//===== eAthena Script ======================================= //= Quest For Slotted Sunglasses //===== By: ================================================== //= RedxSwordxHero //===== Current Version: ===================================== //= 1.1 //===== Compatible With: ===================================== //= eAthena 1.0 //===== Description: ========================================= //= 4 brothers give you quests to get 32 new hats //===== Additional Comments: ================================= //= Event New Hats by RedxSwordxHero //= Ported and improved with timers [Lupus] //= Thanks to x[tsk],fixed all item requirments to iRO specs exept //= for hats which cannot be made on the real server. [Lupus] //============================================================ prontera.gat,140,172,5 script Zac 704,{ mes "[Zac]"; mes "I am the oldest and strongest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them."; next; mes "[Zac]"; mes "I provide 8 hats and my brothers provides the other 24."; next; menu "Join",L1,"Information",L2,"Cancel",L3; L1: mes "[Zac]"; mes "What hat do you want me to make?"; next; menu "Angel Helm",L1_1,"Apple Hat",L1_2,"Blue Bandana",L1_3,"Bongun Hat",L1_4,"Cake Hat",L1_5,"Candle Hat",L1_6,"Chef's Hat",L1_7,"Colored Egg Shell",L1_8; L1_1: mes "[Zac]"; mes "Let me check the items you have brought here."; next; if((countitem(2254) < 1)) goto L_ITEM_1; if((countitem(2229) < 1)) goto L_ITEM_2; if((countitem(7036) < 5)) goto L_ITEM_3; mes "[Zac]"; mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Angel Helm for you right away. Please Wait a Moment."; delitem 2254,1; delitem 2229,1; delitem 7036,5; next; mes "[Zac]"; mes "Tah Dah! ^FF0000Angel Helm^000000...! Please Take it!"; getitem 5025,1; next; mes "[Zac]"; mes "I liked that, I look forward to making more. Thank you."; close; L_ITEM_1: mes "[Zac]"; mes "Oh dear, you need 1 Angel Hairband..."; close; L_ITEM_2: mes "[Zac]"; mes "Oh, dear. You need 1 Slotted Helm..."; close; L_ITEM_3: mes "[Zac]"; mes "Oh, dear. You need 5 Fangs of Garm..."; close; L1_2: mes "[Zac]"; mes "Let me check the items you have brought here."; next; if((countitem(748) < 1)) goto L_ITEM_1a; if((countitem(512) < 300)) goto L_ITEM_2a; mes "[Zac]"; mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Apple Hat for you right away. Please Wait a Moment."; delitem 748,1; delitem 512,300; next; mes "[Zac]"; mes "Tah Dah! ^FF0000Apple Hat^000000...! Please Take it!"; getitem 5037,1; next; mes "[Zac]"; mes "I liked that, I look forward to making more. Thank you."; close; L_ITEM_1a: mes "[Zac]"; mes "Oh, dear. You need 1 Witherless Rose..."; close; L_ITEM_2a: mes "[Zac]"; mes "Oh, dear. You need 300 Apples..."; close; L1_3: mes "[Zac]"; mes "Let me check the items you have brought here."; next; if((countitem(7003) < 300)) goto L_ITEM_1b; if((countitem(2211) < 1)) goto L_ITEM_2b; if((countitem(978) < 1)) goto L_ITEM_3b; mes "[Zac]"; mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Blue Bandana for you right away. Please Wait a Moment."; next; delitem 7003,300; delitem 2211,1; delitem 978,1; mes "[Zac]"; mes "Tah Dah! ^FF0000Blue Bandana^000000...! Please Take it!"; getitem 5052,1; next; mes "[Zac]"; mes "I liked that, I look forward to making more. Thank you."; close; L_ITEM_1b: mes "[Zac]"; mes "Oh, dear. You need 300 Anolian Skins..."; close; L_ITEM_2b: mes "[Zac]"; mes "Oh, dear. You need 1 Bandana..."; close; L_ITEM_3b: mes "[Zac]"; mes "Oh, dear. You need 1 Cobaltblue Dyestuff..."; close; L1_4: mes "[Zac]"; mes "Let me check the items you have brought here."; next; if((countitem(609) < 10)) goto L_ITEM_1c; if((countitem(978) < 1)) goto L_ITEM_2c; if((countitem(2264) < 1)) goto L_ITEM_3c; mes "[Zac]"; mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Bongun Hat for you right away. Please Wait a Moment."; next; delitem 609,100; delitem 978,1; delitem 2264,1; mes "[Zac]"; mes "Tah Dah! ^FF0000Bongun Hat^000000...! Please Take it!"; getitem 5046,1; next; mes "[Zac]"; mes "I liked that, I look forward to making more. Thank you."; close; L_ITEM_1c: mes "[Zac]"; mes "Oh, dear. You need 10 Amulets..."; close; L_ITEM_2c: mes "[Zac]"; mes "Oh, dear. You need 1 Cobaltblue Dyestuff..."; close; L_ITEM_3c: mes "[Zac]"; mes "Oh, dear. You need 1 Munak Hat..."; close; L1_5: mes "[Zac]"; mes "Let me check the items you have brought here."; next; if((countitem(529) < 10)) goto L_ITEM_1d; if((countitem(530) < 5)) goto L_ITEM_2d; if((countitem(538) < 15)) goto L_ITEM_3d; if((countitem(539) < 20)) goto L_ITEM_4d; if((countitem(999) < 10)) goto L_ITEM_5d; mes "[Zac]"; mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Cake Hat for you right away. Please Wait a Moment."; next; delitem 529,10; delitem 530,5; delitem 538,15; delitem 539,20; delitem 999,10; mes "[Zac]"; mes "Tah Dah! ^FF0000Cake Hat^000000...! Please Take it!"; getitem 5024,1; next; mes "[Zac]"; mes "I liked that, I look forward to making more. Thank you."; close; L_ITEM_1d: mes "[Zac]"; mes "Oh, dear. You need 10 Candys..."; close; L_ITEM_2d: mes "[Zac]"; mes "Oh, dear. You need 5 Candy Canes..."; close; L_ITEM_3d: mes "[Zac]"; mes "Oh, dear. You need 15 Well Baked Cookies..."; close; L_ITEM_4d: mes "[Zac]"; mes "Oh, dear. You need 20 Pieces of Cake..."; close; L_ITEM_5d: mes "[Zac]"; mes "Oh, dear. You need 10 Steels..."; close; L1_6: mes "[Zac]"; mes "Let me check the items you have brought here."; next; if((countitem(2279) < 1)) goto L_ITEM_1e; if((countitem(518) < 100)) goto L_ITEM_2e; if((countitem(7035) < 50)) goto L_ITEM_3e; mes "[Zac]"; mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Candle Hat for you right away. Please Wait a Moment."; next; delitem 2279,1; delitem 518,100; delitem 7035,50; mes "[Zac]"; mes "Tah Dah! ^FF0000Candle Hat^000000...! Please Take it!"; getitem 5028,1; next; mes "[Zac]"; mes "I liked that, I look forward to making more. Thank you."; close; L_ITEM_1e: mes "[Zac]"; mes "Oh, dear. You need 1 Bomb Wick..."; close; L_ITEM_2e: mes "[Zac]"; mes "Oh, dear. You need 100 Honeys..."; close; L_ITEM_3e: mes "[Zac]"; mes "Oh, dear. You need 50 MatchSticks..."; close; L1_7: mes "[Zac]"; mes "Let me check the items you have brought here."; next; if((countitem(539) < 120)) goto L_ITEM_1f; if((countitem(1036) < 450)) goto L_ITEM_2f; if((countitem(982) < 1)) goto L_ITEM_3f; if((countitem(949) < 330)) goto L_ITEM_4f; mes "[Zac]"; mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Chef's Hat for you right away. Please Wait a Moment."; next; delitem 539,120; delitem 1036,450; delitem 982,1; delitem 949,330; mes "[Zac]"; mes "Tah Dah! ^FF0000Chef's Hat^000000...! Please Take it!"; getitem 5026,1; next; mes "[Zac]"; mes "I liked that, I look forward to making more. Thank you."; close; L_ITEM_1f: mes "[Zac]"; mes "Oh, dear. You need 120 Pieces of Cake..."; close; L_ITEM_2f: mes "[Zac]"; mes "Oh, dear. You need 450 Dragon Scales..."; close; L_ITEM_3f: mes "[Zac]"; mes "Oh, dear. You need 1 White Dyestuff..."; close; L_ITEM_4f: mes "[Zac]"; mes "Oh, dear. You need 330 Feathers..."; close; L1_8: mes "[Zac]"; mes "Let me check the items you have brought here."; next; if((countitem(5015) < 1)) goto L_ITEM_1g; if((countitem(978) < 1)) goto L_ITEM_2g; if((countitem(7030) < 50)) goto L_ITEM_3g; mes "[Zac]"; mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Colored Egg Shell for you right away. Please Wait a Moment."; next; delitem 5015,1; delitem 978,1; delitem 7030,50; mes "[Zac]"; mes "Tah Dah! ^FF0000Colored Egg Shell^000000...! Please Take it!"; getitem 5039,1; next; mes "[Zac]"; mes "I liked that, I look forward to making more. Thank you."; close; L_ITEM_1g: mes "[Zac]"; mes "Oh, dear. You need 1 Egg Shell..."; close; L_ITEM_2g: mes "[Zac]"; mes "Oh, dear. You need 1 Cobaltblue Dyestuff..."; close; L_ITEM_3g: mes "[Zac]"; mes "Oh, dear. You need 50 Claws of Desert Wolf..."; close; L2: mes "[Zac]"; mes "Which hat materials do you wish to know?"; next; menu "Angel Helm",L2_1,"Apple Hat",L2_2,"Blue Bandana",L2_3,"Bongun Hat", L2_4,"Cake Hat",L2_5,"Candle Hat",L2_6,"Chef's Hat",L2_7,"Colored Egg Shell",L2_8; L2_1: mes "[Zac]"; mes "You need 1 Angel Wing, 1 Slotted Helm and 5 Fangs of Garm for Angel Helm."; close; L2_2: mes "[Zac]"; mes "You need 1 Witherless Rose and 300 Apples for Apple Hat."; close; L2_3: mes "[Zac]"; mes "You need 300 Anolian Skins, 1 Bandana and 1 Cobaltblue Dyestuff for Blue Bandana."; close; L2_4: mes "[Zac]"; mes "You need 10 Amulets, 1 Cobaltblue Dyestuff and 1 Munak Hat for Bongun Hat."; close; L2_5: mes "[Zac]"; mes "You need 10 Candys, 5 Candy Canes, 15 Well Baked Cookies, 20 Pieces Of Cake and 10 Steels for Cake Hat."; close; L2_6: mes "[Zac]"; mes "You need 1 Bomb Wick, 100 Honeys and 50 Matchsticks for Candle Hat."; close; L2_7: mes "[Zac]"; mes "You need 120 Pieces of Cake, 450 Dragon Scales, 1 White Dyestuff and 330 Feathers for Chef's Hat."; close; L2_8: mes "[Zac]"; mes "You need 1 Egg Shell, 1 Cobaltblue Dyestuff and 50 Claws of Desert Wolf for Colored Egg Shell."; close; L3: mes "[Zac]"; mes "Stop by some other time with the right materials, so I can make the hats for you."; close; } prontera.gat,143,172,5 script Blac 732,{ mes "[Blac]"; mes "I am the youngest and sexiest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them."; next; mes "[Blac]"; mes "I provide 8 hats and my brothers provides the other 24."; next; menu "Join",L1,"Information",L2,"Cancel",L3; L1: mes "[Blac]"; mes "What hat do you want me to make?"; next; menu "Crescent Moon Hairpin",L1_9,"Cross Hairband",L1_10,"Deviruchi Hat",L1_11,"Dumpling Decoration",L1_12,"Fashion Sunglasses",L1_13,"HandkerChief",L1_14,"Magic Instructor's Hat",L1_15,"Heart Hairpin",L1_16; L1_9: mes "[Blac]"; mes "Let me check the items you have brought here."; next; if((countitem(5041) < 1)) goto L_ITEM_1; if((countitem(999) < 10)) goto L_ITEM_2; mes "[Blac]"; mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Crescent Moon Hairpin for you right away. Please Wait a Moment."; next; delitem 5041,1; delitem 999,10; mes "[Blac]"; mes "Tah Dah! ^FF0000Crescent Moon Hairpin^000000...! Please Take it!"; getitem 5048,1; next; mes "[Blac]"; mes "I liked that, I look forward to making more. Thank you."; close; L_ITEM_1: mes "[Blac]"; mes "Oh, dear. You need 1 Heart Hairpin..."; close; L_ITEM_2: mes "[Blac]"; mes "Oh, dear. You need 10 Steels..."; close; L1_10: mes "[Blac]"; mes "Let me check the items you have brought here."; next; if((countitem(2608) < 1)) goto L_ITEM_1a; if((countitem(7069) < 500)) goto L_ITEM_2a; mes "[Blac]"; mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Cross Hairband for you right away. Please Wait a Moment."; next; delitem 2608,1; delitem 7069,500; mes "[Blac]"; mes "Tah Dah! ^FF0000Cross Hairband^000000...! Please Take it!"; getitem 5036,1; next; mes "[Blac]"; mes "I liked that, I look forward to making more. Thank you."; close; L_ITEM_1a: mes "[Blac]"; mes "Oh, dear. You need 1 Rosary..."; close; L_ITEM_2a: mes "[Blac]"; mes "Oh, dear. You need 500 Destroyed Armors..."; close; L1_11: mes "[Blac]"; mes "Let me check the items you have brought here."; next; if((countitem(7048) < 40)) goto L_ITEM_1b; if((countitem(1038) < 600)) goto L_ITEM_2b; mes "[Blac]"; mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Deviruchi Hat for you right away. Please Wait a Moment."; next; delitem 7048,40; delitem 1038,600; mes "[Blac]"; mes "Tah Dah! ^FF0000Deviruchi Hat^000000...! Please Take it!"; getitem 5038,1; next; mes "[Blac]"; mes "I liked that, I look forward to making more. Thank you."; close; L_ITEM_1b: mes "[Blac]"; mes "Oh, dear. You need 40 Talons of Griffin..."; close; L_ITEM_2b: mes "[Blac]"; mes "Oh, dear. You need 600 Little Evil Horns..."; close; L1_12: mes "[Blac]"; mes "Let me check the items you have brought here."; next; if((countitem(10007) < 1)) goto L_ITEM_1c; if((countitem(968) < 50)) goto L_ITEM_2c; mes "[Blac]"; mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Dumpling Decoration for you right away. Please Wait a Moment."; next; delitem 10007,1; delitem 968,50; mes "[Blac]"; mes "Tah Dah! ^FF0000Dumpling Decoration^000000...! Please Take it!"; getitem 5042,1; next; mes "[Blac]"; mes "I liked that, I look forward to making more. Thank you."; close; L_ITEM_1c: mes "[Blac]"; mes "Oh, dear. You need 1 Silk Ribbon..."; close; L_ITEM_2c: mes "[Blac]"; mes "Oh, dear. You need 50 Heroic Emblems..."; close; L1_13: mes "[Blac]"; mes "Let me check the items you have brought here."; next; if((countitem(2271) < 1)) goto L_ITEM_1d; if((countitem(975) < 1)) goto L_ITEM_2d; mes "[Blac]"; mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Fashion Sunglasses for you right away. Please Wait a Moment."; next; delitem 2271,1; delitem 975,1; mes "[Blac]"; mes "Tah Dah! ^FF0000Fashion Sunglasses^000000...! Please Take it!"; getitem 5047,1; next; mes "[Blac]"; mes "I liked that, I look forward to making more. Thank you."; close; L_ITEM_1d: mes "[Blac]"; mes "Oh, dear. You need 1 Jack a Dandy..."; close; L_ITEM_2d: mes "[Blac]"; mes "Oh, dear. You need 1 Scarlet Dyestuff..."; close; L1_14: mes "[Blac]"; mes "Let me check the items you have brought here."; next; if((countitem(1059) < 150)) goto L_ITEM_1e; if((countitem(978) < 1)) goto L_ITEM_2e; if((countitem(907) < 100)) goto L_ITEM_3e; mes "[Blac]"; mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Handkerchief for you right away. Please Wait a Moment."; next; delitem 1059,150; delitem 978,1; delitem 907,100; mes "[Blac]"; mes "Tah Dah! ^FF0000Handkerchief^000000...! Please Take it!"; getitem 5023,1; next; mes "[Blac]"; mes "I liked that, I look forward to making more. Thank you."; close; L_ITEM_1e: mes "[Blac]"; mes "Oh, dear. You need 150 Fabrics..."; close; L_ITEM_2e: mes "[Blac]"; mes "Oh, dear. You need 1 Cobaltblue Dyestuff..."; close; L_ITEM_3e: mes "[Blac]"; mes "Oh, dear. You need 100 Resins..."; close; L1_15: mes "[Blac]"; mes "Let me check the items you have brought here."; next; if((countitem(2251) < 1)) goto L_ITEM_1f; if((countitem(4052) < 1)) goto L_ITEM_2f; if((countitem(1036) < 400)) goto L_ITEM_3f; if((countitem(7001) < 50)) goto L_ITEM_4f; mes "[Blac]"; mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Magic Instructor's Hat for you right away. Please Wait a Moment."; next; delitem 2251,1; delitem 4052,1; delitem 1036,400; delitem 7001,50; mes "[Blac]"; mes "Tah Dah! ^FF0000Magic Instructor's Hat^000000...! Please Take it!"; getitem 5027,1; next; mes "[Blac]"; mes "I liked that, I look forward to making more. Thank you."; close; L_ITEM_1f: mes "[Blac]"; mes "Oh, dear. You need 1 Wizard's Hat..."; close; L_ITEM_2f: mes "[Blac]"; mes "Oh, dear. You need 1 Elder Willow Card..."; close; L_ITEM_3f: mes "[Blac]"; mes "Oh, dear. You need 400 Dragon Scales..."; close; L_ITEM_4f: mes "[Blac]"; mes "Oh, dear. You need 50 Mould Powders..."; close; L1_16: mes "[Blac]"; mes "Let me check the items you have brought here."; next; if((countitem(7013) < 1200)) goto L_ITEM_1g; mes "[Blac]"; mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Heart Hairpin for you right away. Please Wait a Moment."; next; delitem 7013,1200; mes "[Blac]"; mes "Tah Dah! ^FF0000Heart Hairpin^000000...! Please Take it!"; getitem 5041,1; next; mes "[Blac]"; mes "I liked that, I look forward to making more. Thank you."; close; L_ITEM_1g: mes "[Blac]"; mes "Oh, dear. You need 1200 Coral Reef's..."; close; L2: mes "[Blac]"; mes "Which hat materials do you wish to know?"; next; menu "Crescent Moon Hairpin",L2_9,"Cross Hairband",L2_10,"Deviruchi Hat",L2_11,"Dumpling Decoration/Chun Li Hat",L2_12,"Fashion Sunglasses",L2_13,"HandkerChief",L2_14,"Magic Instructor's Hat",L2_15,"Heart Hairpin",L2_16; L2_9: mes "[Blac]"; mes "You need 1 Heart Hairpin and 10 Steels for Crescent Moon Hairpin."; close; L2_10: mes "[Blac]"; mes "You need 1 Rosary and 500 Destroyed Armors for Cross Hairband."; close; L2_11: mes "[Blac]"; mes "You need 40 Talon's of Griffin and 600 Little Evil Horns for Deviruchi Hat."; close; L2_12: mes "[Blac]"; mes "You need 1 Silk Ribbon and 50 Heroic Emblems for Dumping Decoration."; close; L2_13: mes "[Blac]"; mes "You need 1 Jack a Dandy and 1 Scarlet Dyestuff for Fashion Sunglasses."; close; L2_14: mes "[Blac]"; mes "You need 150 Fabrics, 1 Cobaltblue Dyestuff and 100 Resins for Handkerchief."; close; L2_15: mes "[Blac]"; mes "You need 1 Wizard's Hat, 1 Elder Willow Card, 400 Dragon Scales and 50 Mould Powders for Magic Instructor's Hat."; close; L2_16: mes "[Blac]"; mes "You need 1200 Coral Reef's for Heart Hairpin."; close; L3: mes "[Blac]"; mes "Stop by some other time with the right materials, so I can make the hats for you."; close; } prontera.gat,141,172,5 script Jac 107,{ mes "[Jac]"; mes "I am the 2nd oldest and calmest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat, so I can make them."; next; mes "[Jac]"; mes "I provide 8 hats and my brothers provides the other 24."; next; menu "Join",L1,"Information",L2,"Cancel",L3; L1: mes "[Jac]"; mes "What hat do you want me to make?"; next; menu "Heart of Merchant",L1_17,"Innocence of Maiden",L1_18,"Kafra Band",L1_19,"Lightbulb Hairband",L1_20,"Magic Hat",L1_21,"Miner's Helm",L1_22,"Mysterious Apple Hat",L1_23,"Panda Hat",L1_24; L1_17: mes "[Jac]"; mes "Let me check the items you have brought here."; next; if((countitem(2233) < 1)) goto L_ITEM_1; if((countitem(969) < 1)) goto L_ITEM_2; if((countitem(949) < 80)) goto L_ITEM_3; if((countitem(938) < 100)) goto L_ITEM_4; if((countitem(999) < 20)) goto L_ITEM_5; mes "[Jac]"; mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Heart of Merchant for you right away. Please Wait a Moment."; next; delitem 2233,1; delitem 969,1; delitem 949,80; delitem 999,20; delitem 938,800; mes "[Jac]"; mes "Tah Dah! ^FF0000Heart of Merchant^000000...! Please Take it!"; getitem 5021,1; next; mes "[Jac]"; mes "I liked that, I look forward to making more. Thank you."; close; L_ITEM_1: mes "[Jac]"; mes "Oh, dear. You need 1 Slotted Circlet..."; close; L_ITEM_2: mes "[Jac]"; mes "Oh, dear. You need 1 Gold..."; close; L_ITEM_3: mes "[Jac]"; mes "Oh, dear. You need 80 Feather..."; close; L_ITEM_4: mes "[Jac]"; mes "Oh, dear. You need 800 Sticky Muscus..."; close; L_ITEM_5: mes "[Jac]"; mes "Oh, dear. You need 20 Steels..."; close; L1_18: mes "[Jac]"; mes "Let me check the items you have brought here."; next; if((countitem(7047) < 100)) goto L_ITEM_1a; mes "[Jac]"; mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Innocence of Maiden for you right away. Please Wait a Moment."; next; delitem 7047,100; mes "[Jac]"; mes "Tah Dah! ^FF0000Innocence of Maiden^000000...! Please Take it!"; getitem 5040,1; next; mes "[Jac]"; mes "I liked that, I look forward to making more. Thank you."; close; L_ITEM_1a: mes "[Jac]"; mes "Oh, dear. You need 100 Alice's Apron..."; close; L1_19: mes "[Jac]"; mes "Let me check the items you have brought here."; next; if((countitem(10007) < 1)) goto L_ITEM_1b; if((countitem(10008) < 1)) goto L_ITEM_2b; mes "[Jac]"; mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Kafra Band for you right away. Please Wait a Moment."; next; delitem 10007,1; delitem 10009,1; mes "[Jac]"; mes "Tah Dah! ^FF0000Kafra Band^000000...! Please Take it!"; getitem 5020,1; next; mes "[Jac]"; mes "I liked that, I look forward to making more. Thank you."; close; L_ITEM_1b: mes "[Jac]"; mes "Oh, dear. You need 1 Silk Ribbon..."; close; L_ITEM_2b: mes "[Jac]"; mes "Oh, dear. You need 1 Wild Flower..."; close; L1_20: mes "[Jac]"; mes "Let me check the items you have brought here."; next; if((countitem(2233) < 1)) goto L_ITEM_1c; if((countitem(746) < 20)) goto L_ITEM_2c; mes "[Jac]"; mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Lightbulb Hairband for you right away. Please Wait a Moment."; next; delitem 2233,1; delitem 746,20; mes "[Jac]"; mes "Tah Dah! ^FF0000Lightbulb Hairband^000000...! Please Take it!"; getitem 5034,1; next; mes "[Jac]"; mes "I liked that, I look forward to making more. Thank you."; close; L_ITEM_1c: mes "[Jac]"; mes "Oh, dear. You need 1 Slotted Criclet..."; close; L_ITEM_2c: mes "[Jac]"; mes "Oh, dear. You need 20 Glass Bead..."; close; L1_21: mes "[Jac]"; mes "Let me check the items you have brought here."; next; if((countitem(2252) < 1)) goto L_ITEM_1d; if((countitem(943) < 1200)) goto L_ITEM_2d; if((countitem(1054) < 450)) goto L_ITEM_3d; mes "[Jac]"; mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Magic Hat for you right away. Please Wait a Moment."; next; delitem 2252,1; delitem 943,1200; delitem 1054,450; mes "[Jac]"; mes "Tah Dah! ^FF0000Magic Hat^000000...! Please Take it!"; getitem 5045,1; next; mes "[Jac]"; mes "I liked that, I look forward to making more. Thank you."; close; L_ITEM_1d: mes "[Jac]"; mes "Oh, dear. You need 1 Wizard's Hat..."; close; L_ITEM_2d: mes "[Jac]"; mes "Oh, dear. You need 1200 Solid Shells..."; close; L_ITEM_3d: mes "[Jac]"; mes "Oh, dear. You need 450 Ancient Lips..."; close; L1_22: mes "[Jac]"; mes "Let me check the items you have brought here."; next; if((countitem(5009) < 1)) goto L_ITEM_1e; if((countitem(999) < 25)) goto L_ITEM_2e; if((countitem(747) < 1)) goto L_ITEM_3e; if((countitem(5028) < 1)) goto L_ITEM_4e; mes "[Jac]"; mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Miner's Helm for you right away. Please Wait a Moment."; next; delitem 5009,1; delitem 999,25; delitem 747,1; delitem 5028,1; mes "[Jac]"; mes "Tah Dah! ^FF0000Miner's Helm^000000...! Please Take it!"; getitem 5031,1; next; mes "[Jac]"; mes "I liked that, I look forward to making more. Thank you."; close; L_ITEM_1e: mes "[Jac]"; mes "Oh, dear. You need 1 Safety Helmet..."; close; L_ITEM_2e: mes "[Jac]"; mes "Oh, dear. You need 25 Steels..."; close; L_ITEM_3e: mes "[Jac]"; mes "Oh, dear. You need 1 Crystal Mirror..."; close; L_ITEM_4e: mes "[Jac]"; mes "Oh, dear. You need 1 Candle..."; close; L1_23: mes "[Jac]"; mes "Let me check the items you have brought here."; next; if((countitem(5037) < 1)) goto L_ITEM_1f; if((countitem(7064) < 500)) goto L_ITEM_2f; mes "[Jac]"; mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Mysterious Apple Hat for you right away. Please Wait a Moment."; next; delitem 5037,1; delitem 7064,500; mes "[Jac]"; mes "Tah Dah! ^FF0000Mysterious Apple Hat^000000...! Please Take it!"; getitem 5050,1; next; mes "[Jac]"; mes "I liked that, I look forward to making more. Thank you."; close; L_ITEM_1f: mes "[Jac]"; mes "Oh, dear. You need 1 Apple Hat..."; close; L_ITEM_2f: mes "[Jac]"; mes "Oh, dear. You need 500 Wings of Dragonfly..."; close; L1_24: mes "[Jac]"; mes "Let me check the items you have brought here."; next; if((countitem(999) < 10)) goto L_ITEM_1g; if((countitem(948) < 200)) goto L_ITEM_2g; mes "[Jac]"; mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Panda Hat for you right away. Please Wait a Moment."; next; delitem 999,10; delitem 948,200; mes "[Jac]"; mes "Tah Dah! ^FF0000Panda Hat^000000...! Please Take it!"; getitem 5030,1; next; mes "[Jac]"; mes "I liked that, I look forward to making more. Thank you."; close; L_ITEM_1g: mes "[Jac]"; mes "Oh, dear. You need 10 Steels..."; close; L_ITEM_2g: mes "[Jac]"; mes "Oh, dear. You need 200 Bear Footskins..."; close; L2: mes "[Jac]"; mes "Which hat materials do you wish to know?"; next; menu "Heart of Merchant",L2_17,"Innocence of Maiden",L2_18,"Kafra Band",L2_19,"Lightbulb Hairband",L2_20,"Magic Hat",L2_21,"Miner's Helm",L2_22,"Mysterious Apple Hat",L2_23,"Panda Hat",L2_24; L2_17: mes "[Jac]"; mes "You need 1 Slotted Circlet, 1 Gold Bar, 80 Feathers, 20 Steels and 800 Sticky Muscus for Heart of Merchant"; close; L2_18: mes "[Jac]"; mes "You need 100 Alice's Aprons for Innocence of Maiden."; close; L2_19: mes "[Jac]"; mes "You need 1 Silk Ribbon and 1 Wild Flower for Kafra Band."; close; L2_20: mes "[Jac]"; mes "You need 1 Slotted Circlet and 20 Glass Beads for Lightbulb Hairband."; close; L2_21: mes "[Jac]"; mes "You need 1 Wizard's Hat, 1200 Solid Shells and 450 Ancient Lips for Magic Hat."; close; L2_22: mes "[Jac]"; mes "You need 1 Safety Helmet, 25 Steels, 1 Crystal Mirror and 1 Candle for Miner's Helm."; close; L2_23: mes "[Jac]"; mes "You need 1 Apple Hat and 500 Wings of Dragonfly for Mysterious Apple Hat."; close; L2_24: mes "[Jac]"; mes "You need 10 Steels and 200 Bear Footskins for Panda Hat."; close; L3: mes "[Jac]"; mes "Stop by some other time with the right materials, so I can make the hats for you."; close; } prontera.gat,142,172,5 script Pac 705,{ mes "[Pac]"; mes "I am 3rd oldest and wisest of the 4 brothers that makes all the newer hats. You will need to bring me the correct items for each hat so I can make them."; next; mes "[Pac]"; mes "I provide 8 hats and my brothers provides the other 24."; next; menu "Join",L1,"Information",L2,"Cancel",L3; L1: mes "[Pac]"; mes "What hat do you want me to make?"; next; menu "Phantom of the Opera",L1_25,"Poring Hat",L1_26,"Smokie Hat",L1_27,"Solar God Helm",L1_28,"Sphinx Hat",L1_29,"Spore Hat",L1_30,"Striped Bandana",L1_31,"Sunday Hat",L1_32; L1_25: mes "[Pac]"; mes "Let me check the items you have brought here."; next; if((countitem(2281) < 1)) goto L_ITEM_1; if((countitem(1048) < 50)) goto L_ITEM_2; mes "[Pac]"; mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Phantom of the Opera for you right away. Please Wait a Moment."; next; delitem 2281,1; delitem 1048,50; mes "[Pac]"; mes "Tah Dah! ^FF0000Phatom of the Opera^000000...! Please Take it!"; getitem 5043,1; next; mes "[Pac]"; mes "I liked that, I look forward to making more. Thank you."; close; L_ITEM_1: mes "[Pac]"; mes "Oh, dear. You need 1 Opera Mask..."; close; L_ITEM_2: mes "[Pac]"; mes "Oh, dear. You need 50 Horrendous Hairs..."; close; L1_26: mes "[Pac]"; mes "Let me check the items you have brought here."; next; if((countitem(741) < 1)) goto L_ITEM_1a; if((countitem(909) < 300)) goto L_ITEM_2a; mes "[Pac]"; mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Poring Hat for you right away. Please Wait a Moment."; next; delitem 741,1; delitem 909,300; mes "[Pac]"; mes "Tah Dah! ^FF0000Poring Hat^000000...! Please Take it!"; getitem 5035,1; next; mes "[Pac]"; mes "I liked that, I look forward to making more. Thank you."; close; L_ITEM_1a: mes "[Pac]"; mes "Oh, dear. You need 1 Poring Doll..."; close; L_ITEM_2a: mes "[Pac]"; mes "Oh, dear. You need 300 Jellopys..."; close; L1_27: mes "[Pac]"; mes "Let me check the items you have brought here."; next; if((countitem(2213) < 1)) goto L_ITEM_1b; if((countitem(1036) < 20)) goto L_ITEM_2b; if((countitem(7012) < 200)) goto L_ITEM_3b; if((countitem(7065) < 300)) goto L_ITEM_4b; mes "[Pac]"; mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Smokie Hat for you right away. Please Wait a Moment."; next; delitem 2213,1; delitem 1036,20; delitem 7012,200; delitem 7065,300; mes "[Pac]"; mes "Tah Dah! ^FF0000Smokie Hat^000000...! Please Take it!"; getitem 5033,1; next; mes "[Pac]"; mes "I liked that, I look forward to making more. Thank you."; close; L_ITEM_1b: mes "[Pac]"; mes "Oh, dear. You need 1 Kitty Band..."; close; L_ITEM_2b: mes "[Pac]"; mes "Oh, dear. You need 20 Dragon Scales..."; close; L_ITEM_3b: mes "[Pac]"; mes "Oh, dear. You need 200 Tough Scalelike Stems..."; close; L_ITEM_4b: mes "[Pac]"; mes "Oh, dear. You need 300 Fur's of Sea Otter..."; close; L1_28: mes "[Pac]"; mes "Let me check the items you have brought here."; next; if((countitem(7086) < 1)) goto L_ITEM_1c; if((countitem(999) < 40)) goto L_ITEM_2c; if((countitem(984) < 2)) goto L_ITEM_3c; if((countitem(969) < 10)) goto L_ITEM_4c; if((countitem(1003) < 50)) goto L_ITEM_5c; mes "[Pac]"; mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Solar God Helm for you right away. Please Wait a Moment."; next; delitem 7086,1; delitem 999,40; delitem 984,2; delitem 969,10; delitem 1003,50; mes "[Pac]"; mes "Tah Dah! ^FF0000Solar God Helm^000000...! Please Take it!"; getitem 5022,1; next; mes "[Pac]"; mes "I liked that, I look forward to making more. Thank you."; close; L_ITEM_1c: mes "[Pac]"; mes "Oh, dear. You need 1 Emblem of the Sun God..."; close; L_ITEM_2c: mes "[Pac]"; mes "Oh, dear. You need 40 Steels..."; close; L_ITEM_3c: mes "[Pac]"; mes "Oh, dear. You need 2 Oridecons..."; close; L_ITEM_4c: mes "[Pac]"; mes "Oh, dear. You need 10 Gold Bar's..."; close; L_ITEM_5c: mes "[Pac]"; mes "Oh, dear. You need 50 Coals..."; close; L1_29: mes "[Pac]"; mes "Let me check the items you have brought here."; next; if((countitem(999) < 25)) goto L_ITEM_1d; if((countitem(979) < 1)) goto L_ITEM_2d; if((countitem(976) < 1)) goto L_ITEM_3d; if((countitem(1059) < 150)) goto L_ITEM_4d; if((countitem(969) < 2)) goto L_ITEM_5d; mes "[Pac]"; mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Sphinx Hat for you right away. Please Wait a Moment."; next; delitem 999,1; delitem 979,1; delitem 976,1; delitem 1059,150; delitem 969,2; mes "[Pac]"; mes "Tah Dah! ^FF0000Sphinx Hat^000000...! Please Take it!"; getitem 5053,1; next; mes "[Pac]"; mes "I liked that, I look forward to making more. Thank you."; close; L_ITEM_1d: mes "[Pac]"; mes "Oh, dear. You need 25 Steels..."; close; L_ITEM_2d: mes "[Pac]"; mes "Oh, dear. You need 1 DarkGreen Dyestuff..."; close; L_ITEM_3d: mes "[Pac]"; mes "Oh, dear. You need 1 Lemon Dyestuff..."; close; L_ITEM_4d: mes "[Pac]"; mes "Oh, dear. You need 150 Fabric..."; close; L_ITEM_5d: mes "[Pac]"; mes "Oh, dear. You need 2 Gold Bar's..."; close; L1_30: mes "[Pac]"; mes "Let me check the items you have brought here."; next; if((countitem(7033) < 850)) goto L_ITEM_1e; if((countitem(7068) < 300)) goto L_ITEM_2e; if((countitem(1015) < 1)) goto L_ITEM_3e; mes "[Pac]"; mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Spore Hat for you right away. Please Wait a Moment."; next; delitem 7033,850; delitem 7068,300; delitem 1015,1; mes "[Pac]"; mes "Tah Dah! ^FF0000Spore Hat^000000...! Please Take it!"; getitem 5029,1; next; mes "[Pac]"; mes "I liked that, I look forward to making more. Thank you."; close; L_ITEM_1e: mes "[Pac]"; mes "Oh, dear. You need 850 Poison Spores..."; close; L_ITEM_2e: mes "[Pac]"; mes "Oh, dear. You need 300 Half Burnt Logs..."; close; L_ITEM_3e: mes "[Pac]"; mes "Oh, dear. You need 1 Tongue..."; close; L1_31: mes "[Pac]"; mes "Let me check the items you have brought here."; next; if((countitem(1099) < 1500)) goto L_ITEM_1f; mes "[Pac]"; mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Striped Bandana for you right away. Please Wait a Moment."; next; delitem 1099,1500; mes "[Pac]"; mes "Tah Dah! ^FF0000Striped Bandana^000000...! Please Take it!"; getitem 5049,1; next; mes "[Pac]"; mes "I liked that, I look forward to making more. Thank you."; close; L_ITEM_1f: mes "[Pac]"; mes "Oh, dear. You need 1500 Worn-out Prisoner Uniforms..."; close; L1_32: mes "[Pac]"; mes "Let me check the items you have brought here."; next; if((countitem(2221) < 1)) goto L_ITEM_1g; if((countitem(2227) < 1)) goto L_ITEM_2g; if((countitem(1059) < 250)) goto L_ITEM_3g; if((countitem(7063) < 600)) goto L_ITEM_4g; mes "[Pac]"; mes "Wow!! Well done! Finally you have gathered all items needed! We will make the Sunday Hat for you right away. Please Wait a Moment."; next; delitem 2221,1; delitem 2227,1; delitem 1059,250; delitem 7063,600; mes "[Pac]"; mes "Tah Dah! ^FF0000Sunday Hat^000000...! Please Take it!"; getitem 5032,1; next; mes "[Pac]"; mes "I liked that, I look forward to making more. Thank you."; close; L_ITEM_1g: mes "[Pac]"; mes "Oh, dear. You need 1 Slotted Hat..."; close; L_ITEM_2g: mes "[Pac]"; mes "Oh, dear. You need 1 Slotted Cap..."; close; L_ITEM_3g: mes "[Pac]"; mes "Oh, dear. You need 250 Fabrics..."; close; L_ITEM_4g: mes "[Pac]"; mes "Oh, dear. You need 600 Soft Feathers..."; close; L2: mes "[Pac]"; mes "Which hat materials do you wish to know?"; next; menu "Phantom of the Opera",L2_25,"Poring Hat",L2_26,"Smokie Hat",L2_27,"Solar God Helm",L2_28,"Sphinx Hat",L2_29,"Spore Hat",L2_30,"Striped Bandana",L2_31,"Sunday Hat",L2_32; L2_25: mes "[Pac]"; mes "You need 1 Opera Mask and 50 Horrendous Hairs for Phantom of the Opera."; close; L2_26: mes "[Pac]"; mes "You need 1 Poring Doll and 300 Jellopys for Poring Hat."; close; L2_27: mes "[Pac]"; mes "You need 1 Kitty Band, 20 Dragon Scale, 200 Tough Scalelike Stem and 300 Fur's of Sea Otter for Smokie Hat."; close; L2_28: mes "[Pac]"; mes "You need 1 Emblem of the Sun God, 40 Steels, 2 Oridecons, 10 Gold Bar's and 50 Coals for Solar God Helm."; close; L2_29: mes "[Pac]"; mes "You need 25 Steels, 1 DarkGreen Dyestuff, 1 Lemon Dyestuff, 150 Fabric and 2 Gold Bar's for Sphinx Hat."; close; L2_30: mes "[Pac]"; mes "You need 850 Poison Spores, 300 Half Burnt Logs and 1 Tongue for Spore Hat."; close; L2_31: mes "[Pac]"; mes "You need 1500 Worn-out Prisoner Uniforms for Striped Bandana."; close; L2_32: mes "[Pac]"; mes "You need 1 Slotted Hat, 1 Slotted Cap, 250 Fabrics and 600 Soft Feathers for Sunday Hat."; close; L3: mes "[Pac]"; mes "Stop by some other time with the right materials, so I can make the hats for you."; close; } //these scripts make our brothers to appear and disappear in order - script EDZac -1,{ OnInit: OnMinute15: disablenpc "Zac"; end; OnMinute01: enablenpc "Zac"; end; } - script EDJac -1,{ OnInit: OnMinute30: disablenpc "Jac"; end; OnMinute16: enablenpc "Jac"; end; } - script EDPac -1,{ OnInit: OnMinute45: disablenpc "Pac"; end; OnMinute31: enablenpc "Pac"; end; } - script EDBlac -1,{ OnInit: OnMinute00: disablenpc "Blac"; end; OnMinute46: enablenpc "Blac"; end; }