//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2020 Hercules Dev Team //= Copyright (C) L0ne_W0lf //= Copyright (C) Lupus //= Copyright (C) kobra_k88 //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Doomed Swords Quest //================= Description =========================================== //= Doomed Swords Quest: //= - Quest for Doomed Swords: Grimtooth, Mysteltain, Executioner. //================= Current Version ======================================= //= 1.5 //================= Additional Comments =================================== //= Although this quest is enabled on iRO, the Mysteltainn portion is NOT //= completable as the item "Young Twig" does not drop. //================= Variables Used ======================================== //= event_magum (max 6) //= dmdswrd_Q2 (bits 1 - 32) //========================================================================= prt_in,162,11,2 script Ghatu#magum 4_M_04,{ if (event_magum == 0) { if (dmdswrd_Q2 & 1 || dmdswrd_Q2 & 2 || dmdswrd_Q2 & 4 || dmdswrd_Q2 & 8 || dmdswrd_Q2 & 16 || dmdswrd_Q2 & 32) { mes "[Ghatu]"; mes "I've heard of a strange"; mes "blacksmith who lives in"; mes "seclusion deep in the"; mes "Payon Forest. The man"; mes "was once famous for his"; mes "legendary smithing skill..."; next; mes "[Ghatu]"; mes "Rumor has it that he's"; mes "hiding in the mountains"; mes "since too many people want to use his talents for the wrong"; mes "purposes. Apparently, there is a godly quality to his weapons..."; event_magum = 1; close; } mes "[Ghatu]"; mes "Remember that blacksmith"; mes "I told you about last time? It"; mes "seems that his weapons were"; mes "in such great demand because"; mes "he would enchant them with "; mes "tremendously powerful magic."; next; mes "[Ghatu]"; mes "However, the man was forced"; mes "by the power hungry and the"; mes "oppressive to create weapons"; mes "for selfish and immoral ends."; mes "It's no surprise that he went"; mes "into hiding in the end..."; next; mes "[Ghatu]"; mes "It's sad, really."; mes "That smith used to be"; mes "a pretty easy going guy"; mes "until he was forced to work"; mes "against his will. Slowly, he became gloomy and intimidating..."; next; mes "[Ghatu]"; mes "But I suppose blacksmiths"; mes "can never really give up the"; mes "hammer. If you can manage to"; mes "find him, perhaps you can ask"; mes "him to forge something for you?"; event_magum = 5; close; } else if (event_magum == 1) { mes "[Ghatu]"; mes "Remember that blacksmith"; mes "I told you about last time? It"; mes "seems that his weapons were"; mes "in such great demand because"; mes "he would enchant them with "; mes "tremendously powerful magic."; next; mes "[Ghatu]"; mes "However, the man was forced"; mes "by the power hungry and the"; mes "oppressive to create weapons"; mes "for selfish and immoral ends."; mes "It's no surprise that he went"; mes "into hiding in the end..."; next; mes "[Ghatu]"; mes "It's sad, really."; mes "That smith used to be"; mes "a pretty easy going guy"; mes "until he was forced to work"; mes "against his will. Slowly, he became gloomy and intimidating..."; next; mes "[Ghatu]"; mes "But I suppose blacksmiths"; mes "can never really give up the"; mes "hammer. If you can manage to"; mes "find him, perhaps you can ask"; mes "him to forge something for you?"; event_magum = 5; close; } mes "[Ghatu]"; mes "That mysterious blacksmith..."; mes "I wonder how he made those"; mes "enchanted weapons of his."; mes "I've heard that he might have"; mes "been dabbling in the dark arts,"; mes "but that doesn't seem right..."; close; } prontera,197,188,2 script Veeyop#magum 1_M_04,{ if (dmdswrd_Q2 & 1) { mes "[Veeyop]"; mes "You know, talking"; mes "about Mysteltainn and"; mes "the death of Baldur just..."; mes "It didn't occur to me until"; mes "now just how morbid it all"; mes "sounds. Yeah, yeah, I know."; close; } mes "[Veeyop]"; mes "Have you heard the"; mes "legend of Mysteltainn?"; mes "It's a tree, known for being"; mes "the only thing able to harm"; mes "Baldur, god of light. In fact,"; mes "just a twig from it killed him."; next; mes "[Veeyop]"; mes "Now, I'm not sure if this"; mes "is true, but I've heard that"; mes "someone actually forged"; mes "a sword so powerful, it's"; mes "worthy of the name,"; mes "''Mysteltainn.''"; next; mes "[Veeyop]"; mes "There's only one person"; mes "in the world who can forge"; mes "that Mysteltainn sword. I..."; mes "I think he used to live in"; mes "Prontera, but then he moved"; mes "away for some weird reason."; if (event_magum == 1) event_magum = 5; dmdswrd_Q2 |= 1; close; } morocc,281,178,2 script Cetsu#magum 4W_M_01,{ if (dmdswrd_Q2 & 2) { mes "[Cetsu]"; mes "I keep thinking about"; mes "Grimtooth, and it occurred"; mes "to me that the spell used to"; mes "to endow that dagger with its"; mes "strength probably isn't magic"; mes "that we're familiar with."; next; mes "[Cetsu]"; mes "There's all sorts of"; mes "creepy stories going"; mes "around. I even hear"; mes "that the Grimtooth"; mes "might have some"; mes "sort of weird curse?"; close; } mes "[Cetsu]"; mes "You know, there are"; mes "stories of an incredibly"; mes "powerful dagger that's"; mes "stronger than steel."; mes "I think it was made"; mes "out of ogre teeth?"; next; mes "[Cetsu]"; mes "Anyway, it wasn't just"; mes "the ogre teeth that gave"; mes "the dagger its power. I think"; mes "it had to be enchanted with"; mes "a special spell or something."; next; mes "[Cetsu]"; mes "This dagger, the Grimtooth,"; mes "can only be made by one person"; mes "in the entire world. This guy used to live in Prontera, but then he"; mes "moved away for some reason."; next; mes "[Cetsu]"; mes "I wonder..."; mes "Did he go into"; mes "hiding? His weapons"; mes "did seem to be pretty"; mes "high in demand back then..."; if (event_magum == 1) event_magum = 5; dmdswrd_Q2 |= 2; close; } izlude_in,173,88,2 script Nain#magum 8_F,{ if (dmdswrd_Q2 == 4) { mes "[Nain]"; mes "It doesn't matter how"; mes "powerful the Executioner"; mes "is: if it were to end up in"; mes "my hands, I would get rid"; mes "of it right away. I'd never risk losing my mind to that curse..."; close; } mes "[Nain]"; mes "Long ago, one sword"; mes "was used to behead all"; mes "the criminals that had been"; mes "sentenced to death. That"; mes "accursed blade is known"; mes "as the Executioner."; next; mes "[Nain]"; mes "As the Executioner slayed"; mes "more criminals, the rage and"; mes "bloodlust of its victims began"; mes "to accumulate upon the blade."; mes "Although the sword gained great strength, it was tainted by evil."; next; mes "[Nain]"; mes "The last person to wield"; mes "the Executioner almost lost"; mes "his mind to the sword. He saved himself by giving it to a talented"; mes "blacksmith who would destroy it for him, thus saving his soul."; next; mes "[Nain]"; mes "This mysterious blacksmith"; mes "was never seen again in the"; mes "city of Prontera, but rumor has"; mes "it that if you can find him, he"; mes "can forge that accursed"; mes "Executioner anew..."; if (event_magum == 1) event_magum = 5; dmdswrd_Q2 |= 4; close; } pay_fild08,218,283,2 script Mysterious Man#magum 4_M_ORIENT02,{ if (checkweight(Knife,1) == 0) { mes "[Mysterious Man]"; mes "Hold it."; mes "You're carrying"; mes "far too many items"; mes "with you. Speak to me"; mes "after you've placed your"; mes "goods into Kafra Storage."; close; } if (event_magum == 0) { if (dmdswrd_Q2 & 1 || dmdswrd_Q2 & 2 || dmdswrd_Q2 & 4 || dmdswrd_Q2 & 8 || dmdswrd_Q2 & 16 || dmdswrd_Q2 & 32) { mes "[Mysterious Man]"; mes "Well...?"; mes "What the hell"; mes "are you looking at?"; next; if (select("Have you heard of the Doomed Swords?", "I... I...") == 1) { mes "[Mysterious Man]"; mes "...!"; mes "How the hell would"; mes "I know about that?"; mes "Leave me alone!"; close; } mes "[Mysterious Man]"; mes "..."; next; mes "[Mysterious Man]"; mes "..."; mes "......"; next; mes "[Mysterious Man]"; mes "Get lost."; close; } else { mes "[Mysterious Man]"; mes "Well...?"; mes "What the hell"; mes "are you looking at?"; next; if (select("Um, er...", "Nothing, sir.") == 1) { mes "[Mysterious Man]"; mes "What...?!"; next; mes "^3355FFThis guy is"; mes "really intimidating!^000000"; close; } mes "[Mysterious Man]"; mes "Nothing, huh?"; mes "Well, right now, I'm"; mes "looking at a bothersome"; mes "adventurer! Get outta here"; mes "and leave me the hell alone!"; close; } } else if (event_magum == 1) { mes "[Mysterious Man]"; mes "Well...?"; mes "What the hell"; mes "are you looking at?"; next; if (select("Do you happen to be a blacksmith?", "No-Nothing!") == 1) { mes "[Mysterious Blacksmith]"; mes "Hmpf. So you're not"; mes "a total fool after all. Yes,"; mes "I used to do smithing, but"; mes "I don't do the simple work"; mes "that most Blacksmiths"; mes "can do nowadays..."; close; } mes "[Mysterious Blacksmith]"; mes "..."; mes "......"; next; mes "[Mysterious Blacksmith]"; mes "Get outta my sight."; close; } else if (event_magum == 5) { mes "[Mysterious Blacksmith]"; mes "Well...?"; mes "What the hell"; mes "are you looking at?"; next; if (select("I want you to make me a Doomed Sword.", "Er, nothing!") == 1) { mes "[Mysterious Blacksmith]"; mes "Hm. I don't know where"; mes "the hell you may have heard"; mes "of me, but I guess one of you"; mes "adventurers would find me soon"; mes "enough. Now, which doomed"; mes "sword did you wish to possess?"; next; switch(select("Mysteltainn.", "Grimtooth.", "Executioner.", "I ch-changed my mind!")) { case 1: if (dmdswrd_Q2 & 1) { mes "[Mysterious Blacksmith]"; mes "You want..."; mes "that sword?"; mes "Don't speak its"; mes "name so lightly!"; next; mes "[Mysterious Blacksmith]"; mes "Do you understand the curse"; mes "on that sword? The Mysteltainn"; mes "derives its dark power from the"; mes "twig that was used to kill Baldur, god of light. Let me relate the"; mes "story as briefly as I can..."; next; mes "[Mysterious Blacksmith]"; mes "In the era of the gods,"; mes "the beautiful, pure and"; mes "joyful Baldur was loved by"; mes "all living creatures, save for"; mes "one: Loki, the god of trickery."; next; mes "[Mysterious Blacksmith]"; mes "When Loki, out of jealousy,"; mes "decided to kill Baldur, the"; mes "goddess Freyja had a dream"; mes "about Baldur's death. Fearing"; mes "the realization of her dream,"; mes "she counseled with the gods."; next; mes "[Mysterious Blacksmith]"; mes "To protect Baldur, the gods"; mes "decided to extract an oath"; mes "to never harm Baldur from"; mes "every creature, object and"; mes "natural force. All who were"; mes "asked agreed to make this oath."; next; mes "[Mysterious Blacksmith]"; mes "Of all the beings and objects"; mes "in the universe, Freya only"; mes "neglected to ask one tree to"; mes "make this oath: the Mysteltainn. Freyja believed it was far too"; mes "small and insignificant to ask."; next; mes "[Mysterious Blacksmith]"; mes "Believing that everything"; mes "in the universe had sworn"; mes "not to harm Baldur, the gods"; mes "made it their new pastime to"; mes "throw daggers and knives at"; mes "the now nigh invincible god."; next; mes "[Mysterious Blacksmith]"; mes "However, Loki was determined"; mes "to kill Baldur and, disguising"; mes "himself, politely asked Freyja"; mes "if there was any object in the"; mes "world that did not take the"; mes "oath to not harm Baldur."; next; mes "[Mysterious Blacksmith]"; mes "Freyja suspected nothing and"; mes "told Loki about the secret of"; mes "Mysteltainn. The next time the gods played their game of throwing"; mes "objects at Baldur, Loki was there with a small Mysteltainn twig."; next; mes "[Mysterious Blacksmith]"; mes "Then, to compound his"; mes "treachery, Loki tricked"; mes "Hod, Baldur's blind twin"; mes "brother, into throwing the"; mes "twig into Baldur's heart. And"; mes "so, the god of light was slain."; next; mes "[Mysterious Blacksmith]"; mes "Over the years,"; mes "Mysteltainn has been"; mes "fashioned into the sword"; mes "that you may be familiar"; mes "with today. Its power is"; mes "strictly forbidden by the gods."; next; mes "[Mysterious Blacksmith]"; mes "However, if you're willing"; mes "to risk that sword's curse"; mes "for the sake of its power,"; mes "I will forge it for you if you"; mes "can bring me the following"; mes "items. They'll make sense..."; next; mes "[Mysterious Blacksmith]"; mes "^0099FF1 Young Twig^000000,"; mes "^0099FF1 Emperium^000000,"; mes "^0099FF1 Loki's Whispers^000000,"; mes "^0099FF1 Mother's Nightmare^000000 and"; mes "^0099FF1 Foolishness of the Blind^000000."; mes "That is what I need."; next; mes "[Mysterious Blacksmith]"; mes "I'm not asking for much."; mes "You are only bringing the raw"; mes "materials to forge the sword,"; mes "and an Emperium to prove your"; mes "worthiness to me. I will wait"; mes "for your return, adventurer."; dmdswrd_Q2 |= 8; event_magum = 6; close; } mes "[Mysterious Blacksmith]"; mes "Just by looking at you,"; mes "I can tell that you don't know"; mes "enough about the Mysteltainn"; mes "to fully understand all of the"; mes "risks that come with wielding that sword. Yes, you're too green."; next; mes "[Mysterious Blacksmith]"; mes "I can't take the risk"; mes "of creating that accursed"; mes "sword for you if you haven't"; mes "learned enough about it to"; mes "be fully prepared for any of"; mes "the consequences..."; close; case 2: if (dmdswrd_Q2 & 2) { mes "[Mysterious Blacksmith]"; mes "Ah, yes. You must be"; mes "wondering how such a small"; mes "dagger can contain such power."; mes "It's simple. I cast forbidden"; mes "curse magic to inbue the dagger with its awesome destructiveness."; next; mes "[Mysterious Blacksmith]"; mes "The curse I cast is so"; mes "powerful that if I use it on"; mes "a metal dagger, it would"; mes "immediately melt down. Ogre"; mes "tooth is the only material that"; mes "can withstand the curse magic."; next; mes "[Mysterious Blacksmith]"; mes "Of course, it's only"; mes "fair to warn you that"; mes "the power of the curse"; mes "is such that the more you"; mes "use the Grimtooth, the more it burns away at your very soul..."; next; mes "[Mysterious Blacksmith]"; mes "I am willing to forge"; mes "the Grimtooth if you can"; mes "prove worthy to wield its"; mes "power and provide all of the"; mes "materials I need to create it."; next; mes "[Mysterious Blacksmith]"; mes "I will need..."; mes "^0099FF1 Emperium^000000,"; mes "^0099FF100 Ogre Teeth^000000,"; mes "^0099FF10 Blades of Darkness^000000,"; mes "^0099FF5 Cursed Rubies^000000 and"; mes "^0099FF1 Broken Sword Handle^000000."; next; mes "[Mysterious Blacksmith]"; mes "I don't need the"; mes "Emperium to create"; mes "the accursed sword, but I do"; mes "require you to prove that you"; mes "are worthy of the Grimtooth's"; mes "power. Can you truly handle it?"; dmdswrd_Q2 |= 16; event_magum = 6; close; } mes "[Mysterious Blacksmith]"; mes "Hmpf. You don't really"; mes "know what you're asking"; mes "for, do you? I won't create"; mes "that kind of weapon for any"; mes "ignorant fool. Learn more about"; mes "Grimtooth before you ask again!"; close; case 3: if (dmdswrd_Q2 & 4) { mes "[Mysterious Blacksmith]"; mes "So you're telling me that"; mes "you want a sword that's been"; mes "cursed by all the souls that've"; mes "died from the thousands of death sentences it has carried out?"; mes "Ha ha ha! Very interesting!"; next; mes "[Mysterious Blacksmith]"; mes "Yes... Each time this"; mes "sword cut down a guilty"; mes "criminal, the blade was"; mes "cursed by the rage and"; mes "regret of the slain."; next; mes "[Mysterious Blacksmith]"; mes "Over time, the Executioner"; mes "accumulated a truly dreadful"; mes "power from the hatred of those"; mes "it had killed. However, he who"; mes "uses this sword risks becoming consumed by insanity and hatred."; next; mes "[Mysterious Blacksmith]"; mes "The last person for whom"; mes "I created this sword asked"; mes "me to destroy it, fearing that"; mes "it would corrupt his mind with"; mes "its bloodlust. But if you think you can endure, I may forge it..."; next; mes "[Mysterious Blacksmith]"; mes "Just bring me..."; mes "^0099FF50 Amulets^000000,"; mes "^0099FF1 Emperium^000000,"; mes "^0099FF2 Executioner's Gloves^000000,"; mes "^0099FF10 Bloody Edges^000000 and"; mes "^0099FF3 Necklaces of Oblivion^000000."; next; mes "[Mysterious Blacksmith]"; mes "Those are the items I need"; mes "to create a sword imbued with"; mes "evil power. As for the Emperium, consider it my test to see if you"; mes "are truly capable of wielding"; mes "the accursed Executioner..."; dmdswrd_Q2 |= 32; event_magum = 6; close; } mes "[Mysterious Blacksmith]"; mes "Do you even know what"; mes "you are asking of me...?"; mes "Fool! Go and learn more"; mes "about the Executioner! Then,"; mes "maybe you'll understand how"; mes "dangerous that sword truly is!"; close; case 4: mes "[Mysterious Blacksmith]"; mes "Hmm...?"; mes "That a fact?"; close; } } close; } else if (event_magum == 6) { mes "[Mysterious Blacksmith]"; mes "Hmmm..."; mes "Have you brought"; mes "the required items?"; mes "Or did you forget what"; mes "you needed to bring to me?"; next; switch(select("Er, what were the items again?", "Yes, I brought all the required items.", "Oh! Um, never mind!")) { case 1: mes "[Mysterious Blacksmith]"; mes "Hmpf. I thought so."; mes "Now, which sword did"; mes "you want me to forge?"; next; switch(select("Mysteltainn.", "Grimtooth.", "Executioner.", "Wait! I just remembered!")) { case 1: if (dmdswrd_Q2 & 1 || dmdswrd_Q2 & 8) { mes "[Mysterious Blacksmith]"; mes "^0099FF1 Young Twig^000000,"; mes "^0099FF1 Emperium^000000,"; mes "^0099FF1 Loki's Whispers^000000,"; mes "^0099FF1 Mother's Nightmare^000000 and"; mes "^0099FF1 Foolishness of the Blind^000000."; mes "That is what I need."; close; } mes "[Mysterious Blacksmith]"; mes "Hmm. You don't understand"; mes "enough about Mysteltainn for"; mes "me to risk forging that sword"; mes "for you. Think again: which"; mes "sword did you ask me to create?"; close; case 2: if (dmdswrd_Q2 & 2 || dmdswrd_Q2 & 16) { mes "[Mysterious Blacksmith]"; mes "I will need..."; mes "^0099FF1 Emperium^000000,"; mes "^0099FF100 Ogre Teeth^000000,"; mes "^0099FF10 Blades of Darkness^000000,"; mes "^0099FF5 Cursed Rubies^000000 and"; mes "^0099FF1 Broken Sword Handle^000000."; close; } mes "[Mysterious Blacksmith]"; mes "Hmm. You don't know enough"; mes "about the Grimtooth for me to"; mes "risk forging it for you. Learn"; mes "more about that dagger if you"; mes "really want to possess it..."; close; case 3: if (dmdswrd_Q2 & 4 || dmdswrd_Q2 & 32) { mes "[Mysterious Blacksmith]"; mes "Just bring me..."; mes "^0099FF50 Amulets^000000,"; mes "^0099FF1 Emperium^000000,"; mes "^0099FF2 Executioner's Gloves^000000,"; mes "^0099FF10 Bloody Edges^000000 and"; mes "^0099FF3 Necklaces of Oblivion^000000."; close; } mes "[Mysterious Blacksmith]"; mes "You don't know anything"; mes "about the Executioner. Learn"; mes "more about that sword before"; mes "you consider asking me to"; mes "forge that monstrocity."; close; case 4: mes "[Mysterious Blacksmith]"; mes "Fine."; mes "Then bring all"; mes "the items I require"; mes "when you are ready."; close; } case 2: mes "[Mysterious Blacksmith]"; mes "So you think you're"; mes "ready. Now, which sword"; mes "did you want me to craft?"; next; switch(select("Mysteltainn", "Grimtooth", "Executioner", "I ch-changed my mind!")) { case 1: if (dmdswrd_Q2 & 8) { mes "[Mysterious Blacksmith]"; mes "Mysteltainn. Hm."; mes "Let me make sure"; mes "that you brought"; mes "everything I need to"; mes "create this sword..."; next; if (countitem(Young_Twig) < 1) { mes "[Mysterious Blacksmith]"; mes "Well, well."; mes "You've forgotten"; mes "to bring ^0099FF1 Young Twig^000000,"; mes "the embodiment of the"; mes "Mysteltainn twig used to kill Baldur. Hurry and bring it..."; close; } if (countitem(Lokis_Whispers) < 1) { mes "[Mysterious Blacksmith]"; mes "Hm. You forgot to bring"; mes "^0099FF1 Loki's Whispers^000000. We need"; mes "that to imbue the sword with"; mes "immense, evil power. Go and"; mes "find that as quickly as you can! "; close; } if (countitem(Mothers_Nightmare) < 1) { mes "[Mysterious Blacksmith]"; mes "Hm, you still need to"; mes "bring ^0099FF1 Mother's Nightmare^000000"; mes "to instill the power of misery"; mes "and grave portent to this blade... "; close; } if (countitem(Foolishness_Of_Blind) < 1) { mes "[Mysterious Blacksmith]"; mes "Hm, you still need to"; mes "bring ^0099FF1 Foolishness"; mes "of the Blind^000000 to instill the"; mes "energy of tragic regret into"; mes "the curse imbued into the blade... "; close; } if (countitem(Emperium) < 1) { mes "[Mysterious Blacksmith]"; mes "You have everything"; mes "I require to forge the"; mes "Mysteltainn, but you must"; mes "still prove yourself capable"; mes "of wielding it. Bring ^0099FF1 Emperium^000000 and I will recognize your worth."; close; } if (countitem(Young_Twig) > 0 && countitem(Lokis_Whispers) > 0 && countitem(Mothers_Nightmare) > 0 && countitem(Foolishness_Of_Blind) > 0 && countitem(Emperium) > 0) { mes "[Mysterious Blacksmith]"; mes "Well done, adventurer."; mes "All seems to be in readiness."; mes "Give me a minute to summon"; mes "the dark power to forge the"; mes "forbidden sword, Mysteltainn."; next; mes "[Mysterious Blacksmith]"; mes "I... I never thought"; mes "I would ever see this"; mes "sword again. Take it,"; mes "quickly! I d-don't want"; mes "to touch it if I can avoid it."; delitem Young_Twig,1; delitem Lokis_Whispers,1; delitem Mothers_Nightmare,1; delitem Foolishness_Of_Blind,1; delitem Emperium,1; getitem Mysteltainn_,1; next; mes "[Mysterious Blacksmith]"; mes "Be very careful."; mes "Don't let yourself"; mes "be consumed by the"; mes "power of that sword!"; mes "By all means, resist"; mes "Mysteltainn's tragic curse!"; close; } } else if (dmdswrd_Q2 & 1) { mes "[Mysterious Blacksmith]"; mes "You want..."; mes "that sword?"; mes "Don't speak its"; mes "name so lightly!"; next; mes "[Mysterious Blacksmith]"; mes "Do you understand the curse"; mes "on that sword? The Mysteltainn"; mes "derives its dark power from the"; mes "twig that was used to kill Baldur, god of light. Let me relate the"; mes "story as briefly as I can..."; next; mes "[Mysterious Blacksmith]"; mes "In the era of the gods,"; mes "the beautiful, pure and"; mes "joyful Baldur was loved by"; mes "all living creatures, save for"; mes "one: Loki, the god of trickery."; next; mes "[Mysterious Blacksmith]"; mes "When Loki, out of jealousy,"; mes "decided to kill Baldur, the"; mes "goddess Freyja had a dream"; mes "about Baldur's death. Fearing"; mes "the realization of her dream,"; mes "she counseled with the gods."; next; mes "[Mysterious Blacksmith]"; mes "To protect Baldur, the gods"; mes "decided to extract an oath"; mes "to never harm Baldur from"; mes "every creature, object and"; mes "natural force. All who were"; mes "asked agreed to make this oath."; next; mes "[Mysterious Blacksmith]"; mes "Of all the beings and objects"; mes "in the universe, Freya only"; mes "neglected to ask one tree to"; mes "make this oath: the Mysteltainn. Freyja believed it was far too"; mes "small and insignificant to ask."; next; mes "[Mysterious Blacksmith]"; mes "Believing that everything"; mes "in the universe had sworn"; mes "not to harm Baldur, the gods"; mes "made it their new pastime to"; mes "throw daggers and knives at"; mes "the now nigh invincible god."; next; mes "[Mysterious Blacksmith]"; mes "However, Loki was determined"; mes "to kill Baldur and, disguising"; mes "himself, politely asked Freyja"; mes "if there was any object in the"; mes "world that did not take the"; mes "oath to not harm Baldur."; next; mes "[Mysterious Blacksmith]"; mes "Freyja suspected nothing and"; mes "told Loki about the secret of"; mes "Mysteltainn. The next time the gods played their game of throwing"; mes "objects at Baldur, Loki was there with a small Mysteltainn twig."; next; mes "[Mysterious Blacksmith]"; mes "Then, to compound his"; mes "treachery, Loki tricked"; mes "Hod, Baldur's blind twin"; mes "brother, into throwing the"; mes "twig into Baldur's heart. And"; mes "so, the god of light was slain."; next; mes "[Mysterious Blacksmith]"; mes "Over the years,"; mes "Mysteltainn has been"; mes "fashioned into the sword"; mes "that you may be familiar"; mes "with today. Its power is"; mes "strictly forbidden by the gods."; next; mes "[Mysterious Blacksmith]"; mes "However, if you're willing"; mes "to risk that sword's curse"; mes "for the sake of its power,"; mes "I will forge it for you if you"; mes "can bring me the following"; mes "items. They'll make sense..."; next; mes "[Mysterious Blacksmith]"; mes "^0099FF1 Young Twig^000000,"; mes "^0099FF1 Emperium^000000,"; mes "^0099FF1 Loki's Whispers^000000,"; mes "^0099FF1 Mother's Nightmare^000000 and"; mes "^0099FF1 Foolishness of the Blind^000000."; mes "That is what I need."; next; mes "[Mysterious Blacksmith]"; mes "I'm not asking for much."; mes "You are only bringing the raw"; mes "materials to forge the sword,"; mes "and an Emperium to prove your"; mes "worthiness to me. I will wait"; mes "for your return, adventurer."; dmdswrd_Q2 |= 8; close; } mes "[Mysterious Blacksmith]"; mes "Hm. If you truly want"; mes "Mysteltainn, I advise you"; mes "to learn more about it. You"; mes "must know the risks involved"; mes "in wielding that sort of power... "; close; case 2: if (dmdswrd_Q2 & 16) { mes "[Mysterious Blacksmith]"; mes "You want to me"; mes "to forge Grimtooth."; mes "First, let me check"; mes "if you brought all"; mes "the items I require."; next; if (countitem(Ogre_Tooth) < 100) { mes "[Mysterious Blacksmith]"; mes "Hm. I still need"; mes "^0099FF100 Ogre Teeth^000000 to"; mes "create a blade that can"; mes "withstand the might of the"; mes "Grimtooth's curse magic."; mes "Go and bring them soon."; close; } if (countitem(Cardinal_Jewel_) < 5) { mes "[Mysterious Blacksmith]"; mes "In order to place"; mes "the curse that grants"; mes "the Grimtooth its immense"; mes "power, I need you to bring"; mes "^0099FF5 Cursed Rubies^000000. Hurry"; mes "and bring them to me soon."; close; } if (countitem(Blade_Lost_In_Darkness) < 10) { mes "[Mysterious Blacksmith]"; mes "Hm. I still need"; mes "^0099FF10 Blades of Darkness^000000"; mes "in order to for me to forge"; mes "the Grimtooth. Bring those"; mes "here as soon as you can."; close; } if (countitem(Old_Hilt) < 1) { mes "[Mysterious Blacksmith]"; mes "Hm. You almost have"; mes "everything ready, but"; mes "I'll need ^0099FF1 Broken Sword"; mes "Handle^000000 in order to forge"; mes "the Grimtooth. Hurry and"; mes "bring me one of those..."; close; } if (countitem(Emperium) < 1) { mes "[Mysterious Blacksmith]"; mes "You have everything I need"; mes "to create the sword, but I won't forge it until you prove that you"; mes "are capable of controlling its"; mes "power. Bring me 1 Emperium"; mes "as proof of your worthiness."; close; } if (countitem(Ogre_Tooth) > 99 && countitem(Cardinal_Jewel_) > 4 && countitem(Blade_Lost_In_Darkness) > 9 && countitem(Old_Hilt) > 0 && countitem(Emperium) > 0) { mes "[Mysterious Blacksmith]"; mes "I see that you have"; mes "come fully prepared."; mes "Perhaps you have grave"; mes "need of Grimtooth's power."; mes "Give me a moment as I forge"; mes "this accursed sword for you..."; next; mes "[Mysterious Blacksmith]"; mes "There, it's finished!"; mes "Now hurry and take it!"; mes "I, I don't want to handle"; mes "the Grimtooth longer than"; mes "I have to! You'll understand"; mes "soon enough once you use it..."; delitem Ogre_Tooth,100; delitem Cardinal_Jewel_,5; delitem Blade_Lost_In_Darkness,10; delitem Old_Hilt,1; delitem Emperium,1; getitem Grimtooth_,1; next; mes "[Mysterious Blacksmith]"; mes "I know that you might"; mes "have good intentions for"; mes "Grimtooth's power, but do"; mes "not overestimate yourself!"; mes "Always be wary of Grimtooth,"; mes "and don't let it eat your soul!"; close; } } else if (dmdswrd_Q2 & 2) { mes "[Mysterious Blacksmith]"; mes "Ah, yes. You must be"; mes "wondering how such a small"; mes "dagger can contain such power."; mes "It's simple. I cast forbidden"; mes "curse magic to inbue the dagger with its awesome destructiveness."; next; mes "[Mysterious Blacksmith]"; mes "The curse I cast is so"; mes "powerful that if I use it on"; mes "a metal dagger, it would"; mes "immediately melt down. Ogre"; mes "tooth is the only material that"; mes "can withstand the curse magic."; next; mes "[Mysterious Blacksmith]"; mes "Of course, it's only"; mes "fair to warn you that"; mes "the power of the curse"; mes "is such that the more you"; mes "use the Grimtooth, the more it burns away at your very soul..."; next; mes "[Mysterious Blacksmith]"; mes "I am willing to forge"; mes "the Grimtooth if you can"; mes "prove worthy to wield its"; mes "power and provide all of the"; mes "materials I need to create it."; next; mes "[Mysterious Blacksmith]"; mes "I will need..."; mes "^0099FF1 Emperium^000000,"; mes "^0099FF100 Ogre Teeth^000000,"; mes "^0099FF10 Blades of Darkness^000000,"; mes "^0099FF5 Cursed Rubies^000000 and"; mes "^0099FF1 Broken Sword Handle^000000."; next; mes "[Mysterious Blacksmith]"; mes "I don't need the"; mes "Emperium to create"; mes "the accursed sword, but I do"; mes "require you to prove that you"; mes "are worthy of the Grimtooth's"; mes "power. Can you truly handle it?"; dmdswrd_Q2 |= 16; close; } mes "[Mysterious Blacksmith]"; mes "Hm. I can't even consider"; mes "forging Grimtooth for you"; mes "when you know so very little"; mes "about it. You better learn more"; mes "about that sword before you"; mes "ask me about it again."; close; case 3: if (dmdswrd_Q2 & 32) { mes "[Mysterious Blacksmith]"; mes "The Executioner sword."; mes "Let me see if you've come"; mes "prepared to wield that blade"; mes "with your own two hands..."; next; if (countitem(Executioners_Mitten) < 2) { mes "[Mysterious Blacksmith]"; mes "Hm. In order for me"; mes "to forge the Executioner,"; mes "I need you to bring me"; mes "^0099FF2 Executioner's Gloves^000000."; close; } if (countitem(Bloody_Edge) < 10) { mes "[Mysterious Blacksmith]"; mes "In order to craft the"; mes "blade, I need at least"; mes "^0099FF10 Bloody Edges^000000. Find"; mes "those as quickly as you"; mes "can and bring them to me."; close; } if (countitem(Frozen_Heart) < 3) { mes "[Mysterious Blacksmith]"; mes "In order to enchant"; mes "the Executioner with"; mes "its dark power, I will"; mes "need you to bring me"; mes "^0099FF3 Necklaces of Oblivion^000000."; mes "Go, hurry and get them!"; close; } if (countitem(Amulet) < 50) { mes "[Mysterious Blacksmith]"; mes "Hm. You've forgotten to"; mes "bring me ^0099FF50 Amulets^000000. I need"; mes "those in order to imbue the"; mes "incredible energies that"; mes "give the Executioner its"; mes "monstrous strength..."; close; } if (countitem(Emperium) < 1) { mes "[Mysterious Blacksmith]"; mes "You have everything I need"; mes "to forge the Executioner, but"; mes "I'm still unsure of whether you"; mes "are capable of handling its"; mes "power. My fears will be allayed"; mes "if you bring ^0099FF1 Emperium^000000."; close; } if (countitem(Executioners_Mitten) > 1 && countitem(Bloody_Edge) > 9 && countitem(Frozen_Heart) > 2 && countitem(Amulet) > 49 && countitem(Emperium) > 0) { mes "[Mysterious Blacksmith]"; mes "Great, I see that you've"; mes "prepared everything that"; mes "I asked. Give me a moment"; mes "while I summon the dark"; mes "forces required to forge"; mes "the Executioner..."; next; mes "[Mysterious Blacksmith]"; mes "It's been a long time"; mes "since I've seen this"; mes "terrifying sword. Now"; mes "take it! Be wary, and don't"; mes "let its bloodlust consume you!"; delitem Executioners_Mitten,2; delitem Bloody_Edge,10; delitem Frozen_Heart,3; delitem Amulet,50; getitem Executioner_,1; close; } } else if (dmdswrd_Q2 & 4) { mes "[Mysterious Blacksmith]"; mes "So you're telling me that"; mes "you want a sword that's been"; mes "cursed by all the souls that've"; mes "died from the thousands of death sentences it has carried out?"; mes "Ha ha ha! Very interesting!"; next; mes "[Mysterious Blacksmith]"; mes "Yes... Each time this"; mes "sword cut down a guilty"; mes "criminal, the blade was"; mes "cursed by the rage and"; mes "regret of the slain."; next; mes "[Mysterious Blacksmith]"; mes "Over time, the Executioner"; mes "accumulated a truly dreadful"; mes "power from the hatred of those"; mes "it had killed. However, he who"; mes "uses this sword risks becoming consumed by insanity and hatred."; next; mes "[Mysterious Blacksmith]"; mes "The last person for whom"; mes "I created this sword asked"; mes "me to destroy it, fearing that"; mes "it would corrupt his mind with"; mes "its bloodlust. But if you think you can endure, I may forge it..."; next; mes "[Mysterious Blacksmith]"; mes "Just bring me..."; mes "^0099FF50 Amulets^000000,"; mes "^0099FF1 Emperium^000000,"; mes "^0099FF2 Executioner's Gloves^000000,"; mes "^0099FF10 Bloody Edges^000000 and"; mes "^0099FF3 Necklaces of Oblivion^000000."; next; mes "[Mysterious Blacksmith]"; mes "Those are the items I need"; mes "to create a sword imbued with"; mes "evil power. As for the Emperium, consider it my test to see if you"; mes "are truly capable of wielding"; mes "the accursed Executioner..."; dmdswrd_Q2 |= 4; close; } mes "[Mysterious Blacksmith]"; mes "Hmpf. I don't think"; mes "you understand enough"; mes "about the Executioner to"; mes "ask me to forge it. You better"; mes "learn more about that accursed"; mes "sword if you really want it..."; close; case 4: mes "[Mysterious Blacksmith]"; mes "Hmm...?"; mes "That a fact?"; close; } case 3: mes "[Mysterious Blacksmith]"; mes "Hmpf..."; mes "Well then, come"; mes "back when you know"; mes "exactly what you want"; mes "from me, adventurer."; close; } } }