//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) L0ne_W0lf //= Copyright (C) Lupus //= Copyright (C) reddozen //= Copyright (C) DiviniaRO members //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= 2006 Headgear //================= Description =========================================== //= Censor Bar, Feather Beret, Valk. Helm, Hahoe Mask, Mythical Lion Mask, //= Bride Mask, Magistrate Hat and Ayam //================= Current Version ======================================= //= 1.4 //========================================================================= //== Censor Bar ============================================ rachel,91,273,0 script ? 4_M_RACHMAN2,{ if (countitem(Black_Dyestuffs) > 0 && countitem(Smooth_Paper) > 99 && countitem(Sticky_Mucus) > 98 && Zeny > 99999) { mes "[?]"; mes "Giggle giggle...isn't it my partner, eh?"; mes "So, did you bring everything that I asked?"; mes "Great, now I can make the item which will help you"; mes "to cover your identity! Giggle giggle..."; next; mes "- Bzzz Bzzz Click Click -"; mes "- Fumble Fumble Fumble Fumble -"; mes "- Bzzz Bzzz Click Click -"; mes "- Fumble Fumble Fumble Fumble -"; next; mes "[?]"; mes "...Hey, don't look over my shoulder."; mes "I don't want to share"; mes "my business secret with you, you know?"; next; mes "- Bzzz Bzzz Click Click -"; mes "- Fumble Fumble Fumble Fumble -"; mes "- Bzzz Bzzz Click Click -"; mes "- Fumble Fumble Fumble Fumble -"; next; delitem Black_Dyestuffs,1; delitem Smooth_Paper,100; delitem Sticky_Mucus,99; Zeny -= 100000; getitem Censor_Bar,1; //Anonimity_Request mes "[?]"; mes "Phew...it's done. Well, it was not that difficult to make, but..."; mes "Giggle giggle, what is important is that"; mes "now you can hide your identity. Now, take this."; mes "Hopefully, this mask will help you"; mes "to avoid encountering your enemies. Ahahaha!"; close; } mes "[?]"; mes "...No way! Don't you dare to find out about me!"; mes "Don't you even speak to me!"; mes "Shushhh! Don't let my enemy know where I am!"; next; mes "[?]"; mes "Err? You are a my kind person."; mes "So, you are running away from something,"; mes "and you want to hide your identity, am I right?"; mes "Yeah...I guess that I am right... Giggle giggle."; next; mes "[?]"; mes "Well, I should be kind to my comrade."; mes "Although I can't reveal my identity to you,"; mes "I can help you to safely hide from your enemies."; next; mes "[?]"; mes "Bring me ^FF00001 Black Dyestuffs^000000,"; mes "^FF0000100 Slick Paper^000000, ^FF000099 Sticky Mucus^000000,"; mes "and ^FF0000100,000 zeny^000000."; mes "Then I will help you, giggle giggle."; next; mes "[?]"; mes "You may leave now."; mes "Somehow we can be so helpful to each other."; mes "Once you finish gathering all the material,"; mes "come back without anyone knowning. Giggle giggle."; close; } //== Feather Beret ========================================= rachel,152,131,3 script Sakjul 4_M_MIDDLE1,{ if (countitem(Beret) > 0 && countitem(Soft_Feather) > 99 && countitem(White_Dyestuffs) > 0) { mes "[Sakjul]"; mes "Great, you have brought everything"; mes "to make ^FF0000Feather Beret^000000!"; mes "To reward for your labor,"; mes "I shall personally proceed with the hat creation."; next; mes "[Sakjul]"; mes "Stand next to me, and watch the creation process solemnly."; mes "Keep your integrity by standing straight,"; mes "and looking straight forward!"; next; mes "[Sakjul]"; mes "If you do not do what I just said,"; mes "^FF0000this hat creation could result in failure!"; mes "And, if you fail to create the hat,"; mes "you will lose all the materials,"; mes "and I am not going to take the responsibility for your mistake!^000000"; next; mes "- THUD THUD -"; mes "- THUD THUD -"; mes "- THUD THUD -"; mes "- BOOM -"; next; mes "- THUD THUD -"; mes "- THUD THUD -"; mes "- THUD THUD -"; mes "- BOOM -"; next; .@result = rand(1,10); if (.@result == 4) { delitem Beret,1; delitem Soft_Feather,100; delitem White_Dyestuffs,1; mes "[Sakjul]"; mes "I did succeed in making the hat,"; mes "but I cannot let it fall into someone else's hand!"; mes "The essential of Feather Beret is"; mes "the precise angle of the beret and the feather,"; mes "but this hat's angle has become slightly crooked,"; mes "and the quality has become too poor to be my artwork!"; next; mes "[Sakjul]"; mes "I understand that you feel quite unfortunate"; mes "with this result. However, I urge you to not to be"; mes "so disappointed, and try again!"; mes "There is no impossibility in the world, so you can do it!"; next; mes "[Sakjul]"; mes "Now, brace yourself up!"; mes "You have done this already,"; mes "so you can easily do it again."; mes "If you understood, now, go, go gather the materials again!"; close; } delitem Beret,1; delitem Soft_Feather,100; delitem White_Dyestuffs,1; getitem Feather_Beret,1; mes "[Sakjul]"; mes "Great, I have made it! Look at this beautiful coordination"; mes "between the feather and the beret,"; mes "and you can feel moderation in the coordination."; mes "I must say that this hat must be"; mes "one of the needful things for young men in nowadays."; next; mes "[Sakjul]"; mes "Since I have created this hat with your materials,"; mes "it belongs to you."; mes "Keep this hat with care, and be a great, confident person."; close; } mes "[Sakjul]"; mes "Straighten yourself, and keep your tension!"; mes "Keep yourself under control, and move with integrity!"; mes "That's how a respectable man carry himself!"; mes "Young men in nowadays are too weak and tender."; mes "Don't you agree with me, young adventurer?"; next; if (select("Yes, sir!", "No.") == 1) { mes "[Sakjul]"; mes "Ah! I like your answer!"; mes "Lately, I found it very hard to see a diciplined young man like you."; mes "Unfortunately, even you are not yet diciplined as well as I expect!"; mes "Hmm....Oh, yes, probably ^FF0000Feather Beret^000000"; mes "might help you to look more diciplined."; next; mes "[Sakjul]"; mes "I like to compliment your attitude."; mes "Thus, I am willing to create Feather Beret for you"; mes "only if you bring me the materials to me. Understand?"; next; mes "[Sakjul]"; mes "Materials are ^FF00001 Beret^000000, ^FF0000100 Soft Feather^000000,"; mes "and ^FF00001 White Dyestuffs^000000."; mes "Make sure that you will remember all of them, and bring me"; mes "the exact amount of materials!"; next; mes "[Sakjul]"; mes "Thank me for the offer"; mes "because the hat will finish your look"; mes "to be more majestic and elegant!"; mes "If you understood, go,"; mes "go gather the material as soon as you can!"; close; } mes "[Sakjul]"; mes "I can't hear you! I don't feel any confidence from your voice!"; mes "How can you live this tough world with that weak attitude?"; mes "Put yourself together, right now!"; close; } //== Valkyrie Helm ========================================= hugel,147,103,3 script Ghenirhemin 4_M_HUGRANFA,{ if (moza_valkylie == 5) { .@val2 = rand(1,10); if (.@val2 == 3) { specialeffect EF_LIGHTSPHERE; mes "[Ghenirhemin]"; mes "The materials are still being fused."; next; mes "[Ghenirhemin]"; mes "Umm?! Oh...oh?! Isn't this..."; mes "Isn't this...?!"; next; specialeffect EF_FORESTLIGHT2; mes "[Ghenirhemin]"; mes "Ah...ahahaha, we've made it! We've made it!"; mes "Valkyre's Helm...We've recreated Valkyre's Helm,"; mes "a glorious godly armor!"; mes "Ah...does this mean...?"; next; mes "[Ghenirhemin]"; mes "We are writing new history!"; mes "Yes, we just have started writing new history."; next; mes "[Ghenirhemin]"; mes "Thank you so much for giving me a chance to participate in this."; mes "I am sure that my ancestors in heaven will be glad"; mes "to see this successful recreation of Valkyre's Helm."; mes "Hahahahaha!"; next; mes "[Ghenirhemin]"; mes "Please take this helm."; mes "As I promised, this is yours."; mes "Please take pride in yourself, and"; mes "do not disgrace this Helm through evil doings."; next; moza_valkylie = 0; getitem Valkyrie_Helm,1; mes "[Ghenirhemin]"; mes "May God bless this adventurer"; mes "who has written new history."; mes "I, Gheirhemin pray to god for his safe journey"; mes "who is now heading toward the new history."; close; } specialeffect EF_LIGHTSPHERE; mes "[Ghenirhemin]"; mes "The materials are still being fused."; close; } else if (moza_valkylie == 4) { .@val = rand(1,10); if (.@val == 7) { mes "[Ghenirhemin]"; mes "............"; next; specialeffect EF_LIGHTSPHERE; mes "[Ghenirhemin]"; mes "Oh...oh? They....they just have started being fused!"; mes "Look at this shining light!"; mes "I can't...I can't believe that"; mes "this is what happens in Valhala!"; next; moza_valkylie = 5; mes "[Ghenirhemin]"; mes "We are now witnessess of the God's grace...ah...."; close; } mes "[Ghenirhemin]"; mes "....Let's wait a little longer."; close; } else if (moza_valkylie == 3) { moza_valkylie = 4; mes "[Ghenirhemin]"; mes "Will you stop being anxious?"; mes "Just relax and wait, will you?"; mes "In a sense, we are holding a holy rite,"; mes "and it is not going to happen faster,"; mes "only because you, a human wants it to happen faster."; close; } else if (moza_valkylie == 2 && Zeny > 9999999 && countitem(Sageworm_Card) > 0 && countitem(Argiope_Card) > 0 && countitem(Dryad_Card) > 0 && countitem(Wooden_Golem_Card) > 0 && countitem(Bon_Gun_Card) > 0 && countitem(Pirate_Skel_Card) > 0 && countitem(Marduk_Card) > 0 && countitem(Hode_Card) > 0 && countitem(Elder_Card) > 0 && countitem(Nightmare_Terror_Card) > 0 && countitem(Rune_Of_Darkness) > 999 && countitem(Bloody_Rune) > 999) { mes "[Ghenirhemin]"; mes "Hmm...I am impressed that you have brought everything"; mes "despite of the difficulty in gathering them. It was difficult, wasn't it?"; mes "Haha, I can tell just by looking at your face."; mes "Good job, my friend, you did a good job."; next; mes "[Ghenirhemin]"; mes "Now, please hand them to me."; mes "If I place them together in one place,"; mes "I am pretty sure that they will start"; mes "being fused into the helm with their own mysterious powers."; next; if (select("Give him the items.", "Don't give him the items.") == 1) { mes "[Ghenirhemin]"; mes "Excellent. Now, all we have to do"; mes "is just waiting until they finish being fused into one."; next; delitem Sageworm_Card,1; delitem Argiope_Card,1; delitem Dryad_Card,1; delitem Wooden_Golem_Card,1; delitem Bon_Gun_Card,1; delitem Pirate_Skel_Card,1; delitem Marduk_Card,1; delitem Hode_Card,1; delitem Elder_Card,1; delitem Nightmare_Terror_Card,1; delitem Rune_Of_Darkness,1000; delitem Bloody_Rune,1000; Zeny -= 10000000; moza_valkylie = 3; mes "[Ghenirhemin]"; mes "Now I am all nervous"; mes "in anticipation of a good result. Hahahaha."; close; } mes "[Ghenirhemin]"; mes "?"; close; } else if (moza_valkylie == 2) { mes "[Ghenirhemin]"; mes "Please bring me"; mes "^FF00001 Sage Worm Card, 1Argiope Card,"; mes "^FF00001 Dryad Card, 1 Wooden Golem Card,"; mes "^FF00001 Bongun Card, 1 Pirate Skeleton Card,"; mes "^FF00001 Marduk Card, 1 Hode Card,"; mes "^FF00001 Elder Card, 1 Nightmare Terror Card,^000000"; next; mes "[Ghenirhemin]"; mes "^FF00001,000 Rune of the Darkness,"; mes "^FF00001,000 Bloody Rune,"; mes "^FF0000and the helm price, 10,000,000 zeny^000000."; next; mes "[Ghenirhemin]"; mes "It surely is a reasonable price considering that "; mes "you are about to obtain a godly power, don't you think?"; next; moza_valkylie = 2; mes "[Ghenirhemin]"; mes "Let's discuss it later"; mes "once you prepare the money and the items."; mes "Now I am so exhausted"; mes "as it has been a while since the last time that I talked this much."; mes "Excuse me."; close; } else if (moza_valkylie == 1) { mes "[Ghenirhemin]"; mes "You must be pretty surprised by now."; mes "Yes, it is surely understandable."; mes "If you have travelled many places,"; mes "and heard many stories, you would know what this is."; mes "Yes, it is ^FF0000Valkyre's Helm^000000."; next; mes "[Ghenirhemin]"; mes "A legendary helm only allowed to men"; mes "who have transcended their limit."; mes "A godly armor that is blessed with an incredible power."; mes "Can you see now that my story is true?"; next; mes "[Ghenirhemin]"; mes "It has passed so many years, and thus"; mes "its power has become weakened,"; mes "but you can still feel something holy about the helm."; mes "Don't you think?"; next; mes "[Ghenirhemin]"; mes "Well...I am not allowed to wear this helm."; mes "Thus, if I find someone who is just perfect for this helm,"; mes "I am going to give this to him without any regret."; next; mes "[Ghenirhemin]"; mes "Of course, I can't give away"; mes "such a valuable thing for nothing in return."; mes "That's how it goes, you know?"; mes "I maybe think about giving it to you"; mes "because you seem to be wealthier than others,"; mes "and I can sense special aura from you."; next; mes "[Ghenirhemin]"; mes "So, what do you say?"; mes "I think that I have an eye for right men."; mes "I feel that you will be able to fully recreate this Valkyre's Helm"; mes "as well as use it to its full potential."; next; if (select("Sure.", "No, thanks.") == 1) { mes "[Ghenirhemin]"; mes "You are an ambitious young man as I expected."; mes "It is surely a great advantage."; mes "Okay, I will tell you what I know from now on."; mes "So, listen carefully."; next; mes "[Ghenirhemin]"; mes "First, we have to fully restore the helm's power."; mes "To do so, we must find monster cards"; mes "that possess mysterious powers."; next; mes "[Ghenirhemin]"; mes "That's not all. You know,"; mes "we can't just glue those monster cards"; mes "on the helm. Thus, we need a power that"; mes "enables us to fuse the cards and the helm into one."; next; mes "[Ghenirhemin]"; mes "Ancient runes are perfect to supply the power,"; mes "especially we need Rune of the Darkness, and Bloody Rune."; mes "Perhaps, they were chosen because of their sealed dark power"; mes "and bloody sticky power? That's just my guess, hahahaha!"; next; mes "[Ghenirhemin]"; mes "Once we successfully restore the helm's power,"; mes "you are expected to purchase the helm from me."; mes "As I said earlier, I am not going to"; mes "give away such a valuable thing with nothing in return."; mes "It will also demonstrate your qualification to become the helm's owner."; next; mes "[Ghenirhemin]"; mes "Basically, you have to bring me..."; mes "Ah, there are so many things that you need to bring me."; mes "I suggest you to write down, and memorize them."; next; mes "Please bring me"; mes "^FF00001 Sage Worm Card, 1Argiope Card,"; mes "1 Dryad Card, 1 Wooden Golem Card,"; mes "1 Bongun Card, 1 Pirate Skeleton Card,"; mes "1 Marduk Card, 1 Hode Card,"; mes "1 Elder Card, 1 Nightmare Terror Card,^000000"; next; mes "[Ghenirhemin]"; mes "^FF00001,000 Rune of the Darkness,"; mes "1,000 Bloody Rune,"; mes "and the helm price, 10,000,000 zeny^000000."; next; mes "[Ghenirhemin]"; mes "It surely is a reasonable price considering that "; mes "you are about to obtain a godly power, don't you think?"; next; moza_valkylie = 2; mes "[Ghenirhemin]"; mes "Let's discuss it later"; mes "once you prepare the money and the items."; mes "Now I am so exhausted"; mes "as it has been a while since the last time that I talked this much."; mes "Excuse me."; close; } mes "[Ghenirhemin]"; mes "Haha, I understand that"; mes "it is not an easy choice to make."; mes "Take your time, my friend."; mes "If you still don't want the helm, I respect your decision."; close; } else if (Zeny > 9999999) { mes "[Ghenirhemin]"; mes "Hmm...you look like a poor-looking wanderer,"; mes "but you seem to have an enormous amount of money with you."; mes "I guess that the old saying was right:"; mes "''Don't judge a book by its cover.''"; next; mes "[Ghenirhemin]"; mes "You maybe understand my story."; mes "Would you like to listen to my long story?"; mes "It may or may not be interesting to you,"; mes "but I gurantee that it will never bore you in either way."; next; if (select("Listen.", "Don't listen.") == 1) { mes "[Ghenirhemin]"; mes "Good, let me introduce myself."; mes "My name is Ghenirhemin."; mes "I am no different than others,"; mes "if I may speak of my only advantage,"; mes "I have little more money than them. Hahaha."; next; mes "[Ghenirhemin]"; mes "However, I did not earn my money,"; mes "but I inherited the fortune from my ancestors,"; mes "who were all gifted businessmen."; mes "I thank to him for handing over such great fortune."; next; mes "[Ghenirhemin]"; mes "In fact, I am ashamed to tell you that"; mes "I do not know what exactly my ancestors did"; mes "to make this much fortune. Perhaps some would have held business,"; mes "some others would have been great artists..."; next; mes "[Ghenirhemin]"; mes "Our family is just blessed enough to have"; mes "such great ancestors, who brought wealth to their family."; mes "It would take me at least a week to list"; mes "every single successful ancestor of mine."; next; mes "[Ghenirhemin]"; mes "However, I like to tell you about one of my amazing ancestors,"; mes "who has become our family hero."; next; mes "[Ghenirhemin]"; mes "Well, actually I do not know exactly"; mes "what he did, but I know that"; mes "he brought glory and fame"; mes "to our family for the first time."; mes "However, since it has been so long, we do not have"; mes "any document about him, so..."; next; mes "[Ghenirhemin]"; mes "I clearly remember one thing about him though."; mes "He was the only human who was able to"; mes "become close to the gods, and he demonstrated"; mes "his godly power to bring light to us, humans."; next; mes "[Ghenirhemin]"; mes "I don't know how he obtained the godly power,"; mes "or how he could become close to the gods."; mes "I just remember these things because I was repeatedly told"; mes "about his amazing story ever since I was born..."; next; mes "[Ghenirhemin]"; mes "I can show you that I am not making things up."; mes "I told you that we do not have any document about him, right?"; mes "However, there is something that I can show you."; mes "Now, take a look at this."; next; moza_valkylie = 1; mes "[Ghenirhemin]"; mes "See? This surely tells you that"; mes "I am not making things up!"; mes "This is what my ancestor used to use!"; close; } mes "[Ghenirhemin]"; mes "What a shame! However, I don't want to force you to"; mes "do something that you don't want to do. Hahaha."; mes "Just remember, you just have made another choice for your life."; close; } mes "[Ghenirhemin]"; mes "Everything has meaning and reason to exist in this world."; mes "You and I, we are destined to meet with each other today."; next; mes "[Ghenirhemin]"; mes "Well...although I said that everything has meaning,"; mes "unfortunately you are not interesting to me at all."; mes "Call me a money monger,"; mes "but I like the rich."; next; mes "[Ghenirhemin]"; mes "If you prove me that you are wealthy,"; mes "I maybe change my mind, and become interested in you."; mes "But, I will decide whether or not I will be interested in you"; mes "when you show me your money. Hahahaha!"; close; } //== Hahoe Mask / Mythical Lion Mask / Bride Mask ========== payon,135,320,3 script Chungwolmang 4W_M_01,{ if (moza_tal == 2) { if (countitem(Bookclip_In_Memory) > 19 && countitem(Cactus_Needle) > 99 && countitem(Wild_Boars_Mane) > 99) { //Hahoe_Mask: Bookclip_In_Memory, Cactus_Needle, Wild_Boars_Mane callsub S_MakeMask,5176,7015,20,952,100,1028,100,0,0; } if (countitem(Slender_Snake) > 499 && countitem(Tooth_Of_Ancient_Fish) > 1 && countitem(Orange_Dyestuffs) > 0) { //Guardian_Lion_Mask: Slender_Snake, Tooth_Of_Ancient_Fishm Orange_Dyestuffs callsub S_MakeMask,5177,1048,500,1053,2,980,1,0,0; } if (countitem(Skirt_Of_Virgin) > 19 && countitem(Transparent_Cloth) > 499 && countitem(Lip_Of_Ancient_Fish) > 1 && countitem(Chinese_Ink) > 99) { //Bride_Mask: Skirt_Of_Virgin, Transparent_Cloth, Lip_Of_Ancient_Fish, Chinese_Ink callsub S_MakeMask,5169,1049,20,1059,500,1054,2,1024,100; } mes "[Chungwolmang]"; mes "Well well, have you not gathered the materials yet?"; mes "You'd better hurry because I can't wait so long!"; mes "Wait, what mask did you ask me to make anyways?"; next; switch(select("Hahoe Mask", "Bride Mask", "Mythical Lion Mask")) { case 1: mes "[Chungwolmang]"; mes "Oh, yes, you want Hahoe Mask."; mes "Then you need to bring... ^FF000020 Bookclip in Memory^000000,"; mes "^FF0000100 Cactus Needle^000000, and"; mes "^FF0000100 Mane^000000."; break; case 2: mes "[Chungwolmang]"; mes "Oh, yes, you want Bride Mask."; mes "Then you need to bring... ^FF000020 Skirt of Virgin^000000,"; mes "^FF0000500 Fabric^000000, ^FF00002 Ancient Lips^000000,"; mes "and ^FF0000100 Squid Ink^000000."; break; case 3: mes "[Chungwolmang]"; mes "Oh, yes, you want Mythical Lion Mask."; mes "Then you need to bring... ^FF0000500 Horrendous Hair^000000,"; mes "^FF00002 Ancient Tooth^000000, and"; mes "^FF00001 Orange Dyestuffs^000000."; break; } mes "Bring the exact amount of materials, then I will give you the mask right away."; close; } if (countitem(Log) > 499) && (countitem(Flexible_String) > 9 && moza_tal == 1) { mes "[Chungwolmang]"; mes "Ah, Four Leaf Clover must bring me luck"; mes "because you came back faster than I thought! Wow..."; mes "Thank you so much, now I think that"; mes "I have fortune on my side. Hahaha!"; next; mes "[Chungwolmang]"; mes "Alright! I will return your favor as I promised."; mes "I will tell you everything. In fact,"; mes "I am a traditional mask craftsman."; mes "I am proud to tell you that no one can beat me"; mes "in crafting traditional masks! Ahem!"; next; mes "[Chungwolmang]"; mes "I had experienced emotional instability"; mes "as well as had bad luck with everything due to various reasons."; mes "But, that's history now! I am back, hahahaha!"; next; mes "[Chungwolmang]"; mes "I feel good, and I have fortune back to my side."; mes "I really appreciate you for helping me to feel better."; mes "In return, I am going to make you a traditional mask! Hahaha!"; mes "You should be thankful for that I am offering you a great gift."; next; mes "[Chungwolmang]"; mes "You know why? Because there is no one who can offer you"; mes "such a valuable item except me."; mes "Anyhow, I can make 3 different masks:"; mes "Hahoe Mask, Bride Mask and Mythical Lion Mask."; mes "Which one whould you like to have? Pick one."; next; switch(select("Hahoe Mask", "Bride Mask", "Mythical Lion Mask")) { case 1: mes "[Chungwolmang]"; mes "Great, you want Hahoe Mask, eh? That's easy!"; mes "Then you need to bring... ^FF000020 Bookclip in Memory^000000,"; mes "^FF0000100 Cactus Needle^000000, and"; mes "^FF0000100 Mane^000000."; mes "Bring the exact amount of materials, then I will give you the mask right away."; break; case 2: mes "[Chungwolmang]"; mes "Great, you want Bride Mask, eh? That's easy!"; mes "Then you need to bring... ^FF000020 Skirt of Virgin^000000,"; mes "^FF0000500 Fabric^000000, ^FF00002 Ancient Lips^000000,"; mes "and ^FF0000100 Squid Ink^000000."; mes "Bring the exact amount of materials, then I will give you the mask right away."; break; case 3: mes "[Chungwolmang]"; mes "Great, you want Mythical Lion Mask, eh? That's easy!"; mes "Then you need to bring... ^FF0000500 Horrendous Hair^000000,"; mes "^FF00002 Ancient Tooth^000000, and"; mes "^FF00001 Orange Dyestuffs^000000."; mes "Bring the exact amount of materials, then I will give you the mask right away."; break; } delitem Log,500; delitem Flexible_String,10; moza_tal = 2; next; mes "[Chungwolmang]"; mes "...Why are you eyeing at me?"; mes "What, did you expect me to make the mask for free?"; mes "If you did, you must think of it this way."; mes "My term of payback is to use my skills,"; mes "and let you have my precious mask,"; mes "not making the mask for you at free of charge, understood?"; next; mes "[Chungwolmang]"; mes "At least I am not charging you with service fee, am I?"; mes "Just bring me the materials, I will do my best"; mes "to make an incredible mask for you!"; next; mes "[Chungwolmang]"; mes "In the meantime, I am going to prepare"; mes "the work by using these Log and Elastic Band."; mes "So come back as soon as you can, okay?"; close; } if (moza_tal == 1) { mes "[Chungwolmang]"; mes "Umm...the things that I've asked you were"; mes "^FF0000500 Log^000000 and ^FF000010 Elastic Band^000000."; mes "Thanks in advance."; close; } if (countitem(Four_Leaf_Clover) > 0) { mes "[Chungwolmang]"; mes "Ah...! Hey! I can tell something unique about you."; mes "Do you have a Four Leaf Clover by any chance?"; mes "Do you mind if I ask you to give me the clover?"; next; mes "[Chungwolmang]"; mes "I am not asking you to give it to me for free."; mes "Although I can't gurantee it,"; mes "I will be able to pay back your favor sooner or later."; mes "So, can I take it?"; next; if (select("Sure.", "No, you can't.") == 1) { mes "[Chungwolmang]"; mes "Oh! Thank you so much!"; mes "Muhahahahahaha! Now I will become a lucky guy!"; mes "With the clover, fortune will be on my side again!"; next; mes "[Chungwolmang]"; mes "Oh, right! I almost forgot."; mes "I promised you to pay back your favor, right?"; mes "I know that this might sound selfish,"; mes "but, hey, can you do me one more favor?"; mes "Since you did me a favor already,"; mes "I don't think that it would be"; mes "that hard for you to help me one more time?"; mes "Please, show me your generosity~"; next; mes "[Chungwolmang]"; mes "I need... ^FF0000500 Log^000000 and"; mes "^FF000010 Elastic Band^000000."; mes "Will you be so kind to bring them to me?"; mes "In fact, I can't pay you back unless I have them."; next; delitem Four_Leaf_Clover,1; moza_tal = 1; mes "[Chungwolmang]"; mes "You want me to pay you back, don't you?"; mes "So, please bring them to me, please~"; close; } mes "[Chungwolmang]"; mes "I see... Well, it is not easy to give away the lucky charm"; mes "to a stranger without a second thought."; mes "...Haha, but that doesn't make me stop being upset."; mes "How dare you to refuse my request? Hah!"; close; } mes "[Chungwolmang]"; mes "Arrrgghhh... I neeed... I need..."; next; mes "[Chungwolmang]"; mes "I want to be lucky! Someone, please bring me luck!"; mes "I am not asking too much! I need one thing!"; next; mes "[Chungwolmang]"; mes "I need a ^FF0000Four Leaf Clover^000000!"; mes "Somebody, please bring me a Four Leaf Clover!"; close; S_MakeMask: mes "[Chungwolmang]"; mes "Oh, you have brought everything"; mes "to make a "+getitemname(getarg(0))+". Excellent."; mes "Please give me the materials. I will make the mask right away."; next; if (select("Give him the items.", "Don't give him the items.") == 1) { mes "[Chungwolmang]"; mes "Great, I like your unhesitating attitude!"; mes "Alright then, I will make the mask as quickly as I can!"; next; mes "[Chungwolmang]"; mes "- Fumble Fumble Fumble -"; mes "- Fumble Fumble Fumble -"; mes "- Fumble Fumble Fumble -"; mes "- Thud Thud Thud Thud -"; next; mes "[Chungwolmang]"; mes "- Fumble Fumble Fumble -"; mes "- Fumble Fumble Fumble -"; mes "- Fumble Fumble Fumble -"; mes "- Thud Thud Thud Thud -"; next; delitem getarg(1),getarg(2); delitem getarg(3),getarg(4); delitem getarg(5),getarg(6); if (getarg(0) == 5169) delitem getarg(7),getarg(8); getitem getarg(0),1; moza_tal = 0; mes "[Chungwolmang]"; mes "Wow, it was a piece of cake!"; mes "You know, I am not an artisan only in title."; mes "Hahaha, here, take your "+getitemname(getarg(0))+"."; mes "I hope that you will wear it with pride, hahaha!"; next; mes "[Chungwolmang]"; mes "Aright, I need to take a rest"; mes "until I have next customer. Hahaha, bye!"; close; } mes "[Chungwolmang]"; mes "Err? Don't you want "+getitemname(getarg(0))+"?"; mes "Alright then...coward."; close; } //== Magistrate Hat / Ayam ================================= payon_in03,139,124,3 script Han Garam 4_M_ORIENT01,{ if (moza_korea == 2 && countitem(Shining_Scales) > 299 && countitem(Crystal_Jewel___) > 4 && countitem(Scarlet_Dyestuffs) > 0 && countitem(Soft_Silk_Cloth) > 49) { mes "[Han Garam]"; mes "You came back faster than I expected."; mes "Great, I am also highly motivated for the fact that"; mes "my Ayam will belong to someone like you,"; mes "who are competent and trustworthy."; next; mes "[Han Garam]"; mes "Okay then, I will make the hat as quickly as I can."; mes "Now, hand me all the materials."; next; if (select("Give him the items.", "Don't give him the items.") == 1) { mes "[Han Garam]"; mes "Excellent! I don't have to be mediumized"; mes "by the Dragon God for this work"; mes "because I can perfectly do it on my own."; mes "So, hold it right there, okay?"; next; mes "[Han Garam]"; mes "Yes...right...umm hmm."; next; mes "[Han Garam]"; mes "................."; next; mes "- Han Garam started hammering, -"; mes "- and assembling the materials without a word. -"; next; mes "[Han Garam]"; mes "................."; next; mes "[Han Garam]"; mes "Phew, it was quite difficult,"; mes "as I had not done this for quite a while."; next; mes "[Han Garam]"; mes "I still feel good that I had a chance"; mes "to exercise my skills, you know. It was fun, too."; mes "Please take this Ayam."; mes "As I promised, this is my gift for you."; next; delitem Shining_Scales,300; delitem Crystal_Jewel___,5; delitem Scarlet_Dyestuffs,1; delitem Soft_Silk_Cloth,50; moza_korea = 0; getitem Ayam,1; //A_yam mes "[Han Garam]"; mes "Now I need to meet with the Dragon God again,"; mes "if I want to make another hat...umm..."; mes "Oh well, somehow I was able to make one this time with your help,"; mes "so I guess that it will happen when the time is right."; next; mes "[Han Garam]"; mes "Thank you so much! Please take my Ayam with care,"; mes "and be proud that you are the owner of Ayam!"; close; } mes "[Han Garam]"; mes "...? What? Do you need more time?"; mes "Can't you just give them to me already?"; close; } else if (moza_korea == 2 && countitem(Shining_Scales) > 299 && countitem(Crystal_Jewel___) > 4 && countitem(Black_Dyestuffs) > 0 && countitem(Hat_) > 0) { mes "[Han Garam]"; mes "You came back faster than I expected."; mes "Great, I am also highly motivated for the fact that"; mes "my Magistrate Hat will belong to someone like you,"; mes "who are competent and trustworthy."; next; mes "[Han Garam]"; mes "Okay then, I will make the hat as quickly as I can."; mes "Now, hand me all the materials."; next; if (select("Give him the items.", "Don't give him the items.") == 1) { mes "[Han Garam]"; mes "Excellent! I don't have to be mediumized"; mes "by the Dragon God for this work"; mes "because I can perfectly do it on my own."; mes "So, hold it right there, okay?"; next; mes "[Han Garam]"; mes "Yes...right...umm hmm."; next; mes "[Han Garam]"; mes "................."; next; mes "- Han Garam started hammering, -"; mes "- and assembling the materials without a word. -"; next; mes "[Han Garam]"; mes "................."; next; mes "[Han Garam]"; mes "Phew, it was quite difficult,"; mes "as I had not done this for quite a while."; next; mes "[Han Garam]"; mes "I still feel good that I had a chance"; mes "to exercise my skills, you know. It was fun, too."; mes "Please take this Magistrate Hat."; mes "As I promised, this is my gift for you."; next; delitem Shining_Scales,300; delitem Crystal_Jewel___,5; delitem Black_Dyestuffs,1; delitem Hat_,1; moza_korea = 0; getitem Satto_Hat,1; //Judge_Hat mes "[Han Garam]"; mes "Now I need to meet with the Dragon God again,"; mes "if I want to make another hat...umm..."; mes "Oh well, somehow I was able to make one this time with your help,"; mes "so I guess that it will happen when the time is right."; next; mes "[Han Garam]"; mes "Thank you so much! Please take my Magistrate Hat with care,"; mes "and be proud that you are the owner of Magistrate Hat!"; close; } mes "[Han Garam]"; mes "...? What? Do you need more time?"; mes "Can't you just give them to me already?"; close; } else if (moza_korea == 2) { mes "[Han Garam]"; mes "To make Ayam, I need"; mes "^FF0000300 Shining Scale^000000, ^FF00005 Cracked Diamond^000000,"; mes "^FF00001 Scarlet Dyestuffs^000000, and"; mes "^FF000050 Soft Silk^000000!"; next; mes "[Han Garam]"; mes "To make Magistrate Hat, I need"; mes "^FF0000300 Shining Scale^000000, ^FF00005 Cracked Diamond^000000,"; mes "^FF00001 Black Dyestuffs^000000, and ^FF00001 Slotted Hat^000000!"; next; mes "[Han Garam]"; mes "...That's what I said."; mes "So, choose a hat, and bring me"; mes "its materials without missing anything."; next; mes "[Han Garam]"; mes "Ah~ it's been a while since the last time that I felt the Dragon God in me."; mes "I felt like that I have learned something unworldly."; close; } else if (moza_korea == 1) { mes "[Han Garam]"; mes "............."; next; mes "[Han Garam]"; mes "............."; next; mes "[Han Garam]"; mes "............."; next; mes "[Han Garam]"; mes "...*Tremble Tremble*...He...He's here...He's here!"; mes "*Tremble Tremble* I can feel"; mes "the Dragon God inside of me! Waaah!"; mes "He is waving his tail, and showing me future!"; mes "Aaaaaahhhhhhh!"; next; specialeffect EF_LORD; mes "[Han Garam]"; mes "Waaaahhhh!"; next; mes "[Han Garam]"; mes "............."; next; mes "[Han Garam]"; mes "............."; next; mes "[Han Garam]"; mes "Yes... yes, I can! I can make ^FF0000Ayam^000000"; mes "and ^FF0000Magistrate Hat^000000 now!"; mes "Oh, I can see how to make them,"; mes "I know what I need to make them! Everything is in my vision!"; mes "I feel like that I am alreadying making one!"; next; mes "[Han Garam]"; mes "To make Ayam, I need"; mes "^FF0000300 Shining Scale^000000, ^FF00005 Cracked Diamond^000000,"; mes "^FF00001 Scarlet Dyestuffs^000000, and"; mes "^FF000050 Soft Silk^000000!"; next; mes "[Han Garam]"; mes "To make Magistrate Hat, I need"; mes "^FF0000300 Shining Scale^000000, ^FF00005 Cracked Diamond^000000,"; mes "^FF00001 Black Dyestuffs^000000, and ^FF00001 Slotted Hat^000000!"; next; mes "[Han Garam]"; mes "Anyone who brings these, I will create hat for him!"; mes "Ahhh~ Dragon God!"; next; specialeffect EF_EXIT; mes "[Han Garam]"; mes "............."; next; mes "[Han Garam]"; mes "............."; next; mes "[Han Garam]"; mes "Phew... Dragon God has gone now."; mes "However, I still clearly remember"; mes "what I need, and how to make the hats."; mes "So, you don't have to worry about that."; mes "You know...are they Ayam and Magistrate Hat?"; next; mes "[Han Garam]"; mes "You heard what materials I need, don't you?"; mes "Choose a hat, and bring me its materials without missing anything."; next; moza_korea = 2; mes "[Han Garam]"; mes "Okay then, I will be waiting you to come back."; close; } if (countitem(Dragonball_Blue) > 6 && countitem(Dragonball_Yellow) > 6 && countitem(Dragonball_Green) > 6 && countitem(Dragonball_Red) > 6) { mes "[Han Garam]"; mes "My name is Han Garam,"; mes "and I am a proud heir of a renown family... eh?"; mes "Wait, I feel something mysteriously familiar from you..."; mes "Hey, do you have 7 Bijous for each of the 4 Bijou colors?"; next; mes "[Han Garam]"; mes "...Wow! This is crazy! You do have them, don't you?"; mes "Wow, how did you gather all of them? They are so hard to find..."; next; mes "[Han Garam]"; mes "........Umm."; next; mes "[Han Garam]"; mes "Hey, if you don't mind, can I have them?"; mes "In fact, I am the only traditional hat craftsman"; mes "in this Rune-Midgarts Kingdom."; mes "However, I have recently gotten into trouble,"; mes "and have not been able to focus on my business."; next; mes "[Han Garam]"; mes "The trouble is that I have ran out of those Bijous."; mes "You know, those colorful beads that you have."; mes "I could restart my business again,"; mes "only if I have them...*Sigh*"; next; mes "[Han Garam]"; mes "Can you please let me have them?"; mes "I will pay you back with one of my proud traditional hats."; mes "Well, since I am the only one who can make them,"; mes "in fact, you are not doing a losing business with me, don't you think?"; next; mes "[Han Garam]"; mes "Please? I assure you that I can make traditional hats."; next; if (select("Give him the items.", "Don't give him the items.") == 1) { mes "[Han Garam]"; mes "Wow, wow, thank you so much!"; mes "As I promised, I will make you a hat in return."; mes "But, can you wait for a while?"; mes "To make hat, I have to contact the Dragon God first."; next; delitem Dragonball_Blue,7; //Blue_Orb delitem Dragonball_Yellow,7; //Yellow_Orb delitem Dragonball_Green,7; //Green_Orb delitem Dragonball_Red,7; //Red_Orb moza_korea = 1; mes "[Han Garam]"; mes "...Okay, give me some time to focus."; close; } mes "[Han Garam]"; mes "Bah, that's your choice."; mes "If you change your mind, tell me immediately though."; mes "You should know that"; mes "those things belong to someone else, not you."; close; } mes "[Han Garam]"; mes "I am Han Garam, and a heir of a formerly renown family."; mes "Do you want to know why I say ''formerly renown''?"; mes "It is because my grandfather lost my family's wealth,"; mes "and now we are just like other ordinary families, hahahaha!"; next; mes "[Han Garam]"; mes "I have inherited nothing but this traditional hat making skill."; mes "Even then, it is a quite extraordinary inheritance,"; mes "since I am the only one in the Rune-Midgarts Kingdom"; mes "who can make traditional hats."; next; mes "[Han Garam]"; mes "Unfortunately, I haven't been able to"; mes "exercise my skill because I haven't met with the Dragon God..."; mes "Eh? What do I mean, you ask?"; mes "You know what mediums do, right?"; mes "They receive spirits into their bodies,"; mes "and communicate with them."; next; mes "[Han Garam]"; mes "So, in my case, a Dragon God comes into my body,"; mes "and gives me strength and wisdom."; mes "When my family was wealthy,"; mes "we had enough invocation materials"; mes "to summon the Dragon God,"; mes "but now, as you see,"; mes "we cannot afford such expensive things."; next; mes "[Han Garam]"; mes "Basically, I may have inherited my family's heirloom,"; mes "but I can't use it"; mes "because I cannot afford buying the invocation materials."; next; mes "[Han Garam]"; mes "To summon the Dragon God,"; mes "I must have ^FF00007 Bijous for each of the 4 Bijou colors^000000."; mes "^FF0000I need 7 Bijous for each of the Blue, "; mes "^FF0000Yellow, Green, and Red colors^000000."; mes "Basically I need total 28 Bijous...umm."; next; mes "[Han Garam]"; mes "As I said earlier, not only they are expensive,"; mes "but also they are hard to find..."; mes "*Sigh* I am afraid that my family's heirloom skill"; mes "might be discontinued at my generation..."; close; }