//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) L0ne_W0lf //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= iRO Repeatable EXP Quests. //================= Description =========================================== //= Repeatable EXP Quest (Chrysalis) //================= Current Version ======================================= //= 1.0 //========================================================================= gef_fild04,191,54,3 script Halgus#Pupa_Hunt 2_F_MAGICMASTER,{ if (questprogress(60110)) { if (questprogress(60110,HUNTING) != 2) { mes "[Halgus]"; mes "Have you gotten rid of the Pupa?"; next; switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Halgus]"; mes "Hmm, I don't think you've gotten rid of 50 Pupa yet..."; close; case 2: mes "[Halgus]"; mes "Remember, get rid of 50 of those Pupa from the field."; close; case 3: mes "[Halgus]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes", "No")) { case 1: mes "[Halgus]"; mes "Ok then, well come back here if you change your mind."; erasequest 60110; close; case 2: mes "[Halgus]"; mes "Remember, get rid of 50 of those Pupa from the field."; close; } } } else { mes "[Halgus]"; mes "Oh thank you so much."; mes "I know that I could've probably done this myself but it's not easy to be standing here all of the time."; getexp 385,30; erasequest 60110; close; } } if (questprogress(60111)) { if (questprogress(60111,HUNTING) != 2) { mes "[Halgus]"; mes "Have you gotten rid of the Pupa?"; next; switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Halgus]"; mes "Hmm, I don't think you've gotten rid of 100 Pupa yet..."; close; case 2: mes "[Halgus]"; mes "Remember, get rid of 100 of those Pupa from the field."; close; case 3: mes "[Halgus]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes", "No")) { case 1: mes "[Halgus]"; mes "Ok then, well come back here if you change your mind."; erasequest 60111; close; case 2: mes "[Halgus]"; mes "Remember, get rid of 100 of those Pupa from the field."; close; } } } else { mes "[Halgus]"; mes "Oh thank you so much."; mes "I know that I could've probably done this myself but it's not easy to be standing here all of the time."; getexp 385,30; getexp 385,30; erasequest 60111; close; } } if (questprogress(60112)) { if (questprogress(60112,HUNTING) != 2) { mes "[Halgus]"; mes "Have you gotten rid of the Pupa?"; next; switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Halgus]"; mes "Hmm, I don't think you've gotten rid of 150 Pupa yet..."; close; case 2: mes "[Halgus]"; mes "Remember, get rid of 150 of those Pupa from the field."; close; case 3: mes "[Halgus]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes", "No")) { case 1: mes "[Halgus]"; mes "Ok then, well come back here if you change your mind."; erasequest 60112; close; case 2: mes "[Halgus]"; mes "Remember, get rid of 150 of those Pupa from the field."; close; } } } else { mes "[Halgus]"; mes "Oh thank you so much."; mes "I know that I could've probably done this myself but it's not easy to be standing here all of the time."; getexp 385,30; getexp 385,30; getexp 385,30; erasequest 60112; close; } } //for minimum level if (BaseLevel > 1) { //for maximum level if (BaseLevel < 21) { mes "[Halgus]"; mes "New here are you?"; mes "Well look, I like helping new faces around here."; mes "And lets be honest, you are not the prettiest looking face I've seen."; next; mes "[Halgus]"; mes "None-the-less my daughter thought it would be fun to gather pupa around this field and it's becoming unsightly."; mes "Do you mind helping me get rid of some Pupa to clear out this field?"; next; switch(select("Sure, I don't mind", "No")) { case 1: mes "[Halgus]"; mes "Really? What would you like to do to help?"; next; switch(select("Gather Items", "Get rid of Pupa", "Cancel")) { case 1: // Item turn in mes "[Halgus]"; mes "Can you collect ^00CE0025 Chrysalis^000000 and return them to me, I promise to reward you well."; next; switch(select("I have Chrysalis", "What did you need?")) { case 1: if (countitem(Chrysalis) > 24) { mes "[Halgus]"; mes "Amazing you found so many that fast."; mes "Like I promised, give me the Chrysalis and I will reward you with my wisdom."; delitem Chrysalis,25; getexp 385,30; close; } else { mes "[Halgus]"; mes "I need ^00CE0025 Chrysalis^000000 and no less please."; close; } case 2: mes "[Halgus]"; mes "I need ^00CE0025 Chrysalis^000000."; close; } case 2: // Kill Count Quest mes "[Halgus]"; mes "Thank you so much!"; mes "How many would you like to get rid of?"; next; switch(select("50 Pupa", "100 Pupa", "150 Pupa")) { case 1: mes "[Halgus]"; mes "If you can get rid of 50 of those Pupa from the field I will be grateful."; setquest 60110; close; case 2: mes "[Halgus]"; mes "If you can get rid of 100 of those Pupa from the field I will be grateful."; setquest 60111; close; case 3: mes "[Halgus]"; mes "If you can get rid of 150 of those Pupa from the field I will be grateful."; setquest 60112; close; } case 3: mes "[Halgus]"; mes "If you change your mind, please come back."; close; } case 2: mes "[Halgus]"; mes "If you change your mind, please come back."; close; } } else { mes "[Halgus]"; mes "You could probably easily help me out, but I want to give charity to those who are not as strong as you."; close; } } else { mes "[Halgus]"; mes "Please return to me when you are a little stronger."; close; } }