//===== eAthena Script ======================================= // Eden Group Quests - Common NPCs //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= //= [AEGIS Conversion] //===== Additional Comments: ================================= //= 1.0 First Version. //= 1.1 Removed showevent use, and use of duplicates. //= Commented out warps that should not be active. //============================================================ moc_para01,27,35,5 script Secretary Lime Evenor#1 952,{ if (checkweight(1201,1) == 0) { mes "- Wait a minute! -"; mes "- Currently you are carrying -"; mes "- too many items with you. -"; mes "- Please come back again -"; mes "- after you store some items into kafra storage. -"; close; } mes "[Lime Evenor]"; mes "People who follow their dreams and romances listen to me. We are representatives of the paradise called 'The garden of Eden' called the Eden group . There is no place like this anywhere."; mes "Hello. Can I help you?"; next; while(1) { switch(select("What is Eden group?:Join the Eden Group:Register new mission:Search for missions:Cancel")) { case 1: mes "[Lime Evenor]"; mes "Eden Group is a group that helps people who are suffering from distresses in Rune Midgard."; next; mes "[Lime Evenor]"; mes "If people need help, we put up the case on the bulletin board and introduce it to our members who are eager to help those in need."; next; mes "[Lime Evenor]"; mes "Eden members will review the missions and help those who post them up."; mes "Members do these missions for rewards."; next; mes "[Lime Evenor]"; mes "If you are not too familiar with Rune Midgard, this is a great way to explore the world."; mes "Or, if you are mature enough, you can travel the world and make new friends while doing missions. Your honorable name will be spread out among lands."; next; break; case 2: if (countitem(6219) < 1) { mes "[Lime Evenor]"; mes "You can be a Eden's member by simply registering with me."; mes "Would you like to join Eden Group?"; next; switch(select("Yes, I want to join:No, I don't want to join")) { case 1: mes "[Lime Evenor]"; mes "Aright. Excellent! Please write down your name here."; input .@input$; next; mes "[Lime Evenor]"; mes "Are you done?"; mes "Let me see."; next; mes "[Lime Evenor]"; mes "Your name is ^3131FFBo"+.@input$+"Ba^000000..? Is that right?"; mes "Huh? Isn't it??"; next; emotion 4,"Secretary Lime Evenor#eden"; mes "[Lime Evenor]"; mes "Hmm that isn't what you wrote?"; mes "Ok, hmm, it seems a bit hard to read."; next; mes "[Lime Evenor]"; mes "Would you please write your name again? Please write it ^3131FFClearly^000000."; input .@input$; next; mes "[Lime Evenor]"; mes "Ah~ ha. You are ^3131FF"+strcharinfo(0)+"^000000."; mes "I got it right this time."; next; emotion e_no1,"Secretary Lime Evenor#eden"; mes "[Lime Evenor]"; mes "We already put your name on the list."; mes "Welcome to Eden's group new member!"; next; mes "[Lime Evenor]"; mes "Hopefully you can do great work as an Eden's member."; getitem 6219,1; //Para_Team_Mark next; break; case 2: mes "[Lime Evenor]"; mes "Do you still have questions about Eden group?"; next; break; } } else { mes "[Lime Evenor]"; mes "You are already a member of the Eden Group."; next; } break; case 3: mes "[Lime Evenor]"; mes "Do you want to register some missions that you want us to do?"; next; switch(select("Yes, I want to register.:No, I don't.")) { case 1: mes "[Lime Evenor]"; mes "Alrigh. Please write down your name on it."; input .@input$; next; mes "[Lime Evenor]"; mes "^3131FF"+strcharinfo(0)+"^000000.. Is that your name?"; mes "Hmm, your handwriting is not clear. I can't read. it..."; next; mes "[Lime Evenor]"; mes "^3131FF"+strcharinfo(0)+"^000000, tell me what you want to register for."; mes "Which map should we go to?"; input .@input$; next; mes "[Lime Evenor]"; mes "^3131FFMission Map: "+inputstr+"^000000"; mes "hum, I will note that."; next; mes "[Lime Evenor]"; mes "Please let me know what kind of missions your are lookng for."; mes "It should be briefly like 'Hunt 10 Porings.'"; input .@input$; next; mes "[Lime Evenor]"; mes "Are you done?"; mes "Let me check."; next; mes "[Lime Evenor]"; mes "Huh..........."; next; mes "[Lime Evenor]"; mes "Hum.. huh??.................."; next; emotion e_dots,"Secretary Lime Evenor#eden"; mes "[Lime Evenor]"; mes "I think you should complete one of our missions first before you take up a new mission."; next; emotion e_pif,"Secretary Lime Evenor#eden"; mes "[Lime Evenor]"; mes "^3131FFClient: Lime Evenor^000000"; mes "^3131FFMission: Practice your handwriting for one month.^000000"; mes "You've got really bad penmanship!"; next; mes "[Lime Evenor]"; mes "^3131FFMission: "+inputstr+"^000000"; mes "Anyway, you are done registering for a new mission."; next; mes "[Lime Evenor]"; mes "Missions are fully booked. You have to wait an spot clears up."; mes "Please kindly wait until your turn."; next; break; case 2: break; } break; case 4: if (countitem(6219) > 0) { mes "[Lime Evenor]"; mes "Would like to try some missions as an Eden member?"; next; mes "[Lime Evenor]"; mes "Check the right side of the bulletin board, there are various kinds of missions waiting for you."; mes "Please carefully read the mission list and the qualifications and choose one of them."; next; } else { mes "[Lime Evenor]"; mes "You need to join Eden Group first if you want to do some missions."; close; } break; case 5: mes "[Lime Evenor]"; mes "If you have any questions please come beck again."; close; } } close; } prontera,124,76,3 script Eden Teleport Officer#1 729,{ mes "[Eden Teleport Officer]"; mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; mes "Eden group is here to help you and will show you the great future."; next; mes "[Eden Teleport Officer]"; mes "You have nothing to do but waste your time?"; mes "Are you eager to do something good but no one offers you work?"; mes "Would you like to be a problem solver?"; mes "Eden group is here to solve your problem."; next; switch(select("Move to Eden Group:Don't want to talk anymore.")) { case 1: mes "[Eden Teleport Officer]"; mes "Let's go to our secret base!"; set nak_warp,1; close2; warp "moc_para01",31,14; end; case 2: mes "[Eden Teleport Officer]"; mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; close; } } moc_ruins,68,164,3 script Eden Teleport Officer#2 729,{ mes "[Eden Teleport Officer]"; mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; mes "Eden group is here to help you and will show you the great future."; next; mes "[Eden Teleport Officer]"; mes "You have nothing to do but waste your time?"; mes "Are you eager to do something good but no one offers you work?"; mes "Would you like to be a problem solver?"; mes "Eden group is here to solve your problem."; next; switch(select("Move to Eden Group:Don't want to talk anymore.")) { case 1: mes "[Eden Teleport Officer]"; mes "Let's go to our secret base!"; set nak_warp,2; close2; warp "moc_para01",31,14; end; case 2: mes "[Eden Teleport Officer]"; mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; close; } } geffen,132,66,3 script Eden Teleport Officer#3 729,{ mes "[Eden Teleport Officer]"; mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; mes "Eden group is here to help you and will show you the great future."; next; mes "[Eden Teleport Officer]"; mes "You have nothing to do but waste your time?"; mes "Are you eager to do something good but no one offers you work?"; mes "Would you like to be a problem solver?"; mes "Eden group is here to solve your problem."; next; switch(select("Move to Eden Group:Don't want to talk anymore.")) { case 1: mes "[Eden Teleport Officer]"; mes "Let's go to our secret base!"; set nak_warp,3; close2; warp "moc_para01",31,14; end; case 2: mes "[Eden Teleport Officer]"; mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; close; } } alberta,124,67,3 script Eden Teleport Officer#4 729,{ mes "[Eden Teleport Officer]"; mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; mes "Eden group is here to help you and will show you the great future."; next; mes "[Eden Teleport Officer]"; mes "You have nothing to do but waste your time?"; mes "Are you eager to do something good but no one offers you work?"; mes "Would you like to be a problem solver?"; mes "Eden group is here to solve your problem."; next; switch(select("Move to Eden Group:Don't want to talk anymore.")) { case 1: mes "[Eden Teleport Officer]"; mes "Let's go to our secret base!"; set nak_warp,4; close2; warp "moc_para01",31,14; end; case 2: mes "[Eden Teleport Officer]"; mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; close; } } aldebaran,133,119,5 script Eden Teleport Officer#5 729,{ mes "[Eden Teleport Officer]"; mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; mes "Eden group is here to help you and will show you the great future."; next; mes "[Eden Teleport Officer]"; mes "You have nothing to do but waste your time?"; mes "Are you eager to do something good but no one offers you work?"; mes "Would you like to be a problem solver?"; mes "Eden group is here to solve your problem."; next; switch(select("Move to Eden Group:Don't want to talk anymore.")) { case 1: mes "[Eden Teleport Officer]"; mes "Let's go to our secret base!"; set nak_warp,5; close2; warp "moc_para01",31,14; end; case 2: mes "[Eden Teleport Officer]"; mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; close; } } izlude_in,68,162,1 script Eden Teleport Officer#6 729,{ mes "[Eden Teleport Officer]"; mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; mes "Eden group is here to help you and will show you the great future."; next; mes "[Eden Teleport Officer]"; mes "You have nothing to do but waste your time?"; mes "Are you eager to do something good but no one offers you work?"; mes "Would you like to be a problem solver?"; mes "Eden group is here to solve your problem."; next; switch(select("Move to Eden Group:Don't want to talk anymore.")) { case 1: mes "[Eden Teleport Officer]"; mes "Let's go to our secret base!"; set nak_warp,6; close2; warp "moc_para01",31,14; end; case 2: mes "[Eden Teleport Officer]"; mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; close; } } prt_church,103,78,3 script Eden Teleport Officer#7 729,{ mes "[Eden Teleport Officer]"; mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; mes "Eden group is here to help you and will show you the great future."; next; mes "[Eden Teleport Officer]"; mes "You have nothing to do but waste your time?"; mes "Are you eager to do something good but no one offers you work?"; mes "Would you like to be a problem solver?"; mes "Eden group is here to solve your problem."; next; switch(select("Move to Eden Group:Don't want to talk anymore.")) { case 1: mes "[Eden Teleport Officer]"; mes "Let's go to our secret base!"; set nak_warp,7; close2; warp "moc_para01",31,14; end; case 2: mes "[Eden Teleport Officer]"; mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; close; } } geffen_in,160,104,5 script Eden Teleport Officer#8 729,{ mes "[Eden Teleport Officer]"; mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; mes "Eden group is here to help you and will show you the great future."; next; mes "[Eden Teleport Officer]"; mes "You have nothing to do but waste your time?"; mes "Are you eager to do something good but no one offers you work?"; mes "Would you like to be a problem solver?"; mes "Eden group is here to solve your problem."; next; switch(select("Move to Eden Group:Don't want to talk anymore.")) { case 1: mes "[Eden Teleport Officer]"; mes "Let's go to our secret base!"; set nak_warp,8; close2; warp "moc_para01",31,14; end; case 2: mes "[Eden Teleport Officer]"; mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; close; } } moc_prydb1,53,126,3 script Eden Teleport Officer#9 729,{ mes "[Eden Teleport Officer]"; mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; mes "Eden group is here to help you and will show you the great future."; next; mes "[Eden Teleport Officer]"; mes "You have nothing to do but waste your time?"; mes "Are you eager to do something good but no one offers you work?"; mes "Would you like to be a problem solver?"; mes "Eden group is here to solve your problem."; next; switch(select("Move to Eden Group:Don't want to talk anymore.")) { case 1: mes "[Eden Teleport Officer]"; mes "Let's go to our secret base!"; set nak_warp,9; close2; warp "moc_para01",31,14; end; case 2: mes "[Eden Teleport Officer]"; mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; close; } } alberta_in,75,39,3 script Eden Teleport Officer#10 729,{ mes "[Eden Teleport Officer]"; mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; mes "Eden group is here to help you and will show you the great future."; next; mes "[Eden Teleport Officer]"; mes "You have nothing to do but waste your time?"; mes "Are you eager to do something good but no one offers you work?"; mes "Would you like to be a problem solver?"; mes "Eden group is here to solve your problem."; next; switch(select("Move to Eden Group:Don't want to talk anymore.")) { case 1: mes "[Eden Teleport Officer]"; mes "Let's go to our secret base!"; set nak_warp,10; close2; warp "moc_para01",31,14; end; case 2: mes "[Eden Teleport Officer]"; mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; close; } } payon_in02,58,58,1 script Eden Teleport Officer#11 729,{ mes "[Eden Teleport Officer]"; mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; mes "Eden group is here to help you and will show you the great future."; next; mes "[Eden Teleport Officer]"; mes "You have nothing to do but waste your time?"; mes "Are you eager to do something good but no one offers you work?"; mes "Would you like to be a problem solver?"; mes "Eden group is here to solve your problem."; next; switch(select("Move to Eden Group:Don't want to talk anymore.")) { case 1: mes "[Eden Teleport Officer]"; mes "Let's go to our secret base!"; set nak_warp,11; close2; warp "moc_para01",31,14; end; case 2: mes "[Eden Teleport Officer]"; mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; close; } } payon,177,111,3 script Eden Teleport Officer#12 729,{ mes "[Eden Teleport Officer]"; mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; mes "Eden group is here to help you and will show you the great future."; next; mes "[Eden Teleport Officer]"; mes "You have nothing to do but waste your time?"; mes "Are you eager to do something good but no one offers you work?"; mes "Would you like to be a problem solver?"; mes "Eden group is here to solve your problem."; next; switch(select("Move to Eden Group:Don't want to talk anymore.")) { case 1: mes "[Eden Teleport Officer]"; mes "Let's go to our secret base!"; set nak_warp,12; close; close2; warp "moc_para01",31,14; end; case 2: mes "[Eden Teleport Officer]"; mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; close; } } que_ng,33,73,3 script Eden Teleport Officer#13 729,{ mes "[Eden Teleport Officer]"; mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; mes "Eden group is here to help you and will show you the great future."; next; mes "[Eden Teleport Officer]"; mes "You have nothing to do but waste your time?"; mes "Are you eager to do something good but no one offers you work?"; mes "Would you like to be a problem solver?"; mes "Eden group is here to solve your problem."; next; switch(select("Move to Eden Group:Don't want to talk anymore.")) { case 1: mes "[Eden Teleport Officer]"; mes "Let's go to our secret base!"; set nak_warp,13; close2; warp "moc_para01",31,14; end; case 2: mes "[Eden Teleport Officer]"; mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; close; } } que_ng,144,161,5 script Eden Teleport Officer#14 729,{ mes "[Eden Teleport Officer]"; mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; mes "Eden group is here to help you and will show you the great future."; next; mes "[Eden Teleport Officer]"; mes "You have nothing to do but waste your time?"; mes "Are you eager to do something good but no one offers you work?"; mes "Would you like to be a problem solver?"; mes "Eden group is here to solve your problem."; next; switch(select("Move to Eden Group:Don't want to talk anymore.")) { case 1: mes "[Eden Teleport Officer]"; mes "Let's go to our secret base!"; set nak_warp,14; close2; warp "moc_para01",31,14; end; case 2: mes "[Eden Teleport Officer]"; mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; close; } } yuno,144,189,5 script Eden Teleport Officer#15 729,{ mes "[Eden Teleport Officer]"; mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; mes "Eden group is here to help you and will show you the great future."; next; mes "[Eden Teleport Officer]"; mes "You have nothing to do but waste your time?"; mes "Are you eager to do something good but no one offers you work?"; mes "Would you like to be a problem solver?"; mes "Eden group is here to solve your problem."; next; switch(select("Move to Eden Group:Don't want to talk anymore.")) { case 1: mes "[Eden Teleport Officer]"; mes "Let's go to our secret base!"; set nak_warp,15; close2; warp "moc_para01",31,14; end; case 2: mes "[Eden Teleport Officer]"; mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; close; } } rachel,125,144,3 script Eden Teleport Officer#16 729,{ mes "[Eden Teleport Officer]"; mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!"; mes "Eden group is here to help you and will show you the great future."; next; mes "[Eden Teleport Officer]"; mes "You have nothing to do but waste your time?"; mes "Are you eager to do something good but no one offers you work?"; mes "Would you like to be a problem solver?"; mes "Eden group is here to solve your problem."; next; switch(select("Move to Eden Group:Don't want to talk anymore.")) { case 1: mes "[Eden Teleport Officer]"; mes "Let's go to our secret base!"; set nak_warp,16; close2; warp "moc_para01",31,14; end; case 2: mes "[Eden Teleport Officer]"; mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?"; close; } } moc_para01,30,10,0 script #eden_out 45,1,1,{ OnTouch: switch (nak_warp) { default: case 1: warp "prontera",116,72; break; case 2: warp "moc_ruins",64,161; break; case 3: warp "geffen",120,39; break; case 4: warp "alberta",117,56; break; case 5: warp "aldebaran",168,112; break; case 6: warp "izlude_in",73,165; break; case 7: warp "prt_church",99,78; break; case 8: warp "geffen_in",162,99; break; case 9: warp "moc_prydb1",51,118; break; case 10: warp "alberta_in",73,43; break; case 11: warp "payon_in02",64,60; break; case 12: warp "payon",161,58; break; case 13: warp "que_ng",33,63; break; case 14: warp "que_ng",144,166; break; case 15: warp "yuno",158,125; break; case 16: warp "rachel",115,125; break; } end; } moc_para01,57,27,0 warp #warp_2_pub 1,1,moc_para01,162,26 moc_para01,158,26,0 warp #warp_2_din_1 1,1,moc_para01,55,27 moc_para01,48,16,0 warp #warp_2_2f 1,1,moc_para01,48,164 moc_para01,47,161,0 warp #warp_2_1f 1,1,moc_para01,47,18 moc_para01,107,12,0 warp #warp_2_din_2 1,1,moc_para01,47,37 moc_para01,100,27,0 warp #warp_2_gym 1,1,moc_para01,47,85 moc_para01,49,86,0 warp #warp_2_pass_1 1,1,moc_para01,103,27 moc_para01,113,32,0 warp #warp_2_ware 1,1,moc_para01,105,92 moc_para01,102,92,0 warp #warp_2_pass_2 1,1,moc_para01,111,33 /* moc_para01,17,187,0 warp #warp_2_bossroom 1,1,moc_para01,132,159 moc_para01,132,156,0 warp #warp_2_2fhall_1 1,1,moc_para01,17,185 moc_para01,29,187,0 warp #warp_2_room1 1,1,moc_para01,180,159 moc_para01,180,156,0 warp #warp_2_2fhall_2 1,1,moc_para01,29,185 */ moc_para01,41,187,0 warp #warp_2_room2 1,1,moc_para01,179,93 moc_para01,179,90,0 warp #warp_2_2fhall_3 1,1,moc_para01,41,185 moc_para01,47,39,3 script #warp_2_pass 111,{ if (countitem(6219) > 0) { mes "[Lime Evenor]"; mes "Oh, It is an exclusive place only for Eden's members."; mes "If you are a member, you can come whenever you want!"; next; switch(select("Enter:Don't enter")) { case 1: mes "This door is beautifully decorated but seems a little bit too heavy."; close2; warp "moc_para01",106,14; end; case 2: mes "[Lime Evenor]"; mes "Well, if you are not interested."; close; } } else { mes "[Lime Evenor]"; mes "Oh, this is an exclusive place for Eden's member only."; mes "If you want to go inside, you have to join the Eden group."; close; } } moc_para01,16,22,7 script Old Adventurer#eden 900,{ mes "[Old Adventurer]"; mes "Harsh, I am strong enough even if I look old! What is his name? Lime Evenor? He just ignores me like I am a some kind of old senile bastard."; next; mes "[Old Adventurer]"; mes "I came here to join the Eden group! I don't deserve this!"; mes ".Do you also think I look like I'm senile?"; close; } moc_para01,182,48,3 script Eden's chief#eden 886,{ set .@eggf,rand(1,118); set .@eggf_1,.@eggf+1; set .@eggf_2,.@eggf+2; set .@eggf_6,.@eggf+6; mes "[Eden's chief]"; mes ""+.@eggf+".. "+.@eggf_1+"... "+.@eggf_2+".... "+.@eggf_6+"..?"; next; emotion e_sob,"Eden's chief#eden"; mes "[Eden's chief]"; mes "Oh, shoot! How many eggs have I done?"; mes "Aww!!! I totally forgot! I have to count again!"; next; emotion e_sob,"Eden's chief#eden"; mes "[Eden's chief]"; mes "Why did have you asked me to do this? What kind of mission is that?"; next; emotion e_sob,"Eden's chief#eden"; mes "[Eden's chief]"; mes "What are you going to do with all of those fried eggs? I am sure you can't eat all of them. You just want to bother me, right?"; close; } moc_para01,172,28,5 script Eden's Intern#eden 883,{ mes "[Eden's Intern]"; mes "Actually, I realized that."; next; mes "[Eden's Intern]"; mes "We have to work really hard unless you want to fail."; next; emotion 57,"Eden's Intern#eden"; mes "[Eden's Intern]"; mes "But, I have never learned about pharmaceuticals yet."; next; emotion e_sob,"Eden's Intern#eden"; mes "[Eden's Intern]"; mes "I'm going to fail. I can't do this."; close; } moc_para01,20,35,5 script Office Assistant Neede#e 814,{ mes "[Neede]"; mes "I became a Eden's member several years ago, but it feels like it was yesterday."; mes "I have been doing lots of work, so I didn't even notice how many years I spent here."; next; mes "[Neede]"; mes "It reminds me that it was like a war everyday."; next; mes "[Neede]"; mes "The chief of ^3131FFthe restaurant on the right side^000000"; mes "uses too much seasoning every time he cooks, the smell is all over the lobby. We have to open the window regularly because we can't stand the smell!"; next; mes "[Neede]"; mes "And, do you see the ^3131FFgymnasium^000000 on the cross of ^3131FFthe north side of the lobby^000000? They always shout when they exercise, I can even hear them from here!"; next; emotion 7,"Office Assistant Neede#e"; mes "[Neede]"; mes "Besides, the weird girl from^3131FFthe second floor^000000 is crying all the time. Her cries drive me crazy."; next; mes "[Neede]"; mes "Ah, that weird girl is actually our boss..."; next; mes "[Neede]"; mes "I don't know what she has been up to. But she cries and shouts all the time. Oh, sometimes I hear 'Bang!', loud booming sounds... I don't know where it came from."; next; emotion e_omg,"Office Assistant Neede#e"; mes "[Neede]"; mes "Wait!"; mes "Shh! It is a secret, you can't tell anybody!"; next; mes "[Neede]"; emotion 54,"Office Assistant Neede#e"; mes "I don't trust Evenor. She never shows her feelings... she's going to snitch on me to my boss."; next; emotion e_pif,"Secretary Lime Evenor#eden"; mes "[Lime Evenor]"; mes "I am not that kind of guy."; next; emotion e_wah,"Office Assistant Neede#e"; mes "[Neede]"; mes "Huh? Did you hear that? Gosh~!"; close; }