//===== eAthena Script ======================================= //= Counteragent and Mixture Quest(Morgenstein) //===== By: ================================================== //= kobra_k88 //= added some dialogs for Morgenstein by Komurka //===== Current Version: ===================================== //= 2.1 //===== Compatible With: ===================================== //= eAthena 7.15 + //===== Description: ========================================= //= Counteragent and Mixtures for making dyes & Alchemist Job Quest //===== Additional Comments: ================================= //= Fully working //= Update for Alchemist Quest. //= 1.2 added check for Empty Bottle [Lupus] //= Fixed some lil thingys [Darkchild] //= More li'l thing, added comments for items IDs [Lupus] //= 1.5 Fixed Spelling mistakes. [Nexon] //= 1.6 Fixed some bugs, also related to Alch Job quest [Lupus] //= 1,7 Fixed exploit 1.8 Got rid of 'al_morgen' var [Lupus] //= 2.1 now uses (MISC_QUEST & 4) bit instead of al_morgen [Lupus] //============================================================ // Merchant Louitz ----------------------------------------------------------- alberta_in,130,54,2 script Merchant Louitz 84,{ mes "[Louitz]"; mes "What's going on?"; if(countitem(970) && countitem(971) && countitem(972)) goto M_Menu2;//Items: Alcohol, Detrimindexta, Karvodailnirol, M_Menu: next; menu "Talk",M_Talk,"Cancel",M_Cancel; M_Menu2: next; menu "Talk",M_Talk,"More about solutions",M_Solut,"Cancel",M_Cancel; M_Talk: mes "[Merchant Louitz]"; mes "I was in Geffen for a while trying to find magic tools when I heard some rumors about a Mad Scientist."; mes "I became very interested in the man and tried to meet with him on several occasions."; next; mes "[Merchant Louitz]"; mes "After many attempts, I finally got to meet him. Unfortunately he was too immersed in his work and didn't even take notice of me."; next; mes "[Merchant Louitz]"; mes "He kept on mumbling to himself ^0000FF'Karvodainirol... Detrimindexta... Alcohol^000000...'"; next; mes "[Merchant Louitz]"; mes "I had know idea what he was talking about at first, but I later learned that those were names for some unique and rare solutions."; if(countitem(970) && countitem(971) && countitem(972)) goto M_Menu2;//Items: Alcohol, Detrimindexta, Karvodailnirol, mes "I wish ^0000FFI could see them^000000 with my own eyes..."; emotion e_slur; goto M_Menu; M_Solut: if((MISC_QUEST & 4)==0 && MORGEN==0)set MORGEN,1; mes "[Merchant Louitz]"; mes "Apparently that scientist uses those solutions to make other agents and mixtures."; mes "You should speak with ^0000ddAure Dupon^000000 in Geffen to find out more about it. "; next; mes "[Merchant Louitz]"; mes "You can find him near the ^0000ddEast end^000000 of town. Ask him about ^0000ddMorgenstein^000000. That's the mad scientists' name."; goto M_Menu2; M_Cancel: mes "[Louitz]"; mes "Um... Now I've seen everything."; close; } // Aure Dupon ------------------------------------------------------------------------ geffen,181,114,4 script Aure Dupon 55,{ mes "[Aure Dupon]"; mes "TIME never WAITS for you!! Even MAGIC cannot SLOW it down! I can feel it passing me by even as we speak!!...."; emotion e_gasp; next; mes "[Aure Dupon]"; mes "So... why did you stop me??"; emotion e_hmm; if((MISC_QUEST & 4) || MORGEN) goto M_Menu2; M_Menu: next; menu "Talk",M_Talk,"Cancel",M_Cancel; M_Menu2: next; menu "Talk",M_Talk,"More about Morgenstein",M_Morgen,"Cancel",M_Cancel; M_Talk: mes "[Aure Dupon]"; mes "It's true that I'm a little eccentric because of my quest to gain the power of magic, but I assure that there are others out there that are even stranger than myself."; next; mes "[Aure Dupon]"; mes "Like that mad scientist ^0000ddMorgenstein^000000. Anyway, if it were up to you, would you be able to devote your ENTIRE life to one single purpose?"; next; mes "[Aure Dupon]"; mes "Would you be able to give up everything else in your life to achieve that goal? Even if it meant risking insanity??"; if((MISC_QUEST & 4) || MORGEN) goto M_Menu2; goto M_Menu; M_Morgen: if(MORGEN==1) set MORGEN,2; mes "[Aure Dupon]"; mes "Morgenstein? Now that man definatley has a few screws loose. He's always in the ^0000ddBlasksmith Guild Building^000000 making crazy potions."; mes "He calls them ^ff0000Mixtures^000000 and ^ff0000Counteragents^000000. I'm not sure what there used for though."; next; mes "[Aure Dupon]"; mes "You should go speak with him if your that curious about his work."; goto M_Menu2; M_Cancel: mes "[Aure Dupon]"; mes "Human beings are just a small part of Nature.... therefore the human will is that of Natures will....."; close; } // Chemist Morgenstein ----------------------------------------------------------- geffen_in,141,140,2 script Morgenstein 121,{ if(MORGEN >= 2) goto L_0; if(MISC_QUEST & 4) goto L_1; mes "[Chemist Morgenstein]"; mes "Heheheheheh... Sniff Sniff... I can smell something appetizing here."; mes "It is a Human Being... living one... umm yummy... Heheheheheh"; emotion e_awsm; close; L_0: mes "[Chemist Morgenstein]"; mes "So you've been asking about me huh? What is it that you want to know?"; M_Menu: next; menu "Ask about research",M_Rsrch,"Nothing",M_End; M_Rsrch: mes "[Chemist Morgenstein]"; mes "Heheheheheh... You probably already heard about what I do ..."; mes "Okay.. I will tell you everything... there is nothing left for me to hide.... Heheheheheh..."; emotion e_gg; next; mes "[Chemist Morgenstein]"; mes "As far as I'm concerned my research has already been completed....."; mes "I am a genius you know, and I can make anything!! Heheheheh... it's only a matter how long it will take..."; next; mes "[Chemist Morgenstein]"; mes "You know what I mean..... time?.... Hehehehehehehya...."; emotion e_gg; next; mes "[Chemist Morgenstein]"; mes "Um.... did you say you want to know about my Research?... Oh it's all very simple.... I'm just trying to find ways to combine different materials..."; next; mes "[Chemist Morgenstein]"; mes "Isn't it interesting? I'm perfecting a method that melts materials, such as iron and stone, and then mixes them into a new substance!!!"; mes "Once it is perfected, I will be able to turn anything in the word into a new substance....."; next; mes "[Chemist Morgenstein]"; mes "~~~~ !! Hehe!!!...Heheheheheh!!!...squash squash!!!..Kekekekekelll!!!!"; emotion e_slur; next; mes "[Chemist Morgenstein]"; mes "Ack!~cough~cough~ Ahem.... Though it is not yet possible, I did figure out something else incredible."; mes "Through my research I found out how to make different types of liquids. I call them ^5533FF'counteragents and mixtures'^000000."; next; mes "[Chemist Morgenstein]"; mes "I can make one for you right now,if you want?? Ahhh... Talking about my experiments and research makes me.... 'excited'......."; mes "You too can feel my 'excitement' if you wish..... Ahhhhh.... I can make you feel..."; set MISC_QUEST,MISC_QUEST | 4; set MORGEN,0; close; L_1: mes "[Chemist Morgenstein]"; mes "What do you want now?"; M_Menu2: next; menu "Ask about research",M_Rsrch,"Make a new one",-, "Nothing",M_End; mes "[Chemist Morgenstein]"; mes "Heheheheheheh.... So I see you are interested in my creations?..... Who woudn't.... Kekekekekekeke!!!"; mes "So what do you want me to make for you?? Huh? Heheheheheh............."; emotion e_gg; next; menu "-Counteragent",-, "-Mixture",sM_Mixture, "-Forget it",M_End; mes "[Chemist Morgenstein]"; mes "Oh... You said Counteragent... Kekekekekekeke... Let's see.... I'll need some items......."; mes "... Let me check... Oh... Oh...... Ahhhh..... Hmmm....."; next; mes "[Chemist Morgenstein]"; mes "Oh.... As I recall I need....:"; mes "^5533FF1 Alcohol"; mes "1 Detrimindexta^000000......"; mes "and ^5533FF1 Empty Bottle^000000...."; next; mes "[Chemist Morgenstein]"; mes "With these 3 things I'll be able to make you a counter agent. It won't be a big deal to make..... Kekekekekekeke...."; mes "Oh, and there will be a fee of ^5533FF3000 zeny^000000 okay? Heheheheheh..... Oh, surely you don't think it's rip-off?..."; next; mes "[Chemist Morgenstein]"; mes "Alright?...."; next; menu "Make",-,"Cancel",M_End; mes "[Chemist Morgenstein]"; if(countitem(970) && countitem(971) && countitem(713) && Zeny>=3000) goto sl_GetCounter;//Items: Alcohol, Detrimindexta, Empty Bottle, mes "I'm sorry but you need 1 Empty Bottle, 1 Alcohol, 1 Detrimindexta, and 3000 Zeny for me to make a Counteragent."; emotion e_sry; close; sl_GetCounter: delitem 970,1;//Items: Alcohol, delitem 713,1;//Items: Empty Bottle, delitem 971,1;//Items: Detrimindexta, set Zeny, Zeny-3000; mes "OhOhOhOh...... Heheheheheh...... Fine... Like this..... Fine... Keep... More........ Heheheheheh"; mes ".... Ahhhh.... ..... OhOh.... OhOh!..... OhOhOhOhOhOh!!!...!!!!!!"; next; getitem 973,1;//Items: Counteragent, mes "[Chemist Morgenstein]"; mes ".... Hmmm......"; emotion e_hmm; close; sM_Mixture: mes "[Chemist Morgenstein]"; mes "Oh... You said Mixture?... Kekekekekekeke... Let's see... I'll need some items......."; mes "... Let me check... Oh... Oh...... Ahhhh..... Hmmm....."; next; mes "[Chemist Morgenstein]"; mes "Oh.... As I recall I need....:"; mes "^5533FF1 Alcohol"; mes "1 Karvodailnirol^000000....."; mes "and ^5533FF1 Empty Bottle^000000..........."; next; mes "[Chemist Morgenstein]"; mes "With these 3 things I'll be able to make you a mixture. It won't be a big deal to make..... Kekekekekekeke...."; mes "Oh, and there will be a fee of ^5533FF4000 zeny^000000 okay? Heheheheheh..... Oh, surely you don't think it's rip-off?..."; next; mes "[Chemist Morgenstein]"; mes "Alright??..."; next; menu "Make",-,"Cancel",M_End; mes "[Chemist Morgenstein]"; if(countitem(970) && countitem(972) && countitem(713) && Zeny>=4000) goto sl_GetMix;//Items: Alcohol, Karvodailnirol, Empty Bottle, mes "I'm sorry but you need 1 Empty Bottle, 1 Alcohol, 1 Karvodainirol, and 4000 Zeny for me to make a Mixture."; emotion e_sry; close; sl_GetMix: delitem 970,1;//Items: Alcohol, delitem 713,1;//Items: Empty Bottle, delitem 972,1;//Items: Karvodailnirol, set Zeny, Zeny-4000; mes "OhOhOhOh...... Heheheheheh...... Fine... Like this..... Fine... Keep... More........ Heheheheheh"; mes ".... Ahhhh.... ..... OhOh.... OhOh!..... OhOhOhOhOhOh!!!...!!!!!!"; next; getitem 974,1;//Items: Mixture, mes "[Chemist Morgenstein]"; mes ".... Hmmm......"; emotion e_hmm; close; M_End: mes "[Chemist Morgenstein]"; mes "... Kekekekekekeke...."; emotion e_heh; close; }