//===== eAthena Script ======================================= //= Doomed Swords Quest //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== //= eAthena 7.15 + //===== Description: ========================================= //= //===== Additional Comments: ================================= //=95% done //= 1.1 Fixed items count check. For all 3 swords... [Lupus] //============================================================ // Executioner -------------------------------------------------------------------- izlude_in.gat,173,88,2 script Nain 102, { if(DOOMED_SWORD == 1 ) goto L_1; mes "[Nain]"; mes "I was once told a legend about a powerfull sword that was used only for executions."; next; mes "[Nain]"; mes "For years and years, this mighty sword was used to be-head heinous criminals, but it also took the lives of great warriors as well."; mes "It is said that the overtime the government became corrupt and hence innocent lives fell victim to the sword."; next; mes "[Nain]"; mes "This caused the sword to become corrupted with an emense evil power making it almost impossible to weild."; mes "Those who did try to weild it became possed with an dark aura that drove them to blood lust."; next; mes "[Nain]"; mes "This ancient civilization eventually collapsed and faded away. The powerfull sword also vanished."; mes "The sword would later be named the ^ff0000Executioner^000000. An appropriate name considering its history."; next; mes "[Nain]"; mes "Recently there have been rumors of a Legendary Blacksmith that has the skill to re-create the lost sword."; next; mes "[Nain]"; mes "Just thinking about it sends shivers down my spine."; mes "No matter how powerfull a sword it is, to think that it is possessed with thousands and thousands of angry ghosts..."; mes "I would rather see the Doomed sword stay lost to history."; if(DOOMED_SWORD == 0 ) goto L_0; close; L_0: next; mes"[Nain]"; mes "Say,.... are you really interested in this sword?"; next; menu "Yes",M_Yes,"Not really",M_No; M_Yes: set DOOMED_SWORD,1; mes "[Nain]"; mes "You should speak with ^0000bbRupeto^000000 then. He seems to know alot about the ^00aa00Legendary Blacksmith^000000."; mes "You can find him inside the Pub. With his help you may even be able to track down the Legendary Blacksmith. Good luck."; close; M_No: mes "[Nain]"; mes "Oh, I see."; close; L_1: mes "[Nain]"; mes "Wow! So you're gonna try to re-create the legendary, doomed sword Executioner? You should becarefull though, that's one powerfull sword."; close; } // Grimtooth ------------------------------------------------------------------------ morocc.gat,281,178,8 script Cetsu 97, { if(DOOMED_SWORD ==2 ) goto L_1; mes "[Cetsu]"; mes "It is rumored that there was once a dagger made out of the tooth of an ogre. This made the dagger much stronger than those made out of steel."; mes "It became known as the ^ff0000Grimtooth^000000. What made the Grimtooth truly special was the fact that it was enchanted with a magic spell."; next; mes "[Cetsu]"; mes "Many have tried to re-create the Grimtooth but have faild. Only one blacksmith, who once lived in Prontera, knows how to do this."; next; mes "[Cetsu]"; mes "Unfortunalety he left Prontera long ago and has not been seen since..."; if(DOOMED_SWORD ==0 ) goto L_0; close; L_0: next; mes"[Cetsu]"; mes "Say,.... are you really interested in this dagger?"; next; menu "Yes",M_Yes,"Not really",M_No; M_Yes: set DOOMED_SWORD,2; mes "[Cetsu]"; mes "You should speak with ^0000bbRupeto^000000 then. He seems to know alot about the ^00aa00Legendary Blacksmith^000000."; mes "You can find him inside the Pub. With his help you may even be able to track down the Legendary Blacksmith. Good luck."; close; M_No: mes "[Cetsu]"; mes "Oh, I see."; close; L_1: mes "[Cetsu]"; mes "Wow! So you're gonna try to re-create the legendary, doomed dagger Grimtooth? You should becarefull though, that's one powerfull dagger."; close; } // Mysteltain ---------------------------------------------------------------- prontera.gat,197,188,4 script Veeyop 50, { if(DOOMED_SWORD ==3 ) goto L_1; mes "[Veeyop]"; mes "Have you ever heard of a doomed sword, ^ff0000Mysteltain^000000? It's named after ^0000bba legendary Young Twig^000000 that was used to murder Balder, the God of Light..."; mes "According to the legend, it was a weak, little twig. Other than that I know nothing more of the sword."; next; mes "[Veeyop]"; mes "Whatever the legend may be, people say there is a way to re-construct the legendary sword."; mes "I've heard that there was once a Blacksmith who had the knowledge to re-create the legendary sword living in Prontera."; mes "Unfortunately he's disapeared from this town. Anywho its just heresay."; if(DOOMED_SWORD ==0 ) goto L_0; close; L_0: next; mes"[Veeyop]"; mes "Say,.... are you really interested in this sword?"; next; menu "Yes",M_Yes,"Not really",M_No; M_Yes: set DOOMED_SWORD,3; mes "[Veeyop]"; mes "You should speak with ^0000bbRupeto^000000 then. He seems to know alot about the ^00aa00Legendary Blacksmith^000000."; mes "You can find him inside the Pub. With his help you may even be able to track down the Legendary Blacksmith. Good luck."; close; M_No: mes "[Veeyop]"; mes "Oh, I see."; close; L_1: mes "[Veeyop]"; mes "Wow! So you're gonna try to re-create the legendary, doomed sword Mysteltain? You should becarefull though, that's one powerfull sword."; close; } // Rupeto --------------------------------------------------------- prt_in.gat,169,16,3 script Rupeto 86, { if(DOOMED_SWORD > 0) goto L_0; mes "[Rupeto]"; mes "Hello."; close; L_0: mes "[Rupeto]"; mes "Looking for the Legendary Blacksmith? Go to the payon field just east of the town of Payon."; mes "I think its payon field 8 or 9."; close; } // Legendary Blacksmith ---------------------------------------------- pay_fild08.gat,217,273,4 script Legendary Blacksmith 63, { if(DOOMED_SWORD == 1) goto L_Executioner; if(DOOMED_SWORD == 2) goto L_Grimtooth; if(DOOMED_SWORD == 3) goto L_Mysteltain; mes "[Legendary Blacksmith]"; mes "I wonder what's going on in ^ff0000Prontera^000000? It's been so long since I've been there."; close; L_Executioner: //1169 if(countitem(7017)>=2 && countitem(7024)>=10 && countitem(1008)>=3 && countitem(609)>=50 && countitem(714)>=1) goto L_GetExec; mes "[Legendary Blacksmith]"; mes "So you're interested in making the legendary Executioner Sword heh?....."; next; mes "[Legendary Blacksmith]"; mes "It's been sometime since I've forged any weapons,... but since it is a special challenge for me to make this sword....."; next; mes "[Legendary Blacksmith]"; mes "I'll do it! I will re-create the Executioner Sword! I must warn you however, this is a very powerfull and dangerous sword. Be carefull."; next; mes "[Legendary Blacksmith]"; mes "For the Executioner Sword I will need the following items:"; mes "- ^0000ff2 Executioners Mitten^000000"; //7017 mes "- ^0000ff10 Bloody Edge^000000"; //7024 mes "- ^0000ff3 Necklace of Oblivion^000000"; //1008 mes "- ^0000ff50 Amulet^000000"; //609 mes "- and ^0000ff1 Emperium^000000"; //714 close; L_GetExec: mes "[Legendary Blacksmith]"; mes "Good! You have brought me all the necessary items. Please wait a moment while I forge the Executioner Sword."; next; mes "(cling-clang!~ klonk!~ klank!~ cling-clang!)"; next; mes "[Legendary Blacksmith]"; mes "Phew! Once again a perfect sword! Hahaha! Here you are my friend, enjoy."; getitem 1169,1; set DOOMED_SWORD,0; delitem 7017,2; delitem 7024,10; delitem 1008,3; delitem 609,50; delitem 714,1; close; L_Grimtooth: //1237 if(countitem(7023)>=10 && countitem(724)>=5 && countitem(7002)>=100 && countitem(7022)>=1 && countitem(714)>=1) goto L_GetGrim; mes "[Legendary Blacksmith]"; mes "So you're interested in making the legendary Grimtooth Dagger heh?....."; next; mes "[Legendary Blacksmith]"; mes "It's been sometime since I've forged any weapons,... but since it is a special challenge for me to make this dagger....."; next; mes "[Legendary Blacksmith]"; mes "I'll do it! I will re-create the Grimtooth Dagger! I must warn you however, this is a very powerfull and dangerous dagger. Be carefull."; next; mes "[Legendary Blacksmith]"; mes "For the Grimtooth Dagger I will need the following items:"; mes "- ^0000ff10 Blade Lost in Darkness^000000"; //7023 mes "- ^0000ff5 Cursed Ruby^000000"; //724 mes "- ^0000ff100 Ogre Tooth^000000"; //7002 mes "- ^0000ff1 Old Hilt^000000"; //7022 mes "- and ^0000ff1 Emperium^000000"; close; L_GetGrim: mes "[Legendary Blacksmith]"; mes "Good! You have brought me all the necessary items. Please wait a moment while I forge the Grimtooth Dagger."; next; mes "(cling-clang!~ klonk!~ klank!~ cling-clang!)"; next; mes "[Legendary Blacksmith]"; mes "Phew! Once again a perfect dagger! Hahaha! Here you are my friend, enjoy."; getitem 1237,1; set DOOMED_SWORD,0; delitem 7023,10; delitem 724,5; delitem 7002,100; delitem 7022,1; delitem 714,1; close; L_Mysteltain: //1138 if(countitem(7021)>=1 && countitem(7019)>=1 && countitem(7020)>=1 && countitem(7018)>=1 && countitem(714)>=1) goto L_GetMyst; mes "[Legendary Blacksmith]"; mes "So you're interested in making the legendary Mysteltain Sword heh?....."; next; mes "[Legendary Blacksmith]"; mes "It's been sometime since I've forged any weapons,... but since it is a special challenge for me to make this sword....."; next; mes "[Legendary Blacksmith]"; mes "I'll do it! I will re-create the Mysteltain Sword! I must warn you however, this is a very powerfull and dangerous sword. Be carefull."; next; mes "[Legendary Blacksmith]"; mes "For the Mysteltain Sword I will need the following items:"; mes "- ^0000ff1 Foolishness of the Blind^000000"; //7021 mes "- ^0000ff1 Loki's Whispers^000000"; //7019 mes "- ^0000ff1 Mother's Nightmare^000000"; //7020 mes "- ^0000ff1 Young Twig^000000"; //7018 mes "- and ^0000ff1 Emperium^000000"; close; L_GetMyst: mes "[Legendary Blacksmith]"; mes "Good! You have brought me all the necessary items. Please wait a moment while I forge the Mysteltain Sword."; next; mes "(cling-clang!~ klonk!~ klank!~ cling-clang!)"; next; mes "[Legendary Blacksmith]"; mes "Phew! Once again a perfect sword! Hahaha! Here you are my friend, enjoy."; getitem 1138,1; set DOOMED_SWORD,0; delitem 7021,1; delitem 7019,1; delitem 7020,1; delitem 7018,1; delitem 714,1; close; }