//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) L0ne_W0lf //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= iRO Repeatable EXP Quests. //================= Description =========================================== //= Repeatable EXP Quest (Dokebi Horns) //================= Current Version ======================================= //= 1.0 //========================================================================= pay_fild10,108,357,5 script Li#Dokebi_Hunt 4_F_01,{ if (questprogress(60128)) { if (questprogress(60128,HUNTING) != 2) { mes "[Li]"; mes "Have you finished hunting the 50 Dokebis?"; next; switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Li]"; mes "Hmm, I don't think you've hunted 50 yet..."; close; case 2: mes "[Li]"; mes "Remember, I need help hunting Dokebis so go and hunt 50 of them."; close; case 3: mes "[Li]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes", "No")) { case 1: mes "[Li]"; mes "Ok then, well come back here if you change your mind."; erasequest 60128; close; case 2: mes "[Li]"; mes "Please kill 50 Dokebis."; close; } } } else { mes "[Li]"; mes "Amazing, you did that with speed."; getexp 42000,36000; erasequest 60128; close; } } if (questprogress(60129)) { if (questprogress(60129,HUNTING) != 2) { mes "[Li]"; mes "Have you finished hunting the 50 Dokebis?"; next; switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Li]"; mes "Hmm, I don't think you've hunted 100 yet..."; close; case 2: mes "[Li]"; mes "Remember, I need help hunting Dokebis so go and hunt 100 of them."; close; case 3: mes "[Li]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes", "No")) { case 1: mes "[Li]"; mes "Ok then, well come back here if you change your mind."; erasequest 60129; close; case 2: mes "[Li]"; mes "Please kill 100 Dokebis."; close; } } } else { mes "[Li]"; mes "Amazing, you did that with speed."; getexp 42000,36000; getexp 42000,36000; erasequest 60129; close; } } if (questprogress(60130)) { if (questprogress(60130,HUNTING) != 2) { mes "[Li]"; mes "Have you finished hunting the 150 Dokebis?"; next; switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Li]"; mes "Hmm, I don't think you've hunted 150 yet..."; close; case 2: mes "[Li]"; mes "Remember, I need help hunting Dokebis so go and hunt 150 of them."; close; case 3: mes "[Li]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes", "No")) { case 1: mes "[Li]"; mes "Ok then, well come back here if you change your mind."; erasequest 60130; close; case 2: mes "[Li]"; mes "Please kill 150 Dokebis."; close; } } } else { mes "[Li]"; mes "Amazing, you did that with speed."; getexp 42000,36000; getexp 42000,36000; getexp 42000,36000; erasequest 60130; close; } } //for minimum level if (BaseLevel > 34) { //for maximum level if (BaseLevel < 71) { mes "[Li]"; mes "Hello. DO you think you could help me?"; next; switch(select("Sure", "No")) { case 1: mes "[Li]"; mes "There are so many Dokebis here...I just don't feel safe."; next; switch(select("Gather Items", "Hunt Dokebis", "Cancel")) { case 1: // Item turn in mes "[Li]"; mes "My fortune teller business needs a good supply of ^FF0000Dokebi Horns^000000 to give my customers good luck."; next; switch(select("I have some Dokebi Horns", "What did you need?")) { case 1: if (countitem(Dokkaebi_Horn) > 49) { mes "[Li]"; mes "Oh, great!"; mes "Thank you for the horns."; delitem Dokkaebi_Horn,50; getexp 42000,36000; close; } else { mes "[Li]"; mes "It doesn't look like you have enough."; next; mes "[Li]"; mes "I need ^FF000050 Dokebi Horns^000000 for my fortune telling."; close; } case 2: mes "[Li]"; mes "If you bring me"; mes "^FF000050 Dokebi Horns^000000, I can give you some good luck."; close; } case 2: // Kill Count Quest mes "[Li]"; mes "Ah, ok I think you can help me out by hunting some Dokebis."; mes "How many would you like to hunt?"; next; switch(select("50 Dokebis", "100 Dokebis", "150 Dokebis")) { case 1: mes "[Li]"; mes "Come back when you've finished your task and I will give you a small reward."; setquest 60128; close; case 2: mes "[Li]"; mes "Come back when you've finished your task and I will give you a small reward."; setquest 60129; close; case 3: mes "[Li]"; mes "Come back when you've finished your task and I will give you a small reward."; setquest 60130; close; } case 3: mes "[Li]"; mes "If you change your mind, please come back."; close; } case 2: mes "[Li]"; mes "If you change your mind, please come back."; close; } } else { mes "[Li]"; mes "Hello"; mes "I read fortunes in Payon."; close; } } else { mes "[Li]"; mes "This place is dangerous!"; next; mes "[Li]"; mes "You should leave quickly!"; close; } }