//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2020 Hercules Dev Team //= Copyright (C) rAthena Dev Team //= Copyright (C) L0ne_W0lf //= Copyright (C) Silent //= Copyright (C) Lupus //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Quest NPCs related to Aldebaran //================= Description =========================================== //= 'Doctor Band', 'Feather Bonnet', 'Opera Masque', 'Sakkat Hat' Quests. //================= Current Version ======================================= //= 1.3 //========================================================================= //== 'Doctor Band', 'Feather Bonnet', 'Opera Masque', 'Sakkat Hat' Quest = aldeba_in,152,166,4 script Trader#01 4_M_04,{ mes "[Trader]"; mes "Who is this mysterious man?"; mes "I, the enigmatic and debonair 'Trader?'"; next; mes "[Trader]"; mes "Traveling about the Rune-Midgard Continent, with all of his wonderful hats? Nobody knows..."; next; mes "[Trader]"; mes "For what purpose do I collect and trade these hats from all around the world? Choose a hat, get closer to unraveling the mystery..."; next; mes " (1) ^3355FFDoctor Band^000000:"; mes "1 Red Bandana + 50 Irons + 1 Cracked Diamond + 3500 Zeny"; mes " (2)^3355FFFeather Bonnet^000000:"; mes "1 Romantic Gent + 300 Feather of Birds + 500 Zeny"; mes " (3) ^3355FFPhantom of Opera^000000:"; mes "20 Iron + 1 Singing Plant + 5000 Zeny "; mes " (4) ^3355FFSakkat^000000:"; mes "120 Trunks + 10000 Zeny "; next; switch(select(" Doctor Band ", " Feather Bonnet ", " Phantom of Opera ", " Sakkat ")) { case 1: if ((countitem(Red_Bandana) > 0) && (countitem(Iron) > 49) && (countitem(Crystal_Jewel___) > 0) && (Zeny > 3499)) { delitem Red_Bandana,1; delitem Iron,50; delitem Crystal_Jewel___,1; Zeny -= 3500; mes "[Trader]"; mes "Hm! You don't have a medical license, do you? It's alright, I've heard about a rogue, unlicensed physician who performed medical miracles! But... That might have been a comic book."; next; mes "[Trader]"; mes "Oh whatever. Just don't get caught."; getitem Doctor_Cap,1; close; } else { mes "[Trader]"; mes "You guy~"; mes "Check the requirements again."; mes "You don't look like an idiot though. So c'mon man, get real."; close; } case 2: if ((countitem(Oldmans_Romance) > 0) && (countitem(Feather_Of_Birds) > 299) && (Zeny > 499)) { delitem Oldmans_Romance,1; delitem Feather_Of_Birds,300; Zeny -= 500; mes "[Trader]"; mes "Ooh~! You have good fashion sense. I know you've had a hard time collecting this stuff, but this hat is worth it. Take it. All you need now is a fur coat and a cane!"; getitem Feather_Bonnet,1; close; } else { mes "[Trader]"; mes "You guy~"; mes "Go check my requirements again. You don't look like an idiot though. C'mon man, get real."; close; } case 3: if ((countitem(Iron) > 19) && (countitem(Singing_Plant) > 0) && (Zeny > 4999)){ //Iron Singing_Plant delitem Iron,20; delitem Singing_Plant,1; Zeny -= 5000; mes "[Trader]"; mes "This one? It's a little bit scary, though it has some sort of romantic quality. What do you think? You like it? Alright, take it, it's yours!"; getitem Phantom_Of_Opera,1; close; } else { mes "[Trader]"; mes "Buffoon. Go check the requirements again. ^3355FFPhantom of Opera^000000 isn't easy to come by. So c'mon man, get real."; close; } case 4: if ((countitem(Wooden_Block) > 119) && (Zeny > 9999)){ //Wooden_Block delitem Wooden_Block,120; Zeny -= 10000; mes "[Trader]"; mes "If you have a chance to visit the Uplander Village, Payon, please go and meet the Sakkat Craftsman."; next; mes "[Trader]"; mes "He's never sold Sakkat to Traders other than me, since only I can recognize its quality. Due to its rarity, Sakkat has become a very unique and exceptional product. Okay! Take it, it's yours!"; getitem Sahkkat,1; close; } else { mes "[Trader]"; mes "MORON~ Check my requirements again. C'mon man, you don't look like an idiot, so get real~"; close; } } }