//===== rAthena Script ======================================= // Eden Group Quests - Experience quests [71-85] //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= [AEGIS Conversion] //===== Additional Comments: ================================= //= 1.0 First Version. //============================================================ moc_para01,44,38,3 script Request [71 - 85] 857,{ if (countitem(6219) < 1) { mes "-It seems to be a special-."; mes "-board that only a person-"; mes "-who has an Eden Group-"; mes "-Mark can read.-"; close; } mes "-There are many kinds of-"; mes "-hunting requests written-"; next; if ((BaseLevel > 70) && (BaseLevel < 86)) { switch(select("Sphinx dungeon district:Glast Heim district:Juno district:Clock Tower district:Island districts")) { case 1: mes "-Sphinx dungeon district-"; mes "-I am Meidi who lives in-"; mes "-Morocc. I want to hunt-"; mes "-monsters in Sphinx-"; mes "- dungeon. I will wait in-"; mes "-front of the west gate.-"; next; switch(select("Take a mission.:Ignore the mission.")) { case 1: if ((slv_quest == 2) || (slv_quest == 3) || (slv_quest == 4) || (slv_quest == 5) || (slv_quest == 6)) { mes "-You are already doing-"; mes "-another mission.-"; mes "-It's really confusing to do-"; mes "-many missions at once.-"; mes "-Finish those first.-"; close; } set .@slv_chk1,checkquest(10102); if (.@slv_chk1 == -1) { setquest 10102; set slv_quest,1; mes "-Good. Now to find Meidi-"; mes "-at Morroc's western gate-"; close; } else { mes "-You are already on-"; mes "-another mission or have-"; mes "-recently completed one-"; mes "-so you can't take on-"; mes "-anymore right now.-"; close; } break; case 2: mes "-I don't want to do-"; mes "-this right now-"; close; } break; case 2: mes "-Glast Heim district-"; mes "-I am Ancellia. -"; mes "-I need help to hunt-"; mes "-monsters in Glastheim-"; mes "-please help me-"; next; switch(select("Take a mission.:Ignore the mission.")) { case 1: if ((slv_quest == 1) || (slv_quest == 3) || (slv_quest == 4) || (slv_quest == 5) || (slv_quest == 6)) { mes "-You are already doing-"; mes "-another mission.-"; mes "-It's really confusing to do-"; mes "-many missions at once.-"; mes "-Finish those first.-"; close; } set .@slv_chk1,checkquest(10103); if (.@slv_chk1 == -1) { setquest 10103; set slv_quest,2; mes "-I better find Ancellia-"; close; } else { mes "-You are already on-"; mes "-another mission or have-"; mes "-recently completed one-"; mes "-so you can't take on-"; mes "-anymore right now.-"; close; } break; case 2: mes "-I don't want to do-"; mes "-this right now-"; close; } break; case 3: mes "-Juno district-"; mes "-I want to go to Juno,-"; mes "-but monsters on the way-"; mes "-are too strong for me.-"; mes "-Visit me in Aldebaran-"; mes "-My name is Jeanbai-"; next; switch(select("Take a mission.:Ignore the mission.")) { case 1: if ((slv_quest == 1) || (slv_quest == 2) || (slv_quest == 4) || (slv_quest == 5) || (slv_quest == 6)) { mes "-You are already doing-"; mes "-another mission.-"; mes "-It's really confusing to do-"; mes "-many missions at once.-"; mes "-Finish those first.-"; close; } set .@slv_chk1,checkquest(10104); if (.@slv_chk1 == -1) { setquest 10104; set slv_quest,3; mes "I better find Jeanbai-"; mes "-in Al De Baran.-"; close; } else { mes "-You are already on-"; mes "-another mission or have-"; mes "-recently completed one-"; mes "-so you can't take on-"; mes "-anymore right now.-"; close; } break; case 2: mes "-I don't want to do-"; mes "-this right now-"; close; } break; case 4: mes "-Clock Tower district-"; mes "-Watch is the best thing!-"; mes "-I'm asking to hunt some-"; mes "-monsters in clock tower.-"; mes "-Lizingshetter-"; next; switch(select("Take a mission.:Ignore the mission.")) { case 1: if ((slv_quest == 1) || (slv_quest == 2) || (slv_quest == 3) || (slv_quest == 5) || (slv_quest == 6)) { mes "-You are already doing-"; mes "-another mission.-"; mes "-It's really confusing to do-"; mes "-many missions at once.-"; mes "-Finish those first.-"; close; } set .@slv_chk1,checkquest(10105); if (.@slv_chk1 == -1) { setquest 10105; set slv_quest,4; mes "-Time to find Lizingshetter-"; mes "-in front of Clock Tower-"; close; } else { mes "-You are already on-"; mes "-another mission or have-"; mes "-recently completed one-"; mes "-so you can't take on-"; mes "-anymore right now.-"; close; } break; case 2: mes "-I don't want to do-"; mes "-this right now-"; close; } break; case 5: mes "-Island districts-"; mes "-I need a person who-"; mes "-who can hunt mosters-"; mes "-From Funfi in Alberta-"; next; switch(select("Take a mission.:Ignore the mission.")) { case 1: if ((slv_quest == 1) || (slv_quest == 2) || (slv_quest == 3) || (slv_quest == 4) || (slv_quest == 6)) { mes "-You are already doing-"; mes "-another mission.-"; mes "-It's really confusing to do-"; mes "-many missions at once.-"; mes "-Finish those first.-"; close; } set .@slv_chk1,checkquest(10106); if (.@slv_chk1 == -1) { setquest 10106; set slv_quest,5; mes "-I better find Funfi-"; mes "-in Alberta-"; close; } else { mes "-You are already on-"; mes "-another mission or have-"; mes "-recently completed one-"; mes "-so you can't take on-"; mes "-anymore right now.-"; close; } break; case 2: mes "-I don't want to do-"; mes "-this right now-"; close; } break; } close; } else { mes "-This board can only be-"; mes "-read by those who are-"; mes "-of the correct level-"; mes "-there might be another-"; mes "-board somewhere for-"; mes "-my level.-"; close; } } morocc,35,174,5 script Meidi#para 729,{ set .@chk_sping1,checkquest(10107); set .@chk_sping2,checkquest(10108); set .@chk_sping3,checkquest(10109); if ((.@chk_sping1 == 2) && (.@chk_sping2 == 2) && (.@chk_sping3 == 2) && (slv_quest == 6)) { set slv_quest,0; mes "[Meidi]"; mes "You have completed the monster hunting mission."; mes "I don't have anymore missions to give you."; mes "Thanks, you did a great job!"; close; } if ((.@chk_sping1 == 0) || (.@chk_sping2 == 0) || (.@chk_sping3 == 0) || (.@chk_sping1 == 1) || (.@chk_sping2 == 1) || (.@chk_sping3 == 1)) { mes "[Meidi]"; mes "Wow! How did you come back so fast?"; mes "What monster did you hunt?"; next; switch(select("Requiem:Marduk:Pasana")) { case 1: set .@chk_req,checkquest(10107,HUNTING); if (.@chk_req == 2) { mes "[Meidi]"; mes "You hunted all 10 Requiem."; mes "Thank you very much."; next; mes "[Meidi]"; mes "I know it isn't much but here's a small gift."; mes "I hope that it helps you at least a little bit."; next; completequest 10107; getexp 48000,0; mes "[Meidi]"; mes "Wooohoo!"; mes "Good luck."; close; } else { mes "[Meidi]"; mes "Umm? You didn't hunt"; mes "all 10 Requiem yet..."; mes "Will you check again?"; close; } break; case 2: set .@chk_mar,checkquest(10108,HUNTING); if (.@chk_mar == 2) { mes "[Meidi]"; mes "You hunted all 10 Marduk."; mes "Thank you very much."; next; mes "[Meidi]"; mes "I know it isn't much but here's a small gift."; mes "I hope that it helps you at least a little bit."; next; completequest 10108; getexp 48000,0; mes "[Meidi]"; mes "Wooohoo!"; mes "Good luck."; close; } else { mes "[Meidi]"; mes "You didn't hunt 10 Marduk yet."; mes "You should make sure that you hunt all of them."; mes "Will you check again?"; close; } break; case 3: set .@chk_pas,checkquest(10109,HUNTING); if (.@chk_pas == 2) { mes "[Meidi]"; mes "Wow, you hunted 10 Pasana."; mes "Cool."; mes "Thank you very much."; next; mes "[Meidi]"; mes "I know it isn't much but here's a small gift."; mes "I hope that it helps you at least a little bit."; next; completequest 10109; getexp 48000,0; mes "[Meidi]"; mes "Wooohoo!"; mes "Good luck."; close; } else { mes "[Meidi]"; mes "You didn't hunt 10 Pasana yet."; mes "Will you check it again if you hunted all of them?"; close; } break; } close; } if (slv_quest == 6) { mes "[Meidi]"; mes "Sphynx dungeon... many adventurers have come back with injuries."; mes "That place is dangerous."; mes "Somebody should go in there and make it safe for everyone."; mes "Hopefully, soon!"; close; } mes "[Meidi]"; mes "Sphynx dungeon... many adventurers have come back with injuries."; mes "That place is dangerous."; mes "Somebody should go in there and make it safe for everyone."; mes "Hopefully, soon!"; next; if (slv_quest == 1) { mes "[Meidi]"; mes "Oh! Are you from Eden Group?"; mes "Are you here for my request?"; mes "You came right on time."; mes "I was worried that no one would answer the request I posted up."; next; mes "[Meidi]"; mes "So I need help hunting three"; mes "monsters in sphynx dungeon."; mes "get it? Its too dangerous for me so that's why I posted that request."; next; mes "[Meidi]"; mes "Requiem, Marduk, Pasana..."; mes "I heard they are dangerous monsters."; mes "Could you hunt those 10 of each of those monsters?"; mes "10 each sounds good enough, right?"; next; mes "[Meidi]"; mes "If you succeed, I can give you a small reward for your help."; next; switch(select("Accept request:Ignore the request")) { case 1: mes "[Meidi]"; mes "Oh. Thank you so much."; mes "How I can pay back your effort?"; mes "Bless you~"; next; completequest 10102; setquest 10107; setquest 10108; setquest 10109; set slv_quest,6; mes "[Meidi]"; mes "Requiem, Marduk, Pasana."; mes "Don't forget and goodluck."; close; case 2: set slv_quest,0; erasequest 10102; mes "[Meidi]"; mes "I see. There isn't another way."; mes "I will send a message to Eden Group."; mes "Don't worry and nevermind."; close; } } close; } geffen,146,132,3 script Ancellia#para 906,{ set .@chk_glh1,checkquest(10110); set .@chk_glh2,checkquest(10111); set .@chk_glh3,checkquest(10112); set .@chk_glh4,checkquest(10113); if ((.@chk_glh1 == 2) && (.@chk_glh2 == 2) && (.@chk_glh3 == 2) && (.@chk_glh4 == 2) && (slv_quest == 6)) { set slv_quest,0; mes "[Ancellia]"; mes "Wow. You finished all of"; mes "my missions. Great!"; mes "You are a great supporter."; mes "I will inform the Eden Group of your help."; mes "You can go back, don't worry."; close; } if ((.@chk_glh1 == 0) || (.@chk_glh2 == 0) || (.@chk_glh3 == 0) || (.@chk_glh4 == 0) || (.@chk_glh1 == 1) || (.@chk_glh2 == 1) || (.@chk_glh3 == 1) || (.@chk_glh4 == 1)) { mes "[Ancellia]"; mes "You seem to have hunted all the monsters."; mes "What monsters did you hunt?"; mes "Can you remember the name?"; next; switch(select("Dark Frame:Evil Druid:Wraith:Raydric Archer")) { case 1: set .@chk_dar,checkquest(10110,HUNTING); if (.@chk_dar == 2) { mes "[Ancellia]"; mes "Eliminate 10 Dark Frame."; mes "That was pretty difficult!"; mes "Thank you very much."; next; completequest 10110; getexp 48000,0; mes "[Ancellia]"; mes "Perhaps you can eliminate others also."; mes "I will wait for you here."; close; } else { mes "[Ancellia]"; mes "Hmm... maybe you were confused."; mes "You didn't hunt all 10 Dark Frames."; mes "Will you check again?"; close; } break; case 2: set .@chk_eve,checkquest(10111,HUNTING); if (.@chk_eve == 2) { mes "[Ancellia]"; mes "Eliminate 10 Evil Druids."; mes "That was pretty difficult!"; mes "Thank you very much."; next; completequest 10111; getexp 48000,0; mes "[Ancellia]"; mes "Perhaps you can eliminate others also."; mes "I will wait for you here."; close; } else { mes "[Ancellia]"; mes "Hmm... maybe you were confused."; mes "Eliminate 10 Evil Druids."; mes "Will you check again?"; close; } break; case 3: set .@chk_wra,checkquest(10112,HUNTING); if (.@chk_wra == 2) { mes "[Ancellia]"; mes "Eliminate 10 Wraith."; mes "That was pretty difficult!"; mes "Thank you very much."; next; completequest 10112; getexp 48000,0; mes "[Ancellia]"; mes "Perhaps you can eliminate others also."; mes "I will wait for you here."; close; } else { mes "[Ancellia]"; mes "Hmm... maybe you were confused."; mes "Eliminate 10 Wraith"; mes "Will you check again?"; close; } break; case 4: set .@chk_red,checkquest(10113,HUNTING); if (.@chk_red == 2) { mes "[Ancellia]"; mes "Eliminate 10 Raydric Archers."; mes "That was pretty difficult!"; mes "Thank you very much."; next; completequest 10113; getexp 48000,0; mes "[Ancellia]"; mes "Perhaps you can eliminate others also."; mes "I will wait for you here."; close; } else { mes "[Ancellia]"; mes "Hmm... maybe you were confused."; mes "Eliminate 10 Raydric Archers."; mes "Will you check again?"; close; } break; } } if (slv_quest == 6) { // Custom/Copy/Paste mes "[Ancellia]"; mes "Go to Glast Heim and kill"; mes "Dark Frames, Evil Druids,"; mes "Wraith, Raydric Archers."; mes "10 of each should do just fine."; close; } mes "[Ancellia]"; mes "Glast Heim is far away."; mes "And I hear that the castle was cursed by the ancient king of Prontera."; mes "There is a similar story."; next; mes "[Ancellia]"; mes "One day they came out of the castle and attacked a village it was terrible."; mes "That's why I can't stop worrying."; next; if (slv_quest == 2) { mes "[Ancellia]"; mes "Oh, you got my request"; mes "from the Eden Group. Great~!"; mes "Thank you very much."; next; mes "[Ancellia]"; mes "I already explained."; mes "So I expect you understand."; mes "I will hurry to finish."; mes "Dark Frame, Evil Druid,"; mes "Wraith, Raydric Archer."; next; mes "[Ancellia]"; mes "You should hunt them all."; mes "These are dangerous monsters so please take care of yourself."; next; switch(select("Accept request:Ignore the request")) { case 1: mes "[Ancellia]"; mes "Thanks a lot."; mes "Be careful when you hunt these monsters. Goodluck."; next; completequest 10103; setquest 10110; setquest 10111; setquest 10112; setquest 10113; set slv_quest,6; mes "[Ancellia]"; mes "Remember, Dark Frames,"; mes "Evil Druids, Wraiths,"; mes "and Raydric Archers."; close; case 2: set slv_quest,0; erasequest 10103; mes "[Ancellia]"; mes "Was the mission too hard?"; mes "I guess I'll just have to wait for someone else from the Eden Group to help me."; close; } } close; } aldebaran,144,230,3 script Jeanbai#para 900,{ set .@chk_yun1,checkquest(10114); set .@chk_yun2,checkquest(10115); set .@chk_yun3,checkquest(10116); set .@chk_yun4,checkquest(10117); if ((.@chk_yun1 == 2) && (.@chk_yun2 == 2) && (.@chk_yun3 == 2) && (.@chk_yun4 == 2) && (slv_quest == 6)) { set slv_quest,0; mes "[Jeanbai]"; mes "You've eliminated all of the monsters."; mes "I will inform the Eden Group."; mes "Thank you."; close; } if ((.@chk_yun1 == 0) || (.@chk_yun2 == 0) || (.@chk_yun3 == 0) || (.@chk_yun4 == 0) || (.@chk_yun1 == 1) || (.@chk_yun2 == 1) || (.@chk_yun3 == 1) || (.@chk_yun4 == 1)) { mes "[Jeanbai]"; mes "Huh? So... fast..."; mes "You amaze me!"; mes "So what monsters did you hunt?"; next; switch(select("Grand Peco:Sleeper:Goat:Harpy")) { case 1: set .@chk_gra,checkquest(10114,HUNTING); if (.@chk_gra == 2) { mes "[Jeanbai]"; mes "20 Grand Pecos. Perfect!"; mes "Thanks a lot."; next; completequest 10114; getexp 48000,0; mes "[Jeanbai]"; mes "Please hunt the others as soon as possible."; mes "I believe in you!"; close; } else { mes "[Jeanbai]"; mes "What? Maybe you were confused."; mes "20 Grand pecos. You should hunt them all but you didn't finish all of them."; mes "Think again carefully."; close; } break; case 2: set .@chk_sle,checkquest(10115,HUNTING); if (.@chk_sle == 2) { mes "[Jeanbai]"; mes "20 Sleepers!"; mes "Thanks a lot."; next; completequest 10115; getexp 48000,0; mes "[Jeanbai]"; mes "Please hunt the others too."; mes "I believe in you!"; close; } else { mes "[Jeanbai]"; mes "What? Maybe you were confused."; mes "Hunt 20 Sleepers."; mes "Maybe you need to count again."; close; } break; case 3: set .@chk_goa,checkquest(10116,HUNTING); if (.@chk_goa == 2) { mes "[Jeanbai]"; mes "20 Goats. Perfect!"; mes "I checked the amount and it was exact."; mes "Thanks a lot."; next; completequest 10116; getexp 48000,0; mes "[Jeanbai]"; mes "Please hunt the others as soon as possible."; mes "I believe in you!"; close; } else { mes "[Jeanbai]"; mes "What? Maybe you were confused."; mes "20 Goats hunt them all."; mes "Think again carefully."; close; } break; case 4: set .@chk_har,checkquest(10117,HUNTING); if (.@chk_har == 2) { mes "[Jeanbai]"; mes "20 Harpies. Perfect!!"; mes "Thanks a lot."; next; completequest 10117; getexp 48000,0; mes "[Jeanbai]"; mes "Please hunt the others as soon as possible."; mes "I believe in you!"; close; } else { mes "[Jeanbai]"; mes "What? Maybe you were confused."; mes "20 Harpy. Hunt them all."; mes "Think again carefully."; close; } break; } } if (slv_quest == 6) { // Custom/Copy/Paste mes "[Jeanbai]"; mes "Grand Peco, Sleeper, Goat,"; mes "and Harpy. Hunt 20 of each."; mes "After you've hunted them all, come back to me."; mes "I hope finish as soon as you can."; close; } mes "[Jeanbai]"; mes "I am traveler Jeanbai."; mes "As I said I'm a traveler not a adventurer so, I am poor at fighting."; mes "That's why I can't travel all over the world."; next; mes "[Jeanbai]"; mes "Monsters are increasing in number so people like me have a hard time traveling."; mes "I wish I could travel without having to worry."; next; if (slv_quest == 3) { mes "[Jeanbai]"; mes "Oh, did you get my mission from the Eden Group?"; mes "Great~! We don't have enough time."; mes "Let me explain."; next; mes "[Jeanbai]"; mes "The monsters in Juno,"; mes "Grand Peco, Sleeper, Goat,"; mes "and Harpy. Hunt 20 of each."; mes "I've been hesitating to visit Juno because of all of the monsters there."; next; mes "[Jeanbai]"; mes "Can you take this mission?"; mes "I expect you are the proper person to take this up."; mes "So what do you say?"; next; switch(select("Accept request:Ignore the request")) { case 1: mes "[Jeanbai]"; mes "Great!"; mes "You won't regert it."; next; completequest 10104; setquest 10114; setquest 10115; setquest 10116; setquest 10117; set slv_quest,6; mes "[Jeanbai]"; mes "After you've hunted them all, come back to me."; mes "I hope finish as soon as you can."; close; case 2: set slv_quest,0; erasequest 10104; mes "[Jeanbai]"; mes "Too bad. I'm disappointed."; mes "I should inform the Eden Group again."; mes "I see nevermind."; close; } } close; } aldebaran,105,116,3 script Lizingshetter#para 869,{ set .@chk_clo1,checkquest(10118); set .@chk_clo2,checkquest(10119); set .@chk_clo3,checkquest(10120); if ((.@chk_clo1 == 2) && (.@chk_clo2 == 2) && (.@chk_clo3 == 2) && (slv_quest == 6)) { set slv_quest,0; mes "[Lizingshetter]"; mes "You did all of missions."; mes "Amazing~!"; mes "I will inform the Eden Group."; mes "Thanks again!"; close; } if ((.@chk_clo1 == 0) || (.@chk_clo2 == 0) || (.@chk_clo3 == 0) || (.@chk_clo1 == 1) || (.@chk_clo2 == 1) || (.@chk_clo3 == 1)) { mes "[Lizingshetter]"; mes "Wow. Are you done?"; mes "So fast~?! Unbelievable~"; mes "You were the right person for this mission."; mes "Which monster did you hunt?"; next; switch(select("Clock:Punk:Rideword")) { case 1: set .@chk_clk,checkquest(10118,HUNTING); if (.@chk_clk == 2) { mes "[Lizingshetter]"; mes "Good! You hunted 15 Clocks."; mes "Exactly! Ah, now"; mes "I can clearly hear the clock sound..."; mes "tic toc tic toc."; next; completequest 10118; getexp 48000,0; mes "[Lizingshetter]"; mes "Thanks a lot!"; mes "I hope you can hunt others as well."; mes "Go as soon as you can!"; close; } else { mes "[Lizingshetter]"; mes "Uh? Something is weird."; mes "15 Clocks, right?"; mes "You better recount how many you've hunted."; close; } break; case 2: set .@chk_pun,checkquest(10119,HUNTING); if (.@chk_pun == 2) { mes "[Lizingshetter]"; mes "Good! You hunted 15 Punks."; mes "Exactly! Ah, now"; mes "I can clearly hear the clock sound..."; mes "tic toc tic toc."; next; completequest 10119; getexp 48000,0; mes "[Lizingshetter]"; mes "Thanks a lot!"; mes "I hope you can hunt others as well."; close; } else { mes "[Lizingshetter]"; mes "Uh? Something is weird."; mes "15 Punks, right?"; mes "You better recount how many you've hunted."; close; } break; case 3: set .@chk_rid,checkquest(10120,HUNTING); if (.@chk_rid == 2) { mes "[Lizingshetter]"; mes "Good! You hunted 15 Ridewords."; mes "Exactly! Ah, now"; mes "I can clearly hear the clock sound..."; mes "tic!! toc!! tic!! toc!!..."; next; completequest 10120; getexp 48000,0; mes "[Lizingshetter]"; mes "Thanks a lot!"; mes "I hope you can hunt others as well."; close; } else { mes "[Lizingshetter]"; mes "Uh? Something is weird."; mes "15 Ridewords, right?"; mes "You better recount how many you've hunted."; close; } break; } } if (slv_quest == 6) { // Custom/Copy/Paste mes "[Lizingshetter]"; mes "hunt 15 of each of these monsters: Clocks, Punks, and Rideword."; mes "Please hurry."; close; } mes "[Lizingshetter]"; mes "I like clocks so much."; mes "They move with regular rhythm"; mes "making tic toc sounds."; mes "Ahah!! Hail to the clocks!"; next; mes "[Lizingshetter]"; mes "That's why I like clock tower so much."; mes "It's really a great sound."; mes "I like it so much!"; next; if (slv_quest == 4) { mes "[Lizingshetter]"; mes "Uh? Have you come to help me solve my trouble."; mes "You already know i like clocks right?"; mes "That's why I need you to help me hunt these monsters."; next; mes "[Lizingshetter]"; mes "There are too many monsters in clock tower."; mes "Their presence is breaking the clock tower."; next; mes "[Lizingshetter]"; mes "Anyway. Can you help me?"; mes "before it breaks,"; mes "hunt 15 of each of these monsters: Clocks, Punks, and Rideword."; next; switch(select("Accept request:Ignore the request")) { case 1: completequest 10105; setquest 10118; setquest 10119; setquest 10120; set slv_quest,6; mes "[Lizingshetter]"; mes "Ok! I expect you will do the right thing."; mes "Clock, Punk, and Rideword hunt 15 of each."; close; case 2: set slv_quest,0; erasequest 10105; mes "[Lizingshetter]"; mes "You can't understand my heart."; mes "I will find another brave adventurer."; mes "I will inform the Eden Group."; close; } } close; } alberta,215,111,5 script Funfi#para 828,{ set .@chk_roc1,checkquest(10121); set .@chk_roc2,checkquest(10122); set .@chk_roc3,checkquest(10123); if ((.@chk_roc1 == 2) && (.@chk_roc2 == 2) && (.@chk_roc3 == 2) && (slv_quest == 6)) { set slv_quest,0; mes "[Funfi]"; mes "Um! Thank you so much for your effort!"; mes "I will tell the Eden Group about you that was really great, don't worry!"; mes "Hahahaha..."; close; } if ((.@chk_roc1 == 0) || (.@chk_roc2 == 0) || (.@chk_roc3 == 0) | (.@chk_roc1 == 1) || (.@chk_roc2 == 1) || (.@chk_roc3 == 1)) { mes "[Funfi]"; mes "Unbeilivable~! So fast~!"; mes "Which monster did you hunt?"; next; switch(select("Uzhas:Miyabi Doll:Mi Gao")) { case 1: set .@chk_uzh,checkquest(10121,HUNTING); if (.@chk_uzh == 2) { mes "[Funfi]"; mes "Ok! 15 Uzhas!"; mes "Completed! Perfect!"; next; completequest 10121; getexp 48000,0; mes "[Funfi]"; mes "Please hunt the others as well."; mes "I trust you!"; close; } else { mes "[Funfi]"; mes "Oh~ No no~!!"; mes "Be careful and hunt 15 Uzhas!"; close; } break; case 2: set .@chk_miy,checkquest(10122,HUNTING); if (.@chk_miy == 2) { mes "[Funfi]"; mes "Ok! 15 Miyabi Dolls!"; mes "Perfect!"; next; completequest 10122; getexp 48000,0; mes "[Funfi]"; mes "Please hunt the others as well."; mes "I trust you!"; close; } else { mes "[Funfi]"; mes "Oh~ No no~!!"; mes "Listen carefully! 15 Miyabi Dolls."; close; } break; case 3: set .@chk_sik,checkquest(10123,HUNTING); if (.@chk_sik == 2) { mes "[Funfi]"; mes "Ok! 15 Mi Gaos!"; mes "Perfect!"; next; completequest 10123; getexp 48000,0; mes "[Funfi]"; mes "Please hunt the others as well."; mes "I trust you!"; close; } else { mes "[Funfi]"; mes "Oh~ No no~!!"; mes "Listen carefully! 15 Mi Gaos!"; close; } break; } } if (slv_quest == 6) { // Custom/Copy/Paste mes "[Funfi]"; mes "Moscovia's witch, Uzhas,"; mes "Amatsu's Miyabi Dolls,"; mes "Louyang's Mi Gaos."; mes "These three monsters,"; mes "please kill 15 of each."; close; } mes "[Funfi]"; mes "I am a man who wants to experience adventure. But for some reason I can't..."; next; mes "[Funfi]"; mes "There are lots of funny things in the world... Wooo!"; next; if (slv_quest == 5) { mes "[Funfi]"; mes "Anyway are you from the Eden Group?"; mes "You are right? Cool! I've been waiting for you~!"; next; mes "[Funfi]"; mes "No questions! Just do it now!"; mes "Uzhas in Moscovia,"; mes "Miyabi Doll in Amatsu,"; mes "Mi Gaos in louyang!"; mes "Hunt 15 each those monsters!"; next; mes "[Funfi]"; mes "Please~!! haha."; mes "Hurry up!"; next; switch(select("Accept request:Ignore the request")) { case 1: completequest 10106; setquest 10121; setquest 10122; setquest 10123; set slv_quest,6; getitem 7167,10; //Mystery_Iron_Bit mes "[Funfi]"; mes "Ok! Good! Hurry up."; mes "Go as soon as you can!"; close; case 2: set slv_quest,0; erasequest 10106; mes "[Funfi]"; mes "What? Don't you want to work?! Gosh!"; mes "I will tell everything to the Eden Group!"; close; } } close; }