//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) L0ne_W0lf //= Copyright (C) MasterOfMuppets //= Copyright (C) Lupus //= Copyright (C) Celesta //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Old Blue Box Quest //================= Description =========================================== //= Old Blue Box quest (?) //================= Current Version ======================================= //= 2.0 //================= Additional Comments==================================== //= Officially this quest gave an OBB in exhange for a the required items //= unlimitedly, however this was changed by Gravity, who claimed this //= behavior as a bug. The exact purpose of this quest is undetermined, but //= Gravity claimed that another quest would eventually branch from this //= one. //========================================================================= alberta,43,244,0 script Tourist#thai 4W_M_03,{ if (checkweight(Knife,1) == 0) { mes "- Wait a moment! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; mes "- Please enlighten your weight -"; mes "- and try again. -"; close; } if (thai_head >= 1 && thai_head <= 5) { switch(thai_head) { case 1: .@th_rand = rand(1,100); if (.@th_rand > 6 && .@th_rand < 20) { mes "[Tourist]"; mes "..........."; next; mes "[Tourist]"; mes "You're that meanie..."; next; mes "[Tourist]"; mes "..........."; next; mes "[Tourist]"; mes "..........."; next; mes "[Tourist]"; mes "..........."; next; mes "[Tourist]"; mes "Aren't you...?"; next; mes "[Tourist]"; mes "..........."; next; mes "[Tourist]"; mes "..........."; next; mes "[Tourist]"; mes "..........."; next; mes "[Tourist]"; mes "Alright, alright, but you don't have to be mean."; thai_head = 2; close; } mes "[Tourist]"; mes "..........."; next; mes "[Tourist]"; mes "I didn't think you were that"; mes "mean. Scram, I ain't in the mood"; mes "to talk to you."; close; case 2: mes "[Tourist]"; mes ".........."; next; switch(select("So do you have business in Lutie?", "You don't want to go to Lutie for a tour.", "What made you come over here?")) { case 1: mes "[Tourist]"; mes "Yes."; mes "Well, actually..."; next; mes "[Tourist]"; mes "I wanted to give my girlfriend"; mes "some well baked cookies."; mes "Sadly, in my hometown of"; mes "Morroc, we don't have fancy"; mes "foods like that."; next; mes "[Tourist]"; mes "I've been asking all these"; mes "merchants about it, and I was"; mes "told that I could only get them"; mes "in Lutie...that's my story."; next; mes "[Tourist]"; mes "Now I'm running out of money and"; mes "food...I can't stay here much longer..."; next; if (select("Do you want me to help you?", "Well, good luck with everything.") == 1) { thai_head = 3; mes "[Tourist]"; mes "Thank god! Thank you so much."; mes "I knew you would help me~!"; next; mes "[Tourist]"; mes "Umm..."; mes "Before we talk about that help..."; mes "Er, hmmmm..."; mes "Well, you know I'm pretty"; mes "much starving to death now..."; next; mes "[Tourist]"; mes "Could you please get me some Meat?"; mes "I know I'm asking you too much,"; mes "but I'm pretty much penniless"; mes "so I don't really have much"; mes "of a choice..."; close; } thai_head = 1; mes "[Tourist]"; mes "........."; mes "How could you be so cold"; mes "hearted after hearing my story?"; mes "...You're pretty mean!"; close; case 2: mes "[Tourist]"; mes "...Oh really? Hmm...people said I"; mes "could only get the well baked"; mes "cookie in Lutie."; next; mes "[Tourist]"; mes "I wanted to give my girlfriend"; mes "some well baked cookies."; mes "Sadly, in my hometown of"; mes "Morroc, we don't have fancy"; mes "foods like that."; next; mes "[Tourist]"; mes "I've been asking all these"; mes "merchants about it, and I was"; mes "told that I could only get them"; mes "in Lutie...that's my story."; next; mes "[Tourist]"; mes "Now I'm running out of money and"; mes "food...I can't stay here much longer..."; next; if (select("Do you want me to help you?", "Well, good luck with everything.") == 1) { thai_head = 3; mes "[Tourist]"; mes "Thank god! Thank you so much."; mes "I knew you would help me~!"; next; mes "[Tourist]"; mes "Umm..."; mes "Before we talk about that help..."; mes "Er, hmmmm..."; mes "Well, you know I'm pretty"; mes "much starving to death now..."; next; mes "[Tourist]"; mes "Could you please get me some Meat?"; mes "I know I'm asking you too much,"; mes "but I'm pretty much penniless"; mes "so I don't really have much"; mes "of a choice..."; close; } thai_head = 1; mes "[Tourist]"; mes "........."; mes "How could you be so cold"; mes "hearted after hearing my story?"; mes "...You're pretty mean!"; close; case 3: mes "[Tourist]"; mes "I was told that I could only find"; mes "the entrance to Lutie in"; mes "Al De Baran..."; next; mes "[Tourist]"; mes "So I came here after searching"; mes "for Al De Baran...almost"; mes "killing myself when I passed the desert...*Sob*"; close; } case 3: if (countitem(Meat) == 0) { mes "[Tourist]"; mes "I see...I can understand that you"; mes "can't help me. It's alright..."; mes "It's not like I have the right"; mes "to demand anything of you..."; mes "But..."; next; mes "[Tourist]"; mes "*Sob*...so... hungry..."; close; } .@th_rand = rand(1,100); if (.@th_rand > 0 && .@th_rand < 10) { if (countitem(Meat) == 10) { mes "[Tourist]"; mes "Ah...thanks! Thank you so much!"; delitem Meat,10; next; } else if (countitem(Meat) < 10) { mes "[Tourist]"; mes "I appreciate that you're"; mes "helping me out of the"; mes "goodness of your heart,"; mes "but..."; next; mes "[Tourist]"; mes "What are you..."; mes "Cheap?! You can feed"; mes "a starving man more"; mes "than this...bring me"; mes "more Meat!"; close; } else if (countitem(Meat) > 10) { mes "[Tourist]"; mes "I appreciate you bringing"; mes "all this for me but..."; next; mes "[Tourist]"; mes "Geez, you want I should"; mes "choke myself to death?"; mes "I can't eat all of this!"; mes "Bring me less Meat, yeah?"; close; } } else if (.@th_rand > 11 && .@th_rand < 80) { if (countitem(Meat) == 20) { mes "[Tourist]"; mes "Ah...thanks! Thank you so much!"; delitem Meat,20; next; } else if (countitem(Meat) < 20) { mes "[Tourist]"; mes "I appreciate that you're"; mes "helping me out of the"; mes "goodness of your heart,"; mes "but..."; next; mes "[Tourist]"; mes "What are you..."; mes "Cheap?! You can feed"; mes "a starving man more"; mes "than this...bring me"; mes "more Meat!"; close; } else if (countitem(Meat) > 20) { mes "[Tourist]"; mes "I appreciate you bringing"; mes "all this for me but..."; next; mes "[Tourist]"; mes "Geez, you want I should"; mes "choke myself to death?"; mes "I can't eat all of this!"; mes "Bring me less Meat, yeah?"; close; } } else { if (countitem(Meat) == 40) { mes "[Tourist]"; mes "Ah...thanks! Thank you so much!"; delitem Meat,40; next; } else if (countitem(Meat) < 40) { mes "[Tourist]"; mes "I appreciate that you're"; mes "helping me out of the"; mes "goodness of your heart,"; mes "but..."; next; mes "[Tourist]"; mes "What are you..."; mes "Cheap?! You can feed"; mes "a starving man more"; mes "than this...bring me"; mes "more Meat!"; close; } else if (countitem(Meat) > 40) { mes "[Tourist]"; mes "Geez, you want I should"; mes "choke myself to death?"; mes "I can't eat all of this!"; mes "Bring me less Meat, yeah?"; close; } } thai_head = 4; mes "^3355FFHe seemed to have been"; mes "starving for a long time."; mes "He ate all the meat I gave him"; mes "and it was all gone in a flash.^000000"; if (countitem(Well_Baked_Cookie) > 0) { mes "^0000FF...Oh my! He took my cookies without even asking and ate all of those too!!^000000"; delitem Well_Baked_Cookie,countitem(Well_Baked_Cookie); } next; mes "[Tourist]"; mes "*Phew*...thanks."; mes "At long last..."; mes "I feel stuffed."; mes "...Oh. Right."; mes "My girlfriend."; next; mes "[Tourist]"; mes "Er...about the well-baked"; mes "cookie I told you about? Um... I"; mes "know I'm being rude and selfish"; mes "...But I don't think I can find"; mes "it on my own."; next; mes "[Tourist]"; mes "So, could you bring me ^0000FF20 Well-baked Cookies^000000?"; next; mes "[Tourist]"; mes "Although I shouldn't be asking for"; mes "any more favors, and you'd have"; mes "to go through all this trouble..."; mes "while I'd be safe over here..."; next; mes "[Tourist]"; mes "I really want to make my"; mes "girlfriend happy. Everything"; mes "would be worth it for"; mes "that smile on her face..."; mes "I just can't pass this chance up!"; next; mes "[Tourist]"; mes "Haven't you been in love...?"; mes "Surely you understand the"; mes "sway that this woman has"; mes "over me! Otherwise...I'd be"; mes "selling jewels...anything"; mes "other than this."; next; mes "[Tourist]"; mes "I'm begging you, since you're"; mes "stronger and less delicate"; mes "than me, please bring me"; mes "^0000FF20 Well-baked Cookies^000000!"; mes "For me, it's impossible!!"; close; case 4: if (countitem(Well_Baked_Cookie) > 19) { mes "[Tourist]"; mes "Ah~!! Thank you so much!!"; mes "There really are many good"; mes "people like you in this world."; next; thai_head = 5; delitem Well_Baked_Cookie,20; mes "[Tourist]"; mes "I appreciate what you've done for"; mes "me...now I can see her smile with"; mes "happiness."; next; mes "[Tourist]"; mes "Hmm, there is still one problem"; mes "left for me though...How do I"; mes "get back home to Morroc??"; mes "Well, if it can make my girl"; mes "happy..."; next; mes "[Tourist]"; mes "...I'll get around to it."; mes "Sooner or later. Man,"; mes "that desert's really big,"; mes "you know?"; close; } mes "[Tourist]"; mes "I see...I can understand that you"; mes "can't help me. It's alright..."; mes "It's not like I have the right"; mes "to demand anything of you..."; mes "But..."; close; case 5: mes "[Tourist]"; mes "Thank you so much!"; next; mes "[Tourist]"; mes "Hmm...I wanna pay you back..."; mes "And you're an adventurer..."; mes "But I don't got any like..."; mes "magic armor or those"; mes "cards you guys are"; mes "always playing with..."; next; mes "[Tourist]"; mes "Hmmm..."; mes "....I got it!"; mes "Sooner or later, you"; mes "wanna visit some sort"; mes "of wise man or..."; mes "...something, right?"; next; mes "[Tourist]"; mes "Visit my pal ^649664Jacob^000000 in"; mes "Morroc. Tell him that I"; mes "introduced you. He knows"; mes "about a wise man..."; mes "Though, he isn't one"; mes "himself..."; next; mes "[Tourist]"; mes "Ah, sorry, I haven't even told"; mes "you my name. My name is..."; mes "^0000FFPandger Mayer^000000."; next; mes "[Tourist]"; mes "So yeah, tell my pal Jacob"; mes "that Pandger Mayer introduced you."; next; mes "[Tourist]"; mes "So...you tell 'em:"; mes "^0000FFPandger Mayer introduced you^000000"; mes "Exactly like that~"; mes "^0000FFPandger Mayer introduced you^000000"; mes "^FF0000Don't forget it~^000000"; next; mes "[Tourist]"; mes "Sorry I can't pay you back with"; mes "more than this, though. Kinda"; mes "stinks, huh?"; next; mes "[Tourist]"; mes "Here, take this as an extra"; mes "token of my gratitute."; mes "This doohickey has been"; mes "pretty handy in sticky"; mes "situations..."; next; mes "[Tourist]"; mes "Hopefully, it'll be useful."; if (MaxWeight - Weight < 500) { mes "Umm...it seems you're carrying too much stuff with you."; mes "Doncha want me to help you?"; close; } thai_head = 6; getitem Cutter_,1; next; mes "[Tourist]"; mes "Heh...once gain, thanks for"; mes "the help. Take care, guy."; close; } } else if (thai_head > 5) { switch(rand(1,3)) { case 1: mes "[Tourist]"; mes "Hey, thanks a bunch for your"; mes "help. Anyways...now I remember"; mes "I gotta go back through the"; mes "desert again...*Sigh*"; mes "Yeah, I better get back..."; next; mes "[Tourist]"; mes "...no matter how hard it is."; mes "But...yeah. It's gonna be pretty"; mes "hard. Crossing the desert..."; mes "alone. By myself...crud."; close; case 2: mes "[Tourist]"; mes "Hey, thanks a bunch for your"; mes "help....I ain't sure if I"; mes "can make it back to Morroc"; mes "in one piece..."; next; mes "[Tourist]"; mes "But I better go back"; mes "to my girlfriend. That's"; mes "the point of me coming"; mes "here in the first place,"; mes "anyway."; close; case 3: mes "[Tourist]"; mes "Hey, thanks a bunch for your"; mes "help. Man...Morroc is a long"; mes "way off, isn't it? Aw nuts..."; mes "I guess if I was crazy"; mes "enough to come here because"; mes "of my girlfriend..."; next; mes "[Tourist]"; mes "I'm crazy enough to walk all"; mes "way back to Morroc..."; mes "..."; mes "...unless..."; mes "You'll gimme a piggy-back ride?"; next; mes "[Tourist]"; mes "...kidding. I'm not that"; mes "big of a jerk, I guess."; mes "Try not to look so"; mes "surprised!"; close; } } else { if (JobLevel < 36) { mes "[Tourist]"; mes "Where am I...?"; mes "...Who am I?"; next; mes "[Tourist]"; mes "........."; next; mes "[Tourist]"; mes "....."; next; mes "[Tourist]"; mes "........."; next; mes "[Tourist]"; mes "Mahahahahahaha!!"; next; mes "[Tourist]"; mes "*Drools*...I love chocolate!"; next; mes "[Tourist]"; mes "Wait..."; mes "I have a girlfriend..."; mes "and...and..."; mes "cookies...?"; mes "I feel sooo lost..."; next; mes "^3355FFWe don't talk to crazy people~^000000"; close; } mes "[Tourist]"; mes "Where am I?"; mes "*Sob*...I guess I got lost..."; mes "Hey, where is this!?"; next; switch(select("Ignore him.", "This is Alberta.", "This is Al De Baran.")) { case 1: mes "[Tourist]"; mes ".........."; close; case 2: mes "[Tourist]"; mes "Ah...I see. So this is"; mes "Alberta...crud. I'm"; mes "supposed to go to ^0000FFLutie^000000..."; next; mes "[Tourist]"; mes "Hey, thanks for letting me know."; mes "Now at least I know where I am."; mes "Geez...they got boats here"; mes "that go everywhere, yeah?"; next; mes "[Tourist]"; mes "Oh right, everywhere...but Lutie."; mes "Man, this stinks."; close2; thai_head = 2; end; case 3: mes "[Tourist]"; mes "Oh...oh right!"; mes "Yeah, Al De Baran..."; mes "Guess I'm not lost"; mes "after all."; next; mes "[Tourist]"; mes "I was told that I can see a ^FF0000Clock Tower^000000 in Al De Baran."; mes "Can you tell me where I can find the ^FF0000Clock Tower^000000?"; next; if (select("It's in the center of the town.", "Eh, I think I gave you the wrong town name.") == 1) { mes "[Tourist]"; mes ".............."; mes "You know, I'm beginning"; mes "to feel like..."; mes "you're pullin' my"; mes "chain..."; thai_head = 1; close; } mes "[Tourist]"; mes "Hah~!...I knew it! Well, it's"; mes "pretty hard to admit when"; mes "you do something wrong."; mes "Thanks for being honest, pal."; close; } } } moc_ruins,105,62,4 script Jacob#thai 1_M_04,{ if (thai_head >= 6 && thai_head <= 11) { switch (thai_head) { case 6: mes "[Tommy]"; mes "Wahhhh~~~!!"; mes "Dad~~ let me have a Munak~~~!"; mes "Waaahhhh!"; next; mes "[Tommy]"; mes "I want Munak, Munakkkk~~!!"; mes "Other people have a Munak, why can't I~~?"; next; mes "[Tommy]"; mes "Munak Munak Munak Munak~~~!"; next; mes "[Jacob]"; mes "Er...Ummm..."; next; mes "[Tommy]"; mes "Munak Munak Munak Munak~~~!"; next; mes "[Jacob]"; mes "Tommy, daddy is kind of busy right now..."; next; mes "[Tommy]"; mes "Munak Munak Munak Munak~~~!"; next; mes "[Jacob]"; mes "*Sigh*...alright...alright. If you want it that bad..."; next; mes "[Jacob]"; mes "Gosh...being a dad is not an easy"; mes "thing to do...Hmmm? Do you have any business with me?"; mes " "; mes "[Tommy]"; mes "^FF0000Munak Munak Munak Munak!!^000000"; next; input(.@input$); if (.@input$ != "Pandger Mayer introduced you") { mes "["+strcharinfo(PC_NAME)+"]"; mes ""+.@input$+""; next; mes "[Jacob]"; mes "....Sorry, what did you say? I have no idea what you're talking about."; close; } mes "["+strcharinfo(PC_NAME)+"]"; mes "Pandger Mayer introduced you."; next; mes "[Jacob]"; mes "Oh, you mean that guy in love?"; mes "Last time I saw him, he was"; mes "leaving to find cookies somewhere..."; next; mes "[Jacob]"; mes "There is only one reason he could have mentioned my name to you..."; mes " "; mes " "; mes "[Tommy]"; mes "^FF0000Munak Munak Munak Munak!!^000000"; next; mes "[Jacob]"; mes "......"; mes "*Sigh* For now, I have a favor to"; mes "ask of you. Could you bring me"; mes "^0000FF1 No Recipient^000000?"; thai_head = 7; next; mes "[Jacob]"; mes "I need this kid to calm down first..."; mes " "; mes " "; mes "[Tommy]"; mes "^FF0000Munak Munak Munak Munak!!^000000"; close; case 7: if (countitem(No_Recipient) > 0) { delitem No_Recipient,1; mes "[Tommy]"; mes "^FF0000Munak Munak Munak Munak!!^000000"; next; mes "[Jacob]"; mes "Oh, thank you so much..."; mes "Let me calm this kid down"; mes "first. Sorry my little boy is being so loud."; next; mes "[Jacob]"; mes "Tommy, Tommy?"; next; mes "[Tommy]"; mes "^FF0000Moo^9F0000naah^5F0000ahhh^3F0000ahhh^000000kkk!!..Err?"; mes "What's this, Daddy?"; next; mes "[Jacob]"; mes "This is called No Recipient~"; mes "With this, I can get you a Munak~"; next; mes "[Tommy]"; mes "Are you serious, Daddy?!"; next; mes "[Jacob]"; mes "Yes, I am~"; mes "Have you ever heard me lie?"; next; mes "[Tommy]"; mes "......."; mes "I know you always lie to Mommy."; next; mes "[Jacob]"; mes ".........."; mes "No no no no no...that's not"; mes "considered lying, Tommy."; mes "I am just trying to make it sound better to Mommy~"; next; mes "[Tommy]"; mes "......."; next; mes "^3355FFHe looks at his father in"; mes "doubt. Kids are too smart"; mes "to lie to nowadays...^000000"; next; mes "[Tommy]"; if (Sex == SEX_MALE) mes "So, mister, do you think my Daddy can catch a Munak with this?"; else mes "So, lady, do you think my Daddy can catch a Munak with this?"; next; switch(select("Yes.", "...not sure.", "No, ^FF0000never^000000.")) { case 1: mes "[Tommy]"; mes "Heh!! I knew my Daddy"; mes "wouldn't tell me a lie!! Thank you!!"; next; mes "[Jacob]"; mes "(...*Phew!* Thank you~)"; thai_head = 9; close; case 2: mes "[Tommy]"; if (Sex == SEX_MALE) mes "So tell me, mister. Did he lie to me, then?"; else mes "So tell me, lady. Did he lie to me, then?"; next; mes "[Jacob]"; mes "Wait...wait, Tommy, that's not true..."; mes "(^0000FFGosh, why are you doing this to me, help me already!!^000000)"; next; mes "[Tommy]"; mes "Can we catch a Munak with this or"; mes "not, huh? Tell meeeeehhhh~~~!"; next; switch(select("Yes, we can.", "No, we can't.")) { case 1: mes "[Tommy]"; mes "Heh heh! I knew it!"; mes "Thank you~!!!"; next; mes "[Tommy]"; mes "Now I can have a Munak!"; next; mes "[Jacob]"; mes "(...*Phew* Thank you~)"; thai_head = 9; close; case 2: thai_head = 8; mes "[Tommy]"; mes "I knew it!! Daddy, you're a liar!!"; next; mes "[Tommy]"; mes "I hate you...I hate you!!!"; mes "I wish Baphomet would take you somewhere and eat you!!"; next; mes "[Jacob]"; mes "Shoot...Tommy, Tommy..."; mes "Listen to me...."; next; mes "[Tommy]"; mes "I don't wanna listen to you!!!"; mes "I hate yoooooouhhhh!!"; next; mes "[Jacob]"; mes "....You."; mes ""; next; mes "[Jacob]"; mes "I don't want to see your ugly face"; mes "around here any more..."; mes "Leave~!"; mes "How could you do this to me, huh?"; next; mes "[Tommy]"; mes "I hate yoooooouhhhh!!"; mes " "; mes " "; mes "[Jacob]"; mes "Tommy...Tommy please..."; mes "Will you let me explain...?"; thai_head = 8; close; } case 3: thai_head = 8; mes "[Tommy]"; mes "I knew it!! Daddy, you're a liar!!"; next; mes "[Tommy]"; mes "I hate you...I hate you!!!"; mes "I wish Baphomet will take you somewhere and eat you!!"; next; mes "[Jacob]"; mes "Shoot...Tommy, Tommy..."; mes "Listen to me...."; next; mes "[Tommy]"; mes "I don't wanna listen to you!!!"; mes "I hate yoooooouhhhh!!"; next; mes "[Jacob]"; mes "....You."; next; mes "[Jacob]"; mes "I don't want to see"; mes "your ugly face any more."; mes "Leave!"; mes "How could you do this to me, huh?"; next; mes "[Tommy]"; mes "I hate yoooooouhhhh!!"; mes "[Jacob]"; mes "Tommy...Tommy, please..."; mes "Will you let me explain...?"; thai_head = 8; close; } } mes "[Tommy]"; mes "^FF0000Munak Munak Munak Munak!!^000000"; next; mes "[Jacob]"; mes "*Sigh*...that's my boy. Please get me a No Recipient as soon as you can!"; close; case 8: if (rand(1,1000) == 792) { mes "[Tommy]"; mes "^FF0000Munak Munak Munak Munak!!^000000"; next; mes "[Jacob]"; mes "....*Sigh* Okay."; mes "I will give you a chance"; mes "to make up for your mistake."; mes "Please get me a No Recipient as soon as you can."; thai_head = 7; close; } mes "[Jacob]"; mes "....I don't want to talk to YOU"; mes "anymore. Get outta here~!"; mes "It's your fault my little"; mes "boy thinks I'm a big liar!"; close; case 9: mes "[Jacob]"; mes "*Phew* Now I can leave him alone."; mes "Kids nowadays are so impatient...I am worried about my son."; next; mes "[Jacob]"; mes "However, I can't do anything"; mes "about his temper...I think"; mes "he's just too young to know"; mes "what he's doing."; next; mes "[Jacob]"; mes "I'm having a hard time trying to"; mes "be a good parent, and I'm"; mes "beginning to appreciate my"; mes "own parents' efforts to raise me."; next; mes "[Jacob]"; mes "Respect your parents while they're"; mes "still alive. It's too late to be"; mes "sorry after you've lost them."; next; mes "[Jacob]"; mes "I was a wild kid as well...my"; mes "parents had a hard time raising"; mes "me. I'm ashamed of what I've done"; mes "when I was young..."; next; mes "[Jacob]"; mes "Those days, my parents couldn't"; mes "afford to feed me three meals a"; mes "day. And there were many"; mes "creditors that always came"; mes "to our house early"; mes "early in the morning."; next; mes "[Jacob]"; mes "Have you every heard about"; mes "distraint-papers? As soon"; mes "as those creditors put that"; mes "distraint-paper on any of my"; mes "things,it would no longer be"; mes "mine."; next; mes "[Jacob]"; mes "I hated my parents for not providing me with a sweet home,"; mes "and I became rebellious."; mes "But, no matter how bad I was,"; mes "Even in those difficult circumstances..."; next; mes "[Jacob]"; mes "They never gave up on me."; mes "Later, they told me that I was their one and only hope..."; mes "even though I was more of a burden than anything else at the moment."; next; mes "[Tommy]"; mes "Daddy, do you realize you've told"; mes "that story hundreds of times already? *Piff~*"; mes "Stop it already~"; next; mes "^3355FFTommy was jumping and running"; mes "around like a crazy rabbit and"; mes "eventually bumped against me.^000000"; next; mes "[Jacob]"; mes "...Tommy, respect your dad."; mes "This is the story of your father's life."; next; mes "[Jacob]"; mes "A.aa.aand.!!!"; next; mes "[Jacob]"; mes "How many times have I told you"; mes "to behave in front of other people?!"; next; mes "[Jacob]"; if (Sex == SEX_MALE) mes "Say you're sorry to him!"; else mes "Say you're sorry to her!"; next; mes "[Tommy]"; mes "*Piff~*"; next; mes "[Jacob]"; mes "I don't hear it~!!"; next; mes "[Tommy]"; mes "...I'm sorry...*bows head*"; thai_head = 10; close; case 10: .@rem = rand(1,11); if (.@rem == 1) { mes "[Jacob]"; mes "Ah~ yes! Didn't you say Pandger Mayer introduced me to you?"; mes "He wouldn't introduce me to just anyone. Oh, you must be"; mes "...an adventurer."; next; mes "[Jacob]"; mes "Right."; mes "I have something to tell you."; next; mes "[Jacob]"; mes "When you go west from Morroc, and"; mes "pass through a cave, you will"; mes "arrive at a town called Comodo."; next; mes "[Jacob]"; mes "When you get there, you will see an old man named ^0000FFElder Creek^000000."; mes "As a Sage, he has gained the respect of many."; next; mes "[Jacob]"; mes "People say that many adventurers"; mes "are visiting this man for some"; mes "reason. Why don't you go talk to him and see if he has some wisdom for you?"; thai_head = 11; close; } else if (.@rem > 1 && .@remrem < 7) { mes "[Jacob]"; mes "Respect your parents when they're"; mes "still alive. It's too late to be sorry after you've lost them."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "(Hmmm...I just know that there's more that this guy can tell me...)"; close; } else { mes "[Jacob]"; mes "When you have a kid,"; mes "don't forget to teach them"; mes "this one thing:"; next; mes "[Jacob]"; mes "'^0000FFBe good to other people.^000000'"; mes "'^0000FFTry to be in someone else's shoes before judging that person.^000000'"; mes "Do you understand?"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "(There's more this guy can tell me, I just know it...)"; close; } case 11: mes "[Jacob]"; mes "Now, why don't you visit the Sage?"; mes "And I thank you for your kindness."; next; mes "[Jacob]"; mes "He's in Comodo, if you didn't"; mes "catch that. An adventurer like you should be able to get there with no problem."; close; } } else if (thai_head > 11) { mes "[Jacob]"; mes "Thank you for the favour you did"; mes "for me...although we couldn't"; mes "catch a Munak in the end..."; next; mes "[Jacob]"; mes "It seems he learned something"; mes "through the experience."; mes "He no longer demands something"; mes "I cannot do for him, or"; mes "misbehaves."; next; mes "[Jacob]"; mes "That was another favor you did for me, even if you didn't mean to. Thank you."; close; } else { mes "[Jacob]"; mes "*Yawns*...."; mes "Today is such a boring day~."; mes "I guess I'd better go take a walk"; mes "with my son. Do you want to walk with me?"; next; mes "[Jacob's son]"; mes "I'm happy to hear that, daddy~"; close; } } comodo,68,195,0 script Old Man#thai 2_M_PHARMACIST,{ if (checkweight(Knife,1) == 0) { mes "- Wait a moment! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; mes "- Please enlighten your weight -"; mes "- and try again. -"; close; } if (thai_head >= 11 && thai_head <= 15) { switch(thai_head) { case 11: mes "[Elder Creek]"; mes "Good day, adventurer."; mes "What kind of business"; mes "do you have with me?"; next; mes "[Elder Creek]"; mes "Are you seeking fortune or"; mes "mental relief? If not, do"; mes "you wish to finish something"; mes "you've started?"; next; mes "[Elder Creek]"; mes "Answer me, adventurer!"; next; switch(select("I seek fortune!", "I seek...wisdom.", "I want to finish what I've started.")) { case 1: mes "[Elder Creek]"; mes "You're honest...!"; mes "However, I suggest that you try not to be enamored with wealth."; next; mes "[Elder Creek]"; mes "Do you know the exact meaning"; mes "of the old saying..."; mes "^0000FFToo much is as bad as too little^000000?"; mes "I will give you what you want if"; mes "you answer the way I expect you to."; next; switch(select("It's necessary to have a lot!", "Too dumb to see the future.", "Too much of a good thing can be bad.", "Cringe to the powerful.")) { case 1: mes "[Elder Creek]"; mes "..."; mes "Get out of my sight,"; mes "you greedy fool."; thai_head = 12; close; case 2: mes "[Elder Creek]"; mes "Bah! The more ignorant they are, the more arrogantly they act!"; mes "Did you think that I would accept just any meaning?"; mes "Take care, you ignorant fool."; thai_head = 12; close; case 3: mes "[Elder Creek]"; mes "That's right. You know it pretty"; mes "well. That adage serves as a lesson in greed."; next; mes "[Elder Creek]"; mes "There is a man I've known for a"; mes "long time...he was so greedy for"; mes "money and fortune, he didn't care what other people thought of him."; next; mes "[Elder Creek]"; mes "Consequently, people around him"; mes "didn't like him at all. In the end, he lost his friends due to his greed."; next; mes "[Elder Creek]"; mes "Of course, this rule applies to"; mes "you as well. That sort of thing is a universal principle, after all."; thai_head = 13; close; case 4: mes "[Elder Creek]"; mes "....."; mes "Did you think that I would accept just any meaning??"; mes "Take care, you ignorant fool."; thai_head = 12; close; } case 2: mes "[Elder Creek]"; mes "I see. I have been trying to help"; mes "other people who need advice in"; mes "order to improve their lives."; next; mes "[Elder Creek]"; mes "Since you need my advice"; mes "as well, I will try to"; mes "impart my wisdom in a"; mes "way that you will understand."; next; mes "[Elder Creek]"; mes "Now, tell me what is bothering right now."; next; switch(select("Boy/girlfriend issue.", "Financial problem.", "Bored to death.", "Career issue.", "I want money.", "Give me items, old man.")) { case 1: mes "[Elder Creek]"; mes "I'm envious of you! Still, young"; mes "folk like you are lucky to"; mes "have such problems...sadly,"; mes "no one but yourself can really"; mes "help you in those kinds of"; mes "situations..."; next; mes "[Elder Creek]"; mes "However, the advice I can give you"; mes "is this: Be honest with your"; mes "beloved. One lie leads to"; mes "another lie in no time."; next; mes "[Elder Creek]"; mes "If you treat the person you love"; mes "as special to you, that person"; mes "will eventually come to"; mes "understand your feelings..."; next; mes "[Elder Creek]"; mes "And, remember this..."; mes "Everyone has a different way of showing that they love someone."; mes "So...don't be discouraged if your feelings aren't returned."; next; mes "[Elder Creek]"; mes "But still, I believe being honest"; mes "is the best way to gain your"; mes "true love."; next; mes "[Elder Creek]"; mes "....well, that is all I can tell"; mes "you. I hope you will be happy"; mes "with that nugget of wisdom."; close2; thai_head = 14; end; case 2: mes "[Elder Creek]"; mes "...yes, everybody has their own"; mes "financial problems. However, think of it in this way:"; next; mes "[Elder Creek]"; mes "Money is important to make"; mes "a living, but it's not what life is all about."; next; mes "[Elder Creek]"; mes "Some may have the life goal of"; mes "making fortunes, but I don't think it's the happiest way of living."; next; mes "[Elder Creek]"; mes "As you see, there are powerful"; mes "people in this world who can control our lives. But oftentimes..."; next; mes "[Elder Creek]"; mes "They are too greedy to be in that"; mes "position and they don't have"; mes "their priorities straight."; mes "Instead of improving the world, they use their power to only help themselves."; next; mes "[Elder Creek]"; mes "If I were them, I wouldn't want to"; mes "rule the world in that way."; next; mes "[Elder Creek]"; mes "Don't you think we need somebody who can change this world??"; next; mes "[Elder Creek]"; mes ".....I apologize for being short"; mes "tempered. I just wanted to let"; mes "you know that money is not everything. But, it is something you need to live."; next; mes "[Elder Creek]"; mes "I'm aware that greedy people"; mes "ridicule this belief, saying"; mes "that it is a poor man's effort"; mes "to protect his pride."; next; mes "[Elder Creek]"; mes "But, I still believe I am right."; mes "After all...I am a Sage."; mes "I hope you will be happy with my wise advice."; close2; thai_head = 14; end; case 3: mes "[Elder Creek]"; mes "Yes, we always need to be"; mes "entertained. But...it"; mes "seems you may not be satisfied with anything."; next; mes "[Elder Creek]"; mes "It's all about the various tastes"; mes "and interests people will have."; mes "Things other people enjoy might not"; mes "displease you. Also, if your"; mes "mind is unwilling to be happy,"; mes "you will not enjoy life."; next; mes "[Elder Creek]"; mes "Here's an example of having"; mes "the right frame of mind."; mes "Let's say we're cleaning"; mes "the street for the town,"; mes "which can be hard, grueling work..."; next; mes "[Elder Creek]"; mes "You're always covered in dust."; mes "In the summer, your body is"; mes "sticky with sweat..."; mes "In the winter, you'll be"; mes "be out in the freezing cold..."; next; mes "[Elder Creek]"; mes "However, even so, it will be different to someone with a different perspective."; next; mes "[Elder Creek]"; mes "Ideally, we should try"; mes "to find joy in making"; mes "other people happy."; mes "By cleaning the street, we can"; mes "give others a reason to smile."; next; mes "[Elder Creek]"; mes "Tourists passing through the street"; mes "can enjoy its cleanliness..."; mes "Overall, it makes the entire community look good."; next; mes "[Elder Creek]"; mes "If your parents see you cleaning"; mes "the street, they will be proud of"; mes "their child."; mes "...But now, I think I'm beginning to make no sense."; next; mes "[Elder Creek]"; mes "Oh well, I apologize."; mes "Just try to think positively."; mes "With the right attitude, eventually you will find something to enjoy."; next; mes "[Elder Creek]"; mes "Haha~ I can see you're just"; mes "clicking the 'next' button on these"; mes "windows, because you're sick and tired of this NPC conversation."; next; mes "[Elder Creek]"; mes "....anyway, that is all."; mes "I hope you will be happy"; mes "with my wise advice."; close2; thai_head = 14; end; case 4: mes "[Elder Creek]"; mes "That's an agonizing thought for every young person."; mes "But you have a lot time to think about what you want to do in the future."; next; mes "[Elder Creek]"; mes "Experience more in many different"; mes "places, and read as many books"; mes "as you can. Focus on broadening your perspective."; next; mes "[Elder Creek]"; mes "Then, you will realize what you really want to do."; mes "....that's all I can say."; mes "I hope you will be happy with my wise advice."; close2; thai_head = 14; end; case 5: mes "[Elder Creek]"; mes "...."; mes "I see, you chose the wrong answer in the first place."; next; mes "[Elder Creek]"; mes "I believe this will be a lesson to be more honest with yourself."; mes "Choose the right answer next time!"; close; case 6: mes "[Elder Creek]"; mes "You rascal!"; next; mes "[Elder Creek]"; mes "Get out of my sight immediately! I don't talk to trash!"; thai_head = 12; close; } case 3: mes "[Elder Creek]"; mes "Yes, you need to see things to the end."; close; } case 12: if (rand(1,1000) == 792) { mes "[Elder Creek]"; mes "....*Sigh* Okay."; mes "I forgive you."; thai_head = 11; close; } mes "[Elder Creek]"; mes "I do not wish to continue this conversation with you."; mes "Get out of my sight immediately!"; close; case 13: mes "[Elder Creek]"; mes "...I was just testing you"; mes "in order to give you something"; mes "special. I'm the only person in the world that can give you this..."; next; mes "[Elder Creek]"; mes "I had to check if you are the right person as I initially thought."; mes "....Hmm."; next; mes "[Elder Creek]"; mes "But you don't expect me to give something special without any compensation, do you?"; mes "Would you bring the items I want?"; next; mes "[Elder Creek]"; mes "It's not a hard thing to do."; mes "That is..."; next; mes "[Elder Creek]"; mes "10 Brigan,"; mes "15 Clam Shell,"; mes "10 Crab Shell"; mes "and 50 Cyfar."; next; mes "[Elder Creek]"; mes "Well, I am collecting those as my hobby."; next; mes "[Elder Creek]"; mes "I have no doubt that you will be able to gather them all."; next; mes "[Elder Creek]"; mes "Do me this favor, young man."; thai_head = 15; close; case 14: if (rand(1,30) == 5) { mes "[Elder Creek]"; mes "....hmm. I see you want more."; mes "Come back later."; thai_head = 13; close; } mes "[Elder Creek]"; mes "Is there any business left between"; mes "us? Tell me, young adventurer..."; next; mes "^3355FFYou feel there may be something you missed.^000000"; close; case 15: if (countitem(Brigan) > 9 && countitem(Clam_Shell) > 14 && countitem(Crap_Shell) > 9 && countitem(Cyfar) > 49) { mes "[Elder Creek]"; mes "I see you know how the world"; mes "works. When you need something"; mes "from someone, you must give"; mes "in order to receive."; mes "Thank you for your kindness."; delitem Brigan,10; delitem Clam_Shell,15; delitem Crap_Shell,10; delitem Cyfar,50; next; thai_head = 16; getitem Old_Blue_Box,1; mes "[Elder Creek]"; mes "Please, take this first."; mes "If you would, please go talk to my"; mes "grandson later. He seemed to witness something horrible a while ago..."; next; mes "[Elder Creek]"; mes "I have no idea what he saw,"; mes "because the shock took away"; mes "his ability to speak."; mes "When he recovers, I will tell you."; next; mes "[Elder Creek]"; mes "In fact, the items I have asked"; mes "for will be used to cure"; mes "his condition. I don't"; mes "really collect these as a"; mes "hobby..."; next; mes "[Elder Creek]"; mes "I am sorry to cause you"; mes "much trouble for my own good."; close; } mes "[Elder Creek]"; mes "Remember, when you want something,"; mes "especially when it's special, you"; mes "should always offer something in exchange."; next; mes "[Elder Creek]"; mes "I want..."; next; mes "[Elder Creek]"; mes "10 Brigan,"; mes "15 Clam Shell,"; mes "10 Crab Shell and"; mes "50 Cyfar."; close; } } else if (thai_head > 15) { mes "[Elder Creek]"; mes "Feel free to come back anytime..."; mes "And if you need advice, I am more than willing to help you."; next; mes "[Elder Creek]"; mes "Do you wish for me to give you advice, adventurer?"; next; if (select("Yes.", "No.") == 1) { mes "[Elder Creek]"; mes "Now, tell me what bothers you at the moment."; next; switch(select("Boy/girlfriend issue.", "Financial problem.", "Bored to death.", "Career issue.", "Give me items, old man.")) { case 1: mes "[Elder Creek]"; mes "I'm envious of you! Still, young"; mes "folk like you are lucky to"; mes "have such problems...sadly,"; mes "no one but yourself can really"; mes "help you in those kinds of"; mes "situations..."; next; mes "[Elder Creek]"; mes "However, the advice I can give you"; mes "is this: Be honest with your"; mes "beloved. One lie leads to"; mes "another lie in no time."; next; mes "[Elder Creek]"; mes "If you treat the person you love"; mes "as special to you, that person"; mes "will eventually come to"; mes "understand your feelings..."; next; mes "[Elder Creek]"; mes "And, remember this..."; mes "Everyone has a different way of showing that they love someone."; mes "So...don't be discouraged if your feelings aren't returned."; next; mes "[Elder Creek]"; mes "But still, I believe being honest"; mes "is the best way to gain your"; mes "true love."; next; mes "[Elder Creek]"; mes "....well, that is all I can tell"; mes "you. I hope you will be happy"; mes "with that nugget of wisdom."; close; case 2: mes "[Elder Creek]"; mes "...yes, everybody has their own"; mes "financial problems. However, think of it in this way:"; next; mes "[Elder Creek]"; mes "Money is important to make"; mes "a living, but it's not what life is all about."; next; mes "[Elder Creek]"; mes "Some may have the life goal of"; mes "making fortunes, but I don't think it's the happiest way of living."; next; mes "[Elder Creek]"; mes "As you see, there are powerful"; mes "people in this world who can control our lives. But oftentimes..."; next; mes "[Elder Creek]"; mes "They are too greedy to be in that"; mes "position and they don't have"; mes "their priorities straight."; mes "Instead of improving the world, they use their power to only help themselves."; next; mes "[Elder Creek]"; mes "If I were them, I wouldn't want to"; mes "rule the world in that way."; next; mes "[Elder Creek]"; mes "Don't you think we need somebody who can change this world??"; next; mes "[Elder Creek]"; mes ".....I apologize for being short"; mes "tempered. I just wanted to let"; mes "you know that money is not everything. But, it is something you need to live."; next; mes "[Elder Creek]"; mes "I'm aware that greedy people"; mes "ridicule this belief, saying"; mes "that it is a poor man's effort"; mes "to protect his pride."; next; mes "[Elder Creek]"; mes "But, I still believe I am right."; mes "After all...I am a Sage."; mes "I hope you will be happy with my wise advice."; close; case 3: mes "[Elder Creek]"; mes "Yes, we always need to be"; mes "entertained. But...it seems"; mes "you may not be satisfied"; mes "with anything."; next; mes "[Elder Creek]"; mes "It's all about the various tastes"; mes "and interests people will have."; mes "Things other people enjoy might"; mes "displease you. Also, if your"; mes "mind is unwilling to be happy,"; mes "you will not enjoy life."; next; mes "[Elder Creek]"; mes "Here's an example of having"; mes "the right frame of mind."; mes "Let's say we're cleaning"; mes "the street for the town,"; mes "which can be hard, grueling work..."; next; mes "[Elder Creek]"; mes "You're always covered in dust."; mes "In the summer, your body is"; mes "sticky with sweat..."; mes "In the winter, you'll be"; mes "be out in the freezing cold..."; next; mes "[Elder Creek]"; mes "However, even so, it will be different to someone with a different perspective."; next; mes "[Elder Creek]"; mes "Ideally, we should try"; mes "to find joy in making"; mes "other people happy."; mes "By cleaning the street, we can"; mes "give others a reason to smile."; next; mes "[Elder Creek]"; mes "Tourists passing through the"; mes "street can enjoy its"; mes "cleanliness..."; mes "Overall, it makes the entire community look good."; next; mes "[Elder Creek]"; mes "If your parents see you cleaning"; mes "the street, they will be proud of"; mes "their child."; mes "...But now, I think I'm beginning to make no sense."; next; mes "[Elder Creek]"; mes "Oh well, I apologize."; mes "Just try to think positively."; mes "With the right attitude, eventually you will find something to enjoy."; next; mes "[Elder Creek]"; mes "Haha~ I can see you're just"; mes "clicking the 'next' button on"; mes "these windows, because you're sick and tired of this NPC conversation."; next; mes "[Elder Creek]"; mes "....anyway, that is all."; mes "I hope you will be happy"; mes "with my wise advice."; close; case 4: mes "[Elder Creek]"; mes "That's an agonizing thought for every young person."; mes "But you have a lot time to think about what you want to do in the future."; next; mes "[Elder Creek]"; mes "Experience more in many different"; mes "places, and read as many books"; mes "as you can. Focus on broadening your perspective."; next; mes "[Elder Creek]"; mes "Then, you will realize what you really want to do."; mes "....that's all I can say."; mes "I hope you will be happy with my wise advice."; close; case 5: mes "[Elder Creek]"; mes "You rascal!"; next; mes "[Elder Creek]"; mes "Get out of my sight immediately! I don't talk to trash!"; close2; warp "comodo",196,255; end; } } mes "[Elder Creek]"; mes "I hope you will enjoy your life. Remember, time flies and you live only once."; close; } else { mes "[Elder Creek]"; mes "I have been helping people by giving them advice to improve their lives."; next; mes "[Elder Creek]"; mes "Since you need my help as well, I shall endeavor to impart some wisdom."; next; mes "[Elder Creek]"; mes "Now tell me, what bothers you right now?"; next; switch(select("Boy/girlfriend issue.", "Financial problem.", "Bored to death.", "Career issue.", "Give me items, old man.")) { case 1: mes "[Elder Creek]"; mes "I'm envious of you! Still, young"; mes "folk like you are lucky to"; mes "have such problems...sadly,"; mes "no one but yourself can really"; mes "help you in those kinds of"; mes "situations..."; next; mes "[Elder Creek]"; mes "However, the advice I can give you"; mes "is this: Be honest with your"; mes "beloved. One lie leads to"; mes "another lie in no time."; next; mes "[Elder Creek]"; mes "If you treat the person you love"; mes "as special to you, that person"; mes "will eventually come to"; mes "understand your feelings..."; next; mes "[Elder Creek]"; mes "And, remember this..."; mes "Everyone has a different way of showing that they love someone."; mes "So...don't be discouraged if your feelings aren't returned."; next; mes "[Elder Creek]"; mes "But still, I believe being honest"; mes "is the best way to gain your"; mes "true love."; next; mes "[Elder Creek]"; mes "....well, that is all I can tell"; mes "you. I hope you will be happy"; mes "with that nugget of wisdom."; close; case 2: mes "[Elder Creek]"; mes "...yes, everybody has their own"; mes "financial problems. However, think of it in this way:"; next; mes "[Elder Creek]"; mes "Money is important to make"; mes "a living, but it's not what life is all about."; next; mes "[Elder Creek]"; mes "Some may have the life goal of"; mes "making fortunes, but I don't think it's the happiest way of living."; next; mes "[Elder Creek]"; mes "As you see, there are powerful"; mes "people in this world who can control our lives. But oftentimes..."; next; mes "[Elder Creek]"; mes "They are too greedy to be in that"; mes "position and they don't have"; mes "their priorities straight."; mes "Instead of improving the world, they use their power to only help themselves."; next; mes "[Elder Creek]"; mes "If I were them, I wouldn't want to"; mes "rule the world in that way."; next; mes "[Elder Creek]"; mes "Don't you think we need somebody who can change this world??"; next; mes "[Elder Creek]"; mes ".....I apologize for being short"; mes "tempered. I just wanted to let"; mes "you know that money is not everything. But, it is something you need to live."; next; mes "[Elder Creek]"; mes "I'm aware that greedy people"; mes "ridicule this belief, saying"; mes "that it is a poor man's effort"; mes "to protect his pride."; next; mes "[Elder Creek]"; mes "But, I still believe I am right."; mes "After all...I am a Sage."; mes "I hope you will be happy with my wise advice."; close; case 3: mes "[Elder Creek]"; mes "Yes, we always need to be"; mes "entertained. But...it seems"; mes "you may not be satisfied"; mes "with anything."; next; mes "[Elder Creek]"; mes "It's all about the various tastes"; mes "and interests people will have."; mes "Things other people enjoy might"; mes "displease you. Also, if your"; mes "mind is unwilling to be happy,"; mes "you will not enjoy life."; next; mes "[Elder Creek]"; mes "Here's an example of having"; mes "the right frame of mind."; mes "Let's say we're cleaning"; mes "the street for the town,"; mes "which can be hard, grueling work..."; next; mes "[Elder Creek]"; mes "You're always covered in dust."; mes "In the summer, your body is"; mes "sticky with sweat..."; mes "In the winter, you'll be"; mes "be out in the freezing cold..."; next; mes "[Elder Creek]"; mes "However, even so, it will be different to someone with a different perspective."; next; mes "[Elder Creek]"; mes "Ideally, we should try"; mes "to find joy in making"; mes "other people happy."; mes "By cleaning the street, we can"; mes "give others a reason to smile."; next; mes "[Elder Creek]"; mes "Tourists passing through the"; mes "street can enjoy its"; mes "cleanliness..."; mes "Overall, it makes the entire community look good."; next; mes "[Elder Creek]"; mes "If your parents see you cleaning"; mes "the street, they will be proud of"; mes "their child."; mes "...But now, I think I'm beginning to make no sense."; next; mes "[Elder Creek]"; mes "Oh well, I apologize."; mes "Just try to think positively."; mes "With the right attitude, eventually you will find something to enjoy."; next; mes "[Elder Creek]"; mes "Haha~ I can see you're just"; mes "clicking the 'next' button on"; mes "these windows, because you're sick and tired of this NPC conversation."; next; mes "[Elder Creek]"; mes "....anyway, that is all."; mes "I hope you will be happy"; mes "with my wise advice."; close; case 4: mes "[Elder Creek]"; mes "That's an agonizing thought for every young person."; mes "But you have a lot time to think about what you want to do in the future."; next; mes "[Elder Creek]"; mes "Experience more in many different"; mes "places, and read as many books"; mes "as you can. Focus on broadening your perspective."; next; mes "[Elder Creek]"; mes "Then, you will realize what you really want to do."; mes "....that's all I can say."; mes "I hope you will be happy with my wise advice."; close; case 5: mes "[Elder Creek]"; mes "You rascal!"; next; mes "[Elder Creek]"; mes "Get out of my sight immediately! I don't talk to trash!"; close2; warp "comodo",196,255; end; } } } moc_ruins,107,62,0 script Tommy#thai 4_M_KID2,{ if (thai_head >= 6 && thai_head <= 11) { switch(thai_head) { case 6: mes "[Tommy]"; mes "Wahhhhhh~~~!!"; mes "Daddy~~ let me have a Munak~~~!"; mes "Waaaahhhh...."; next; mes "[Tommy]"; mes "I want my Munak~~!!"; mes "Other people have one, why can't I have one too?!"; next; mes "[Tommy]"; mes "Munak Munak Munak Munak~~~"; next; mes "[Jacob]"; mes "Umm..Tommy..."; next; mes "[Tommy]"; mes "Munak Munak Munak Munak~~~"; next; mes "[Jacob]"; mes "Tommy, your daddy is kind of busy now..."; next; mes "[Tommy]"; mes "Munak Munak Munak Munak!"; next; mes "[Jacob]"; mes "Sigh...alright, alright..."; close; case 7: mes "[Tommy]"; mes "*cries*...I want Munak!....*cries*"; mes "My friends all have Munak, and I don't have it..."; mes "Waaaahhhhh~~"; close; case 8: mes "[Tommy]"; mes "Daddy, I hate you!!"; mes "I hate all of you!!!"; next; mes "[Tommy]"; mes "Waaaahhh~~~!"; mes "I don't care what anybody's telling"; mes "me! I'll be bad because I hate everyone!"; close; case 9: mes "[Tommy]"; mes "Heh~!"; mes "I'm so happy~"; mes "We're gonna get a Munak~!"; mes "Heh heh heh~!"; close; case 10: mes "[Tommy]"; mes "Heh~!"; mes "I am so happy~"; mes "We're gonna get a Munak~!"; mes "Heh heh heh~!"; close; case 11: mes "[Tommy]"; mes "Heh~!"; mes "I like you~ "; mes "Cuz now we're gonna"; mes "get a Munak~"; mes "So happy! *smiles*"; close; } } else if (thai_head > 11) { mes "[Tommy]"; mes "Daddy...I won't ask you for something that's too hard for you."; next; mes "[Tommy]"; mes "I saw you're huffing and puffing when we went to catch a Munak."; mes "I'm so sorry that I gave you a hard time, daddy..."; next; mes "[Tommy]"; mes "I will be good from now on."; mes "I will be nice to my Daddy, to you and to anyone."; next; mes "[Tommy]"; mes "My dad told me that I will be a good kid if I don't behave bad sometimes."; close; } else { mes "[Tommy]"; mes "I hate to see my daddy resting in his room all day in the weekends."; mes "But I am so happy today because my daddy and I will take a walk together!!"; close; } }