//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) L0ne_W0lf //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= iRO Repeatable EXP Quests. //================= Description =========================================== //= Repeatable EXP Quest (Anolian Skins) //================= Current Version ======================================= //= 1.0 //========================================================================= cmd_fild01,362,256,3 script Cuir#Gator_Hunt 1_M_MOC_LORD,{ if (questprogress(60119)) { if (questprogress(60119,HUNTING) != 2) { mes "[Cuir]"; mes "Have you finished hunting the 50 Alligators?"; next; switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Cuir]"; mes "Hmm, I don't think you've hunted 50 yet..."; close; case 2: mes "[Cuir]"; mes "Remember, I need help hunting Alligators so go and hunt 50 of them."; close; case 3: mes "[Cuir]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes", "No")) { case 1: mes "[Cuir]"; mes "Ok then, well come back here if you change your mind."; erasequest 60119; close; case 2: mes "[Cuir]"; mes "Please kill 50 Alligators."; close; } } } else { mes "[Cuir]"; mes "Amazing, you did that with speed."; getexp 68950,43300; erasequest 60119; close; } } if (questprogress(60120)) { if (questprogress(60120,HUNTING) != 2) { mes "[Cuir]"; mes "Have you finished hunting the 50 Alligators?"; next; switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Cuir]"; mes "Hmm, I don't think you've hunted 100 yet..."; close; case 2: mes "[Cuir]"; mes "Remember, I need help hunting Alligators so go and hunt 100 of them."; close; case 3: mes "[Cuir]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes", "No")) { case 1: mes "[Cuir]"; mes "Ok then, well come back here if you change your mind."; erasequest 60120; close; case 2: mes "[Cuir]"; mes "Please kill 100 Alligators."; close; } } } else { mes "[Cuir]"; mes "Amazing, you did that with speed."; getexp 68950,43300; getexp 68950,43300; erasequest 60120; close; } } if (questprogress(60121)) { if (questprogress(60121,HUNTING) != 2) { mes "[Cuir]"; mes "Have you finished hunting the 150 Alligators?"; next; switch(select("Yes", "No", "I want to quit")) { case 1: mes "[Cuir]"; mes "Hmm, I don't think you've hunted 150 yet..."; close; case 2: mes "[Cuir]"; mes "Remember, I need help hunting Alligators so go and hunt 150 of them."; close; case 3: mes "[Cuir]"; mes "Are you sure that you want to stop hunting?"; mes "Any progress that you've made will be erased"; next; switch(select("Yes", "No")) { case 1: mes "[Cuir]"; mes "Ok then, well come back here if you change your mind."; erasequest 60121; close; case 2: mes "[Cuir]"; mes "Please kill 150 Alligators."; close; } } } else { mes "[Cuir]"; mes "Amazing, you did that with speed."; getexp 68950,43300; getexp 68950,43300; getexp 68950,43300; erasequest 60121; close; } } //for minimum level if (BaseLevel > 44) { //for maximum level if (BaseLevel < 81) { mes "[Cuir]"; mes "You look like a sturdy adventurer!"; next; mes "[Cuir]"; mes "I was sent here to minimize the Alligator population but the task is proving to be quite difficult for just me to complete."; mes "How'd you like to help me out?"; next; switch(select("Sure", "No")) { case 1: mes "[Cuir]"; mes "You can help me out by either hunting Alligators or by gathering items for me."; mes "Which would you like to do?"; next; switch(select("Gather Items", "Hunt Alligators", "Cancel")) { case 1: // Item turn in mes "[Cuir]"; mes "If you can bring me ^00CC0020 Anolian Skins^000000. I'll help you get stronger."; next; switch(select("I have the Anolian Skins", "Gators bite!")) { case 1: /* if (checkweight(Yellow_Potion,10) == 0) { mes "[Cuir]"; mes "Hey, it looks like that the weight on"; mes "your back will crush you. Come back"; mes "after you have lost some weight."; close; } */ if (countitem(Anolian_Skin) > 19) { mes "[Cuir]"; mes "Thank you for the ^00CE0020 Anolian Skins^000000!"; mes "I hope you can continue to help me collect these skins."; mes "The armor creators around the world are clamoring for them."; delitem Anolian_Skin,20; getexp 68950,43300; //getitem Yellow_Potion,10; close; } else { mes "[Cuir]"; mes "I know a gator skin when I see it and I don't see ^00CE0020 Anolian Skins^000000."; close; } case 2: mes "[Cuir]"; mes "I need ^00CE0020 Anolian Skins^000000."; close; } case 2: // Kill Count Quest mes "[Cuir]"; mes "Ah, ok I think you can help me out by hunting some Alligators."; mes "How many would you like to hunt?"; next; switch(select("50 Alligators", "100 Alligators", "150 Alligators")) { case 1: mes "[Cuir]"; mes "Come back when you've finished your task and I will give you a small reward."; setquest 60119; close; case 2: mes "[Cuir]"; mes "Come back when you've finished your task and I will give you a small reward."; setquest 60120; close; case 3: mes "[Cuir]"; mes "Come back when you've finished your task and I will give you a small reward."; setquest 60121; close; } case 3: mes "[Cuir]"; mes "If you change your mind, please come back."; close; } case 2: mes "[Cuir]"; mes "If you change your mind, please come back."; close; } } else { mes "[Cuir]"; mes "You are too powerful for this task, I need the skins in fair condition, not exploded!"; next; close; } } else { mes "[Cuir]"; mes "You certainly are brave, but bravery turns to foolishness if you continue going East."; mes "Perhaps when you are stronger you and I can do business."; close; } }