//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) L0ne_W0lf //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Doomed Swords Quest Part 3 //================= Description =========================================== //= Creation of Doomed Swords: Grimtooth, Mysteltain, and Executioner. //================= Current Version ======================================= //= 1.0 //================= Additional Comments =================================== //= Continuation of the Comodo Quest //= - Part 1: Found in quests_comodo.txt //= - Part 2: Found in quests_yuno.txt //================= Variables Used ======================================== //= dmdswrd_Q (Max 45) //========================================================================= mjolnir_02,186,193,4 script Middle-Aged Man#magum1 1_M_LIBRARYMASTER,{ if (dmdswrd_Q > 30) { if (dmdswrd_Q == 31) { mes "[Middle-Aged Man]"; mes "It's been a while since"; mes "someone has come this"; mes "way. Not too many people"; mes "pass by here, so I rarely"; mes "receive visitors. Why don't"; mes "you relax and chat for a while?"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "What are you doing out"; mes "here in this secluded"; mes "area? You don't have"; mes "to work here, do you?"; next; mes "[Middle-Aged Man]"; mes "Well, just managing this"; mes "summer house gets me"; mes "enough income to get by."; mes "Ah, I also craft various"; mes "things as sort of a hobby."; next; mes "[Middle-Aged Man]"; mes "Yeap, when I was younger,"; mes "I had my own forge in town."; mes "It was a good family business,"; mes "and all of my siblings ended up"; mes "making wares for town lords"; mes "and even the royal family."; next; mes "[Middle-Aged Man]"; mes "But then, the accident"; mes "happened, and we had"; mes "to close shop. Well, that's"; mes "my story. Not a very happy"; mes "one, I gu ess, but otherwise"; mes "I've lived a long, good life."; next; mes "[Middle-Aged Man]"; mes "Now what exactly"; mes "brings you here?"; mes "Are you just exploring"; mes "the land, or are you"; mes "hunting monsters, or...?"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Actually, um,"; mes "I was led here by"; mes "this thing. It's called"; mes "the Seal of Muriniel."; next; mes "[Middle-Aged Man]"; mes "Oh... Oh my."; mes "Let me see that."; mes "Oh, yes. This is the"; mes "real thing. So... It's"; mes "finally found me. Well,"; mes "I guess I'm at your service."; next; next; mes "[Middle-Aged Man]"; mes "My name is Walker, and"; mes "my brothers and I were the 3"; mes "most talented blacksmiths"; mes "in Juno. Seeing as you've"; mes "been chosen by fate, we'll all"; mes "help you obtain a doomed sword."; next; mes "[Walker]"; mes "First of all, the doomed"; mes "swords are sealed in magic"; mes "scrolls as pentagrams. When"; mes "their true owners appear, they"; mes "can be released by using"; mes "Muriniel's Seal."; next; mes "[Walker]"; mes "Now, for my part in unsealing"; mes "the doomed swords, I'll need"; mes "the highest quality materials."; mes "Give me a few minutes and"; mes "I'll let you know what you"; mes "need to bring to me."; dmdswrd_Q = 32; close; } else if (dmdswrd_Q == 32) { mes "[Walker]"; mes "Now, I should let you"; mes "know that I can only form"; mes "a portion of the pentagram"; mes "that will release one of the"; mes "doomed swords. You need my"; mes "brothers' help to complete it."; next; mes "[Walker]"; mes "Once the pentagram"; mes "is complete and activated,"; mes "you will unseal the doomed"; mes "sword that is best suited to"; mes "you. I'm sorry, but I have no"; mes "way to predict what it may be."; next; mes "[Walker]"; mes "For now, you must take"; mes "the first step and bring"; mes "me the following items."; mes "Make sure to take note"; mes "of what I will require..."; next; mes "[Walker]"; mes "I will need"; mes "^FF00001 Emperium^000000,"; mes "^FF00003 Tentacles^000000,"; mes "^FF000025 Amulets^000000,"; mes "^FF00001 Coal^000000, and"; mes "^FF00001 Necklace of Oblivion^000000."; dmdswrd_Q = 33; close; } else if (dmdswrd_Q == 33) { if (countitem(Emperium) > 0 && countitem(Tentacle) > 2 && countitem(Coal) > 0 && countitem(Amulet) > 24 && countitem(Frozen_Heart) > 0) { mes "[Walker]"; mes "Ah, very good."; mes "You've brought"; mes "everything I need."; mes "Now, please wait for"; mes "a moment while I finish"; mes "the preparations..."; delitem Emperium,1; delitem Tentacle,3; delitem Coal,1; delitem Amulet,25; delitem Frozen_Heart,1; dmdswrd_Q = 34; close; } mes "[Walker]"; mes "Hmm...? You still"; mes "haven't brought me"; mes "everything I need to"; mes "begin the doomed sword"; mes "pentagram. Let me remind you"; mes "which materials to get for me."; next; mes "[Walker]"; mes "I will need"; mes "^FF00001 Emperium^000000,"; mes "^FF00003 Tentacles^000000,"; mes "^FF000025 Amulets^000000,"; mes "^FF00001 Coal^000000, and"; mes "^FF00001 Necklace of Oblivion^000000."; close; } else if (dmdswrd_Q == 34) { mes "[Walker]"; mes "Ah, you're back."; mes "I managed to finish this"; mes "sooner than I expected since"; mes "you gave me materials of"; mes "exceptionally good quality."; next; mes "[Walker]"; mes "Back when I was 15, my other"; mes "two brothers were taught by"; mes "Dwarves to create the pentragram that will release a doomed sword."; mes "However, they taught each of us different parts of the pentagram."; next; mes "[Walker]"; mes "I guess the Dwarves split"; mes "up our knowledge because"; mes "they wanted to prolong the"; mes "return of the Executioner"; mes "sword within our generation."; next; mes "[Walker]"; mes "Originally, Executioner"; mes "was one of three swords"; mes "that the Dwarves were"; mes "ordered to forge for an evil"; mes "organization in exchange"; mes "for their village's safety."; next; mes "[Walker]"; mes "Despite their incredible"; mes "forging skills, the Dwarves"; mes "had difficulty procuring the"; mes "rare materials required to"; mes "forge the weapons within"; mes "the 15 day deadline."; next; mes "[Walker]"; mes "Desperate for help, the"; mes "Dwarves traveled to meet"; mes "my father, a renown smith"; mes "and adventurer at the time. He"; mes "was sympathetic to their plight"; mes "and gave them what they needed."; next; mes "[Walker]"; mes "In gratitude for my father's"; mes "help, the Dwarves taught my"; mes "brothers how to create the"; mes "doomed sword pentagram,"; mes "but we could only complete"; mes "it if we all worked together."; next; mes "[Walker]"; mes "Sadly, I heard that the evil"; mes "organization that forced the"; mes "Dwarves to forge the swords"; mes "killed them when they refused"; mes "to give up their forging secrets. "; next; mes "[Walker]"; mes "However, the Dwarves could"; mes "not reveal that the Executioner"; mes "was enchanted with a terrible"; mes "curse powered by the Dwarves'"; mes "hatred which threatens the life"; mes "of Executioner's wielder."; next; mes "[Walker]"; mes "Oh, don't worry too much."; mes "If you happen to obtain the"; mes "Executioner, the seal should"; mes "have weakened the curse"; mes "enough so that it won't kill"; mes "you that quickly. Well, then..."; next; mes "[Walker]"; mes "You should visit my brother"; mes "Morf for the next part of the"; mes "doomed sword pentagram."; mes "Morf should be easy to find,"; mes "as he's usually drinking"; mes "all day in Payon's tavern."; next; mes "[Walker]"; mes "Please, take this scroll"; mes "with the pentagram with you,"; mes "and give my regards to Morf"; mes "once you see him. If you do"; mes "succeed in obtaining a doomed sword, use its power responsibly."; dmdswrd_Q = 35; close; } else if (dmdswrd_Q == 35) { mes "[Walker]"; mes "Look for my older"; mes "brother Morf in the"; mes "tavern in Payon-- He's"; mes "always drinking over there."; mes "Hopefully, he'll help you finish the doomed sword pentagram."; close; } else if (dmdswrd_Q == 36) { mes "[Walker]"; mes "Ah, so you've"; mes "already met with"; mes "Morf? When you get"; mes "the chance, please give"; mes "him my regards and let"; mes "him know that I'm doing well."; close; } else if (dmdswrd_Q == 37) { mes "[Walker]"; mes "Ah, so you've"; mes "already met with"; mes "Morf? When you get"; mes "the chance, please give"; mes "him my regards and let"; mes "him know that I'm doing well."; close; } else if (dmdswrd_Q == 38) { mes "[Walker]"; mes "So how has Morf been?"; mes "I know he's eccentric, and"; mes "perhaps a little rude, but"; mes "he's really a very good man."; close; } else if (dmdswrd_Q == 39) { mes "[Walker]"; mes "It's good that Morf"; mes "was able to help you."; mes "As for our younger brother,"; mes "Huey, I haven't heard from"; mes "him in a while. I think he's"; mes "travelling around in Morroc?"; close; } else if (dmdswrd_Q >= 40 && dmdswrd_Q <= 44) { mes "[Walker]"; mes "I trust that Huey"; mes "is taking good care"; mes "of himself. If you happen"; mes "to see him again, would"; mes "you ask him to come visit"; mes "me one of these days?"; close; } else { mes "[Walker]"; mes "Oh! You've completed"; mes "the pentagram and come"; mes "into possession of one of"; mes "the doomed swords? I'm"; mes "glad to hear it. If Father were"; mes "alive, he would be so proud."; close; } } else { mes "[Middle-Aged Man]"; mes "It's been a while since"; mes "someone has come this"; mes "way. Not too many people"; mes "pass by here, so I rarely"; mes "receive visitors. Feel free"; mes "to rest and relax a while~"; close; } } payon,248,159,1 script Old Man#magum1 2_M_PHARMACIST,{ if (dmdswrd_Q == 35) { mes "[Old Man]"; mes "Wha--? Who are"; mes "you? Whaddya want?"; mes "Lemme alone so I can"; mes "drink in peace! ^333333*Urp*^000000"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Um, excuse me, but are"; mes "you Morf? I'm been sent"; mes "by your brother, Walker,"; mes "to ask if you can help"; mes "me with this pentagram."; next; mes "[Old Man]"; mes "Huh...? Lemme see..."; mes "Oh. This is Walker's"; mes "work alright. Y-you really"; mes "want a doomed sword, huh?"; mes "A-and that's really the Seal"; mes "of Muriel you have there?"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh, the Seal!"; mes "Here, take a look"; mes "if you want. If it's"; mes "not the real thing, then"; mes "I went through a lot of"; mes "trouble to get a fake."; next; mes "[Old Man]"; mes "Arrrgh! That's the real"; mes "thing! Does this mean"; mes "I have to really work on"; mes "this now?! I'm still drunk!"; mes "Damn... I guess I have no"; mes "choice but to sober up."; next; mes "[Old Man]"; mes "Ugh... But I'm gonna"; mes "have such a hangover."; mes "Hey! Bring me 20 Yellow"; mes "Potions so I can nurse"; mes "the headache I'm gonna"; mes "have! I'll need them so bad..."; dmdswrd_Q = 36; close; } else if (dmdswrd_Q == 36) { if (countitem(Yellow_Potion) > 19) { mes "[Old Man]"; mes "Oh, thank goodness you've"; mes "brought me the potions! Now,"; mes "these'll help me cope with the"; mes "unfamiliar sensation that you"; mes "people call sobriety. Ugh..."; mes "I can think clearly... Damn!"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "......"; mes "........."; mes "............"; next; mes "[Old Man]"; mes "Gimme the scroll"; mes "with the pentagram."; mes "Let's see, here. Hey,"; mes "Walker did a great job"; mes "on this. Alright, listen."; mes "This is what I need from you..."; next; mes "[Old Man]"; mes "^FF00001 Coal^000000,"; mes "^FF00003 Trunks^000000,"; mes "^FF00003 Old Hilts^000000,"; mes "^FF000050 Orge Teeth^000000, and"; mes "^FF00001 Foolishness of the Blind^000000."; next; mes "[Old Man]"; mes "You have to bring me"; mes "those items so that I can"; mes "continue forming the doomed"; mes "sword pentagram. I'll just be"; mes "waiting for you right here."; delitem Yellow_Potion,20; dmdswrd_Q = 37; close; } mes "[Old Man]"; mes "Arrrgh! Did you bring"; mes "me 20 Yellow Potions?"; mes "This hangover is getting"; mes "worse and worse! H-hurry"; mes "up and get me my meds!"; close; } else if (dmdswrd_Q == 37) { if (countitem(Old_Hilt) > 2 && countitem(Coal) > 0 && countitem(Wooden_Block) > 2 && countitem(Foolishness_Of_Blind) > 0 && countitem(Ogre_Tooth) > 49) { mes "[Morf]"; mes "Hey, you've brought"; mes "everything? Good, the"; mes "sooner I get this done,"; mes "the sooner I can get back"; mes "to drinking. All you need"; mes "to do now is sit and wait."; next; mes "[Morf]"; mes "Alright. Let's get..."; mes "Started? Where did I put"; mes "that thing I needed? Um..."; mes "Ah, there we go. Hrrrm..."; next; mes "^3355FF*Scheeeezzzz*"; mes "*Clang Clang*"; mes "*Rattle Rattle*"; mes "*Th-thump thump*^000000"; next; mes "^3355FF*Crrrrrrunch*"; mes "*Sh-sh-sh-shoom*"; mes "*Rub-rub-rub-rub*"; mes "*Flip ka-chink*^000000"; next; mes "........."; mes "............"; mes "..............."; mes ".................."; next; mes "^3355FF*Scheeeezzzz*"; mes "*Clang Clang*"; mes "*Rattle Rattle*"; mes "*Th-thump thump*^000000"; next; mes "^3355FF*Crrrrrrunch*"; mes "*Sh-sh-sh-shoom*"; mes "*Rub-rub-rub-rub*"; mes "*Flip ka-chink*^000000"; next; mes "^3355FF*Rub Rub Rub Rub*"; mes "*Rub-Rub-Rub-Rub*"; mes "*Rub Rub Rub Rub*"; mes "*Rub-Rub-Rub-Rub*"; mes "*Rub Rub Rub Rub*"; mes "*Rub-Rub-Rub-Rub*^000000"; next; mes "^3355FF*Rub-Rub-Rub-Rub*"; mes "*Rub Rub Rub Rub*"; mes "*Rub-Rub-Rub-Rub*"; mes "*Rub Rub Rub Rub*"; mes "*Rub-Rub-Rub-Rub*"; mes "*Rub Rub Rub Rub*^000000"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Excuse me..."; mes "But is it almost done?"; next; mes "........."; mes "............"; mes "..............."; mes ".................."; next; mes "^3355FF*Scheeeezzzz*"; mes "*Clang Clang*"; mes "*Rattle Rattle*"; mes "*Th-thump thump*^000000"; next; mes "^3355FF*Crrrrrrunch*"; mes "*Sh-sh-sh-shoom*"; mes "*Rub-rub-rub-rub*"; mes "*Flip ka-chink*^000000"; next; mes "^3355FF*Rub Rub Rub Rub*"; mes "*Rub-Rub-Rub-Rub*"; mes "*Rub Rub Rub Rub*"; mes "*Rub-Rub-Rub-Rub*"; mes "*Rub Rub Rub Rub*"; mes "*Rub-Rub-Rub-Rub*^000000"; next; mes "^3355FF*Rub-Rub-Rub-Rub*"; mes "*Rub Rub Rub Rub*"; mes "*Rub-Rub-Rub-Rub*"; mes "*Rub Rub Rub Rub*"; mes "*Rub-Rub-Rub-Rub*"; mes "*Rub Rub Rub Rub*^000000"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "H-hey, when is this"; mes "thing going to be finished?"; mes "Isn't it about time already?"; next; mes "[Morf]"; mes "Hey! Be patient,"; mes "you can't rush"; mes "perfection. It'll"; mes "take as long as it"; mes "has to. But yeah,"; mes "I'm almost finished..."; next; mes "........."; mes "............"; mes "..............."; mes ".................."; next; mes "[Morf]"; mes "Just..."; mes "Just give me a"; mes "few more minutes..."; delitem Old_Hilt,3; delitem Coal,1; delitem Wooden_Block,3; delitem Foolishness_Of_Blind,1; delitem Ogre_Tooth,50; dmdswrd_Q = 38; close; } mes "[Old Man]"; mes "What, did you forget"; mes "what I need? Grrr, I'll"; mes "tell you again, but you"; mes "better not forget this time!"; next; mes "[Old Man]"; mes "^FF00001 Coal^000000,"; mes "^FF00003 Trunks^000000,"; mes "^FF00003 Old Hilts^000000,"; mes "^FF000050 Orge Teeth^000000, and"; mes "^FF00001 Foolishness of the Blind^000000."; close; } else if (dmdswrd_Q == 38) { switch(rand(1,10)) { case 1: case 10: mes "[Morf]"; mes "Ooh, my back~!"; mes "The searing pain!"; mes "It looks like I have"; mes "no choice but to take"; mes "a break. That's why you"; mes "shouldn't be pushing me!"; next; mes "[Morf]"; mes "Hey, while we've got some"; mes "time, let me tell you a story"; mes "about Mysteltainn, one of the"; mes "doomed swords that you may"; mes "receive if you manage to"; mes "complete the pentagram."; next; mes "[Morf]"; mes "Now, Mysteltainn is the"; mes "name of the tree from which"; mes "the twig that was used to"; mes "kill Baldur, god of light, was"; mes "obtained. It was the only"; mes "thing that could harm Baldur..."; next; mes "[Morf]"; mes "From what I remember, the"; mes "god Loki plotted to kill Baldur"; mes "because he was jealous of"; mes "the god of light that every"; mes "living thing and inanimate"; mes "object seemed to adore."; next; mes "[Morf]"; mes "Loki tricked Baldur's mother"; mes "into revealing Baldur's secret"; mes "weakness. Now, the gods regularly made a game of throwing objects"; mes "like darts at Baldur since he was immune to everything else."; next; mes "[Morf]"; mes "When he learned that"; mes "Mysteltainn could be used"; mes "to kill Baldur, he took one of"; mes "its twigs and tricked Baldur's"; mes "blind brother into throwing it at Baldur in one of their games."; next; mes "[Morf]"; mes "And so..."; mes "That was how the"; mes "god of light was killed."; mes "By Loki's trickery and the"; mes "foolishness of the blind."; mes "That's Mysteltainn's story."; next; mes "[Morf]"; mes "Now, if you do happen to"; mes "get the Mysteltainn doomed"; mes "sword from its seal, it won't"; mes "be as powerful as the original"; mes "one that, you know, killed a"; mes "god. It can't be reproduced..."; next; mes "[Morf]"; mes "However, the fascimile is"; mes "incredibly powerful, and you"; mes "must make sure that you wield"; mes "it responsibly. Now, I know"; mes "you must be upset that I've"; mes "taken so long to do this..."; next; mes "[Morf]"; mes "Please understand that"; mes "I'm pretty old now, and that"; mes "pentagram work isn't exactly"; mes "easy. Anyway, my part is done."; mes "Now you gotta find Huey,"; mes "my youngest brother."; next; mes "[Morf]"; mes "Huey's been traveling"; mes "around, but last I heard, he"; mes "was in Morroc. If you can"; mes "find him, he can complete"; mes "this pentagram for you. Well,"; mes "care now, and good luck."; dmdswrd_Q = 39; close; case 2: mes "[Morf]"; mes "Be patient, youngster,"; mes "I need more time! Don't"; mes "you understand that if"; mes "I screw up this pentagram,"; mes "you'll have to start all over"; mes "again? Yeah, that's right~"; close; case 3: mes "[Morf]"; mes "Not... Done... Yet."; mes "It'll be done when it's"; mes "done, okay? Why don't you"; mes "take a walk or something"; mes "to kill the time, yeah?"; close; case 4: mes "[Morf]"; mes "Yeah, you know what?"; mes "It's time for another break."; mes "Let me rest my cramped hands"; mes "and enjoy one of these Yellow"; mes "Potions that you've brought"; mes "me. Yep, that's a good idea."; close; case 5: mes "[Morf]"; mes "Look..."; mes "If you're just"; mes "gonna stand there"; mes "and breathe down my"; mes "neck while I'm working,"; mes "you might as well be useful."; next; mes "[Mork]"; mes "Bring me some"; mes "snacks or something,"; mes "or get the hell out of"; mes "here until I'm done!"; close; case 6: mes "........."; mes "............"; mes "..............."; next; mes "^3355FFMorf has fallen"; mes "into a deep sleep.^000000"; close; case 7: mes "[Morf]"; mes "No..."; mes "Still not done."; mes "Just like the last"; mes "time you asked."; mes "Just... Wait..."; close; case 8: mes "........."; mes "............"; mes "..............."; next; mes "^3355FFMorf has fallen"; mes "into a pretty restful"; mes "slumber that he seems"; mes "to be thoroughly enjoying.^000000"; close; case 9: mes "[Morf]"; mes "You can see my hands, right?"; mes "When they're not busy trying"; mes "to finish this pentagram, that's probably a sign meaning that "; mes "I'm finished. Lookee, they're"; mes "moving, still moving, see that?"; close; } } else if (dmdswrd_Q == 39) { mes "[Morf]"; mes "If you really want to"; mes "finish that pentagram,"; mes "then find my youngest"; mes "brother Huey in Morroc."; mes "He should help you out."; mes "I mean, if I did, then he will!"; close; } else if (dmdswrd_Q == 40) { mes "[Morf]"; mes "You actually found"; mes "Huey? How's my little"; mes "baby brother doing? Well,"; mes "if he's fine, then make him"; mes "finish that pentagram. I don't want all my work to go to waste!"; close; } else if (dmdswrd_Q > 41 && dmdswrd_Q < 45) { mes "[Morf]"; mes "It's good to hear"; mes "that Huey is fine and"; mes "that nothing's wrong with"; mes "his health. In that case,"; mes "he should be writing me"; mes "and Walker more often!"; close; } else if (dmdswrd_Q == 45) { mes "[Morf]"; mes "Now that you have one"; mes "of those doomed swords,"; mes "I want you to only use it for"; mes "the right reasons. The curses"; mes "of the swords are most dangerous when your conviction wavers."; close; } else { mes "[Old Man]"; mes "Arrrrrrrrrghhhh~!"; mes "My heart freakin' hurts!"; mes "Times like these, I sure"; mes "could use a Yellow Potion to"; mes "help cope with my hangovers."; mes "C'mon, I freakin' need my meds!"; close; } } morocc,248,159,4 script Young Man#magum1 4_M_04,{ if (dmdswrd_Q == 39) { mes "[Huey]"; mes "Excuse me, but..."; mes "Um, did you need"; mes "something? You"; mes "look like you have"; mes "a question for me."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Actually, I'm looking for"; mes "somebody named Huey."; mes "I hear he's the only one"; mes "that can help me finish"; mes "this... well... Do you know"; mes "where I can find him?"; next; mes "[Huey]"; mes "Y-yes. I-I'm Huey."; mes "But why are you looking"; mes "for me? Oh! Are you some"; mes "kind of messenger from one"; mes "of my brothers? I haven't heard"; mes "from them in quite a while."; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Actually, I'm trying to"; mes "obtain a doomed sword."; mes "To do that, I've already"; mes "got the Seal of Muriniel,"; mes "and your brothers have"; mes "started this pentagram."; next; mes "[Huey]"; mes "Are you serious?"; mes "You've come this far to"; mes "get one of those accursed"; mes "blades? Mm, would you please"; mes "let me see the pentagram? Oh,"; mes "my brothers did such good work!"; next; mes "["+strcharinfo(PC_NAME)+"]"; mes "Ah, yes. Here."; next; mes "[Huey]"; mes "I don't know if you can"; mes "appreciate it, but this"; mes "pentagram has really good"; mes "craftsmanship! Now, if my"; mes "older brothers have already helped you, I shall do the same."; next; mes "[Huey]"; mes "My older brothers are even"; mes "better blacksmiths than me,"; mes "so if you were able to convince"; mes "them to aid you, I don't really"; mes "have the right to refuse to help you. Besides, if I don't..."; next; mes "[Huey]"; mes "...Then my brother's work"; mes "would have been for nothing."; mes "And then... They might just"; mes "come looking for me. Morf"; mes "especially. Oh, right! Materials! I need these for the pentagram!"; next; mes "[Huey]"; mes "Please bring me"; mes "^FF00009 Rubies^000000,"; mes "^FF00006 Blades of Darkness^000000,"; mes "^FF00009 Bloody Edges^000000, and"; mes "^FF00001 Loki's Whisper^000000."; next; mes "[Huey]"; mes "While you gather the"; mes "necessary items, I'll be"; mes "finishing my preparations."; mes "Oh, and bring me the ^FF0000exact"; mes "amounts^000000--^FF0000no more^000000, ^FF0000no less^000000."; mes "Okay now, I'll see you later~"; dmdswrd_Q = 40; close; } else if (dmdswrd_Q == 40) { if (countitem(Bloody_Edge) == 9 && countitem(Blade_Lost_In_Darkness) == 6 && countitem(Cardinal_Jewel) == 9 && countitem(Lokis_Whispers) == 1) { mes "[Huey]"; mes "Oh, you're back. Did"; mes "you bring everything"; mes "I need for the pentagram"; mes "in the exact amounts? Mmm..."; mes "Ah! Yes, perfect! Nice work~"; next; mes "[Huey]"; mes "Would you please wait"; mes "while I finish this pentagram?"; mes "This is going to take some"; mes "time, but trust me, we're"; mes "almost done. All your hard"; mes "work will pay off soon~"; delitem Bloody_Edge,9; delitem Blade_Lost_In_Darkness,6; delitem Cardinal_Jewel,9; delitem Lokis_Whispers,1; dmdswrd_Q = 41; close; } mes "[Huey]"; mes "In order to finish the"; mes "pentagram, I'll need some"; mes "items in the exact quantities--"; mes "no more, no less. If you have"; mes "too many of a required item, why don't you put it in your Storage?"; next; mes "[Huey]"; mes "Please bring me"; mes "^FF00009 Rubies^000000,"; mes "^FF00006 Blades of Darkness^000000,"; mes "^FF00009 Bloody Edges^000000, and"; mes "^FF00001 Loki's Whisper^000000."; mes "Well, I'll be waiting~"; close; } else if (dmdswrd_Q == 41) { mes "[Huey]"; mes "Hey there, your timing's"; mes "perfect! I just completed"; mes "the pentagram for unsealing"; mes "one of the doomed swords."; mes "There's just one last step..."; next; mes "[Huey]"; mes "Would you put the Seal of Murinel to the pentagram? That will unlock"; mes "the seal, causing the doomed sword best suited for you to manifest."; mes "Soon, Grimtooth, Mysteltainn,"; mes "or Executioner will be yours..."; next; mes "^3355FFYou carefully place the"; mes "Seal of Muriniel to the"; mes "pentagram. A few parts of"; mes "the pentagram immediately"; mes "begin to quitely pulse with"; mes "a soft and gentle glow.^000000"; next; mes "[Huey]"; mes "It's... It's starting! The"; mes "sections of the pentagram"; mes "are activating in the order"; mes "in which they were completed."; mes "The parts that are lit now"; mes "must be Walker's work..."; next; mes "^3355FFSuddenly, another section"; mes "of the pentagram activates,"; mes "and parts of the pentagram"; mes "flare unstably with an"; mes "intense, unsteady light.^000000"; next; mes "[Huey]"; mes "That must be..."; mes "Morf must have done"; mes "that part. Okay, when"; mes "the light stabilizes and"; mes "the entire pentagram is"; mes "glowing, it'll be ready."; next; mes "^3355FFThe unactivated portions"; mes "of the pentagram ignite,"; mes "and the entire pentagram"; mes "emits a warm, effusive glow.^000000"; next; mes "[Huey]"; mes "Okay, this is important!"; mes "One of the doomed swords"; mes "is going to manifest very soon."; mes "When you can see the sword"; mes "within the light, grab it quickly! "; next; mes "[Huey]"; mes "Wait, can you--?"; mes "There, I see it! Now"; mes "quickly, take it! It's yours!"; next; .@random = rand(1,10); if (.@random >= 1 && .@random <= 5) { callsub S_GetSword,1237,0,1,42; getitem Grimtooth_,1; close; } else if (.@random >= 6 && .@random <= 8) { callsub S_GetSword,1138,1,1,43; getitem Mysteltainn_,1; close; } else { callsub S_GetSword,1169,2,1,44; getitem Executioner_,1; close; } } else if (dmdswrd_Q == 42) { callsub S_GetSword,1237,0,0,0; getitem Grimtooth_,1; close; } else if (dmdswrd_Q == 43) { callsub S_GetSword,1138,1,0,0; getitem Mysteltainn_,1; close; } else if (dmdswrd_Q == 44) { callsub S_GetSword,1169,2,0,0; getitem Executioner_,1; close; } else if (dmdswrd_Q == 45) { mes "[Huey]"; mes "So how are you handling"; mes "that doomed sword? Whatever"; mes "you do, don't abuse its power"; mes "and you should be fine. I've"; mes "got faith that you'll never"; mes "succumb to the blade's curse."; next; mes "[Huey]"; mes "Anyway, I really"; mes "should thank you for"; mes "the opportunity to use"; mes "my skills. I mean, I didn't"; mes "want what I had learned from"; mes "the Dwarves to go to waste."; close; } else { mes "[Huey]"; mes "You know, I've traveled"; mes "to all sorts of places, but"; mes "the heat here in Morroc"; mes "is the worst I've ever"; mes "experienced! It's so humid"; mes "and uncomfortable here..."; close; } S_GetSword: if (getarg(2) == 1) { mes "^3355FFYou reach within the"; mes "blinding light and grasp"; mes "the sword's handle. When"; mes "the light dissipates, you"; mes "can see that you have"; mes "obtained a "+getitemname(getarg(0))+".^000000"; magum = getarg(3); next; } if (checkweight(getarg(0),1) == 0) { mes "[Huey]"; mes "Hold on, you're carrying"; mes "too many things with you."; mes "You better store some things"; mes "to make more of your inventory"; mes "space available. Then, we can finally claim your doomed sword."; close; } mes "[Huey]"; if (getarg(1) == 0) { mes "Th-that's the Grimtooth!"; mes "Ever since I've been taught"; mes "the pentagram techniques by"; mes "those Dwarves, I've never once"; mes "imagined that I'd see that sword. Please use that weapon wisely."; } else if (getarg(1) == 1) { mes "I don't believe it!"; mes "You... You've been found"; mes "worthy of the Mysteltainn?"; mes "Be careful, and don't let"; mes "its power overwhelm you."; mes "Wield it only for just ends..."; } else if (getarg(1) == 2) { mes "Th-that's...!"; mes "The Executionier has"; mes "chosen you to wield it?"; mes "You must have an extremely"; mes "strong will, or something..."; mes "Don't give in to the bloodlust."; } next; mes "[Huey]"; mes "Well, it looks like my"; mes "work here is done. I'm glad"; mes "I got the chance to use these"; mes "ancient skills, and it's an honor to meet a worthy adventurer."; mes "My brothers should be proud."; next; mes "[Huey]"; mes "Speaking of which,"; mes "please give Morf and"; mes "Walker my regards if you"; mes "happen to see them. Well"; mes "then, take care of yourself, and be cautious in using that sword."; dmdswrd_Q = 45; return; }