//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) Masao //= Copyright (C) Muad_Dib //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= 2008 Headgear //================= Description =========================================== //= Cats Footprint, Cute Ribbon Dyer and Brides Corolla. //================= Current Version ======================================= //= 1.0 //========================================================================= gef_fild05,80,149,3 script Myu#08_hat 4_F_YUNYANG,{ mes "[Myu]"; mes "Meow..."; emotion e_omg; next; if(hatcat2008 == 0) { mes "[Myu]"; mes "Oh? Aren't you an adventurer?"; mes "What brings you here? Ho, you are not here to harm Wild Roses, are you?"; mes "(Meow!)"; next; select("Meow..?"); mes "[Myu]"; mes "Ah, Never mind that."; mes "This place is the village of Deserted people."; mes "Homeland of those who walk in the shadows and lay low."; next; mes "[Myu]"; mes "....And yet, our peace is being disturbed by those barking dogs."; mes "That's right, Adventurer."; mes "Would you be so kind and punish those Kobold Archers?"; next; mes "[Myu]"; mes "They have their own territory south of here, but they're still trying to invade ours."; next; mes "[Myu]"; mes "How Impudent. I tried to talk to them in a peaceful way, or even fight them off, but it was of no use."; next; mes "[Myu]"; mes "So what I'm asking you is... to drive them out of our territory by using all means necessary.."; next; mes "[Myu]"; mes "If you manage to do that, I will give you something precious which I really adore."; next; switch(select("That sounds troublesome..", "What should I do?")){ case 1: mes "[Myu]"; mes "Hmph, yeah, it was kinda funny huh."; mes "Anybody who comes here....they all come to harm the Wild Roses.."; mes "I failed to notice that."; next; mes "[Myu]"; mes "...It was a fruitless effort Meow..."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes " (Meow again...What a weirdo.)"; close; case 2: mes "[Myu]"; mes "Of course take care of those Kobold Archers Meow!"; mes " "; mes "(Meow!)"; next; select("Meow again?!"); mes "[Myu]"; mes "Hmm Hmm I told you to never mind that."; mes "So as I was saying..."; mes "I mean... meow... er..."; next; mes "[Myu]"; mes "Exactly 1,000 times no more, no less."; mes "Give them 1,000 warnings and they will back off."; next; select("What do you mean by 1,000 warnings...?"); mes "[Myu]"; mes "Hu~Do I have to spell it out for you?"; next; mes "As she says that, Myu slides her neck mocking like she's slitting her throat."; next; switch(select("Isn't that too much?", "That's easy")){ case 1: mes "[Myu]"; mes "..But they won't give up if we dont really teach them a lesson."; mes "Well If you think it's too much for you, so be it."; close; case 2: mes "[Myu]"; mes "But you have to keep one thing in mind and it is"; mes "obiously, NEVER EVER do any harm to Wild Roses."; next; mes "[Myu]"; mes "If you do, it's all over for you."; mes "So you better be careful.. "; mes "Meow Meow Meow.."; hatcat2008 = 1; setquest 7054; setquest 7055; close; } } } else if(hatcat2008 == 1) { if (questprogress(7055,HUNTING) == 2) { mes "[Myu]"; mes "Did you think I didn't know what you have done?"; mes "Huh?"; next; mes "[Myu]"; mes "How..just how could you kill those precious children..?"; mes "And you were saying that you are on our side?!"; next; mes "[Myu]"; mes "Our business is over!!!"; mes " "; mes "(Meow..)"; hatcat2008 = 0; erasequest 7054; erasequest 7055; close; } else if (questprogress(7054,HUNTING) == 2) { mes "[Myu]"; mes "Oh..wow unbelievable!"; mes "Now, those Kobolds should have learned a lesson, haven't they?"; mes "Meow Meow Meow!"; next; mes "[Myu]"; mes "Here, Take this."; mes "This is the Seal of our 'Brave Kitty Cats'."; mes "This is soooo valuable, so don't lose it."; next; select("This is it?"); mes "[Myu]"; mes "What more did you expect?"; mes "That Pow is really a valuable thing!"; mes "Now, just take it and leave. Wild Roses feel uncomfortable with an adventurer around them."; hatcat2008 = 2; getitem 5446,1; erasequest 7054; erasequest 7055; close; } mes "[Myu]"; mes "You get it now, huh?"; mes "ONE THOUSAND TIMES! -chuckles-"; mes "(Meow Meow Meow~)"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "(What a weirdo.. Anyways..what's with that meow meow sound?)"; mes "Just keep your promises."; mes "after the work is done...Ok?"; next; mes "[Myu]"; mes "Of course! Don't worry about that~"; close; } else if(hatcat2008 == 2) { mes "[Myu]"; mes "This place is the village of Deserted people."; mes "Homeland of those who walk in the shadows and lay low."; next; mes "[Myu]"; mes "Oh, Aren't you the Adventurer who took the Seal of our 'Brave Kitty Cats'."; mes "What brings you here?"; next; mes "[Myu]"; mes "Oh yeah, right, even after all the threats we gave the Kobolds.."; mes "our situation hasn't changed at all. Would you mind helping us once more?"; next; mes "Myu slides her neck mocking like she's slitting her throat."; mes "Her mouth looks like it's saying."; mes " 'O.N.E. T.H.O.U.S.A.N.D.' "; next; switch(select("NO!", "Sure.")) { case 1: mes "[Myu]"; mes "...!..."; mes ".. Ah.. that's too bad."; mes "Well, looks like a bait has spoiled.... "; mes "It's ok. That's how it is. Meow."; close; case 2: mes "[Myu]"; mes "You know the drill right?"; mes "Never ever touch the Wild Roses, Only hunt down the Kobold Archers."; mes "Give them 1,000 times despair!"; hatcat2008 = 1; setquest 7054; setquest 7055; close; } } mes "[Myu]"; mes "Meow.."; mes "This Sunshine...makes me sleepy.."; close; } morocc_in,137,102,5 script Trainee#2008hat01 4_KID01,{ mes "[Trainee Elgo]"; mes "Welcome."; mes "Please talk to our teacher if you are here to make a dyes."; mes "And talk to my friend next to me if it is about the delivery."; next; switch(select("And just what are you doing?", "I see.")){ case 1: mes "[Elgo]"; mes "Well, I dye clothes."; mes "like handkerchiefs, or ribbons."; next; mes "[Elgo]"; mes "I can dye small things really pretty.."; mes "Such as a ^4d4dffCute Ribbon^000000."; mes "Bring me a Cute Ribbon if you want to dye it."; next; mes "[Elgo]"; mes "It'd be a good chance for me to practice one,"; mes "and you won't have to pay a single zeny."; mes "Oh yeah, but I will at least need the required^4d4dffdyestuffs^000000."; next; mes "[Elgo]"; mes "Of course, I won't fail."; mes "I will put all my efforts into it."; mes "I want to challenge my skills!!"; next; if (countitem(Fillet) > 0 || countitem(Fillet_White) > 0 || countitem(Fillet_Red) > 0 || countitem(Fillet_Blue) > 0 || countitem(Fillet_Green) > 0) { mes "["+strcharinfo(PC_NAME)+"]"; mes "(I have a Cute Ribbon...what should I do..?)"; next; switch(select("Ask Elgo to dye it.", "Leave it alone.")){ case 1: mes "[Elgo]"; mes "Oh, So you want to dye your Cute Ribbon, aren't you?"; mes "What colour is your Cute Ribbon?"; mes "Which one is the one you want to be dyed?"; next; switch(select("Yellow one..", "White one..", "Blue one..", "Red one..", "Green one..", "Never mind.")){ case 1: if(countitem(Fillet) > 0) { mes "[Elgo]"; mes "Ok Ok, Yellow Cute Ribbon, huh?"; mes "What color do you want it to be dyed?"; next; switch(select("White", "Blue", "Red", "Green")){ case 1: if(countitem(White_Dyestuffs) > 0) { mes "[Elgo]"; mes "Wow, pure and innocent white!"; mes "Ok, let's do it."; next; mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; next; mes "[Elgo]"; mes ".. Hmm.."; mes "This should do it."; mes "What do you think?"; mes "Did this color came out nicely?"; delitem 2250,1; delitem 982,1; getitem 5441,1; close; } mes "[Elgo]"; mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000."; close; case 2: if(countitem(Cobaltblue_Dyestuffs) > 0) { mes "[Elgo]"; mes "Cool blue!!"; mes "Let's do it!"; next; mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; next; mes "[Elgo]"; mes ".. Hmm.."; mes "This should do it."; mes "What do you think?"; mes "Did this color came out nicely?"; delitem 2250,1; delitem 978,1; getitem 5440,1; close; } mes "[Elgo]"; mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000."; close; case 3: if(countitem(Scarlet_Dyestuffs) > 0) { mes "[Elgo]"; mes "Cute Red!"; mes "Let's do it!"; next; mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; next; mes "[Elgo]"; mes ".. Hmm.."; mes "This should do it."; mes "What do you think?"; mes "Did this color came out nicely?"; delitem 2250,1; delitem 975,1; getitem 5439,1; close; } mes "[Elgo]"; mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000."; close; case 4: if(countitem(Darkgreen_Dyestuffs) > 0) { mes "[Elgo]"; mes "Nature's Green!"; mes "Let's do it!"; next; mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; next; mes "[Elgo]"; mes ".. Hmm.."; mes "This should do it."; mes "What do you think?"; mes "Did this color came out nicely?"; delitem 2250,1; delitem 979,1; getitem 5438,1; close; } mes "[Elgo]"; mes "If you want to dye it green, bring me ^4d4dff1 Green Dyestuffs^000000."; close; } } mes "[Elgo]"; mes "Yellow is the basic color of a Cute Ribbon."; mes "But you don't even have one."; close; case 2: if(countitem(Fillet_White) > 0) { mes "[Elgo]"; mes "Ok Ok, This white Cute Ribbon, huh?"; mes "What color do you want it to be dyed?"; next; switch(select("Yellow", "Blue", "Red", "Green")) { case 1: if(countitem(Lemon_Dyestuffs) > 0) { mes "[Elgo]"; mes "Basic Yellow!"; mes "Let's do it!"; next; mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; next; mes "[Elgo]"; mes ".. Hmm.."; mes "This should do it."; mes "What do you think?"; mes "Did this color came out nicely?"; delitem 5441,1; delitem 976,1; getitem 2250,1; close; } mes "[Elgo]"; mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000."; close; case 2: if(countitem(Cobaltblue_Dyestuffs) > 0) { mes "[Elgo]"; mes "Cool blue!!"; mes "Let's do it!"; next; mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; next; mes "[Elgo]"; mes ".. Hmm.."; mes "This should do it."; mes "What do you think?"; mes "Did this color came out nicely?"; delitem 5441,1; delitem 978,1; getitem 5440,1; close; } mes "[Elgo]"; mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000."; close; case 3: if(countitem(Scarlet_Dyestuffs) > 0) { mes "[Elgo]"; mes "Cute Red!"; mes "Let's do it!"; next; mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; next; mes "[Elgo]"; mes ".. Hmm.."; mes "This should do it."; mes "What do you think?"; mes "Did this color came out nicely?"; delitem 5441,1; delitem 975,1; getitem 5439,1; close; } mes "[Elgo]"; mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000."; close; case 4: if(countitem(Darkgreen_Dyestuffs) > 0) { mes "[Elgo]"; mes "Nature's Green!"; mes "Let's do it!"; next; mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; next; mes "[Elgo]"; mes ".. Hmm.."; mes "This should do it."; mes "What do you think?"; mes "Did this color came out nicely?"; delitem 5441,1; delitem 979,1; getitem 5438,1; close; } mes "[Elgo]"; mes "If you want to dye it green, bring me ^4d4dff1 Green Dyestuffs^000000."; close; } } mes "[Elgo]"; mes "You want to dye a white Cute Ribbon, right?"; mes "But you don't even have one."; close; case 3: if(countitem(Fillet_Blue) > 0) { mes "[Elgo]"; mes "Ok Ok, This blue Cute Ribbon, huh?"; mes "What color do you want it to be dyed?"; next; switch(select("White", "Yellow", "Red", "Green")) { case 1: if(countitem(White_Dyestuffs) > 0) { mes "[Elgo]"; mes "Wow, pure and innocent white!"; mes "Ok, let's do it."; next; mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; next; mes "[Elgo]"; mes ".. Hmm.."; mes "This should do it."; mes "What do you think?"; mes "Did this color came out nicely?"; delitem 5440,1; delitem 982,1; getitem 5441,1; close; } mes "[Elgo]"; mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000."; close; case 2: if(countitem(Lemon_Dyestuffs) > 0) { mes "[Elgo]"; mes "Basic Yellow!"; mes "Let's do it!"; next; mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; next; mes "[Elgo]"; mes ".. Hmm.."; mes "This should do it."; mes "What do you think?"; mes "Did this color came out nicely?"; delitem 5440,1; delitem 976,1; getitem 2250,1; close; } mes "[Elgo]"; mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000."; close; case 3: if(countitem(Scarlet_Dyestuffs) > 0) { mes "[Elgo]"; mes "Cute Red!"; mes "Let's do it!"; next; mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; next; mes "[Elgo]"; mes ".. Hmm.."; mes "This should do it."; mes "What do you think?"; mes "Did this color came out nicely?"; delitem 5440,1; delitem 975,1; getitem 5439,1; close; } mes "[Elgo]"; mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000."; close; case 4: if(countitem(Darkgreen_Dyestuffs) > 0) { mes "[Elgo]"; mes "Nature's Green!"; mes "Let's do it!"; next; mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; next; mes "[Elgo]"; mes ".. Hmm.."; mes "This should do it."; mes "What do you think?"; mes "Did this color came out nicely?"; delitem 5440,1; delitem 979,1; getitem 5438,1; close; } mes "[Elgo]"; mes "If you want to dye it green, bring me ^4d4dff1 Green Dyestuffs^000000."; close; } } mes "[Elgo]"; mes "You want to dye a blue Cute Ribbon, right?"; mes "But you don't even have one."; close; case 4: if(countitem(Fillet_Red) > 0) { mes "[Elgo]"; mes "Ok Ok, This Red Cute Ribbon, huh?"; mes "What color do you want it to be dyed?"; next; switch(select("White", "Blue", "Yellow", "Green")){ case 1: if (countitem(White_Dyestuffs) > 0){ mes "[Elgo]"; mes "Wow, pure and innocent white!"; mes "Ok, let's do it."; next; mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; next; mes "[Elgo]"; mes ".. Hmm.."; mes "This should do it."; mes "What do you think?"; mes "Did this color came out nicely?"; delitem 5439,1; delitem 982,1; getitem 5441,1; close; } mes "[Elgo]"; mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000."; close; case 2: if(countitem(Cobaltblue_Dyestuffs) > 0) { mes "[Elgo]"; mes "Cool blue!!"; mes "Let's do it!"; next; mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; next; mes "[Elgo]"; mes ".. Hmm.."; mes "This should do it."; mes "What do you think?"; mes "Did this color came out nicely?"; delitem 5439,1; delitem 978,1; getitem 5440,1; close; } mes "[Elgo]"; mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000."; close; case 3: if(countitem(Lemon_Dyestuffs) > 0) { mes "[Elgo]"; mes "Basic Yellow!"; mes "Let's do it!"; next; mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; next; mes "[Elgo]"; mes ".. Hmm.."; mes "This should do it."; mes "What do you think?"; mes "Did this color came out nicely?"; delitem 5439,1; delitem 976,1; getitem 2250,1; close; } mes "[Elgo]"; mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000."; close; case 4: if(countitem(Darkgreen_Dyestuffs) > 0) { mes "[Elgo]"; mes "Nature's Green!"; mes "Let's do it!"; next; mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; next; mes "[Elgo]"; mes ".. Hmm.."; mes "This should do it."; mes "What do you think?"; mes "Did this color came out nicely?"; delitem 5439,1; delitem 979,1; getitem 5438,1; close; } mes "[Elgo]"; mes "If you want to dye it green, bring me ^4d4dff1 Green Dyestuffs^000000."; close; } } mes "[Elgo]"; mes "You want to dye a red Cute Ribbon, right?"; mes "But you don't even have one."; close; case 5: if(countitem(Fillet_Green) > 0) { mes "[Elgo]"; mes "Ok Ok, This Green Cute Ribbon, huh?"; mes "What color do you want it to be dyed?"; next; switch(select("White", "Blue", "Red", "Yellow")) { case 1: if(countitem(White_Dyestuffs) > 0) { mes "[Elgo]"; mes "Wow, pure and innocent white!"; mes "Ok, let's do it."; next; mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; next; mes "[Elgo]"; mes ".. Hmm.."; mes "This should do it."; mes "What do you think?"; mes "Did this color came out nicely?"; delitem 5438,1; delitem 982,1; getitem 5441,1; close; } mes "[Elgo]"; mes "If you want to dye it white, bring me ^4d4dff1 White Dyestuffs^000000."; close; case 2: if(countitem(Cobaltblue_Dyestuffs) > 0) { mes "[Elgo]"; mes "Cool blue!!"; mes "Let's do it!"; next; mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; next; mes "[Elgo]"; mes ".. Hmm.."; mes "This should do it."; mes "What do you think?"; mes "Did this color came out nicely?"; delitem 5438,1; delitem 978,1; getitem 5440,1; close; } mes "[Elgo]"; mes "If you want to dye it blue, bring me ^4d4dff1 Blue Dyestuffs^000000."; close; case 3: if(countitem(Scarlet_Dyestuffs) > 0) { mes "[Elgo]"; mes "Cute Red!"; mes "Let's do it!"; next; mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; next; mes "[Elgo]"; mes ".. Hmm.."; mes "This should do it."; mes "What do you think?"; mes "Did this color came out nicely?"; delitem 5438,1; delitem 975,1; getitem 5439,1; close; } mes "[Elgo]"; mes "If you want to dye it red, bring me ^4d4dff1 Red Dyestuffs^000000."; close; case 4: if(countitem(Lemon_Dyestuffs) > 0) { mes "[Elgo]"; mes "Basic Yellow!"; mes "Let's do it!"; next; mes "- Elgo starts to dissolve dyes and chemicals in water, then he begins to dye the Cute Ribbon. -"; next; mes "[Elgo]"; mes ".. Hmm.."; mes "This should do it."; mes "What do you think?"; mes "Did this color came out nicely?"; delitem 5438,1; delitem 976,1; getitem 250,1; close; } mes "[Elgo]"; mes "If you want to dye it yellow, bring me ^4d4dff1 yellow Dyestuffs^000000."; close; } } mes "[Elgo]"; mes "You want to dye a Green Cute Ribbon, right?"; mes "But you don't even have one."; close; case 6: mes "["+strcharinfo(PC_NAME)+"]"; mes "Ah, I'm not sure this time. I will come back next time."; mes "Take Care."; next; mes "[Elgo]"; mes "Ok. It's fine. I will see you later~ Bye Bye~!"; close; } case 2: mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm, I will bring you one next time."; mes "Take Care."; next; mes "[Elgo]"; mes "Ok, Good bye!"; close; } } case 2: mes "[Elgo]"; mes "Uh..Would you please leave?"; mes "I need to get back to work..."; close; } } in_orcs01,119,106,3 script Orc Lady#2008hat03 ORC_LADY,2,2,{ OnTouch: mes "["+strcharinfo(PC_NAME)+"]"; mes "This Orc Lady is absorbed in something."; mes "I don't know what she's making...but she wouldn't notice me even I walk up on her."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Should I talk to her?...Uh..Do we even understand eachother?"; next; mes "THe Orc Lady suddenly turns around looking surprised."; mes "A Maneater Blossom fell on the ground out of her hands."; next; switch(select("Pick up the flowers for Orc Lady.", "Run away!")) { case 1: mes "[Orc Lady]"; mes ".. ..."; mes "Adventurer with weapon helps Orc?"; mes "You weirdo."; mes "My name is Aite-Nah-Zir-Be."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Surprisingly the Orc Lady introduced herself to me."; mes "How should I react?"; next; switch(select("Ask her what she was up to.", "Say good bye.")){ case 1: mes "[Aite]"; mes "I'm making a Corolla."; mes "Weaving the flower...with a ribbon.."; mes "Brides...wear...Corollas.."; next; select("Would you make one for me?"); if((countitem(Silk_Ribbon) > 0) && (countitem(Blossom_Of_Maneater) > 999)) { mes "[Aite]"; mes ".. Materials..you..have.."; mes "..Too much time to make one."; next; mes "[Aite]"; mes "Trade with you.. the one I just made."; mes "But you, weirdo."; mes "You humans are hard...to...understand."; delitem 10007,1; delitem 1032,1000; getitem 5436,1; close; } mes "[Aite]"; mes "I need... Silk... Ribbon."; mes "1,000 Maneater Blossoms.."; mes "Bring me...."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "(^4d4dff Silk Ribbon and 1,000 Maneater Blossoms^000000, huh..)"; mes "Got it. I will go and bring back the materials."; close; case 2: mes "["+strcharinfo(PC_NAME)+"]"; mes "I nodded goodbye to her with a smile on my face saying nothing."; mes "She nodded back to be as if she understood that was my good bye."; close; } case 2: mes "["+strcharinfo(PC_NAME)+"]"; mes "Let's run away while she's still in shock."; close2; warp "gef_fild10",223,203; end; } end; }