//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) L0ne_W0lf //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= iRO Repeatable EXP Quests. //================= Description =========================================== //= Repeatable EXP Quest (Stone Hearts) //================= Current Version ======================================= //= 1.0 //========================================================================= moc_fild11,57,138,0 script Private Jeremy#hunt 4_M_MOC_SOLDIER,{ if (questprogress(60140)) { if (questprogress(60140,HUNTING) != 2) { mes "[Private Jeremy]"; mes "Have you finished hunting the 50 Golems?"; next; switch(select("Yes:No:I want to quit")) { case 1: mes "[Private Jeremy]"; mes "Hmm, I don't think you've hunted 50 yet..."; close; case 2: mes "[Private Jeremy]"; mes "Remember, I need help hunting Golems so go and hunt 50 of them."; close; case 3: mes "[Private Jeremy]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes:No")) { case 1: mes "[Private Jeremy]"; mes "Ok then, well come back here if you change your mind."; erasequest 60140; close; case 2: mes "[Private Jeremy]"; mes "Please kill 50 Golems."; close; } } } else { mes "[Private Jeremy]"; mes "Amazing, you did that with speed."; getexp 14000,9000; erasequest 60140; close; } } if (questprogress(60141)) { if (questprogress(60141,HUNTING) != 2) { mes "[Private Jeremy]"; mes "Have you finished hunting the 50 Golems?"; next; switch(select("Yes:No:I want to quit")) { case 1: mes "[Private Jeremy]"; mes "Hmm, I don't think you've hunted 100 yet..."; close; case 2: mes "[Private Jeremy]"; mes "Remember, I need help hunting Golems so go and hunt 100 of them."; close; case 3: mes "[Private Jeremy]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes:No")) { case 1: mes "[Private Jeremy]"; mes "Ok then, well come back here if you change your mind."; erasequest 60141; close; case 2: mes "[Private Jeremy]"; mes "Please kill 100 Golems."; close; } } } else { mes "[Private Jeremy]"; mes "Amazing, you did that with speed."; getexp 14000,9000; getexp 14000,9000; erasequest 60141; close; } } if (questprogress(60142)) { if (questprogress(60142,HUNTING) != 2) { mes "[Private Jeremy]"; mes "Have you finished hunting the 150 Golems?"; next; switch(select("Yes:No:I want to quit")) { case 1: mes "[Private Jeremy]"; mes "Hmm, I don't think you've hunted 150 yet..."; close; case 2: mes "[Private Jeremy]"; mes "Remember, I need help hunting Golems so go and hunt 150 of them."; close; case 3: mes "[Private Jeremy]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes:No")) { case 1: mes "[Private Jeremy]"; mes "Ok then, well come back here if you change your mind."; erasequest 60142; close; case 2: mes "[Private Jeremy]"; mes "Please kill 150 Golems."; close; } } } else { mes "[Private Jeremy]"; mes "Amazing, you did that with speed."; getexp 14000,9000; getexp 14000,9000; getexp 14000,9000; erasequest 60142; close; } } //for minimum level if (BaseLevel > 24) { //for maximum level if (BaseLevel < 61) { mes "[Private Jeremy]"; mes "Greetings citizen!"; mes "Say, how would you like to help me?"; next; switch(select("Sure:No")) { case 1: mes "[Private Jeremy]"; mes "Thanks! I really appreciate it."; next; switch(select("Gather Items:Hunt Golems:Cancel")) { case 1: // Item turn in mes "[Private Jeremy]"; mes "The Morroc Guard needs ^FF0000Stone Hearts^000000 for our training regimen."; next; switch(select("I have Stone Hearts:What did you need?")) { case 1: if (countitem(Stone_Heart) > 24) { mes "[Private Jeremy]"; mes "The Morroc Guard thanks you, citizen."; delitem Stone_Heart,25; getexp 14000,9000; close; } else { mes "[Private Jeremy]"; mes "It doesn't look like you have enough."; next; mes "[Private Jeremy]"; mes "The Morroc Guard needs ^FF000025 Stone Hearts^000000, for our training regimen."; close; } case 2: mes "[Private Jeremy]"; mes "The Morroc Guard needs ^FF000025 Stone Hearts^000000, for our training regimen."; close; } case 2: // Kill Count Quest mes "[Private Jeremy]"; mes "Ah, ok I think you can help me out by hunting some Golems."; mes "How many would you like to hunt?"; next; switch(select("50 Golems:100 Golems:150 Golems")) { case 1: mes "[Private Jeremy]"; mes "Come back when you've finished your task and I will give you a small reward."; setquest 60140; close; case 2: mes "[Private Jeremy]"; mes "Come back when you've finished your task and I will give you a small reward."; setquest 60141; close; case 3: mes "[Private Jeremy]"; mes "Come back when you've finished your task and I will give you a small reward."; setquest 60142; close; } case 3: mes "[Private Jeremy]"; mes "If you change your mind, please come back."; close; } case 2: mes "[Private Jeremy]"; mes "If you change your mind, please come back."; close; } } else { mes "[Private Jeremy]"; mes "Greetings citizen!"; next; mes "[Private Jeremy]"; mes "Please do not interrupt my mission for the Morroc Guard."; close; } } else { mes "[Private Jeremy]"; mes "It is dangerous here citizen."; close; } }