//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) Euphy //= Copyright (C) L0ne_W0lf //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Party Relay Quest //================= Description =========================================== //= Party Relay Quest. //================= Current Version ======================================= //= 1.2 //========================================================================= payon,103,113,3 script Ledrion#payon::RelayLedrion 4_M_MANAGER,{ getpartymember(getcharid(CHAR_ID_PARTY)); .@partymembercount = $@partymembercount; .@partyleader = getpartyleader(getcharid(CHAR_ID_PARTY),2); if (checkweight(Resin,300) == 0) { mes "^3355FFWait a minute! You're"; mes "carrying too many items"; mes "right now: store some of"; mes "your extra things in Kafra"; mes "Storage, and then come back.^000000"; close; } if ((countitem(Mission_Certificate2) > 0) || (countitem(Mission_Certificate3) > 0) || (countitem(Mission_Certificate6) > 0) || (countitem(Mission_Certificate7) > 0) || (countitem(Mission_Certificate10) > 0) || (countitem(Mission_Certificate11) > 0)) { mes "[Ledrion]"; mes "Hm? I'm afraid that you've"; mes "misunderstood me earlier..."; mes "You're not ready to see"; mes "me until you bring enough"; mes "of your group members with you."; close; } if ((countitem(Mission_Certificate12) > 0) && (.@partyleader == getcharid(CHAR_ID_CHAR)) && (getcharid(CHAR_ID_GUILD) > 0) && (.@partymembercount > 5)) { mes "[Ledrion]"; mes "Ah, you've brought the"; mes "last ticket from Rospii."; mes "Now I'm convinced that"; mes "you and your group really"; mes "work well together. Good"; mes "job on passing the trials!"; next; mes "[Ledrion]"; mes "Your group must truly"; mes "understand the value of"; mes "teamwork. And thanks to"; mes "you, I've won the bet! Er, but"; mes "what's more important is you"; mes "proving my faith in you guys."; next; mes "[Ledrion]"; mes "I'm really proud of"; mes "you guys for your great"; mes "accomplishment. Here..."; mes "You deserve a real reward!"; next; .@present = rand(1,7); delitem Mission_Certificate12,1; party_relay = 0; getitem Gift_Box,6; getitem Old_Blue_Box,3; if (.@present == 2) { getitem Sabbath,1; } else if (.@present == 4) { getitem Slaughter,1; } else if (.@present == 6) { getitem Quadrille,1; } else { getitem Old_Violet_Box,3; } callfunc "F_PartyRelay_Exp"; mes "[Ledrion]"; mes "Well, I hope you like it!"; mes "If you can't use it, then"; mes "why don't you share it with"; mes "someone in your guild? Feel"; mes "free to come back if you want"; mes "to try my trials again, okay?"; next; mes "[Ledrion]"; mes "Once again, I'd like to"; mes "thank you. I'm not sure"; mes "if we'll ever meet again,"; mes "but I'll be praying for you as"; mes "you go on your adventures."; close; } if (countitem(Mission_Certificate12) > 0) { mes "[Ledrion]"; mes "Hm? Why aren't your"; mes "comrades with you?"; mes "You must bring your"; mes "group members here to"; mes "proceed with these trials."; close; } if (party_relay == 23) { mes "[Ledrion]"; mes "Aren't you supposed to"; mes "ask one a Swordman or"; mes "Mage Class member of "; mes "your group to bring a ticket"; mes "over to Gatan right now?"; close; } if ((countitem(Mission_Certificate8) > 0) && (.@partyleader == getcharid(CHAR_ID_CHAR)) && (getcharid(CHAR_ID_GUILD) > 0) && (.@partymembercount > 5)) { mes "[Ledrion]"; mes "Great, you've brought"; mes "me the eighth ticket from"; mes "Lospii. Your group must"; mes "work pretty well together,"; mes "eh? It usually isn't easy to"; mes "gather people like that..."; next; mes "[Ledrion]"; mes "Please keep up the good"; mes "work until you finish all"; mes "of the trials, okay? Here's"; mes "a little reward for your"; mes "effort thus far, and the"; mes "nineth ticket for your guild."; delitem Mission_Certificate8,1; party_relay = 23; getitem Old_Blue_Box,3; getitem Old_Violet_Box,1; getitem Mission_Certificate9,1; callfunc "F_PartyRelay_Exp"; next; mes "[Ledrion]"; mes "Please give that ticket"; mes "to someone in your guild"; mes "that's a Swordman or Mage"; mes "Class character, and tell"; mes "him to deliver it to Gatan."; mes "Okay? I'll be seeing you."; close; } if (countitem(Mission_Certificate8) > 0) { mes "[Ledrion]"; mes "Hm? Why aren't your"; mes "comrades with you?"; mes "You must bring your"; mes "group members here to"; mes "proceed with these trials."; close; } if (party_relay == 12) { mes "[Ledrion]"; mes "Hm? Aren't you supposed to"; mes "ask a Mage Class character"; mes "in your group to deliver"; mes "a ticket to Gatan?"; close; } if ((countitem(Mission_Certificate4) > 0) && (.@partyleader == getcharid(CHAR_ID_CHAR)) && (getcharid(CHAR_ID_GUILD) > 0) && (.@partymembercount > 5)) { mes "[Ledrion]"; mes "I see that you've brought"; mes "me the fourth ticket from"; mes "Lospii. Good work, good work."; mes "Please hang in there, and"; mes "finish all the trials we've"; mes "set before you guys, alright?"; next; mes "[Ledrion]"; mes "Here's a little something"; mes "to reward you for your"; mes "efforts for now. Now, please"; mes "give this ticket to a Mage"; mes "Class character, and tell"; mes "him to bring it to Gatan."; delitem Mission_Certificate4,1; party_relay = 12; getitem Gift_Box,3; getitem Old_Blue_Box,1; getitem Mission_Certificate5,1; callfunc "F_PartyRelay_Exp"; close; } if (countitem(Mission_Certificate4) > 0) { mes "[Ledrion]"; mes "Hm? Why aren't your"; mes "comrades with you?"; mes "You must bring your"; mes "group members here to"; mes "proceed with these trials."; close; } if (party_relay == 2) { mes "[Ledrion]"; mes "You didn't finish what"; mes "I asked you to do, did you?"; mes "It's not time for you to"; mes "come to me, not yet."; close; } if ((BaseLevel > 39) && (.@partyleader == getcharid(CHAR_ID_CHAR)) && (getcharid(CHAR_ID_GUILD) > 0) && (.@partymembercount > 5) && (party_relay == 1)) { mes "[Ledrion]"; mes "As I mentioned earlier,"; mes "I'm challenging guild"; mes "parties with missions"; mes "that will require "; mes "cooperation between"; mes "the group members."; next; mes "[Ledrion]"; mes "These challenges are"; mes "something of a relay"; mes "race, where we'll ask"; mes "for an item to be passed"; mes "to a member of a specific"; mes "Class to deliver for us."; next; mes "[Ledrion]"; mes "Of course, we, the"; mes "administrators of this"; mes "test, might add our own"; mes "little challenges here and"; mes "there to see just how"; mes "capable your group is."; next; mes "[Ledrion]"; mes "Why don't you give it"; mes "a shot? You won't lose"; mes "anything by trying our"; mes "test. I guarantee that"; mes "you'll benefit from"; mes "our little exercise."; next; mes "[Ledrion]"; mes "Heh! Let's start with you!"; mes "Here, take this ticket, and"; mes "give it to a Swordman Class"; mes "member of your guild, and"; mes "ask him to bring it to Gatan."; mes "The relay has started~"; next; party_relay = 2; getitem Mission_Certificate1,1; mes "[Ledrion]"; mes "Now, since you're the"; mes "one that started the relay,"; mes "you'll have to come back"; mes "to me later on. Don't"; mes "worry, we'll let you know"; mes "once the time is right."; close; } if ((.@partyleader == getcharid(CHAR_ID_CHAR)) && (getcharid(CHAR_ID_GUILD) > 0) && (.@partymembercount > 5) && (party_relay > 0)) { mes "[Ledrion]"; mes "As leader of your"; mes "Party, you should"; mes "always think of what"; mes "would be best for all"; mes "of your partners."; close; } if ((.@partyleader != getcharid(CHAR_ID_CHAR)) && (getcharid(CHAR_ID_GUILD) > 0)) { mes "[Ledrion]"; mes "I'm sorry, but there's"; mes "nothing I can really offer"; mes "you... Unless you formed"; mes "a Party and became its"; mes "leader, there's absolutely"; mes "nothing I can do for you..."; close; } mes "[Ledrion]"; mes "Ah, pleased to make your"; mes "acquaintance, adventurer."; mes "I am Ledrion, a man of great"; mes "intelligence, mystery, and"; mes "most importantly, wealth."; mes "Yes, I'm a philanthropist."; next; mes "[Ledrion]"; mes "I'm always working to make"; mes "a meaningful contribution"; mes "to all of Rune Midgard, which"; mes "brings me to why I am here."; mes "There are many adventurers like you, but we have a problem."; next; mes "[Ledrion]"; mes "So many adventurers have"; mes "chosen the ways of greed,"; mes "and have forgotten how to"; mes "work well together with their"; mes "colleagues. Such selfishness"; mes "sickens me to no end! Ugh!"; next; mes "[Ledrion]"; mes "I may not be an adventurer,"; mes "but I have the money to do"; mes "something. I am hosting"; mes "my own little challenge"; mes "to adventurers to encourage"; mes "camaraderie and teamwork."; next; mes "[Ledrion]"; mes "Please, I invite you to"; mes "give it a try! Allow me to"; mes "state some of my conditions."; mes "Firstly, you must be part of"; mes "a group of 6 or more members,"; mes "such as a Party or a Guild."; next; mes "[Ledrion]"; mes "Secondly, only the leader"; mes "of the group can begin the"; mes "first part of my challenge."; mes "If you are not the leader,"; mes "let him know that he should"; mes "speak to me for the challenge."; next; mes "[Ledrion]"; mes "Thirdly, you must have a"; mes "Swordman Class, Mage Class,"; mes "Acolyte Class, Archer Class,"; mes "Thief Class, and Merchant"; mes "Class character to complete"; mes "the challenges you'll receive."; next; mes "[Ledrion]"; mes "Transcended characters"; mes "are good too. Fourthly, all"; mes "group members must be"; mes "at least Base Level 40."; mes "Everything else, well,"; mes "you'll learn along the way."; next; mes "[Ledrion]"; mes "Don't fret, I won't have you"; mes "jumping through hoops for"; mes "no reason at all. I'll provide"; mes "plenty of rewards as an"; mes "incentive for your group."; mes "Would you like to participate?"; next; switch(select("Sure!", "No.")) { case 1: if ((BaseLevel > 39) && (.@partyleader == getcharid(CHAR_ID_CHAR)) && (getcharid(CHAR_ID_GUILD) > 0) && (.@partymembercount > 5)) { mes "[Ledrion]"; mes "Great! Let's see..."; mes "Well, you meet all the"; mes "requirements. It looks"; mes "like I'll win the bet! Er, let"; mes "me give you your first"; mes "set of instructions."; next; party_relay = 1; mes "[Ledrion]"; mes "Just--^666666*Cough!*^000000"; mes "Lemme clear my"; mes "throat for a second..."; close; } else { mes "[Ledrion]"; mes "That's great! Still,"; mes "you're not ready to tackle"; mes "my little challenge until"; mes "you fulfill all of my"; mes "conditions. Come back"; mes "once you do that, alright?"; close; } case 2: mes "[Ledrion]"; mes "Really? Trust me, this"; mes "little challenge will be"; mes "worthwhile for you, and it"; mes "would bring a greater sense"; mes "of solidarity and teamwork"; mes "to Rune Midgard. It's win-win!"; close; } } payon,83,327,3 script Gatan#payon::RelayGatan 4_M_04,{ getpartymember(getcharid(CHAR_ID_PARTY)); .@partymembercount = $@partymembercount; .@partyleader = getpartyleader(getcharid(CHAR_ID_PARTY),2); if (checkweight(Resin,300) == 0) { mes "^3355FFWait a minute! You're"; mes "carrying too many items"; mes "right now: store some of"; mes "your extra things in Kafra"; mes "Storage, and then come back.^000000"; close; } if ((countitem(Mission_Certificate3) > 0) || (countitem(Mission_Certificate4) > 0) || (countitem(Mission_Certificate7) > 0) || (countitem(Mission_Certificate8) > 0) || (countitem(Mission_Certificate11) > 0) || (countitem(Mission_Certificate12) > 0)) { mes "[Gatan]"; mes "Say, aren't you forgetting"; mes "something? Try to remember..."; mes "Earlier, you received some"; mes "instructions, didn't you?"; close; } .@relaytime = gettime(GETTIME_HOUR); if (party_relay == 28) { mes "[Gatan]"; mes "Say, I don't think it's"; mes "your turn to meet up with"; mes "me. I think you need to ask a"; mes "Thief or Acolyte Class member"; mes "of your group to bring the"; mes "tenth ticket to Bafhail."; close; } if (party_relay == 27) { mes "[Gatan]"; mes "Ah, very nice! Please"; mes "give this ticket to a Thief"; mes "or Acolyte Class member"; mes "of your group, and ask him"; mes "to bring it to Bafhail. Ah, and"; mes "here's a little reward for you~"; party_relay = 28; getitem Mission_Certificate10,1; getitem Leaf_Of_Yggdrasil,2; getitem Yggdrasilberry,2; callfunc "F_PartyRelay_Exp"; next; mes "[Gatan]"; mes "Alright, get that done."; mes "I'll see you around."; close; } if ((party_relay == 26) && (BaseLevel > (party_relay_lv + 2)) && (.@relaytime >= 14) && (.@relaytime < 17)) { mes "[Gatan]"; mes "Great, you gained some"; mes "levels, just like I asked."; mes "Let me find your next--I swore"; mes "I left it around somewhere--"; mes "and I'll give you your next set"; mes "of instructions. Hang on..."; party_relay = 27; close; } else if ((party_relay == 26) && (BaseLevel > (party_relay_lv + 2)) && (.@relaytime >= 18) && (.@relaytime < 21)) { mes "[Gatan]"; mes "Great, you gained some"; mes "levels, just like I asked."; mes "Let me find your next--I swore"; mes "I left it around somewhere--"; mes "and I'll give you your next set"; mes "of instructions. Hang on..."; party_relay = 27; close; } if (party_relay == 26) { mes "[Gatan]"; mes "Your mission is to"; mes "gain 3 more Base Levels."; mes "Come see me during my"; mes "working hours once you"; mes "accomplish that, alright?"; next; mes "[Gatan]"; mes "I can't tell you exactly"; mes "when I work, but my work"; mes "hours are in the afternoon..."; mes "Pacific Standard Time, anyway."; mes "I might not be here if you"; mes "come here too late, alright?"; close; } if ((party_relay == 25) && (BaseLevel > (party_relay_lv + 1)) && (.@relaytime >= 14) && (.@relaytime < 17)) { mes "[Gatan]"; mes "Great, you gained some"; mes "levels, just like I asked."; mes "Let me find your next--I swore"; mes "I left it around somewhere--"; mes "and I'll give you your next set"; mes "of instructions. Hang on..."; party_relay = 27; close; } else if ((party_relay == 25) && (BaseLevel > (party_relay_lv + 1)) && (.@relaytime >= 18) && (.@relaytime < 21)) { mes "[Gatan]"; mes "Great, you gained some"; mes "levels, just like I asked."; mes "Let me find your next--I swore"; mes "I left it around somewhere--"; mes "and I'll give you your next set"; mes "of instructions. Hang on..."; party_relay = 27; close; } if (party_relay == 25) { mes "[Gatan]"; mes "Your mission is to"; mes "gain 2 more Base Levels."; mes "Come see me during my"; mes "working hours once you"; mes "accomplish that, alright?"; next; mes "[Gatan]"; mes "I can't tell you exactly"; mes "when I work, but my work"; mes "hours are in the afternoon..."; mes "Pacific Standard Time, anyway."; mes "I might not be here if you"; mes "come here too late, alright?"; close; } if ((party_relay == 24) && (BaseLevel > party_relay_lv) && (.@relaytime >= 14) && (.@relaytime < 17)) { mes "[Gatan]"; mes "Great, you gained a"; mes "level, just like I asked."; mes "Let me find your next--I swore"; mes "I left it around somewhere--"; mes "and I'll give you your next set"; mes "of instructions. Hang on..."; party_relay = 27; close; } else if ((party_relay == 24) && (BaseLevel > party_relay_lv) && (.@relaytime >= 18) && (.@relaytime < 21)) { mes "[Gatan]"; mes "Great, you gained a"; mes "level, just like I asked."; mes "Let me find your next--I swore"; mes "I left it around somewhere--"; mes "and I'll give you your next set"; mes "of instructions. Hang on..."; party_relay = 27; close; } if (party_relay == 24) { mes "[Gatan]"; mes "Your mission is to"; mes "gain 1 more Base Level."; mes "Come see me during my"; mes "working hours once you"; mes "accomplish that, alright?"; next; mes "[Gatan]"; mes "I can't tell you exactly"; mes "when I work, but my work"; mes "hours are in the afternoon..."; mes "Pacific Standard Time, anyway."; mes "I might not be here if you"; mes "come here too late, alright?"; close; } if ((countitem(Mission_Certificate9) > 0) && ((BaseClass == Job_Swordman) || (BaseClass == Job_Mage))) { mes "[Gatan]"; mes "Oh, um... Is that...?"; mes "That's a ticket from"; mes "Ledrion, huh? (^666666Nuts! I've"; mes "got to work now?^000000) It's nice"; mes "to meet you. I'm Gatan."; next; mes "[Gatan]"; mes "Well, now I've got a little"; mes "test for you. You ready?"; mes "Your objective is to gain"; mes "more levels! Let's see..."; mes "What would be fair?"; next; if (BaseLevel > 94) { mes "[Gatan]"; mes "Actually, you're already"; mes "pretty strong. I don't feel"; mes "like doing much work either,"; mes "so we'll just say that you"; mes "finished my test, alright?"; mes "Just don't tell anyone!"; next; delitem Mission_Certificate9,1; party_relay = 27; mes "[Gatan]"; mes "Hold on a second..."; mes "I'm supposed to tell"; mes "you something... Give"; mes "me a minute, will you?"; close; } else if (BaseLevel > 89) { mes "[Gatan]"; mes "You're pretty strong,"; mes "but it wouldn't kill"; mes "you to gain 1 more"; mes "Base Level. Go ahead"; mes "and do that, alright?"; next; delitem Mission_Certificate9,1; party_relay = 24; party_relay_lv = BaseLevel; mes "[Gatan]"; mes "I'll go ahead and take"; mes "your ticket now. Come"; mes "back after you finish what"; mes "I've asked, and then we can"; mes "move on to the next part."; close; } else if (BaseLevel > 79) { mes "[Gatan]"; mes "You're pretty strong,"; mes "but it wouldn't kill"; mes "you to gain 1 more"; mes "Base Level. Go ahead"; mes "and do that, alright?"; next; delitem Mission_Certificate9,1; party_relay = 24; party_relay_lv = BaseLevel; mes "[Gatan]"; mes "I'll go ahead and take"; mes "your ticket now. Come"; mes "back after you finish what"; mes "I've asked, and then we can"; mes "move on to the next part."; close; } else if (BaseLevel > 69) { mes "[Gatan]"; mes "You're pretty strong,"; mes "but it wouldn't kill"; mes "you to gain 2 more"; mes "Base Levels. Go ahead"; mes "and do that, alright?"; next; delitem Mission_Certificate9,1; party_relay = 25; party_relay_lv = BaseLevel; mes "[Gatan]"; mes "I'll go ahead and take"; mes "your ticket now. Come"; mes "back after you finish what"; mes "I've asked, and then we can"; mes "move on to the next part."; close; } else if (BaseLevel > 59) { mes "[Gatan]"; mes "You're pretty strong,"; mes "but it wouldn't kill"; mes "you to gain 2 more"; mes "Base Levels. Go ahead"; mes "and do that, alright?"; next; delitem Mission_Certificate9,1; party_relay = 25; party_relay_lv = BaseLevel; mes "[Gatan]"; mes "I'll go ahead and take"; mes "your ticket now. Come"; mes "back after you finish what"; mes "I've asked, and then we can"; mes "move on to the next part."; close; } else if (BaseLevel > 49) { mes "[Gatan]"; mes "You know, you'd probably"; mes "benefit from being just"; mes "a little bit stronger. Now"; mes "go out and gain 3 Base"; mes "Levels for me, okay?"; next; delitem Mission_Certificate9,1; party_relay = 26; party_relay_lv = BaseLevel; mes "[Gatan]"; mes "I'll go ahead and take"; mes "your ticket now. Come"; mes "back after you finish what"; mes "I've asked, and then we can"; mes "move on to the next part."; close; } else if (BaseLevel > 39) { mes "[Gatan]"; mes "You know, you'd probably"; mes "benefit from being just"; mes "a little bit stronger. Now"; mes "go out and gain 3 Base"; mes "Levels for me, okay?"; next; delitem Mission_Certificate9,1; party_relay = 26; party_relay_lv = BaseLevel; mes "[Gatan]"; mes "I'll go ahead and take"; mes "your ticket now. Come"; mes "back after you finish what"; mes "I've asked, and then we can"; mes "move on to the next part."; close; } } else if ((countitem(Mission_Certificate9) > 0) && ((BaseClass == Job_Swordman) || (BaseClass == Job_Mage))) { mes "[Gatan]"; mes "Oh, um... Is that...?"; mes "That's a ticket from"; mes "Ledrion, huh? (^666666Nuts! I've"; mes "got to work now?^000000) It's nice"; mes "to meet you. I'm Gatan."; next; mes "[Gatan]"; mes "Well, now I've got a little"; mes "test for you. You ready?"; mes "Your objective is to gain"; mes "more levels! Let's see..."; mes "What would be fair?"; next; if (BaseLevel > 94) { mes "[Gatan]"; mes "Actually, you're already"; mes "pretty strong. I don't feel"; mes "like doing much work either,"; mes "so we'll just say that you"; mes "finished my test, alright?"; mes "Just don't tell anyone!"; next; delitem Mission_Certificate9,1; party_relay = 27; mes "[Gatan]"; mes "Hold on a second..."; mes "I'm supposed to tell"; mes "you something... Give"; mes "me a minute, will you?"; close; } else if (BaseLevel > 89) { mes "[Gatan]"; mes "You're pretty strong,"; mes "but it wouldn't kill"; mes "you to gain 1 more"; mes "Base Level. Go ahead"; mes "and do that, alright?"; next; delitem Mission_Certificate9,1; party_relay = 24; party_relay_lv = BaseLevel; mes "[Gatan]"; mes "I'll go ahead and take"; mes "your ticket now. Come"; mes "back after you finish what"; mes "I've asked, and then we can"; mes "move on to the next part."; close; } else if (BaseLevel > 79) { mes "[Gatan]"; mes "You're pretty strong,"; mes "but it wouldn't kill"; mes "you to gain 1 more"; mes "Base Level. Go ahead"; mes "and do that, alright?"; next; delitem Mission_Certificate9,1; party_relay = 24; party_relay_lv = BaseLevel; mes "[Gatan]"; mes "I'll go ahead and take"; mes "your ticket now. Come"; mes "back after you finish what"; mes "I've asked, and then we can"; mes "move on to the next part."; close; } else if (BaseLevel > 69) { mes "[Gatan]"; mes "You're pretty strong,"; mes "but it wouldn't kill"; mes "you to gain 2 more"; mes "Base Levels. Go ahead"; mes "and do that, alright?"; next; delitem Mission_Certificate9,1; party_relay = 25; party_relay_lv = BaseLevel; mes "[Gatan]"; mes "I'll go ahead and take"; mes "your ticket now. Come"; mes "back after you finish what"; mes "I've asked, and then we can"; mes "move on to the next part."; close; } else if (BaseLevel > 59) { mes "[Gatan]"; mes "You're pretty strong,"; mes "but it wouldn't kill"; mes "you to gain 2 more"; mes "Base Levels. Go ahead"; mes "and do that, alright?"; next; delitem Mission_Certificate9,1; party_relay = 25; party_relay_lv = BaseLevel; mes "[Gatan]"; mes "I'll go ahead and take"; mes "your ticket now. Come"; mes "back after you finish what"; mes "I've asked, and then we can"; mes "move on to the next part."; close; } else if (BaseLevel > 49) { mes "[Gatan]"; mes "You know, you'd probably"; mes "benefit from being just"; mes "a little bit stronger. Now"; mes "go out and gain 3 Base"; mes "Levels for me, okay?"; next; delitem Mission_Certificate9,1; party_relay = 26; party_relay_lv = BaseLevel; mes "[Gatan]"; mes "I'll go ahead and take"; mes "your ticket now. Come"; mes "back after you finish what"; mes "I've asked, and then we can"; mes "move on to the next part."; close; } else if (BaseLevel > 39) { mes "[Gatan]"; mes "You know, you'd probably"; mes "benefit from being just"; mes "a little bit stronger. Now"; mes "go out and gain 3 Base"; mes "Levels for me, okay?"; next; delitem Mission_Certificate9,1; party_relay = 26; party_relay_lv = BaseLevel; mes "[Gatan]"; mes "I'll go ahead and take"; mes "your ticket now. Come"; mes "back after you finish what"; mes "I've asked, and then we can"; mes "move on to the next part."; close; } } if ((countitem(Mission_Certificate9) > 0) && ((BaseClass == Job_Swordman) || (BaseClass == Job_Mage))) { mes "[Gatan]"; mes "Oh, um... Is that...?"; mes "That's a ticket from"; mes "Ledrion, huh? It's nice"; mes "to meet you. I'm Gatan."; next; mes "[Gatan]"; mes "I'm not on shift right"; mes "now, though: even I need"; mes "to take some off time to"; mes "avoid getting swamped with"; mes "work. Come back to me during"; mes "my work hours, alright?"; next; mes "[Gatan]"; mes "I can't tell you exactly"; mes "when I'm working (^666666well,"; mes "I just want to avoid working"; mes "altogether to be honest^000000) but"; mes "come back in the afternoon,"; mes "Pacific Standard Time, that is."; close; } if (party_relay == 17) { mes "[Gatan]"; mes "Say, it's not time for"; mes "you to meet up with me"; mes "just yet. I think you need"; mes "to ask an Acolyte Class"; mes "member in your group to bring"; mes "your sixth ticket to Bafhail."; close; } if (party_relay == 16) { mes "[Gatan]"; mes "Ah, very nice! Please"; mes "give this ticket to an"; mes "Acolyte Class member"; mes "of your group, and ask him"; mes "to bring it to Bafhail. Ah, and"; mes "here's a little reward for you~"; party_relay = 17; getitem Mission_Certificate6,1; getitem Leaf_Of_Yggdrasil,2; callfunc "F_PartyRelay_Exp"; next; mes "[Gatan]"; mes "Alright, get that done."; mes "I'll see you around."; close; } if ((party_relay == 15) && (BaseLevel > (party_relay_lv + 2)) && (.@relaytime >= 8) && (.@relaytime < 11)) { mes "[Gatan]"; mes "Great, you gained some"; mes "levels, just like I asked."; mes "Let me find your next--I swore"; mes "I left it around somewhere--"; mes "and I'll give you your next set"; mes "of instructions. Hang on..."; party_relay = 16; close; } else if ((party_relay == 15) && (BaseLevel > (party_relay_lv + 2)) && (.@relaytime >= 21) && (.@relaytime < 1)) { mes "[Gatan]"; mes "Great, you gained some"; mes "levels, just like I asked."; mes "Let me find your next--I swore"; mes "I left it around somewhere--"; mes "and I'll give you your next set"; mes "of instructions. Hang on..."; party_relay = 16; close; } if (party_relay == 15) { mes "[Gatan]"; mes "Your mission is to"; mes "gain 3 more Base Levels."; mes "Come see me during my"; mes "working hours once you"; mes "accomplish that, alright?"; next; mes "[Gatan]"; mes "Now I work three hours"; mes "just before I have lunch,"; mes "and three hours around"; mes "midnight. Go ahead and"; mes "look me up around those"; mes "times. A bit confusing, I know~"; close; } if ((party_relay == 14) && (BaseLevel > (party_relay_lv + 1)) && (.@relaytime >= 8)) { mes "[Gatan]"; mes "Great, you gained some"; mes "levels, just like I asked."; mes "Let me find your next--I swore"; mes "I left it around somewhere--"; mes "and I'll give you your next set"; mes "of instructions. Hang on..."; party_relay = 16; close; } else if ((party_relay == 14) && (BaseLevel > (party_relay_lv + 1)) && (.@relaytime >= 21)) { mes "[Gatan]"; mes "Great, you gained some"; mes "levels, just like I asked."; mes "Let me find your next--I swore"; mes "I left it around somewhere--"; mes "and I'll give you your next set"; mes "of instructions. Hang on..."; party_relay = 16; close; } if (party_relay == 14) { mes "[Gatan]"; mes "Your mission is to"; mes "gain 2 more Base Levels."; mes "Come see me during my"; mes "working hours once you"; mes "accomplish that, alright?"; next; mes "[Gatan]"; mes "Now I work three hours"; mes "just before I have lunch,"; mes "and three hours around"; mes "midnight. Go ahead and"; mes "look me up around those"; mes "times. A bit confusing, I know~"; close; } if ((party_relay == 13) && (BaseLevel > party_relay_lv) && (.@relaytime >= 8) && (.@relaytime < 11)) { mes "[Gatan]"; mes "Great, you gained some"; mes "levels, just like I asked."; mes "Let me find your next--I swore"; mes "I left it around somewhere--"; mes "and I'll give you your next set"; mes "of instructions. Hang on..."; party_relay = 16; close; } else if ((party_relay == 13) && (BaseLevel > party_relay_lv) && (.@relaytime >= 21)) { mes "[Gatan]"; mes "Great, you gained some"; mes "levels, just like I asked."; mes "Let me find your next--I swore"; mes "I left it around somewhere--"; mes "and I'll give you your next set"; mes "of instructions. Hang on..."; party_relay = 16; close; } if (party_relay == 13) { mes "[Gatan]"; mes "Your mission is to"; mes "gain 1 more Base Level."; mes "Come see me during my"; mes "working hours once you"; mes "accomplish that, alright?"; next; mes "[Gatan]"; mes "Now I work three hours"; mes "just before I have lunch,"; mes "and three hours around"; mes "midnight. Go ahead and"; mes "look me up around those"; mes "times. A bit confusing, I know~"; close; } if ((BaseLevel > 39) && (countitem(Mission_Certificate5) > 0) && (.@relaytime >= 8) && (.@relaytime < 11) && (BaseClass == Job_Mage)) { mes "[Gatan]"; mes "Oh, um... Is that...?"; mes "That's a ticket from"; mes "Ledrion, huh? (^666666Nuts! I've"; mes "got to work now?^000000) It's nice"; mes "to meet you. I'm Gatan."; next; mes "[Gatan]"; mes "Well, now I've got a little"; mes "test for you. You ready?"; mes "Your objective is to gain"; mes "more levels! Let's see..."; mes "What would be fair?"; next; if (BaseLevel > 94) { mes "[Gatan]"; mes "Actually, you're already"; mes "pretty strong. I don't feel"; mes "like doing much work either,"; mes "so we'll just say that you"; mes "finished my test, alright?"; mes "Just don't tell anyone!"; next; delitem Mission_Certificate5,1; party_relay = 16; mes "[Gatan]"; mes "Hold on a second..."; mes "I'm supposed to tell"; mes "you something... Give"; mes "me a minute, will you?"; close; } else if (BaseLevel > 89) { mes "[Gatan]"; mes "You're pretty strong,"; mes "but it wouldn't kill"; mes "you to gain 1 more"; mes "Base Level. Go ahead"; mes "and do that, alright?"; next; delitem Mission_Certificate5,1; party_relay = 13; party_relay_lv = BaseLevel; mes "[Gatan]"; mes "I'll go ahead and take"; mes "your ticket now. Come"; mes "back after you finish what"; mes "I've asked, and then we can"; mes "move on to the next part."; close; } else if (BaseLevel > 79) { mes "[Gatan]"; mes "You're pretty strong,"; mes "but it wouldn't kill"; mes "you to gain 1 more"; mes "Base Level. Go ahead"; mes "and do that, alright?"; next; delitem Mission_Certificate5,1; party_relay = 13; party_relay_lv = BaseLevel; mes "[Gatan]"; mes "I'll go ahead and take"; mes "your ticket now. Come"; mes "back after you finish what"; mes "I've asked, and then we can"; mes "move on to the next part."; close; } else if (BaseLevel > 69) { mes "[Gatan]"; mes "You're pretty strong,"; mes "but it wouldn't kill"; mes "you to gain 2 more"; mes "Base Levels. Go ahead"; mes "and do that, alright?"; next; delitem Mission_Certificate5,1; party_relay = 14; party_relay_lv = BaseLevel; mes "[Gatan]"; mes "I'll go ahead and take"; mes "your ticket now. Come"; mes "back after you finish what"; mes "I've asked, and then we can"; mes "move on to the next part."; close; } else if (BaseLevel > 59) { mes "[Gatan]"; mes "You're pretty strong,"; mes "but it wouldn't kill"; mes "you to gain 2 more"; mes "Base Levels. Go ahead"; mes "and do that, alright?"; next; delitem Mission_Certificate5,1; party_relay = 14; party_relay_lv = BaseLevel; mes "[Gatan]"; mes "I'll go ahead and take"; mes "your ticket now. Come"; mes "back after you finish what"; mes "I've asked, and then we can"; mes "move on to the next part."; close; } else if (BaseLevel > 49) { mes "[Gatan]"; mes "You know, you'd probably"; mes "benefit from being just"; mes "a little bit stronger. Now"; mes "go out and gain 3 Base"; mes "Levels for me, okay?"; next; delitem Mission_Certificate5,1; party_relay = 15; party_relay_lv = BaseLevel; mes "[Gatan]"; mes "I'll go ahead and take"; mes "your ticket now. Come"; mes "back after you finish what"; mes "I've asked, and then we can"; mes "move on to the next part."; close; } else if (BaseLevel > 39) { mes "[Gatan]"; mes "You know, you'd probably"; mes "benefit from being just"; mes "a little bit stronger. Now"; mes "go out and gain 3 Base"; mes "Levels for me, okay?"; next; delitem Mission_Certificate5,1; party_relay = 15; party_relay_lv = BaseLevel; mes "[Gatan]"; mes "I'll go ahead and take"; mes "your ticket now. Come"; mes "back after you finish what"; mes "I've asked, and then we can"; mes "move on to the next part."; close; } } else if ((BaseLevel > 39) && (countitem(Mission_Certificate5) > 0) && (.@relaytime >= 21) && (BaseClass == Job_Mage)) { mes "[Gatan]"; mes "Oh, um... Is that...?"; mes "That's a ticket from"; mes "Ledrion, huh? (^666666Nuts! I've"; mes "got to work now?^000000) It's nice"; mes "to meet you. I'm Gatan."; next; mes "[Gatan]"; mes "Well, now I've got a little"; mes "test for you. You ready?"; mes "Your objective is to gain"; mes "more levels! Let's see..."; mes "What would be fair?"; next; if (BaseLevel > 94) { mes "[Gatan]"; mes "Actually, you're already"; mes "pretty strong. I don't feel"; mes "like doing much work either,"; mes "so we'll just say that you"; mes "finished my test, alright?"; mes "Just don't tell anyone!"; next; delitem Mission_Certificate5,1; party_relay = 16; mes "[Gatan]"; mes "Hold on a second..."; mes "I'm supposed to tell"; mes "you something... Give"; mes "me a minute, will you?"; close; } else if (BaseLevel > 89) { mes "[Gatan]"; mes "You're pretty strong,"; mes "but it wouldn't kill"; mes "you to gain 1 more"; mes "Base Level. Go ahead"; mes "and do that, alright?"; next; delitem Mission_Certificate5,1; party_relay = 13; party_relay_lv = BaseLevel; mes "[Gatan]"; mes "I'll go ahead and take"; mes "your ticket now. Come"; mes "back after you finish what"; mes "I've asked, and then we can"; mes "move on to the next part."; close; } else if (BaseLevel > 79) { mes "[Gatan]"; mes "You're pretty strong,"; mes "but it wouldn't kill"; mes "you to gain 1 more"; mes "Base Level. Go ahead"; mes "and do that, alright?"; next; delitem Mission_Certificate5,1; party_relay = 13; party_relay_lv = BaseLevel; mes "[Gatan]"; mes "I'll go ahead and take"; mes "your ticket now. Come"; mes "back after you finish what"; mes "I've asked, and then we can"; mes "move on to the next part."; close; } else if (BaseLevel > 69) { mes "[Gatan]"; mes "You're pretty strong,"; mes "but it wouldn't kill"; mes "you to gain 2 more"; mes "Base Levels. Go ahead"; mes "and do that, alright?"; next; delitem Mission_Certificate5,1; party_relay = 14; party_relay_lv = BaseLevel; mes "[Gatan]"; mes "I'll go ahead and take"; mes "your ticket now. Come"; mes "back after you finish what"; mes "I've asked, and then we can"; mes "move on to the next part."; close; } else if (BaseLevel > 59) { mes "[Gatan]"; mes "You're pretty strong,"; mes "but it wouldn't kill"; mes "you to gain 2 more"; mes "Base Levels. Go ahead"; mes "and do that, alright?"; next; delitem Mission_Certificate5,1; party_relay = 14; party_relay_lv = BaseLevel; mes "[Gatan]"; mes "I'll go ahead and take"; mes "your ticket now. Come"; mes "back after you finish what"; mes "I've asked, and then we can"; mes "move on to the next part."; close; } else if (BaseLevel > 49) { mes "[Gatan]"; mes "You know, you'd probably"; mes "benefit from being just"; mes "a little bit stronger. Now"; mes "go out and gain 3 Base"; mes "Levels for me, okay?"; next; delitem Mission_Certificate5,1; party_relay = 15; party_relay_lv = BaseLevel; mes "[Gatan]"; mes "I'll go ahead and take"; mes "your ticket now. Come"; mes "back after you finish what"; mes "I've asked, and then we can"; mes "move on to the next part."; close; } else if (BaseLevel > 39) { mes "[Gatan]"; mes "You know, you'd probably"; mes "benefit from being just"; mes "a little bit stronger. Now"; mes "go out and gain 3 Base"; mes "Levels for me, okay?"; next; delitem Mission_Certificate5,1; party_relay = 15; party_relay_lv = BaseLevel; mes "[Gatan]"; mes "I'll go ahead and take"; mes "your ticket now. Come"; mes "back after you finish what"; mes "I've asked, and then we can"; mes "move on to the next part."; close; } } if ((BaseLevel > 39) && (countitem(Mission_Certificate5) > 0) && (BaseClass == Job_Mage)) { mes "[Gatan]"; mes "Oh, um... Is that...?"; mes "That's a ticket from"; mes "Ledrion, huh? It's nice"; mes "to meet you. I'm Gatan."; next; mes "[Gatan]"; mes "I'm not on shift right"; mes "now, though: even I need"; mes "to take some off time to"; mes "avoid getting swamped with"; mes "work. Come back to me during"; mes "my work hours, alright?"; next; mes "[Gatan]"; mes "Now I work three hours"; mes "just before I have lunch,"; mes "and three hours around"; mes "midnight. Go ahead and"; mes "look me up around those"; mes "times. A bit confusing, I know~"; close; } if (party_relay == 6) { mes "[Gatan]"; mes "Did you give that ticket"; mes "to the Thief Class member"; mes "of your group? ^666666*Yawn*^000000 If you"; mes "wanna finish all of these"; mes "challenges, then that's"; mes "what you gotta do~"; close; } if (party_relay == 5) { mes "[Gatan]"; mes "Ah, very nice!"; mes "Now please give this"; mes "ticket to the Thief Class"; mes "member of the your group,"; mes "and ask him to deliver"; mes "it to Bafhail. Easy, right?"; next; mes "[Gatan]"; mes "Here you are..."; mes "Just a little"; mes "something for"; mes "your troubles~"; party_relay = 6; getitem Mission_Certificate2,1; getitem Yggdrasilberry,2; callfunc "F_PartyRelay_Exp"; next; mes "[Gatan]"; mes "Don't forget to make"; mes "sure that Bafhail gets"; mes "that ticket from a Thief"; mes "Class character in your"; mes "group. I'll see you around."; close; } if ((party_relay == 4) && (BaseLevel > (party_relay_lv + 2)) && ((.@relaytime >= 11) && (.@relaytime < 14))) { mes "[Gatan]"; mes "Nice work. I guess"; mes "that Ledrion really knows"; mes "good adventurers when he"; mes "sees them. Now, you mind"; mes "waiting a bit? Um, there's"; mes "something I have to give you..."; party_relay = 5; close; } else if ((party_relay == 4) && (BaseLevel > (party_relay_lv + 2)) && ((.@relaytime >= 0) && (.@relaytime < 3))) { mes "[Gatan]"; mes "Nice work. I guess"; mes "that Ledrion really knows"; mes "good adventurers when he"; mes "sees them. Now, you mind"; mes "waiting a bit? Um, there's"; mes "something I have to give you..."; party_relay = 5; close; } if (party_relay == 4) { mes "[Gatan]"; mes "You didn't forget that"; mes "you had to gain 3 more"; mes "Base Levels, did you?"; mes "Oh, and come back during"; mes "my regular working hours."; mes "Don't bother me when I'm off~"; next; mes "[Gatan]"; mes "I'll tell you when I work"; mes "one more time: come from"; mes "11 AM to 2 PM, or 12 AM to"; mes "3 AM, Pacific Standard Time."; mes "Good luck to you, alright?"; close; } if ((party_relay == 3) && (BaseLevel > (party_relay_lv + 1)) && ((.@relaytime >= 11) && (.@relaytime < 14))) { mes "[Gatan]"; mes "Nice work. I guess"; mes "that Ledrion really knows"; mes "good adventurers when he"; mes "sees them. Now, you mind"; mes "waiting a bit? Um, there's"; mes "something I have to give you..."; party_relay = 5; close; } else if ((party_relay == 3) && (BaseLevel > (party_relay_lv + 1)) && ((.@relaytime >= 0) && (.@relaytime < 3))) { mes "[Gatan]"; mes "Nice work. I guess"; mes "that Ledrion really knows"; mes "good adventurers when he"; mes "sees them. Now, you mind"; mes "waiting a bit? Um, there's"; mes "something I have to give you..."; party_relay = 5; close; } if (party_relay == 3) { mes "[Gatan]"; mes "You didn't forget that"; mes "you had to gain 2 more"; mes "Base Levels, did you?"; mes "Oh, and come back during"; mes "my regular working hours."; mes "Don't bother me when I'm off~"; next; mes "[Gatan]"; mes "I'll tell you when I work"; mes "one more time: come from"; mes "11 AM to 2 PM, or 12 AM to"; mes "3 AM, Pacific Standard Time."; mes "Good luck to you, alright?"; close; } if ((party_relay == 99) && (BaseLevel > party_relay_lv) && ((.@relaytime >= 11) && (.@relaytime < 14))) { mes "[Gatan]"; mes "Nice work. I guess"; mes "that Ledrion really knows"; mes "good adventurers when he"; mes "sees them. Now, you mind"; mes "waiting a bit? Um, there's"; mes "something I have to give you..."; party_relay = 5; close; } else if ((party_relay == 99) && (BaseLevel > party_relay_lv) && ((.@relaytime >= 0) && (.@relaytime < 3))) { mes "[Gatan]"; mes "Nice work. I guess"; mes "that Ledrion really knows"; mes "good adventurers when he"; mes "sees them. Now, you mind"; mes "waiting a bit? Um, there's"; mes "something I have to give you..."; party_relay = 5; close; } if (party_relay == 99) { mes "[Gatan]"; mes "You didn't forget that"; mes "you had to gain 1 more"; mes "Base Level, did you?"; mes "Oh, and come back during"; mes "my regular working hours."; mes "Don't bother me when I'm off~"; next; mes "[Gatan]"; mes "I'll tell you when I work"; mes "one more time: come from"; mes "11 AM to 2 PM, or 12 AM to"; mes "3 AM, Pacific Standard Time."; mes "Good luck to you, alright?"; close; } if ((BaseLevel > 39) && (countitem(Mission_Certificate1) > 0) && (.@relaytime >= 11) && (.@relaytime < 14) && (BaseClass == Job_Swordman)) { mes "[Gatan]"; mes "Oh, um... Is that...?"; mes "That's a ticket from"; mes "Ledrion, huh? (^666666Nuts! I've"; mes "got to work now?^000000) It's nice"; mes "to meet you. I'm Gatan."; next; mes "[Gatan]"; mes "Ledrion wanted me to give"; mes "a little test if any Swordman"; mes "Class guys brought me a ticket,"; mes "and were working with a group."; mes "Ready? Increasing your Base"; mes "Level will be my test for you."; next; if (BaseLevel > 94) { mes "[Gatan]"; mes "Actually, you're already"; mes "pretty strong. I don't feel"; mes "like doing much work either,"; mes "so we'll just say that you"; mes "finished my test, alright?"; mes "Just don't tell anyone!"; next; delitem Mission_Certificate1,1; party_relay = 5; mes "[Gatan]"; mes "Hold on a second..."; mes "I'm supposed to tell"; mes "you something... Give"; mes "me a minute, will you?"; close; } else if (BaseLevel > 89) { mes "[Gatan]"; mes "You're pretty strong,"; mes "but it wouldn't kill"; mes "you to gain 1 more"; mes "Base Level. Go ahead"; mes "and do that, alright?"; next; delitem Mission_Certificate1,1; party_relay = 99; party_relay_lv = BaseLevel; mes "[Gatan]"; mes "I'll go ahead and take"; mes "your ticket now. Come"; mes "back after you finish what"; mes "I've asked, and then we can"; mes "move on to the next part."; close; } else if (BaseLevel > 79) { mes "[Gatan]"; mes "You're pretty strong,"; mes "but it wouldn't kill"; mes "you to gain 1 more"; mes "Base Level. Go ahead"; mes "and do that, alright?"; next; delitem Mission_Certificate1,1; party_relay = 99; party_relay_lv = BaseLevel; mes "[Gatan]"; mes "I'll go ahead and take"; mes "your ticket now. Come"; mes "back after you finish what"; mes "I've asked, and then we can"; mes "move on to the next part."; close; } else if (BaseLevel > 69) { mes "[Gatan]"; mes "You're pretty strong,"; mes "but it wouldn't kill"; mes "you to gain 2 more"; mes "Base Levels. Go ahead"; mes "and do that, alright?"; next; delitem Mission_Certificate1,1; party_relay = 3; party_relay_lv = BaseLevel; mes "[Gatan]"; mes "I'll go ahead and take"; mes "your ticket now. Come"; mes "back after you finish what"; mes "I've asked, and then we can"; mes "move on to the next part."; close; } else if (BaseLevel > 59) { mes "[Gatan]"; mes "You're pretty strong,"; mes "but it wouldn't kill"; mes "you to gain 2 more"; mes "Base Levels. Go ahead"; mes "and do that, alright?"; next; delitem Mission_Certificate1,1; party_relay = 3; party_relay_lv = BaseLevel; mes "[Gatan]"; mes "I'll go ahead and take"; mes "your ticket now. Come"; mes "back after you finish what"; mes "I've asked, and then we can"; mes "move on to the next part."; close; } else if (BaseLevel > 49) { mes "[Gatan]"; mes "You know, you'd probably"; mes "benefit from being just"; mes "a little bit stronger. Now"; mes "go out and gain 3 Base"; mes "Levels for me, okay?"; next; delitem Mission_Certificate1,1; party_relay = 4; party_relay_lv = BaseLevel; mes "[Gatan]"; mes "I'll go ahead and take"; mes "your ticket now. Come"; mes "back after you finish what"; mes "I've asked, and then we can"; mes "move on to the next part."; close; } else if (BaseLevel > 39) { mes "[Gatan]"; mes "You know, you'd probably"; mes "benefit from being just"; mes "a little bit stronger. Now"; mes "go out and gain 3 Base"; mes "Levels for me, okay?"; next; delitem Mission_Certificate1,1; party_relay = 4; party_relay_lv = BaseLevel; mes "[Gatan]"; mes "I'll go ahead and take"; mes "your ticket now. Come"; mes "back after you finish what"; mes "I've asked, and then we can"; mes "move on to the next part."; close; } } else if ((BaseLevel > 39) && (countitem(Mission_Certificate1) > 0) && (.@relaytime >= 0) && (.@relaytime < 3) && (BaseClass == Job_Swordman)) { mes "[Gatan]"; mes "Oh, um... Is that...?"; mes "That's a ticket from"; mes "Ledrion, huh? (^666666Nuts! I've"; mes "got to work now?^000000) It's nice"; mes "to meet you. I'm Gatan."; next; mes "[Gatan]"; mes "Ledrion wanted me to give"; mes "a little test if any Swordman"; mes "Class guys brought me a ticket,"; mes "and were working with a group."; mes "Ready? Increasing your Base"; mes "Level will be my test for you."; next; if (BaseLevel > 94) { mes "[Gatan]"; mes "Actually, you're already"; mes "pretty strong. I don't feel"; mes "like doing much work either,"; mes "so we'll just say that you"; mes "finished my test, alright?"; mes "Just don't tell anyone!"; next; delitem Mission_Certificate1,1; party_relay = 5; mes "[Gatan]"; mes "Hold on a second..."; mes "I'm supposed to tell"; mes "you something... Give"; mes "me a minute, will you?"; close; } else if (BaseLevel > 89) { mes "[Gatan]"; mes "You're pretty strong,"; mes "but it wouldn't kill"; mes "you to gain 1 more"; mes "Base Level. Go ahead"; mes "and do that, alright?"; next; delitem Mission_Certificate1,1; party_relay = 99; party_relay_lv = BaseLevel; mes "[Gatan]"; mes "I'll go ahead and take"; mes "your ticket now. Come"; mes "back after you finish what"; mes "I've asked, and then we can"; mes "move on to the next part."; close; } else if (BaseLevel > 79) { mes "[Gatan]"; mes "You're pretty strong,"; mes "but it wouldn't kill"; mes "you to gain 1 more"; mes "Base Level. Go ahead"; mes "and do that, alright?"; next; delitem Mission_Certificate1,1; party_relay = 99; party_relay_lv = BaseLevel; mes "[Gatan]"; mes "I'll go ahead and take"; mes "your ticket now. Come"; mes "back after you finish what"; mes "I've asked, and then we can"; mes "move on to the next part."; close; } else if (BaseLevel > 69) { mes "[Gatan]"; mes "You're pretty strong,"; mes "but it wouldn't kill"; mes "you to gain 2 more"; mes "Base Levels. Go ahead"; mes "and do that, alright?"; next; delitem Mission_Certificate1,1; party_relay = 3; party_relay_lv = BaseLevel; mes "[Gatan]"; mes "I'll go ahead and take"; mes "your ticket now. Come"; mes "back after you finish what"; mes "I've asked, and then we can"; mes "move on to the next part."; close; } else if (BaseLevel > 59) { mes "[Gatan]"; mes "You're pretty strong,"; mes "but it wouldn't kill"; mes "you to gain 2 more"; mes "Base Levels. Go ahead"; mes "and do that, alright?"; next; delitem Mission_Certificate1,1; party_relay = 3; party_relay_lv = BaseLevel; mes "[Gatan]"; mes "I'll go ahead and take"; mes "your ticket now. Come"; mes "back after you finish what"; mes "I've asked, and then we can"; mes "move on to the next part."; close; } else if (BaseLevel > 49) { mes "[Gatan]"; mes "You know, you'd probably"; mes "benefit from being just"; mes "a little bit stronger. Now"; mes "go out and gain 3 Base"; mes "Levels for me, okay?"; next; delitem Mission_Certificate1,1; party_relay = 4; party_relay_lv = BaseLevel; mes "[Gatan]"; mes "I'll go ahead and take"; mes "your ticket now. Come"; mes "back after you finish what"; mes "I've asked, and then we can"; mes "move on to the next part."; close; } else if (BaseLevel > 39) { mes "[Gatan]"; mes "You know, you'd probably"; mes "benefit from being just"; mes "a little bit stronger. Now"; mes "go out and gain 3 Base"; mes "Levels for me, okay?"; next; delitem Mission_Certificate1,1; party_relay = 4; party_relay_lv = BaseLevel; mes "[Gatan]"; mes "I'll keep your ticket."; mes "When you're finished, please come back."; close; } } else if ((BaseLevel > 39) && (countitem(Mission_Certificate1) > 0) && (BaseClass == Job_Swordman)) { mes "[Gatan]"; mes "Oh, um... Is that...?"; mes "That's a ticket from"; mes "Ledrion, huh? (^666666Nuts! I've"; mes "got to work now?^000000) It's nice"; mes "to meet you. I'm Gatan."; next; mes "[Gatan]"; mes "Hate to tell you, but"; mes "I'm not on duty right now."; mes "You should really come back"; mes "and talk to me during my"; mes "work hours, okay? I need"; mes "my rest from work, you know?"; next; mes "[Gatan]"; mes "I'll tell you when I work,"; mes "just don't forget: come from"; mes "11 AM to 2 PM, or 12 AM to"; mes "3 AM, Pacific Standard Time."; mes "Good luck to you, alright?"; close; } mes "[Gatan]"; mes "Hey, nice meeting you."; mes "I'm Gatan. I'm not up to"; mes "much, just helping out"; mes "a friend. He's loaded, but"; mes "he's also a really good guy."; mes "Working me to the bone, though."; close; } payon,204,221,3 script Bafhail#payon::RelayBafhail 4_M_JOB_BLACKSMITH,{ getpartymember(getcharid(CHAR_ID_PARTY)); .@partymembercount = $@partymembercount; .@partyleader = getpartyleader(getcharid(CHAR_ID_PARTY),2); if (checkweight(Resin,300) == 0) { mes "^3355FFWait a minute! You're"; mes "carrying too many items"; mes "right now: store some of"; mes "your extra things in Kafra"; mes "Storage, and then come back.^000000"; close; } if (countitem(Mission_Certificate1) > 0) || (countitem(Mission_Certificate4) > 0) || (countitem(Mission_Certificate5) > 0) || (countitem(Mission_Certificate8) > 0) || (countitem(Mission_Certificate9) > 0) || (countitem(Mission_Certificate12) > 0) { mes "[Bafhail]"; mes "You must be confused..."; mes "It's not time for you"; mes "to see me just yet."; mes "Have you tried meeting"; mes "with any of the other guys?"; close; } .@relaytime = gettime(GETTIME_HOUR); if (party_relay == 30) { mes "[Bafhail]"; mes "Did you give that ticket"; mes "to an Archer or Merchant"; mes "Class member of your group?"; mes "Just a reminder in case"; mes "you've already forgotten."; close; } if ((party_relay == 29) && (.@relaytime >= 0) && (.@relaytime < 3) && (countitem(Lizard_Scruff) > 19) && (countitem(Slender_Snake) > 19) && (countitem(Anolian_Skin) > 19)) { mes "[Bafhail]"; mes "Well, it looks like you came"; mes "at the right time and brought"; mes "everything I asked. Good work."; mes "Please take your next ticket"; mes "and this small reward for you."; next; delitem Lizard_Scruff,20; delitem Slender_Snake,20; delitem Anolian_Skin,20; party_relay = 30; getitem Mission_Certificate11,1; getitem Leaf_Of_Yggdrasil,2; getitem Yggdrasilberry,2; callfunc "F_PartyRelay_Exp"; mes "[Bafhail]"; mes "Make sure that you give"; mes "that ticket to an Archer"; mes "or Merchant Class member"; mes "of your group, and have him"; mes "bring it to a boy named Lospii."; mes "Goodbye now, and good luck~"; close; } else if ((party_relay == 29) && (.@relaytime >= 11) && (.@relaytime < 14) && (countitem(Lizard_Scruff) > 19) && (countitem(Slender_Snake) > 19) && (countitem(Anolian_Skin) > 19)) { mes "[Bafhail]"; mes "Well, it looks like you came"; mes "at the right time and brought"; mes "everything I asked. Good work."; mes "Please take your next ticket"; mes "and this small reward for you."; next; delitem Lizard_Scruff,20; delitem Slender_Snake,20; delitem Anolian_Skin,20; party_relay = 30; getitem Mission_Certificate11,1; getitem Leaf_Of_Yggdrasil,2; getitem Yggdrasilberry,2; callfunc "F_PartyRelay_Exp"; mes "[Bafhail]"; mes "Make sure that you give"; mes "that ticket to an Archer"; mes "or Merchant Class member"; mes "of your group, and have him"; mes "bring it to a boy named Lospii."; mes "Goodbye now, and good luck~"; close; } if (party_relay == 29) { mes "[Bafhail]"; mes "My mission for you is"; mes "to bring me some items"; mes "at the right time. I'll only"; mes "accept your items for 3 hours"; mes "once the day starts, and for 3"; mes "hours in the middle of the day."; next; mes "[Bafhail]"; mes "I need"; mes "^4D4DFF20 Frills^000000,"; mes "^4D4DFF20 Anolian Skins^000000, and"; mes "^4D4DFF20 Horrendous Hairs^000000."; mes "Don't forget now, alright?"; close; } if ((countitem(Mission_Certificate10) > 0) && (.@relaytime >= 11) && (.@relaytime < 14) && ((BaseClass == Job_Thief) || (BaseClass == Job_Acolyte))) { mes "[Bafhail]"; mes "Oh, isn't that ticket...?"; mes "Ah, good, good. Judging"; mes "from your Job, Gatan must"; mes "have sent you, right? Nice"; mes "to meet you, I'm Bafhail~"; mes "Now, let's get to business."; next; mes "[Bafhail]"; mes "My mission is"; mes "for you to collect"; mes "^4D4DFF20 Frills^000000,"; mes "^4D4DFF20 Anolian Skins^000000, and"; mes "^4D4DFF20 Horrendous Hairs^000000."; next; delitem Mission_Certificate10,1; party_relay = 29; mes "[Bafhail]"; mes "Understood?"; mes "Alright then, if you'll"; mes "just hand me your ticket,"; mes "you can start gathering"; mes "those items I listed."; mes "I'll see you later~"; close; } else if ((countitem(Mission_Certificate10) > 0) && (.@relaytime >= 0) && (.@relaytime < 3) && ((BaseClass == Job_Thief) || (BaseClass == Job_Acolyte))) { mes "[Bafhail]"; mes "Oh, isn't that ticket...?"; mes "Ah, good, good. Judging"; mes "from your Job, Gatan must"; mes "have sent you, right? Nice"; mes "to meet you, I'm Bafhail~"; mes "Now, let's get to business."; next; mes "[Bafhail]"; mes "My mission is"; mes "for you to collect"; mes "^4D4DFF20 Frills^000000,"; mes "^4D4DFF20 Anolian Skins^000000, and"; mes "^4D4DFF20 Horrendous Hairs^000000."; next; delitem Mission_Certificate10,1; party_relay = 29; mes "[Bafhail]"; mes "Understood?"; mes "Understood?"; mes "Alright then, if you'll"; mes "just hand me your ticket,"; mes "you can start gathering"; mes "those items I listed."; mes "I'll see you later~"; close; } if ((countitem(Mission_Certificate10) > 0) && ((BaseClass == Job_Thief) || (BaseClass == Job_Acolyte))) { mes "[Bafhail]"; mes "Oh, isn't that ticket...?"; mes "Ah, good, good. Judging"; mes "from your Job, Gatan must"; mes "have sent you, right? Nice"; mes "to meet you, I'm Bafhail~"; next; mes "[Bafhail]"; mes "Would you mind coming "; mes "back to me later? Now"; mes "isn't the right time to talk"; mes "to me. I'm available for 3"; mes "hours at the start of the day,"; mes "and 3 hours in midday."; close; } if (party_relay == 20) { mes "[Bafhail]"; mes "Did you give that ticket"; mes "to an Archer or Merchant"; mes "Class member of your group?"; mes "Just a reminder in case"; mes "you've already forgotten."; close; } if ((party_relay == 19) && (.@relaytime >= 14) && (.@relaytime < 17) && (countitem(Thin_N_Long_Tongue) > 9) && (countitem(Leopard_Talon) > 9) && (countitem(Poison_Toads_Skin) > 9)) { mes "[Bafhail]"; mes "Well, it looks like you came"; mes "at the right time and brought"; mes "everything I asked. Good work."; mes "Please take your next ticket"; mes "and this small reward for you."; next; delitem Thin_N_Long_Tongue,10; delitem Leopard_Talon,10; delitem Poison_Toads_Skin,10; party_relay = 20; getitem Mission_Certificate7,1; getitem Leaf_Of_Yggdrasil,2; callfunc "F_PartyRelay_Exp"; mes "[Bafhail]"; mes "Do me a favor and make"; mes "sure that the Merchant"; mes "Class character in your"; mes "group delivers that ticket"; mes "to Lospii. Alright, I guess"; mes "I'll see you later, then."; close; } else if ((party_relay == 19) && (.@relaytime >= 18) && (.@relaytime < 21) && (countitem(Thin_N_Long_Tongue) > 9) && (countitem(Leopard_Talon) > 9) && (countitem(Poison_Toads_Skin) > 9)) { mes "[Bafhail]"; mes "Well, it looks like you came"; mes "at the right time and brought"; mes "everything I asked. Good work."; mes "Please take your next ticket"; mes "and this small reward for you."; next; delitem Thin_N_Long_Tongue,10; delitem Leopard_Talon,10; delitem Poison_Toads_Skin,10; party_relay = 20; getitem Mission_Certificate7,1; getitem Leaf_Of_Yggdrasil,2; callfunc "F_PartyRelay_Exp"; mes "[Bafhail]"; mes "Do me a favor and make"; mes "sure that the Merchant"; mes "Class character in your"; mes "group delivers that ticket"; mes "to Lospii. Alright, I guess"; mes "I'll see you later, then."; close; } if (party_relay == 19) { mes "[Bafhail]"; mes "Remember to bring me"; mes "the items I requested"; mes "at the right time, during"; mes "the 3 hours after noon or"; mes "3 hours in the early evening."; mes "Now, I want you to bring..."; next; mes "[Bafhail]"; mes "^4D4DFF10 Tongues^000000,"; mes "^4D4DFF10 Leopard Claws^000000, and"; mes "^4D4DFF10 Poisonous Toad Skins^000000."; mes "I'll be waiting for you here"; mes "and will accept those items"; mes "when the time is right."; close; } if ((party_relay == 18) && (.@relaytime >= 14) && (.@relaytime < 17) && (countitem(Black_Mask) > 9) && (countitem(Dokkaebi_Horn) > 9) && (countitem(Peco_Wing_Feather) >9)) { mes "[Bafhail]"; mes "Well, it looks like you came"; mes "at the right time and brought"; mes "everything I asked. Good work."; mes "Please take your next ticket"; mes "and this small reward for you."; next; delitem Black_Mask,10; delitem Dokkaebi_Horn,10; delitem Peco_Wing_Feather,10; party_relay = 20; getitem Mission_Certificate7,1; getitem Leaf_Of_Yggdrasil,2; callfunc "F_PartyRelay_Exp"; mes "[Bafhail]"; mes "Do me a favor and make"; mes "sure that the Merchant"; mes "Class character in your"; mes "group delivers that ticket"; mes "to Lospii. Alright, I guess"; mes "I'll see you later, then."; close; } else if ((party_relay == 18) && (.@relaytime >= 18) && (.@relaytime < 21) && (countitem(Black_Mask) > 9) && (countitem(Dokkaebi_Horn) > 9) && (countitem(Peco_Wing_Feather) >9)) { mes "[Bafhail]"; mes "Well, it looks like you came"; mes "at the right time and brought"; mes "everything I asked. Good work."; mes "Please take your next ticket"; mes "and this small reward for you."; next; delitem Black_Mask,10; delitem Dokkaebi_Horn,10; delitem Peco_Wing_Feather,10; party_relay = 20; getitem Mission_Certificate7,1; getitem Leaf_Of_Yggdrasil,2; callfunc "F_PartyRelay_Exp"; mes "[Bafhail]"; mes "Do me a favor and make"; mes "sure that the Merchant"; mes "Class character in your"; mes "group delivers that ticket"; mes "to Lospii. Alright, I guess"; mes "I'll see you later, then."; close; } if (party_relay == 18) { mes "[Bafhail]"; mes "Remember that your"; mes "mission from me is"; mes "to collect some items,"; mes "and to bring them to"; mes "me at the right time."; next; mes "[Bafhail]"; mes "I'll only accept your"; mes "items for 3 hours after"; mes "the day starts, and for"; mes "3 hours during midday."; mes "These are the items"; mes "that I want you to bring..."; next; mes "[Bafhail]"; mes "^4D4DFF10 Dark Masks^000000,"; mes "^4D4DFF10 Dokebi Horns^000000, and"; mes "^4D4DFF10 PecoPeco Feathers^000000."; mes "I'll be here waiting for"; mes "you during the hours"; mes "I just described, okay?"; close; } if ((countitem(Mission_Certificate6) > 0) && (.@relaytime >= 14) && (.@relaytime < 17) && (BaseClass == Job_Acolyte)) { mes "[Bafhail]"; mes "Oh, isn't that ticket...?"; mes "Ah, good, good. Judging"; mes "from your Job, Gatan must"; mes "have sent you, right? Nice"; mes "to meet you, I'm Bafhail~"; next; mes "[Bafhail]"; mes "Alright, let's get down"; mes "to what you came for."; mes "My mission is for you to"; mes "collect some items, and"; mes "for you to bring them at"; mes "the right time. Bring me..."; next; mes "[Bafhail]"; mes "^4D4DFF10 Dark Masks^000000,"; mes "^4D4DFF10 Dokebi Horns^000000, and"; mes "^4D4DFF10 PecoPeco Feathers^000000."; next; delitem Mission_Certificate6,1; party_relay = 18; mes "[Bafhail]"; mes "Understood?"; mes "Alright then, if you'll"; mes "just hand me your ticket,"; mes "you can start gathering"; mes "those items I listed."; mes "I'll see you later~"; close; } else if ((countitem(Mission_Certificate6) > 0) && (.@relaytime >= 18) && (.@relaytime < 21) && (BaseClass == Job_Acolyte)) { mes "[Bafhail]"; mes "Oh, isn't that ticket...?"; mes "Ah, good, good. Judging"; mes "from your Job, Gatan must"; mes "have sent you, right? Nice"; mes "to meet you, I'm Bafhail~"; next; mes "[Bafhail]"; mes "Alright, let's get down"; mes "to what you came for."; mes "My mission is for you to"; mes "collect some items, and"; mes "for you to bring them at"; mes "the right time. Bring me..."; next; mes "[Bafhail]"; mes "^4D4DFF10 Tongues^000000,"; mes "^4D4DFF10 Leopard Claws^000000, and"; mes "^4D4DFF10 Poisonous Toad Skins^000000."; next; delitem Mission_Certificate6,1; party_relay = 19; mes "[Bafhail]"; mes "Understood?"; mes "Alright then, if you'll"; mes "just hand me your ticket,"; mes "you can start gathering"; mes "those items I listed."; mes "I'll see you later~"; close; } if ((countitem(Mission_Certificate6) > 0) && (BaseClass == Job_Acolyte)) { mes "[Bafhail]"; mes "Oh, isn't that ticket...?"; mes "Ah, good, good. Judging"; mes "from your Job, Gatan must"; mes "have sent you, right? Nice"; mes "to meet you, I'm Bafhail~"; next; mes "[Bafhail]"; mes "Would you mind coming "; mes "back to me later? Now"; mes "isn't the right time to talk"; mes "to me. I'm available for 3"; mes "hours at the start of the day,"; mes "and 3 hours in midday."; close; } if (party_relay == 9) { mes "[Bafhail]"; mes "Oh, did you already"; mes "deliver the ticket that"; mes "I gave you? If that's the"; mes "case, we won't have any"; mes "business with each other"; mes "for a while, I suppose."; close; } if ((party_relay == 8) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (countitem(Shoulder_Protection) > 9) && (countitem(Piano_Keyboard) > 9) && (countitem(Claw_Of_Wolves) > 9)) { mes "[Bafhail]"; mes "Well, it looks like you came"; mes "at the right time and brought"; mes "everything I asked. Good work."; mes "Please take your next ticket"; mes "and this small reward for you."; next; delitem Shoulder_Protection,10; delitem Heart_Of_Tree,10; delitem Claw_Of_Wolves,10; party_relay = 9; getitem Mission_Certificate3,1; getitem Yggdrasilberry,2; callfunc "F_PartyRelay_Exp"; mes "[Bafhail]"; mes "Please give that"; mes "ticket to the Archer"; mes "Class member of your"; mes "group, and have him"; mes "deliver it to Lospii, okay?"; mes "Good luck on your travels~"; close; } else if ((party_relay == 8) && ((.@relaytime >= 21) && (countitem(Shoulder_Protection) > 9) && (countitem(Piano_Keyboard) > 9) && (countitem(Claw_Of_Wolves) > 9))) { mes "[Bafhail]"; mes "Well, it looks like you came"; mes "at the right time and brought"; mes "everything I asked. Good work."; mes "Please take your next ticket"; mes "and this small reward for you."; delitem Shoulder_Protection,10; delitem Heart_Of_Tree,10; delitem Claw_Of_Wolves,10; party_relay = 9; getitem Mission_Certificate3,1; getitem Yggdrasilberry,2; callfunc "F_PartyRelay_Exp"; next; mes "[Bafhail]"; mes "Please give that"; mes "ticket to the Archer"; mes "Class member of your"; mes "group, and have him"; mes "deliver it to Lospii, okay?"; mes "Good luck on your travels~"; close; } if (party_relay == 8) { mes "[Bafhail]"; mes "Your mission"; mes "is to bring me"; mes "^4D4DFF10 Wooden Hearts^000000,"; mes "^4D4DFF10 Wolf Claws^000000, and"; mes "^4D4DFF10 Shoulder Protectors^000000"; mes "during hours I accept items."; next; mes "[Bafhail]"; mes "Remember that I only"; mes "accept items from 8 AM"; mes "to 11 AM, and from 9 PM"; mes "to 12 AM. That's Pacific"; mes "Standard Time. Don't forget!"; close; } if ((party_relay == 7) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (countitem(Porcupine_Spike) > 9) && (countitem(Elder_Pixies_Beard) > 9) && (countitem(Fish_Tail) > 9)) { mes "[Bafhail]"; mes "Well, it looks like you came"; mes "at the right time and brought"; mes "everything I asked. Good work."; mes "Please take your next ticket"; mes "and this small reward for you."; next; delitem Porcupine_Spike,10; delitem Elder_Pixies_Beard,10; delitem Fish_Tail,10; party_relay = 9; getitem Mission_Certificate3,1; mes "[Bafhail]"; mes "Please give that"; mes "ticket to the Archer"; mes "Class member of your"; mes "group, and have him"; mes "deliver it to Lospii, okay?"; mes "Good luck on your travels~"; close; } else if ((party_relay == 7) && ((.@relaytime >= 21) && (countitem(Porcupine_Spike) > 9) && (countitem(Elder_Pixies_Beard) > 9) && (countitem(Fish_Tail) > 9))) { mes "[Bafhail]"; mes "Well, it looks like you came"; mes "at the right time and brought"; mes "everything I asked. Good work."; mes "Please take your next ticket"; mes "and this small reward for you."; next; delitem Porcupine_Spike,10; delitem Elder_Pixies_Beard,10; delitem Fish_Tail,10; party_relay = 9; getitem Mission_Certificate3,1; mes "[Bafhail]"; mes "Please give that"; mes "ticket to the Archer"; mes "Class member of your"; mes "group, and have him"; mes "deliver it to Lospii, okay?"; mes "Good luck on your travels~"; close; } if (party_relay == 7) { mes "[Bafhail]"; mes "Your mission"; mes "is to bring me"; mes "^4D4DFF10 Fish Tails^000000,"; mes "^4D4DFF10 Porcupine Quills^000000, and"; mes "^4D4DFF10 Elder Pixie's Moustaches^000000"; mes "during hours I accept items."; next; mes "[Bafhail]"; mes "Remember that I only"; mes "accept items from 8 AM"; mes "to 11 AM, and from 9 PM"; mes "to 12 AM. That's Pacific"; mes "Standard Time. Don't forget!"; close; } if ((countitem(Mission_Certificate2) > 0) && (BaseLevel > 39) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (BaseClass == Job_Thief)) { mes "[Bafhail]"; mes "Oh, isn't that ticket...?"; mes "Ah, good, good. Judging"; mes "from your Job, Gatan must"; mes "have sent you, right? Nice"; mes "to meet you, I'm Bafhail~"; next; mes "[Bafhail]"; mes "Alright, let's get down"; mes "to what you came for."; mes "My mission is for you to"; mes "collect some items, and"; mes "for you to bring them at"; mes "the right time. Bring me..."; next; mes "[Bafhail]"; mes "^4D4DFF10 Wooden Hearts^000000,"; mes "^4D4DFF10 Wolf Claws^000000, and"; mes "^4D4DFF10 Shoulder Protectors^000000"; next; delitem Mission_Certificate2,1; party_relay = 8; mes "[Bafhail]"; mes "Remember that I won't"; mes "accept your items, even"; mes "if you have everything,"; mes "if you don't come during"; mes "the hours when I accept"; mes "items for missions, okay?"; close; } else if ((countitem(Mission_Certificate2) > 0) && (BaseLevel > 39) && ((.@relaytime >= 21) && (BaseClass == Job_Thief))) { mes "[Bafhail]"; mes "Oh, isn't that ticket...?"; mes "Ah, good, good. Judging"; mes "from your Job, Gatan must"; mes "have sent you, right? Nice"; mes "to meet you, I'm Bafhail~"; next; mes "[Bafhail]"; mes "Alright, let's get down"; mes "to what you came for."; mes "My mission is for you to"; mes "collect some items, and"; mes "for you to bring them at"; mes "the right time. Bring me..."; next; mes "[Bafhail]"; mes "^4D4DFF10 Fish Tails^000000,"; mes "^4D4DFF10 Porcupine Quills^000000, and"; mes "^4D4DFF10 Elder Pixie's Moustaches^000000"; next; delitem Mission_Certificate2,1; party_relay = 7; mes "[Bafhail]"; mes "Remember that I won't"; mes "accept your items, even"; mes "if you have everything,"; mes "if you don't come during"; mes "the hours when I accept"; mes "items for missions, okay?"; close; } if ((countitem(Mission_Certificate2) > 0) && (BaseLevel > 39) && (BaseClass == Job_Thief)) { mes "[Bafhail]"; mes "Oh, isn't that ticket...?"; mes "Ah, good, good. Judging"; mes "from your Job, Gatan must"; mes "have sent you, right? Nice"; mes "to meet you, I'm Bafhail~"; next; mes "[Bafhail]"; mes "Would you mind coming"; mes "back to me later? Now"; mes "isn't the right time to"; mes "talk to me. I'm available"; mes "from 8 AM to 11 AM, and"; mes "from 9 PM to 12 AM."; close; } mes "[Bafhail]"; mes "...Hm? I don't think"; mes "we have any business"; mes "with each other. You mind"; mes "leaving me alone? I'm pretty"; mes "busy administering a bunch"; mes "of these missions for a friend."; next; mes "[Bafhail]"; mes "If we're lucky, maybe"; mes "you'll be one of those"; mes "adventurers that'll carry"; mes "out these fun little missions"; mes "for my friend Ledrion."; close; } payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{ getpartymember(getcharid(CHAR_ID_PARTY)); .@partymembercount = $@partymembercount; .@partyleader = getpartyleader(getcharid(CHAR_ID_PARTY),2); if (checkweight(Resin,300) == 0) { mes "^3355FFWait a minute! You're"; mes "carrying too many items"; mes "right now: store some of"; mes "your extra things in Kafra"; mes "Storage, and then come back.^000000"; close; } if (countitem(Mission_Certificate1) > 0) || (countitem(Mission_Certificate2) > 0) || (countitem(Mission_Certificate5) > 0) || (countitem(Mission_Certificate6) > 0) || (countitem(Mission_Certificate9) > 0) || (countitem(Mission_Certificate10) > 0) { mes "[Lospii]"; mes "Hey, didn't you figure"; mes "out what you need to do?"; mes "You're not supposed to"; mes "talk to me now! Mmm..."; mes "I don't know who you"; mes "have to meet either, but..."; close; } .@relaytime = gettime(GETTIME_HOUR); getmapxy(.@m$, .@x, .@y, UNITTYPE_NPC, strnpcinfo(NPC_NAME_UNIQUE)); .@juwi = getareausers(.@m$,.@x-8,.@y-8,.@x+8,.@y+8); if (party_relay == 32) { mes "[Lospii]"; mes "Hey! Did you give"; mes "that ticket to the"; mes "leader of your group"; mes "yet? The guy that started"; mes "this whole relay thing!"; close; } if ((party_relay == 31) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (.@juwi > 13)) { mes "[Lospii]"; mes "Oh! You brought so many"; mes "friends! One... T-two..."; mes "You brought " + .@juwi + "?! Hmpf."; mes "Maybe I gave you something"; mes "too easy to do. I didn't know"; mes "you knew this many people!"; next; mes "[Lospii]"; mes "Oh well, thanks for"; mes "bringing everyone here."; mes "For that, you get this"; mes "gift from me. Cool, huh?"; next; party_relay = 32; getitem Mission_Certificate12,1; getitem Leaf_Of_Yggdrasil,2; getitem Yggdrasilberry,2; callfunc "F_PartyRelay_Exp"; mes "[Lospii]"; mes "Okay, now take this"; mes "ticket, and give it to"; mes "your leader, the guy that"; mes "started this whole relay"; mes "thing. He needs to give"; mes "the ticket to Ledrion, okay?"; next; mes "[Lospii]"; mes "You're almost done!"; mes "...I think. Um, I'm not"; mes "really sure what will"; mes "happen next. I can only"; mes "remember the parts I have"; mes "to do. C'mon! I'm just a kid!"; close; } else if ((party_relay == 31) && ((.@relaytime >= 21) && (.@juwi > 13))) { mes "[Lospii]"; mes "Oh! You brought so many"; mes "friends! One... T-two..."; mes "You brought " + .@juwi + "?! Hmpf."; mes "Maybe I gave you something"; mes "too easy to do. I didn't know"; mes "you knew this many people!"; next; mes "[Lospii]"; mes "Oh well, thanks for"; mes "bringing everyone here."; mes "For that, you get this"; mes "gift from me. Cool, huh?"; next; party_relay = 32; getitem Mission_Certificate12,1; getitem Leaf_Of_Yggdrasil,2; getitem Yggdrasilberry,2; callfunc "F_PartyRelay_Exp"; mes "[Lospii]"; mes "Okay, now take this"; mes "ticket, and give it to"; mes "your leader, the guy that"; mes "started this whole relay"; mes "thing. He needs to give"; mes "the ticket to Ledrion, okay?"; next; mes "[Lospii]"; mes "You're almost done!"; mes "...I think. Um, I'm not"; mes "really sure what will"; mes "happen next. I can only"; mes "remember the parts I have"; mes "to do. C'mon! I'm just a kid!"; close; } if (party_relay == 31) { mes "[Lospii]"; mes "Okay, you have to bring"; mes "me 10 of your friends when"; mes "I'm working, okay? That's, uh,"; mes "3 hours before noon, and then"; mes "another 3 hours after midnight."; mes "Just only those times, okay?"; close; } if ((countitem(Mission_Certificate11) > 0) && (.@relaytime >= 8) && (.@relaytime < 11) && ((BaseJob == Job_Archer) || (BaseJob == Job_Merchant))) { mes "[Lospii]"; mes "Hi, I'm Lospii! Maybe"; mes "I'm younger than you, but"; mes "I'm in charge of this mission!"; mes "So you have to listen, okay?"; mes "Heh heh! Don't be scared~"; next; mes "[Lospii]"; mes "I'm working now for this"; mes "mission thing so you came"; mes "at a good time! Let's see..."; mes "I need to give you... Some"; mes "mission for you to doooo..."; mes "Oh! I know! I got it!"; next; mes "[Lospii]"; mes "We're seeing if you"; mes "know about teamwork, right?"; mes "Why don't you show me a lot"; mes "of your friends? Bring me..."; mes "14 of them! Yes, that's good!"; next; mes "[Lospii]"; mes "I need to be able to"; mes "see them, you know, so"; mes "I know you're not lying"; mes "to me. Bring them reeeally"; mes "close so I know they're your"; mes "friends, not some other guys."; next; delitem Mission_Certificate11,1; party_relay = 31; mes "[Lospii]"; mes "Okay, I'll be right"; mes "here! Oh! And you have"; mes "to come with your friends"; mes "while I'm at work! That's"; mes "important to know!"; close; } else if ((countitem(Mission_Certificate11) > 0) && (.@relaytime >= 21) && ((BaseClass == Job_Archer) || (BaseClass == Job_Merchant))) { mes "[Lospii]"; mes "Hi, I'm Lospii! Maybe"; mes "I'm younger than you, but"; mes "I'm in charge of this mission!"; mes "So you have to listen, okay?"; mes "Heh heh! Don't be scared~"; next; mes "[Lospii]"; mes "I'm working now for this"; mes "mission thing so you came"; mes "at a good time! Let's see..."; mes "I need to give you... Some"; mes "mission for you to doooo..."; mes "Oh! I know! I got it!"; next; mes "[Lospii]"; mes "We're seeing if you"; mes "know about teamwork, right?"; mes "Why don't you show me a lot"; mes "of your friends? Bring me..."; mes "14 of them! Yes, that's good!"; next; mes "[Lospii]"; mes "I need to be able to"; mes "see them, you know, so"; mes "I know you're not lying"; mes "to me. Bring them reeeally"; mes "close so I know they're your"; mes "friends, not some other guys."; next; delitem Mission_Certificate11,1; party_relay = 31; mes "[Lospii]"; mes "Okay, I'll be right"; mes "here! Oh! And you have"; mes "to come with your friends"; mes "while I'm at work! That's"; mes "important to know!"; close; } if ((countitem(Mission_Certificate11) > 0) && ((BaseClass == Job_Archer) || (BaseClass == Job_Merchant))) { mes "[Lospii]"; mes "Hi, I'm Lospii! Maybe"; mes "I'm younger than you, but"; mes "I'm in charge of this mission!"; mes "So you have to listen, okay?"; mes "Heh heh! Don't be scared~"; next; mes "[Lospii]"; mes "Uh oh... I forgot"; mes "that I'm not supposed"; mes "to be working now. Come"; mes "back when I'm working, okay?"; next; mes "[Lospii]"; mes "I... I work before"; mes "noon for 3 hours, and"; mes "then... 3 hours after"; mes "midnight? Yes, those"; mes "are the times when"; mes "I'm working!"; close; } if (party_relay == 22) { mes "[Lospii]"; mes "Huh? No, no, you're"; mes "not supposed to be here!"; mes "Give the eighth ticket to"; mes "your leader so he can give"; mes "it to Ledrion! Your leader..."; mes "You know him, right?"; close; } if ((party_relay == 21) && ((.@relaytime >= 11) && (.@relaytime < 14)) && (.@juwi > 11)) { mes "[Lospii]"; mes "Oh! You brought so many"; mes "friends! One... T-two..."; mes "You brought " + .@juwi + "?! Hmpf."; mes "Maybe I gave you something"; mes "too easy to do. I didn't know"; mes "you knew this many people!"; next; mes "[Lospii]"; mes "Oh well, thanks for"; mes "bringing everyone here."; mes "For that, you get this"; mes "gift from me. Cool, huh?"; next; party_relay = 22; getitem Mission_Certificate8,1; getitem Leaf_Of_Yggdrasil,2; callfunc "F_PartyRelay_Exp"; mes "[Lospii]"; mes "Okay, now take this"; mes "ticket, and give it to"; mes "your leader, the guy that"; mes "started this whole relay"; mes "thing. He needs to give"; mes "the ticket to Ledrion, okay?"; next; mes "[Lospii]"; mes "You're almost done!"; mes "...I think. Um, I'm not"; mes "really sure what will"; mes "happen next. I can only"; mes "remember the parts I have"; mes "to do. C'mon! I'm just a kid!"; close; } else if ((party_relay == 21) && ((.@relaytime >= 0) && (.@relaytime < 3)) && (.@juwi > 11)) { mes "[Lospii]"; mes "Oh! You brought so many"; mes "friends! One... T-two..."; mes "You brought " + .@juwi + "?! Hmpf."; mes "Maybe I gave you something"; mes "too easy to do. I didn't know"; mes "you knew this many people!"; next; mes "[Lospii]"; mes "Oh well, thanks for"; mes "bringing everyone here."; mes "For that, you get this"; mes "gift from me. Cool, huh?"; next; party_relay = 22; getitem Mission_Certificate8,1; getitem Leaf_Of_Yggdrasil,2; callfunc "F_PartyRelay_Exp"; mes "[Lospii]"; mes "Okay, now take this"; mes "ticket, and give it to"; mes "your leader, the guy that"; mes "started this whole relay"; mes "thing. He needs to give"; mes "the ticket to Ledrion, okay?"; next; mes "[Lospii]"; mes "You're almost done!"; mes "...I think. Um, I'm not"; mes "really sure what will"; mes "happen next. I can only"; mes "remember the parts I have"; mes "to do. C'mon! I'm just a kid!"; close; } if (party_relay == 21) { mes "[Lospii]"; mes "Okay, you have to bring"; mes "me 12 of your friends when"; mes "I'm working, okay? That's, uh,"; mes "3 hours before noon, and then"; mes "another 3 hours after midnight."; mes "Just only those times, okay?"; close; } if ((countitem(Mission_Certificate7) > 0) && (.@relaytime >= 11) && (.@relaytime < 14) && (BaseClass == Job_Merchant)) { mes "[Lospii]"; mes "Hi, I'm Lospii! Maybe"; mes "I'm younger than you, but"; mes "I'm in charge of this mission!"; mes "So you have to listen, okay?"; mes "Heh heh! Don't be scared~"; next; mes "[Lospii]"; mes "I'm working now for this"; mes "mission thing so you came"; mes "at a good time! Let's see..."; mes "I need to give you... Some"; mes "mission for you to doooo..."; mes "Oh! I know! I got it!"; next; mes "[Lospii]"; mes "We're seeing if you"; mes "know about teamwork, right?"; mes "Why don't you show me a lot"; mes "of your friends? Bring me..."; mes "12 of them! Yes, that's good!"; next; mes "[Lospii]"; mes "I need to be able to"; mes "see them, you know, so"; mes "I know you're not lying"; mes "to me. Bring them reeeally"; mes "close so I know they're your"; mes "friends, not some other guys."; next; delitem Mission_Certificate7,1; party_relay = 21; mes "[Lospii]"; mes "Okay, I'll be right"; mes "here! Oh! And you have"; mes "to come with your friends"; mes "while I'm at work! That's"; mes "important to know!"; close; } else if ((countitem(Mission_Certificate7) > 0) && (.@relaytime >= 0) && (.@relaytime < 3) && (BaseClass == Job_Merchant)) { mes "[Lospii]"; mes "Hi, I'm Lospii! Maybe"; mes "I'm younger than you, but"; mes "I'm in charge of this mission!"; mes "So you have to listen, okay?"; mes "Heh heh! Don't be scared~"; next; mes "[Lospii]"; mes "I'm working now for this"; mes "mission thing so you came"; mes "at a good time! Let's see..."; mes "I need to give you... Some"; mes "mission for you to doooo..."; mes "Oh! I know! I got it!"; next; mes "[Lospii]"; mes "We're seeing if you"; mes "know about teamwork, right?"; mes "Why don't you show me a lot"; mes "of your friends? Bring me..."; mes "12 of them! Yes, that's good!"; next; mes "[Lospii]"; mes "I need to be able to"; mes "see them, you know, so"; mes "I know you're not lying"; mes "to me. Bring them reeeally"; mes "close so I know they're your"; mes "friends, not some other guys."; next; delitem Mission_Certificate7,1; party_relay = 21; mes "[Lospii]"; mes "Okay, I'll be right"; mes "here! Oh! And you have"; mes "to come with your friends"; mes "while I'm at work! That's"; mes "important to know!"; close; } if ((countitem(Mission_Certificate7) > 0) && (BaseClass == Job_Merchant)) { mes "[Lospii]"; mes "Hi, I'm Lospii! Maybe"; mes "I'm younger than you, but"; mes "I'm in charge of this mission!"; mes "So you have to listen, okay?"; mes "Heh heh! Don't be scared~"; next; mes "[Lospii]"; mes "Uh oh... I forgot"; mes "that I'm not supposed"; mes "to be working now. Come"; mes "back when I'm working, okay?"; next; mes "[Lospii]"; mes "I... I work before"; mes "noon for 3 hours, and"; mes "then... 3 hours after"; mes "midnight? Yes, those"; mes "are the times when"; mes "I'm working!"; close; } if (party_relay == 11) { mes "[Lospii]"; mes "Umm... Did you bring"; mes "the fourth ticket to your"; mes "leader yet? You know,"; mes "the leader of the group."; mes "The one that started this"; mes "whole relay test thingee."; close; } if ((party_relay == 10) && ((.@relaytime >= 14) && (.@relaytime < 17)) && (.@juwi > 9)) { mes "[Lospii]"; mes "Oh! You brought so many"; mes "friends! One... T-two..."; mes "You brought " + .@juwi + "?! Hmpf."; mes "Maybe I gave you something"; mes "too easy to do. I didn't know"; mes "you knew this many people!"; next; mes "[Lospii]"; mes "Oh well, thanks for"; mes "bringing everyone here."; mes "For that, you get this"; mes "gift from me. Cool, huh?"; next; party_relay = 11; getitem Mission_Certificate4,1; getitem Yggdrasilberry,2; callfunc "F_PartyRelay_Exp"; mes "[Lospii]"; mes "Okay, now take this"; mes "ticket, and give it to"; mes "your leader, the guy that"; mes "started this whole relay"; mes "thing. He needs to give"; mes "the ticket to Ledrion, okay?"; next; mes "[Lospii]"; mes "You're almost done!"; mes "...I think. Um, I'm not"; mes "really sure what will"; mes "happen next. I can only"; mes "remember the parts I have"; mes "to do. C'mon! I'm just a kid!"; close; } else if ((party_relay == 10) && ((.@relaytime >= 18) && (.@relaytime < 21)) && (.@juwi > 9)) { mes "[Lospii]"; mes "Oh! You brought so many"; mes "friends! One... T-two..."; mes "You brought " + .@juwi + "?! Hmpf."; mes "Maybe I gave you something"; mes "too easy to do. I didn't know"; mes "you knew this many people!"; next; mes "[Lospii]"; mes "Oh well, thanks for"; mes "bringing everyone here."; mes "For that, you get this"; mes "gift from me. Cool, huh?"; next; party_relay = 11; getitem Mission_Certificate4,1; getitem Yggdrasilberry,2; callfunc "F_PartyRelay_Exp"; mes "[Lospii]"; mes "Okay, now take this"; mes "ticket, and give it to"; mes "your leader, the guy that"; mes "started this whole relay"; mes "thing. He needs to give"; mes "the ticket to Ledrion, okay?"; next; mes "[Lospii]"; mes "You're almost done!"; mes "...I think. Um, I'm not"; mes "really sure what will"; mes "happen next. I can only"; mes "remember the parts I have"; mes "to do. C'mon! I'm just a kid!"; close; } if (party_relay == 10) { mes "[Lospii]"; mes "Bring 10 of your friends"; mes "here to me while I'm working,"; mes "okay? Umm... I work frooom..."; mes "2 PM to 5 PM, and 6 PM to 9 PM."; mes "I think those are the times."; mes "I... I can't read watches..."; close; } if ((countitem(Mission_Certificate3) > 0) && (BaseLevel > 39) && ((.@relaytime >= 14) && (.@relaytime < 17)) && (BaseClass == Job_Archer)) { mes "[Lospii]"; mes "Hi, I'm Lospii! Maybe"; mes "I'm younger than you, but"; mes "I'm in charge of this mission!"; mes "So you have to listen, okay?"; mes "Heh heh! Don't be scared~"; next; mes "[Lospii]"; mes "I'm working now for this"; mes "mission thing so you came"; mes "at a good time! Let's see..."; mes "I need to give you... Some"; mes "mission for you to doooo..."; mes "Oh! I know! I got it!"; next; mes "[Lospii]"; mes "We're seeing if you"; mes "know about teamwork, right?"; mes "Why don't you show me a lot"; mes "of your friends? Bring me..."; mes "10 of them! Yes, that's good!"; next; mes "[Lospii]"; mes "I need to be able to"; mes "see them, you know, so"; mes "I know you're not lying"; mes "to me. Bring them reeeally"; mes "close so I know they're your"; mes "friends, not some other guys."; next; delitem Mission_Certificate3,1; party_relay = 10; mes "[Lospii]"; mes "Okay, I'll be right"; mes "here! Oh! And you have"; mes "to come with your friends"; mes "while I'm at work! That's"; mes "important to know!"; close; } else if ((countitem(Mission_Certificate3) > 0) && (BaseLevel > 39) && ((.@relaytime >= 18) && (.@relaytime < 21)) && (BaseClass == Job_Archer)) { mes "[Lospii]"; mes "Hi, I'm Lospii! Maybe"; mes "I'm younger than you, but"; mes "I'm in charge of this mission!"; mes "So you have to listen, okay?"; mes "Heh heh! Don't be scared~"; next; mes "[Lospii]"; mes "I'm working now for this"; mes "mission thing so you came"; mes "at a good time! Let's see..."; mes "I need to give you... Some"; mes "mission for you to doooo..."; mes "Oh! I know! I got it!"; next; mes "[Lospii]"; mes "We're seeing if you"; mes "know about teamwork, right?"; mes "Why don't you show me a lot"; mes "of your friends? Bring me..."; mes "10 of them! Yes, that's good!"; next; mes "[Lospii]"; mes "I need to be able to"; mes "see them, you know, so"; mes "I know you're not lying"; mes "to me. Bring them reeeally"; mes "close so I know they're your"; mes "friends, not some other guys."; next; delitem Mission_Certificate3,1; party_relay = 10; mes "[Lospii]"; mes "Okay, I'll be right"; mes "here! Oh! And you have"; mes "to come with your friends"; mes "while I'm at work! That's"; mes "important to know!"; close; } if ((countitem(Mission_Certificate3) > 0) && (BaseLevel > 39) && (BaseClass == Job_Archer)) { mes "[Lospii]"; mes "Hi, I'm Lospii! Maybe"; mes "I'm younger than you, but"; mes "I'm in charge of this mission!"; mes "So you have to listen, okay?"; mes "Heh heh! Don't be scared~"; next; mes "[Lospii]"; mes "Uh oh... I forgot"; mes "that I'm not supposed"; mes "to be working now. Come"; mes "back when I'm working, okay?"; next; mes "[Lospii]"; mes "I work frooom... Uh..."; mes "2 PM to 5 PM? Oh!"; mes "And also 6 PM to 9 PM."; mes "I think those are the"; mes "times... I mean, clocks"; mes "are hard to read, man!"; close; } mes "[Lospii]"; mes "Hi! I'm Lospii!"; mes "Hey, does it look like"; mes "I'm at work? Ha ha!"; mes "I got a job! I'm helping"; mes "my friends a lot!"; close; } //== EXP Rewards =========================================== function script F_PartyRelay_Exp { if (RENEWAL_EXP) { //unconfirmed if (BaseLevel > 94) getexp 104760,0; else if (BaseLevel > 89) getexp 85920,0; else if (BaseLevel > 79) getexp 38520,0; else if (BaseLevel > 69) getexp 19560,0; else if (BaseLevel > 59) getexp 6720,0; else if (BaseLevel > 49) getexp 2880,0; else getexp 1080,0; } else { if (BaseLevel > 94) getexp 1047600,0; else if (BaseLevel > 89) getexp 859200,0; else if (BaseLevel > 79) getexp 385200,0; else if (BaseLevel > 69) getexp 195600,0; else if (BaseLevel > 59) getexp 67200,0; else if (BaseLevel > 49) getexp 28800,0; else getexp 10800,0; } return; } //== Comodo Relay ========================================== comodo,71,137,3 duplicate(RelayLedrion) Ledrion#comodo 4_M_MANAGER comodo,236,197,3 duplicate(RelayGatan) Gatan#comodo 4_M_04 comodo,152,184,3 duplicate(RelayBafhail) Bafhail#comodo 4_M_JOB_BLACKSMITH comodo,64,219,3 duplicate(RelayLospii) Lospii#comodo 4_M_KID1 //== Einbroch Relay ======================================== einbroch,107,93,3 duplicate(RelayLedrion) Ledrion#einbroch 4_M_MANAGER einbroch,260,128,3 duplicate(RelayGatan) Gatan#einbroch 4_M_04 einbroch,251,178,3 duplicate(RelayBafhail) Bafhail#einbroch 4_M_JOB_BLACKSMITH einbroch,173,72,3 duplicate(RelayLospii) Lospii#einbroch 4_M_KID1 //== Relay Hugel =========================================== hugel,102,130,3 duplicate(RelayLedrion) Ledrion#hugel 4_M_MANAGER hugel,169,139,3 duplicate(RelayGatan) Gatan#hugel 4_M_04 hugel,55,200,3 duplicate(RelayBafhail) Bafhail#hugel 4_M_JOB_BLACKSMITH hugel,144,201,3 duplicate(RelayLospii) Lospii#hugel 4_M_KID1 //== Relay Rachel ========================================== rachel,215,71,3 duplicate(RelayLedrion) Ledrion#rachel 4_M_MANAGER rachel,45,163,3 duplicate(RelayGatan) Gatan#rachel 4_M_04 rachel,245,132,3 duplicate(RelayBafhail) Bafhail#rachel 4_M_JOB_BLACKSMITH rachel,158,215,3 duplicate(RelayLospii) Lospii#rachel 4_M_KID1 //== Relay Veins =========================================== veins,274,188,5 duplicate(RelayLedrion) Ledrion#veins 4_M_MANAGER veins,138,207,3 duplicate(RelayGatan) Gatan#veins 4_M_04 veins,202,235,3 duplicate(RelayBafhail) Bafhail#veins 4_M_JOB_BLACKSMITH veins,97,245,5 duplicate(RelayLospii) Lospii#veins 4_M_KID1