//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) Masao //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= iRO Repeatable EXP Quests. //================= Description =========================================== //= Repeatable EXP Quest : Kill 50 Disguise or Loli Ruri. Custom Version. //================= Current Version ======================================= //= 1.0 //========================================================================= nif_fild01,332,327,4 script Deadman 4_M_NFDEADMAN,{ if (questprogress(60173)) { if (questprogress(60173,HUNTING) != 2) { mes "[Deadman]"; mes "Have you finished hunting the 50 Disguise?"; next; switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Deadman]"; mes "Hmm, I don't think you've hunted 50 yet."; close; case 2: mes "[Deadman]"; mes "Remember, I need help hunting Disguise so go and hunt 50 of them."; close; case 3: mes "[Deadman]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes", "No")) { case 1: mes "[Deadman]"; mes "Ok then, well come back here if you change your mind."; erasequest 60173; close; case 2: mes "[Deadman]"; mes "Please kill 50 Disguise in order to make this a Place were people can go to and gather Experience."; close; } } } mes "[Deadman]"; mes "Amazing, you did that with speed."; getexp 140600,95800; erasequest 60173; close; } if (questprogress(60176)) { if (questprogress(60176,HUNTING) != 2) { mes "[Deadman]"; mes "Have you finished hunting the 50 Loli Ruri?"; next; switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Deadman]"; mes "Hmm, I don't think you've hunted 50 yet."; close; case 2: mes "[Deadman]"; mes "Remember, I need help hunting Loli Ruri so go and hunt 50 of them."; close; case 3: mes "[Deadman]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes", "No")) { case 1: mes "[Deadman]"; mes "Ok then, well come back here if you change your mind."; erasequest 60176; close; case 2: mes "[Deadman]"; mes "Please kill 50 Loli Ruri in order to make this a Place were people can go to and gather Experience."; close; } } } mes "[Deadman]"; mes "Amazing, you did that with speed."; getexp 332000,239500; erasequest 60176; close; } if ((BaseLevel > 59) && (BaseLevel < 99)) { mes "[Deadman]"; mes "Oh great!"; mes "You are here to help me right?"; mes "If not, i don't know what to do with the Monsters in this Place!"; next; switch(select("Sure", "No")) { case 1: mes "[Deadman]"; mes "Great! I knew the moment i saw you that i can count on you!"; mes "I need you to reduce the Amount of Monsters which are currently rampaging on this Map!"; mes "There are to many Disguise and Loli Ruri around, which makes it impossible for the lower level players to gain good experience here."; next; mes "[Deadman]"; mes "So, which of those Monsters would you like to hunt for me?"; next; switch(select("Disguise", "Loli Ruri", "Cancel")) { case 1: if (BaseLevel > 90) { mes "[Deadman]"; mes "Thank you for your great help with the Disguise!"; mes "Currently the Situation is stable and i'm not in need of your help anymore to kill them."; close; } mes "[Deadman]"; mes "Kill 50 of those Disguise and let me know when you're done. I will reward you for your efforts."; setquest 60173; close; case 2: if (BaseLevel > 98) { mes "[Deadman]"; mes "Thank you for your great help with the Loli Ruri!"; mes "Currently the Situation is stable and i'm not in need of your help anymore to kill them."; close; } mes "[Deadman]"; mes "Kill 50 of those Loli Ruri and let me know when you're done. I will reward you for your efforts."; setquest 60176; close; case 3: mes "[Deadman]"; mes "If you change your mind, please come back."; close; } case 2: mes "[Deadman]"; mes "If you change your mind, please come back."; close; } } mes "[Deadman]"; mes "Oh boy, Oh boy!"; next; mes "[Deadman]"; mes "Sorry I can't talk right now I am in a world of pain here, these darn Disguise and Loli Ruri are going to kill me."; close; }