//===== Hercules Script ====================================== //= Nameless Island Quests //===== By: ================================================== //= Streusel //===== Current Version: ===================================== //= 1.0 //===== Description: ========================================= //= Contains: //= Part of Muff's Loan: //- - Help Muff clear his Debt and get his collateral back. //= - prerequisite Quest to "Broken Diamond" //= - Variable in use: diamond_edq (Max: 14) //===== Additional Comments: ================================= //= 1.0 First version. //============================================================ izlude_in,113,66,0 script Strange Machine 111,{ if (checkweight(907,200) == 0) { mes "[Dorian]"; mes "Ugh, just like a member"; mes "of the working class:"; mes "hoarding all your items"; mes "like a packrat? Have the"; mes "decency to relocate your"; mes "goods to Kafra Storage, please."; close; } if (diamond_edq) == 10 { set .@bolt_rand,rand(2,5); mes "^3355FFThis must be Dorian's"; mes "Mystic Dryer de Elegance."; mes "What do you want to do?^000000"; next; while(1) { set .@switch_sound,rand(1,4); switch(select("Check the Machine:Replace the Engine:Tighten the Screw:Press a Switch")) { case 1: if (.@hit_status == 0) { mes "^3355FFThere's no power"; mes "in this behemoth"; mes "of a machine.^000000"; next; } break; case 2: if (.@engine == 0) { mes "^3355FFYou replace the rough"; mes "ruby in the ruby engine"; mes "with a new rough ruby."; mes "It clicks into place"; mes "inside the engine core.^000000"; next; set .@engine,.@engine+1; } else if (engine > 0) { mes "^3355FFThe ruby in the"; mes "engine has already"; mes "been replaced.^000000"; next; } break; case 3: if (.@engine < 1) { mes "^3355FFYou probably need"; mes "to replace the ruby"; mes "in the engine first.^000000"; next; } else if ((.@engine == 1) && (.@bolt < .@bolt_rand)) { mes "^3355FF*Krrrr-Krrrrr*^000000"; mes "^3355FF*Krrrr-Krrrrr*^000000"; next; set .@bolt,.@bolt+1; } else if ((.@engine == 1) && (.@bolt == .@bolt_rand)) { mes "^3355FF*Krrrr-Krrrrr*^000000"; mes "^0000FF*Click*^000000"; next; set .@bolt,.@bolt+1; set .@bolt_suc,.@bolt_suc+1; } else if ((.@engine == 1) && (.@bolt > .@bolt_rand)) { mes "^3355FF*Krrrr-Krrrrr*^000000"; mes "^3355FF*KrrICK-ICK-ICK-KOOM*^000000"; next; mes "^3355FFYou tightened the"; mes "screw too tightly!"; mes "The joint is broken..."; mes "You should go back"; mes "to Dorian for help.^000000"; setquest 3106; set diamond_edq,11; close; } else { mes "^3355FFSomething must have"; mes "gone wrong. You'd be"; mes "better off starting"; mes "from the beginning...^000000"; close; } break; case 4: if ((.@engine < 1) && (.@bolt_suc < 1)) { mes "^3355FFYou need to replace"; mes "the engine's ruby and"; mes "tighten the main screw"; mes "before you mess with"; mes "these switches.^000000"; next; } else if ((.@engine == 1) && (.@bolt_suc < 1)) { mes "^3355FFYou need to tighten"; mes "the scren before you can"; mes "start the engine safely."; next; } else if ((.@red >= 1) && (.@blue >= 1) && (.@yellow >= 1) && (.@green >= 1)) { mes "^3355FFThe Mystic Dryer de"; mes "Elegance started with"; mes "a mighty buzz, and the"; mes "sound lowers to a calm"; mes "hum as it stabilizes."; mes "It looks like you fixed it!^000000"; next; mes "^3355FFYou should tell Dorian"; mes "first so that you can"; mes "use this machine.^000000"; setquest 3107; set diamond_edq,12; close; } else if ((.@engine == 1) && (.@bolt_suc == 1)) { if (.@switch_sound == 1) { mes "^3355FF*Buzz Buzz*^000000"; mes "^3355FF*Buzz Buzz*^000000"; mes "^3355FFThe machine is"; mes "vibrating weakly."; mes "Which switch do"; mes "you want to press?^000000"; next; switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) { default: mes "^3355FF*Whiz Whiz*^000000"; mes "^3355FF*Whiz Whiz*^000000"; next; mes "^3355FFThe machine made some"; mes "violent, erratic sounds,"; mes "and vibrated violently"; mes "before coming to a sudden"; mes "stop. That was the wrong"; mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; setquest 3106; set diamond_edq,11; close; case 1: if (.@red >= 0) { mes "^3355FF*Buzzz Buzzz*^000000"; mes "^3355FF*Clang...!*^000000"; next; mes "^3355FFThe machine's"; mes "vibrations have"; mes "grown stronger."; mes "It looks like you"; mes "chose the right switch.^000000"; next; set .@red,.@red+1; } else { mes "^3355FF*Whiz Whiz*^000000"; mes "^3355FF*Whiz Whiz*^000000"; next; mes "^3355FFThe machine made some"; mes "violent, erratic sounds,"; mes "and vibrated violently"; mes "before coming to a sudden"; mes "stop. That was the wrong"; mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; setquest 3106; set diamond_edq,11; close; } break; } } else if (.@switch_sound == 2) { mes "^3355FF*Purr Purr*^000000"; mes "^3355FF*Purr Purr*^000000"; mes "^3355FFThe machine is vibrating"; mes "a little bit more strongly."; mes "Which switch will"; mes "you try now?^000000"; next; switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) { default: mes "^3355FF*Whiz Whiz*^000000"; mes "^3355FF*Whiz Whiz*^000000"; next; mes "^3355FFThe machine made some"; mes "violent, erratic sounds,"; mes "and vibrated violently"; mes "before coming to a sudden"; mes "stop. That was the wrong"; mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; setquest 3106; set diamond_edq,11; close; case 2: if (.@blue >= 0) { mes "^3355FF*Purrr Purr*^000000"; mes "^3355FF*Clang...!*^000000"; next; mes "^3355FFThe machine's"; mes "vibrations have"; mes "grown stronger."; mes "It looks like you"; mes "chose the right switch.^000000"; next; set .@blue,.@blue+1; } else { mes "^3355FF*Whiz Whiz*^000000"; mes "^3355FF*Whiz Whiz*^000000"; next; mes "^3355FFThe machine made some"; mes "violent, erratic sounds,"; mes "and vibrated violently"; mes "before coming to a sudden"; mes "stop. That was the wrong"; mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; setquest 3106; set diamond_edq,11; close; } break; } } else if (.@switch_sound == 3) { mes "^3355FF*Bzzz Bzzz*"; mes "*Bzzz Bzzz*"; mes "The machine's vibrations"; mes "are a bit more stable now."; mes "Which switch will you try?^000000"; next; switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) { default: mes "^3355FF*Whiz Whiz*^000000"; mes "^3355FF*Whiz Whiz*^000000"; next; mes "^3355FFThe machine made some"; mes "violent, erratic sounds,"; mes "and vibrated violently"; mes "before coming to a sudden"; mes "stop. That was the wrong"; mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; setquest 3106; set diamond_edq,11; close; case 3: if (.@yellow >= 0) { mes "^3355FF*Bzzzz Bzzzz*^000000"; mes "^3355FF*Clang...!*^000000"; next; mes "^3355FFThe machine's"; mes "vibrations have"; mes "grown stronger."; mes "It looks like you"; mes "chose the right switch.^000000"; next; set .@yellow,.@yellow+1; } else { mes "^3355FF*Whiz Whiz*^000000"; mes "^3355FF*Whiz Whiz*^000000"; next; mes "^3355FFThe machine made some"; mes "violent, erratic sounds,"; mes "and vibrated violently"; mes "before coming to a sudden"; mes "stop. That was the wrong"; mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; setquest 3106; set diamond_edq,11; close; } break; } } else if (.@switch_sound == 4) { next; mes "^3355FF*Pzzzz Pzzz*"; mes "*Pzzzz Pzzz*"; mes "The machine is vibrating"; mes "fairly strongly now. Which"; mes "switch will you try?^000000"; next; switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) { default: mes "^3355FF*Whiz Whiz*^000000"; mes "^3355FF*Whiz Whiz*^000000"; next; mes "^3355FFThe machine made some"; mes "violent, erratic sounds,"; mes "and vibrated violently"; mes "before coming to a sudden"; mes "stop. That was the wrong"; mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; setquest 3106; set diamond_edq,11; close; case 4: if (.@green >= 0) { mes "^3355FFPzzzzz Pzzzz*^000000"; mes "^3355FF*Clang...!*^000000"; next; mes "^3355FFThe machine's"; mes "vibrations have"; mes "grown stronger."; mes "It looks like you"; mes "chose the right switch.^000000"; next; set .@green,.@green+1; } else { mes "^3355FF*Whiz Whiz*^000000"; mes "^3355FF*Whiz Whiz*^000000"; next; mes "^3355FFThe machine made some"; mes "violent, erratic sounds,"; mes "and vibrated violently"; mes "before coming to a sudden"; mes "stop. That was the wrong"; mes "switch. You'd better ask Dorian... ^FFFFFF ^000000"; setquest 3106; set diamond_edq,11; close; } break; } } } } } } if (diamond_edq == 12) { mes "[Dorian]"; mes "It sounds like you're"; mes "done fixing my Mystic"; mes "Dryer de Elegance."; mes "Why don't you come"; mes "back so I can explain"; mes "how you can use it?"; close; } if ((diamond_edq == 13) && (countitem(7722) < 1)) { mes "^3355FFYou lift the main"; mes "operational switch,"; mes "turning on a light and"; mes "opening a convenient"; mes "slot. You insert the"; mes "wet bond of debt.^000000"; next; mes "^3355FFThe engine's pistons"; mes "and cylinders churn"; mes "with a lively din, and"; mes "when the heater stops,"; mes "the slot reopens.^000000"; next; mes "[" + strcharinfo(0) + "]"; mes "So this is the original"; mes "bond of debt that Muff"; mes "lost? It looks... Perfect!"; changequest 3108,3109; getitem 7722,1; //Debt_Note close; } else if ((diamond_edq == 13) && (countitem(7722) > 0)) { mes "You already used this"; mes "machine to restore the"; mes "bond of debt. There's no"; mes "need to mess around"; mes "with it any longer."; close; } mes "[Dorian]"; mes "Who are you?"; mes "Don't you dare lay"; mes "a hand on my precious"; mes "masterpiece inventions! "; close; }