//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) L0ne_W0lf //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= iRO Repeatable EXP Quests. //================= Description =========================================== //= Repeatable EXP Quest (Earthworm Peelings) //================= Current Version ======================================= //= 1.0 //========================================================================= moc_fild17,208,346,5 script Shone#Hode_Hunt 4_M_MOC_SOLDIER,{ if (questprogress(60104)) { if (questprogress(60104,HUNTING) != 2) { mes "[Shone]"; mes "Have you finished hunting the 50 Hodes?"; next; switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Shone]"; mes "Hmm, I don't think you've hunted 50 yet..."; close; case 2: mes "[Shone]"; mes "Remember, I need help hunting Hodes so go and hunt 50 of them."; close; case 3: mes "[Shone]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes", "No")) { case 1: mes "[Shone]"; mes "Ok then, well come back here if you change your mind."; erasequest 60104; close; case 2: mes "[Shone]"; mes "Please kill 50 Hodes."; close; } } } else { mes "[Shone]"; mes "Amazing, you did that with speed."; getexp 15775,1125; erasequest 60104; close; } } if (questprogress(60105)) { if (questprogress(60105,HUNTING) != 2) { mes "[Shone]"; mes "Have you finished hunting the 50 Hodes?"; next; switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Shone]"; mes "Hmm, I don't think you've hunted 100 yet..."; close; case 2: mes "[Shone]"; mes "Remember, I need help hunting Hodes so go and hunt 100 of them."; close; case 3: mes "[Shone]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes", "No")) { case 1: mes "[Shone]"; mes "Ok then, well come back here if you change your mind."; erasequest 60105; close; case 2: mes "[Shone]"; mes "Please kill 100 Hodes."; close; } } } else { mes "[Shone]"; mes "Amazing, you did that with speed."; getexp 15775,1125; getexp 15775,1125; erasequest 60105; close; } } if (questprogress(60106)) { if (questprogress(60106,HUNTING) != 2) { mes "[Shone]"; mes "Have you finished hunting the 150 Hodes?"; next; switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Shone]"; mes "Hmm, I don't think you've hunted 150 yet..."; close; case 2: mes "[Shone]"; mes "Remember, I need help hunting Hodes so go and hunt 150 of them."; close; case 3: mes "[Shone]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes", "No")) { case 1: mes "[Shone]"; mes "Ok then, well come back here if you change your mind."; erasequest 60106; close; case 2: mes "[Shone]"; mes "Please kill 150 Hodes."; close; } } } else { mes "[Shone]"; mes "Amazing, you did that with speed."; getexp 15775,1125; getexp 15775,1125; getexp 15775,1125; erasequest 60106; close; } } //for minimum level if (BaseLevel > 24) { //for maximum level if (BaseLevel < 61) { mes "[Shone]"; mes "Wait! You can see me?"; mes "Oh well, I haven't yet mastered my skills."; next; mes "[Shone]"; mes "Hey do you think you can help me?"; next; switch(select("Sure", "No")) { case 1: mes "[Shone]"; mes "Thanks a lot, pal!"; next; switch(select("Gather Items", "Hunt Hodes", "Cancel")) { case 1: // Item turn in mes "[Shone]"; mes "I am trying to collect ^00CE0025 Earthworm Peelings^000000."; mes "I will reward you if you help."; next; switch(select("I have 25 Earthworm Peelings", "What was it again?")) { case 1: /* if (checkweight(Orange_Potion,10) == 0) { mes "[Shone]"; mes "Hey, it looks like that the weight on"; mes "your back will crush you. Come back"; mes "after you have lost some weight."; close; } */ if (countitem(Earthworm_Peeling) > 24) { mes "Thank you for the 25 Earthworm"; mes "Peelings!"; mes "Here is that reward I promised you, I hope take this wisdom I have passed on to you and share it with others."; delitem Earthworm_Peeling,25; getexp 15775,1125; //getitem Orange_Potion,10; close; } else { mes "[Shone]"; mes "I don't see any ^00CE00Earthworm Peerlings^000000."; mes "Are you trying to scam me?"; close; } case 2: mes "[Shone]"; mes "I need ^00CE0025 Earthworm Peelings^000000."; close; } case 2: // Kill Count Quest mes "[Shone]"; mes "Ah, ok I think you can help me out by hunting some Hodes."; mes "How many would you like to hunt?"; next; switch(select("50 Hodes", "100 Hodes", "150 Hodes")) { case 1: mes "[Shone]"; mes "Come back when you've finished your task and I will give you a small reward."; setquest 60104; close; case 2: mes "[Shone]"; mes "Come back when you've finished your task and I will give you a small reward."; setquest 60105; close; case 3: mes "[Shone]"; mes "Come back when you've finished your task and I will give you a small reward."; setquest 60106; close; } case 3: mes "[Shone]"; mes "If you change your mind, please come back."; close; } case 2: mes "[Shone]"; mes "If you change your mind, please come back."; close; } } else { mes "[Shone]"; mes "You are much too strong to be fighting these things!"; close; } } else { mes "[Shone]"; mes "You need some help, but I can't provide that for you."; mes "Come back when you are stronger and have earned much more wisdom."; close; } }