//===== eAthena Script ======================================= //= The Sign Quest, NOT FINISHED. //===== By: ================================================== //= MasterOfMuppets //===== Current Version: ===================================== //= 0.1 //===== Compatible With: ===================================== //= eAthena SVN 3422+(Requires jA Script System) //===== Description: ========================================= //= Quest for opening the doors to Geffenia, NOT FINISHED //===== Comments: ============================================ //= This script uses sign_01.bmp - sign_04.bmp, these will be //= found in the language of your client. //===== Additional Comments: ================================= //= Stored here for backup purposes //= 0.1 Added a few npcs, this quest cannot be finished [MasterOfMuppets] //= yet, so add it at your own risk. //= 0.2 This script is only here for storing purposes, [MasterOfMuppets] //= it is not finished and will not work at the moment! //============================================================ //===== Configuration : ====================================== prontera.gat,1,1,1 script TheSignConfig -1,{ OnInit: //= This string will be used to show which timezone your server //= is located in, it's necessary for the quest, so please change it. set $timezonestring$,"^FF0000-The Timezone isn't Configured-"; //= This variable determines whether the "sign_xx.bmps" will be used or //= if raw text will be used in the 'Sign::Geffenia' script. Set it to //= 0 if you want to use text. set $signbmps,1; } //============================================================ alberta.gat,35,241,1 script Sign::GeffeniaSigns 111,{ if($signbmps == 1) { if(signquest < 1)set signquest,1; cutin "sign_01",4; mes "^3131FFNext"; next; cutin "",255; cutin "sign_02",4; mes "^3131FFNext"; next; cutin "",255; cutin "sign_03",4; mes "^3131FFNext"; next; cutin "",255; cutin "sign_04",4; mes "^3131FFClose"; close2; cutin "",255; end; } else { if(signquest < 1)set signquest,1; mes "^3131FFTo the talented and"; mes "experienced adventurers who"; mes "have dreams of achieving true"; mes "greatness..."; next; mes "^3131FFI present a once in a"; mes "lifetime opportunity to the one"; mes "who proves most worthy. You must"; mes "have the courage to risk peril,"; mes "the wisdowm to perforum right"; mes "action and the strength to be"; mes "victorious in combat."; next; mes "^3131FFThe way will be fraught"; mes "with danger and only the most"; mes "adept adventurers may have a"; mes "chance of surviving. But if we"; mes "can succeed, I promies on my"; mes "good name that power beyond"; mes "imagining will become yours."; next; mes "^3131FFThose of you who are interested,"; mes "come to me and I will test"; mes "your abilities. The one who"; mes "can manage to pass this testing"; mes "just might be capable of helping"; mes "me prove a forgotten legend"; mes "and uncover a long lost power"; next; mes "^3131FFI shall be waiting."; mes ""; mes "^000000-Metz Brayde"; close; } } morocc.gat,168,264,1 duplicate(GeffeniaSigns) Sign 111 payon.gat,160,183,1 duplicate(GeffeniaSigns) Sign 111 prontera.gat,147,305,1 duplicate(GeffeniaSigns) Sign 111 geffen.gat,168,175,1 duplicate(GeffeniaSigns) Sign 111 aldebaran.gat,54,223,1 duplicate(GeffeniaSigns) Sign 111 prt_in.gat,228,26,4 script Steward 55,{ if(signquest > 1) { mes "[Vendez]"; mes "Ah, master " + strcharinfo(0) + "."; mes "Welcome. How may I be"; mes "of service today?"; next; menu "Who is Arian?",s_Arian,"What is Metz doing?",-,"How is Elle?",s_Elle; mes "[Vendez]"; mes "Althought I've served"; mes "the Brayde family for years"; mes "I'm unfamiliar with Master"; mes "Metz's work. My appologies, but"; mes "I simply cannot even begin to"; mes "fathom his research..."; close; s_Arian: mes "[Vendez]"; mes "Ah yes, Arian."; mes "I consider him to be"; mes "a man of few words. The"; mes "words he does choose to"; mes "use are rather harsh and"; mes "brutish, you might say."; close; s_Elle: mes "[Vendez]"; mes "Ah, Mistress Elle"; mes "has been working here"; mes "since she was a very young"; mes "girl. She is almost like"; mes "a granddaughter to me."; mes "Ha ha-^222222*Ahem*"; close; } else { mes "[Vendez]"; mes "Welcome to the"; mes "Brayde Estate. How"; mes "may I be of service?"; next; menu "Nothing",-,"I'm here to see Metz",s_Metz,"Gimmie your cash!",s_Cash; mes "[Vendez]"; mes "If you do not have"; mes "any business to conduct"; mes "with Master Metz, please"; mes "leave immediately"; close; s_Metz: mes "[Vendez]"; mes "Very good, sir."; mes "Please wait a moment"; mes "while I consult with"; mes "the master in his study."; close; s_Cash: mes "[Vendez]"; mes "My apologies,"; mes "but I insist that"; mes "you leave the premises"; mes "^FF0000immediately^000000."; close2; warp "prontera.gat",150,150; end; } } prt_in.gat,227,45,4 script Archaeologist 804,{ cutin "mets_alpha",2; if(signquest > 0)goto s_Cont; mes "[Metz]"; mes "Although you need everlasting"; mes "patience in an archaeological"; mes "excavation, the feeling you get"; mes "when you find something makes"; mes "all those long hours of study and"; mes "research worth it."; close2; cutin "",255; end; s_Cont: if(signquest == 1) { mes "[Metz]"; mes "Hm...?"; mes "Can I help you?"; next; menu "I've been following these signs and...",s_Sign,"I was just passing by",-; mes "[Metz]"; mes "Oh really?"; mes "I see, I though you"; mes "were an applicant for"; mes "the position I'm offering"; mes "to brave adventurers."; close2; cutin "",255; end; s_Sign: mes "[Metz]"; mes "Great...!"; mes "Welcome to my"; mes "humble lodgings."; mes "Hmm, let me see..."; next; mes "[Metz]"; mes "Hey, I think you might"; mes "be well suited for the job!"; mes "But do you think you could come"; mes "back later? I've got my hands full"; mes "with some other business."; next; mes "[Metz]"; mes "Oh right, would you tell"; mes "me your name? " + strcharinfo(0) + "?"; mes "Okay then, I'll remember that."; mes "Talk to you later, alright?"; set signquest,2; close2; cutin "",255; end; } else if(signquest == 2) { mes "[Metz]"; mes "I'm sorry I made you wait,"; mes "but I had some research to finish"; mes "and it took longer than I expected."; mes "Now, before I tell you more about"; mes "the job, I want to test your"; mes "competency"; next; mes "[Metz]"; mes "The job I'm offering is"; mes "pretty risky and not just"; mes "anybody can handle it."; mes "You'll actually go through"; mes "a series of tests conducted"; mes "by my trusted friends."; next; mes "[Metz]"; mes "Now, the first person"; mes "you must visit is ^FF0000Arian^000000"; mes "in Morroc. Please speak"; mes "to him and he'll give you"; mes "all the details about his"; mes "examination... I hope"; next; mes "[Metz]"; mes "Once you're finished with"; mes "the test, Arian will tell you"; mes "what to do next. Afterwards,"; mes "come back to me so that we"; mes "can finally talk business."; next; mes "[Metz]"; mes "Ah, almost forgot."; mes "Arian won't talk to anybody"; mes "unless he knows them or"; mes "receives a message from me."; mes "So if he's snubbed you in the past,"; mes "just understand that's his way."; set signquest,3; close2; cutin "",255; end; } else if(signquest == 3 || signquest == 4) { mes "[Metz]"; mes "Hm...?"; mes "Shouldn't you leave"; mes "for Morroc to see Arian?"; mes "You better hurrty in case"; mes "somebody else applies"; mes "for this little job."; close2; cutin "",255; end; } } prt_in.gat,248,23,4 script Maid 1275,{ end; } morocc_in.gat,114,162,4 script Young Man 118,{ if(signquest == 5) { mes "[Gaanan]"; mes "^444444*Sigh...*^000000"; mes "I wish the weather'd"; mes "cool down, even just a little."; mes "While I'm asking for miracles,"; mes "I may as well wish for a billion"; mes "kajillion zeny. And maybe a yacht."; close; } else if(arianstest == 8) { if(gaanantest == 1) { mes "[Gaanan]"; mes "Hm...?"; mes "Arian is the one"; mes "who's grading your"; mes "test. But I understand."; mes "If you failed, I'd want"; mes "to avoid him too..."; close; } mes "[Gaanan]"; mes "Oh, Arian seny you to me,"; mes "right? I'm sorry, but he takes"; mes "a little time getting used to."; mes "Even though I still have to get"; mes "used to his... mannerisms"; next; mes "[Gaanan]"; mes "Anyway, since he thinks it's"; mes "boring, Arian put me in charge"; mes "of the quiz portion of your test."; mes "Please carefully choose an"; mes "ansawer when I ask you a"; mes "question. Are you ready?"; next; set gaananpoint,0; mes "[Gaanan]"; mes "Now, the first question."; mes "Let's say that you just"; mes "found yourself on a deserted"; mes "island. What is the very first"; mes "thing that you should do?"; next; menu "Look for fresh water",-,"Just wait for rescue.",s_1W,"Forage for food.",s_1W,"Explore the island.",s_1W; set gaananpoint,1; s_1W: mes "[Gaanan]"; mes "The second question is..."; mes "You happen to be stuck in"; mes "a narrow place inside some collapsed building. What"; mes "do you plan to do first?"; next; menu "Scream for help",-,"Stay quiet.",s_2W,"Wait for death to come.",s_2W,"Find a way out.",s_2W; set gaananpoint,gaananpoint + 1; s_2W: mes "[Gaanan]"; mes "Now, the third question."; mes "You're on some dungeon"; mes "expedition with your friends,"; mes "but you got lost somehow."; mes "How do you handle it?"; next; menu "Try to find my friends.",-,"Find a way out.",s_3W,"Stay put.",s_3W,"Continue exploring the dungeon.",s_3W; set gaananpoint,gaananpoint + 1; s_3W: mes "[Gaanan]"; mes "Here's the fourth question."; mes "You're with your friends inside"; mes "a mansion with no exit. What do"; mes "you do first when a murder happens"; mes "inside the mansion?"; next; menu "Wait for the case to get solved.",-,"Try to find my firends first.",s_4W,"Find a way out.",s_4W,"Solve the murder case on my own.",s_4W,"Kill the others before they kill me.",s_4W; set gaananpoint,gaananpoint + 1; s_4W: mes "[Gaanan]"; mes "The fifth question is"; mes "You hear that the end of"; mes "the world is in one week."; mes "So what do you do during"; mes "this final week?"; next; menu "Wait to see the end.",-,"Plant an apple tree.",s_5W,"Look to move to a different world.",s_5W,"What else? Save the world.",s_5W,"What else? Go on a crime spree.",s_5W; set gaananpoint,gaananpoint + 1; s_5W: mes "[Gaanan]"; mes "Oh! We're done!"; mes "Okay, let me give"; mes "these answers to Arian."; mes "Sooo... Talk to him and"; mes "he'll let you know how"; mes "you did."; set gaanantest,1; close; } else if(ariantest < 8) { emotion 19; mes "[Gaanan]"; mes "The weather here in"; mes "Morroc is too hot for me."; mes "I'm having a hard time just"; mes "trying to live here. Do you"; mes "know a nice and cool place"; mes "where I can work?"; close; } } morocc_in.gat,115,154,5 script Rogue 810,{ if(signquest == 5) { mes "[Arian]"; mes ".........."; mes "Payon...?"; mes "Daewooon?"; mes "Any of it ring a bell?"; mes "Cuz it really oughtta!"; close; } else if(signquest < 3 || signquest > 5) { emotion 9; end; } else if(signquest == 3) { mes "[Arian]"; mes "..."; mes "Who the hell"; mes "are you, jerkface?"; next; menu "Metz sent me here.",s_Metz,"^0000FF" + strcharinfo(0) + "^000000",s_Name,"Who are you then?",-; mes "[Arian]"; mes "..."; mes "......"; next; percentheal -50,0; mes "[Arian]"; mes "..."; mes "......"; mes "Your mom."; mes "Now get the"; mes "hell outta here!"; close; s_Metz: mes "[Arian]"; mes "Oh yeah...?"; mes "Well, I'm sending you"; mes "back! No way I'm fallin'"; mes "for that trick, chump!"; close2; warp "morocc.gat",279,173; end; s_Name: mes "[Arian]"; mes "Wha...?"; mes "^0000FF" + strcharinfo(0) + "^000000."; mes "Yeah, okay. Metz did"; mes "mention something about"; mes "you. You're here for"; mes "the test, right?"; next; mes "[Arian]"; mes "Aliright, this"; mes "test is simple."; mes "I tell you to bring me"; mes "a bunch of items and"; mes "you go get them."; next; mes "[Arian]"; mes "I know you jerkward adventurers"; mes "are always talking and you share"; mes "the answers for any test some dude"; mes "is givin' out. 'Course, it doesn't"; mes "help that I use the same test"; mes "every frickin' time..."; next; mes "[Arian]"; mes "Now, you gotta bring and only"; mes "have the item I ask you for when"; mes "you come to me. If you know that"; mes "I'll be asking for something later"; mes "and you happen to have it, I'll"; mes "straight up ^FF0000jack it^000000."; next; mes "[Arian]"; mes "The first item?"; mes "Gimme ^FF0000100 Fluff^000000."; mes "Bring that and I'll"; mes "tell you what to"; mes "bring next."; set signquest,4; set arianstest,1; close; } else if(signquest == 4) { if(arianstest == 1) { if(countitem(914) < 100)goto s_Bringfluff; delitem 914,100; mes "[Arian]"; mes "What the hell took you so"; mes "long? Now bring me ^FF000050 Poison Spores^000000"; mes "or I'll kick your ass."; set arianstest,2; close2; goto Verifyitems; s_Bringfluff: mes "[Arian]"; mes "..."; mes "Hey. What the hell's wrong"; mes "with you? Hurry and get me"; mes "^FF0000100 Fluff^000000, ya slacker."; close; } else if(arianstest == 2) { if(countitem(7033) < 50)goto s_Bringspore; delitem 7033,50; mes "[Arian]"; mes "..."; mes "It's about time you"; mes "got here with those"; mes "Poison Spores. Now, go"; mes "and get ^FF000030 Scorpion Tails"; set arianstest,3; close2; goto Verifyitems; s_Bringspore: mes "[Arian]"; mes "..."; mes "Hey. What part of 'Get me"; mes "^FF000050 Poison Spores^000000 or I'll"; mes "kick your ass, don't"; mes "you understand?"; close; } else if(arianstest == 3) { if(countitem(904) < 30)goto s_Bringtails; delitem 904,30; mes "[Arian]"; mes "..."; mes "Damn, you sure took your"; mes "sweet time bringing over this"; mes "crap. Okay, now bring"; mes "^FF000020 Rotten Bandages^000000."; set arianstest,4; close2; goto Verifyitems; s_Bringtails: mes "[Arian]"; mes "..."; mes "What, your mom drop you on the"; mes "head right after you were born?"; mes "Stop bein' stupid and get me"; mes "^FF000030 Scorpion Tails^000000, nimrod."; close; } else if(arianstest == 4) { if(countitem(930) < 20)goto s_Bringbandages; delitem 930,20; mes "[Arian]"; mes "..."; mes "You brought the bandages."; mes "Okay short stuff, go and get"; mes "me ^FF000015 Little Evil Horn^000000. What"; mes "are you waiting for, a memo?"; mes "Get outta here~!"; set arianstest,5; close2; goto Verifyitems; s_Bringbandages: mes "[Arian]"; mes "..."; mes "Is it really that hard to get"; mes "^FF000020 Rotten Bandages^000000? Cuz if it"; mes "is, then you must really blow."; mes "How hustle it up, punk!"; close; } else if(arianstest == 5) { if(countitem(1038) < 15)goto s_Bringhorns; delitem 1038,15; mes "[Arian]"; mes "..."; mes "My grandma coulda grown"; mes "out her beard in the time"; mes "it took you to come back."; mes "Now hurry it up and get"; mes "me ^FF000010 Coral Reefs^000000!"; set arianstest,6; close2; goto Verifyitems; s_Bringhorns: mes "[Arian]"; mes "..."; mes "I don't get it."; mes "You don't have the"; mes "^FF000015 Little Evil Horn"; mes "I told you to get."; next; mes "[Arian]"; mes "I see, so it's my"; mes "fault for not telling you"; mes "not to bring your crap face"; mes "back without 'em. ^222222*A-hem*"; mes "Don't bring your crap face here"; mes "without 15 Little Evil Horns!!"; close; } else if(arianstest == 6) { if(countitem(7013) < 10)goto s_Bringcorals; delitem 7013,10; mes "[Arian]"; mes "Finally you're back"; mes "Gimme a sec to count"; mes "all this stuff so I can make"; mes "sure you're not trying to"; mes "cheat. God help you if you"; mes "try to pull a fast one on me...!"; set arianstest,7; close; s_Bringcorals: mes "[Arian]"; mes "I don't care how pretty"; mes "they are or if you're ruining"; mes "the ecosystem! When I say"; mes "'bring ^FF000010 Coral Reefs^000000',you"; mes "better have them! All the"; mes "fish can die for all I care."; close; } else if(arianstest == 7) { mes "[Arian]"; mes "..."; mes "Alright. Go talk"; mes "to the guy to my left."; mes "The dude at the counter."; mes "What's-his-face, Ganaan."; set arianstest,8; close; } else if(arianstest == 8) { if(gaanantest == 1) { if(gaananpoint < 3)goto s_Suck; mes "[Arian]"; mes "Alright. The answers"; mes "you have Ganaan tell me"; mes "you're not a total dumbass."; mes "Now you're supposed to go see"; mes "Daewoon in Payon. And don't forget"; mes "to show him this Star thingiee."; getitem 7177,1; set signquest,5; close; s_Suck: mes "[Arian]"; mes "Let's see..."; mes "I'm looking at your"; mes "answers and they totally"; mes "suck. Take the test again"; mes "and do it right this time!"; next; mes "[Arian]"; mes "Geez..."; mes "You're givin' Ganaan"; mes "a hard time. You hear"; mes "me? That's my job!"; set gaananpoint,0; set gaanantest,0; close; } mes "[Arian]"; mes "You wanna leave me"; mes "alone now and gimme"; mes "a little personal space?!"; mes "I need a break from looking"; mes "at your ugly mug, you know?"; close; } } Verifyitems: if(arianstest == 2 && countitem(7033) > 49) { delitem 7033,countitem(7033); mes "[Arian]"; mes "Hey! What did I tell you"; mes "about bringing stuff before"; mes "I asked you about it"; next; mes "[Arian]"; mes "I'll confiscate those Poison Spores."; close2; } else if(arianstest == 3 && countitem(904) > 29) { delitem 904,countitem(904); mes "[Arian]"; mes "Hey! What did I tell you"; mes "about bringing stuff before"; mes "I asked you about it"; next; mes "[Arian]"; mes "I'll take those Scorpion Tails."; close2; } else if(arianstest == 4 && countitem(930) > 19) { delitem 930,countitem(930); mes "[Arian]"; mes "Hey! What did I tell you"; mes "about bringing stuff before"; mes "I asked you about it"; next; mes "[Arian]"; mes "I'll take those Rotten Bandages."; close2; } else if(arianstest == 5 && countitem(1038) > 14) { delitem 1038,countitem(1038); mes "[Arian]"; mes "Hey! What did I tell you"; mes "about bringing stuff before"; mes "I asked you about it"; next; mes "[Arian]"; mes "I'll confiscate those Little Evil Horns."; close2; } else if(arianstest == 6 && countitem(7013) > 9) { delitem 7013,countitem(7013); mes "[Arian]"; mes "Hey! What did I tell you"; mes "about bringing stuff before"; mes "I asked you about it"; next; mes "[Arian]"; mes "I'll confiscate those Coral Reefs."; close2; } end; } payon_in03.gat,81,16,8 script Maid::Sohee 1170,{ end; } payon_in03.gat,78,16,8 script Maid::Miyabi 1404,{ end; } payon_in03.gat,13,31,4 script Maid::Nymph 1416,{ end; } payon_in03.gat,81,21,4 duplicate(Sohee) Maid 1170 payon_in03.gat,78,21,4 duplicate(Miyabi) Maid 1404 payon_in03.gat,8,31,4 duplicate(Nymph) Maid 1416 payon_in03.gat,11,31,4 script Daewoon 808,{ mes "[Daewoon]"; mes "Mwah ah hah!"; mes "Feasting and merriment,"; mes "wine, women and song!"; mes "I could ask for nothing more!"; next; mes "[Daewoon]"; mes "The most scumptious"; mes "delicacies are all mine to"; mes "taste! And I'm not just talking"; mes "about the food. Mwah ah hah!"; mes "I'm the king of the world!"; next; if(signquest < 4 || signquest > 6) { mes "[Daewoon]"; mes "Mwah ah hah~!"; mes "I couldn't be happier!"; mes "What more do I need?"; mes "Gourmet food, find wine"; mes "nubile women...!"; close; } else if(signquest == 5) { mes "[Daewoon]"; mes "Oh, a visitor?"; mes "I'm sorry, but I believe"; mes "you're an uninvited guest~"; mes "You'll have to forgive me"; mes "if I wish to spend my time with"; mes "maidens as opposed to men"; next; mes "[" + strcharinfo(0) + "]"; mes "Sure..."; mes "But first, would you"; mes "take a look at this?"; next; mes "^3131FFYou carefully take"; mes "out the small, lucid"; mes "jewel that Arian gave"; mes "you and reveal it to"; mes "Daewoon's roving eyes."; next; emotion 0; mes "[Daewoon]"; mes "Eh? Why that's..."; mes "I see now, Arian must"; mes "have sent you! Oh you"; mes "should have said so"; mes "at the very beginning~"; next; mes "[Daewoon]"; mes "My apologies~"; mes "Lately I've been attracting"; mes "all sorts of strange attention like"; mes "some kind of teen celebrity. I've"; mes "gotten used to being too careful in"; mes "screening out the dangerous sort."; next; mes "[Daewoon]"; mes "Now then."; mes "Do you have any"; mes "idea what that jewel"; mes "you're holding actually is?"; next; menu "Kind of?",-,"How the hell would I know?",s_How,"No, but would you tell me?",s_Tell; mes "[Daewoon]"; mes "Oh...!"; mes "You must be much"; mes "smarter than I expected."; mes "So tell me, what do you"; mes "understand about this jewel?"; next; menu "It's handy.",-,"I actually don't know...",s_Honest; emotion 9; mes "[Daewoon]"; mes "Mmm...?"; mes "Handy? If you truly"; mes "understood, I don't"; mes "think you'd describe this"; mes "jewel as merely 'handy'."; next; goto s_Cont; s_Honest: emotion 32; mes "[Daewoon]"; mes "Really?"; mes "Mm. At least you"; mes "admit it ^000200*Sigh*"; next; goto s_Cont; s_How: emotion 9; mes "[Daewoon]"; mes "..."; mes "A rather crass way"; mes "of speaking, but perhaps"; mes "you picked it up from Arian."; mes "In any case, let me explain."; next; goto s_Cont; s_Tell: mes "[Daewoon]"; mes "Didn't Arian tell you"; mes "anything? I appreciate"; mes "your honesty. And I don't"; mes "mind chatting a while, I much"; mes "prefer speaking to honest people"; mes "rather than foolish know-it-alls."; next; s_Cont: mes "[Daewoon]"; mes "That ^301A8ASobbing Starlight^000000"; mes "is no mere jewel. It is a key"; mes "item for unlocking some incredible"; mes "power. I believe Metz happened to"; mes "obtain a piece, though I am"; mes "unsure how..."; next; mes "[Daewoon]"; mes "Metz has asked me and"; mes "some other friends who"; mes "hold the fragments of the"; mes "Sobbing Starlight to entrust"; mes "them to someone worthy of"; mes "finding the power it leads to."; next; mes "[Daewoon]"; mes "Of course, we all agreed"; mes "and now you're here for me"; mes "to judge whether or not you're"; mes "qualified for this task. Now,"; mes "are you ready for my test?"; next; menu "I'M READY! YEEAH!",-,"I'll do my best!",s_Best,"To hell with this!",s_Rude,"Fine. Let's get it over with",s_GetOver; mes "[Daewoon]"; mes "Ooh~"; mes "Such unbridled"; mes "enthusiasm usually"; mes "goes more good than harm."; next; goto s_Question; s_Best: emotion 33; mes "[Daewoon]"; mes "Mwah ah hah"; mes "That's exactly what"; mes "I wanted to hear! That"; mes "kind of quiet and careful"; mes "confidence will help you"; mes "in the future, you'll see~"; next; goto s_Question; s_Rude: mes "[Daewoon]"; mes "E..."; mes "Excuse me?"; next; mes "[Daewoon]"; mes "How can you be"; mes "so ridiculous at"; mes "a time like this?"; mes "Either mind your manners"; mes "or don't take this test at"; mes "all! ^000200*SLAP--!!*"; next; goto s_Question; s_GetOver: emotion 9; mes "[Daewoon]"; mes "Hmm. That kind of half-hearted"; mes "attitude won't get you very far on"; mes "your adventures. Still, so long as"; mes "you don't get overly negative, you"; mes "should have a decent chance of"; mes "surviving your challenges."; next; s_Question: emotion 20; set @DaewoonTest,0; mes "[Daewoon]"; mes "Now, metz expects me to ask"; mes "some rather serious questions,"; mes "but that really isn't my style. For"; mes "this test, why don't we just talk?"; mes "Just answer me honestly and"; mes "light heartedly, alright?"; next; mes "[Daewoon]"; mes "So..."; mes "Do you have a lot"; mes "of friends that you can"; mes "constantly party with?"; next; menu "Yes, I do",-,"I prefer soloing.",s_Solo,"I am lonely.",s_Lonely; set @DaewoonTest,1; emotion 23; mes "[Daewoon]"; mes "Oh, that's great~!"; mes "To have many friends"; mes "is a priceless blessing."; mes "Friends bring us joy and"; mes "aid when we find ourselves"; mes "suffering from difficulties."; next; mes "[Daewoon]"; mes "Wouldn't you"; mes "agree that being"; mes "really close friends"; mes "with someone can be"; mes "a life long benefit?"; next; goto s_Mobtrain; s_Solo: mes "[Daewoon]"; mes "Well, everybody"; mes "needs to be alone once"; mes "in a while. And there are"; mes "some battles you must"; mes "fight all on your own."; next; mes "[Daewoon]"; mes "Also, if you never"; mes "deal with other people,"; mes "you may grow selfish or"; mes "needy. It's better to go"; mes "out and meet people,"; mes "don't you think?"; next; goto s_Mobtrain; s_Lonely: mes "[Daewoon]"; mes "You don't have any"; mes "friends at all? Well,"; mes "you better learn how"; mes "to get along with others"; mes "as soon as you can...!"; next; s_Mobtrain: mes "[Daewoon]"; mes "Now, what's your opinion"; mes "on purposely getting lots"; mes "of monsters to follow you"; mes "around. I believe this is"; mes "called 'Mob Training...'"; next; menu "Awesome~!",-,"I hate people who do that.",s_Hate,"I do it sometime...",s_Sometimes; emotion 32; mes "[Daewoon]"; mes "But..."; mes "Wouldn't that be really"; mes "rude to anyone else hunting"; mes "on that same map? I think"; mes "it would even interfer with"; mes "someone else's gameplay..."; next; mes "[Daewoon]"; mes "Pherhaps you should try"; mes "to consider other people's"; mes "feelings. Mob training seems"; mes "to only be good at getting other"; mes "people angry with you..."; next; goto s_Woe; s_Hate: set @DaewoonTest,@DaewoonTest + 1; mes "[Daewoon]"; mes "Really?"; mes "I do too!"; next; mes "[Daewoon]"; mes "Just the other day, I've"; mes "heard some ruffians boasting"; mes "of their mob training activities."; mes "But personally, I feel they were"; mes "compensating for their own"; mes "shortcomings."; next; mes "[Daewoon]"; mes "Such behaviour truly"; mes "bothers me. Although I have"; mes "spent years in developing an"; mes "unflappable personality, I find"; mes "myself irked when encountering"; mes "such troublemakers."; next; emotion 21; mes "[Daewoon]"; mes "When you face obstacles"; mes "in your own training, never give in"; mes "to weakness. Assert yourself and"; mes "find the determination to overcome"; mes "your tribulations with honor!"; next; goto s_Woe; s_Sometimes: mes "[Daewoon]"; mes "At least you're honest."; mes "But let me say that I cannot"; mes "condone that sort of weak willed"; mes "behavior. True strength can only"; mes "be found through honor."; mes "Remember that."; next; mes "[Daewoon]"; mes "In the face of overwhelming"; mes "odds, do not despair. After all,"; mes "what is achievment if it is not"; mes "earned without difficulty? The"; mes "greater the challenge, the"; mes "greater the glory."; next; mes "[Daewoon]"; mes "Even if you are having a hard time,"; mes "try to take a firm stand."; mes "One day, you will realize how"; mes "strong you have become."; next; mes "[Daewoon]"; mes "And..."; mes "Don't ever partake in"; mes "mob training again, okay?"; next; s_Woe: mes "[Daewoon]"; mes "Anyway, I'm sure you're"; mes "aware of the War of Emperium"; mes "in which might guilds all across"; mes "Rune-Midgard battle for guild"; mes "castle dominion. It's actually"; mes "quite popular, really."; next; mes "[Daewoon]"; mes "Now imagine that both of us"; mes "are in the midst of a heated guild"; mes "war. The sounds of explosions and"; mes "earth shaking magic spells are all"; mes "we can hear. At any time, we can"; mes "be lost in that mindless chaos."; next; mes "[Daewoon]"; mes "Finally, through incredibly"; mes "good fortune, we manage to"; mes "infiltrate the enemy guild castle"; mes "and reach their Emperium. If we"; mes "destroy that Emperium, that castle"; mes "will belong to our guild."; next; mes "[Daewoon]"; mes "However...! This is"; mes "no ordinary Emperium!"; mes "It is a masterful sculpture"; mes "of a gorgeous Priestess!"; mes "Answer me, adventurer!"; mes "Would you still destroy it?!"; next; menu "Destroy it!",-,"I can't destroy such beauty...",s_Beauty,"I'd close my eyes, then destroy it.",s_Eyes; mes "[Daewoon]"; mes "Hmm. You have a truly"; mes "strong will. Then again,"; mes "perhaps you lack a try"; mes "appreciation for beauty."; mes "Even in Emperium form, how"; mes "could you harm a Priestess?"; next; goto s_Guild2; s_Beauty: set @DaewoonTest,@DaewoonTest + 1; mes "[Daewoon]"; mes "Ah yes! I felt you would answer"; mes "that way! We must cherish and"; mes "protect what is beautiful in this"; mes "world. I would never be able to"; mes "harm a Priestess, even in"; mes "statue form..."; next; goto s_Guild; s_Eyes: mes "[Daewoon]"; mes "Interesting...!"; mes "Although you cherish"; mes "the beauty of the Priestess,"; mes "your loyalty to your guild"; mes "proves stronger. A most"; mes "admirable attitude!"; next; s_Guild2: mes "[Daewoon]"; mes "But yes, if it was"; mes "me, I would protect that"; mes "Priestess-shaped Emperium"; mes "until the end of the guild war."; mes "Mwah ah hah~!"; s_Guild: mes "[Daewoon]"; mes "While we're on the topic"; mes "of guilds, let me present"; mes "another guild related scenario."; mes "Let's say that you joined a very"; mes "popular guild with many allies,"; mes "as well as formidable enemies."; next; mes "[Daewoon]"; mes "Now, during one of your"; mes "hunts, you happen to meet"; mes "a member of one of your enemy"; mes "guilds. The two of you are the only"; mes "people on that map. Suddenly, he"; mes "finds himself in mortal danger!"; next; mes "[Daewoon]"; mes "This enemy gulid member"; mes "begins to yell for help. Now,"; mes "would you give your enemy"; mes "the help that he needs?"; next; menu "Yes of course!",-,"I'd pretend not to hear anything.",s_Hear,"I'd make fun of him, then run off.",s_Fun; set @DaewoonTest,@DaewoonTest + 1; mes "[Daewoon]"; mes "Ah, you would help him!"; mes "Good, good. I'm glad to see"; mes "that you understand such"; mes "pettiness should not get in the way"; mes "of doing what is good and right."; next; goto s_Life; s_Hear: set @DaewoonTest,@DaewoonTest + 1; mes "[Daewoon]"; mes "True, you're not really"; mes "obligated to help your"; mes "enemy. Besides, you may"; mes "hurt his feelings once he"; mes "realizes that he's had to"; mes "depend on his rival for help."; next; goto s_Life; s_Fun: mes "[Daewoon]"; mes "Even though he is"; mes "your enemy, I still"; mes "believe it's important"; mes "that you treat him with"; mes "respect. Where is your honor?"; next; s_Life: mes "[Daewoon]"; mes "Well, there's one"; mes "last thing I want to"; mes "know about you. It's the"; mes "most important question"; mes "in the world once you"; mes "think about it."; next; mes "[Daewoon]"; mes "..."; mes "......"; mes "Do you enjoy life?"; next; menu "Yes",-,"No",s_No; set @DaewoonTest,@DaewoonTest + 1; emotion 18; mes "[Daewoon]"; mes "I'm glad."; mes "When you don't live"; mes "with zeal, it's easy to"; mes "forget your goals and your"; mes "purpose for living. Don't have"; mes "any? Then make some up."; next; mes "[Daewoon]"; mes "I hope you always enjoy"; mes "life as much as you can."; mes "As for me, I'm always happy"; mes "with my wine, women and song~"; mes "Mwah ah hah~!"; next; goto s_Last; s_No: mes "[Daewoon]"; mes "I understand."; mes "People cannot be happy"; mes "all the time. Sometimes"; mes "it's easy to forget your"; mes "goals and purpose in life."; next; mes "[Daewoon]"; mes "But you know what? If you"; mes "have just one dream, one goal"; mes "to strive towards, things shall get"; mes "better. If you think you don't have"; mes "dreams, look back to your past."; mes "What you remember may suprise"; mes "you."; next; mes "[Daewoon]"; mes "It's important to look forward,"; mes "but first you must find what is"; mes "truly precious to you before you"; mes "can define your happiness. That's"; mes "why I think it's good to experience"; mes "new things as well as reflect."; next; emotion 21; mes "[Daewoon]"; mes "Now, what's precious to me?"; mes "Three things, actually..."; mes "Wine. Women. And song!"; mes "Though if I had to rank them,"; mes "women would top that list."; mes "Mwah ah hah~!"; next; s_Last: if(@DaewoonTest == 5) { getitem 7177,1; mes "[Daewoon]"; mes "You know, after talking with"; mes "you for a while, I now feel fairly"; mes "comfortable with leaving you this"; mes "piece of the Sobbing Starlight."; mes "Somehow, I think you're strong"; mes "enough to get all the pieces."; next; mes "[Daewoon]"; mes "I hope you will pass the rest of"; mes "the tests and acquire the power."; next; mes "[Daewoon]"; mes "Oh yes! Your next test"; mes "examiner is ^FF0000Sir Jore^000000, also"; mes "known as the Ghost of Al de Baran."; mes "Although he's always sick, he has"; mes "great passion for his research."; next; mes "[Daewoon]"; mes "Alright, then."; mes "Good luck in"; mes "Al de Baran~!"; set signquest,6; close; } else { mes "[Daewoon]"; mes "It pains me to say this,"; mes "but I do not think you're"; mes "worthy of holding my fragment"; mes "of the Sobbing Starlight. But"; mes "I am willing to give you"; mes "another chance~"; close; } } else if(signquest == 6) { mes "[Daewoon]"; mes "Mwah ah hah!"; mes "Feasting and merriment,"; mes "wine, women and song!"; mes "I could ask for nothing more!"; next; mes "[Daewoon]"; mes "The most scrumptious"; mes "delicacies are all mine to"; mes "taste! And I'm not just talking"; mes "about the food. Mwah ah hah!"; mes "I'm the king of the world!"; next; mes "[Daewoon]"; mes "Hm...?"; mes "Weren't you on"; mes "your way to find"; mes "^FF0000Sir Jore^000000 in Al de Baran?"; next; mes "[Daewoon]"; mes "Oh, having trouble"; mes "finding him, are you?"; mes "Well, he's fairly shy, but"; mes "I'm sure he's hiding some"; mes "place in that town."; close; } } aldebaran.gat,225,54,4 script #aldesignwarp 45,1,1,{ OnTouch: set @aldesigncheck,0; warp "aldeba_in.gat",149,120; end; } aldeba_in.gat,149,123,4 script #aldesignwarp2 45,1,1,{ OnTouch: set @aldesigncheck,0; warp "aldebaran.gat",223,56; end; } } aldeba_in.gat,147,104,1 script PotionActivator 139,3,0,{ OnTouch: if(@aldesigncheck == 0) { donpcevent "Jore#SignAldeNpc::OnPotion"; set @aldesigncheck,1; } end; } aldeba_in.gat,156,118,4 script Piru Piru 700,{ emotion 28; mes "[Piru Piru]"; mes "Oh, I'm sooo tired~"; mes "But we can't sleep yet."; mes "^000200*Sob*^000000 Master, can't we"; mes "just call it a day already?"; next; if(signquest != 7) { menu "What do you do in here?",-; } else { menu "What do you do in here?",-,"About vanished Alchemists",s_Vanish,"What is the Stone of Sage?",s_SageStone; } mes "[Piru Piru]"; mes "My master, Sir Jore,"; mes "is researching a way to"; mes "create artificial life! Still,"; mes "it's not easy and we haven't"; mes "accomplished anything yet..."; next; mes "[Piru Piru]"; mes "It doesn't help that my"; mes "master spends all of his"; mes "time on research. He hasn't"; mes "been taking care of himself"; mes "and is losing a lot of weight."; mes "I'm really worried about him."; close; s_Vanish: mes "[Piru Piru]"; mes "Oh, the father and daughter"; mes "who were both Alchemists, right?"; mes "Did you know they vanished because"; mes "they invented the monster potion"; mes "summoning skill?"; next; mes "[Piru Piru]"; mes "Their discovery caused"; mes "such great hysteria in the"; mes "scientific community. In the"; mes "end they had no choice but"; mes "to live in seclusion deep"; mes "in the ^FF0000forsest to the south^000000."; next; s_SageStone: mes "[Piru Piru]"; mes "Hmm? Well, I wouldn't"; mes "know anything about that."; mes "In fact, I'm always staying"; mes "in this lab, so I never hear"; mes "any rumors or news outside."; close; } aldeba_in.gat,155,101,2 script Jore#SignAldeNpc 805,{ if(gettime(3) == 17 || gettime(3) == 18 || gettime(3) == 19 || gettime(3) == 20 || gettime(3) == 21) { if(signquest == 7) { mes "[Sir Jore]"; mes "I want you to find two"; mes "Alchemists, a father and"; mes "daughter, who have gone into"; mes "seclusion deep in some forest"; mes "so that I can learn more about"; mes "the Stone of Sage."; next; mes "[Sir Jore]"; mes "Of course, this will"; mes "possibly further my"; mes "research, but it's also"; mes "how I'll judge whether or"; mes "not you're qualified for my"; mes "piece of the Sobbing Starlight."; close; } if(SignJore == 1) { if(countitem(1092) < 10 || countitem(511) < 10 || countitem(610) < 2) { mes "[Sir Jore]"; mes "Please bring m-me"; mes "10 Empty Test Tube,"; mes "10 Green Herb and"; mes "2 Yggdrasil Leaf."; mes "so that I can make a"; mes "new research sample."; close; } else { delitem 1092,10; delitem 511,10; delitem 610,2; set signquest,7; emotion 15; mes "[Sir Jore]"; mes "Ah! Th-thank you for"; mes "bringing what I need."; mes "Now I can continue my"; mes "research. Oh, and see if"; mes "you're worthy of obtaining"; mes "the Sobbing Starlight"; next; mes "[Sir Jore]"; mes "Now, for your assignment."; mes "Have you ever heard about"; mes "the ^FF0000Stone of Sage^000000? Rumors about"; mes "it have been spreading around, but"; mes "no one has confirmed the truth"; mes "about it, " + strcharinfo(0) + "."; next; mes "[Sir Jore]"; mes "Although I have no clue"; mes "what the Stone of S-S-age"; mes "may actually be, I have a gut"; mes "feeling that I need it to bring"; mes "my Biology research to the next"; mes "step. This is how you'll help me."; next; mes "[Sir Jore]"; mes "I need you to investigate"; mes "this Stone of Sage by finding"; mes "a father and daughter who were"; mes "famous for being great Alchemists."; mes "They vanished deep into a forest,"; mes "but I believe they know something."; close; } } mes "[" + strcharinfo(0) + "]"; mes "Excuse me..."; next; emotion 23; mes "^3131FF*Clink*"; next; mes "[Sir Jore]"; mes "..."; mes "......"; next; mes "[Sir Jore]"; mes "..."; mes "......"; mes "...No!"; mes "Look what you"; mes "made me do!"; next; emotion 28; mes "[Sir Jore]"; mes "I've been fiddling"; mes "with this sample for"; mes "five hours. And now"; mes "it's ruined ^000200*Sob*"; if(signquest != 6)close; next; mes "[Sir Jore]"; mes "^000200*Sob*^000000"; mes "I came to this town"; mes "so I could focus on"; mes "my research without"; mes "any interuptions. So"; mes "why are you here?"; next; menu "Daewoon sent me.",s_Daewoon,"Oops, sorry. Later~",-; mes "[Sir Jore]"; mes "I spent five hours"; mes "observing the changes"; mes "in that research sample."; mes "All of that hard work lost!"; mes "^000200*Wah~!*"; close; s_Daewoon: emotion 4; mes "[Sir Jore]"; mes "O-oh!"; mes "That's right."; mes "You're here to be"; mes "tested for the piece"; mes "of the Sobbing Starlight."; next; mes "[Sir Jore]"; mes "So..."; mes "Er. Then, what..."; mes "W-what's your name?"; next; menu strcharinfo(0) + ", thanks.",-; mes "[Sir Jore]"; mes "N-nice to meet you."; mes "My name is Jore. Just"; mes "a normal person who loves"; mes "research. S-sorry if I seem"; mes "a little nervous! I'm actually"; mes "quite... shy around people."; next; mes "[Sir Jore]"; mes "Oh no...!"; mes "if you were able to"; mes "find me, there will be"; mes "others! When would I get"; mes "the time to do my research?!"; mes "N-no! I h-h-hate people!!"; next; mes "[Sir Jore]"; mes "Still, I did promise"; mes "M-M-Metz and he is my"; mes "friend. So I must accept"; mes "some guests. Even if hundreds"; mes "of them knock on my door..."; next; mes "[Sir Jore]"; mes "But first of all,"; mes "I'm going to need"; mes "a new research sample."; mes "I think it's only fair that"; mes "you get it for me since you"; mes "made me ruin the last one."; next; mes "[Sir Jore]"; mes "N-now, d-don't worry."; mes "The items are actually"; mes "quite easy to get. It's"; mes "the five hours part that's"; mes "hard. Now, let's see..."; next; mes "[Sir Jore]"; mes "Just bring"; mes "10 Empty Test Tube,"; mes "10 Green Herb and"; mes "2 Yggdrasil Leaf."; next; mes "[Sir Jore]"; mes "You see, l-lately I've"; mes "been studying Biology."; mes "I think the secret to life"; mes "can be found in the Leaf of"; mes "Yggdrasil. They can be used"; mes "to revive the dead, after all."; next; emotion 4; mes "[Sir Jore]"; mes "Oh, and make sure to"; mes "bring those things to me"; mes "before I go to bed at"; mes "precisely 10:00 PM " + $timezonestring$ + "."; mes "I do have a regular sleeping"; mes "schedule, you know."; set SignJore,1; close; } else { mes "^3131FFYou find a tense man"; mes "holding test tubes between"; mes "his fingers, standing in a pile"; mes "of books. He seems to be in"; mes "agony for some reason."; next; menu "Speak to him.",s_Speak,"Ignore him.",-; mes "^3131FFYou decided to leave"; mes "him alone and let him"; mes "continue mumbling to"; mes "himself and playing"; mes "with his test tubes."; close; s_Speak: mes "[" + strcharinfo(0) + "]"; mes "Excuse me..."; next; mes "[Sire Jore]"; mes "..."; mes "......"; next; mes "^3131FFToo preoccupied with"; mes "his thoughtsm this strange"; mes "man is unable to hear you."; next; menu "Try again.",s_Again,"Ignore him.",-; mes "^3131FFYou decided to leave"; mes "him alone and let him"; mes "continue mumbling to"; mes "himself and playing"; mes "with his test tubes."; close; s_Again: mes "[" + strcharinfo(0) + "]"; mes "EXCUSE ME!"; next; mes "[Sire Jore]"; mes "...!"; mes "Oh, h-h-hello."; mes "Sorry, but I'm kind of"; mes "busy right now. Yes, yes,"; mes "would you come back at"; mes "precisely 5:00 PM " + $timezonestring$ + "?"; next; mes "[Sire Jore]"; mes "Let's see..."; mes "Now if I recalibrated"; mes "the faust exhaust, then"; mes "the bioneutron analyzer"; mes "would need to be adjusted"; mes "for cytoplasmic balance..."; close; } OnPotion: if(rand(0,1) == 1) { emotion 5; misceffect 305; } else { emotion 23; misceffect 306; } end; } prt_maze02.gat,57,152,1 script Girl 91,{ mes "^3131FFYou catch a glimpse"; mes "of a girl headin directly"; mes "into a deep forest. You decide"; if(signquest != 7)goto s_No; mes "to follow her and see if you can"; mes "learn more."; close2; warp "prt_maze02.gat",11,146; end; s_No: mes "to not follow her since you're"; mes "not interested where she's going."; close; } function Sign_Alch_Summon,{ Loopback: if($signmazemonster == 0) { set $signmazemonster,5; monster "prt_maze02.gat",14,177,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDeadSign"; monster "prt_maze02.gat",17,171,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDeadSign"; monster "prt_maze02.gat",24,173,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDeadSign"; monster "prt_maze02.gat",17,175,"Marine Sphere",1142,1,"Sign_Alch_Summon::OnMonsterDeadSign"; monster "prt_maze02.gat",17,168,"Marine Sphere",1142,1,"Sign_Alch_Summon::OnMonsterDeadSign"; } else { killmonster "prt_maze02.gat","OnMonsterDeadSign"; set $signmazemonster,0; goto Loopback; } OnMonsterDead: set $signmazemonster,$signmazemonster - 1; } prt_maze02.gat,16,183,3 script Pleur 91,{ if(signquest == 7 || signquest == 8) { mes "[Pleur]"; mes "La la la~"; mes "La la la~"; close; } else { mes "[Pleur]"; mes "Oh, you're lost?"; mes "I'll help you find"; mes "your way back..."; close2; warp "prt_maze02.gat",61,149; end; } OnHo: emotion 2; end; OnKis2: emotion 31; end; OnExclamation: emotion 0; end; OnOmg: emotion 23; end; } prt_maze02.gat,14,183,3 script Gordon 51,{ if(signquest == 7 || signquest == 8) { if(ScareAlchSign == 1)goto s_Scared; mes "[Gordon]"; mes "Hello darling."; mes "What did you do today?"; next; donpcevent "Pleur::OnHo"; mes "[Pleur]"; mes "I played Hide-and-Seek"; mes "with a white bear and a"; mes "blue bear, father."; next; emotion 2; mes "[Gordon]"; mes "Darling..."; mes "Aren't you tired"; mes "of playing with the"; mes "animals? We've live"; mes "in this forest for so long..."; next; donpcevent "Pleur::OnKis2"; mes "[Pleur]"; mes "Don't worry father, I understand."; mes "For now, this is the only place"; mes "where we can relax and live"; mes "in peace. I think we deserve to rest"; mes "after accomplishing our goals..."; next; emotion 28; mes "[Gordon]"; mes "Thank you, Pluer."; mes "I have no regrets about"; mes "our work, but sometimes"; mes "I do wish for a more"; mes "carefree life for you..."; next; menu "Roar~!",-,"Excuse me.",s_Excuse; callfunc "Sign_Alch_Summon"; emotion 23; donpcevent "Pleur::OnOmg"; set ScareAlchSign,1; mes "[Pleur]"; mes "No no no!"; mes "Summon Flora!"; next; mes "[Gordon]"; mes "Great Schott!"; mes "Summon... Marine Sphere!"; close; s_Excuse: emotion 0; donpcevent "Pleur::OnExclamation"; mes "[Gordon]"; mes "Eh?! Don't you know"; mes "how dangerous this place"; mes "is? What are you doing"; mes "here in the middle of"; mes "this forest?"; next; s_Back: mes "[" + strcharinfo(0) + "]"; mes "Actually, I think"; mes "I've been looking for"; mes "you. I've been sent on"; mes "an errand to find these"; mes "two famous Alchemists."; next; mes "[Gordon]"; mes "Mm...?"; mes "Well, we're retired"; mes "now, but I suppose it'd"; mes "do no harm if you had"; mes "something to ask us..."; next; menu "Ask about Stone of Sage",s_Sage,"Ask about Alchemy",s_Alch,"Quit",-; mes "[Gordon]"; mes "Hah hah hah~"; mes "Did you forget"; mes "what you were"; mes "going to ask me?"; close; s_Sage: mes "[Gordon]"; mes "Stone of Sage?"; mes "Huh. To be honest,"; mes "I don't know anything"; mes "about it at all. I guess"; mes "its existence is pretty"; mes "much just a rumor, really."; next; mes "[Gordon]"; mes "All I've heard is that"; mes "the Stone of Sage might"; mes "be a catalyst to transmute"; mes "materials into gold. If it"; mes "really existed, it would be"; mes "the ultimate alchemic item."; next; mes "[Pleur]"; mes "However I've also heard"; mes "it's red, can make humans"; mes "immortal and can cure any"; mes "sort of disease or ailment"; mes "Just where do these rumors"; mes "come from? It's crazy..."; next; mes "[Gordon]"; mes "Now, I even heard that some"; mes "people are working on trying"; mes "to create the stone themselves."; mes "If they succeed, it'll have a huge"; mes "effect on the entire world!"; next; mes "[Gordon]"; mes "I'm sorry that you've gone"; mes "through the trouble of finding"; mes "us for this kind of information."; mes "We're retired after all, so we"; mes "may be out of the loop."; next; mes "[Pleur]"; mes "Although we're retired, we"; mes "would be much interested in"; mes "knowing if someone does manage"; mes "to create such a stone. If that"; mes "happens, would you tell us?"; next; mes "[Gordon]"; mes "Now let me guide you"; mes "on a safe path back out"; mes "of this maze. I've lived here"; mes "quite a while, so I can find"; mes "the exit with my eyes close."; mes "Farewell, adventurer~"; close2; warp "mjolnir_12",44,23; end; s_Alch: mes "[Pleur]"; mes "I hope you understand that"; mes "my father and I devoted and"; mes "sacrificed so much for our work."; mes "Finally, we discovered a way to"; mes "summon monsters using potions."; next; mes "[Pleur]"; mes "However, too many Alchemists"; mes "hounded us for our information"; mes "once we announced the results"; mes "of our research. Ir was more"; mes "than we could handle..."; next; mes "[Gordon]"; mes "I'm sorry, but if you have any"; mes "questions about Alchemy, there"; mes "are many qualified researchers and"; mes "practitioners out there. We came to"; mes "this forest to find peace..."; close; s_Scared: mes "[Gordon]"; mes "Oh...!"; mes "You scared us!"; mes "Roaring like some"; mes "animal! What do you"; mes "think you were doing?"; next; goto s_Back; } else { mes "[Gordon]"; mes "Can't find your way back?"; mes "Don't worry... I'll help"; mes "you."; close2; warp "prt_maze02.gat",61,149; end; } }