//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2015 Hercules Dev Team //= Copyright (C) Dastgir //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= 2010 Headgear Quest //================= Description =========================================== //= Quests For Headgears: //= Flower Of Fairy, NeckTie, Hair Brush //= Status Of Baby Angel, Frog Cap, Solo Play Box //================= Current Version ======================================= //= 1.0 //========================================================================= gonryun,149,189,0 script Yotang#Flower_Of_Fairy 1_M_04,{ mes "[Yotang]"; mes "There lives a fairy on the 3rd floor of Gonryun."; mes "She is so famous for her beauty"; mes "that she even got a fan club."; next; mes "[Yotang]"; mes "Of course, I am the master of the fan club."; mes "How about joining the fairy fan club?"; next; if (select("I'm not that interested!!", "I'll join it right away!!") == 1) { mes "[Yotang]"; mes "What! I'm going to tell on you!"; close; } if ((countitem(Limpid_Celestial_Robe) > 99) && (countitem(Soft_Silk_Cloth) > 99) && countitem(Wedding_Bouquet) && countitem(Violet_Dyestuffs) && countitem(Bandana)) { mes "[Yotang]"; mes "Oh, aren't those....!"; mes "the materials for the Flower of Fairy?"; mes "Have we met before? You already know everything..."; next; mes "[Yotang]"; mes "Anyway, do you want me to make the Flower of Fairy?"; next; mes "[Yotang]"; mes "^FF0000Please be aware that^000000"; mes "^FF0000the refinement on the matereials will all disapper^000000"; mes "^FF0000if you once combine those.^000000"; next; if (select("No, next time.", "Make it right now!!") == 1) { mes "[Yotang]"; mes "You'll regret it!"; close; } mes "[Yotang]"; mes "You're speedy!"; mes "You deserve to be a master of the fanclub for the next term."; next; emotion e_swt; mes "Combining... ... ..."; next; //Double-check the materials if ((countitem(Limpid_Celestial_Robe) < 100) || (countitem(Soft_Silk_Cloth) < 100) || !countitem(Wedding_Bouquet) || !countitem(Violet_Dyestuffs) || !countitem(Bandana)) { mes "[Yotang]"; mes "Huh? You don't have enough"; mes "materials for it.."; mes "Aren't you wearing Bandana?"; mes "Check it out!"; next; mes "[Yotang]"; mes "Bring me all the materials,"; mes "If you want to get the Flower of Fairy."; next; mes "[Yotang]"; mes "If you bring me ^0000FF100 Limpid Celestial Robes, 100 Soft Silk Cloth,"; mes "1 Wedding Bouquet, 1 Violet Dyestuffs"; mes "and ^0000FF1 Bandana^000000 which you can find at a store,"; mes "I will make you a ^0000FFFlower of Fairy^000000."; close; } // Checking weight if ((MaxWeight-Weight) < 200) { mes "[Yotang]"; mes "Your bag is too heavy, isn't it?"; mes "Come to me again"; mes "after emptying your bag."; close; } else if (checkweight(Flower_Of_Fairy,1) == 0) { mes "- Wait !! -"; mes "- You have too many items, so it's -"; mes "- impossible to have more. -"; mes "- Come to me again -"; mes "- after emptying some of it. -"; close; } mes "[Yotang]"; mes "Here, the Flower of Fairy."; delitem Limpid_Celestial_Robe,100; //Limpid_Celestial_Robe delitem Soft_Silk_Cloth,100; //Soft_Silk_Cloth delitem Wedding_Bouquet,1; //Wedding_Bouquet delitem Violet_Dyestuffs,1; //Violet_Dyestuffs delitem Bandana,1; //Bandana getitem Flower_Of_Fairy,1; //Flower_Of_Fairy emotion e_no1; next; mes "[Yotang]"; mes "See you on the fan meeting!"; close; } mes "[Yotang]"; mes "You can meet the fairy soon"; mes "for there will be a fan meeting"; mes "in the near future."; mes "The Flower of Fairy is necessary"; mes "for joining the fan meeting. Everyone wears it."; next; mes "[Yotang]"; mes "If you bring me some materials"; mes "I'll make it for you."; next; mes "[Yotang]"; mes "I need ^0000FF100 Limpid Celestial Robes, 100 Soft Silk Cloth,"; mes "1 Wedding Bouquet, 1 Violet Dyestuffs"; mes "and ^0000FF1 Bandana^000000 which you can find at a store,"; next; mes "[Yotang]"; mes "If you bring me ^0000FF100 Limpid Celestial Robes, 100 Soft Silk Cloth,"; mes "1 Wedding Bouquet, 1 Violet Dyestuffs"; mes "and ^0000FF1 Bandana^000000 which you can find at a store,"; mes "I will make you a ^0000FFFlower of Fairy^000000."; next; mes "[Yotang]"; mes "^FF0000Please be aware that^000000"; mes "^FF0000the refinement on the matereials will all disapper^000000"; mes "^FF0000if you once combine those.^000000"; next; if (select("I won't do it.", "Here, I have the materials!")==1) { mes "[Yotang]"; mes "You'll regret it!"; close; } mes "[Yotang]"; mes "Huh? Are you kidding me?"; next; mes "[Yotang]"; mes "I need ^0000FF100 Limpid Celestial Robes, 100 Soft Silk Cloth,"; mes "1 Wedding Bouquet, 1 Violet Dyestuffs"; mes "and ^0000FF1 Bandana^000000 which you can find at a store"; mes "to make a ^0000FFFlower of Fairy^000000."; close; } //== 2. Making the new headgear Necktie(5442) ============== lhz_in02,276,281,1 script Drunken Man#Necktie 4_M_ALCHE_A,{ mes "[Drunken Man]"; mes "Hey.. you wanna fight?!"; next; mes "He seems to be drunken badly. What should I do?"; next; if (select("Just ignore him.", "Fight!") == 1) { mes "[Drunken Man]"; mes "Why are you ignoring me?"; mes "Are you afraid of me?"; close; } // Checking player's level if (BaseLevel < 65) { mes "[Drunken Man]"; mes "What... you're weaker than me."; mes "Go and reach the higher level!"; emotion e_go; close; } mes "[Drunken Man]"; mes "Hold! I need some armor to wear."; mes "That's it, Necktie, Necktie..."; next; mes "[Drunken Man]"; mes "Once I wear the Necktie on my head,"; mes "I will be no match for you!"; mes "You must be nervous..."; mes "Hmm... where is the Necktie?"; next; // If having the materials if ((countitem(Cobaltblue_Dyestuffs) > 0) && (countitem(Oil_Paper) > 29) && (countitem(Transparent_Cloth) > 99) && (countitem(Spool) > 19)) { mes "[Drunken Man]"; mes "Oh, you're having the materials for Necktie! give them to me!!"; next; if (select("No way!", "Here you are.")==1) { mes "[Drunken Man]"; mes "Ohh, you are scared!"; mes "I won again!!"; close; } mes "[Drunken Man]"; mes "Great, wait for a moment!"; next; mes "Combining... ch...ch... ..."; emotion e_swt; next; mes "[Drunken Man]"; mes "Drunk...drunk.... Zzzzz..."; emotion e_what,1; next; //Double-check the materials if ((countitem(Cobaltblue_Dyestuffs) > 0) && (countitem(Oil_Paper) > 29) && (countitem(Transparent_Cloth) > 99) && (countitem(Spool) > 19)) { // Checking weight if ((MaxWeight - Weight) < 100) { mes "Necktie is heavier than I thought."; mes "Seems like the very legendary Necktie."; close; } else if (checkweight(Necktie,1) == 0) { mes "- Wait !! -"; mes "- You have too many items, so it's -"; mes "- impossible to have more. -"; mes "- Come to me again -"; mes "- after emptying some of it. -"; close; } mes "He zonked out as soon as"; mes "he finished it."; mes "Let's just take the Necktie."; delitem Cobaltblue_Dyestuffs,1; //Cobaltblue_Dyestuffs delitem Oil_Paper,30; //Oil_Paper delitem Transparent_Cloth,100; //Transparent_Cloth delitem Spool,20; //Spool getitem Necktie,1; //Necktie close; } mes "[Drunken Man]"; mes "Huh? Where are all the materials gone?"; mes "Did you take it back that you're so afraid of me?"; close; } mes "[Drunken Man]"; mes "Hey, go and get"; mes "^FF00001 Cobaltblue Dyestuff, 30 Oil Papers, 100 Transparent Cloth, 20 Spools^000000!"; next; mes "[Drunken Man]"; mes "I will beat you off wearing the legendary Necktie!"; next; if (select("I won't.", "Let's go and get them.") == 1) { mes "[Drunken Man]"; mes "Are you dropping out?"; mes "Did I win again?"; close; } mes "[Drunken Man]"; mes "I'm telling you once more"; mes "for you might forget it, dumbhead!"; next; mes "[Drunken Man]"; mes "^FF00001 Cobaltblue Dyestuff, 30 Oil Papers, 100 Transparent Cloth, 20 Spools^000000!"; mes "Hurry! I'll be futzing around with others."; emotion e_go; close; } //== 3. Making the new headgear Hair Brush(5444) =========== comodo,236,164,0 script Hat Girl#Hair_Brush 1_F_04,{ mes "[Hat Girl]"; mes "Isn't the unique hat much better"; mes "than the common hairbands?"; next; if (select("I still prefer hairbands!", "Hat is the best!") == 1) { mes "[Hat Girl]"; mes "Wear your boring hairband for the whole lifetime!"; emotion e_pif; close; } mes "[Hat Girl]"; mes "You have a good sense!"; mes "I thought I would make"; mes "a trendy hat."; next; mes "[Hat Girl]"; mes "I will give you an honor,"; mes "to be a fashion superstar,"; mes "if you bring me the materials for it."; next; if ((countitem(Mixture) > 0) && (countitem(Scarlet_Dyestuffs) > 0) && (countitem(Solid_Shell) > 49) && (countitem(Elunium) > 4) && (countitem(Axe_) > 0)) { mes "[Hat Girl]"; mes "Oh! you're bringing ^0000FFthe materials for Hair Brush^000000."; mes "Do you want me to make it now?"; next; if (select("I think the hairband is better...", "Yes, please make it!") == 1) { mes "[Hat Girl]"; mes "Wear your boring hairband for the whole lifetime!"; emotion e_pif; close; } mes "[Hat Girl]"; mes "Okay, I'll do it right away!"; next; mes "Ch ch ch... combining...ch ch..."; emotion e_swt2,1; next; mes "[Hat Girl]"; mes "Here, it's done!"; mes "Now you're the fashionista!"; next; //Double-check the materials if ((countitem(Mixture) > 0) && (countitem(Scarlet_Dyestuffs) > 0) && (countitem(Solid_Shell) > 49) && (countitem(Elunium) > 4) && (countitem(Axe_) > 0)) { // Checking weight if ((MaxWeight - Weight) < 100) { mes "[Hat Girl]"; mes "You're carrying too much stuff."; mes "Come again after emptying your bag."; close; } else if (checkweight(Status_Of_Baby_Angel,1) == 0) { mes "- Wait !! -"; mes "- You have too many items, so it's -"; mes "- impossible to have more. -"; mes "- Come to me again -"; mes "- after emptying some of it. -"; close; } mes "[" + strcharinfo(PC_NAME) + "]"; mes "I got the Hair Brush."; mes "...but it makes me sad."; delitem Mixture,1; //Mixture delitem Scarlet_Dyestuffs,1; //Scarlet_Dyestuffs delitem Solid_Shell,50; //Solid_Shell delitem Elunium,5; //Elunium delitem Axe_,1; //Axe_ getitem Hair_Brush,1; //Hair_Brush close; } mes "[Hat Girl]"; mes "Huh? Don't you want to be"; mes "the best fashionista?"; mes "You don't have enough materials?"; close; } mes "[Hat Girl]"; mes "To make the latest style ^0000FFHair_Brush^000000,"; mes "I need ^0000FF1 Mixture, 1 Scarlet Dyestuffs,"; mes "50 Solid Shells, 5 Eluniums,^000000"; mes "also 1 ^0000FFAxe^000000 with 4 sockets on it."; next; mes "[Hat Girl]"; mes "What are you doing? Hurry!"; next; mes "[Hat Girl]"; mes "Here is one tip for you."; mes "You can easily get Solid Shells and Elunium from the monsters."; close; } //== 4. Making the new headgear Statue Of Baby Angel(5443) = alberta,151,78,0 script Bebete#Baby_Angel_Status 4W_KID,{ // Check if wearing Ear_Of_Angel's_Wing, Angelic_Chain, Flying_Angel if (!isequipped(Ear_Of_Angel's_Wing) && !isequipped(Angelic_Chain) && !isequipped(Flying_Angel)) { mes "[Bebete]"; mes "A fake angel? Go away!!"; next; mes "[Bebete]"; mes "The real angel has"; mes "the wings on the head!"; close; } if (BaseLevel < 65) { mes "[Bebete]"; mes "A fake angel? Go away!"; next; mes "[Bebete]"; mes "The real angel"; mes "is not as weak as you."; close; } // If wearing Status_Of_Baby_Angel if (isequipped(Status_Of_Baby_Angel) > 0) { mes "[Bebete]"; mes "Oh, the angel came again."; mes "Are you quite satisfied with ^FF0000Statue Of Baby Angel^000000, aren't you?"; close; } if ((countitem(Holy_Water) > 0) && (countitem(Feather_Of_Birds) > 499) && (countitem(Muscovite) > 9) && (countitem(Spirit_Chain) > 0) && (countitem(Shining_Stone) > 0)) { mes "[Bebete]"; mes "Ah! Hey, angel~ angel~"; next; mes "[Bebete]"; mes "Please show me the Statue of Baby Angel!"; mes "I heard every angel has it!"; next; select("Statue of Baby Angel?"); mes "[Bebete]"; mes "Did you lose it?"; mes "Do you want me to make it for you?"; next; if (select("No, thanks.", "Yes, I want it now.") == 1) { mes "[Bebete]"; mes "Oh... it's not easy to make a living!"; close; } // Check weight mes "[Bebete]"; mes "Wow, you already know all the materials, angel."; emotion e_lv2; next; mes "[Bebete]"; mes "You're lucky. I have one statue on going."; mes "So you don't need to wait for long."; next; if ((countitem(Holy_Water) > 0) && (countitem(Feather_Of_Birds) > 499) && (countitem(Muscovite) > 9) && (countitem(Spirit_Chain) > 0) && (countitem(Shining_Stone) > 0)) { // Check weight if ((MaxWeight - Weight) < 600) { mes "[Bebete]"; mes "What are you carrying that much, angel?"; mes "I can't give you the item"; mes "because your bag is too full."; close; } else if (checkweight(Status_Of_Baby_Angel,1) == 0) { mes "- Wait !! -"; mes "- You have too many items, so it's -"; mes "- impossible to have more. -"; mes "- Come to me again -"; mes "- after emptying some of it. -"; close; } mes "I got the ^FF0000Statue of Baby Angel^000000."; delitem Feather_Of_Birds,500; //Feather_Of_Birds delitem Holy_Water,1; //Holy_Water delitem Muscovite,10; //Muscovite delitem Spirit_Chain,1; //Spirit_Chain delitem Shining_Stone,1; //Shining_Stone getitem Status_Of_Baby_Angel,1; //Status_Of_Baby_Angel next; mes "[Bebete]"; mes "See you again, my angel~!"; emotion e_thx; next; mes "[" + strcharinfo(PC_NAME) + "]"; mes "... ..."; next; mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hmm... I guess I was fooled by that little kid."; close; } mes "[Bebete]"; mes "Hey, I don't see"; mes "any materials in your bag.."; emotion e_sob; close; } mes "[Bebete]"; mes "Hey, angel..."; next; mes "[Bebete]"; mes "Wow, the angel!"; emotion e_omg; next; mes "[Bebete]"; mes "Are you a real angel? Have you been to heaven?"; next; if (select("What a bullshit!", "Let's keep the childhood innocence!") == 1) { mes "[" + strcharinfo(PC_NAME) + "]"; mes "Angel and heaven? It's all made up! "; next; mes "[" + strcharinfo(PC_NAME) + "]"; mes "There's nothing. Everything is lie!"; emotion e_gg,1; next; mes "[Bebete]"; mes "You're a devil! a monster! an idiot!"; emotion e_sigh; close; } mes "[" + strcharinfo(PC_NAME) + "]"; mes "Of course. I used to dance with the dragon and zebra"; mes "on the vanilla-taste clouds."; next; mes "[Bebete]"; mes "That's just what I've been imagining!"; next; mes "[Bebete]"; mes "Please show me the Statue of Baby Angel!"; mes "I heard every angel has it!"; next; mes "[Bebete]"; mes "Oops, did you lose it?"; mes "Do you want me to make one for you?"; next; mes "[Bebete]"; mes "I made it several times before"; mes "for the angels like you."; next; mes "[Bebete]"; mes "I can make it with ^FF0000 500 Feather Of Birds, 1 Holy Water, 10 Muscovite, 1 Spirit Chain and 1 Shining Stone^000000."; next; mes "[Bebete]"; mes "Okay, hurry!"; close; end; } //== 5. Making the new headgear Frog_Cap(5447) ============= gef_fild07,108,161,4 script Roda Frog#Frog_Cap RODA_FROG,1,1,{ if (2009_hat == 0) { mes "[???]"; mes "Hmm..Hm.."; mes "It seems my transformation into the child's appearance is succeessful."; next; mes "[" + strcharinfo(PC_NAME) + "]"; mes "... ... ... ..."; next; mes "[???]"; mes "Human! I am here to ask you some help."; next; if (BaseLevel < 65) { mes "[???]"; mes "... ... ..."; next; mes "[???]"; mes "I am the great king Froggie Vll!"; next; mes "[King Froggie Vll]"; mes "but I think you're not strong enough to help us."; mes "Go and train more!"; next; mes "[King Froggie Vll]"; mes "Over lvl 65 human will be fine for us."; close2; donpcevent "Roda Frog#Frog_Cap::OnDisable"; end; } mes "[???]"; mes "I am the great king, Froggie Vll.."; mes "I need your help!"; next; if (select("Just ignore it.", "Let's help him.") == 1) { mes "[" + strcharinfo(PC_NAME) + "]"; mes "Talking frog..."; next; mes "[" + strcharinfo(PC_NAME) + "]"; mes "Now I've seen everything."; next; mes "[King Froggie Vll]"; mes "Croaking...Croaking..."; close2; donpcevent "Roda Frog#Frog_Cap::OnDisable"; end; } mes "[" + strcharinfo(PC_NAME) + "]"; mes "What can I help you?"; next; mes "[King Froggie Vll]"; mes "Our great frog race is now endangered because many travellers came here and take our eggs as a kind of souvenirs. I even heard there are many left on the ground here and there, so I need your help. Please bring back ^FF0000100 Frogspawn^000000."; setquest 5000; 2009_hat = 1; next; mes "[" + strcharinfo(PC_NAME) + "]"; mes "Sure, I will."; next; mes "[King Froggie Vll]"; mes "I will be waiting for you!"; close2; donpcevent "Roda Frog#Frog_Cap::OnDisable"; end; } else if (2009_hat == 1) { if (countitem(Spawn) < 100) { mes "[King Froggie Vll]"; mes "What are you doing here?"; mes "Go and get ^FF0000100 Frogspawn^000000!"; close2; donpcevent "Roda Frog#Frog_Cap::OnDisable"; end; } mes "[King Froggie Vll]"; mes "Oh, you brought all of them!"; next; mes "[King Froggie Vll]"; mes "Thank you so much, " + strcharinfo(PC_NAME) + "."; emotion e_thx; next; mes "[King Froggie Vll]"; mes "By the way, we have another urgent matter. So I would ask you one more help."; next; mes "[King Froggie Vll]"; mes "Frogs are healthy food to the snakes."; next; mes "[" + strcharinfo(PC_NAME) + "]"; mes "I know well."; next; mes "[King Froggie Vll]"; mes "Well, that's good. Aren't you feel sorry for our race?"; next; mes "[King Froggie Vll]"; mes "So, I hereby ask you to take revenge on them. Kill ^FF000050 Side Winder^000000 for us."; delitem Spawn,100; //Spawn changequest 5000,5001; 2009_hat = 2; next; mes "[King Froggie Vll]"; mes "I'll be waiting for your news!"; close2; donpcevent "Roda Frog#Frog_Cap::OnDisable"; end; } else if (2009_hat == 2) { if (questprogress(5001,HUNTING) == 1) { mes "[King Froggie Vll]"; mes "I'm waiting for your good news."; mes "It would be a piece of cake for you"; mes "to kill ^FF000050 Side Winders^000000. Keep it up!"; close2; donpcevent "Roda Frog#Frog_Cap::OnDisable"; end; } else if (questprogress(5001,HUNTING) == 2) { mes "[" + strcharinfo(PC_NAME) + "]"; mes "I'm back."; next; mes "[King Froggie Vll]"; mes "You seemingly killed all the Side Winders!"; next; mes "[King Froggie Vll]"; mes "You became an example for the young frogs. Thank you again."; emotion e_thx; next; mes "[King Froggie Vll]"; mes "Therefore, I'm considering adding your outstanding exploit to our frog's history book. But I need your evidence for your work."; next; mes "[King Froggie Vll]"; mes "Please bring me ^FF0000 100 ^000000 ^FF0000Poisonous Canines^000000 from the snakes."; changequest 5001,5002; 2009_hat = 3; next; mes "[" + strcharinfo(PC_NAME) + "]"; mes "I'm happy to be added in the history book. I'll go and get them."; next; mes "[King Froggie Vll]"; mes "Obedient, hard-working... I hope I have a loyal frog like you."; close2; donpcevent "Roda Frog#Frog_Cap::OnDisable"; end; } close; } else if (2009_hat == 3) { if (countitem(Posionous_Canine) < 100) { mes "[King Froggie Vll]"; mes "How about ^FF0000100 Poisonous Canines^000000?"; mes "Hurry, it's a rare opportunity to be added in the frog histroy book!"; close2; donpcevent "Roda Frog#Frog_Cap::OnDisable"; end; } mes "[King Froggie Vll]"; mes "Oh, you brought Poisonous Canines! Now, I'm able to put you in the frog history book officially."; next; mes "[" + strcharinfo(PC_NAME) + "]"; mes "That's good for me."; next; mes "[King Froggie Vll]"; mes "I have a better news!"; next; mes "[King Froggie Vll]"; mes "I found a great method to keep our race while I was looking up the history book!"; next; mes "[King Froggie Vll]"; mes "The answer was in the frog history book. In the old days, the great King Froggie lll made a secret medicine enabling us to use a hiding skill from the snakes."; next; mes "[King Froggie Vll]"; mes "I should have known this earlier..."; mes "Please get me ^FF000050 Scaled Skins^000000."; delitem Posionous_Canine,100; //Posionous_Canine changequest 5002,5003; 2009_hat = 4; next; mes "[King Froggie Vll]"; mes "It's not easy to get, but I'm sure you can do it."; close2; donpcevent "Roda Frog#Frog_Cap::OnDisable"; end; } else if (2009_hat == 4) { if (countitem(Scales_Shell) < 50) { mes "[King Froggie Vll]"; mes "Still here? Go and get ^FF000050 Scaled Skins^000000! Please hurry!"; close2; donpcevent "Roda Frog#Frog_Cap::OnDisable"; end; } mes "[King Froggie Vll]"; mes "Excellent!"; mes "You're like the great King Froggie lll in his young days!"; next; mes "[King Froggie Vll]"; mes "You are already the hero for our frogs! If I have a child, I would marry you up with my child."; next; mes "[" + strcharinfo(PC_NAME) + "]"; mes "Ah.. No, thanks."; mes "^FF0000(Are you telling me to marry with A Frog???)^000000"; next; mes "[King Froggie Vll]"; mes "Thanks to you, the population of frog has increased but we're short of food."; next; mes "[King Froggie Vll]"; mes "The best food for us is ^FF0000Argiope^000000."; next; mes "[King Froggie Vll]"; mes "Now, what are you doing, our hero?"; mes "Go and get ^FF000050 Argiopes^000000!"; delitem Scales_Shell,50; //Scales_Shell 2009_hat = 5; changequest 5003,5004; close2; donpcevent "Roda Frog#Frog_Cap::OnDisable"; end; } else if (2009_hat == 5) { if (questprogress(5004,HUNTING) == 1) { mes "[King Froggie Vll]"; mes "My hero, are you going to starve us to death?"; mes "Go and bring us ^FF000050 Argiopes^000000!"; close2; donpcevent "Roda Frog#Frog_Cap::OnDisable"; end; } else if (questprogress(5004,HUNTING) == 2) { mes "[King Froggie Vll]"; mes "I think I saw you a while ago, but now you became the hero for the frogs..."; next; mes "[King Froggie Vll]"; mes "It was really lucky for me to ask you a favor."; next; // checking weight if ((MaxWeight - Weight) < 500) { mes "[King Froggie Vll]"; mes "I'd like to give you a reward, our hero. But your bag is now too heavy."; close2; donpcevent "Roda Frog#Frog_Cap::OnDisable"; end; } else if (checkweight(Frog_Cap,1) == 0) { mes "- Wait !! -"; mes "- You have too many items, so it's -"; mes "- impossible to have more. -"; mes "- Come to me again -"; mes "- after emptying some of it. -"; close; } mes "[King Froggie Vll]"; mes "Frogs, do you have any objection"; mes "to give our hero, " + strcharinfo(PC_NAME) + ""; mes "a Frog Hat which is one of our precious treasures?"; next; mes "[Sounds from somewhere]"; mes "Croak...croak..."; mes "croooooaaaaak~~~"; mes "Croak croak"; next; mes "[King Froggie Vll]"; mes "Hmm, there is no objection."; next; mes "[King Froggie Vll]"; mes "I hearby give " + strcharinfo(PC_NAME) + ", our hero, this Frog Hat."; specialeffect2 EF_MAPPILLAR2; specialeffect2 EF_BLESSING; erasequest 5004; 2009_hat = 6; getitem Frog_Cap,1; //Frog_Cap next; mes "[King Froggie Vll]"; mes "You are always welcome."; mes "Visit here at any time."; close2; donpcevent "Roda Frog#Frog_Cap::OnDisable"; end; } } else if (2009_hat == 6) { mes "[King Froggie Vll]"; mes "All the frogs in the world, praise " + strcharinfo(PC_NAME) + ", our eternal hero!"; emotion e_thx; close2; donpcevent "Roda Frog#Frog_Cap::OnDisable"; end; } end; OnInit: setnpcdisplay "Roda Frog#Frog_Cap",RODA_FROG; end; OnEnable: setnpcdisplay "Roda Frog#Frog_Cap",4_M_KID2; end; OnDisable: hideonnpc "Roda Frog#Frog_Cap"; initnpctimer; end; OnReset: setnpcdisplay "Roda Frog#Frog_Cap",RODA_FROG; hideoffnpc "Roda Frog#Frog_Cap"; end; OnTimer2000: donpcevent "Roda Frog#Frog_Cap::OnReset"; stopnpctimer; end; OnTouch: mes "There is a frog. What should I do?"; next; if (select("Throw it a stone.", "Have a conversation.") == 1) { donpcevent "Roda Frog#Frog_Cap::OnDisable"; mes "Ouch~"; close; } donpcevent "Roda Frog#Frog_Cap::OnEnable"; if (2009_hat > 0) { emotion e_dots,1; mes "[" + strcharinfo(PC_NAME) + "]"; mes "It's so amazing to see"; mes "the frog which transforms itself."; close; } emotion e_omg,1; mes "[" + strcharinfo(PC_NAME) + "]"; mes "Oh my.. the frog transformed into a child..."; close; } //== 6. Making the new headgear Solo Playing Box 1,2 (5448,5449) = alberta,120,206,3 script Alonie#Solo_Play_Box 4_M_UMKID,{ if (2009_1_hat == 0) { mes "[Alonie]"; mes "I am an expert at playing alone."; mes "I'm trying my best to play alone!"; next; mes "[Alonie]"; mes "HuHu, Yapyap!"; mes "I can feel your admiration for me."; mes "Wanna be my student?"; next; if (select("You're out of your mind!", "Please let me be your disciple!") == 1) { mes "[Alonie]"; mes "Yes, I'm out of my mind."; mes "Huhu, Yapyap!"; close; } mes "[Alonie]"; mes "I can feel you are lack of affection. Okay!"; mes "Now, let's start the training!"; next; mes "[Alonie]"; mes "The special training, to play alone in Sphinx Dungeon!"; mes "For make it"; mes "the fruitful training,"; mes "Get around and kill"; mes "^FF000020 Zeroms, 20 Requiems^000000!"; mes "Hurry!"; next; if (select("What a bullshit!", "Let's go!") == 1) { mes "[Alonie]"; mes "Of course, I don't care."; mes "Huhu, Yapyap!"; close; } mes "[Alonie]"; mes "Hurry up, my student."; mes "I am so capricious"; mes "so I don't know what I will"; mes "give you as a reward!"; setquest 1100; setquest 1101; 2009_1_hat = 1; close; } else if (2009_1_hat == 1) { if ((questprogress(1100,HUNTING) == 2) && (questprogress(1101,HUNTING) == 2)) { mes "[Alonie]"; mes "Already finished?"; mes "Good, here is the next training"; mes "to be a playing-alone expert!"; next; mes "[Alonie]"; mes "The special training, to play alone at Clock Tower!"; mes "For make it"; mes "the fruitful training,"; mes "Get around and kill"; mes "^FF000040 Arclouses and 30 High Orcs^000000"; next; if (select("What a bullshit!", "Let's go!") == 1) { mes "[Alonie]"; mes "Of course, I don't care."; mes "Huhu, Yapyap!"; close; } mes "[Alonie]"; mes "Hurry up, my student."; mes "I am so capricious"; mes "so I don't know what I will"; mes "give you as a reward!"; changequest 1100,1102; changequest 1101,1103; 2009_1_hat = 2; close; } mes "[Alonie]"; mes "Hmm, it's not enough."; mes "Playing alone is not that easy!"; mes "Go and kill"; mes "^FF000020 Zeroms, 20 Requiems^000000!"; close; } else if (2009_1_hat == 2) { if ((questprogress(1102,HUNTING) == 2) && (questprogress(1103,HUNTING) == 2)) { mes "[Alonie]"; mes "You're really good at playing alone...!"; mes "Are you lonely?"; mes "Well, here is the next training"; mes "to be a playing-alone expert!"; next; mes "[Alonie]"; mes "The special training, to play alone in Louyang!"; mes "For make it"; mes "the fruitful training,"; mes "Get around and kill"; mes "^FF000020 Chung E and 50 Civil Servant^000000!"; next; if (select("What a bullshit!", "Let's go!") == 1) { mes "[Alonie]"; mes "Of course, I don't care."; mes "Huhu, Yapyap!"; close; } mes "[Alonie]"; mes "Hurry up, my student."; mes "I am so capricious"; mes "so I don't know what I will"; mes "give you as a reward!"; changequest 1102,1108; changequest 1103,1105; 2009_1_hat = 3; close; } mes "[Alonie]"; mes "Hmm, It's not enough."; mes "Playing alone is not that easy!"; mes "Go and kill"; mes "^FF000040 Arclouses and 30 High Orcs^000000!"; close; } else if (2009_1_hat == 3) { if ((questprogress(1108,HUNTING) == 2) && (questprogress(1105,HUNTING) == 2)) { mes "[Alonie]"; mes "Great job."; mes "How lonely you are!"; mes "Okay, here is the last training"; mes "to be a real playing-alone expert!"; next; mes "[Alonie]"; mes "The special training, to play alone in Amatsu Dungeon!"; mes "For make it"; mes "the fruitful training,"; mes "Get around and kill"; mes "^FF000020 The Papers and 40 Antique Firelocks^000000!"; next; if (select("What a bullshit!", "Let's go!") == 1) { mes "[Alonie]"; mes "Of course, I don't care."; mes "huhu, Yapyap!"; close; } mes "[Alonie]"; mes "Hurry up, my student!"; mes "I am so capricious"; mes "so I don't know what I will"; mes "give you as a reward!"; changequest 1108,1106; changequest 1105,1107; 2009_1_hat = 4; close; } else if ((questprogress(1104,HUNTING) == 2) && (questprogress(1105,HUNTING) == 2)) { mes "[Alonie]"; mes "Great job."; mes "How lonely you are!"; mes "Okay, here is the last training"; mes "to be a real playing-alone expert!"; next; mes "[Alonie]"; mes "The special training, to play alone in Amatsu Dungeon!"; mes "For make it"; mes "the fruitful training,"; mes "Get around and kill"; mes "^FF000020 The Papers and 40 Antique Firelocks^000000!"; next; if (select("What a bullshit!", "Let's go!") == 1) { mes "[Alonie]"; mes "Of course, I don't care."; mes "huhu, Yapyap!"; close; } mes "[Alonie]"; mes "Hurry up, my student!"; mes "I am so capricious"; mes "so I don't know what I will"; mes "give you as a reward!"; changequest 1104,1106; changequest 1105,1107; 2009_1_hat = 4; close; } mes "[Alonie]"; mes "Hmm, It's not enough."; mes "Playing alone is not that easy!"; mes "Go and kill"; mes "^FF000020 Chung E and 50 Civil Servant^000000!"; if (questprogress(1104,HUNTING) == 1) { erasequest 1104; setquest 1108; } close; } else if (2009_1_hat == 4) { if ((MaxWeight - Weight) < 300) { mes "[Alonie]"; mes "Playing outside with this heavy bag?"; mes "You are the real"; mes "expert to play alone!"; next; mes "[Alonie]"; mes "If you want the reward, empty your bag, first!"; close; } if ((questprogress(1106,HUNTING) == 2) && (questprogress(1107,HUNTING) == 2)) { mes "[Alonie]"; mes "Finally you did it."; mes "My affection-lacked student!"; mes "This is the end of your training!"; next; if (gettime(GETTIME_HOUR) < 12) { if (checkweight(Solo_Play_Box1,1) == 0) { mes "[Alonie]"; mes "Playing outside with this heavy bag?"; mes "You are the real"; mes "expert to play alone!"; next; mes "[Alonie]"; mes "If you want the reward, empty your bag, first!"; close; } mes "[Alonie]"; mes "Here! The solo play box"; mes "the most effective at AM!"; mes "After putting on this box,"; mes "you're the best lonely being!"; next; mes "[Alonie]"; emotion e_no1; mes "Fight back your tears!"; mes "Huhu, Yapyap!"; completequest 1106; completequest 1107; 2009_1_hat = 5; getitem Solo_Play_Box1,1; //Solo_Play_Box1 close; } if (checkweight(Solo_Play_Box2,1) == 0) { mes "[Alonie]"; mes "Playing outside with this heavy bag?"; mes "You are the real"; mes "expert to play alone!"; next; mes "[Alonie]"; mes "If you want the reward, empty your bag, first!"; close; } mes "[Alonie]"; mes "Here! The solo play box"; mes "the most effective at PM!"; mes "After putting on this box,"; mes "you're the best lonely being!"; next; mes "[Alonie]"; emotion e_no1; mes "Fight back your tears!"; mes "Huhu, Yapyap!"; completequest 1106; completequest 1107; 2009_1_hat = 5; getitem Solo_Play_Box2,1; //Solo_Play_Box2 close; } mes "[Alonie]"; mes "Hmmm, It's not enough."; mes "Playing alone is not that easy thing!"; mes "Go and kill"; mes "^FF000020 The Papers and 40 Antique Firelocks^000000!"; close; } else if (2009_1_hat == 5) { mes "[Alonie]"; mes "I am the playing-alone expert."; mes "Always trying my best to play alone!"; next; mes "[Alonie]"; mes "Huhu, Yapyap!"; close; } end; }