//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) L0ne_W0lf //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= iRO Repeatable EXP Quests. //================= Description =========================================== //= Repeatable EXP Quest (Bill of Birds) //================= Current Version ======================================= //= 1.0 //========================================================================= moc_fild02,74,329,3 script Gregor#PecoPeco_Hunt 4W_M_01,{ if (questprogress(60101)) { if (questprogress(60101,HUNTING) != 2) { mes "[Gregor]"; mes "Have you finished hunting the 50 Peco Pecos?"; next; switch(select("Yes:No:I want to quit")) { case 1: mes "[Gregor]"; mes "Hmm, I don't think you've hunted 50 yet..."; close; case 2: mes "[Gregor]"; mes "Please hurry and kill 50 of those tasty err pesky Peco Pecos."; close; case 3: mes "[Gregor]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes:No")) { case 1: mes "[Gregor]"; mes "Ok then, well come back here if you change your mind."; erasequest 60101; close; case 2: mes "[Gregor]"; mes "Please hurry and kill 50 of those tasty err pesky Peco Pecos."; close; } } } else { mes "[Gregor]"; mes "Oh thank you so much!"; mes "I think that I can rest easily now."; getexp 4000,2000; erasequest 60101; close; } } if (questprogress(60102)) { if (questprogress(60102,HUNTING) != 2) { mes "[Gregor]"; mes "Have you finished hunting the 50 Peco Pecos?"; next; switch(select("Yes:No:I want to quit")) { case 1: mes "[Gregor]"; mes "Hmm, I don't think you've hunted 100 yet..."; close; case 2: mes "[Gregor]"; mes "Please hurry and kill 100 of those tasty err pesky Peco Pecos."; close; case 3: mes "[Gregor]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes:No")) { case 1: mes "[Gregor]"; mes "Ok then, well come back here if you change your mind."; erasequest 60102; close; case 2: mes "[Gregor]"; mes "Please hurry and kill 100 of those tasty err pesky Peco Pecos."; close; } } } else { mes "[Gregor]"; mes "Oh thank you so much!"; mes "I think that I can rest easily now."; getexp 4000,2000; getexp 4000,2000; erasequest 60102; close; } } if (questprogress(60103)) { if (questprogress(60103,HUNTING) != 2) { mes "[Gregor]"; mes "Have you finished hunting the 150 Peco Pecos?"; next; switch(select("Yes:No:I want to quit")) { case 1: mes "[Gregor]"; mes "Hmm, I don't think you've hunted 150 yet..."; close; case 2: mes "[Gregor]"; mes "Please hurry and kill 150 of those tasty err pesky Peco Pecos."; close; case 3: mes "[Gregor]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes:No")) { case 1: mes "[Gregor]"; mes "Ok then, well come back here if you change your mind."; erasequest 60103; close; case 2: mes "[Gregor]"; mes "Please hurry and kill 150 of those tasty err pesky Peco Pecos."; close; } } } else { mes "[Gregor]"; mes "Oh thank you so much!"; mes "I think that I can rest easily now."; getexp 4000,2000; getexp 4000,2000; getexp 4000,2000; erasequest 60103; close; } } //for minimum level if (BaseLevel > 9) { //for maximum level if (BaseLevel < 31) { mes "[Gregor]"; mes "Peco Pecos are fascinating."; mes "I am still doing my, uh, research..."; mes "But now it is of a different nature."; next; mes "[Gregor]"; mes "You see I've been uh, ''researching''"; mes "these animals by collecting their"; mes "Bill of Birds but lately they seem"; mes "to have become hostile towards me."; next; mes "[Gregor]"; mes "Can you do me a favor please?"; next; switch(select("What kind of favor?:No")) { case 1: mes "[Gregor]"; mes "I am so afraid that these Peco Pecos will hurt me for my, uh, researching activities."; next; mes "[Gregor]"; mes "Can you help protect me by killing them?"; mes "I think I'll feel safer..."; mes "Please..."; next; switch(select("Gather Items:Hunt Peco Pecos:Cancel")) { case 1: // Item turn in mes "[Gregor]"; mes "I need some ^FF0000Bill of Birds^000000 for my, uh, research..."; next; switch(select("I have some Bill of Birds:What did you need?")) { case 1: if (countitem(925) > 24) { mes "[Gregor]"; mes "Thank you so much."; delitem 925,25; //Bill_Of_Birds getexp 4000,2000; next; mes "[Gregor]"; mes "This is gonna be delicious!"; close; } else { mes "[Gregor]"; mes "It doesn't look like you have enough."; next; mes "[Gregor]"; mes "Can you help me out and bring me ^FF000025 Bill of Birds^000000?"; close; } case 2: mes "[Gregor]"; mes "Can you help me out and bring me ^FF000025 Bill of Birds^000000?"; close; } case 2: // Kill Count Quest mes "[Gregor]"; mes "Ah, ok I think you can help me out by hunting some Peco Pecos."; mes "How many would you like to hunt?"; next; switch(select("50 Peco Pecos:100 Peco Pecos:150 Peco Pecos")) { case 1: mes "[Gregor]"; mes "Come back when you've finished your task and I will give you a small reward."; setquest 60101; close; case 2: mes "[Gregor]"; mes "Come back when you've finished your task and I will give you a small reward."; setquest 60102; close; case 3: mes "[Gregor]"; mes "Come back when you've finished your task and I will give you a small reward."; setquest 60103; close; } case 3: mes "[Gregor]"; mes "If you change your mind, please come back."; close; } case 2: mes "[Gregor]"; mes "If you change your mind, please come back."; close; } } else { mes "[Gregor]"; mes "Hmmm... you seem to be too strong to be fighting over here."; close; } } else { mes "[Gregor]"; mes "Hi there."; next; mes "[Gregor]"; mes "Those picky's over there seem to be about your speed."; close; } }