//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) L0ne_W0lf //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= iRO Repeatable EXP Quests. //================= Description =========================================== //= Repeatable EXP Quest (Huge Leaves) //================= Current Version ======================================= //= 1.0 //========================================================================= ayo_fild01,44,241,5 script Lella#LeafCat_Hunt 4_F_YUNYANG,{ if (questprogress(60143)) { if (questprogress(60143,HUNTING) != 2) { mes "[Lella]"; mes "Have you finished hunting the 50 Leaf Cats?"; next; switch(select("Yes:No:I want to quit")) { case 1: mes "[Lella]"; mes "Hmm, I don't think you've hunted 50 yet..."; close; case 2: mes "[Lella]"; mes "Remember, I need help hunting Leaf Cats so go and hunt 50 of them."; close; case 3: mes "[Lella]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes:No")) { case 1: mes "[Lella]"; mes "Ok then, well come back here if you change your mind."; erasequest 60143; close; case 2: mes "[Lella]"; mes "Please kill 50 Leaf Cats."; close; } } } else { mes "[Lella]"; mes "Amazing, you did that with speed."; getexp 25740,31512; erasequest 60143; close; } } if (questprogress(60144)) { if (questprogress(60144,HUNTING) != 2) { mes "[Lella]"; mes "Have you finished hunting the 50 Leaf Cats?"; next; switch(select("Yes:No:I want to quit")) { case 1: mes "[Lella]"; mes "Hmm, I don't think you've hunted 100 yet..."; close; case 2: mes "[Lella]"; mes "Remember, I need help hunting Leaf Cats so go and hunt 100 of them."; close; case 3: mes "[Lella]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes:No")) { case 1: mes "[Lella]"; mes "Ok then, well come back here if you change your mind."; erasequest 60144; close; case 2: mes "[Lella]"; mes "Please kill 100 Leaf Cats."; close; } } } else { mes "[Lella]"; mes "Amazing, you did that with speed."; getexp 25740,31512; getexp 25740,31512; erasequest 60144; close; } } if (questprogress(60145)) { if (questprogress(60145,HUNTING) != 2) { mes "[Lella]"; mes "Have you finished hunting the 150 Leaf Cats?"; next; switch(select("Yes:No:I want to quit")) { case 1: mes "[Lella]"; mes "Hmm, I don't think you've hunted 150 yet..."; close; case 2: mes "[Lella]"; mes "Remember, I need help hunting Leaf Cats so go and hunt 150 of them."; close; case 3: mes "[Lella]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes:No")) { case 1: mes "[Lella]"; mes "Ok then, well come back here if you change your mind."; erasequest 60145; close; case 2: mes "[Lella]"; mes "Please kill 150 Leaf Cats."; close; } } } else { mes "[Lella]"; mes "Amazing, you did that with speed."; getexp 25740,31512; getexp 25740,31512; getexp 25740,31512; erasequest 60145; close; } } //for minimum level if (BaseLevel > 35) { //for maximum level if (BaseLevel < 66) { mes "[Lella]"; mes "Why hello!"; mes "You look like someone who is willing to help someone who is slowly going mad."; next; mes "[Lella]"; switch(select("Sure:No")) { case 1: mes "[Lella]"; mes "Thanks! You're a life saver!"; next; switch(select("Gather Items:Hunt Leaf Cats:Cancel")) { case 1: // Item turn in mes "I really need to gather ^00CE0050 Huge Leafs^000000 for my sanity."; mes "Do you have any?"; next; switch(select("I have 50 Huge Leafs:What, sorry I was day dreaming")) { case 1: /* if (checkweight(Yellow_Potion,10) == 0) { mes "[Lella]"; mes "Hey, it looks like that the weight on"; mes "your back will crush you. Come back"; mes "after you have lost some weight."; close; } */ if (countitem(Great_Leaf) > 49) { mes "[Lella]"; mes "Wonderful I can tell it is just a little bit quieter around here!"; next; mes "[Lella]"; mes "The more leafs I collect the quieter it seems around here."; delitem Great_Leaf,50; getexp 25740,31512; //getitem Yellow_Potion,10; close; } else { mes "[Lella]"; mes "Meow meow meow meow meow..."; mes "NOOOOOOOOOOOO."; close; } case 2: mes "[Lella]"; mes "I need ^00CE0050 Huge Leafs^000000."; close; } case 2: // Kill Count Quest mes "[Lella]"; mes "Ah, ok I think you can help me out by hunting some Leaf Cats."; mes "How many would you like to hunt?"; next; switch(select("50 Leaf Cats:100 Leaf Cats:150 Leaf Cats")) { case 1: mes "[Lella]"; mes "Come back when you've finished your task and I will give you a small reward."; setquest 60143; close; case 2: mes "[Lella]"; mes "Come back when you've finished your task and I will give you a small reward."; setquest 60144; close; case 3: mes "[Lella]"; mes "Come back when you've finished your task and I will give you a small reward."; setquest 60145; close; } case 3: mes "[Lella]"; mes "If you change your mind, please come back."; close; } case 2: mes "[Lella]"; mes "If you change your mind, please come back."; close; } } else { mes "[Lella]"; mes "Not sure why you are here, but I can't offer you a bounty as there would be no effort in it for you!"; close; } } else { mes "[Lella]"; mes "Quickly escape before they get their claws into your sanity!"; close; } }