//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) L0ne_W0lf //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= iRO Repeatable EXP Quests. //================= Description =========================================== //= Repeatable EXP Quest (Frills) //================= Current Version ======================================= //= 1.0 //========================================================================= moc_fild17,66,273,5 script Lemly#Frilldora_Hunt 4_F_JOB_ASSASSIN,{ if (questprogress(60134)) { if (questprogress(60134,HUNTING) != 2) { mes "[Lemly]"; mes "Have you finished hunting the 50 Frilldora?"; next; switch(select("Yes:No:I want to quit")) { case 1: mes "[Lemly]"; mes "Hmm, I don't think you've hunted 50 yet..."; close; case 2: mes "[Lemly]"; mes "Remember, I need help hunting Frilldora so go and hunt 50 of them."; close; case 3: mes "[Lemly]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes:No")) { case 1: mes "[Lemly]"; mes "Ok then, well come back here if you change your mind."; erasequest 60134; close; case 2: mes "[Lemly]"; mes "Please kill 50 Frilldora."; close; } } } else { mes "[Lemly]"; mes "Amazing, you did that with speed."; getexp 30000,23000; erasequest 60134; close; } } if (questprogress(60135)) { if (questprogress(60135,HUNTING) != 2) { mes "[Lemly]"; mes "Have you finished hunting the 50 Frilldora?"; next; switch(select("Yes:No:I want to quit")) { case 1: mes "[Lemly]"; mes "Hmm, I don't think you've hunted 100 yet..."; close; case 2: mes "[Lemly]"; mes "Remember, I need help hunting Frilldora so go and hunt 100 of them."; close; case 3: mes "[Lemly]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes:No")) { case 1: mes "[Lemly]"; mes "Ok then, well come back here if you change your mind."; erasequest 60135; close; case 2: mes "[Lemly]"; mes "Please kill 100 Frilldora."; close; } } } else { mes "[Lemly]"; mes "Amazing, you did that with speed."; getexp 30000,23000; getexp 30000,23000; erasequest 60135; close; } } if (questprogress(60136)) { if (questprogress(60136,HUNTING) != 2) { mes "[Lemly]"; mes "Have you finished hunting the 150 Frilldora?"; next; switch(select("Yes:No:I want to quit")) { case 1: mes "[Lemly]"; mes "Hmm, I don't think you've hunted 150 yet..."; close; case 2: mes "[Lemly]"; mes "Remember, I need help hunting Frilldora so go and hunt 150 of them."; close; case 3: mes "[Lemly]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes:No")) { case 1: mes "[Lemly]"; mes "Ok then, well come back here if you change your mind."; erasequest 60136; close; case 2: mes "[Lemly]"; mes "Please kill 150 Frilldora."; close; } } } else { mes "[Lemly]"; mes "Amazing, you did that with speed."; getexp 30000,23000; getexp 30000,23000; getexp 30000,23000; erasequest 60136; close; } } //for minimum level if (BaseLevel > 29) { //for maximum level if (BaseLevel < 66) { mes "[Lemly]"; mes "Hey there cutie!"; next; mes "[Lemly]"; mes "Think you could take some time to give me a hand?"; next; switch(select("Sure:No")) { case 1: mes "[Lemly]"; mes "I am looking for lizard ^FF0000Frills^000000."; next; mes "[Lemly]"; mes "The lizards around here have a natural stealth, a property that the Assassin's Guild wants to study."; next; switch(select("Gather Items:Hunt Frilldora:Cancel")) { case 1: // Item turn in switch(select("I have some Frills:What did you need?")) { case 1: if (countitem(Lizard_Scruff) > 24) { mes "[Lemly]"; mes "Hey, thank you."; mes "These are pretty icky though."; delitem Lizard_Scruff,25; getexp 30000,23000; close; } else { mes "[Lemly]"; mes "Sigh,"; mes "Please, don't waste my time."; next; mes "[Lemly]"; mes "I need ^FF000025 Frills^000000 for the Assassin's Guild."; close; } case 2: mes "[Lemly]"; mes "I need ^FF000025 Frills^000000 for the Assassin's Guild."; close; } case 2: // Kill Count Quest mes "[Lemly]"; mes "Ah, ok I think you can help me out by hunting some Frilldora."; mes "How many would you like to hunt?"; next; switch(select("50 Frilldora:100 Frilldora:150 Frilldora")) { case 1: mes "[Lemly]"; mes "Come back when you've finished your task and I will give you a small reward."; setquest 60134; close; case 2: mes "[Lemly]"; mes "Come back when you've finished your task and I will give you a small reward."; setquest 60135; close; case 3: mes "[Lemly]"; mes "Come back when you've finished your task and I will give you a small reward."; setquest 60136; close; } case 3: mes "[Lemly]"; mes "If you change your mind, please come back."; close; } case 2: mes "[Lemly]"; mes "If you change your mind, please come back."; close; } } else { mes "[Lemly]"; mes "Hey there."; next; mes "[Lemly]"; mes "These lizards are gross."; next; mes "[Lemly]"; mes "I can't believe I am stuck doing this."; close; } } else { mes "[Lemly]"; mes "What are you doing here?"; mes "The desert will kill you here!"; close; } }