//===== rAthena Script ======================================= //= PvP NPCs //===== By: ================================================== //= kobra_k88; L0ne_W0lf, Elias (og2) //===== Current Version: ===================================== //= 2.3 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= PvP NPCs that are found in the Inns in major cities. //= Includes Yoyo Mode, Nightmare Mode, and Event Mode. //===== Additional Comments: ================================= //= 2.0 Narrators/GateKeepers,etc. Translated from the Official 2011 [Elias] //= 2.1 Changed PVP Narrator and GateKeeper to Floating NPC [Elias] //= 2.2 Some cleaning. [Euphy] //= 2.3 Fixed grammatical errors. [Joseph] //============================================================ - script PVP Narrator::pvpe -1,{ mes "[PVP Narrator]"; mes "Hello and welcome!"; mes "I am in charge of"; mes "explaining the PVP Modes."; mes "I am the PVP Narrator!"; next; switch(select("What is PVP?","What are the PVP Modes?","What are the rules for PVP?","Save Position.","End Dialog.")) { case 1: mes "[PVP Narrator]"; mes "In short, PVP means"; mes "' Player VS Player Mode '"; mes "It's a unique place for people"; mes "to duel with each other."; next; mes "[PVP Narrator]"; mes "Just tell the"; mes "^3355FFGate Keeper^000000"; mes "that you want to try. He will"; mes "let you enter the PVP square."; next; mes "[PVP Narrator]"; mes "But, you need to be at"; mes "least level 31. And you"; mes "must pay 500 zeny entrance fee in order"; mes "to enter a PVP fight square."; break; case 2: mes "[PVP Narrator]"; mes "When you are qualified, you"; mes "can choose one of the two modes."; mes "Yoyo Mode or Nightmare Mode."; next; mes "[PVP Narrator]"; mes "Yoyo Mode is risk free."; mes "You can experience PVP"; mes "without any restriction or"; mes "punishment. It is recommended"; mes "that you practice your skills"; mes "here before you move on."; next; mes "[PVP Narrator]"; mes "Nightmare Mode is very"; mes "dangerous! Please be cautious,"; mes "you will lose some of your"; mes "EXP when you are defeated. And"; mes "there is a small chance that"; mes "you will drop some equipment."; next; mes "[PVP Narrator]"; mes "However, if you win, the"; mes "rewards can be great!"; mes "To avoid misunderstanding,"; mes "you should think twice"; mes "before you go there..."; mes "Good Luck!"; break; case 3: mes "[PVP Narrator]"; mes "Each of the fight squares"; mes "have a row of Narrators and"; mes "choose them based on your"; mes "qualifications."; next; mes "[PVP Narrator]"; mes "Each Narrator will ask"; mes "which of the five PVP maps"; mes "you wish to go to."; mes "Choose, and go in!"; next; mes "[PVP Narrator]"; mes "Each map has a limitation on"; mes "the number of people who can"; mes "participate. So you will see"; mes "figures in the corner showing"; mes "'Attendee/Total'."; next; mes "[PVP Narrator]"; mes "Also, there is a hidden EXP"; mes "value in PVP mode. This EXP"; mes "score will only apply inside"; mes "of the PVP zone, so do not"; mes "worry."; next; mes "[PVP Narrator]"; mes "Every player's EXP at the"; mes "beginning is usually 5 points."; mes "If you win, it will"; mes "increase by 1 point"; next; mes "[PVP Narrator]"; mes "In the same way, when you"; mes "lose... Your EXP will"; mes "drop by 5 points."; mes "So be careful!"; next; mes "[PVP Narrator]"; mes "When you are defeated"; mes "And your EXP is equal"; mes "to or less than 0,"; mes "You will be removed from PVP"; mes "and your duel is finished!"; next; mes "[PVP Narrator]"; mes "However, if your EXP is more"; mes "than 0. You can still get help"; mes "through other players healing..."; mes "Do you get it?"; next; mes "[PVP Narrator]"; mes "The fighting commands inside of"; mes "PVP are the same as the normal."; mes "All the basic controls are the"; mes "same."; next; mes "[PVP Narrator]"; mes "However, there is one thing..."; mes "Within the PVP fight square"; mes "and PVP fighting zones,"; mes "you cannot save your position."; mes "Remember well... These rules"; mes "can help to ensure your victory."; break; case 4: mes "[PVP Narrator]"; mes "Position successfully saved..."; mes "Thank you very much!"; mes "We will see you again soon."; if(strnpcinfo(4) == "morocc_in") { savepoint "morocc_in",141,139; } if(strnpcinfo(4) == "alberta_in") { savepoint "alberta_in",22,148; } if(strnpcinfo(4) == "prt_in") { savepoint "prt_in",54,137; } if(strnpcinfo(4) == "geffen_in") { savepoint "geffen_in",70,59; } if(strnpcinfo(4) == "payon_in01") { savepoint "payon_in01",142,46; } break; case 5: mes "[PVP Narrator]"; mes "With war raging between monsters"; mes "and humans, this competition"; mes "among people - PVP -"; mes "encourages us all to get"; mes "stronger. Come again,"; mes "we welcome your challenge!"; break; } close; } //PVP Narrator's Duplicates morocc_in,144,138,4 duplicate(pvpe) PVP Narrator#pe1 84 alberta_in,22,146,4 duplicate(pvpe) PVP Narrator#pe2 84 prt_in,56,140,4 duplicate(pvpe) PVP Narrator#pe3 84 geffen_in,67,63,4 duplicate(pvpe) PVP Narrator#pe4 84 payon_in01,142,50,4 duplicate(pvpe) PVP Narrator#pe5 84 geffen_in,67,63,4 duplicate(pvpe) PVP Narrator#pe6 84 //Gate Keeper (Floating NPC, Locations below) - script Gate Keeper::gkut -1,{ mes "[Gate Keeper]"; mes "Glad to be of service."; mes "I will open the PVP fight"; mes "square for you! If you have"; mes "any questions about the PVP"; mes "modes or rules, Please ask"; mes "the Narrator..."; next; switch(select("^FF5533' PvP Nightmare Mode'^000000","^3355FF' PvP Yoyo Mode'^000000","^3355FF' PvP Event Mode'^000000","Quit")) { case 1: mes "[Gate Keeper]"; mes "I am sorry, but currently the Nightmare mode service is not available."; mes "Please use the Yoyo Mode instead. We apologize for the inconvenience."; break; case 2: mes "[Gate Keeper]"; mes "The admission fee is 500 Zeny."; mes "Do you want to move"; mes "to the Yoyo Mode"; mes "fight square?"; next; if(select("Move","Cancel")==1) { if ((Zeny > 499) && (BaseLevel > 30)) { set Zeny, Zeny - 500; warp "pvp_y_room",51,23; } else { mes "[Gate Keeper]"; mes "Excuse me, but"; mes "did you not come prepared?"; mes "Double check that you have the"; mes "500 Zeny entrance fee, and"; mes "that you are at least level 31!"; } close; } mes "[Gate Keeper]"; mes "With war raging between monsters"; mes "and humans, this competition"; mes "among people - PVP -"; mes "encourages us all to get"; mes "stronger. Come again,"; mes "we welcome your challenge!"; close; case 3: mes "[Gate Keeper]"; mes "Welcome!"; mes "Please double check"; mes "that you have the admission or viewing ticket."; next; if ((countitem(7028) == 0) && (countitem(7029) == 0)) { mes "[Gate Keeper]"; mes "Eh? You don't have it? Then I"; mes "am sorry, this fight square is"; mes "only for people who have"; mes "admission or viewing tickets."; mes "You cannot come in without it."; close; } mes "[Gate Keeper]"; mes "Yes, thank you for participating. Have fun!"; warp "pvp_room",51,23; break; case 4: mes "[Gate Keeper]"; mes "With war raging between monsters"; mes "and humans, This competition"; mes "among people - PVP -"; mes "encourages us all to get"; mes "stronger. Come again,"; mes "we welcome your challenge!"; break; } close; } //Gate Keeper Duplicates morocc_in,144,142,4 duplicate(gkut) Gate Keeper#gke1 83 alberta_in,26,146,4 duplicate(gkut) Gate Keeper#gke2 83 prt_in,52,140,4 duplicate(gkut) Gate Keeper#gke3 83 geffen_in,63,63,4 duplicate(gkut) Gate Keeper#gke4 83 payon_in01,140,53,4 duplicate(gkut) Gate Keeper#gke5 83 //Fight square Reception Staff (Locations below) - script FSRS::fsr -1,{ if(strnpcinfo(4) == "pvp_y_room") { setarray .@Maps$[0],"pvp_y_8-1","pvp_y_8-2","pvp_y_8-3","pvp_y_8-4","pvp_y_8-5"; setarray .@Name$[0],"Prontera","Izlude","Payon","Alberta","Morroc"; setarray .@Limit[0],128,128,128,128,128; } else { setarray .@Maps$[0],"pvp_n_8-1","pvp_n_8-2","pvp_n_8-3","pvp_n_8-4","pvp_n_8-5"; setarray .@Name$[0],"Sandwich","Lock on","Four Room","Under cross","Compass Room"; setarray .@Limit[0],64,32,32,32,32; } for(set .@i,0; .@i<5; set .@i,.@i+1) set .@menu$, .@menu$+.@Name$[.@i]+" ["+getmapusers(.@Maps$[.@i])+" / "+.@Limit[.@i]+"]:"; set .@menu$, .@menu$+"Cancel."; set .@i, select(.@menu$)-1; if (.@i == 5) close; if (getmapusers(.@Maps$[.@i]) >= .@Limit[.@i]) { mes "[PVP Fight Square Reception Staff]"; mes "This map is currently full."; } else warp .@Maps$[.@i],0,0; close; OnInit: waitingroom "Free for all",0; end; } //Fight Square Reception Staff pvp_y_room,86,85,4 duplicate(fsr) Fight SQ Reception#f1 105 pvp_n_room,30,85,4 duplicate(fsr) Fight SQ Reception#f2 105 pvp_n_8-4,33,122,0 warp Link_1-11 0,2,pvp_n_8-4,0,0 pvp_n_8-4,62,84,0 warp Link_1-12 1,1,pvp_n_8-4,0,0 pvp_n_8-4,49,71,0 warp Link_1-21 1,1,pvp_n_8-4,0,0 pvp_n_8-4,56,166,0 warp Link_1-22 1,1,pvp_n_8-4,0,0 pvp_n_8-4,99,180,0 warp Link_1-31 2,1,pvp_n_8-4,0,0 pvp_n_8-4,137,84,0 warp Link_1-32 1,1,pvp_n_8-4,0,0 pvp_n_8-4,150,71,0 warp Link_1-41 1,1,pvp_n_8-4,0,0 pvp_n_8-4,144,166,0 warp Link_1-42 1,1,pvp_n_8-4,0,0 pvp_n_8-5,30,30,0 warp Link_1-99 3,3,pvp_n_8-5,100,100 // Event Contestant Entrance //============================================================ pvp_room,54,85,4 script Registration Staff#1 105,{ if (countitem(7028) == 0) { mes "[PVP Combat Square Register Staff]"; mes "Eh? How did you get in here?"; mes "This is the entrance for players only."; mes "For details about viewers please proceed to the Register Staff on your right."; close; } if (.pvp_close_n_room == 1 && .pvp_close_s_room == 1 && .pvp_close_w_room == 1 && .pvp_close_e_room == 1) { Set .pvp_close_n_room,0; Set .pvp_close_s_room,0; Set .pvp_close_w_room,0; Set .pvp_close_e_room,0; } if (select("Combat Square one :Cancel") == 1) { mes "[PVP Combat Square Register Staff]"; mes "'"+ strcharinfo(0) +"'"; mes "Are you ready?!"; next; if (select("Yes!:No!") == 1) { mes "[PVP Combat Square Register Staff]"; mes "OK! I will send you inside"; mes "Good luck!"; close2; delitem 7028,1; //Invite_For_Duel while(1) { switch(rand(1,4)) { case 1: if (.pvp_close_n_room == 0) { set .pvp_close_n_room,1; warp "pvp_2vs2",40,59; end; } case 2: if (.pvp_close_s_room == 0) { set .pvp_close_s_room,1; warp "pvp_2vs2",59,40; end; } case 3: if (.pvp_close_w_room == 0) { set .pvp_close_w_room,1; warp "pvp_2vs2",20,40; end; } case 4: if (.pvp_close_e_room == 0) { set .pvp_close_e_room,1; warp "pvp_2vs2",40,20; end; } } } } mes "[PVP Combat Square Register Staff]"; mes "Come back anytime you are ready."; close; } close; OnInit: Set .pvp_close_n_room,0; Set .pvp_close_s_room,0; Set .pvp_close_w_room,0; Set .pvp_close_e_room,0; waitingroom "Combat Square players entrance only",0; end; } // Spectator Entrance //============================================================ - script Spectator's Entrance#dum::PVPSpectator -1,{ if (countitem(7029) == 0) { mes "[PVP Compete Square Register Staff]"; mes "This is the entrance for viewers."; mes "For details about players entrance please proceed to the Register Staff on your left."; close; } if (select("Compete Square one:Cancel") == 1) { mes "[PVP Combat Square Register Staff]"; mes "You got it, thanks for participating. Have fun!"; close2; delitem 7029,1; //Admission_For_Duel switch(rand(1,4)) { case 1: warp "pvp_2vs2",39,7; end; case 2: warp "pvp_2vs2",39,73; end; case 3: warp "pvp_2vs2",7,39; end; case 4: warp "pvp_2vs2",73,39; end; } } close; OnInit: waitingroom "Compete Square viewer's entrance",0; end; } pvp_room,62,85,4 duplicate(PVPSpectator) Spectator's Entrance#1 105 pvp_room,70,85,4 duplicate(PVPSpectator) Spectator's Entrance#2 105 pvp_room,78,85,4 duplicate(PVPSpectator) Spectator's Entrance#3 105 pvp_room,86,85,4 duplicate(PVPSpectator) Spectator's Entrance#4 105 // Spectator Warps //============================================================ - script Combat Square Staff#dum::PVPSpecWarp -1,{ OnTouch: mes "[Combat Square Staff]"; mes "May I help you?"; if (select("To the center viewer seat.:Leave Combat Square.") == 1) { warp "pvp_2vs2",38,38; end; } warp "pvp_room",84,39; end; } pvp_2vs2,5,4,0 duplicate(PVPSpecWarp) Combat Square Staff#1 45,1,1 pvp_2vs2,5,74,0 duplicate(PVPSpecWarp) Combat Square Staff#2 45,1,1 pvp_2vs2,74,74,0 duplicate(PVPSpecWarp) Combat Square Staff#3 45,1,1 pvp_2vs2,74,5,0 duplicate(PVPSpecWarp) Combat Square Staff#4 45,1,1 pvp_2vs2,40,40,0 script Combat Square Staff#5 45,1,1,{ mes "[Combat Square Staff]"; mes "May I help you?"; if (select("To the side viewer seat.:Leave Combat Square.") == 1) switch(rand(1,4)) { case 1: warp "pvp_2vs2",39,7; end; case 2: warp "pvp_2vs2",39,73; end; case 3: warp "pvp_2vs2",7,39; end; case 4: warp "pvp_2vs2",73,39; end; } warp "pvp_c_room",84,39; end; } // PVP Area Exit warp //============================================================ pvp_room,51,19,0 script out#eventpvp 45,4,2,{ OnTouch: mes "[Combat Square Staff]"; mes "Did you have fun in Combat Square?"; mes "May I ask where you want to go?"; next; switch(select("Prontera.:Morocc.:Geffen.:Payon.:Alberta.:Cancel.")) { case 1: warp "prontera",107,60; end; case 2: warp "morocc",157,96; end; case 3: warp "geffen",120,36; end; case 4: warp "payon",96,100; end; case 5: warp "alberta",41,243; end; case 6: close; } }