//===== eAthena Script ======================================= //= Quest NPCs related to Alberta //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== //= 1.7 //===== Compatible With: ===================================== //= eAthena 1.0 //===== Description: ========================================= //= Dolls Quest //= Boy's Cap Quest //= Antlers Quest //= Bao Bao, Cresent Hairpin, Fashionbale Glasses, Heart Hairpin Quests //= Hat of Sun God, Sunday Hat, Mage Hat, Magician Hat Quests //= Turtle Island Quests //===== Additional Comments: ================================= //= Fully working //= 1.1 Fixed Spore Doll exploit, Gramp's Tiger skin label bug //= 1.3 Fixed item ID 7031 -> 7013 //= 1.4 Fixed a bug, Fixed Exploits, Optimized [Lupus] //= 1.6 TEMPESTRA quest uses common quests variable MISC_QUEST //= Condition if done: (MISC_QUEST & 2) [Lupus] //= 1.7 Moved quest from cities/albera.txt [Evera] //============================================================ //=======================================================================================================// // Doll Quest //=======================================================================================================// alberta,117,134,8 script Elin 96,{ mes "[Elin]"; if(Sex){ mes "Hello, mister. Hmm, since you're a boy, you don't like dolls, do you?"; }else{ mes "Hello, miss. Since you're a girl, you must like dolls, don't you?"; } next; mes "[Elin]"; mes "I LOVE dolls!!"; emotion e_lv2; next; mes "[Elin]"; mes "Ya know..... I REALLY, REALLY, want a new doll. I hope daddy is going to buy me one for my birthday....."; next; menu "Aww, you must be happy...",-,"How about I give you one now?",M_2; mes "[Elin]"; mes "Yeah, this time I'm hoping for a Yoyo doll. Hehe, they're so cute! They're my FAVORITE!"; emotion e_ok; close; M_2: mes "[Elin]"; mes "Oh my goodness! Really?? You're such a sweetie.... gimme, gimme!!"; mes "What kinda doll are you going to give me? Are you really gonna give me one?"; emotion e_gasp; next; menu "Puppet",-,"Poring doll",sM_2,"Chonchon doll",sM_3,"Rocker doll",sM_4, "Spore doll",sM_5, "Osiris doll",sM_6,"Baphomet doll",sM_7,"Racoon doll",sM_8,"Yoyo doll",sM_9, "I am as adorable as a doll!",sM_10; if(countitem(740) < 1) goto L_Liar; delitem 740,1; mes "[Elin]"; mes "Wow--! It's a rabbit! It's SOOOO cute!! Thank you SOOO much!"; emotion e_lv2; next; mes "[Elin]"; mes "It's SOOO fluffy... Oh yeah! Let me give you a present too!"; next; mes "(diggs around in her pockets)"; next; mes "[Elin]"; mes "Ummm ... found it! Here take this!"; next; getitem 530,1; mes "[Elin]"; mes "I got this from Santa. It's a candy cane~"; next; mes "[Elin]"; mes "Thanks again for the rabbit doll! I'm gonna HUG this to sleep EVERY night~"; emotion e_thx; close; sM_2: if(countitem(741) < 1) goto L_Liar; delitem 741,1; mes "[Elin]"; mes "Yay! It's a poring doll! It's SOOOO cute! Since you gave me a doll I'll give you this...."; emotion e_lv2; next; getitem 529,1; mes "[Elin]"; mes "Thank you for the doll!"; emotion e_thx; close; sM_3: if(countitem(742) < 1) goto L_Liar; delitem 742,1; mes "[Elin]"; mes "Ew whats this?.... a Chonchon ... doll? ..."; emotion e_wah; next; mes "[Elin]"; mes "Oh well, since you're giving it to me, I guess it's ok ...."; next; mes "[Elin]"; mes "Well here's a little something for giving me the doll. Don't eat too much or you'll get cavities."; getitem 530,1; next; mes "[Elin]"; mes ".... chonchon.... (~grumble, grumble~)"; emotion e_ag; close; sM_4: if(countitem(752) < 1) goto L_Liar; delitem 752,1; mes "[Elin]"; mes "Oh! a Rocker doll. I hate hopping things but this doll's kinda cute."; next; mes "[Elin]"; mes "Thank you. Let me give you something too."; next; mes "[Elin]"; mes "Hmm, didn't I get some stuff from my uncle ..."; next; mes "[Elin]"; mes "Here it is. We've got tons of it at home so I'll share some with you~"; getitem 532,7; next; mes "[Elin]"; mes "Thanks again for the doll!"; emotion e_thx; close; sM_5: if(countitem(743) < 1) goto L_Liar; delitem 743,1; mes "[Elin]"; mes "Blehh .... It's a mushroom... Mom's always scolding me for not eating mushrooms ..."; emotion e_swt; next; mes "[Elin]"; mes "I'll take it anyway, since the doll looks cute. But I still won't eat mushrooms though ..."; next; mes "[Elin]"; mes "Hmm, I'll need to give you a present too."; next; mes "[Elin]"; mes "My mom made this so please take it."; getitem 538,5; next; mes "[Litte Kid]"; mes "Thank you for the doll~"; emotion e_thx; close; sM_6: if(countitem(751) < 1) goto L_Liar; delitem 751,1; mes "[Elin]"; mes "Yay! It's an Osiris doll!"; next; mes "[Elin]"; mes "Here's something for you too."; getitem 522,2; mes "[Elin]"; mes "Thank you for the doll!"; close; sM_7: if(countitem(750) < 1) goto L_Liar; delitem 750,1; mes "[Elin]"; mes "Yay! It's a Baphomet doll!"; next; mes "[Elin]"; mes "Here's something for you too."; getitem 525,5; mes "[Elin]"; mes "Thank you for the doll!"; emotion e_thx; close; sM_8: if(countitem(754) < 1) goto L_Liar; delitem 754,1; mes "[Elin]"; mes "Ah, it's a Smokie doll. I hate Smokies, but the doll's really cute! Thank you!"; emotion e_ok; next; mes "[Elin]"; mes "Let me give you some of Grandma's home-made cake!"; getitem 539,3; next; mes "[Elin]"; mes "They're really good so make sure you eat them ok."; next; mes "[Elin]"; mes "Thanks again for this cute doll!"; emotion e_thx; close; sM_9: if(countitem(753) < 1) goto L_Liar; delitem 753,1; mes "[Elin]"; mes "WOW--!!! OH MY GOSH! It's a Yoyo doll! This is what I REALLY wanted!! It's SOOOO cute......"; emotion e_lv2; next; mes "[Elin]"; mes "As a thank you, I'll give you this."; getitem 608,1; next; mes "[Elin]"; mes "Dad picked them up during his travels. It's a seed of some kind."; mes "We tried planting them at home, but it doesn't seem to grow."; next; mes "[Elin]"; mes "Anyway, thank you SOOO MUCH for the Yoyo doll!!!!"; emotion e_thx; close; sM_10: mes "[Elin]"; mes "BLAAAAAAAAHHH!! Don't make fun of me cuz I'm young!"; emotion e_pif; next; mes "[Elin]"; mes "(mumbles) .....'stupid'....."; close; L_Liar: mes "[Elin]"; mes "HEY!! You don't have any dolls... I can't believe you would lie to a little kid!!!"; emotion e_gasp; next; mes "[Elin]"; mes "You're a MEANIE!! I HATE YOU!!!..... sniff... sniff.... Waaaaaaaaaaaaaaaaaaaahhhhhh!!"; emotion e_sob; close; } //=======================================================================================================// // Boy's Cap' Quest //=======================================================================================================// alberta_in,28,145,4 script Grampa 120,{ mes "[Grampa]"; mes "Gasp ..Gasp"; next; mes "[Grampa]"; mes "When I look back on my younger days... I regret not making better use of my time..."; next; mes "[Grampa]"; mes "Even so I STILL feel young at heart..... unfortunately my body is very old and is in poor condtion...... Cough !! Cough .. !!"; next; if(countitem(1030) >= 10) menu "Talk.",M_Talk, "Show him Tiger's Footskin.",M_Show, "Cancel.",M_End; menu "Talk",M_Talk, "Cancel",M_End; M_Talk: mes "[Grampa]"; mes "Listen to me..... You must take care of your body as best you can...."; mes "If you aren't serious about staying healthy now..... you will surely regret it as you get older."; next; mes "[Grampa]"; mes "I've tried to restore my body to its youthful, healthy state with all of the best herbs and medicines that money can buy...."; next; mes "[Grampa]"; mes "Not only have none of them worked, but their emense cost have made me bankurpt!"; next; mes "[Grampa]"; mes "I have all but given up on trying to restore my youth.... there IS still one last thing I have not yet tried....."; next; mes "[Grampa]"; mes "It is the ^3355FFTiger's Footskin^000000, the legendary king of rejuvination!!"; emotion e_gasp; next; mes "[Grampa]"; mes "Have you heard of the Tiger's Footskin???....."; emotion e_what; next; mes "[Grampa]"; mes "Just by LOOKING at it, your white hair turns Black again! By SMELLING it, your reflexes become 10x faster!"; mes "And just a single TASTE can turn and 80 year old man.... INTO AN 18 BOY!!!!"; next; mes "[Grampa]"; mes "It truely is amazing! Ah, if I could only get my hands on some Tiger's Footskin.... my wishes would at last come true....."; next; mes "[Grampa]"; mes "For whoever brings me ^5555FF10 Tiger's Footskins^000000, I would gladly give that person my precious ^3355FFBoys Cap^000000."; close; M_Show: mes "[Grampa]"; mes "Ohhh !! Th-This is the... this is the legendary.... TIGERS FOOTSKIN!!"; next; mes "[Grampa]"; mes "Just by LOOKING at it, your white hair turns Black again! By SMELLING it, your reflexes become 10x faster!"; mes "And just a single TASTE can turn and 80 year old man.... INTO AN 18 BOY!!!!"; next; mes "[Grampa]"; mes "It is the real Tiger's Footskin !! In my wildest dreams I never thought...... P-P-Please.... I beg you.... let me have it....."; next; menu "-Give him the Tiger's Footskin.",-, "Walk away.", sM_End; mes "[Grampa]"; if(countitem(1030) < 10) goto L_NoItems; delitem 1030,10; getitem 5016,1; mes "T-Thank YOU!! Thank you SO VERY MUCH!!"; emotion e_thx; next; mes "[Grampa]"; mes "Now my body can be reinvigorated!!! I will eat it right away!"; close; L_NoItems: mes "Get off damn cheater!!!"; emotion e_bzz; close; sM_End: mes "[Grampa]"; mes "H-He-Hey!! Young one!! W-Wa-it! Please.... come back... I beg you.... come... back.... ooohh... foot.... sk... i... n...."; close; M_End: mes "[Grampa]"; mes "Cough Cough !! .. Tiger ....Tiger's ..... Foot ..... skin .....Cough Cough !!"; close; } //=======================================================================================================// // Antlers Quest //=======================================================================================================// alberta_in,122,53,4 script Cherokee 47,{ mes "[Cherokee]"; mes "Hey there, I am a Horn Collector. Sounds great, huh?"; next; mes "[Cherokee]"; mes "What do you think about Animal horns? I think they are very valuable and are well worth collecting."; mes "You can wear them on your head, or even decorate your house with them."; next; mes "[Cherokee]"; mes "You know.... there has been a particular horn that I have not been able to find. It is the ^5555FF'Evil Horn '^000000.."; next; mes "[Cherokee]"; mes "Some say that an Evil Horn is really not an animal's horn, but one that comes from a Devil!"; mes "Even so, I really wish I could get my hands on one."; next; mes "[Cherokee]"; mes "Say.... do you have any ^5555FF'Evil Horns'^000000?"; mes "If you offer me ^5533FF20 Evil Horns^000000, I will give you my precious and famed, ^FF3355'Antlers'^000000. Is it a deal?"; next; menu "You got it!",-, "Shut up Dumbo.",M_End; mes "[Cherokee]"; if(countitem(923) < 20) goto L_NotEnuf; delitem 923,20; mes "Whoah~! This is the first time I've ever seen a real ^3355FF'Evil Horn'^000000!!"; emotion e_ic; next; mes "[Cherokee]"; mes "Thank you! Here are the Antlers just as I promised you!"; emotion e_thx; getitem 2284,1; next; mes "[Cherokee]"; mes "With your great help I was finally able to realize my long time dream. I appreciate what you have done! God Bless You .."; close; L_NotEnuf: mes "Hmm.... like I said, I need ^FF5533'20 Evil Horns'^000000."; close; M_End: mes "[Cherokee]"; mes "Well aren't you a rude person.... I will forgive you however, seeing as we will meet again, I'm sure...."; close; } //=======================================================================================================// // Bao Bao, Cresent Hairpin, Fashionbale Glasses, Heart Hairpin //=======================================================================================================// alberta,120,53,3 script Zic 51,{ mes "[Zic]"; mes "Yay! A cool breeze! That's why I love the sea!!"; emotion e_ho; next; mes "[Zic]"; mes "Huh?... Do you have any business with me? You came to me because I'm a merchant right?"; emotion e_hmm; next; mes "[Zic]"; mes "~Sigh!~ I get tired of my reputation.... I can't get any peace or quite around here....."; next; mes "[Zic]"; mes "So what do you wanna get? Tell me, tell me! It's so easy to guess what you want....."; next; menu "-Bao Bao",-, "-Cresent Hairpin",M_1, "-Fashionable Glasses",M_2, "-Heart Hairpin",M_3; mes "[Zic]"; mes "To make a Bao Bao I will need:"; //5042 mes "- ^5555FF1 Silk Ribbon^000000,"; //10007 mes "- ^5555FF50 Herioc Emblems^000000."; //968 next; mes "[Zic]"; mes "Would you like me to make you one?"; next; menu "Sure.",-, "No thanks.",M_End; if (countitem(10007)<1 || countitem(968)<50) goto sL_NotEnuf; delitem 10007, 1; delitem 968, 50; mes "[Zic]"; mes "Please wait while I make your Bao Bao......"; next; mes "[Zic]"; mes "There you are, one Bao Bao. Enjoy."; getitem 5042, 1; close; M_1: mes "[Zic]"; mes "To make a Cresent Hairpin I will need:"; //5048 mes "- ^5555FF1 Heart Hair Pin^000000,"; //5041 mes "- ^5555FF10 Steel^000000."; //999 next; mes "[Zic]"; mes "Would you like me to make you one?"; next; menu "Sure.",-, "No thanks.",M_End; if (countitem(5041)<1 || countitem(999)<10) goto sL_NotEnuf; delitem 5041, 1; delitem 999, 10; mes "[Zic]"; mes "Please wait while I make your Cresent Hairpin......"; next; mes "[Zic]"; mes "There you are, one Cresent Hairpin. Enjoy."; getitem 5048, 1; close; M_2: mes "[Zic]"; mes "To make a pair of Fashionable Glasses I will need:"; //5047 mes "- ^5555FF1 Jack a Dandy^000000,"; //2271 mes "- ^5555FF1 Scarlet Dyestuffs^000000."; //975 next; mes "[Zic]"; mes "Would you like me to make you one?"; next; menu "Sure.",-, "No thanks.",M_End; if (countitem(2271)<1 || countitem(975)<1) goto sL_NotEnuf; delitem 2271, 1; delitem 975, 1; mes "[Zic]"; mes "Please wait while I make your Fashionable Glasses......"; next; mes "[Zic]"; mes "There you are, one Fashionable Glasses. Enjoy."; getitem 5047, 1; close; M_3: mes "[Zic]"; mes "Are you sure you want a simple item like this? Oh well... To make a Heart Hairpin I will need:"; //5041 mes "- ^5555FF1200 Coral Reefs^000000."; //7013 emotion e_hmm; next; mes "[Zic]"; mes "Would you like me to make you one?"; next; menu "Sure.",-, "No thanks.",M_End; if (countitem(7013)<1200) goto sL_NotEnuf; delitem 7013, 1200; mes "[Zic]"; mes "Please wait while I make your Hear Hairpin......"; next; mes "[Zic]"; mes "There you are, one Heart Hairpin. Enjoy."; getitem 5041, 1; close; sL_NotEnuf: mes "[Zic]"; mes "Hmm.... you don't have enough items for me to make it. Come back some other time."; close; M_End: mes "[Zic]"; mes "See ya around."; close; } //=======================================================================================================// // Hat of Sun God, Sunday Hat, Mage Hat, Magician Hat //=======================================================================================================// alberta,135,79,3 script Tempestra 71,{ mes "[Tempestra]"; mes "Ah...... Such a cool breeze. It's good to be next to the sea. I think it was the right choice for me to take a break from my business and come here."; emotion e_ho; if(MISC_QUEST & 2) goto sM_Menu; next; mes "[Tempestra]"; mes "Oh the sun is so bright today. I'm glad I brought my hat. If my skin is exposed to the sun like this everyday, I'm sure to get a sunburn."; next; mes "[Tempestra]"; mes "Boy, the heat is making me thirsty. Nothing would be better right now, than sipping on a perfectly chilled yellow potion....."; next; menu "Here you go, my treat.",-, "Then go get one, sheesh....",M_1; if(countitem(503) < 1) goto L_NoPot; delitem 503, 1; set MISC_QUEST,MISC_QUEST | 2; mes "[Tempestra]"; mes "Oooh! Thank you so much. I'm so glad to meet such a friendly person here...."; emotion e_thx; next; mes "[Tempestra]"; mes "(~gulp~gulp~)"; next; mes "[Tempestra]"; mes "Hyaaaaaaa!! It's sooo cold!! Thank you."; sM_Menu: next; menu "The weather is really hot, isn't it...",-, "You should wear a hat.",sM_1; mes "[Tempestra]"; mes "Yes, it's very hot indeed....."; next; mes "[Tempestra]"; mes "Luckly I brought a lot of hats along. I have"; mes "a ^5555FF'Sunday Hat'^000000,"; mes "a ^5555FF'Mage Hat'^000000,"; mes "a ^5555FF'Magician Hat'^000000, and more in my room..."; next; mes "[Tempestra]"; mes "I brought these hats with me so that I could sell them and use the money I made for my vacation expenses...."; mes "but now it looks like I'll have to wear one....."; ssM_Menu: next; menu "Sunday Hat?",-, "Mage Hat?",ssM_0b, "Magician Hat?",ssM_0c, "End Conversation.",ssM_End; mes "[Tempestra]"; mes "A Sunday Hat is made up of:"; mes "- ^5555FF250 Fabric^000000,"; mes "- ^5555FF1 Slotted Hat^000000,"; mes "- ^5555FF1 Slotted Cap^000000,"; mes "- ^5555FF600 Soft Feathers^000000."; mes "If you want, I can make one for you. Just bring me all of those items."; next; menu "Make one for me.",-, "Cancel",ssM_End; if (countitem(1059)<250 || countitem(2221)<1 || countitem(2227)<1 || countitem(7063)<600) goto ssM_Menu; delitem 1059, 250; delitem 2221, 1; delitem 2227, 1; delitem 7063, 600; mes "[Tempestra]"; mes "Please wait just a moment while I make it........"; next; getitem 5032, 1; mes "[Tempestra]"; mes "All done... one Sunday Hat just for you. Thank you and come back any time."; emotion e_thx; close; ssM_0b: mes "[Tempestra]"; mes "A Mage Hat is made up of:"; mes "- ^5555FF1 Wizard Hat^000000,"; mes "- ^5555FF400 Dragon Scales^000000,"; mes "- ^5555FF50 Mould Powder^000000,"; mes "- ^5555FF1 Elder Wilow Card^000000."; mes "If you want, I can make one for you. Just bring me all of those items."; next; menu "Make one for me.",-, "Cancel",ssM_End; if (countitem(2252)<1 || countitem(1036)<400 || countitem(7001)<50 || countitem(4052)<1) goto ssM_Menu; delitem 2252, 1; delitem 1036, 400; delitem 7001, 50; delitem 4052, 1; mes "[Tempestra]"; mes "Please wait just a moment while I make it........"; next; getitem 5027, 1; mes "[Tempestra]"; mes "All done... one Mage Hat just for you. Thank you and come back any time."; emotion e_thx; close; ssM_0c: mes "[Tempestra]"; mes "A Magician Hat is made up of:"; mes "- ^5555FF1 Wizard Hat^000000,"; mes "- ^5555FF450 Ancient Lips^000000,"; mes "- ^5555FF1200 Solid Shells^000000,"; mes "If you want, I can make one for you. Just bring me all of those items."; next; menu "Make one for me.",-, "Cancel",ssM_End; if (countitem(2252)<1 || countitem(1054)<450 || countitem(943)<1200) goto ssM_Menu; delitem 2252, 1; delitem 1054, 450; delitem 943, 1200; mes "[Tempestra]"; mes "Please wait just a moment while I make it........"; next; getitem 5045, 1; mes "[Tempestra]"; mes "All done... one Magician just for you. Thank you and come back any time."; emotion e_thx; close; ssM_End: close; sM_1: mes "[Tempestra]"; mes "Oh but the hats I have are for sale.... if I use them for myself I won't be able to sell them to my customers."; next; mes "[Tempestra]"; mes "Because you gave me the potion, I would like to make something for you. Unfortuately I don't have any materials right now."; next; mes "[Tempestra]"; mes "Hmm... If you have:"; mes "^5555FF1 Emblem of the Sun God"; mes "10 Gold"; mes "40 Steel"; mes "50 Coal"; mes "and 2 Oridecon^000000.........."; next; mes "[Tempestra]"; mes "I can make you a ^5555FF'Hat of the Sun God'^000000!! It's a fantastic piece of work! How's that sound?"; next; menu "Alright.",-, "Not right now thanks.",ssM_1b; if(countitem(7086)<1 || countitem(969)<10 || countitem(999)<40 || countitem(1003)<50 || countitem(984)<2) goto ssL_NotEnuf; delitem 7086, 1; delitem 969, 10; delitem 999, 40; delitem 1003, 50; delitem 984, 2; mes "[Tempestra]"; mes "Please wait just a moment while I make it........"; next; getitem 5022, 1; mes "[Tempestra]"; mes "All done... one Hat of the Sun God just for you. Thank you again for the potion, and please come back any time."; emotion e_thx; close; ssL_NotEnuf: mes "[Tempestra]"; mes "Um.... where are those items exactly???"; emotion e_hmm; close; ssM_1b: mes "[Tempestra]"; mes "Come back anytime when you've changed your mind."; close; L_NoPot: mes "[Tempestra]"; mes "Umm... excuse me but.... where is the potion??"; emotion e_hmm; close; M_1: mes "[Tempestra]"; mes "..... How RUDE!!"; emotion e_gasp; close; } //=======================================================================================================// // Turtle Quest //=======================================================================================================// // Gotanblue -------------------------------------------------------------------------- alberta,247,123,5 script Gotanblue 709,{ if(TURTLE) goto L_Turtle; mes "[Gotanblue]"; mes "Ha ha! The sea seems endless!! We cannot begin to grasp its size merely by gazing at it from land...."; next; mes "[Gotanblue]"; mes "Do you know what I mean?....."; close; L_Turtle: mes "[Gotanblue]"; mes "Oh! Your eyes.... they tell me everything!! You must have been sent by that drunken old man!"; M_Menu: next; menu "-Tell me about Turtle Island.",-, "-How Can I get there?",M_2, "-End Conversation",M_End; mes "[Gotanblue]"; mes "So you wanna know about Turtle Island?... You think it's a great place?... Do you like it that much?..."; next; mes "[Gotanblue]"; mes "Well let me tell you something...."; next; mes "[Gotanblue]"; mes "TURTLE ISLAND TOOK THE LIVES OF MY CLOSEST FRIENDS!!"; emotion e_gasp; next; mes "[Gotanblue]"; mes "Can you POSSIBLY understand??........."; next; mes "[Gotanblue]"; mes "It all happened a few decades ago...."; next; mes "[Gotanblue]"; mes "^5555FFJornadan Niliria^000000 and our comrades set off on a journey to find out if the legends about the island were true."; next; mes "[Gotanblue]"; mes "It was summer when I was approached to become a member of Jornadan's team."; mes "I was only 20 then, and it was a huge honor for me to be a part of such a well respected group of men."; next; mes "[Gotanblue]"; mes "Jornadan Niliria was a great treasure hunter, I was the best seaman of the bunch, and the others were all the very best at what they did."; next; mes "[Gotanblue]"; mes "We decided to start our great adventure here, in Alberta. This was because of a clue we found that put the location of Turtle Island near Alberta."; next; mes "[Gotanblue]"; mes "We were all very exited and full of hope! We left everything behind and set sail to seek Turtle Island!"; mes "We sailed all day and all night. We eventually ran adrift, and could do nothing but sit and wait as the days passed....."; next; mes "[Gotanblue]"; mes "Then one day... without warning... we were surrounded by a tremendously thick blanket of fog!!"; mes "It was impossible to see anything past the length of your own arm!"; next; mes "[Gotanblue]"; mes "We could not tell which way was East and which way was West. But it didn't matter... for we were all exhausted at that point."; next; mes "[Gotanblue]"; mes "Then what we feared most happened. A huge rock formation pierced through the fog right in front of us!"; mes "There was no way to avoid it and we crashed violently into it, severely damaging our ship!!"; emotion e_gasp; next; mes "[Gotanblue]"; mes "Amazingly, the ship held together and we were able to continue on."; next; mes "[Gotanblue]"; mes "Then like a beam of energy descending down from the heavens, the first ray of sunlight we had seen in weeks pierced through the fog onto our battered ship."; next; mes "[Gotanblue]"; mes "And like magic the fog lifted to reveal what we had been searching so long and hard for.... that legendary place.... TURTLE ISLAND!!!!"; next; mes "[Gotanblue]"; mes "We set up camp immediately and rested our weary bodies. A few days later we began to extensively search the island."; mes "What we found was shocking! Apparently someone had found the island before us. He left a very well kept journal of his expedition."; next; mes "[Gotanblue]"; mes "According to his journal, the man had come by himself to find the island. Unfortunately, we couldn't find him."; next; mes "[Gotanblue]"; mes "Even though someone had beaten us to Turtle Island, we still felt that it was an accomplishment to have made it to the island."; mes "We continued to explore the island and find out as much about it as we could."; next; mes "[Gotanblue]"; mes "A particular artifact caught our interest. It was mentioned in that man's journal...."; mes "Oh, now I remember his name... ^5555FF'Won'^000000... apparently a great sword master...."; next; mes "[Gotanblue]"; mes "Anyway, he wrote about a '^FF5555Jewel Fragment'^000000 of some kind. He described it as 'the most beautiful thing in the world'."; next; mes "[Gotanblue]"; mes "We became intent on finding that jewel no matter what. Day after day we searched for it. Months passed."; mes "But even with Won's journal records, we were not able to find the jewel fragment. We had no choice but to give up."; next; mes "[Gotanblue]"; mes "So we packed up our belongings and headed home. Again we passed through the horrible dense fog."; mes "After a month of sailing our journey was near its end... or so we thought."; next; mes "[Gotanblue]"; mes "We spotted land and I breathed a sigh of relief... unfortunately that feeling of relief turned into bewilderment as I realized that..... that...."; next; mes "[Gotanblue]"; mes "IT WAS TURTLE ISLAND!!! We had landed on the other side of the island! We had no idea how it happened but we immediately cast off once again."; emotion e_gasp; next; mes "[Gotanblue]"; mes "And as if some foul curse and been placed on our group, we again found ourselves on the shores of Turtle Island."; mes "Time after time we attempted to flee the island only to find ourselves back on it. A whole year passed and still, we were trapped!"; next; mes "[Gotanblue]"; mes "It was beyond reason.... We had tried every possible path.... Our spirits were broken, our hopes were crushed...."; mes "And one by one, my comrades fell, no longer having the strength to find a way home...."; next; mes "[Gotanblue]"; mes "CURSED ISLAND!!!!!"; emotion e_omg; next; mes "[Gotanblue]"; mes "As you can see only I and Jornadan were able to make it out alive. By pure luck, we made back to Alberta...."; next; mes "[Gotanblue]"; mes "(~sob~sob~sob)... I apologize. I'm still very emotional about it after all these years... Well, that's all I have to say about Turtle Island."; emotion e_sob; goto M_Menu; M_2: mes "[Gotanblue]"; mes "What's this? After my terrifying story about Turtle Island, you still want to go there? You're not at all scared??"; emotion e_what; next; mes "[Gotanblue]"; mes "So be it... but you will need me as your guide and that will cost 10,000 zeny!"; next; menu "Turtle Island -> 10000 zeny",-, "Cancel",sM_End; if(Zeny < 10000) goto sL_Zeny; mes "[Gotanblue]"; mes "Alright!! You've made your choice! With my experience we will get to Turtle Island without any problems."; mes "I admire your fighting spirit. Carry it with you always!"; next; mes "^5555FF(You and Gotanblue climb on board his little steamboat)^000000"; next; mes "[Gotanblue]"; mes "We are now heading towards Turtle Island. Let us go without fear!!"; next; mes "^5555FF(~choo~choooo~)^000000"; next; if(Zeny < 10000) goto sL_Zeny; set Zeny, Zeny - 10000; warp "tur_dun01",154,39; close; sL_Zeny: mes "[Gotanblue]"; mes "What's this? I said 10,000 zeny. I will not guide you for less. Good day!"; emotion e_what; close; sM_End: mes "[Gotanblue]"; mes "A very good choice!! Turtle Island is a DREADFULL and EVIL place!"; mes "When I take people there, I feel as if I'm leading them to their DEATHS!"; close; M_End: mes "[Gotanblue]"; mes "To this day, Turtle Island is shrouded in mystery. It is extremely hard to find, and almost impossible to escape from."; mes "If you do not want to suffer great despair, then leave the truth behind Turtle Island as it is.... unknown...."; close; } //Go back to Alberta tur_dun01,166,29,1 script Gotanblue#2 709,{ mes "[Gotanblue]"; mes "Going back to Alberta?"; next; menu "Yep.",-, "Cancel",M_End; mes "^5555FF(You and Gotanblue climb on board his little steamboat)^000000"; next; warp "alberta",244,123; close; M_End: mes "[Gotanblue]"; mes "A very good choice!!"; close; } // Turtle Grandpa ------------------------------------------------------------------- alberta_in,23,104,2 script Turtle Grandpa 120,{ mes "[Turtle Grandpa]"; mes "~Buuurrrpp!!!~ Oops..."; emotion e_swt; next; mes "[Turtle Grandpa]"; mes "It's beyond me why people seem to think that Alberta is the center of world trade."; mes "I mean, this place doesn't even have a decent bar for crying out loud!!"; emotion e_an; next; mes "[Turtle Grandpa]"; mes "Why is it that I have to resort to drinking in a place like this??"; emotion e_what; next; menu "-Tell me about Turtle Island.",-, "-How can I get there?",M_1, "-End conversation.",M_End; mes "[Turtle Grandpa]"; mes "There is an enormous stash of treasure hidden on Turtle Island."; mes "There is also a special potion that can increase a person's lifespan on that island......"; next; mes "[Turtle Grandpa]"; mes "There are so many myths and legends about the island, that no one even knows for sure if Turtle Island exist."; next; mes "[Turtle Grandpa]"; mes "I for one believe it does.... It HAS TO!!......"; emotion e_gasp; next; mes "[Turtle Grandpa]"; mes "If you are any sort of seaman, if you have a spirit for adventure, and if you have the heart to become a great treasure hunter...."; mes "Then you may be worthy of the information I have to offer..."; next; menu "-(~eyes twinkle~)",-, "-Heck Ya! Gimme that information.",sM_1; mes "[Turtle Grandpa]"; mes "His name was ^5555FFJornadan Niliria^000000. Jornadan and his ten comrades set off on a journey to find the legendary Turtle Island."; next; mes "[Turtle Grandpa]"; mes "At first they had no idea where the island was. They were ambitious and worked extremely hard to gather clues on the whereabouts of the island."; next; mes "[Turtle Grandpa]"; mes "These men were very strong, especially Jornadan. He was so strong in fact, that his simple kicks were as powerful as a level 10 bash!!!"; next; mes "[Turtle Grandpa]"; mes "He could catch an arrow in one hand while healing a comrade with the other, all during the middle of a battle!"; next; mes "[Turtle Grandpa]"; mes "Heh heh. Well, it's just a rumor so take it for what it's worth. As I was saying...."; next; mes "[Turtle Grandpa]"; mes "After searching tirelessly Jornadan and his crew eventually found the famed Turtle Island."; next; mes "[Turtle Grandpa]"; mes "But for reasons unknown, the crew became stranded on the island forever!!"; mes "Although I do not know why or how it happened, there IS one person that does."; next; mes "[Turtle Grandpa]"; mes "Go the docks on the east end of town. Look for a scholar named.... ^FF3333Jornadan^000000... ^FF3333Niliria^000000..."; mes "Speak to him. He should be able to tell you more..... "; next; mes "[Turtle Grandpa]"; mes "Oh! One more thing... look for his '^5555FFjournal^000000'. He usually has it close by. It's definitely an interesting read."; if(TURTLE==0) set TURTLE, 1; close; sM_1: mes "[Turtle Grandpa]"; mes "No way! I have no interest in speaking with someone with greed in his/her heart!"; emotion e_gasp; next; mes "[Turtle Grandpa]"; mes "Get OUT of my sight!!! GO HOME!"; emotion e_an; next; mes "[Turtle Grandpa]"; mes "What's this?? You're still here?..... GO! GO AWAY!!............"; emotion e_go; close; M_1: mes "[Turtle Grandpa]"; mes "It's is extremely hard to find, and even more difficult to reach. The likelihood of returning home is slim at best...."; next; mes "[Turtle Grandpa]"; mes "Actually..... IT'S IMPOSSIBLE!!!!"; emotion e_gasp; next; mes "[Turtle Grandpa]"; mes "Yet you still want to go there??"; emotion e_what; next; mes "[Turtle Grandpa]"; mes "I want to warn you about the dangers of going there.... but.... I feel so dizzy..... wooah..... it must be the Vodka...."; next; mes "[Turtle Grandpa]"; mes "Any who, if you go the docks you'll find a fat, old, sailor. His name is ^5555FFGotanblue^000000."; mes "Tell him I sent you and maybe he'll tell you how to get to Turtle Island. Well, good luck."; close; M_End: mes "[Turtle Grandpa]"; mes "Whooops......"; next; mes "!!KA-PLOP!!(collapses on the floor)"; next; mes "[Turtle Grandpa]"; mes "He he he.... look at me.... I'm a fish... I'm drunk like a fish..... enough for today..... ~ZZZZZzzzz~"; close; } // Letter of an explorer (on Turtle Grandpa's desk)------------------------------------------------------------------ alberta_in,17,101,1 script Letter of an explorer 111,{ mes "~ The letter reads... ~"; mes "- O/X/XOVX -"; mes "If you find this letter, it means that our expedition to Turtle Island has failed. Please inform the others..."; next; mes "~ continued...~"; mes "As of now, only half the number of our crew members are left. Our food supply will only last for ten more days. It is a grave situation we are facing...."; next; mes "~ continued...~"; mes "- V/O/XOVX -"; mes "It seems my letters did not make it to the outside world, and have instead come back to me.... This damn island is CURSED!! Oh God....."; next; mes "~ continued...~"; mes "GOD FORSAKEN ISLAND!! There is nothing left to eat..... help... me... please.... HELP ME!!"; next; mes "~ continued...~"; mes "- V/X/XOVX -"; mes "^5555FF- This section is severely crumpled and tattered. -^000000"; mes "^5555FF- You are unable to read it. -^000000"; close; } // Jornadan Niliria ------------------------------------------------------------------------ alberta,248,90,1 script Jornadan Niliria 121,{ mes "[Jornadan Niliria]"; mes "Sometimes I think that the world around me is ever changing."; mes "When I view the land it seems different, when I look up at the sky it too seems different...."; next; mes "[Jornadan Niliria]"; mes "The way that Alberta and Turtle Island are different. Hah hah hah...."; next; menu "-About Turtle Island.",-, "-Um, did you get confused with Al De Baran?",M_1, "-End Conversation.",M_End; mes "[Jornadan Niliria]"; mes "Ah yes..... Turtle Island.... Do you know why it's named, 'Turtle' Island? Would you like to know? Haha......"; next; mes "[Jornadan Niliria]"; mes "The reason behind the name is actually very easy to figure out and you might even feel a little foolish about not getting it in the first place."; next; mes "[Jornadan Niliria]"; mes "It's called 'Turtle' Island, because of the fact that it is shaped like an actual turtle. Haha. That's all there is to it."; next; mes "[Jornadan Niliria]"; mes "There is an unusually dense area of fog that surrounds the island."; mes "At first we tried to figure what causes it but with no luck. We figured that it was just a natural phenomenon."; next; mes "[Jornadan Niliria]"; mes "Then we found a cave along the coastline of the island. Inside we were amazed to see a HUGE waterfall."; mes "It turns out that this waterfall is what creates that extremely thick area of fog around that island."; next; mes "[Jornadan Niliria]"; mes "The reason is so simple and yet there are people who still try to find a deeper meaning behind it...."; next; mes "[Jornadan Niliria]"; mes "I believe that people continue to probe into the matter because they do not want to feel that their efforts have been in vain."; mes "Maybe they are afraid of the truth..... I for one was once afraid.... afraid of Turtle Island...."; next; mes "[Jornadan Niliria]"; mes "But now that I truly understand all of the myths about Turtle Island, I feel at ease and at peace with the island."; mes "There is still one lingering question about the island for me though..... it is the existence of the unknown ^FF5555'Jewel Fragment'^000000."; next; mes "[Jornadan Niliria]"; mes "I am still not certain about what it really is. In the mean time I will continue to pursue the matter until I discover the truth! Hahaha!!"; close; M_1: mes "[Jornadan Niliria]"; mes "Whoops ! Oh that's right !! Confused !.... Yipe !..... WOOOOO !!!"; //have NO idea what this means..... close; M_End: mes "[Jornadan Niliria]"; mes "When you're searching for the truth, make sure to keep trying. Someday you will find the answers you seek..."; next; mes "[Jornadan Niliria]"; mes "Hmmm.... by the way.... I feel hungry. Why doesn't Alberta have a store or restaurant for some good Dim Sum??"; close; } // Jornadan's Voyage Log ------------------------------------------------- alberta,247,93,1 script A Voyage Log 111,{ if(TURTLE == 1) goto L_Treasure; mes "[A Voyage Log]"; mes "= 03:20 am ="; mes "The moon was dark and I couldn't even see 100m in front of me. I had a bad feeling about the situation..... I was not the only one..."; next; mes "[A Voyage Log]"; mes "I could tell by the looks on my comrade's faces, that they too were worried. No one could sleep that night. I hope we will see the sunrise soon...."; next; mes "[A Voyage Log]"; mes "= 04:10 ="; mes "5 minutes ago one of our comrades, Cooker, died. While he walking on deck, the flagpole suddenly broke and fell on his head...."; next; mes "[A Voyage Log]"; mes "He died at approximately 04:07. The flagpole had been damaged when our ship hit a reef."; mes "The ship sustained serious damage along the left side of the deck. I called on the chief to repair it."; next; mes "[A Voyage Log]"; mes "= 04:45 ="; mes "While two of our workers were fixing the bottom of the deck, monsters attacked them without warning."; mes "Apparently they had gotten in through some openings in the deck."; next; mes "[A Voyage Log]"; mes "Two more men had been lost. Fortunately the ship has yet to sink and seems to be holding up. Still, we must find land soon."; next; mes "[A Voyage Log]"; mes "During the collision with the reef we lost about 30% of our supplies. In particular we lost food... a great deal of food...."; next; mes "[A Voyage Log]"; mes "= 05:23 ="; mes "We've been noticing an increase in the amount of reefs and they are getting larger as well."; mes "I wonder when we will find land.... I wonder if we can...."; next; mes "[A Voyage Log]"; mes "- Written by -"; mes "- captain Jornadan Niliria -"; next; mes "^5555FF- Closed the voyage log -^000000"; close; L_Treasure: mes "^5555FF- The paper is torn -"; mes "- Seaweed and mold have -"; mes "- mixed with the paper -"; mes "- It looks to be in very poor"; mes "condition. -^000000"; next; mes "^5555FF- Between some pages -"; mes "- Is a Banana leaf -"; mes "- this is written. -^000000"; next; mes "[A Voyage Log]"; mes "= O/X date ="; mes "Just after we arrived to Turtle Island, we searched for some food to eat. I am so skinny now..."; next; mes "[A Voyage Log]"; mes "When I looked at myself in the mirror, it was horrible. I was disturbed by what I saw..."; next; mes "[A Voyage Log]"; mes "= X/X date ="; mes "We found some kind of fruit! It has a yellow color and a long shape. It looks just like a banana!"; next; mes "[A Voyage Log]"; mes "= XO/X date ="; mes "Although very similar, the fruit we found was not a banana. We believe it is a relative of the banana."; mes "It smells and tastes exactly like a banana."; next; mes "[A Voyage Log]"; mes "We were starving so we just referred to the fruit as bananas and gathered it for food."; mes "Although there were a limited amount of trees, there was enough for our survival."; next; mes "[A Voyage Log]"; mes "It has become the answer to our lack of food and has become precious to us."; mes "~ WE LOVE YOU BANANA!! ~"; next; mes "[A Voyage Log]"; mes "= O/O date ="; mes "In the middle of the night, one of our comrades reported that he felt sick from something he ate."; next; mes "[A Voyage Log]"; mes "= OO/O date ="; mes "Another comrade fell ill. He had the strongest digestive system among us."; mes "He went by the name, 'Berot Berot', and he played a vital role in our group."; next; mes "[A Voyage Log]"; mes "The fact that he got sick from something he ate, made it very clear that there was something poisoning us."; next; mes "[A Voyage Log]"; mes "= XO/O date ="; mes "A third person became sick today while we were out exploring. The first person to become ill has passed away.... We are all very worried."; next; mes "[A Voyage Log]"; mes "We tried very hard to find the cause of the illness. Then by observing the animals one day, we found it."; mes "It was the very thing we thought to be our salvation and yet not one animal on the island would even touch it....."; next; mes "[A Voyage Log]"; mes "What was killing us was..... our beloved BANANA!!"; next; mes "[A Voyage Log]"; mes "We decided to get rid of all of the bananas. But for some reason they didn't seem to be decomposing."; mes "Even when the skin was peeled off, the fruits remained the same."; next; mes "[A Voyage Log]"; mes "I think that the poison or some other agent within the fruit is allowing it to survive."; mes "We may be able to use it for medicinal purposes later, but for now it is of no use to us."; mes "Until we get back to Alberta, we have to decided to bury what is left of the fruit."; next; mes "[A Voyage Log]"; mes "This is the location where it's buried in case we forget:"; mes "^FF8888- tur_dun01 -"; mes "- X: 160, Y: 81 -^000000"; next; mes "^5555FF- There is a thin Key -"; mes "- with a skull mark on it -"; mes "- You've gained -"; mes "- a 'Skull Key' -^000000"; set TURTLE, 2; close; } // Burried treasure -------------------------------------------------------------------- tur_dun01,160,80,1 script Skull Stone 111,{ if(TURTLE == 2) goto L_OpenBox; mes "^5555FF(It's a frightening stone tomb with horrible skull on it.)^000000"; close; L_OpenBox: mes "^5555FF(Under the stone is a tiny key hole with a skull mark. You used the 'Skull Key' to open the box.)^000000"; next; mes "^5555FF(~click!~click!~)^000000"; next; mes "^5555FF(Suddenly the top of the stone opens with many things coming out!)^000000"; set TURTLE, 3; next; mes "^5555FF(You got 5 Tropical Bananas and 5 Banana Juices.)^000000"; getitem 634, 5; getitem 532, 5; close; }