-------------------------------------------------------------- - Permanent Quest Variables - -------------------------------------------------------------- This file should help to understand and manage bit-wise quest variables. You can store up to 31 boolean value into a single variable. [Lupus] -------------------------------------------------------------- -------------------------------------------------------------- Variable: MISC_QUEST Quest: Juice Maker Quest Info: How to make juices. This bit keeps final state of the quest. How to set: set MISC_QUEST,MISC_QUEST | 1; How to check: if(MISC_QUEST & 1){} Quest: Tempestra Quest Info: Has you given a potion to Temperstra or not. How to set: set MISC_QUEST,MISC_QUEST | 2; How to check: if(MISC_QUEST & 2){} Quest: Morgenstein Quest Info: How to make Mixture & Counteragent. Also subquest for Alchemist Job This bit keeps final state of the quest. How to set: set MISC_QUEST,MISC_QUEST | 4; How to check: if(MISC_QUEST & 4){} Quest: Prontera Culvert Quest Info: Could you enter the Prontera Culvert or not. How to set: set MISC_QUEST,MISC_QUEST | 8; How to check: if(MISC_QUEST & 8){} Quest: Edgar's Offer Info: Cheap ticket from Izlude to Alberta. This bit keeps final state of the quest. How to set: set MISC_QUEST,MISC_QUEST | 16; How to check: if(MISC_QUEST & 16){} Quest: Piano Quest Info: The only way from Niflheim to Umbala. How to set: set MISC_QUEST,MISC_QUEST | 32; How to check: if(MISC_QUEST & 32){} Quest: ? Info: ? How to set: set MISC_QUEST,MISC_QUEST | ?; How to check: if(MISC_QUEST & ?){} -------------------------------------------------------------- Variable: MISC_QUEST2 Quest: ? Info: ? How to set: set MISC_QUEST,MISC_QUEST | ?; How to check: if(MISC_QUEST & ?){} --------------------------------------------------------------