//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) L0ne_W0lf //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= iRO Repeatable EXP Quests. //================= Description =========================================== //= Repeatable EXP Quest (Porcupine Quills) //================= Current Version ======================================= //= 1.0 //========================================================================= mjolnir_01,296,29,6 script Yullo#Caramel_Hunt 4_F_SISTER,{ if (questprogress(60116)) { if (questprogress(60116,HUNTING) != 2) { mes "[Yullo]"; mes "Have you finished hunting the 50 Caramels?"; next; switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Yullo]"; mes "Hmm, I don't think you've hunted 50 yet..."; close; case 2: mes "[Yullo]"; mes "Remember, I need help hunting Caramels so go and hunt 50 of them."; close; case 3: mes "[Yullo]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes", "No")) { case 1: mes "[Yullo]"; mes "Ok then, well come back here if you change your mind."; erasequest 60116; close; case 2: mes "[Yullo]"; mes "Please kill 50 Caramels."; close; } } } else { mes "[Yullo]"; mes "Amazing, you did that with speed."; getexp 10425,6272; erasequest 60116; close; } } if (questprogress(60117)) { if (questprogress(60117,HUNTING) != 2) { mes "[Yullo]"; mes "Have you finished hunting the 50 Caramels?"; next; switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Yullo]"; mes "Hmm, I don't think you've hunted 100 yet..."; close; case 2: mes "[Yullo]"; mes "Remember, I need help hunting Caramels so go and hunt 100 of them."; close; case 3: mes "[Yullo]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes", "No")) { case 1: mes "[Yullo]"; mes "Ok then, well come back here if you change your mind."; erasequest 60117; close; case 2: mes "[Yullo]"; mes "Please kill 100 Caramels."; close; } } } else { mes "[Yullo]"; mes "Amazing, you did that with speed."; getexp 10425,6272; getexp 10425,6272; erasequest 60117; close; } } if (questprogress(60118)) { if (questprogress(60118,HUNTING) != 2) { mes "[Yullo]"; mes "Have you finished hunting the 150 Caramels?"; next; switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Yullo]"; mes "Hmm, I don't think you've hunted 150 yet..."; close; case 2: mes "[Yullo]"; mes "Remember, I need help hunting Caramels so go and hunt 150 of them."; close; case 3: mes "[Yullo]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes", "No")) { case 1: mes "[Yullo]"; mes "Ok then, well come back here if you change your mind."; erasequest 60118; close; case 2: mes "[Yullo]"; mes "Please kill 150 Caramels."; close; } } } else { mes "[Yullo]"; mes "Amazing, you did that with speed."; getexp 10425,6272; getexp 10425,6272; getexp 10425,6272; erasequest 60118; close; } } //for minimum level if (BaseLevel > 23) { //for maximum level if (BaseLevel < 61) { mes "[Yullo]"; mes "I can't, no more and I mean it."; mes "Look at me I am serious I can't kill any more of these things."; next; switch(select("What things?", "Ignore.")) { case 1: mes "[Yullo]"; mes "You know what, here is an idea."; mes "You can gather them and I can give you a reward for your efforts!"; next; switch(select("Gather Items", "Hunt Caramels", "Cancel")) { case 1: // Item turn in mes "[Yullo]"; mes "Ok, so I need 25 Porcupine"; mes "Quill's."; mes "Please tell me you have some or can"; mes "help me"; next; switch(select("I have Porcupine Quills", "Well I don't think I can help.")) { case 1: /* if (checkweight(Red_Potion,10) == 0) { mes "[Yullo]"; mes "Hey, it looks like that the weight on"; mes "your back will crush you. Come back"; mes "after you have lost some weight."; close; } */ if (countitem(Porcupine_Spike) > 24) { mes "[Yullo]"; mes "Great, you have enough!"; mes "Just like I promised a little reward."; delitem Porcupine_Spike,25; getexp 10425,6272; //getitem Red_Potion,10; close; } else { mes "[Yullo]"; mes "Where are the Porcupine Quills?"; mes "You think I wouldn't notice?"; close; } case 2: mes "[Yullo]"; mes "I need ^00CE0025 Porcupine Quills^000000."; close; } case 2: // Kill Count Quest mes "[Yullo]"; mes "Ah, ok I think you can help me out by hunting some Caramels."; mes "How many would you like to hunt?"; next; switch(select("50 Caramels", "100 Caramels", "150 Caramels")) { case 1: mes "[Yullo]"; mes "Come back when you've finished your task and I will give you a small reward."; setquest 60116; close; case 2: mes "[Yullo]"; mes "Come back when you've finished your task and I will give you a small reward."; setquest 60117; close; case 3: mes "[Yullo]"; mes "Come back when you've finished your task and I will give you a small reward."; setquest 60118; close; } case 3: mes "[Yullo]"; mes "If you change your mind, please come back."; close; } case 2: mes "[Yullo]"; mes "If you change your mind, please come back."; close; } } else { mes "[Yullo]"; mes "Hello, my name is Yullo."; mes "Now wait a minute, are you not a little too high of level for this?"; close; } } else { mes "[Yullo]"; mes "Hmm, this maybe a little much of a request for you."; mes "Come back when you are taller and stronger."; close; } }