//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) L0ne_W0lf //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= iRO Repeatable EXP Quests. //================= Description =========================================== //= Repeatable EXP Quest (Sharp Leaves) //================= Current Version ======================================= //= 1.0 //========================================================================= um_fild01,34,281,5 script Lilla#Dryad_Hunt 4_F_07,{ if (questprogress(60131)) { if (questprogress(60131,HUNTING) != 2) { mes "[Lilla]"; mes "Have you finished hunting the 50 Dryads?"; next; switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Lilla]"; mes "Hmm, I don't think you've hunted 50 yet..."; close; case 2: mes "[Lilla]"; mes "Remember, I need help hunting Dryads so go and hunt 50 of them."; close; case 3: mes "[Lilla]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes", "No")) { case 1: mes "[Lilla]"; mes "Ok then, well come back here if you change your mind."; erasequest 60131; close; case 2: mes "[Lilla]"; mes "Please kill 50 Dryads."; close; } } } else { mes "[Lilla]"; mes "Amazing, you did that with speed."; getexp 262485,141835; erasequest 60131; close; } } if (questprogress(60132)) { if (questprogress(60132,HUNTING) != 2) { mes "[Lilla]"; mes "Have you finished hunting the 50 Dryads?"; next; switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Lilla]"; mes "Hmm, I don't think you've hunted 100 yet..."; close; case 2: mes "[Lilla]"; mes "Remember, I need help hunting Dryads so go and hunt 100 of them."; close; case 3: mes "[Lilla]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes", "No")) { case 1: mes "[Lilla]"; mes "Ok then, well come back here if you change your mind."; erasequest 60132; close; case 2: mes "[Lilla]"; mes "Please kill 100 Dryads."; close; } } } else { mes "[Lilla]"; mes "Amazing, you did that with speed."; getexp 262485,141835; getexp 262485,141835; erasequest 60132; close; } } if (questprogress(60133)) { if (questprogress(60133,HUNTING) != 2) { mes "[Lilla]"; mes "Have you finished hunting the 150 Dryads?"; next; switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Lilla]"; mes "Hmm, I don't think you've hunted 150 yet..."; close; case 2: mes "[Lilla]"; mes "Remember, I need help hunting Dryads so go and hunt 150 of them."; close; case 3: mes "[Lilla]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes", "No")) { case 1: mes "[Lilla]"; mes "Ok then, well come back here if you change your mind."; erasequest 60133; close; case 2: mes "[Lilla]"; mes "Please kill 150 Dryads."; close; } } } else { mes "[Lilla]"; mes "Amazing, you did that with speed."; getexp 262485,141835; getexp 262485,141835; getexp 262485,141835; erasequest 60133; close; } } //for minimum level if (BaseLevel > 59) { //for maximum level if (BaseLevel < 86) { mes "[Lilla]"; mes "Why hello!"; mes "You look like someone who is willing to help a lil thing like myself out."; next; switch(select("Sure", "No")) { case 1: mes "[Lilla]"; mes "Really?!"; mes "That's great!"; next; switch(select("Gather Items", "Hunt Dryads", "Cancel")) { case 1: // Item turn in mes "[Lilla]"; mes "I really need to gather ^00CE0050 Sharp Leafs^000000 for my garden tea party."; mes "Do you have any?"; next; switch(select("I have some Sharp Leafs", "What did you need?")) { case 1: /* if (checkweight(White_Potion,10) == 0) { mes "[Lilla]"; mes "Hey, it looks like that the weight on"; mes "your back will crush you. Come back"; mes "after you have lost some weight."; close; } */ if (countitem(Sharp_Leaf) > 49) { mes "[Lilla]"; mes "Hey, your a sweet little thing."; mes "Thanks so much for helping me!"; next; mes "[Lilla]"; mes "Oh, I almost forgot. I have something for you ^_^"; mes "Thank you so much again for your help."; delitem Sharp_Leaf,50; getexp 262485,141835; //getitem White_Potion,10; close; } else { mes "[Lilla]"; mes "Why, I may look cute and silly but please don't play games with me."; close; } case 2: mes "[Lilla]"; mes "I need ^00CE0050 Sharp Leafs^000000."; close; } case 2: // Kill Count Quest mes "[Lilla]"; mes "Ah, ok I think you can help me out by hunting some Dryads."; mes "How many would you like to hunt?"; next; switch(select("50 Dryads", "100 Dryads", "150 Dryads")) { case 1: mes "[Lilla]"; mes "Come back when you've finished your task and I will give you a small reward."; setquest 60131; close; case 2: mes "[Lilla]"; mes "Come back when you've finished your task and I will give you a small reward."; setquest 60132; close; case 3: mes "[Lilla]"; mes "Come back when you've finished your task and I will give you a small reward."; setquest 60133; close; } case 3: mes "[Lilla]"; mes "If you change your mind, please come back."; close; } case 2: mes "[Lilla]"; mes "If you change your mind, please come back."; close; } } else { mes "[Lilla]"; mes "Sorry but you are a little too old and scary to talk to!"; close; } } else { mes "[Lilla]"; mes "You are way too tiny to be helping me."; mes "Thank you for your offer though."; close; } }