//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) L0ne_W0lf //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= iRO Repeatable EXP Quests. //================= Description =========================================== //= Repeatable EXP Quest (Powder of Butterfly) (Dialog is semi-custom) //================= Current Version ======================================= //= 1.0 //========================================================================= prt_fild04,356,148,3 script Laertes#Creamy_Hunt 4_M_NFMAN,{ if (questprogress(60122)) { if (questprogress(60122,HUNTING) != 2) { mes "[Laertes]"; mes "Have you finished hunting the 50 Creamys?"; next; switch(select("Yes:No:I want to quit")) { case 1: mes "[Laertes]"; mes "Hmm, I don't think you've hunted 50 yet..."; close; case 2: mes "[Laertes]"; mes "Remember, I need help hunting Creamys so go and hunt 50 of them."; close; case 3: mes "[Laertes]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes:No")) { case 1: mes "[Laertes]"; mes "Ok then, well come back here if you change your mind."; erasequest 60122; close; case 2: mes "[Laertes]"; mes "Please kill 50 Creamys."; close; } } } else { mes "[Laertes]"; mes "Amazing, you did that with speed."; getexp 2950,1125; erasequest 60122; close; } } if (questprogress(60123)) { if (questprogress(60123,HUNTING) != 2) { mes "[Laertes]"; mes "Have you finished hunting the 50 Creamys?"; next; switch(select("Yes:No:I want to quit")) { case 1: mes "[Laertes]"; mes "Hmm, I don't think you've hunted 100 yet..."; close; case 2: mes "[Laertes]"; mes "Remember, I need help hunting Creamys so go and hunt 100 of them."; close; case 3: mes "[Laertes]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes:No")) { case 1: mes "[Laertes]"; mes "Ok then, well come back here if you change your mind."; erasequest 60123; close; case 2: mes "[Laertes]"; mes "Please kill 100 Creamys."; close; } } } else { mes "[Laertes]"; mes "Amazing, you did that with speed."; getexp 2950,1125; getexp 2950,1125; erasequest 60123; close; } } if (questprogress(60124)) { if (questprogress(60124,HUNTING) != 2) { mes "[Laertes]"; mes "Have you finished hunting the 150 Creamys?"; next; switch(select("Yes:No:I want to quit")) { case 1: mes "[Laertes]"; mes "Hmm, I don't think you've hunted 150 yet..."; close; case 2: mes "[Laertes]"; mes "Remember, I need help hunting Creamys so go and hunt 150 of them."; close; case 3: mes "[Laertes]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes:No")) { case 1: mes "[Laertes]"; mes "Ok then, well come back here if you change your mind."; erasequest 60124; close; case 2: mes "[Laertes]"; mes "Please kill 150 Creamys."; close; } } } else { mes "[Laertes]"; mes "Amazing, you did that with speed."; getexp 2950,1125; getexp 2950,1125; getexp 2950,1125; erasequest 60124; close; } } //for minimum level if (BaseLevel > 14) { //for maximum level if (BaseLevel < 45) { mes "[Laertes]"; mes "Good Morning!"; mes "Perhaps you could help me?"; next; switch(select("Sure:No")) { case 1: mes "[Laertes]"; mes "I work for an apothecary in Prontera."; mes "I come here to collect materials for medicine."; next; switch(select("Gather Items:Hunt Creamys:Cancel")) { case 1: // Item turn in mes "[Laertes]"; mes "I need to have a good supply of ^FF0000Powder of Butterfly^000000"; next; switch(select("I have Powder of Butterfly:What did you need?")) { case 1: /* if (checkweight(Orange_Potion,5) == 0) { mes "[Laertes]"; mes "Hey, it looks like that the weight on"; mes "your back will crush you. Come back"; mes "after you have lost some weight."; close; } */ if (countitem(Powder_Of_Butterfly) > 24) { mes "[Laertes]"; mes "Hey, thank you again."; mes "Here you go, as promised."; delitem Powder_Of_Butterfly,25; getexp 2950,1125; //getitem Orange_Potion,5; close; } else { mes "[Laertes]"; mes "It doesn't look like you have enough."; next; mes "[Laertes]"; mes "If you bring me ^FF000025 Powder of Butterfly^000000,"; mes "I will give you some medical supplies."; close; } case 2: mes "[Laertes]"; mes "If you bring me ^FF000025 Powder of Butterfly^000000,"; mes "I will give you some medical supplies."; close; } case 2: // Kill Count Quest mes "[Laertes]"; mes "Ah, ok I think you can help me out by hunting some Creamys."; mes "How many would you like to hunt?"; next; switch(select("50 Creamys:100 Creamys:150 Creamys")) { case 1: mes "[Laertes]"; mes "Come back when you've finished your task and I will give you a small reward."; setquest 60122; close; case 2: mes "[Laertes]"; mes "Come back when you've finished your task and I will give you a small reward."; setquest 60123; close; case 3: mes "[Laertes]"; mes "Come back when you've finished your task and I will give you a small reward."; setquest 60124; close; } case 3: mes "[Laertes]"; mes "If you change your mind, please come back."; close; } case 2: mes "[Laertes]"; mes "If you change your mind, please come back."; close; } } else { mes "[Laertes]"; mes "Good Morning!"; next; mes "[Laertes]"; mes "I work for an apothecary in Prontera"; mes "I come here to collect materials for medicine."; close; } } else { mes "[Laertes]"; mes "Your level is too low!"; next; mes "[Laertes]"; mes "Go kill more Porings!"; close; } }