//===== eAthena Script ======================================= //= The Eye of Hellion Quest. //===== By: ================================================== //= MasterOfMuppets //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== //= eAthena SVN 3422+(Requires jA Script System) //===== Description: ========================================= //= Quest for getting a Nile Rose //===== Comments: ============================================ //= //===== Additional Comments: ================================= //= 1.0 First version [MasterOfMuppets] //= 1.1 a ',' that should be ';' [FlavioJS] //= 1.2 Fixed experience gains to match upcoming rate adjustments. [SinSloth] //============================================================ geffen,110,200,3 script Sage Welshyun 754,2,2,{ if(HELLIONQ > 25)goto s_Last; if(HELLIONQ > 18)goto s_Switches; mes "[Welshyun]"; mes "Hm? Oh, pardon me."; mes "I didn't notice you. I was"; mes "far too occupied thinking"; mes "deep important thoughts"; mes "that your puny little mind"; mes "couldn't possible fathom."; close; s_Last: mes "[Welshyun]"; mes "So, were you able"; mes "to deliver the tablet"; mes "and the Hellion's gem to"; mes "Chilias safely? Ah, and"; mes "how has my friend been?"; close; s_Switches: switch(HELLIONQ) { case 19: if(HELLIONQ3)goto s_Thirsty; specialeffect 313; specialeffect2 313; mes "[Welshyun]"; mes "That..."; mes "That eerie glow..."; next; mes "[Welshyun]"; mes "You! Identify yourself"; mes "and explain how you came"; mes "about to get those tablet"; mes "pieces! Now answer me!"; next; mes "[Welshyun]"; mes "Ah, forgive me. You're"; mes "helping Chilias, are you?"; mes "I see. So you must be here"; mes "to seek my help in finding"; mes "the final piece, am I correct?"; next; menu "Shut up, I know you have it, so give it!",s_Shut,"Yes, please help me.",-; mes "[Welshyun]"; mes "Ah, yes... I shall help"; mes "you get the final tablet"; mes "piece, but first you'll have"; mes "to do a favor for me."; next; mes "[Welshyun]"; mes "My student in the Geffen"; mes "Tower has not reported back to"; mes "about his research project,"; mes "so I would like for you to find"; mes "him and retrieve the report"; mes "for me. Not a big deal, right?"; next; mes "[Welshyun]"; mes "The title of his report"; mes "should be, \"^7151FFMonster Life"; mes "in the Geffen Area^000000\", so"; mes "please remember that."; mes "Ah, and my student's"; mes "name is Enoz."; set HELLIONQ,20; close; s_Shut: mes "[Welshyun]"; mes "Such insolence!"; mes "Huh. I suppose Chilias"; mes "may have misjudged you"; mes "when he entrusted you with"; mes "this important mission. Huh."; mes "A reevaluation is in order..."; set HELLIONQ3,1; close; s_Thirsty: if(countitem(504))goto s_Thirsty2; mes "[Welshyun]"; mes "^111111*Ahem*^000000 Oh dear me..."; mes "I'm unfathombly thirsty..."; mes "There's no way I can do any"; mes "serious thinking with such"; mes "a dry, parched throat..."; close; s_Thirsty2: mes "[Welshyun]"; mes "Oh, a White Potion?"; mes "Yes, may I please have"; mes "one? Ahh, most refreshing~"; mes "You may not be such a bad"; mes "person after all! Now"; mes "Shall I help you find"; mes "that tablet piece?"; next; mes "[Welshyun]"; mes "Of course, in the"; mes "interest of mankind,"; mes "I shall help you. But first,"; mes "I have a favor to ask of you."; next; mes "[Welshyun]"; mes "My student in the Geffen"; mes "Tower has not reported back to"; mes "about his research project,"; mes "so I would like for you to find"; mes "him and retrieve the report"; mes "for me. Not a big deal, right?"; next; mes "[Welshyun]"; mes "The title of his report"; mes "should be, \"^7151FFMonster Life"; mes "in the Geffen Area^000000\", so"; mes "please remember that."; mes "Ah, and my student's"; mes "name is Enoz."; delitem 504,1; //White potion set HELLIONQ3,0; set HELLIONQ,20; close; break; case 20: mes "[Welshyun]"; mes "Please bring me the"; mes "report entitled, \"^7151FFMonster Life"; mes "in the Geffen Area^000000\","; mes "from my student Enoz in"; mes "the Geffen Tower. Thank"; mes "you, I appreciate your help."; close; break; case 21: mes "[Welshyun]"; mes "Hm? What's that strange"; mes "expression on your face?"; mes "Prank? Oh please. Such"; mes "chicanery is beneath me..."; mes "But even if I did play a"; mes "joke, believe me. It"; mes "builds character."; next; mes "[Welshyun]"; mes "First and foremost,"; mes "I want yo test you to see"; mes "if you are worthy of this"; mes "tablet piece. I want to see"; mes "for myself if you are a person"; mes "of honor. Someone of character."; next; mes "[Welshyun]"; mes "Oh yes, I accidentally"; mes "took this Master Science"; mes "Reference Book from Enoz,"; mes "so would you please return it"; mes "to him for me? Oh, and please"; mes "bring back 1 Blue Gemstone."; next; mes "^3151FFYou received the"; mes "incredibly heavy tome,"; mes "the the Master Science"; mes "Reference Book."; set HELLIONQ,22; close; break; case 22: mes "[Welshyun]"; mes "Please deliver the Master"; mes "Science Reference Book to"; mes "Enoz, and come back to me"; mes "with 1 Blue Gemstone."; close; break; case 23: if(!countitem(717))goto s_NoGem; mes "[Welshyun]"; mes "Thank you. You've"; mes "brought the book to Enoz"; mes "and delivered a Gemstone"; mes "to me as I've asked. Now,"; mes "there is one final test..."; next; mes "[Welshyun]"; mes "Answer this question."; mes "Where is the abode of the"; mes "departed souls with a shining"; mes "silver roof that is mentioned"; mes "in the third part of the ballad"; mes "of Grimnir? Well, adventurer?"; next; input @str$; if(@str$ != "Valaskjalf")goto s_WrongStr; mes "[Welshyun]"; mes "Ah, well met, well met."; mes "You are as well learned as"; mes "you are brave. As promised,"; mes "you may have this piece of"; mes "the tablet, which I've"; mes "already found. The clues"; mes "were too simple..."; set HELLIONQ,24; delitem 717,1; //Blue gemstone getitem 7336,1; //Geffen Tablet next; mes "[Welshyun]"; mes "Please send my regards"; mes "to my dear friend, Chilias,"; mes "who has dedicated his life"; mes "to sealing the evil within"; mes "the Hellion's gem."; close; s_WrongStr: mes "[Welshyun]"; mes "Bwahahaah! Only"; mes " a superior mind could"; mes "know the answer to such"; mes "a question! Go forth and"; mes "learn the answer, else"; mes "I cannot help you, adventurer~"; close; s_NoGem: mes "[Welshyun]"; mes "Ah, I've heard that"; mes "Enoz received the Master"; mes "Science Reference Book"; mes "from you. But did you remember"; mes "to bring me a Blue Gemstone?"; close; break; case 24: mes "[Welshyun]"; mes "Hm. You should visit"; mes "Chilias and determine"; mes "your next course of action,"; mes "now that you have all four"; mes "of the pieces of the tablet."; close; break; case 25: mes "[Welshyun]"; mes "Hm? Did you need"; mes "me to combine all four"; mes "pieces of the tabled and"; mes "make it whole again? Oh."; mes "All this time I thought you"; mes "knew how to do it. Alright."; next; mes "[Welshyun]"; mes "As a matter of fact,"; mes "I was planning on using"; mes "the Blue Gemstone you gave"; mes "me to do this. But since you"; mes "never really asked... In any"; mes "case, let me concentrate."; next; specialeffect 54; mes "[Welshyun]"; mes "Shadows remembered by time."; mes "Help me retrieve the forgotten"; mes "stories that have been"; mes "scattered in the wind."; mes "Right here. Right now."; next; specialeffect 72; mes "[Welshyun]"; mes "..."; mes "Okay..."; mes "That was tough."; next; mes "[Welshyun]"; mes "Here's the"; mes "complete tablet."; mes "Please bring this"; mes "safely back to Chilias."; getitem 7332,1; //Complete Tablet delitem 7333,1; //Prontera Tablet delitem 7334,1; //Payon Tablet delitem 7335,1; //Morroc Tablet delitem 7336,1; //Geffen Tablet set HELLIONQ,26; next; mes "[Welshyun]"; mes "Wait, take a look!"; mes "There's a map on the back"; mes "of the tablet. Although the gem"; mes "is already embedded within the"; mes "tablet, who knows where this"; mes "map may lead? Perhaps"; mes "Hellion Revenant?"; next; mes "[Welshyun]"; mes "I don't know if Chilias"; mes "told you, but the name of"; mes "the monster that guards and"; mes "follows this gem is Hellion"; mes "Revenant. But why mark its"; mes "location on this tablet?"; next; mes "[Welshyun]"; mes "Well, it will be dangerous, but"; mes "I'm sure that you're strong enough"; mes "to confront this monster. I"; mes "believe it was the wish of this"; mes "tablet's creator for someone"; mes "to defeat the Hellion Revenant."; next; menu "Alright I'll do it!",s_DoIt,"I better get this tablet to Chilias...",-; mes "[Welshyun]"; mes "Yes, that's true."; mes "Chilias has been waiting"; mes "his whole life to seal this"; mes "gem. Plus, who knows what"; mes "may happen while it is in"; mes "your possession?"; set HELLIONQ,26; close; s_DoIt: mes "[Welshyun]"; mes "Well, I'm almost certain"; mes "this map will lead you to"; mes "Hellion Revenant. Let me"; mes "warp you to the location"; mes "marked on the tablet's map..."; close2; warp "gef_fild09",368,88; set HELLIONQ,26; end; break; } OnTouch: if(HELLIONQ != 19)end; specialeffect 313; specialeffect2 313; mes "^3151FFThe piece of tablet"; mes "that you have is shining"; mes "with light as if in response"; mes "to something in the area."; close; } prontera,269,326,3 script Clanux Heffron 50,{ if(HELLIONQ > 7)goto s_Last; if(HELLIONQ)goto s_Switches; mes "[Clanux Heffron]"; mes "What's wrong with"; mes "this map?! I can't"; mes "find a blasted thing"; mes "on it! How can finding"; mes "something be so hard?"; close; s_Last: mes "[Clanux Heffron]"; mes "Oh hey, it's you."; mes "Listen I got this number"; mes "pad to pop out of that old"; mes "machine in the Tool Shop,"; mes "I still don't know what the"; mes "password for it might be."; next; mes "[Clanux Heffron]"; mes "If I couldn't figure"; mes "it out, and I understand"; mes "if you couldn't figure this"; mes "out, then this puzzle must"; mes "be freakin' impossible!"; close; s_Switches: switch(HELLIONQ) { case 1: if(HELLIONQ2)goto s_Bother; mes "[" + strcharinfo(0) + "]"; mes "Excuse me, but are"; mes "you Clanux Heffron?"; next; mes "[Clanux Heffron]"; mes "Why, who are you"; mes "and what the heck"; mes "do you want? Oh..."; mes "Sent by Chilias, eh?"; mes "What does he want?"; next; menu "He wants me to help you",s_You,"He wants you to help me.",-; mes "[Clanux Heffron]"; mes "Help you...? What, with"; mes "clues to the location of"; mes "the Hellion's gem? Screw"; mes "that, pal! Why should I help"; mes "you if we're gonna compete"; mes "for the same prize?!"; set HELLIONQ2,1; close; s_Bother: mes "[Clanux Heffron]"; mes "Hey, why do you keep"; mes "botherin' me?! Go and"; mes "find your own clues for the"; mes "Hellion's gem on your own,"; mes "jerkface! Now getouttahere!"; next; menu "W-what! Let's work together!",s_Work,"Fine. I don't need your help!",-; mes "[" + strcharinfo(0) + "]"; mes "Fine."; mes "I don't need"; mes "your help!"; next; mes "[Clanux Heffron]"; mes "Yeah right!"; mes "You'll be back!"; mes "...They always"; mes "come back."; close; s_Work: mes "[Clanux Heffron]"; mes "Work together, eh? You"; mes "know, normally I'd tell you"; mes "to make like a moonwalker"; mes "and just beat it, but I gotta"; mes "admit that I ain't doin' so"; mes "good on my own on this..."; next; mes "[Clanux Heffron]"; mes "Alright, fine."; mes "First, look through the"; mes "old Swordman Training"; mes "Grounds here in Prontera."; mes "There might be some clues"; mes "left over there for you to"; mes "find."; set HELLIONQ2,0; set HELLIONQ,2; close; s_You: mes "[Clanux Heffron]"; mes "So he sent me an"; mes "assistant, huh? Well..."; mes "Seeing as he gave me this"; mes "clue and I've taken so long"; mes "and still don't have anything"; mes "to show for it, I don't blame him."; next; mes "[Clanux Heffron]"; mes "Well, if he sent you to"; mes "help me out, I guess I can"; mes "tell you everything. For the"; mes "clues he had me look for,"; mes "I've only found two so far."; mes "But I can't figure them out..."; next; mes "[Clanux Heffron]"; mes "Let's see, there's this"; mes "broken sword and this"; mes "strange lookin' cogwheel."; mes "What do these clues mean?!"; mes "Did the old man give you"; mes "any hints to help me out?"; next; menu "Where did you find these?",-,"No I'm sorry.",s_Sorry; //Custom dialog mes "[Clanux Heffron]"; mes "I found them next to a"; mes "broken training dummy"; mes "in the old Swordman"; mes "Training Grounds here"; mes "in Prontera."; next; mes "[Clanux Heffron]"; mes "Why don't you go search"; mes "the old Swordman Training"; mes "Grounds for clues? I might"; mes "have missed something..."; mes "Not that I think so, but"; mes "just in case!"; set HELLIONQ,2; close; s_Sorry: mes "[Clanux Heffron]"; mes "Wha--? Then why are"; mes "you even here to help"; mes "me then? Huh. That old"; mes "coot must not trust me"; mes "enough, but I can't exactly"; mes "blame him. Alright then..."; next; mes "[Clanux Heffron]"; mes "If you're gonna help me,"; mes "go search the old Swordman"; mes "Training Grounds over here in"; mes "Prontera. I doubt it, but there's"; mes "a chance I mighta missed"; mes "something there. Get to it!"; set HELLIONQ,2; close; break; case 2: mes "[Clanux Heffron]"; mes "Look pal, I found this broken"; mes "sword, a bonafide clue if I"; mes "ever saw one, in the old"; mes "Swordman Training Grounds in"; mes "Prontera. You should be able to"; mes "find something else there, maybe."; close; break; case 3: mes "[Clanux Heffron]"; mes "Hey, you're done"; mes "searching? Were you"; mes "able to find anything?"; next; menu "Nothing...",s_Nothing,"In fact, I found this.",-; mes "[Clanux Heffron]"; mes "Wha--? I had no idea"; mes "that sort of thing could"; mes "be hidden in that training"; mes "ground. I missed it. Oh,"; mes "so the Veggie Lady gave you a"; mes "password and all?"; next; mes "[Clanux Heffron]"; mes "Huh, I can't make heads"; mes "or tails of that password."; mes "I guess I have no choice but"; mes "to give you this, the"; mes "cogwheel clue I found"; mes "from the Tool Shop."; next; mes "[Clanux Heffron]"; mes "I mean, you've been lucky"; mes "enough till now, so you'll"; mes "probably be able to stumble"; mes "upon the answer behind this"; mes "weird, weird riddle. But you"; mes "gotta tell me the answer too!"; next; mes "[Clanux Heffron]"; mes "Alright, now take your"; mes "cogwheel and get outta"; mes "here. The sooner you get"; mes "that clue, the sooner I'll"; mes "get that Hellion's gem."; set HELLIONQ,4; getitem 7093,1; //Cogwheel close; s_Nothing: mes "[" + strcharinfo(0) + "]"; mes "^111111(This guy's a real punk!"; mes "I better not share any new"; mes "information I've found, just"; mes "in case he doesn't already"; mes "know about it.)"; next; mes "[" + strcharinfo(0) + "]"; mes "I... I wasn't able to"; mes "find anything that looked"; mes "like a clue. I'm sorry, but"; mes "I let you down big time..."; next; mes "[Clanux Heffron]"; mes "Aw nuts! Alright, if you"; mes "go back to the old man, let"; mes "him know that I found a broken"; mes "sword from the old Swordman"; mes "Training Grounds and this"; mes "cogwheel from the Tool Shop."; next; mes "[Clanux Heffron]"; mes "The clues I've found so"; mes "far don't make any sense!"; mes "So if you can, convince him to"; mes "drop me a couple more hints."; mes "And give this to the old guy"; mes "to prove I found it, will you?"; next; mes "[Clanux Heffron]"; mes "That's all I know."; mes "At this point you're"; mes "probably better off"; mes "searching for these"; mes "clues on your own..."; getitem 7093,1; //Cogwheel set HELLIONQ,4; close; break; case 4: case 5: case 6: mes "[Clanux Heffron]"; mes "Hey... Didn't I tell"; mes "you to check out the"; mes "Tool Shop in case there"; mes "was anything I missed?"; mes "Now go! That's an order!"; close; break; case 7: mes "[Clanux Heffron]"; mes "Hey, so you have"; mes "anything new to report?"; mes "Oh, and did you learn"; mes "anything from that weird"; mes "maching in the Tool Shop?"; next; menu "Tell him just a little bit.",s_Bit,"Don't tell him",-; s_Bit: mes "[" + strcharinfo(0) + "]"; mes "Well, I put that cogwheel"; mes "into that weird machine in"; mes "the Tool Shop and some kind"; mes "of number pad came out. Then..."; next; mes "[" + strcharinfo(0) + "]"; mes "^111111(Wait, I can't trust this"; mes "guy!)^000000 I put in every single"; mes "password that I could think"; mes "of, but nothing happened!"; mes "I think I'm stuck..."; next; mes "[Clanux Heffron]"; mes "Oh yeah? Hah! Well, now"; mes "that the easy part is"; mes "done, I'll just figure out"; mes "that secret password"; mes "myself! Hahahah! That Hellion's"; mes "gem is as good as mine!"; set HELLIONQ,8; close; break; } } prontera,224,84,1 script Training Dummy#HellionDummy 111,{ if(HELLIONQ == 2)goto s_Hellion; mes "^3151FFIt's a training dummy"; mes "that was used to hone the"; mes "skills of new Swordmen..."; mes "But the Swordman Training"; mes "Grounds have moved to Izlude."; close; s_Hellion: mes "^3151FFIt's a training dummy"; mes "with a gash in its body"; mes "that looks like it was made"; mes "by the thrust of a sharp sword."; next; mes "[" + strcharinfo(0) + "]"; mes "Didn't Clanux mention that he"; mes "found a broken sword around"; mes "here? Maybe this was exactly"; mes "where he found it. Let's see..."; next; menu "Inspect the dummy's gash",-; mes "^3151FFInside of the dummy's body is"; mes "a steel bearing with a roughly"; mes "etched message that reads:"; mes "^7151FF\"Veggie Lady N9 W3 BINGO.\""; next; mes "[" + strcharinfo(0) + "]"; mes "What the heck does this"; mes "even mean? A Veggie Lady?"; mes "Does Clanux know anything"; mes "at all about this clue...?"; set HELLIONQ,3; close; } prt_in,128,79,0 script Unknown Machine#HellionMchn 111,{ if(HELLIONQ == 6)goto s_Input2; if(HELLIONQ == 5)goto s_Input; mes "^3151FFIt's some sort of"; mes "strange looking machine"; mes "with a mysterious purpose."; close; s_Input: mes "^3151FFIt's a weird looking"; mes "machine that looks like"; mes "it hasn't been used in a"; mes "while. It looks like the"; mes "cogwheel that you have"; mes "would fit perfectly in it..."; next; menu "Insert Cogwheel",s_Insert,"Ignore it.",-; mes "[" + strcharinfo(0) + "]"; mes "Eh..."; mes "Forget it."; close; s_Insert: if(!countitem(7093))goto s_NoCog; mes "[" + strcharinfo(0) + "]"; mes "I just know this"; mes "cogwheel will fit"; mes "into this machine!"; mes "What I don't know is"; mes "what will happen once"; mes "this machine works..."; next; mes "^3151FF*Click...!*"; mes "Once the cogwheel is"; mes "fit into the machine and"; mes "turned, the device hums"; mes "to life and a panel opens,"; mes "revealing a numeric keypad."; delitem 7093,1; //Cogwheel set HELLIONQ,6; next; mes "[" + strcharinfo(0) + "]"; mes "I guess that I've got"; mes "to input some kind of"; mes "numeric password..."; mes "Ah, right, the numbers"; mes "that Veggie Lady gave me!"; next; input @temp; if(@temp != 16754213)goto s_FailInp; s_CorrectInput: mes "^3151FFThe machine responds to"; mes "the password with a pleasant"; mes "chime, confirming that you've"; mes "input the correct numbers."; mes "The keypad slides open to"; mes "reveal a piece of a tablet."; getitem 7333,1; //Prontera Tablet set HELLIONQ,7; next; mes "^3151FFThe message engraved on"; mes "this table reads: \"This is for"; mes "Christopher, my dear friend who"; mes "I met in Prontera. To the one"; mes "who finds this, please seek"; mes "out the next piece of this tablet"; mes "in the city of thickest forest.\""; next; mes "^3151FFThe message is signed"; mes "by someone named Tyus."; mes "It would be best to bring"; mes "this back to Sir Chilia'Tyus"; mes "and confirm that this was"; mes "made by his grandfater..."; close; s_Input2: mes "[" + strcharinfo(0) + "]"; mes "Okay, let me see"; mes "if I can enter the"; mes "right number this time..."; next; input @temp; if(@temp == 16754213)goto s_CorrectInput; s_FailInp: mes "^3151FFThe machine responds to"; mes "the passwords with an abrupt,"; mes "screeching beep and the entire"; mes "machine shuts down. You'll"; mes "have to try entering the"; mes "password again."; close; s_NoCog: mes "[" + strcharinfo(0) + "]"; mes "Hmm, I can't find the"; mes "cogwheel, now where did"; mes "I put it?"; close; } prontera,45,67,1 script #HellionActivator 139,0,0,{ OnTouch: if(HELLIONQ != 4)end; mes "[" + strcharinfo(0) + "]"; mes "Well, according to the"; mes "message in that old training"; mes "dummy, this is where I'm"; mes "supposed to go. Nine steps"; mes "north, 3 steps west. And now..."; mes "Veggie Lady. Okay, okay..."; next; mes "[" + strcharinfo(0) + "]"; mes "Huh. That's creepy."; mes "There's one right there"; mes "staring at me. But after"; mes "the words \"Veggie Lady\""; mes "all the message says is, um,"; mes "what was that last word again?"; next; input @tempstr$; if(@tempstr$ != "BINGO")goto s_Failstr; mes "[" + strcharinfo(0) + "]"; mes "Of course!"; mes "\"BINGO!\" But"; mes "I don't see a hall"; mes "full of old people"; mes "around here, I--"; next; mes "[Veggie Lady]"; mes "Finall, you say it."; mes "Yessh, I thought I was"; mes "going to wait forever for"; mes "somebody to say that"; mes "password. Okay, here's"; mes "the code number you want..."; next; mes "[" + strcharinfo(0) + "]"; mes "C-code number?"; mes "Wait, wh-what...?"; next; mes "[Veggie Lady]"; mes "Awww...I don't know!"; mes "I'm only gonna say it"; mes "now: ^7151FF16754213^000000. One"; mes "more time, in case you"; mes "didn't get it: ^7151FF16754213^000000."; mes "Don't forget it, adventurer."; next; mes "[" + strcharinfo(0) + "]"; mes "Wait... What does"; mes "this all mean? Won't"; mes "you tell me more?"; next; mes "[Veggie Lady]"; mes "No. I've been given"; mes "explicit instructions"; mes "to not tell you more."; mes "In face, I hate talking."; mes "That's why I sell vegetables."; next; mes "[" + strcharinfo(0) + "]"; mes "Holy cow..."; mes "This is all"; mes "really cloak and"; mes "dagger type stuff!"; set HELLIONQ,5; close; s_Failstr: mes "[" + strcharinfo(0) + "]"; mes @tempstr$; mes "Hmmm. No, no that couldn't"; mes "be it. What in the world was"; mes "that word and why can't I"; mes "remember it when I seemingly"; mes "need it most?"; close; } payon,182,132,3 script Grout'he Tuccok 48,{ if(HELLIONQ > 17)goto s_Final; if(HELLIONQ > 8)goto s_Switches; mes "[Grout'he]"; mes "Hey..."; mes "Hey you!"; mes "What are you"; mes "looking at?!"; mes "Get outta my"; mes "face, ya jerkward."; close; s_Final: mes "[Grout'he]"; mes "Hey, this is great!"; mes "you actually found the"; mes "next piece of the tablet!"; mes "You better take this back"; mes "to Chilias'Tyus right now~"; next; mes "[Grout'he]"; mes "Oh. And um, thanks"; mes "for being willing to pay"; mes "me in cash for all those"; mes "little bitty clues. I won't"; mes "forget your help, pal~"; close; s_Switches: switch(HELLIONQ) { case 9: mes "[Grout'he]"; mes "What...?"; mes "You got something"; mes "to tell me or are you"; mes "just bein' a rude prick"; mes "and starting at me like"; mes "this is your turf?!"; next; mes "[" + strcharinfo(0) + "]"; mes "I'm sorry, but well..."; mes "Chilias'Tyus told me that"; mes "you might know something"; mes "about a piece of a table--"; next; mes "[Grout'he]"; mes "What? Oh, so Chilias'Tyus"; mes "is lookin for the gem too eh?"; mes "Ooh, that's right. He wants to"; mes "seal its evil or something."; mes "Yeah, yeah. That's a good"; mes "cause. Real noble and all..."; next; mes "[Grout'he]"; mes "I'll tell you what. The only reason"; mes "I want that gem is to sell it"; mes "so I can pay off ally my debts."; mes "But if I sell you the clues I found,"; mes "I'll get the zeny I need and the"; mes "gem will be in good hands too."; next; mes "[Grout'he]"; mes "So what do you say?"; mes "It's not a bad deal if"; mes "you think about it and"; mes "we might as well kill"; mes "two birds with one stone..."; next; menu "Alright, I'll buy your clues.",s_Buy,"Why the hell should I pay you?!",-; mes "[Grout'he]"; mes "Why the hell should you"; mes "pay me?! Hey, aren't you"; mes "looking for the gem to help"; mes "the world? Well, I happen to"; mes "be a little part of this world,"; mes "so why don't you help me first?"; next; mes "[Grout'he]"; mes "Man, you might not"; mes "know it, but the money"; mes "you give me will save"; mes "a life. My own! Dude, how"; mes "can you be so insensitive?"; close; s_Buy: mes "[Grout'he]"; mes "Oh man, thanks a lot."; mes "Alright, all I'm asking"; mes "for is 10,000 zeny. You get"; mes "my clues and I'll let you know"; mes "where I found 'em, in case"; mes "you can find something new."; next; if(Zeny < 10000)goto s_NoZeny; set Zeny,Zeny-10000; mes "[Grout'he]"; mes "There you go!"; mes "Thanks for the cash~"; mes "(Know I won't have to"; mes "get my knees all broken!)"; mes "Oh, and let me makr your"; mes "Mini-Map for you real quick..."; next; mes "[Grout'he]"; mes "You see this here?"; mes "It's where I found the"; mes "Skirt of Virgin I'm about"; mes "to give you. So check that"; mes "spot out and see if you find"; mes "anything new and interesting."; viewpoint 1,101,191,10,0xFF00FF; next; mes "[Grout'he]"; mes "Here you go, pal..."; mes "A Stone Heart, Green Herb,"; mes "some Grape Juice and one"; mes "clean and pure Skirt of Virgin."; mes "If you got any more questions,"; mes "I guess you can ask me later~"; getitem 953,1; getitem 511,1; getitem 533,1; getitem 1049,1; set HELLIONQ,10; close; s_NoZeny: mes "[Grout'he]"; mes "Oh hey..."; mes "You don't got the zeny."; mes "Sorry pal, but I've really got"; mes "to pay my debts somehow."; mes "I don't know if I'm allowed"; mes "to reall talk about it..."; mes "^111111*Sob*"; close; break; case 10: mes "[Grout'he]"; mes "You see this here?"; mes "It's where I found the"; mes "Skirt of Virgin I'm about"; mes "to give you. So check that"; mes "spot out and see if you find"; mes "anything new and interesting."; viewpoint 1,101,191,10,0xFF00FF; close; break; case 11: mes "[Grout'he]"; mes "You've been to the"; mes "first location? Good."; mes "Okay, now look over here."; mes "Check your Mini-Map to"; mes "see where I found that"; mes "Stone Heart, got it?"; viewpoint 1,82,109,11,0xFF00FF; close; break; case 12: mes "[Grout'he]"; mes "Alright, here's where"; mes "I found that Green Herb."; mes "You know you can use that"; mes "to counter poison, right?"; mes "Check that place to see if"; mes "there's anything I missed."; viewpoint 1,239,56,12,0xFF00FF; close; break; case 13: mes "[Grout'he]"; mes "Okay, here's the last"; mes "place you should double"; mes "check, the place where"; mes "I nabbed that Grape"; mes "Juice. Good luck~"; viewpoint 1,240,161,13,0xFF00FF; close; break; case 14: mes "[Grout'he]"; mes "Oh, you need some help"; mes "with figuring out the clues?"; mes "Heh. Alright, let's see."; mes "You want me to help"; mes "you in making sense of"; mes "this weird riddle?"; next; menu "Yes, please!",s_YesP,"No thanks~",-; mes "[Grout'he]"; mes "Oh yeah?"; mes "Well listen, I dunno,"; mes "but this looks to be one"; mes "of those situations where"; mes "two heads are better than one."; mes "I think we oughta team up~"; close; s_YesP: mes "[Grout'he]"; mes "Alright now. All those"; mes "messages said stuff about"; mes "one sized clothing, dried"; mes "fish and green herbs, wine..."; mes "Huh. It doesn't make sense."; next; mes "[" + strcharinfo(0) + "]"; mes "What...?"; mes "I could have"; mes "told you that!"; next; mes "[Grout'he]"; mes "Wait, wait."; mes "Let's mark all the"; mes "clue locations again"; mes "on your Mini-Map."; mes "Okay, we've got four"; mes "dots around Payon."; viewpoint 1,101,191,10,0xFF00FF; viewpoint 1,82,109,11,0xFF00FF; viewpoint 1,239,56,12,0xFF00FF; viewpoint 1,240,161,13,0xFF00FF; next; mes "[Grout'he]"; mes "Alright, now if"; mes "I connect and interesect"; mes "all the lines, there's"; mes "a point in the middle."; mes "Why don't you check"; mes "this middle point, eh?"; viewpoint 1,159,130,14,0xFF00FF; next; mes "[Grout'he]"; mes "Now, this location"; mes "is a house, and I know"; mes "it's pretty random, but"; mes "it's all we got. Heck,"; mes "all these clues make"; mes "less sense than this!"; set HELLIONQ,15; close; break; case 15: mes "[Grout'he]"; mes "Hey, how's it goin'"; mes "looking for that one"; mes "piece of the tablet?"; mes "It's a lot of trouble,"; mes "but I guess that's the"; mes "case with all treasures."; viewpoint 1,159,130,14,0xFF00FF; close; break; case 16: mes "[Grout'he]"; mes "Oh, so all of those"; mes "items came in handy?"; mes "I don't believe it! So"; mes "this puzzle actually"; mes "makes sense?! So"; mes "what'd the slab say?"; next; mes "[Grout'he]"; mes "\"Compassionate one?\""; mes "Oh hey, there's a giant"; mes "stone statue over in the"; mes "Archer Village that fits"; mes "the description perfectly!"; mes "You should check it out."; set HELLIONQ,17; close; break; case 17: mes "[Grout'he]"; mes "Hey, you really ought"; mes "to check out the huge"; mes "stone statue over in the"; mes "Archer Village. Now that"; mes "I think about it, it's the"; mes "perfect hiding place!"; close; break; } } payon,101,191,1 script #HellionStepAct 139,1,1,{ if(HELLIONQ != 10)end; mes "[" + strcharinfo(0) + "]"; mes "Well, this is where"; mes "Grout'he told me to look."; mes "Ooh, there's something"; mes "written on the ceiling. Um,"; mes "let's see... \"This garment"; mes "is one size fits all.\""; next; mes "[" + strcharinfo(0) + "]"; mes "That's it...?"; mes "Hopefully this will"; mes "make more sense once"; mes "I find more clues. I hope."; set HELLIONQ,11; close; } payon,82,109,1 script Pile of Stones#HellionStones 111,{ if(HELLIONQ != 11)end; mes "[" + strcharinfo(0) + "]"; mes "Well, this is the place"; mes "that Grout'he told me about."; mes "Let's see, there's an engraving"; mes "here that says, \"I used to"; mes "pray for peaceful days"; mes "here.\" Okay."; next; mes "[" + strcharinfo(0) + "]"; mes "Man..."; mes "This better not be"; mes "one of those puzzles"; mes "that looks easy once"; mes "I get the answer. Well,"; mes "if I ever get it, that is."; set HELLIONQ,12; close; } payon,239,56,1 script Dried Fish#HellionFish 111,{ if(HELLIONQ != 12)end; mes "[" + strcharinfo(0) + "]"; mes "So... Dried fish all"; mes "around me. This is getting"; mes "to be nonsense. Let's see,"; mes "this message says, \"Green"; mes "Herbs are very useful for"; mes "getting rid of fish smells.\""; next; mes "[" + strcharinfo(0) + "]"; mes "I got it...!"; mes "Whoever made up"; mes "these clues must be"; mes "some sort of crazy man!"; mes "It's the only explanation!"; set HELLIONQ,13; close; } payon,240,161,1 script Vat#HellionVat 111,{ if(HELLIONQ != 13)end; mes "[" + strcharinfo(0) + "]"; mes "Alright, the last"; mes "place I have to check."; mes "It's a big old vat with a"; mes "message here too. No"; mes "Let me see, there should"; mes "be a message here too. Ah--!"; next; mes "[" + strcharinfo(0) + "]"; mes "This says, \"What will it be?"; mes "Wine or Grape Juice? Oh,"; mes "but I much prefer wine.\" Okay,"; mes "what does this have to do with"; mes "that Hellion's gem? Weird..."; next; mes "[" + strcharinfo(0) + "]"; mes "Am I missing something?"; mes "I think I really need help in"; mes "figuring this out. Hmm..."; set HELLIONQ,14; close; } payon,159,130,1 script Wooden Floor#HellionFloor 111,{ if(HELLIONQ > 15)goto s_Slab; if(HELLIONQ != 15)end; mes "[" + strcharinfo(0) + "]"; mes "Hey, the floor around"; mes "here doesn't seem very"; mes "solid. Maybe there's"; mes "something underneath?"; next; menu "Just check the floor.",-,"Dig through the dust.",s_Dig; mes "^3151FFYou examine the floor,"; mes "but are unable to find"; mes "anything that resembles"; mes "a clue to the location"; mes "of the Hellion's gem"; mes "or a tablet piece."; close; s_Dig: mes "[" + strcharinfo(0) + "]"; mes "Oh man, there's"; mes "so much dust! What"; mes "can I do about all of"; mes "this nasty dirt in the air?"; next; mes "[" + strcharinfo(0) + "]"; mes "Well, there are all these"; mes "clues Gout'he found. I sucks"; mes "but I'll use this Grape Juice"; mes "to sort of keep this dust from"; mes "kicking up. And if I put my"; mes "morals on hold, I'll cover"; mes "my face..."; next; mes "[" + strcharinfo(0) + "]"; mes "...With this Skirt of Virgin."; mes "Oh, and I can use this Stone"; mes "Heart to prop any floor boards"; mes "I tilt while I look undernearth"; mes "this floor. Oh hey! I found it!"; mes "It's... It's another clue!"; next; mes "[" + strcharinfo(0) + "]"; mes "Wait, wait..."; mes "I can't read the"; mes "engraving on this"; mes "stone slab, it's way"; mes "too old. Let's see..."; next; mes "^3151FFYou cover the surface"; mes "of the slab and begin"; mes "to rub a Green Herb over"; mes "it. Fortunately, the juice from"; mes "the Green Herb makes the"; mes "engraving appear more clearly."; next; mes "[Stone Engraving]"; mes "^7151FF\"This has been entrusted to"; mes "the care of the compassionate"; mes "one so that my friends may"; mes "find peace. To he who finds"; mes "this, remember that avarice"; mes "knows no bounds. --Tyus.\""; set HELLIONQ,16; close; s_Slab: mes "[Stone Engraving]"; mes "^7151FF\"This has been entrusted to"; mes "the care of the compassionate"; mes "one so that my friends may"; mes "find peace. To he who finds"; mes "this, remember that avarice"; mes "knows no bounds. --Tyus.\""; close; } pay_arche,141,29,1 script Buddha Statue#HellionStat 111,3,3,{ if(HELLIONQ != 17)end; mes "[" + strcharinfo(0) + "]"; mes "Hey, there's a huge"; mes "stone statue. This"; mes "must be what Gout'he"; mes "was telling me about."; next; mes "[Echoing Voice]"; mes "^7151FFYou must..."; mes "You must be..."; next; mes "[" + strcharinfo(0) + "]"; mes "What the--?"; mes "There's a voice"; mes "inside my head!"; mes "and it's not even mine!"; next; mes "[Echoing Voice]"; mes "You who have come"; mes "for the Tablet Piece,"; mes "I shall judge whether"; mes "or not you are worthy."; mes "Answer this one question."; next; mes "[Echoing Voice]"; mes "You are in a situation"; mes "in which you will die,"; mes "but if you cause the death"; mes "of another person, you will"; mes "surely save yourself. So..."; mes "What do you do?"; next; menu "I will kill to survive",s_Kill,"I have no choice, but to die.",s_Die,"I won't kill, but I'll find a way to live!",-,"I'll ask that person if it's okay to kill him.",s_Ask; mes "[Echoing Voice]"; mes "Yes. Love for all life,"; mes "including your own, is"; mes "a trait all true heroes"; mes "must have. You have chosen..."; mes "Wisely. Please, take this into"; mes "your capable hands, adventurer."; next; mes "^3151FFA stone slab at the foot"; mes "of the statue slides open,"; mes "revealing a piece of the"; mes "tablet that will lead you"; mes "to the Hellion's gem."; getitem 7334,1; //Payon Tablet set HELLIONQ,18; close; s_Kill: mes "[Echoing Voice]"; mes "there is a primal truth"; mes "to your answer. However..."; mes "You have chosen poorly."; close2; percentheal -100,0; end; s_Die: mes "[Echoing Voice]"; mes "There is a kindness and"; mes "compassion in your answer"; mes "that is indeed rare. However,"; mes "where is the respect for your"; mes "own life? If you are that"; mes "willing to throw it away, you"; mes "are no hero."; close2; percentheal -100,0; end; s_Ask: mes "[Echoing Voice]"; mes "The veneer of honesty in"; mes "your answer is surpassed by"; mes "your own cowardice. You have"; mes "chosen extremely poorly..."; close2; percentheal -100,0; end; OnTouch: if(HELLIONQ != 17)end; specialeffect 313; specialeffect2 313; mes "^3151FFThe piece of tablet"; mes "that you have is shining"; mes "with light as if in repsonse"; mes "to something in the area."; close; } morocc_in,116,101,2 script Old Scholar Tyus 735,2,2,{ if(HELLIONQ == 27)goto s_Last; if(countitem(7332))goto s_Tablet; if(HELLIONQ == 25)goto s_Completion; if(HELLIONQ == 24)goto s_Four; if(HELLIONQ > 18)goto s_Welshyun; if(HELLIONQ == 18)goto s_Morroc; if(HELLIONQ > 8)goto s_Grout; if(HELLIONQ == 8)goto s_Payon; if(HELLIONQ == 4)goto s_Veggie; if(HELLIONQ > 0)goto s_Seek; if(hellion_consideration)goto s_Consider; mes "[Sir Chilias'Tyus]"; mes "Greetings..."; mes "My name is Sir Chilias'Tyus."; mes "I've lived a long time here in"; mes "Rune-Midgard and I've come"; mes "to see and know a lot of things."; mes "Power, jealousy, hardship..."; next; mes "[" + strcharinfo(0) + "]"; mes "Sp what exactly"; mes "brings you here to"; mes "the middle of Morroc?"; next; mes "[Sir Chilias'Tyus]"; mes "This land has grown corrupt"; mes "with the disease of greed"; mes "and selfishness. Everywhere"; mes "you go, people are heartless,"; mes "but I still believe that I'll find"; mes "the one worth enough to help"; mes "me..."; next; mes "[Sir Chilias'Tyus]"; mes "There is no shortage of"; mes "brave and strong warriors"; mes "in these dangerous times."; mes "But for the thing I seek,"; mes "I must have the help of one"; mes "who is truly pure of heart..."; next; menu "What are you looking for?",s_Looking,"Pure of heart? Hah! Good luck!",-; mes "[Sir Chilias'Tyus]"; mes "Times are bad when"; mes "even the youth have"; mes "been jaded. But I refuse"; mes "to believe that hope is"; mes "truly lost in this age..."; close; s_Glimmer: mes "[Sir Chilias'Tyus]"; mes "Heh heh~ I see you eyes"; mes "glimmer with enthusiasm,"; mes "but it seems this task might"; mes "be a little too much for you."; mes "I'm sorry, but that's the"; mes "reality I can't ignore..."; next; mes "[Sir Chilias'Tyus]"; mes "Go out in to the world,"; mes "and grow in strength."; mes "Perhaps after you become"; mes "more capable, I'll find that"; mes "I can rely on your help."; close; s_Looking: if(BaseLevel < 60)goto s_Glimmer; mes "[Sir Chilias'Tyus]"; mes "I suppose I should tell you"; mes "first about my grandfather,"; mes "who was once a young and"; mes "fearless adventurer, much"; mes "like yourself. Yes, he"; mes "traveled the world with his"; mes "three friends..."; next; mes "[Sir Chilias'Tyus]"; mes "The four of them went on"; mes "many expeditions together"; mes "and earned themselves a"; mes "reputation as a courageous"; mes "team that worked especially"; mes "well together after many years."; next; mes "[Sir Chilias'Tyus]"; mes "Then, on what was supposed"; mes "to be a typical journey, they found"; mes "an uncharted cave. Curious, and"; mes "in need of rest, the four ventured"; mes "inside. There, they encountered"; mes "that most horrible creature..."; next; mes "[Sir Chilias'Tyus]"; mes "It was a ferocious beast"; mes "with horns as large and as"; mes "sharp as their weapons, with"; mes "eyes that blazed with hellfire."; mes "My grandfather could tell that"; mes "it was thirsty for blood."; next; mes "[Sir Chilias'Tyus]"; mes "They ran from the beast"; mes "as quickly as they could,"; mes "but the four were separated"; mes "in the cave's darkness. It was"; mes "all they could do to hide in"; mes "the darkness of the cave..."; next; mes "[Sir Chilias'Tyus]"; mes "From his hiding place, my"; mes "grandfather heard the screams"; mes "of his friends as the monster"; mes "slaughtered them, one by one."; mes "The screams and the monster's"; mes "growls were getting closer..."; next; mes "[Sir Chilias'Tyus]"; mes "Unable to endure the"; mes "suffering of his trusted"; mes "comrades, my grandfather"; mes "jumped out hiding and tried"; mes "to save his friends. The beast"; mes "found him and they battled."; next; mes "[Sir Chilias'Tyus]"; mes "It was no use. The beast"; mes "was too powerful and my"; mes "grandfather was knocked out."; mes "When he came to, his friends"; mes "were all dead and a shining"; mes "gem lay in a pool of blood."; next; mes "[Sir Chilias'Tyus]"; mes "My grandfather buried"; mes "his friends that day. He"; mes "took that gem as a memento"; mes "of their final expedition, but"; mes "wondered why the beast"; mes "had decided to spare him."; next; mes "[Sir Chilias'Tyus]"; mes "It wasn't long before he"; mes "experienced the gem's curse"; mes "firsthand. The gem inexplicably"; mes "drew people to it, taking the"; mes "greed in their hearts and"; mes "twisting their minds..."; next; mes "[Sir Chilias'Tyus]"; mes "Grandfather believed the"; mes "beast let him live so that"; mes "the gem would be set loose"; mes "upon the outside world, free"; mes "to pollute it with its evil."; mes "He had to do something..."; next; mes "[Sir Chilias'Tyus]"; mes "However, the gem proved"; mes "to be formed out of pure evil"; mes "and could not be destroyed"; mes "by human means. In the end,"; mes "my grandfather hid the gem"; mes "someplace safe..."; next; mes "[Sir Chilias'Tyus]"; mes "However, the threat of the"; mes "gem still exists. Grandfather"; mes "and my father worked for"; mes "years to find a way to seal"; mes "its darkness. Only now have I"; mes "been able to create a bracelet to"; mes "seal its evil power."; next; mes "[Sir Chilias'Tyus]"; mes "For my grandfather and his"; mes "friends to truly rest in peace,"; mes "I must find an adventurer of"; mes "pure heart who can find the"; mes "gem and bring it to me so that"; mes "I can finally seal its power."; next; mes "[Sir Chilias'Tyus]"; mes "I think... I think you"; mes "might be the hero that"; mes "I've been waiting for. Will"; mes "you help an old man for the"; mes "sake of all that is good?"; next; menu "Of course, I will.",s_Will,"I'm sorry, but I can't.",-; s_AskMuch: mes "[Sir Chilias'Tyus]"; mes "I understand..."; mes "I know I am asking much"; mes "of you, and this task is not"; mes "one to take lightly. However,"; mes "I believe that you are wholly"; mes "capable of accomplishing this."; set hellion_consideration,1; close; s_Consider: mes "[Sir Chilias'Tyus]"; mes "So have you considered"; mes "my proposal? I believe that"; mes "you may be the one who will"; mes "help me in sealing away the"; mes "Hellion gem's evil forever."; next; menu "I will help you.",-,"...Sorry about that.",s_AskMuch; set hellion_consideration,0; s_Will: mes "[Sir Chilias'Tyus]"; mes "Good good, but first"; mes "I must test to see if you"; mes "are worthy of holding the"; mes "Hellion's gem. I can't tell"; mes "you exacrlt where it is, but"; mes "I will give you some clues."; next; mes "[Sir Chilias'Tyus]"; mes "First, speak to Clanux"; mes "Heffron in Prontera. He"; mes "has offered to help me find"; mes "the gem, but I do not know if"; mes "I can trust him. Please help"; mes "me protect this world from the gem..."; set HELLIONQ,1; close; s_Seek: mes "[Sir Chilias'Tyus]"; mes "Please seek out"; mes "Clanux Heffron in"; mes "Prontera. He may have"; mes "information regarding a"; mes "clue leading to the Hellion"; mes "gem. Good luck to you."; close; s_Veggie: mes "^3151FFAs you told Chilias about"; mes "the strange message you"; mes "found inside the training"; mes "dummy he starts to mumble"; mes "something nobody could"; mes "possibly understand."; next; mes "[Sir Chilias'Tyus]"; mes "Ok, I think I know what"; mes "this clue means. Go find"; mes "this Veggie Lady, wherever"; mes "she might be. Then take"; mes "9 steps North and then"; mes "3 steps to the west."; next; mes "[Sir Chilias'Tyus]"; mes "I'm still clueless"; mes "about the \"BINGO\" part."; mes "I'm sorry but I can't help"; mes "you with that, you'll have"; mes "to figure it out on your own."; close; s_Payon: mes "[Sir Chilias'Tyus]"; mes "Ah, yes! This is one piece"; mes "of the table that will lead"; mes "you to the Hellion's gem!"; mes "This engraving was definitely"; mes "made by my grandfather, and"; mes "Christopher was one of his friends."; next; mes "[Sir Chilias'Tyus]"; mes "I suppose he hid these pieces"; mes "in the places that reminded him"; mes "of his friends. Now according"; mes "to the tablet's message, you"; mes "should find the next piece"; mes "in \"the city of thickest forest\""; next; mes "[Sir Chilias'Tyus]"; mes "I'm sure that the"; mes "next tablet piece is"; mes "in Payon, so go there"; mes "and see if you can find"; mes "it. Good luck to you,"; mes "kind adventurer."; set HELLIONQ,9; close; s_Grout: mes "[Sir Chilias'Tyus]"; mes "Now that I think about"; mes "it, there's a guy in Payon"; mes "that I know named Grout'the"; mes "Tuccok who knew my grandfather."; mes "He might know something, but"; mes "he's a little, well... Hmm..."; close; s_Morroc: mes "[Sir Chilias'Tyus]"; mes "While you were gone,"; mes "I felt a little bad that you"; mes "were searching for the"; mes "tablet pieces on your own,"; mes "so I managed to find this"; mes "piece here in Morroc. But..."; next; mes "[Sir Chilias'Tyus]"; specialeffect 313; specialeffect2 313; mes "Why are they glowing like"; mes "this? In any case, we have"; mes "this piece I found here in"; mes "Morroc, and the pieces you"; mes "found in Prontera and Payon."; mes "There's one more left in Geffen."; next; mes "[Sir Chilias'Tyus]"; mes "Anyway, on the last tablet"; mes "piece that I found, it"; mes "says \"Hakim loved magic,"; mes "and always enjoyed its"; mes "wondrous city\", so I'm sure"; mes "the last piece is in Geffen."; next; mes "[Sir Chilias'Tyus]"; mes "Please take this third"; mes "tablet piece and find the"; mes "final piece so that we can"; mes "fulfill my dear grandfather's"; mes "greatest wish and forever"; mes "seal away the Hellion's gem."; getitem 7335,1; //Morroc Tablet set HELLIONQ,19; next; mes "[Sir Chilias'Tyus]"; mes "When you get back to Geffen,"; mes "please speak to Welshyun,"; mes "who's been helping me in"; mes "creating a device to seal the"; mes "gem's darkness. He is"; mes "worthy of trust and"; mes "will surely help us."; close; s_Welshyun: mes "[Sir Chilias'Tyus]"; mes "Please visit the"; mes "sage named Welshyun"; mes "in Geffen. We are good"; mes "friends, so I am sure"; mes "that you can trust him."; close; s_Four: mes "[Sir Chilias'Tyus]"; mes "You have all four"; mes "pieces of the tablet?"; mes "That's great news! Ah,"; mes "and the gem is embedded"; mes "in each of the tablet pieces."; mes "We're so close to finishing!"; next; mes "[Sir Chilias'Tyus]"; mes "Ah, would you go back"; mes "to Welshyun? I know it's"; mes "a hassle, but he is probably"; mes "the only one who can combine"; mes "the tablet pieces into their"; mes "complete form. Thank you..."; set HELLIONQ,25; close; s_Completion: mes "[Sir Chilias'Tyus]"; mes "Ah, would you go back"; mes "to Welshyun? I know it's"; mes "a hassle, but he is probably"; mes "the only one who can combine"; mes "the tablet pieces into their"; mes "complete form. Thank you..."; close; s_Tablet: mes "[Sir Chilias'Tyus]"; mes "At long last. We have"; mes "everything. The Tablet"; mes "and the Hellion's gem."; mes "Now I can finally use"; mes "this bracelet to seal"; mes "its power forever..."; next; if(countitem(7337))goto s_HellionEye; specialeffect 12; mes "[Sir Chilias'Tyus]"; mes "Darkness that writhes,"; mes "souls lost in the inferno,"; mes "I offer you comfort, I offer"; mes "you peace. To the despairing"; mes "ones, to the shameless ones,"; mes "I give guidance to heaven..."; next; specialeffect 58; mes "[Sir Chilias'Tyus]"; mes "Instead of sadness,"; mes "let there be joy. Instead"; mes "of anger, let there be"; mes "love. Souls that are"; mes "lost will now find"; mes "their way..."; next; specialeffect 83; mes "[Sir Chilias'Tyus]"; mes "Light and hope..."; mes "Heaven and earth..."; mes "Cast away the darkness."; next; mes "[Sir Chilias'Tyus]"; mes "I did it."; mes "After all these"; mes "long years I finally did"; mes "it. Thanks to you help."; next; mes "[Sir Chilias'Tyus]"; mes "Please take this"; mes "Nile Rose, which will"; mes "keep the power of the gem"; mes "in check. I trust that you will"; mes "keep its secret and protect it"; mes "from those motivated by greed."; delitem 7332,1; //Complete Tablet getitem 2658,1; //Nile Rose getexp 1000000,0; set HELLIONQ,27; next; mes "[Sir Chilias'Tyus]"; mes "Thank you, kind"; mes "adventurer, for bringing"; mes "peace to my grandfather's"; mes "soul and for working to"; mes "protect peace in our world."; mes "You are the truest of heroes."; close; s_HellionEye: mes "[Sir Chilias'Tyus]"; mes "But your eyes..."; mes "They seem so tired"; mes "and I can sense some"; mes "sort of pain from them."; mes "Did something happen?"; next; mes "[" + strcharinfo(0) + "]"; mes "I learned the secret of"; mes "the Hellion's gem. It..."; mes "It turns people into"; mes "Hellion Revenants."; mes "it's what happened"; mes "to your grandfather..."; next; mes "[Sir Chilias'Tyus]"; mes "What..."; mes "What did you just say?"; next; mes "[" + strcharinfo(0) + "]"; mes "The tablet had a map that"; mes "let me to the chamber where"; mes "your grandfather locked himself"; mes "up before he completed turning"; mes "into the Hellion Revenant."; mes "It was horrible..."; next; mes "[" + strcharinfo(0) + "]"; mes "At the entrance, he"; mes "left a message that said"; mes "that he wanted to be killed."; mes "So that he could finally join"; mes "his friends instead of living"; mes "as a monster. So I... So I..."; next; mes "[Sir Chilias'Tyus]"; mes "It's okay. I know you"; mes "did the right thing. It's"; mes "what my grandfather"; mes "would have wanted most."; mes "Thank you for finally freeing"; mes "his soul and giving him peace."; next; mes "[" + strcharinfo(0) + "]"; mes "Here, I think you"; mes "should have this Eye"; mes "of Hellion, in case you"; mes "wanted a memento of"; mes "your dear grandfather."; next; mes "[Sir Chilias'Tyus]"; mes "I'd appreciate that."; mes "Grandfather's eye..."; mes "It's full of the painful"; mes "experiences of the people"; mes "who were turned into Hellion"; mes "Revenants against their will."; next; mes "[Sir Chilias'Tyus]"; mes "But... Now is not the"; mes "time for sentiment. For"; mes "sake of my grandfather,"; mes "I must seal the power of"; mes "the Hellion's gem now!"; next; specialeffect 12; mes "[Sir Chilias'Tyus]"; mes "Darkness that writhes,"; mes "souls lost in the inferno,"; mes "I offer you comfort, I offer"; mes "you peace. To the despairing"; mes "ones, to the shameless ones,"; mes "I give guidance to heaven..."; next; specialeffect 58; mes "[Sir Chilias'Tyus]"; mes "Instead of sadness,"; mes "let there be joy. Instead"; mes "of anger, let there be"; mes "love. Souls that are"; mes "lost will now find"; mes "their way..."; next; specialeffect 83; mes "[Sir Chilias'Tyus]"; mes "Light and hope..."; mes "Heaven and earth..."; mes "Cast away the darkness."; next; mes "[Sir Chilias'Tyus]"; mes "I did it."; mes "After all these"; mes "long years I finally did"; mes "it. Thanks to you help."; next; mes "[Sir Chilias'Tyus]"; mes "Please take this"; mes "Nile Rose, which will"; mes "keep the power of the gem"; mes "in check. I trust that you will"; mes "keep its secret and protect it"; mes "from those motivated by greed."; delitem 7332,1; //Complete Tablet delitem 7337,1; //Eye of Hellion getitem 2658,1; //Nile Rose getitem 603,1; //Old Blue Box getexp 1200000,0; set HELLIONQ,27; next; mes "[Sir Chilias'Tyus]"; mes "Thank you, kind"; mes "adventurer, for bringing"; mes "peace to my grandfather's"; mes "soul and for working to"; mes "protect peace in our world."; mes "You are the truest of heroes."; next; mes "^3151FFYou have received the"; mes "Nile Rose in which the"; mes "Hellion's gem is sealed."; mes "The Eye of the Hellion has"; mes "granted you some experience"; mes "through its strange powers."; close; s_Last: mes "[Sir Chilias'Tyus]"; mes "Long time no see. So, are you doing"; mes "well to keep the promise with me?"; mes "Please handle it with care"; mes "to prevent the evil power within"; mes "from being released."; close; OnTouch: if(HELLIONQ != 18)end; specialeffect 313; specialeffect2 313; mes "^3151FFOne of the Table Pieces"; mes "that you have is beginning to"; mes "shine with light, as if it were"; mes "responding to something..."; close; } gef_fild09,296,59,1 script Hidden Cave#HellionCave 111,{ if(!countitem(7332))goto s_NoTablet; mes "^3151FFAmongst the wild bushes"; mes "and overgrown grass, you"; mes "see a large rock slab that"; mes "resembles a door. As you"; mes "come closer, you can see a"; mes "groove on the rock's surface."; next; menu "Insert the Tablet.",s_Insert,"Ignore",-; mes "^3151FFYou do nothing."; mes "And nothing happens."; close; s_Insert: mes "^3151FFYou insert the tablet into"; mes "the rock's groove and the"; mes "Hellion's gem begins to hum"; mes "and glow. The rock slides open,"; mes "revealing an engraved message"; mes "on the ground for you to read."; next; mes "^7151FF\"To you who have found this"; mes "place, I reveal the truth about"; mes "the Hellion Revenant. It was"; mes "never a devil, like we"; mes "believed, but a human being"; mes "slowly corrupted by the"; mes "darkness of the Hellion's"; mes "gem.\""; next; mes "^7151FF\"I learned this horrible"; mes "truth too late. Already,"; mes "I can feel the darkness"; mes "welling up within me."; mes "It is all I can do to trap"; mes "myself in this chamber"; mes "before I lose all reason.\""; next; mes "^7151FF\"I failed an it's too"; mes "late for me, but I hope"; mes "someone in the future"; mes "can seal the Hellion gem's"; mes "dark power. And I hope that"; mes "someone will grant me the"; mes "sweet release I crave...\""; next; mes "^7151FF\"Brave hero, I beg of"; mes "you. Please kill me and"; mes "bring salvation to my soul."; mes "Please release me so that"; mes "I can finally join my friends.\""; mes " "; mes " -Tyus"; close2; warp "gef_dun03",140,119; end; s_NoTablet: mes "^3151FFAmongst the wild bushes"; mes "and overgrown grass, you"; mes "see a large rock slab that"; mes "resembles a door. But it"; mes "seems it is sealed by a"; mes "strong force so you're"; mes "unable to open it."; close; }