//===== Hercules Script ====================================== //= iRO Repeatable EXP Quests. //===== By: ================================================== //= Masao //===== Current Version: ===================================== //= 1.0 //===== Description: ========================================= //= Custom Version. //= Repeatable EXP Quest : Kill 50 Disguise or Loli Ruri. //===== Additional Comments: ================================= //= 1.0 First version. //============================================================ nif_fild02,332,327,4 script Deadman 4_M_NFDEADMAN,{ if (checkquest(60173) != -1) { if (checkquest(60173,HUNTING) != 2 ) { mes "[Deadman]"; mes "Have you finished hunting the 50 Disguise?"; next; switch(select("Yes:No:I want to quit")) { case 1: mes "[Deadman]"; mes "Hmm, I don't think you've hunted 50 yet."; close; case 2: mes "[Deadman]"; mes "Remember, I need help hunting Disguise so go and hunt 50 of them."; close; case 3: mes "[Deadman]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes:No")) { case 1: mes "[Deadman]"; mes "Ok then, well come back here if you change your mind."; erasequest 60173; close; case 2: mes "[Deadman]"; mes "Please kill 50 Disguise in order to make this a Place were people can go to and gather Experience."; close; } } } mes "[Deadman]"; mes "Amazing, you did that with speed."; getexp 140600,95800; erasequest 60173; close; } if (checkquest(60176) != -1) { if (checkquest(60176,HUNTING) != 2 ) { mes "[Deadman]"; mes "Have you finished hunting the 50 Loli Ruri?"; next; switch(select("Yes:No:I want to quit")) { case 1: mes "[Deadman]"; mes "Hmm, I don't think you've hunted 50 yet."; close; case 2: mes "[Deadman]"; mes "Remember, I need help hunting Loli Ruri so go and hunt 50 of them."; close; case 3: mes "[Deadman]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes:No")) { case 1: mes "[Deadman]"; mes "Ok then, well come back here if you change your mind."; erasequest 60176; close; case 2: mes "[Deadman]"; mes "Please kill 50 Loli Ruri in order to make this a Place were people can go to and gather Experience."; close; } } } mes "[Deadman]"; mes "Amazing, you did that with speed."; getexp 332000,239500; erasequest 60176; close; } if ((BaseLevel > 59) && (BaseLevel < 99)) { mes "[Deadman]"; mes "Oh great!"; mes "You are here to help me right?"; mes "If not, i don't know what to do with the Monsters in this Place!"; next; switch(select("Sure:No")) { case 1: mes "[Deadman]"; mes "Great! I knew the moment i saw you that i can count on you!"; mes "I need you to reduce the Amount of Monsters which are currently rampaging on this Map!"; mes "There are to many Disguise and Loli Ruri around, which makes it impossible for the lower level players to gain good experience here."; next; mes "[Deadman]"; mes "So, which of those Monsters would you like to hunt for me?"; next; switch(select("Disguise:Loli Ruri:Cancel")) { case 1: if (BaseLevel > 90) { mes "[Deadman]"; mes "Thank you for your great help with the Disguise!"; mes "Currently the Situation is stable and i'm not in need of your help anymore to kill them."; close; } mes "[Deadman]"; mes "Kill 50 of those Disguise and let me know when you're done. I will reward you for your efforts."; setquest 60173; close; case 2: if (BaseLevel > 98) { mes "[Deadman]"; mes "Thank you for your great help with the Loli Ruri!"; mes "Currently the Situation is stable and i'm not in need of your help anymore to kill them."; close; } mes "[Deadman]"; mes "Kill 50 of those Loli Ruri and let me know when you're done. I will reward you for your efforts."; setquest 60176; close; case 3: mes "[Deadman]"; mes "If you change your mind, please come back."; close; } case 2: mes "[Deadman]"; mes "If you change your mind, please come back."; close; } } mes "[Deadman]"; mes "Oh boy, Oh boy!"; next; mes "[Deadman]"; mes "Sorry I can't talk right now I am in a world of pain here, these darn Disguise and Loli Ruri are going to kill me."; close; }