//===== rAthena Script ======================================= //= Bunny Band Quest //===== By: ================================================== //= rAthena Dev Team //===== Current Version: ===================================== //= 1.6 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= [Aegis Conversion] //= Quest to obtain a Bunny Band headgear. //===== Additional Comments: ================================= //= 1.5 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] // Changed @BUNYBAN back to BUNYBND, it should be this way. // Removed duplicates. NPC is ALberta-only. //= 1.6 Cleaning. [Euphy] //============================================================ alberta,26,229,0 script Kafra Employee#bunny 83,{ if (BUNYBND == 1) { mes "[Kafra Employee]"; mes "Hello there~!"; mes "How'd you like to"; mes "participate in Kafra"; mes "Corporation's special"; mes "^529DFFBunny Band Event^000000?"; next; switch(select("Sure, I brought the items.:Event Information:Cancel")) { case 1: mes "[Kafra Employee]"; mes "Alrighty~"; mes "Let me check to"; mes "see if you brought"; mes "all the items..."; next; setarray .@Items[0],949,100,706,1,722,1,2213,1; for(set .@i,0; .@i<8; set .@i,.@i+2) if (countitem(.@Items[.@i]) < .@Items[.@i+1]) { mes "[Kafra Employee]"; mes "Ooh, I'm sorry"; mes "but you need to"; mes "bring at least"; mes .@Items[.@i+1]+" "+getitemname(.@Items[.@i])+((!.@i)?"s.":"."); close; } mes "[Kafra Employee]"; mes "Great, I see that"; mes "you've gathered"; mes "everything I need to"; mes "make the Bunny Band."; mes "Please wait a moment"; mes "while I put it together..."; next; for(set .@i,0; .@i<8; set .@i,.@i+2) if (countitem(.@Items[.@i]) < .@Items[.@i+1]) { mes "[Kafra Employee]"; mes "Hm? I'm sorry,"; mes "but I actually can't"; mes "make this right now. You"; mes "need "+.@Items[.@i+1]+" "+getitemname(.@Items[.@i])+((!.@i)?"s":""); mes "in order for me to put this"; mes "Bunny Band together..."; close; } delitem 949,100; //Feather delitem 706,1; //Four_Leaf_Clover delitem 722,1; //Scarlet_Jewel delitem 2213,1; //Cat_Hairband mes "[Kafra Employee]"; mes "Ah, here you go~"; mes "The perfect Bunny Band!"; mes "Well, I hope you enjoy it."; getitem 2214,1; //Bunny_Band set BUNYBND,0; next; mes "[Kafra Employee]"; mes "Thank you for"; mes "participating in this"; mes "special event and your"; mes "continued patronage"; mes "of the Kafra Services~"; close; case 2: goto L_Info; case 3: close; } } mes "[Kafra Employee]"; mes "Hi there~! Would you like"; mes "to join our special ^529DFFBunny"; mes "Band Event^000000 hosted by the Kafra"; mes "Corporation and sponsored by"; mes "the Alberta Merchant Guild?"; next; switch(select("Join the Event:Event Information:Cancel")) { case 1: set BUNYBND,1; mes "[Kafra Employee]"; mes "Great! Thanks for"; mes "participating! If you"; mes "haven't already heard,"; mes "you need to collect these"; mes "items if you want me put a"; mes "Bunny Band together for you..."; next; mes "[Kafra Employee]"; mes "100 Feathers,"; mes "1 Four-Leaf Clover,"; mes "1 Kitty Band and"; mes "1 Pearl. That's it!"; mes "Good luck and I'll be"; mes "waiting for you here~"; close; case 2: break; case 3: close; } L_Info: mes "[Kafra Employee]"; mes "To thank our valued"; mes "customers, Kafra Corporation"; mes "has prepared a special event"; mes "where Kafra Employee will assemble"; mes "Bunny Bands for adventurers"; mes "who bring the required items."; next; mes "[Kafra Employee]"; mes "For this special,"; mes "one of a kind item,"; mes "bring 100 Feathers,"; mes "1 Four-Leaf Clover,"; mes "1 Kitty Band and"; mes "1 Pearl."; next; mes "[Kafra Employee]"; mes "When you're ready,"; mes "come back and bring"; mes "those items to me."; mes "(Sponsored by the"; mes "Alberta Merchant Guild)."; close; } //============================================================ // Old changelog //============================================================ //= 1.1 using duplicate command //= 1.2 Fixed NPC location, removed NPC dupes [Lupus] //= 1.3 RE-Fixed exploit V_V, also cleared used VAR [Lupus] //= 1.4 replaced BUNYBND with @BUNYBND [Lupus] //============================================================