposed to"; mes "some chemicals during the fire."; mes "They damaged my tissues badly,"; mes "so that's why I'm so dependent"; mes "on these medicines now."; next; mes "[Morriphen]"; mes "Anyway, we ran from the lab,"; mes "escaping to the mountains."; mes "I just carried her on my back,"; mes "as far as I could go. Finally,"; mes "I couldn't fight the dizziness,"; mes "and I suddenly blacked out."; next; mes "[Morriphen]"; mes "I remember seeing a tall, robed"; mes "man right before I fainted. He"; mes "said something about bringing"; mes "us to Hugel, a resting place"; mes "for the lost, those born from Odin's shadow. It was strange..."; next; mes "[Morriphen]"; mes "I couldn't see his face."; mes "His hood was covering it,"; mes "but I think his name was, um..."; mes "Mawon... Mawong? Anyway, when"; mes "we woke up, we were lying in"; mes "warm beds inside Hugel Village."; next; mes "[Morriphen]"; mes "The people we met were very"; mes "accommodating, welcome, and"; mes "friendly. They also didn't"; mes "ask us any questions: we were"; mes "just accepted. The girl I saved didn't know how to speak then..."; next; mes "[Morriphen]"; mes "As soon as I got better,"; mes "I taught her our language,"; mes "and even gave her a name,"; mes "Siria. She was no longer an"; mes "experiment, but my beloved. Still, we didn't live happily ever after."; next; mes "[Morriphen]"; mes "I had to make living for the"; mes "two of us to survive, so I found work in Einbroch and Lighthalzen."; mes "Eventually, I bumped into Dono"; mes "inside a shabby herb shop in Lighthalzen. I felt so ashamed..."; next; mes "[Morriphen]"; mes "I burned up his lab, which"; mes "must've hurt his reputation"; mes "in the company. Still, when"; mes "I told him what happened, he"; mes "seemed to understand. He"; mes "even started to help me..."; next; mes "[Morriphen]"; mes "You know, Siria was supposed"; mes "to become a mass murder weapon."; mes "The reason why Dono's experiment failed was became she resisted"; mes "their plans. She's more than just an experiment or weapon, you know."; next; mes "[Morriphen]"; mes "If everything had turned out"; mes "as Dono planned, Siria would"; mes "become a soldier, and I would"; mes "be supplying her armaments,"; mes "cutting edge weapons at the pinnacle of military development."; next; mes "[Morriphen]"; mes "While I was working for Rekenber, I was working on mass producing"; mes "imitations of the legendary sword, ''Executioner.'' They wouldn't be"; mes "perfect copies, but imagine what would've happened if I succeeded."; next; mes "[Morriphen]"; mes "When I think about it, we all"; mes "could have been rich. I was in"; mes "charge of weapon manufacturing"; mes "after all, and our biggest"; mes "customer, Arunafeltz, would"; mes "have given us good business."; next; mes "[Morriphen]"; mes "I made my choice, and I have"; mes "no regrets. In fact, I wouldn't"; mes "change my life or give away"; mes "Siria for the world. However,"; mes "Dono would probably think"; mes "differently: work was his life."; next; mes "[Morriphen]"; mes "I get the feeling that Dono"; mes "would never tell Rekenber about"; mes "me and Siria. I can never repay"; mes "him for the helping us now, but"; mes "I'm sure that he must hate me"; mes "deep down inside."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Don't think like that."; mes "I'm sure Dono still thinks"; mes "of you as his friend. He's"; mes "bitter about what happened,"; mes "but he won't abandon you."; mes "Why don't you go see him?"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Besides, you have an"; mes "excuse to go see him now,"; mes "your medicine, right? I'm"; mes "sure you can repay him by"; mes "visiting him, and living"; mes "happily with your Siria."; next; mes "[Morriphen]"; mes "^333333*Sob*^000000 You're right..."; mes "I'm so sorry Dono! ^333333*Sniff*^000000"; mes "Thank you so much. If you"; mes "ever visit Hugel again, come"; mes "by and see me. You've really"; mes "helped me and Siria so much."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Don't worry about it."; mes "Just get better so that"; mes "I won't have to worry"; mes "about you. Take care~"; hg_bio = 9; getexp RENEWAL_EXP?70000:700000,0; completequest 11016; close; } else if (hg_bio == 9) { mes "[Morriphen]"; mes "Oh, long time no see~"; mes "Yes, my wife and I can't"; mes "possibly be any happier."; mes "We've been taking it easy,"; mes "and managed to make full"; mes "recoveries. Amazing, isn't it?"; next; mes "[Morriphen]"; mes "Oh, and we finally got"; mes "married in a small ceremony"; mes "here in Hugel. Why don't you"; mes "come visit our house sometime?"; close; } else { mes "[Morriphen]"; mes "Oh, long time no see~"; mes "Yes, my wife and I can't"; mes "possibly be any happier."; mes "We've been taking it easy,"; mes "and managed to make full"; mes "recoveries. Amazing, isn't it?"; next; mes "[Morriphen]"; mes "Oh, and we finally got"; mes "married in a small ceremony"; mes "here in Hugel. Why don't you"; mes "come visit our house sometime?"; close; } } hu_in01,326,307,3 script Siria 4_F_01,{ if (hg_bio == 1) { mes "[Siria]"; mes "Oh, hello there."; mes "Can I help you"; mes "with anything?"; mes "It looks like you want"; mes "to ask me something..."; next; mes "^3355FFHow can a woman this"; mes "young be Morriphen's wife?^000000"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes, um, Morriphen sent"; mes "me here so that I can bring"; mes "him his medicine. I was wo--"; next; mes "[Siria]"; mes "Oh my God! Is he alright?"; mes "Please, oh dear Lord, don't"; mes "let him be dead! No! D-did"; mes "anything bad happen to him?"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "(She is being panicky, and doesn't seem to know what she should do."; mes "She absent-mindedly steps forward and then stumbles on the floor.)"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Are you okay?!"; mes "(Her eyes look blank. She seems to have a hard time to see things.)"; next; mes "[Siria]"; mes "Oh, I am fine, thank you."; mes "I am just...I am just having a vision problem."; mes "So...what happened to him?"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "He's just not feeling"; mes "well, that's all. All he"; mes "told me was that he ran"; mes "out of his medicine, and"; mes "needs some more."; next; mes "[Siria]"; mes "Aww, I just ran out of"; mes "the medicine too. Find"; mes "Morriphen's friend, and get"; mes "it from him. He's supposed to"; mes "be in Lighthalzen, somewhere..."; next; mes "[Siria]"; mes "^333333*Cough cough!*^000000"; mes "Ugh, excuse me."; mes "Let me sit down for"; mes "a moment. *Cough!*"; next; mes "^3355FFSiria's face grows"; mes "pale, and she starts"; mes "to sweat profusely.^000000"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Um..."; mes "Are you feeling"; mes "alright? You're not"; mes "sick too, are you?"; next; mes "[Siria]"; mes "Oh, no, no... I'm just"; mes "so worried about Morriphen."; mes "*Sob* I can't live without him,"; mes "he's everything in the world"; mes "to me. I owe him everything,"; mes "I have to go see Dono, I hav--"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "You know what? You better"; mes "relax and rest here, and I'll"; mes "go visit this Dono person in"; mes "Lighthalzen. You don't sound"; mes "well enough to be traveling."; next; mes "[Siria]"; mes "I'm... I'm sorry to"; mes "trouble you. But if"; mes "Morriphen can trust you"; mes "to come here, then I'll"; mes "trust you too. ^333333*Cough*^000000"; mes "Thank you so much..."; hg_bio = 2; changequest 11009,11010; close; } else if (hg_bio == 2) { mes "[Siria]"; mes "^333333*Sniff*^000000 Please"; mes "go to Lighthalzen and"; mes "get ^333333*Cough*^000000 Morriphen's"; mes "medicine from his friend,"; mes "Dono, as soon as you can."; close; } else if (hg_bio == 3) { mes "[Siria]"; mes "Oh, have you met Dono?"; mes "I'm so grateful for all of"; mes "his help. He really is a"; mes "good friend to Morriphen,"; mes "no matter what he says."; close; } else if (hg_bio == 4) { mes "[Siria]"; mes "Oh, have you met Dono?"; mes "I'm so grateful for all of"; mes "his help. He really is a"; mes "good friend to Morriphen,"; mes "no matter what he says."; close; } else if (hg_bio == 5) { mes "[Siria]"; mes "Oh, have you met Dono?"; mes "I'm so grateful for all of"; mes "his help. He really is a"; mes "good friend to Morriphen,"; mes "no matter what he says."; close; } else if (hg_bio == 6) { mes "[Siria]"; mes "*Cough* I-I'm fine,"; mes "so please don't worry"; mes "about me. Just bring the"; mes "medicine to Morriphen as"; mes "fast as you can for me."; close; } else if (hg_bio == 7) { mes "^3355FFYou gently administered"; mes "the medicine to Siria, who"; mes "slow regained consciousness.^000000"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey, are you alright?"; mes "How are you feeling?"; mes "Morriphen asked me to"; mes "come here and give you"; mes "this medicine right away."; next; mes "[Siria]"; mes "...Ah... I can't..."; mes "I don't know... I..."; mes "Where is...? Oh, it's"; mes "you. I think... I think"; mes "you just saved my life."; mes "I'm sorry for being a burden..."; next; mes "[Siria]"; mes "All I've been is a nuisance"; mes "to both Morriphen and Dono."; mes "You don't understand how I've"; mes "destroyed their lives. I just--"; mes "I just... I just need to relax."; mes "Thank you for everything..."; hg_bio = 8; getexp RENEWAL_EXP?30000:500000,0; changequest 11015,11016; close; } else if (hg_bio == 8) { mes "[Siria]"; mes "Oh, please go back"; mes "to Morriphen and let"; mes "him know that I'm much"; mes "better. I don't want him"; mes "to worry about me!"; close; } else if (hg_bio == 9) { mes "[Siria]"; mes "Oh, welcome~"; mes "Thank you so much"; mes "for helping me and"; mes "Morriphen. You've been"; mes "a real godsend, you know?"; close; } else { mes "[Siria]"; mes "Oh, hello there."; mes "Can I help you"; mes "with anything?"; close; } } lighthalzen,88,79,7 script Dono 4_M_03,{ if (hg_bio == 2) { mes "[Dono]"; mes "What do you want?"; mes "Spit it out, I don't"; mes "have all day."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Excuse me, but"; mes "I'm looking for a"; mes "man named Dono."; next; mes "[Dono]"; mes "Yeah, that's me,"; mes "but who the heck"; mes "are you, anyway?"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh, I'm just here"; mes "to get some medicine"; mes "for Morriphen. Um, his"; mes "wife Siria said that"; mes "you would have it?"; next; mes "[Dono]"; mes "Wife? Hurmph! Not likely."; mes "Alright, I see. He must've"; mes "run out of medicine. Jesus,"; mes "they're both still alive? It's"; mes "a miracle that they've both"; mes "lasted this long. Eh, oh well."; next; mes "[Dono]"; mes "It's his own fault his body"; mes "got messed up. Now let's"; mes "see how much medicine we"; mes "got here... Hmm... Dang. This"; mes "isn't good. Hey, you said you"; mes "work for Morriphen, that right?"; next; mes "[Dono]"; mes "I have the medicine, but it's"; mes "not enough for one person, much"; mes "less the two of them. I need you to help me make some more."; mes "Now, listen carefully, these"; mes "are the ingredients I need..."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Wait, wait, I thought I was"; mes "only getting medicine for"; mes "Morriphen. Are you saying"; mes "that his wife Siria needs"; mes "the medicine too?"; next; mes "[Dono]"; mes "Why do you keep calling"; mes "Siria his wife? Yeah, she's"; mes "sick too. If you met her, you'd"; mes "see for yourself, right? Well,"; mes "I'm getting pretty worried about them, so you better hurry this up."; next; mes "[Dono]"; mes "Go get"; mes "^3355FF5 Coal^000000,"; mes "^3355FF5 Brigan^000000,"; mes "^3355FF5 Cyfar^000000,"; mes "^3355FF1 Unripe Apple^000000,"; mes "^3355FF3 Detrimindexta^000000..."; next; mes "[Dono]"; mes "...^3355FF20 Shells^000000,"; mes "^3355FF1 Red Herb^000000,"; mes "^3355FF1 Blue Herb^000000,"; mes "^3355FF1 Green Herb^000000,"; mes "^3355FF1 White Herb^000000, and"; mes "^3355FF1 Yellow Herb^000000."; next; mes "[Dono]"; mes "I know this is sudden,"; mes "I know I'm pushing you"; mes "hard, but I've got no choice."; mes "If you don't hurry, then"; mes "those two will die, simple as that. I'll wait for you here."; hg_bio = 3; changequest 11010,11011; close; } else if (hg_bio == 1) { mes "[Dono]"; mes "Store's closed."; mes "Get outta here, and"; mes "come back later to"; mes "buy something, got it?"; close; } else if (hg_bio == 3) { if (countitem(Detrimindexta) > 2 && countitem(Coal) > 4 && countitem(Unripe_Apple) && countitem(Red_Herb) && countitem(Yellow_Herb) && countitem(Green_Herb) && countitem(White_Herb) && countitem(Blue_Herb) && countitem(Cyfar) > 4 && countitem(Brigan) > 4 && countitem(Shell) > 19) { delitem Detrimindexta,3; delitem Coal,5; delitem Unripe_Apple,1; delitem Red_Herb,1; delitem Yellow_Herb,1; delitem Green_Herb,1; //White_Herb delitem White_Herb,1; //Green_Herb delitem Blue_Herb,1; delitem Cyfar,5; //Brigan delitem Brigan,5; //Cyfar delitem Shell,20; hg_bio = 4; changequest 11011,11012; mes "[Dono]"; mes "Good, good, you've brought"; mes "everything I've asked. Give"; mes "me a moment to process these"; mes "materials and make the medicine. ^333333*Sigh*^000000 I used to have assistants"; mes "do this kind of work for me..."; next; mes "[Dono]"; mes "Back when I used to work for"; mes "the Rekenber Corporation, I was"; mes "a department head! Oh well, it"; mes "can't be helped now. Ah, it's"; mes "done. Now, let me test this"; mes "out before I give it to you."; next; mes "^3355FFDono reveals that he has"; mes "grinded the materials into"; mes "a fine powder. He sprinkles"; mes "a small amount into a glass"; mes "of water, and the liquid turns"; mes "blue after he mixes it.^000000"; next; mes "[Dono]"; mes "Damn! I used the right"; mes "proportions! Why isn't it"; mes "working?! Morriphen, I hate"; mes "you! Grrr...! Hey, kid, I need"; mes "you to help me again!"; next; mes "[Dono]"; mes "Go to the Lighthalzen"; mes "Makkie. Tell him I sent you"; mes "to get some Red Plant Stem Powder for Morriphen's medicine."; next; mes "[Dono]"; mes "Look, I know it's a pain,"; mes "but hurry and get it for me"; mes "as fast as you can. I need"; mes "that stuff to correct some"; mes "chemical impurities in this"; mes "medicine. Go, go now!"; close; } else { mes "[Dono]"; mes "If you don't hurry and"; mes "gather the materials for"; mes "the medicine, Morriphen"; mes "and Siria are gonna be"; mes "in big trouble. Listen"; mes "up, this is what I need..."; next; mes "[Dono]"; mes "Go get"; mes "^3355FF5 Coal^000000,"; mes "^3355FF5 Brigan^000000,"; mes "^3355FF5 Cyfar^000000,"; mes "^3355FF1 Unripe Apple^000000,"; mes "^3355FF3 Detrimindexta^000000..."; next; mes "[Dono]"; mes "...^3355FF20 Shells^000000,"; mes "^3355FF1 Red Herb^000000,"; mes "^3355FF1 Blue Herb^000000,"; mes "^3355FF1 Green Herb^000000,"; mes "^3355FF1 White Herb^000000, and"; mes "^3355FF1 Yellow Herb^000000."; close; } } else if (hg_bio == 4) { mes "[Dono]"; mes "Hey, you should be able"; mes "to find Makkie inside the"; mes "pub across the street. Hurry"; mes "up and bring me some Red"; mes "Plant Stem Power from him. Come on, Morriphen's in trouble!"; close; } else if (hg_bio == 5) { mes "[Dono]"; mes "Where is it?!"; mes "Okay, good, you brought"; mes "it. Huh. This isn't a lot of"; mes "Red Plant Stem Powder,"; mes "but this should do. Alright,"; mes "let's see if it works now."; next; mes "^3355FFDono sprinkles the"; mes "red powder into the"; mes "glass of blue water."; mes "The liquid immediately"; mes "becomes red.^000000"; next; mes "[Dono]"; mes "Great, the medicine is"; mes "finally ready! By the way,"; mes "how is Makkie doing? I know"; mes "he's got a big mouth, so did"; mes "he tell you anything stupid?"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Er, he did mention that"; mes "both you and Morriphen used"; mes "to work together for Rekenber."; next; mes "[Dono]"; mes "He did, huh? Yeah, that's"; mes "true. Morriphen and I used"; mes "to be researchers... those"; mes "were the best damn days"; mes "of my life. Afterwards, it"; mes "pretty much went downhill."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "What do you mean?"; mes "Did something happen?"; next; mes "[Dono]"; mes "Oh, hell yeah. That dumb"; mes "romanticist Morriphen caused"; mes "huge trouble for the company."; mes "It's pretty much his fault that"; mes "I got fired from Rekenber."; mes "Grr! Let's not talk about it!"; next; mes "[Dono]"; mes "Just thinking about what"; mes "happened makes me so angry!"; mes "I swear, I'd kill him if he wasn't my best friend! Ah, speaking"; mes "of which, you better get this"; mes "medicine to Morriphen now!"; next; mes "[Dono]"; mes "Right, and don't"; mes "mention anything"; mes "I said to him, willya?"; mes "If he gets upset, and"; mes "stresses himself to death,"; mes "my work will be for nothing."; hg_bio = 6; changequest 11013,11014; close; } else if (hg_bio == 6) { mes "[Dono]"; mes "Whoa, what are you still"; mes "doing here?! Hurry and"; mes "get that medicine over to"; mes "Morriphen, or he'll die soon!"; close; } else if (hg_bio == 7) { mes "[Dono]"; mes "Oh, hey, do you know"; mes "how Morriphen's doing?"; mes "Tell that jerk to come"; mes "by more often. He's the"; mes "only guy that can offer me"; mes "a decent challenge at chess..."; close; } else if (hg_bio == 8) { mes "[Dono]"; mes "Oh, hey, do you know"; mes "how Morriphen's doing?"; mes "Tell that jerk to come"; mes "by more often. He's the"; mes "only guy that can offer me"; mes "a decent challenge at chess..."; close; } else if (hg_bio == 9) { mes "[Dono]"; mes "Oh, hey, do you know"; mes "how Morriphen's doing?"; mes "Tell that jerk to come"; mes "by more often. He's the"; mes "only guy that can offer me"; mes "a decent challenge at chess..."; close; } else { mes "[Dono]"; mes "Hey, store's closed!"; mes "I'll open when I feel"; mes "like it, so until then,"; mes "I'm not selling you"; mes "anything! Now, scram!"; close; } } lhz_in03,193,28,3 script Makkie 4_M_01,{ if (hg_bio == 4) { mes "[Makkie]"; mes "Hello, how may"; mes "I help you today?"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Hi, I'm here to get"; mes "some Red Plant Stem"; mes "Powder for Dono. It's"; mes "pretty important, actually."; next; mes "[Makkie]"; mes "Ah, I see. He must need"; mes "it to prepare medicine for"; mes "Morriphen and Siria, am"; mes "I right? Okay, just give me"; mes "a moment. While you're waiting, go ahead and relax, look around..."; next; mes "^3355FFMakkie sifted the powder"; mes "into a bag for you, you see"; mes "a picture of Makkie, Dono,"; mes "and Morriphen wearing white"; mes "lab coats on the table.^000000"; next; mes "[Makkie]"; mes "Oh, that? Yeah, that was"; mes "taken when Dono, Morriphen"; mes "and I worked for the"; mes "Rekenber Corporation. I know"; mes "they look eccentric, but they're really good guys, trust me."; next; mes "[Makkie]"; mes "Yeah, I used to work under"; mes "Dono, actually. He was head"; mes "of the Genetic Engineering"; mes "Department, and Morriphen"; mes "was doing other research."; mes "Those were some good times."; next; mes "[Makkie]"; mes "Suddenly, me, Dono, and"; mes "everyone else working under"; mes "him was just fired! I was new"; mes "at the time, so I was only able"; mes "to learn why we were fired much"; mes "later than everyone else."; next; mes "[Makkie]"; mes "It turns out that there"; mes "was a fire, possibly arson,"; mes "in the Rekenber genetic labs."; mes "Dono assumed full responsibility, though everyone who worked for"; mes "him just knows he didn't do it."; next; mes "[Makkie]"; mes "So that's how we ended"; mes "up at our current jobs."; mes "Strangely enough, Morriphen"; mes "disappeared at the same time."; mes "I don't know what happened to him since our days at Rekenber..."; next; mes "[Makkie]"; mes "Anyway, when Morriphen"; mes "showed up again, he ended up"; mes "needing the medicine we're"; mes "making. I sure wish I had a"; mes "best friend like Dono or"; mes "Morriphen. Those two are close."; next; mes "[Makkie]"; mes "Yeah, Dono sure is a nice guy."; mes "He even helped me get this job~"; mes "Anyway, if you see him, or if"; mes "you visit Morriphen, please"; mes "give them my regards. Here you"; mes "are: Red Plant Stem Powder."; next; mes "^3355FFYou receive a small bag"; mes "of Red Plant Stem Powder.^000000"; hg_bio = 5; changequest 11012,11013; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh! Thanks so much"; mes "for the powder. Now,"; mes "I better hurry and give"; mes "this to Dono. Goodbye~"; close; } else if (hg_bio == 1) { mes "[Makkie]"; mes "Gosh, I'm so bored~"; mes "I wouldn't even mind"; mes "having some work to do."; close; } else if (hg_bio == 2) { mes "[Makkie]"; mes "Gosh, I'm so bored~"; mes "I wouldn't even mind"; mes "having some work to do."; close; } else if (hg_bio == 3) { mes "[Makkie]"; mes "Gosh, I'm so bored~"; mes "I wouldn't even mind"; mes "having some work to do."; close; } else if (hg_bio == 5) { mes "[Makkie]"; mes "Hm? Shouldn't you hurry"; mes "and get that bag of Red"; mes "Plant Stem Powder to"; mes "Dono as soon as you can?"; close; } else if (hg_bio == 6) { mes "[Makkie]"; mes "Hey, have you seen"; mes "Morriphen and Dono"; mes "lately? I hope they're"; mes "doing alright. Maybe"; mes "I should go see them"; mes "soon, for old time's sake."; close; } else if (hg_bio == 7) { mes "[Makkie]"; mes "Hey, have you seen"; mes "Morriphen and Dono"; mes "lately? I hope they're"; mes "doing alright. Maybe"; mes "I should go see them"; mes "soon, for old time's sake."; close; } else if (hg_bio == 8) { mes "[Makkie]"; mes "Hey, have you seen"; mes "Morriphen and Dono"; mes "lately? I hope they're"; mes "doing alright. Maybe"; mes "I should go see them"; mes "soon, for old time's sake."; close; } else if (hg_bio == 9) { mes "[Makkie]"; mes "Hey, have you seen"; mes "Morriphen and Dono"; mes "lately? I hope they're"; mes "doing alright. Maybe"; mes "I should go see them"; mes "soon, for old time's sake."; close; } else { mes "[Makkie]"; mes "Hey, welcome to the"; mes "Lighthalzen Pub. Relax,"; mes "and make yourself at home~"; close; } } //== Rebellion Quest :: hg_tre ============================= hugel,70,137,5 script Shede 4_F_CAPEGIRL,{ cutin "siide1.bmp",2; if (hg_tre == 0) { mes "[Shede]"; mes "Yay~ are you talking to me? Yay!"; mes "Hey, are you from a different city? Wow, nice to see you!"; emotion e_gasp; next; mes "[Shede]"; mes "Ever since the airport was built, Hugel has been so busy to welcome tourists and adventurers."; mes "I am kind of surprised to see Hugel being so crowded like this,"; mes "but I think that this is a good change for this town."; next; mes "[Shede]"; mes "At the same time, I have so many customers to serve..."; mes "In fact, I don't even have a time to cht-chat, hohoho."; next; switch(select("Do you want me to help you?", "I will leave you alone")) { case 1: mes "[Shede]"; mes "Oh~ how kind of you! Thank you so much~"; mes "Then can I ask you a favor?"; emotion e_lv; next; mes "[Shede]"; switch(rand(1,3)) { case 1: mes "Uncle Hollun's birthday is coming,"; mes "so I want to make \"^3131FFMushroom Flavor Cookies^000000\" for him."; mes "Unfortunately, I am short of the most important ingredient, the Mushrooms."; next; cutin "siide2.bmp",2; mes "[Shede]"; mes "Ordinary mushrooms don't smell that good, but"; mes "\"^3131FFMoks Mushrooms^000000\" which only grow in Hugel have such appetizing scent."; mes "So, when they are added to cookies, they enhance the taste of cookies so much better."; next; mes "[Shede]"; mes "Can you please go gather \"^3131FF5 Moks Mushroom Solution^000000\" from \"^3131FFMoks Mushrooms^000000\"?"; mes "You will find the mushrooms in fields near Hugel."; mes "I hope that you will bring their solution as quickly as you can!"; hg_tre = 10; close2; cutin "",255; end; case 2: mes "In fact, Agette and I am competing with each other for the Hugel's best cookie master position."; next; mes "[Shede]"; mes "Becoming the best cookie mater is not an easy thing to achieve."; mes "Everyone can have the best ingredients and the best cooking utensils,"; mes "but that doesn't mean that they can become the best cookie masters."; next; mes "[Shede]"; mes "You need to know how to harmonize your skills and your senses"; mes "to make the most delicious cookies."; next; cutin "siide2.bmp",2; mes "[Shede]"; mes "I dare to say that my cookies are the best."; mes "However, Agette is also a professional cookie baker."; next; mes "[Shede]"; mes "If I hear her name while baking,"; mes "it makes me shake my hands in anxiety"; mes "so that I make a mistake to measure the right amount of ingredients."; mes "That explains how good she is at baking cookies."; next; mes "[Shede]"; mes "Still, I am a proud cookie baker, and"; mes "I can hear a voice from deep inside of me saying"; mes "that I cannot be beat by her!"; mes "Can you hear that?"; mes "Can you hear my inner fighting spirit as a cookie baker?"; next; mes "[Shede]"; mes "I am going to compete with her"; mes "for the Hugel's best cookie mater position after a while."; mes "So, I have been doing my best in practicing my skills to win her!"; next; mes "[Shede]"; mes "There were many obstacles in my way to become the best cookie baker."; mes "But, see? I am still here, alive and kicking! I will never give up! In that sense.."; mes "I am going to challenge on baking ^FF0000Clam Cookies^000000 today!"; mes "I am going to make them taste tangy and unique. I am sure that they will be a great sucess!"; next; mes "[Shede]"; mes "When you go to the beach, "; mes "you will find clams near the ferry."; mes "Please gather ^3131FF5 Clam Flesh^000000 from the clams."; mes "Please hurry!"; hg_tre = 20; close2; cutin "",255; end; case 3: mes "In fact, I gave my heart to a gentleman."; mes "I think that the time has come to let him know"; mes "how I feel about him."; next; cutin "siide2.bmp",2; mes "[Shede]"; mes "So, I decided to bake special cookies called..."; mes "...... ^3131FFDevil's Cookies^000000!"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Devil's Cookies?"; next; cutin "siide1.bmp",2; mes "[Shede]"; mes "Yes, Devil's Cookies."; mes "When you go outside of Hugel, you will find \"^3131FFMoks Bugs^000000\""; mes "hiding in the bushes. They breed in this season, so they are plump with eggs."; next; mes "[Shede]"; mes "When you stew their shells and use the broth to kneed flour,"; mes "you can make fresh and crunch cookies."; next; cutin "siide2.bmp",2; mes "[Shede]"; mes "Devil's Cookies are so delicious, so they are rumored to dazzle the eaters with"; mes "the mysteriously crunch texture and the sweetness, and to allure them to hell without them knowing."; mes "Ah~ I hope that he will like them..."; next; cutin "siide1.bmp",2; mes "[Shede]"; mes "Would you please help me to bake the cookies? I need 5 Moks Bug Shells~"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "'......I am confused...Does she love him or hate him?'"; emotion e_dots,1; hg_tre = 30; close2; cutin "",255; end; } case 2: mes "[Shede]"; mes "No, it is fine. Somehow I needed a break, hohoh!"; close2; cutin "",255; end; } } else if (hg_tre > 9 && hg_tre < 15) { mes "[Shede]"; mes "Can you please go gather \"^3131FF5 Moks Mushroom Solution^000000\" from \"^3131FFMoks Mushrooms^000000\"?"; mes "You will find the mushrooms in fields near Hugel."; mes "I hope that you will bring their solution as quickly as you can!"; close2; cutin "",255; end; } else if (hg_tre > 19 && hg_tre < 25) { mes "[Shede]"; mes "Please pick up \"^3131FF5 Clams^000000\" from a fish trap in the ferry."; mes "I hope that you will bring their solution as quickly as you can!"; close2; cutin "",255; end; } else if (hg_tre > 29 && hg_tre < 35) { mes "[Shede]"; mes "Please bring \"^3131FF5 Moks Bug Shells^000000\" from outside of Hugel."; mes "I hope that you will bring their solution as quickly as you can!"; close2; cutin "",255; end; } else if (hg_tre == 15) { mes "[Shede]"; mes "Oh! You came back earlier than I thought."; mes "Now, I can bake the Mushroom Flavor Cookies for uncle Hollun."; mes "Thank you so much."; emotion e_heh; hg_tre = 40; close2; cutin "",255; end; } else if (hg_tre == 25) { mes "[Shede]"; mes "Oh! You came back earlier than I thought."; mes "Now, I can bake the best cookies of mine and compete with Agette!"; mes "Thank you so much."; emotion e_heh; hg_tre = 40; close2; cutin "",255; end; } else if (hg_tre == 35) { mes "[Shede]"; mes "Oh! You came back earlier than I thought."; mes "Now, I can bake Devil's Cookies to confess my love to the gentleman."; mes "Thank you so much."; emotion e_heh; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "(If he knew what ingredients she used for the cookies,)"; mes "(I am pretty sure that at least he will remember her face to avoid next time...)'"; emotion e_dots,1; hg_tre = 40; close2; cutin "",255; end; } else if (hg_tre == 40) { if (lhz_boss == 44 && lhz_curse > 30) { mes "[Shede]"; mes "Have you seen Mr. Herico?"; mes "He is a lonesome old man who is staying at Hugel Inn."; next; mes "[Shede]"; mes "If you have some time, why don't you go spend some time with him?"; mes "I know that he will appreciate it."; hg_tre = 41; close2; cutin "",255; end; } else { mes "[Shede]"; mes "So, how do you like Hugel?"; mes "It is a peaceful village, isn't it?"; close2; cutin "",255; end; } } else if (hg_tre == 41) { mes "[Shede]"; mes "Mr. Herico has an impediment in movement, so he usually stays in his room."; mes "Please go spend some time with him. I know that he will appreciate it."; close2; cutin "",255; end; } else { mes "[Shede]"; mes "So, how do you like Hugel?"; mes "It is a peaceful village, isn't it?"; close2; cutin "",255; end; } } hu_in01,256,40,3 script Herico 4_M_HUGRANFA,{ if (checkweight(File01,1) != 1) { mes "[Herico]"; mes "Why don't you go take some load off your shoulder first, and come back?"; close; } cutin "heri1.bmp",2; if (hg_tre < 41) { mes "[Herico]"; mes "The weather is beautiful today. *Sigh* But my body aches too badly to go out..."; close2; cutin "",255; end; } else if (hg_tre == 41) { mes "[Herico]"; mes "The weather is beautiful today. *Sigh* But my body aches too badly to go out..."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Hello!"; next; mes "[Herico]"; mes "Shede?"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh, hello. Ms. Shede asked me to drop you by. Nice to meet you, I am ^3131FF"+strcharinfo(PC_NAME)+"^000000."; next; mes "[Herico]"; mes "Ah, hello. I heard that recently an airport was built in this town. So, are you from a different city?"; mes "I like to see new things...although I don't like this chilly wind."; mes "How do you like Hugel?"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "It is a peaceful and beautiful village, although I can tell that it is experiencing a change."; mes "Everyone looks happy, and they feel very different than people in the other areas."; mes "So I feel like that I am in a different land."; next; mes "[Herico]"; mes "Everyone has worries and happyness at the same time."; mes "You must have travelled many cities of this country,"; mes "and have figured out many things on your own."; mes "Am I right?"; next; switch(select("Yes, you are right.", "I am not so sure.", "No.")) { case 1: cutin "heri2.bmp",2; mes "[Herico]"; mes "I think that my senses are still working fine."; mes "People's eyes tell many things to me."; next; cutin "heri1.bmp",2; mes "[Herico]"; mes "Your eyes are telling me your admiration and astonishment"; mes "toward what you have seen in Hugel,"; mes "which is a totally different experience for you."; next; mes "[Herico]"; mes "People of Hugel don't question anyone."; mes "It is an unwritten law of this village."; mes "That is why I could have been resting in this village without worries."; next; mes "[Herico]"; mes "However, as I see you, I suddenly have an urge to ruminate on my past"; mes "that I have never spoken to anyone."; mes "May I have a moment of your time, if you don't mind?"; next; mes "[Herico]"; mes "Perhaps we will learn something from each other's story."; hg_tre = 42; close2; cutin "",255; end; case 2: mes "[Herico]"; mes "Then I guess that you have not been deeply impressed by this country."; mes "Haha, alright, that's fine."; close2; cutin "",255; end; case 3: mes "[Herico]"; mes "Oh, am I not?"; mes "Haha, I am sorry for hazarding a conjecture."; close2; cutin "",255; end; } } else if (hg_tre == 42) { mes "[Herico]"; mes "Hmm...can you tell me your name once again?"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes, my name is ^3131FF"+strcharinfo(PC_NAME)+"^000000."; next; mes "[Herico]"; mes "^3131FF"+strcharinfo(PC_NAME)+"^000000, I have many interesting stories for you."; mes "However, before I tell you my stories, I would like to ask you something. Do you mind?"; next; mes "[Herico]"; mes "As you see, ever since an airport was built in this Hugel, many strangers are coming in and going out this village."; mes "It may be a good change for Hugel, so that more people will know about its existence."; mes "However, I have this bad feeling about the airport and airships."; mes "I do not think that this country is not extending their airlines only for the transportation purposes."; next; mes "[Herico]"; mes "Did you know that more and more people are using the ferry after the airport was built?"; mes "Can't you see the reason of my doubt?"; next; mes "[Herico]"; mes "Please find out the secret about the airship and the island."; mes "Then I will tell you my stories."; mes "I hope that you will do your best to find out the secret."; hg_tre = 43; close2; cutin "",255; end; } else if (hg_tre == 43) { if (hg_odin == 60) { mes "[Herico]"; mes "Welcome back. I have been waiting for you with eager anticipation to hear about the secret."; mes "Now, please tell me what you have found out."; next; mes "- You told him what you have seen and heard from the Odin Shirine, -"; mes "- such as Giantes, Ymir's Heart and Rekenber. -"; next; cutin "heri3.bmp",2; mes "[Herico]"; mes "Rekenber...So, they have expanded"; mes "their power even to this small village, Hugel."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Do you know about them?"; next; mes "[Herico]"; mes "Of course, I know them too well."; next; mes "[Herico]"; mes "............"; next; cutin "heri1.bmp",2; mes "[Herico]"; mes "Thank you so much for your effort."; mes "I am afraid that your dangerous journey has not been ended."; next; mes "[Herico]"; mes "Well, this is time for me to tell you my story."; mes "I hope that you will enjoy it."; hg_tre = 44; close2; cutin "",255; end; } else { mes "[Herico]"; mes "Please find out the secret about the airship and the island."; mes "Then I will tell you my stories."; mes "I hope that you will do your best to find out the secret."; close2; cutin "",255; end; } } else if (hg_tre == 44) { mes "[Herico]"; mes "Hmm...I don't know where to start."; next; mes "[Herico]"; mes "As you know, we have bionic machines called"; mes "^FF0000Guardians^000000."; mes "We are using Guardians to protect important facilities"; mes "or to avoid meaningless murders."; next; mes "[Herico]"; mes "Have you ever thought about how the people in old times"; mes "would protect their important facilities without guardians?"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Perhaps, they hired many men to do that?"; next; mes "[Herico]"; mes "Yes, you are right."; mes "For the longest time, Schwaltzvalt Republic had had"; mes "^3131FFMercenary Soldiers^000000 who exchanged their lives"; mes "with the good money, and they used to take care of"; mes "all the dirty jobs in the past."; next; mes "[Herico]"; mes "They lost their jobs when Rekenber successfully invented and publicized guardians."; mes "Guardians were made for humans, but sadly it was the worst thing that could happen to them."; next; mes "[Herico]"; mes "As they lost their jobs to guardians, they rose in rebellion called ^FF0000Mercenary Rebellion^000000."; next; mes "[Herico]"; mes "This Mercenary Rebellion was greatly responded to by the public."; mes "However, they lost people's trust by choosing ^3131FFa violent method^000000"; mes "to fight, instead of appealing to the public in a convincible way."; mes "In other words, they lost their game by making a critical mistake."; next; mes "[Herico]"; mes "Ever since their rebellion was failed,"; mes "survivors of the rebellion have disappeared beyond history."; next; cutin "heri3.bmp",2; mes "[Herico]"; mes "Not only that, they held a fight with guardians in"; mes "^FF0000the Sage Varmunt's birthplace^000000"; mes "which was our proud national treasure!"; mes "So the house was completely destroyed by the battle, and"; mes "since then, no one knows where Sage Varmunt is."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Sage Varmunt.....!"; next; cutin "heri1.bmp",2; mes "[Herico]"; mes "Oh...I must have been really upset about it."; next; mes "[Herico]"; mes "To be honest with you,"; mes "Sage Varmunt is partially responsible on guardians."; mes "You know that he was the one"; mes "who created their motive power."; next; mes "[Herico]"; mes "It is riduculous that the mercenary soldiers were trying to"; mes "make their revenge on Sage Varmunt"; mes "for inventing guardians, you know."; mes "But, it is understandable because they lost their jobs to guardians."; next; mes "[Herico]"; mes "I heard about the Mercenary Rebellion after everything was ended,"; mes "so there was nothing that I could do about Sage Varmunt."; mes "He disappeared, and I couldn't figure out more"; mes "than what I found from his birth place...so..."; mes "I came to Hugel and settled down here."; next; mes "[Herico]"; mes "I tried to find at least a little bit of his documents from his laboratory..."; mes "but everything was gone...huh?"; mes "Hold on, I just remember something very important!"; next; mes "[Herico]"; mes "Where are all of his research documents?"; mes "No...did mercenary soldiers took them or...possibly dispose them?"; next; mes "[Herico]"; mes "Damn it! I am so stupid! Grrr..."; mes "How couldn't I think about this earlier?"; next; mes "[Herico]"; mes ""+strcharinfo(PC_NAME)+", can you see what I want to tell you now?"; mes "I have to take a long time to remember everything"; mes "about the incident, but you must understand"; mes "that this is an extremely important matter."; next; mes "[Herico]"; mes "Mercenary Rebellion was a huge issue back then."; mes "Hopefully, there will be at least one news reporter"; mes "who remembers about the rebellion."; next; mes "[Herico]"; mes "Please go to Lighthalzen and find a news reporter"; mes "who still remembers about the rebellion."; mes "If you find him, please ask him if he knows whereabouts of the rebellion survivors,"; mes "so that you can find out what happened to Sage Varmunt and his research documents."; hg_tre = 45; close2; cutin "",255; end; } else if (hg_tre == 45) { mes "[Herico]"; mes "Please go to Lighthalzen and find a news reporter"; mes "who still remembers about the rebellion."; mes "If you find him, please ask him if he knows whereabouts of the rebellion survivors,"; mes "so that you can find out what happened to Sage Varmunt and his research documents."; close2; cutin "",255; end; } else if (hg_tre > 45 && hg_tre < 49) { mes "[Herico]"; mes "How have you been doing?"; close2; cutin "",255; end; } else if (hg_tre == 49) { mes "[Herico]"; mes "Did you find Sage Varmunt's research documents?"; next; cutin "",255; mes "["+strcharinfo(PC_NAME)+"]"; mes "Well, about the documents..."; next; switch(select("I ate them.", "Rekenber has taken them into their possession.")) { case 1: mes "I ate them."; next; mes "[Herico]"; mes "Hahaha! That's funny!"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "No, it is not funny."; next; mes "[Herico]"; mes "................."; next; mes "[Herico]"; mes "Then...SPIT THEM OUT!"; percentheal -5,0; specialeffect(EF_HIT4, AREA, playerattached()); next; mes "[Herico]"; mes "SPIT THEM OUT!"; percentheal -5,0; specialeffect(EF_HIT4, AREA, playerattached()); next; mes "[Herico]"; mes "I SAID, SPIT THEM OUUUUUT!"; percentheal -5,0; specialeffect(EF_HIT4, AREA, playerattached()); next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Err...I was just kidding..."; next; cutin "heri2.bmp",2; mes "[Herico]"; mes "Haha, the first part was funny,"; mes "but the second part was kind of scary, you know?"; emotion e_dots; emotion e_sob,1; next; mes "[Herico]"; mes "So, tell me, where are all of his research documents?"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Rekenber has taken them into their possession."; next; break; case 2: mes "Rekenber has taken them into their possession."; next; break; } cutin "heri3.bmp",2; mes "[Herico]"; mes "..........................."; next; cutin "heri1.bmp",2; mes "[Herico]"; mes "It was expected."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "What do you have in mind?"; next; mes "[Herico]"; mes "First, I think that I should inform you about my true identity."; mes "I may now be an old man whose days are numbered,"; mes "but I used to work at ^3131FFthe Ymir's Heart imitation research department"; mes " in Regenschirm laboratory^000000 under Sage Varmunt's supervision."; emotion e_omg,1; next; cutin "heri2.bmp",2; mes "[Herico]"; mes "You look very surprised."; next; cutin "heri1.bmp",2; mes "["+strcharinfo(PC_NAME)+"]"; mes "Does it mean that you are the one"; mes "who created the Ymir's Heart imitation?"; next; mes "[Herico]"; mes "Well, I was a mere assistant of Sage Varmunt,"; mes "so I can't say that I created it."; next; mes "[Herico]"; mes "Rekenber has been secretly gathering ^FF0000Ymir's Heart Pieces^000000."; mes "They are very obsessed with Ymir's Heart Pieces,"; mes "and I guess that it is because of the enormous power that the heart pieces possess within.."; next; mes "[Herico]"; mes "However, the power of the original heart pieces"; mes "are too strong for humans to control."; mes "Thus, it is not fiseable to manipulate the power"; mes "as energy sources."; mes "That is why ^3131FFthe imitations of Ymir's Heart"; mes "Pieces^000000 have been created."; next; mes "[Herico]"; mes "We, researchers including Sage Varmunt, endeavoured"; mes "our effort in studying and analyzing the revolutionary energy source"; mes "for a long time."; mes "And our effort has gained a fruitful result; the Imitations of Ymir's Heart Piece."; next; mes "[Herico]"; mes "With the invention, we could create guardians."; mes "We were so happy for the fact that we"; mes "finally made our dream come true."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "But, Sage Varmunt was against the idea of using guardians"; mes "for militant purposes, and I heard that he also participated"; mes "in the Mercenary Rebellion."; next; mes "- You told him what you knew about the Mercenary Rebellion. -"; next; mes "[Herico]"; mes "Hmm...now I see."; next; mes "[Herico]"; mes "After we succeeded in creating the imitations of Ymir's Heart Piece,"; mes "Sage Varmunt looked pretty depressed for some reason."; mes "After all, he left the laboratory and said that ^3131FFby him"; mes "staying with Regenschirm laboratory"; mes "will make everyone miserable^000000."; mes "I still don't figure out why he said that."; next; mes "[Herico]"; mes "He was a really great scholar."; mes "He always tried to use his knowledge in science for humankind."; next; mes "[Herico]"; mes "As expected, after Sage Varmunt left Regenschirm,"; mes "almost every research process started stagnating."; mes "Even many projects were canceled or postponed."; next; cutin "heri3.bmp",2; mes "[Herico]"; mes "The upper management were threatened by the phenomenon,"; mes "so they yelled at people to ^FF0000continue"; mes "with their research by all means^000000."; mes "They even allowed people to experiment"; mes "on anything that is alive."; next; cutin "heri1.bmp",2; mes "[Herico]"; mes "......................"; mes "That gave me a reason to leave Regenschirm."; next; mes "[Herico]"; mes "Rekenber will do anything to achieve their goals."; mes "They have become too powerful to just be considered a big corporation."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "That was why they founded the \"Bio Lab\""; mes "in order to continue with their research without Sage Varmunt."; next; cutin "heri3.bmp",2; emotion e_ag; mes "[Herico]"; mes "What? \"Bio Lab\"? I didn't image that they could"; mes "even think of that! I can't express enough of my resentment toward them!"; next; mes "[Herico]"; mes "Science is to benefit humankinds,"; mes "not to harm them. I think that something must be done."; mes "Can you bring me a glass of water?"; hg_tre = 50; close2; cutin "",255; end; } else if (hg_tre == 50) { mes "[Herico]"; mes "Can you guess what I am thinking right now?"; next; mes "[Herico]"; mes "I am thinking about ^3131FFdestroying Regenschirm^000000."; next; mes "[Herico]"; mes "Rekenber has become as powerful as this Schwaltzvalt Republic."; mes "I don't think that I could destroy the entire corporation."; mes "But even if I could, it could also lead to the fall of my country,"; mes "because that's who big Rekenber means to this country."; next; mes "[Herico]"; mes "So, instead, I am thinking to destroy \"Regenschirm\"."; mes "Because the laboratory may not be as big as the corporation,"; mes "but at the same time, it has a great meaning to them."; mes "I want to stop their inhumane and dangerous practice in research."; next; mes "[Herico]"; mes "...*Sigh*...Unfortunately, I do not possess any power to"; mes "proceed with my plan. Thus, I need your help, desperately."; next; mes "[Herico]"; mes "Let me hear your opinion."; mes "Will you join me in destroying Regenschirm?"; next; switch(select("Sorry, I won't", "Yes, I will.")) { case 1: mes "[Herico]"; mes "I respect your decision since this is not something"; mes "that is okay for you to make a quick judgement."; mes "I appreciate everything that you have done for me so far."; mes "And if you change your mind, feel free to come back any time."; close2; cutin "",255; end; case 2: cutin "heri2.bmp",2; mes "[Herico]"; mes "I knew that you are too righteous to"; mes "neglect lies and injustice."; mes "I have seen that through your eyes."; mes "I don't know how much we can achieve with this mission,"; mes "but it is very meaningful for us to at least try."; next; mes "[Herico]"; mes "Let's discuss further what we should do."; hg_tre = 51; close2; cutin "",255; end; } } else if (hg_tre == 51) { mes "[Herico]"; mes "We must find out how we can stop them"; mes "from doing more evil things, at least for a while."; mes "Regenschirm is a historic laboratory, and thus"; mes "an enormous amount of accumulated research data"; mes "has been saved within the laboratory."; mes "Without the research data,"; mes "all the researching activity within Regenschirm"; mes "will not be progressed."; next; mes "[Herico]"; mes "Regenschirm is located at the underground level"; mes "of Rekenber's Lighthalzen headquarters."; mes "It is where their filthy ambitions are reflected on."; mes "Please sneak into the laboratory"; mes "and bring ^FF0000their research data^000000 to me."; hg_tre = 52; close2; cutin "",255; end; } else if (hg_tre == 52) { mes "[Herico]"; mes "Regenschirm is located at the underground level"; mes "of Rekenber's Laighthalzen headquarters."; mes "Can you sneak into the place and bring me their research data?"; close2; cutin "heri1.bmp",255; end; } else if (hg_tre == 53) { mes "[Herico]"; mes "Ah, you are back."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "I had a little bit of trouble because I was caught by a guard."; mes "But I took care of it."; next; mes "[Herico]"; mes "Thank you so much for your trouble."; mes "Haha, since they lost their research data,"; mes "they wouldn't be able to continue with their research"; mes "at least for a while, I hope."; next; mes "[Herico]"; mes "Now, let's get into the next step, shall we?"; mes "I know that you have gone through many difficulties so far,"; mes "but this might be the most difficult thing that you've ever done."; next; mes "[Herico]"; mes "In my opinion, the bio lab is the most important facility in Regenschirm."; mes "We must not let that kind of inhumane place exist in this world any longer."; mes "I am so horrified by the thought that they have been doing all sorts of evil things"; mes "under an excuse of scientific research."; next; mes "[Herico]"; mes "As I analyzed the research data which you have brought to me,"; mes "the bio lab is consisted of 3 levels,"; mes "and I suspect that the 2nd level is used to"; mes "perform experimental research on living bodies."; next; mes "[Herico]"; mes "I am pretty sure that we can find"; mes "a miner who knows how to make"; mes "Marine Sphere Bottles in ^3131FFEinbech^000000,"; mes "since the Marine Sphere Bottles are needed to"; mes "blast tunnels inside mines."; next; mes "[Herico]"; mes "Haha...you know what I am going to ask you now, don't you?"; next; mes "[Herico]"; mes "Please go meet with ^3131FFthe Marine Sphere Bottle manufacturer^000000,"; mes "and purchase some Marine Sphere Bottles."; mes "And explode ^3131FFthe bio experiment equipment^000000 in the 2nd level of bio lab!"; next; mes "[Herico]"; mes "I know that this is a difficult task. But, please understand"; mes "that you are the only hope that I have."; mes "Please stop them from performing experimental research on living bodies!"; delitem File01,1; //File Folder hg_tre = 54; close2; cutin "",255; end; } else if (hg_tre == 54) { mes "[Herico]"; mes "Please go meet with ^3131FFthe Marine Sphere Bottle manufacturer^000000,"; mes "and purchase some Marine Sphere Bottles."; mes "And explode ^3131FFthe bio experiment equipment^000000 in the 2nd level of bio lab."; mes "You are the only hope that I have."; mes "Let's hope that it will work out well."; next; mes "[Herico]"; mes "If you know anyone"; mes "who can create Marine Sphere Bottles for you,"; mes "you may use his instead."; close2; cutin "",255; end; } else if (hg_tre == 55) { mes "["+strcharinfo(PC_NAME)+"]"; mes "The machine was blown up."; next; cutin "heri2.bmp",2; mes "[Herico]"; mes "Excellent! Excellent!"; next; mes "[Herico]"; mes "Now, I am relieved that they won't be able to"; mes "proceed with their bio research at least for a while."; mes "You did a great job, and I am so proud of you."; next; cutin "heri1.bmp",2; mes "[Herico]"; mes "I assume that there are"; mes "some failed experimental objects remaining within the laboratory."; mes "According to the research document,"; mes "those experimental objects are identified with ^3131FFHandcuffs^000000."; next; mes "[Herico]"; mes "From now on, I will reward you every time when you bring me"; mes "a certain amount of the Handcuffs."; next; mes "[Herico]"; mes "And...even though we succeeded in stopping them for now,"; mes "it will not last that long."; mes "We need someone who has a power to stop them permanently."; mes "Sadly, I am not the one."; next; mes "[Herico]"; mes "By any chance, do you know a man who can aid his power in stopping them?"; next; input .@inputstr$; if (.@inputstr$ == "President Karl" || .@inputstr$ == "President Weierstrass" || .@inputstr$ == "President" || .@inputstr$ == "Karl Weierstrass") { mes "["+strcharinfo(PC_NAME)+"]"; mes "I think that I know one..."; next; mes "[Herico]"; mes "Okay, tell me who he is."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Mr. President.....!"; mes "Mr. President must be the one who can help us."; next; mes "[Herico]"; mes "You mean Karl...something something?"; mes "I may well say that Rekenber owns this country."; mes "I don't think that he has not been influenced by them."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "No, Mr. President, who I know,"; mes "has been trying to free this country from Rekenber."; mes "Even if he was frustrated by a ridiculous reason at the last time,"; mes "I believe that he has not given up in his hope."; next; mes "[Herico]"; mes "Hmm...I see. Then I must count on your word."; mes "I am giving the research data back to you,"; mes "so please bring it to Mr. President."; mes "Let's see how well he can handle it."; mes "I appreciate you for doing everything for me so far,"; mes "I really appreciate it."; hg_tre = 56; getitem 7342,1; close2; cutin "",255; end; } mes "["+strcharinfo(PC_NAME)+"]"; mes "Umm...no, I don't think that I know anyone."; next; mes "[Herico]"; mes "Oh...okay. Hmm...we certainly need someone"; mes "with a power who can stop them permanently."; mes "Why don't you go to different cities and find the one"; mes "who can help us? I am pretty sure that"; mes "you will find one."; close2; cutin "",255; end; } else { if (countitem(File01)) { mes "[Herico]"; mes "Why are you still here?"; mes "That research data will aid a great help to Mr. President."; mes "Please deliver it to him as soon as you can."; close2; cutin "",255; end; } else { mes "[Herico]"; mes "Hey, welcome back."; next; switch(select("I brought Handcuffs", "Regarding Sage Varmunt's documents")) { case 1: mes "[Herico]"; mes "I am willing to exchange 1 of level 4 food with 100 Handcuffs."; next; if(select("Exchange", "Cancel.") == 1) { if (countitem(Armlet_Of_Prisoner) > 99) { mes "[Herico]"; mes "There you go, thank you for your trouble."; delitem Armlet_Of_Prisoner,100; //Handcuffs switch(rand(1,6)) { case 1: getitem Str_Dish04,1; //Herb Marinade Beef break; case 2: getitem Int_Dish04,1; //Morroc Fruit Wine break; case 3: getitem Agi_Dish04,1; //Lutie Cold Noodle break; case 4: getitem Dex_Dish04,1; //Cream Sandwich break; case 5: getitem Luk_Dish04,1; //Steamed Ancient Lips break; case 6: getitem Vit_Dish04,1; //Seasoned Jellyfish break; } } else { mes "[Herico]"; mes "I don't think that you have brought me 100 Handcuffs."; } } close2; cutin "",255; end; case 2: mes "[Herico]"; mes "When I checked the research data that you have brought to me,"; mes "it seemed that Sage Varmunt wrote his documents in cipher,"; mes "so they could not decode them."; mes "That explains why they have been obsessed"; mes "with bionic researches to figure out on their own."; close2; cutin "",255; end; } } } cutin "",255; end; } lhz_in03,39,44,3 script Enquro Carson 4W_M_01,{ if (hg_tre < 45) { mes "[Enquro Carson]"; mes "Hello, everyone. This is Enquro Carson"; mes "from Light News."; next; mes "[Enquro Carson]"; mes "People want to hear prompt and accurate news."; mes "I feel proud of myself as a news reporter"; mes "especially when people are astonished by the news"; mes "which I am delivering to them."; close; } else if (hg_tre == 45) { mes "[Enquro Carson]"; mes "Hello, everyone. This is Enquro Carson"; mes "from Light News."; next; mes "[Enquro Carson]"; mes "People want to hear prompt and accurate news."; mes "I feel proud of myself as a news reporter"; mes "especially when people are astonished by the news"; mes "which I am delivering to them."; next; switch(select("Mercenary Rebellion", "News reporter job")) { case 1: mes "[Enquro Carson]"; mes "Hmm...Mercenary Rebellion...?"; mes "It happened pretty long time ago."; mes "Mercenary soldiers lost their jobs"; mes "after guardians were invented."; mes "And they insisted their social security"; mes "through a violent method, so the government had to stop them with force."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Do you know any survivor of Mercenary Rebellion?"; next; mes "[Enquro Carson]"; mes "Welll...I was not assigned to the case,"; mes "and the news reporter who kept the coverage of the case"; mes "retired long time ago..."; mes "Oh, I think that I can check"; mes "if he has left any documents about the rebellion."; mes "Give me a moment."; next; mes "- *Rummage Rummage* -"; mes "- *Rummage Rummage* -"; mes "- *Rummage Rummage* -"; next; mes "[Enquro Carson]"; mes "Oh! I found it."; next; mes "[Enquro Carson]"; mes "Mr. Balparan, yes, he is the news reporter,"; mes "must be greatly intrigued by the rebellion."; mes "According to this documents, he tried to"; mes "contact with the rebellion survivors"; mes "after the rebellion ended in failure."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Can you tell me the survivors' locations?"; next; mes "[Enquro Carson]"; mes "Well, I am not supposed to release"; mes "any kind of personal information to outside."; mes "Hmm...but it happened a long time ago, and"; mes "I don't know if they are still alive or not..."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Thank you so much!"; next; mes "[Enquro Carson]"; mes "Wait, wait, I didn't say that I would release their information yet."; mes "Actually my motto is that"; mes "\"^3131FFEvery bit of information must be shared^000000\"."; next; mes "[Enquro Carson]"; mes "I hope that you are willing to share any information"; mes "that you will find from the survivors with me."; mes "Oh yes, do you know what? \"Commutative contract\"."; next; mes "[Enquro Carson]"; mes "I heard of a private pub in Morroc,"; mes "a city of Rune-Midgarts Kingdom"; mes "that is not open to the public."; mes "People keep talking about the pub's best drink,"; mes "and I wonder how delicious the drink will be."; mes "Can you please get me the drink? Hahaha, thanks!"; hg_tre = 46; close; case 2: mes "[Enquro Carson]"; mes ".......Hmmm...Hmmm...Hmmm."; next; mes "- Enquro Carson looks you up and down with squinting his eyes. -"; next; mes "[Enquro Carson]"; mes "You are not saying that you want to be a news reporter, are you?"; close; } } else if (hg_tre == 46) { if (!countitem(Tropical_Sograt) || !countitem(Vermilion_The_Beach)) { mes "[Enquro Carson]"; mes "I heard of a private pub in Morroc,"; mes "a city of Rune-Midgarts Kingdom"; mes "that is not open to the public."; mes "People keep talking about the pub's best drink,"; mes "and I wonder how delicious the drink will be."; mes "Can you please get me the drink? Hahaha, thanks!"; close; } else { mes "[Enquro Carson]"; mes "Wow, this is that famous drink!"; mes "Let's see...*Gulp*"; next; emotion e_no1; mes "[Enquro Carson]"; mes "Wow! This is awsome!"; mes "It is as delicious as I heard!"; mes "Its taste is still lingering on my tongue,"; mes "and it is like Wow!"; next; mes "[Enquro Carson]"; mes "Anyways, according to Mr. Balparan's documents,"; mes "errr....yes, this must be the name of the last mercenary soldier."; mes "Mr. Balparan contacted with"; mes "^3131FFWintzil Trony^000000,"; mes "the last mercenary soldier for the last time in..."; mes "^FF0000Hugel^000000. Wait, Hugel?"; mes "Isn't that the small country at the corner of Schwaltzvalt Republic?"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "What? Hugel?"; next; mes "[Enquro Carson]"; mes "Previously, it was very difficult to get to Hugel"; mes "because there was no safe route."; mes "Basically, the village was like an island within the continent,"; mes "but ever since an airport was built there,"; mes "the village is now having its period of prosperity."; next; mes "[Enquro Carson]"; mes "You are lucky, you know that?"; mes "Mr. Balparan gave up on meeting with the mercenary soldier"; mes "in Hugel because it was too tough to just get there."; mes "But you, all you need to do is just getting on to the airship."; next; mes "[Enquro Carson]"; mes "Oh, by the way, I hope that you will keep"; mes "this secret between you and me."; mes "I released the personal information at my discretion,"; mes "and I know that I am not allowed to do that. Hehe."; emotion e_gg; hg_tre = 47; delitem Tropical_Sograt,1; //Tropical Sograt delitem Vermilion_The_Beach,1; //Vermilion on the Beach close; } } else if (hg_tre == 47) { mes "[Enquro Carson]"; mes "Just get on to the airship and go to Hugel."; mes "Hopefully you will meet with ^3131FFWintzil Trony^000000"; mes "or his son...or something."; mes "Oh, be careful not to provoke him though."; mes "He used to be a mercenary soldier, and they were famed for their violence."; close; } else { mes "[Enquro Carson]"; mes "This is very shameful for me to confess,"; mes "but I tend to make lots and lots of spelling mistakes."; mes "Yeah, I know, it is a shame."; close; } } hu_in01,310,380,5 script Girl#hugel 4_F_HUGIRL,{ if (hg_tre < 47) { mes "[Girl]"; mes "Bah, I am bored."; close; } else if (hg_tre == 47) { mes "[Girl]"; mes "Hehe...are you from another city?"; mes "Heheh."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey, little lady?"; mes "By any chance, do you know a man named \"Wintzil Trony\"?"; next; mes "[Girl]"; mes "There is no man named Wintzil Trony."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Huh?"; next; mes "[Girl]"; mes "I am the Wintzil Trony."; mes "I am a girl, not a man."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "..............................................................................................................."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "(^3131FFOh dear Odin, am I on a test?"; mes "Or are you trying to make sure that I still have a good memory?"; mes "How could...how could...how could this little child"; mes "is the last mercenary soldier?! This is absurd!)"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Well...lady,"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Are you sure that you are the last mer....no, no."; mes "Then do you have any family member who shares the same name as yours?"; mes "Like your father, for instance."; next; mes "[Wintzil Trony]"; mes "I said, I am the only Wintzil Trony in my family."; mes "And I don't have a father."; mes "My mom is out of Hugel to sell Hugel's principal products."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Did...did your father pass away?"; next; mes "[Wintzil Trony]"; mes "I can't help it. He was too old."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Well...do you remember what your father"; mes "used to do when he was alive?"; next; mes "[Wintzil Trony]"; mes "My father sowed seeds."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "(^3131FFGosh, she is not helping! This is not good!^000000)"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Well, lady, I think that people usually"; mes "say \"cultivate a field\" instead of saying \"sowing seeds\"."; mes "Did you know that?"; next; mes "[Wintzil Trony]"; mes "^3131FFBut my father had only one arm,"; mes "so he couldn't do such a hard work like cultivating a field.^000000"; mes "But, it was alright. I could help him because I am strong enough."; mes "I cultivated fields with my mom and my father."; mes "Do you want to know how strong I am? Look at this! Yap!"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes ".................!"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Umm...lady, can you show me your father's picture"; mes "or something that used to belong to him?"; next; mes "[Wintzil Trony]"; mes "Beh~ You are just like the guy who came by a long time ago."; mes "He kept asking me things over and over again,"; mes "then he became upset and left."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "(He might be the news reporter from the Light News.)"; next; mes "[Wintzil Trony]"; mes "My father was a farmer. That's all I can say."; mes "Beeeeh~"; next; mes "[Wintzil Trony]"; mes "I am living in a house that is pretty empty."; mes "All my father left to us is the shelf at the upstairs."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Do you mind if I take a look at your father's shelf?"; next; mes "[Wintzil Trony]"; mes "Sure!"; mes "It is filled with books, and they don't look that interesting."; mes "But, can you be careful to treat the shelf? It is a keepsake from my father."; hg_tre = 48; close; } else if (hg_tre > 48) { mes "[Wintzil Trony]"; mes "I am bored and bored! When is my mom coming back?"; close; } else { mes "[Wintzil Trony]"; mes "If you promise me that you will not break it,"; mes "you can take a look at the shelf."; close; } } hu_in01,317,312,0 script Book HIDDEN_NPC,{ cutin "hg_book.bmp",2; if (hg_tre > 47) { mes "- You picked up a very thick book. -"; mes "- You opened the book and found out -"; mes "- that there were a small book hidden behind.-"; next; switch(select("Read the small book.", "Leave it alone.")) { case 1: mes "- You picked up the small book. -"; mes "- The book owner must want to -"; mes "- keep it secret. -"; next; while(1) { switch(select("Page 1", "Page 2", "Page 3", "Page 4", "Page 5", "Page 6", "Page 7", "Page 8", "Page 9", "Stop Reading.")) { case 1: mes "- You started reading the 1st page of the book. -"; next; mes "Date: **month **day"; mes "I was told that Rekenber succeeded"; mes "in creating a type of machine called ^FF0000Guardian^000000."; mes "I have a bad feeling about that, so I decided to write a journal"; mes "starting from today and keep everything in record."; mes " "; mes "\"^FF0000Guardian^000000\" is an android"; mes "that was created based on the idea of \"^3131FFGiantes^000000\","; mes "the giant tribe that was said to live in an ancient age."; mes "It is memorized with various commands,"; mes "so it is said to handle difficult things for humans as protecting"; mes "important facilities and such."; mes " "; mes "However, those things are our job, the mercenary soldiers' job."; mes "Mercenary soldier groups in many areas"; mes "are already agitated by the news of the Guardian creation."; mes "I am worried what is going to happen to us."; next; mes "..............................."; mes "..............................."; mes "..............................."; next; break; case 2: mes "- You started reading the 2nd page of the book. -"; next; mes "Date: **month **day"; mes "Everybody in this place seems to be very confused and upset as well as me."; mes "I made a stupid mistake to slip on one of the stairs"; mes "while absent-mindedly walking down. I really need to straighten myself out."; next; mes "..............................."; mes "..............................."; mes "..............................."; next; break; case 3: mes "- You started reading the 3rd page of the book. -"; next; mes "Date: **month **day"; mes "Today, we, \"Republic Garrison\","; mes "were introduced to ^3131FF2 Guardians."; mes "Those machines joined us for their test operation^000000."; mes "Everyone seemed to be intimidated by their big and heavy frames."; mes "I thought that these machines were supposed to aid humans in doing"; mes "hard works. But it doesn't seem to be true."; mes "To me, they are nothing but \"^FF0000weapons of mass destruction^000000\"."; mes "Perhaps, they might be intended to be that way from the beginning."; mes " "; mes "What is going to be next after we finish testing the machines?"; mes "No matter how bad other people criticize us for being greedy toward money,"; mes "we always take pride in what we are doing, and we always do our best."; mes "We must try our best to do our job, otherwise we will be dead right away."; mes "But, now, we are losing our place to the lifeless machines."; mes "Many people have quit this job after the machines were introduced."; mes "I must admit that I am also being shaken by the thought."; mes " "; mes "Bah, god damn you, Rekenber! You just have created the worst invention in history!"; next; mes "..............................."; mes "..............................."; mes "..............................."; next; break; case 4: mes "- You started reading the 4th page of the book. -"; next; mes "Date: **month **day"; mes "No one wouldn't know how boring it is to mount guard with a machine."; next; mes "..............................."; mes "..............................."; mes "..............................."; next; break; case 5: mes "- You started reading the 5th page of the book. -"; next; mes "Date: **month **day"; mes "Damn it! Finally it happened today!"; mes "Today, our troops was in total disorder."; mes "One of the guardians caused an error and brought havoc."; mes "While we were terrified and didn't know what to do, that broken guardian"; mes "crushed the commander of 'Blade Canine Mercenary' to death."; mes " "; mes "I can't remember how we could regain control over the broken guardian."; mes "My mind is still baffled for the fact that that machine actually killed an innocent guy as I was kind of worried about."; mes "Many people were dispatched from Rekenber to investigate this matter, so hopefully they will figure out"; mes "what the hell was wrong with that machine."; mes "But, it is not going to change the fact that one of our comrade was taken his life by that merciless machine,"; mes "and no once can replace his place for his family."; next; mes "..............................."; mes "..............................."; mes "..............................."; next; break; case 6: mes "- You started reading the 6th page of the book. -"; next; mes "Date: **month **day"; mes "We received a message from upper management."; mes "\"^3131FFKeep our mouth from spreading the story to outside.^000000\", that's the content of message."; mes "Rekenber must have bribed the upper management of our troops with money."; mes "Otherwise, why would they want us to keep our mouth sealed about a such shocking incident?"; mes "We, angry mercenary soldiers burst into rage right after the morning session was over."; mes " "; mes "We went ahead and spread the story about the shocking incident to every mercenary troops."; mes "And then we destroyed every guardian which we found in hangars."; mes "The sounds of hammering metal and sirens were echoing everywhere, everywhere you went."; mes " "; mes "...We took refuge in a safe place out of our unit because of what happened."; mes "We are planning to assert our social security to the public and inform the public with"; mes "the danger of the guardians and the negligence of the government and Rekenber toward the incident."; mes "Our leader told us that he has sent out letters to every mercenary troop"; mes "to encourage them to participate in what we are trying to do."; mes " "; mes "I feel like...that I have just turn into a no-way-out."; mes "I am facing my future with a deep sense of gloom."; next; mes "- You found a folded note between the pages that you were reading. -"; next; if(select("Check the note.", "Read the next page.") == 1) { mes "^3131FF.........................^000000"; next; mes "^3131FF...I am so sorry for hearing such devastating news and for your loss."; mes "Every member of our troops are already aware of the shocking incident,"; mes "and all of us are uncontrollably enraged."; mes "The government has been bribed "; mes "with Rekenber's filthy money and has become nothing but a puppet."; mes "We must take control over our life once again. Our future depends on us."; mes "We will join you, 'Blade Canine Mercenary' to fight for our rights.^000000"; next; mes "^3131FF.........................^000000"; next; } break; case 7: mes "- You started reading the 7th page.-"; next; mes "Date: **month **day"; mes "Our firm will was not enough."; mes "Our desperate effort was not enough!"; mes "Many mercenary groups joined us to fight with the government and Rekenber."; mes "But we were too weak to compete with their invincible guardians. We were literally swept away."; mes "They were quicker than we expected in taking action, and lines and lines of guardians were coming after us."; mes "There was nothing that we could do. We met with a disastrous defeat in the battle with guardians."; mes " "; mes "Everybody is still in shock, but we can't give up now."; mes "I think that we are going to visit a house of a sage called \"Varmunt\" early in the morning."; mes "I don't know why, but it seems that the sage is against the use of guardians."; mes "People say that his mansion is rather like a fortress."; mes "I also don't know why someone would want to build his house"; mes "as strong as a fortress. Regardless, I am pretty sure that his support will be a great help for us."; mes ""; mes "It was a really tiring day today. It was also a very chaotic day."; mes "To be honest, I don't know what is going to happen now."; mes "I am scared if I would die helplessly. I am scared and depressed."; mes "Why must this happen to us, and what have we done to deserve such a horrible treatment?"; next; mes "..............................."; mes "..............................."; mes "..............................."; next; break; case 8: mes "- You started reading the 8th page. -"; next; mes "Date: **month **day"; mes "Our leader became desperate, so he sent a request to Schwaltzvalt Republic for ^3131FFa cease-fire agreement^000000."; mes "I guess that he was frightened by guardians around the Varmunt mansion."; mes "Sadly, Schwaltzvalt Republic declined our request without hesitation."; mes "They stated through their reponse that ^FF0000they would not tolerate this kind of unacceptable rebellion by any means,"; mes "and thus, they would take strong action against the rebellion this time.^000000."; mes "I guess that the government is determined to eliminate us, the mercenary soldiers through this event."; mes "People now started showing their resentment toward us, who brought disorder to their country."; mes "This is not right. Something has went wrong. We just wanted the government to secure our lives, that was all."; mes "Since we were declined for a cease-fire agreement, we are planning to hold the last fight tomorrow in this place."; next; mes "..............................."; mes "..............................."; mes "..............................."; next; break; case 9: mes "- You started reading the 9th page. -"; next; mes "Date: **month **day"; mes "It has been a while since I wrote a journal last time."; mes "I am in Hugel, a small town at the border of Schwaltzvalt Republic."; mes "Because of the locational penalty, people of this town seldom see outsiders, and if they see one, they treate them warmheartedly."; mes "Although I didn't have a time to write a journal that time, the last fight in the Varmunt mansion turned out to be our miserable defeat...as I was worried."; mes "I was told that Sage Varmunt disappeared after the fight, and all of his documents were taken by Rekenber."; mes "I am afraid that they might create a more powerful version of the existing guardian by using his documents."; mes " "; mes "I lost one arm during the last fight, and I barely escaped to Hugel."; mes "I feel so lucky to be in Hugel, because when I arrived, I was a total mess with only one arm,"; mes "but the people in this town did not ask me anything but welcomed me."; mes " "; mes "I have nowhere to go any longer. I am planning to live my life here as long as nothing happens soon."; mes " "; mes "My arm is throbbing with pain again. The history of mercenary soldiers ended, and I need to rest."; mes "I hope that this will be the last page of my journal."; if (hg_tre == 48) hg_tre = 49; next; mes "- The journal was ended at the page. -"; next; break; case 10: mes "- You closed the book. -"; close2; cutin "",255; end; } } case 2: mes "- You closed the book. -"; close2; cutin "",255; end; } } } einbech,208,124,3 script Bomb Maker 4_M_REPAIR,{ if (hg_tre == 54) { if ((MaxWeight-Weight) < 2000 || checkweight(Knife,1) == 0) { mes "[Boomer]"; mes "Hey, you look pretty heavy, huh?"; mes "Do you want me to help you?"; close; } mes "[Boomer]"; mes "Hey, what's up?"; mes "I am a professional Marine Sphere Bottle maker."; mes "You can call me Boomer."; next; switch(select("Buy Marine Sphere Bottle.", "End conversation.")) { case 1: mes "[Boomer]"; mes "Heh, you want my Marine Sphere Bottles, huh?"; mes "You know, my bomb never fail to blow things away."; mes "Do you want to cut a tunnel?"; mes "You've got the right choice for the bomb here!"; next; mes "[Boomer]"; mes "One Marine Sphere Bottle is 3,000 zeny."; mes "You must understand that I am providing the bomb at such a low price"; mes "considering its amazing performance!"; mes "You will regret if you miss this chance. Hahaha!"; next; switch(select("Buy.", "Cancel.")) { case 1: if (Zeny < 3000) { mes "[Boomer]"; mes "Errr...You must have been so hurry to carry your wallet with you."; close; } mes "[Boomer]"; mes "Just make sure that you are not going to"; mes "blow yourself away with this bomb, hahah!"; Zeny -= 3000; getitem Mini_Bottle,1; //Marine Sphere Bottle close; case 2: mes "[Boomer]"; mes "I believe that you will end up coming back to me. Heheh."; close; } case 2: mes "[Boomer]"; mes "Boom! Don't you need a bomb? Boom!"; close; } } else { mes "[Boomer]"; mes "Hey, what's up?"; mes "I am a professional Marine Sphere Bottle maker."; mes "You can call me Boomer."; close; } } hu_fild06,168,359,3 script Moks Mushrooms#Mush1 HIDDEN_NPC,{ if (hg_tre > 9 && hg_tre < 15) { mes "- You found mushrooms that are as big as your palm. -"; next; switch(select("Gather them.", "Pass.")) { case 1: mes "- You decided to gather the mushrooms. -"; next; mes "- *Snip Snip* -"; next; mes "- *Snip Snip* -"; mes "- *Snip Snip* -"; next; mes "- *Snip Snip* -"; mes "- *Snip Snip* -"; mes "- *Snip Snip* -"; specialeffect(EF_CONE, AREA, playerattached()); next; if (rand(1,5) > 4) { mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -"; specialeffect(EF_STUNATTACK, AREA, playerattached()); close; } mes "- You have successfully gathered mushrooms. -"; specialeffect(EF_VALLENTINE2, AREA, playerattached()); ++hg_tre; if (hg_tre == 11) mes "Collected Moks Mushroom Solution: 1ea "; else if (hg_tre == 12) mes "Collected Moks Mushroom Solution: 2ea "; else if (hg_tre == 13) mes "Collected Moks Mushroom Solution: 3ea "; else if (hg_tre == 14) mes "Collected Moks Mushroom Solution: 4ea "; else if (hg_tre == 15) mes "Collected Moks Mushroom Solution: 5ea "; initnpctimer; disablenpc "Moks Mushrooms#Mush1"; close; case 2: mes "- You decided to pass by them. -"; close; } } else if (hg_tre == 15) { mes "["+strcharinfo(PC_NAME)+"]"; mes "I think that this will do."; close; } OnTimer20000: enablenpc "Moks Mushrooms#Mush1"; stopnpctimer; end; } hu_fild06,194,341,3 script Moks Mushrooms#Mush2 HIDDEN_NPC,{ if (hg_tre > 9 && hg_tre < 15) { mes "- You found mushrooms that are as big as your palm. -"; next; switch(select("Gather them.", "Pass.")) { case 1: mes "- You decided to gather the mushrooms. -"; next; mes "- *Snip Snip* -"; next; mes "- *Snip Snip* -"; mes "- *Snip Snip* -"; next; mes "- *Snip Snip* -"; mes "- *Snip Snip* -"; mes "- *Snip Snip* -"; specialeffect(EF_CONE, AREA, playerattached()); next; if (rand(1,5) > 4) { mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -"; specialeffect(EF_STUNATTACK, AREA, playerattached()); close; } mes "- You have successfully gathered mushrooms. -"; specialeffect(EF_VALLENTINE2, AREA, playerattached()); ++hg_tre; if (hg_tre == 11) mes "Collected Moks Mushroom Solution: 1ea "; else if (hg_tre == 12) mes "Collected Moks Mushroom Solution: 2ea "; else if (hg_tre == 13) mes "Collected Moks Mushroom Solution: 3ea "; else if (hg_tre == 14) mes "Collected Moks Mushroom Solution: 4ea "; else if (hg_tre == 15) mes "Collected Moks Mushroom Solution: 5ea "; initnpctimer; disablenpc "Moks Mushrooms#Mush2"; close; case 2: mes "- You decided to pass by them. -"; close; } } else if (hg_tre == 15) { mes "["+strcharinfo(PC_NAME)+"]"; mes "I think that this will do."; close; } OnTimer20000: enablenpc "Moks Mushrooms#Mush2"; stopnpctimer; end; } hu_fild06,198,339,3 script Moks Mushrooms#Mush3 HIDDEN_NPC,{ if (hg_tre > 9 && hg_tre < 15) { mes "- You found mushrooms that are as big as your palm. -"; next; switch(select("Gather them.", "Pass.")) { case 1: mes "- You decided to gather the mushrooms. -"; next; mes "- *Snip Snip* -"; next; mes "- *Snip Snip* -"; mes "- *Snip Snip* -"; next; mes "- *Snip Snip* -"; mes "- *Snip Snip* -"; mes "- *Snip Snip* -"; specialeffect(EF_CONE, AREA, playerattached()); next; if (rand(1,5) > 4) { mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -"; specialeffect(EF_STUNATTACK, AREA, playerattached()); close; } mes "- You have successfully gathered mushrooms. -"; specialeffect(EF_VALLENTINE2, AREA, playerattached()); ++hg_tre; if (hg_tre == 11) mes "Collected Moks Mushroom Solution: 1ea "; else if (hg_tre == 12) mes "Collected Moks Mushroom Solution: 2ea "; else if (hg_tre == 13) mes "Collected Moks Mushroom Solution: 3ea "; else if (hg_tre == 14) mes "Collected Moks Mushroom Solution: 4ea "; else if (hg_tre == 15) mes "Collected Moks Mushroom Solution: 5ea "; initnpctimer; disablenpc "Moks Mushrooms#Mush3"; close; case 2: mes "- You decided to pass by them. -"; close; } } else if (hg_tre == 15) { mes "["+strcharinfo(PC_NAME)+"]"; mes "I think that this will do."; close; } OnTimer20000: enablenpc "Moks Mushrooms#Mush3"; stopnpctimer; end; } hugel,209,163,3 script Clam#C1 HIDDEN_NPC,{ if (hg_tre > 19 && hg_tre < 25) { mes "- You found very fresh clams whose shells are shining under the sunlight. -"; next; switch(select("Gather them.", "Pass.")) { case 1: mes "- You started opening clam shells to gather Clam Flesh.-"; next; mes "- *Snip Snip* -"; next; mes "- *Snip Snip* -"; mes "- *Snip Snip* -"; next; mes "- *Snip Snip* -"; mes "- *Snip Snip* -"; mes "- *Snip Snip* -"; specialeffect(EF_CONE, AREA, playerattached()); next; if (rand(1,5) > 4) { mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -"; specialeffect(EF_STUNATTACK, AREA, playerattached()); close; } mes "- You have successfully gathered Clam Flesh. -"; specialeffect(EF_VALLENTINE2, AREA, playerattached()); ++hg_tre; if (hg_tre == 21) mes "Collected Clam Flesh: 1ea "; else if (hg_tre == 22) mes "Collected Clam Flesh: 2ea "; else if (hg_tre == 23) mes "Collected Clam Flesh: 3ea "; else if (hg_tre == 24) mes "Collected Clam Flesh: 4ea "; else if (hg_tre == 25) mes "Collected Clam Flesh: 5ea "; initnpctimer; disablenpc "Clam#C1"; close; case 2: mes "- You decided to pass by them. -"; close; } } else if (hg_tre == 25) { mes "["+strcharinfo(PC_NAME)+"]"; mes "I think that this will do."; close; } OnTimer20000: enablenpc "Clam#C1"; stopnpctimer; end; } hugel,203,166,3 script Clam#C2 HIDDEN_NPC,{ if (hg_tre > 19 && hg_tre < 25) { mes "- You found very fresh clams whose shells are shining under the sunlight. -"; next; switch(select("Gather them.", "Pass.")) { case 1: mes "- You started opening clam shells to gather Clam Flesh.-"; next; mes "- *Snip Snip* -"; next; mes "- *Snip Snip* -"; mes "- *Snip Snip* -"; next; mes "- *Snip Snip* -"; mes "- *Snip Snip* -"; mes "- *Snip Snip* -"; specialeffect(EF_CONE, AREA, playerattached()); next; if (rand(1,5) > 4) { mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -"; specialeffect EF_STUNATTACK; close; } mes "- You have successfully gathered Clam Flesh. -"; specialeffect(EF_VALLENTINE2, AREA, playerattached()); ++hg_tre; if (hg_tre == 21) mes "Collected Clam Flesh: 1ea "; else if (hg_tre == 22) mes "Collected Clam Flesh: 2ea "; else if (hg_tre == 23) mes "Collected Clam Flesh: 3ea "; else if (hg_tre == 24) mes "Collected Clam Flesh: 4ea "; else if (hg_tre == 25) mes "Collected Clam Flesh: 5ea "; initnpctimer; disablenpc "Clam#C2"; close; case 2: mes "- You decided to pass by them. -"; close; } } else if (hg_tre == 25) { mes "["+strcharinfo(PC_NAME)+"]"; mes "I think that this will do."; close; } OnTimer20000: enablenpc "Clam#C2"; stopnpctimer; end; } hugel,217,158,3 script Clam#C3 HIDDEN_NPC,{ if (hg_tre > 19 && hg_tre < 25) { mes "- You found very fresh clams whose shells are shining under the sunlight. -"; next; switch(select("Gather them.", "Pass.")) { case 1: mes "- You started opening clam shells to gather Clam Flesh.-"; next; mes "- *Snip Snip* -"; next; mes "- *Snip Snip* -"; mes "- *Snip Snip* -"; next; mes "- *Snip Snip* -"; mes "- *Snip Snip* -"; mes "- *Snip Snip* -"; specialeffect(EF_CONE, AREA, playerattached()); next; if (rand(1,5) > 4) { mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -"; specialeffect(EF_STUNATTACK, AREA, playerattached()); close; } mes "- You have successfully gathered Clam Flesh. -"; specialeffect(EF_VALLENTINE2, AREA, playerattached()); ++hg_tre; if (hg_tre == 21) mes "Collected Clam Flesh: 1ea "; else if (hg_tre == 22) mes "Collected Clam Flesh: 2ea "; else if (hg_tre == 23) mes "Collected Clam Flesh: 3ea "; else if (hg_tre == 24) mes "Collected Clam Flesh: 4ea "; else if (hg_tre == 25) mes "Collected Clam Flesh: 5ea "; initnpctimer; disablenpc "Clam#C3"; close; case 2: mes "- You decided to pass by them. -"; close; } } else if (hg_tre == 25) { mes "["+strcharinfo(PC_NAME)+"]"; mes "I think that this will do."; close; } OnTimer20000: enablenpc "Clam#C3"; stopnpctimer; end; } hugel,204,150,3 script Clam#C4 HIDDEN_NPC,{ if (hg_tre > 19 && hg_tre < 25) { mes "- You found very fresh clams whose shells are shining under the sunlight. -"; next; switch(select("Gather them.", "Pass.")) { case 1: mes "- You started opening clam shells to gather Clam Flesh.-"; next; mes "- *Snip Snip* -"; next; mes "- *Snip Snip* -"; mes "- *Snip Snip* -"; next; mes "- *Snip Snip* -"; mes "- *Snip Snip* -"; mes "- *Snip Snip* -"; specialeffect(EF_CONE, AREA, playerattached()); next; if (rand(1,5) > 4) { mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -"; specialeffect(EF_STUNATTACK, AREA, playerattached()); close; } mes "- You have successfully gathered Clam Flesh. -"; specialeffect(EF_VALLENTINE2, AREA, playerattached()); ++hg_tre; if (hg_tre == 21) mes "Collected Clam Flesh: 1ea "; else if (hg_tre == 22) mes "Collected Clam Flesh: 2ea "; else if (hg_tre == 23) mes "Collected Clam Flesh: 3ea "; else if (hg_tre == 24) mes "Collected Clam Flesh: 4ea "; else if (hg_tre == 25) mes "Collected Clam Flesh: 5ea "; initnpctimer; disablenpc "Clam#C4"; close; case 2: mes "- You decided to pass by them. -"; close; } } else if (hg_tre == 25) { mes "["+strcharinfo(PC_NAME)+"]"; mes "I think that this will do."; close; } OnTimer20000: enablenpc "Clam#C4"; stopnpctimer; end; } hu_fild06,155,309,1 script Moks Bugs#Bug1 THIEF_BUG_,{ if (hg_tre > 29 && hg_tre < 35) { mes "- You found big brown Moks Bugs in the bushes. -"; next; switch(select("Catch them.", "Pass.")) { case 1: mes "- You nervously stretched your hands toward Moks Bugs.-"; next; mes "- *Whizz Whizz*-"; next; mes "- *Whizz Whizz Bzzzz* -"; mes "- *Whizz Whizz*-"; next; mes "- *Whizz Whizz Bzzzz* -"; mes "- *Whizz Whizz*-"; mes "- *Whizz Whizz*-"; specialeffect(EF_CONE, AREA, playerattached()); next; if (rand(1,5) > 4) { mes "- The bugs quickly ran away. You have failed to gather their shells. -"; specialeffect(EF_STUNATTACK, AREA, playerattached()); close; } mes "- You have successfully gathered Moks Bugs Shells. -"; specialeffect(EF_VALLENTINE2, AREA, playerattached()); ++hg_tre; if (hg_tre == 31) mes "Collected Moks Bugs Shells: 1ea "; else if (hg_tre == 32) mes "Collected Moks Bugs Shells: 2ea "; else if (hg_tre == 33) mes "Collected Moks Bugs Shells: 3ea "; else if (hg_tre == 34) mes "Collected Moks Bugs Shells: 4ea "; else if (hg_tre == 35) mes "Collected Moks Bugs Shells: 5ea "; initnpctimer; disablenpc "Moks Bugs#Bug1"; close; case 2: mes "- You decided to pass by them. -"; close; } } else if (hg_tre == 35) { mes "["+strcharinfo(PC_NAME)+"]"; mes "Aww...I don't want to touch dirty things like bugs!"; close; } OnTimer20000: enablenpc "Moks Bugs#Bug1"; stopnpctimer; end; } hu_fild06,218,320,1 script Moks Bugs#Bug2 THIEF_BUG_,{ if (hg_tre > 29 && hg_tre < 35) { mes "- You found big brown Moks Bugs in the bushes. -"; next; switch(select("Catch them", "Pass.")) { case 1: mes "- You nervously stretched your hands toward Moks Bugs.-"; next; mes "- *Whizz Whizz*-"; next; mes "- *Whizz Whizz Bzzzz* -"; mes "- *Whizz Whizz*-"; next; mes "- *Whizz Whizz Bzzzz* -"; mes "- *Whizz Whizz*-"; mes "- *Whizz Whizz*-"; specialeffect(EF_CONE, AREA, playerattached()); next; if (rand(1,5) > 4) { mes "- The bugs quickly ran away. You have failed to gather their shells. -"; specialeffect(EF_STUNATTACK, AREA, playerattached()); close; } mes "- You have successfully gathered Moks Bugs Shells. -"; specialeffect(EF_VALLENTINE2, AREA, playerattached()); ++hg_tre; if (hg_tre == 31) mes "Collected Moks Bugs Shells: 1ea "; else if (hg_tre == 32) mes "Collected Moks Bugs Shells: 2ea "; else if (hg_tre == 33) mes "Collected Moks Bugs Shells: 3ea "; else if (hg_tre == 34) mes "Collected Moks Bugs Shells: 4ea "; else if (hg_tre == 35) mes "Collected Moks Bugs Shells: 5ea "; initnpctimer; disablenpc "Moks Bugs#Bug2"; close; case 2: mes "- You decided to pass by them. -"; close; } } else if (hg_tre == 35) { mes "["+strcharinfo(PC_NAME)+"]"; mes "Aww...I don't want to touch dirty things like bugs!"; close; } OnTimer20000: enablenpc "Moks Bugs#Bug2"; stopnpctimer; end; } hu_fild06,249,329,1 script Moks Bugs#Bug3 THIEF_BUG_,{ if (hg_tre > 29 && hg_tre < 35) { mes "- You found big brown Moks Bugs in the bushes. -"; next; switch(select("Catch them", "Pass.")) { case 1: mes "- You nervously stretched your hands toward Moks Bugs.-"; next; mes "- *Whizz Whizz*-"; next; mes "- *Whizz Whizz Bzzzz* -"; mes "- *Whizz Whizz*-"; next; mes "- *Whizz Whizz Bzzzz* -"; mes "- *Whizz Whizz*-"; mes "- *Whizz Whizz*-"; specialeffect(EF_CONE, AREA, playerattached()); next; if (rand(1,5) > 4) { mes "- The bugs quickly ran away. You have failed to gather their shells. -"; specialeffect(EF_STUNATTACK, AREA, playerattached()); close; } mes "- You have successfully gathered Moks Bugs Shells. -"; specialeffect(EF_VALLENTINE2, AREA, playerattached()); ++hg_tre; if (hg_tre == 31) mes "Collected Moks Bugs Shells: 1ea "; else if (hg_tre == 32) mes "Collected Moks Bugs Shells: 2ea "; else if (hg_tre == 33) mes "Collected Moks Bugs Shells: 3ea "; else if (hg_tre == 34) mes "Collected Moks Bugs Shells: 4ea "; else if (hg_tre == 35) mes "Collected Moks Bugs Shells: 5ea "; initnpctimer; disablenpc "Moks Bugs#Bug3"; close; case 2: mes "- You decided to pass by them. -"; close; } } else if (hg_tre == 35) { mes "["+strcharinfo(PC_NAME)+"]"; mes "Aww...I don't want to touch dirty things like bugs!"; close; } OnTimer20000: enablenpc "Moks Bugs#Bug3"; stopnpctimer; end; } hu_fild06,218,373,1 script Moks Bugs#Bug4 THIEF_BUG_,{ if (hg_tre > 29 && hg_tre < 35) { mes "- You found big brown Moks Bugs in the bushes. -"; next; switch(select("Catch them.", "Pass.")) { case 1: mes "- You nervously stretched your hands toward Moks Bugs.-"; next; mes "- *Whizz Whizz*-"; next; mes "- *Whizz Whizz Bzzzz* -"; mes "- *Whizz Whizz*-"; next; mes "- *Whizz Whizz Bzzzz* -"; mes "- *Whizz Whizz*-"; mes "- *Whizz Whizz*-"; specialeffect(EF_CONE, AREA, playerattached()); next; if (rand(1,5) > 4) { mes "- The bugs quickly ran away. You have failed to gather their shells. -"; specialeffect(EF_STUNATTACK, AREA, playerattached()); close; } mes "- You have successfully gathered Moks Bugs Shells. -"; specialeffect(EF_VALLENTINE2, AREA, playerattached()); ++hg_tre; if (hg_tre == 31) mes "Collected Moks Bugs Shells: 1ea "; else if (hg_tre == 32) mes "Collected Moks Bugs Shells: 2ea "; else if (hg_tre == 33) mes "Collected Moks Bugs Shells: 3ea "; else if (hg_tre == 34) mes "Collected Moks Bugs Shells: 4ea "; else if (hg_tre == 35) mes "Collected Moks Bugs Shells: 5ea "; initnpctimer; disablenpc "Moks Bugs#Bug4"; close; case 2: mes "- You decided to pass by them. -"; close; } } else if (hg_tre == 35) { mes "["+strcharinfo(PC_NAME)+"]"; mes "Aww...I don't want to touch dirty things like bugs!"; close; } OnTimer20000: enablenpc "Moks Bugs#Bug4"; stopnpctimer; end; } lhz_in01,214,129,0 script A Pile of Paper HIDDEN_NPC,{ if (hg_tre == 52) { mes "- You found a pile of paper that was tied up with a thick ribbon."; mes "On the very top paper, a period and a title saying 'Report of the **th Research'"; mes "were written."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Good, I must take this with me."; hg_tre = 53; getitem File01,1; //File folder donpcevent "HuMSpawner::OnMonster"; close; } end; } lhz_in01,235,129,0 script HuMSpawner HIDDEN_WARP_NPC,{ OnMonster: if (rand(0,1)) mapannounce "lhz_in01","Intruder alert! Protect the research documents!",1,0xFF0000; else mapannounce "lhz_in01","Intruder alert! Intruder alert!",1,0xFF0000; monster "lhz_in01",208,133,"Guard",1682,1,"HuMSpawner::OnMonsterDead"; monster "lhz_in01",217,135,"Guard",1682,1,"HuMSpawner::OnMonsterDead"; initnpctimer; end; OnTimer60000: killmonster "lhz_in01","HuMSpawner::OnMonsterDead"; stopnpctimer; end; OnMonsterDead: end; } lhz_dun02,244,226,0 script Unethical Machine HIDDEN_NPC,{ if (hg_tre == 54) { if (countitem(Mini_Bottle)) { mes "["+strcharinfo(PC_NAME)+"]"; mes "This must be it...whoa, it looks very spooky."; mes "Today, I am going to destroy you"; mes "for making innocent people's lives miserable!"; next; mes "- You threw a Marine Sphere Bottle toward the machine. -"; next; mes "BOOM!"; specialeffect(EF_SUI_EXPLOSION, AREA, playerattached()); enablenpc "HiddenExplosion"; mapannounce "lhz_dun02","Beep------------------ ",1,0x99CCFF; delitem Mini_Bottle,1; //Marine sphere bottle hg_tre = 55; close; } else { mes "- You were staggered for the fact that"; mes "you forgot to bring the Marine Sphere Bottle with you. -"; close; } } } lhz_dun02,244,227,0 script HiddenExplosion HIDDEN_WARP_NPC,5,5,{ OnInit: disablenpc "HiddenExplosion"; end; OnTouch: percentheal -10,0; specialeffect EF_HIT5; disablenpc "HiddenExplosion"; end; } hu_in01,365,170,3 script Girl#Hu 4_F_NFLOSTGIRL,{ mes "[Girl]"; mes "I love sitting in front of a stove because it makes me warm~"; mes "Ah...it is so warm and relaxing...and now I feel sleepy...Zzzzz Zzzz..."; close; } hu_in01,377,106,3 script Pub Granny 4_F_HUGRANMA,{ mes "[Pub Granny]"; mes "Recently we have many tourists visiting our town."; mes "They make me pretty busy, but I am so happy to see them enjoying my food. Hohoho!"; close; } //== Memory Quest :: hg_memo =============================== hugel,198,169,0 script #HugelTree HIDDEN_WARP_NPC,2,2,{ if (BaseLevel > 49) { if (!hg_memory) { hg_memory = 1; setquest 8057; mes "^3355FFFor some reason, you"; mes "feel very warm, safe,"; mes "and secure near this"; mes "tree. Just being near"; mes "it brings you a sense"; mes "of overwhelming comfort.^000000"; close; } else if (hg_memory == 1) { mes "^3355FFFor some reason, you"; mes "feel very warm, safe,"; mes "and secure near this"; mes "tree. Just being near"; mes "it brings you a sense"; mes "of overwhelming comfort.^000000"; close; } else if (hg_memory == 6) { specialeffect(EF_BEGINSPELL5, AREA, playerattached()); mes "^3355FFWhat's this strange"; mes "feeling of dread?"; mes "This peculiar chill..."; mes "It's almost as if you"; mes "were in Nifflheim...^000000"; close; } else { mes "^3355FFFor some reason, you"; mes "feel very warm, safe,"; mes "and secure near this"; mes "tree. Just being near"; mes "it brings you a sense"; mes "of overwhelming comfort.^000000"; close; } } else { mes "^3355FFFor some reason, you"; mes "feel very warm, safe,"; mes "and secure near this"; mes "tree. Just being near"; mes "it brings you a sense"; mes "of overwhelming comfort.^000000"; close; } } hugel,191,172,3 script Manainne 4_F_HUGRANMA,1,{ if (hg_memory == 1) { mes "[Manainne]"; mes "This tree means so much"; mes "to everyone in this town,"; mes "and we all have special"; mes "memories of this place. But"; mes "that El Schatt fellow plans to"; mes "chop it down for his shop..."; next; mes "[Manainne]"; mes "You see him? That's"; mes "El Schatt right there."; mes "I've never met anyone"; mes "so cruel and selfish!"; mes "Right now he's surveying"; mes "the land for construction..."; hg_memory = 2; changequest 8057,8058; close; } else if (hg_memory == 2) { mes "[Manainne]"; mes "This tree means so much"; mes "to everyone in this town,"; mes "and we all have special"; mes "memories of this place. But"; mes "that El Schatt fellow plans to"; mes "chop it down for his shop..."; next; mes "[Manainne]"; mes "You see him? That's"; mes "El Schatt right there."; mes "I've never met anyone"; mes "so cruel and selfish!"; mes "Right now he's surveying"; mes "the land for construction..."; close; } else if (hg_memory == 5) { mes "[Manainne]"; mes "You know, El Schatt and"; mes "I used to get along when"; mes "he dated my older sister,"; mes "Kanainne. In fact, they'd"; mes "always spend time together right under that tree. Weird, huh?"; next; mes "[Manainne]"; mes "Then, well, Kanainne"; mes "got really sick, and we..."; mes "We couldn't help her. She"; mes "passed away, and then El Schatt"; mes "just disappeared. It was only"; mes "recently that he's come back."; next; mes "[Manainne]"; mes "Now El Schatt is just a"; mes "heartless, money grubbing...!"; mes "He's completely changed."; mes "My sister would be rolling"; mes "in her grave, seeing him now..."; hg_memory = 6; changequest 8061,8062; close; } else if (hg_memory == 6) { mes "[Manainne]"; mes "Now El Schatt is just a"; mes "heartless, money grubbing...!"; mes "He's completely changed."; mes "My sister would be rolling"; mes "in her grave, seeing him now..."; close; } else if (hg_memory == 7) { mes "[Manainne]"; mes "What? That's..."; mes "That's an incredible"; mes "story. You met my dead"; mes "sister in Nifflheim?! You"; mes "must be lying to me!"; next; mes "[Manainne]"; mes "Let's... Let's just"; mes "stop talking about this,"; mes "okay? I appreciate that you"; mes "want to stop El Schatt from"; mes "cutting down our tree, but"; mes "this is almost too much."; next; hg_memory = 8; mes "[Manainne]"; mes "Gosh, all that talk"; mes "about Nifflheim is..."; mes "It's giving me the chills!"; mes "A-aren't you cold?"; close; } else if (hg_memory == 8) { mes "[Manainne]"; mes "......"; mes "........."; mes "Huh? You're..."; mes "Still here...?"; next; mes "[Manainne]"; mes "Y-you know what's"; mes "weird? The weather's"; mes "perfectly fine, but I..."; mes "I feel so cold all of a"; mes "sudden. You don't feel"; mes "it at all, don't you?"; next; mes "[Manainne]"; mes "I think I'm coming down"; mes "with something. My head"; mes "feels so numb, and I c-can't"; mes "focus any of my thoughts."; mes "This is freakin' me out..."; next; mes "[Manainne]"; mes "...!"; next; hg_memory = 9; mes "[Manainne]"; mes "......"; mes ".........."; close; } else if (hg_memory == 9) { mes "[Manainne]"; mes "...I'm here. I'm really"; mes "back! Oh, it's been so"; mes "long! Hello, adventurer,"; mes "remember me? I'm Kanainne,"; mes "the spirit you saw down in"; mes "Nifflheim. Let me explain..."; next; mes "[Manainne]"; mes "My spirit was able to follow"; mes "you here, and now that I'm"; mes "here, I only have so much time"; mes "to possess my sister's body,"; mes "and then talk to El Schatt."; mes "El Schatt? El Schatt...?"; next; mes "[El Schatt]"; mes "Manainne...?"; mes "What do you want?"; mes "Quit bugging me,"; mes "I'm busy right now..."; next; mes "[Manainne]"; mes "It's... It's me,"; mes "El Schatt, it's Kanainne."; mes "Of course you remember"; mes "me, right? Listen, I need to--"; next; mes "[El Schatt]"; mes "Manainne...?!"; mes "I'm shocked..."; mes "Don't you respect"; mes "your own sister?!"; mes "I can't believe you'd..."; mes "Knock it off right now!"; next; hg_memory = 10; mes "[El Schatt]"; mes "Look, out of my respect"; mes "for you and the relationship"; mes "that me and your sister had,"; mes "I'm going to forget you said"; mes "that. But don't you dare use"; mes "her name that way again!"; next; mes "[Manainne]"; mes "......"; mes "........."; mes "............"; close; } else if (hg_memory == 10) { mes "[Manainne]"; mes "Wait, El Schatt!"; mes "It's really me, but"; mes "I can only speak to you"; mes "through my sister for"; mes "a short time. L-listen..."; next; mes "[El Schatt]"; mes "Manainne..."; mes "You don't make jokes"; mes "like that about the departed,"; mes "especially if it's Kannaine."; mes "You know better than that!"; mes "Where the hell's your respect?!"; next; mes "[Manainne]"; mes "''If you're the wind,"; mes "I'll be the sky, so that you"; mes "can fly freely in my arms...''"; next; mes "[El Schatt]"; mes "Huh...?!"; next; mes "[Manainne]"; mes "''My soul is just"; mes "for you, the shining"; mes "sun that brightens"; mes "up my whole world.''"; next; mes "[El Schatt]"; mes "How do you..."; mes "How do you know"; mes "those words...?"; next; mes "[Manainne]"; mes "''In my dream, your"; mes "eyes held the reflection"; mes "of the ocean's clear waters... Someday I'll show them to you.''"; next; mes "[Manainne]"; mes "''Your lovely face,"; mes "your enticing smile..."; mes "They're forever be in my"; mes "heart, so I'll never be lonely.'' "; next; mes "[El Schatt]"; mes "Manainne..."; mes "How do you"; mes "know that song?"; next; mes "[Manainne]"; mes "El Schatt..."; mes "It's me, Kanainne."; mes "You wrote this song"; mes "just for me. But I died"; mes "before you could finish it."; next; mes "[Manainne]"; mes "That was your dream,"; mes "wasn't it? To play your"; mes "beautiful music to make"; mes "people happy? Did you ever"; mes "finish our song for me?"; next; mes "[El Schatt]"; mes "Hahahah, Manainne, alright."; mes "Your sister must have told"; mes "you about that song. Ha ha..."; mes "You're t-taking it too far..."; mes "Please, just... Just stop."; next; mes "[Manainne]"; mes "El Schatt..."; mes "Listen to me."; mes "Look at me. It's"; mes "really your Kanainne."; next; mes "[El Schatt]"; mes "Kanainne...?"; mes "It's too much to"; mes "believe. I want to"; mes "believe it so badly..."; mes "Is it really you?"; hg_memory = 11; close; } else if (hg_memory == 11) { mes "[Manainne]"; mes "El Schatt..."; close; } else if (hg_memory == 12) { mes "^3355FFManainne is sobbing"; mes "uncontrollably, and there's"; mes "nothing you can do to comfort"; mes "her. Nothing at all. You must"; mes "leave her alone to her despair"; mes "and unfathomable sense of loss.^000000"; close; } else { mes "[Manainne]"; mes "You know, even though"; mes "it's not a wealthy area,"; mes "I really love this small"; mes "and quiet town. Even if"; mes "I could live anywhere in"; mes "the world, I'd live right here~"; close; } } niflheim,90,106,3 script A Spirit#HQuest 4_NFWISP,{ if (hg_memory == 6) { mes "[Spirit]"; mes "El Schatt..."; mes "Manainne..."; mes "I miss them..."; next; mes "[Spirit]"; mes "Those names... Yes,"; mes "I remember now. Manainee"; mes "was... my younger sister."; mes "El Schatt was... my lover."; mes "M-my name was... Kanainne!"; next; mes "[Kanainne's Spirit]"; mes "Now I know why I'm here"; mes "in this realm. El Schatt..."; mes "I've been watching him."; mes "He isn't able to let me go..."; mes "But I can't directly intervene"; mes "with the affairs of the living."; next; mes "[Kanainne's Spirit]"; mes "I... I can borrow my"; mes "sister's body? Yes, if she"; mes "cooperates, maybe... Maybe"; mes "it will work. I must... must do"; mes "something before he does"; mes "he hurts himself even more..."; next; mes "[Kanainne's Spirit]"; mes "You... You can help"; mes "me... Just go back to "; mes "the living... to Hugel..."; mes "Let me send you there..."; hg_memory = 7; changequest 8062,8063; close2; warp "hugel",78,148; } else if (hg_memory == 7) { mes "[Kanainne's Spirit]"; mes "You...! You can help"; mes "me... Just go back to "; mes "the living... to Hugel..."; mes "Let me send you there..."; close2; warp "hugel",78,148; } else { mes "[Spirit]"; mes "The living shouldn't"; mes "be here in Nifflheim..."; mes "Go back! Go back to your"; mes "own world before it's too late!"; next; mes "[Spirit]"; mes "El Schatt..."; mes "Manainne..."; mes "I miss them..."; close; } } hugel,100,103,3 script Perfitz 4_M_LGTGRAND,{ if (hg_memory == 3) { hg_memory = 4; mes "[Perfitz]"; mes "I'm pleased that my son has"; mes "finally set his mind on the"; mes "family business. I didn't know"; mes "he had it in him to become"; mes "such a proactive entrepreneur."; next; mes "[Perfitz]"; mes "It's funny... He used to"; mes "deperately fight me when it"; mes "came to building shops where"; mes "that tree has planted. Yes, I'm"; mes "proud that he's grown as a"; mes "business person. Heh heh~"; next; mes "[Perfitz]"; mes "Although I'm pleased,"; mes "I get this gut feeling that"; mes "something's not right, like"; mes "he's too excited about cutting"; mes "that tree down. Maybe this old"; mes "man is just too suspcious~"; changequest 8059,8060; close; } else if (hg_memory == 4) { mes "[Perfitz]"; mes "It's funny how things"; mes "change. You know, El Schatt"; mes "actually used to protest against my idea of building shops in the"; mes "area when that tree grows. Hmm... I wonder, what happened to him?"; close; } else { mes "[Perfitz]"; mes "Money is very dependable..."; mes "But it's value is relative, and"; mes "can change at any moment."; mes "Still, at my age, you can't"; mes "live without it. Make sure you"; mes "financially prepare of old age."; next; mes "[Perfitz]"; mes "Now, most people assume that"; mes "I have very few friends because"; mes "I trust money more than people."; mes "That's somewhat true: money"; mes "will never betray you, and few"; mes "friends can be so dependable."; next; mes "[Perfitz]"; mes "However, friends that can"; mes "be trusted for life are worth"; mes "more than all the money in the"; mes "world. To a rich man like me,"; mes "those are the only friends"; mes "that are worth having."; close; } } hugel,196,164,3 script El Schatt 1_M_04,{ if (hg_memory == 2) { mes "[El Schatt]"; mes "What? What's that look for?"; mes "Oh, you must have spoken to"; mes "Manainne. Look, memories are"; mes "nice and all, but I don't dwell"; mes "on the past. I think about the"; mes "future. That's what's best."; next; mes "[El Schatt]"; mes "Hey, I've got some great"; mes "memories of this place too,"; mes "but you know what? I've decided"; mes "to let go of them before they"; mes "get too painful. That's life."; mes "Besides, it's not all bad."; next; mes "[El Schatt]"; mes "My father's been wanting to"; mes "build a shop here for so long,"; mes "and now, I think it's about time. And this business will help the"; mes "entire community. We should've"; mes "done this a long time ago..."; next; hg_memory = 3; mes "[El Schatt]"; mes "C'mon... Take a look"; mes "around. I won't deny that"; mes "this is a quaint and lovely"; mes "town, but how much money do"; mes "you think these people enjoy?"; mes "I need to look to the future..."; changequest 8058,8059; close; } else if (hg_memory == 3) { mes "[El Schatt]"; mes "This is the perfect"; mes "location for shops."; mes "Yeah, I'll build a whole"; mes "plaza, and rent it out to the"; mes "merchants. Build up some"; mes "commerce, attract businesses..."; next; mes "[El Schatt]"; mes "Everyone should just"; mes "forget about that tree."; mes "When you think about it,"; mes "it's just a waste of space..."; close; } else if (hg_memory == 4) { hg_memory = 5; mes "[El Schatt]"; mes "You've spoken with my father?"; mes "Hmpf! Don't tell me you're here"; mes "to change my mind. I'm building"; mes "those shops, and that's final."; mes "It's useless to try to convince"; mes "me otherwise. Understand?"; next; mes "[El Schatt]"; mes "It's true that I used"; mes "to think differently..."; mes "I'd protect that old tree"; mes "with my life, I won't deny"; mes "it. But that's an old story that should be buried in the past..."; changequest 8060,8061; close; } else if (hg_memory == 5) { mes "[El Schatt]"; mes "The past is behind me"; mes "as it should be. Now"; mes "I must focus on building"; mes "my family's businesses."; mes "Father was right all along..."; close; } else if (hg_memory == 7) { mes "[El Schatt]"; mes "What did you say...?"; mes "You met Kanainne?"; mes "Listen, that's not funny."; mes "I won't tolerate that kind"; mes "of sick joke, so get out"; mes "of here before I get angry."; close; } else if (hg_memory == 10) { mes "[El Schatt]"; mes "No way...!"; mes "Kanainne is dead!"; mes "There's no way"; mes "I can believe this!"; next; mes "[Manainne]"; mes "......"; mes "........."; mes "............"; close; } else if (hg_memory == 11) { mes "[El Schatt]"; mes "K-Kanainne! ^333333*Sob*^000000"; mes "I've missed you so much!"; mes "Why did you leave me?"; next; mes "[Manainne]"; mes "Oh, my dear,"; mes "sweet El Schatt..."; mes "I'm so sorry. But"; mes "that was my fate..."; mes "It was my time to go..."; mes "You have to let me go..."; next; mes "[El Schatt]"; mes "I can't take it anymore!"; mes "It hurts too much without you!"; mes "I can't stop thinking about us,"; mes "and all the memories... all of"; mes "the memories hurt so much..."; next; mes "[Manainne]"; mes "Is that why you want to"; mes "cut down that tree? Because"; mes "it reminds you too much of"; mes "all of our days together?"; next; mes "[El Schatt]"; mes "Y-yes! Seeing it makes"; mes "me so angry and so sad!"; mes "I wanted to get rid of it!"; mes "If I don't forget you, then"; mes "what will I do? I c-can't"; mes "forget about you, c-can I?"; next; mes "[Manainne]"; mes "Will destroying that tree"; mes "make you happy? Do you think"; mes "you'll be happy if you forget"; mes "all about me? I know you're"; mes "not like that, El Schatt."; mes "You're not that cold..."; next; mes "[El Schatt]"; mes "No... I don't want"; mes "to forget you. All of"; mes "our good times. But I miss"; mes "you so much... I think I'm"; mes "going to go insane! I don't"; mes "know if I can endure this pain!"; next; mes "[Manainne]"; mes "Please be strong for me,"; mes "El Schatt. Someday, time"; mes "will heal your wounds, and"; mes "your memories of me will only"; mes "bring you fondness, not pain."; mes "I miss you El Schatt, and I..."; next; mes "[El Schatt]"; mes "Kanainne...?"; mes "K-Kanaine?"; mes "What's happening?"; next; mes "[Manainne]"; mes "El Schatt, I'm so sorry..."; mes "But I have to go now. I can't"; mes "stay in the world of the living"; mes "for too long, and my time limit"; mes "is almost up. I still... I..."; next; mes "[El Schatt]"; mes "N-no! Please, stay with"; mes "me! I'm not ready to lose"; mes "you again! D-don't leave"; mes "me again! Nooo! Kanainne!"; mes "I need you here with me!"; next; mes "[Manainne]"; mes "I can't do that..."; mes "But please, El Schatt..."; mes "Promise that you'll be"; mes "yourself from now on..."; mes "Be kind... And follow"; mes "your true dreams..."; next; mes "[Manainne]"; mes "Don't cut down"; mes "that tree... And make..."; mes "make beautiful music."; mes "Please finish the song"; mes "that you made for me for..."; mes "for both of our sakes..."; next; mes "[El Schatt]"; mes "Anything for you,"; mes "Kanainne. I vow it..."; next; mes "[Manainne]"; mes "El Schatt..."; mes "I still... I still..."; next; mes "[El Schatt]"; mes "Y-yes..."; mes "Kanainne...?"; next; mes "[Manainne]"; mes "......"; mes "........."; mes "............"; next; mes "^3355FF*Thud!*^000000"; next; mes "[El Schatt]"; mes "Kanainne...?"; mes "Kanainne!"; next; mes "[Manainne]"; mes "...I..."; mes "...El Schatt..."; mes "She's gone again."; mes "It's... I'm Manainne..."; mes "^333333*Sniff*^000000 She had to go back..."; next; specialeffect(EF_CONE, AREA, playerattached()); hg_memory = 12; getexp RENEWAL_EXP?8000:50000,0; completequest 8063; getitem Old_Blue_Box,1; //Old Blue Box mes "[El Schatt]"; mes "Oh... Oh dear"; mes "sweet God... My..."; mes "My dear Kanainne..."; mes "No.... No... Please..."; close; } else if (hg_memory == 12) { mes "[El Schatt]"; mes "...Would you please"; mes "leave me alone? I have..."; mes "I have an awful lot to"; mes "think about. And there's"; mes "music that I have to write..."; close; } else { mes "[El Schatt]"; mes "Father was right..."; mes "This area is the perfect"; mes "place to build some stores."; mes "All that's left is to chop down"; mes "that old tree. It's in the way"; mes "of a whole lot of things..."; close; } } //== Hide and Seek Quest :: hg_c_child ===================== hugel,107,67,3 script Torpy 4_M_KID1,{ if (BaseLevel > 49) { if (!hg_ubu01) { mes "[Torpy]"; mes "D-Daddy...!"; mes "Daddy where"; mes "are you?! Wah~!"; next; switch(select("What's wrong?", "Ignore")) { case 1: mes "[Torpy]"; mes "My Daddy hasn't"; mes "been home for a few"; mes "day now. I'm afraid that"; mes "something must have"; mes "happened to him. *Sniff*"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Your Dad is missing?"; mes "Why don't you tell me"; mes "about the last time"; mes "that you saw him?"; next; mes "[Torpy]"; mes "Well, we were playing"; mes "Hide-and-Seek, and then"; mes "it was his turn to hide,"; mes "and then, a-and then..."; mes "I never found him!"; next; switch(select("Really? Tell me more...", "What, is that all...?")) { case 1: mes "[Torpy]"; mes "Th-then my Mom got"; mes "mad at Dad for hiding"; mes "for so long. But when"; mes "she went to find him, she"; mes "disappeared too! I-I'm all"; mes "alone now! Waaaaaah~!"; next; emotion e_dots,1; mes "["+strcharinfo(PC_NAME)+"]"; mes "Don't worry, I'll look"; mes "for your parents. I'm"; mes "sure that I can find at"; mes "least one of them just"; mes "outside of town."; hg_ubu01 = 1; setquest 12044; close; case 2: mes "["+strcharinfo(PC_NAME)+"]"; mes "Don't worry, your"; mes "Dad will probably"; mes "show up sooner"; mes "or later. Well, lots"; mes "of luck, kid."; emotion e_dots,1; close; } case 2: mes "[Torpy]"; mes "D-Daddy...!"; mes "Mommiiiiiiiiie!"; mes "Where are yoooou?!"; mes "Wuh-Waaaaaaaaaah!"; close; } } else if (hg_ubu01 == 2) { mes "[Torpy]"; mes "Oh..."; mes "Mommy was just"; mes "outside of town?"; mes "*Sob* Okay, I hope my"; mes "Daddy comes back soon..."; hg_ubu01 = 3; changequest 12045,12046; close; } else if (hg_ubu01 == 6) { mes "[Torpy]"; mes "Y-you found my Daddy!"; mes "Hooray! I was so worried"; mes "about him! Th-thank you"; mes "so much for your help!"; next; mes "[Torpy]"; mes "Um, um, where is my"; mes "Daddy hiding anyway?"; mes "Oh? A barrel? Where"; mes "was it again? Heh heh!"; mes "Now I can find him!"; next; mes "[Torpy]"; mes "Oh, would you go talk"; mes "to my Mom, and tell her"; mes "to come here please? And"; mes "also tell her that Daddy"; mes "is safe! See you later~"; next; emotion e_dots,1; mes "......"; mes "........."; mes "............"; next; mes "[Torpy]"; mes "^333333..............................."; mes "Hee hee~ Once I find"; mes "my Daddy, he has to get me"; mes "a girlfriend! He promised~!^000000"; hg_ubu01 = 7; close; } else if (hg_ubu01 == 7) { mes "[Torpy]"; mes "Would you please hurry"; mes "and talk to my Mom? She"; mes "should be just outside of?"; mes "this town, where you last"; mes "saw her. Bye bye for now~"; next; emotion e_dots,1; mes "......"; mes "........."; mes "............"; next; mes "[Torpy]"; mes "^333333..............................."; mes "Oh yeah! Should I have"; mes "Mom help me pick out my"; mes "new girlfriend? Hmm, I dunno."; mes "Wh-what if they become friends?"; mes "Um, that might not be good...^000000"; close; } else if (hg_ubu01 == 8) { emotion e_dots,1; mes "[Torpy]"; mes "Daddy promised to get"; mes "me a girlfriend if I beat him"; mes "at Hide-and-Seek! Hahaha!"; mes "I won, so now he has to do it!"; next; mes "[Torpy]"; mes "Wait, but should I let"; mes "my Dad pick my girlfriend?"; mes "Maybe I should pick her..."; mes "Yeah, I'll pick the perfectest"; mes "girl that I can find! Yaaay~"; hg_ubu01 = 9; close; } else if (hg_ubu01 == 9) { emotion e_dots,1; mes "[Torpy]"; mes "Maybe I should wait until"; mes "I'm older to have a girlfriend."; mes "I mean, what if the girl I pick"; mes "now gets uglier when she"; mes "grows up? Or what if she gets really fat? I better be careful..."; next; mes "^3355FFTorpy is still a young,"; mes "naive child that has much"; mes "to learn about girlfriends,"; mes "or just people, in general.^000000"; close; } else { mes "[Torpy]"; mes "^333333*Sniff*^000000 D-Daddy's gone!"; mes "Will you help me find my"; mes "Daddy please? I h-have"; mes "to find him now! H-Hurry!"; close; } } else { mes "[Torpy]"; mes "Waaah~!"; mes "I have to find"; mes "my Daddy! Daddy...!"; mes "Where are yooooou?!"; close; } } hu_fild06,190,367,3 script Torpy's Mom 4_F_GODEMOM,{ if (hg_ubu01 == 0) { mes "[Torpy's Mom]"; mes "Where did he go this time?!"; mes "If my husband doesn't have"; mes "a good excuse for not coming"; mes "home, then he better come"; mes "up with one or he'll be sorry!"; close; } else if (hg_ubu01 == 1) { mes "[Torpy's Mom]"; mes "Hmm? Oh, you talked to"; mes "my little Torpy? He thinks his"; mes "father and I just vanished?"; mes "Oh, I'm so sorry, I think there's been some misunderstanding!"; next; mes "[Torpy's Mom]"; mes "Although Torpy's father has"; mes "been missing for a little"; mes "while, I just stepped out of"; mes "the house this morning. So"; mes "I haven't even been gone for"; mes "a few hours, much less a day."; next; mes "[Torpy's Mom]"; mes "You see, my husband is"; mes "a hunter, so it's usual for him"; mes "not to come home for a few"; mes "days. Still, he's never been"; mes "gone for this long before,"; mes "so I've been looking for him..."; next; mes "[Torpy's Mom]"; mes "I've been getting a little"; mes "worried myself, honestly."; mes "He's not in any of his usual"; mes "hunting grounds. Hopefully,"; mes "if I wait here long enough,"; mes "he'll show up sooner or later."; next; mes "[Torpy's Mom]"; mes "If he doesn't show up"; mes "today, I better search"; mes "for him inside town. Maybe"; mes "he's hiding somewhere,"; mes "like at his friend's house."; mes "Why is like always like this?"; next; mes "[Torpy's Mom]"; mes "Listen, would you please"; mes "tell my son Torpy that I'm"; mes "fine and will be coming back"; mes "home soon? Also, if you see"; mes "my husband inside town, tell"; mes "him that he better come home!"; hg_ubu01 = 2; changequest 12044,12045; close; } else if (hg_ubu01 == 2) { mes "[Torpy's Mom]"; mes "Listen, would you please"; mes "tell my son Torpy that I'm"; mes "fine and will be coming back"; mes "home soon? Also, if you see"; mes "my husband inside town, tell"; mes "him that he better come home!"; close; } else if (hg_ubu01 == 6 || hg_ubu01 == 7) { mes "[Torpy's Mom]"; mes "What?! He was hiding"; mes "inside a barrel this"; mes "entire time?! Oh, no."; mes "I'm sorry, my husband has"; mes "caused you so much trouble."; next; mes "[Torpy's Mom]"; mes "I really appreciate"; mes "everything you've done"; mes "to help us find him. I know"; mes "it's not much, but I hope"; mes "you accept this as our thanks."; mes "Goodbye for now, adventurer~"; specialeffect((hg_ubu01 == 6)?EF_CONE:EF_MVP, AREA, playerattached()); hg_ubu01 = 8; completequest 12048; getitem Dex_Dish05,3; //Green Salad getexp RENEWAL_EXP?5000:50000,0; close; } else if (hg_ubu01 == 8) { mes "[Torpy's Mom]"; mes "Sometimes I wonder if"; mes "Torpy is too mature for"; mes "his age, or if my husband"; mes "is too immature. In a strange"; mes "way, those two really take"; mes "after each other. Oh, well..."; close; } else if (hg_ubu01 == 9) { emotion e_dots,1; mes "[Torpy's Mom]"; mes "When is that husband"; mes "of mine going to come"; mes "out of that barrel? He"; mes "didn't make another weird"; mes "bet with Torpy, did he? Oh,"; mes "the trouble with those two..."; close; } else { mes "[Torpy's Mom]"; mes "Where did he go this time?!"; mes "If my husband doesn't have"; mes "a good excuse for not coming"; mes "home, then he better come"; mes "up with one or he'll be sorry!"; close; } } hugel,100,176,3 script Suspicious Barrel HIDDEN_NPC,{ if (hg_ubu01 == 3) { mes "[Strange Man]"; mes "So... hun...gry..."; mes "F-food... Give me..."; mes "F-food... Must... replenish..."; mes "h-health... with... Steamed..."; mes "Crab... Nippers... Please..."; next; emotion e_dots,1; mes "^3355FFIt sounds like"; mes "this barrel wants"; mes "Steamed Crab Nippers.^000000"; next; switch(select("I'll bring you Steamed Crab Nippers", "Ignore")) { case 1: mes "[Strange Man]"; mes "Please... cook me..."; mes "Steamed... Crab Nippers...!"; mes "You... n-need.... 10 Green"; mes "Herbs... 1 Yellow Potions..."; mes "and 10... N-Nippers... to"; mes "c-cook th-them. Ugh..."; next; emotion e_dots,1; mes "["+strcharinfo(PC_NAME)+"]"; mes "Hold on,"; mes "I have to cook"; mes "them for you?!"; next; mes "[Strange Man]"; mes "Y-yes..."; mes "It's... It's the"; mes "o-only... possible..."; mes "Way... P-please help..."; hg_ubu01 = 4; changequest 12046,12047; close; case 2: mes "[Strange Man]"; mes "D-don't... leave..."; mes "me... Here... Th-the..."; mes "hunger...! It... It can't..."; mes "It c-can't be... d-denied!"; next; emotion e_dots,1; mes "["+strcharinfo(PC_NAME)+"]"; mes "Weirdo! Why don't you"; mes "get out of that barrel,"; mes "and get your Steamed"; mes "Crab Nippers yourself?!"; close; } } else if (hg_ubu01 == 4) { if (countitem(Vit_Dish01)) { mes "[Strange Man]"; mes "Th-that... tantalizing..."; mes "scent... It's S-Steamed..."; mes "Crab... Nippers... Oh God..."; mes "It's b-been so... l-long..."; mes "G-Give me! G-Give me now!"; next; emotion e_dots,1; mes "^3355FFYou dumped the"; mes "Steamed Crab Nippers"; mes "into the barrel where"; mes "it was quickly devoured.^000000"; delitem Vit_Dish01,1; //Steamed crab nippers hg_ubu01 = 5; next; mes "[Strange Man]"; mes "Ha ha ha!"; mes "Back in the game, baby!"; mes "Man, it's been, about what,"; mes "3 days since I last ate?"; mes "It's good to be alive!"; close2; donpcevent "Strange Man#Hugel::OnEnable"; end; } else { mes "[Strange Man]"; mes "Please... cook me..."; mes "Steamed... Crab Nippers...!"; mes "You... n-need.... 10 Green"; mes "Herbs... 1 Yellow Potions..."; mes "and 10... N-Nippers... to"; mes "c-cook th-them. Ugh..."; next; emotion e_dots,1; mes "["+strcharinfo(PC_NAME)+"]"; mes "Hold on,"; mes "I have to cook"; mes "them for you?!"; next; mes "[Strange Man]"; mes "Y-yes..."; mes "It's... It's the"; mes "o-only... possible..."; mes "Way... P-please help..."; close; } } else if (hg_ubu01 == 5) { if (countitem(Vit_Dish01)) { mes "[Strange Man]"; mes "Th-that... tantalizing..."; mes "scent... It's S-Steamed..."; mes "Crab... Nippers... Oh God..."; mes "It's b-been so... l-long..."; mes "G-Give me! G-Give me now!"; next; emotion e_dots,1; mes "^3355FFYou dumped the"; mes "Steamed Crab Nippers"; mes "into the barrel where"; mes "it was quickly devoured.^000000"; delitem Vit_Dish01,1; //Steamed crab nippers hg_ubu01 = 5; next; mes "[Strange Man]"; mes "Ha ha ha!"; mes "Back in the game, baby!"; mes "Man, it's been, about what,"; mes "3 days since I last ate?"; mes "It's good to be alive!"; close2; donpcevent "Strange Man#Hugel::OnEnable"; end; } else { mes "[Strange Man]"; mes "Please... cook me..."; mes "Steamed... Crab Nippers...!"; mes "You... n-need.... 10 Green"; mes "Herbs... 1 Yellow Potions..."; mes "and 10... N-Nippers... to"; mes "c-cook th-them. Ugh..."; next; emotion e_dots,1; mes "["+strcharinfo(PC_NAME)+"]"; mes "Hold on,"; mes "I have to cook"; mes "them for you?!"; next; mes "[Strange Man]"; mes "Y-yes..."; mes "It's... It's the"; mes "o-only... possible..."; mes "Way... P-please help..."; close; } } else if (hg_ubu01 == 6) { emotion e_dots,1; mes "^3355FFFor now, you should"; mes "tell Torpy and his mom"; mes "where Torpy's father is"; mes "hiding so they won't"; mes "worry about him so much."; close; } else if (hg_ubu01 == 7) { emotion e_dots,1; mes "^800080Torpy's mom might want to know about^000000"; mes "^800080this extraordinary barrel.^000000"; close; } else if (hg_ubu01 == 8) { emotion e_dots,1; mes "^800080How long does Torpy's father plan to stay within the barrel?^000000"; close; } else if (hg_ubu01 == 9) { emotion e_dots,1; mes "^800080That barrel will become a symbolic object^000000"; mes "^800080that pays tribute to the firm will of Torpy's father^000000"; mes "^800080who is trying hard to avoid keeping the promise with his son to find his wife.^000000"; close; } else { emotion e_dots,1; mes "^800080You hear something bustling from the hole in the barrel.^000000"; mes "^800080However, it doesn't seem to be a big deal.^000000"; close; } } hugel,100,174,3 script Strange Man#Hugel 4_M_HUMAN_01,{ if (hg_ubu01 == 5) { mes "[Strange Man]"; mes "Ahhhh... Thanks for"; mes "the free meal! It was"; mes "so invigorating! Well,"; mes "I better climb back"; mes "inside that barrel. See"; mes "ya round, adventurer~"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Hold it!"; mes "Why are you hiding"; mes "inside that barrel?!"; next; mes "[Strange Man]"; mes "Huh? Oh, I'm just"; mes "playing Hide-and-Seek"; mes "with my son, that's all."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "But you haven't"; mes "eaten in days! Wait,"; mes "hold on, you wouldn't"; mes "happen to be Torpy's"; mes "father now, would you?"; next; mes "[Strange Man]"; mes "Oh, you ran into my boy?"; mes "Has he given up on our"; mes "little wager yet? Because"; mes "I'd really hate to lose..."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Um, your wife and son"; mes "are really worried about"; mes "you. Shouldn't you be going"; mes "home as soon as you can?"; next; mes "[Strange Man]"; mes "No, I can't! Not until"; mes "Torpy gives up! I made"; mes "a really silly promise"; mes "with my son, and if I lose"; mes "this game of Hide-and-Seek..."; mes "Well, I just can't lose! Bye!"; hg_ubu01 = 6; changequest 12047,12048; next; mes "^3355FFTorpy's father has"; mes "hidden himself again,"; mes "but at least now you"; mes "can go back to Torpy's"; mes "Mom and Torpy, and let them"; mes "both know where he is hiding.^000000"; close2; disablenpc "Strange Man#Hugel"; enablenpc "Suspicious Barrel"; end; } else { mes "[Strange Man]"; mes "Hahahaha!"; mes "Steamed Crab Nippers!"; mes "That really hit the spot!"; mes "I ate so much, I won't"; mes "have to eat again for days!"; close; } OnEnable: enablenpc "Strange Man#Hugel"; disablenpc "Suspicious Barrel"; initnpctimer; end; OnInit: disablenpc "Strange Man#Hugel"; end; OnTimer60000: stopnpctimer; disablenpc "Strange Man#Hugel"; enablenpc "Suspicious Barrel"; end; } //== Fish Cake Soup Delivery Quest :: hg_odeng ============= hu_in01,15,372,3 script Cellette Lavit 1_F_MERCHANT_02,{ if (!hg_odeng) { mes "[Cellette]"; mes "Hi there, thanks for"; mes "visiting our lovely town!"; mes "Why don't you come in and"; mes "have a taste of authentic"; mes "Hugel cuisine? I guarantee"; mes "that you won't regret it~"; next; mes "[Cellette]"; mes "My name is Cellette Lavit,"; mes "and I proudly serve Fish Cake"; mes "Soup, Hugel's specialty dish."; mes "All the tourists that've tried"; mes "it have loved it, and I have"; mes "many regular customers~"; next; mes "[Cellette]"; mes "This dish has something"; mes "of a cult following, and it's"; mes "not widely popularized, but I'm"; mes "sure that it'll be considered"; mes "representative of Schwaltzvalt"; mes "Republic cuisine someday."; next; mes "[Cellette]"; mes "Listen, you look like an"; mes "able adventurer, so would"; mes "you consider working part time"; mes "for me? I have many orders for"; mes "Fish Cake Soup, so there's"; mes "no way I can make deliveries..."; next; mes "[Cellette]"; mes "If you work for me, I'll"; mes "waive the price: I'll give you"; mes "1 Fish Cake Soup for each"; mes "delivery that you complete."; mes "But if you're not interested,"; mes "you can just buy some now~"; next; switch(select("Sure, I'll work for you!", "I want to buy Fish Cake Soup.", "See ya.")) { case 1: mes "[Cellette]"; mes "Oh, thank you so much!"; mes "You can't imagine how busy"; mes "I've been, and how much I need the help! Now, let's get started~"; next; switch(rand(1,4)) { case 1: mes "[Cellette]"; mes "Alright, please take this"; mes "order of Fish Cake Soup to"; mes "my friend Neha. I'm grateful"; mes "that she's a regular customer--"; mes "she's a good friend, but I'm sure that she loves the soup as well."; hg_odeng = 1; setquest 8064; getitem Fish_Ball_Soup,1; close; case 2: mes "[Cellette]"; mes "Right, take this next order"; mes "of Fish Cake Soup to Maewan,"; mes "another one of my regulars."; mes "He's been buying my soup ever"; mes "since I helped him start his business. Nice of him, isn't it?"; hg_odeng = 2; setquest 8065; getitem Fish_Ball_Soup,1; close; case 3: mes "[Cellette]"; mes "Okay, this order of Fish"; mes "Cake Soup is ready! Please"; mes "take it to my roommate Layoma."; mes "But... Be careful. She's got"; mes "a thing about punctuality."; mes "Just try not to be late..."; hg_odeng = 3; setquest 8066; getitem Fish_Ball_Soup,1; close; case 4: mes "[Cellette]"; mes "Quick, take this Fish"; mes "Paste Soup to Erjan. Um,"; mes "but be careful, he's really"; mes "nitpicky... And he likes to"; mes "have everything in such"; mes "and such and order..."; hg_odeng = 4; setquest 8067; getitem Fish_Ball_Soup,1; close; } case 2: mes "[Cellette]"; mes "Oh, you'd like to try my"; mes "Fish Cake Soup, eh? Good"; mes "choice, I know you'll enjoy"; mes "its delicious, hearty flavor~"; mes "Each order costs 100 zeny."; next; switch(select("Order a Fish Cake Soup", "Cancel")) { case 1: if (Zeny > 99) { mes "[Cellette]"; mes "Thanks! Enjoy your"; mes "bowl of Fish Cake Soup."; mes "I hope you come and "; mes "visit me again, okay?"; Zeny -= 100; getitem Fish_Ball_Soup,1; close; } else { mes "[Cellette]"; mes "Oh, what's this?"; mes "You don't have enough"; mes "money? Well, come back"; mes "after you save 100 zeny."; mes "That's a really good price"; mes "for my gourmet soup, you know."; close; } case 2: mes "[Cellette]"; mes "If you're ever hungry,"; mes "or just want to enjoy"; mes "a delicious meal, come"; mes "and have some of my soup~"; close; } case 3: mes "[Cellette]"; mes "Oh? You're not interested"; mes "in trying my Fish Cake Soup"; mes "at all? Well, if you change"; mes "your mind, please come"; mes "back. I just know you'll love"; mes "the taste if you give it a try."; close; } } else if (hg_odeng == 1) { if (countitem(Fish_Ball_Soup)) { mes "[Cellette]"; mes "Haven't you left already?"; mes "My friend Neha is waiting"; mes "for you to deliver her order"; mes "of Fish Cake Soup. Please"; mes "try to get it to her before the"; mes "soup gets cold, okay?"; close; } else { mes "[Cellette]"; mes "What's that? You lost"; mes "the Fish Cake Soup you're"; mes "supposed to deliver to Neha?"; mes "Oh well, I suppose I'll have"; mes "to give you this fresh bowl"; mes "of soup that I just made..."; next; if (Zeny > 99) { mes "[Cellette]"; mes "But you need to be"; mes "responsible and pay"; mes "me for the food you lost."; mes "There, I took 100 zeny"; mes "from you. That's fair, so"; mes "please don't lose it this time."; Zeny -= 100; getitem Fish_Ball_Soup,1; close; } else { mes "[Cellette]"; mes "W-wait... You don't"; mes "have any money to pay"; mes "me for the soup you lost?"; mes "Well, I don't think I can"; mes "trust somebody like you"; mes "with any deliveries..."; hg_odeng = 5; close; } } } else if (hg_odeng == 2) { if (countitem(Fish_Ball_Soup)) { mes "[Cellette]"; mes "Whoa, whoa, whoa!"; mes "You should have left"; mes "already to deliver that"; mes "soup to Maewan! Hurry,"; mes "before it gets too cold!"; close; } else { mes "[Cellette]"; mes "What's that? You lost"; mes "the Fish Cake Soup you're"; mes "supposed to give to Maewan?"; mes "Oh well, I suppose I'll have"; mes "to give you this fresh bowl"; mes "of soup that I just made..."; next; if (Zeny > 99) { mes "[Cellette]"; mes "But you need to be"; mes "responsible and pay"; mes "me for the food you lost."; mes "There, I took 100 zeny"; mes "from you. That's fair, so"; mes "please don't lose it this time."; Zeny -= 100; getitem Fish_Ball_Soup,1; close; } else { mes "[Cellette]"; mes "W-wait... You don't"; mes "have any money to pay"; mes "me for the soup you lost?"; mes "Well, I don't think I can"; mes "trust somebody like you"; mes "with any deliveries..."; hg_odeng = 5; close; } } } else if (hg_odeng == 3) { if (countitem(Fish_Ball_Soup)) { mes "[Cellette]"; mes "I thought you left to"; mes "deliver that soup to"; mes "Layoma. You should hurry"; mes "and bring it to her, before"; mes "it doesn't taste good after"; mes "it gets cold, you know."; close; } else { mes "[Cellette]"; mes "What's that? You lost"; mes "the Fish Cake Soup you're"; mes "supposed to give to Layoma?"; mes "Oh well, I suppose I'll have"; mes "to give you this fresh bowl"; mes "of soup that I just made..."; next; if (Zeny > 99) { mes "[Cellette]"; mes "But you need to be"; mes "responsible and pay"; mes "me for the food you lost."; mes "There, I took 100 zeny"; mes "from you. That's fair, so"; mes "please don't lose it this time."; Zeny -= 100; getitem Fish_Ball_Soup,1; close; } else { mes "[Cellette]"; mes "W-wait... You don't"; mes "have any money to pay"; mes "me for the soup you lost?"; mes "Well, I don't think I can"; mes "trust somebody like you"; mes "with any deliveries..."; hg_odeng = 5; close; } } } else if (hg_odeng == 4) { if (countitem(Fish_Ball_Soup)) { mes "[Cellette]"; mes "Oh, dear, you better"; mes "leave now and deliver"; mes "that Fish Cake Soup to"; mes "Erjan before he can think"; mes "of something to complain about. Although it's probably too late..."; close; } else { mes "[Cellette]"; mes "What's that? You lost"; mes "the Fish Cake Soup you're"; mes "supposed to deliver to Erjan?"; mes "Oh well, I suppose I'll have"; mes "to give you this fresh bowl"; mes "of soup that I just made..."; next; if (Zeny > 99) { mes "[Cellette]"; mes "But you need to be"; mes "responsible and pay"; mes "me for the food you lost."; mes "There, I took 100 zeny"; mes "from you. That's fair, so"; mes "please don't lose it this time."; Zeny -= 100; getitem Fish_Ball_Soup,1; close; } else { mes "[Cellette]"; mes "W-wait... You don't"; mes "have any money to pay"; mes "me for the soup you lost?"; mes "Well, I don't think I can"; mes "trust somebody like you"; mes "with any deliveries..."; hg_odeng = 5; close; } } } else if (hg_odeng == 5) { mes "[Cellette]"; mes "Ah, I'm sorry, but"; mes "I can't do any business"; mes "with somebody that's proven"; mes "to be irresponsible. Nothing"; mes "personal, it's just my policy."; close; } else if (hg_odeng == 10) { mes "[Cellette]"; mes "Good work! I hear that"; mes "you successfully delivered"; mes "the soup. I knew I could trust"; mes "you! Ah, before I forget, here"; mes "is your Fish Cake Soup. Thank"; mes "you so much for your help~"; hg_odeng = 0; for (.@i = 8072; .@i <= 8075; ++.@i) { if (questprogress(.@i)) erasequest .@i; } getitem Fish_Ball_Soup,3; getexp RENEWAL_EXP?100:1000,0; next; mes "[Cellette]"; mes "It was really nice working"; mes "with you, and I hope you come"; mes "by and help me again sometime."; mes "Oh, and please tell all your"; mes "friends about my delicious"; mes "Fish Cake Soup. See you later~"; close; } else { mes "[Cellette]"; mes "Come and taste some"; mes "authentic Hugel cuisine!"; mes "Enjoy a big steaming bowl"; mes "of delicious Fish Cake Soup~"; close; } } hugel,76,134,3 script Neha 4W_F_01,{ if (hg_odeng == 1) { if (countitem(Fish_Ball_Soup)) { mes "[Neha]"; mes "Oh, you have a delivery"; mes "from Cellette, hm? Hmpf!"; mes "You're late! Don't you know"; mes "this soup isn't good if it"; mes "isn't steaming hot?"; next; if (Sex == SEX_MALE) { mes "[Neha]"; mes "But... You're a handsome"; mes "fellow, so I'll forgive you..."; mes "On one condition. Bring me"; mes "^FF00001 Whip^000000 with which to spank "; mes "you. You better hurry, boy, or"; mes "I won't let you off that easy."; } else { mes "[Neha]"; mes "Yes, yes... You should"; mes "be punished. You should be"; mes "spanked. If you want to finish"; mes "your delivery, then bring me"; mes "^FF00001 Whip^000000 so that I can spank you"; mes "for your impertinence, girl!"; } for (.@i = 8064; .@i <= 8067; ++.@i) { if (questprogress(.@i) == 1) completequest .@i; } setquest 8068; hg_odeng = 6; close; } else { mes "[Neha]"; mes "Oh ho ho ho ho ho~"; mes "I just love cute little boys..."; mes "But for some reason, it"; mes "thrills me to torture them"; mes "a little bit as well. Hoho~"; close; } } else if (hg_odeng == 6) { if (countitem(Whip) && countitem(Fish_Ball_Soup)) { mes "[Neha]"; mes "Finally... My soup!"; mes "And you brought me my Whip!"; mes "Don't worry, I'll only give you"; mes "just one hard spanking. It'll"; mes "be over before you know it~"; next; mes "[Neha]"; mes "Ha!"; next; mes "^3355FF*Slap*^000000"; percentheal -25,0; next; mes "[Neha]"; mes "Heeyah!!"; next; mes "^3355FF*SLAP*^000000"; percentheal -25,0; next; mes "[Neha]"; mes "Ooh, did I accidentally"; mes "whip you twice? Heh heh..."; mes "Well, I'm satisfied. I'll go"; mes "ahead and tell Celette that"; mes "you did a good job... I hope"; mes "you come deliver my soup again~"; delitem Whip,1; delitem Fish_Ball_Soup,1; hg_odeng = 10; changequest 8068,8072; close; } else { mes "[Neha]"; mes "^FF00001 Fish Cake Soup^000000..."; mes "^FF00001 Whip^000000... Is that too"; mes "much for a girl to ask?"; mes "I'm hungry, and I want to"; mes "hit somebody! What's wrong"; mes "with that, huh? Now hurry up!"; close; } } else { mes "[Neha]"; mes "Oh ho ho ho ho ho~"; mes "I just love cute little boys..."; mes "But for some reason, it"; mes "thrills me to torture them"; mes "a little bit as well. Hoho~"; close; } } hugel,87,139,3 script Maewan 4_M_04,{ if (hg_odeng == 2) { if (countitem(Fish_Ball_Soup)) { mes "[Maewan]"; mes "Oh, finally, I've been"; mes "waiting for my order of"; mes "Fish Cake Soup from Cellette!"; mes "Aaaah, it smells oh so delicious~ "; next; mes "[Maewan]"; mes "Argh, but you're late!"; mes "This is your fault, you"; mes "know that, right? Well,"; mes "it's not a big deal, but"; mes "I can forgive you if you"; mes "help me with my collection."; next; mes "[Maewan]"; mes "Just bring me"; mes "1 Bookclip in Memory,"; mes "alright? Oh, and don't"; mes "eat my soup before"; mes "you deliver it to me!"; hg_odeng = 7; changequest 8065,8069; close; } else { mes "[Maewan]"; mes "I like to think of"; mes "myself as a man of"; mes "eclectic taste. I love"; mes "collecting strange and"; mes "unique items, and learning"; mes "all sorts of new things~"; close; } } else if (hg_odeng == 7 ) { if (countitem(Fish_Ball_Soup) && countitem(Bookclip_In_Memory)) { mes "[Maewan]"; mes "Great, you really brought"; mes "me a Bookclip in Memory!"; mes "Yes, this'll make a fine"; mes "addition to my collection~"; mes "Oh, and give me my soup."; mes "Thanks again for delivering~"; delitem Fish_Ball_Soup,1; delitem Bookclip_In_Memory,1; //Bookclip in memory hg_odeng = 10; changequest 8069,8073; close; } else { mes "[Maewan]"; mes "I know it sounds unfair"; mes "of me to ask you to bring"; mes "^FF00001 Bookclip in Memory^000000 with"; mes "my ^FF0000Fish Cake Soup^000000, but well..."; next; mes "[Maewan]"; mes "I'd feel left out if"; mes "I didn't do it. I know"; mes "all of Cellette's other"; mes "customers are asking the"; mes "people delivering their soup"; mes "for all sorts of crazy things."; close; } } else { mes "[Maewan]"; mes "I like to think of"; mes "myself as a man of"; mes "eclectic taste. I love"; mes "collecting strange and"; mes "unique items, and learning"; mes "all sorts of new things~"; close; } } hugel,84,125,3 script Layoma 8_F_GIRL,{ if (hg_odeng == 3) { if (countitem(Fish_Ball_Soup)) { mes "[Layoma]"; mes "You're here to deliver"; mes "my Fish Cake Soup?"; mes "How could you be so late?!"; mes "Don't you know that your"; mes "incompetence also reflects"; mes "on Cellette and her shop?!"; next; mes "[Layoma]"; mes "I can't let you continue"; mes "delivering for Cellette"; mes "unless you prove that you're"; mes "dependable to me. Erm, bring"; mes "me ^FF00001 Mushroom Spore^000000, and"; mes "I'll forget this whole thing."; hg_odeng = 8; changequest 8066,8070; close; } else { mes "[Layoma]"; mes "I love singing songs,"; mes "and I love eating mushrooms."; mes "For a person living in Hugel,"; mes "that's a pretty exciting life!"; close; } } else if (hg_odeng == 8) { if (countitem(Fish_Ball_Soup) && countitem(Mushroom_Spore)) { mes "[Layoma]"; mes "Great! You brought me"; mes "1 Mushroom Spore! This"; mes "will taste perfect with my"; mes "bowl of Fish Cake Soup~"; next; mes "[Layoma]"; mes "Alright, maybe I can"; mes "count on you to work"; mes "for my roommate Cellette"; mes "a little while longer. Oh, and"; mes "please tell her to not to come home so late all the time, okay?"; delitem Mushroom_Spore,1; delitem Fish_Ball_Soup,1; hg_odeng = 10; changequest 8070,8074; close; } else { mes "[Layoma]"; mes "Hey! I thought you"; mes "wanted to prove that"; mes "you're a reliable and"; mes "trustworthy person! Go"; mes "and bring me 1 Mushroom"; mes "Spore with my Fish Cake Soup!"; close; } } else { mes "[Layoma]"; mes "I love singing songs,"; mes "and I love eating mushrooms."; mes "For a person living in Hugel,"; mes "that's a pretty exciting life!"; close; } } hugel,102,161,3 script Erjan 4W_SAILOR,{ if (hg_odeng == 4) { if (countitem(Fish_Ball_Soup)) { mes "[Erjan]"; mes "Well, I thought you'd"; mes "never come to deliver"; mes "my Fish Cake Soup. You're"; mes "awfully late, you know that?"; mes "Still, the smell is just so appetizing, I can barely resist..."; next; mes "[Erjan]"; mes "Hm, but as the first son"; mes "of the Franchefeschu family,"; mes "I cannot eat this soup unless"; mes "it is suitably prepared. Go!"; mes "I command you to bring me"; mes "the commoner's ^FF0000China^000000!"; next; hg_odeng = 9; changequest 8067,8071; mes "[Erjan]"; mes "Realize that I'm compromising"; mes "with you by asking you to bring"; mes "me regular China... I always"; mes "enjoy my meals on the finest"; mes "glass and tableware available."; mes "That's how we noblemen live~"; close; } else { mes "[Erjan]"; mes "I am Erjan, first son of"; mes "the noble Franchefeschu"; mes "family. Commoner, if you"; mes "do not have any business"; mes "with me, then leave me be,"; mes "and do whatever it is you do."; close; } } else if (hg_odeng == 9) { if (countitem(Fish_Ball_Soup) && countitem(White_Platter)) { mes "[Erjan]"; mes "Ah, so you've delivered"; mes "my Fish Cake Soup with some"; mes "proper China. Yes, this pleases"; mes "me. Now, I may enjoy this meal"; mes "in a manner befitting the"; mes "Franchefeschu family."; next; mes "[Erjan]"; mes "Although this China is"; mes "below my standards, I also"; mes "understand that this is the"; mes "best you can do. Yes, to accept"; mes "this is my... noblesse oblige."; next; mes "[Erjan]"; mes "You are dismissed."; mes "Please take your leave,"; mes "and return to Cellette"; mes "with my noble thanks."; delitem White_Platter,1; delitem Fish_Ball_Soup,1; hg_odeng = 10; changequest 8071,8075; close; } else { mes "[Erjan]"; mes "Must I repeat myself?"; mes "Bring me my ^FF0000Fish Cake Soup^000000"; mes "with ^FF00001 China^000000 so that I may"; mes "properly enjoy my meal."; close; } } else { mes "[Erjan]"; mes "I am Erjan, first son of"; mes "the noble Franchefeschu"; mes "family. Commoner, if you"; mes "do not have any business"; mes "with me, then leave me be,"; mes "and do whatever it is you do."; close; } } //== Juno Remedy Quest :: hg_ma1 =========================== yuno,111,156,3 script Euslan 4_F_01,{ if (BaseLevel < 60) { mes "[Euslan]"; mes "^333333*Cough Cough*"; mes "*Haaaaaaack*"; mes "*C-cough* *Sob*^000000"; close; } if (!hg_ma1) { mes "[Euslan]"; mes "^333333*Cough Cough*"; mes "*Haaaaaaack*"; mes "*C-cough* *Sob*^000000"; next; switch(select("Ignore", "Speak to Euslan")) { case 1: mes "[Euslan]"; mes "^333333*Sniff*"; mes "*Huff Huff*"; mes "*Cough Cough*^000000"; close; case 2: mes "[Euslan]"; mes "*Huff Huff*"; mes "*Cough Cough*^000000"; next; mes "^3355FFEusan is seized"; mes "with emotion: it's"; mes "been so long since"; mes "someone has tried"; mes "to speak to her.^000000"; hg_ma1 = 1; close; } } else if (hg_ma1 == 1) { mes "[Euslan]"; mes "^333333*Sniff* *Cough"; mes "*Cough Cough*"; mes "*Sob* *Sniff*^000000"; next; switch(select("Ignore", "Speak to Euslan")) { case 1: mes "[Euslan]"; mes "^333333*Sniff*"; mes "*Huff Huff*"; mes "*Cough Cough*^000000"; close; case 2: mes "[Euslan]"; mes "^333333*Sniff*"; mes "*Huff Huff*"; mes "*Cough Cough*^000000"; next; mes "[Euslan]"; mes "Oh..."; mes "Hello, wh-what"; mes "^333333*Cough cough*^000000 did"; mes "you want? ^333333*Sniff*^000000"; next; break; } switch(select("Nothing!", "Are you alright?")) { case 1: mes "[Euslan]"; mes "Oh, I'm s-sorry..."; mes "^333333*Cough Cough*^000000 I must"; mes "have been mistaken..."; close; case 2: mes "[Euslan]"; mes "Th-thank you so much"; mes "for your concern. My"; mes "^333333*Cough*^000000 name is Euslan,"; mes "and it's nice to meet you."; next; mes "[Euslan]"; mes "I've just been waiting here"; mes "for my fiancee to return, but"; mes "I'm starting to worry since"; mes "I haven't heard from him in"; mes "days. I really want to go out"; mes "and find him on my own. ^333333*Cough*^000000"; next; mes "[Euslan]"; mes "I really want to see my"; mes "Thierry. If only I wasn't"; mes "so sick, then I wouldn't have"; mes "these problems. ^333333*Sob*^000000 Where"; mes "is he? ^333333*Sniff*^000000 Where's my"; mes "Thierry? I want to see him..."; next; break; } switch(select("Leave her alone", "Offer to find Thierry")) { case 1: mes "[Euslan]"; mes "Thierry... ^333333*Sob*^000000"; mes "When are you"; mes "coming home?"; mes "I'm so worried..."; mes "^333333*Cough Cough*^000000"; hg_ma1 = 2; close; case 2: mes "[Euslan]"; mes "...Are you really willing to"; mes "go out and look for Thierry"; mes "for me? Oh, thank you so"; mes "much! You don't know how"; mes "much your kind offer means"; mes "to me. Now, let's see..."; next; mes "[Euslan]"; mes "^333333*Cough*^000000 Right, Thierry"; mes "went on a trip, traveling"; mes "on one of the Airships, to"; mes "find some medicine that the"; mes "doctors say I need for my"; mes "illness. ^333333*Cough Cough*^000000"; next; mes "[Euslan]"; mes "I know it's like searching"; mes "for a needle in a haystack,"; mes "but the only way I can think"; mes "of finding Thierry is to ask"; mes "the Airship Crewmen if they"; mes "might know where my fiancee is."; next; mes "[Euslan]"; mes "^333333*Cough*^000000 Oh, right..."; mes "My fiancee was planning on"; mes "searching the Schwaltzvalt"; mes "Republic, so maybe the crewmen"; mes "on the Schwaltzvalt Republic domestic flights might know him."; next; mes "[Euslan]"; mes "If you manage to find"; mes "where Thierry might have"; mes "gone, then please let me"; mes "know as soon as you can,"; mes "okay? Thanks for cheering"; mes "me up, "+strcharinfo(PC_NAME)+"."; hg_ma1 = 3; setquest 8044; close; } } else if (hg_ma1 == 2) { mes "[Euslan]"; mes "I've just been waiting here"; mes "for my fiancee to return, but"; mes "I'm starting to worry since"; mes "I haven't heard from him in"; mes "days. I really want to go out"; mes "and find him on my own. ^333333*Cough*^000000"; next; mes "[Euslan]"; mes "I really want to see my"; mes "Thierry. If only I wasn't"; mes "so sick, then I wouldn't have"; mes "these problems. ^333333*Sob*^000000 Where"; mes "is he? ^333333*Sniff*^000000 Where's my"; mes "Thierry? I want to see him..."; next; switch(select("Leave her alone", "Offer to find Thierry")) { case 1: mes "[Euslan]"; mes "Thierry... ^333333*Sob*^000000"; mes "When are you"; mes "coming home?"; mes "I'm so worried..."; mes "^333333*Cough Cough*^000000"; close; case 2: mes "[Euslan]"; mes "...Are you really willing to"; mes "go out and look for Thierry"; mes "for me? Oh, thank you so"; mes "much! You don't know how"; mes "much your kind offer means"; mes "to me. Now, let's see..."; next; mes "[Euslan]"; mes "^333333*Cough*^000000 Right, Thierry"; mes "went on a trip, traveling"; mes "on one of the Airships, to"; mes "find some medicine that the"; mes "doctors say I need for my"; mes "illness. ^333333*Cough Cough*^000000"; next; mes "[Euslan]"; mes "I know it's like searching"; mes "for a needle in a haystack,"; mes "but the only way I can think"; mes "of finding Thierry is to ask"; mes "the Airship Crewmen if they"; mes "might know where my fiancee is."; next; mes "[Euslan]"; mes "^333333*Cough*^000000 Oh, right..."; mes "My fiancee was planning on"; mes "searching the Schwaltzvalt"; mes "Republic, so maybe the crewmen"; mes "on the Schwaltzvalt Republic domestic flights might know him."; next; mes "[Euslan]"; mes "If you manage to find"; mes "where Thierry might have"; mes "gone, then please let me"; mes "know as soon as you can,"; mes "okay? Thanks for cheering"; mes "me up, "+strcharinfo(PC_NAME)+"."; hg_ma1 = 3; setquest 8044; close; } } else if (hg_ma1 == 3 || hg_ma1 == 4) { mes "^333333Euslan is still patiently"; mes "waiting for Thierry's return."; mes "You should keep your promise"; mes "to her by asking the crewmen on"; mes "the Schwaltvalt Republic domestic flights about Euslan's fiancee.^000000"; close; } else if (hg_ma1 == 5) { mes "[Euslan]"; mes "Oh, you're back!"; mes "^333333*Cough*^000000 Maybe it's too"; mes "much to hope for, but did"; mes "you learn anything about"; mes "where my fiancee might be?"; next; select("Well, I met Kaci on the Airship."); mes "[Euslan]"; mes "Oh, Kaci works on the"; mes "Airship? It's been so long"; mes "since I've seen her. I guess"; mes "we've lost touch ever since"; mes "I've gotten sick... Still, I'm"; mes "glad to have heard from her."; next; mes "[Euslan]"; mes "Oh, how fortunate! So Kaci"; mes "knows where Thierry might be?"; mes "^333333*Cough*^000000 Ah, he went to Hugel."; mes "I have a brother that lives"; mes "there, though it's been a while"; mes "since I've heard from him..."; next; mes "[Euslan]"; mes "Um, if you don't mind, would"; mes "you please do another favor"; mes "for me? If you travel to Hugel,"; mes "would you find Thierry and tell"; mes "that I'm alright? He must be"; mes "so worried about he by now..."; next; mes "[Euslan]"; mes "^333333*Cough Cough*^000000 It might"; mes "be a good idea to ask my"; mes "brother Eukran, who's working"; mes "as a Bingo game coordinator"; mes "in Hugel, since he might know"; mes "where Thierry is. ^333333*Cough*^000000"; next; mes "[Euslan]"; mes "I know that it's a lot"; mes "to ask, so please don't"; mes "trouble yourself if it's out"; mes "of your way. Still, I'd really"; mes "appreciate your help if you"; mes "happen to pass through Hugel."; hg_ma1 = 6; changequest 8046,8047; close; } else if (hg_ma1 == 6 || hg_ma1 == 7) { mes "[Euslan]"; mes "If you get the chance,"; mes "please visit my brother"; mes "Eukran in Hugel, and ask"; mes "him where my Thierry might be."; mes "Thank you again for your kindness. "; close; } else if (hg_ma1 == 8 || hg_ma1 == 9 || hg_ma1 == 10 || hg_ma1 == 11) { mes "^3355FFEuslan is waiting for"; mes "you to bring her news from"; mes "her fiancee Thierry. You better"; mes "go back to Hugel to find him."; close; } else if (hg_ma1 == 12) { mes "[Euslan]"; mes "Oh, you've returned!"; mes "^333333*Cough*^000000 Were you able to"; mes "speak to my brother and"; mes "find my fiancee Thierry?"; next; mes "^333333You tell Euslan that you"; mes "were able to find Thierry,"; mes "and that he has managed to"; mes "procure some medicine for"; mes "her. You give Euslan the"; mes "medicine as Thierry requested.^000000"; next; mes "[Euslan]"; mes "*Sniff* I don't deserve"; mes "such a wonderful man. Why"; mes "did that silly fool go through"; mes "so much trouble for a useless"; mes "woman like me. *Cough* I still don't understand it... I don't..."; next; mes "[Euslan]"; mes "Thank you so much for"; mes "your help, adventurer, and"; mes "for bringing me this medicine."; mes "I'll be waiting for Thierry to"; mes "come back home, and do my"; mes "best to get better. ^333333*Cough*^000000"; next; mes "[Euslan]"; mes ""+strcharinfo(PC_NAME)+"..."; mes "I'll never forget what"; mes "you've done for Thierry and"; mes "me. I'll always be praying for"; mes "your safety in your adventures."; mes "Take care of yourself..."; close2; hg_ma1 = 13; completequest 8052; specialeffect EF_ABSORBSPIRITS; if (RENEWAL_EXP) getexp 90000,60000; else getexp 900000,600000; end; } else if (hg_ma1 == 13) { mes "^3355FFEuslan is still waiting"; mes "for her fiancee to return"; mes "home, but she appears"; mes "much more relieved and"; mes "relaxed than she used to be.^000000"; close; } } que_bingo,49,12,0 script #Hg_Quest HIDDEN_WARP_NPC,4,4,{ OnTouch: if (hg_ma1 == 6) { mes "[Arcade Owner]"; mes "Welcome to the"; mes "Bingo Game Arcade."; mes "Would you like to"; mes "play a game?"; next; select("I want to meet the game coordinator."); mes "[Arcade Owner]"; mes "I'm sorry, but if he's on"; mes "duty, we can't really let you"; mes "meet him unless you come"; mes "here to play a game. Our"; mes "game coordinators tend"; mes "to be pretty busy..."; close; } } que_bingo,53,190,7 script Eukran 4_M_TWTEAMAN,{ if (hg_ma1 == 6) { mes "[Eukran]"; mes "Oh, weren't you just"; mes "in the bingo room?"; mes "I hope you enjoyed"; mes "the game. Now, can"; mes "I help you with anything?"; next; select("Talk about Euslan"); mes "^3355FFYou tell Eukran about his"; mes "sister's illness, and that"; mes "she has sent you to search"; mes "for her fiancee Thierry.^000000"; next; mes "[Eukran]"; mes "*Sob* I had no idea"; mes "that my sister Euslan"; mes "was so sick! No wonder"; mes "Thierry looked so depressed"; mes "the last time I saw him. Why"; mes "didn't he tell me anything?"; next; mes "[Eukran]"; mes "You see, Thierry passed by"; mes "here about a month ago, and"; mes "told me that he had to visit"; mes "the Odin Shrine. I wasn't"; mes "sure then, but now I think"; mes "he's trying to help my sister."; next; mes "[Eukran]"; mes "There must be something"; mes "there that can help my"; mes "sister recover. Why else"; mes "would Thierry go to such a"; mes "dangerous place? No one goes to the Odin Shrine for no reason."; close2; hg_ma1 = 8; changequest 8047,8048; warp "que_bingo",37,24; end; } } odin_tem01,129,127,0 script HiddenActivator#Hugel HIDDEN_WARP_NPC,3,3,{ OnTouch: if (hg_ma1 == 8) { mes "^3355FFYou can hear two"; mes "people talking to"; mes "each other a short"; mes "distance away.^000000"; next; mes "[Suspicious Man]"; mes "You sure your research"; mes "is progressing? I haven't"; mes "seen anything that even"; mes "resembles real results!"; next; mes "[Young Man]"; mes "I'm telling you, this isn't"; mes "like the last project. There's"; mes "no other way around it, it's"; mes "going to take some time."; mes "You just have to be patient..."; next; mes "[Suspicious Man]"; mes "Fine. That's fine by me."; mes "But what about your fiancee?"; mes "I know she's near death's door:"; mes "can you really afford to wait"; mes "this long? Think about it."; next; mes "[Young Man]"; mes "......"; mes "........."; mes "............"; next; mes "[Suspicious Man]"; mes "Just finish this as"; mes "soon as you can. For"; mes "your fiancee's sake."; mes "And your own sake."; mes "Catch my meaning?"; next; mes "[Young Man]"; mes "...I understand."; next; mes "^3355FFYou hear the sound of"; mes "footsteps steadily becoming"; mes "fainter and fainter. One of the"; mes "men must be walking away.^000000"; close2; enablenpc "Young Man#Hu_Quest"; initnpctimer; end; } else if (hg_ma1 == 9 || hg_ma1 == 10 || hg_ma1 == 11) { enablenpc "Young Man#Hu_Quest"; initnpctimer; end; } OnTimer180000: disablenpc "Young Man#Hu_Quest"; stopnpctimer; end; OnInit: disablenpc "Young Man#Hu_Quest"; end; } odin_tem01,130,134,4 script Young Man#Hu_Quest 4_M_TWBOY,{ if (hg_ma1 == 8) { mes "[Young Man]"; mes "Hm? Oh, an adventurer."; mes "There's more and more"; mes "of you coming to visit this"; mes "Odin Shrine nowadays."; next; select("Mr. Thierry?"); mes "[Thierry]"; mes "...?!"; mes "H-how do you"; mes "know my name?"; mes "Do I know you"; mes "from somewhere?"; next; select("Tell him about Euslan"); mes "[Thierry]"; mes "Oh, Euslan sent you to me?"; mes "I'm so sorry that you had to"; mes "go through so much trouble."; mes "Still, I'm glad to hear from her. Please let her know that I'm"; mes "coming home soon, would you?"; next; select("What are you doing here?"); mes "[Thierry]"; mes "Well, um, I'm sorry."; mes "I can't really go into the"; mes "details, but I'm doing this"; mes "work to find a cure for"; mes "Euslan's disease. It's not"; mes "curable by modern medicine..."; close2; hg_ma1 = 9; changequest 8048,8049; end; } else if (hg_ma1 == 9) { mes "[Thierry]"; mes "I can't tell you more"; mes "than that. Please just"; mes "trust me on this. In the"; mes "meantime, would you tell"; mes "Euslan that I should be"; mes "coming home very soon?"; close; } else if (hg_ma1 == 10) { mes "[Thierry]"; mes "Oh, I thought you"; mes "already left Odin Shrine."; mes "You don't have anything "; mes "else to tell me, do you?"; next; select("Warn Thierry about Suspicious Men"); mes "[Thierry]"; mes "What?! It's just what"; mes "I thought! They were just"; mes "using me this whole time...!"; mes "Still, I can't leave this"; mes "place just yet... I can't..."; next; mes "[Thierry]"; mes "I guess it all started when"; mes "Euslan contracted that weird"; mes "disease. None of the doctors"; mes "knew what it was, none of them"; mes "could do anything about it."; mes "It was totally devastating..."; next; mes "[Thierry]"; mes "Finally, I took her to see"; mes "Mawong, who told us that he"; mes "actually met someone that had"; mes "that disease, and that there"; mes "was a way for me to cure it."; mes "I had to take my chances..."; next; mes "[Thierry]"; mes "Mawong told me that the cure"; mes "was somewhere near the Odin"; mes "Shrine in Hugel. As you already"; mes "know, this place is incredibly"; mes "dangerous. But I don't care."; mes "I'll do anything for Euslan."; next; mes "[Thierry]"; mes "Of course, I only told Euslan"; mes "that I'd be looking around the"; mes "Schwaltzvalt Republic... If she"; mes "knew I was at the Odin Shrine,"; mes "she'd worry too much about me."; next; mes "[Thierry]"; mes "Once I got here, I didn't"; mes "know what to do, or what I was"; mes "even looking for. Then, I ran"; mes "into these strange men, and"; mes "told them my story out of my"; mes "frustration over my situation."; next; mes "[Thierry]"; mes "It seemed like a miracle"; mes "when they said that they knew"; mes "how to cure Euslan. They told"; mes "me that they were a research"; mes "team working on a project"; mes "related to my dilemna."; next; mes "[Thierry]"; mes "I didn't even think twice"; mes "about it: I immediately"; mes "accepted their offer to"; mes "join them. I did whatever"; mes "research they asked while"; mes "I searched for Euslan's cure..."; next; mes "[Thierry]"; mes "Later, I overheard them"; mes "talking, and I learned that"; mes "they were really Rekenber"; mes "Corporation agents. Their"; mes "project had nothing to do"; mes "with medicine or my Euslan..."; next; mes "[Thierry]"; mes "Their true goal is to improve"; mes "their guardian technology by"; mes "finding the remains of some"; mes "giant beneath the Odin Shrine."; mes "Still, working with them gave"; mes "me access to so many resources."; next; mes "[Thierry]"; mes "I've actually been able to"; mes "find a cure for Euslan's"; mes "illness through my research"; mes "with those men, so I can't"; mes "quit now. I still need to make"; mes "that medicine for Euslan!"; next; mes "[Thierry]"; mes "So, behind their backs, I've"; mes "been using their guardians to"; mes "gather the ingredients needed"; mes "for my fiancee's medicine. But"; mes "if they're planning to get rid of me, I've just run out of time."; next; mes "[Thierry]"; mes "It doesn't matter what"; mes "happens to me, but I must"; mes "save Euslan. I only need"; mes "^FF00005 Runes of the Darkness^000000 to"; mes "finish that medicine. Please"; mes "help me get them, adventurer..."; next; mes "[Thierry]"; mes "You're the only one I can"; mes "trust to save Euslan. In the"; mes "meantime, I'll be hiding from"; mes "those men right over here."; mes "If they get me, I'll never be"; mes "able to make the medicine!"; close2; hg_ma1 = 11; changequest 8050,8051; end; } else if (hg_ma1 == 11) { if (countitem(Rune_Of_Darkness) < 5) { mes "[Thierry]"; mes "I understand that gathering"; mes "materials here in the Odin"; mes "Shrine is difficult, but try to"; mes "get me ^3355FF5 Runes of the Darkness^000000"; mes "as soon as you can. My Euslan"; mes "really needs that medicine..."; close; } mes "[Thierry]"; mes "Oh! You really brought me"; mes "the Runes of the Darkness!"; mes "I can finally make the medicine"; mes "that will save my dear Euslan."; mes "I... I can't thank you enough"; mes "for this. I'm so happy..."; next; mes "[Thierry]"; mes "Please give me a moment:"; mes "I want to make this right"; mes "away. Let's see, ah, here"; mes "are my research notes..."; next; mes "......"; mes "........."; mes "............"; next; mes "[Thierry]"; mes "It's finally done. This"; mes "medicine will cure Euslan."; mes "If you'd do one last thing"; mes "for me, please bring this to"; mes "her. I've got to sneak away"; mes "later after things calm down."; next; mes "[Thierry]"; mes "Please understand that"; mes "I want to see her as soon"; mes "as I can, but I have to wait"; mes "until those Rekenber agents"; mes "stop searching for me. And let"; mes "Eslan know I'll come home soon."; next; mes "^3355FFYou received the"; mes "medicine that Thierry"; mes "has made to give to Euslan.^000000"; close2; delitem Rune_Of_Darkness,5; hg_ma1 = 12; changequest 8051,8052; end; } else if (hg_ma1 == 12) { mes "[Thierry]"; mes "Please give that"; mes "medicine to Euslan as"; mes "soon as you can: her life"; mes "depends on it. Please let"; mes "her know that I'm coming"; mes "home as soon as I can."; close; } else { mes "[Researcher]"; mes "I'm sorry, Euslan..."; mes "Please just wait for"; mes "me a little while longer."; mes "I swear I'll come home to you!"; close; } } odin_tem01,111,144,0 script HiddenHugel HIDDEN_WARP_NPC,2,2,{ OnTouch: if (hg_ma1 == 9) { mes "^3355FFYou hear the voice of"; mes "the suspicious man that"; mes "was speaking to Thierry"; mes "a little while ago. You"; mes "carefully listen to what"; mes "he is saying...^000000"; next; mes "[Suspicious Man]"; mes "Thierry seems to have"; mes "caught on to what we're"; mes "really up to. I think that's why he's slowing down on his"; mes "research. We better get rid"; mes "of him before it's too late."; next; mes "[Very Suspicious Man]"; mes "Sure. Just let me"; mes "know when you"; mes "want him dead."; mes "Then I'll kill him."; mes "No problem."; next; mes "^3355FFThis isn't good!"; mes "Thierry's in danger, so"; mes "you better go tell him"; mes "about this right now!^000000"; close2; hg_ma1 = 10; changequest 8049,8050; end; } } //== Cow Milking Quest :: hg_milkingcow ==================== hugel,56,104,3 script Kurupe 4_M_SEAMAN,3,3,{ if (hg_milk == 1) { mes "[Kurupe]"; mes "Could Burupu be hiding"; mes "from me again? He's been"; mes "wanting to ditch work more"; mes "and more ever since he wanted"; mes "to become a Swordman. If only"; mes "I could hire someone else..."; next; mes "[Kurupe]"; mes "Unfortunately, he's the"; mes "only one I can find that"; mes "can actually milk my cow,"; mes "Booboo! If you can find"; mes "Burupu for me, I'll be sure"; mes "to pay you for your effort."; next; switch(select("Sure.", "Sorry, I'm busy.")) { case 1: mes "[Kurupe]"; mes "Thank you, you're a"; mes "lifesaver! I need to get the"; mes "milk delivered by tomorrow,"; mes "so I really need Burupu back!"; mes "You should be able to find him"; mes "somewhere just outside of town."; hg_milk = 2; setquest 12040; close; case 2: mes "[Kurupe]"; mes "N-no...!"; mes "If I can't find"; mes "Burupu, then there's no"; mes "way I'd be able to deliver"; mes "the milk orders by tomorrow!"; mes "Great, what am I gonna do?"; close; } } else if (hg_milk > 1 && hg_milk < 5) { mes "[Kurupe]"; mes "Burupu, I need you"; mes "to come to work! Maybe"; mes "you can find him practicing"; mes "with his sword right outside"; mes "of town. I hope you can find"; mes "that lazy guy for me..."; close; } else if (hg_milk == 5) { mes "[Kurupe]"; mes "Burupu is making demands?!"; mes "I guess I don't have a choice."; mes "You wouldn't happen to know"; mes "how much Rapiers cost, do you?"; mes "Why does Burupu want to become"; mes "a Swordman so much, huh?"; close; } else if (hg_milk == 6) { mes "[Kurupe]"; mes "Oh, you're going to"; mes "help me milk the cow?"; mes "Great, great, thanks so"; mes "much! Please milk Booboo"; mes "right away, and get me"; mes "some delicious milk~"; hg_milk = 7; close; } else if (hg_milk == 7) { mes "[Kurupe]"; mes "Hmm, how about this?"; mes "If you can actually milk"; mes "Booboo the cow, then I'll"; mes "give you some food. Does"; mes "that sound fair? Anyway,"; mes "please get to work soon~"; close; } else if (hg_milk == 8) { mes "[Kurupe]"; mes "Great! Now that you've"; mes "milked Booboo, I can go"; mes "and make my deliveries"; mes "tomorrow! Here's a little"; mes "something to eat as my way"; mes "of saying, ''Thanks a lot~''"; next; if (checkweight(Dex_Dish03,3) != 1) { mes "[Kurupe]"; mes "Wait a minute!"; mes "Currently you are carrying"; mes "too many items with you."; mes "Please come back again"; mes "after you store some items into Kafra storage."; close; } hg_milk = 9; specialeffect(EF_CONE, AREA, playerattached()); getexp RENEWAL_EXP?10000:100000,0; getitem 12063,3; erasequest 12043; mes "[Kurupe]"; mes "I always need"; mes "someone to help me"; mes "milk Booboo, especially"; mes "when Burupu doesn't feel"; mes "like doing it, so please come"; mes "by and help me when you can~"; close; } else if (hg_milk == 9) { mes "[Kurupe]"; mes "Oh, it's you again!"; mes "Did you want to help me"; mes "out by milking Booboo the"; mes "cow? I can always use a"; mes "dependable person like you."; next; switch(select("Sure, I'll milk Booboo.", "What'll pay me this time?", "Nah, just dropping by.")) { case 1: mes "[Kurupe]"; mes "Great, great! If you want"; mes "to milk Booboo, first tell"; mes "Burupu that he doesn't need"; mes "to come in today, and then"; mes "come back to me. Then, I'll"; mes "let you milk Booboo the cow."; hg_milk = 10; close; case 2: mes "[Kurupe]"; mes "Let's see..."; mes "Milk Booboo for me this"; mes "time, and I'll randomly"; mes "choose one of the following"; mes "sets of rewards to give you."; next; mes "1 set of 5 Milk,"; mes "1 set of 3 Honey,"; mes "1 set of 5 Orange Potions,"; mes "1 set of Yellow Potions, or"; mes "1 Bundle of Food. Hmmm..."; mes "That sounds fair, right?"; close; case 3: mes "[Kurupe]"; mes "Ahahahah, it's good"; mes "to see you! Now, don't"; mes "be a stranger, alright?"; mes "Burupu could learn a"; mes "couple things from you..."; close; } } else if (hg_milk == 10) { mes "[Kurupe]"; mes "For now, go talk"; mes "to Burupu and let him"; mes "know that he doesn't need"; mes "to come into work today~"; close; } else if (hg_milk == 11) { mes "[Kurupe]"; mes "Ah, you spoke to"; mes "Burupu already? Good,"; mes "now would you please"; mes "milk Booboo the cow?"; mes "Thanks once again~"; hg_milk = 12; close; } else if (hg_milk == 12) { mes "[Kurupe]"; mes "Please go and milk"; mes "Booboo the cow as"; mes "soon as you can, okay?"; close; } else if (hg_milk == 13) { mes "[Kurupe]"; mes "Ah, you've done a good"; mes "job of milking Booboo the"; mes "cow for me. Let's see, let's"; mes "see, what would be good to"; mes "give you as payment. Hmm..."; next; .@milkreward = rand(1,10); if (.@milkreward < 5) { mes "[Kurupe]"; mes "You know what?"; mes "Why don't you have"; mes "some Milk? It's only"; mes "fitting, after all. Besides,"; mes "it's really good for you!"; mes "Thanks again for your help~"; if (checkweight(Milk,5) != 1) { next; mes "[Kurupe]"; mes "Wait a minute!"; mes "Currently you are carrying"; mes "too many items with you."; mes "Please come back again"; mes "after you store some items into Kafra storage."; close; } hg_milk = 9; erasequest 12043; getitem Milk,5; close; } else if (.@milkreward > 4 && .@milkreward < 8) { mes "[Kurupe]"; mes "Ah, I've got it!"; mes "You like Orange Potions,"; mes "right? Come on, you looove"; mes "Orange Potions! Here, you can"; mes "have a bunch as my way of saying thanks for milking Booboo the cow~"; if (checkweight(Orange_Potion,5) != 1) { next; mes "[Kurupe]"; mes "Wait a minute!"; mes "Currently you are carrying"; mes "too many items with you."; mes "Please come back again"; mes "after you store some items into Kafra storage."; close; } hg_milk = 9; erasequest 12043; getitem Orange_Potion,5; close; } else if (.@milkreward > 7 && .@milkreward < 10) { mes "[Kurupe]"; mes "Oooh, I could give you"; mes "some Yellow Potions, Yes,"; mes "that's a good idea. Please"; mes "take these Yellow Potions"; mes "as a token of my gratitude"; mes "for milking old Booboo."; if (checkweight(Yellow_Potion,5) != 1) { next; mes "[Kurupe]"; mes "Wait a minute!"; mes "Currently you are carrying"; mes "too many items with you."; mes "Please come back again"; mes "after you store some items into Kafra storage."; close; } hg_milk = 9; erasequest 12043; getitem Yellow_Potion,5; close; } else { .@milkreward = rand(1,10); if (.@milkreward < 7) { mes "[Kurupe]"; mes "Hey, why don't you"; mes "take some fresh Honey?"; mes "Yes, it's sweet, delicious,"; mes "it's everything you could"; mes "ever want! Thanks for"; mes "milking Booboo for me~"; if (checkweight(Honey,3) != 1) { next; mes "[Kurupe]"; mes "Wait a minute!"; mes "Currently you are carrying"; mes "too many items with you."; mes "Please come back again"; mes "after you store some items into Kafra storage."; close; } hg_milk = 9; erasequest 12043; getitem Honey,3; close; } mes "[Kurupe]"; mes "Here, why don't you"; mes "have some of this really"; mes "delicious food? I don't"; mes "remember what I packed in"; mes "here, but I'm sure it tastes"; mes "good, and it's good for you~"; if (checkweight(Food_Package,1) != 1) { next; mes "[Kurupe]"; mes "Wait a minute!"; mes "Currently you are carrying"; mes "too many items with you."; mes "Please come back again"; mes "after you store some items into Kafra storage."; close; } hg_milk = 9; erasequest 12043; getitem Food_Package,1; close; } } else { mes "[Kurupe]"; mes "Aww, nuts...!"; mes "I've got so many"; mes "Milk deliveries to do"; mes "tomorrow, but what can"; mes "I do without any Milk?!"; close; } OnTouch: if (BaseLevel > 49) { if (!hg_milk) { mes "[Kurupe]"; mes "Oh no, what am I gonna"; mes "do?! I need to deliver the"; mes "milk tomorrow, but Burupu"; mes "still hasn't arrived yet!"; emotion e_omg,0; next; mes "[Kurupe]"; mes "When is he coming"; mes "to work? Burupu,"; mes "where are you?!"; emotion e_swt,0; hg_milk = 1; close; } } mes "[Kurupe]"; mes "Why hasn't Burupu"; mes "arrived yet? If he"; mes "doesn't come soon,"; mes "how will I get the milk"; mes "delivered by tomorrow?"; close; } hu_fild06,217,270,3 script Burupu 4_M_HUBOY,3,3,{ if (hg_milk == 3) { mes "[Burupu]"; mes "What? Kurupe wants me"; mes "to come in to work again?"; mes "Man, does it look like I want"; mes "to milk Booboo all my life?"; mes "Forget that, I'm gonna be"; mes "a Swordman! Tally-hoooe!"; next; mes "[Burupu]"; mes "Yeah, ever since that"; mes "Airship landed in our"; mes "town, and I saw all those"; mes "Swordmen, I knew it'd be"; mes "my destiny! Forget ranching, I'm gonna wield a frickin' sword!"; hg_milk = 4; close; } else if (hg_milk == 4) { mes "[Burupu]"; mes "Hey, that equipment of"; mes "yours looks plenty expensive."; mes "I think I'll need something"; mes "like that if I wanna become"; mes "a Swordman. Hey, I know"; mes "how we can help each other~"; next; mes "[Burupu]"; mes "I'll help you with milking"; mes "Booboo the cow if you can get"; mes "me some proper Swordman"; mes "equipment. Let's see... Why not"; mes "give me 1 Rapier with 2 Slots? That's not too much to ask, right?"; next; switch(select("Alright.", "Whoa, that's too much!")) { case 1: mes "[Burupu]"; mes "I'm glad you agree~"; mes "Okay then, try to bring"; mes "me a Rapier with 2 Slots"; mes "as soon as you can! I can't"; mes "wait to start training with it!"; hg_milk = 5; changequest 12040,12041; close; case 2: mes "[Burupu]"; mes "You think so...?"; mes "Well, it's the only"; mes "thing I can think of"; mes "that I really want..."; close; } } else if (hg_milk == 5) { if (!countitem(Lapier)) { mes "[Burupu]"; mes "Hey, weren't you"; mes "supposed to bring me"; mes "a Rapier with 2 Slots?"; mes "If you want me to milk"; mes "Booboo the cow, then keep"; mes "your end of our bargain~"; close; } mes "[Burupu]"; mes "Oh, wow...!"; mes "That's such a beautiful"; mes "Rapier! Look, it's got"; mes "2 Slots and everything!"; mes "I'm gonna start training"; mes "with it right now!"; delitem Lapier,1; hg_milk = 6; changequest 12041,12042; next; mes "[Burupu]"; mes "You know what?"; mes "I've changed my mind."; mes "Screw milking that dumb cow!"; mes "Still, a Swordman is supposed"; mes "to keep his promises, huh?"; mes "Okay then, how about this?"; next; mes "[Burupu]"; mes "I hid my secret instructions"; mes "for milking Booboo the cow"; mes "under the ground just northeast"; mes "of her. Read them carefully, and you should be able to milk her"; mes "yourself. You can do it, right?"; next; mes "[Burupu]"; mes "Anyway, don't forget"; mes "to find and read those"; mes "instructions. Oh, and"; mes "thanks again for the Rapier~"; close; } else if (hg_milk == 10) { mes "[Burupu]"; mes "Hmm? You wanna milk"; mes "Booboo today? Great,"; mes "that means I've got more"; mes "time to work on my fencing."; mes "All right, now I can focus"; mes "completely on my training!"; hg_milk = 11; close; } else { mes "[Burupu]"; mes "I'm gonna become the"; mes "best Swordman in the"; mes "world! But first, I gotta"; mes "learn how to use this thing!"; mes "Heeeeee-YAH! How's that? That was almost a Magnum Break, right?"; emotion e_swt2,0; close; } OnTouch: if (hg_milk == 2) { mes "[Burupu]"; mes "Heeeyah!"; mes "Yaaaaaaaah!"; mes "Wh-whooooooosh!"; emotion e_swt2,0; next; mes "[Burupu]"; mes "Crap! Why do I have"; mes "to have such a crappy"; mes "sword?! I mean, I'm getting"; mes "tired of making all my own"; mes "whooshing sounds and effects."; hg_milk = 3; emotion e_an,0; close; } else if (hg_milk == 5) { mes "[Burupu]"; mes "Heeeyah!"; mes "Yaaaaaaaah!"; mes "Yeeeeeeeyoooop!"; emotion e_swt2,0; close; } } hugel,72,101,0 script Burupu's Instructions HIDDEN_NPC,{ if (hg_milk < 6) { mes "^3355FFYou've found a small^000000"; mes "^3355FFnotebook on the ground.^000000"; close; } mes "^804000This small notebook^000000"; mes "^804000contains Burupu's detailed^000000"; mes "^804000instructions for milking^000000"; mes "^804000Booboo the cow. Although^000000"; mes "^804000it is written by hand, it^000000"; mes "^804000is very well organized.^000000"; next; mes "[Table of Contents]"; mes " "; mes "Chapter 1: How to Milk Booboo"; mes "Chapter 2: How to Treat Booboo"; mes "Chapter 3: Before You Begin"; next; switch(select("Chapter 1", "Chapter 2", "Chapter 3")) { case 1: mes "[Chapter 1]"; mes "Booboo is a very emotionally"; mes "sensitive cow that expresses"; mes "herself through the power of"; mes "song. You must listen to her"; mes "song, determine how she feels,"; mes "and then comb her just right."; next; mes "[Chapter 1]"; mes "Basically, depending on"; mes "how Booboo feels, you must"; mes "give her the number of brush"; mes "strokes that correspond to"; mes "her song. I'll explain more"; mes "about that in Chapter 2."; break; case 2: mes "[Chapter 2 Contents]"; mes " "; mes "Part 1: How to Respond to"; mes "Booboo the Cow's Feelings"; mes "Part 2: Booboo's Songs"; next; switch(select("Part 1", "Part 2")) { case 1: mes "[Chapter 2, Part 1]"; mes "Booboo the Cow usually"; mes "expresses five different"; mes "feelings through her songs:"; mes "these are joy, sadness, anger,"; mes "love, and neutral contentment."; next; mes "[Chapter 2, Part 1]"; mes "^800080She is so happy^000000!"; mes "When Booboo the Cow"; mes "feels joy, then you go"; mes "ahead and brush her"; mes "hair 3 times before"; mes "you can milk her."; mes "^800080 3 times^000000."; next; mes "[Chapter 2, Part 1]"; mes "^800080She is as usual^000000."; mes "When she feels so-so, you need to"; mes "comb her hair ^800080 5 times^000000."; next; mes "[Chapter 2, Part 1]"; mes "If Booboo the cow feels"; mes "sad, then you need to make"; mes "her feel more loved. How"; mes "do you do this? Just brush"; mes "her hair at least 10 times."; next; mes "[Chapter 2, Part 1]"; mes "Now, remember that when"; mes "Booboo the cow is angry,"; mes "you shouldn't touch her"; mes "at all. Just say, ''No!'' to"; mes "brushing her hair, okay?"; next; mes "[Chapter 2, Part 1]"; mes "If you happen to see"; mes "Booboo the cow in love,"; mes "then just brush her hair"; mes "once. Just look for the"; mes "hearts, and you'll know"; mes "that she's in love, okay?"; next; mes "[Chapter 2, Part 1]"; mes "Whenever Booboo the"; mes "cow is just feeling"; mes "neutral contentment,"; mes "then just brush her"; mes "5 times. That's all~"; break; case 2: mes "[Chapter 2, Part 2]"; mes "Booboo the cow will"; mes "always sing this song."; mes "Keep these sounds in"; mes "mind when she sings them..."; next; mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000"; mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000"; mes "^ff0000Booruboorubrr~ Rrrrboo~^000000"; mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000"; mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000"; mes "^0000ffBoo! B! Boo~^000000"; next; mes "[Chapter 2, Part 2]"; mes "When you try to milk"; mes "Booboo, she will sing this"; mes "song with a slight difference."; mes "Look for the difference in"; mes "Booboo's song, and then"; mes "hum the correct word to her."; break; } break; case 3: mes "[Chapter 3]"; mes "If you want to milk"; mes "Booboo the cow, you"; mes "must first get permission"; mes "from Kurupe. You will also"; mes "need 3 Concentration Potions"; mes "to insert into Booboo's comb."; break; } close2; if (questprogress(12042)) erasequest 12042; end; } hugel,68,99,3 script Booboo the Cow 4_BULL,{ if (hg_milk == 7 || hg_milk == 12) { mes "[Booboo]"; mes "Boop boop boo~"; mes "Booboo Boop boo!"; next; mes "^804000It seems that"; mes "Booboo the cow"; mes "has something that"; mes "she wants to tell you.^000000"; next; switch(select("Attempt to Milk Booboo", "It's not the right time!")) { case 1: if (countitem(Center_Potion) > 2) { switch(rand(1,5)) { case 1: callsub L_MilkCow,"cow_01.wav",3; break; case 2: callsub L_MilkCow,"cow_02.wav",5; break; case 3: callsub L_MilkCow,"cow_03.wav",10; break; case 4: callsub L_MilkCow,"cow_04.wav",0; break; case 5: callsub L_MilkCow,"cow_05.wav",1; break; } end; } mes "^3355FFTo use this comb to"; mes "brush Booboo the cow,"; mes "you will need to insert"; mes "3 Concentration Potions."; mes "You can only brush Booboo"; mes "with this luxurious magic comb.^000000"; close; case 2: mes "^3355FFMaybe you should learn more"; mes "about Booboo the cow, and"; mes "get more information before"; mes "you can attempt to milk her.^000000"; close; } } mes "[Booboo]"; mes "Booo~Boooo!!"; mes "Boobooboo Booo~~~"; mes "Booboo Boop~"; close; L_MilkCow: mes "^3355FFThis giant magic comb was"; mes "specially ordered from Geffen's"; mes "Magic Academy. It is designed"; mes "to operate after inserting"; mes "3 Concentration Potions"; mes "into its special slots.^000000"; next; mes "^3355FFOnce you place your"; mes "3 Concentration Potions"; mes "into the comb, it begins"; mes "to chime, and Booboo the"; mes "cow beings to express her^FFFFFF ^3355FF feelings in the center of Hugel.^000000"; delitem Center_Potion,3; soundeffect ""+getarg(0)+"",0; next; soundeffect ""+getarg(0)+"",0; mes "^3355FFNow it's time for you"; mes "to brush Booboo the cow."; mes "Depending on her mood,"; mes "you need to brush her a"; mes "certain number of times.^000000"; next; input .@cowbrush; if (.@cowbrush != getarg(1)) { soundeffect "taming_fail.wav",0; mes "^3355FFAwwww..."; mes "Booboo the cow looks"; mes "so disappointed. She"; mes "looks like she wants"; mes "to close herself off"; mes "from the rest of the world...^000000"; close; } soundeffect "cow_06.wav",0; mes "^3355FFBooboo the cow"; mes "seems fairly content,"; mes "and is singing a serenade.^000000"; next; soundeffect "cow_06.wav",0; mes "[Mrs. Booboo]"; switch(rand(1,6)) { case 1: .@cowsong$ = "Brrbrr"; mes "^ff0000Brr~ Brrboo~ Boobooboo~^000000"; mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000"; mes "^ff0000Booruboorubrr~ Rrrrboo~^000000"; mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000"; mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000"; mes "^0000ffBoo! B! Boo~~~^000000"; break; case 2: .@cowsong$ = "Brrrrrr"; mes "^ff0000Brr~ Brrboo~ Boobooboo~^000000"; mes "^0000ffRrrururu~ Booboo~ Boorrboo~^000000"; mes "^ff0000Booruboorubrr~ Rrrrboo~^000000"; mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000"; mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000"; mes "^0000ffBoo! B! Boo~~~^000000"; break; case 3: .@cowsong$ = "Rrrrboo"; mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000"; mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000"; mes "^ff0000Booruboorubrr~ Rurub~^000000"; mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000"; mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000"; mes "^0000ffBoo! B! Boo~^000000"; break; case 4: .@cowsong$ = "Boobooru"; mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000"; mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000"; mes "^ff0000Booruboorubrr~ Rrrrboo~^000000"; mes "^0000ffRrrr~ Booboorrrr~ Bbrrrr~^000000"; mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000"; mes "^0000ffBoo! B! Boo~^000000"; break; case 5: .@cowsong$ = "Boobooboo"; mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000"; mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000"; mes "^ff0000Booruboorubrr~ Rrrrboo~^000000"; mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000"; mes "^ff0000Bbb~ Rururu~ Booruboorub~^000000"; mes "^0000ffBoo! B! Boo~^000000"; break; case 6: .@cowsong$ = "B"; mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000"; mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000"; mes "^ff0000Booruboorubrr~ Rrrrboo~^000000"; mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000"; mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000"; mes "^0000ffBoo! Boo! Boo~^000000"; break; } next; mes "^3355FFHurry, respond to Booboo's song! Look for the word that is slightly"; mes "different than Booboo's normal"; mes "song in Burupu's notes, and then tell her the correct world without"; mes "the tilde character (''~'').^000000"; next; input .@cowanswer$; if (.@cowanswer$ == .@cowsong$) { soundeffect "tming_success.wav",0; mes "^3355FFSuccess!"; mes "Booboo the cow"; mes "is quite happy, and"; mes "you were able to milk"; mes "her. Now, you should"; mes "report to Kurupe.^000000"; if (hg_milk == 12) hg_milk = 13; else hg_milk = 8; setquest 12043; close; } soundeffect "taming_fail.wav",0; mes "^3355FFUh oh..."; mes "Booboo the cow is starting"; mes "to snort violently! She seems"; mes "pretty angry with you, so you"; mes "better get away for now...^000000"; close; } //== Odin Temple Excavation Quest :: hg_tem ================ hugel,91,152,1 script Sign 2_BULLETIN_BOARD,{ mes "**Recruitment Notice**"; mes " "; if (hg_odin < 60) { mes "We are now hiring recruits"; mes "for the Odin Shrine Expedition."; mes " "; mes "- Shrine Expedition Dept."; if (!hg_odin) hg_odin = 1; close; } mes "Join our magician"; mes "community, and make"; mes "all your days a festival!"; mes " "; mes "- Hugel Magician Community"; close; } hu_in01,19,161,0 script Alex 1_F_SIGNZISK,{ if (!hg_odin) { mes "[Alex]"; mes "Whatever you're"; mes "trying to sell me,"; mes "I'm not interested!"; mes "Now get out of here!"; close; } else if (hg_odin == 1) { cutin "hu_alex01.bmp",2; mes "[Alex]"; mes "Huh...?"; mes "What do you want?"; next; switch(select("Excuse me...", "I saw the recruitment notice and...")) { case 1: mes "[Alex]"; mes "Whatever you're"; mes "trying to sell me,"; mes "I'm not interested!"; mes "Now get out of here!"; close2; cutin "",255; end; case 2: mes "[Alex]"; mes "Oh, so you saw the"; mes "recruitment notice for the"; mes "Odin Shrine Expedition, eh?"; if (BaseLevel > 59) { mes "Hmmm... Alright, you look"; mes "like you're strong enough."; mes "Yeah, I think you qualify."; next; } else { cutin "hu_alex02.bmp",2; mes "Well, I dunno. I think that"; mes "kind of expedition would"; mes "eat you alive. No offense..."; next; mes "[Alex]"; mes "Look, I'll reconsider"; mes "whether you qualify after"; mes "you get train a little more,"; mes "develop your skills, you know,"; mes "get stronger. For now, though,"; mes "I don't think we can use you."; close2; cutin "",255; end; } break; } cutin "hu_alex03.bmp",2; mes "[Alex]"; mes "I'm Alex Helmut, and I'm"; mes "in charge of the expedition."; mes "See that guy over there? That's"; mes "my younger brother Julian who's"; mes "also working on the excavation."; next; mes "[Alex]"; mes "Our main goal in this"; mes "excavation is to retrieve"; mes "some extremely valuable"; mes "item inside the shrine. However, it's too dangerous to go in there"; mes "if you're not strong enough."; next; mes "[Alex]"; mes "Anyway, if you'd like to"; mes "help us, please take a look"; mes "around the shrine and see"; mes "if you'd want to work for us."; mes "Please talk to the Boatman"; mes "to travel to the shrine, okay?"; hg_odin = 2; setquest 11000; close2; cutin "",255; end; } else if (hg_odin == 2) { cutin "hu_alex03.bmp",2; mes "[Alex]"; mes "You really oughtta"; mes "check out the shrine"; mes "for yourself first. Just talk"; mes "to the Boatman so that"; mes "he take you over there."; close2; cutin "",255; end; } else if (hg_odin == 3) { cutin "hu_alex01.bmp",2; mes "[Alex]"; mes "Oh, so you've gone"; mes "and seen the shrine"; mes "already. So will you help"; mes "us in our expedition?"; next; switch(select("Who are the people in the next room?", "Well...", "Yes, I do.")) { case 1: cutin "hu_alex02.bmp",2; mes "[Alex]"; mes "Oh... Them."; mes "They're officially my"; mes "co-workers, but quite"; mes "frankly, they were forced"; mes "upon me by the Rune-Midgarts"; mes "Kingdom. It can't be helped..."; next; mes "[Alex]"; mes "Anyway, I have to accept"; mes "them to help international"; mes "relations or something silly"; mes "like that. They say they're here to research religious relics,"; mes "but I just don't trust them."; next; cutin "hu_alex04.bmp",2; mes "[Alex]"; mes "In fact, I think it's"; mes "obvious that they're here"; mes "for something else, though"; mes "I'm not sure what it may be."; mes "And that gray haired lady..."; mes "She totally creeps me out!"; close2; cutin "",255; end; case 2: mes "[Alex]"; mes "Yeah, well, I know"; mes "it might be a tough"; mes "decision to make. Well,"; mes "take your time. I understand"; mes "that you have to weigh the"; mes "risks and everything."; close2; cutin "",255; end; case 3: mes "[Alex]"; mes "Great! In that case, your"; mes "first assignment is to bring"; mes "me ^3355FF5 Runes of the Darkness^000000"; mes "from the shrine. Don't worry,"; mes "I'll make sure that you're"; mes "rewarded for your efforts."; hg_odin = 4; changequest 11000,11001; next; mes "[Alex]"; mes "This is your chance"; mes "to show me that your"; mes "dependability and sense"; mes "of responsibility. Then,"; mes "we can move on to the"; mes "more important stuff."; close2; cutin "",255; end; } } else if (hg_odin == 4) { cutin "hu_alex02.bmp",2; mes "[Alex]"; mes "What are you still"; mes "doing here? Shouldn't"; mes "you be headed to the"; mes "shrine already?"; next; switch(select("What was I supposed to gather?", "I'm leaving, I'm leaving!")) { case 1: cutin "hu_alex03.bmp",2; mes "[Alex]"; mes "You've forgotten"; mes "already? I asked you"; mes "to bring me ^3355FF5 Runes"; mes "of the Darkness^000000. Okay,"; mes "now hurry up and get to it."; close2; cutin "",255; end; case 2: mes "[Alex]"; mes "That's fine..."; mes "Just keep in mind that"; mes "we're running behind"; mes "schedule. If only that"; mes "grey haired crone wasn't"; mes "here... We'd be done by now!"; close2; cutin "",255; end; } } else if (hg_odin == 5) { cutin "hu_alex01.bmp",2; mes "[Alex]"; mes "Well, it's about"; mes "time you came back."; mes "So did you bring me"; mes "^3355FF5 Runes of the Darkness^000000?"; next; switch(select("Er, not yet...", "There you go!")) { case 1: cutin "hu_alex02.bmp",2; mes "[Alex]"; mes "Wh-what?!"; mes "You came here just to"; mes "tell me that? Come back"; mes "when you're done and"; mes "don't waste my time!"; next; emotion e_ho,0,"Julian"; mes "[Julian]"; mes "Hey, you know what,"; mes "Alex? You can't push"; mes "people around like that."; mes "Besides, this adventurer"; mes "isn't a pushover, you know?"; next; cutin "hu_alex03.bmp",2; emotion e_an; mes "[Alex]"; mes "What was that...?"; mes "Are you trying to"; mes "make me mad, Julian?"; next; cutin "hu_alex02.bmp",2; mes "[Julian]"; mes "All I'm saying is that"; mes "most adventurers know that"; mes "you can't pay them what they're"; mes "worth. That's why so many of"; mes "them are going in and out"; mes "of the other room, you know."; next; cutin "hu_alex04.bmp",2; mes "[Alex]"; mes "That... grey... haired...!"; mes "N-no... Calm down, Alex..."; mes "Lose your head, you lose"; mes "everything... D-don't stoop"; mes "down to her level."; next; cutin "hu_alex01.bmp",2; mes "[Alex]"; mes "Alright, I'm not in any"; mes "position to make demands"; mes "of you... But I would really"; mes "appreciate it if you would"; mes "bring me 5 Runes of the"; mes "Darkness as soon as possible."; close2; cutin "",255; end; case 2: if (countitem(Rune_Of_Darkness) > 4) { delitem Rune_Of_Darkness,5; hg_odin = 6; //Old_Blue_Box changequest 11000,11002; getitem 603,1; mes "[Alex]"; mes "Oh! Thank you"; mes "so much, I'm sure"; mes "these Runes will help"; mes "us in our research. I know"; mes "this isn't much, but please"; mes "accept this Old Blue Box."; next; mes "[Julian]"; mes "Wait..."; mes "Research?"; mes "Since when did"; mes "you do research?"; next; cutin "hu_alex03.bmp",2; mes "[Alex]"; mes "Gosh, Julian,"; mes "will you just"; mes "shut up for a bit?"; next; mes "[Julian]"; mes "Why? I'm the one who"; mes "does all the grunt work"; mes "and actual research."; mes "You think you're so"; mes "big just ''supervising...''"; next; cutin "hu_alex04.bmp",2; mes "[Alex]"; mes "J-Julian!"; next; mes "[Julian]"; mes "Right, right, we've"; mes "got a visitor. Yeah,"; mes "okay, sorry about that."; next; cutin "hu_alex02.bmp",2; mes "[Alex]"; mes "I'm sorry about all"; mes "this. If you don't mind,"; mes "we'll continue our research"; mes "and hopefully finish our"; mes "project soon. Thanks once"; mes "again for all of your help."; close2; cutin "",255; end; } cutin "hu_alex02.bmp",2; mes "[Alex]"; mes "Hm? Oh, this isn't"; mes "enough Runes of the"; mes "Darkness. I asked you"; mes "to bring me 5 of them..."; close2; cutin "",255; end; } } else if (hg_odin == 6) { cutin "hu_alex02.bmp",2; mes "[Alex]"; mes "...Darn it! I think I might"; mes "have miscalculated. Maybe"; mes "I really do need more of"; mes "these. What am I gonna do?"; mes "And what is that grey haired"; mes "crone thinking? Hmmmm..."; next; emotion e_omg; cutin "hu_alex03.bmp",2; cutin "hu_alex01.bmp",2; mes "[Alex]"; mes "O-Oh! I had no idea that"; mes "you were there! Y-you"; mes "didn't hear anything"; mes "s-strange, did you?"; mes "Hahahahahahaha!"; close2; cutin "",255; end; } else if (hg_odin > 11 && hg_odin < 17) { cutin "hu_alex03.bmp",2; mes "[Alex]"; mes "Excuse me?"; mes "The grey haired crone"; mes "offered you a part time"; mes "job, but won't pay you?"; next; mes "[Alex]"; mes "She's really shameless!"; mes "We don't have much to pay"; mes "volunteers, but we should"; mes "at least give them something!"; mes "How can she do this?! Oh, er,"; mes "let me introduce myself first."; next; cutin "hu_alex01.bmp",2; mes "[Alex]"; mes "I'm Alex Helmut, and I'm"; mes "in charge of the expedition."; mes "See that guy over there? That's"; mes "my younger brother Julian who's"; mes "also working on the excavation."; next; cutin "hu_alex02.bmp",2; mes "[Alex]"; mes "As supervisor of this"; mes "operation, I'm ashamed to"; mes "say that the excavation is"; mes "proceeding behind schedule."; mes "If only that grey haired crone"; mes "in the next room weren't here!"; next; mes "[Alex]"; mes "I can't work with"; mes "her at all! She's"; mes "manipulative, greedy,"; mes "selfish, and two faced!"; mes "There's got to be another"; mes "reason why she's here...!"; close2; cutin "",255; end; } else { cutin "hu_alex02.bmp",2; mes "[Alex]"; mes "Hm? Did you need"; mes "something? I'm sorry,"; mes "but I can't help you"; mes "right now. I'm pretty"; mes "busy, so I just want to"; mes "be left alone for a while."; close2; cutin "",255; end; } } hu_in01,14,11,4 script Laura 1_F_GYPSY,{ if (!hg_odin) { cutin "hu_laura02.bmp",2; mes "[Laura]"; mes "Hm? What are you doing"; mes "here? Ashe, Ashe! Get"; mes "this person out of here!"; close2; cutin "",255; warp "hu_in01",15,76; end; } else if (hg_odin == 1) { cutin "hu_laura04.bmp",2; mes "[Laura]"; mes "Hm? Oh, you must be"; mes "here in response to our"; mes "recruitment notice, yes?"; if (BaseLevel < 60) { cutin "hu_laura01.bmp",2; mes "Let me take a look at you..."; mes "Oh, you're all skin and bone!"; mes "I can't use someone like you."; close2; cutin "",255; end; } mes "I'm Laura Laurence, the"; mes "Rune-Midgarts Kingdom rep"; mes "for the Odin Shrine Expedition."; next; mes "[Laura]"; mes "My assistant, Ashe"; mes "Milton, is right over"; mes "there. Say, 'Hello,' Ashe."; next; emotion e_heh,0,"Ashe"; mes "[Ashe]"; mes "Hello!"; next; mes "[Laura]"; mes "As you may already know,"; mes "we're here to uncover relics"; mes "from the Odin Shrine. However,"; mes "the shrine is infested with"; mes "powerful creatures that a weak"; mes "woman like me can never defeat."; next; cutin "hu_laura01.bmp",2; mes "[Laura]"; mes "Would you let a poor"; mes "fragile woman like me go"; mes "in there alone? Someone like"; mes "you must go in there for me."; mes "Hence, the recruitment notice."; next; mes "[Laura]"; mes "Now, we can't actually pay"; mes "you for your work. In fact,"; mes "we have absolutely nothing to"; mes "give you. But you'd be doing"; mes "a great service your country,"; mes "the Rune-Midgart's Kingdom."; next; cutin "hu_laura04.bmp",2; mes "[Laura]"; mes "Think about it!"; mes "You'd be making a great"; mes "contribution, helping us"; mes "learn more about the age"; mes "when the gods showed"; mes "themselves to humans!"; next; switch(select("Nah, forget it.", "Yes, I'll do it!")) { case 1: cutin "hu_laura01.bmp",2; mes "[Laura]"; mes "W-Wait! Think about"; mes "the importance of learning"; mes "about the age of gods! If you"; mes "don't help us, then who will?"; mes "We need to work together to"; mes "build a better future, right?"; next; if(select("But you can't pay me.", "Alright, I'll do it.") == 1) { cutin "hu_laura04.bmp",2; mes "[Laura]"; mes "You're right."; mes "It's like I said"; mes "before. I don't have"; mes "anything to pay you."; mes "..............................."; next; cutin "hu_laura01.bmp",2; mes "[Laura]"; mes "Curses! If this project had"; mes "more funding, we'd have more"; mes "than a cheesy recruitment ad,"; mes "and some professional staff"; mes "like those rich Schwaltzvalt"; mes "Republic boys in the next room!"; next; cutin "hu_laura02.bmp",2; mes "[Laura]"; mes "Fine, it's your choice"; mes "whether you want to work"; mes "for us. I'm just disappointed"; mes "that someone like you won't"; mes "help us. I mean, don't you"; mes "have any patriotism at all?"; close2; cutin "hu_laura02.bmp",255; end; } // Allow fall-through into the next case statment as this is a minor bug in aegis. //break; case 2: mes "[Laura]"; mes "Perfect! Now, you first"; mes "you need to go to the shrine"; mes "and survey the area for your"; mes "own benefit. Talk to the Boatman, and he'll take you there, okay?"; mes "Hurry up and come back soon!"; hg_odin = 12; setquest 11003; close2; cutin "hu_laura04.bmp",255; end; } } else if (hg_odin > 1 && hg_odin < 6) { mes "["+strcharinfo(PC_NAME)+"]"; mes "Excuse me, but"; mes "what are you guys"; mes "doing over here?"; next; cutin "hu_laura04.bmp",2; mes "[Laura]"; mes "What are we doing...?"; mes "This is the shrine expedition"; mes "office. You know, we're doing"; mes "research on the artifacts found"; mes "in the Odin Shrine on behalf"; mes "of the Rune-Midgarts Kingdom."; next; switch(select("About Alex and Julian", "Alright, now I understand.")) { case 1: cutin "hu_laura01.bmp",2; mes "["+strcharinfo(PC_NAME)+"]"; mes "These people in the other"; mes "room, Alex and Julian, are"; mes "they also working in this same"; mes "expedition in the Odin Shrine?"; next; cutin "hu_laura02.bmp",2; mes "[Laura]"; mes "...Oh. You must be working"; mes "for those rich Schwaltvalt"; mes "Republic kids. I can't work"; mes "with that impudent girl, at"; mes "all, so we're actually working"; mes "in separate offices."; next; cutin "hu_laura04.bmp",2; mes "[Laura]"; mes "Sorry, let me introduce"; mes "myself. I'm Laura Laurence,"; mes "the leader of the Odin Shrine"; mes "expedition for the Rune Midgarts Kingdom. Ashe Milton is my"; mes "assistant for this excavation."; next; emotion e_heh,0,"Ashe"; mes "[Ashe]"; mes "Hello!"; next; mes "[Laura]"; mes "If you'd rather do"; mes "a service for your"; mes "country and quit working"; mes "for those wealthy snobs, then"; mes "come back here and let me know."; close2; cutin "hu_laura04.bmp",255; end; case 2: cutin "hu_laura01.bmp",2; mes "[Laura]"; mes "......"; mes "........."; mes "............"; close2; cutin "hu_laura01.bmp",255; end; } } else if (hg_odin == 6) { cutin "hu_laura04.bmp",2; mes "[Laura]"; mes "Hey, I know you..."; mes "You're a volunteer for the"; mes "other office's expedition,"; mes "right? Your timing couldn't"; mes "be more perfect. Why don't"; mes "you help us for a while?"; next; cutin "hu_laura01.bmp",2; mes "[Laura]"; mes "Basically, I want you"; mes "to spy on that snobby girl,"; mes "Alex of the Schwaltzvalt"; mes "Republic office, and report"; mes "what she's actually doing to me. "; next; cutin "hu_laura03.bmp",2; mes "[Laura]"; mes "I have to know..."; mes "I need to know whether"; mes "they discovered ''that thing''"; mes "already. They can't have found"; mes "it before us. It's impossible!"; next; cutin "hu_laura04.bmp",2; mes "[Laura]"; mes "Anyway, just eavesdrop"; mes "on the Schwaltvalt Office"; mes "by putting your ear really"; mes "close to the door, and listen"; mes "to them talk. Will you do that?"; next; cutin "hu_laura02.bmp",2; mes "[Laura]"; mes "..............................."; mes "Of course, you're"; mes "going to do it. Right?"; next; cutin "hu_laura03.bmp",2; mes "[Laura]"; mes "RIGHT?!"; next; select("Yeah, yeah, whatever.", "Sure thing.", "I s-s-s-suppose...!", "Yes, Ma'am!"); hg_odin = 17; cutin "hu_laura04.bmp",2; mes "[Laura]"; mes "Good."; mes "Now do it!"; close2; cutin "hu_laura04.bmp",255; end; } else if (hg_odin == 12) { cutin "hu_laura02.bmp",2; mes "[Laura]"; mes "Ask the Boatman to take"; mes "you to the Odin Shrine so"; mes "that you can actually see it"; mes "for yourself. If you don't think you can handle the expedition,"; mes "then you can just let me know."; close2; cutin "hu_laura02.bmp",255; end; } else if (hg_odin == 13) { cutin "hu_laura04.bmp",2; mes "[Laura]"; mes "Have you been to the"; mes "Odin Shrine already?"; mes "I know it's scary, but we"; mes "need to finish our research"; mes "for the good of mankind."; next; select("Yeah, yeah, whatever.", "I see.", "You're right, Ma'am."); mes "[Laura]"; mes "Well, then."; mes "Did you happen to"; mes "find anything while"; mes "you were there?"; next; switch(select("Jellopies.", "No.")) { case 1: cutin "hu_laura01.bmp",2; mes "[Laura]"; mes "You can freakin' find"; mes "Jellopy anywhere! I meant,"; mes "did you find anything special"; mes "while you were at the shrine!"; next; break; case 2: cutin "hu_laura01.bmp",2; mes "[Laura]"; mes "Well, that's fine."; mes "I did tell you to just"; mes "take a look around, so"; mes "I didn't expect you to"; mes "bring me anything."; next; break; } cutin "hu_laura04.bmp",2; mes "[Laura]"; mes "Anyway, are you still willing"; mes "to help us? I know that I said"; mes "that we can't pay you, but to"; mes "be fair, I can offer you something from my special collection."; mes "How does that sound?"; next; switch(select("Who are the guys in the other room?", "Well...", "Yes!")) { case 1: cutin "hu_laura01.bmp",2; mes "[Laura]"; mes "Oh, those are the"; mes "Schwartzvalt Republic"; mes "representatives for this"; mes "Odin Shrine expedition."; mes "Personally, I think they're"; mes "just a bunch of rich phonies."; next; cutin "hu_laura03.bmp",2; mes "[Laura]"; mes "And that Alex girl..."; mes "She may seem polite,"; mes "but she's always giving"; mes "these dirty looks, and"; mes "greets me with a fake"; mes "smile. I hate her!"; next; emotion e_swt2,0,"Ashe"; mes "[Ashe]"; mes "Ms. Laurence...!"; mes "Stop it, please!"; mes "It's embarassing to"; mes "hear you talk about"; mes "a colleague like that."; next; mes "[Laura]"; mes "C-colleague?! No way!"; mes "I despise that spoiled brat,"; mes "and she doesn't deserve the"; mes "position that her rich daddy"; mes "probably bought for her! Grrr!"; mes "Come back later, I'm too mad!"; close2; cutin "hu_laura03.bmp",255; end; case 2: mes "[Laura]"; mes "If you're having second"; mes "thoughts, it might not be"; mes "the best idea to work for me."; mes "I mean, I believe in following"; mes "your gut instincts, you know?"; close2; cutin "hu_laura04.bmp",255; end; case 3: hg_odin = 14; changequest 11003,11004; mes "[Laura]"; mes "That's what I've been"; mes "waiting to hear! Alright,"; mes "please fetch me ^3355FF5 Runes of"; mes "the Darkness^000000 from the Odin"; mes "Shrine. Go now, adventurer~"; close2; cutin "hu_laura04.bmp",255; end; } } else if (hg_odin == 14) { cutin "hu_laura02.bmp",2; mes "[Laura]"; mes "Hm? You've got a job"; mes "to do, don't you? What"; mes "are you still doing here?"; next; switch(select("What was I supposed to gather?", "Don't worry, I'm leaving.")) { case 1: mes "[Laura]"; mes "You're supposed"; mes "to bring me ^3355FF5 Runes"; mes "of the Darkness^000000. Now,"; mes "don't forget this time!"; close2; cutin "hu_laura02.bmp",255; end; case 2: mes "[Laura]"; mes "Well, try to hurry up"; mes "if you can. I'm already"; mes "behind schedule because"; mes "we have to work with those"; mes "snobby rich kids in the"; mes "other office. ^333333*Sigh...*^000000"; close2; cutin "hu_laura02.bmp",255; end; } } else if (hg_odin == 15) { cutin "hu_laura04.bmp",2; mes "[Laura]"; mes "Oh, you've come back."; mes "So where are the Runes"; mes "of the Darkness you brought?"; next; switch(select("Er, I don't have them yet...", "Right here!")) { case 1: cutin "hu_laura03.bmp",2; mes "[Laura]"; mes "This isn't really one"; mes "of those jobs where you"; mes "can take your time. Sure, I didn't give you a deadline, but"; mes "we can't make progress on our research until you make progress."; close2; cutin "hu_laura03.bmp",255; end; case 2: if (countitem(Rune_Of_Darkness) > 4) { delitem Rune_Of_Darkness,5; hg_odin = 16; changequest 11004,11005; getitem Old_Blue_Box,1; mes "[Laura]"; mes "Oooh, nice job. It's good"; mes "that we have more of these"; mes "to study. Though, it seems"; mes "that the more we research,"; mes "the quicker it seems that"; mes "we're not getting anywhere..."; next; mes "[Laura]"; mes "Hey..."; mes "Ashe. Why aren't we"; mes "making any progress?"; mes "What exactly have you"; mes "been doing? None of those"; mes "runes have any writing?"; next; mes "[Ashe]"; mes "Well, I think there's"; mes "supposed to be writing,"; mes "but these runes are pretty"; mes "old. I've got to polish this"; mes "gunk off without damaging"; mes "any writing that's there..."; next; cutin "hu_laura01.bmp",2; mes "[Laura]"; mes "By the way, what have the other guys been doing?"; mes "What, they don't do anything but wasting their time?"; mes "Ah~ I see. They are thinking that this is the perfect excuse"; mes "for them to relax and rest."; mes "Well, somehow they are the citizens of this country, you know."; next; cutin "hu_laura02.bmp",2; mes "[Laura]"; mes "What do you think those"; mes "Schwaltzvalt snobs are doing?"; mes "They must think this project"; mes "is an excuse for them to relax"; mes "and slack off! They can afford to, obviously. Hmpf! Rich people!"; next; cutin "hu_laura03.bmp",2; mes "[Laura]"; mes "They've got things so easy,"; mes "while we're barely covering"; mes "our research expenses!"; mes "In fact, we've had to cut"; mes "so many corners, skip"; mes "meals and amenities..."; next; mes "[Ashe]"; mes "I know! How can we"; mes "carry on professional"; mes "research in a shack?"; mes "We're literally living at"; mes "poverty standards here..."; mes "Are we still researchers?"; next; cutin "hu_laura02.bmp",2; mes "[Laura]"; mes "I know that!"; mes "I know that already!"; mes "S-stop bringing it up!"; next; cutin "hu_laura01.bmp",2; mes "[Laura]"; mes "This is pathetic."; mes "I can't even afford the"; mes "energy to continue this"; mes "conversation. You too,"; mes "why don't you take a rest?"; close2; cutin "hu_laura01.bmp",255; end; } else if (!countitem(Rune_Of_Darkness)) { cutin "hu_laura02.bmp",2; mes "[Laura]"; mes ".................."; mes "What is this?!"; mes "You're supposed to"; mes "bring me 5 of them!"; next; cutin "hu_laura03.bmp",2; mes "[Laura]"; mes "Is this your way of"; mes "saying that you don't"; mes "want to work for us?"; mes "Why don't you say it"; mes "to my face, eh?"; next; mes "[Ashe]"; mes "Ms. Laurence, please,"; mes "calm down! We're in no"; mes "position to yell at anyone,"; mes "especially volunteers! You"; mes "of all people should know"; mes "that they're doing us a favor!"; next; cutin "hu_laura02.bmp",2; mes "[Laura]"; mes "Okay, Ashe, I get it!"; mes "And as for you, I'll give"; mes "you another chance. Next"; mes "time you see me, bring"; mes "5 Runes of the Darkness!"; close2; cutin "hu_laura02.bmp",255; end; } else if (countitem(Rune_Of_Darkness) == 1) { cutin "hu_laura03.bmp",2; mes "[Laura]"; mes "...Only one?"; mes "Look at me. I asked"; mes "you for five. I know that"; mes "one is better than nothing..."; mes "But it's pretty darn close. Go"; mes "get me 4 more this instant!"; close2; cutin "hu_laura03.bmp",255; end; } else if (countitem(Rune_Of_Darkness) == 2) { cutin "hu_laura03.bmp",2; mes "[Laura]"; mes "One, two..."; mes "Huh? Th-that's all?!"; mes "When I ask for 5 Runes"; mes "of the Darkness, I mean"; mes "5, not 2. Now hurry up"; mes "and just do what I asked!"; close2; cutin "hu_laura03.bmp",255; end; } else { mes "[Laura]"; mes "One, two, three..."; mes "That's it? Don't you"; mes "know how to count to 5?"; mes "Go and get me more of those"; mes "Runes of the Darkness now!"; next; cutin "hu_laura03.bmp",2; close2; cutin "hu_laura03.bmp",255; end; } } } else if (hg_odin == 16) { cutin "hu_laura02.bmp",2; mes "[Laura]"; mes "I wonder how much progress"; mes "those pampered Schwaltzvalt"; mes "snobs actually made. They've"; mes "got the funds, so they could"; mes "actually be further ahead"; mes "than we are right now..."; next; mes "[Laura]"; mes "I have to know..."; mes "I need to know whether"; mes "they discovered ''that thing''"; mes "already. They can't have found"; mes "it before us. It's impossible!"; next; cutin "hu_laura01.bmp",2; mes "[Laura]"; mes "...Hey, you."; next; if ( select( "...", "...Me?" ) == 1) { mes "[Laura]"; mes "Hey, hey!"; mes "Hey hey hey!"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "...Me?"; next; } mes "[Laura]"; mes "Basically, I want you"; mes "to spy on that snobby girl,"; mes "Alex of the Schwaltzvalt"; mes "Republic office, and report"; mes "what she's actually doing to me. "; next; cutin "hu_laura04.bmp",2; mes "[Laura]"; mes "Anyway, just eavesdrop"; mes "on the Schwaltvalt Office"; mes "by putting your ear really"; mes "close to the door, and listen"; mes "to them talk. Will you do that?"; next; cutin "hu_laura02.bmp",2; mes "[Laura]"; mes "..............................."; mes "Of course, you're"; mes "going to do it. Right?"; next; cutin "hu_laura03.bmp",2; mes "[Laura]"; mes "RIGHT?!"; next; select("Yeah, yeah, whatever.", "Sure thing.", "I s-s-s-suppose...!", "Yes, Ma'am!"); hg_odin = 17; for(.@i = 11002; .@i <= 11005; ++.@i) { if (questprogress(.@i) == 1) completequest .@i; } setquest 11006; cutin "hu_laura04.bmp",2; mes "[Laura]"; mes "Good."; mes "Now do it!"; close2; cutin "hu_laura04.bmp",255; end; } else if (hg_odin == 17) { cutin "hu_laura02.bmp",2; mes "[Laura]"; mes "What are you standing"; mes "around here for? Go and"; mes "eavesdrop on those snobs"; mes "next door! I must know"; mes "what they're really up to!"; close2; cutin "hu_laura02.bmp",255; end; } else if (hg_odin == 18 || hg_odin == 19) { cutin "hu_laura01.bmp",2; mes "[Laura]"; mes "Frankly, I know I'm paying"; mes "you nothing to be spy, but"; mes "please tell me what you"; mes "learned about the Schwaltzvalt"; mes "Republic Research Team."; next; switch(select("Giantes", "Ymir's Heart", "Nothing")) { case 1: cutin "hu_laura04.bmp",2; mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm guessing that you're"; mes "already familiar with the"; mes "creature known as Giantes"; mes "since you're an archaeologist."; next; cutin "hu_laura02.bmp",2; mes "[Laura]"; mes "Of course! It's an"; mes "ancient beast on which"; mes "the Guardians were inspired."; mes "N-no way...! Are they here to"; mes "finish their guardian research?"; mes "What else did you learn?"; next; case 2: mes "["+strcharinfo(PC_NAME)+"]"; mes "Well, have you"; mes "ever heard of Ymir's..."; next; emotion e_gasp,0,"Ashe"; mes "[Ashe]"; mes "...Heart?"; mes "Ymir's Heart, right?"; next; mes "[Laura]"; mes "Ashe, you know about"; mes "this? What exactly"; mes "is Ymir's Heart?"; next; switch(select("It's candy.", "It's a book.", "It's a place.", "Ymir was a giant...")) { case 1: mes "["+strcharinfo(PC_NAME)+"]"; mes "It's this..."; mes "Um, really..."; next; break; case 2: mes "["+strcharinfo(PC_NAME)+"]"; mes "Er, you see..."; mes "A lot of people know"; mes "about Ymir's Heart..."; next; break; case 3: mes "["+strcharinfo(PC_NAME)+"]"; mes "You know the expression,"; mes "''Home is where the heart"; mes "is?'' Er, well, Ymir's Heart..."; next; break; case 4: mes "["+strcharinfo(PC_NAME)+"]"; mes "The truth is,"; mes "Ymir was this giant..."; next; break; } emotion e_ok,0,"Ashe"; mes "[Ashe]"; mes "Ymir's Heart?"; mes "That's a clothing"; mes "brand, isn't it? Yeah,"; mes "it's popular amongst"; mes "the trendy crowd in the"; mes "Schwaltzvalt Republic."; next; cutin "hu_laura01.bmp",2; mes "[Laura]"; mes "Clothing brand?"; mes "You mean those snobs"; mes "are just spending their"; mes "time talking about fashion"; mes "in there? Huh. Don't they"; mes "have better things to do?"; next; cutin "hu_laura04.bmp",2; mes "[Laura]"; mes "In the meantime, would"; mes "you do one more favor for"; mes "me? I'd like you to go to"; mes "the shrine one last time."; mes "I hear that it's built on"; mes "two connected islands..."; next; mes "[Laura]"; mes "I want you to check the"; mes "inner island, and see"; mes "what you can find while"; mes "I investigate the Schwaltzvalt"; mes "Research Team. I'm sorry, but"; mes "you're the only one I can ask."; hg_odin = 20; changequest 11006,11007; close2; cutin "hu_laura04.bmp",255; end; case 3: mes "[Laura]"; mes "Nothing...?"; mes "Are you sure that's"; mes "all you learned?"; close2; cutin "hu_laura01.bmp",255; end; } } else if (hg_odin == 20) { cutin "hu_laura01.bmp",2; mes "[Laura]"; mes "I wonder..."; mes "What could be going on?"; mes "Hopefully I'll be able"; mes "to find the answers..."; close2; cutin "hu_laura01.bmp",255; end; } } hu_in01,18,167,4 script Julian 4_M_04,{ if (!hg_odin) { mes "[Julian]"; mes "^333333*Sigh...*^000000"; close; } else if (hg_odin == 1) { mes "[Julian]"; mes "Say, are you here"; mes "for a job? We're looking"; mes "for someone that's passionate"; mes "about ancient history. If you"; mes "want to make money, then this"; mes "this the wrong place for you~"; next; mes "[Julian]"; mes "This is supposed to be"; mes "a collaborative excavation,"; mes "but the team leaders are too"; mes "stubborn and refuse to make"; mes "any compromises. It's been"; mes "incredibly frustrating..."; next; mes "[Julian]"; mes "Basically, each of our teams"; mes "is conducting its own research"; mes "for now. Now, we need your help"; mes "to find any relics from the Odin Shrine. We'd appreciate it if you"; mes "brought as many as you can!"; close; } else if (hg_odin == 2) { mes "[Julian]"; mes "You sure you want"; mes "to work for someone"; mes "like my boss? Can't"; mes "you tell that she's"; mes "evil? Escape from this"; mes "place while you still can!"; next; mes "[Alex]"; mes "Julian...!"; next; mes "[Julian]"; mes "See what I mean?"; close; } else if (hg_odin == 3) { mes "[Julian]"; mes "Wow, you must really"; mes "like this kind of work,"; mes "huh? I didn't really expect"; mes "that you'd go to the shrine..."; close; } else if (hg_odin == 4) { mes "[Julian]"; mes "I'm amazed to see you"; mes "working so hard. You must"; mes "like pleasing other people,"; mes "I guess, but try not to be too"; mes "kind. Wouldn't want that..."; close; } else if (hg_odin == 5) { mes "[Julian]"; mes "Geez..."; mes "You're a really nice"; mes "person, you know that?"; mes "Just try not to be taken"; mes "for a sucker, okay?"; close; } else { mes "[Julian]"; mes "Why are both of our"; mes "team leaders so bull"; mes "headed? Maybe it has"; mes "something to do with"; mes "them being old and single."; mes "Don't tell them I said that!"; close; } } hu_in01,16,21,0 script Ashe#5 HIDDEN_WARP_NPC,2,2,{ OnTouch: if (hg_odin == 18) { mes "[Ashe]"; mes "......?"; next; hg_odin = 19; mes "[Ashe]"; mes "......"; mes "........."; close; } } hu_in01,16,20,4 script Ashe 4_F_SISTER,{ switch(hg_odin) { case 0: mes "[Ashe]"; mes "Hello, may I help you?"; mes "Please understand that"; mes "unauthorized personnel"; mes "are prohibited from entering"; mes "this area. Have you come to"; mes "assist in the expedition?"; close; case 1: mes "[Ashe]"; mes "Oh, you've here in response"; mes "to the recruitment notice?"; mes "Well then, let me give you"; mes "a brief idea about the work."; mes "First off, we can't pay you any"; mes "money, so you'd be a volunteer."; next; mes "[Ashe]"; mes "Instead, you're allowed to"; mes "keep whatever you excavate"; mes "in the Odin Shrine, so long"; mes "as we don't need it for our"; mes "research. This opportunity"; mes "might prove worthwhile to you."; next; mes "[Ashe]"; mes "Now, we should be working"; mes "together with the Schwaltvalt"; mes "Republic's Research Team, but"; mes "our leaders aren't getting along at all. There's just a huge"; mes "clash of personalities..."; next; mes "[Ashe]"; mes "In any case, if you'd"; mes "like to join us in our"; mes "efforts to uncover the"; mes "secrets of the past, then"; mes "please speak to Ms. Laurence."; close; case 2: case 12: mes "[Ashe]"; mes "So you're off to the"; mes "Odin Shrine? Good luck,"; mes "and be careful, alright?"; close; case 3: case 13: mes "[Ashe]"; mes "Oh, you're back"; mes "earlier than I thought!"; mes "I think someone with"; mes "your talent can be"; mes "a really big help to us!"; close; case 4: mes "[Ashe]"; mes "Hm? You've decided to"; mes "help the Schwaltzvalt Team?"; mes "That's fine, but I'm afraid"; mes "Ms. Laurence may be a little"; mes "upset by that. Well, it's fine"; mes "with me. I don't really care."; close; case 5: mes "[Ashe]"; mes "How's the work coming"; mes "along? I know the team"; mes "leaders hate each other,"; mes "but they should recognize"; mes "that one person's victory"; mes "in research is victory for all."; close; case 6: mes "[Ashe]"; mes "How's the work coming"; mes "along? I know the team"; mes "leaders hate each other,"; mes "but they should recognize"; mes "that one person's victory"; mes "in research is victory for all."; close; case 14: mes "[Ashe]"; mes "Please keep up"; mes "the good work~"; close; case 15: if (countitem(Rune_Of_Darkness) > 4) { mes "[Ashe]"; mes "Well, it looks like"; mes "everything turned out"; mes "alright in the end, huh?"; mes "Good work getting those runes."; close; } mes "[Ashe]"; mes "Oh, dear, you don't"; mes "look very well. Did"; mes "something happen?"; close; case 16: mes "[Ashe]"; mes "I know that Ms. Laurence"; mes "can be... vocally aggressive,"; mes "but I'm sure that she really"; mes "appreciates all of your hard"; mes "work. Thank you so much for"; mes "all of your efforts~"; close; case 17: mes "[Ashe]"; mes "Why does Ms. Laurence"; mes "have to be this way?"; mes "I honestly think this"; mes "rivalry is awfully petty..."; close; case 19: mes "[Ashe]"; mes "Ehm..."; mes "Don't worry"; mes "about it~"; close; case 20: mes "[Ashe]"; mes "Please don't ask"; mes "me about anything..."; mes "Besides, I mean"; mes "you no harm~"; close; } } hu_in01,174,90,0 script Entrance HIDDEN_WARP_NPC,2,2,{ OnTouch: if (hg_odin == 22 || hg_odin == 23) { mes "[Laura]"; mes "So it means that everyone fooled me!"; next; mes "== Laura is violently wielding a thick file in the air. =="; close; } } hu_in01,159,84,3 script Laura#2 1_F_GYPSY,{ if (hg_odin == 22 || hg_odin == 23) { cutin "hu_laura03.bmp",2; emotion e_an,0,"Laura#2"; mes "[Laura]"; mes "Wh-what...?!"; mes "Does this mean"; mes "that everyone has"; mes "had me fooled this"; mes "whole time?! This is"; mes "complete lunacy!"; next; cutin "hu_alex04.bmp",0; emotion e_an,0,"Alex#2"; mes "[Alex]"; mes "What are you talking"; mes "about, you crazy wench?"; mes "You saw the shrine on the"; mes "other side! That's no secret!"; next; cutin "hu_laura03.bmp",2; mes "[Laura]"; mes "I'm not talking about that!"; mes "I saw your brother digging"; mes "everywhere in town in the"; mes "middle of the night!"; next; cutin "hu_alex04.bmp",0; mes "[Alex]"; mes "Lies...!"; mes "Where the hell did"; mes "you get that idea?"; mes "What makes you think"; mes "there are artifacts buried"; mes "around here inside town?"; next; mes "[Alex]"; mes "Besides, what makes you"; mes "think that my brother would"; mes "waste so much time doing"; mes "something so ridiculous?"; next; cutin "hu_laura03.bmp",2; mes "[Laura]"; mes "Hahahaha! Yeah,"; mes "defend your brother"; mes "as much as you like,"; mes "you hypocrite! What do"; mes "you care about him, I know"; mes "you two really hate each other!"; next; cutin "hu_alex04.bmp",0; mes "[Alex]"; mes "What was that...?"; mes "I dare you to say"; mes "that again! I'll make"; mes "sure that you regret it!"; next; cutin "hu_laura01.bmp",2; mes "[Laura]"; mes "I know that you were helping"; mes "him in his excavations. There's"; mes "no way so much progress can be"; mes "done by one man alone! In fact,"; mes "I have evidence that proves it!"; next; mes "^3355FFLaura violently"; mes "waves a thick file"; mes "clasped in her hands.^000000"; next; emotion e_omg,0,"Julian#2"; mes "[Julian]"; mes "What...?"; mes "Argh, that's--!"; next; emotion e_ag,0,"Laura#2"; mes "[Laura]"; mes "That's right."; mes "Now tell me, what the"; mes "hell is ''^FF0000Ymir's Heart?^000000''"; next; cutin "hu_alex02.bmp",0; mes "[Alex]"; mes "......"; mes "Julian!"; next; emotion e_swt2,0,"Julian#2"; mes "[Julian]"; mes "Uh, this isn't my fault!"; mes "Sh-she doesn't have any"; mes "right to come into our office!"; next; cutin "hu_laura02.bmp",2; mes "[Laura]"; mes "Hah! Aren't we supposed to"; mes "be equal partners in the same"; mes "expedition? That's what I heard"; mes "at the beginning! But you guys"; mes "have something different in mind! "; next; cutin "hu_laura03.bmp",2; mes "[Laura]"; mes "It's awfully suspicious: you"; mes "guys are only going out at"; mes "night, and you're making so"; mes "little progress with the Odin"; mes "Shrine excavation. Tell me,"; mes "what are your true goals?!"; next; cutin "hu_alex03.bmp",0; emotion e_swt2,0,"Alex#2"; mes "[Alex]"; mes "I-I don't know what you're"; mes "talking about! J-Julian must"; mes "have gotten some mission, and"; mes "has been carrying it out without my consent! Don't go twisting"; mes "the facts, you... you thief!"; next; cutin "hu_laura03.bmp",2; mes "[Laura]"; mes "Thief...?!"; mes "Look who's"; mes "talking!"; next; mes "^3355FFLaura tossed the file"; mes "away, and threateningly"; mes "rolled up her sleeves.^000000"; next; emotion e_sob,0,"Ashe#2"; mes "[Ashe]"; mes "S-stop!"; mes "Both of you!"; next; emotion e_swt2,0,"Laura#2"; mes "[Laura]"; mes "Stay out of"; mes "this, Ashe!"; next; cutin "hu_alex04.bmp",0; emotion e_an,0,"Alex#2"; mes "[Alex]"; mes "Yeah, this is none"; mes "of your business!"; next; hg_odin = 25; mes "[Ashe]"; mes "Oh... Oh, dear!"; close2; cutin "hu_alex04.bmp",255; end; } else if (hg_odin > 23) { cutin "hu_laura03.bmp",2; emotion e_an,0,"Laura#2"; mes "[Laura]"; mes "Hah...!"; mes "Did you..."; mes "Just hit me?"; next; cutin "hu_alex04.bmp",0; emotion e_an,0,"Alex#2"; mes "[Alex]"; mes "You crazy...!"; close2; cutin "hu_alex04.bmp",255; end; } } hu_in01,158,84,5 duplicate(Laura#2) Alex#2 1_F_SIGNZISK,0,0 hu_in01,162,85,4 script Ashe#2 4_F_SISTER,{ if (hg_odin == 22 || hg_odin == 23) { mes "[Ashe]"; mes "This..."; mes "This doesn't"; mes "look good at all!"; close; } else if (hg_odin == 25) { mes "^3355FFAshe picked up"; mes "the file that Laura"; mes "tossed away.^000000"; next; mes "[Ashe]"; mes "Um, I've got a favor"; mes "of my own to ask you."; mes "Would you please bring"; mes "this file to Morroc? Just"; mes "bring it to my comrade"; mes "over at the South Gate."; next; mes "[Ashe]"; mes "I'm sorry, but we don't"; mes "have much time left. I guess"; mes "this is the last time we will"; mes "ever see each other, so thank"; mes "you for all your help, friend."; next; hg_odin = 59; changequest 11007,11008; mes "[Ashe]"; mes "Don't worry, my comrade"; mes "at Morroc's South Gate will"; mes "explain everything once you"; mes "find him. Please hurry!"; close; } else if (hg_odin == 59) { mes "[Ashe]"; mes "Don't worry, my comrade"; mes "at Morroc's South Gate will"; mes "explain everything once you"; mes "find him. Please hurry, and"; mes "find him as soon as you can!"; close; } } hu_in01,171,90,0 script Ashe#3 HIDDEN_WARP_NPC,2,2,{ OnTouch: if (hg_odin == 25) { mes "^3355FFAshe picked up"; mes "the file that Laura"; mes "tossed away.^000000"; next; mes "[Ashe]"; mes "Um, I've got a favor"; mes "of my own to ask you."; mes "Would you please bring"; mes "this file to Morroc? Just"; mes "bring it to my comrade"; mes "over at the South Gate."; next; mes "[Ashe]"; mes "I'm sorry, but we don't"; mes "have much time left. I guess"; mes "this is the last time we will"; mes "ever see each other, so thank"; mes "you for all your help, friend."; next; hg_odin = 59; mes "[Ashe]"; mes "Don't worry, my comrade"; mes "at Morroc's South Gate will"; mes "explain everything once you"; mes "find him. Please hurry!"; close; } } hu_in01,155,82,4 script Julian#2 4_M_04,{ if (hg_odin == 22 || hg_odin == 23) { mes "[Julian]"; mes "I..."; mes "I don't know"; mes "what I should do!"; close; } mes "[Julian]"; mes "I've stopped caring"; mes "whether they fight or"; mes "not... I'm so not get"; mes "involved. If you want,"; mes "you can try to stop them..."; close; } moc_fild12,160,372,0 script Hit HIDDEN_WARP_NPC,{ end; } moc_fild12,160,365,0 script Ashe#4 HIDDEN_WARP_NPC,4,4,{ OnTouch: if (hg_odin == 59) { mes "[???]"; mes "...Silence."; next; mes "[???]"; mes "Don't turn, don't"; mes "flinch, don't even"; mes "breathe. You're being"; mes "followed. Hold on a sec"; mes "while I take care of him."; next; specialeffect(EF_SONICBLOWHIT, AREA, getnpcid(0, "Hit")); mes "[???]"; mes "Ha!"; next; mes "[???]"; mes "..............................."; mes "Good. You've done some"; mes "good work. Just drop the file"; mes "to the ground. And for your"; mes "own good, don't turn around."; next; mes "^3355FFYou drop the file"; mes "to the ground, and it"; mes "immediately vanishes in"; mes "a small whirlwind of sand.^000000"; next; mes "[???]"; mes "I know that you've"; mes "gotten involved in all"; mes "this unexpectedly. Before"; mes "I leave, have you got any"; mes "questions? Otherwise, I'll go."; next; switch(select("Who's Ashe?", "What happened to Laura?")) { case 1: mes "[???]"; mes "You'll never see her"; mes "again. She's already"; mes "been assigned to a new"; mes "mission. If it makes you"; mes "feel better, she's one of the"; mes "members of ''Secret Wing.''"; next; break; case 2: mes "[???]"; mes "She'll be fine. If you're that"; mes "interested in archaeology,"; mes "you'll be happy to know that"; mes "she'll run the excavation the"; mes "way she wants to. Rekenber and Arunafeltz should leave her alone."; next; mes "[???]"; mes "You're probably curious"; mes "about Ashe, and perhaps"; mes "myself as well. Now, have you"; mes "ever heard of ''Secret Wing?''"; next; break; } mes "[???]"; mes "Secret Wing is a secret"; mes "organization that's scattered"; mes "now, but some of the members"; mes "are still active. Just consider us enemies of Rekenber Corporation"; mes "in the Schwaltzvalt Republic."; next; mes "[???]"; mes "Everything you saw and"; mes "heard is all true. The ghost"; mes "of Giantes still remains within"; mes "the Odin Shrine. Rekenber wants"; mes "it for their ends, as well as"; mes "Arunafeltz. It's complicated..."; next; mes "[???]"; mes "The people of Rune-Midgarts"; mes "and Schwaltzvalt Republic still"; mes "don't know what's going on."; mes "A lot of people are just being"; mes "used... Like that one lady,"; mes "that archaeologist, Laura."; next; getexp RENEWAL_EXP?100000:700000,0; hg_odin = 60; completequest 11008; mes "[???]"; mes "...Thanks for"; mes "the file. Take care."; mes "Always watch your back."; close; } } hugel,209,109,2 script Boatman#hugel 4_M_SEAMAN,{ mes "[Boatman]"; mes "Ah, hello~"; mes "Would you like to sail"; mes "to the Odin Shrine? The"; mes "fare for 1 passenger is"; mes "800 zeny. Shall we board?"; next; switch(select("No, thanks.", "Sure!")) { case 1: mes "[Boatman]"; mes "Ah, alright."; mes "If you change your"; mes "mind, I invite you"; mes "to return and just"; mes "let me know."; close; case 2: if (Zeny < 800) { mes "[Boatman]"; mes "Hm? You don't have enough"; mes "money to pay the fare. Well,"; mes "just come back when you do"; mes "have the zeny, and then I'll"; mes "take you to the Odin Shrine."; close; } mes "[Boatman]"; mes "Alright then,"; mes "climb aboard!"; mes "We'll arrive near"; mes "the Odin Shrine soon~"; close2; Zeny -= 800; if (hg_odin == 2) hg_odin = 3; else if (hg_odin == 4) hg_odin = 5; else if (hg_odin == 12) hg_odin = 13; else if (hg_odin == 14) hg_odin = 15; warp "odin_tem01",100,146; end; } } odin_tem01,93,146,4 script Boatman 4_M_SEAMAN,{ mes "[Boatman]"; mes "Ah, would you"; mes "like to sail back to"; mes "Hugel now, or did you"; mes "want to explore a bit more?"; next; switch(select("I still need to look around...", "Yes, take me back to Hugel.")) { case 1: mes "[Boatman]"; mes "Well, alright."; mes "Just let me know"; mes "when you're ready to"; mes "leave this dangerous place."; close; case 2: mes "[Boatman]"; mes "Alright then,"; mes "climb aboard!"; mes "We'll arrive near"; mes "Hugel very soon~"; close2; warp "hugel",206,109; end; } } odin_tem03,4,2,0 script OdinInit FAKE_NPC,{ OnInit: initnpctimer; end; OnTimer100000: stopnpctimer; switch(rand(1,5)) { case 1: donpcevent "warpinside#1::OnEnter"; end; case 2: donpcevent "warpinside#2::OnEnter"; end; case 3: donpcevent "warpinside#3::OnEnter"; end; case 4: donpcevent "warpinside#4::OnEnter"; end; case 5: donpcevent "warpinside#5::OnEnter"; end; } } odin_tem03,266,302,0 script warpinside#1 HIDDEN_WARP_NPC,3,3,{ OnInit: disablenpc "warpinside#1"; end; OnEnter: enablenpc "warpinside#1"; end; OnTouch: if (hg_odin > 19 && hg_odin < 23) { switch(rand(1,4)) { case 1: donpcevent "warpinside#2::OnEnter"; break; case 2: donpcevent "warpinside#3::OnEnter"; break; case 3: donpcevent "warpinside#4::OnEnter"; break; case 4: donpcevent "warpinside#5::OnEnter"; break; } disablenpc "warpinside#1"; hg_odin = 21; warp "que_hugel",36,179; end; } } odin_tem03,288,271,0 script warpinside#2 HIDDEN_WARP_NPC,3,3,{ OnInit: disablenpc "warpinside#2"; end; OnEnter: enablenpc "warpinside#2"; end; OnTouch: if (hg_odin > 19 && hg_odin < 23) { switch(rand(1,4)) { case 1: donpcevent "warpinside#1::OnEnter"; break; case 2: donpcevent "warpinside#3::OnEnter"; break; case 3: donpcevent "warpinside#4::OnEnter"; break; case 4: donpcevent "warpinside#5::OnEnter"; break; } disablenpc "warpinside#2"; hg_odin = 21; warp "que_hugel",36,179; end; } } odin_tem03,283,241,0 script warpinside#3 HIDDEN_WARP_NPC,3,3,{ OnInit: disablenpc "warpinside#3"; end; OnEnter: enablenpc "warpinside#3"; end; OnTouch: if (hg_odin > 19 && hg_odin < 23) { switch(rand(1,4)) { case 1: donpcevent "warpinside#1::OnEnter"; break; case 2: donpcevent "warpinside#2::OnEnter"; break; case 3: donpcevent "warpinside#4::OnEnter"; break; case 4: donpcevent "warpinside#5::OnEnter"; break; } disablenpc "warpinside#3"; hg_odin = 21; warp "que_hugel",36,179; end; } } odin_tem03,179,275,0 script warpinside#4 HIDDEN_WARP_NPC,3,3,{ OnInit: disablenpc "warpinside#4"; end; OnEnter: enablenpc "warpinside#4"; end; OnTouch: if (hg_odin > 19 && hg_odin < 23) { switch(rand(1,4)) { case 1: donpcevent "warpinside#1::OnEnter"; break; case 2: donpcevent "warpinside#2::OnEnter"; break; case 3: donpcevent "warpinside#3::OnEnter"; break; case 4: donpcevent "warpinside#5::OnEnter"; break; } disablenpc "warpinside#4"; hg_odin = 21; warp "que_hugel",36,179; end; } } odin_tem03,320,264,0 script warpinside#5 HIDDEN_WARP_NPC,3,3,{ OnInit: disablenpc "warpinside#5"; end; OnEnter: enablenpc "warpinside#5"; end; OnTouch: if (hg_odin > 19 && hg_odin < 23) { switch(rand(1,4)) { case 1: donpcevent "warpinside#1::OnEnter"; break; case 2: donpcevent "warpinside#2::OnEnter"; break; case 3: donpcevent "warpinside#3::OnEnter"; break; case 4: donpcevent "warpinside#4::OnEnter"; break; } disablenpc "warpinside#5"; hg_odin = 21; warp "que_hugel",36,179; end; } } hu_in01,99,90,0 script Empty HIDDEN_WARP_NPC,3,3,{ OnTouch: mes "^3355FFThis place is empty."; mes "Everyone must"; mes "have already left.^000000"; close; } que_hugel,35,29,5 script object#1 HIDDEN_WARP_NPC,2,2,{ OnTouch: if (hg_odin == 21) { mes "^3355FFA weathered structure"; mes "of the Odin Shrine is"; mes "half buried beneath the"; mes "ground, but it still looks"; mes "fairly stable and durable.^000000"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "......"; mes "........."; next; switch(select("Pass", "Explore")) { case 1: mes "^3355FFYou decided to pass"; mes "by the shrine's remnants.^000000"; close; case 2: if (rand(1,3) == 1) { mes "^3355FFYou catch a bright"; mes "shimmer among the"; mes "remnants of the shrine.^000000"; next; switch(select("Ignore", "Pick it up")) { case 1: mes "^3355FFYou decide to continue"; mes "searching through the"; mes "shrine's ruins.^000000"; close; case 2: mes "^3355FFYou find a shining stone"; mes "within the ruins, and carefully"; mes "put it into your bag.^000000"; next; mes "^FF0000Thud!^000000"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "What...?"; mes "What was"; mes "that noise?!"; next; specialeffect EF_LORD; specialeffect EF_LORD; specialeffect EF_LORD; mes "["+strcharinfo(PC_NAME)+"]"; mes "Wa...waaaahhhh!"; close2; hg_odin = 22; warp "que_hugel",163,31; end; } } mes "^3355FFUnfortunately, you"; mes "were unable to find"; mes "anything in the ruins.^000000"; close; } } else if (hg_odin == 22) { warp "que_hugel",163,31; end; } } que_hugel,163,31,0 script object#2 HIDDEN_WARP_NPC,3,3,{ OnTouch: mes "^3355FFWhen you come back"; mes "to your senses, you"; mes "find that nothing is"; mes "left in this place.^000000"; close; } que_hugel,163,178,0 script object#3 HIDDEN_WARP_NPC,3,3,{ OnTouch: if (hg_odin == 22) { mes "["+strcharinfo(PC_NAME)+"]"; mes "Huh?"; mes "What's happening?"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Waaaaahhhh!"; close2; hg_odin = 23; warp "odin_tem03",264,260; end; } } hu_in01,15,108,0 script alex#warp WARPNPC,1,1,{ OnTouch: if (hg_odin == 17) { mes "[Alex]"; mes "Haven't you found it yet?"; mes "You said that it'd be here!"; mes "You told me so many people"; mes "are drawn to his place since"; mes "Ymir's Heart might really"; mes "be buried in this area!"; next; mes "[Julian]"; mes "I'm pretty sure it's"; mes "around here somewhere,"; mes "but I need more time to dig!"; next; mes "[Alex]"; mes "I understand why you wanted"; mes "to follow me here, but there's"; mes "no way to confirm its existence"; mes "in this area without digging"; mes "it up. Plus, I'm still worried"; mes "about the ''Shinokas'' issue..."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "...Shinokas?"; next; mes "[Alex]"; mes "We couldn't find"; mes "Ymir's Heart inside"; mes "the village, either..."; mes "Why don't you just--"; next; mes "[Julian]"; mes "Yeah, you think you can do"; mes "everything yourself since"; mes "you're so much better than"; mes "me, huh?! I'm the black sheep"; mes "of the family, and father loves"; mes "you more than me, right?!"; next; mes "[Alex]"; mes "You already know that."; next; mes "[Julian]"; mes "Wha--?!"; mes "Why... I...!"; next; mes "[Alex]"; mes "Geez, you're impatient."; mes "Listen, your ambitions"; mes "can ruin everything. You're"; mes "not planning on defying me,"; mes "are you? Because if you are..."; next; mes "[Julian]"; mes "You can never understand"; mes "why I want to find Ymir's"; mes "Heart! I'm not going to give"; mes "up looking for it, so just"; mes "leave me alone!"; next; mes "[Alex]"; mes "I know you better than"; mes "yourself, and I can do"; mes "everything better than you"; mes "can. Forget Ymir's Heart for"; mes "now. Giantes is our highest,"; mes "most important priority!"; next; mes "[Julian]"; mes "You always...!"; mes "..............................."; mes "Wait... You hear that?"; next; hg_odin = 18; mes "[Alex]"; mes "We'll continue this"; mes "conversation later."; close; } else if (hg_odin == 18) { mes "......"; mes "........."; close; } else { warp "hu_in01",15,155; end; } } hugel,52,90,0 script alex#warp2 WARPNPC,1,1,{ OnTouch: if (hg_odin > 59) warp "hu_in01",102,90; else if (hg_odin > 21 && hg_odin < 60) warp "hu_in01",173,90; else warp "hu_in01",33,90; end; } hu_in01,155,70,0 script alex#warp3 WARPNPC,1,1,{ OnTouch: mes "^3355FFThe door is locked.^000000"; close; } hu_in01,155,108,0 script alex#warp4 WARPNPC,1,1,{ OnTouch: mes "^3355FFThe door is locked.^000000"; close; }