//===== eAthena Script ======================================= //= The Sign Quest //===== By: ================================================== //= SinSloth(Most of the NPCs), MasterOfMuppets(Some of the NPCs + bug fixes) & Kargha(The quiz NPCs) //===== Current Version: ===================================== //= 1.7c //===== Compatible With: ===================================== //= eAthena SVN 3422+(Requires jA Script System) //===== Description: ========================================= //= - Quest for opening the doors to Geffenia. //===== Comments: ============================================ //= This script uses sign_01.bmp - sign_04.bmp, these will be //= found in the language of your client. //===== Additional Comments: ================================= //= 1.0 First version, beware of potential nasty bugs :x [MasterOfMuppets] //= 1.1 Finalized for stable, might still contain bugs though. [MasterOfMuppets] //= 1.1a moved #aldesignwarp to fix enless warp [Lupus] //= 1.2 Fixed a minor bug that prevented people from advancing [MasterOfMuppets] //= quest at one point. //= 1.3 Removed duplicates [Toms] //= 1.4 Fixed a bug in Dearles script where it was checking for the wrong items. //= Fixed a major bug that was allowing players to continue before //= getting all the Sobbing Starlight pieces. //= Also moved the Alberta sign since another NPC was on top of it. [Llyr] //= 1.5 Fixed exploits and bugs. Plus add a removal of exttra sobbing pieces //= as suggested Tantarian, to let people Reborn [Lupus] //= 1.6 Minor fix, thanks to theultramage for pointing it out. [MasterOfMuppets] //= 1.7 Fixed exploit [KarLaeda] 1.7a, fixed wrong dialogue [Lupus] //= 1.7b Fixed possible exploit [Lupus] //= 1.7c Reformatted for future bughunt. WIP [Lupus] //============================================================ //===== Configuration : ====================================== prontera,1,1,1 script TheSignConfig -1,{ OnInit: //= This string will be used to show which timezone your server //= is located in, it's necessary for the quest, so please change it. set $timezonestring$,"^FF0000GMT^000000"; //= This variable determines whether the "sign_xx.bmps" will be used or //= if raw text will be used in the 'Sign::GeffeniaSigns' script. //= Set it to 0 if you want to use text. //= The bmp's are in the language of your client. If you are using a //= kRO Client, you may want to download the English bmp's available in //= the Texture.rar at http://mrmagoo.psiblade.net/translation/index.php?section=downloads set $signbmps,1; } //============================================================ alberta,34,241,1 script Sign::GeffeniaSigns 111,{ if ($signbmps) { if (signquest < 1)set signquest,1; cutin "sign_01",4; mes "^3355FFNext"; next; cutin "",255; cutin "sign_02",4; mes "^3355FFNext"; next; cutin "",255; cutin "sign_03",4; mes "^3355FFNext"; next; cutin "",255; cutin "sign_04",4; mes "^3355FFClose"; close2; cutin "",255; end; } else { if (signquest < 1)set signquest,1; mes "^3355FFTo the talented and"; mes "experienced adventurers who"; mes "have dreams of achieving true"; mes "greatness..."; next; mes "^3355FFI present a once in a"; mes "lifetime opportunity to the one"; mes "who proves most worthy. You must"; mes "have the courage to risk peril,"; mes "the wisdowm to perforum right"; mes "action and the strength to be"; mes "victorious in combat."; next; mes "^3355FFThe way will be fraught"; mes "with danger and only the most"; mes "adept adventurers may have a"; mes "chance of surviving. But if we"; mes "can succeed, I promies on my"; mes "good name that power beyond"; mes "imagining will become yours."; next; mes "^3355FFThose of you who are interested,"; mes "come to me and I will test"; mes "your abilities. The one who"; mes "can manage to pass this testing"; mes "just might be capable of helping"; mes "me prove a forgotten legend"; mes "and uncover a long lost power"; next; mes "^3355FFI shall be waiting."; mes ""; mes "^000000-Metz Brayde"; close; } } morocc,168,264,1 duplicate(GeffeniaSigns) Sign#2 111 payon,160,183,1 duplicate(GeffeniaSigns) Sign#3 111 prontera,147,305,1 duplicate(GeffeniaSigns) Sign#4 111 geffen,168,175,1 duplicate(GeffeniaSigns) Sign#5 111 aldebaran,54,223,1 duplicate(GeffeniaSigns) Sign#6 111 prt_in,228,26,4 script Steward 55,{ if (signquest > 22) goto L_Situation; if (signquest == 14) goto L_Artisan; if (signquest > 1) { mes "[Vendez]"; mes "Ah, master " + strcharinfo(0) + "."; mes "Welcome. How may I be"; mes "of service today?"; next; menu "Who is Arian?",s_Arian,"What is Metz doing?",-,"How is Elle?",s_Elle; mes "[Vendez]"; mes "Althought I've served"; mes "the Brayde family for years"; mes "I'm unfamiliar with Master"; mes "Metz's work. My appologies, but"; mes "I simply cannot even begin to"; mes "fathom his research..."; close; s_Arian: mes "[Vendez]"; mes "Ah yes, Arian."; mes "I consider him to be"; mes "a man of few words. The"; mes "words he does choose to"; mes "use are rather harsh and"; mes "brutish, you might say."; close; s_Elle: mes "[Vendez]"; mes "Ah, Mistress Elle"; mes "has been working here"; mes "since she was a very young"; mes "girl. She is almost like"; mes "a granddaughter to me."; mes "Ha ha-^222222*Ahem*"; close; } else { mes "[Vendez]"; mes "Welcome to the"; mes "Brayde Estate. How"; mes "may I be of service?"; next; menu "Nothing",-,"I'm here to see Metz",s_Metz,"Gimmie your cash!",s_Cash; mes "[Vendez]"; mes "If you do not have"; mes "any business to conduct"; mes "with Master Metz, please"; mes "leave immediately"; close; s_Metz: mes "[Vendez]"; mes "Very good, sir."; mes "Please wait a moment"; mes "while I consult with"; mes "the master in his study."; close; s_Cash: mes "[Vendez]"; mes "My apologies,"; mes "but I insist that"; mes "you leave the premises"; mes "^FF0000immediately^000000."; close2; warp "prontera",150,150; end; } L_Artisan: mes "[Vendez]"; mes "Oh, congratulations~"; mes "You finally passed all"; mes "of the tests. I know they"; mes "must have been incredibly"; mes "taxing and challenging."; next; mes "[Vendez]"; mes "Master Metz has informed"; mes "me that he wishes for you"; mes "to find someone"; mes "to restore the Sobbing"; mes "Starlight. I wish you luck"; mes "in that endeavor."; close; L_Situation: mes "[Vendez]"; mes "There will always"; mes "be situations where"; mes "you won't be getting"; mes "any second chances."; mes "Anyways remember that."; close; } prt_in,227,45,4 script Archaeologist 804,{ cutin "mets_alpha",2; if (sign_fail) goto L_Stop; if (signquest > 0)goto s_Cont; mes "[Metz]"; mes "Although you need everlasting"; mes "patience in an archaeological"; mes "excavation, the feeling you get"; mes "when you find something makes"; mes "all those long hours of study and"; mes "research worth it."; close2; cutin "",255; end; s_Cont: if (signquest == 1) { mes "[Metz]"; mes "Hm...?"; mes "Can I help you?"; next; menu "I've been following these signs and...",s_Sign,"I was just passing by",-; mes "[Metz]"; mes "Oh really?"; mes "I see, I though you"; mes "were an applicant for"; mes "the position I'm offering"; mes "to brave adventurers."; close2; cutin "",255; end; s_Sign: mes "[Metz]"; mes "Great...!"; mes "Welcome to my"; mes "humble lodgings."; mes "Hmm, let me see..."; next; if (BaseLevel < 70) { mes "[Metz]"; mes "Uh, it pains me to say this, but I"; mes "don't think you qualify to help"; mes "me out. Once you gain enough"; mes "experience though, I'll be happy"; mes "to have you on board~"; close2; cutin "",255; end; } mes "[Metz]"; mes "Hey, I think you might"; mes "be well suited for the job!"; mes "But do you think you could come"; mes "back later? I've got my hands full"; mes "with some other business."; next; mes "[Metz]"; mes "Oh right, would you tell"; mes "me your name? " + strcharinfo(0) + "?"; mes "Okay then, I'll remember that."; mes "Talk to you later, alright?"; set signquest,2; close2; cutin "",255; end; } else if (signquest == 2) { mes "[Metz]"; mes "I'm sorry I made you wait,"; mes "but I had some research to finish"; mes "and it took longer than I"; mes "expected. Now, before I tell you"; mes "more about the job, I want to"; mes "test your competency"; next; mes "[Metz]"; mes "The job I'm offering is"; mes "pretty risky and not just"; mes "anybody can handle it."; mes "You'll actually go through"; mes "a series of tests conducted"; mes "by my trusted friends."; next; mes "[Metz]"; mes "Now, the first person"; mes "you must visit is ^FF0000Arian^000000"; mes "in Morroc. Please speak"; mes "to him and he'll give you"; mes "all the details about his"; mes "examination... I hope"; next; mes "[Metz]"; mes "Once you're finished with"; mes "the test, Arian will tell you"; mes "what to do next. Afterwards,"; mes "come back to me so that we"; mes "can finally talk business."; next; mes "[Metz]"; mes "Ah, almost forgot."; mes "Arian won't talk to anybody"; mes "unless he knows them or"; mes "receives a message from me."; mes "So if he's snubbed you in the past,"; mes "just understand that's his"; mes "way."; set signquest,3; close2; cutin "",255; end; } else if (signquest == 3 || signquest == 4) { mes "[Metz]"; mes "Hm...?"; mes "Shouldn't you leave"; mes "for Morroc to see Arian?"; mes "You better hurrty in case"; mes "somebody else applies"; mes "for this little job."; close2; cutin "",255; end; } else if (signquest == 13) { mes "[Metz]"; mes "Congratulations~"; mes "You managed to pass"; mes "all of the tests! You seem"; mes "to be the perfect person"; mes "to carry out this special"; mes "assignment!"; next; mes "[Metz]"; mes "By now, you must have"; mes "six Sobbing Starlight pieces."; mes "I'm sure that you want to know"; mes "more about those fragments."; next; mes "[Metz]"; mes "I remember last summer,"; mes "I found the wholly formed"; mes "Sobbing Starlight north"; mes "of Mount Mjolnir during"; mes "one of my expeditions."; next; mes "[Metz]"; mes "Although it was in perfect"; mes "shape, once it was exposed"; mes "to the air, it began to crack"; mes "and shattered into the pieces"; mes "you now hold in your hands."; next; mes "[Metz]"; mes "Now, an ordinary artisan"; mes "can't put the Sobbing Starlight"; mes "back together. This mysterious"; mes "stone has some strange properties."; mes "But it's imperative to me to get"; mes "this stone reassembled."; next; mes "[Metz]"; mes "Once restored, a strange"; mes "pattern can be seen within"; mes "the Sobbing Starlight. I guess"; mes "that the pattern is a message"; mes "written in an ancient language."; next; mes "[Metz]"; mes "Would you let me borrow"; mes "the pieces for a second ?"; mes "I'll show you something"; mes "quite interesting..."; next; mes "^0066CCOnce you hand the pieces"; mes "of the Sobbing Starlight to"; mes "Metz, he pulls out a seventh"; mes "piece. Once gathered, they"; mes "begin to emit a strange light."; misceffect 34; next; mes "[Metz]"; mes "Since the pieces still"; mes "respond to each other,"; mes "I believe that it's possible"; mes "for the Sobbing Starlight"; mes "to be restored to its"; mes "original form."; next; mes "[Metz]"; mes "We're still seeking"; mes "an artisan of great"; mes "skill for this task. Once"; mes "know right away. For now,"; mes "please hold on these pieces."; getitem 7177,1; set signquest,14; close2; cutin "",255; end; } else if (signquest == 14) { set @signartisan,rand(1,5); if (@signartisan == 1) goto L_Artisan; mes "[Metz]"; mes "Although I've made"; mes "some progress, I still"; mes "haven't found an artisan"; mes "capable of restoring the"; mes "Sobbing Starlight. Please"; mes "give me a little more time."; close2; cutin "",255; end; L_Artisan: mes "[Metz]"; mes "Ah, you've come just"; mes "just in the nick of time!"; mes "I just found someone who"; mes "may be capable of restoring"; mes "the Sobbing Starlight."; next; mes "[Metz]"; mes "His name is"; mes "^FF0000Engel Howard^000000,"; mes "a legendary Blacksmith"; mes "in Rune Midgard. I don't"; mes "know where he is, but maybe"; mes "his family in Geffen may know."; next; mes "[Metz]"; mes "Unfortunately, that's all"; mes "the information that I have"; mes "to give you for now. You'll"; mes "have to investigate this lead"; mes "on your own, "+ strcharinfo(0) +"."; set signquest,15; close2; cutin "",255; end; } else if (signquest == 23) { mes "[Metz]"; mes "Amazing...! You've"; mes "managed to restore"; mes "the Sobbing Starlight!"; mes "Now, I recently learned that"; mes "this stone can lead you to"; mes "an ancient place..."; next; mes "[Metz]"; mes "That's why we need to"; mes "know what the message in"; mes "the Sobbing Starlight means."; mes "First, we need a Wizard that"; mes "is skilled in unlocking the"; mes "messages stored in gems..."; next; mes "[Metz]"; mes "Hmm. It would probably"; mes "be best to visit the Wizards"; mes "on the top floor of the Geffen"; mes "Tower. There's someone I know"; mes "there who might just be up for"; mes "this task..."; set signquest,24; close2; cutin "",255; end; } else if (signquest == 24) { mes "[Metz]"; mes "Now that the"; mes "Sobbing Starlight"; mes "is restored, we need"; mes "to find someone who can"; mes "break the seal on the"; mes "gem's message..."; next; mes "[Metz]"; mes "For now, please visit"; mes "the Wizards at the top"; mes "floor of the Geffen Tower."; mes "I know that one of them is"; mes "capable of getting the gem's"; mes "text on a paper..."; close2; cutin "",255; end; } else if (signquest == 28) { mes "[Metz]"; mes "Great...!"; mes "You were able to get the"; mes "text in the gem printed on a"; mes "Record of Ancient Language?"; next; mes "[Metz]"; mes "Just as I thought."; mes "This language isn't"; mes "one I recognize. It's"; mes "probably too ancient."; next; mes "[Metz]"; mes "Fortunately, I know"; mes "one person who may"; mes "be able to translate this."; mes "If he's not able to do it..."; mes "We'll have to give up."; next; mes "[Metz]"; mes "Bring this Record"; mes "of Ancient Language"; mes "to a man named Frank."; mes "I hope he'll be able to"; mes "understand what it says."; L_Frank: next; menu "Who is Frank?",L_Who,"Where is he?",L_Where,"I see.",-; mes "[Metz]"; mes "Good luck, then."; mes "I hope that you can"; mes "find a way to get Frank"; mes "Franklin to help us."; set signquest,29; close2; cutin "",255; end; L_Who: mes "[Metz]"; mes "Frank Franklin has lived"; mes "in seclusion and only a few"; mes "people are aware of his skill."; mes "But I can assure you that his"; mes "knowledge of ancient languages"; mes "isn't rivaled by any mortal."; next; mes "[Metz]"; mes "I suppose his interest"; mes "in history is what drives"; mes "him in work. Still, I've"; mes "heard that he doesn't like"; mes "meeting people. I hope you"; mes "can convince him to help us..."; goto L_Frank; L_Where: mes "[Metz]"; mes "It's said that"; mes "Frank Franklin lives"; mes "on the Alberta Sunken Ship"; mes "where he devotes his time"; mes "to his researches. He may not"; mes "always be home though..."; goto L_Frank; } else if (signquest == 29) { mes "[Metz]"; mes "So far, I've learned"; mes "from my research that"; mes "the gem's message has"; mes "details about a certain"; mes "location and an item that"; mes "serves as some kind of key..."; next; mes "[Metz]"; mes "While I investigate,"; mes "please try to have Frank"; mes "Franklin translate the"; mes "message in the Record of"; mes "Ancient Language. Keep up"; mes "the good work," + strcharinfo(0) + "."; close2; cutin "",255; end; } else if (signquest == 53) { mes "[Metz]"; mes "Angrboda...?!"; mes "According to legend,"; mes "her soul was split into"; mes "pieces and placed behind"; mes "seals created by the gods!"; next; mes "[Metz]"; mes "You'll need a stout,"; mes "heavy or really sharp"; mes "weapon. Of course, I'm"; mes "told that such weapons"; mes "are truly rare..."; next; mes "[Metz]"; mes "Supposedly, normal"; mes "Blacksmiths can't even"; mes "forge those kinds of rare"; mes "weapons. But if you manage"; mes "to get one, you might have a"; mes "chance of breaking the seals."; next; mes "[Metz]"; mes "Of course, I'm worried"; mes "that may be violating the"; mes "will of the gods by releasing"; mes "Angrboda, but we've already"; mes "gone this far..."; close2; cutin "",255; end; } else if ( (signquest > 54 && signquest < 59) || (signquest == 59 && !countitem(2644))) { mes "[Metz]"; mes "I think you're"; mes "almost there. All"; mes "of our efforts will"; mes "soon come to fruition!"; close2; cutin "",255; end; } else if (signquest == 59 && countitem(2644)) { mes "[Metz]"; mes "This is it...!"; mes "You've brought me,"; mes "'The Sign'! I've finally"; mes "proven its existence!"; mes "Please let me handle"; mes "this and come back later~"; delitem 2644,1; set @metzhour,gettime(3); set @metzmin,gettime(2); if (@metzmin > 29) set @metzhour,@metzhour +1; set signmetzhour,@metzhour + rand(2,4); if (signmetzhour > 23) set signmetzhour,signmetzhour - 24; set signquest,60; close2; cutin "",255; end; } else if (signquest == 60) { if (gettime(3) == signmetzhour || gettime(3) == signmetzhour +1 || gettime(3) == signmetzhour +2) { mes "[Metz]"; mes "Fascinating..."; mes "This was made with"; mes "a material outside of"; mes "Rune-Midgard! See this"; mes "blue lens? That must be"; mes "its incredible power source!"; next; mes "[Metz]"; mes "I've found that the runes"; mes "around the lens control some"; mes "kind of seals placed at the Geffen"; mes "Tower and Geffen Fountain. But with"; mes "this in your hands, the seals"; mes "should be broken..."; next; mes "[Metz]"; mes "I... I think"; mes "you can even use this"; mes "to enter Valhalla. There"; mes "may be even other applications"; mes "using the power of this item..."; next; mes "[Metz]"; mes "I can only think of"; mes "one person who can"; mes "handle working with"; mes "this: Engel Howard,"; mes "Rune-Midgard's best"; mes "Blacksmith."; getitem 2644,1; set signquest,61; close2; cutin "",255; end; } else { mes "[Metz]"; mes "I'm sorry, but I'm"; mes "still examinating the"; mes "artifact you've lent to"; mes "me. Would you please"; mes "give me some more time?"; close2; cutin "",255; end; } } else if (signquest == 61) { mes "[Metz]"; mes "Have you visited"; mes "Engel Howard yet?"; mes "He's the only one"; mes "who can unlock the"; mes "Sign's power for you..."; close2; cutin "",255; end; } else if (signquest == 63) { mes "[Metz]"; mes "Ah, you're finally"; mes "here. I've been waiting"; mes "to speak with you. First,"; mes "let me thank you again"; mes "for all of your help."; next; mes "[Metz]"; mes "Thanks to you, my wish"; mes "of proving the existence"; mes "of the Sign has finally been"; mes "fulfilled. Its power is now"; mes "yours to do as you wish."; next; mes "[Metz]"; mes "You may have had your doubts,"; mes "but I'm happy enough to confirm"; mes "that the Sign really exists. Thanks"; mes "again, and I hope you stop by and"; mes "chat from time to time."; set BaseExp,BaseExp +1823951; set signquest,64; close2; cutin "",255; end; } else if (signquest >= 64) { mes "[Metz]"; mes "Thank you so much"; mes "for helping me make"; mes "my dream come true."; mes "I hope we can work on"; mes "another project together."; next; mes "[Metz]"; mes "Well then..."; mes "Good luck on"; mes "your journeys,"; mes "brave " + strcharinfo(0) + "."; close2; cutin "",255; end; } else { mes "[Metz]"; mes "How are going your"; mes "researches about"; mes "the Sobbing Starlight?"; mes "I wish you to come"; mes "back to me when you"; mes "have passed all tests."; close2; cutin "",255; end; } L_Stop: if (sign_fail != 3) { mes "[Metz]"; mes "What...?"; mes "Were you really lacking"; mes "that much courage...?"; mes "Does it mean I'll never"; mes "see that legendary artifact"; mes "with my own eyes?"; next; mes "[Metz]"; mes "So much work for nothing..."; mes "Oh, excuse me. I should feel"; mes "honored to just have been"; mes "able to hold that Sobbing"; mes "Starlight in my own hands."; mes "May I please take one last"; mes "look at it?"; next; } mes "[Metz]"; mes "Thanks for your help. My dream"; mes "might never come true but I've"; mes "seen things that some people"; mes "will never see in their whole lives."; if (sign_fail < 3) { getitem 617,1; set BaseExp,BaseExp + 876543; } set sign_fail,3; close2; cutin "",255; end; } prt_in,248,23,4 script Maid#2 1275,{ end; } morocc_in,114,162,4 script Young Man#13 118,{ if (signquest == 5) { mes "[Gaanan]"; mes "^444444*Sigh...*^000000"; mes "I wish the weather'd"; mes "cool down, even just a little."; mes "While I'm asking for miracles,"; mes "I may as well wish for a billion"; mes "kajillion zeny. And maybe a yacht."; close; } else if (arianstest == 8) { if (gaanantest == 1) { mes "[Gaanan]"; mes "Hm...?"; mes "Arian is the one"; mes "who's grading your"; mes "test. But I understand."; mes "If you failed, I'd want"; mes "to avoid him too..."; close; } mes "[Gaanan]"; mes "Oh, Arian sent you to me,"; mes "right? I'm sorry, but he takes"; mes "a little time getting used to."; mes "Even though I still have to get"; mes "used to his... mannerisms"; next; mes "[Gaanan]"; mes "Anyway, since he thinks it's"; mes "boring, Arian put me in charge"; mes "of the quiz portion of your test."; mes "Please carefully choose an"; mes "answer when I ask you a"; mes "question. Are you ready?"; next; set gaananpoint,0; mes "[Gaanan]"; mes "Now, the first question."; mes "Let's say that you just"; mes "found yourself on a deserted"; mes "island. What is the very first"; mes "thing that you should do?"; next; menu "Look for fresh water",-,"Just wait for rescue.",s_1W,"Forage for food.",s_1W,"Explore the island.",s_1W; set gaananpoint,1; s_1W: mes "[Gaanan]"; mes "The second question is..."; mes "You happen to be stuck in"; mes "a narrow place inside some collapsed building. What"; mes "do you plan to do first?"; next; menu "Scream for help",-,"Stay quiet.",s_2W,"Wait for death to come.",s_2W,"Find a way out.",s_2W; set gaananpoint,gaananpoint + 1; s_2W: mes "[Gaanan]"; mes "Now, the third question."; mes "You're on some dungeon"; mes "expedition with your friends,"; mes "but you got lost somehow."; mes "How do you handle it?"; next; menu "Try to find my friends.",-,"Find a way out.",s_3W,"Stay put.",s_3W,"Continue exploring the dungeon.",s_3W; set gaananpoint,gaananpoint + 1; s_3W: mes "[Gaanan]"; mes "Here's the fourth question."; mes "You're with your friends inside"; mes "a mansion with no exit. What do"; mes "you do first when a murder happens"; mes "inside the mansion?"; next; menu "Wait for the case to get solved.",-,"Try to find my friends first.",s_4W,"Find a way out.",s_4W,"Solve the murder case on my own.",s_4W,"Kill the others before they kill me.",s_4W; set gaananpoint,gaananpoint + 1; s_4W: mes "[Gaanan]"; mes "The fifth question is"; mes "You hear that the end of"; mes "the world is in one week."; mes "So what do you do during"; mes "this final week?"; next; menu "Wait to see the end.",-,"Plant an apple tree.",s_5W,"Look to move to a different world.",s_5W,"What else? Save the world.",s_5W,"What else? Go on a crime spree.",s_5W; set gaananpoint,gaananpoint + 1; s_5W: mes "[Gaanan]"; mes "Oh! We're done!"; mes "Okay, let me give"; mes "these answers to Arian."; mes "Sooo... Talk to him and"; mes "he'll let you know how"; mes "you did."; set gaanantest,1; close; } else if (ariantest < 8) { emotion e_swt2; mes "[Gaanan]"; mes "The weather here in"; mes "Morroc is too hot for me."; mes "I'm having a hard time just"; mes "trying to live here. Do you"; mes "know a nice and cool place"; mes "where I can work?"; close; } } morocc_in,115,154,5 script Rogue 810,{ if (signquest == 5) { mes "[Arian]"; mes ".........."; mes "Payon...?"; mes "Daewooon?"; mes "Any of it ring a bell?"; mes "Cuz it really oughtta!"; close; } else if (signquest < 3 || signquest > 5) { emotion e_dots; end; } else if (signquest == 3) { mes "[Arian]"; mes "..."; mes "Who the hell"; mes "are you, jerkface?"; next; menu "Metz sent me here.",s_Metz,"^0000FF" + strcharinfo(0) + "^000000",s_Name,"Who are you then?",-; mes "[Arian]"; mes "..."; mes "......"; next; percentheal -50,0; mes "[Arian]"; mes "..."; mes "......"; mes "Your mom."; mes "Now get the"; mes "hell outta here!"; close; s_Metz: mes "[Arian]"; mes "Oh yeah...?"; mes "Well, I'm sending you"; mes "back! No way I'm fallin'"; mes "for that trick, chump!"; close2; warp "morocc",279,173; end; s_Name: mes "[Arian]"; mes "Wha...?"; mes "^0000FF" + strcharinfo(0) + "^000000."; mes "Yeah, okay. Metz did"; mes "mention something about"; mes "you. You're here for"; mes "the test, right?"; next; mes "[Arian]"; mes "Aliright, this"; mes "test is simple."; mes "I tell you to bring me"; mes "a bunch of items and"; mes "you go get them."; next; mes "[Arian]"; mes "I know you jerkward adventurers"; mes "are always talking and you share"; mes "the answers for any test some dude"; mes "is givin' out. 'Course, it doesn't"; mes "help that I use the same test"; mes "every frickin' time..."; next; mes "[Arian]"; mes "Now, you gotta bring and only"; mes "have the item I ask you for when"; mes "you come to me. If you know that"; mes "I'll be asking for something later"; mes "and you happen to have it, I'll"; mes "straight up ^FF0000jack it^000000."; next; mes "[Arian]"; mes "The first item?"; mes "Gimme ^FF0000100 Fluff^000000."; mes "Bring that and I'll"; mes "tell you what to"; mes "bring next."; set signquest,4; set arianstest,1; close; } else if (signquest == 4) { if (arianstest == 1) { if (countitem(914) < 100)goto s_Bringfluff; delitem 914,100; mes "[Arian]"; mes "What the hell took you so"; mes "long? Now bring me ^FF000050 Poison Spores^000000"; mes "or I'll kick your ass."; set arianstest,2; close2; goto Verifyitems; s_Bringfluff: mes "[Arian]"; mes "..."; mes "Hey. What the hell's wrong"; mes "with you? Hurry and get me"; mes "^FF0000100 Fluff^000000, ya slacker."; close; } else if (arianstest == 2) { if (countitem(7033) < 50)goto s_Bringspore; delitem 7033,50; mes "[Arian]"; mes "..."; mes "It's about time you"; mes "got here with those"; mes "Poison Spores. Now, go"; mes "and get ^FF000030 Scorpion Tails"; set arianstest,3; close2; goto Verifyitems; s_Bringspore: mes "[Arian]"; mes "..."; mes "Hey. What part of 'Get me"; mes "^FF000050 Poison Spores^000000 or I'll"; mes "kick your ass, don't"; mes "you understand?"; close; } else if (arianstest == 3) { if (countitem(904) < 30)goto s_Bringtails; delitem 904,30; mes "[Arian]"; mes "..."; mes "Damn, you sure took your"; mes "sweet time bringing over this"; mes "crap. Okay, now bring"; mes "^FF000020 Rotten Bandages^000000."; set arianstest,4; close2; goto Verifyitems; s_Bringtails: mes "[Arian]"; mes "..."; mes "What, your mom drop you on the"; mes "head right after you were born?"; mes "Stop bein' stupid and get me"; mes "^FF000030 Scorpion Tails^000000, nimrod."; close; } else if (arianstest == 4) { if (countitem(930) < 20)goto s_Bringbandages; delitem 930,20; mes "[Arian]"; mes "..."; mes "You brought the bandages."; mes "Okay short stuff, go and get"; mes "me ^FF000015 Little Evil Horn^000000. What"; mes "are you waiting for, a memo?"; mes "Get outta here~!"; set arianstest,5; close2; goto Verifyitems; s_Bringbandages: mes "[Arian]"; mes "..."; mes "Is it really that hard to get"; mes "^FF000020 Rotten Bandages^000000? Cuz if it"; mes "is, then you must really blow."; mes "How hustle it up, punk!"; close; } else if (arianstest == 5) { if (countitem(1038) < 15)goto s_Bringhorns; delitem 1038,15; mes "[Arian]"; mes "..."; mes "My grandma coulda grown"; mes "out her beard in the time"; mes "it took you to come back."; mes "Now hurry it up and get"; mes "me ^FF000010 Coral Reefs^000000!"; set arianstest,6; close2; goto Verifyitems; s_Bringhorns: mes "[Arian]"; mes "..."; mes "I don't get it."; mes "You don't have the"; mes "^FF000015 Little Evil Horn"; mes "I told you to get."; next; mes "[Arian]"; mes "I see, so it's my"; mes "fault for not telling you"; mes "not to bring your crap face"; mes "back without 'em. ^222222*A-hem*"; mes "Don't bring your crap face here"; mes "without 15 Little Evil Horns!!"; close; } else if (arianstest == 6) { if (countitem(7013) < 10)goto s_Bringcorals; delitem 7013,10; mes "[Arian]"; mes "Finally you're back"; mes "Gimme a sec to count"; mes "all this stuff so I can make"; mes "sure you're not trying to"; mes "cheat. God help you if you"; mes "try to pull a fast one on me...!"; set arianstest,7; close; s_Bringcorals: mes "[Arian]"; mes "I don't care how pretty"; mes "they are or if you're ruining"; mes "the ecosystem! When I say"; mes "'bring ^FF000010 Coral Reefs^000000',you"; mes "better have them! All the"; mes "fish can die for all I care."; close; } else if (arianstest == 7) { mes "[Arian]"; mes "..."; mes "Alright. Go talk"; mes "to the guy to my left."; mes "The dude at the counter."; mes "What's-his-face, Ganaan."; set arianstest,8; close; } else if (arianstest == 8) { if (gaanantest == 1) { if (gaananpoint < 3)goto s_Suck; mes "[Arian]"; mes "Alright. The answers"; mes "you have Ganaan tell me"; mes "you're not a total dumbass."; mes "Now you're supposed to go see"; mes "Daewoon in Payon. And don't forget"; mes "to show him this Star thingiee."; getitem 7177,1; set signquest,5; close; s_Suck: mes "[Arian]"; mes "Let's see..."; mes "I'm looking at your"; mes "answers and they totally"; mes "suck. Take the test again"; mes "and do it right this time!"; next; mes "[Arian]"; mes "Geez..."; mes "You're givin' Ganaan"; mes "a hard time. You hear"; mes "me? That's my job!"; set gaananpoint,0; set gaanantest,0; close; } mes "[Arian]"; mes "You wanna leave me"; mes "alone now and gimme"; mes "a little personal space?!"; mes "I need a break from looking"; mes "at your ugly mug, you know?"; close; } } Verifyitems: if (arianstest == 2 && countitem(7033) > 49) { delitem 7033,countitem(7033); mes "[Arian]"; mes "Hey! What did I tell you"; mes "about bringing stuff before"; mes "I asked you about it"; next; mes "[Arian]"; mes "I'll confiscate those Poison Spores."; close2; } else if (arianstest == 3 && countitem(904) > 29) { delitem 904,countitem(904); mes "[Arian]"; mes "Hey! What did I tell you"; mes "about bringing stuff before"; mes "I asked you about it"; next; mes "[Arian]"; mes "I'll take those Scorpion Tails."; close2; } else if (arianstest == 4 && countitem(930) > 19) { delitem 930,countitem(930); mes "[Arian]"; mes "Hey! What did I tell you"; mes "about bringing stuff before"; mes "I asked you about it"; next; mes "[Arian]"; mes "I'll take those Rotten Bandages."; close2; } else if (arianstest == 5 && countitem(1038) > 14) { delitem 1038,countitem(1038); mes "[Arian]"; mes "Hey! What did I tell you"; mes "about bringing stuff before"; mes "I asked you about it"; next; mes "[Arian]"; mes "I'll confiscate those Little Evil Horns."; close2; } else if (arianstest == 6 && countitem(7013) > 9) { delitem 7013,countitem(7013); mes "[Arian]"; mes "Hey! What did I tell you"; mes "about bringing stuff before"; mes "I asked you about it"; next; mes "[Arian]"; mes "I'll confiscate those Coral Reefs."; close2; } end; } payon_in03,81,16,8 script Maid::Sohee 1170,{ end; } payon_in03,78,16,8 script Maid::Miyabi 1404,{ end; } payon_in03,13,31,4 script Maid::Nymph 1416,{ end; } payon_in03,81,21,4 duplicate(Sohee) Maid::Sohee2 1170 payon_in03,78,21,4 duplicate(Miyabi) Maid::Miyabi2 1404 payon_in03,8,31,4 duplicate(Nymph) Maid::Nymph2 1416 payon_in03,11,31,4 script Daewoon 808,{ mes "[Daewoon]"; mes "Mwah ah hah!"; mes "Feasting and merriment,"; mes "wine, women and song!"; mes "I could ask for nothing more!"; next; mes "[Daewoon]"; mes "The most scumptious"; mes "delicacies are all mine to"; mes "taste! And I'm not just talking"; mes "about the food. Mwah ah hah!"; mes "I'm the king of the world!"; next; if (signquest < 4 || signquest > 6) { mes "[Daewoon]"; mes "Mwah ah hah~!"; mes "I couldn't be happier!"; mes "What more do I need?"; mes "Gourmet food, find wine"; mes "nubile women...!"; close; } else if (signquest == 5) { mes "[Daewoon]"; mes "Oh, a visitor?"; mes "I'm sorry, but I believe"; mes "you're an uninvited guest~"; mes "You'll have to forgive me"; mes "if I wish to spend my time with"; mes "maidens as opposed to men"; next; mes "[" + strcharinfo(0) + "]"; mes "Sure..."; mes "But first, would you"; mes "take a look at this?"; next; mes "^3355FFYou carefully take"; mes "out the small, lucid"; mes "jewel that Arian gave"; mes "you and reveal it to"; mes "Daewoon's roving eyes."; next; emotion e_gasp; mes "[Daewoon]"; mes "Eh? Why that's..."; mes "I see now, Arian must"; mes "have sent you! Oh you"; mes "should have said so"; mes "at the very beginning~"; next; mes "[Daewoon]"; mes "My apologies~"; mes "Lately I've been attracting"; mes "all sorts of strange attention"; mes "like some kind of teen celebrity."; mes "I've gotten used to being too"; mes "careful in screening out the"; mes "dangerous sort."; next; mes "[Daewoon]"; mes "Now then."; mes "Do you have any"; mes "idea what that jewel"; mes "you're holding actually is?"; next; menu "Kind of?",-,"How the hell would I know?",s_How,"No, but would you tell me?",s_Tell; mes "[Daewoon]"; mes "Oh...!"; mes "You must be much"; mes "smarter than I expected."; mes "So tell me, what do you"; mes "understand about this jewel?"; next; menu "It's handy.",-,"I actually don't know...",s_Honest; emotion e_dots; mes "[Daewoon]"; mes "Mmm...?"; mes "Handy? If you truly"; mes "understood, I don't"; mes "think you'd describe this"; mes "jewel as merely 'handy'."; next; goto s_Cont; s_Honest: emotion e_pif; mes "[Daewoon]"; mes "Really?"; mes "Mm. At least you"; mes "admit it ^000200*Sigh*"; next; goto s_Cont; s_How: emotion e_dots; mes "[Daewoon]"; mes "..."; mes "A rather crass way"; mes "of speaking, but perhaps"; mes "you picked it up from Arian."; mes "In any case, let me explain."; next; goto s_Cont; s_Tell: mes "[Daewoon]"; mes "Didn't Arian tell you"; mes "anything? I appreciate"; mes "your honesty. And I don't"; mes "mind chatting a while, I much"; mes "prefer speaking to honest people"; mes "rather than foolish know-it-alls."; next; s_Cont: mes "[Daewoon]"; mes "That ^301A8ASobbing Starlight^000000"; mes "is no mere jewel. It is a key"; mes "item for unlocking some incredible"; mes "power. I believe Metz happened to"; mes "obtain a piece, though I am"; mes "unsure how..."; next; mes "[Daewoon]"; mes "Metz has asked me and"; mes "some other friends who"; mes "hold the fragments of the"; mes "Sobbing Starlight to entrust"; mes "them to someone worthy of"; mes "finding the power it leads to."; next; mes "[Daewoon]"; mes "Of course, we all agreed"; mes "and now you're here for me"; mes "to judge whether or not you're"; mes "qualified for this task. Now,"; mes "are you ready for my test?"; next; menu "I'M READY! YEEAH!",-,"I'll do my best!",s_Best,"To hell with this!",s_Rude,"Fine. Let's get it over with",s_GetOver; mes "[Daewoon]"; mes "Ooh~"; mes "Such unbridled"; mes "enthusiasm usually"; mes "goes more good than harm."; next; goto s_Question; s_Best: emotion e_ok; mes "[Daewoon]"; mes "Mwah ah hah"; mes "That's exactly what"; mes "I wanted to hear! That"; mes "kind of quiet and careful"; mes "confidence will help you"; mes "in the future, you'll see~"; next; goto s_Question; s_Rude: mes "[Daewoon]"; mes "E..."; mes "Excuse me?"; next; mes "[Daewoon]"; mes "How can you be"; mes "so ridiculous at"; mes "a time like this?"; mes "Either mind your manners"; mes "or don't take this test at"; mes "all! ^000200*SLAP--!!*"; next; goto s_Question; s_GetOver: emotion e_dots; mes "[Daewoon]"; mes "Hmm. That kind of half-hearted"; mes "attitude won't get you very far on"; mes "your adventures. Still, so long as"; mes "you don't get overly negative, you"; mes "should have a decent chance of"; mes "surviving your challenges."; next; s_Question: emotion e_hmm; set @DaewoonTest,0; mes "[Daewoon]"; mes "Now, Metz expects me to ask"; mes "some rather serious questions,"; mes "but that really isn't my style."; mes "For this test, why don't we just"; mes "talk? Just answer me honestly and"; mes "light heartedly, alright?"; next; mes "[Daewoon]"; mes "So..."; mes "Do you have a lot"; mes "of friends that you can"; mes "constantly party with?"; next; menu "Yes, I do",-,"I prefer soloing.",s_Solo,"I am lonely.",s_Lonely; set @DaewoonTest,1; emotion e_omg; mes "[Daewoon]"; mes "Oh, that's great~!"; mes "To have many friends"; mes "is a priceless blessing."; mes "Friends bring us joy and"; mes "aid when we find ourselves"; mes "suffering from difficulties."; next; mes "[Daewoon]"; mes "Wouldn't you"; mes "agree that being"; mes "really close friends"; mes "with someone can be"; mes "a life long benefit?"; next; goto s_Mobtrain; s_Solo: mes "[Daewoon]"; mes "Well, everybody"; mes "needs to be alone once"; mes "in a while. And there are"; mes "some battles you must"; mes "fight all on your own."; next; mes "[Daewoon]"; mes "Also, if you never"; mes "deal with other people,"; mes "you may grow selfish or"; mes "needy. It's better to go"; mes "out and meet people,"; mes "don't you think?"; next; goto s_Mobtrain; s_Lonely: mes "[Daewoon]"; mes "You don't have any"; mes "friends at all? Well,"; mes "you better learn how"; mes "to get along with others"; mes "as soon as you can...!"; next; s_Mobtrain: mes "[Daewoon]"; mes "Now, what's your opinion"; mes "on purposely getting lots"; mes "of monsters to follow you"; mes "around. I believe this is"; mes "called 'Mob Training...'"; next; menu "Awesome~!",-,"I hate people who do that.",s_Hate,"I do it sometime...",s_Sometimes; emotion e_pif; mes "[Daewoon]"; mes "But..."; mes "Wouldn't that be really"; mes "rude to anyone else hunting"; mes "on that same map? I think"; mes "it would even interfer with"; mes "someone else's gameplay..."; next; mes "[Daewoon]"; mes "Perhaps you should try"; mes "to consider other people's"; mes "feelings. Mob training seems"; mes "to only be good at getting other"; mes "people angry with you..."; next; goto s_Woe; s_Hate: set @DaewoonTest,@DaewoonTest + 1; mes "[Daewoon]"; mes "Really?"; mes "I do too!"; next; mes "[Daewoon]"; mes "Just the other day, I've"; mes "heard some ruffians boasting"; mes "of their mob training activities."; mes "But personally, I feel they were"; mes "compensating for their own"; mes "shortcomings."; next; mes "[Daewoon]"; mes "Such behaviour truly"; mes "bothers me. Although I have"; mes "spent years in developing an"; mes "unflappable personality, I find"; mes "myself irked when encountering"; mes "such troublemakers."; next; emotion e_no1; mes "[Daewoon]"; mes "When you face obstacles"; mes "in your own training, never give in"; mes "to weakness. Assert yourself and"; mes "find the determination to overcome"; mes "your tribulations with honor!"; next; goto s_Woe; s_Sometimes: mes "[Daewoon]"; mes "At least you're honest."; mes "But let me say that I cannot"; mes "condone that sort of weak willed"; mes "behavior. True strength can only"; mes "be found through honor."; mes "Remember that."; next; mes "[Daewoon]"; mes "In the face of overwhelming"; mes "odds, do not despair. After all,"; mes "what is achievment if it is not"; mes "earned without difficulty? The"; mes "greater the challenge, the"; mes "greater the glory."; next; mes "[Daewoon]"; mes "Even if you are having a hard "; mes "time, try to take a firm"; mes "stand. One day, you will realize"; mes "how strong you have become."; next; mes "[Daewoon]"; mes "And..."; mes "Don't ever partake in"; mes "mob training again, okay?"; next; s_Woe: mes "[Daewoon]"; mes "Anyway, I'm sure you're"; mes "aware of the War of Emperium"; mes "in which might guilds all across"; mes "Rune-Midgard battle for guild"; mes "castle dominion. It's actually"; mes "quite popular, really."; next; mes "[Daewoon]"; mes "Now imagine that both of us"; mes "are in the midst of a heated guild"; mes "war. The sounds of explosions and"; mes "earth shaking magic spells are all"; mes "we can hear. At any time, we can"; mes "be lost in that mindless chaos."; next; mes "[Daewoon]"; mes "Finally, through incredibly"; mes "good fortune, we manage to"; mes "infiltrate the enemy guild castle"; mes "and reach their Emperium. If we"; mes "destroy that Emperium, that castle"; mes "will belong to our guild."; next; mes "[Daewoon]"; mes "However...! This is"; mes "no ordinary Emperium!"; mes "It is a masterful sculpture"; mes "of a gorgeous Priestess!"; mes "Answer me, adventurer!"; mes "Would you still destroy it?!"; next; menu "Destroy it!",-,"I can't destroy such beauty...",s_Beauty,"I'd close my eyes, then destroy it.",s_Eyes; mes "[Daewoon]"; mes "Hmm. You have a truly"; mes "strong will. Then again,"; mes "perhaps you lack a try"; mes "appreciation for beauty."; mes "Even in Emperium form, how"; mes "could you harm a Priestess?"; next; goto s_Guild2; s_Beauty: set @DaewoonTest,@DaewoonTest + 1; mes "[Daewoon]"; mes "Ah yes! I felt you would answer"; mes "that way! We must cherish and"; mes "protect what is beautiful in this"; mes "world. I would never be able to"; mes "harm a Priestess, even in"; mes "statue form..."; next; goto s_Guild; s_Eyes: mes "[Daewoon]"; mes "Interesting...!"; mes "Although you cherish"; mes "the beauty of the Priestess,"; mes "your loyalty to your guild"; mes "proves stronger. A most"; mes "admirable attitude!"; next; s_Guild2: mes "[Daewoon]"; mes "But yes, if it was"; mes "me, I would protect that"; mes "Priestess-shaped Emperium"; mes "until the end of the guild war."; mes "Mwah ah hah~!"; next; s_Guild: mes "[Daewoon]"; mes "While we're on the topic"; mes "of guilds, let me present"; mes "another guild related scenario."; mes "Let's say that you joined a very"; mes "popular guild with many allies,"; mes "as well as formidable enemies."; next; mes "[Daewoon]"; mes "Now, during one of your"; mes "hunts, you happen to meet"; mes "a member of one of your enemy"; mes "guilds. The two of you are the"; mes "only people on that map. Suddenly,"; mes "he finds himself in mortal danger!"; next; mes "[Daewoon]"; mes "This enemy guild member"; mes "begins to yell for help. Now,"; mes "would you give your enemy"; mes "the help that he needs?"; next; menu "Yes of course!",-,"I'd pretend not to hear anything.",s_Hear,"I'd make fun of him, then run off.",s_Fun; set @DaewoonTest,@DaewoonTest + 1; mes "[Daewoon]"; mes "Ah, you would help him!"; mes "Good, good. I'm glad to see"; mes "that you understand such"; mes "pettiness should not get in the way"; mes "of doing what is good and right."; next; goto s_Life; s_Hear: set @DaewoonTest,@DaewoonTest + 1; mes "[Daewoon]"; mes "True, you're not really"; mes "obligated to help your"; mes "enemy. Besides, you may"; mes "hurt his feelings once he"; mes "realizes that he's had to"; mes "depend on his rival for help."; next; goto s_Life; s_Fun: mes "[Daewoon]"; mes "Even though he is"; mes "your enemy, I still"; mes "believe it's important"; mes "that you treat him with"; mes "respect. Where is your honor?"; next; s_Life: mes "[Daewoon]"; mes "Well, there's one"; mes "last thing I want to"; mes "know about you. It's the"; mes "most important question"; mes "in the world once you"; mes "think about it."; next; mes "[Daewoon]"; mes "..."; mes "......"; mes "Do you enjoy life?"; next; menu "Yes",-,"No",s_No; set @DaewoonTest,@DaewoonTest + 1; emotion e_heh; mes "[Daewoon]"; mes "I'm glad."; mes "When you don't live"; mes "with zeal, it's easy to"; mes "forget your goals and your"; mes "purpose for living. Don't have"; mes "any? Then make some up."; next; mes "[Daewoon]"; mes "I hope you always enjoy"; mes "life as much as you can."; mes "As for me, I'm always happy"; mes "with my wine, women and song~"; mes "Mwah ah hah~!"; next; goto s_Last; s_No: mes "[Daewoon]"; mes "I understand."; mes "People cannot be happy"; mes "all the time. Sometimes"; mes "it's easy to forget your"; mes "goals and purpose in life."; next; mes "[Daewoon]"; mes "But you know what? If you"; mes "have just one dream, one goal"; mes "to strive towards, things shall"; mes "get better. If you think you don'"; mes "have dreams, look back to your"; mes "past. What you remember may"; mes "surprise you."; next; mes "[Daewoon]"; mes "It's important to look forward,"; mes "but first you must find what is"; mes "truly precious to you before you"; mes "can define your happiness. That's"; mes "why I think it's good to"; mes "experience new things as wel"; mes "as reflect."; next; emotion e_no1; mes "[Daewoon]"; mes "Now, what's precious to me?"; mes "Three things, actually..."; mes "Wine. Women. And song!"; mes "Though if I had to rank them,"; mes "women would top that list."; mes "Mwah ah hah~!"; next; s_Last: if (@DaewoonTest == 5) { mes "[Daewoon]"; mes "You know, after talking with"; mes "you for a while, I now feel fairly"; mes "comfortable with leaving you this"; mes "piece of the Sobbing Starlight."; mes "Somehow, I think you're strong"; mes "enough to get all the pieces."; next; mes "[Daewoon]"; mes "I hope you will pass the rest of"; mes "the tests and acquire the power."; next; mes "[Daewoon]"; mes "Oh yes! Your next test"; mes "examiner is ^FF0000Sir Jore^000000, also"; mes "known as the Ghost of Al de Baran."; mes "Although he's always sick, he has"; mes "great passion for his research."; next; mes "[Daewoon]"; mes "Alright, then."; mes "Good luck in"; mes "Al de Baran~!"; getitem 7177,1; set signquest,6; close; } else { mes "[Daewoon]"; mes "It pains me to say this,"; mes "but I do not think you're"; mes "worthy of holding my fragment"; mes "of the Sobbing Starlight. But"; mes "I am willing to give you"; mes "another chance~"; close; } } else if (signquest == 6) { mes "[Daewoon]"; mes "Mwah ah hah!"; mes "Feasting and merriment,"; mes "wine, women and song!"; mes "I could ask for nothing more!"; next; mes "[Daewoon]"; mes "The most scrumptious"; mes "delicacies are all mine to"; mes "taste! And I'm not just talking"; mes "about the food. Mwah ah hah!"; mes "I'm the king of the world!"; next; mes "[Daewoon]"; mes "Hm...?"; mes "Weren't you on"; mes "your way to find"; mes "^FF0000Sir Jore^000000 in Al de Baran?"; next; mes "[Daewoon]"; mes "Oh, having trouble"; mes "finding him, are you?"; mes "Well, he's fairly shy, but"; mes "I'm sure he's hiding some"; mes "place in that town."; close; } } aldebaran,226,54,4 script #aldesignwarp 45,2,2,{ OnTouch: set @aldesigncheck,0; warp "aldeba_in",149,120; end; } aldeba_in,149,123,4 script #aldesignwarp2 45,2,2,{ OnTouch: set @aldesigncheck,0; warp "aldebaran",223,56; end; } aldeba_in,147,104,1 script PotionActivator 139,3,0,{ OnTouch: if(@aldesigncheck == 0){ donpcevent "Jore#SignAldeNpc::OnPotion"; set @aldesigncheck,1; } end; } aldeba_in,156,118,4 script Piru Piru 700,{ emotion e_sob; mes "[Piru Piru]"; mes "Oh, I'm sooo tired~"; mes "But we can't sleep yet."; mes "^000200*Sob*^000000 Master, can't we"; mes "just call it a day already?"; next; if (signquest != 7) { menu "What do you do in here?",-; } else { menu "What do you do in here?",-,"About vanished Alchemists",s_Vanish,"What is the Stone of Sage?",s_SageStone; } mes "[Piru Piru]"; mes "My master, Sir Jore,"; mes "is researching a way to"; mes "create artificial life! Still,"; mes "it's not easy and we haven't"; mes "accomplished anything yet..."; next; mes "[Piru Piru]"; mes "It doesn't help that my"; mes "master spends all of his"; mes "time on research. He hasn't"; mes "been taking care of himself"; mes "and is losing a lot of weight."; mes "I'm really worried about him."; close; s_Vanish: mes "[Piru Piru]"; mes "Oh, the father and daughter"; mes "who were both Alchemists, right?"; mes "Did you know they vanished because"; mes "they invented the monster potion"; mes "summoning skill?"; next; mes "[Piru Piru]"; mes "Their discovery caused"; mes "such great hysteria in the"; mes "scientific community. In the"; mes "end they had no choice but"; mes "to live in seclusion deep"; mes "in the ^FF0000forest to the south^000000."; next; s_SageStone: mes "[Piru Piru]"; mes "Hmm? Well, I wouldn't"; mes "know anything about that."; mes "In fact, I'm always staying"; mes "in this lab, so I never hear"; mes "any rumors or news outside."; close; } aldeba_in,155,101,2 script Jore#SignAldeNpc 805,{ if (gettime(3) == 17 || gettime(3) == 18 || gettime(3) == 19 || gettime(3) == 20 || gettime(3) == 21) { if (signquest == 7) { mes "[Sir Jore]"; mes "I want you to find two"; mes "Alchemists, a father and"; mes "daughter, who have gone into"; mes "seclusion deep in some forest"; mes "so that I can learn more about"; mes "the Stone of Sage."; next; mes "[Sir Jore]"; mes "Of course, this will"; mes "possibly further my"; mes "research, but it's also"; mes "how I'll judge whether or"; mes "not you're qualified for my"; mes "piece of the Sobbing Starlight."; close; } if (signquest == 8) { mes "[Sir Jore]"; mes "Oh.. You're already back !"; mes "Then, let me hear everything you learn"; mes "about the Stone of Sage !"; next; mes "[Sir Jore]"; mes "..."; next; mes "[Sir Jore]"; mes "..."; mes "...."; next; mes "[Sir Jore]"; mes "..."; mes "...."; mes "....."; next; mes "[Sir Jore]"; mes "I see.."; mes "I didn't think that mythic stone"; mes "could be that dangerous.."; mes "That's enough for me to know,"; mes "You did your work perfectly."; next; mes "[Sir Jore]"; mes "Just a last question"; mes "before I give you what you want."; next; mes "[Sir Jore]"; mes "What do you think the Stone of Sage is?"; next; input @sign_jore$; if (@sign_jore$ == "Red Gemstone") { mes "[Sir Jore]"; mes "That's what I thought too,"; mes "but after all maybe it doesn't have"; mes "any power."; next; getitem 7177,1; set signquest,9; mes "[Sir Jore]"; mes "Take that starry fragment."; mes "I'll inform my friend about you."; mes "Look for ^FF0000Jesqurienne^000000."; mes "She often spends her time"; mes "in the bars of Geffen."; next; mes "[Sir Jore]"; mes "I have to return to my researches.."; next; mes "[Sir Jore]"; mes "Acid....."; mes "............Basic.."; mes "..."; close; } else { mes "[Sir Jore]"; mes "The shape you are describing me"; mes "can't be the real shape of the"; mes "Stone of Sage."; next; mes "[Sir Jore]"; mes "It should look like"; mes "an oftenly used stone.."; mes "Come back when you will know"; mes "more about his shape."; close; } } if (signquest == 9) { mes "[Sir Jore]"; mes "Can't you let me alone?"; mes "Stop disturbing me and"; mes "find ^FF0000Jesqurienne^000000 in Geffen."; close; } if (SignJore == 1) { if (countitem(1092) < 10 || countitem(511) < 10 || countitem(610) < 2) { mes "[Sir Jore]"; mes "Please bring m-me"; mes "10 Empty Test Tube,"; mes "10 Green Herb and"; mes "2 Yggdrasil Leaf."; mes "so that I can make a"; mes "new research sample."; close; } else { delitem 1092,10; delitem 511,10; delitem 610,2; set signquest,7; emotion e_thx; mes "[Sir Jore]"; mes "Ah! Th-thank you for"; mes "bringing what I need."; mes "Now I can continue my"; mes "research. Oh, and see if"; mes "you're worthy of obtaining"; mes "the Sobbing Starlight"; next; mes "[Sir Jore]"; mes "Now, for your assignment."; mes "Have you ever heard about"; mes "the ^FF0000Stone of Sage^000000? Rumors about"; mes "it have been spreading around, but"; mes "no one has confirmed the truth"; mes "about it, " + strcharinfo(0) + "."; next; mes "[Sir Jore]"; mes "Although I have no clue"; mes "what the Stone of S-S-age"; mes "may actually be, I have a gut"; mes "feeling that I need it to bring"; mes "my Biology research to the next"; mes "step. This is how you'll help me."; next; mes "[Sir Jore]"; mes "I need you to investigate"; mes "this Stone of Sage by finding"; mes "a father and daughter who were"; mes "famous for being great Alchemists."; mes "They vanished deep into a forest,"; mes "but I believe they know something."; close; } } mes "[" + strcharinfo(0) + "]"; mes "Excuse me..."; next; emotion e_omg; mes "^3355FF*Clink*"; next; mes "[Sir Jore]"; mes "..."; mes "......"; next; mes "[Sir Jore]"; mes "..."; mes "......"; mes "...No!"; mes "Look what you"; mes "made me do!"; next; emotion e_sob; mes "[Sir Jore]"; mes "I've been fiddling"; mes "with this sample for"; mes "five hours. And now"; mes "it's ruined ^000200*Sob*"; if (signquest != 6)close; next; mes "[Sir Jore]"; mes "^000200*Sob*^000000"; mes "I came to this town"; mes "so I could focus on"; mes "my research without"; mes "any interuptions. So"; mes "why are you here?"; next; menu "Daewoon sent me.",s_Daewoon,"Oops, sorry. Later~",-; mes "[Sir Jore]"; mes "I spent five hours"; mes "observing the changes"; mes "in that research sample."; mes "All of that hard work lost!"; mes "^000200*Wah~!*"; close; s_Daewoon: emotion e_swt; mes "[Sir Jore]"; mes "O-oh!"; mes "That's right."; mes "You're here to be"; mes "tested for the piece"; mes "of the Sobbing Starlight."; next; mes "[Sir Jore]"; mes "So..."; mes "Er. Then, what..."; mes "W-what's your name?"; next; menu strcharinfo(0) + ", thanks.",-; mes "[Sir Jore]"; mes "N-nice to meet you."; mes "My name is Jore. Just"; mes "a normal person who loves"; mes "research. S-sorry if I seem"; mes "a little nervous! I'm actually"; mes "quite... shy around people."; next; mes "[Sir Jore]"; mes "Oh no...!"; mes "if you were able to"; mes "find me, there will be"; mes "others! When would I get"; mes "the time to do my research?!"; mes "N-no! I h-h-hate people!!"; next; mes "[Sir Jore]"; mes "Still, I did promise"; mes "M-M-Metz and he is my"; mes "friend. So I must accept"; mes "some guests. Even if hundreds"; mes "of them knock on my door..."; next; mes "[Sir Jore]"; mes "But first of all,"; mes "I'm going to need"; mes "a new research sample."; mes "I think it's only fair that"; mes "you get it for me since you"; mes "made me ruin the last one."; next; mes "[Sir Jore]"; mes "N-now, d-don't worry."; mes "The items are actually"; mes "quite easy to get. It's"; mes "the five hours part that's"; mes "hard. Now, let's see..."; next; mes "[Sir Jore]"; mes "Just bring"; mes "10 Empty Test Tube,"; mes "10 Green Herb and"; mes "2 Yggdrasil Leaf."; next; mes "[Sir Jore]"; mes "You see, l-lately I've"; mes "been studying Biology."; mes "I think the secret to life"; mes "can be found in the Leaf of"; mes "Yggdrasil. They can be used"; mes "to revive the dead, after all."; next; emotion e_swt; mes "[Sir Jore]"; mes "Oh, and make sure to"; mes "bring those things to me"; mes "before I go to bed at"; mes "precisely 10:00 PM " + $timezonestring$ + "."; mes "I do have a regular sleeping"; mes "schedule, you know."; set SignJore,1; close; } else { mes "^3355FFYou find a tense man"; mes "holding test tubes between"; mes "his fingers, standing in a pile"; mes "of books. He seems to be in"; mes "agony for some reason."; next; menu "Speak to him.",s_Speak,"Ignore him.",-; mes "^3355FFYou decided to leave"; mes "him alone and let him"; mes "continue mumbling to"; mes "himself and playing"; mes "with his test tubes."; close; s_Speak: mes "[" + strcharinfo(0) + "]"; mes "Excuse me..."; next; mes "[Sire Jore]"; mes "..."; mes "......"; next; mes "^3355FFToo preoccupied with"; mes "his thoughts, this strange"; mes "man is unable to hear you."; next; menu "Try again.",s_Again,"Ignore him.",-; mes "^3355FFYou decided to leave"; mes "him alone and let him"; mes "continue mumbling to"; mes "himself and playing"; mes "with his test tubes."; close; s_Again: mes "[" + strcharinfo(0) + "]"; mes "EXCUSE ME!"; next; mes "[Sire Jore]"; mes "...!"; mes "Oh, h-h-hello."; mes "Sorry, but I'm kind of"; mes "busy right now. Yes, yes,"; mes "would you come back at"; mes "precisely 5:00 PM " + $timezonestring$ + "?"; next; mes "[Sire Jore]"; mes "Let's see..."; mes "Now if I recalibrated"; mes "the faust exhaust, then"; mes "the bioneutron analyzer"; mes "would need to be adjusted"; mes "for cytoplasmic balance..."; close; } OnPotion: if (rand(2)) { emotion e_ic; misceffect 305; } else { emotion e_omg; misceffect 306; } end; } prt_maze02,57,152,1 script Girl#11 91,{ mes "^3355FFYou catch a glimpse"; mes "of a girl headin directly"; mes "into a deep forest. You decide"; if(signquest != 7)goto s_No; mes "to follow her and see if you can"; mes "learn more."; close2; warp "prt_maze02",11,146; end; s_No: mes "to not follow her since you're"; mes "not interested where she's going."; close; } function script Sign_Alch_Summon { Loopback: if($signmazemonster == 0){ set $signmazemonster,5; monster "prt_maze02",14,177,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDead"; monster "prt_maze02",17,171,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDead"; monster "prt_maze02",24,173,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDead"; monster "prt_maze02",17,175,"Marine Sphere",1142,1,"Sign_Alch_Summon::OnMonsterDead"; monster "prt_maze02",17,168,"Marine Sphere",1142,1,"Sign_Alch_Summon::OnMonsterDead"; return; } else { killmonster "prt_maze02","Sign_Alch_Summon::OnMonsterDead"; set $signmazemonster,0; goto Loopback; } OnMonsterDead: set $signmazemonster,$signmazemonster - 1; end; } prt_maze02,16,183,3 script Pleur 91,{ mes "[Pleur]"; if(signquest == 7 || signquest == 8){ mes "La la la~"; mes "La la la~"; close; } else { mes "Oh, you're lost?"; mes "I'll help you find"; mes "your way back..."; close2; warp "prt_maze02",61,149; end; } OnHo: emotion e_ho; end; OnKis2: emotion e_kis2; end; OnExclamation: emotion e_gasp; end; OnOmg: emotion e_omg; end; } prt_maze02,14,183,3 script Gordon 51,{ if (signquest == 7 || signquest == 8) { if (ScareAlchSign == 1)goto s_Scared; mes "[Gordon]"; mes "Hello darling."; mes "What did you do today?"; next; donpcevent "Pleur::OnHo"; mes "[Pleur]"; mes "I played Hide-and-Seek"; mes "with a white bear and a"; mes "blue bear, father."; next; emotion e_ho; mes "[Gordon]"; mes "Darling..."; mes "Aren't you tired"; mes "of playing with the"; mes "animals? We've live"; mes "in this forest for so long..."; next; donpcevent "Pleur::OnKis2"; mes "[Pleur]"; mes "Don't worry father, I understand."; mes "For now, this is the only place"; mes "where we can relax and live"; mes "in peace. I think we deserve to rest"; mes "after accomplishing our goals..."; next; emotion e_sob; mes "[Gordon]"; mes "Thank you, Pluer."; mes "I have no regrets about"; mes "our work, but sometimes"; mes "I do wish for a more"; mes "carefree life for you..."; next; menu "Roar~!",-,"Excuse me.",s_Excuse; callfunc "Sign_Alch_Summon"; emotion e_omg; donpcevent "Pleur::OnOmg"; set ScareAlchSign,1; mes "[Pleur]"; mes "No no no!"; mes "Summon Flora!"; next; mes "[Gordon]"; mes "Great Schott!"; mes "Summon... Marine Sphere!"; close; s_Excuse: emotion e_gasp; donpcevent "Pleur::OnExclamation"; mes "[Gordon]"; mes "Eh?! Don't you know"; mes "how dangerous this place"; mes "is? What are you doing"; mes "here in the middle of"; mes "this forest?"; next; s_Back: mes "[" + strcharinfo(0) + "]"; mes "Actually, I think"; mes "I've been looking for"; mes "you. I've been sent on"; mes "an errand to find these"; mes "two famous Alchemists."; next; mes "[Gordon]"; mes "Mm...?"; mes "Well, we're retired"; mes "now, but I suppose it'd"; mes "do no harm if you had"; mes "something to ask us..."; next; menu "Ask about Stone of Sage",s_Sage,"Ask about Alchemy",s_Alch,"Quit",-; mes "[Gordon]"; mes "Hah hah hah~"; mes "Did you forget"; mes "what you were"; mes "going to ask me?"; close; s_Sage: mes "[Gordon]"; mes "Stone of Sage?"; mes "Huh. To be honest,"; mes "I don't know anything"; mes "about it at all. I guess"; mes "its existence is pretty"; mes "much just a rumor, really."; next; mes "[Gordon]"; mes "All I've heard is that"; mes "the Stone of Sage might"; mes "be a catalyst to transmute"; mes "materials into gold. If it"; mes "really existed, it would be"; mes "the ultimate alchemic item."; next; mes "[Pleur]"; mes "However I've also heard"; mes "it's red, can make humans"; mes "immortal and can cure any"; mes "sort of disease or ailment"; mes "Just where do these rumors"; mes "come from? It's crazy..."; next; mes "[Gordon]"; mes "Now, I even heard that some"; mes "people are working on trying"; mes "to create the stone themselves."; mes "If they succeed, it'll have a huge"; mes "effect on the entire world!"; next; mes "[Gordon]"; mes "I'm sorry that you've gone"; mes "through the trouble of finding"; mes "us for this kind of information."; mes "We're retired after all, so we"; mes "may be out of the loop."; next; mes "[Pleur]"; mes "Although we're retired, we"; mes "would be much interested in"; mes "knowing if someone does manage"; mes "to create such a stone. If that"; mes "happens, would you tell us?"; next; mes "[Gordon]"; mes "Now let me guide you"; mes "on a safe path back out"; mes "of this maze. I've lived here"; mes "quite a while, so I can find"; mes "the exit with my eyes close."; mes "Farewell, adventurer~"; close2; set signquest,8; warp "mjolnir_12",44,23; end; s_Alch: mes "[Pleur]"; mes "I hope you understand that"; mes "my father and I devoted and"; mes "sacrificed so much for our work."; mes "Finally, we discovered a way to"; mes "summon monsters using potions."; next; mes "[Pleur]"; mes "However, too many Alchemists"; mes "hounded us for our information"; mes "once we announced the results"; mes "of our research. Ir was more"; mes "than we could handle..."; next; mes "[Gordon]"; mes "I'm sorry, but if you have any"; mes "questions about Alchemy, there"; mes "are many qualified researchers and"; mes "practitioners out there. We came to"; mes "this forest to find peace..."; close; s_Scared: mes "[Gordon]"; mes "Oh...!"; mes "You scared us!"; mes "Roaring like some"; mes "animal! What do you"; mes "think you were doing?"; next; goto s_Back; } else { mes "[Gordon]"; mes "Can't find your way back?"; mes "Don't worry... I'll help"; mes "you."; close2; warp "prt_maze02",61,149; end; } } geffen_in,59,74,3 script Jesqurienne 803,{ mes "[Jesqurienne]"; if(signquest == 10) goto L_won; if(signquest == 9) goto L_Sign_Jesq; mes "Bartender~?"; mes "Give me another drink."; close; L_Sign_Jesq: mes "Bartender~?"; mes "Give me another drink."; next; mes "[Jesqurienne]"; mes "Ahhhhhh~"; mes "Hm? Why hello there,"; if(!Sex) goto L_female; mes "You fine specimen of a man~"; L_female: mes "I'm Jesqurienne. You've heard"; mes "of me, haven't you? Aren't you"; mes "surprised to see me?"; next; menu "I've never heard of you",-,"Oh gosh, it's Jesqurienne!",L_ohgosh; mes "[Jesqurienne]"; mes "Ho ho ho~!"; mes "Surely you"; mes "must be joking~"; emotion 4; next; menu "You got me, you got me.",L_ohgosh,"Nope, doesn't ring a bell",-; emotion 9; mes "[Jesqurienne]"; mes "..."; mes "......"; mes "Now I undersand."; mes "You've been living"; mes "under a rock for all"; mes "this time, haven't you?"; next; mes "[Jesqurienne]"; mes "But I guess someone"; mes "as simple minded as you"; mes "wouldn't recognize a famous,"; mes "brilliant genius once you"; mes "saw her, wouldn't you?"; L_ohgosh: next; mes "[Jesqurienne]"; mes "Anyway, I'm so proud"; mes "of my supreme intelligence!"; mes "I may be somewhat obsessive"; mes "about studying, but that's just"; mes "another reason to admire me~"; next; mes "[Jesqurienne]"; mes "The Wizard and Sage"; mes "exams? No problem~"; mes "Even the Alchemist test"; mes "was fairly simple. So far"; mes "I haven't met anyone"; mes "smarter than me~"; next; menu "Stuck-up chick.",L_stuckup,"Take it easy on the drinks...",-; mes "[Jesqurienne]"; mes "Ho ho ho~"; mes "Plenty of people have"; mes "told me not to drink so"; mes "much. But once I start"; mes "I can't stop. I love to"; mes "drink that much!"; next; mes "[Jesqurienne]"; mes "And..."; mes "Sometimes I'd rather"; mes "look at the world through"; mes "these haze eyes. See things"; mes "the way I want to see them..."; close; L_stuckup: mes "[Jesqurienne]"; mes "What...?"; mes "What did you say?"; mes "No one has ever"; mes "said anything like"; mes "that to me before!"; mes "H-how dare you..."; next; mes "[Jesqurienne]"; mes "Prove that you can"; mes "hold a candle to my"; mes "superior intellect and"; mes "I'll be willing to accept"; mes "your insult! It's time"; mes "for a Quiz Challenge!"; emotion 7; next; mes "["+strcharinfo(0)+"]"; mes "Quiz... Challenge?"; mes "Like a trivia game?"; mes "But who's going to"; mes "ask us the questions?"; next; mes "[Aaron]"; mes "Did someone say"; mes "\"Quiz Challenge?\""; mes "I believe I can be"; mes "of assistance."; emotion 0; donpcevent "Aaron2::OnHeh"; emotion 0,1; next; mes "[Jesqurienne]"; mes "Professor Aaron?"; mes "Ho ho~ If he's asking"; mes "the questions, it looks"; mes "like your chances of"; mes "beating me are zero!"; emotion 29; next; mes "[Jesqurienne]"; mes "It amuses me that"; mes "you think that you'd"; mes "stand a chance against"; mes "me in a Quiz Challenge."; mes "Ho ho ho ho ho~!"; next; mes "[Jesqurienne]"; mes "Professor Aaron"; mes "is waiting for you"; mes "to ask him to begin."; mes "And I'm waiting for the"; mes "moment when you realize"; mes "you have no hope of winning!"; set @signquiz,1; close; L_won: mes "Ooooh..."; mes "My head..."; mes "Oh...! It's you...!"; mes "So did you find Dearles?"; next; mes "[Jesqurienne]"; mes "Hmm..."; mes "He's addicted to"; mes "gambling, so maybe you"; mes "can find him some place"; mes "where you can do that..."; close; } // --------------------------------------------------------- geffen_in,60,70,6 script Aaron::Aaron2 754,{ if (signquest == 10) goto L_done; if (@signquiz == 1) goto L_startquiz; if (@signquiz == 2) goto L_quiztime; emotion 23; mes "[Aaron]"; mes "Goodness...!"; mes "Either these beer"; mes "goggles are on too tight,"; mes "or you're the most gorgeous"; mes "woman I've ever seen in my life!"; next; if (!Sex) goto L_female; menu "Um, I'm a dude...",-; mes "[Aaron]"; mes "N-no...!"; mes "M-maybe I should"; mes "take it easy on the"; mes "alcohol. I do have classes"; mes "to teach tomorrow anyway..."; emotion 28; close; L_female: menu "Why, thank you~",-; mes "[Aaron]"; mes "Ah, yes. Your"; mes "sense of style, your"; mes "magnificent body. Everything"; mes "about you is beautiful! Not just"; mes "that, but you're also intelligent!"; next; mes "[Aaron]"; mes "I should know!"; mes "Not only do I teach"; mes "classes, but I'm also"; mes "a Quiz Challenge moderator"; mes "master in my spare time~"; mes "You're truly a jewel..."; emotion e_lv; close; L_startquiz: mes "[Aaron]"; mes "Alright, before"; mes "we begin, let me"; mes "tell you the rules..."; next; mes "[Aaron]"; mes "I'm going to give you"; mes "ten multiple choice questions."; mes "Since this is an impromptu"; mes "exhibition bout, I'm going to"; mes "use questions that I use"; mes "in teaching my class."; emotion 19; next; mes "[Aaron]"; mes "Alright..."; mes "I'm almost finished"; mes "compiling the questions."; mes "We're ready to go when"; mes "you're ready to begin!"; set @signquiz,2; close; L_quiztime: set @signquestions0$,"Choose the monster that is a different size than the others."; set @signquestions1$,"What is the Bunny Band's DEF and its added ability?"; set @signquestions2$,"Choose the correct name of the rule of the Rune-Midgarts Kingdom."; set @signquestions3$,"Choose the monster which does not drop the 'Yggdrasil Leaf' item."; set @signquestions4$,"What is the city closest to Turtle Island?"; set @signquestions5$,"Fifty-one multiplied by fifteen, divided by three, plus five is equal to...?"; set @signquestions6$,"Choose the Hunter's Trap skill which does not inflict Property Damage."; set @signquestions7$,"Choose the monster on which the mage skill,\"Stone Curse\", is ineffective."; set @signquestions8$,"Choose the item that cannot be equipped by Novice class characters."; set @signquestions9$,"Which NPC is not relevant to the Blacksmith Job Quest?"; set @signquestions10$,"Choose the Property that is unrelated to the Mage's Bolt type skills."; set @signquestions11$,"Choose the correct DEF for the Indian Filet item."; set @signquestions12$,"Which item is not relevant to the creation of a counteragent?"; set @signquestions13$,"Choose the level requirement for entering the PvP room."; set @signquestions14$,"Three thousand one hundred two added to five hundred, plus four, divided by 6 equals..."; set @signquestions15$,"Choose the building that is the closest to the Item Upgrade Place in Yuno."; set @signquestions16$,"What is the correct weight for 1 Empty Bottle?"; set @signquestions17$,"Choose the NPC that looks different than all others."; set @signquestions18$,"Choose the material that is not related to the creation of a Condensed White Potion."; set @signquestions19$,"Choose the monster that is a different type than the others."; set @signquestions20$,"Choose the Job class that cannot equip Silk Robe."; set @signquestions21$,"Four thousand five hundred sixty divided by four, divided by two, plus three is equal too..."; set @signquestions22$,"Which monster would receive the most damage from a Fire Property Dagger?"; set @signquestions23$,"Choose the skill related to the Priest's B.S. Sacramenti from the ones displayed in the list."; set @playerpoints,0; set @jesqpoints,0; for ( set @i,1; @i <= 10; set @i,@i + 1 ) { loopback: set @question,rand(23); set @janswer,rand(3); if (@question == 0) if (!@questiondone0) { mes @i + ". " + @signquestions0$; } else goto loopback; if (@question == 1) if (!@questiondone1) { mes @i + ". " + @signquestions1$; } else goto loopback; if (@question == 2) if (!@questiondone2) { mes @i + ". " + @signquestions2$; } else goto loopback; if (@question == 3) if (!@questiondone3) { mes @i + ". " + @signquestions3$; } else goto loopback; if (@question == 4) if (!@questiondone4) { mes @i + ". " + @signquestions4$; } else goto loopback; if (@question == 5) if (!@questiondone5) { mes @i + ". " + @signquestions5$; } else goto loopback; if (@question == 6) if (!@questiondone6) { mes @i + ". " + @signquestions6$; } else goto loopback; if (@question == 7) if (!@questiondone7) { mes @i + ". " + @signquestions7$; } else goto loopback; if (@question == 8) if (!@questiondone8) { mes @i + ". " + @signquestions8$; } else goto loopback; if (@question == 9) if (!@questiondone9) { mes @i + ". " + @signquestions9$; } else goto loopback; if (@question == 10) if (!@questiondone10) { mes @i + ". " + @signquestions10$; } else goto loopback; if (@question == 11) if (!@questiondone11) { mes @i + ". " + @signquestions11$; } else goto loopback; if (@question == 12) if (!@questiondone12) { mes @i + ". " + @signquestions12$; } else goto loopback; if (@question == 13) if (!@questiondone13) { mes @i + ". " + @signquestions13$; } else goto loopback; if (@question == 14) if (!@questiondone14) { mes @i + ". " + @signquestions14$; } else goto loopback; if (@question == 15) if (!@questiondone15) { mes @i + ". " + @signquestions15$; } else goto loopback; if (@question == 16) if (!@questiondone16) { mes @i + ". " + @signquestions16$; } else goto loopback; if (@question == 17) if (!@questiondone17) { mes @i + ". " + @signquestions17$; } else goto loopback; if (@question == 18) if (!@questiondone18) { mes @i + ". " + @signquestions18$; } else goto loopback; if (@question == 19) if (!@questiondone19) { mes @i + ". " + @signquestions19$; } else goto loopback; if (@question == 20) if (!@questiondone20) { mes @i + ". " + @signquestions20$; } else goto loopback; if (@question == 21) if (!@questiondone21) { mes @i + ". " + @signquestions21$; } else goto loopback; if (@question == 22) if (!@questiondone22) { mes @i + ". " + @signquestions22$; } else goto loopback; if (@question == 23) if (!@questiondone23) { mes @i + ". " + @signquestions23$; } else goto loopback; next; switch ( @question ) { case 0: menu "Giant Whisper",-,"Marin",a_correct,"Cornutus",-,"Kobold Archer",-; set @questiondone0,1; break; a_correct: set @questiondone0,1; set @playerpoints, @playerpoints + 1; break; case 1: menu "1 / LUK + 2",-,"1 / LUK + 5",-,"2 / LUK + 2",b_correct," 2 / LUK + 5",-; set @questiondone1,1; break; b_correct: set @questiondone1,1; set @playerpoints, @playerpoints + 1; break; case 2: menu "Tristan III",-,"Tristram III",c_correct,"Tristar III",-,"Trust III",-; set @questiondone2,1; break; c_correct: set @questiondone2,1; set @playerpoints, @playerpoints + 1; break; case 3: menu "Marduk",d_correct,"Baphomet Jr.",-,"Angeling",-,"Wanderer",-; set @questiondone3,1; break; d_correct: set @questiondone3,1; set @playerpoints, @playerpoints + 1; break; case 4: menu "Al De Baran",-,"Alberta",e_correct,"Comodo",-,"Izlude",-; set @questiondone4,1; break; e_correct: set @questiondone4,1; set @playerpoints, @playerpoints + 1; break; case 5: menu "250",-,"255",-,"260",f_correct,"265",-; set @questiondone5,1; break; f_correct: set @questiondone5,1; set @playerpoints, @playerpoints + 1; break; case 6: menu "Claymore Trap",-,"Freezing Trap",-,"Shockwave Trap",g_correct,"Land Mine",-; set @questiondone6,1; break; g_correct: set @questiondone6,1; set @playerpoints, @playerpoints + 1; break; case 7: menu "Elder Willow",-,"Evil Druid",h_correct,"Magnolia",-,"Marc",-; set @questiondone7,1; break; h_correct: set @questiondone7,1; set @playerpoints, @playerpoints + 1; break; case 8: menu "Funeral Hat",-,"Shackles",-,"Wooden Mail",i_correct,"Pantie",-; set @questiondone8,1; break; i_correct: set @questiondone8,1; set @playerpoints, @playerpoints + 1; break; case 9: menu "Baisulitst",-,"Wickebine",-,"Barcardi",j_correct,"Gromgast",-; set @questiondone9,1; break; j_correct: set @questiondone9,1; set @playerpoints, @playerpoints + 1; break; case 10: menu "Water",-,"Earth",k_correct,"Fire",-,"Wind",-; set @questiondone10,1; break; k_correct: set @questiondone10,1; set @playerpoints, @playerpoints + 1; break; case 11: menu "0",-,"1",-,"2",-,"3",l_correct; set @questiondone11,1; break; l_correct: set @questiondone11,1; set @playerpoints, @playerpoints + 1; break; case 12: menu "Karvodailnirol",m_correct,"Detrimindexta",-,"Alcohol",-; set @questiondone12,1; break; m_correct: set @questiondone12,1; set @playerpoints, @playerpoints + 1; break; case 13: menu "30",-,"31",n_correct,"32",-,"33",-; set @questiondone13,1; break; n_correct: set @questiondone13,1; set @playerpoints, @playerpoints + 1; break; case 14: menu "600",-,"601",o_correct,"602",-; set @questiondone14,1; break; o_correct: set @questiondone14,1; set @playerpoints, @playerpoints + 1; break; case 15: menu "Tavern",-,"Monster Library",-,"Tool Shop",-,"Weapon Shop",p_correct; set @questiondone15,1; break; p_correct: set @questiondone15,1; set @playerpoints, @playerpoints + 1; break; case 16: menu "1",q_correct,"2",-,"3",-; set @questiondone16,1; break; q_correct: set @questiondone16,1; set @playerpoints, @playerpoints + 1; break; case 17: menu "Prontera Hollengrhen",-,"Prontera Doll Merchant",-,"Izlude Meat Merchant",r_correct,"Morroc Tool Dealer",-; set @questiondone17,1; break; r_correct: set @questiondone17,1; set @playerpoints, @playerpoints + 1; break; case 18: menu "Medicine Bowl",-,"Witch Starsand",-,"Empty Bottle",s_correct,"Empty Potion Bottle",s_correct; set @questiondone18,1; break; s_correct: set @questiondone18,1; set @playerpoints, @playerpoints + 1; break; case 19: menu "Penomena",t_correct,"Hatii",-,"Pest",-,"Explosion",-; set @questiondone19,1; break; t_correct: set @questiondone19,1; set @playerpoints, @playerpoints + 1; break; case 20: menu "Swordman",-,"Merchant",-,"Hunter",u_correct,"Mage",-; set @questiondone20,1; break; u_correct: set @questiondone20,1; set @playerpoints, @playerpoints + 1; break; case 21: menu "573",v_correct,"574",-,"575",-,"576",-; set @questiondone21,1; break; v_correct: set @questiondone21,1; set @playerpoints, @playerpoints + 1; break; case 22: menu "Dagger Goblin",-,"Mace Goblin",-,"Morningstar Goblin",-,"Hammer Goblin",x_correct; set @questiondone22,1; break; x_correct: set @questiondone22,1; set @playerpoints, @playerpoints + 1; break; case 23: menu "Lex Divina",-,"Gloria",y_correct,"Recovery",-,"Sanctuary",-; set @questiondone23,1; break; y_correct: set @questiondone23,1; set @playerpoints, @playerpoints + 1; break; } //Switch END if (@i == 1) { mes "[Jesqurienne]"; mes "Heh heh..."; mes "The first question"; mes "is always too easy."; set @jesqpoints, @jesqpoints + 1; next; } if (@i == 2) { if (@janswer > 0) { mes "[Jesqurienne]"; mes "Ho ho ho ho~!"; mes "I know the answer."; mes "Any fool should know"; mes "this. But do you?"; set @jesqpoints, @jesqpoints + 1; emotion e_ho; // <-------------------------------------------------------- next; } if (@janswer == 0) { mes "[Jesqurienne]"; mes "z...z...Z"; mes "W-what? Oh!"; mes "Well, I don't need"; mes "that point anyway..."; next; emotion e_wah; // <-------------------------------------------------------- } } if (@i == 3) { if (@janswer > 0) { set @jesqpoints, @jesqpoints + 1; goto checkpoint1; emotion e_ho; // <-------------------------------------------------------- } if (@janswer == 0) { mes "[Jesqurienne]"; mes "z...z...Z"; mes "W-what? Oh!"; mes "Well, I don't need"; mes "that point anyway..."; next; goto checkpoint1; emotion e_wah; // <-------------------------------------------------------- } checkpoint1: mes "[Jesqurienne]"; mes "Let's check our"; mes "scores, shall we?"; mes "................."; next; if (@playerpoints < @jesqpoints) { mes "[Jesqurienne]"; mes "Heh heh..."; mes "It looks like"; mes "I'm beating you!"; mes "But you shouldn't"; mes "be suprised..."; next; } if (@playerpoints >= @jesqpoints) { mes "[Jesqurienne]"; mes "W-wait a minute!"; mes "H-how could you"; mes "have more points"; mes "than me?! I better"; mes "get serious!"; next; } mes "[Aaron]"; mes "*Ahem!*"; mes "Question"; mes "number four!"; next; } if (@i == 4) { if (@janswer > 0) { mes "[Jesqurienne]"; mes "That counts as"; mes "a question? You're"; mes "being too easy!"; set @jesqpoints, @jesqpoints + 1; emotion e_ho; next; goto checkpoint2; } if (@janswer == 0) { mes "[Jesqurienne]"; mes "I know the"; mes "answer! W-why"; mes "can't I think of"; mes "it right now?!"; emotion e_wah; next; goto checkpoint2; } checkpoint2: if (@playerpoints < @jesqpoints) { mes "[Jesqurienne]"; mes "Heh heh~ It looks"; mes "like I have the lead."; mes "But that's only natural for"; mes "someone as brilliant as me~"; next; } if (@playerpoints >= @jesqpoints) { mes "[Jesqurienne]"; mes "I..."; mes "I must be more"; mes "drunk than I thought"; mes "if I'm losing right now..."; next; } } if (@i == 5) { if (@janswer > 0) { mes "[Jesqurienne]"; mes "I didn't have"; mes "to think very hard"; mes "to know the answer."; mes "Are you still thinking?"; mes "I wouldn't think you'd know!"; set @jesqpoints, @jesqpoints + 1; emotion e_ho; next; goto checkpoint3; } if (@janswer == 0) { mes "[Jesqurienne]"; mes "I..."; mes "Hold on,"; mes "I know this one..."; mes "(Oh craaaaaap!)"; emotion e_wah; next; goto checkpoint3; } checkpoint3: if (@playerpoints < @jesqpoints) { mes "[Jesqurienne]"; mes "Oh? What a suprise."; mes "I'm in the lead. I know"; mes "the suspense must be"; mes "killing you, but I'm pretty"; mes "sure who the winner will"; mes "be. Me me me meee~"; next; } if (@playerpoints >= @jesqpoints) { mes "[Jesqurienne]"; mes "I don't understand."; mes "You have a higher sco--"; mes "I don't-- How can yo--"; mes "Why is this happening?"; next; } } if (@i == 6) { if (@janswer > 0) { mes "[Jasqurienne]"; mes "*Sigh...*"; mes "Simple questions,"; mes "simple answers."; mes "Did you get it?"; set @jesqpoints, @jesqpoints + 1; emotion e_ho; next; goto checkpoint4; } if (@janswer == 0) { emotion e_wah; goto checkpoint4; } checkpoint4: if (@playerpoints < @jesqpoints) { mes "[Jesqurienne]"; mes "Oh, look at that."; mes "I have more points"; mes "than you. I know, it"; mes "must be frustrating"; mes "trying to keep up."; next; } if (@playerpoints >= @jesqpoints) { mes "[Jesqurienne]"; mes "W-wait a minute!"; mes "H-how could you"; mes "have more points"; mes "than me?! I better"; mes "get serious!"; next; } } if (@i == 7) { if (@janswer > 0) { set @jesqpoints, @jesqpoints + 1; goto checkpoint5; } if (@janswer == 0) { goto checkpoint5; } checkpoint5: if (@playerpoints < @jesqpoints) { mes "[Jesqurienne]"; mes "Ah. Did I tell you"; mes "I was in the lead"; mes "right now? Well, let"; mes "me remind you, in case"; mes "I forgot. Ho ho ho ho~!"; next; } if (@playerpoints >= @jesqpoints) { mes "[Jesqurienne]"; mes "There's no other"; mes "explanation! You've"; mes "got to be using some"; mes "sort of crib sheet! But"; mes "where are you hiding it?"; next; } } if (@i == 8) { if (@janswer > 0) { mes "[Jesqurienne]"; mes "Hah hah~!"; mes "That was a"; mes "piece of cake!"; set @jesqpoints, @jesqpoints + 1; emotion e_ho; next; goto checkpoint6; } if (@janswer == 0) { goto checkpoint6; } checkpoint6: if (@playerpoints < @jesqpoints) { mes "[Jesqurienne]"; mes "I know, you're wondering"; mes "how such an intelligent"; mes "person can exist. Well"; mes "I guess my intellect sort"; mes "of balances the stupidity"; mes "of the rest of the world..."; next; } if (@playerpoints >= @jesqpoints) { mes "[Jesqurienne]"; mes "I... I don't"; mes "get it. H-how are"; mes "you w-winning? M-my"; mes "whole perception of"; mes "reality is starting t-to..."; next; } } if (@i == 9) { if (@janswer > 0) { mes "[Jesqurienne]"; mes "Ahhh..."; mes "I'm just breezing"; mes "through this Quiz Challenge!"; mes "Aren't you having a hard time?"; set @jesqpoints, @jesqpoints + 1; emotion e_ho; next; goto checkpoint7; } if (@janswer == 0) { mes "[Jesqurienne]"; mes "Huh...?"; mes "I don't understand"; mes "why I don't know this..."; emotion e_wah; next; goto checkpoint7; } checkpoint7: mes "[Jesqurienne]"; mes "Bwahahaha!"; mes "Only one question"; mes "left! You have to get"; mes "this one right or I'll"; mes "call you stupid forever!"; next; } if (@i == 10) { if (@janswer > 0) { mes "[Jesqurienne]"; mes "As usual, I got"; mes "the last question"; mes "absolutely right~"; set @jesqpoints, @jesqpoints + 1; emotion e_ho; next; } if (@janswer == 0) { mes "[Jesqurienne]"; mes "Huh..."; mes "Wh-what was"; mes "the question again?"; mes "Nooo, I missed it!"; next; } } } // For-Loop END mes "[Aaron]"; mes "Okay, the quiz"; mes "is over! Now, I'll"; mes "reveal the results"; mes "of the competitors..."; next; mes "[Aaron]"; mes "Umm..."; mes ""+strcharinfo(0)+":"; mes @playerpoints + " points!"; next; mes "[Aaron]"; mes "Jesqurienne..."; mes @jesqpoints + " points!"; next; if (@playerpoints < @jesqpoints) { mes "[Jesqurienne]"; mes "Bwahahaha!"; mes "I win! I knew it!"; mes "Ho ho ho ho ho ho~"; set @takenquiz,1; next; } if (@playerpoints >= @jesqpoints) { mes "[Jesqurienne]"; mes "No...!"; mes "I can't..."; mes "Believe this..."; set @takenquiz,2; next; } mes "[Aaron]"; mes "Thank you"; mes "for playing!"; mes "......................."; mes "............................"; mes "Alright, back to drinking!"; next; if (@takenquiz == 2) { mes "[Jesqurienne]"; mes "I lost..."; mes "M-maybe you were right."; mes "I am arrogant after all..."; mes "I should stop drinking so"; mes "much. Travel around and"; mes "broaden my knowledge..."; next; mes "[Jesqurienne]"; mes "You're the only"; mes "one who has been"; mes "able to beat me in"; mes "a battle of minds."; mes "W-who are you...?"; next; input @quizname$; mes "[Jesqurienne]"; mes ""+@quizname$+"..."; mes "I'll remember that."; next; mes "[Jesqurienne]"; mes "Here..."; mes "My old friend, Metz, told"; mes "me to give this to someone"; mes "who is worthy. I was going"; mes "to keep it, but I suppose"; mes "you're its true owner..."; getitem 7177,1; set signquest,10; next; mes "[Jesqurienne]"; mes "If you want to know more about the"; mes "Sobbing Starlight, find a man named"; mes "^0000FFDearles^000000. It may be hard to find him"; mes "since he wanders from place to"; mes "place, but it might help to know"; mes "that he loves gambling..."; next; mes "[Jesqurienne]"; mes "Good luck finding"; mes "Dearles. I'm taking"; mes "this loss pretty badly,"; mes "so I think I'll stay here"; mes "and have another drink."; mes "Farewell, " + @quizname$ + "."; close; } if (@takenquiz == 1) { mes "[Jesqurienne]"; mes "Bwahahahaha!"; mes "You should have known"; mes "from the beginning that you"; mes "never had a chance! Of course,"; mes "I did, but you know, I guess you"; mes "had to learn for yourself."; next; mes "[Jesqurienne]"; mes "I'd insult you if it weren't for"; mes "the fact that you embarassed"; mes "yourself enough during the Quiz"; mes "Challenge. As a matter of fact,"; mes "I'll even forgive you for wounding"; mes "my pride earlier."; next; mes "[Jesqurienne]"; mes "Can you believe it?"; mes "Even drunk I can beat"; mes "you in a test of intelligence!"; mes "Bwahaha! I can't believe how"; mes "simple minded you are...!"; emotion e_gg; next; menu "I can't let you win!",L_challenge,"Darn it...",-; mes "[Jesqurienne]"; mes "Just now you realize"; mes "how pitiful your intellect"; mes "is compared to mine? Ho ho ho!"; mes "There's hope for every fool!"; close; } L_challenge: mes "[Jesqurienne]"; mes "You're a slow learner,"; mes "aren't you? Well, I welcome"; mes "your 'Challenge' anytime!"; mes "Bwah hah hah hah hah~!"; close; L_done: mes "[Aaron]"; mes "Thank you"; mes "for playing!"; mes "......................."; mes "............................"; mes "Alright, back to drinking!"; close; OnHeh: emotion 18; } cmd_in02,88,51,3 script Strange Man 806,{ if (signquest == 12) goto L_Ever; if (signquest == 11) goto L_Test; mes "[Dearles]"; mes "No...! Damn it,"; mes "not again! When's"; mes "my lucky streak"; mes "gonna start?"; if (signquest == 10) { next; if (@pay_dearles == 1) goto L_Pay; menu "Excuse me...",L_Excuse,"Just pass by.",-; mes "[Dearles]"; mes "Crap...!"; mes "I'm almost broke!"; mes "But i gotta win"; mes "all my cash back! How can"; mes "I raise more money fast"; mes "without actually working..."; close; L_Excuse: mes "[Dearles]"; mes "What is it?!"; mes "I'm not in the mood"; mes "for chatting with complete"; mes "and total strangers, so"; mes "get to the point~!"; next; menu "Oh nothing...",-,"I'm here for Metz...?",L_Metz; mes "[Dearles]"; mes "Wha...? You bother"; mes "me and make me lose this"; mes "game for nothing? For that,"; mes "I'll freakin' beat you to near"; mes "freakin' death! Bam bam bam!"; close2; set Hp,1; warp "comodo",122,100; end; L_Metz: mes "[Dearles]"; mes "Oh. You're here for"; mes "the Sobbing Starlight, huh? If you"; mes "wanna take my test, there's *ahem*"; mes "a fee of 30.000 zeny. So take it or"; mes "leave it, capish?"; next; mes "[Dearles]"; mes "I'll have nothing"; mes "to do with you if you"; mes "can't pay up. Just think"; mes "of the fee as a preliminary"; mes "for my test. You know, to"; mes "weed out the riffraff."; set @pay_dearles,1; close; L_Pay: mes "[Dearles]"; mes "Eh heh heh~"; mes "Soooooo, did you"; mes "bring the money?"; next; menu "Here you are...",L_Fee,"Not yet...",-; mes "[Dearles]"; mes "Huh?"; mes "Alright but you"; mes "better hurry. I can"; mes "change my mind at"; mes "any time, you know!"; close; L_Fee: if (Zeny < 30000) goto L_NotEnough; set Zeny, Zeny - 30000; mes "[Dearles]"; mes "Ummm......."; mes "Heh heh~"; mes "That's thirty grand,"; mes "alright! Okay, come back"; mes "to me at night and"; mes "we'll start your test..."; set signquest,11; close; } else { close; } L_NotEnough: mes "[Dearles]"; mes "Don't fool me!"; mes "You don't have"; mes "enough money to"; mes "pay the test fee."; mes "Come back with 30.000 zeny."; close; L_Test: if (gettime(3) == 19 || gettime(3) == 20 || gettime(3) == 21 || gettime(3) == 22 || gettime(3) == 23) goto L_Time; mes "[Dearles]"; mes "Don't you see"; mes "I'm busy right now?"; mes "Come back at night"; mes "And we'll see for"; mes "your test."; close; L_Time: if (SignDance == 3) goto L_Win; if (SignDance == 2) goto L_Fail; if (dearles_test == 2) goto L_Check; if (dearles_test == 3) goto L_Dance; if (dearles_test == 1) goto L_Test2; mes "[Dearles]"; mes "Nice, you're here"; mes "just in time. Well,"; mes "all that matters is that"; mes "you come during the night."; next; mes "[Dearles]"; mes "You're wondering how"; mes "a guy like me is pals with"; mes "Metz, but that's none of your"; mes "business. I guess I gotta keep"; mes "this promise to him, so when"; mes "you're ready, say the word."; set dearles_test,1; close; L_Test2: mes "[Dearles]"; mes "Alright! I want you to"; mes "bring me a bunch of items!"; mes "Yeah, I know, you're a real"; mes "pro at this, but let me set"; mes "you straight before you blow"; mes "this off as a piece of cake..."; next; mes "[Dearles]"; mes "I'm not gonna give you an"; mes "exact list of items I want. Oh"; mes "no, what you gotta do is bring"; mes "me artsy crafts. This test is"; mes "gonna judge your appreciation"; mes "of... Craftsmanship~"; next; mes "[Dearles]"; mes "Since I'm seeing whether"; mes "or not you got good taste,"; mes "variety is the important thing"; mes "here. So don't bring freakin'"; mes "a hundred of the same object."; mes "Just one of each kind'll do."; next; mes "[Dearles]"; mes "What are you"; mes "standin' around"; mes "waiting for? Bring"; mes "those collection items!"; set dearles_test,2; close; L_Check: mes "[Dearles]"; mes "Ah! So this is"; mes "the stuff you brought?"; mes "Let me take a look-see..."; next; if (countitem(740))set @dearles_check,@dearles_check+1; if (countitem(741))set @dearles_check,@dearles_check+1; if (countitem(742))set @dearles_check,@dearles_check+1; if (countitem(743))set @dearles_check,@dearles_check+2; // Was checking the wrong items here [Llyr] // Script was checking for: // Bouquet (ID: 744) instead of Red Frame (ID: 734) // Wedding Bouquet (ID: 745) instead of Chung Jah (ID: 735) // Glass Bead (ID: 746) instead of China (ID: 736) if (countitem(734))set @dearles_check,@dearles_check+1; if (countitem(735))set @dearles_check,@dearles_check+1; if (countitem(736))set @dearles_check,@dearles_check+1; if (countitem(747))set @dearles_check,@dearles_check+2; if (countitem(750))set @dearles_check,@dearles_check+10; if (countitem(751))set @dearles_check,@dearles_check+12; if (countitem(752))set @dearles_check,@dearles_check+3; if (countitem(753))set @dearles_check,@dearles_check+5; if (countitem(754))set @dearles_check,@dearles_check+5; if (@dearles_check >= 20) { if (countitem(741))delitem 741,countitem(741); if (countitem(740))delitem 740,countitem(740); if (countitem(742))delitem 742,countitem(742); if (countitem(743))delitem 743,countitem(743); if (countitem(734))delitem 734,countitem(734); if (countitem(735))delitem 735,countitem(735); if (countitem(736))delitem 736,countitem(736); if (countitem(747))delitem 747,countitem(747); if (countitem(750))delitem 750,countitem(750); if (countitem(751))delitem 751,countitem(751); if (countitem(752))delitem 752,countitem(752); if (countitem(753))delitem 753,countitem(753); if (countitem(754))delitem 754,countitem(754); mes "[Dearles]"; mes "Nice, nice~"; mes "These'll sell for--"; mes "Er, I'm glad to say"; mes "that you pass for now."; next; mes "[Dearles]"; mes "I think you're ready"; mes "for the next step. Now,"; mes "I'm gonna send you to"; mes "Lamadin for Part Two"; mes "of my test. Yeah, I know..."; set dearles_test,3; close2; warp "cmd_in01",34,17; end; } else { set @dearles_check,0; mes "[Dearles]"; mes "Hmm... Some of this"; mes "stuff looks good, but"; mes "there isn't enough variety"; mes "here that proves your eye for"; mes "craftsmanship. Come back"; mes "with more stuff, alright?"; close; } L_Dance: mes "[Dearles]"; mes "Hey, you gotta"; mes "finish the Part Two of"; mes "my test. I'm gonna send"; mes "you to Lamadin now..."; close2; warp "cmd_in01",34,17; end; L_Fail: mes "[Dearles]"; mes "You failed Part Two,"; mes "the rhythm portion of"; mes "my freakin' test? If you"; mes "wanna try again, you're"; mes "welcome to another chance..."; next; menu "Yes.",L_Another,"Maybe later.",-; mes "[Dearles]"; mes "What...?"; mes "Alright, but you"; mes "really shouldn't give"; mes "up. I mean, Part Two is"; mes "supposed to be ridiculously"; mes "easy. I made it that way."; close; L_Another: mes "[Dearles]"; mes "Okay..."; mes "Just keep in mind"; mes "that Part Two was"; mes "supposed to be"; mes "the easy part..."; close2; warp "cmd_in01",34,17; end; L_Win: mes "[Dearles]"; mes "Lamadin tells me"; mes "you passed. Since you"; mes "did so good, I'm gonna"; mes "give you some of your money"; mes "back. Not all, but most of it."; mes "Isn't that reward enough?"; next; mes "[Dearles]"; mes "Alright, take this chunk"; mes "of Sobbing Starlight and"; mes "go find someone named"; mes "um, 'Bakerlan' in Alberta."; set Zeny, Zeny + 20000; getitem 7177,1; set signquest,12; set $dance_fail,0; next; L_Ever: mes "[Dearles]"; mes "Well, that's it."; mes "There's no reason"; mes "for you to ever see"; mes "me again. But yeah,"; mes "good luck with that"; mes "Sobbing Starlight business."; close; } cmd_in01,32,25,3 script Lamadin 724,{ if (SignDance == 1)goto L_Win; if (SignDance == 2)goto L_Another; mes "[Lamadin]"; mes "Welcome to"; mes "Part Two of Dearles'"; mes "exam where your sense"; mes "of rhythm will be tested~"; next; mes "[Lamadin]"; mes "Please click on the"; mes "Chat Room to enter the"; mes "Standby Room. When it's"; mes "your turn, the test will begin!"; next; mes "[Lamadin]"; mes "The top left pole"; mes "means 'Up' and there are"; mes "a total of four marks"; mes "designated as Upper, Lower,"; mes "Left and Right. Hitting each"; mes "mark will produce a sound."; next; mes "[Lamadin]"; mes "During the test,"; mes "you must hit the marks"; mes "according to the given"; mes "instructions in order to"; mes "play music. Nifty, huh?"; next; mes "[Lamadin]"; mes "I'm in charge of grading"; mes "your performance and determinating"; mes "your qualification. Please do your"; mes "best and come back to me when"; mes "you finish the test. Good luck~"; mes "Please do your best."; close; L_Another: mes "[Lamadin]"; mes "Let's see..."; mes "You're "+strcharinfo(0)+"?"; mes "Oh, what a shame!"; mes "You failed this time."; mes "But don't worry..."; next; mes "[Lamadin]"; mes "You're welcome to"; mes "try again whenever"; mes "you want, alright?"; mes "Thank you~"; close; L_Win: mes "[Lamadin]"; mes "Let's see..."; mes "You're "+strcharinfo(0)+"?"; mes "Congratulations!"; mes "You got a perfect"; mes "score on this test!"; next; mes "[Dearles]"; mes "I'll send a message to"; mes "Mister Dearles right away,"; mes "so please go speak to him"; mes "again. He may even give"; mes "you a reward since you"; mes "did such a great job~"; set SignDance,3; close; } cmd_in01,33,33,3 script Waiting Room#SignDance 66,{ end; OnWarp: warpwaitingpc "cmd_in01",16,16,1; disablewaitingroomevent; disablenpc "SignDance#WARPER"; enablenpc "SignDance#CENTER"; end; OnInit: waitingroom "DANCE~ DANCE~",20,"Waiting Room#SignDance::OnWarp",1; end; } cmd_in01,1,1,1 script DanceInit 139,{ OnInitiation: initnpctimer; end; OnTimer1000: if (!isloggedin($SignDancingrid))goto s_Cleanup; areaannounce "cmd_in01",12,12,35,35,"The test will begin shortly. Please do your best~",8; end; OnTimer4000: if (!isloggedin($SignDancingrid))goto s_Cleanup; set $signdance,1; areaannounce "cmd_in01",12,12,35,35,"UP LEFT",8; end; OnTimer7000: if (!isloggedin($SignDancingrid))goto s_Cleanup; if ($signdance != 2) set $Signdanceresult,1; set $signdance,3; areaannounce "cmd_in01",12,12,35,35,"DOWN RIGHT",8; end; OnTimer10000: if (!isloggedin($SignDancingrid))goto s_Cleanup; if ($signdance != 4) set $Signdanceresult,1; set $signdance,5; areaannounce "cmd_in01",12,12,35,35,"DOWN LEFT & UP RIGHT",8; end; OnTimer13000: if (!isloggedin($SignDancingrid))goto s_Cleanup; if ($signdance != 7) set $Signdanceresult,1; set $signdance,8; areaannounce "cmd_in01",12,12,35,35,"DOWN RIGHT",8; end; OnTimer15000: if (!isloggedin($SignDancingrid))goto s_Cleanup; if ($signdance != 9) set $Signdanceresult,1; set $signdance,10; areaannounce "cmd_in01",12,12,35,35,"DOWN LEFT & UP RIGHT & UP LEFT & STAY CENTER",8; end; OnTimer20000: if (!isloggedin($SignDancingrid))goto s_Cleanup; if ($signdance != 14) set $Signdanceresult,1; set $signdance,15; areaannounce "cmd_in01",12,12,35,35,"DOWN LEFT & DOWN RIGHT & DOWN LEFT",8; end; OnTimer24000: if (!isloggedin($SignDancingrid))goto s_Cleanup; if ($signdance != 18) set $Signdanceresult,1; set $signdance,19; areaannounce "cmd_in01",12,12,35,35,"DOWN RIGHT & CENTER & DOWN RIGHT",8; end; OnTimer28000: if (!isloggedin($SignDancingrid))goto s_Cleanup; if ($signdance != 22) set $Signdanceresult,1; set $signdance,23; areaannounce "cmd_in01",12,12,35,35,"DOWN LEFT & UP LEFT & UP RIGHT & DOWN RIGHT & CENTER",8; end; OnTimer33000: if (!isloggedin($SignDancingrid))goto s_Cleanup; if ($signdance != 28) set $Signdanceresult,1; set $signdance,29; areaannounce "cmd_in01",12,12,35,35,"DOWN LEFT & UP RIGHT & UP LEFT & DOWN RIGHT",8; end; OnTimer40000: if (!isloggedin($SignDancingrid))goto s_Cleanup; if ($signdance != 33) set $Signdanceresult,1; set $signdance,34; areaannounce "cmd_in01",12,12,35,35,"UP RIGHT & DOWN RIGHT & UP RIGHT & DOWN RIGHT",8; end; OnTimer44000: if (!isloggedin($SignDancingrid))goto s_Cleanup; if ($signdance != 38) set $Signdanceresult,1; set $signdance,39; set $SignDanceRandomizer,rand(0,1); if (!$SignDanceRandomizer) areaannounce "cmd_in01",12,12,35,35,"UP LEFT & UP RIGHT & CENTER & UP RIGHT & DOWN LEFT & DOWN RIGHT",8; else areaannounce "cmd_in01",12,12,35,35,"UP LEFT & UP RIGHT & DOWN LEFT & UP RIGHT & DOWN LEFT & DOWN RIGHT",8; end; OnTimer51500: if (!isloggedin($SignDancingrid))goto s_Cleanup; if ($signdance != 45)set $Signdanceresult,1; areaannounce "cmd_in01",12,12,35,35,"Well done.",8; end; OnTimer54500: if (!isloggedin($SignDancingrid))goto s_Cleanup; attachrid($SignDancingrid); if ($Signdanceresult)set SignDance,2; else set SignDance,1; warp "cmd_in01",34,17; detachrid; enablenpc "SignDance#WARPER"; disablenpc "SignDance#CENTER"; set $signdance,0; set $Signdanceresult,0; set $SignDancingrid,0; set $SignDanceRandomizer,0; enablewaitingroomevent "Waiting Room#SignDance"; stopnpctimer; end; s_Cleanup: donpcevent "SignDanceCleanUp::OnPlayerLogout"; stopnpctimer; end; } cmd_in01,1,1,1 script SignDanceCleanUp -1,{ OnPlayerLogout: initnpctimer; areaannounce "cmd_in01",12,12,35,35,"The current dancer has logged out. New dancers will be accepted shortly.",8; enablenpc "SignDance#WARPER"; disablenpc "SignDance#CENTER"; set $signdance,0; set $Signdanceresult,0; set $SignDancingrid,0; set $SignDanceRandomizer,0; OnTimer3000: enablewaitingroomevent "Waiting Room#SignDance"; stoptimer; end; OnInit: set $signdance,0; set $Signdanceresult,0; set $SignDancingrid,0; set $SignDanceRandomizer,0; end; } //Dancing tiles cmd_in01,16,13,4 script SignDance#DOWNRIGHT 139,1,1,{ if($signdance == 3){ set $signdance,4; soundeffect "effect\\sign_down.wav",1; } if($signdance == 8){ set $signdance,9; soundeffect "effect\\sign_down.wav",1; } if($signdance == 16){ set $signdance,17; soundeffect "effect\\sign_down.wav",1; } if($signdance == 19){ set $signdance,20; soundeffect "effect\\sign_down.wav",1; } if($signdance == 21){ set $signdance,22; soundeffect "effect\\sign_down.wav",1; } if($signdance == 26){ set $signdance,27; soundeffect "effect\\sign_down.wav",1; } if($signdance == 32){ set $signdance,33; soundeffect "effect\\sign_down.wav",1; } if($signdance == 35){ set $signdance,36; soundeffect "effect\\sign_down.wav",1; } if($signdance == 37){ set $signdance,38; soundeffect "effect\\sign_down.wav",1; } if($signdance == 44){ set $signdance,45; soundeffect "effect\\sign_down.wav",1; } if(getcharid(3) != $SignDancingrid)warp "comodo",187,164; end; } cmd_in01,19,16,4 script SignDance#UPRIGHT 139,1,1,{ if($signdance == 6) { set $signdance,7; soundeffect "effect\\sign_right.wav",1; } if($signdance == 11) { set $signdance,12; soundeffect "effect\\sign_right.wav",1; } if($signdance == 25) { set $signdance,26; soundeffect "effect\\sign_right.wav",1; } if($signdance == 30) { set $signdance,31; soundeffect "effect\\sign_right.wav",1; } if($signdance == 34) { set $signdance,35; soundeffect "effect\\sign_right.wav",1; } if($signdance == 36) { set $signdance,37; soundeffect "effect\\sign_right.wav",1; } if($signdance == 40) { set $signdance,41; soundeffect "effect\\sign_right.wav",1; } if($signdance == 42) { set $signdance,43; soundeffect "effect\\sign_right.wav",1; } if(getcharid(3) != $SignDancingrid)warp "comodo",187,164; end; } cmd_in01,16,19,4 script SignDance#UPLEFT 139,1,1,{ if($signdance == 1) { set $signdance,2; soundeffect "effect\\sign_up.wav",1; } if($signdance == 12) { set $signdance,13; soundeffect "effect\\sign_up.wav",1; } if($signdance == 24) { set $signdance,25; soundeffect "effect\\sign_up.wav",1; } if($signdance == 31) { set $signdance,32; soundeffect "effect\\sign_up.wav",1; } if($signdance == 39) { set $signdance,40; soundeffect "effect\\sign_up.wav",1; } if(getcharid(3) != $SignDancingrid)warp "comodo",187,164; end; } cmd_in01,16,16,4 script SignDance#WARPER 139,1,1,{ if(getcharid(3) != $SignDancingrid)warp "comodo",187,164; end; } cmd_in01,16,16,4 script SignDance#CENTER 139,1,1,{ if($signdance == 0) { set $SignDancingrid, getcharid(3); donpcevent "DanceInit::OnInitiation"; } if($signdance == 13) { set $signdance,14; soundeffect "effect\\sign_center.wav",1; } if($signdance == 20) { set $signdance,21; soundeffect "effect\\sign_center.wav",1; } if($signdance == 27) { set $signdance,28; soundeffect "effect\\sign_center.wav",1; } if($signdance == 41 && !$SignDanceRandomizer) { set $signdance,42; soundeffect "effect\\sign_center.wav",1; } end; OnInit: enablenpc "SignDance#WARPER"; disablenpc "SignDance#CENTER"; } cmd_in01,13,16,4 script SignDance#DOWNLEFT 139,1,1,{ if($signdance == 5) { set $signdance,6; soundeffect "effect\\sign_left.wav",1; } if($signdance == 10) { set $signdance,11; soundeffect "effect\\sign_left.wav",1; } if($signdance == 15) { set $signdance,16; soundeffect "effect\\sign_left.wav",1; } if($signdance == 17) { set $signdance,18; soundeffect "effect\\sign_left.wav",1; } if($signdance == 23) { set $signdance,24; soundeffect "effect\\sign_left.wav",1; } if($signdance == 29) { set $signdance,30; soundeffect "effect\\sign_left.wav",1; } if($signdance == 41 && $SignDanceRandomizer) { set $signdance,42; soundeffect "effect\\sign_left.wav",1; } if($signdance == 43) { set $signdance,44; soundeffect "effect\\sign_left.wav",1; } if(getcharid(3) != $SignDancingrid)warp "comodo",187,164; end; } alberta,99,151,1 script Sign::AlbertaSign 111,{ mes "^FF0000- The Sign Reads -^000000"; mes "Tools by the Cart full!"; mes "You need tools? We got'em!"; mes "Come on in, we never close!"; close; } alberta_in,114,178,5 script Refined Steward 109,{ if(bakerlan_test > 12) goto L_Hope; if(bakerlan_test == 12) goto L_Thanks; if(bakerlan_test > 6) goto L_Seylin; if(bakerlan_test == 5) goto L_Another; if(countitem(7181)) goto L_JobDone; if(bakerlan_test == 2) goto L_Delivery; if(bakerlan_test > 3) goto L_Sorry; mes "[Mahatra]"; mes "Welcome to the"; mes "Alchiesh Estate."; mes "The Alchiesh are the"; mes "most esteemed family"; mes "in all of Alberta."; next; mes "[Mahatra]"; mes "I am Mahatra Mornen,"; mes "steward of this family."; mes "Feel free to ask me if"; mes "you need anything and"; mes "I shall do my best"; mes "to assist you."; close; L_Delivery: mes "[Mahatra]"; mes "Ah yes, the master informed"; mes "me that you would be taking"; mes "care of an urgent delivery"; mes "for him. Please take this to a"; mes "man named^0066CC Leibech.^000000"; next; mes "[Mahatra]"; mes "It may be difficult"; mes "to find him since he"; mes "travels around the world."; mes "Ah yes, I have heard that"; mes "he was in some other country..."; next; mes "[Mahatra]"; mes "Now, the item I am"; mes "about to give you is"; mes "one of a kind. Don't lose"; mes "it or you will fall out of favor"; mes "with the master..."; next; mes "^0066CCMahatra gives you"; mes "a unique stone that has"; mes "your name attached on it.^000000"; set @signid,getcharid(0,strcharinfo(0)); set @sign3, @signid & 65535; set @sign4, @signid >> 16; set @sign1,254; set @sign2,0; getitem2 7049,1,1,0,0,@sign1,@sign2,@sign3,@sign4; set bakerlan_test,3; close; L_JobDone: mes "[Mahatra]"; mes "Ah, you've returned."; mes "And I see you already"; mes "delivered the Stone. Great,"; mes "well done. Let me send a"; mes "message to the master, so"; mes "please visit him later."; set bakerlan_test,4; delitem 7181,1; close; L_Sorry: mes "[Mahatra]"; mes "Thank you very"; mes "much for the trouble"; mes "you've gone through"; mes "on our behalf."; close; L_Another: mes "[Mahatra]"; mes "Greetings. Hm?"; mes "Did the master ask"; mes "you to perform another"; mes "task for him already?"; next; menu "No.",-,"You have another assignment for me.",L_Assign; mes "[Mahatra]"; mes "Very well."; mes "Then, we shall"; mes "converse later~"; close; L_Assign: mes "[Mahatra]"; mes "I...I do...?"; mes "The master didn't"; mes "leave me any instructions."; mes "Hmmm. Oh, I know what you can"; mes "do. Why don't you help^FF0000 Seylin^000000? She"; mes "seems bothered with something..."; set bakerlan_test,6; close; L_Seylin: mes "[Mahatra]"; mes "Although you may only"; mes "be doing it for the Sobbing"; mes "Starlight, I really appreciate"; mes "all your help. Seylin's a very"; mes "nice girl and doesn't deserve"; mes "to feel down..."; close; L_Thanks: mes "[Mahatra]"; mes "Yes."; mes "I heard from Seylin."; mes "I did not know she was worried"; mes "about her brother."; mes "Ahem ahem..."; mes "Thank you for helping her."; mes "I will send a message to my"; mes "master."; next; mes "[Mahatra]"; mes "If there is anything else, he will"; mes "let you pass the test."; mes "Good luck."; set bakerlan_test,13; close; L_Hope: mes "[Mahatra]"; mes "I hope the master"; mes "listens to me and dresses more like"; mes "a man in his position. Even if"; mes "he thinks he's just a merchant,"; mes "he's the master of the estate!"; mes "But please don't tell him that~"; close; } alberta_in,154,171,5 script Maid#3 758,{ if(bakerlan_test > 11) goto L_Done; if(bakerlan_test == 11) goto L_Thanks; if(bakerlan_test == 10) goto L_Brother; if(bakerlan_test > 8 && countitem(7044)) goto L_Vigorgra; if(bakerlan_test > 6) goto L_Bring; if(@seylin == 2) goto L_Thought; if(@seylin == 1) goto L_Help; if(bakerlan_test == 6) goto L_NoUse; if(bakerlan_test > 2 && bakerlan_test < 6) goto L_Bother; mes "[Seylin]"; mes "I'm sorry, but I'm"; mes "busy cleaning the manor"; mes "right now so I don't have"; mes "time to talk. Oh, and would"; mes "please wipe your shoes"; mes "on the mat before coming in?"; close; L_Bother: mes "[Seylin]"; mes "Ooooh..."; mes "What am I going"; mes "to do?! Oh-- You"; mes "startled me!"; next; mes "[Seylin]"; mes "I'm sorry, but"; mes "I was just thinking"; mes "about something. I hope"; mes "I didn't bother you. *sigh*"; close; L_NoUse: mes "[Seylin]"; mes "Oh, it's no use"; mes "worrying about"; mes "something I can't do"; mes "nothing about. I better"; mes "get back to work..."; set @seylin,1; close; L_Help: mes "[Seylin]"; mes "*sigh...*"; mes "Oh, dear..."; mes "What can I do"; mes "about this...?"; next; menu "Ignore her.",-,"Excuse me, but Mahatra sent me...",L_Work; close; L_Work: mes "[Seylin]"; mes "Mister Mahatra"; mes "sent you to me?"; mes "Hm? Does he need"; mes "me for anything?"; next; menu "Actually, he wants me to help you.",-; mes "[Seylin]"; mes "Oh, how very kind!"; mes "Yes, yes, I could use"; mes "some help right now!"; mes "You see, it'll be my brother's"; mes "birthday but I'm so busy with"; mes "work that I can't see him."; emotion e_thx; next; mes "[Seylin]"; mes "The last time I saw him,"; mes "he looked so tired and weak"; mes "so it's worrying me. Now, I've"; mes "heard there's some new medicine"; mes "called^FF0000 Vigorgra^000000. I don't know much"; mes "about it, but it should help him!"; next; mes "[Seylin]"; mes "Do you think you could"; mes "find that medicine and"; mes "bring it to me? If you don't"; mes "want to, I understand. Plus,"; mes "I don't know if the master"; mes "would approve of this..."; next; menu "I can't do it.",-,"Let me think about it.",L_Think,"Sure, why not?",L_Ok; mes "[Seylin]"; mes "Oh really?"; mes "Alright, I can"; mes "understand. I'm"; mes "very sorry to bother"; mes "you with my problems."; set @seylin,2; close; L_Think: mes "[Seylin]"; mes "Oh really?"; mes "I'm sorry, I..."; mes "I just thought"; mes "that maybe..."; set @seylin,2; close; L_Thought: mes "[Seylin]"; mes "Hello there--"; mes "Oh, have you"; mes "changed your mind"; mes "about helping me?"; mes "I'll repay you,"; mes "of course."; next; menu "No.",L_Think,"Yes.",-; L_Ok: mes "[Seylin]"; mes "Oh, thank you so much!"; mes "Now, I remember hearing"; mes "that you can find Vigorgra"; mes "somewhere in Aldebaran."; mes "Somebody in the Alchemist"; mes "Guild make it, I think."; next; mes "[Seylin]"; mes "I'm sorry but I don't"; mes "know much about the medicine."; mes "Well, aside from the fact that"; mes "it makes men feel young again."; mes "So that must be good, right?"; mes "Thanks again for your help~"; set bakerlan_test,7; close; L_Bring: mes "[Seylin]"; mes "I know that you might"; mes "be able to find Vigorgra"; mes "in the Alchemist's Guild"; mes "in Aldebaran. Aside from"; mes "that, I don't know much..."; next; mes "[Seylin]"; mes "Once you get it,"; mes "would you bring"; mes "the Vigorgra to me?"; close; L_Vigorgra: mes "[Seylin]"; mes "Hurray~!"; mes "You brought the"; mes "Vigorgra! I hope"; mes "my brother will"; mes "be happy with this."; next; mes "[Seylin]"; mes "Oh! Would you please"; mes "bring this Vigorgra to my"; mes "brother? His name is Maruin"; mes "and he's working over at"; mes "the Prontera Castle."; next; mes "[Seylin]"; mes "Ah, I almost forgot!"; mes "I just finished writting"; mes "him this letter, so would"; mes "you make sure he gets"; mes "this? Thanks you so much!"; getitem 7183,1; set bakerlan_test,10; close; L_Brother: mes "[Seylin]"; mes "Would you please"; mes "deliver the Vigorgra"; mes "and my letter to my brother"; mes "Maruin in the Prontera Castle?"; mes "And wish him Happy Birthday~"; close; L_Thanks: mes "[Seylin]"; mes "Thanks so much"; mes "for your help again!"; mes "I want you to have this"; mes "as a token of my gratitude."; mes "You really are a kind person~"; getitem 525,3; emotion e_kis2; set bakerlan_test,12; close; L_Done: mes "[Seylin]"; mes "Although the master isn't"; mes "a messy person, he's pretty"; mes "unorganized. I wish he'd make"; mes "it easier for me to tell which"; mes "papers are documents, and"; mes "which ones are trash..."; next; mes "[Seylin]"; mes "So, how have you been?"; mes "Is everything okay with you?"; mes "I hope you have a lot of good"; mes "experiences in your adventures."; close; } alberta_in,125,101,5 script Wealthy-looking Merchant 807,{ if (!signquest) { mes "[Bakerlan]"; mes "Umm...well then..."; mes "I shall take the action for"; mes "Prontera..."; mes "And for Juno..."; mes "Awww...."; mes "Gosh, this is such a pain in the"; mes "ass..."; mes "Mumble mumble..."; close; } if (signquest > 12) goto L_Over; if (bakerlan_test == 13) goto L_Help; if (bakerlan_test == 5) goto L_Busy; if (bakerlan_test == 4) goto L_JobDone; if (bakerlan_test > 1) goto L_Steward; if (bakerlan_test == 1) goto L_Later; if (signquest == 12) { mes "[Bakerlan]"; mes "Gosh..."; mes "I do not know what I should do"; mes "about Juno..."; mes "Who are you?"; next; menu "Noone.",-,"Mr. Metz sent me.",L_Metz; mes "[Bakerlan]"; mes "Hmm..."; mes "I am pretty busy at the moment. So"; mes "please do not interrupt me any"; mes "further."; mes "If you are looking for a job,"; mes "please inquire of my steward."; close; } L_Metz: mes "[Bakerlan]"; mes "Ah... He did?... Hmmmm..."; mes "Unfortunately, I am kind of busy..."; mes "Will you please come back later?"; mes "Thanks you."; set bakerlan_test,1; close; L_Later: mes "[Bakerlan]"; mes "Hmm...? You've"; mes "finished all the"; mes "tests up until Dearles'"; mes "challenge? Prove it to me"; mes "with your pieces of the"; mes "Sobbing Starlight..."; next; menu "Give me a minute...",-,"Here...",L_Star; L_NoStar: mes "[Bakerlan]"; mes "Well, you better"; mes "come back soon. I'm"; mes "a busy businessman, so"; mes "my time is quite precious."; close; L_Star: if (countitem(7177) < 5) goto L_NoStar; mes "[Bakerlan]"; mes "Ah, now I see that"; mes "you speak the truth."; mes "Alright, we can begin my test."; next; mes "[Bakerlan]"; mes "First, I wish for you to make"; mes "a delivery. The object I want you"; mes "to deliver is expensive and must be"; mes "handled with care. Don't lose it or"; mes "you will fail. Now, speak to my"; mes "steward for more information."; set bakerlan_test,2; close; L_Steward: mes "[Bakerlan]"; mes "Please speak to my"; mes "steward for all matters"; mes "related to the delivery"; mes "that you must complete"; mes "for my test."; close; L_JobDone: mes "[Bakerlan]"; mes "Ah yes, Mahatra tells"; mes "me that you've completed"; mes "the delivery. Well, um, he now"; mes "has another assignment for"; mes "you to complete. So"; mes "please talk to him again."; set bakerlan_test,5; close; L_Busy: mes "[Bakerlan]"; mes "You have not finished yet."; mes "Why don't you go finish them"; mes "first?"; mes "I'm a busy businessman."; close; L_Help: mes "[Bakerlan]"; mes "Ah, I was informed about you."; mes "Well, although you have your goal,"; mes "that does not necessarily mean to"; mes "help that kid."; mes "Metz must have an eye for a right"; mes "person, I assume."; next; mes "[Bakerlan]"; mes "Well, I wanted to assign you some"; mes "various tasks,"; mes "on my own plan, bur recently I am"; mes "very busy"; mes "to take care of tradings"; mes "with Kunlun and Amatsu."; next; mes "[Bakerlan]"; mes "I found Seylin while I was trading"; mes "with Amatsu few years ago."; mes "I introduces her brother to the"; mes "royal family of Prontera, too."; mes "But anyways,"; next; mes "[Bakerlan]"; mes "I want to test you longer, but"; mes "I am too busy for that. Also I"; mes "don't think it is good for you."; mes "Let's finish the test now."; mes "You are qualified enough already."; next; mes "[Bakerlan]"; mes "There you go."; mes "I am the last one who tested your"; mes "qualification."; mes "Now bring all of the Stone pieces"; mes "to Metz."; mes "He will tell you what you need to"; mes "do next."; getitem 7177,1; set signquest,13; close; L_Over: mes "[Bakerlan]"; mes "How is it going?"; mes "In fact, we want to do it on our"; mes "own..."; mes "but we are too preoccupied with our"; mes "works..."; mes "I hope you will keep up the good"; mes "work."; mes "I am also curious what that stone"; mes "is."; close; } yuno,330,100,3 script Knight#2 734,{ if (bakerlan_test > 4) goto L_Thanks; if (bakerlan_test == 3) goto L_Delivery; L_Wait: mes "[Leibech]"; mes "Don't disturb me."; mes "I'm waiting for an"; mes "important delivery."; close; L_Delivery: set @signid,getcharid(0,strcharinfo(0)); set @sign3, @signid & 65535; set @sign4, @signid >> 16; set @sign1,254; set @sign2,0; if (countitem2(7049,1,0,0,@sign1,@sign2,@sign3,@sign4)) { mes "[Leibech]"; mes "Finally, it's here!"; mes "Yes, this is what I ordered."; mes "Thanks for the delivery!"; next; mes "[Leibech]"; mes "Well, here's your"; mes "receipt. Please take"; mes "this to Mister Bakerlan"; mes "so he knows you did"; mes "a good job for me."; mes "Thanks again!"; delitem2 7049,1,1,0,0,@sign1,@sign2,@sign3,@sign4; getitem 7181,1; close; } else { goto L_Wait; } L_Thanks: mes "[Leibech]"; mes "Thanks again for"; mes "the delivery."; mes "I was waiting for it"; mes "for such a long time..."; close; } alde_alche,169,162,7 script Alchemist#3 749,{ if (!bakerlan_test) { mes "[Melkaba]"; mes "Most Alchemists seek out the"; mes "Stone of Sage, but in my opinion"; mes "their goals are too short sighted."; mes "There are more important studies"; mes "to be conducted in the name of"; mes "science for the good of mankind..."; next; menu "...",-,"So what are you studying?",L_What; mes "[Melkaba]"; mes "In the end, the"; mes "Stone of Sage may"; mes "just be a simple rumor."; mes "After all, thousands of"; mes "Alchemists have already"; mes "failed to create it."; close; L_What: mes "[Melkaba]"; mes "What am I studying?"; mes "Well, my expertise is..."; mes "Different, if you must"; mes "know, it's a secret~"; mes "If any man found out"; mes "about my research..."; close; } if (bakerlan_test > 8) goto L_Done; if (bakerlan_test == 8) goto L_Items; mes "[Melkaba]"; mes "Eh...?"; mes "What do you need?"; mes "If it's not important,"; mes "please leave my"; mes "laboratory."; if (bakerlan_test == 7) { next; menu "Vigorgra?",L_Vigor,"Oh, I'm sorry.",-; mes "[Melkaba]"; mes "There's no need"; mes "to apologize but"; mes "I'd appreciate it if"; mes "you'd let me work"; mes "in peace."; close; L_Vigor: mes "[Melkaba]"; mes "What?! Who told you"; mes "that I could make that?!"; mes "Oh, no matter I suppose"; mes "you want me to get some"; mes "some ready for you. Now tell me..."; mes "Why do you want it?"; next; menu "No, I don't want it.",-,"I need Vigorgra for... a friend.",L_Friend; mes "[Melkaba]"; mes "You immature--!"; mes "You come all this"; mes "way to bother me?"; mes "Don't bring your"; mes "shame into my lab!"; close; L_Friend: mes "[Melkaba]"; mes "Oh, right."; mes "Your friend."; mes "I understand you."; mes "Crystal clear."; next; mes "[Melkaba]"; mes "Well, since you know"; mes "about my secret researches,"; mes "I'll do you a favor so long as"; mes "you don't tell anyone else!"; mes "Of course, I can't just give"; mes "you Vigorgra for free..."; next; mes "[Melkaba]"; mes "Now, write this"; mes "down. These are the"; mes "ingredients I need to"; mes "make a bottle of Vigorgra."; next; mes "[Melkaba]"; mes "^FF00001 Ment"; mes "20 Honey"; mes "10 Royal Jelly"; mes "30 Bear's Footskin"; mes "1 Hinalle Leaflet"; mes "1 Empty Bottle^000000"; next; mes "[Melkaba]"; mes "Alright."; mes "Now go and"; mes "bring all those"; mes "items to me. I'll"; mes "be seeing you later."; set bakerlan_test,8; close; L_Items: mes "[Melkaba]"; mes "Hmmmm..."; mes "So did you"; mes "bring everything"; mes "you need for the"; mes "Vigorgra...?"; next; menu "Not yet...",-,"Yes.",L_Check; mes "[Melkaba]"; mes "Well, let me"; mes "remind you of"; mes "what you need to"; mes "bring to me in case"; mes "you forgot already..."; next; mes "[Melkaba]"; mes "^FF00001 Ment"; mes "20 Honey"; mes "10 Royal Jelly"; mes "30 Bear's Footskin"; mes "1 Hinalle Leaflet"; mes "1 Empty Bottle^000000"; next; mes "[Melkaba]"; mes "Take your time..."; mes "In the end, you're"; mes "the one who's got the"; mes "need for it, anyway."; close; L_Check: mes "[Melkaba]"; mes "Great...!"; mes "Now let me check"; mes "to see if you have"; mes "everything ready..."; next; if (countitem(708) > 0 && countitem(518) > 19 && countitem(526) > 9 && countitem(948) > 29 && countitem(520) > 0 && countitem(713) > 0) goto L_Enough; mes "[Melkaba]"; mes "Hmm, you're still"; mes "missing some of the"; mes "ingredients. Now, listen"; mes "carefully. I need you to get..."; next; mes "[Melkaba]"; mes "^FF00001 Ment"; mes "20 Honey"; mes "10 Royal Jelly"; mes "30 Bear's Footskin"; mes "1 Hinalle Leaflet"; mes "1 Empty Bottle^000000"; close; L_Enough: mes "[Melkaba]"; mes "Good work."; mes "Everything's here."; mes "Alright, just this once"; mes "I'll make you a bottle"; mes "of Vigorgra."; next; mes "[Melkaba]"; mes "If you ask me again,"; mes "I won't speak to you!"; mes "And I'll need to charge"; mes "you 10.000 zenys."; next; mes "[Melkaba]"; mes "Alright. I'll be"; mes "taking my fee from"; mes "you now. It's not that"; mes "expensive when you"; mes "consider Vigorgra's"; mes "numerous benefits."; next; if (Zeny < 10000) goto L_Money; mes "^0066CCMelkaba placed"; mes "all the ingredients"; mes "into a test tube and"; mes "began processing it"; mes "through some strange"; mes "electronic equipment.^000000"; next; mes "..."; mes "......"; next; mes "..."; mes "......"; mes "........."; next; mes "[Melkaba]"; mes "Ah! Success!"; mes "A lifetime's supply"; mes "of Vigorgra! I know it's"; mes "just one bottle but this"; mes "stuff is extremely potent!"; misceffect 305; next; mes "[Melkaba]"; mes "Um, just remember"; mes "not to take too much"; mes "at one time. Can't have"; mes "you getting crazy high"; mes "blood pressure~"; set bakerlan_test,9; set Zeny,Zeny - 10000; delitem 708,1; delitem 518,20; delitem 526,10; delitem 948,30; delitem 520,1; delitem 713,1; getitem 7044,1; close; L_Money: mes "[Melkaba]"; mes "I'm sorry but it"; mes "seems you don't"; mes "have enough money"; mes "to support the fee..."; mes "Please come back"; mes "with 10.000 zenys."; close; L_Done: mes "[Melkaba]"; mes "Vigorgra is"; mes "a miracle of"; mes "modern science"; mes "but it can do more"; mes "harm than good if"; mes "you're not careful!"; close; } else { close; } } prt_castle,107,58,5 script Soldier#2 105,{ if (bakerlan_test > 10) goto L_Heya; mes "[Maruin]"; mes "Welcome to"; mes "Prontera Castle."; mes "Please be careful"; if (bakerlan_test == 10 && countitem(7044) && countitem(7183)) { mes "and avoid getting los--"; next; mes "[Maruin]"; mes "What's that?"; mes "You're here for"; mes "my sister? Um, did"; mes "something happen...?"; next; menu "Oh no, she sent you a birthday gift.",-; mes "[Maruin]"; mes "Birthday...?"; mes "What are you sm--"; mes "OH. It is my birthday."; mes "Ha! I completely forgot!"; next; mes "[Maruin]"; mes "Thanks for coming"; mes "all the way out here"; mes "to deliver my present!"; mes "Wow, I wonder what she"; mes "gor for me this year!"; delitem 7044,1; delitem 7183,1; next; mes "[Maruin]"; mes "Th-This is--!"; mes "Oh. Snap. That's right."; mes "She's been worried about"; mes "me being tired lately. But"; mes "does she even know what"; mes "Vigorgra is supposed to...?"; emotion e_gasp; next; mes "[Maruin]"; mes "Never mind. It's the"; mes "thought that counts."; mes "But for the record, it's"; mes "not like I need this stuff."; mes "I mean, I have, you know,"; mes "a girlfr--you know what I mean."; next; mes "[Maruin]"; mes "I'd like to pay you"; mes "back but since I'm"; mes "on duty, all I can do"; mes "is replenish your health."; mes "I'm not really supposed to,"; mes "but no one will say anything."; next; mes "[Maruin]"; mes "Well, thanks for"; mes "the letter and the"; mes "male supplement, I guess."; mes "I'll send a message to my"; mes "sister. Good luck on your"; mes "travels, alright?"; set bakerlan_test,11; close; L_Heya: mes "[Maruin]"; mes "Oh hey, how's"; mes "it going? Thanks"; mes "again for helping"; mes "out my sister, we"; mes "really appreciate it."; close; } else { mes "and avoid getting lost."; next; mes "[Maruin]"; mes "Oh man..."; mes "I'm so tired~!"; mes "Enervated, even~"; mes "If I only had some"; mes "kind of refreshment..."; close; } } geffen_in,171,43,3 script Cute Girl 703,{ if (!signquest) { mes "[Liana]"; mes "^222222*Pout*^000000"; mes "When's my daddy"; mes "coming home?!"; mes "I... I miss him so much~"; mes "^222222*Cries*"; emotion e_sob; close; } if (signquest > 20) goto L_Never; if (signquest == 20) goto L_Thanks; if (signquest == 17) goto L_Letter; if (signquest == 16) goto L_Father; mes "[Liana]"; mes "Oh, my mom said she's gonna cook me"; mes "something good today."; mes "I wonder what she's gonna make?"; mes "I hope it's pickled cabbage again!"; close; L_Father: mes "[Liana]"; mes "Everyone says that daddy is the"; mes "best blacksmith in the whole world!"; mes "but now he lets his apprentices do"; mes "the work so he can go around the"; mes "world to ding a rare ore~ Isn't"; mes "it amazing?"; next; menu "What are you drawing by the way?",L_Draw,"Apprentices?",-; mes "[Liana]"; mes "Yeah, Uncle Hollgrehenn and"; mes "Aragham come to visit sometimes and"; mes "we all play. But it's more fun to"; mes "see my dad, even though he's not"; mes "back yet. *Pout*"; next; menu "Don't you miss your dad?",L_Miss,"He also misses you a lot.",-; mes "[Liana]"; mes "I hope so..."; mes "But I hate it when"; mes "he doesn't have enough"; mes "time to come home and"; mes "see me. Sooooooooo~"; mes "I wrote this letter!"; emotion e_dots; next; menu "...",-,"I'll bring this to him",L_Really; mes "[Brenda Howard]"; mes "Liana~"; mes "This nice man is going to look for"; mes "you dad. Why don't you ask him to"; mes "take your letter to him for you?"; next; L_Really: mes "[Liana]"; mes "You are...?"; mes "Really, really?"; mes "H-hooray!"; next; mes "[Liana]"; mes "Okay then, don't"; mes "forgive to give this to"; mes "my dad, okay? Promise?"; getitem 7276,1; set signquest,17; close; L_Draw: mes "[Liana]"; mes "This is my father coming"; mes "back from his expedition"; mes "with the rarest ore ever"; mes "found in the world! I hope"; mes "he will be here soon."; close; L_Miss: mes "[Liana]"; mes "I miss him soooo much!"; mes "*Cries* But Mom always"; mes "says that he's too busy."; mes "*Pouts*"; close; L_Letter: mes "[Liana]"; mes "Would you please bring my letter"; mes "over to my dad? Heh heh, he'll be"; mes "so happy to hear from me!"; close; L_Thanks: mes "[Liana]"; mes "Yay~!"; mes "Thank you for bringing my letter to"; mes "my dad. Here, here!"; mes "You have to share my treasure with"; mes "me, 'kay?"; getitem 529,10; set signquest,21; close; L_Never: mes "[Liana]"; mes "I never saw my dad fail to upgrade"; mes "a weapon or armor. Mmm? But maybe"; mes "if he had something really really"; mes "old and rare and special..."; close; } geffen_in,159,48,5 script Woman 711,{ if (signquest > 22) goto L_Cherish; if (signquest > 19) goto L_Done; if (signquest == 19 && countitem(7278)) goto L_Letter; if (signquest > 15) goto L_Cooking; if (@signbrenda == 1) goto L_Husband; if (signquest == 15) { mes "[Brenda Howard]"; mes "Hey, who are you anyhow?"; mes "Don't you know it's rude to"; mes "enter someone's house without"; mes "being invited? Besides, I don't"; mes "have the time to help strangers"; mes "while I'm busy making dinner..."; next; mes "[" + strcharinfo(0) + "]"; mes "W-Wait!"; mes "I'm here to see..."; next; mes "[Brenda Howard]"; mes "Huh?"; mes "What are you"; mes "talking about?"; next; mes "[Brenda Howard]"; mes "Hmm..."; mes "I wonder"; mes "how my pickled"; mes "cabbage will turn out?"; set @signbrenda,1; close; } // Script could get to this point if the variable "signquest" was non-zero // It would then continue running at the label "L_Husband" [Llyr] mes "[Brenda Howard]"; mes "Hmm..."; mes "What should I make for"; mes "dinner today? Pickled cabbage?"; mes "I learned how to make it a while"; mes "ago, but I've never gotten the"; mes "chance to make it yet..."; close; L_Husband: mes "[Brenda Howard]"; mes "Ah... I see."; mes "You're looking for my husband."; mes "My husband, my daughter and"; mes "I just moved to Geffen from"; mes "Prontera a while ago."; next; mes "[Brenda Howard]"; mes "We moved to geffen for the sake of"; mes "my husband's business. Apparently,"; mes "this town is closest to something"; mes "he really seems to need. Whatever"; mes "it is, it must be really important"; mes "to his smithing work."; next; mes "[Brenda Howard]"; mes "Oh, and if you're going to look"; mes "for my husband, please talk to my"; mes "daughter before you go. I think she"; mes "has something she wants to"; mes "give to her father..."; set signquest,16; close; L_Cooking: mes "[Brenda Howard]"; mes "Ho-Ho~"; mes "Crisp and delicious pickled"; mes "cabbage~ My kid loves this stuff"; mes "and finished it all by herself the"; mes "last time I made it!"; close; L_Letter: mes "[Brenda Howard]"; mes "Thank you so much for bringing"; mes "this to me. I'm so happy to hear"; mes "that he's fine and doing well."; mes "Although he's not here often"; mes "enough, it's good to know"; mes "that he loves his job."; next; mes "[Brenda Howard]"; mes "Even so, I should start letting"; mes "him know that I want him to spend"; mes "a little more time at home. Oh, and"; mes "why don't you talk to Liana? She's"; mes "been waiting to tell you"; mes "something."; delitem 7278,1; set signquest,20; close; L_Done: mes "[Brenda Howard]"; mes "So how have you been?"; mes "As usual, Liana misses"; mes "her daddy, but I suppose"; mes "it can't be helped..."; next; mes "[Brenda Howard]"; mes "I may be no expert but I'm"; mes "certain that my husband is"; mes "the best blacksmith in the world!"; mes "Did you know Hollgrehenn and"; mes "Aragham used to be his apprentices?"; mes "Ho ho ho~"; close; L_Cherish: mes "[Brenda Howard]"; mes "Try to cherish your"; mes "family, especially through the"; mes "hard times. Even when you're angry"; mes "with them, try to be more"; mes "understanding. I know it's hard..."; close; } mjo_dun02,88,295,3 script Flaming Spirit Man 85,{ //get rid of some pieces, to let player reborn in future if (signquest > 22) delitem 7177,countitem(7177); if (signquest > 62) goto L_Improve; if (signquest > 61) goto L_Hour; if (signquest > 60 && countitem(2644)) goto L_Sign; if (signquest > 22) goto L_Done; if (signquest == 21) goto L_Refine; if (signquest == 18 || signquest == 22) goto L_Check; if (signquest == 17)goto L_Family; emotion e_pif; mes "[Engel]"; mes "I hope you understand that"; mes "this forge isn't really open to the"; mes "public. I'm doing some intensive"; mes "training, so I'd appreciate it if"; mes "you would just leave now."; close2; warp "mjo_dun02",372,346; end; L_Family: mes "[Engel]"; mes "*Sigh*"; mes "It's been a long"; mes "time since I've seen"; mes "my family. I really should let them"; mes "know how I'm doing sooner or later."; mes "Hmmm..."; next; mes "[Engel]"; mes "...?"; mes "Were you looking for me?"; mes "I'm sorry, but I'm busy at the"; mes "moment. Please don't disturb me"; mes "while I try to get my work done."; if (signquest == 17 && countitem(7276)) { next; menu "I need your help.",L_Help,"Here is a letter for you.",L_Letter,"I am leaving, leaving.",-; mes "[Engel]"; mes "Alright, then."; mes "Take care."; close; } else { close; } L_Help: mes "[Engel]"; mes "Well, I'd like to help you"; mes "but now isn't a good for me."; mes "Plenty of other good smiths out"; mes "there who can help you with the"; mes "work that you want done. Farewell."; close; L_Letter: mes "[Engel]"; mes "Oh, are you serious?"; mes "Let me read it first."; next; mes "[Engel]"; mes "Yes, yes..."; mes "...Hahaha!"; mes "It's so good to hear from"; mes "my darling daughter."; delitem 7276,1; next; mes "[Engel]"; mes "Thanks, I really appreciate that"; mes "you've delivered this letter for"; mes "me. Now, is there anything you'd"; mes "like to ask of me? If it's not a"; mes "big favor, I can probably help"; mes "you."; next; menu "Please look at this.",-; mes "[Engel]"; mes "Oh?"; mes "Isn't this...?"; mes "I see, I see!"; next; mes "[Engel]"; mes "Long ago, my old master told me"; mes "that there are these strange ores"; mes "that have fallen from the sky. The"; mes "most beautiful and mysterious is"; mes "the one shines just like a star."; next; mes "[Engel]"; mes "Most people may know it as Sobbing"; mes "Starlight, but my master used to"; mes "call it God's Tear Drop."; next; mes "[Engel]"; mes "However, this ore has been"; mes "shattered into pieces. Judging from"; mes "the smoothness of the edges, its"; mes "inner power must have caused it to"; mes "break apart. So you want to put"; mes "this back together, don't you?"; next; mes "[Engel]"; mes "This will be a good challenge"; mes "for me! However, I'll need some"; mes "special tools and materials to"; mes "repair this kind of ore. Now, I"; mes "want you to bring me the following"; mes "things..."; next; mes "[Engel]"; mes "^FF00005 Mini Furnace^000000,"; mes "^FF00002 Oridecon Hammer^000000,"; mes "and ^FF00001 good quality Anvil^000000."; mes "Now, keep in mind that ordinary"; mes "anvils won't be good enough for"; mes "this kind of work."; next; mes "[Engel]"; mes "Now, an Emperium Anvil would be"; mes "ideal for this job. I used to have"; mes "one, but a while back I ended up"; mes "giving it to someone. Anyway, I'll"; mes "wait here for you while you gather"; mes "everything you need."; next; mes "[Engel]"; mes "Right. Let me guide you to a"; mes "shortcut to the exit of these"; mes "mines, just in case you don't know"; mes "your way out of here. Good luck~"; set signquest,18; close2; warp "mjo_dun02",371,344; end; L_Check: mes "[Engel]"; mes "As I've told you before, I'm more"; mes "likely to succeed in my work if I'm"; mes "able to use a higher quality anvil."; mes "Let me see what you've"; mes "brought."; next; if ((countitem(612) > 4) && countitem(615) > 1) { if (countitem(986)) { set signanvil,1; goto L_Forge1; } if (countitem(987)) { set signanvil,2; goto L_Forge2; } if (countitem(988)) { set signanvil,3; goto L_Forge3; } if (countitem(989)) { set signanvil,4; goto L_Forge4; } } L_NotEnough: mes "[Engel]"; mes "I'm sorry but you didn't"; mes "bring me enough materials."; mes "I'll repeat you what you"; mes "need to bring me."; next; mes "[Engel]"; mes "^FF00005 Mini Furnace^000000,"; mes "^FF00002 Oridecon Hammer^000000,"; mes "and ^FF00001 good quality Anvil^000000."; mes "Now, keep in mind that ordinary"; mes "anvils won't be good enough for"; mes "this kind of work."; close; L_Forge1: mes "[Engel]"; mes "Ah..."; mes "A normal Anvil."; mes "Err... I told you"; mes "the better quality you"; mes "bring, the better the"; mes "result will be..."; mes "Anyway, I will try."; delitem 986,1; goto L_Forge; L_Forge2: mes "[Engel]"; mes "Ah..."; mes "An Oridecon Anvil."; mes "This isn't too bad,"; mes "but there's a good risk"; mes "that this might not work."; delitem 987,1; goto L_Forge; L_Forge3: mes "[Engel]"; mes "Ah..."; mes "A Golden Anvil."; mes "Excellent."; mes "This anvil should be quite"; mes "enough to perform the"; mes "restoration."; delitem 988,1; goto L_Forge; L_Forge4: mes "[Engel]"; mes "Ah..."; mes "An Emperium Anvil."; mes "Perfect!"; mes "I didn't think you'd"; mes "be able to find one as"; mes "they are extremely rare."; mes "Sure, it will work!"; delitem 989,1; goto L_Forge; L_Forge: delitem 612,5; delitem 615,2; next; if (signquest == 22) goto L_Refine; mes "[Engel]"; mes "While I'm working on this, would"; mes "you deliver a letter to my family"; mes "for me? I'm sorry, but please"; mes "consider that I'm waiving the fee"; mes "for restoring this Sobbing"; mes "Starlight."; next; mes "[Engel]"; mes "Well then..."; mes "I wish you safety"; mes "in your travels."; delitem 7177,5; //we'll delete all sobbing pieces later getitem 7278,1; set signquest,19; close; L_Refine: if (signanvil == 1) set @signrefine,rand(100); if (signanvil == 2) set @signrefine,rand(60); if (signanvil == 3) set @signrefine,rand(40); if (signanvil == 4) set @signrefine,rand(30); mes "[Engel]"; mes "Are you back already?"; if (@signrefine <= 30) goto L_Success; mes "I am sorry but I failed"; mes "restoring the Sobbing"; mes "Starlight.. But it isn't"; mes "a failure, bring me back"; mes "the materials and I'll"; mes "try again."; getitem 7177,7; set signquest,22; close; L_Success: delitem 7177,countitem(7177); //we delete all the pieces, or else u can't reborn mes "While you were gone, I managed to"; mes "restore the Sobbing Starlight. Why"; mes "don't you go ahead and take a"; mes "look?"; next; getitem 7178,1; set signquest,23; specialeffect2 94; next; mes "[Engel]"; mes "This was one of the most difficult"; mes "jobs I've ever done. But look! It"; mes "was beautiful when broken in"; mes "fragments, but now it's absolutely"; mes "dazzling! This was really worth the"; mes "effort."; next; mes "[Engel]"; mes "In any case, I worked really hard"; mes "to do a good job on this, so I hope"; mes "you treasure this Sobbing"; mes "Starlight, young adventurer."; close; L_Done: mes "[Engel]"; mes "How have you been doing lately?"; mes "Feel free to ask me if you ever"; mes "think that you need my expertise,"; mes "alright?"; close; L_Sign: mes "[Engel]"; mes "How have you been"; mes "doing lately? You seem"; mes "very well. So is there anything"; mes "I can help you with today?"; next; menu "I need your help again.",-; mes "[Engel]"; mes "Haha, so what have"; mes "you brought me this time?"; mes "It must be fairly important if"; mes "you've brought it all the way"; mes "down here."; next; menu "Please look at this.",-; mes "[Engel]"; mes "Isn't this...?!"; mes "Amazing, just by looking at it,"; mes "I can feel its power! You really"; mes "are something! How do you come"; mes "across all of this amazing stuff?"; next; mes "[Engel]"; mes "You know, I consider myself"; mes "lucky to even see this kind of"; mes "stuff. Most smiths might be able to"; mes "see this kind of thing only once in"; mes "their entire lives. And to be able"; mes "to work on it..."; next; mes "[Engel]"; mes "Hmmm..."; mes "It's going to take quite"; mes "a while to work on this."; mes "Unfortunately, I can't even"; mes "give you a time estimate..."; mes "But I'll do my best for you."; delitem 2644,1; set @engelhour,gettime(3); set @engelmin,gettime(2); if (@engelmin > 29) set @engelhour,@engelhour +1; set signengelhour,@engelhour + rand(2,4); if (signengelhour > 23) set signengelhour,signengelhour - 24; set signquest,62; close; L_Hour: if (gettime(3) == signengelhour || gettime(3) == signengelhour +1 || gettime(3) == signengelhour +2) { mes "[Engel]"; mes "This is now yours to keep."; mes "Thank you for giving me the"; mes "honor of working on a worthy"; mes "smithing challenge."; getitem 2644,1; set signquest,63; close; } else { mes "[Engel]"; mes "I haven't completed it yet, but"; mes "please understand that I've got to"; mes "be really careful when working with"; mes "something so valuable. But don't"; mes "worry, its inner power will be"; mes "revealed when I'm finished."; close; } L_Improve: mes "[Engel]"; mes "Sometimes, you can only"; mes "improve yourself by training in"; mes "solitude. But don't ever forget"; mes "about the ones who really care"; mes "about you. It's those people who"; mes "make everything worth it."; close2; emotion e_dots; end; } gef_tower,118,36,5 script Annoyed Man 64,{ if(signquest > 24) goto L_Answer; if(@sign_dhota == 1) goto L_Star; mes "[Dhota]"; mes "Wah~"; mes "Why the hell did he even go"; mes "there...!"; mes "What are you doing here?!"; next; mes "[Dhota]"; mes "Say what...?"; mes "I have no idea what"; mes "you're talking about!"; mes "If you've got nothing"; mes "to say, leave me alone!"; if(signquest == 24) set @sign_dhota,1; close; L_Star: mes "[Dhota]"; mes "Eh?"; mes "For that Sobbing Starlight, is that"; mes "right?"; next; mes "[Dhota]"; mes "..."; emotion e_dots; next; mes "[Dhota]"; mes "..."; mes "......"; emotion e_dots; next; mes "[Dhota]"; mes "..."; mes "......"; mes "BWAAAAH~!"; emotion e_ag; next; mes "[Dhota]"; mes "Right, he wants that guy"; mes "who's good at working with"; mes "gems and stuff. Eh, he's not"; mes "here right now. Went somewhere"; mes "near Comodo to investigate some"; mes "tribal people or whatever."; emotion e_pif; set signquest,25; close; L_Answer: mes "[Dhota]"; mes "Hmmm..."; mes "That can't be right..."; mes "What could possibly be"; mes "the answer I'm looking"; mes "for...? *Sigh...*"; emotion e_pif; close; } umbala,163,256,3 script Native 781,{ if(event_umbala < 3) goto L_UmWord; if(signquest > 25) goto L_Thanks; if(signquest == 25) goto L_Sign; mes "[Laotan]"; mes "All my friends have a new"; mes "mask and I'm the only one"; mes "who didn't get mine..."; mes "Wh.. why? Waaaaaaah!"; close; L_Sign: mes "[Laotan]"; mes "Mmmh..."; mes "A new guy in our village?"; mes "I think I know him! Yea, I do!"; next; if(countitem(2278)) goto L_Mask; mes "[Laotan]"; mes "Waaaait"; mes "I knooow~!"; mes "I know if you get me"; mes "a Mr. Smile, okay?"; close; L_Mask: mes "[Laotan]"; mes "Oh my gosh!"; mes "You've got a Mr. Smile mask!"; mes "Would you give that to me?"; mes "Pretty please...?"; next; menu "Sure~",L_Ok,"^FF0000No.^000000",-; mes "[Laotan]"; mes "I..."; mes "I was..."; mes "I just..."; mes "Waaaaaaahhhh!"; close; L_UmWord: mes "[??????]"; mes "Umbaumbafumba."; mes "Uwambaunbaumbabaufumba"; mes "Umbababaumbaumba."; close; L_Ok: mes "[Laotan]"; mes "Hooooray!"; mes "Thank you thank you"; mes "thank you thank you"; mes "soooooooooo much!"; delitem 2278,1; set signquest,26; next; mes "[Laotan]"; mes "Oh right~!"; mes "The weird man in the funny clothes"; mes "was in our village for a while, but"; mes "ever since he went into that big"; mes "tree, nobody's seen him!"; close; L_Thanks: mes "[Laotan]"; mes "I love my Mr. Smile mask"; mes "soooo much! I'm gonna show"; mes "it to all my friends! Thank you"; mes "so much again! You're really"; mes "really nice, you know that ?"; close; } um_in,27,23,3 script Weird Man 121,{ if(signquest > 27) goto L_Done; if(signquest == 27) goto L_Check; mes "[Cyon]"; mes "*Giggle*"; mes "So, if I do this,"; mes "then that and then..."; mes "Ooh, these calculations"; mes "are absolutely perfect!"; emotion e_gg; next; mes "[Cyon]"; mes "Wh-what?!"; mes "Who are you?"; mes "H-how did you get"; mes "in here? I demand"; mes "that you leave, right now!"; emotion e_an; if(signquest == 26) goto L_Sign; close2; warp "um_dun01",129,90; end; L_Sign: next; menu "I'm here for Metz Brayde.",L_Metz,"My apologies.",L_Sorry,"Would you look at this?",-,"...",L_Leave; mes "[Cyon]"; mes "What could be so"; mes "special about what"; mes "you've brought here?!"; mes "Fine, you've picked my"; mes "scientific curiosity..."; next; mes "[Cyon]"; mes "Sweet lord..."; mes "This is 'God's Tear Drop'!"; mes "The Sobbing Starlight!"; mes "He finally made it..."; next; mes "[Cyon]"; mes "*Giggle*"; mes "Well, since he's kept his promise"; mes "I suppose that I should keep mine"; mes "as well. Now within this Sobbing"; mes "Starlight are these tiny letters..."; next; mes "[Cyon]"; mes "The text is so small that even"; mes "Hunters skilled in Vulture's Eye"; mes "are unable to read them. However,"; mes "I've read that this Sobbing"; mes "Starlight will respond"; mes "to really old papers..."; next; mes "[Cyon]"; mes "Now, if we want to figure out"; mes "what's written in the Sobbing"; mes "Starlight, we'd need at least"; mes "10 ancient pieces of paper..."; set signquest,27; close; L_Metz: mes "[Cyon]"; mes "Huh? Brayde?"; mes "Do you expect me"; mes "to just trust you without"; mes "a single shred of proof that"; mes "he sent you? Get out now!"; close; L_Sorry: mes "[Cyon]"; mes "If you're so sorry,"; mes "then hurry up and get"; mes "out of here! Not just anyone"; mes "is allowed in here! Leave!"; emotion e_pif; close; L_Leave: mes "[Cyon]"; mes "Not listening, eh?"; mes "Fine, if you don't"; mes "understand words, then"; mes "I'll have to use force!"; mes "Get out here right now!"; close2; percentheal -30,0; end; L_Check: mes "[Cyon]"; mes "You've come back."; mes "I hope you were able"; mes "to find some ancient"; mes "or really aged papers..."; next; if (countitem(1097) > 6) goto L_Text; mes "[Cyon]"; mes "You haven't found anything?"; mes "What kind of scientist are you?"; mes "Now go out and find some old and"; mes "ancient papers so that we can learn"; mes "what's written in the Sobbing"; mes "Starlight! Go!"; next; mes "[Cyon]"; mes "...?"; mes "Why are you still here?"; mes "Leave and do what I told"; mes "you to do, alright?! Don't"; mes "make me get violent..."; next; percentheal -30,0; close2; warp "um_dun01",129,90; end; L_Text: mes "[Cyon]"; mes "How did you find these"; mes "Worn Out Pages? This is great"; mes "I'm sure the Sobbing Starlight"; mes "will respond to these!"; next; mes "[Cyon]"; mes "Yes. Yes..."; mes "This should be enough."; mes "Now give them to me"; mes "and wait here while"; mes "I try a few things..."; next; delitem 1097,7; misceffect 72; next; mes "[Cyon]"; mes "Just as I thought!"; mes "The Sobbing Starlight is responding"; mes "to these Worn Out Pages! Excellent!"; mes "I've finally fulfilled my promise"; mes "to Metz! Now he can leave"; mes "me alone!"; getitem 7275,1; set signquest,28; close; L_Done: mes "[Cyon]"; mes "My business with you is finished,"; mes "so you go along on your way now."; mes "And tell Metz not to bother me"; mes "anymore! I'm done doing favors!"; close; } alberta,165,83,3 script Fastidious Old Man 755,{ if (signquest > 30) goto L_Done; if (signquest == 30) goto L_Interpret; if (signquest == 29) goto L_Vision; mes "[Frank]"; mes "My back~"; mes "It's so sore!"; mes "And my eyes are"; mes "hurting worse and worse."; mes "^343434*Sigh* ^000000I'm getting old..."; close; L_Vision: mes "[Frank]"; mes "My vision's getting"; mes "blurrier and I get headaches"; mes "when I read. I guess this old"; mes "man's got no choice but to get"; mes "some sort of seeing aid..."; if (!countitem(2203))close; next; menu "Wait, I've got a pair of glasses...",L_Glasses,"Pass on by.",-; mes "[Frank]"; mes "Oooh~"; mes "How will I ever"; mes "be able to continue"; mes "my life's work? I'm"; mes "helpless if I can't read..."; close; L_Glasses: mes "[Frank]"; mes "Oh, you've brought me"; mes "these Glasses. Thanks"; mes "so much, youngster. Now that"; mes "I can see better, what can"; mes "I do for you in return?"; delitem 2203,1; next; L_Frank: menu "About Geffen's Hidden Power.",L_Power,"About Sobbing Starlight.",L_Star,"Interpret Ancient Document.",-; mes "[Frank]"; mes "I don't believe it!"; mes "This is... I see. You want me to"; mes "translate this ancient language."; mes "Ah, you're rather fortunate. I'm"; mes "probably the only person in the"; mes "world who can translate this."; next; mes "[Frank]"; mes "Hmm, as far as I can tell, this is"; mes "a sophisticated language spoken by"; mes "the ancient gods. It's complex and"; mes "confusing, but I'll do my best for"; mes "you. Come back to me later, and"; mes "I'll tell you what I've learned."; set signquest,30; close; L_Power: mes "[Frank]"; mes "Geffen's hidden power?"; mes "I don't know much about it, but I'm"; mes "sure that Geffen Tower is more than"; mes "just a simple building. I'm sure it"; mes "was created to restrain or contain"; mes "some powerful force."; next; mes "[Frank]"; mes "It's even possible that the"; mes "fountain in front of Geffen Tower"; mes "also plays the same role, but I've"; mes "got no hard evidence. Since I'm not"; mes "too interested in Geffen, I haven't"; mes "really investigated..."; next; mes "[Frank]"; mes "Still..."; mes "There's a strong possibility that"; mes "some enormous power is being sealed"; mes "beneath the Geffen Tower."; next; goto L_Frank; L_Star: mes "[Frank]"; mes "The Sobbing Starlight?"; mes "To the experts, it's known as God's"; mes "Tear Drop. Now, some believe it was"; mes "created from the voice of God."; next; mes "[Frank]"; mes "Of course, it probably isn't made"; mes "from God's voice or tear drops but"; mes "who knows? In any case, it's said"; mes "that something's written in the"; mes "Sobbing Starlight. What ever it is,"; mes "it must be something important."; next; goto L_Frank; L_Interpret: if (!rand(10)) { mes "[Frank]"; mes "Well, I've written down the best"; mes "translation that I could for you."; mes "It's been a long time since I've"; mes "had this kind of challenge. Thanks,"; mes "youngster."; mes "Ha ha ha~"; delitem 7275,1; getitem 7274,1; set signquest,31; close; } else { mes "[Frank]"; mes "I'm sorry, but I haven't finished"; mes "translating this text. It's taking"; mes "quite a long time since I don't"; mes "have any reference material for"; mes "this particular language. Why"; mes "don't you come back later?"; close; } L_Done: mes "[Frank]"; mes "There are many things out"; mes "there that defy out understanding"; mes "of the world and are beyond our"; mes "imagination. Many fear the unknown"; mes "but the truly brave will always"; mes "seek out the truth."; close; } // Himinn Part & Valkyrie gef_fild07,182,241,1 script #himinnwarper 111,1,1,{ if(signquest == 31 && countitem(7013) > 364 && countitem(953) > 11 && countitem(907) > 3) goto L_FirstClick; end; L_FirstClick: mes "^657540It seems that"; mes "something in the"; mes "vicinity is reacting"; mes "with the Sobbing Starlight"; mes "in your possession. Perhaps"; mes "you can find it nearby...^000000"; close; OnTouch: if(signquest > 31) goto L_Warp; if(signquest == 31 && countitem(7013) > 364 && countitem(953) > 11 && countitem(907) > 3) goto L_FirstTouch; end; L_FirstTouch: mes "[" + strcharinfo(0) + "]"; mes "What the...?"; mes "What's happening?!"; next; specialeffect2 9; mes "^3355FFFor some reason, in"; mes "this particular spot, the"; mes "Sobbing Starlight is reacting"; mes "wit the Resin, Stone Hearts"; mes "and Coral Reefs that you're"; mes "holding. All the objects are"; mes "violently resonating"; next; specialeffect2 99; mes "All of a sudden these"; mes "objects emit a bright flash"; mes "of light that envelops your"; mes "entire body, then you gently"; mes "fall into unconsciousness..."; close2; set signquest,32; delitem 7013,365; delitem 953,12; delitem 907,4; L_Warp: warp "himinn",49,10; end; } himinn,48,86,5 script Valkyrie#2 811,{ if(signquest == 58) goto L_Done; if(signquest > 51) goto L_Gods; if(signquest > 50) goto L_Help; if(signquest > 32) goto L_Duty; mes "[Valkyrie Sandra]"; mes "Welcome, " + strcharinfo(0) + " ,"; mes "to this realm of holiness."; mes "You have endured great difficulty"; mes "and tested your courage to obtain"; mes "the Sobbing Starlight, which will"; mes "be the certificate for your test."; next; menu "Test...?",-; mes "[Valkyrie Sandra]"; mes "The gods have decided that"; mes "you are worthy of undergoing"; mes "a special test that will judge"; mes "your merits. If you are a true"; mes "hero who is pure of heart,"; mes "you will certainly succeed..."; next; mes "[Valkyrie Sandra]"; mes "Now, there is a critical"; mes "situation in the ^FF0000realm where"; mes "the fallen warriors dwell^000000. The"; mes "gods wish for you to restore the"; mes "balance by quelling a specific"; mes "evil influence in that place."; next; mes "[Valkyrie Sandra]"; mes "There will be many obstacles."; mes "First, the fallen, who will target"; mes "their anger and hatred towards"; mes "you. Where they have failed to"; mes "enter Valhalla, you have a rare"; mes "and wondrous opportunity."; next; mes "[Valkyrie Sandra]"; mes "Secondly, and more"; mes "importantly, you must find"; mes "this evil influence on your"; mes "own. This will judge your"; mes "ability to discern good from"; mes "evil. Do not trust appearances..."; next; mes "[Valkyrie Sandra]"; mes "This is your task."; mes "I can't tell you more."; mes "It is now your duty to"; mes "travel there and ferret"; mes "out true darkness from"; mes "one of the hearts there..."; if(signquest==32)set signquest,33; close2; warp "geffen",120,100; end; L_Duty: mes "[Valkyrie Sandra]"; mes "I commend your ability"; mes "to survive in the realm"; mes "of the dead. I imagine it"; mes "must be very difficult for"; mes "a mortal to endure its cruelty."; close; L_Help: mes "[Valkyrie Sandra]"; mes "Regrettably, I can't really"; mes "provide any answers for you."; mes "You must overcome the ordeals"; mes "of the gods on your own. All I can"; mes "do is offer my guidance and prayer."; next; mes "[Valkyrie Sandra]"; mes "Remember that the"; mes "demonstration of your belief,"; mes "rather than the decision to"; mes "blindly adhere to faith, is"; mes "what the gods want to see."; next; mes "[Valkyrie Sandra]"; mes "Always step forward"; mes "with wisdom and courage."; mes "That is all I can tell you."; set signquest,52; close; L_Gods: mes "[Valkyrie Sandra]"; mes "The gods are watching"; mes "you. Prove your courage"; mes "and at that moment, you"; mes "will earn the honor of being"; mes "selected by the gods."; close; L_Done: mes "[Valkyrie Sandra]"; mes "Welcome back."; mes "Not only have you passed the trials"; mes "that the gods have set for you, you"; mes "have tested your courage in the"; mes "realm of the dead and protected"; mes "Rune-Midgard from attack."; next; mes "[Valkyrie Sandra]"; mes "I'm pleased to announce that the"; mes "gods have been watching you and"; mes "decided to invite you to Valhalla."; mes "However, Rune-Midgard still has"; mes "great need of you."; next; mes "[Valkyrie Sandra]"; mes "As a symbol of this promise to"; mes "invite you to Valhalla, you shall"; mes "be rewarded with 'The Sign' which"; mes "will show all others that you are"; mes "a great warrior whose courage was"; mes "tested by the gods themselves."; next; mes "[Valkyrie Sandra]"; mes "Congratulations,"; mes "" + strcharinfo(0) + ". Verily,"; mes "you are an honorable"; mes "hero worthy of praise!"; getitem 2644,1; set signquest,59; close; } // Niflheim Part & Realm of the Dead niflheim,102,54,4 script Mad Man 739,{ if(signquest > 53) goto L_Queen; if(signlaichin == 4) goto L_Where1; if(signlaichin == 3) goto L_Seal; if(signlaichin == 2) goto L_Direction; if(signlaichin == 1) goto L_Risk; if(signquest == 52) goto L_Help; if(signquest) goto L_Asgard; mes "[Laichin]"; mes "What? I look familiar to you?"; mes "Eh, you know what they say."; mes "Everyone has a lookalike in the"; mes "world somewhere. Am I right"; mes "or am I am right?"; close; L_Asgard: mes "[Laichin]"; mes "Niflheim ain't such a bad"; mes "place to live. Sure, Asgard's"; mes "all pretty and stuff, but there's"; mes "too many rules. In this place, you"; mes "can enjoy a lot more freedom. After"; mes "you get used to all the stink."; next; mes "[Laichin]"; mes "Did I say 'stink'?"; mes "I meant... 'fragrance'."; mes "Alright, so the gods expelled"; mes "me, but I really oughtta thank"; mes "'em for sending me here!"; next; mes "[Laichin]"; mes "What's that look for...?"; mes "What, you can't believe"; mes "that someone like me used"; mes "to live in Valhalla? Me neither!"; mes "They really made a mistake when"; mes "they put me up to live in Asgard!"; close; L_Help: mes "[Laichin]"; mes "Angrboda...?"; mes "Yeah, yeah!"; mes "I remember hearing something"; mes "about her when I usedta hang"; mes "with the gods up in Asgard."; next; mes "[Laichin]"; mes "Yeah, those guys were pretty"; mes "gangster about it. I mean, they"; mes "took her soul, broke it in four"; mes "pieces and stashed them in the"; mes "deepest hole in Rune-Midgard."; next; mes "[Laichin]"; mes "Sure, she was a giant, but"; mes "they were pretty scared of her."; mes "All her children ended up to be"; mes "legendary monsters! Well, I'm"; mes "not sure if Lady Hell counts."; next; mes "[Laichin]"; mes "That's pretty harsh."; mes "I mean, even if you die,"; mes "your soul has no place"; mes "to rest. Angrboda's soul is"; mes "all cut up and stuff!"; next; menu "So where are the soul pieces again?",-; mes "[Laichin]"; mes "What...? I just said,"; mes "the deepest place"; mes "underground in Rune-Midgard."; mes "It's a dangerous joint"; mes "protected by gangs"; mes "of monsters."; next; mes "[Laichin]"; mes "Wait, you're tellin' me"; mes "that you're gonna find"; mes "all of Angrboda's soul?!"; mes "You're crazy! If they end up"; mes "missing, the gods'll know I was"; mes "the one who tipped you off!"; set signlaichin,1; next; L_Risk: mes "[Laichin]"; mes "If I was gonna risk my soul,"; mes "I'd wanna enjoy the rest of my"; mes "afterlife as much as I could"; mes "before the gods offed me. Man,"; mes "I'd need at least 40.000 Zeny to"; mes "even have a decent time..."; next; menu "Pay Laichin 40.000 Zeny.",-,"Don't pay Laichin.",L_Pay; if(Zeny < 40000) goto L_NotEnough; //Settings for the 4 seals you will have to break Seal1: set Sign_Seal1,rand(1,8); Seal2: set Sign_Seal2,rand(1,8); if(Sign_Seal2 == Sign_Seal1) goto Seal2; Seal3: set Sign_Seal3,rand(1,8); if(Sign_Seal3 == Sign_Seal1 || Sign_Seal3 == Sign_Seal2) goto Seal3; Seal4: set Sign_Seal4,rand(1,8); if(Sign_Seal4 == Sign_Seal1 || Sign_Seal4 == Sign_Seal2 || Sign_Seal4 == Sign_Seal3) goto Seal4; //End of settings mes "[Laichin]"; mes "Now we're talkin'!"; mes "You're a true hero!"; mes "Right, you gotta go to the"; mes "lowest part of Glast Heim to"; mes "find Angrboda's soul pieces."; next; mes "[Laichin]"; mes "Check out the"; set @signseal,1; callfunc "Sign_Seal"; set @signseal,2; callfunc "Sign_Seal"; set @signseal,3; callfunc "Sign_Seal"; set @signseal,4; callfunc "Sign_Seal"; mes "" + Sign_Seal1$ + ","; mes "" + Sign_Seal2$ + ","; mes "" + Sign_Seal3$ + " and the"; mes "" + Sign_Seal4$ + "."; next; mes "[Laichin]"; mes "Her soul pieces are really"; mes "well hidden, so you gotta look"; mes "around, even if know the"; mes "general location, and don't"; mes "tell anyone else about these"; mes "locations or there'll be trouble."; next; menu "I promise.",-,"What do you mean by big and small?",L_Mean; set Zeny,Zeny - 40000; set signlaichin,2; close; L_Mean: mes "[Laichin]"; mes "What do I mean by"; mes "big and small? Hey man,"; mes "the answer to that is worth"; mes "at least... 20.000 Zeny."; mes "If you wanna know,"; mes "cough up the cash!"; next; L_Pay2: menu "Don't pay him.",L_NoPay,"Pay him.",-; if(signlaichin != 2) set Zeny,Zeny - 40000; if(Zeny < 20000) goto L_NotEnough2; mes "[Laichin]"; mes "Alright, listen up."; mes "Big, small and very small"; mes "mean the distances from the"; mes "center of the map. So for big,"; mes "I mean look near the border of"; mes "the map. Easy, huh?"; next; mes "[Laichin]"; mes "When I say small, you"; mes "gotta look in areas closer"; mes "than the borders of the map."; mes "For very small, you gotta"; mes "look near the center, got it?"; set Zeny,Zeny - 20000; set signquest,53; set brokenseal,1; set signlaichin,3; close; L_Pay: mes "[Laichin]"; mes "Huh...?"; mes "Okay pal."; close; L_NotEnough: mes "[Laichin]"; mes "Hey..."; mes "This is sooo"; mes "not enough money"; mes "for me to enjoy myself"; mes "if my soul ends up getting"; mes "busted by the gods."; close; L_NoPay: mes "[Laichin]"; mes "Fine, fine."; mes "Just don't come"; mes "crawling back when"; mes "you can't figure out"; mes "where the soul pieces are."; if(signlaichin != 2) set Zeny,Zeny - 40000; set signlaichin,2; close; L_Direction: mes "[Laichin]"; mes "Oh yeah, about those"; mes "directions I gave you"; mes "last time? They work,"; mes "but you gotta know what I mean"; mes "by 'big' or 'small' whatever"; mes "o'clock means. That's right..."; next; mes "[Laichin]"; mes "Matter of fact, I'll"; mes "tell you about it."; mes "Right after you pay me,"; mes "oh, I don't know, ^FF000020.000 zeny^000000."; next; goto L_Pay2; L_NotEnough2: mes "[Laichin]"; mes "What is this?"; mes "You tryin to wetch"; mes "me or somethin'?"; set signlaichin,2; close; L_Seal: mes "[Laichin]"; mes "Oh yeah, Uh, I forgot to tell"; mes "you that Angrboda's soul pieces are"; mes "sealed with the power of the gods."; mes "You can't just smash them open."; next; mes "[Laichin]"; mes "...Or maybe you could."; mes "Anyway, it'll be better"; mes "if you had a weapon that"; mes "was solid, heavy and powerful."; next; mes "[Laichin]"; mes "But yeah, think about"; mes "what it means to break"; mes "a godly seal. Remember there's"; mes "^FF0000some kinda rule^000000 that the gods"; mes "imposed which you gotta follow"; mes "to release Angrboda's soul."; next; L_Info: mes "[Laichin]"; mes "Ah, right. If you wanna"; mes "try different weapons for"; mes "breaking those seals, make"; mes "sure you got 'em in your"; mes "inventory and that they're"; mes "not equipped, alright?"; next; menu "Thanks~",-,"Where am I supposed to go again?",L_Where; mes "[Laichin]"; mes "Oh no..."; mes "Thank you for all"; mes "of this Zeny. Money"; mes "might not be able to"; mes "buy happiness but it"; mes "sure comes real close!"; set signlaichin,4; close; L_Where: mes "[Laichin]"; mes "Hey... You gotta go"; mes "to the lowest part"; mes "of Glast Heim to find all"; mes "of Angrboda's soul pieces."; mes "Once you get there..."; next; L_Where1: mes "[Laichin]"; mes "Check out the"; mes "" + Sign_Seal1$ + ","; mes "" + Sign_Seal2$ + ","; mes "" + Sign_Seal3$ + " and the"; mes "" + Sign_Seal4$ + "."; mes "And break those seals"; mes "in that order, okay?"; next; if(signlaichin == 4) goto L_Info; mes "[Laichin]"; mes "Big, small and very small"; mes "mean the distances from the"; mes "center of the map. So for big,"; mes "I mean look near the border of"; mes "the map. Easy, huh?"; next; mes "[Laichin]"; mes "When I say small, you"; mes "gotta look in areas closer"; mes "than the borders of the map."; mes "For very small, you gotta"; mes "look near the center, got it?"; set signlaichin,4; close; L_Queen: mes "[Laichin]"; mes "Dude, Niflheim rocks."; mes "It's like, a million times"; mes "better than the boring"; mes "old Asgard. Hell yeah!"; next; mes "[Laichin]"; mes "Eh, I don't even wanna"; mes "know if you manage to"; mes "find all of Angrboda's soul"; mes "pieces, but if you do, don't"; mes "go bringin' close to me. If the"; mes "gods find out you have 'em..."; next; mes "[Laichin]"; mes "But for the sake of"; mes "argument, let's say you"; mes "do happen to get them all."; mes "In that case, you oughta get"; mes "Angrboda's soul to the Queen"; mes "of Hell right away, alright?"; next; mes "[Laichin]"; mes "Ooh... But not just any"; mes "yahoo can waltz up to her."; mes "The best thing would be to"; mes "give it to one of her really"; mes "trusted retainers, I guess."; mes "Now, who was he again?"; next; mes "[Laichin]"; mes "I know he's always in"; mes "disguise as some sorta"; mes "really ^C9CACBdespressing guy^000000"; mes "and I can't remember his"; mes "name for the life of me, but"; mes "he's around here somewhere..."; close; } function script Sign_Seal { if (@signseal == 1) { if (Sign_Seal1 == 1) set Sign_Seal1$,"big 1 o'clock"; if (Sign_Seal1 == 2) set Sign_Seal1$,"big 4 o'clock"; if (Sign_Seal1 == 3) set Sign_Seal1$,"big 5 o'clock"; if (Sign_Seal1 == 4) set Sign_Seal1$,"small 6 o'clock"; if (Sign_Seal1 == 5) set Sign_Seal1$,"big 7 o'clock"; if (Sign_Seal1 == 6) set Sign_Seal1$,"very small 11 o'clock"; if (Sign_Seal1 == 7) set Sign_Seal1$,"big 11 o'clock"; if (Sign_Seal1 == 8) set Sign_Seal1$,"small 11 o'clock"; } if (@signseal == 2) { if (Sign_Seal2 == 1) set Sign_Seal2$,"big 1 o'clock"; if (Sign_Seal2 == 2) set Sign_Seal2$,"big 4 o'clock"; if (Sign_Seal2 == 3) set Sign_Seal2$,"big 5 o'clock"; if (Sign_Seal2 == 4) set Sign_Seal2$,"small 6 o'clock"; if (Sign_Seal2 == 5) set Sign_Seal2$,"big 7 o'clock"; if (Sign_Seal2 == 6) set Sign_Seal2$,"very small 11 o'clock"; if (Sign_Seal2 == 7) set Sign_Seal2$,"big 11 o'clock"; if (Sign_Seal2 == 8) set Sign_Seal2$,"small 11 o'clock"; } if (@signseal == 3) { if (Sign_Seal3 == 1) set Sign_Seal3$,"big 1 o'clock"; if (Sign_Seal3 == 2) set Sign_Seal3$,"big 4 o'clock"; if (Sign_Seal3 == 3) set Sign_Seal3$,"big 5 o'clock"; if (Sign_Seal3 == 4) set Sign_Seal3$,"small 6 o'clock"; if (Sign_Seal3 == 5) set Sign_Seal3$,"big 7 o'clock"; if (Sign_Seal3 == 6) set Sign_Seal3$,"very small 11 o'clock"; if (Sign_Seal3 == 7) set Sign_Seal3$,"big 11 o'clock"; if (Sign_Seal3 == 8) set Sign_Seal3$,"small 11 o'clock"; } if (@signseal == 4) { if (Sign_Seal4 == 1) set Sign_Seal4$,"big 1 o'clock"; if (Sign_Seal4 == 2) set Sign_Seal4$,"big 4 o'clock"; if (Sign_Seal4 == 3) set Sign_Seal4$,"big 5 o'clock"; if (Sign_Seal4 == 4) set Sign_Seal4$,"small 6 o'clock"; if (Sign_Seal4 == 5) set Sign_Seal4$,"big 7 o'clock"; if (Sign_Seal4 == 6) set Sign_Seal4$,"very small 11 o'clock"; if (Sign_Seal4 == 7) set Sign_Seal4$,"big 11 o'clock"; if (Sign_Seal4 == 8) set Sign_Seal4$,"small 11 o'clock"; } return; } niflheim,313,70,3 script Pleasant-Featured Lady 90,{ if (signquest > 55) goto L_NoWord; if (Sign_Branch8A) goto L_Memory; if (Sign_Branch8B) goto L_BranchB; if (signquest > 54 && countitem(7305)) goto L_Give; if (signquest > 50) goto L_Symbol; if (signquest > 49) goto L_Valkyrie; if (signquest > 48) goto L_Info; if (signquest > 47) goto L_Look; if (signquest > 43) goto L_Survive; if (signquest > 42) goto L_Bard; if (signquest == 42) goto L_Thanks; if (signquest > 33) goto L_Help; if (Sign_Branch2B) goto L_Advice; if (signquest > 32) goto L_Sign; mes "[Serin]"; mes "I'm sorry,"; mes "but you're not"; mes "the person I'm"; mes "looking for. No..."; close; L_Sign: mes "[Serin]"; mes "Kind adventurer..."; mes "You're the one I'm looking"; mes "for, the one who's been on a"; mes "long journey to prove"; mes "his courage."; next; mes "[Serin]"; mes "Even in the darkness of"; mes "Niflheim, I can recognize"; mes "you. You shine out to me like"; mes "a star! I beg of you, please"; mes "listen to my story..."; next; menu "I'm busy, sorry.",-,"Sure, go ahead.",L_Listen; L_Sorry: mes "[Serin]"; mes "I know I can't stop"; mes "you from pursuing your"; mes "path to glory. But if you"; mes "should change your mind...!"; close; L_Listen: mes "[Serin]"; mes "Thank you..."; mes "Now, if you've heard"; mes "from the others and as"; mes "you can tell by my appearance"; mes "I clearly don't belong here."; next; mes "[Serin]"; mes "I might not have"; mes "the luck to be selected"; mes "by Valkyrie, but I need"; mes "your help to get out of"; mes "here as soon as I can~"; next; menu "Er, I'm busy, now that I think about it.",L_Sorry,"Sure, let's do it.",-; mes "[Serin]"; mes "I know I'm asking too much"; mes "of you, but if you'd also help"; mes "the other infortunate souls in"; mes "this place, I'd be truly grateful."; mes "Somehow, I think solving their"; mes "problems will help me get back."; next; menu "Sure, why not?",-,"Why should I help them?",L_Why; mes "[Serin]"; mes "I knew you'd understand!"; mes "You really are a kind person ."; mes "Now, in order to help the other"; mes "misfortunate in Niflheim, you've"; mes "got to remember to gain their trust"; mes "first and get close to them, okay?"; set signquest,34; close; L_Help: mes "[Serin]"; mes "Hmm...?"; mes "You don't know which"; mes "people you need to help"; mes "here in Niflheim? Mmm,"; mes "let me think about it..."; next; mes "[Serin]"; mes "In this doomed place"; mes "there isn't too much trust"; mes "amongst some of the people"; mes "here, but some will share their"; mes "problems if you ^5131FFapproach them"; mes "closely, face to face.^000000 Okay?"; next; mes "[Serin]"; mes "In this way, if they talk"; mes "to you first, they might"; mes "be more willing to accept"; mes "help or tell you what you"; mes "really need to know."; mes "I hope this helps..."; close; L_Thanks: mes "[Serin]"; mes "Thank you so much for"; mes "your help. This is all I have,"; mes "and it means a lot to me, but"; mes "I want you to have this ring. It's"; mes "the only way I can properly express"; mes "my gratitude for your aid so far."; getitem 2642,1; set signquest,43; close; L_Bard: mes "[Serin]"; mes "There's a Bard in"; mes "Niflheim with a very"; mes "sweet, yet melancholy voice."; mes "He sings for strangers just"; mes "like you, adventurer."; next; mes "[Serin]"; mes "I think he might know"; mes "some useful information,"; mes "so it might be a good"; mes "idea to speak with him."; set signquest,44; close; L_Survive: mes "[Serin]"; mes "Hello, " + strcharinfo(0) + ","; mes "I'm surprised that"; mes "you've managed to survive"; mes "here all this time. It's no small"; mes "feat for a mortal to be able to"; mes "remain alive in Niflheim..."; close; L_Look: mes "[Serin]"; mes "Ah, " + strcharinfo(0) + "~"; mes "How is everything?"; mes "Once again, I want to"; mes "thank you for helping the"; mes "poor souls in this place."; next; mes "[Serin]"; mes "Hmm...?"; mes "What's with that"; mes "look on your face?"; mes "Do you have something"; mes "you want to ask me?"; next; menu "Nothing.",-,"About the Queen of the Dead...",L_Queen; mes "[Serin]"; mes "Well, if you ever"; mes "need my help, please"; mes "don't hesitate to ask."; close; L_Queen: mes "[Serin]"; mes "The Queen of the Dead?"; mes "Well, she's the ruler of Niflheim."; mes "As Loki and Angrboda's last child"; mes "she was given complete control of"; mes "this realm by Odin."; next; mes "[Serin]"; mes "She usually rules from her"; mes "castle, Hell, but sometimes she"; mes "goes out to tour Niflheim. That's"; mes "all I really know about her."; next; menu "About the Symbol of Nine Realms",-; mes "[Serin]"; mes "Oh that...?"; mes "Sometimes it's called"; mes "the Voucher of the Dead"; mes "Odin gave it to the Queen"; mes "of the Dead to signify her"; mes "authority over Niflheim."; next; mes "[Serin]"; mes "There are many rumors"; mes "floating around about that"; mes "and its abilities, but"; mes "all we know for sure is that it can"; mes "be used to command the dead..."; next; menu "About Angrboda",-; mes "[Serin]"; mes "Angrboda...?"; mes "She's the mother of the"; mes "Queen of Hell, as well as"; mes "some of the most powerful"; mes "monsters in this universe."; next; mes "[Serin]"; mes "The gods feared her monstrous"; mes "children so much that they bound"; mes "them and sealed Angrboda away."; mes "Nothing has been heard"; mes "of her since..."; next; menu "I was told by the Witch that you're...",-; mes "[Serin]"; mes "Oh, the Witch was"; mes "talking about me? I'm"; mes "aware that she doesn't"; mes "think very highly of me."; mes "Then again, it's not like"; mes "I can trust her either."; next; mes "[Serin]"; mes "Well, it can't be helped."; mes "At least we both agree that"; mes "somehow I don't really belong"; mes "here in Niflheim."; emotion e_dots; set signquest,49; close; L_Info: mes "[Serin]"; mes "I'm sorry that I sort of"; mes "rambling on and on that last"; mes "time we spoke. Now that I think"; mes "about it, I didn't really give you"; mes "any information that might have"; mes "been very useful to you."; next; mes "[Serin]"; mes "But lately, I've heard that the"; mes "Queen of the Dead is seeking her"; mes "mother, Angrboda. It's strange that"; mes "even the queen, with all her"; mes "power, is unable to find her."; next; mes "[Serin]"; mes "I have no idea how,"; mes "but it seems that Angrboda"; mes "have been sealed away in the"; mes "world of Rune-Midgard..."; emotion e_dots; set signquest,50; close; L_Valkyrie: mes "[Serin]"; mes "I've told you"; mes "everything I know."; mes "But if you want to learn more"; mes "about Angrboda, you probably need"; mes "to talk to someone who actually"; mes "communicates with the gods."; next; mes "[Serin]"; mes "Perhaps Valkyrie"; mes "or someone who actually"; mes "lived in Asgard may know"; mes "more about where Angrboda"; mes "is sealed away."; next; mes "[Serin]"; mes "Also, why would you want"; mes "the Symbol of the Nine Realms?"; mes "It's a very dangerous object that"; mes "could cause a lot of trouble if it"; mes "fell into the wrong hands..."; next; menu "What do you mean?",-,"Don't worry, I won't.",L_Noworry; mes "[Serin]"; mes "There are plenty of dead"; mes "people in Niflheim that are"; mes "driven by regret and despair."; mes "The rage of being dead may result"; mes "in some of them performing horrific"; mes "deeds if they are the symbol."; next; menu "Then what should I do?",-,"Thanks for the concern, but I'm not worried.",L_Noworry; mes "[Serin]"; mes "I really think that you"; mes "should bring that symbol"; mes "to me before you show it to anybody"; mes "else. Then, I want you to know why"; mes "I really need its power."; next; mes "[Serin]"; mes "I can't explain myself"; mes "now, but I want to use the"; mes "power of the symbol to do"; mes "something really helpful"; mes "for you. You'll just need"; mes "to trust me on this."; set signquest,51; next; L_Symbol: mes "[Serin]"; mes "If you obtain"; mes "the Symbol of Nine Realms,"; mes "please bring it to me"; mes "right away, " +strcharinfo(0) + "."; close; L_Noworry: mes "[Serin]"; mes "Alright..."; mes "It's your decision."; close; L_Memory: mes "^3355FFThis is only"; mes "a lingering trace"; mes "of Serin, a manifestation"; mes "of her definitive memory."; close; L_NoWord: mes "[Serin]"; mes "..."; mes "......"; close; L_Give: mes "[Serin]"; mes "The Symbol of Nine Realms?"; mes "Will you give it to me?"; mes "You know this is the best"; mes "to do, for all that people"; mes "suffering silently in Niflheim..."; next; menu "Yes, take it.",-,"No.",L_Keep; mes "[Serin]"; mes "Thanks."; mes "I wouldn't have been able to"; mes "get it without you. I knew you"; mes "were a true hero."; delitem 7305,1; next; if (countitem(2642)) { mes "[Serin]"; mes "May I ask you if I can take a"; mes "look at my beloved ring once"; mes "again? I just want want to see"; mes "it one more time..."; delitem 2642,1; set signringreturning,1; next; mes "[Serin]"; mes "I will return it too you"; mes "shortly, for now let's"; mes "focus on what we need to"; mes "do."; next; } mes "[Serin]"; mes "I have to make some"; mes "preparations but I'll guide"; mes "you to my house though."; mes "Please tell me when you are"; mes "ready."; set Sign_Branch8B,1; close; L_Keep: mes "[Serin]"; mes "Ok, come back"; mes "when you have realized"; mes "this is the wisest choice"; mes "to make."; close; L_BranchB: if (signringreturning) { getitem 2643,1; set signringreturning,0; } mes "[Serin]"; mes "I'll show you the way"; mes "to their hope... Are you"; mes "ready to come with me?"; next; menu "Yes.",-,"No.",L_No; if (($signroom2full > 1) || getareausers("que_sign01",229,77,166,12) > 0) goto L_Full; mes "[Serin]"; mes "Please follow me"; mes "......"; close2; if (($signroom2full > 1) || getareausers("que_sign01",229,77,166,12) > 0) end; donpcevent "#signserin2::OnSerin"; donpcevent "#signserin2::OnCooldown"; set $signroom2full,2; warp "que_sign01",191,39; end; L_No: mes "[Serin]"; mes "Please hurry, we don't"; mes "have any time to lose."; close; L_Why: mes "[Serin]"; mes "Do you really need a"; mes "reason ? Well... Maybe"; mes "you're right, they don't"; mes "deserve to be helped~"; next; L_Advice: mes "[Serin]"; mes "I advise you to meet that"; mes "depressing person in Niflheim."; mes "He'll probably tell you his story"; mes "and you might understand..."; mes "Yes... You should meet him."; if (!Sign_Branch2B) set Sign_Branch2B,1; close; L_Full: mes "[Serin]"; mes "Please wait"; mes "a bit. I'm still"; mes "trying to finish"; mes "these preparations."; close; } nif_in,156,93,1 script #signann 139,2,2,{ if(signquest > 33) goto L_SignAnn; end; L_SignAnn: if(signquest == 39) goto L_Sad; if(signquest == 38 && countitem(7309)) goto L_Crow; if(signquest == 36) goto L_Help; if(signquest > 34) goto L_Home; mes "[Alakina Ann]"; mes "Where...Where am I...?"; mes "I remember I was sleeping"; mes "and when I woke up, I was here..."; mes "Mommy, have you seen my mommy?"; mes "I wanna go home...*Sob*"; next; menu "About the witch.",L_Witch,"About the curse.",L_Curse,"Cancel",-; mes "[Alakina Ann]"; mes "It's so cold in here..."; mes "I'm freezing..."; mes "And I wanna go home and"; mes "get away from this scary place..."; next; mes "[Alakina Ann]"; mes "Please... help me."; mes "Could you take me with you...?"; close; L_Witch: mes "[Alakina Ann]"; mes "Witch...? I've never seen a witch,"; mes "but I've read about them in books."; mes "I'm not sure if they exist or not,"; mes "but it would be so horrifying if"; mes "they did..."; next; mes "[Alakina Ann]"; mes "Why is it so cold in here...?"; mes "A-aren't you cold, or even scared?"; mes "I wanna go home... It's warm over"; mes "there. Could you help me get"; mes "back... Please...? H-help me..."; close; L_Curse: mes "[Alakina Ann]"; mes "A c-curse...?"; mes "My grandma says there are lots"; mes "of curses in the world. Some of"; mes "them, you can tell it's a curse."; mes "But there are other curses that"; mes "follow you throughout life..."; next; mes "[Alakina Ann]"; mes "Grandma says curses can take other"; mes "forms... Like if someones's always"; mes "mad at you, and won't forgive you,"; mes "you can see that as a curse too."; next; mes "[Alakina Ann]"; mes "My grandma told me there's only one"; mes "spell that can break a strong curse"; mes "that you can't lift with"; mes "Blessings..."; next; mes "[Alakina Ann]"; mes "Klaatu..."; mes "Verata..."; mes "Ne...ni...umm...?"; mes "What was the last part?"; mes "I-I can't remember"; mes "the last part of the spell!"; next; mes "[Alakina Ann]"; mes "If you repeat the spell in that"; mes "order, it will release you from"; mes "someone's anger and hate. And if"; mes "you do it near a bad spirit, they"; mes "might get the curse instead."; next; mes "[Alakina Ann]"; mes "Why are you asking me about these"; mes "scary kind of things...? I just"; mes "wanna go home..."; set signquest,35; close; L_Home: mes "[Alakina Ann]"; mes "*Cries*"; mes "Where am I?"; mes "I... I wanna go home~"; emotion e_sob; close; L_Help: mes "[Alakina Ann]"; mes "W-Will you help me get"; mes "back home? Please? I miss"; mes "my mommy and my daddy and"; mes "I don't know how I got here."; mes "*Snif*"; next; menu "What can I do?",L_Ok,"You can't go back...",-; mes "[Alakina Ann]"; mes "*Snif*"; mes "N-no..."; mes "I wanna go home..."; close; L_Ok: mes "[Alakina Ann]"; mes "I dunno. I-I think a"; mes "singing man told me to"; mes "go meet a witch but it's"; mes "too scary to go outside..."; set signquest,37; close; L_Crow: mes "[Alakina Ann]"; mes "I... I can use"; mes "this to go back home?"; mes "Thank you! Thank you so much!"; delitem 7309,1; set signquest,39; close; L_Sad: mes "[Alakina Ann]"; mes "Y-You lied to me!"; mes "This wing doesn't do"; mes "anything! I-I'm still here"; mes "in this scary place! *Cries*"; set signquest,40; close; } niflheim,350,258,1 script #signbruce 139,2,2,{ if(signquest == 35 || Sign_Branch2B == 3) goto L_SignBruce; end; L_SignBruce: mes "[Ashe Bruce]"; mes "I sense you're cursed"; mes "by a powerful spell..."; mes "Hmm... It's clear what"; mes "you must be up to..."; next; mes "[Ashe Bruce]"; mes "You wish to get"; mes "rid of the curse..."; mes "By giving it to me!!"; next; mes "[Ashe Bruce]"; mes "Just because I'm a cursed spirit,"; mes "you adventurers think you can just"; mes "dump your curses on me?!"; emotion e_dots; next; mes "[Ashe Bruce]"; mes "I refuse to let"; mes "you remain there..."; mes "Leave now, or I will"; mes "remove you by force..."; next; mes "[Ashe Bruce]"; mes "...And..."; mes "...Whatever you do..."; mes "...Do NOT touch my books..."; next; menu "Touch the 1st book.",L_Book1,"Touch the 2nd Book.",L_Book2,"Touch the 3rd book",L_Book3,"Okay, I am leaving.",-; mes "[Ashe Bruce]"; mes "..."; mes "....."; next; mes "[Ashe Bruce]"; mes "Well then."; mes "Try not to trip on"; mes "your feet in your"; mes "rush to leave."; close; L_Book1: mes "[Ashe Bruce]"; mes "...!..."; mes "How dare you touch my books"; mes "when I specifically said"; mes "'Don't touch my books!'"; killmonster "niflheim","#signbruce::Onmymob"; monster "niflheim",350,258,"Rideword",1478,1,"#signbruce::Onmymob"; close; L_Book2: mes "[Ashe Bruce]"; mes "I said don't touch my booksssahhh..."; mes "Get lost...."; mes "Don't disrupt my restingggaaahh!!"; close2; warp "niflheim",34,162; end; L_Book3: set @signbruce,0; mes "[Ashe Bruce]"; mes "Muhahahaha..."; mes "Stubborn mortal~!"; mes "Fine! I will give you"; mes "a fighting chance and let"; mes "you cast a spell!"; next; L_Spell1: menu "Clover",L_Spell2,"Klaatu",-,"Kleitos",L_Spell2; set @signbruce,@signbruce + 1; L_Spell2: menu "Verit",L_Spell3,"Veritas",L_Spell3,"Verata",-; set @signbruce,@signbruce + 1; L_Spell3: menu "Necktie",L_Check,"Necklace",L_Check,"Nero",L_Check,"^FFFFFFNictu^000000",-; set @signbruce,@signbruce + 1; L_Check: if (@signbruce == 3) goto L_Success; mes "[Ashe Bruce]"; mes "Muhahahahahaha!"; mes "That's not the right spell!"; mes "Now death awaits you!"; killmonster "niflheim","#signbruce::Onmymob"; monster "niflheim",349,256,"Orc Skeleton",1462,1,"#signbruce::Onmymob"; monster "niflheim",347,258,"Orc Skeleton",1462,1,"#signbruce::Onmymob"; monster "niflheim",347,254,"Orc Skeleton",1462,1,"#signbruce::Onmymob"; monster "niflheim",350,252,"Orc Skeleton",1462,1,"#signbruce::Onmymob"; monster "niflheim",344,255,"Orc Skeleton",1462,1,"#signbruce::Onmymob"; monster "niflheim",348,252,"Orc Skeleton",1462,1,"#signbruce::Onmymob"; monster "niflheim",347,259,"Orc Skeleton",1462,1,"#signbruce::Onmymob"; close; L_Success: mes "[Ashe Bruce]"; mes "That spell..."; mes "You removed my curse?"; mes "I don't believe it. I'm free!"; next; mes "[Ashe Bruce]"; mes "But do not underestimate"; mes "my awesome powers! In fact,"; mes "I command you to take this"; mes "book and give it to that"; mes "weak, pathetic witch!"; if(signquest == 35) set signquest,36; if(Sign_Branch2B == 3) set Sign_Branch2B,4; getitem 7304,1; close; Onmymob: end; } nif_in,188,168,1 script #signwitch 139,2,2,{ if(signquest > 36) goto L_SignWitch; if(Sign_Branch2B > 1) goto L_Book; end; L_SignWitch: if(signquest > 55 || sign_fail) end; if(Sign_Branch8A || Sign_Branch8B || countitem(7305)) goto L_Privacy; if(signquest > 46) goto L_Help; if(signquest > 45) goto L_Courage; if(signquest > 41) goto L_Think; if(signquest > 40) goto L_Tragic; if(signquest > 39) goto L_Crow; if(signquest > 37 || !countitem(7304)) end; mes "[Kirkena]"; mes "W-what's this?"; mes "Why is it that"; mes "you have one of"; mes "my lost spell books?"; next; menu "From a cursed soul...",-; mes "[Kirkena]"; mes "Oh. That bastard must have"; mes "stolen my spell books and got"; mes "cursed when he cast the spells"; mes "without my permission. Still, it's"; mes "a relief to have my spells back."; delitem 7304,1; next; mes "[Kirkena]"; mes "So mortal..."; mes "You must be here for"; mes "some reason. Speak"; mes "your mind."; next; menu "Send me back to my world.",-,"There's a lost child here that I want to help...",L_Child; mes "[Kirkena]"; mes "Alright, you made the"; mes "good choice... I mean..."; mes "for your life..."; close2; warp "umbala",138,208; end; L_Child: mes "[Kirkena]"; mes "There's a living child?"; mes "Here in Niflheim? That's"; mes "most peculiar. Well, let me"; mes "give you this. It will send"; mes "a living human back to one"; mes "of the towns in your realm."; set signquest,38; getitem 7309,1; close; L_Crow: mes "[Kirkena]"; mes "So did you already"; mes "use the wing to save"; mes "that poor, lost child?"; next; mes "[Kirkena]"; mes "What...?!"; mes "It didn't work?"; mes "That's impossible!"; mes "Wait, give me a moment to"; mes "think. What could be wrong?"; set signquest,41; close; L_Tragic: mes "[Kirkena]"; mes "Alright."; mes "Now I understand"; mes "why the wing didn't work"; mes "for that poor girl..."; next; mes "[Kirkena]"; mes "She's so young that"; mes "she doesn't even know"; mes "that she's dead. It's tragic,"; mes "but there's no way for her"; mes "to get out of here..."; set signquest,42; close; L_Think: mes "[Kirkena]"; mes "When people don't fully"; mes "know the situation that"; mes "they're in, they become more"; mes "willing to take their chances."; close; L_Courage: mes "[Kirkena]"; mes "As I expected,"; mes "there is something behind"; mes "all of this. Now, you may"; mes "know where you are, but"; mes "do you understand why the"; mes "dead are here?"; next; mes "[Kirkena]"; mes "This realm is a place"; mes "for warriors that have failed"; mes "to prove their courage. Keep in"; mes "mind that it's not too late for"; mes "you to join their ranks."; next; mes "[Kirkena]"; mes "The realm of Niflheim"; mes "is ruled by the Queen of the"; mes "Dead. Sometimes she appears"; mes "in her shining armor and makes the"; mes "rounds. Everyone who sees her is"; mes "stunned by the image of authority."; next; mes "[Kirkena]"; mes "Now..."; mes "What I need you to do is"; mes "ask the Queen of the Dead"; mes "for the Symbol of Nine Realms."; next; menu "What is that?",-; mes "[Kirkena]"; mes "The symbol acts"; mes "as a voucher of the queen's"; mes "authority and represents her"; mes "undeniable right to rule over"; mes "the dead. But right now, I can't"; mes "explain why I need it."; next; mes "[Kirkena]"; mes "I'll tell you why I need"; mes "it once you bring me the"; mes "queen's symbol. Now, please"; mes "keep this secret and tell no one"; mes "that I asked you to bring the"; mes "symbol to me."; set signquest,47; next; menu "Alright, I understand.",-,"How am I supposed to get the symbol?",L_Symbol; close; L_Help: mes "[Kirkena]"; mes "...Hm?"; mes "Is there"; mes "something that"; mes "you need to ask to me?"; next; menu "How can I get the symbol?",-; L_Symbol: mes "[Kirkena]"; mes "Taking the symbol"; mes "by force is out of the"; mes "question. Not even the gods"; mes "would consider battling the"; mes "Queen of the Dead."; next; mes "[Kirkena]"; mes "You will need to"; mes "earn the queen's favor"; mes "in order to even have"; mes "a chance of obtaining"; mes "the Symbol of Nine Realms."; next; mes "[Kirkena]"; mes "Now, there is a rumor"; mes "that the Queen of the Dead"; mes "is searching for her lost mother,"; mes "Angrboda. Now, if you could find"; mes "where Angrboda has been"; mes "sealed away..."; next; mes "[Kirkena]"; mes "When you need to"; mes "meet me from now on,"; mes "go ahead and take passage"; mes "through the right side of the"; mes "portrait on the second"; mes "floor of this castle."; set signquest,48; close; L_Book: if(countitem(7304)) goto L_Found; if(Sign_Branch2B > 2) end; mes "[Kirkena]"; mes "What are you doing here ?"; mes "This is not a place for a"; mes "mortal like you. I shall"; mes "send you back to your realm."; next; mes "[Kirkena]"; mes "Unfortunately, I lost my spell"; mes "book and you should think of"; mes "you as a very lucky person."; mes "I'm sure that bastard has stolen"; mes "books and tried to use their power."; next; mes "[Kirkena]"; mes "He has always dreamt to obtain"; mes "my powers but if he thinks he'll"; mes "get them this way... he's surely"; mes "wrong."; next; mes "[Kirkena]"; mes "Hey you, thank me for not"; mes "sending you far away from here"; mes "by finding my spell book !"; set Sign_Branch2B,3; close; L_Found: mes "[Kirkena]"; mes "Ohh... This is my spell book."; mes "I wouldn't have thought of you"; mes "to be brave enough to find it."; mes "There may be a place for you"; mes "here after all..."; delitem 7304,1; next; mes "[Kirkena]"; mes "Listen to me."; mes "What I'm going to tell"; mes "you is no small thing, it"; mes "is about an entire realm."; mes "Believe me or not, I don't care."; next; goto L_Courage; L_Privacy: mes "[Kirkena]"; mes "This place isn't really"; mes "good to talk about these"; mes "kind of serious things. We"; mes "should meet in privacy to make"; mes "sure noone can hear us."; next; mes "[Kirkena]"; mes "Please, hurry up and take"; mes "the secret passage behind"; mes "the right side of the portrait"; mes "at second floor of my manor."; close; } nif_in,105,81,1 script #signcrayu 139,2,2,{ if(signquest == 44) goto L_SignCrayu; end; L_SignCrayu: mes "[Crayu]"; mes "Mountain sunset to the west"; mes "Where the purple dusk falls"; mes "Surrounded by beautiful melody"; mes "You become the key that ignores its"; mes "master."; next; mes "[Crayu]"; mes "Hello adventurer."; mes "I know this is rather"; mes "abrupt, but what do"; mes "you think of Serin?"; next; menu "She's good.",-,"She's evil!",-,"She could go either way.",-; mes "[Crayu]"; mes "Hm...?"; mes "And why do"; mes "you think so?"; next; menu "Just my opinion.",-,"It's the truth!",-; mes "[Crayu]"; mes "Ah, I understand."; mes "Now, how may I help you?"; next; menu "What exactly is Niflheim?",-,"How do I become one of the chosen?",L_Chosen; mes "[Crayu]"; mes "Niflheim is commonly"; mes "known as the city of the"; mes "dead, but it's also the"; mes "resting place of warriors"; mes "who failed to enter Valhalla."; next; mes "[Crayu]"; mes "Some heroes may think"; mes "of Niflheim as the tragic end,"; mes "but it really all depends on"; mes "your point of view."; close; L_Chosen: mes "[" + strcharinfo(0) + "]"; mes "What do I need"; mes "to do to become one"; mes "of the chosen warriors?"; next; mes "[Crayu]"; mes "First and foremost,"; mes "you must prove your courage."; mes "It will be up to you to decide"; mes "how you will demonstrate your"; mes "bravery. The Gods will only"; mes "be watching and judging."; next; mes "[Crayu]"; mes "Hmm..."; mes "I think it would"; mes "be a good idea if"; mes "you tald to someone"; mes "in Niflheim named ^FF0000Gen^000000."; set signquest,45; close; } niflheim,146,241,7 script Depressing Man 735,{ if(signquest > 56) goto L_Done; if(Sign_Branch8A > 3 || (Sign_Branch8B && Sign_Branch8B < 4)) goto L_Hurry; if(signquest > 54) goto L_Serin; if(signquest > 53) goto L_Queen; if(signquest) goto L_Seek; mes "[????]"; mes "Leave me be,"; mes "ruffian! I'm disinclined"; mes "towards conversation"; mes "at the moment."; close; L_Seek: mes "[Gen]"; mes "Huh... I hear you're"; mes "looking for something"; mes "pretty important. It's going"; mes "to be a dangerous search."; next; mes "[Gen]"; mes "There are plenty of"; mes "other parties that are"; mes "interested in the thing"; mes "which you're seeking..."; close; L_Queen: mes "[Gen]"; mes "You must be a very"; mes "resourceful mortal."; mes "Not even Lady Hell, with"; mes "all her power, could find"; mes "the soul of her mother"; mes "for a long time."; next; mes "[Gen]"; mes "There's no need"; mes "for me to hide"; mes "my true identity any longer."; mes "My real name is Ganglati,"; mes "servant of Lady Hell, the"; mes "ruler of Niflheim."; next; mes "[Gen]"; mes "Her highness would"; mes "have words with you."; mes "Shall I send you to her"; mes "mansion, Eljudnir,"; mes "right now?"; next; menu "Yes",-,"No",L_No; mes "[Gen]"; mes "Remember to be"; mes "careful and especially"; mes "polite when you speak to"; mes "Lady Hell. Otherwise, the"; mes "consequences will be severe..."; close2; warp "que_sign01",45,20; end; L_No: mes "[Gen]"; mes "I understand."; mes "Meeting with a deity is"; mes "no small matter. However,"; mes "I advise to make haste"; mes "as her highness is eager"; mes "to see you soon."; close; L_Serin: mes "[Gen]"; mes "You must be most favored"; mes "to receive the SYmbol of the"; mes "Nine Realms. Of course, it"; mes "can be used only once, but"; mes "it is still a great honor."; next; mes "[Gen]"; mes "Once again, I ask that"; mes "you be on guard against"; mes "Serin. She may already be"; mes "aware of what you plan to"; mes "do with the symbol..."; close; L_Hurry: mes "[Gen]"; mes "You must hurry and"; mes "stop the summoning"; mes "before your world in"; mes "cast into immense peril!"; next; mes "[Gen]"; mes "Although Lady Hell"; mes "is being rather blase"; mes "about this matter, I beseech"; mes "you to do what you can for"; mes "the realm of the living!"; close; L_Done: mes "[Gen]"; mes "You've done a great"; mes "job of stopping Serin."; mes "Excellent! Such great"; mes "service on behalf of"; mes "the realm of the living!"; next; mes "[Gen]"; mes "I'm pleased to inform"; mes "you that you've been"; mes "invited to Lady Hell's"; mes "mansion once again."; mes "Are you ready to go?"; next; menu "No, thanks.",L_No2,"Yes.",-; mes "[Gen]"; mes "Good, good."; mes "Don't forget to"; mes "speak to her highness"; mes "with the utmost respect!"; close2; warp "que_sign01",45,20; end; L_No2: mes "[Gen]"; mes "I see."; mes "Well then, come"; mes "back to me when you"; mes "feel fully prepared."; close; } niflheim,146,241,1 script #signgen 139,2,2,{ if(signquest == 45 || Sign_Branch2B == 1) goto L_SignGen; end; L_SignGen: mes "[Gen]"; mes "Are you here"; mes "to prove your"; mes "courage to the Gods?"; next; mes "[Gen]"; mes "You know, I was an"; mes "adventurer myself. In fact,"; mes "I even came here to Niflheim"; mes "for the ordeals set by the gods."; mes "However, I failed and ended up"; mes "being bound to this realm..."; next; mes "[Gen]"; mes "I just wanted to warn you."; mes "Be careful and don't justify"; mes "your greed for any sort of reward"; mes "using the excuse that you're just"; mes "gonna prove your courage."; mes "That's what I did..."; next; mes "[Gen]"; mes "Anyway, I've already talked"; mes "too much. First, go and see"; mes "the witch and ask her to"; mes "help you out, okay?"; if(Sign_Branch2B) set Sign_Branch2B,2; if(signquest == 45) set signquest,46; close; } nif_in,140,177,1 script #signgrave 111,{ if(signquest > 47 || countitem(7313) > 0) warp "que_sign01",115,135; end; } que_sign01,122,141,5 script Witch#2 792,{ if (Sign_Branch8B && Sign_Branch8B < 4)goto L_MustHurry; if (signquest > 56) goto L_NoMedal; if (signquest > 55) goto L_Success; if ((countitem(7313) > 0) && Sign_Branch8A < 4) goto L_Medal; if (Sign_Branch8A) goto L_BranchA; if (signquest > 54 && countitem(7305)) goto L_Symbol; if (signquest < 48) goto L_NoMedal; mes "[Kirkena]"; mes "If you need to learn more"; mes "about Angrboda, why don't you"; mes "just ask around? I'm sure that"; mes "everyone is aware that the queen"; mes "is searching for her mother."; next; mes "[Kirkena]"; mes "Once again, don't let"; mes "anyone know that I've asked"; mes "you to bring me the Symbol of"; mes "Nine Realms. I especially"; mes "don't want Serin to find out."; next; mes "[Kirkena]"; mes "If I can help it,"; mes "I won't tolerate"; mes "Serin's presence here"; mes "in Niflheim. If I could"; mes "banish her, I'd do it!"; close; L_Symbol: mes "[Kirkena]"; mes "The Symbol of Nine Realms?"; mes "How were you able to get that?!"; mes "Ah, you must have found the Queen"; mes "of the Dead's mother, Angrboda,"; mes "right? Great work~"; next; mes "[Kirkena]"; mes "Now, if you'll just"; mes "hand me the symbol, I'll tell"; mes "you what you need to do next."; next; menu "Give the symbol.",L_Give,"Don't give the symbol.",-; mes "[Kirkena]"; mes "Don't worry about that."; mes "I'm sure you will come back"; mes "later with the wise decision"; mes "to give the symbol to me~"; close; L_Give: mes "[Kirkena]"; mes "Listen carefully."; mes "Since you were actually"; mes "able to get the symbol, I believe"; mes "that you're the only person capable"; mes "of performing this next task."; next; mes "[Kirkena]"; mes "We're going to use this"; mes "symbol to create something,"; mes "but we need one last item."; mes "I need you to find something"; mes "imbued with Serin's vibes."; next; mes "[Kirkena]"; mes "Serin's already hid herself"; mes "deep within Niflheim, but I'm"; mes "sure you can find something"; mes "if you can find any remaining"; mes "trace of her."; delitem 7305,1; set Sign_Branch8A,1; close; L_BranchA: if (sign_fail) goto L_NoMedal; if (Sign_Branch8A > 3) goto L_Serin; if (Sign_Branch8A > 2) goto L_Complete; if (Sign_Branch8A > 1) goto L_Potion; if (countitem(2642) < 1) goto L_Lack; mes "[Kirkena]"; mes "This is Serin's gold ring?"; mes "Excellent, this has been"; mes "strongly infused with her"; mes "vibes. It's really tough to find"; mes "something like this that resonates"; mes "so strongly with his owner."; next; delitem 2642,1; set serinring,1; set Sign_Branch8A,2; close; L_Potion: mes "[Kirkena]"; mes "Now that the potion I'm"; mes "making is being processed,"; mes "I can finally tell you what"; mes "I've been trying to do"; mes "with the objects I've asked you"; mes "to get for me."; next; mes "[Kirkena]"; mes "I didn't explain"; mes "the reason I wanted the Symbol"; mes "of Nine Realms to prevent Serin"; mes "from getting suspicious and forcing"; mes "you to reveal my plans. You see,"; mes "Serin isn't fit for Niflheim."; next; mes "[Kirkena]"; mes "Although she's in the"; mes "world of the dead, Serin"; mes "has never accepted death and"; mes "has desired to return to life. Of"; mes "course, That's the natural response"; mes "for everyone that comes here..."; next; mes "[Kirkena]"; mes "However, unlike the others"; mes "who have despaired, lost"; mes "hope and accepted their fate,"; mes "Serin has never given up her hope"; mes "to return to life. With her hope"; mes "she retains her beauty and light."; next; mes "[Kirkena]"; mes "But she's only denying"; mes "the fate she deserves."; mes "What she's trying to do"; mes "is wrong and we need to"; mes "stop before it's too late."; L_Menu: next; menu "What does she want?",-,"What is she going to do?",L_Plans,"What should I do?",L_Should; mes "[Kirkena]"; mes "Make no mistake:"; mes "Serin wants the Symbol"; mes "of the Nine Realms."; next; mes "[Kirkena]"; mes "Now, if she could use it"; mes "multiple times, she could just"; mes "command the guards of Niflheim"; mes "to just let her pass and re-enter"; mes "the world of the living. But your"; mes "symbol can be used just once..."; goto L_Menu; L_Plans: mes "[Kirkena]"; mes "I believe Serin is going to"; mes "summon the Dark Lord. Since"; mes "she used to be a great wizard,"; mes "it's entirely possible. However,"; mes "she might need the Symbol of the"; mes "Nine Realms in order to do it."; next; mes "[Kirkena]"; mes "Now, you may believe that"; mes "Dark Lord can be defeated by"; mes "humans, but what you might not"; mes "know is that the manifestation of"; mes "Dark Lord in your world is limited"; mes "to a fraction of his true power."; next; mes "[Kirkena]"; mes "Sometimes, Dark Lord can"; mes "cross over into Rune-Midgard,"; mes "but travelling from his world into"; mes "ours takes vast amounts of energy."; mes "Also the life force in your world"; mes "conflicts with his dark powers."; next; mes "[Kirkena]"; mes "Now, if the Dark Lord"; mes "were summoned into Niflheim,"; mes "he would have easy access"; mes "to Rune-Midgard and the use"; mes "of all of his destructive power."; next; mes "[Kirkena]"; mes "Serin plans to strike"; mes "a deal with Dark Lord."; mes "In exchange for summoning"; mes "him to Niflheim, Serin will"; mes "be brought back to life."; next; mes "[Kirkena]"; mes "Although you've found"; mes "favor with Lady Hell, she"; mes "will probably not stop Dark"; mes "Lord's approach. Dark Lord"; mes "only wants Rune-Midgard."; next; mes "[Kirkena]"; mes "Now that I think about"; mes "it, massive death would"; mes "actually increase Lady Hell's"; mes "sphere of influence. I don't think"; mes "she'll help Dark Lord, but she"; mes "also won't get in his way."; goto L_Menu; L_Should: mes "[Kirkena]"; mes "I need you to take"; mes "this tonic and have"; mes "Serin drink it. This"; mes "special potion will erase"; mes "most of her memories."; next; mes "[Kirkena]"; mes "Without her memories,"; mes "Serin should also lose"; mes "her twisted ambitions."; mes "Now, with the Symbol of Nine"; mes "Realms, Serin cannot refuse"; mes "drinking this potion."; next; mes "[Kirkena]"; mes "That's why having the"; mes "symbol is so crucial."; mes "Serin is clever enough"; mes "to avoid drinking this"; mes "for quite a while now..."; set Sign_Branch8A,3; close; L_Complete: mes "[Kirkena]"; mes "The potion is finally"; mes "completed. Now, take this"; mes "and command Serin to drink it."; next; if (serinring > 0) { mes "[Kirkena]"; mes "Luckily, I was able to"; mes "use Serin's gold ring to"; mes "trace her location. I'm going"; mes "to send you there, so please"; mes "do whatever it takes to stop her."; next; } mes "[Kirkena]"; mes "Please take these with you"; mes "as they'll probably be useful"; mes "when you deal with her. As for"; mes "these vouchers, give them to your"; mes "allies. They'll send them straight"; mes "to where Serin is located."; next; mes "[Kirkena]"; mes "When you're finished"; mes "dealing with Serin, don't"; mes "forget to bring back all"; mes "of the vouchers I've"; mes "given you, alright?"; getitem 7308,1; if (serinring > 0) getitem 2643,1; getitem 7313,5; set Sign_Branch8A,4; close; L_Serin: if (($signroomfull > 1) || getmapusers("que_sign02") > 0 || getareausers("que_sign01",229,227,166,162) > 0) goto L_Full; if (countitem(2643) < 1) goto L_NoRing; mes "[Kirkena]"; mes "You're finally"; mes "back, we might not"; mes "have enough time to"; mes "stop her, but we have"; mes "to try. Are you ready?"; next; menu "Yes",-,"No",L_No; if (($signroomfull > 1) || getmapusers("que_sign02") > 0 || getareausers("que_sign01",229,227,166,162) > 0) goto L_Full; close2; donpcevent "#signserin::OnSerin"; donpcevent "#signserin::OnCooldown"; set $signroomfull,2; set $signparty,getcharid(1); warp "que_sign01",195,189; end; L_No: mes "[Kirkena]"; mes "Hurry up, then!"; mes "There's no time"; mes "to waste!"; close; L_Full: mes "[Kirkena]"; mes "Please wait"; mes "a bit. I'm still"; mes "trying to finish"; mes "these preparations."; close; L_Lack: mes "[Kirkena]"; mes "Without a violent wave"; mes "of Serin's feelings, I"; mes "will not be able to"; mes "lead you that close from"; mes "her. Well... Nevermind. It will"; mes "be enough."; set Sign_Branch8A,2; close; L_NoRing: mes "[Kirkena]"; mes "We've got to"; mes "stop Serin before"; mes "she does something"; mes "truly horrible. Are"; mes "you ready to go?"; next; menu "Yes",-,"No",L_No; if (($signroomfull > 1) || getmapusers("que_sign02") > 0 || getareausers("que_sign01",229,227,166,162) > 0) goto L_Full; mes "[Kirkena]"; mes "Okay then."; mes "Good luck,"; mes "" + strcharinfo(0) + "..."; close2; if (($signroomfull > 1) || getmapusers("que_sign02") > 0 || getareausers("que_sign01",229,227,166,162) > 0) end; donpcevent "#signserin::OnSerin"; donpcevent "#signserin::OnCooldown"; set $signroomfull,2; set $signparty,getcharid(1); warp "que_sign02",35,313; end; L_Medal: callfunc "Sign_Party"; L_NoMedal: if (signquest > 56) goto L_Done; if (sign_fail) goto L_Fail; mes "[Kirkena]"; mes "..."; close; L_MedalOk: mes "[Kirkena]"; mes "That Witch's Medal..."; mes "You must be here to"; mes "help your friend take"; mes "care of Serin. Are you"; mes "ready to go, " + strcharinfo(0) + "?"; next; menu "Yes.",-,"Not yet...",L_Notyet; menu "Go directly to Serin.",-,"Path towards Serin.",L_Path; mes "[Kirkena]"; mes "Thank you"; mes "for your help."; mes "Serin's threat may"; mes "be too much for just"; mes "one adventurer alone..."; close2; warp "que_sign01",195,189; end; L_Notyet: mes "[Kirkena]"; mes "Please hurry..."; mes "Time is of the essence..."; close; L_Path: mes "[Kirkena]"; mes "Thank you"; mes "for your help."; mes "Serin's threat may"; mes "be too much for just"; mes "one adventurer alone..."; close2; warp "que_sign02",35,313; end; L_Success: if (countitem(7313) < 5 && Sign_Branch8A) goto L_Voucher; mes "[Kirkena]"; mes "You've done well."; mes "Without her memories of her"; mes "previous life, Serin can remain"; mes "here in Niflheim peacefully."; next; mes "[Kirkena]"; mes "Although she failed to return to"; mes "life, I'm sure she is glad to have"; mes "met you, I think she's also started"; mes "to learn that life's meaning is not"; mes "in living alone..."; next; mes "[Kirkena]"; mes "Once again, thank"; mes "you so much for your"; mes "help. Once you finish here,"; mes "please visit our queen, Lady Hell."; mes "I believe she wants to see you for"; mes "some reason..."; delitem 7313,5; set BaseExp,BaseExp +297000; set signquest,57; close; L_Voucher: mes "[Kirkena]"; mes "Hmmm...?"; mes "Where are all the"; mes "vouchers I've lent to you?"; mes "Please retrieve them all"; mes "before coming back to me."; close; L_Done: mes "[Kirkena]"; mes "Hm? Still exploring"; mes "Niflheim? Although you're"; mes "strong enough to survive,"; mes "I still think you're risking"; mes "your life by remaining here"; mes "when you don't have to."; close; L_MustHurry: mes "[Kirkena]"; mes "You must hurry to stop"; mes "Serin from accomplishing her"; mes "plan, otherwise your world"; mes "will be cast in shadows for all"; mes "eternity!"; close; L_Fail: if (sign_fail == 1) { mes "[Kirkena]"; mes "Damn! Did you really let"; mes "her finish her summoning?"; mes "That's terrible! Does she"; mes "even know that she will not"; mes "have any memory of her past life?"; next; } mes "[Kirkena]"; mes "So much energy and time wasted"; mes "for no rewards. I guess it"; mes "can't be helped. Now, return"; mes "to your world, and watch its"; mes "silent death."; set sign_fail,2; close; } //Seals in Glast Heim Lowest Cave gl_dun02,262,265,1 script Mysterious Energy 111,{ if ((brokenseal == 1 && Sign_Seal1 == 1) || (brokenseal == 2 && Sign_Seal2 == 1) || (brokenseal == 3 && Sign_Seal3 == 1) || (brokenseal == 4 && Sign_Seal4 == 1)) { callfunc "Break_Seal"; mes "^3355FFThe weapon you're holding"; mes "right now doesn't look like it has"; mes "any chance of breaking this seal."; mes "You'll definitely need something"; mes "more powerful..."; close; } else { mes "^3355FFYou sense a strange"; mes "mysterious energy emanating from"; mes "this area. For some reason, this"; mes "power strikes you with a faint"; mes "feeling of sadness."; close; } } gl_dun02,270,98,1 script Mysterious Energy#2 111,{ if ((brokenseal == 1 && Sign_Seal1 == 2) || (brokenseal == 2 && Sign_Seal2 == 2) || (brokenseal == 3 && Sign_Seal3 == 2) || (brokenseal == 4 && Sign_Seal4 == 2)) { callfunc "Break_Seal"; mes "^3355FFThe weapon you're holding"; mes "right now doesn't look like it has"; mes "any chance of breaking this seal."; mes "You'll definitely need something"; mes "more powerful..."; close; } else { mes "^3355FFYou sense a strange"; mes "mysterious energy emanating from"; mes "this area. For some reason, this"; mes "power strikes you with a faint"; mes "feeling of sadness."; close; } } gl_dun02,268,31,1 script Mysterious Energy#3 111,{ if ((brokenseal == 1 && Sign_Seal1 == 3) || (brokenseal == 2 && Sign_Seal2 == 3) || (brokenseal == 3 && Sign_Seal3 == 3) || (brokenseal == 4 && Sign_Seal4 == 3)) { callfunc "Break_Seal"; mes "^3355FFThe weapon you're holding"; mes "right now doesn't look like it has"; mes "any chance of breaking this seal."; mes "You'll definitely need something"; mes "more powerful..."; close; } else { mes "^3355FFYou sense a strange"; mes "mysterious energy emanating from"; mes "this area. For some reason, this"; mes "power strikes you with a faint"; mes "feeling of sadness."; close; } } gl_dun02,139,72,1 script Mysterious Energy#4 111,{ if ((brokenseal == 1 && Sign_Seal1 == 4) || (brokenseal == 2 && Sign_Seal2 == 4) || (brokenseal == 3 && Sign_Seal3 == 4) || (brokenseal == 4 && Sign_Seal4 == 4)) { callfunc "Break_Seal"; mes "^3355FFThe weapon you're holding"; mes "right now doesn't look like it has"; mes "any chance of breaking this seal."; mes "You'll definitely need something"; mes "more powerful..."; close; } else { mes "^3355FFYou sense a strange"; mes "mysterious energy emanating from"; mes "this area. For some reason, this"; mes "power strikes you with a faint"; mes "feeling of sadness."; close; } } gl_dun02,16,26,1 script Mysterious Energy#5 111,{ if ((brokenseal == 1 && Sign_Seal1 == 5) || (brokenseal == 2 && Sign_Seal2 == 5) || (brokenseal == 3 && Sign_Seal3 == 5) || (brokenseal == 4 && Sign_Seal4 == 5)) { callfunc "Break_Seal"; mes "^3355FFThe weapon you're holding"; mes "right now doesn't look like it has"; mes "any chance of breaking this seal."; mes "You'll definitely need something"; mes "more powerful..."; close; } else { mes "^3355FFYou sense a strange"; mes "mysterious energy emanating from"; mes "this area. For some reason, this"; mes "power strikes you with a faint"; mes "feeling of sadness."; close; } } gl_dun02,120,180,1 script Mysterious Energy#6 111,{ if ((brokenseal == 1 && Sign_Seal1 == 6) || (brokenseal == 2 && Sign_Seal2 == 6) || (brokenseal == 3 && Sign_Seal3 == 6) || (brokenseal == 4 && Sign_Seal4 == 6)) { callfunc "Break_Seal"; mes "^3355FFThe weapon you're holding"; mes "right now doesn't look like it has"; mes "any chance of breaking this seal."; mes "You'll definitely need something"; mes "more powerful..."; close; } else { mes "^3355FFYou sense a strange"; mes "mysterious energy emanating from"; mes "this area. For some reason, this"; mes "power strikes you with a faint"; mes "feeling of sadness."; close; } } gl_dun02,42,251,1 script Mysterious Energy#7 111,{ if ((brokenseal == 1 && Sign_Seal1 == 7) || (brokenseal == 2 && Sign_Seal2 == 7) || (brokenseal == 3 && Sign_Seal3 == 7) || (brokenseal == 4 && Sign_Seal4 == 7)) { callfunc "Break_Seal"; mes "^3355FFThe weapon you're holding"; mes "right now doesn't look like it has"; mes "any chance of breaking this seal."; mes "You'll definitely need something"; mes "more powerful..."; close; } else { mes "^3355FFYou sense a strange"; mes "mysterious energy emanating from"; mes "this area. For some reason, this"; mes "power strikes you with a faint"; mes "feeling of sadness."; close; } } gl_dun02,124,231,1 script Mysterious Energy#8 111,{ if ((brokenseal == 1 && Sign_Seal1 == 8) || (brokenseal == 2 && Sign_Seal2 == 8) || (brokenseal == 3 && Sign_Seal3 == 8) || (brokenseal == 4 && Sign_Seal4 == 8)) { callfunc "Break_Seal"; mes "^3355FFThe weapon you're holding"; mes "right now doesn't look like it has"; mes "any chance of breaking this seal."; mes "You'll definitely need something"; mes "more powerful..."; close; } else { mes "^3355FFYou sense a strange"; mes "mysterious energy emanating from"; mes "this area. For some reason, this"; mes "power strikes you with a faint"; mes "feeling of sadness."; close; } } function script Break_Seal { getinventorylist; set @i,-1; L_Check: set @i,@i+1; if(getiteminfo(@inventorylist_id[@i],13) == 4) goto L_Break; if(@i < @inventorylist_count -1) goto L_Check; return; L_Break: set @sealbreak,rand(100); if(@sealbreak < 11) goto L_Broken; mes "^3355FFYou hit the seal as hard"; mes "as you can with the weapon in your"; mes "hand. However, the seal is merely"; mes "shaken by the force of your blow."; mes "Perhaps you need something"; mes "more powerful to break the seal..."; close; L_Broken: mes "^3355FFOnce you strike the seal,"; mes "it cracks open and a flash of"; mes "mysterious light floods out of it."; mes "Inside of the seal, you find a very"; mes "peculiar object..."; next; set brokenseal,brokenseal +1; set @sealbreak,0; if(brokenseal > 4) goto L_Soul; mes "You have"; mes "obtained a"; mes "^C9CACBPiece of Spirit.^000000"; getitem 7306,1; close; L_Soul: mes "^3355FFUpon obtaining the last piece"; mes "of Angrboda's soul, all four soul"; mes "pieces emitted a strange light,"; mes "rose to the air and combined into"; mes "a single transparent jewel."; next; mes "^3355FFThe jewel floated"; mes "down to your waiting"; mes "hands, and you hear its"; mes "voice speak directly into"; mes "the depths of your heart...^000000"; next; mes "[Angrboda's Soul]"; mes "I'm..."; mes "I'm leaving my soul"; mes "with you. Please guide"; mes "me to the queen of the dead..."; delitem 7306,4; getitem 7307,1; set signquest,54; close; } //End of Seals que_sign01,46,55,1 script Fountain 111,{ if(signquest > 54) goto L_Bottle; mes "^3355FFThe water in this"; mes "fountain looks clean"; mes "enough to drink..."; next; menu "Drink.",-,"Don't Drink.",L_No; mes "..."; close2; percentheal -100,0; end; L_No: mes "..."; close; L_Bottle: mes "^3355FFThe water in this"; mes "fountain looks clean"; mes "enough to be bottled..."; next; menu "Bottle.",-,"Don't bottle.",L_No; if(!countitem(713))goto L_Nobottle; delitem 713,1; getitem 12020,1; close; L_Nobottle: mes "^3355FFUnfortunately, it"; mes "looks like you don't"; mes "have any Empty Bottles"; mes "to carry any of this water..."; close; } que_sign01,45,227,5 script Queen of the Dead 856,{ if(signquest > 65) goto L_Greet; if(signquest > 64) goto L_Work; if(signquest > 63) goto L_Sense; if(signquest > 54) goto L_Power; mes "[Lady Hell]"; mes "^881010I have been told"; mes "by Ganglati that you"; mes "are the mortal that has"; mes "guided Mother's soul to me."; next; mes "[Lady Hell]"; mes "^881010Do not fear me,"; mes "hero of Rune-Midgard."; mes "You have won the favor"; mes "of the Queen of the Dead"; mes "and may ask me of any"; mes "reward if I deem it fair."; next; mes "[Lady Hell]"; mes "^881010The true Symbol of the"; mes "of Nine Realms cannot be freely"; mes "given or lent. However, I sense"; mes "your purpose and will give you"; mes "a symbol imbued with enough"; mes "power to be used only once."; next; mes "[Lady Hell]"; mes "^881010With the symbol I give you,"; mes "you can command the dead to"; mes "carry out your will without"; mes "question. However, keep in"; mes "mind that after one use,"; mes "its power will be consumed."; next; mes "[Lady Hell]"; mes "^881010I have also decided"; mes "to reward you with one"; mes "more special permission."; mes "You may now freely draw"; mes "water from the fountain"; mes "in my mansion, brave hero."; next; mes "^3355FFYou received"; mes "the Symbol of the Nine Realms."; delitem 7307,1; getitem 7305,1; set signquest,55; close; L_Power: mes "[Lady Hell]"; mes "^881010Greetings, mortal."; mes "Make sure that you"; mes "use the power of the"; mes "symbol wisely. You will"; mes "be responsible for the"; mes "consequences..."; if(signquest == 57) set signquest,58; close; L_Sense: mes "[Lady Hell]"; mes "^881010Ah."; mes "You are the"; mes "mortal called"; mes "" + strcharinfo(0) + ", are you not?"; mes "Yes, you are known to me."; next; mes "[Lady Hell]"; mes "^881010I've wanted to see you"; mes "as I've sensed that you"; mes "carry something which feels"; mes "very familiar to me. Do you"; mes "have something extraordinarily"; mes "special in your possesion?"; next; if(countitem(2644) && countitem(7178)) menu "The Sign",L_Sign,"Sobbing Starlight",-; if(!countitem(2644) && countitem(7178)) menu "Sobbing Starlight",-; if(countitem(2644) && !countitem(7178)) menu "The Sign",L_Sign; mes "[Lady Hell]"; mes "^881010Yes, that's it!"; mes "I never expected a mortal"; mes "to have such an interesting"; mes "artifact in his possession."; next; mes "[Lady Hell]"; mes "^881010As queen of Niflheim,"; mes "I command you to lend the"; mes "Sobbing Starlight to me! Fear"; mes "not, I shall quickly return it. For"; mes "a mortal, it must have"; mes "taken great pains to obtain"; mes "this..."; next; menu "Please take it...",-,"N-no! Don't take it!",L_No; mes "[Lady Hell]"; mes "^881010Thank you mortal."; mes "Now, I shall show"; mes "you something truly"; mes "interesting..."; delitem 7178,1; set signquest,65; close; L_Sign: mes "[Lady Hell]"; mes "^881010The Sign...?"; mes "Hmm, no, that's not"; mes "what I sensed. It's actually"; mes "something quite different..."; close; L_No: mes "[Lady Hell]"; mes "^881010Ha ha ha!"; mes "You amuse me,"; mes "mortal! To think,"; mes "you even have courage"; mes "to refuse the queen of"; mes "Niflheim! Ha ha ha!"; next; mes "[Lady Hell]"; mes "^881010Mercy is not a quality"; mes "that I am known for, but"; mes "since you are my favored"; mes "mortal, I shall not kill you."; mes "Still, it would be unwise"; mes "to displease me~"; close2; warp "niflheim",29,154; end; L_Work: mes "[Lady Hell]"; mes "^881010As queen of this realm"; mes "I am unaccustomed to labor."; mes "But give me a moment to finish"; mes "my work on this priceless"; mes "artifact, mortal."; next; misceffect 13; next; misceffect 32; next; misceffect 183; next; misceffect 90; next; mes "[Lady Hell]"; mes "^881010It is done."; mes "This is the true"; mes "form of the object"; mes "you humans call the"; mes "Sobbing Starlight."; next; mes "[Lady Hell]"; mes "^881010Although you may also know"; mes "this object as God's Tear Drop,"; mes "keep in mind that history, as you"; mes "humans know it, may actually be"; mes "different than the truth."; getitem 7025,1; set signquest,66; next; mes "[Lady Hell]"; mes "^881010In other words, there"; mes "are some older tales about"; mes "the gods and their enemies that"; mes "may have been confused and twisted"; mes "as they were handed down from"; mes "generation to generation."; next; mes "[Lady Hell]"; mes "^881010That is all I can tell"; mes "you for now, mortal. It will"; mes "be your job to discover the"; mes "truth of the legends..."; close; L_Greet: mes "[Lady Hell]"; mes "^881010Greetings, mortal."; mes "Is the realm of the living"; mes "that boring and tedious?"; mes "Ha ha ha! Well, there shall"; mes "always be a place for you"; mes "here in Niflheim."; close; } que_sign01,1,1,1 script #signserin -1,{ OnInit: disablenpc "Serin#serin"; set $signroomfull,0; set $signparty,0; end; OnSerin: enablenpc "Serin#serin"; end; OnSummon: disablenpc "Serin#serin"; set $@Sign_Summon,8; areamonster "que_sign01",188,184,205,205,"Rotten Corpse",1036,3,"#signserin::OnSignDead"; areamonster "que_sign01",188,184,205,205,"Ancient Wraith",1192,2,"#signserin::OnSignDead"; areamonster "que_sign01",188,184,205,205,"Ancient Mummy",1297,2,"#signserin::OnSignDead"; areamonster "que_sign01",188,184,205,205,"Dark Lord Incarnation",1302,1,"#signserin::OnSignDead"; end; OnSignDead: set $@Sign_Summon,$@Sign_Summon -1; if($@Sign_Summon > 0) end; set Sign_Branch8A,8; set $signroomfull,3; stopnpctimer; goto OnSerin; OnCooldown: initnpctimer; end; OnTimer600000: disablenpc "Serin#serin"; killmonster "que_sign01","#signserin::OnSignDead"; set $signroomfull,1; areawarp "que_sign01",229,227,166,162,"niflheim",30,156; areawarp "que_sign02",1,1,400,400,"niflheim",30,156; stopnpctimer; end; } que_sign01,1,1,1 script #signserin2 -1,{ OnInit: disablenpc "Serin#serin2"; set $signroom2full,0; end; OnSerin: enablenpc "Serin#serin2"; end; OnSummon: disablenpc "Serin#serin2"; set $@Sign_Summon2,8; areamonster "que_sign01",188,34,205,55,"Rotten Corpse",1036,3,"#signserin2::OnSignDead"; areamonster "que_sign01",188,34,205,55,"Ancient Wraith",1192,2,"#signserin2::OnSignDead"; areamonster "que_sign01",188,34,205,55,"Ancient Mummy",1297,2,"#signserin2::OnSignDead"; areamonster "que_sign01",188,34,205,55,"Dark Lord Incarnation",1302,1,"#signserin2::OnSignDead"; end; OnSignDead: set $@Sign_Summon2,$@Sign_Summon2 -1; if($@Sign_Summon2 > 0) end; set Sign_Branch8B,4; set $signroom2full,3; stopnpctimer; goto OnSerin; OnCooldown: initnpctimer; end; OnTimer600000: disablenpc "Serin#serin2"; killmonster "que_sign01","#signserin2::OnSignDead"; set $signroom2full,1; areawarp "que_sign01",229,77,166,12,"niflheim",30,156; stopnpctimer; end; } que_sign01,197,195,5 script Serin#serin 90,{ if(signquest > 55) goto L_Done; if(Sign_Branch8A > 7) goto L_Success; if(Sign_Branch8A > 6) goto L_TryAgain; if(Sign_Branch8A > 4) goto L_Summon; if(Sign_Branch8A < 4) goto L_NoWord; mes "[Serin]"; mes "You're finally here."; mes "That witch has been watching"; mes "my every move, so she probably"; mes "knows what I'm up to by now..."; next; menu "Why are you doing this...",-; mes "[Serin]"; mes "You don't understand"; mes "the horrific experience"; mes "of being bound to Niflheim."; mes "I'm sick of breathing death"; mes "and feeding on despair."; mes "I want to live again!"; next; menu "Is that why you want Dark Lord...?",-; mes "[Serin]"; mes "Unfortunately, the symbol"; mes "which Lady Hell gave you is"; mes "limited to a one time use. Its"; mes "power wasn't enough to bring me"; mes "back, so summoning Dark Lord is"; mes "my last chance."; next; menu "But if Dark Lord comes to Rune-Midgard...",-; mes "[Serin]"; mes "Oh, I'm pretty sure of"; mes "what will happen if Dark Lord"; mes "enters the realm of the living."; mes "He'll destroy Rune-Midgard and"; mes "bring death to thousands and"; mes "thousands of people."; next; mes "[Serin]"; mes "So if I came back to life"; mes "and everyone else were dead,"; mes "however, by summoning Dark"; mes "Lord, you might be thinking it'd be"; mes "pretty pointless for me to come"; mes "back. But I don't care."; next; mes "[Serin]"; mes "The living don't appreciate"; mes "what they have, so they ought"; mes "to be punished. They can all go to"; mes "Niflheim while I enjoy the warmth"; mes "of the sun and the fresh outside"; mes "air. Everyone should die..."; next; mes "[Serin]"; mes "Maybe you might not"; mes "pity my situation since you've"; mes "never been bound to Niflheim,"; mes "but I'm begging you. Don't get"; mes "in my way, " +strcharinfo(0) + "."; next; menu "I can't let you do this!",-,"Okay, have it your way.",L_Go; set Sign_Branch8A,5; close; L_Go: set sign_fail,1; mes "[Serin]"; mes "That world of yours is so"; mes "painful... With my rebirth,"; mes "it's just like I was saving"; mes "it from its despair and sorrow..."; mes "He will be here soon. The great"; mes "Dark Lord."; close2; set $signroomfull,0; warp "niflheim",30,156; end; L_Summon: mes "[Serin]"; mes "If you think that"; mes "I can't summon Dark Lord"; mes "without the symbol, then you're"; mes "mistaken. I've been collecting"; mes "the power of despair!"; next; mes "[Serin]"; mes "Do you remember what"; mes "happened to the dead that you"; mes "helped on my behalf? Even if they"; mes "seemed to have found shelter at"; mes "first, they cannot escape my"; mes "deep hollow of despair..."; next; mes "[Serin]"; mes "And that poor little girl,"; mes "Alakina Ann? She still"; mes "hasn't realized that she's dead!"; next; mes "[Serin]"; mes "You gave her hope,"; mes "but ultimately, you can't"; mes "keep your promise to bring her"; mes "home. Oh, her disappointment"; mes "must be so crushing..."; next; mes "[Serin]"; mes "Yes..."; mes "By trying to help"; mes "you gave them nothing"; mes "but pain, just as I planned."; mes "Now I have enough despair"; mes "to summon Dark Lord!"; next; mes "[Serin]"; mes "I don't want us to fight,"; mes "but I can't let you stop me."; mes "I've already sold my soul to"; mes "Dark Lord to become a living"; mes "human again so I can't give up"; mes "now! We'll have to battle!"; close2; donpcevent "#signserin::OnSummon"; set Sign_Branch8A,7; end; L_TryAgain: mes "[Serin]"; mes "Haven't you"; mes "given up yet?"; mes "Please don't"; mes "try to stop me!"; close2; donpcevent "#signserin::OnSummon"; end; L_Success: mes "[Serin]"; mes "I see now."; mes "Soon, I'll lose my memories"; mes "and remain dead in Niflheim."; mes "Just like all the others. Still,"; mes "may I ask you one question?"; next; mes "[Serin]"; mes "With that symbol, you"; mes "could order the dead to do"; mes "whatever you want. Why didn't"; mes "you use it to command me to quit?"; next; mes "[Serin]"; mes "..."; mes "......"; mes ".........."; next; mes "[Serin]"; mes "I see it now."; mes "The kindness in your eyes"; mes "tells me everything. You wanted to"; mes "give me another chance. But in the"; mes "end, I managed to destroy the"; mes "chance you had given me."; next; mes "[Serin]"; mes "Even though I'm nothing but"; mes "a spirit now, it was an honor"; mes "for me to meet somebody like you."; mes "Although I'll lose my memories,"; mes "I'll try not to forget you."; next; mes "[Serin]"; mes "My memories of your"; mes "courage and kindness"; mes "are more precious to"; mes "me than life itself."; next; mes "[Serin]"; mes "Farewell, now."; mes "And good luck on"; mes "your travels, my friend..."; delitem 7308,1; set signquest,56; close; L_NoWord: mes "[Serin]"; mes "..."; close; L_Done: mes "^3355FFYou helped the"; mes "unconscious Serin"; mes "and returned to Niflheim."; close2; set $signroomfull,0; warp "niflheim",30,156; end; } que_sign01,197,45,5 script Serin#serin2 90,{ if (signquest > 55) goto L_Done; if (Sign_Branch8B > 3) goto L_Success; if (Sign_Branch8B > 2) goto L_TryAgain; if (Sign_Branch8B > 1) goto L_Summon; mes "[Serin]"; mes "You're finally here."; mes "That witch has been watching"; mes "my every move, so she probably"; mes "knows what I'm up to by now..."; next; menu "Why are you doing this...",-; mes "[Serin]"; mes "You don't understand"; mes "the horrific experience"; mes "of being bound to Niflheim."; mes "I'm sick of breathing death"; mes "and feeding on despair."; mes "I want to live again!"; next; menu "Is that why you want Dark Lord...?",-; mes "[Serin]"; mes "Unfortunately, the symbol"; mes "which Lady Hell gave you is"; mes "limited to a one time use. Its"; mes "power wasn't enough to bring me"; mes "back, so summoning Dark Lord is"; mes "my last chance."; next; menu "But if Dark Lord comes to Rune-Midgard...",-; mes "[Serin]"; mes "Oh, I'm pretty sure of"; mes "what will happen if Dark Lord"; mes "enters the realm of the living."; mes "He'll destroy Rune-Midgard and"; mes "bring death to thousands and"; mes "thousands of people."; next; mes "[Serin]"; mes "So if I came back to life"; mes "and everyone else were dead,"; mes "however, by summoning Dark"; mes "Lord, you might be thinking it'd be"; mes "pretty pointless for me to come"; mes "back. But I don't care."; next; mes "[Serin]"; mes "The living don't appreciate"; mes "what they have, so they ought"; mes "to be punished. They can all go to"; mes "Niflheim while I enjoy the warmth"; mes "of the sun and the fresh outside"; mes "air. Everyone should die..."; next; mes "[Serin]"; mes "Maybe you might not"; mes "pity my situation since you've"; mes "never been bound to Niflheim,"; mes "but I'm begging you. Don't get"; mes "in my way, " +strcharinfo(0) + "."; next; menu "I can't let you do this!",-,"Okay, have it your way.",L_Go; set Sign_Branch8B,2; close; L_Go: set sign_fail,1; mes "[Serin]"; mes "That world of yours is so"; mes "painful... With my rebirth,"; mes "it's just like I was saving"; mes "it from its despair and sorrow..."; mes "He will be here soon. The great"; mes "Dark Lord."; close2; set $signroom2full,0; warp "niflheim",30,156; end; L_Summon: mes "[Serin]"; mes "If you think that"; mes "I can't summon Dark Lord"; mes "without the symbol, then you're"; mes "mistaken. I've been collecting"; mes "the power of despair!"; next; mes "[Serin]"; mes "Do you remember what"; mes "happened to the dead that you"; mes "helped on my behalf? Even if they"; mes "seemed to have found shelter at"; mes "first, they cannot escape my"; mes "deep hollow of despair..."; next; mes "[Serin]"; mes "And that poor little girl,"; mes "Alakina Ann? She still"; mes "hasn't realized that she's dead!"; next; mes "[Serin]"; mes "You gave her hope,"; mes "but ultimately, you can't"; mes "keep your promise to bring her"; mes "home. Oh, her disappointment"; mes "must be so crushing..."; next; mes "[Serin]"; mes "Yes..."; mes "By trying to help"; mes "you gave them nothing"; mes "but pain, just as I planned."; mes "Now I have enough despair"; mes "to summon Dark Lord!"; next; mes "[Serin]"; mes "I don't want us to fight,"; mes "but I can't let you stop me."; mes "I've already sold my soul to"; mes "Dark Lord to become a living"; mes "human again so I can't give up"; mes "now! We'll have to battle!"; close2; donpcevent "#signserin2::OnSummon"; set Sign_Branch8B,3; end; L_TryAgain: mes "[Serin]"; mes "Haven't you"; mes "given up yet?"; mes "Please don't"; mes "try to stop me!"; close2; donpcevent "#signserin2::OnSummon"; end; L_Success: mes "[Serin]"; mes "I see now."; mes "Soon, I'll lose my memories"; mes "and remain dead in Niflheim."; mes "Just like all the others. Still,"; mes "may I ask you one question?"; next; mes "[Serin]"; mes "With that symbol, you"; mes "could order the dead to do"; mes "whatever you want. Why didn't"; mes "you use it to command me to quit?"; next; mes "[Serin]"; mes "..."; mes "......"; mes ".........."; next; mes "[Serin]"; mes "I see it now."; mes "The kindness in your eyes"; mes "tells me everything. You wanted to"; mes "give me another chance. But in the"; mes "end, I managed to destroy the"; mes "chance you had given me."; next; mes "[Serin]"; mes "Even though I'm nothing but"; mes "a spirit now, it was an honor"; mes "for me to meet somebody like you."; mes "Although I'll lose my memories,"; mes "I'll try not to forget you."; next; mes "[Serin]"; mes "My memories of your"; mes "courage and kindness"; mes "are more precious to"; mes "me than life itself."; next; if (countitem(2643)) { mes "[Serin]"; mes "May I ask you one last"; mes "favor? I see you kept my"; mes "ring. It means very much"; mes "to me, could you kindly"; mes "give it back please?"; next; } mes "[Serin]"; mes "Farewell, now."; mes "And good luck on"; mes "your travels, my friend..."; if (countitem(2643)) { delitem 2643,1; set JobExp,JobExp + 393759; } set signquest,56; close; L_NoWord: mes "[Serin]"; mes "..."; close; L_Done: mes "^3355FFYou helped the"; mes "unconscious Serin"; mes "and returned to Niflheim."; close2; set $signroom2full,0; warp "niflheim",30,156; end; } function script Sign_Party { getpartymember $signparty,1; set @i,-1; L_Check: set @i,@i+1; if(getcharid(0) == $@partymembercid[@i]) goto L_Party; if(@i < $@partymembercount -1) goto L_Check; return; L_Party: mes "[Kirkena]"; mes "That Witch's Medal..."; mes "You must be here to"; mes "help your friend take"; mes "care of Serin. Are you"; mes "ready to go, " + strcharinfo(0) + "?"; next; menu "Yes.",-,"Not yet...",L_Notyet; menu "Go directly to Serin.",-,"Path towards Serin.",L_Path; mes "[Kirkena]"; mes "Thank you"; mes "for your help."; mes "Serin's threat may"; mes "be too much for just"; mes "one adventurer alone..."; close2; warp "que_sign01",195,189; end; L_Notyet: mes "[Kirkena]"; mes "Please hurry..."; mes "Time is of the essence..."; close; L_Path: mes "[Kirkena]"; mes "Thank you"; mes "for your help."; mes "Serin's threat may"; mes "be too much for just"; mes "one adventurer alone..."; close2; warp "que_sign02",135,313; end; } // Warp to leave Serin's room que_sign01,178,169,0 script #serinwarp 45,1,1,{ if ($signroomfull > 2) { if (getmapusers("que_sign02") > 0 || getareausers("que_sign01",229,227,166,162) > 0) end; donpcevent "#signserin::OnInit"; } warp "niflheim",30,156; end; } que_sign01,178,19,0 script #serinwarp2 45,1,1,{ set $signroom2full,0; warp "niflheim",30,156; end; } // Fountain script geffen,119,55,1 script GeffeniaWarper 45,2,2,{ switch ($GeffeniaWarp) { case 1: warp "gefenia01",58,169; break; case 2: warp "gefenia02",116,115; break; case 3: warp "gefenia03",130,206; break; case 4: warp "gefenia04",133,88; break; } OnWarping: misceffect 215; mapannounce "geffen","With a flash of light from Geffen Fountain, the door to Geffenia has opened.",1,0x9CFF00; misceffect 247; initnpctimer; end; OnTimer15000: misceffect 247; end; OnTimer30000: misceffect 247; end; OnTimer45000: stopnpctimer; mapannounce "geffen","The portal to Geffenia is now closed.",1,0x9CFF00; misceffect 16; OnInit: disablenpc "GeffeniaWarper"; set $GeffeniaWarp,0; end; } geffen,119,49,1 script Fountain#SignFountain 111,{ if(countitem(7025) && !$GeffeniaWarp)goto L_Lament; mes "^3355FFThis is the"; mes "Geffen Fountain."; close; L_Lament: specialeffect2 200; mes "^3355FFAs you approach the fountain, a strange light begins to emit from the Lucifer's Lament in your pocket and from something deep within the fountain's water."; next; menu "Throw Lucifer's Lament into the fountain.",L_Throw,"Ignore the light.",-; mes "......"; close; L_Throw: misceffect 247; set $GeffeniaWarp,rand(1,4); enablenpc "GeffeniaWarper"; donpcevent "GeffeniaWarper::OnWarping"; mes "^3355FFOnce the Lucifer's Lament"; mes "splashes into the water, the"; mes "light reveals a peculiar warp"; mes "in front of the fountain..."; close; } //================================================== // que_sign02 - Monster Spawns //================================================== que_sign02,0,0,0,0 monster Incubus 1580,1,0,0,0 que_sign02,0,0,0,0 monster Wraith Dead 1566,3,0,0,0 que_sign02,0,0,0,0 monster Evil Druid 1435,5,0,0,0 que_sign02,0,0,0,0 monster Wraith 1475,5,0,0,0 que_sign02,0,0,0,0 monster Injustice 1446,10,0,0,0 que_sign02,0,0,0,0 monster Skeleton Prisoner 1479,10,0,0,0 que_sign02,0,0,0,0 monster Zombie Prisoner 1480,10,0,0,0 que_sign02,0,0,0,0 monster Ghoul 1423,15,0,0,0