//===== eAthena Script ======================================= //= Quest NPCs related to Comodo //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== //= eAthena 7.15 + //===== Description: ========================================= //= 'Cross Hat', 'Bulb Hairband', 'Striped Hairband', 'Blue Hairband' Quests. //= 'Mine Helmet', 'Parcel Hat', 'Money Loser's Grief', //= 'Phantom of the Opera Mask', 'Doomed Sword' (parts 1,2,3), Quests. //===== Additional Comments: ================================= //= 1.1 Fixed exploits [Lupus] //= 1.2 Added more quest from cities/comodo.txt [Evera] //============================================================ //============================================================================================// // Hair Ornament Girl //============================================================================================// // Cross Hat, Bulb Hairband, Striped Hairband, Blue Hairband //================================================== comodo.gat,227,158,4 script Hair Ornament Girl 700,{ mes "[Hair Ornament Girl]"; if(sex==1)mes "Oh, hi. Do you need to buy a present for a friend, your mother, or maybe your girl friend? Then get her a Hair Band! It's the best gift you can get her."; if(sex==0)mes "Oh, hi. Do you need to buy a present for a friend, your mother, or maybe yourself? Then get a Hair Band! It's the best gift you can give, or get."; next; mes "[Hair Ornament Girl]"; mes "Just by bringing me a few simple items, I can make you a gorgeous Hair Band! Here, take a look at these...."; M_Menu: next; menu "-Cross Hat Hairband",-, "-Bulb Hairband",M_Bulb, "-Striped Hairband",M_Striped, "-Blue Hairband",M_Blue, "-End Conversation",M_End; set @BAND$, "Cross Hat Hairband"; set @ITEMS$, " ^5555FF1 Rosary^000000 and ^5555FF500 Destroyed Armors^000000."; if(countitem(2608)>=1 && countitem(7069)>=500) set @GETBAND, 1; goto sL_0; M_Bulb: set @BAND$, "Bulb Hairband"; set @ITEMS$, "^5555FF1 Slotted Circlet^000000 and ^5555FF20 Glass Beads^000000."; if(countitem(2233)>=1 && countitem(746)>=20) set @GETBAND, 2; goto sL_0; M_Striped: set @BAND$, "Striped Hairband"; set @ITEMS$, "^5555FF1500 Worn-out Prison Uniforms^000000."; if(countitem(1099)>=1500) set @GETBAND, 3; goto sL_0; M_Blue: set @BAND$, "Blue Hairband"; set @ITEMS$, "^5555FF1 Bandana^000000, ^5555FF1 Cobaltblue Dyestuffs^000000, and ^5555FF300 Anolian Skins^000000."; if(countitem(2211)>=1 && countitem(978)>=1 && countitem(7003)>=300) set @GETBAND, 4; sL_0: mes "[Hair Ornament Girl]"; mes "So you're interested in the "+@BAND$+" huh? Here are the items you'll need for the "+@BAND$+":"; mes @ITEMS$; next; if(@GETBAND > 0) goto sL_GetBand; mes "[Hair Ornament Girl]"; mes "Bring me all of these items and I will be able to make you a "+@BAND$+"."; goto M_Menu; sL_GetBand: mes "[Hair Ornament Girl]"; mes "I see that you have enough items for a "+@BAND$+". Would you like me to make you one?"; next; menu "Yes, I would.",-, "No thank you.",M_End; if(@GETBAND == 1) goto ssL_Cross; if(@GETBAND == 2) goto ssL_Bulb; if(@GETBAND == 3) goto ssL_Striped; if(@GETBAND == 4) goto ssL_Blue; ssL_Cross: if(countitem(2608)<1 || countitem(7069)<500) goto L_Cheater; delitem 2608,1; delitem 7069,500; getitem 5036,1; goto ssL_End; ssL_Bulb: if(countitem(2233)<1 || countitem(746)<20) goto L_Cheater; delitem 2233,1; delitem 746,20; getitem 5034,1; goto ssL_End; ssL_Striped: if(countitem(1099)<1500) goto L_Cheater; delitem 1099,1500; getitem 5049,1; goto ssL_End; ssL_Blue: if(countitem(2211)<1 || countitem(978)<1 || countitem(7003)<300) goto L_Cheater; delitem 2211,1; delitem 978,1; delitem 7003,300; getitem 5052,1; ssL_End: mes "[Hair Ornament Girl]"; mes "Here is your "+@BAND$+". Thank you."; set @GETBAND, 0; close; L_Cheater: mes "[Hair Ornament Girl]"; mes "Ooops... Where are these items?"; close; M_End: mes "[Hair Ornament Girl]"; mes "Hope to see you again soon."; close; } //===================================================================================================// // Mari Isac //===================================================================================================// // 'Mine Helmet', 'Parcel Hat', 'Money Loser's Grief', 'Phantom of the Opera Mask' //===============================================================// comodo.gat,274,137,5 script Mari Isac 702,{ mes "[Mari Isac]"; mes "I travel all over the world and get to hear many interesting stories from the people I meet."; mes "Sometimes they even teach me how to make special items"; next; mes "[Mari Isac]"; mes "Would you be interested in some of the items I've learned to make?"; M_Menu: next; menu "Tell me about them.",M_0, "Make me one.",M_1; M_0: menu "-Mine Helmet",-, "-Parcel Hat",sM_Parcel, "-Money Loser's Grief",sM_Money, "-Phantom of the Opera Mask",sM_Phantom; mes "[Mari Isac]"; mes "I learned how to make the Mine Helmet when I traveled to the old coal mines near Geffen."; next; mes "[Mari Isac]"; mes "The 2 most important things a miner needs are light, and head protection."; mes "A very inventive miner was able to create something that dealt with both issues."; next; mes "[Mari Isac]"; mes "He attached a light to his safety helmet and called it a Mine Helmet."; mes "This meant that miners no longer had to worry about carrying around lamps and could work more efficiently."; next; mes "[Mari Isac]"; mes "Anyways, if you want me to make you a Mine Helmet you'll need to bring me these items:"; mes "^5555FF1 Safety Helmet^000000,"; mes "^5555FF1 Candle^000000,"; mes "^5555FF1 Crystal Mirror^000000,"; mes "^5555FF25 Steel^000000."; next; goto M_0; sM_Parcel: mes "[Mari Isac]"; mes "I learned how to make the Parcel Hat when I traveled to Alberta. There they have a unique way of distributing mail and goods."; next; mes "[Mari Isac]"; mes "Instead of using a pouch or a sack to carry items for delivery, they use a special kind of hat, called a Parcel Hat."; mes "This hat allows the delivery personel to carry numerous items on their heads. Of course they have to have good balance to use it."; next; mes "[Mari Isac]"; mes "Anyways, if you want me to make you a Parcel Hat, you'll need to bring me these items."; mes "^5555FF150 Fabric^000000,"; mes "^5555FF100 Resin^000000,"; mes "^5555FF1 Cobaltblue Dyestuffs^000000."; next; goto M_0; sM_Money: mes "[Mari Isac]"; mes "I learned how to make the Money Loser's Grief when I traveled to Morroc."; next; mes "[Mari Isac]"; mes "A long time ago an honest merchant got into a conflict with a crooked guild."; mes "Unlike the dirty guild, the merchant did not scam or cheat people."; next; mes "[Mari Isac]"; mes "Because of this they attacked the merchants shop and took all of his goods."; next; mes "[Mari Isac]"; mes "The merchant was devastated by the loss of his shop."; mes "In his sadness he used the bits and pieces that were left from his shop to create a new item."; next; mes "[Mari Isac]"; mes "He created the Money Loser's Grief, a symbol of his great sadness. When people see it, they can't help but feel sympathetic to the wearer."; next; mes "[Mari Isac]"; mes "Many merchants now wear it to help themselves get more business. Of course it is also a reminder of the honest merchants sad tale."; next; mes "[Mari Isac]"; mes "Anyways, if you want me to make you a Money Losers Grief, you'll need to bring me these items."; mes "^5555FF1 Circlet with a single slott^000000,"; mes "^5555FF1 Gold^000000,"; mes "^5555FF20 Steel^000000,"; mes "^5555FF80 Feathers^000000,"; mes "^5555FF800 Sticky Mucus^000000."; next; goto M_0; sM_Phantom: mes "[Mari Isac]"; mes "I learned how to make the Phantom of the Opera Mask when I traveled to Al De Baran."; mes "The story behind this item is that of a man's pure love........"; next; mes "[Mari Isac]"; mes "There once was a man who was in love with a beautiful opera singer."; mes "Unfortunately the man had a terribly disfigured face which forced to him to wear a mask."; next; mes "[Mari Isac]"; mes "He was ashamed of his appearance and could never bring himself to face the singer."; mes "The man instead, watched her from a far, admiring every nuance of her beauty and grace."; next; mes "[Mari Isac]"; mes "He lurked in the bowles of the opera house and from time to time he would sing his sad love song."; mes "Many people heard it and believed that there was a phantom haunting the opera house."; next; mes "[Mari Isac]"; mes "The singer also heard his song, and through it she was able to feel his pain and his love for her."; mes "The two eventually met, and when they did she was able to look past his appereance and accept him for who he was."; next; mes "[Mari Isac]"; mes "Too this day, the tale of the masked 'phantom' is still romantacised."; next; mes "[Mari Isac]"; mes "Anyways, if you want me to make you a Phantom of the Opera Mask, you'll need to bring me these items."; mes "^5555FF1 Opera Masque^000000,"; mes "^5555FF50 Horrendous Hairs^000000."; goto M_0; M_1: menu "-Mine Helmet",-, "-Parcel Hat",sM_MakePar, "-Money Loser's Grief",sM_MakeMon, "-Phantom of the Opera Mask",sM_MakePhan; if(countitem(5009)<1 || countitem(5028)<1 || countitem(747)<1 || countitem(999)<25) goto ssL_NoItems; delitem 5009, 1; delitem 5028, 1; delitem 747, 1; delitem 999, 25; mes "[Mari Isac]"; mes "Here you go. Enjoy your Mine Helmet!"; getitem 5031,1; close; sM_MakePar: if(countitem(1059)<150 || countitem(907)<100 || countitem(978)<1) goto ssL_NoItems; delitem 1059, 150; delitem 907, 100; delitem 978, 1; mes "[Mari Isac]"; mes "Here you go. Enjoy your Parcel Hat!"; getitem 5023,1; close; sM_MakeMon: if(countitem(2233)<1 || countitem(969)<1 || countitem(999)<20 || countitem(949)<80 || countitem(938)<800) goto ssL_NoItems; delitem 2233, 1; delitem 969, 1; delitem 999, 20; delitem 949, 80; delitem 938, 800; mes "[Mari Isac]"; mes "Here you go. Enjoy your Money Loser's Grief!"; getitem 5021,1; close; sM_MakePhan: if(countitem(2281)<1 || countitem(1048)<50) goto ssL_NoItems; delitem 2281,1; delitem 1048, 50; mes "[Mari Isac]"; mes "Here you go. Enjoy your Phantom of the Opera Mask!"; getitem 5043, 1; close; ssL_NoItems: mes "[Mari Isac]"; mes "You don't seem to have enough items for me to make that hat. Please come back when you do."; close; } //============================================================================// // Chief Quest (Doomed Swords Part 1) //============================================================================// //======================================================= comodo.gat,206,310,4 script Rochito 48,{ if(dmdswrd_Q == 1) goto L_1; if(dmdswrd_Q == 2) goto L_2; if(dmdswrd_Q == 3) goto sL_2; if(dmdswrd_Q == 4) goto L_3; if(dmdswrd_Q == 5 || dmdswrd_Q == 6) goto sL_3; L_0: mes "[Rochito]"; mes "Meat, meat, meat... I LOVE MEAT!! Eat, eat, eat... ALL I eat is MEAT!! I'm sooo obsessed with meat..... I'm... I.. I... I'm a MEAT MAN!!"; emotion e_lv; next; mes "[Rochito]"; mes "Comodo is meat heaven!! That's why BBQ camping in Comodo is sooooo AWESOME!!!"; next; menu "Tell me more about BBQ Camping.",M_0, "End Conversation.",M_End; M_0: mes "[Rochito]"; mes "The Komodoru, a native animal of Comodo, is famous because of it's delicious meat. Every part of the animal is tasty."; mes "However the tastiest part of the Komodoru, is the area around the spine. It's number one!"; emotion e_no1; next; mes "[Rochito]"; mes "Look at all of this meat in front of me! I don't know what to do with all of this meat! What should I do?? Oh no!..."; emotion e_swt2; next; mes "[Rochito]"; mes "Oh, I almost forgot!! You must try this Komodoru spine meat with Comodo's authentic BBQ seasoning."; mes "^5555FFKoserahserah^000000 is the name of the seasoning, and you should at least try it once before you leave."; next; mes "[Rochito]"; mes "There is a rumor going around this camp ground that Koserahserah is soooo good that it might be addictive."; mes "It's possible that it may even cause a slight euphoria in those who try it."; next; mes "[Rochito]"; mes "I'm not sure if that's true, but I do not that the seasoning is not allowed to be exported outside of Comodo."; mes "Luckily I'm a resident here so I can have as much as I want."; next; mes "[Rochito]"; mes "Still, the authorities are worried about how Koserahserah should be regulated."; mes "The ^5555FFChief of Comodo^000000 is currently working on a some guidelines for it."; if(dmdswrd_Q == 0) set dmdswrd_Q, 1; close; M_End: close; L_1: mes "[Rochito]"; mes "This Komodoru spine meat is delicious when seasoned with ^5555FFKoserahseah^000000, a local flavoring that is the pride of Comodo!!"; mes "Would you like to try some?"; next; mes "[Rochito]"; mes "Oh, are you looking for the ^5555FFChief's^000000 house? Just go west of this camp ground to the village. You'll find his house there."; close; L_2: mes "[Rochito]"; mes "We have a lot of time left on our vacation and I think we should spend the rest of it here, enjoying the Komodoru meat."; next; mes "[Rochito]"; mes "In fact, we should just keep on having BBQ parties!"; next; mes "^5533FF~ gave Rochito the Koserahserah ~^000000"; next; mes "[Rochito]"; mes "Oh my!! This is the special Comodo seasoning.... Koserahserah!! How did you manage to get this precious delicacy?"; emotion e_gasp; next; mes "[Rochito]"; mes "Oh... I see, I see. So it was given to you by my long time friend. Well, thank you so much.... thank you..."; emotion e_thx; next; mes "[Rochito]"; mes "Hey everybody! Tausupa has sent us some Koserahserah seasoning!!"; next; mes "[Emralhandas]"; mes "Our old friend?"; next; mes "[Rochito]"; mes "I don't know if we should take such a great gift...."; next; mes "[Rockha]"; mes "........................."; next; mes "[Rochito]"; mes "We should give him something in return as a thank you. But what can we give him?..."; mes "should we give him that wonderful ^5555FFWine^000000 we've been saving? It has a very nice aroma...."; next; mes "[Rochito]"; mes "May I ask a favor of you? If it is not too much trouble, would you take this to our dear friend....."; mes "I would deliver this in person but I'm a little busy with the BBQ and all....."; next; mes "[Rochito]"; mes "Please. We would be very grateful if you could give this to him."; next; mes "^5555FF~ received 'Mureuchieligu Wine' ~^000000"; set dmdswrd_Q, 3; close; sL_2: mes "[Rochito]"; mes "Please do us a favor and deliver the wine to the chief. We would be very happy if you did."; close; L_3: mes "[Rochito]"; mes "You've returned..... Oh! Thank you for the delivering the wine for us."; emotion e_thx; set dmdswrd_Q, 5; next; sL_3: mes "[Rochito]"; mes "We are very proud of our courageous friend. It is because of him that we can live peacefully and travel safely."; next; mes "[Rochito]"; mes "Oh, I just remembered something...."; mes "We've been talking about Comodo's famous meat all this time, and I didn't even mention Comodo's world famous ^5555FFCheese^000000!"; next; mes "[Rochito]"; mes "I believe there is a cheese expert named ^5533FFTORUNA^000000 somewhere on this island."; mes "If your interested in the cheese you should go ask him about it."; if(dmdswrd_Q == 5) set dmdswrd_Q, 6; close; } //======================================================= comodo.gat,204,310,4 script Rockha 98,{ if(dmdswrd_Q == 3) goto L_1; if(dmdswrd_Q == 4 || dmdswrd_Q==5) goto L_2; L_0: mes "[Rockha]"; mes ". . . . . . . . . ."; mes "My friends and I always wanted to have our BBQ eat out....."; mes ". . . . . . . . . ."; next; menu "About the ^3355FFChief^000000.",M_0, "End Conversation.",M_End; M_0: mes "[Rockha]"; mes "Yeah... I recently discovered that a friend I thought I lost during the ^FF4444'War with the Witch'^000000, is still alive."; mes "Now he's the ^5555FFChief of Comodo^000000...."; next; mes "[Rockha]"; mes "At the end of the war the witch was defeated and sealed in the ground beneath this village."; next; mes "[Rockha]"; mes "It is rumored that the seasonings we get from our local plants somehow receive their unique qualities from the Witch's magical influence."; next; mes "[Rockha]"; mes "Although my friend and I now live in different worlds, his new life hasn't changed him."; mes "Thankfully we can still be friends after all that's happened."; close; L_1: mes "[Rockha]"; mes "Oh, and by the way.... Could you give him this message as well?"; mes "Tell him, 'For as long as you have remembered us, we will not forget you. Friends forever.'....."; close; L_2: mes "[Rockha]"; mes "Ha ha ha..... aaaahhh.... THIS is FRIENDSHIP!!"; emotion e_heh; next; mes "[Rockha]"; mes "Let us take a moment to make a toast to our good friend. Let us eat and drink until we can eat no more!!"; next; mes "[Rockha]"; mes "~!!Yippeeeeee!!~!!Wooohooooo!!~"; close; mes "[Rockha]"; mes "Thank you for your assistance. You have shown us that you are truly a good person. We now consider you as a friend."; next; mes "[Rockha]"; mes "If you ever need any help, just come and look for me, ^3355FF'Rockha'^000000. We are forever in your debt."; close; } //======================================================= comodo.gat,209,314,4 script Rotute 82,{ if(dmdswrd_Q==2 || dmdswrd_Q==3) goto L_1; if(dmdswrd_Q == 4 || dmdswrd_Q==5) goto L_2; L_0: mes "[Rotute]"; mes "The quest for the ^5555FFSwords of Power^000000 has not yet been completed!"; next; mes "[Rotute]"; mes "Although four of the swords have been recovered by our team, there are rumors of a more powerful sword near ^5555FFGlastheim^000000."; mes "This has brought us yet another challenge....."; next; mes "[Rotute]"; mes "We must find this new sword!! A new expedition has been planned to find this sword but I feel very anxious."; mes "If we succeed this will affect the whole world!! For my deceased father....."; next; mes "[Rotute]"; mes "...... We MUST SUCCEED!!!!"; emotion e_go; close; L_1: mes "[Rotute]"; mes "Wow!! This is Comodo's famous seasoning!! The Captain's friend is truly a good person. To be this generous is unbelievable!"; emotion e_gasp; next; mes "[Rotute]"; mes "I can only hope that I find a friend that is as loyal as he on this quest....."; close; L_2: mes "[Rotute]"; mes "It's strange.... this is only my first visit to Comodo and yet.... for some reason, it seems so familiar... like it's my home town."; next; mes "[Rotute]"; mes "When this journey is over, I hope to visit this wonderful place again..... It feels like something is waiting for me here."; next; mes "[Rotute]"; mes "Oh, and thanks so much for helping our captain."; emotion e_thx; close; } //======================================================= comodo.gat,209,305,4 script Emralhandas 70,{ mes "[Emralhandas]"; mes "Rockha, empty your glass so I can pour you a drink."; next; mes "[Emralhandas]"; mes "Many years ago, during the War with the Witch, we dreamed of the day when we could live in peace."; mes "Today that dream has come true and it's all because of you my friends!!"; emotion e_no1; next; menu "Ask about her friends....",M_0, "End Conversation",M_End; M_0: mes "[Emralhandas]"; mes "Many years ago, heroes from every region of Rune Midgard were selected to embark upon a very unique and important quest."; next; mes "[Emralhandas]"; mes "The goal was to find the ^5555FF4 rare 'Swords of Power'^000000!"; mes "These 4 swords were said to be the most powerful weapons to have ever been made."; next; mes "[Emralhandas]"; mes "After 10 hard years of searching, all 4 swords were found and brought together."; mes "Out of all of those who searched the swords, the four bravest were chosen to protect them."; next; mes "[Emralhandas]"; mes "I, Emralhandas, was one of the four that were chosen."; next; mes "[Emralhandas]"; mes "Of course there were many hardships that we had to endure before, and even after these swords were found........"; next; mes "[Emralhandas]"; mes "Our team of adventures consisted of myself, our ship's captain 'Rockha', our comrade 'Rochito', and the Chief of this town, 'Tausupa'."; next; mes "[Emralhandas]"; mes "We had found the last sword and headed back to the island. Up to this point we had not even thought about the weapon's owner."; mes "As we left we began to have a bad feeling about what was going to happen next."; next; mes "[Emralhandas]"; mes "When we returned to the island, we were confronted by ^790079'Mariposum'^000000, a powerful Witch who practiced the dark art of EVIL magic!!"; next; mes "[Emralhandas]"; mes "Her goal was to take over the world and plunge into a dark chaos!! We had to defend not only ourselves, but the future of humanity!!"; mes "So it was here that me made our stand against this terrible evil!"; emotion e_gasp; next; mes "[Emralhandas]"; mes "A tremendous battle took place and many of our comrades fell that day... but their efforts were not in vain."; next; mes "[Emralhandas]"; mes "With bloodshed and fierce determination we were able to defeat the witch and imprison her beneath the earth."; next; mes "[Emralhandas]"; mes "Of all of those who risked their lives that day, one stood out amongst the rest and became the deciding factor in the witch's defeat....."; next; mes "[Emralhandas]"; mes "It was ^5555FFTausupa^000000."; next; mes "[Emralhandas]"; mes "Of course we are great full to all the brave warriors who fought and lost their lives that day."; mes "Especially to 'Rotute's' father who cannot be with us today, may he rest in peace."; next; mes "[Emralhandas]"; mes "Rotute does not know about this yet, but hopefully he will find out about his father's heroism before this quest is complete......"; close; M_End: mes "[Emralhandas]"; mes "Our quest has not yet been completed. Rockha, we must eat all of the meat in Rune Midgard until there is none left!!"; mes "We must eat and eat, for the pride of our Meat Club!!! (~hiccup~)"; close; } // Chief's House =========================================================// cmd_in02.gat,32,140,4 script Chief Tausupa 49,{ if(dmdswrd_Q == 1) goto L_1; if(dmdswrd_Q == 2) goto sL_1; if(dmdswrd_Q == 3) goto L_2; if(dmdswrd_Q == 4) goto sL_2; L_0: mes "[Chief Tausupa]"; mes "Hello, I am the Chief of Comodo. You may call me Tausupa. Comodo is a place of pleasure, enjoyment, love, and beauty."; mes "Welcome, and have a pleasant and relaxing stay here."; next; menu "Ask about the ^5555FFCasino^000000.",M_0, "Ask about the ^790079Evil Witch^000000.",M_1, "End Conversation.",M_End; M_0: mes "[Chief Tausupa]"; mes "The Casino is one of the many notable sites in Comodo. It would seem that you have some interest in it."; mes "The Casino uses it's own currency, a coin called the ^5555FF'Eulwo'^000000."; next; mes "[Chief Tausupa]"; mes "There are a variety of games for you to enjoy there."; mes "The earnings you win can be used to purchase different items available only in the Casino."; next; mes "[Chief Tausupa]"; mes "These earnings, which are in the form of Eulwo, cannot be exchanged for Zeny though."; close; M_1: mes "[Chief Tausupa]"; mes ". . . . . . . . . ."; mes "You must be from out of town. I'm not sure where you heard about it, but that story is old and most people have forgotten about it."; mes "It's really not worth mentioning. . . . . . . . . . . ."; close; M_End: mes "[Chief Tausupa]"; mes "If you haven't noticed, Comodo is located inside of a huge, natural, cave. No matter what time of day it is, you'll never see the sunlight."; next; mes "[Chief Tausupa]"; mes "It is this unique 24 hour nightlife that attracts so many tourist to our town. Anyways, please enjoy your stay here."; close; L_1: mes "[Tausupa]"; mes "..... Is that so? My long time friends have come back to Comodo and are at the Camp Grounds enjoying the BBQ huh?......."; next; mes "[Tausupa]"; mes "It would seem that they are planning another expedition........"; next; mes "[Tausupa]"; mes "I have not seen my friends in a long time and the sound of going on another adventure with them is very exciting.... however......"; next; mes "[Tausupa]"; mes "~sigh~ Unfortunately I will not be able to go with them. I fear that if I leave, the evil witch will revive and wreak havoc on this world once again."; next; mes "[Tausupa]"; mes "..... I have a favor I must ask of you......."; next; mes "[Tausupa]"; mes "Can you take this special seasoning to my friends?"; next; mes "^5555FF~ recieved Koserahserah ~^000000"; set dmdswrd_Q, 2; next; sL_1: mes "[Chief Tausupa]"; mes "Please take this seasoning to my friends at the BBQ camp grounds and give it to ^5555FFRochito^000000. Thank you."; close; L_2: mes "[Chief Tausupa]"; mes "Were my friends happy? After you left, I had some time to think..... I should have delivered the seasoning personally......"; mes "I should have gone to see them......"; next; mes "[Chief Tausupa]"; mes "But I am much too busy as the Chief of Comodo........ Maybe I should quit..........."; mes "I really want to go on another quest with my good friends.... How did I end up like this?"; next; mes "^5555FF~ you give him Mureuchieligu Wine and convey the message ~^000000"; next; mes "[Chief Tausupa]"; mes ".................."; next; mes "[Chief Tausupa]"; mes "That was a message from my friends? I think I understand now.... My friends are TRUE friends. They have been thinking of me all this time........"; next; mes "[Chief Tausupa]"; mes "I have made up my mind!"; emotion e_ic; next; mes "[Chief Tausupa]"; mes "Mureuchieligu Wine is made as soon as the grapes are picked. It is then bottled in the very same place and is left there to age."; mes "The wine spends the rest of its days aging in the same spot."; next; mes "[Chief Tausupa]"; mes "Much like the wine, I have been aging away in the same place here in Comodo, and I must continue to stay here for it is my duty."; next; mes "[Chief Tausupa]"; mes "I am thankful for my friends' advice. The gift they gave me had a great deal of meaning."; mes "Please tell my friends this, 'I will not avoid my destiny. On the contrary, I will fulfill it to the best of my ability'."; set dmdswrd_Q, 4; next; sL_2: mes "[Chief Tausupa]"; mes "I would like to thank you for helping my friends and I. I am truly great full."; close; } //============================================================================// // Cheese Quest (Doomed Swords Part 2) //============================================================================// //======================================================= comodo.gat,88,97,4 script Cheese Expert TORUNA 109,{ if(dmdswrd_Q == 7) goto sL_2; mes "[TORUNA]"; mes "I hear that the cheese here is delicious. Every time I come here to visit, I ask for some of that popular cheese."; mes "But they always seem to be out! If I could just get a taste of that cheese..........."; M_Menu: next; menu "Ask about the cave.",M_0, "Comodo is a town inside a cave?",M_1, "End Conversation.",M_End; M_0: mes "[TORUNA]"; mes "It is a natural formation of limestone which was shaped by the erosive powers of fresh water with sea water."; next; mes "[TORUNA]"; mes "The air and topsoil in the cave are rich in carbon-dioxide gas."; mes "This was caused by C02 gas leaking into the cave through cracks in the limestone over a period of many years."; next; mes "[TORUNA]"; mes "Water from rainfall and ocean currents slowly eroded the limestone to carve out the cave."; next; mes "[TORUNA]"; mes "Essentially a cave is formed when water finds cracks in some type of rock formation and erodes the rock to a point where a cave is formed."; mes "Of course this takes hundreds of years and a lot of water."; goto M_Menu; M_1: mes "[TORUNA]"; mes "Yep. What you see here is really the inside of a gigantic cave."; mes "Most people don't realize this at first, and that's thanks to all of the towns people's hard work and dedication."; next; mes "[TORUNA]"; mes "The people who settled here were very industrious and worked diligently to turn this cave into a place that they could call home."; next; mes "[TORUNA]"; mes "They slowly chipped away at the limestone surfaces, to shape the interior of the cave into something much more eye pleasing."; mes "It was from these humble beginnings that the Comodo you see today, was founded."; next; if(dmdswrd_Q == 6) goto sL_1; mes "[TORUNA]"; mes "Unfortunately that is only half the story."; next; mes "[TORUNA]"; mes "The early settlers faced an even greater challenge when the ^790079Evil Witch, Meropusum^000000, arrived."; mes "She was determined to rule the world, and used the newly founded town of Comodo as her staging ground."; next; mes "[TORUNA]"; mes "Led by a group of strong heroes, the town fought back against the witch and sealed her away. Many lives were lost in this war however."; next; mes "[TORUNA]"; mes "The strongest of the heroes was chosen as the town's new leader, and under his leadership the town prospered."; next; mes "[TORUNA]"; mes "Be aware though, that Meropusom is still alive. Although she has been sealed away, her evil powers can still be felt."; mes "Her minions still lurks in the shadows awaiting their master's return."; next; mes "[TORUNA]"; mes "So be cautious when venturing into the unknown parts of Comodo. Anyway, so long and take care."; goto M_Menu; sL_1: mes "[TORUNA]"; mes "Not only has this cave become a home for the people of Comodo, but it's unique environment has also helped in creating...."; next; mes "[TORUNA]"; mes "The world famous..... Comodo ^5533FFCheese^000000!!!"; emotion e_ic; next; mes "[TORUNA]"; mes "This special Cheese is simply DELICIOUS! You will understand how good the Cheese is once you try it."; emotion e_lv2; set dmdswrd_Q, 7; next; sL_2: mes "[TORUNA]"; mes "You should go speak with the people at the ^009500Outdoor Bar^000000 near the camp grounds."; mes "I heard them talking about the ^5533FFCheese^000000, it is so popular."; close; M_End: mes "[TORUNA]"; mes "The taste of Comodo Cheese is simply out of this world!! Just one taste and I guarantee that you won't be able to stop!"; mes "It's so good you may even go GRAZY without it!"; emotion e_lv; next; mes "[TORUNA]"; mes "Oh if I could just have one piece.... I'd be so happy I'd dance all night on that ^5555FFHula Dancing Stage^000000!!"; close; } //======================================================= comodo.gat,164,291,2 script Rakusa 73,{ if(dmdswrd_Q == 7) goto L_1; if(dmdswrd_Q == 8) goto L_2; mes "[Rakusa]"; mes "Comodo is often referred to as the town of 'recreation and relaxation'......."; next; mes "[Rakusa]"; mes "This can be misleading however, for Comodo is not only the home of fun tourist attractions, but two very ^FF4444dangerous dungeons^000000 as well."; next; mes "[Rakusa]"; mes "This area has unusually strong monsters. If you plan on entering the dungeons, be very well prepared and expect trouble."; mes "These dungeons are definitely not for the faint of heart!"; close; L_1: mes "[Rakusa]"; mes "That man sitting over there simply won't stop talking about that Comodo ^3355FF'Cheese'^000000........."; next; mes "[Rakusa]"; mes "I just can't stop wondering about what kind of Cheese it is. I sure hope I will have the opportunity to try it someday."; set dmdswrd_Q, 8; next; L_2: mes "[Rakusa]"; mes "It looks like ^5533FFKichiri^000000 isn't as interested in the Cheese as that other man is though...... actually he looks rather annoyed........."; next; mes "[Rakusa]"; mes "Someone should check on Kichiri and make sure everything is all right......"; close; } //======================================================= comodo.gat,169,284,4 script Kichiri 99,{ mes "[Kichiri]"; if(dmdswrd_Q == 8) goto L_1; if(dmdswrd_Q == 9) goto L_2; mes "In the heart of Comodo lies a performance stage. It's where a number of crazed residents put on shows for the tourists that come to visit."; mes "The shows are so popular that some tourist even come back to Comodo to see them again."; next; mes "[Kichiri]"; mes "Many of the residents just dance and dance without much skill."; mes "But for the few who show some talent, there is the possibility of being recruited by the local ^5555FFDancers Guild^000000."; close; L_1: mes "The guy sitting near me just won't stop talking about Comodo ^5533FFCheese^000000...... It's going to drive me insane!"; emotion e_pif; next; mes "[Kichiri]"; mes "Yeah, right over there, the guy named ^3355FFMagatu^000000. Can you do something about it?"; set dmdswrd_Q, 9; close; L_2: mes "I just want to have a quit time and have a few drinks, is this too much to ask for?"; mes "Stupid drunk ^3355FF' Magatu '^000000..... always talking about ^5533FFCheese^000000......"; emotion e_ag; close; } //======================================================= comodo.gat,163,280,4 script Magatu 55,{ mes "[Magatu]"; if(dmdswrd_Q == 9) goto L_1; if(dmdswrd_Q == 10) goto L_2; mes "Yes! That's it!! The irresistible smell of that amazing ^5533FFCheese^000000!! It's so delicious!.... Oh, I can't wait any longer......"; emotion e_lv; next; mes "[Magatu]"; mes "No matter what anyone else says..... Comodo Cheese is truly the BEST!!! Kekekeke!!"; emotion e_no1; next; mes "[Magatu]"; mes "Cheese! CHEESE!! WONDERFULL Comodo CHEESE!!!.... so.... tas... ty.... (~drooools~)"; emotion e_lv; close; L_1: mes "What? You want to know some information regarding Comodo's special ^5533FFCheese^000000?"; mes "I guess I could give you some inside information............"; emotion e_what; next; mes "[Magatu]"; mes "Okay, go to the ^009500Casino^000000 and look for a guy named ^5533FFManzi^000000. He should be somewhere on the first floor."; mes "He's got a huge scar on his face so he should be easy to spot."; next; mes "[Magatu]"; mes "When you see him give him this Bottle Cap. Don't do anything else, just give him the bottle cap and he will give you some info on the Cheese...."; next; mes "^3355FF- Received a Bottle Cap -^000000"; set dmdswrd_Q, 10; close; L_2: mes "Oh yeah, I got to tell you my friend's name....."; next; mes "[Magatu]"; mes "O? I already told you? Bah, I am so drunk....... ^5533FFManzi^000000... He’s in the ^009500Casino^000000, got it?"; emotion e_hmm; close; } //====================================================== cmd_in02.gat,189,99,4 script Manzi 85,{ if(dmdswrd_Q == 10) goto L_1; if(dmdswrd_Q == 11) goto L_2; if(BaseJob == Job_Novice) goto L_Nov; mes "[Manzi]"; mes "There have been some people who've bet too much and have lost their pecopeco and many other precious items."; mes "So be careful when you make your bets..... you might just loose the shirt off your back......."; close; L_Nov: mes "[Manzi]"; mes "Stop bothering me you little kid. This place is for adults only, get out of here."; close; L_1: mes "[Manzi]"; mes "Yes?.........."; next; mes "^3355FF- You give him the Bottle Cap-^000000"; next; mes "[Manzi]"; mes ".........................."; next; mes "[Mazi]"; mes "Whoa! This is from my friend Magatu, you must be someone of great importance to him."; mes "Otherwise, he wouldn't have given you the Bottle Cap."; emotion e_ic; next; mes "[Manzi]"; mes "I made a promise to Magatu that I'd help anybody who had one of his bottle caps find out more about the ^5533FFCheese^000000........."; next; mes "[Manzi]"; mes "Only a selected few get the rare opportunity to taste the legendary Comodo Cheese you know."; next; mes "[Manzi]"; mes "Well, I guess you could find out more about Comodo Cheese from a lady near the ^3355FF 'Hulla Stage' ^000000 located near the center of town."; next; mes "^3355FF- Received Shiny Coin -^000000"; next; mes "[Manzi]"; mes "Just tell her that Manzi from the casino sent you and show her that coin. She'll tell you all you need to know about the Cheese."; next; mes "[Manzi]"; mes "By the way......... no else is listening this right?....... *whispers: that lady is actually in charge of the Comodo Cheese distribution*..........."; set dmdswrd_Q, 11; close; L_2: mes "[Manzi]"; mes "The cheese lady should be near the ^5533FFHulla Stage^000000. Just remember to show her the coin when you ask her about the cheese."; close; } //======================================================= comodo.gat,187,153,4 script Hullaris 701,{ mes "[Hullaris]"; if(dmdswrd_Q == 11) goto L_1; if(dmdswrd_Q == 12) goto L_2; if(dmdswrd_Q == 13) goto L_3; if(dmdswrd_Q == 14) goto L_4; mes "Hula Dance? Who says it's merely a hula dance?? It is much more than just some dance."; mes "To refer to Comodo's unique form of dancing as simply a hula dance, is just insulting!"; emotion e_an; next; mes "[Hullaris]"; mes "The Comodo Hula Dance was developed long ago. Legend has it that the dance was used to control the minds and bodies of others!"; mes "Hula 'dance'?.... More like Hula 'communication'......"; next; mes "[Hullaris]"; mes "This form of 'communication' was capable of not only changing a persons mood, but of controlling a persons mind as well!"; next; mes "[Hullaris]"; mes "Hehehehehe...... If anyone can dance better than me.... LET EM COME OUT!! It is more than just dancing.........."; mes "It is a form of 'COMMUNICATION'!!!"; emotion e_gg; close; L_1: mes "Ah, such a great day..........."; next; menu "Show her the Shiny Coin",-,"Don't show her the coin, but continue talking",M_End; mes "^3355FF- Shows lady the Shiny Coin -^000000"; next; mes "[Hullaris]"; mes "Hmm, that coin.... How did you know to come and look for me? Ah, I got it. Manzi must have told you about me."; emotion e_hmm; next; mes "[Hullaris]"; mes "I presume you are also interested in the famous Comodo ^5533FFCheese^000000."; mes "Well you've come to the right place because you're talking to a real expert."; next; mes "[Hullaris]"; mes "And let me tell you something about how rare Comodo Cheese is......."; mes "Some people will NEVER get to taste it in their entire lifetime....."; next; mes "[Hullaris]"; mes "Before I go any further, I will need to clear up some of the misconceptions you may have about Comodo Cheese."; next; mes "[Hullaris]"; mes "In reality, Comodo Cheese is NOT actually a cheese. It is actually a very powerful enchanted magical stone, know as........."; mes "The ^3355FFStone of Awakening^000000."; next; mes "[Hullaris]"; mes "Because of the similarities in shape, form, and color, between the two, people have mistaken the stone to be cheese."; next; mes "[Hullaris]"; mes "Legend has it that the user of the Stone of Awakening, could gain great knowledge and power much faster than normal people."; next; mes "[Hullaris]"; mes "Many Wizards and Mages in the past have grown very powerful in very short time after consuming the Stone of Awakening."; next; mes "[Hullaris]"; mes "Therefore, even though my close friend told you to come to me, I cannot just give you this rare item."; next; mes "[Hullaris]"; mes "I am very sorry about this, but you will need to prove to me somehow that you are worthy of this stone."; next; mes "[Hullaris]"; goto L_2; M_End: mes "[Hullaris]"; mes "Hey! Don't look at me like that, get out of here!"; emotion e_gasp; close; L_2: mes "Some sort of ^5533FFProof of Worthiness^000000 could be obtained through the wizard ^5533FF'Nigirboran'^000000."; mes "He is usually inside of the ^009500East Comodo Dungeon^000000."; next; mes "[Hullaris]"; mes "Just tell Nigirboran everything I have told you and he will judge whether or not you are worthy of the Stone of Awakening."; mes "Best of luck to you."; set dmdswrd_Q, 12; close; L_3: mes "Your back........ do you have the ^5533FFProof of Worthiness^000000?"; mes "I cannot give you the Stone of Awakening if you have not passed the test."; close; L_4: mes "How did the test go?"; next; mes "^3355FF~ Shows Hullaris ~^000000"; mes "^3355FF~ Proof of Worthiness ~^000000"; next; mes "[Hullaris]"; mes "Ah, you did it! I knew you would pass the test. No I mean it."; mes "There was something about you that gave me confidence in your abilities."; next; mes "[Hullaris]"; mes "Anyway, here is the Stone of Awakening as promised........."; next; mes "^3355FF~ you received the Stone of Awakening ~^000000"; mes "^3355FF~ you quickly eat it. . . . . ~^000000"; next; mes "^3355FF~ Munch . .Munch . . ~^000000"; next; mes "^3355FF~ Tastes like some sort of mushroom... ~^000000"; mes "^3355FF~ it is somewhat sour... ~^000000"; next; mes "^3355FF~ somehow you feel more confident... ~^000000"; mes "^3355FF~ and more courageous now! ~^000000"; next; mes "[Hullaris]"; mes "What do you think? The taste and smell are indescribable huh? From the way you look I can tell that it was worth the effort to find."; next; mes "[Hullaris]"; mes "You are now one of the few who have been privileged enough to taste Comodo's special 'Cheese', heh heh heh....."; mes "Well have fun here in Comodo."; set dmdswrd_Q,15; close; } //========================================================= beach_dun3.gat,30,220,4 script Wizard Nigirboran 704,{ mes "[Nigirboran]"; if(dmdswrd_Q == 12) goto L_1; if(dmdswrd_Q == 13) goto L_2; if(dmdswrd_Q == 14) goto L_3; if(dmdswrd_Q == 15) goto L_4; mes ". . . . . . . . . . . . . . ."; next; mes "[Nigirboran]"; mes "I am Nigirboran, a Wizard in training..."; next; mes "[Nigirboran]"; mes "If you don't have anything to say, please do not bother me, I am very busy."; close; L_1: mes ". . . . . Hmm. . . . . ."; next; mes "[Nigirboran]"; mes "Hullaris told you to come didn't she? Let me introduce myself. I am Nigirboran, a Wizard in training."; next; mes "[Nigirboran]"; mes "It is true that Comodo ^5533FFCheese^000000 is actually the ^5533FF'Stone of Awakening' or the 'Stone of Wisdom'^000000."; mes "It's unfortunate that so many people think of this great stone as nothing more than a tasty snack."; next; mes "[Nigirboran]"; mes "A long time ago, real Comodo cheese was actually made from Payon's poisonous mushrooms, Aldebaran's singing plants, and Morroc's cactus juice."; next; mes "[Nigirboran]"; mes "The cheese was aged for a minimum of 3 years before it could be eaten. If anyone ate the cheese before it had a chance to properly age...."; next; mes "[Nigirboran]"; mes "The posion and magic from the cheese would melt their insides instantly............"; next; mes "[Nigirboran]"; mes "That's why Hullaris sent you here. She wants to see if you can withstand those strong poisons."; next; mes "[Nigirboran]"; mes "Are you willing to risk your life just to prove yourself to Hullaris?"; next; menu "Sure, why not.",-, "...... Uh... no....",M_End; set dmdswrd_Q, 13; mes "[Nigirboran]"; goto L_2; M_End: mes "[Nigirboran]"; mes "Very well then."; close; L_2: mes "Very good, then let us begin the test."; percentheal 100, 100; next; mes "[Nigirboran]"; mes "You will be given some real Comodo cheese to eat. If you are strong enough you will have no problems with the cheese."; next; mes "[Nigirboran]"; mes "If you start to feel noxious and start having hallucinations, that means you have succumb to the poison and are not worthy of the Stone of Awakening."; next; mes "[Nigirboran]"; mes "Ready?"; next; mes "^3355FF~ you are given a piece of funky cheese ~"; mes ". . . . . . . . . . . . .^000000"; next; mes "^3355FF~ you are given a piece of funky cheese ~"; mes ". . . . . . . . . . . . ."; mes "~ you swallow it ~"; mes ". . . . . . . . . . . . .^000000"; next; mes "^3355FF~ you are given a piece of funky cheese ~"; mes ". . . . . . . . . . . . ."; mes "~ you swallow it ~"; mes ". . . . . . . . . . . . ."; mes "~ it tastes nasty!!! ~^000000"; next; mes "^3355FF~ your body is overcome with a wave of heat ~"; mes "~ you feel the poison racing through your body ~^000000"; sc_start SC_Poison,900000,1; next; mes "^5533FF. . . . . . . . . . . . . . .^000000"; next; sc_end SC_Poison; if(BaseLevel < 25) goto L_LowLvl; set @TEMP, rand(3); if(@TEMP == 2) goto R_2; if(@TEMP == 1) goto R_1; R_0: mes "^3355FF~ your body seems fine but.....but...but.... ~^000000"; next; mes "^3355FF~ your body seems fine but.....but...but.... ~"; mes "~ You see pink elephants everywhere!! ~^000000"; next; mes "[Nigirboran]"; mes "Tsk tsk. Although your body didn't seem to have any ill effects from the poison.... your mind was not as fortunate."; next; mes "[Nigirboran]"; mes "Hahaha... pink elephants.... reminds me of a bad acid trip I once had... er..... forget what I just said."; emotion e_heh; next; mes "[Nigirboran]"; mes "If you cannot handle a little piece of cheese, there is absolutely no way you will be able to handle the Stone of Awakening."; next; mes "[Nigirboran]"; mes "If you feel up to it, you may try again later. The fact that you're still alive is a good sign."; close; R_1: mes "^3355FF~ now you feel extremely cold and dizzy.... ~"; mes "~ your body feels weak and you are getting drowsy.... ~^000000"; sc_start SC_Sleep,900000,1; next; mes "[Nigirboran]"; mes "Hmm.... well the good news is you didn't have any hallucinations. Your body however, reacted poorly and you fell asleep."; sc_end SC_Sleep; next; mes "[Nigirboran]"; mes "If you cannot handle a little piece of cheese, there is absolutely no way you will be able to handle the Stone of Awakening."; next; mes "[Nigirboran]"; mes "If you feel up to it, you may try again later. The fact that you're still alive is a good sign."; close; R_2: mes "^3355FF~ you now feel a very strange, soothing sensation........ ~"; mes "~ your body feels at ease and your mind is clear... ~^000000"; next; mes "[Nigirboran]"; mes "Hmm?.... Wow! Now that's rare!! You don't seem to have any ill effects from the posion."; mes "You must be in top shape both mentally and physically."; emotion e_ic; next; mes "[Nigirboran]"; mes "You have proved that you are worthy of the ^5533FFStone of Awakening^000000. Take this......."; next; mes "~ received ^5533FF'Proof of Worthiness'^000000 ~"; next; mes "[Nigirboran]"; mes "Just show this to Hullaris and she will give you the Stone of Awakening."; set dmdswrd_Q, 14; next; mes "[Nigirboran]"; mes "Oh, by the way, why did you choose to look for the Stone in the first place?"; next; mes "[Nigirboran]"; mes "I surely hope its not because of the temptations of the three Doomed Swords..."; mes "....Huh? You don't know what the three Doomed Swords are?"; next; mes "[Nigirboran]"; mes "Legend has it that the one who wields the three Doomed Swords"; mes "^3355FF- Executioner -^000000"; mes "^3355FF- Mysteltain-^000000"; mes "^3355FF- Grimtooth -^000000"; mes "could conquer the whole world with ease."; next; mes "[Nigirboran]"; mes "To summon these three Doomed Swords, the user is also required to possess"; mes "both the ^3355FF` Tablet of Power '^000000 and"; mes "^3355FF` Book of the Tiresome Sheep'^000000."; close; L_LowLvl: mes "^3355FF~ it is unbearable and causes you to faint ~^000000"; next; warp "beach_dun3.gat",32,214; doevent "Wizard Nigirboran::OnFainted"; end; OnFainted: mes "[Nigirboran]"; mes "~ Sigh ~ You are simply not strong enough to withstand the poison."; mes "Maybe if you had a ^5533FFBase level of at least 25^000000, you could withstand the poison...."; close; L_3: mes "Go see Hullaris for the Stone of Awakening. Good luck to you."; close; L_4: mes "Look for ^3355FFMoet Leng Good^000000 somewhere"; mes "inside ^3355FFAldebaran^000000"; mes "regarding information about the 'Tablet of Power'"; close; }