//===== rAthena Script ======================================= // Eden Group Quest - Quests NPCs //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= [AEGIS Conversion] //===== Additional Comments: ================================= //= 1.0 First Version. //= 1.1 Removed unencoded comments (Korean -> Gibberish) //= Readded the GM helper NPC, commented out. //============================================================ moc_para01,25,35,4 script Instructor Boya#para01 469,{ if (countitem(6219) > 0) { if (para_suv01 == 0) { mes "[Boya]"; mes "What's up?"; mes "If you have any normal requests use the board."; next; switch(select("What is your responsiblily?:Don't you have equipment?:Ignore.")) { case 1: mes "[Boya]"; mes "I give training missions to members."; mes "That's why they participate in it."; mes "If they don't want to get in trouble, it's essential."; next; mes "[Boya]"; mes "Through battle training they can improve their real experience."; mes "Those members who prove themselves will even get a reward."; next; mes "[Boya]"; mes "We have been given special equipment which we created."; mes "These gifts are for people who are really doing their best."; next; mes "[Boya]"; mes "If you are curious, you can join."; mes "The training battle course is not very difficult."; mes "There's nothing to worry about."; next; mes "[Boya]"; mes "If you want to join, don't hesitate."; next; switch(select("Participate in the training.:Ignore.")) { case 1: mes "[Boya]"; mes "Really? You already seem ready."; mes "We have a total of 3 steps for the training."; mes "Let me see..."; next; if (BaseLevel < 12) { mes "[Boya]"; mes "Umm. You should raise your level more!"; mes "You need to at least be level 12!"; mes "I'm sorry but those are the rules."; close; } else if ((BaseLevel > 11) && (BaseLevel < 20)) { mes "[Boya]"; mes "Really? You already seem ready."; mes "We have a total of 3 steps for the training."; mes "Let me see..."; next; mes "[Boya]"; mes "The first step is course A."; mes "Course A is called 'Conquer the Desert!'."; mes "It's the most proper mission for your level."; next; mes "[Boya]"; mes "^4d4dffThere is a desert city called Morroc."; mes "Go one field South then East. There is small oasis in the center of that field.^000000"; next; mes "[Boya]"; mes "If you go there, you can find a dog around the oasis."; mes "He is really mysterious and he can speak so don't be suprised."; next; mes "[Boya]"; mes "Tell the dog ^4d4dffBoya is really great.^000000"; mes "If you have any questions ask that dog."; next; mes "[Boya]"; mes "Why are you staring at me?"; mes "I had to come up with a password right?"; mes "What's wrong with that password?"; next; mes "[Boya]"; mes "Anyway, that place is close to here so, it is a reasonable place for a beginner like you."; mes "Ok, bless you~!"; set para_suv01,1; setquest 7128; close; } else if ((BaseLevel > 19) && (BaseLevel < 26)) { mes "[Boya]"; mes "I'll send you to the first step of course B."; mes "Course B is called 'Conquer the Culvert!'."; mes "It's the most proper mission for your level."; next; mes "[Boya]"; mes "You need to register to explore the culvert in Prontera at the Job_Knight Guild."; mes "After registering there go to the west gate of Prontera. The manager of the culvert is near the entrance."; next; mes "[Boya]"; mes "Once you enter the culvert you can find a dispatched cat who is standing on two feet. Don't be surprised if he talks to you."; next; mes "[Boya]"; mes "Tell the cat ^4d4dffBoya's help is like a giant and beautiful tuna^000000."; mes "He is really mysterious and he can speak so don't be suprised."; mes "He will give you a battle target when you tell him that."; mes "If you have any questions ask the cat."; next; mes "[Boya]"; mes "Why are you staring at me like that?"; mes "It's just a password that I made up."; next; mes "[Boya]"; mes "Anyway..."; mes "that place is pretty close to here so it is a reasonable place for a beginner like you."; mes "Ok, bless you~!"; set para_suv01,6; setquest 7133; close; } else if ((BaseLevel > 25) && (BaseLevel < 33)) { mes "[Boya]"; mes "Cool."; mes "Let me choose a proper place for you."; next; mes "[Boya]"; mes "I'll send you to the second step of course A."; mes "This course is called 'Conquer the Ghost Cave!'."; mes "It's the most proper mission for your level."; next; mes "[Boya]"; mes "There is a small archer village north of Payon."; mes "There is a cave on the west hill of the archer village."; next; mes "[Boya]"; mes "We have dispatched someone in front of the cave."; mes "His name is... um..."; mes "..."; next; mes "[Boya]"; mes "Anyway we are on the same team so he will know me."; mes "He will give you a battle target."; mes "If you have questions ask him."; next; mes "[Boya]"; mes "Why are you staring at me?"; mes "We haven't met for a long time that's why I can't remember his name!"; next; mes "[Boya]"; mes "Anyway..."; mes "that place is pretty close to here so, come back quickly."; mes "Ok, bless you~!"; set para_suv01,13; setquest 7138; close; } else if ((BaseLevel > 32) && (BaseLevel < 40)) { mes "[Boya]"; mes "I'll send you to the 2nd step of course B."; mes "This course is called 'Conquer Anthell!'."; mes "It's the most proper mission for your level."; next; mes "[Boya]"; mes "Travel just Southwest of Morroc City."; mes "There you will find a hole in the ground to a cave called Anthell."; next; mes "[Boya]"; mes "There are lots of ants in there. kk?"; mes "It is also covered in sand so be careful in there ok."; next; mes "[Boya]"; mes "That's why it's called ant hell."; mes "One of our members will be waiting there."; mes "His name is... K? M? Hmm? Anyway I can't remember."; next; mes "[Boya]"; mes "We are the same team so he will know me."; mes "He will give you a battle target."; mes "If you have any questions ask him."; next; mes "[Boya]"; mes "Why are you staring at me?"; mes "We haven't met for a long time that's why I can't remember his name!"; next; mes "[Boya]"; mes "Anyway..."; mes "that place is pretty close to here so, come back quickly."; mes "Ok, blessing you~!!"; set para_suv01,17; setquest 7142; close; } else if ((BaseLevel > 39) && (BaseLevel < 50)) { mes "[Boya]"; mes "You are on the third step of course A."; mes "This course is called 'Conquer Orc village!'."; mes "Let me see..."; next; mes "[Boya]"; mes "Go through the gate of Prontera and keep walking to the west. Orc village is there."; mes "Or go out through the west gate of Geffen and keep going to the souteastern direction.."; next; mes "[Boya]"; mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra service there."; mes "It's up to you."; next; mes "[Boya]"; mes "One of our dispatched members is waiting in the building near the kafra employee."; next; mes "[Boya]"; mes "She will explain in detail what should you do in Orc Village."; mes "If you have any questions ask her."; next; mes "[Boya]"; mes "Ok, bless you!"; set para_suv01,24; setquest 7147; close; } else if ((BaseLevel > 49) && (BaseLevel < 60)) { mes "[Boya]"; mes "You are on the third step of course B."; mes "This course is called 'Conquer Orc dungeon!'."; mes "It's the most proper mission for your level."; next; mes "[Boya]"; mes "Go through the gate of prontera and keep walking to the west. Orc village is there."; mes "Or go out through the west gate of Geffen and keep going to the souteastern direction."; next; mes "[Boya]"; mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra service there."; mes "It's up to you."; next; mes "[Boya]"; mes "One of our dispatched members is waiting in the building near the kafra employee."; next; mes "[Boya]"; mes "She will explain in detail what should you do in Orc Village."; mes "If you have any questions ask her."; next; mes "[Boya]"; mes "Ok, bless you!"; set para_suv01,29; setquest 7152; close; } else if (BaseLevel > 59) { mes "[Boya]"; mes "You are on the last step."; mes "This course is called 'Conquer Ocean City!'."; mes "I don't know if it is the proper course or not, but anyway it's the last course of our training."; next; mes "[Boya]"; mes "First take a ship toward to Bayalan from Izlude!"; mes "There is an underground cave. Go in and get to the bottom floor where you will find a historic underwater city.."; next; mes "[Boya]"; mes "Although it's underwater, you can breath so don't worry."; mes "There is a dispatched trainee around the entrance of the Ocean City."; next; mes "[Boya]"; mes "Tell him that I sent you and follow his directions."; mes "Ok, bless you!"; set para_suv01,33; setquest 7156; close; } break; case 2: mes "[Boya]"; mes "It's all your decision."; mes "It's not my business but you should probably reconsider."; close; } break; case 2: mes "[Boya]"; mes "Huh?"; mes "You are so honest!"; mes "Gosh. Did you want something about equipment?"; next; mes "[Boya]"; mes "I have a uniform set which is from my team."; mes "But, I can't give it for free."; next; mes "[Boya]"; mes "We give it to great participants who do their best in the training."; next; mes "-Boya eyes you from top to bottom."; mes "Hmm... he seems to think something is wrong.-"; next; mes "[Boya]"; mes "Due to emotion."; next; select("What?!"); mes "[Boya]"; mes "So, will you join the training or not?"; mes "I look a little bit fun actually really busy I was called lightening Rune Knight."; mes "Make a decision, hurry."; next; switch(select("Participate in the training.:Refuse!!")) { case 1: mes "[Boya]"; mes "Really? You already seem ready."; mes "We have a total of 3 steps for the training."; mes "Let me see..."; next; if (BaseLevel < 12) { mes "[Boya]"; mes "Umm. You should raise your level more!"; mes "You need to at least be level 12!"; mes "I'm sorry but those are the rules."; close; } else if ((BaseLevel > 11) && (BaseLevel < 20)) { mes "[Boya]"; mes "Really? You already seem ready."; mes "We have a total of 3 steps for the training."; mes "Let me see..."; next; mes "[Boya]"; mes "The first step is course A."; mes "Course A is called 'Conquer the Desert!'."; mes "It's the most proper mission for your level."; next; mes "[Boya]"; mes "^4d4dffThere is a desert city called Morroc."; mes "Go one field South then East. There is small oasis in the center of that field.^000000"; next; mes "[Boya]"; mes "If you go there, you can find a dog around the oasis."; mes "He is really mysterious and he can speak so don't be suprised."; next; mes "[Boya]"; mes "Tell the dog ^4d4dffBoya is really great.^000000"; mes "If you have any questions ask that dog."; next; mes "[Boya]"; mes "Why are you staring at me?"; mes "I had to come up with a password right?"; mes "What's wrong with that password?"; next; mes "[Boya]"; mes "Anyway, that place is close to here so, it is a reasonable place for a beginner like you."; mes "Ok, bless you~!"; set para_suv01,1; setquest 7128; close; } else if ((BaseLevel > 19) && (BaseLevel < 26)) { mes "[Boya]"; mes "I'll send you to the first step of course B."; mes "Course B is called 'Conquer the Culvert!'."; mes "It's the most proper mission for your level."; next; mes "[Boya]"; mes "You need to register to explore the culvert in Prontera at the Job_Knight Guild."; mes "After registering there go to the west gate of Prontera. The manager of the culvert is near the entrance."; next; mes "[Boya]"; mes "Once you enter the culvert you can find a dispatched cat who is standing on two feet. Don't be surprised if he talks to you."; next; mes "[Boya]"; mes "Tell the cat ^4d4dffBoya's help is like a giant and beautiful tuna^000000."; mes "He is really mysterious and he can speak so don't be suprised."; mes "He will give you a battle target when you tell him that."; mes "If you have any questions ask the cat."; next; mes "[Boya]"; mes "Why are you staring at me like that?"; mes "It's just a password that I made up."; next; mes "[Boya]"; mes "Anyway..."; mes "that place is pretty close to here so it is a reasonable place for a beginner like you."; mes "Ok, bless you~!"; set para_suv01,6; setquest 7133; close; } else if ((BaseLevel > 25) && (BaseLevel < 33)) { mes "[Boya]"; mes "Cool."; mes "Let me choose a proper place for you."; next; mes "[Boya]"; mes "I'll send you to the second step of course A."; mes "This course is called 'Conquer the Ghost Cave!'."; mes "It's the most proper mission for your level."; next; mes "[Boya]"; mes "There is a small archer village north of Payon."; mes "There is a cave on the west hill of the archer village."; next; mes "[Boya]"; mes "We have dispatched someone in front of the cave."; mes "His name is... um..."; mes "..."; next; mes "[Boya]"; mes "Anyway we are on the same team so he will know me."; mes "He will give you a battle target."; mes "If you have questions ask him."; next; mes "[Boya]"; mes "Why are you staring at me?"; mes "We haven't met for a long time that's why I can't remember his name!"; next; mes "[Boya]"; mes "Anyway..."; mes "that place is pretty close to here so, come back quickly."; mes "Ok, bless you~!"; set para_suv01,13; setquest 7138; close; } else if ((BaseLevel > 32) && (BaseLevel < 40)) { mes "[Boya]"; mes "I'll send you to the 2nd step of course B."; mes "This course is called 'Conquer Anthell!'."; mes "It's the most proper mission for your level."; next; mes "[Boya]"; mes "Travel just Southwest of Morroc City."; mes "There you will find a hole in the ground to a cave called Anthell."; next; mes "[Boya]"; mes "There are lots of ants in there. kk?"; mes "It is also covered in sand so be careful in there ok."; next; mes "[Boya]"; mes "That's why it's called ant hell."; mes "One of our members will be waiting there."; mes "His name is... K? M? Hmm? Anyway I can't remember."; next; mes "[Boya]"; mes "We are the same team so he will know me."; mes "He will give you a battle target."; mes "If you have any questions ask him."; next; mes "[Boya]"; mes "Why are you staring at me?"; mes "We haven't met for a long time that's why I can't remember his name!"; next; mes "[Boya]"; mes "Anyway..."; mes "that place is pretty close to here so, come back quickly."; mes "Ok, blessing you~!!"; set para_suv01,17; setquest 7142; close; } else if ((BaseLevel > 39) && (BaseLevel < 50)) { mes "[Boya]"; mes "You are on the third step of course A."; mes "This course is called 'Conquer Orc village!'."; mes "Let me see..."; next; mes "[Boya]"; mes "Go through the gate of Prontera and keep walking to the west. Orc village is there."; mes "Or go out through the west gate of Geffen and keep going to the souteastern direction.."; next; mes "[Boya]"; mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra service there."; mes "It's up to you."; next; mes "[Boya]"; mes "One of our dispatched members is waiting in the building near the kafra employee."; next; mes "[Boya]"; mes "She will explain in detail what should you do in Orc Village."; mes "If you have any questions ask her."; next; mes "[Boya]"; mes "Ok, bless you!"; set para_suv01,24; setquest 7147; close; } else if ((BaseLevel > 49) && (BaseLevel < 60)) { mes "[Boya]"; mes "You are on the third step of course B."; mes "This course is called 'Conquer Orc dungeon!'."; mes "It's the most proper mission for your level."; next; mes "[Boya]"; mes "Go through the gate of prontera and keep walking to the west. Orc village is there."; mes "Or go out through the west gate of Geffen and keep going to the souteastern direction."; next; mes "[Boya]"; mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra service there."; mes "It's up to you."; next; mes "[Boya]"; mes "One of our dispatched members is waiting in the building near the kafra employee."; next; mes "[Boya]"; mes "She will explain in detail what should you do in Orc Village."; mes "If you have any questions ask her."; next; mes "[Boya]"; mes "Ok, bless you!"; set para_suv01,29; setquest 7152; close; } else if (BaseLevel > 59) { mes "[Boya]"; mes "You are on the last step."; mes "This course is called 'Conquer Ocean City!'."; mes "I don't know if it is the proper course or not, but anyway it's the last course of our training."; next; mes "[Boya]"; mes "First take a ship toward to Bayalan from Izlude!"; mes "There is an underground cave. Go in and get to the bottom floor where you will find a historic underwater city.."; next; mes "[Boya]"; mes "Although it's underwater, you can breath so don't worry."; mes "There is a dispatched trainee around the entrance of the Ocean City."; next; mes "[Boya]"; mes "Tell him that I sent you and follow his directions."; mes "Ok, bless you!"; set para_suv01,33; setquest 7156; close; } break; case 2: mes "[Boya]"; mes "You are so rude!"; specialeffect2 EF_HIT1; percentheal -50,0; next; mes "-Beat quickly and properly this brightening Rune Knight invisably."; mes "It hurts too much-"; close; } break; case 3: mes "[Boya]"; mes "Don't bother me."; close; } } else if ((para_suv01 > 0) && (para_suv01 < 5)) { mes "[Boya]"; mes "Hey, I already talked all about the training spot."; mes "I will explain again please concentrate."; next; mes "[Boya]"; mes "Oasis of southeast Morroc."; mes "There is a big dog in the center."; mes "The detailed story is written in the note, see?"; close; } else if (para_suv01 == 5) { mes "[Boya]"; mes "Oh you've come back."; mes "Good job."; mes "Now you are adapting."; next; mes "[Boya]"; mes "Completed step 1."; mes "Congratulations."; mes "My team will give you a uniform and some equipment."; next; mes "[Boya]"; mes "Can you see a large blue gate next to the board?"; mes "Go inside then keep walking until the end of the right passage. There is an equipment storage there."; next; mes "[Boya]"; mes "Inform the manager that I sent you. He will give you some stuff."; mes "Go go go!"; set para_suv01,11; completequest 7132; close; } else if ((para_suv01 > 5) && (para_suv01 < 10)) { mes "[Boya]"; mes "The training name was 'Conquer the Culvert!."; mes "Did you explore the culvert fully?"; next; mes "[Boya]"; mes "Come back when you've completed all the courses from the local trainer."; close; } else if (para_suv01 == 10) { mes "[Boya]"; mes "Oh you're back."; mes "Good job."; mes "Now you are adapting."; next; mes "[Boya]"; mes "Completed step 1."; mes "Congratulations."; mes "My team will give you a uniform and some equipment."; next; mes "[Boya]"; mes "Can you see a large blue gate next to the board?"; mes "Go inside then keep walking until the end of the right passage. There is an equipment storage there."; next; mes "[Boya]"; mes "Inform the manager that I sent you. He will give you some stuff."; mes "Go go go!"; set para_suv01,11; completequest 7137; close; } else if (para_suv01 == 11) { mes "[Boya]"; mes "What are you doing?"; mes "Get the equipment from the storage manager."; mes "Our uniform is pretty awesome haha."; close; } else if (para_suv01 == 12) { mes "[Boya]"; mes "Um, did you like the supplies?"; mes "I like the red hat."; mes "The red ribbon is really cute."; next; if (BaseLevel > 25) { mes "[Boya]"; mes "And you seem to."; mes "Able to take upper class, now."; mes "What about it, do you want?"; next; switch(select("No, way.:Absolutely, I will.")) { case 1: mes "[Boya]"; mes "Really?"; mes "Actually I don't care but the uniform will be changed as upper class."; close; case 2: mes "[Boya]"; mes "Cool."; mes "Let me choose a proper place for you."; next; if ((BaseLevel > 25) && (BaseLevel < 33)) { mes "[Boya]"; mes "Cool."; mes "Let me choose a proper place for you."; next; mes "[Boya]"; mes "I'll send you to the second step of course A."; mes "This course is called 'Conquer the Ghost Cave!'."; mes "It's the most proper mission for your level."; next; mes "[Boya]"; mes "There is a small archer village north of Payon."; mes "There is a cave on the west hill of the archer village."; next; mes "[Boya]"; mes "We have dispatched someone in front of the cave."; mes "His name is... um..."; mes "..."; next; mes "[Boya]"; mes "Anyway we are on the same team so he will know me."; mes "He will give you a battle target."; mes "If you have questions ask him."; next; mes "[Boya]"; mes "Why are you staring at me?"; mes "We haven't met for a long time that's why I can't remember his name!"; next; mes "[Boya]"; mes "Anyway..."; mes "that place is pretty close to here so, come back quickly."; mes "Ok, bless you~!"; set para_suv01,13; setquest 7138; close; } else if ((BaseLevel > 32) && (BaseLevel < 40)) { mes "[Boya]"; mes "I'll send you to the 2nd step of course B."; mes "This course is called 'Conquer Anthell!'."; mes "It's the most proper mission for your level."; next; mes "[Boya]"; mes "Travel just Southwest of Morroc City."; mes "There you will find a hole in the ground to a cave called Anthell."; next; mes "[Boya]"; mes "There are lots of ants in there. kk?"; mes "It is also covered in sand so be careful in there ok."; next; mes "[Boya]"; mes "That's why it's called ant hell."; mes "One of our members will be waiting there."; mes "His name is... K? M? Hmm? Anyway I can't remember."; next; mes "[Boya]"; mes "We are the same team so he will know me."; mes "He will give you a battle target."; mes "If you have any questions ask him."; next; mes "[Boya]"; mes "Why are you staring at me?"; mes "We haven't met for a long time that's why I can't remember his name!"; next; mes "[Boya]"; mes "Anyway..."; mes "that place is pretty close to here so, come back quickly."; mes "Ok, blessing you~!!"; setquest 7142; close; } else if ((BaseLevel > 39) && (BaseLevel < 50)) { mes "[Boya]"; mes "You are on the third step of course A."; mes "This course is called 'Conquer Orc village!'."; mes "Let me see..."; next; mes "[Boya]"; mes "Go through the gate of Prontera and keep walking to the west. Orc village is there."; mes "Or go out through the west gate of Geffen and keep going to the souteastern direction.."; next; mes "[Boya]"; mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra service there."; mes "It's up to you."; next; mes "[Boya]"; mes "One of our dispatched members is waiting in the building near the kafra employee."; next; mes "[Boya]"; mes "She will explain in detail what should you do in Orc Village."; mes "If you have any questions ask her."; next; mes "[Boya]"; mes "Ok, bless you!"; set para_suv01,24; setquest 7147; close; } else if ((BaseLevel > 49) && (BaseLevel < 60)) { mes "[Boya]"; mes "You are on the third step of course B."; mes "This course is called 'Conquer Orc dungeon!'."; mes "It's the most proper mission for your level."; next; mes "[Boya]"; mes "Go through the gate of prontera and keep walking to the west. Orc village is there."; mes "Or go out through the west gate of Geffen and keep going to the souteastern direction."; next; mes "[Boya]"; mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra service there."; mes "It's up to you."; next; mes "[Boya]"; mes "One of our dispatched members is waiting in the building near the kafra employee."; next; mes "[Boya]"; mes "She will explain in detail what should you do in Orc Village."; mes "If you have any questions ask her."; next; mes "[Boya]"; mes "Ok, bless you!"; set para_suv01,29; setquest 7152; close; } else if (BaseLevel > 59) { mes "[Boya]"; mes "You are on the last step."; mes "This course is called 'Conquer Ocean City!'."; mes "I don't know if it is the proper course or not, but anyway it's the last course of our training."; next; mes "[Boya]"; mes "First take a ship toward to Bayalan from Izlude!"; mes "There is an underground cave. Go in and get to the bottom floor where you will find a historic underwater city.."; next; mes "[Boya]"; mes "Although it's underwater, you can breath so don't worry."; mes "There is a dispatched trainee around the entrance of the Ocean City."; next; mes "[Boya]"; mes "Tell him that I sent you and follow his directions."; mes "Ok, bless you!"; set para_suv01,33; setquest 7156; close; } break; } } else { mes "[Boya]"; mes "The battle training is organized into steps."; mes "When you able to join next step come back again after leveling more."; next; mes "[Boya]"; mes "The next training step is available for those over Level 26."; mes "When you reach that level, come by again. get it?"; close; } } else if ((para_suv01 > 12) && (para_suv01 < 16)) { mes "[Boya]"; mes "The training place is at the north cave of Payon."; mes "A staff member is already dispatched there."; mes "Find him and follow his directions."; close; } else if (para_suv01 == 16) { mes "[Boya]"; mes "You finished the second step of training."; mes "Now do you understand how this world is organized?"; next; mes "[Boya]"; mes "I will certify that you completed the training."; mes "The person in charge of equipment storage will supply you with what you need."; next; mes "[Boya]"; mes "Choose an equipment that fits your particular set of skills."; set para_suv01,22; completequest 7141; close; } else if ((para_suv01 > 16) && (para_suv01 < 21)) { mes "[Boya]"; mes "The training place is Southwest of Morroc."; mes "Enter the Sandman Fortress to reach it directly."; next; mes "[Boya]"; mes "There's someone there named... Uh... he is waiting for you to follow his direction."; close; } else if (para_suv01 == 21) { mes "[Boya]"; mes "You finished the second step of training."; mes "Now do you understand how this world is organized?"; next; mes "[Boya]"; mes "I will certify that you completed the training."; mes "The person in charge of equipment storage will supply you with what you need."; next; mes "[Boya]"; mes "The person in charge of equipment storage will supply you with what you need."; set para_suv01,22; completequest 7146; close; } else if (para_suv01 == 22) { mes "[Boya]"; mes "We serve trainees with equipment and armor after passing the second step of training."; mes "Go to the arsenal and meet the person in charge there."; next; mes "[Boya]"; mes "To find the arsenal pass the blue gate next to the request board then at the end of the passage to the right side."; close; } else if (para_suv01 == 23) { mes "[Boya]"; mes "Hey long time no see."; mes "So what's up?"; next; switch(select("I want to join training.:Nothing.")) { case 1: mes "[Boya]"; mes "Hmm... really?"; mes "Let me see... which step is good for you..."; next; if ((BaseLevel > 39) && (BaseLevel < 50)) { mes "[Boya]"; mes "You are on the third step of course A."; mes "This course is called 'Conquer Orc village!'."; mes "Let me see..."; next; mes "[Boya]"; mes "Go through the gate of Prontera and keep walking to the west. Orc village is there."; mes "Or go out through the west gate of Geffen and keep going to the souteastern direction.."; next; mes "[Boya]"; mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra service there."; mes "It's up to you."; next; mes "[Boya]"; mes "One of our dispatched members is waiting in the building near the kafra employee."; next; mes "[Boya]"; mes "She will explain in detail what should you do in Orc Village."; mes "If you have any questions ask her."; next; mes "[Boya]"; mes "Ok, bless you!"; set para_suv01,24; setquest 7147; close; } else if ((BaseLevel > 49) && (BaseLevel < 60)) { mes "[Boya]"; mes "You are on the third step of course B."; mes "This course is called 'Conquer Orc dungeon!'."; mes "It's the most proper mission for your level."; next; mes "[Boya]"; mes "Go through the gate of prontera and keep walking to the west. Orc village is there."; mes "Or go out through the west gate of Geffen and keep going to the souteastern direction."; next; mes "[Boya]"; mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra service there."; mes "It's up to you."; next; mes "[Boya]"; mes "One of our dispatched members is waiting in the building near the kafra employee."; next; mes "[Boya]"; mes "She will explain in detail what should you do in Orc Village."; mes "If you have any questions ask her."; next; mes "[Boya]"; mes "Ok, bless you!"; set para_suv01,29; setquest 7152; close; } else if (BaseLevel > 59) { mes "[Boya]"; mes "You are on the last step."; mes "This course is called 'Conquer Ocean City!'."; mes "I don't know if it is the proper course or not, but anyway it's the last course of our training."; next; mes "[Boya]"; mes "First take a ship toward to Bayalan from Izlude!"; mes "There is an underground cave. Go in and get to the bottom floor where you will find a historic underwater city.."; next; mes "[Boya]"; mes "Although it's underwater, you can breath so don't worry."; mes "There is a dispatched trainee around the entrance of the Ocean City."; next; mes "[Boya]"; mes "Tell him that I sent you and follow his directions."; mes "Ok, bless you!"; set para_suv01,33; setquest 7156; close; } else { mes "[Boya]"; mes "Sooo sorry but to join this training you need to at least be level 40."; mes "Concentrate to become higher level then come back."; close; } break; case 2: mes "[Boya]"; mes "Did you come to see me?"; mes "Just that? Without anything?"; mes "At could have least brought some chocolate..."; next; mes "[Boya]"; mes "Banana roll or stripe straw... anything."; mes "Oh, I don't eat snacks with cinnamon..."; close; } } else if ((para_suv01 > 23) && (para_suv01 < 28)) { mes "[Boya]"; mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra service there."; next; mes "[Boya]"; mes "One of our dispatched members is waiting in the building near the Kafra employee."; close; } else if (para_suv01 == 28) { mes "[Boya]"; mes "Cool! You passed the third step of training."; mes "I will certify that you completed the training."; mes "The person in charge of equipment storage will supply you with some equipment."; next; mes "[Boya]"; mes "We serve trainees with equipment and armor after passing the second step of training."; mes "Go to the arsenal and meet the person in charge there."; next; mes "[Boya]"; mes "To find the arsenal pass the blue gate next to the request board then at the end of the passage to the right side."; set para_suv01,37; completequest 7151; close; } else if ((para_suv01 > 28) && (para_suv01 < 32)) { mes "[Boya]"; mes "Umm. Orc village has a Kafra Employee there so you can use the Kafra service there.."; next; mes "[Boya]"; mes "One of our dispatched members is waiting in the building near the Kafra employee."; close; } else if (para_suv01 == 32) { mes "[Boya]"; mes "Cool! You passed the third step of training."; mes "I will certify that you completed the training."; mes "The person in charge of equipment storage will supply you with some equipment."; next; mes "[Boya]"; mes "We serve trainees with equipment and armor after passing the second step of training."; mes "Go to the arsenal and meet the person in charge there."; next; mes "[Boya]"; mes "To find the arsenal pass the blue gate next to the request board then at the end of the passage to the right side."; set para_suv01,37; completequest 7155; close; } else if ((para_suv01 > 32) && (para_suv01 < 36)) { mes "[Boya]"; mes "First take a ship toward to Bayalan from Izlude!"; mes "There is an underground cave. Go in and get to the bottom floor where you will find a historic underwater city.."; next; mes "[Boya]"; mes "There is a dispatched trainee around the entrance of the Ocean City."; close; } else if (para_suv01 == 36) { mes "[Boya]"; mes "Cool! You passed the third step of training."; mes "I will certify that you completed the training."; mes "The person in charge of equipment storage will supply you with some equipment."; next; mes "[Boya]"; mes "We serve trainees with equipment and armor after passing the second step of training."; mes "Go to the arsenal and meet the person in charge there."; next; mes "[Boya]"; mes "To find the arsenal pass the blue gate next to the request board then at the end of the passage to the right side."; set para_suv01,37; completequest 7159; close; } else if (para_suv01 == 37) { mes "[Boya]"; mes "If you finish all of the steps go and get your supplies."; mes "We offer equipment to those who complete the training."; next; mes "[Boya]"; mes "We might serve you other things."; mes "If you have any questions, ask the person in charge of the arsenal."; next; mes "[Boya]"; mes "The arsenal is past the blue gate and at the end of the right side of the passage."; close; } else if (para_suv01 == 38) { mes "[Boya]"; mes "My boss created all the courses for the training."; mes "After he manufactured the uniform and supplies he changed his mind and said that he can't give them for free."; next; mes "[Boya]"; mes "People who show their effort for my team and the world can get some supplies."; mes "That's why these courses were made."; next; mes "[Boya]"; mes "Basically we are supposed to offer these supplies for beginners"; mes "but if experts want to participate this training, we accept them."; next; mes "[Boya]"; mes "Although the uniform and equipment might be useless."; mes "participating in this training means they want to become a member of my team."; next; mes "[Boya]"; mes "Yes that's all."; mes "That's why when we decided a hat design it was really difficult."; next; mes "[Boya]"; mes "Remember this when you use the equipment."; mes "But if you decide to sell or trade them off, it is none of our concern."; close; } else { mes "[Boya]"; mes "What do you want?"; mes "I doubt that you need more training."; next; mes "[Boya]"; mes "There is nothing more I can teach a battle master such as yourself."; close; } } else { mes "[Boya]"; mes "You are not on my team, are you?"; mes "I don't have anything to say to outsiders."; mes "If you want something register with my team."; next; mes "[Boya]"; mes "To register with the Eden Group ask Liam Ibenor next to me."; close; } } moc_fild11,180,253,5 script Talking Dog#para03 972,{ if (para_suv01 == 1) { mes "[Talking Dog]"; mes "kkkkuuuuahhh."; mes "rrrrrruuuuhh."; mes "bowwow.."; next; mes "[Talking Dog]"; mes "What's up?"; mes "You are!"; mes "Member of Eden Group."; mes "Did you come to give me a meal? I don't like drinks."; next; switch(select("Boya is really perfect.:Boya is really great.:Boya is really soft.")) { case 1: mes "[Talking Dog]"; mes "Uhh..."; mes "What are you saying."; close; case 2: mes "[Talking Dog]"; mes ".Ahh... um..."; mes "Gosh, did you come to join in the training?"; mes "If Boya sent you then you know that it's battle training."; mes "Bow wow..."; next; mes "[Talking Dog]"; mes "If so, should I clean around this oasis more clearly?"; mes "Can you see a Condor flying?"; next; mes "[Talking Dog]"; mes "Can you shoo them away for me?"; mes "So people can use this oasis safer and more comfortably."; next; mes "[Talking Dog]"; mes "We should hunt at least 10 Condors, ok?"; mes "I will sleep for a while."; mes "Krrrr woo bow..."; set para_suv01,2; changequest 7128,7129; close; case 3: mes "[Talking Dog]"; mes "Are you ok?"; mes "Haven't you ever seen a talking dog?"; mes "What are you talking about?"; close; } } else if (para_suv01 == 2) { set .@hunt_a01,checkquest(7129,HUNTING); if (.@hunt_a01 == 2) { mes "[Talking Dog]"; mes "Woooohh..."; mes "Great!"; mes "I can feel my youth from you."; next; mes "[Talking Dog]"; mes "Nevermind."; mes "Let's find the next target kk!"; mes "Ok. Let's drive Desert Wolves out of here."; next; mes "[Talking Dog]"; mes "If they grow up it will be dangerous."; mes "......"; next; mes "[Talking Dog]"; mes "Why, why are you looking at me like that?"; mes "They are wolves and I am a nice dog."; mes "But I haven't always been a dog my entire life."; next; mes "[Talking Dog]"; mes "I will show you that don't have any pity at all."; next; mes "[Talking Dog]"; mes "They pee wherever and have no shame."; mes "Just waving their tails when they grow up and biting people without any care!"; next; mes "[Talking Dog]"; mes "You must hunt at least 10!"; mes "Exactly 10!"; mes "Go go go!"; set para_suv01,3; changequest 7129,7130; close; } else { mes "[Talking Dog]"; mes "First lets follow the bald and noisy bird."; mes "Yes Condors."; mes "Eliminate 10 Condors. It seems to easy, right?"; mes "Oh, if you are tired I will help you."; next; mes "-HP and SP is recovered after the dog barks.-"; unitskilluseid getcharid(3),"AL_HEAL",11; percentheal 0,100; close; } } else if (para_suv01 == 3) { set .@hunt_a02,checkquest(7130,HUNTING); if (.@hunt_a02 == 2) { mes "[Talking Dog]"; mes "You are so perfect."; next; mes "[Talking Dog]"; mes "Or not. Hehe, anyway thanks for your help."; mes "The oasis is almost arranged neatly now."; mes "Ok, it's the last step!"; next; mes "[Talking Dog]"; mes "There's an annoying monster that hides in the sand and poisons people when out of nowhere."; next; mes "[Talking Dog]"; mes "All beautiful things have some poison inside but these actually kill."; mes "Remove Scorpions which are called the poison of the desert!"; next; mes "[Talking Dog]"; mes "It's the last step so let's make it simple"; mes "Hunt just 5!"; mes "Bow wow!"; set para_suv01,4; changequest 7130,7131; close; } else { mes "[Talking Dog]"; mes ".I don't want you to show any pity."; mes "I am dog with a golden heart."; next; mes "[Talking Dog]"; mes "After removing the 10 Desert Wolves come back again."; mes "Oh, if you are tired I will help you."; next; mes "-HP and SP is recovered after the dog barks.-"; unitskilluseid getcharid(3),"AL_HEAL",11; percentheal 0,100; close; } } else if (para_suv01 == 4) { set .@hunt_a02,checkquest(7131,HUNTING); if (.@hunt_a02 == 2) { mes "[Talking Dog]"; mes "Um. Excellent."; mes "You are awesome!"; next; mes "[Talking Dog]"; mes "Thanks to your effort the oasis is safer."; mes "Don't look around!"; mes "If I say it's safe!"; mes "Uhuhuhuh aaaang!"; next; mes "[Talking Dog]"; mes "Here here here."; mes "If I dig more and more, I can find Scorpions but"; mes "this oasis will be safer for sure."; next; mes "[Talking Dog]"; mes "You can be proud and confident by yourself and do your best."; mes "You've helped a lot to make my rest comfortable."; next; mes "[Talking Dog]"; mes "You've helped to conquer the desert,"; mes "and passed the beginner training steps so I will stamp my feet."; mes "krrrrreuung. hup."; next; mes "[Talking Dog]"; mes "Go back to the Eden Group office and show it to the flashy Rune Knight."; mes "Let me say again that you are great!"; mes "Hooooohooo~"; set para_suv01,5; changequest 7131,7132; close; } else { mes "[Talking Dog]"; mes "Let's remove only 5 Scorpions."; mes "If so we can make peace in this oasis."; next; mes "[Talking Dog]"; mes "When I take a nap they won't chew my tail any more."; mes "Due to his mistake my feet won't be hurt at all."; next; mes "[Talking Dog]"; mes "You can battle."; mes "I can rest more comfortably."; mes "Other people are going to be safer too."; next; mes "[Talking Dog]"; mes "Everyone will have a good memory of the Eden Group."; mes "Oh, if you are tired I will help you."; next; mes "-HP and SP is recovered after the dog barks.-"; unitskilluseid getcharid(3),"AL_HEAL",11; percentheal 0,100; close; } } else if (para_suv01 == 5) { mes "[Talking Dog]"; mes "kkkkkaaaaauuuunnng."; mes "oopssss kup."; next; mes "[Talking Dog]"; mes "Are you still in here?"; mes "You completed."; mes "Hooooo bow wow."; close; } else if (para_suv01 > 5) { mes "[Talking Dog]"; mes "Hey man~ What's going on?"; mes "What about the Rune Knight?"; mes "Krrrrr..."; mes "Hyuk huk..."; next; mes "[Talking Dog]"; mes "Eden Group is cool."; mes "They're a really good team."; mes "They accepted a wandering talking dog."; mes "Take care and good job."; close; } else { mes "Hey look."; mes "I'm a talking dog."; mes "Not a wolf."; mes "Originally I wasn't a dog..."; next; if (countitem(6219) > 0) { mes "[Talking Dog]"; mes "Anyway are you a Eden Group member?"; mes "Oh good to see you."; mes "I am also a member of Eden Group."; mes "Take care and good job."; close; } else { mes "[Talking Dog]"; mes "Why are you looking me like that?"; mes "......"; close; } } } prt_sewb1,131,262,3 script Standing Cat#para04 422,{ if (para_suv01 < 6) { mes "[Timid Cat]"; mes "Meow..."; mes "Who are you meow?"; mes "Why are you here meow?"; close; } else if (para_suv01 == 6) { mes "[Timid Cat]"; mes "Come on meow..."; mes "I may be standing here and talking to you like this meow but I am a still a cat meow..."; next; mes "[Timid Cat]"; mes "Dear human you are"; mes "a member of my team?"; mes "Re... really...!"; mes "Dear Boya's help is like a giant and..."; next; switch(select("Beautiful Saury:Fresh Mackerel:Beautiful Tuna")) { case 1: mes "[Timid Cat]"; mes "Big and beautiful Saury..."; mes "I am shy."; close; case 2: mes "[Timid Cat]"; mes "I want to eat mackerel."; mes "Where are the big and fresh mackerel meow?"; close; case 3: mes "[Timid Cat]"; mes "Do you know the big and beautiful tuna?"; mes "Dear Boya sent you here for sure."; mes "How do I explain this...?"; next; mes "[Timid Cat]"; mes "Did something pass under my feet just now meow?"; mes "Do you want to kill a cat."; mes "The environment here is terrible."; next; mes "[Timid Cat]"; mes "Anyway I'm doing what I was charged to do."; mes "So hi, hello and welcome."; next; mes "[Timid Cat]"; mes "Did you come here to have a battle?"; mes "Remove that thief bug, hurry up!"; mes "At least 10!"; mes "Meooow!"; next; mes "[Timid Cat]"; mes "I really don't like those nasty crawlies..."; mes "Meow~!"; next; mes "^4d4dffThe cat was suprised by"; mes "a thief bug and froze in"; mes "place. Remove those"; mes "thief bugs around here.^000000"; set para_suv01,7; changequest 7133,7134; close; } } else if (para_suv01 == 7) { set .@hunt_a02,checkquest(7134,HUNTING); if (.@hunt_a02 == 2) { mes "[Timid Cat]"; mes "Now do you understand the dirty and humid waterway underground?"; mes "Eeeh look what's next meow."; next; mes "[Timid Cat]"; mes "It's a symbol of dirt next to those thief bugs."; mes "Get rid of Tarou then make the underground cleaner."; next; mes "[Timid Cat]"; mes "For our members joining this course."; mes "Get rid of 10 Tarou."; mes "Too easy, isn't it?"; next; mes "[Timid Cat]"; mes "Why didn't you ask at once? kkk..??"; mes "Umm........"; mes "Because it's just training."; next; mes "[Timid Cat]"; mes "Training is hard and irritating stuff."; mes "So go hurry and rid of 10 Tarou."; set para_suv01,8; changequest 7134,7135; close; } else { mes "[Timid Cat]"; mes "Clean the waterway. No the first step is getting rid of Thief Bugs."; mes "Isn't that simple, meow?"; next; mes "[Timid Cat]"; mes "Take care to check your map so you don't get lost."; mes "It's a service meeow."; unitskilluseid getcharid(3),"AL_HEAL",11; percentheal 0,100; close; } } else if (para_suv01 == 8) { set .@hunt_a02,checkquest(7135,HUNTING); if (.@hunt_a02 == 2) { mes "[Timid Cat]"; mes "Great job~!"; mes "How'd you get rid of those dirty bugs and Tarou. You are brave."; next; mes "[Timid Cat]"; mes "Now have courage because I'm sending you to a strong opponent."; mes "But first to test your courage, get rid of Familiars."; next; mes "[Timid Cat]"; mes "Familiar will bite you so be careful."; mes "They are mean."; mes "They scare me so just hunt 5 and that should be enough."; next; mes "[Timid Cat]"; mes "That will show me that you are brave."; mes "Meow~!"; next; mes "[Timid Cat]"; mes "I don't have anything..."; mes "......"; mes ".What do you want meow? Familiar is waiting to battle with you, hurry up, move~!"; set para_suv01,9; changequest 7135,7136; close; } else { mes "[Timid Cat]"; mes "If you can't get rid of Tarou you might get all kinds of dirty dieseases."; mes "So be proud of yourself and do your best to rid of them."; next; mes "[Timid Cat]"; mes "I will help you little."; mes "Here, recover your strengh meow.."; unitskilluseid getcharid(3),"AL_HEAL",11; percentheal 0,100; close; } } else if (para_suv01 == 9) { set .@hunt_a02,checkquest(7136,HUNTING); if (.@hunt_a02 == 2) { mes "[Timid Cat]"; mes "You are great meow~"; mes "You eliminated them so quickly!"; mes "Meow..."; next; mes "[Timid Cat]"; mes "Now you are not scared of bugs and tarou at all."; mes "Thanks for training the Conquer the Culvert training portion."; next; mes "[Timid Cat]"; mes "Now go back to the office and ask Instructor Boya to make sure he has the beautiful tuna..."; mes "I will be waiting here."; next; mes "[Timid Cat]"; mes "Do you know how to get to the Eden Group Office?"; mes "Prontera is the closest city from here."; mes "Go to Prontera and find an officer."; set para_suv01,10; changequest 7136,7137; close; } else { mes "[Timid Cat]"; mes "Familiars are really scary."; mes "They're always flying."; next; mes "[Timid Cat]"; mes "It's the last course so cheer up."; mes "I will help you a little."; mes "Recover your strengh meow."; unitskilluseid getcharid(3),"AL_HEAL",11; percentheal 0,100; close; } } else if (para_suv01 == 10) { mes "[Timid Cat]"; mes "You've completed 'Conquer the Culvert'."; mes "Go back to the Eden Group office to report to Boya."; next; mes "[Timid Cat]"; mes "Boya might eat my tuna while he is waiting for you."; close; } else { mes "[Timid Cat]"; mes "How are you meeow?"; mes "Did you volunteer to conquer the Culvert?"; mes "You are a member of Edgen Group for sure."; mes "You are helping the world to make the world a better place."; close; } } pay_arche,41,136,3 script Eden Member Karl#p05 904,{ if (para_suv01 < 13) { if (countitem(6219) > 0) { mes "[Karl]"; mes "Hey, how are you?"; mes "Good to see you~"; mes "Are you going h?"; close; } else { mes "[Karl]"; mes "Umm...?"; mes "You are a person whom I was waiting for."; close; } } else if (para_suv01 == 13) { mes "[Karl]"; mes "Hello?"; mes "Since I got a report, I was waiting for you."; mes "You came here to join the training course, right?"; next; mes "[Karl]"; mes "Have you ever entered this cave?"; mes "I don't know if you already heard some stories in this village."; next; mes "[Karl]"; mes "There are many of dead souls that change their appearance as if they are real people and make threatening remarks."; mes "It's too bad, isn't it?"; next; mes "[Karl]"; mes "That's why we chose this place as step 2 of the battle training course."; mes "This step is called 'Conquer Ghost Cave~'."; mes "Help people to enjoy their nights comfortably."; next; mes "[Karl]"; mes "There are many dangerous things there. Hmm..."; mes "To you the 1st floor is enough."; next; mes "[Karl]"; mes "Lets conquer the dangerous ghost cave..."; mes "Get rid of the living bones in there."; next; mes "[Karl]"; mes "The bones are from a Skeleton."; mes "Actually Skeleton or just normal bones are all the same but..."; next; mes "[Karl]"; mes "Skeletons are one of the basic undead classes."; mes "Undead never ever. Get rid of 15 undead Skeleton."; next; mes "[Karl]"; mes "If you feel like you're in danger don't hesitate to just leave."; mes "You're not worried about getting hurt are you?"; set para_suv01,14; changequest 7138,7139; close; } else if (para_suv01 == 14) { set .@hunt_a02,checkquest(7139,HUNTING); if (.@hunt_a02 == 2) { mes "[Karl]"; mes "Did you get how the undead work?"; mes "As you know undead never die so, blessing of live person it's same as curse to them."; next; mes "[Karl]"; mes "So... skills which can save people like Heal and Resurrection."; mes "Those things are really strong attacks to undead class."; next; mes "[Karl]"; mes "Anyway... that's it.."; mes "Next... I guess you already see while you were getting rid of Skeletons."; mes "Some green things are picking up all of the stuff dropped by the dead monsters."; next; mes "[Karl]"; mes "You know Poring? Maybe they are cousins them."; mes "They look really bad, maybe they have risen eating poison or something."; next; mes "[Karl]"; mes "Ok if you're ready go to and kill those Poporings."; mes "You should 10 of them."; next; set para_suv01,15; changequest 7139,7140; close; } else { mes "[Karl]"; mes "Skeletons are basic undead."; mes "Use the Heal or Resurrection skill."; mes "If you can."; next; mes "[Karl]"; mes "Just for case I will recover all your energy."; mes "It's the last step so finish strong."; unitskilluseid getcharid(3),"AL_HEAL",11; percentheal 0,100; close; } } else if (para_suv01 == 15) { set .@hunt_a02,checkquest(7140,HUNTING); if (.@hunt_a02 == 2) { mes "[Karl]"; mes "Did you get back what the Poporing stole?"; mes "This cave is really deep and there are lots of precious things that they could have picked up."; next; mes "[Karl]"; mes "You did really great job. Excellent."; mes "The 1st floor is cleaner now. Thanks for helping."; next; mes "[Karl]"; mes "You completed all of the training courses so go back to the office and get approval from the flashy Rune Knight."; next; mes "[Karl]"; mes "You might get a new uniform."; mes "Haha. I will keep tabs on your growth progress."; set para_suv01,16; changequest 7140,7141; close; } else { mes "[Karl]"; mes "Poporings are stronger than you expect."; mes "If you treat them the same as a normal Poring it will get you in trouble."; next; mes "[Karl]"; mes "Just for case I will recover all your energy."; mes "It's the last step so finish bravely."; unitskilluseid getcharid(3),"AL_HEAL",11; percentheal 0,100; close; } } else if (para_suv01 == 16) { mes "[Karl]"; mes "I already informed Boya at the Eden Group office."; mes "If you go there he will give you a big welcome."; next; mes "[Karl]"; mes "You will get a new uniform, aren't you excited?"; mes "Hahaha.."; close; } else { mes "[Karl]"; mes "Rid of undead?"; mes "Do your best to make the world safer."; mes "It's one of the goals of the Eden Group."; close; } } anthell01,29,264,5 script Eden Member Cloud#p06 899,{ if (para_suv01 < 17) { if (countitem(6219) > 0) { mes "[Cloud]"; mes "Oops."; mes "You are a member of my group."; mes "Why did you come here, looking for danger?"; next; mes "[Cloud]"; mes "One of the strongest boss monsters is in here."; mes "Be careful when exploring here."; close; } else { mes "[Cloud ]"; mes "What are you looking at?"; mes "We are not related each other, are we..."; close; } } else if (para_suv01 == 17) { mes "[Cloud]"; mes "Hello?"; mes "Why did you come here, too dangerous?"; next; switch(select("Conquer Ant Hell:Just want to meet you:Where is this?")) { case 1: mes "[Cloud]"; mes "Uh. Conquer Ant Hell? Did you say that?"; mes "You are a trainee."; mes "You have come to the right place."; next; mes "[Cloud]"; mes "At first I will explain about Ant Hell."; mes "Ants dug a cave in the sand and it is linked to the surface. That's Ant Hell."; next; mes "[Cloud]"; mes "Sand flowed into the hole gradually."; mes "If anyone steps on the hole they will fall into the cave through the hole in the sand.."; next; mes "[Cloud]"; mes "It's hard to survive from there."; mes "To us it seems like a normal happening so it isn't a matter of survival like to normal people."; next; mes "[Cloud]"; mes "Here many kinds of ant groups are gathering to live."; mes "There is a boss monster named Maya so you should be more cautious."; next; mes "[Cloud]"; mes "Ok let's try to hunt the weakest ant first."; mes "Pierre is the name of the weak ant."; mes "Those are at the bottom."; next; mes "[Cloud]"; mes "In the case of ants, they attack together as a group."; mes "Be careful and get rid of 15 Pierre ants."; set para_suv01,18; changequest 7142,7143; close; case 2: mes "[Cloud]"; mes "......"; mes "Haha... are you joking?"; mes "You are exhausted from the extremely hot weather in the desert."; next; mes "[Cloud]"; mes "I am a busy man."; mes "One of the trainees was planning to visit me but still that person hasn't apppeared yet. I am gettinng nervous."; next; mes "[Cloud]"; mes "One of the trainees was planning to visit me but still that person hasn't apppeared yet. I am gettinng nervous."; close; case 3: mes "[Cloud]"; mes "Here?"; mes "South-west Morroc."; mes "Morroc is the closest city, North East, from here."; close; } } else if (para_suv01 == 18) { set .@hunt_a02,checkquest(7143,HUNTING); if (.@hunt_a02 == 2) { mes "[Cloud]"; mes "Hey, what was it?"; mes "Maybe you saw an Andre while you hunting Pierre."; next; mes "[Cloud]"; mes ".Well, now let's hunt the Andre also."; mes "Ahah the way you're looking at me, ''why didn't I ask you to do this all at once'' right?"; next; mes "[Cloud]"; mes "Isn't it more fun this way?"; mes "Hey, now your target is 15 Andre!"; mes "You are strong so it will be fine!"; next; mes "[Cloud]"; mes "If you can't see Andre go deeper into the cave."; mes "Ah, and be careful of Maya."; set para_suv01,19; changequest 7143,7144; close; } else { mes "[Cloud]"; mes "What about your opinion of Ant Hell?"; mes "Can you stay more?"; mes "Ok, I will recover your strengh so, keep doing."; unitskilluseid getcharid(3),"AL_HEAL",11; percentheal 0,100; close; } } else if (para_suv01 == 19) { set .@hunt_a02,checkquest(7144,HUNTING); if (.@hunt_a02 == 2) { mes "[Cloud]"; mes "Great. You seem to have gotten rid of all the Andre."; mes "What about having a battle with ants?"; mes "Was it good?"; next; mes "[Cloud]"; mes "Hey, cheer up."; mes "To conquer ant-hell you just left one step."; mes "You might guess the next opponent."; next; mes "[Cloud]"; mes "Vitata!"; mes "How can I say... He seems like honey."; mes "Pierre is a worker. Andre is a guardian and so... Vitata is like a mom."; next; mes "[Cloud]"; mes "They are really kind to kids and women but don't show any pity to ants."; mes "Get rid of Vitata who takes care of the ant eggs."; next; mes "[Cloud]"; mes "If somebody falls into Ant Hell it might be a bit safer than before."; mes "Now it's the last step so cheer up and let's eliminate 10 Vitata."; next; mes "[Cloud]"; mes "If you feel you're in too much danger. Just come back."; mes "I will heal you."; set para_suv01,20; changequest 7144,7145; close; } else { mes "[Cloud]"; mes "See, to cheer up I will heal you until you finish the training."; mes "Chin up and cheer up."; unitskilluseid getcharid(3),"AL_HEAL",11; percentheal 0,100; close; } } else if (para_suv01 == 20) { set .@hunt_a02,checkquest(7145,HUNTING); if (.@hunt_a02 == 2) { mes "[Cloud]"; mes "Oh... it might be an irritating battle."; mes "You finished so fast."; next; mes "[Cloud]"; mes "Good job. Go back to the office and report it."; mes "You completed the training quickly."; next; mes "[Cloud]"; mes "You will get good news."; mes "You did a really good job even under the hot weather."; set para_suv01,21; changequest 7145,7146; close; } else { mes "[Cloud]"; mes "See, to cheer up I will heal you until you finish the training."; mes "Chin up and cheer up."; next; mes "[Cloud]"; mes "Just Vitata, isn't that an easy opponent?"; mes "If you meet Maya just run away."; unitskilluseid getcharid(3),"AL_HEAL",11; percentheal 0,100; close; } } else if (para_suv01 == 21) { mes "[Cloud]"; mes "It's enough to say that you've conquered Ant Hell."; mes "Aren't you getting used to it here?"; next; mes "[Cloud]"; mes "Go back to the office and report that you completed the job, hurry up"; mes "you will get a good news."; mes "The Eden Group uniform is manufactured well."; close; } else { mes "[Cloud]"; mes "I am really proud of the Eden Group."; mes "Does the uniform look good on me?"; mes "Haha..."; close; } } in_orcs01,38,175,3 script Eden Member Hooksha#p07 803,{ if (para_suv01 < 24) { if (countitem(6219) > 0) { mes "[Hooksha]"; mes "Unbelievable why are you here?"; mes "Um... You are not on the third step of the training?"; mes "Yeeee~ I'm excited~"; next; mes "[Hooksha]"; mes "I am a little bored waiting for trainees. Where are they?"; close; } else { mes "[Hooksha]"; mes "Hello."; mes "Why have you come to be here?"; mes "Umm... Aaaaa..."; next; mes "[Hooksha]"; mes "Why don't you join my team?"; mes "Eagen Group."; mes "If you have interest in finding them."; mes "You won't regret your decision."; close; } } else if (para_suv01 == 24) { mes "[Hooksha]"; mes "Hello."; mes "Are you a trainee?"; mes "Yeah I can tell."; mes "So can I start?"; next; mes "[Hooksha]"; mes "Actually I don't like this course much but anyway let me our purpose to you."; next; mes "[Hooksha]"; mes "As you know this is Orc Village."; mes "Orcs don't like humans."; mes "They don't try to communicate with us. When they see humans they immediately attack."; next; mes "[Hooksha]"; mes "Sadly human don't want to communicate with them either."; mes "So we decided to control them stronger."; mes "Actually we'd like to get rid of all of them."; next; mes "[Hooksha]"; mes "We're trying to conquer Orc Village."; mes "It's the proper place to finish the beginning course for an adventurer like you."; next; mes "[Hooksha]"; mes "That's why we chose this place for this step."; mes "Ok, we don't have enough time let's start."; mes "First let's eliminate the weakest one."; next; mes "[Hooksha]"; mes "It's better to get rid them before they grow up."; mes "Get rid of 10 Orc Baby."; mes "Don't pity them because when they grow up they become aggressive Orc Warriors."; next; mes "[Hooksha]"; mes "Good and bad this is how it is going to be."; mes "Even if they are babies don't hesitate."; set para_suv01,25; changequest 7147,7148; close; } else if (para_suv01 == 25) { set .@hunt_a02,checkquest(7148,HUNTING); if (.@hunt_a02 == 2) { mes "[Hooksha]"; mes "Great. Awesome."; mes "It's not very pleasant so let's move on."; next; mes "[Hooksha]"; mes "The next step we should battle with Orc Warriors."; mes "When Orc Babies grows up and he becomes an Orc Warriors."; next; mes "[Hooksha]"; mes "Each of them are powerful soldier."; mes "While attacking Orc Babies, you'd probably been assualted by them."; next; mes "[Hooksha]"; mes "Now it's time to hunt 10 Orc Warriors."; mes "If you are in trouble just come back here to safety."; mes "Do you understand?"; set para_suv01,26; changequest 7148,7149; close; } else { mes "[Hooksha]"; mes "There are some warriors and a lady including baby in Orc Village."; mes "They are really threatening."; next; mes "[Hooksha]"; mes "You look tired I will recover your health."; mes "If you are in trouble just come back here to safety."; unitskilluseid getcharid(3),"AL_HEAL",11; percentheal 0,100; close; } } else if (para_suv01 == 26) { set .@hunt_a02,checkquest(7149,HUNTING); if (.@hunt_a02 == 2) { mes "[Hooksha]"; mes "Now you can move to the next step."; next; mes "[Hooksha]"; mes "Exactly... now it's Orc Ladies."; mes "If you want conquer Orc Village perfectly, you should get rid of them to prevent them from having more Orcs."; next; mes "[Hooksha]"; mes "But you don't need to eliminate all of the Orcs."; mes "Get rid of 10 Orc Ladies."; next; mes "[Hooksha]"; mes "You can already feel the strong power from outside..."; mes "Don't be hessitate to attack them."; set para_suv01,27; changequest 7149,7150; close; } else { mes "[Hooksha]"; mes "You should be exhausted by now."; mes "But you still you have other targets, understand."; next; mes "[Hooksha]"; mes "You look tired, I will recover your health."; mes "If you are in trouble just come back here to safety."; unitskilluseid getcharid(3),"AL_HEAL",11; percentheal 0,100; close; } } else if (para_suv01 == 27) { set .@hunt_a02,checkquest(7150,HUNTING); if (.@hunt_a02 == 2) { mes "[Hooksha]"; mes "Great job."; mes "Now you should understand Orc Village in more detail."; next; mes "[Hooksha]"; mes "You have followed the training course well under hot and humid circumstances."; mes "Now you have completed 'Conquer Orc Village!' Congratulations."; next; mes "[Hooksha]"; mes "Go back and report to the Eden Group."; mes "I'm sure they will have good news for you."; set para_suv01,28; changequest 7150,7151; close; } else { mes "[Hooksha]"; mes "Orc Lady is the last target."; mes "Cheer up~!"; next; mes "[Hooksha]"; mes "You look tired, I will recover your health."; mes "If you are in trouble just come back here to safety."; unitskilluseid getcharid(3),"AL_HEAL",11; percentheal 0,100; close; } } else if (para_suv01 == 28) { mes "[Hooksha]"; mes "You have completed the training mission."; mes "Go back to the Eden Group base and make a report."; close; } else if (para_suv01 == 29) { mes "[Hooksha]"; mes "Have you come here to join in the training?"; mes "You look like an expert."; next; mes "[Hooksha]"; mes "This isn't a good place to talk so let's hurry."; mes "This place is linked with the underground of Orc Village."; next; mes "[Hooksha]"; mes "Can you see that way."; mes "There is a cave under the ground, normal orcs don't even want to enter there."; next; mes "[Hooksha]"; mes "The safest place is in here."; mes "There are many undead monsters down there."; next; mes "[Hooksha]"; mes "The undead monsters are dangerous and threatening."; mes "Don't hesitate when fighting them."; next; mes "[Hooksha]"; mes "Now hunt those undead monsters down there."; next; mes "[Hooksha]"; mes "Will you try to hunt 20 Orc Zombies underground?"; mes "They are really well organized."; next; mes "[Hooksha]"; mes "They will attack you somewhere without hesitating."; mes "Bless you."; set para_suv01,30; changequest 7152,7153; close; } else if (para_suv01 == 30) { set .@hunt_a02,checkquest(7153,HUNTING); if (.@hunt_a02 == 2) { mes "[Hooksha]"; mes "It's different from what you saw in Payon, right?"; mes "Although you managed the Orc Zombie, you can't be sure you are totally stronger.."; next; mes "[Hooksha]"; mes "So don't go deeper into that cave or you will die for sure."; next; mes "[Hooksha]"; mes "The next target is the Orc Skeleton who was appearing with the Orc Zombies."; mes "Hunt 20 Orc Skeletons."; next; mes "[Hooksha]"; mes "It's the last step of training in Orc Dungeon"; mes "It's all up to you."; next; mes "[Hooksha]"; mes "Ok, cheer up and see you again."; mes "Get rid of 20 Orc Skeleton."; set para_suv01,31; changequest 7153,7154; close; } else { mes "[Hooksha]"; mes "Can you stay more?"; mes "You look tired, I will recover your health."; mes "If you are in trouble just come back here to safety."; unitskilluseid getcharid(3),"AL_HEAL",11; percentheal 0,100; close; } } else if (para_suv01 == 31) { set .@hunt_a02,checkquest(7154,HUNTING); if (.@hunt_a02 == 2) { mes "[Hooksha]"; mes "The training course is done."; mes "Go back to the Eden Group and report."; mes "I would like to say more in detail but I'm getting so tired."; next; mes "[Hooksha]"; mes "Recently trainees have come here more and more so, I can't sleep at all."; mes "I mean not due to you."; mes "Anyway I will inform the team so go there and report it."; next; set para_suv01,32; changequest 7154,7155; close; } else { mes "[Hooksha]"; mes "Can you stay more?"; mes "You look tiredm I will recover your health."; mes "If you are in trouble just come back here to safety."; unitskilluseid getcharid(3),"AL_HEAL",11; percentheal 0,100; close; } } else if (para_suv01 == 32) { mes "[Hooksha]"; mes "Don't you have to report to Eden Group?"; mes "I am so tired leave me alone."; close; } else if (para_suv01 > 32) { mes "[Hooksha]"; mes "Uh? What Orc? Explore the dungeon?"; mes "You are having so hard time."; next; mes "[Hooksha]"; mes "This place is really good to take a rest because Orcs don't appear here much."; mes "Ho hum..."; close; } } iz_dun04,43,46,3 script Eden Member Callandiva 745,{ if (para_suv01 < 33) { if (countitem(6219) > 0) { mes "[Callandiva]"; mes "How did you get so deep in this ocean city?"; mes "Ah, that symbol is of our members."; mes "You're a trainee for sure."; next; mes "[Callandiva]"; mes "What? Aren't you?"; mes "I... see... I see..."; mes "Ok... keep going."; close; } else { mes "[Callandiva]"; mes "Mysteriously although we're under the sea you can still breathe here."; mes "Do you know why?"; next; mes "[Callandiva]"; mes "Let's see thanks to the moisture my skin is so soft."; mes "My fingers and toes are not attached to each other amazing."; next; mes "[Callandiva]"; mes "I was really shocked and scared when my team dispatched me here."; mes "Now I love this environment so much."; mes "Really calm..."; close; } } else if (para_suv01 == 33) { mes "[Callandiva]"; mes "How did you get so deep in this ocean city?"; mes "Ah, that symbol is of our members."; mes "You're a trainee for sure."; next; mes "[Callandiva]"; mes "Good to see you!"; mes "Alright, look down."; mes "Ancient buildings are sleeping under the water. They were actually built under the sea."; next; mes "[Callandiva]"; mes "As you know we don't have any trouble living here."; mes "But if you see over there... yes right there."; next; mes "[Callandiva]"; mes "Can see a fish-human standing with a threatening spear?"; mes "He is called Merman and he is a really professional warrior."; next; mes "[Callandiva]"; mes "Okay, now you should beat 15 Merman."; mes "That's the first battle training here."; set para_suv01,34; changequest 7156,7157; close; } else if (para_suv01 == 34) { set .@hunt_a02,checkquest(7157,HUNTING); if (.@hunt_a02 == 2) { mes "[Callandiva]"; mes "Oh, you came back~!"; mes "What was your feeling on your treating of the Mermen?"; mes "Actually I guessed that you would chicken out~"; next; mes "[Callandiva]"; mes "Good the next opponent is...~"; mes "Yes, this one..."; mes "The monster holding a three-pronged fork."; next; mes "[Callandiva]"; mes "His main skill is magic."; mes "The monster Strouf!"; mes "Now, it's time to fight with a real magician!"; next; mes "[Callandiva]"; mes "By avoiding Mermen and finding 10 Strouf, fight them"; set para_suv01,35; changequest 7157,7158; close; } else { mes "[Callandiva]"; mes "Oh are you tired?"; mes "Mermen are not easy opponents."; mes "I can help you recover so cheer up."; unitskilluseid getcharid(3),"AL_HEAL",11; percentheal 0,100; close; } } else if (para_suv01 == 35) { set .@hunt_a02,checkquest(7158,HUNTING); if (.@hunt_a02 == 2) { mes "[Callandiva]"; mes "You beat all the Strouf already?"; mes "I was counting on the upper place."; mes "I have eyes on the top of my head haha."; next; mes "[Callandiva]"; mes "Of course I'm just kidding."; mes "Don't look at me like that~ it was a joke~!"; mes "Now you're feeling more at ease about this."; next; mes "[Callandiva]"; mes "Go back to the office and report it.~"; mes "You will get the last uniform form the office."; next; mes "[Callandiva]"; mes "This training course is made for beginners."; mes "So it might be useless to you or not."; next; mes "[Callandiva]"; mes "Anyway you did great job!"; set para_suv01,36; changequest 7158,7159; close; } else { mes "[Callandiva]"; mes "Oh are you tired?"; mes "Strouf are not easy opponents."; mes "I can help you recover so cheer up."; unitskilluseid getcharid(3),"AL_HEAL",11; percentheal 0,100; close; } } else if (para_suv01 == 36) { mes "[Callandiva]"; mes "I won't give help to you anymore."; mes "Go back to the office and report about this training course."; close; } else { mes "[Callandiva]"; mes "Mysteriously although we're under the sea you can still breathe here."; mes "Do you know why?"; next; mes "[Callandiva]"; mes "Let's see thanks to the moisture my skin is so soft."; mes "My fingers and toes are not attached to each other amazing."; next; mes "[Callandiva]"; mes "I was really shocked and scared when my team dispatched me here."; mes "Now I love this environment so much."; mes "Really calm..."; close; } } //============================================================ moc_para01,112,96,5 script Administrator Michael 967,{ mes "[Michael]"; mes "Why did you come to here?"; next; switch(select("To get supplies:Where is here?:Upgrade equipment")) { case 1: if (para_suv01 == 11) { mes "[Michael]"; mes "If you completed step 1"; mes "we give a hat, uniform, cloak and boots of my team."; mes "^4d4dffCheck your inventory at first.^000000"; next; switch(select("Let me check my inventory:I have enough space.")) { case 1: mes "[Michael]"; mes "Make space enough for the supplies."; close; case 2: mes "[Michael]"; mes "Two of the supplies, the ^4d4dffhat and manteau are only offered one time^000000."; mes "So treat them with caution and care."; next; mes "[Michael]"; mes "In the case of boots and uniforms, they will be given in better quality based on the course grades."; next; mes "[Michael]"; mes "One Eden Group Hat."; mes "One Eden Group Uniform."; mes "One pair of Eden Group Boots."; mes "One Eden Group Manteau."; mes "Total of 4, that's all."; set para_suv01,12; set para_suv02,1; getitem 5583,1; //Para_Team_Hat getitem 2560,1; //Para_Team_Manteau getitem 2456,1; //Para_Team_Boots1 getitem 15009,1; //Para_Team_Uniform1 next; mes "[Michael]"; mes "Is that correct?"; mes "It is manufactured for beginners so they don't have the best effect but they're still cheaper than equipment in the shop."; next; mes "[Michael]"; mes "We made it sincerely for the Eden Group."; close; } } else if (para_suv01 == 22) { mes "[Michael]"; mes "If you complete step 2, we offer extra weapons including the basic equipment."; next; mes "[Michael]"; mes "We chose the proper equipment to do the job right."; mes "But we can't support some jobs that can't join us."; next; mes "[Michael]"; mes "We can't manufacture all of the equipments in the world, don't you agree?"; next; mes "[Michael]"; mes "We will support 1 equipment, shoes and uniform so a total of three things."; mes "Also we support extra things to consider some members who can't use some of the supplies."; next; mes "[Michael]"; mes "^4d4dffplease check your inventory to get those items.^000000"; next; switch(select("I will make more space.:enough.")) { case 1: mes "[Michael]"; mes "Make enough space."; close; case 2: if ((BaseJob == Job_Swordman) || (((BaseJob == Job_Knight) || (BaseJob == Job_Crusader)) && (Upper != 1))) { mes "[Michael]"; mes "What kind of equipment do you want?"; mes "We have one and two hand swords."; mes "Here are the options."; next; mes "[Michael]"; mes "Eden Slayer I: Two handed sword. attack 162."; mes "Eden Saber I: One hand sword. attack 147."; mes "Both are level 2 and required level is 26."; next; mes "[Michael]"; mes "They also cannot be traded with other players or refined."; next; switch(select("Eden Slayer I:Eden Sabre I")) { case 1: mes "[Michael]"; mes "You chose the Eden Slayer I."; mes "Additionally there are Eden Group boots II and Uniform II."; next; if (para_suv02 == 0) { mes "[Michael]"; mes "You don't have record of getting any equipment"; mes "so, I will give Eden Group manteau and hat also."; set para_suv01,23; set para_suv02,2; getitem 1192,1; //P_Slayer1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 getitem 5583,1; //Para_Team_Hat getitem 2560,1; //Para_Team_Manteau next; mes "[Michael]"; mes "Check your equipment again and treat them well."; close; } else { mes "[Michael]"; mes "Weapon, Uniform, Boots all 3 things."; mes "Please check it again."; set para_suv01,23; set para_suv02,2; getitem 1192,1; //P_Slayer1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 next; mes "[Michael]"; mes "I hope they're useful to you."; close; } break; case 2: mes "[Michael]"; mes "You chose the Eden Sabre I."; mes "Additionally there are Eden Group boots II and Uniform II."; next; if (para_suv02 == 0) { mes "[Michael]"; mes "You don't have record of getting any equipment"; mes "so, I will give Eden Group manteau and hat also."; set para_suv01,23; set para_suv02,2; getitem 13423,1; //P_Sabre1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 getitem 5583,1; //Para_Team_Hat getitem 2560,1; //Para_Team_Manteau next; mes "[Michael]"; mes "Check your equipment again and treat them well."; close; } else { mes "[Michael]"; mes "Weapon, Uniform, Boots all 3 things."; mes "Please check it again."; set para_suv01,23; set para_suv02,2; getitem 13423,1; //P_Sabre1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 next; mes "[Michael]"; mes "I hope they're useful to you."; mes "This is what we strive for."; close; } break; } } else if ((BaseJob == Job_Thief) || (((BaseJob == Job_Assassin) || (BaseJob == Job_Rogue)) && (Upper != 1)) || (BaseJob == Job_Ninja) || (BaseJob == Job_Novice)) { mes "[Michael]"; mes "You chose the Eden Dagger I."; mes "Additionally there are Eden Group boots II and Uniform II."; next; if (para_suv02 == 0) { mes "[Michael]"; mes "You don't have record of getting any equipment"; mes "so, I will give Eden Group manteau and hat also."; set para_suv01,23; set para_suv02,2; getitem 13050,1; //P_Dagger1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 getitem 5583,1; //Para_Team_Hat getitem 2560,1; //Para_Team_Manteau next; mes "[Michael]"; mes "Check your equipment again and treat them well."; close; } else { mes "[Michael]"; mes "Weapon, Uniform, Boots all 3 things."; mes "Please check it again."; set para_suv01,23; set para_suv02,2; getitem 13050,1; //P_Dagger1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 next; mes "[Michael]"; mes "I hope they're useful to you."; mes "This is what we strive for."; close; } } else if ((BaseJob == Job_Merchant) || (((BaseJob == Job_Blacksmith) || (BaseJob == Job_Alchemist)) && (Upper != 1))) { mes "[Michael]"; mes "What kind of equipment do you want?"; mes "We have mace and sabre."; mes "Here are the options."; next; mes "[Michael]"; mes "Eden Saber I: One hand sword. attack 147."; mes "Eden Mace I: Blunt. attack 142."; mes "Both are level 2 and required level is 26."; mes "Also you can't trade with other players or refine them."; next; switch(select("Eden Sabre I:Eden Mace I")) { case 1: mes "[Michael]"; mes "You chose the Eden Sabre I."; mes "Additionally there are Eden Group boots II and Uniform II."; next; if (para_suv02 == 0) { mes "[Michael]"; mes "You don't have record of getting any equipment"; mes "so, I will give Eden Group manteau and hat also."; set para_suv01,23; set para_suv02,2; getitem 13423,1; //P_Sabre1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 getitem 5583,1; //Para_Team_Hat getitem 2560,1; //Para_Team_Manteau next; mes "[Michael]"; mes "Check your equipment again and treat them well."; close; } else { mes "[Michael]"; mes "Weapon, Uniform, Boots all 3 things."; mes "Please check it again."; set para_suv01,23; set para_suv02,2; getitem 13423,1; //P_Sabre1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 next; mes "[Michael]"; mes "I hope they're useful to you."; mes "This is what we strive for."; close; } break; case 2: mes "[Michael]"; mes "You chose the Eden Mace I."; mes "Additionally there are Eden Group boots II and Uniform II."; next; if (para_suv02 == 0) { mes "[Michael]"; mes "You don't have record of getting any equipment"; mes "so, I will give Eden Group manteau and hat also."; set para_suv01,23; set para_suv02,2; getitem 16004,1; //P_Mace1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 getitem 5583,1; //Para_Team_Hat getitem 2560,1; //Para_Team_Manteau next; mes "[Michael]"; mes "Check your equipment again and treat them well."; close; } else { mes "[Michael]"; mes "Weapon, Uniform, Boots all 3 things."; mes "Please check it again."; set para_suv01,23; set para_suv02,2; getitem 16004,1; //P_Mace1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 next; mes "[Michael]"; mes "I hope they're useful to you."; close; } break; } } else if ((BaseJob == Job_Archer) || (((BaseJob == Job_Hunter) || (BaseJob == Job_Dancer) || (BaseJob == Job_Bard)) && (Upper != 1))) { mes "[Michael]"; mes "You chose the Eden Bow I."; mes "Additionally there are Eden Group boots II and Uniform II."; next; if (para_suv02 == 0) { mes "[Michael]"; mes "You don't have record of getting any equipment"; mes "so, I will give Eden Group manteau and hat also."; set para_suv01,23; set para_suv02,2; getitem 1747,1; //P_Bow1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 getitem 5583,1; //Para_Team_Hat getitem 2560,1; //Para_Team_Manteau next; mes "[Michael]"; mes "Check your equipment again and treat them well."; close; } else { mes "[Michael]"; mes "Bow, Uniform, Boots all 3 things."; mes "Please check it again."; set para_suv01,23; set para_suv02,2; getitem 1747,1; //P_Bow1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 next; mes "[Michael]"; mes "I hope they're useful to you."; close; } } else if ((BaseJob == Job_Acolyte) || (((BaseJob == Job_Priest) || (BaseJob == Job_Monk)) && (Upper != 1))) { mes "[Michael]"; mes "What kind of equipment do you want?"; mes "We have a mace and a staff."; mes "Here are the options."; next; mes "[Michael]"; mes "Eden Mace I: Blunt. attack 142."; mes "Eden Staff I: Stick. INT+2, MATK+125, attack 60."; mes "Both are level 2 and required level is 26."; mes "Also you can't trade with other players or refine them."; next; switch(select("Eden Staff I:Eden Mace I")) { case 1: mes "[Michael]"; mes "You chose the Eden Staff I."; mes "Additionally there are Eden Group boots II and Uniform II."; next; if (para_suv02 == 0) { mes "[Michael]"; mes "You don't have record of getting any equipment"; mes "so, I will give Eden Group manteau and hat also."; set para_suv01,23; set para_suv02,2; getitem 1650,1; //P_Staff1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 getitem 5583,1; //Para_Team_Hat getitem 2560,1; //Para_Team_Manteau next; mes "[Michael]"; mes "Check your equipment again and treat them well."; close; } else { mes "[Michael]"; mes "Weapon, Uniform, Boots all 3 things."; mes "Please check it again."; set para_suv01,23; set para_suv02,2; getitem 1650,1; //P_Staff1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 next; mes "[Michael]"; mes "I hope they're useful to you."; close; } break; case 2: mes "[Michael]"; mes "You chose the Eden Mace I."; mes "Additionally there are Eden Group boots II and Uniform II."; next; if (para_suv02 == 0) { mes "[Michael]"; mes "You don't have record of getting any equipment"; mes "so, I will give Eden Group manteau and hat also."; set para_suv01,23; set para_suv02,2; getitem 16004,1; //P_Mace1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 getitem 5583,1; //Para_Team_Hat getitem 2560,1; //Para_Team_Manteau next; mes "[Michael]"; mes "Check your equipment again and treat them well."; close; } else { mes "[Michael]"; mes "Mace, Uniform, Boots all 3 things."; mes "Please check it again."; set para_suv01,23; set para_suv02,2; getitem 16004,1; //P_Mace1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 next; mes "[Michael]"; mes "I hope they're useful to you."; close; } break; } } else if ((BaseJob == Job_Mage) || (((BaseJob == Job_Wizard) || (BaseJob == Job_Sage)) && (Upper != 1))) { mes "[Michael]"; mes "You chose the Eden Staff I."; mes "Additionally there are Eden Group boots II and Uniform II."; next; if (para_suv02 == 0) { mes "[Michael]"; mes "You don't have record of getting any equipment"; mes "so, I will give Eden Group manteau and hat also."; set para_suv01,23; set para_suv02,2; getitem 1650,1; //P_Staff1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 getitem 5583,1; //Para_Team_Hat getitem 2560,1; //Para_Team_Manteau next; mes "[Michael]"; mes "Check your equipment again and treat them well."; close; } else { mes "[Michael]"; mes "Staff Uniform, Boots all 3 things."; mes "Please check it again."; set para_suv01,23; set para_suv02,2; getitem 1650,1; //P_Staff1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 next; mes "[Michael]"; mes "I hope they're useful to you."; close; } } else if (BaseJob == Job_Gunslinger) { mes "[Michael]"; mes "You chose the Eden Revolver I."; mes "Additionally there are Eden Group boots II and Uniform II."; next; if (para_suv02 == 0) { mes "[Michael]"; mes "You don't have record of getting any equipment"; mes "so, I will give Eden Group manteau and hat also."; set para_suv01,23; set para_suv02,2; getitem 13112,1; //P_Revolver1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 getitem 5583,1; //Para_Team_Hat getitem 2560,1; //Para_Team_Manteau next; mes "[Michael]"; mes "Check your equipment again and treat them well."; close; } else { mes "[Michael]"; mes "Revolver, Uniform, Boots all 3 things."; mes "Please check it again."; set para_suv01,23; set para_suv02,2; getitem 13112,1; //P_Revolver1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 next; mes "[Michael]"; mes "I hope they're useful to you."; close; } } else { mes "[Michael]"; mes "Let me see... you will get.."; mes "Uniform and Boots are all."; next; if (para_suv02 == 0) { mes "[Michael]"; mes "I do not know what weapon is good for you. I will give you a dagger."; set para_suv01,23; set para_suv02,2; getitem 13050,1; //P_Dagger1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 getitem 5583,1; //Para_Team_Hat getitem 2560,1; //Para_Team_Manteau next; mes "[Michael]"; mes "Check your equipment again and treat them well."; close; } else { mes "[Michael]"; mes "Weapon, Uniform, Boots all 3 things."; mes "I do not know what weapon is good for you. I'll give you a dagger."; mes "Please check it again."; set para_suv01,23; set para_suv02,2; getitem 13050,1; //P_Dagger1 getitem 2457,1; //Para_Team_Boots2 getitem 15010,1; //Para_Team_Uniform2 next; mes "[Michael]"; mes "I hope they're useful to you."; close; } } break; } } else if (para_suv01 == 37) { mes "[Michael]"; mes "You completed the last course of traning."; mes "It's time to give a weapon to you."; next; mes "[Michael]"; mes "We have more upgraded weapons, uniforms and boots."; mes "Ah, in case of the weapon that was made only for 1st jobs."; mes "So, I can't offer them to higher jobs."; next; mes "[Michael]"; mes "^4d4dffPlease check you inventory to get those items.^000000"; next; switch(select("I'll come back.:I have enough space.")) { case 1: mes "[Michael]"; mes "Make enough space."; close; break; case 2: if ((BaseJob == Job_Swordman) || (((BaseJob == Job_Knight) || (BaseJob == Job_Crusader)) && (Upper != 1))) { mes "[Michael]"; mes "What kind of equipment do you want?"; mes "We have slayer and sabre."; mes "Here are the options."; next; mes "[Michael]"; mes "Eden Saber II: one hand sword. attack 170."; mes "Eden Slayer II: Two hand sword. attack 185."; mes "Both of them are Lv 2 weapons and required lv is 40."; mes "Also you can't trade with other players or refine them."; next; switch(select("Eden Saber II:Eden Slayer II")) { case 1: mes "[Michael]"; mes "You chose the Eden Sabre II."; mes "Additionally we have boots and uniform."; next; if (para_suv02 == 0) { mes "[Michael]"; mes "You don't have record of getting any equipment"; mes "so, I will give Eden Group manteau and hat also."; set para_suv01,38; set para_suv02,3; getitem 13051,1; //P_Dagger2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 getitem 5583,1; //Para_Team_Hat getitem 2560,1; //Para_Team_Manteau next; mes "[Michael]"; mes "Check your equipment again and treat them well."; close; } else { mes "[Michael]"; mes "Weapon, Uniform, Boots all 3 things."; mes "Please check it again."; set para_suv01,38; set para_suv02,3; getitem 13051,1; //P_Dagger2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 next; mes "[Michael]"; mes "I hope they're useful to you."; close; } break; case 2: mes "[Michael]"; mes "You chose the Eden Slayer II."; mes "Additionally we have boots and uniform."; next; if (para_suv02 == 0) { mes "[Michael]"; mes "You don't have record of getting any equipment"; mes "so, I will give Eden Group manteau and hat also."; set para_suv01,38; set para_suv02,3; getitem 1193,1; //P_Slayer2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 getitem 5583,1; //Para_Team_Hat getitem 2560,1; //Para_Team_Manteau next; mes "[Michael]"; mes "Check your equipment again and treat them well."; close; } else { mes "[Michael]"; mes "Weapon, Uniform, Boots all 3 things."; mes "Please check it again."; set para_suv01,38; set para_suv02,3; getitem 1193,1; //P_Slayer2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 next; mes "[Michael]"; mes "I hope they're useful to you."; close; } break; } } else if ((BaseJob == Job_Thief) || (((BaseJob == Job_Assassin) || (BaseJob == Job_Rogue)) && (Upper != 1)) || (BaseJob == Job_Ninja) || (BaseJob == Job_Novice)) { mes "[Michael]"; mes "Let me see... you will get..."; mes "Weapon, Uniform, Boots are all."; next; if (para_suv02 == 0) { mes "[Michael]"; mes "You didn't receive a hat and manteau so I will give them additionally."; set para_suv01,38; set para_suv02,3; getitem 13051,1; //P_Dagger2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 getitem 5583,1; //Para_Team_Hat getitem 2560,1; //Para_Team_Manteau next; mes "[Michael]"; mes "Check your equipment again and treat them well."; close; } else { mes "[Michael]"; mes "Here you are."; mes "Please check it again."; set para_suv01,38; set para_suv02,3; getitem 13051,1; //P_Dagger2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 next; mes "[Michael]"; mes "I hope they're useful to you."; close; } } else if ((BaseJob == Job_Acolyte) || (((BaseJob == Job_Priest) || (BaseJob == Job_Monk)) && (Upper != 1))) { mes "[Michael]"; mes "What kind of equipment do you want?"; mes "We have a mace and a staff."; mes "Here are the options."; next; mes "[Michael]"; mes "Eden Mace II: Blunt. attack 163."; mes "Eden Staff II: Stick. INT+3, MATK+150, attack 60."; mes "Both of them are Lv 2 weapons and required lv is 40."; mes "Also you can't trade with other players or refine them."; next; switch(select("Eden Staff II:Eden Mace II")) { case 1: mes "[Michael]"; mes "You chose the Eden Staff II."; mes "Additionally we have boots and uniform."; next; if (para_suv02 == 0) { mes "[Michael]"; mes "You don't have record of getting any equipment"; mes "so, I will give Eden Group manteau and hat also."; set para_suv01,38; set para_suv02,3; getitem 1651,1; //P_Staff2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 getitem 5583,1; //Para_Team_Hat getitem 2560,1; //Para_Team_Manteau next; mes "[Michael]"; mes "Check your equipment again and treat them well."; close; } else { mes "[Michael]"; mes "Staff, Uniform, Boots all 3 things."; mes "Please check it again."; set para_suv01,38; set para_suv02,3; getitem 1651,1; //P_Staff2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 next; mes "[Michael]"; mes "I hope they're useful to you."; close; } break; case 2: mes "[Michael]"; mes "You chose the Eden Mace II."; mes "Additionally we have boots and uniform."; next; if (para_suv02 == 0) { mes "[Michael]"; mes "You don't have record of getting any equipment"; mes "so, I will give Eden Group manteau and hat also."; set para_suv01,38; set para_suv02,3; getitem 16005,1; //P_Mace2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 getitem 5583,1; //Para_Team_Hat getitem 2560,1; //Para_Team_Manteau next; mes "[Michael]"; mes "Check your equipment again and treat them well."; close; } else { mes "[Michael]"; mes "Mace, Uniform, Boots all 3 things."; mes "Please check it again."; set para_suv01,38; set para_suv02,3; getitem 16005,1; //P_Mace2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 next; mes "[Michael]"; mes "I hope they're useful to you."; close; } break; } } else if ((BaseJob == Job_Archer) || (((BaseJob == Job_Hunter) || (BaseJob == Job_Dancer) || (BaseJob == Job_Bard)) && (Upper != 1))) { mes "[Michael]"; mes "Let me see... you will get..."; mes "Weapon, Uniform, Boots are all."; next; if (para_suv02 == 0) { mes "[Michael]"; mes "You didn't receive a hat and manteau so I will give them additionally."; set para_suv01,38; set para_suv02,3; getitem 1748,1; //P_Bow2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 getitem 5583,1; //Para_Team_Hat getitem 2560,1; //Para_Team_Manteau next; mes "[Michael]"; mes "Check your equipment again and treat them well."; close; } else { mes "[Michael]"; mes "Here you are."; mes "Please check it again."; set para_suv01,38; set para_suv02,3; getitem 1748,1; //P_Bow2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 next; mes "[Michael]"; mes "I hope they're useful to you."; close; } } else if ((BasseJob == Job_Novice) || (BaseJob == Job_Supernovice) || (Class == Job_Soul_linker) || (Class == Job_Ninja)) { mes "[Michael]"; mes "Let me see... you will get..."; mes "Weapon, Uniform, Boots are all."; next; if (para_suv02 == 0) { mes "[Michael]"; mes "You didn't receive a hat and manteau so I will give them additionally."; set para_suv01,38; set para_suv02,3; getitem 13051,1; //P_Dagger2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 getitem 5583,1; //Para_Team_Hat getitem 2560,1; //Para_Team_Manteau next; mes "[Michael]"; mes "Check your equipment again and treat them well."; close; } else { mes "[Michael]"; mes "Here you are."; mes "Please check it again."; set para_suv01,38; set para_suv02,3; getitem 13051,1; //P_Dagger2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 next; mes "[Michael]"; mes "I hope they're useful to you."; close; } } else if ((BaseJob == Job_Mage) || (((BaseJob == Job_Wizard) || (BaseJob == Job_Sage)) && (Upper != 1))) { mes "[Michael]"; mes "Let me see... you will get..."; mes "Weapon, Uniform, Boots are all."; next; if (para_suv02 == 0) { mes "[Michael]"; mes "You didn't receive a hat and manteau so I will give them additionally."; set para_suv01,38; set para_suv02,3; getitem 1651,1; //P_Staff2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 getitem 5583,1; //Para_Team_Hat getitem 2560,1; //Para_Team_Manteau next; mes "[Michael]"; mes "Check your equipment again and treat them well."; close; } else { mes "[Michael]"; mes "Here you are."; mes "Please check it again."; set para_suv01,38; set para_suv02,3; getitem 1651,1; //P_Staff2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 next; mes "[Michael]"; mes "I hope they're useful to you."; close; } } else if ((BaseJob == Job_Merchant) || (((BaseJob == Job_Blacksmith) || (BaseJob == Job_Alchemist)) && (Upper != 1))) { mes "[Michael]"; mes "What kind of equipment do you want?"; mes "We have mace and sabre."; mes "Here are the options."; next; mes "[Michael]"; mes "Eden Saber II: one hand sword. attack 170."; mes "Eden Mace II: Blunt. attack 163."; mes "Both of them are Lv 2 weapons and required lv is 40."; mes "Also you can't trade with other players or refine them."; next; switch(select("Eden Saber II:Eden Mace II")) { case 1: mes "[Michael]"; mes "You chose the Eden Sabre II."; mes "Additionally we have boots and uniform."; next; if (para_suv02 == 0) { mes "[Michael]"; mes "You don't have record of getting any equipment"; mes "so, I will give Eden Group manteau and hat also."; set para_suv01,38; set para_suv02,3; getitem 13424,1; //P_Sabre2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 getitem 5583,1; //Para_Team_Hat getitem 2560,1; //Para_Team_Manteau next; mes "[Michael]"; mes "Check your equipment again and treat them well."; close; } else { mes "[Michael]"; mes "Weapon, Uniform, Boots all 3 things."; mes "Please check it again."; set para_suv01,38; set para_suv02,3; getitem 13424,1; //P_Sabre2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 next; mes "[Michael]"; mes "I hope they're useful to you."; close; } break; case 2: mes "[Michael]"; mes "You chose the Eden Mace II."; mes "Additionally we have boots and uniform."; next; if (para_suv02 == 0) { mes "[Michael]"; mes "You don't have record of getting any equipment"; mes "so, I will give Eden Group manteau and hat also."; set para_suv01,38; set para_suv02,3; getitem 16005,1; //P_Mace2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 getitem 5583,1; //Para_Team_Hat getitem 2560,1; //Para_Team_Manteau next; mes "[Michael]"; mes "Check your equipment again and treat them well."; close; } else { mes "[Michael]"; mes "Weapon, Uniform, Boots all 3 things."; mes "Please check it again."; set para_suv01,38; set para_suv02,3; getitem 16005,1; //P_Mace2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 next; mes "[Michael]"; mes "I hope they're useful to you."; close; } break; } } else if (BaseJob == Job_Gunslinger) { mes "[Michael]"; mes "Let me see... you will get..."; mes "Weapon, Uniform, Boots are all."; next; if (para_suv02 == 0) { mes "[Michael]"; mes "You didn't receive a hat and manteau so I will give them additionally."; set para_suv01,38; set para_suv02,3; getitem 13113,1; //P_Revolver2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 getitem 5583,1; //Para_Team_Hat getitem 2560,1; //Para_Team_Manteau next; mes "[Michael]"; mes "Check your equipment again and treat them well."; close; } else { mes "[Michael]"; mes "Here you are."; mes "Please check it again."; set para_suv01,38; set para_suv02,3; getitem 13113,1; //P_Revolver2 getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 next; mes "[Michael]"; mes "I hope they're useful to you."; close; } } else { mes "[Michael]"; mes "Let me see... you will get.."; mes "Uniform and Boots are all."; next; if (para_suv02 == 0) { mes "[Michael]"; mes "You didn't receive a hat and manteau so I will give them additionally."; set para_suv01,38; set para_suv02,3; getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 getitem 5583,1; //Para_Team_Hat getitem 2560,1; //Para_Team_Manteau next; mes "[Michael]"; mes "Check your equipment again and treat them well."; close; } else { mes "[Michael]"; mes "Here you are."; mes "Please check it again."; set para_suv01,38; set para_suv02,3; getitem 2458,1; //Para_Team_Boots3 getitem 15011,1; //Para_Team_Uniform3 next; mes "[Michael]"; mes "I hope they're useful to you."; close; } } break; } } else { mes "[Michael]"; mes "Wait..I will check the record.."; mes "..."; mes "...hummmm."; next; mes "[Michael]"; mes "Sorry but I can't find any record that I should be giving you supplies."; mes "Are you sure?"; close; } break; case 2: mes "[Michael]"; mes "We store weapons, armor and other goods which were manufactured by my teamm here."; mes "We also have lots of special stuff."; next; mes "[Michael]"; mes "To prepare for emergencies, we have enough basic weapons to supply a whole army."; mes "Frankly... we don't need to use right now but in the case of something happening, like in Morroc."; next; mes "[Michael]"; mes "Just look around here and don't touch."; next; mes "[Michael]"; mes "If I make a mistake, Reke will punish me."; close; case 3: mes "[Michael]"; mes "You mean upgrade equipment, right?"; mes "We can upgrade only the hat from Eden Group."; next; if (para_suv02 == 3) { if (countitem(5583) > 0) { mes "[Michael]"; mes "Which section do you want to upgrade?"; next; switch(select("Upgrade STR:Upgrade AGI:Upgrade VIT:Upgrade INT:Upgrade DEX:Upgrade LUK:Ignore.")) { case 1: mes "[Michael]"; mes "I see."; mes "I will ^4d4dffUpgrade STR^000000."; mes "Are you sure?"; next; switch(select("Yes I am.:No wait.")) { case 1: mes "[Michael]"; mes "I will start to upgrade."; next; mes "[Michael]"; mes "Here you are."; delitem 5583,1; //Para_Team_Hat set para_suv02,4; getitem2 5583,1,1,0,0,0,0,0,4701; close; case 2: mes "[Michael]"; mes "You don't want to upgrade?"; close; } break; case 2: mes "[Michael]"; mes "I see."; mes "I will ^4d4dffUpgrade AGI^000000."; mes "Are you sure?"; next; switch(select("Yes I am.:No wait.")) { case 1: mes "[Michael]"; mes "I will start to upgrade."; next; mes "[Michael]"; mes "Here you are."; delitem 5583,1; //Para_Team_Hat set para_suv02,4; getitem2 5583,1,1,0,0,0,0,0,4731; close; case 2: mes "[Michael]"; mes "You don't want to upgrade?"; close; } break; case 3: mes "[Michael]"; mes "I see."; mes "I will ^4d4dffUpgrade VIT^000000."; mes "Are you sure?"; next; switch(select("Yes I am.:No wait.")) { case 1: mes "[Michael]"; mes "I will start to upgrade."; next; mes "[Michael]"; mes "Here you are."; delitem 5583,1; //Para_Team_Hat set para_suv02,4; getitem2 5583,1,1,0,0,0,0,0,4741; close; case 2: mes "[Michael]"; mes "You don't want to upgrade?"; close; } break; case 4: mes "[Michael]"; mes "I see."; mes "I will ^4d4dffUpgrade INT^000000."; mes "Are you sure?"; next; switch(select("Yes I am.:No wait.")) { case 1: mes "[Michael]"; mes "I will start to upgrade."; next; mes "[Michael]"; mes "Here you are."; delitem 5583,1; //Para_Team_Hat set para_suv02,4; getitem2 5583,1,1,0,0,0,0,0,4711; close; case 2: mes "[Michael]"; mes "You don't want to upgrade?"; close; } break; case 5: mes "[Michael]"; mes "I see."; mes "I will ^4d4dffUpgrade DEX^000000."; mes "Are you sure?"; next; switch(select("Yes I am.:No wait.")) { case 1: mes "[Michael]"; mes "I will start to upgrade."; next; mes "[Michael]"; mes "Here you are."; delitem 5583,1; //Para_Team_Hat set para_suv02,4; getitem2 5583,1,1,0,0,0,0,0,4721; close; case 2: mes "[Michael]"; mes "You don't want to upgrade?"; close; } break; case 6: mes "[Michael]"; mes "I see."; mes "I will ^4d4dffUpgrade LUK^000000."; mes "Are you sure?"; next; switch(select("Yes I am.:No wait.")) { case 1: mes "[Michael]"; mes "I will start to upgrade."; next; mes "[Michael]"; mes "Here you are."; delitem 5583,1; //Para_Team_Hat set para_suv02,4; getitem2 5583,1,1,0,0,0,0,0,4751; close; case 2: mes "[Michael]"; mes "You don't want to upgrade?"; close; } break; case 7: mes "[Michael]"; mes "Why? It'll be beter than it is."; mes "Anyway, we can only offer you one hat."; next; mes "[Michael]"; mes "What you do with it is up to you."; close; } } else { mes "[Michael]"; mes "First come with a hat that that you want me to upgrade."; mes "Make sure that it's in your inventory, got it?"; close; } } else if (para_suv02 == 4) { mes "[Michael]"; mes "Umm, didn't you upgrade this already?"; mes "According to the records"; mes "" + strcharinfo(0) + ": Has completed upgrading their hat."; next; mes "[Michael]"; mes "We offer only one time upgrades."; mes "Sorry but I don't have another way."; close; } else { mes "[Michael]"; mes "You haven't received all the supplies up to step 3."; mes "Upgrading your hat is a special kind of service."; next; mes "[Michael]"; mes "Sorry but I can't help you."; close; } break; } } moc_para01,179,44,3 script Chef#para 820,{ mes "[Chef]"; mes "What's up?"; mes "Do you want a Meal? Or do you have other business?"; next; switch(select("Order a meal.:Talk.")) { case 1: mes "[Chef]"; mes "Choose one of the three course meals A, B or C."; mes "Do you want a explanation?"; next; switch(select("I want a explanantion.:Order course meal A:Order course meal B:Order course meal C:End Conversation.")) { case 1: mes "[Chef]"; mes "Uh? what do you want to know?"; next; switch(select("About course meal A.:About course meal B.:About course meal C.:End Conversation.")) { case 1: mes "[Chef]"; mes "Course meal A is for nomal people."; mes "It has three kinds of dishes and the main is...."; mes " "; mes "-Chef is trying to point to a dish in the picture. There is a black roll.-"; next; mes "[Chef]"; mes "It's made of sea grass so, it's dry like paper."; mes "It's a roll with steamed rice, vegetables and meat inside."; mes "It seems simple but it is really good and healthy."; next; mes "[Chef]"; mes "The ingredients mix well with the spicy sauce."; mes "It is also mixed with chopped meat like sausages."; next; mes "[Chef]"; mes "It's simple and cheap so it is really popular with everyone."; mes "Just 3,000 Zeny."; mes "You will feel satisfied after eating it."; close; break; case 2: mes "[Chef]"; mes "Um course meal B is."; mes "I make a sauce with aromatic vegetables and meat in a soup."; next; mes "[Chef]"; mes "The meat is boiled so it is fork tender in the soup."; mes "When the soup is almost done I add noodles for the finishing touch."; next; mes "[Chef]"; mes "It's a good dish to share with friends."; mes "It's 4,000 Zeny."; mes "It's a very fun dish to enjoy."; close; break; case 3: mes "[Chef]"; mes "Now for course meal C..."; mes "It's a masterpiece of meat... Legend of the meat class!"; next; mes "[Chef]"; mes "Beef, bacon,"; mes "strip loin,"; mes "rib eye roll"; mes "..."; next; mes "[Chef]"; mes "Do you need more explanation?"; mes "Don't worry."; mes "I use the besk oak to smoke it."; mes "Ah, it's 5,000 Zeny. Cheap isn't it? I only use the best meat so don't worry."; close; break; case 4: mes "[Chef]"; mes "I don't have enough time to chat with you..."; close; break; } break; case 2: mes "[Chef]"; mes "Course meal A?"; mes "Ah, Kim-dduck-soon."; mes "It's the representative meal for normal citizens."; next; if (countitem(6219) > 0) { if (Zeny > 2699) { mes "[Chef]"; mes "Hey, here you are."; mes "Enjoy your meal."; next; mes "- After eating the meal, I feel a little bit full."; mes "Recovered HP and SP. -"; set zeny,zeny-2700; percentheal 50,50; close; } else { mes "[Chef]"; mes "Actually it's 3000 zeny but you are one of my team so i will discount it to 2700 zeny."; mes "I will discount 10% for membership so, it's 2700 zeny."; close; } } else { if (Zeny > 2999) { mes "[Chef]"; mes "Hey, here you are."; mes "Enjoy your meal."; next; mes "- After eating the meal, I feel a little bit full."; mes "Recovered HP and SP. -"; set zeny,zeny-3000; percentheal 50,50; close; } else { mes "[Chef]"; mes "This dish is 3000 zeny."; mes "How many times do I have to tell you?"; close; } } break; case 3: mes "[Chef]"; mes "Course meal B?"; mes "This food with meat and vegetables in hot soup has it's origins from nomadic life under the cold and dry nature."; next; if (countitem(6219) > 0) { if (Zeny > 3599) { mes "[Chef]"; mes "Hey, here you are."; mes "Enjoy your meal."; next; mes "- After eating the meal, I feel a little bit full."; mes "Recovered HP and SP. -"; set zeny,zeny-3600; percentheal 75,75; close; } else { mes "[Chef]"; mes "This food is 4000 zeny but you can pay only 3600."; mes "I will discount 10% for membership so, it's 3600 zeny."; close; } } else { if (Zeny > 3999) { mes "[Chef]"; mes "Hey, here you are."; mes "Enjoy your meal."; next; mes "- After eating the meal, I feel a little bit full."; mes "Recovered HP and SP. -"; set zeny,zeny-4000; percentheal 75,75; close; } else { mes "[Chef]"; mes "This meal si 4000 zeny."; mes "How many times do I have to tell you?"; close; } } break; case 4: if (countitem(6219) > 0) { if (Zeny > 4499) { mes "[Chef]"; mes "Hey, here are you."; mes "Enjoy your meal."; next; mes "- The Rib Eye Roll is grilled on the oak."; mes "- After eating the meal, I feel a little bit full."; mes "Recovered HP and SP. -"; set zeny,zeny-4500; percentheal 100,100; close; } else { mes "[Chef]"; mes "This meal is 5000 zeny but I will serve it for 4500."; mes "I will discount 10% for membership so, it's 4500 zeny.."; close; } } else { if (Zeny > 4999) { mes "[Chef]"; mes "Hey, here are you."; mes "Enjoy your meal."; next; mes "- The Rib Eye Roll is grilled on the oak."; mes "- After eating the meal, I feel a little bit full."; mes "Recovered HP and SP. -"; set zeny,zeny-5000; percentheal 100,100; close; } else { mes "[Chef]"; mes "This meal is 5000 zeny."; mes "How many times do I have to tell you?"; close; } } break; case 5: mes "[Chef]"; mes "It's up to you."; close; } break; case 2: if (countitem(6219) > 0) { mes "[Chef]"; mes "Most jobs should be managed by yourself. So it might be difficult, right?"; mes "Actually it's harmful so they have requested continuously."; next; mes "[Chef]"; mes "Can't we all work together by helping each other out?"; mes "Anyway, you..."; next; if (para_suv01 == 0) { if (BaseLevel < 41) { mes "[Chef]"; mes "How are you?"; mes "Ah... now you don't look like a beginner."; mes "Do you want to know some good information?"; next; mes "[Chef]"; mes "The Eden Group... sometimes receives jobs."; mes "But they also manufacture armor and weapons by themselves."; next; mes "[Chef]"; mes "If you want, can get a uniform from the Eden Group."; next; mes "[Chef]"; mes "To get it you need to complete their missions."; mes "If you have any interest, meet Miss Boya at the desk."; close; } else { mes "[Chef]"; mes "You look like an expert..."; mes "umm emm.. "; mes "umm emm.. ummm.."; next; mes "[Chef]"; mes "Yes! I found a thing that you are missing!"; mes "You didn't get eden group uniform?"; next; mes "[Chef]"; mes "Hmm, it's not neccessary but if you remain with the eden group, it would be a good symbol."; next; mes "[Chef]"; mes "You can't get it easily but.."; mes "If you have an interest, ask Instructor Boya at the desk."; close; } } else { mes "[Chef]"; mes "Sure, the uniform goes well with you."; mes "Oh, sure."; mes "The leader makes trhe designs these days."; next; mes "[Chef]"; mes "Ahah..especially the hat."; mes "To.. me.. the hat... um."; mes "It goes well with Laim but with Luke... I don't know.."; next; switch(select("What happen to the hat?:Luke?")) { case 1: mes "[Chef]"; mes "Nothing. It's so cute."; mes "I am concerned about the ribbon."; mes "But, it is essential that I wear this hat.."; next; mes "[Chef]"; mes "Hahahah I don't care."; mes "I don't care at all!"; mes "Hahaha.. aaaahahahaha... "; close; case 2: mes "[Chef]"; mes "He is a knife expert."; mes "One of our guard leaders."; mes "Who is also in charge of the security in this office."; next; mes "[Chef]"; mes "Almost everyone just hired wonders about him."; mes "But Laim and Luke are totally different."; next; mes "[Chef]"; mes "The leaders have worked together for a long time."; mes "But the leader wants to hide his past..."; next; mes "[Chef]"; mes "What I guess is... he might be a son of a rich family."; mes "Rumor is that Luke was the family guard."; mes "Laim was servant? Wasn't she?"; mes "What do you think about my story?"; next; select("....."); mes "[Chef]"; mes "............"; mes "Ahah..hey~ even if i talked useless things don't look at me like that"; mes "but it's really true that three people established this Eden Group."; close; } } } else { mes "[Chef]"; mes "Uh? Request work. Did you find right place?"; mes "Also let me se... you are not one of my members. How can I give you work?"; next; mes "[Chef]"; mes "Just eat in the restaurant."; mes "We have served the meal to all of the people."; mes "I am pretty sure about the taste!"; close; } break; } } /* sec_in02,25,33,4 script Assistant 422,{ mes "Password"; next; input .@input,0,9999; if (.@input == 1854) { mes "Please select the variable you want to modify."; next; switch(select("para_suv01:para_suv02")) { case 1: mes "Enter the modified value"; next; input .@input,0,9999; mes "Value of para_suv01 has been changed to " + .@input + "."; set para_suv01,.@input; break; case 2: mes "Enter the modified value"; next; input .@input,0,9999; mes "Value of para_suv02 has been changed to " + .@input + "."; set para_suv02,.@input; break; } } else mes "......meow wee."; close; } */