//===== Hercules Script ====================================== //= iRO Repeatable EXP Quests. //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.0 //===== Description: ========================================= //= [Official Conversion] //= Added Monster Killing quests. //= Repeatable EXP Quest (Chrysalis) //===== Additional Comments: ================================= //= 1.0 First version. //============================================================ gef_fild04,191,54,3 script Halgus#Pupa_Hunt 2_F_MAGICMASTER,{ if (checkquest(60110) != -1) { if (checkquest(60110,HUNTING) != 2 ) { mes "[Halgus]"; mes "Have you gotten rid of the Pupa?"; next; switch(select("Yes:No:I want to quit")) { case 1: mes "[Halgus]"; mes "Hmm, I don't think you've gotten rid of 50 Pupa yet..."; close; case 2: mes "[Halgus]"; mes "Remember, get rid of 50 of those Pupa from the field."; close; case 3: mes "[Halgus]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes:No")) { case 1: mes "[Halgus]"; mes "Ok then, well come back here if you change your mind."; erasequest 60110; close; case 2: mes "[Halgus]"; mes "Remember, get rid of 50 of those Pupa from the field."; close; } } } else { mes "[Halgus]"; mes "Oh thank you so much."; mes "I know that I could've probably done this myself but it's not easy to be standing here all of the time."; getexp 385,30; erasequest 60110; close; } } if (checkquest(60111) != -1) { if (checkquest(60111,HUNTING) != 2 ) { mes "[Halgus]"; mes "Have you gotten rid of the Pupa?"; next; switch(select("Yes:No:I want to quit")) { case 1: mes "[Halgus]"; mes "Hmm, I don't think you've gotten rid of 100 Pupa yet..."; close; case 2: mes "[Halgus]"; mes "Remember, get rid of 100 of those Pupa from the field."; close; case 3: mes "[Halgus]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes:No")) { case 1: mes "[Halgus]"; mes "Ok then, well come back here if you change your mind."; erasequest 60111; close; case 2: mes "[Halgus]"; mes "Remember, get rid of 100 of those Pupa from the field."; close; } } } else { mes "[Halgus]"; mes "Oh thank you so much."; mes "I know that I could've probably done this myself but it's not easy to be standing here all of the time."; getexp 385,30; getexp 385,30; erasequest 60111; close; } } if (checkquest(60112) != -1) { if (checkquest(60112,HUNTING) != 2 ) { mes "[Halgus]"; mes "Have you gotten rid of the Pupa?"; next; switch(select("Yes:No:I want to quit")) { case 1: mes "[Halgus]"; mes "Hmm, I don't think you've gotten rid of 150 Pupa yet..."; close; case 2: mes "[Halgus]"; mes "Remember, get rid of 150 of those Pupa from the field."; close; case 3: mes "[Halgus]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes:No")) { case 1: mes "[Halgus]"; mes "Ok then, well come back here if you change your mind."; erasequest 60112; close; case 2: mes "[Halgus]"; mes "Remember, get rid of 150 of those Pupa from the field."; close; } } } else { mes "[Halgus]"; mes "Oh thank you so much."; mes "I know that I could've probably done this myself but it's not easy to be standing here all of the time."; getexp 385,30; getexp 385,30; getexp 385,30; erasequest 60112; close; } } //for minimum level if (BaseLevel > 1) { //for maximum level if (BaseLevel < 21) { mes "[Halgus]"; mes "New here are you?"; mes "Well look, I like helping new faces around here."; mes "And lets be honest, you are not the prettiest looking face I've seen."; next; mes "[Halgus]"; mes "None-the-less my daughter thought it would be fun to gather pupa around this field and it's becoming unsightly."; mes "Do you mind helping me get rid of some Pupa to clear out this field?"; next; switch(select("Sure, I don't mind:No")) { case 1: mes "[Halgus]"; mes "Really? What would you like to do to help?"; next; switch(select("Gather Items:Get rid of Pupa:Cancel")) { case 1: // Item turn in mes "[Halgus]"; mes "Can you collect ^00CE0025 Chrysalis^000000 and return them to me, I promise to reward you well."; next; switch(select("I have Chrysalis:What did you need?")) { case 1: if (countitem(915) > 24) { mes "[Halgus]"; mes "Amazing you found so many that fast."; mes "Like I promised, give me the Chrysalis and I will reward you with my wisdom."; delitem 915,25; //Chrysalis getexp 385,30; close; } else { mes "[Halgus]"; mes "I need ^00CE0025 Chrysalis^000000 and no less please."; close; } case 2: mes "[Halgus]"; mes "I need ^00CE0025 Chrysalis^000000."; close; } case 2: // Kill Count Quest mes "[Halgus]"; mes "Thank you so much!"; mes "How many would you like to get rid of?"; next; switch(select("50 Pupa:100 Pupa:150 Pupa")) { case 1: mes "[Halgus]"; mes "If you can get rid of 50 of those Pupa from the field I will be grateful."; setquest 60110; close; case 2: mes "[Halgus]"; mes "If you can get rid of 100 of those Pupa from the field I will be grateful."; setquest 60111; close; case 3: mes "[Halgus]"; mes "If you can get rid of 150 of those Pupa from the field I will be grateful."; setquest 60112; close; } case 3: mes "[Halgus]"; mes "If you change your mind, please come back."; close; } case 2: mes "[Halgus]"; mes "If you change your mind, please come back."; close; } } else { mes "[Halgus]"; mes "You could probably easily help me out, but I want to give charity to those who are not as strong as you."; close; } } else { mes "[Halgus]"; mes "Please return to me when you are a little stronger."; close; } }