//======================================================================================== // -»» OmniAthena Scripts ««- // Copyright (c) 2004, Athena Advanced // http://agelessanime.com/aaforums/ // By MC_Cameri // This Bank NPC doesn't need any items. // It is useful for servers in which you // lose zeny when you die. // Also, if you have 1,000,000,000z this // will be good to use. //======================================================================================== //0072FF (sky blue) //FF7F01 (orange) prt_in.gat,165,141,4 script Bank Manager 109,{ set @tInterestRate, 2; //no decimals set @tMaxAccZeny, 1000000000; //max zeny allowed in ^FF7F01Bank Account^000000 1,000,000,000=1 billion set @tMaxZeny, 1000000000; //max zeny that a player can carry set @tMinZeny, 100; //min zeny allowed or Bank Account is closed set @tCreateZeny, 500; //zeny needed in order to create a Bank Account set @tMinDeposit,100; //min zeny to deposit set @tBeginningZeny, 100; //amount of zeny in Bank Account after creating mes "^0072FF[Bank Manager]^000000"; mes "Welcome to this office branch of Midgard's Bank."; next; if (vBankAccActive==1) goto AccMenu; mes "^0072FF[Bank Manager]^000000"; mes "You don't have a ^FF7F01Bank Account^000000 yet, you must buy one."; mes "It will cost you ^0000FF" + @tCreateZeny + "z^000000 to create it."; next; menu "^FF7F01Create Account.^000000",CreateAcc,"^FF7F01Information.^000000",BankInfo,"^FF7F01No thanks.^000000",NoCreateAcc; BankInfo: mes "^0072FF[Bank Manager]^000000"; mes "Here are some points that you need to know:"; mes "1. To create a ^FF7F01Bank Account^000000 you have to pay ^0000FF" + @tCreateZeny + "z^000000."; mes "2. You will be charged ^0000FF" + @tInterestRate + " percent^000000 everytime you Deposit."; mes "3. You must always have no less than ^0000FF" + @tMinZeny + "z^000000 on your ^FF7F01Bank Account^000000."; next; mes "4. You can save up to ^0000FF" + @tMaxAccZeny + "z^000000 in your bank account."; mes "5. You will be able to access your ^FF7F01Bank Account^000000 in any town with a Bank Office."; mes "6. You will start by having ^0000FF" + @tBeginningZeny + "z^000000 in your bank account."; close; CreateAcc: mes "^0072FF[Bank Manager]^000000"; mes "First of all, you will have to have at least ^0000FF" + @tCreateZeny + "z^000000 with you."; mes "Your account will start with ^0000FF" + @tBeginningZeny +"z^000000."; mes "Are you sure you want to continue?"; next; menu "^FF7F01Sure.^000000",CreateAccCont,"^FF7F01Nah, it's ok.^000000",NoCreateAcc; CreateAccCont: if (@tCreateZeny > Zeny) goto CreateAccNoEnoughZeny; set Zeny, Zeny - @tCreateZeny; set vBankAccActive,1; set vBankAccZeny, @tBeginningZeny; set vBankAccLastZeny, @tBeginningZeny; set vBankAccInterests,0; mes "^0072FF[Bank Manager]^000000"; mes "Congratulations, your ^FF7F01Bank Account^000000 is now created with ^0000FF" + vBankAccZeny + "z^000000."; mes "You may now proceed to do any transactions."; next; goto AccMenu; CreateAccNoEnoughZeny: mes "^0072FF[Bank Manager]^000000"; mes "Didn't I tell you to make sure you had enough zeny?"; mes "You can't create it with just ^0000FF" + Zeny + "z^000000."; mes "Come back when you get those ^0000FF" + @tCreateZeny + "z^000000..."; next; goto EndNPC; NoCreateAcc: mes "^0072FF[Bank Manager]^000000"; mes "Come back when you change your mind!"; next; goto EndNPC; AccMenu: mes "^0072FF[Bank Manager]^000000"; mes "Your current balance is ^0000FF" + vBankAccZeny +"z^000000."; mes "What would you like to do now?"; next; menu "^FF7F01Deposit.^000000",AccDeposit,"^FF7F01Withdraw.^000000",AccWithdraw,"^FF7F01Bank Account Info.^000000",AccBalance,"^FF7F01Close Bank Account^000000",AccClose,"^FF7F01Cancel.^000000",EndNPC; AccDeposit: mes "^0072FF[Bank Manager]^000000"; mes "It's always good to deposit every once in a while."; mes "Be noticed that we charge a ^0000FF" + @tInterestRate + " percent ^000000 of interest rate in every deposit you make."; mes "This means that to deposit ^0000FF100z^000000 you need to have pay us ^0000FF" + 100 * @tInterestRate / 100 + "z^000000."; mes "How much are you willing to deposit?"; next; AccDepositInput: input @tDeposit; set @tDepositTax, @tDeposit * @tInterestRate / 100; set @tDepositTotal, @tDeposit - @tDepositTax; if (@tDeposit <= 0) goto AccDepositNoInput; if (@tDeposit < @tMinDeposit) goto AccDepositNotEnoughInput; if (@tDepositTotal > Zeny) goto AccDepositNotEnoughZeny; set @tBankAccZenyTemp, vBankAccZeny + @tDepositTotal; if (@tBankAccZenyTemp > @tMaxAccZeny) goto AccDepositOver; if ((@tDeposit <= Zeny) && (@tBankAccZenyTemp <= @tMaxAccZeny)) goto AccDepositCont; mes "^0072FF[Bank Manager]^000000"; mes "Sorry, for some weird reason I couldn't deposit your money."; next; goto AccMenu; AccDepositCont: set Zeny, Zeny - @tDeposit; set vBankAccLastZeny, vBankAccZeny; set vBankAccZeny, @tBankAccZenyTemp; set vBankAccInterests, vBankAccInterests + @tDepositTax; mes "^0072FF[Bank Manager]^000000"; mes "Transaction completed successfully."; mes "^0000FF" + @tDeposit + "z^000000 substracted from your money (Taxes applied)."; mes "^0000FF" + @tDepositTotal + "z^000000 successfully added to your ^FF7F01Bank Account^000000."; next; goto AccMenu; AccDepositOver: mes "^0072FF[Bank Manager]^000000"; mes "There is a limit of ^0000FF" + @tMaxAccZeny + "z^000000 of how much zeny your ^FF7F01Bank Account^000000 can hold."; mes "You can't deposit more than that, please try again."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccDepositNotEnoughInput: mes "^0072FF[Bank Manager]^000000"; mes "You need to put more money in order to make a deposit."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccDepositNoInput: mes "^0072FF[Bank Manager]^000000"; mes "You must enter a value higher than ^0000FF" + @tMinDeposit + "z^000000."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccDepositNotEnoughZeny: mes "^0072FF[Bank Manager]^000000"; mes "You don't have ^0000FF" + @tDepositTotal + "z^000000."; mes "Remember that taxes are being applied."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccWithdraw: mes "^0072FF[Bank Manager]^000000"; mes "This is the only transaction I don't like... you figure out why..."; mes "You can't withdraw leaving less than ^0000FF" + @tMinZeny +"z^000000 in your ^FF7F01Bank Account^000000."; mes "Your current balance is ^0000FF" + vBankAccZeny + "z^000000."; mes "How much are you going to widthdraw?"; next; AccWithdrawInput: input @tWithdraw; set @tZenyLeft, vBankAccZeny - @tWithdraw; set @tZenyTemp, Zeny + @tWithdraw; if (@tWithdraw == 0) goto AccWithdrawNoInput; if (@tZenyLeft < @tMinZeny) goto AccWithdrawMinZeny; if (@tZenyTemp > @tMaxZeny) goto AccWithDrawOverCharZeny; set Zeny, Zeny + @tWithdraw; set vBankAccLastZeny, vBankAccZeny; set vBankAccZeny, vBankAccZeny - @tWithdraw; mes "^0072FF[Bank Manager]^000000"; mes "Transaction completed successfully."; mes "Thank you for using our services."; next; goto AccMenu; AccWithdrawNoInput: mes "^0072FF[Bank Manager]^000000"; mes "In order to withdraw from the bank, you must withdraw more than 0 zeny."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu; AccWithdrawMinZeny: mes "^0072FF[Bank Manager]^000000"; mes "I'm sorry..."; mes "You can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your ^FF7F01Bank Account^000000 must have ^0000FF" + @tMinZeny + "z^000000 left or more at all times."; mes "In order to take all your money from the bank you must select Close Account in the Account Menu."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu; AccWithDrawOverCharZeny: mes "^0072FF[Bank Manager]^000000"; mes "Sorry, but you can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your Player can't carry more than ^0000FF" + @tMaxZeny + "z^000000."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu; AccBalance: mes "^0072FF[Bank Manager]^000000"; mes "Account Status:"; //shown in blue if the same or more, show in red if less than previous balance if (vBankAccZeny >= vBankAccLastZeny) goto AccBalance2; mes "Current Balance: ^FF0000" + vBankAccZeny +"z^000000."; goto AccBalance3; AccBalance2: mes "Current Balance: ^0000FF" + vBankAccZeny +"z^000000."; goto AccBalance3; AccBalance3: mes "Previous Balance: ^0000FF" + vBankAccLastZeny +"z^000000."; mes "Interest Rate: ^0000FF" + @tInterestRate + "%^000000."; mes "Interests Payed: ^0000FF" + vBankAccInterests + "z^000000."; next; goto AccMenu; AccClose: mes "^0072FF[Bank Manager]^000000"; mes "If you close your ^FF7F01Bank Account^000000, it means you eliminate it."; mes "Of course, you will get all your money back."; mes "Are you sure you want to close your ^FF7F01Bank Account^000000?"; next; menu "^FF7F01I don't want it anymore.^000000",AccCloseConfirm,"^FF7F01No, I'll keep it.^000000",AccCloseKeep; AccCloseConfirm: set vBankAccActive,0; set Zeny, Zeny + vBankAccZeny; set vBankAccZeny,0; set vBankAccLastZeny,0; set vBankAccInterests,0; mes "^0072FF[Bank Manager]^000000"; mes "Thanks for using our services, we hope you come back to visit us."; mes "Here's your money."; next; goto EndNPC; AccCloseKeep: mes "^0072FF[Bank Manager]^000000"; mes "Good choice, thanks for staying with us."; next; goto AccMenu; EndNPC: set @random,rand(4); mes "^0072FF[Bank Manager]^000000"; if (@random == 0) mes "Have a nice day!"; if (@random == 1) mes "See you soon!"; if (@random == 2) mes "See you next time!"; if (@random == 3) mes "Come back soon!"; close; } izlude_in.gat,57,110,4 script Bank Manager 109,{ set @tInterestRate, 2; //no decimals set @tMaxAccZeny, 1000000000; //max zeny allowed in ^FF7F01Bank Account^000000 1,000,000,000=1 billion set @tMaxZeny, 1000000000; //max zeny that a player can carry set @tMinZeny, 100; //min zeny allowed or Bank Account is closed set @tCreateZeny, 500; //zeny needed in order to create a Bank Account set @tMinDeposit,100; //min zeny to deposit set @tBeginningZeny, 100; //amount of zeny in Bank Account after creating mes "^0072FF[Bank Manager]^000000"; mes "Welcome to this office branch of Midgard's Bank."; next; if (vBankAccActive==1) goto AccMenu; mes "^0072FF[Bank Manager]^000000"; mes "You don't have a ^FF7F01Bank Account^000000 yet, you must buy one."; mes "It will cost you ^0000FF" + @tCreateZeny + "z^000000 to create it."; next; menu "^FF7F01Create Account.^000000",CreateAcc,"^FF7F01Information.^000000",BankInfo,"^FF7F01No thanks.^000000",NoCreateAcc; BankInfo: mes "^0072FF[Bank Manager]^000000"; mes "Here are some points that you need to know:"; mes "1. To create a ^FF7F01Bank Account^000000 you have to pay ^0000FF" + @tCreateZeny + "z^000000."; mes "2. You will be charged ^0000FF" + @tInterestRate + " percent^000000 everytime you Deposit."; mes "3. You must always have no less than ^0000FF" + @tMinZeny + "z^000000 on your ^FF7F01Bank Account^000000."; next; mes "4. You can save up to ^0000FF" + @tMaxAccZeny + "z^000000 in your bank account."; mes "5. You will be able to access your ^FF7F01Bank Account^000000 in any town with a Bank Office."; mes "6. You will start by having ^0000FF" + @tBeginningZeny + "z^000000 in your bank account."; close; CreateAcc: mes "^0072FF[Bank Manager]^000000"; mes "First of all, you will have to have at least ^0000FF" + @tCreateZeny + "z^000000 with you."; mes "Your account will start with ^0000FF" + @tBeginningZeny +"z^000000."; mes "Are you sure you want to continue?"; next; menu "^FF7F01Sure.^000000",CreateAccCont,"^FF7F01Nah, it's ok.^000000",NoCreateAcc; CreateAccCont: if (@tCreateZeny > Zeny) goto CreateAccNoEnoughZeny; set Zeny, Zeny - @tCreateZeny; set vBankAccActive,1; set vBankAccZeny, @tBeginningZeny; set vBankAccLastZeny, @tBeginningZeny; set vBankAccInterests,0; mes "^0072FF[Bank Manager]^000000"; mes "Congratulations, your ^FF7F01Bank Account^000000 is now created with ^0000FF" + vBankAccZeny + "z^000000."; mes "You may now proceed to do any transactions."; next; goto AccMenu; CreateAccNoEnoughZeny: mes "^0072FF[Bank Manager]^000000"; mes "Didn't I tell you to make sure you had enough zeny?"; mes "You can't create it with just ^0000FF" + Zeny + "z^000000."; mes "Come back when you get those ^0000FF" + @tCreateZeny + "z^000000..."; next; goto EndNPC; NoCreateAcc: mes "^0072FF[Bank Manager]^000000"; mes "Come back when you change your mind!"; next; goto EndNPC; AccMenu: mes "^0072FF[Bank Manager]^000000"; mes "Your current balance is ^0000FF" + vBankAccZeny +"z^000000."; mes "What would you like to do now?"; next; menu "^FF7F01Deposit.^000000",AccDeposit,"^FF7F01Withdraw.^000000",AccWithdraw,"^FF7F01Bank Account Info.^000000",AccBalance,"^FF7F01Close Bank Account^000000",AccClose,"^FF7F01Cancel.^000000",EndNPC; AccDeposit: mes "^0072FF[Bank Manager]^000000"; mes "It's always good to deposit every once in a while."; mes "Be noticed that we charge a ^0000FF" + @tInterestRate + " percent ^000000 of interest rate in every deposit you make."; mes "This means that to deposit ^0000FF100z^000000 you need to have pay us ^0000FF" + 100 * @tInterestRate / 100 + "z^000000."; mes "How much are you willing to deposit?"; next; AccDepositInput: input @tDeposit; set @tDepositTax, @tDeposit * @tInterestRate / 100; set @tDepositTotal, @tDeposit - @tDepositTax; if (@tDeposit <= 0) goto AccDepositNoInput; if (@tDeposit < @tMinDeposit) goto AccDepositNotEnoughInput; if (@tDepositTotal > Zeny) goto AccDepositNotEnoughZeny; set @tBankAccZenyTemp, vBankAccZeny + @tDepositTotal; if (@tBankAccZenyTemp > @tMaxAccZeny) goto AccDepositOver; if ((@tDeposit <= Zeny) && (@tBankAccZenyTemp <= @tMaxAccZeny)) goto AccDepositCont; mes "^0072FF[Bank Manager]^000000"; mes "Sorry, for some weird reason I couldn't deposit your money."; next; goto AccMenu; AccDepositCont: set Zeny, Zeny - @tDeposit; set vBankAccLastZeny, vBankAccZeny; set vBankAccZeny, @tBankAccZenyTemp; set vBankAccInterests, vBankAccInterests + @tDepositTax; mes "^0072FF[Bank Manager]^000000"; mes "Transaction completed successfully."; mes "^0000FF" + @tDeposit + "z^000000 substracted from your money (Taxes applied)."; mes "^0000FF" + @tDepositTotal + "z^000000 successfully added to your ^FF7F01Bank Account^000000."; next; goto AccMenu; AccDepositOver: mes "^0072FF[Bank Manager]^000000"; mes "There is a limit of ^0000FF" + @tMaxAccZeny + "z^000000 of how much zeny your ^FF7F01Bank Account^000000 can hold."; mes "You can't deposit more than that, please try again."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccDepositNotEnoughInput: mes "^0072FF[Bank Manager]^000000"; mes "You need to put more money in order to make a deposit."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccDepositNoInput: mes "^0072FF[Bank Manager]^000000"; mes "You must enter a value higher than ^0000FF" + @tMinDeposit + "z^000000."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccDepositNotEnoughZeny: mes "^0072FF[Bank Manager]^000000"; mes "You don't have ^0000FF" + @tDepositTotal + "z^000000."; mes "Remember that taxes are being applied."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccWithdraw: mes "^0072FF[Bank Manager]^000000"; mes "This is the only transaction I don't like... you figure out why..."; mes "You can't withdraw leaving less than ^0000FF" + @tMinZeny +"z^000000 in your ^FF7F01Bank Account^000000."; mes "Your current balance is ^0000FF" + vBankAccZeny + "z^000000."; mes "How much are you going to widthdraw?"; next; AccWithdrawInput: input @tWithdraw; set @tZenyLeft, vBankAccZeny - @tWithdraw; set @tZenyTemp, Zeny + @tWithdraw; if (@tWithdraw == 0) goto AccWithdrawNoInput; if (@tZenyLeft < @tMinZeny) goto AccWithdrawMinZeny; if (@tZenyTemp > @tMaxZeny) goto AccWithDrawOverCharZeny; set Zeny, Zeny + @tWithdraw; set vBankAccLastZeny, vBankAccZeny; set vBankAccZeny, vBankAccZeny - @tWithdraw; mes "^0072FF[Bank Manager]^000000"; mes "Transaction completed successfully."; mes "Thank you for using our services."; next; goto AccMenu; AccWithdrawNoInput: mes "^0072FF[Bank Manager]^000000"; mes "In order to withdraw from the bank, you must withdraw more than 0 zeny."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu; AccWithdrawMinZeny: mes "^0072FF[Bank Manager]^000000"; mes "I'm sorry..."; mes "You can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your ^FF7F01Bank Account^000000 must have ^0000FF" + @tMinZeny + "z^000000 left or more at all times."; mes "In order to take all your money from the bank you must select Close Account in the Account Menu."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu; AccWithDrawOverCharZeny: mes "^0072FF[Bank Manager]^000000"; mes "Sorry, but you can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your Player can't carry more than ^0000FF" + @tMaxZeny + "z^000000."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu; AccBalance: mes "^0072FF[Bank Manager]^000000"; mes "Account Status:"; //shown in blue if the same or more, show in red if less than previous balance if (vBankAccZeny >= vBankAccLastZeny) goto AccBalance2; mes "Current Balance: ^FF0000" + vBankAccZeny +"z^000000."; goto AccBalance3; AccBalance2: mes "Current Balance: ^0000FF" + vBankAccZeny +"z^000000."; goto AccBalance3; AccBalance3: mes "Previous Balance: ^0000FF" + vBankAccLastZeny +"z^000000."; mes "Interest Rate: ^0000FF" + @tInterestRate + "%^000000."; mes "Interests Payed: ^0000FF" + vBankAccInterests + "z^000000."; next; goto AccMenu; AccClose: mes "^0072FF[Bank Manager]^000000"; mes "If you close your ^FF7F01Bank Account^000000, it means you eliminate it."; mes "Of course, you will get all your money back."; mes "Are you sure you want to close your ^FF7F01Bank Account^000000?"; next; menu "^FF7F01I don't want it anymore.^000000",AccCloseConfirm,"^FF7F01No, I'll keep it.^000000",AccCloseKeep; AccCloseConfirm: set vBankAccActive,0; set Zeny, Zeny + vBankAccZeny; set vBankAccZeny,0; set vBankAccLastZeny,0; set vBankAccInterests,0; mes "^0072FF[Bank Manager]^000000"; mes "Thanks for using our services, we hope you come back to visit us."; mes "Here's your money."; next; goto EndNPC; AccCloseKeep: mes "^0072FF[Bank Manager]^000000"; mes "Good choice, thanks for staying with us."; next; goto AccMenu; EndNPC: set @random,rand(4); mes "^0072FF[Bank Manager]^000000"; if (@random == 0) mes "Have a nice day!"; if (@random == 1) mes "See you soon!"; if (@random == 2) mes "See you next time!"; if (@random == 3) mes "Come back soon!"; close; } morocc_in.gat,142,64,3 script Bank Manager 109,{ set @tInterestRate, 2; //no decimals set @tMaxAccZeny, 1000000000; //max zeny allowed in ^FF7F01Bank Account^000000 1,000,000,000=1 billion set @tMaxZeny, 1000000000; //max zeny that a player can carry set @tMinZeny, 100; //min zeny allowed or Bank Account is closed set @tCreateZeny, 500; //zeny needed in order to create a Bank Account set @tMinDeposit,100; //min zeny to deposit set @tBeginningZeny, 100; //amount of zeny in Bank Account after creating mes "^0072FF[Bank Manager]^000000"; mes "Welcome to this office branch of Midgard's Bank."; next; if (vBankAccActive==1) goto AccMenu; mes "^0072FF[Bank Manager]^000000"; mes "You don't have a ^FF7F01Bank Account^000000 yet, you must buy one."; mes "It will cost you ^0000FF" + @tCreateZeny + "z^000000 to create it."; next; menu "^FF7F01Create Account.^000000",CreateAcc,"^FF7F01Information.^000000",BankInfo,"^FF7F01No thanks.^000000",NoCreateAcc; BankInfo: mes "^0072FF[Bank Manager]^000000"; mes "Here are some points that you need to know:"; mes "1. To create a ^FF7F01Bank Account^000000 you have to pay ^0000FF" + @tCreateZeny + "z^000000."; mes "2. You will be charged ^0000FF" + @tInterestRate + " percent^000000 everytime you Deposit."; mes "3. You must always have no less than ^0000FF" + @tMinZeny + "z^000000 on your ^FF7F01Bank Account^000000."; next; mes "4. You can save up to ^0000FF" + @tMaxAccZeny + "z^000000 in your bank account."; mes "5. You will be able to access your ^FF7F01Bank Account^000000 in any town with a Bank Office."; mes "6. You will start by having ^0000FF" + @tBeginningZeny + "z^000000 in your bank account."; close; CreateAcc: mes "^0072FF[Bank Manager]^000000"; mes "First of all, you will have to have at least ^0000FF" + @tCreateZeny + "z^000000 with you."; mes "Your account will start with ^0000FF" + @tBeginningZeny +"z^000000."; mes "Are you sure you want to continue?"; next; menu "^FF7F01Sure.^000000",CreateAccCont,"^FF7F01Nah, it's ok.^000000",NoCreateAcc; CreateAccCont: if (@tCreateZeny > Zeny) goto CreateAccNoEnoughZeny; set Zeny, Zeny - @tCreateZeny; set vBankAccActive,1; set vBankAccZeny, @tBeginningZeny; set vBankAccLastZeny, @tBeginningZeny; set vBankAccInterests,0; mes "^0072FF[Bank Manager]^000000"; mes "Congratulations, your ^FF7F01Bank Account^000000 is now created with ^0000FF" + vBankAccZeny + "z^000000."; mes "You may now proceed to do any transactions."; next; goto AccMenu; CreateAccNoEnoughZeny: mes "^0072FF[Bank Manager]^000000"; mes "Didn't I tell you to make sure you had enough zeny?"; mes "You can't create it with just ^0000FF" + Zeny + "z^000000."; mes "Come back when you get those ^0000FF" + @tCreateZeny + "z^000000..."; next; goto EndNPC; NoCreateAcc: mes "^0072FF[Bank Manager]^000000"; mes "Come back when you change your mind!"; next; goto EndNPC; AccMenu: mes "^0072FF[Bank Manager]^000000"; mes "Your current balance is ^0000FF" + vBankAccZeny +"z^000000."; mes "What would you like to do now?"; next; menu "^FF7F01Deposit.^000000",AccDeposit,"^FF7F01Withdraw.^000000",AccWithdraw,"^FF7F01Bank Account Info.^000000",AccBalance,"^FF7F01Close Bank Account^000000",AccClose,"^FF7F01Cancel.^000000",EndNPC; AccDeposit: mes "^0072FF[Bank Manager]^000000"; mes "It's always good to deposit every once in a while."; mes "Be noticed that we charge a ^0000FF" + @tInterestRate + " percent ^000000 of interest rate in every deposit you make."; mes "This means that to deposit ^0000FF100z^000000 you need to have pay us ^0000FF" + 100 * @tInterestRate / 100 + "z^000000."; mes "How much are you willing to deposit?"; next; AccDepositInput: input @tDeposit; set @tDepositTax, @tDeposit * @tInterestRate / 100; set @tDepositTotal, @tDeposit - @tDepositTax; if (@tDeposit <= 0) goto AccDepositNoInput; if (@tDeposit < @tMinDeposit) goto AccDepositNotEnoughInput; if (@tDepositTotal > Zeny) goto AccDepositNotEnoughZeny; set @tBankAccZenyTemp, vBankAccZeny + @tDepositTotal; if (@tBankAccZenyTemp > @tMaxAccZeny) goto AccDepositOver; if ((@tDeposit <= Zeny) && (@tBankAccZenyTemp <= @tMaxAccZeny)) goto AccDepositCont; mes "^0072FF[Bank Manager]^000000"; mes "Sorry, for some weird reason I couldn't deposit your money."; next; goto AccMenu; AccDepositCont: set Zeny, Zeny - @tDeposit; set vBankAccLastZeny, vBankAccZeny; set vBankAccZeny, @tBankAccZenyTemp; set vBankAccInterests, vBankAccInterests + @tDepositTax; mes "^0072FF[Bank Manager]^000000"; mes "Transaction completed successfully."; mes "^0000FF" + @tDeposit + "z^000000 substracted from your money (Taxes applied)."; mes "^0000FF" + @tDepositTotal + "z^000000 successfully added to your ^FF7F01Bank Account^000000."; next; goto AccMenu; AccDepositOver: mes "^0072FF[Bank Manager]^000000"; mes "There is a limit of ^0000FF" + @tMaxAccZeny + "z^000000 of how much zeny your ^FF7F01Bank Account^000000 can hold."; mes "You can't deposit more than that, please try again."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccDepositNotEnoughInput: mes "^0072FF[Bank Manager]^000000"; mes "You need to put more money in order to make a deposit."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccDepositNoInput: mes "^0072FF[Bank Manager]^000000"; mes "You must enter a value higher than ^0000FF" + @tMinDeposit + "z^000000."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccDepositNotEnoughZeny: mes "^0072FF[Bank Manager]^000000"; mes "You don't have ^0000FF" + @tDepositTotal + "z^000000."; mes "Remember that taxes are being applied."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccWithdraw: mes "^0072FF[Bank Manager]^000000"; mes "This is the only transaction I don't like... you figure out why..."; mes "You can't withdraw leaving less than ^0000FF" + @tMinZeny +"z^000000 in your ^FF7F01Bank Account^000000."; mes "Your current balance is ^0000FF" + vBankAccZeny + "z^000000."; mes "How much are you going to widthdraw?"; next; AccWithdrawInput: input @tWithdraw; set @tZenyLeft, vBankAccZeny - @tWithdraw; set @tZenyTemp, Zeny + @tWithdraw; if (@tWithdraw == 0) goto AccWithdrawNoInput; if (@tZenyLeft < @tMinZeny) goto AccWithdrawMinZeny; if (@tZenyTemp > @tMaxZeny) goto AccWithDrawOverCharZeny; set Zeny, Zeny + @tWithdraw; set vBankAccLastZeny, vBankAccZeny; set vBankAccZeny, vBankAccZeny - @tWithdraw; mes "^0072FF[Bank Manager]^000000"; mes "Transaction completed successfully."; mes "Thank you for using our services."; next; goto AccMenu; AccWithdrawNoInput: mes "^0072FF[Bank Manager]^000000"; mes "In order to withdraw from the bank, you must withdraw more than 0 zeny."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu; AccWithdrawMinZeny: mes "^0072FF[Bank Manager]^000000"; mes "I'm sorry..."; mes "You can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your ^FF7F01Bank Account^000000 must have ^0000FF" + @tMinZeny + "z^000000 left or more at all times."; mes "In order to take all your money from the bank you must select Close Account in the Account Menu."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu; AccWithDrawOverCharZeny: mes "^0072FF[Bank Manager]^000000"; mes "Sorry, but you can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your Player can't carry more than ^0000FF" + @tMaxZeny + "z^000000."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu; AccBalance: mes "^0072FF[Bank Manager]^000000"; mes "Account Status:"; //shown in blue if the same or more, show in red if less than previous balance if (vBankAccZeny >= vBankAccLastZeny) goto AccBalance2; mes "Current Balance: ^FF0000" + vBankAccZeny +"z^000000."; goto AccBalance3; AccBalance2: mes "Current Balance: ^0000FF" + vBankAccZeny +"z^000000."; goto AccBalance3; AccBalance3: mes "Previous Balance: ^0000FF" + vBankAccLastZeny +"z^000000."; mes "Interest Rate: ^0000FF" + @tInterestRate + "%^000000."; mes "Interests Payed: ^0000FF" + vBankAccInterests + "z^000000."; next; goto AccMenu; AccClose: mes "^0072FF[Bank Manager]^000000"; mes "If you close your ^FF7F01Bank Account^000000, it means you eliminate it."; mes "Of course, you will get all your money back."; mes "Are you sure you want to close your ^FF7F01Bank Account^000000?"; next; menu "^FF7F01I don't want it anymore.^000000",AccCloseConfirm,"^FF7F01No, I'll keep it.^000000",AccCloseKeep; AccCloseConfirm: set vBankAccActive,0; set Zeny, Zeny + vBankAccZeny; set vBankAccZeny,0; set vBankAccLastZeny,0; set vBankAccInterests,0; mes "^0072FF[Bank Manager]^000000"; mes "Thanks for using our services, we hope you come back to visit us."; mes "Here's your money."; next; goto EndNPC; AccCloseKeep: mes "^0072FF[Bank Manager]^000000"; mes "Good choice, thanks for staying with us."; next; goto AccMenu; EndNPC: set @random,rand(4); mes "^0072FF[Bank Manager]^000000"; if (@random == 0) mes "Have a nice day!"; if (@random == 1) mes "See you soon!"; if (@random == 2) mes "See you next time!"; if (@random == 3) mes "Come back soon!"; close; } geffen_in.gat,77,169,2 script Bank Manager 109,{ set @tInterestRate, 2; //no decimals set @tMaxAccZeny, 1000000000; //max zeny allowed in ^FF7F01Bank Account^000000 1,000,000,000=1 billion set @tMaxZeny, 1000000000; //max zeny that a player can carry set @tMinZeny, 100; //min zeny allowed or Bank Account is closed set @tCreateZeny, 500; //zeny needed in order to create a Bank Account set @tMinDeposit,100; //min zeny to deposit set @tBeginningZeny, 100; //amount of zeny in Bank Account after creating mes "^0072FF[Bank Manager]^000000"; mes "Welcome to this office branch of Midgard's Bank."; next; if (vBankAccActive==1) goto AccMenu; mes "^0072FF[Bank Manager]^000000"; mes "You don't have a ^FF7F01Bank Account^000000 yet, you must buy one."; mes "It will cost you ^0000FF" + @tCreateZeny + "z^000000 to create it."; next; menu "^FF7F01Create Account.^000000",CreateAcc,"^FF7F01Information.^000000",BankInfo,"^FF7F01No thanks.^000000",NoCreateAcc; BankInfo: mes "^0072FF[Bank Manager]^000000"; mes "Here are some points that you need to know:"; mes "1. To create a ^FF7F01Bank Account^000000 you have to pay ^0000FF" + @tCreateZeny + "z^000000."; mes "2. You will be charged ^0000FF" + @tInterestRate + " percent^000000 everytime you Deposit."; mes "3. You must always have no less than ^0000FF" + @tMinZeny + "z^000000 on your ^FF7F01Bank Account^000000."; next; mes "4. You can save up to ^0000FF" + @tMaxAccZeny + "z^000000 in your bank account."; mes "5. You will be able to access your ^FF7F01Bank Account^000000 in any town with a Bank Office."; mes "6. You will start by having ^0000FF" + @tBeginningZeny + "z^000000 in your bank account."; close; CreateAcc: mes "^0072FF[Bank Manager]^000000"; mes "First of all, you will have to have at least ^0000FF" + @tCreateZeny + "z^000000 with you."; mes "Your account will start with ^0000FF" + @tBeginningZeny +"z^000000."; mes "Are you sure you want to continue?"; next; menu "^FF7F01Sure.^000000",CreateAccCont,"^FF7F01Nah, it's ok.^000000",NoCreateAcc; CreateAccCont: if (@tCreateZeny > Zeny) goto CreateAccNoEnoughZeny; set Zeny, Zeny - @tCreateZeny; set vBankAccActive,1; set vBankAccZeny, @tBeginningZeny; set vBankAccLastZeny, @tBeginningZeny; set vBankAccInterests,0; mes "^0072FF[Bank Manager]^000000"; mes "Congratulations, your ^FF7F01Bank Account^000000 is now created with ^0000FF" + vBankAccZeny + "z^000000."; mes "You may now proceed to do any transactions."; next; goto AccMenu; CreateAccNoEnoughZeny: mes "^0072FF[Bank Manager]^000000"; mes "Didn't I tell you to make sure you had enough zeny?"; mes "You can't create it with just ^0000FF" + Zeny + "z^000000."; mes "Come back when you get those ^0000FF" + @tCreateZeny + "z^000000..."; next; goto EndNPC; NoCreateAcc: mes "^0072FF[Bank Manager]^000000"; mes "Come back when you change your mind!"; next; goto EndNPC; AccMenu: mes "^0072FF[Bank Manager]^000000"; mes "Your current balance is ^0000FF" + vBankAccZeny +"z^000000."; mes "What would you like to do now?"; next; menu "^FF7F01Deposit.^000000",AccDeposit,"^FF7F01Withdraw.^000000",AccWithdraw,"^FF7F01Bank Account Info.^000000",AccBalance,"^FF7F01Close Bank Account^000000",AccClose,"^FF7F01Cancel.^000000",EndNPC; AccDeposit: mes "^0072FF[Bank Manager]^000000"; mes "It's always good to deposit every once in a while."; mes "Be noticed that we charge a ^0000FF" + @tInterestRate + " percent ^000000 of interest rate in every deposit you make."; mes "This means that to deposit ^0000FF100z^000000 you need to have pay us ^0000FF" + 100 * @tInterestRate / 100 + "z^000000."; mes "How much are you willing to deposit?"; next; AccDepositInput: input @tDeposit; set @tDepositTax, @tDeposit * @tInterestRate / 100; set @tDepositTotal, @tDeposit - @tDepositTax; if (@tDeposit <= 0) goto AccDepositNoInput; if (@tDeposit < @tMinDeposit) goto AccDepositNotEnoughInput; if (@tDepositTotal > Zeny) goto AccDepositNotEnoughZeny; set @tBankAccZenyTemp, vBankAccZeny + @tDepositTotal; if (@tBankAccZenyTemp > @tMaxAccZeny) goto AccDepositOver; if ((@tDeposit <= Zeny) && (@tBankAccZenyTemp <= @tMaxAccZeny)) goto AccDepositCont; mes "^0072FF[Bank Manager]^000000"; mes "Sorry, for some weird reason I couldn't deposit your money."; next; goto AccMenu; AccDepositCont: set Zeny, Zeny - @tDeposit; set vBankAccLastZeny, vBankAccZeny; set vBankAccZeny, @tBankAccZenyTemp; set vBankAccInterests, vBankAccInterests + @tDepositTax; mes "^0072FF[Bank Manager]^000000"; mes "Transaction completed successfully."; mes "^0000FF" + @tDeposit + "z^000000 substracted from your money (Taxes applied)."; mes "^0000FF" + @tDepositTotal + "z^000000 successfully added to your ^FF7F01Bank Account^000000."; next; goto AccMenu; AccDepositOver: mes "^0072FF[Bank Manager]^000000"; mes "There is a limit of ^0000FF" + @tMaxAccZeny + "z^000000 of how much zeny your ^FF7F01Bank Account^000000 can hold."; mes "You can't deposit more than that, please try again."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccDepositNotEnoughInput: mes "^0072FF[Bank Manager]^000000"; mes "You need to put more money in order to make a deposit."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccDepositNoInput: mes "^0072FF[Bank Manager]^000000"; mes "You must enter a value higher than ^0000FF" + @tMinDeposit + "z^000000."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccDepositNotEnoughZeny: mes "^0072FF[Bank Manager]^000000"; mes "You don't have ^0000FF" + @tDepositTotal + "z^000000."; mes "Remember that taxes are being applied."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccWithdraw: mes "^0072FF[Bank Manager]^000000"; mes "This is the only transaction I don't like... you figure out why..."; mes "You can't withdraw leaving less than ^0000FF" + @tMinZeny +"z^000000 in your ^FF7F01Bank Account^000000."; mes "Your current balance is ^0000FF" + vBankAccZeny + "z^000000."; mes "How much are you going to widthdraw?"; next; AccWithdrawInput: input @tWithdraw; set @tZenyLeft, vBankAccZeny - @tWithdraw; set @tZenyTemp, Zeny + @tWithdraw; if (@tWithdraw == 0) goto AccWithdrawNoInput; if (@tZenyLeft < @tMinZeny) goto AccWithdrawMinZeny; if (@tZenyTemp > @tMaxZeny) goto AccWithDrawOverCharZeny; set Zeny, Zeny + @tWithdraw; set vBankAccLastZeny, vBankAccZeny; set vBankAccZeny, vBankAccZeny - @tWithdraw; mes "^0072FF[Bank Manager]^000000"; mes "Transaction completed successfully."; mes "Thank you for using our services."; next; goto AccMenu; AccWithdrawNoInput: mes "^0072FF[Bank Manager]^000000"; mes "In order to withdraw from the bank, you must withdraw more than 0 zeny."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu; AccWithdrawMinZeny: mes "^0072FF[Bank Manager]^000000"; mes "I'm sorry..."; mes "You can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your ^FF7F01Bank Account^000000 must have ^0000FF" + @tMinZeny + "z^000000 left or more at all times."; mes "In order to take all your money from the bank you must select Close Account in the Account Menu."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu; AccWithDrawOverCharZeny: mes "^0072FF[Bank Manager]^000000"; mes "Sorry, but you can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your Player can't carry more than ^0000FF" + @tMaxZeny + "z^000000."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu; AccBalance: mes "^0072FF[Bank Manager]^000000"; mes "Account Status:"; //shown in blue if the same or more, show in red if less than previous balance if (vBankAccZeny >= vBankAccLastZeny) goto AccBalance2; mes "Current Balance: ^FF0000" + vBankAccZeny +"z^000000."; goto AccBalance3; AccBalance2: mes "Current Balance: ^0000FF" + vBankAccZeny +"z^000000."; goto AccBalance3; AccBalance3: mes "Previous Balance: ^0000FF" + vBankAccLastZeny +"z^000000."; mes "Interest Rate: ^0000FF" + @tInterestRate + "%^000000."; mes "Interests Payed: ^0000FF" + vBankAccInterests + "z^000000."; next; goto AccMenu; AccClose: mes "^0072FF[Bank Manager]^000000"; mes "If you close your ^FF7F01Bank Account^000000, it means you eliminate it."; mes "Of course, you will get all your money back."; mes "Are you sure you want to close your ^FF7F01Bank Account^000000?"; next; menu "^FF7F01I don't want it anymore.^000000",AccCloseConfirm,"^FF7F01No, I'll keep it.^000000",AccCloseKeep; AccCloseConfirm: set vBankAccActive,0; set Zeny, Zeny + vBankAccZeny; set vBankAccZeny,0; set vBankAccLastZeny,0; set vBankAccInterests,0; mes "^0072FF[Bank Manager]^000000"; mes "Thanks for using our services, we hope you come back to visit us."; mes "Here's your money."; next; goto EndNPC; AccCloseKeep: mes "^0072FF[Bank Manager]^000000"; mes "Good choice, thanks for staying with us."; next; goto AccMenu; EndNPC: set @random,rand(4); mes "^0072FF[Bank Manager]^000000"; if (@random == 0) mes "Have a nice day!"; if (@random == 1) mes "See you soon!"; if (@random == 2) mes "See you next time!"; if (@random == 3) mes "Come back soon!"; close; } payon_in01.gat,68,64,7 script Bank Manager 109,{ set @tInterestRate, 2; //no decimals set @tMaxAccZeny, 1000000000; //max zeny allowed in ^FF7F01Bank Account^000000 1,000,000,000=1 billion set @tMaxZeny, 1000000000; //max zeny that a player can carry set @tMinZeny, 100; //min zeny allowed or Bank Account is closed set @tCreateZeny, 500; //zeny needed in order to create a Bank Account set @tMinDeposit,100; //min zeny to deposit set @tBeginningZeny, 100; //amount of zeny in Bank Account after creating mes "^0072FF[Bank Manager]^000000"; mes "Welcome to this office branch of Midgard's Bank."; next; if (vBankAccActive==1) goto AccMenu; mes "^0072FF[Bank Manager]^000000"; mes "You don't have a ^FF7F01Bank Account^000000 yet, you must buy one."; mes "It will cost you ^0000FF" + @tCreateZeny + "z^000000 to create it."; next; menu "^FF7F01Create Account.^000000",CreateAcc,"^FF7F01Information.^000000",BankInfo,"^FF7F01No thanks.^000000",NoCreateAcc; BankInfo: mes "^0072FF[Bank Manager]^000000"; mes "Here are some points that you need to know:"; mes "1. To create a ^FF7F01Bank Account^000000 you have to pay ^0000FF" + @tCreateZeny + "z^000000."; mes "2. You will be charged ^0000FF" + @tInterestRate + " percent^000000 everytime you Deposit."; mes "3. You must always have no less than ^0000FF" + @tMinZeny + "z^000000 on your ^FF7F01Bank Account^000000."; next; mes "4. You can save up to ^0000FF" + @tMaxAccZeny + "z^000000 in your bank account."; mes "5. You will be able to access your ^FF7F01Bank Account^000000 in any town with a Bank Office."; mes "6. You will start by having ^0000FF" + @tBeginningZeny + "z^000000 in your bank account."; close; CreateAcc: mes "^0072FF[Bank Manager]^000000"; mes "First of all, you will have to have at least ^0000FF" + @tCreateZeny + "z^000000 with you."; mes "Your account will start with ^0000FF" + @tBeginningZeny +"z^000000."; mes "Are you sure you want to continue?"; next; menu "^FF7F01Sure.^000000",CreateAccCont,"^FF7F01Nah, it's ok.^000000",NoCreateAcc; CreateAccCont: if (@tCreateZeny > Zeny) goto CreateAccNoEnoughZeny; set Zeny, Zeny - @tCreateZeny; set vBankAccActive,1; set vBankAccZeny, @tBeginningZeny; set vBankAccLastZeny, @tBeginningZeny; set vBankAccInterests,0; mes "^0072FF[Bank Manager]^000000"; mes "Congratulations, your ^FF7F01Bank Account^000000 is now created with ^0000FF" + vBankAccZeny + "z^000000."; mes "You may now proceed to do any transactions."; next; goto AccMenu; CreateAccNoEnoughZeny: mes "^0072FF[Bank Manager]^000000"; mes "Didn't I tell you to make sure you had enough zeny?"; mes "You can't create it with just ^0000FF" + Zeny + "z^000000."; mes "Come back when you get those ^0000FF" + @tCreateZeny + "z^000000..."; next; goto EndNPC; NoCreateAcc: mes "^0072FF[Bank Manager]^000000"; mes "Come back when you change your mind!"; next; goto EndNPC; AccMenu: mes "^0072FF[Bank Manager]^000000"; mes "Your current balance is ^0000FF" + vBankAccZeny +"z^000000."; mes "What would you like to do now?"; next; menu "^FF7F01Deposit.^000000",AccDeposit,"^FF7F01Withdraw.^000000",AccWithdraw,"^FF7F01Bank Account Info.^000000",AccBalance,"^FF7F01Close Bank Account^000000",AccClose,"^FF7F01Cancel.^000000",EndNPC; AccDeposit: mes "^0072FF[Bank Manager]^000000"; mes "It's always good to deposit every once in a while."; mes "Be noticed that we charge a ^0000FF" + @tInterestRate + " percent ^000000 of interest rate in every deposit you make."; mes "This means that to deposit ^0000FF100z^000000 you need to have pay us ^0000FF" + 100 * @tInterestRate / 100 + "z^000000."; mes "How much are you willing to deposit?"; next; AccDepositInput: input @tDeposit; set @tDepositTax, @tDeposit * @tInterestRate / 100; set @tDepositTotal, @tDeposit - @tDepositTax; if (@tDeposit <= 0) goto AccDepositNoInput; if (@tDeposit < @tMinDeposit) goto AccDepositNotEnoughInput; if (@tDepositTotal > Zeny) goto AccDepositNotEnoughZeny; set @tBankAccZenyTemp, vBankAccZeny + @tDepositTotal; if (@tBankAccZenyTemp > @tMaxAccZeny) goto AccDepositOver; if ((@tDeposit <= Zeny) && (@tBankAccZenyTemp <= @tMaxAccZeny)) goto AccDepositCont; mes "^0072FF[Bank Manager]^000000"; mes "Sorry, for some weird reason I couldn't deposit your money."; next; goto AccMenu; AccDepositCont: set Zeny, Zeny - @tDeposit; set vBankAccLastZeny, vBankAccZeny; set vBankAccZeny, @tBankAccZenyTemp; set vBankAccInterests, vBankAccInterests + @tDepositTax; mes "^0072FF[Bank Manager]^000000"; mes "Transaction completed successfully."; mes "^0000FF" + @tDeposit + "z^000000 substracted from your money (Taxes applied)."; mes "^0000FF" + @tDepositTotal + "z^000000 successfully added to your ^FF7F01Bank Account^000000."; next; goto AccMenu; AccDepositOver: mes "^0072FF[Bank Manager]^000000"; mes "There is a limit of ^0000FF" + @tMaxAccZeny + "z^000000 of how much zeny your ^FF7F01Bank Account^000000 can hold."; mes "You can't deposit more than that, please try again."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccDepositNotEnoughInput: mes "^0072FF[Bank Manager]^000000"; mes "You need to put more money in order to make a deposit."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccDepositNoInput: mes "^0072FF[Bank Manager]^000000"; mes "You must enter a value higher than ^0000FF" + @tMinDeposit + "z^000000."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccDepositNotEnoughZeny: mes "^0072FF[Bank Manager]^000000"; mes "You don't have ^0000FF" + @tDepositTotal + "z^000000."; mes "Remember that taxes are being applied."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccWithdraw: mes "^0072FF[Bank Manager]^000000"; mes "This is the only transaction I don't like... you figure out why..."; mes "You can't withdraw leaving less than ^0000FF" + @tMinZeny +"z^000000 in your ^FF7F01Bank Account^000000."; mes "Your current balance is ^0000FF" + vBankAccZeny + "z^000000."; mes "How much are you going to widthdraw?"; next; AccWithdrawInput: input @tWithdraw; set @tZenyLeft, vBankAccZeny - @tWithdraw; set @tZenyTemp, Zeny + @tWithdraw; if (@tWithdraw == 0) goto AccWithdrawNoInput; if (@tZenyLeft < @tMinZeny) goto AccWithdrawMinZeny; if (@tZenyTemp > @tMaxZeny) goto AccWithDrawOverCharZeny; set Zeny, Zeny + @tWithdraw; set vBankAccLastZeny, vBankAccZeny; set vBankAccZeny, vBankAccZeny - @tWithdraw; mes "^0072FF[Bank Manager]^000000"; mes "Transaction completed successfully."; mes "Thank you for using our services."; next; goto AccMenu; AccWithdrawNoInput: mes "^0072FF[Bank Manager]^000000"; mes "In order to withdraw from the bank, you must withdraw more than 0 zeny."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu; AccWithdrawMinZeny: mes "^0072FF[Bank Manager]^000000"; mes "I'm sorry..."; mes "You can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your ^FF7F01Bank Account^000000 must have ^0000FF" + @tMinZeny + "z^000000 left or more at all times."; mes "In order to take all your money from the bank you must select Close Account in the Account Menu."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu; AccWithDrawOverCharZeny: mes "^0072FF[Bank Manager]^000000"; mes "Sorry, but you can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your Player can't carry more than ^0000FF" + @tMaxZeny + "z^000000."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu; AccBalance: mes "^0072FF[Bank Manager]^000000"; mes "Account Status:"; //shown in blue if the same or more, show in red if less than previous balance if (vBankAccZeny >= vBankAccLastZeny) goto AccBalance2; mes "Current Balance: ^FF0000" + vBankAccZeny +"z^000000."; goto AccBalance3; AccBalance2: mes "Current Balance: ^0000FF" + vBankAccZeny +"z^000000."; goto AccBalance3; AccBalance3: mes "Previous Balance: ^0000FF" + vBankAccLastZeny +"z^000000."; mes "Interest Rate: ^0000FF" + @tInterestRate + "%^000000."; mes "Interests Payed: ^0000FF" + vBankAccInterests + "z^000000."; next; goto AccMenu; AccClose: mes "^0072FF[Bank Manager]^000000"; mes "If you close your ^FF7F01Bank Account^000000, it means you eliminate it."; mes "Of course, you will get all your money back."; mes "Are you sure you want to close your ^FF7F01Bank Account^000000?"; next; menu "^FF7F01I don't want it anymore.^000000",AccCloseConfirm,"^FF7F01No, I'll keep it.^000000",AccCloseKeep; AccCloseConfirm: set vBankAccActive,0; set Zeny, Zeny + vBankAccZeny; set vBankAccZeny,0; set vBankAccLastZeny,0; set vBankAccInterests,0; mes "^0072FF[Bank Manager]^000000"; mes "Thanks for using our services, we hope you come back to visit us."; mes "Here's your money."; next; goto EndNPC; AccCloseKeep: mes "^0072FF[Bank Manager]^000000"; mes "Good choice, thanks for staying with us."; next; goto AccMenu; EndNPC: set @random,rand(4); mes "^0072FF[Bank Manager]^000000"; if (@random == 0) mes "Have a nice day!"; if (@random == 1) mes "See you soon!"; if (@random == 2) mes "See you next time!"; if (@random == 3) mes "Come back soon!"; close; } alberta_in.gat,187,26,2 script Bank Manager 109,{ set @tInterestRate, 2; //no decimals set @tMaxAccZeny, 1000000000; //max zeny allowed in ^FF7F01Bank Account^000000 1,000,000,000=1 billion set @tMaxZeny, 1000000000; //max zeny that a player can carry set @tMinZeny, 100; //min zeny allowed or Bank Account is closed set @tCreateZeny, 500; //zeny needed in order to create a Bank Account set @tMinDeposit,100; //min zeny to deposit set @tBeginningZeny, 100; //amount of zeny in Bank Account after creating mes "^0072FF[Bank Manager]^000000"; mes "Welcome to this office branch of Midgard's Bank."; next; if (vBankAccActive==1) goto AccMenu; mes "^0072FF[Bank Manager]^000000"; mes "You don't have a ^FF7F01Bank Account^000000 yet, you must buy one."; mes "It will cost you ^0000FF" + @tCreateZeny + "z^000000 to create it."; next; menu "^FF7F01Create Account.^000000",CreateAcc,"^FF7F01Information.^000000",BankInfo,"^FF7F01No thanks.^000000",NoCreateAcc; BankInfo: mes "^0072FF[Bank Manager]^000000"; mes "Here are some points that you need to know:"; mes "1. To create a ^FF7F01Bank Account^000000 you have to pay ^0000FF" + @tCreateZeny + "z^000000."; mes "2. You will be charged ^0000FF" + @tInterestRate + " percent^000000 everytime you Deposit."; mes "3. You must always have no less than ^0000FF" + @tMinZeny + "z^000000 on your ^FF7F01Bank Account^000000."; next; mes "4. You can save up to ^0000FF" + @tMaxAccZeny + "z^000000 in your bank account."; mes "5. You will be able to access your ^FF7F01Bank Account^000000 in any town with a Bank Office."; mes "6. You will start by having ^0000FF" + @tBeginningZeny + "z^000000 in your bank account."; close; CreateAcc: mes "^0072FF[Bank Manager]^000000"; mes "First of all, you will have to have at least ^0000FF" + @tCreateZeny + "z^000000 with you."; mes "Your account will start with ^0000FF" + @tBeginningZeny +"z^000000."; mes "Are you sure you want to continue?"; next; menu "^FF7F01Sure.^000000",CreateAccCont,"^FF7F01Nah, it's ok.^000000",NoCreateAcc; CreateAccCont: if (@tCreateZeny > Zeny) goto CreateAccNoEnoughZeny; set Zeny, Zeny - @tCreateZeny; set vBankAccActive,1; set vBankAccZeny, @tBeginningZeny; set vBankAccLastZeny, @tBeginningZeny; set vBankAccInterests,0; mes "^0072FF[Bank Manager]^000000"; mes "Congratulations, your ^FF7F01Bank Account^000000 is now created with ^0000FF" + vBankAccZeny + "z^000000."; mes "You may now proceed to do any transactions."; next; goto AccMenu; CreateAccNoEnoughZeny: mes "^0072FF[Bank Manager]^000000"; mes "Didn't I tell you to make sure you had enough zeny?"; mes "You can't create it with just ^0000FF" + Zeny + "z^000000."; mes "Come back when you get those ^0000FF" + @tCreateZeny + "z^000000..."; next; goto EndNPC; NoCreateAcc: mes "^0072FF[Bank Manager]^000000"; mes "Come back when you change your mind!"; next; goto EndNPC; AccMenu: mes "^0072FF[Bank Manager]^000000"; mes "Your current balance is ^0000FF" + vBankAccZeny +"z^000000."; mes "What would you like to do now?"; next; menu "^FF7F01Deposit.^000000",AccDeposit,"^FF7F01Withdraw.^000000",AccWithdraw,"^FF7F01Bank Account Info.^000000",AccBalance,"^FF7F01Close Bank Account^000000",AccClose,"^FF7F01Cancel.^000000",EndNPC; AccDeposit: mes "^0072FF[Bank Manager]^000000"; mes "It's always good to deposit every once in a while."; mes "Be noticed that we charge a ^0000FF" + @tInterestRate + " percent ^000000 of interest rate in every deposit you make."; mes "This means that to deposit ^0000FF100z^000000 you need to have pay us ^0000FF" + 100 * @tInterestRate / 100 + "z^000000."; mes "How much are you willing to deposit?"; next; AccDepositInput: input @tDeposit; set @tDepositTax, @tDeposit * @tInterestRate / 100; set @tDepositTotal, @tDeposit - @tDepositTax; if (@tDeposit <= 0) goto AccDepositNoInput; if (@tDeposit < @tMinDeposit) goto AccDepositNotEnoughInput; if (@tDepositTotal > Zeny) goto AccDepositNotEnoughZeny; set @tBankAccZenyTemp, vBankAccZeny + @tDepositTotal; if (@tBankAccZenyTemp > @tMaxAccZeny) goto AccDepositOver; if ((@tDeposit <= Zeny) && (@tBankAccZenyTemp <= @tMaxAccZeny)) goto AccDepositCont; mes "^0072FF[Bank Manager]^000000"; mes "Sorry, for some weird reason I couldn't deposit your money."; next; goto AccMenu; AccDepositCont: set Zeny, Zeny - @tDeposit; set vBankAccLastZeny, vBankAccZeny; set vBankAccZeny, @tBankAccZenyTemp; set vBankAccInterests, vBankAccInterests + @tDepositTax; mes "^0072FF[Bank Manager]^000000"; mes "Transaction completed successfully."; mes "^0000FF" + @tDeposit + "z^000000 substracted from your money (Taxes applied)."; mes "^0000FF" + @tDepositTotal + "z^000000 successfully added to your ^FF7F01Bank Account^000000."; next; goto AccMenu; AccDepositOver: mes "^0072FF[Bank Manager]^000000"; mes "There is a limit of ^0000FF" + @tMaxAccZeny + "z^000000 of how much zeny your ^FF7F01Bank Account^000000 can hold."; mes "You can't deposit more than that, please try again."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccDepositNotEnoughInput: mes "^0072FF[Bank Manager]^000000"; mes "You need to put more money in order to make a deposit."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccDepositNoInput: mes "^0072FF[Bank Manager]^000000"; mes "You must enter a value higher than ^0000FF" + @tMinDeposit + "z^000000."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccDepositNotEnoughZeny: mes "^0072FF[Bank Manager]^000000"; mes "You don't have ^0000FF" + @tDepositTotal + "z^000000."; mes "Remember that taxes are being applied."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccWithdraw: mes "^0072FF[Bank Manager]^000000"; mes "This is the only transaction I don't like... you figure out why..."; mes "You can't withdraw leaving less than ^0000FF" + @tMinZeny +"z^000000 in your ^FF7F01Bank Account^000000."; mes "Your current balance is ^0000FF" + vBankAccZeny + "z^000000."; mes "How much are you going to widthdraw?"; next; AccWithdrawInput: input @tWithdraw; set @tZenyLeft, vBankAccZeny - @tWithdraw; set @tZenyTemp, Zeny + @tWithdraw; if (@tWithdraw == 0) goto AccWithdrawNoInput; if (@tZenyLeft < @tMinZeny) goto AccWithdrawMinZeny; if (@tZenyTemp > @tMaxZeny) goto AccWithDrawOverCharZeny; set Zeny, Zeny + @tWithdraw; set vBankAccLastZeny, vBankAccZeny; set vBankAccZeny, vBankAccZeny - @tWithdraw; mes "^0072FF[Bank Manager]^000000"; mes "Transaction completed successfully."; mes "Thank you for using our services."; next; goto AccMenu; AccWithdrawNoInput: mes "^0072FF[Bank Manager]^000000"; mes "In order to withdraw from the bank, you must withdraw more than 0 zeny."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu; AccWithdrawMinZeny: mes "^0072FF[Bank Manager]^000000"; mes "I'm sorry..."; mes "You can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your ^FF7F01Bank Account^000000 must have ^0000FF" + @tMinZeny + "z^000000 left or more at all times."; mes "In order to take all your money from the bank you must select Close Account in the Account Menu."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu; AccWithDrawOverCharZeny: mes "^0072FF[Bank Manager]^000000"; mes "Sorry, but you can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your Player can't carry more than ^0000FF" + @tMaxZeny + "z^000000."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu; AccBalance: mes "^0072FF[Bank Manager]^000000"; mes "Account Status:"; //shown in blue if the same or more, show in red if less than previous balance if (vBankAccZeny >= vBankAccLastZeny) goto AccBalance2; mes "Current Balance: ^FF0000" + vBankAccZeny +"z^000000."; goto AccBalance3; AccBalance2: mes "Current Balance: ^0000FF" + vBankAccZeny +"z^000000."; goto AccBalance3; AccBalance3: mes "Previous Balance: ^0000FF" + vBankAccLastZeny +"z^000000."; mes "Interest Rate: ^0000FF" + @tInterestRate + "%^000000."; mes "Interests Payed: ^0000FF" + vBankAccInterests + "z^000000."; next; goto AccMenu; AccClose: mes "^0072FF[Bank Manager]^000000"; mes "If you close your ^FF7F01Bank Account^000000, it means you eliminate it."; mes "Of course, you will get all your money back."; mes "Are you sure you want to close your ^FF7F01Bank Account^000000?"; next; menu "^FF7F01I don't want it anymore.^000000",AccCloseConfirm,"^FF7F01No, I'll keep it.^000000",AccCloseKeep; AccCloseConfirm: set vBankAccActive,0; set Zeny, Zeny + vBankAccZeny; set vBankAccZeny,0; set vBankAccLastZeny,0; set vBankAccInterests,0; mes "^0072FF[Bank Manager]^000000"; mes "Thanks for using our services, we hope you come back to visit us."; mes "Here's your money."; next; goto EndNPC; AccCloseKeep: mes "^0072FF[Bank Manager]^000000"; mes "Good choice, thanks for staying with us."; next; goto AccMenu; EndNPC: set @random,rand(4); mes "^0072FF[Bank Manager]^000000"; if (@random == 0) mes "Have a nice day!"; if (@random == 1) mes "See you soon!"; if (@random == 2) mes "See you next time!"; if (@random == 3) mes "Come back soon!"; close; } aldebaran.gat,144,120,4 script Bank Manager 109,{ set @tInterestRate, 2; //no decimals set @tMaxAccZeny, 1000000000; //max zeny allowed in ^FF7F01Bank Account^000000 1,000,000,000=1 billion set @tMaxZeny, 1000000000; //max zeny that a player can carry set @tMinZeny, 100; //min zeny allowed or Bank Account is closed set @tCreateZeny, 500; //zeny needed in order to create a Bank Account set @tMinDeposit,100; //min zeny to deposit set @tBeginningZeny, 100; //amount of zeny in Bank Account after creating mes "^0072FF[Bank Manager]^000000"; mes "Welcome to this office branch of Midgard's Bank."; next; if (vBankAccActive==1) goto AccMenu; mes "^0072FF[Bank Manager]^000000"; mes "You don't have a ^FF7F01Bank Account^000000 yet, you must buy one."; mes "It will cost you ^0000FF" + @tCreateZeny + "z^000000 to create it."; next; menu "^FF7F01Create Account.^000000",CreateAcc,"^FF7F01Information.^000000",BankInfo,"^FF7F01No thanks.^000000",NoCreateAcc; BankInfo: mes "^0072FF[Bank Manager]^000000"; mes "Here are some points that you need to know:"; mes "1. To create a ^FF7F01Bank Account^000000 you have to pay ^0000FF" + @tCreateZeny + "z^000000."; mes "2. You will be charged ^0000FF" + @tInterestRate + " percent^000000 everytime you Deposit."; mes "3. You must always have no less than ^0000FF" + @tMinZeny + "z^000000 on your ^FF7F01Bank Account^000000."; next; mes "4. You can save up to ^0000FF" + @tMaxAccZeny + "z^000000 in your bank account."; mes "5. You will be able to access your ^FF7F01Bank Account^000000 in any town with a Bank Office."; mes "6. You will start by having ^0000FF" + @tBeginningZeny + "z^000000 in your bank account."; close; CreateAcc: mes "^0072FF[Bank Manager]^000000"; mes "First of all, you will have to have at least ^0000FF" + @tCreateZeny + "z^000000 with you."; mes "Your account will start with ^0000FF" + @tBeginningZeny +"z^000000."; mes "Are you sure you want to continue?"; next; menu "^FF7F01Sure.^000000",CreateAccCont,"^FF7F01Nah, it's ok.^000000",NoCreateAcc; CreateAccCont: if (@tCreateZeny > Zeny) goto CreateAccNoEnoughZeny; set Zeny, Zeny - @tCreateZeny; set vBankAccActive,1; set vBankAccZeny, @tBeginningZeny; set vBankAccLastZeny, @tBeginningZeny; set vBankAccInterests,0; mes "^0072FF[Bank Manager]^000000"; mes "Congratulations, your ^FF7F01Bank Account^000000 is now created with ^0000FF" + vBankAccZeny + "z^000000."; mes "You may now proceed to do any transactions."; next; goto AccMenu; CreateAccNoEnoughZeny: mes "^0072FF[Bank Manager]^000000"; mes "Didn't I tell you to make sure you had enough zeny?"; mes "You can't create it with just ^0000FF" + Zeny + "z^000000."; mes "Come back when you get those ^0000FF" + @tCreateZeny + "z^000000..."; next; goto EndNPC; NoCreateAcc: mes "^0072FF[Bank Manager]^000000"; mes "Come back when you change your mind!"; next; goto EndNPC; AccMenu: mes "^0072FF[Bank Manager]^000000"; mes "Your current balance is ^0000FF" + vBankAccZeny +"z^000000."; mes "What would you like to do now?"; next; menu "^FF7F01Deposit.^000000",AccDeposit,"^FF7F01Withdraw.^000000",AccWithdraw,"^FF7F01Bank Account Info.^000000",AccBalance,"^FF7F01Close Bank Account^000000",AccClose,"^FF7F01Cancel.^000000",EndNPC; AccDeposit: mes "^0072FF[Bank Manager]^000000"; mes "It's always good to deposit every once in a while."; mes "Be noticed that we charge a ^0000FF" + @tInterestRate + " percent ^000000 of interest rate in every deposit you make."; mes "This means that to deposit ^0000FF100z^000000 you need to have pay us ^0000FF" + 100 * @tInterestRate / 100 + "z^000000."; mes "How much are you willing to deposit?"; next; AccDepositInput: input @tDeposit; set @tDepositTax, @tDeposit * @tInterestRate / 100; set @tDepositTotal, @tDeposit - @tDepositTax; if (@tDeposit <= 0) goto AccDepositNoInput; if (@tDeposit < @tMinDeposit) goto AccDepositNotEnoughInput; if (@tDepositTotal > Zeny) goto AccDepositNotEnoughZeny; set @tBankAccZenyTemp, vBankAccZeny + @tDepositTotal; if (@tBankAccZenyTemp > @tMaxAccZeny) goto AccDepositOver; if ((@tDeposit <= Zeny) && (@tBankAccZenyTemp <= @tMaxAccZeny)) goto AccDepositCont; mes "^0072FF[Bank Manager]^000000"; mes "Sorry, for some weird reason I couldn't deposit your money."; next; goto AccMenu; AccDepositCont: set Zeny, Zeny - @tDeposit; set vBankAccLastZeny, vBankAccZeny; set vBankAccZeny, @tBankAccZenyTemp; set vBankAccInterests, vBankAccInterests + @tDepositTax; mes "^0072FF[Bank Manager]^000000"; mes "Transaction completed successfully."; mes "^0000FF" + @tDeposit + "z^000000 substracted from your money (Taxes applied)."; mes "^0000FF" + @tDepositTotal + "z^000000 successfully added to your ^FF7F01Bank Account^000000."; next; goto AccMenu; AccDepositOver: mes "^0072FF[Bank Manager]^000000"; mes "There is a limit of ^0000FF" + @tMaxAccZeny + "z^000000 of how much zeny your ^FF7F01Bank Account^000000 can hold."; mes "You can't deposit more than that, please try again."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccDepositNotEnoughInput: mes "^0072FF[Bank Manager]^000000"; mes "You need to put more money in order to make a deposit."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccDepositNoInput: mes "^0072FF[Bank Manager]^000000"; mes "You must enter a value higher than ^0000FF" + @tMinDeposit + "z^000000."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccDepositNotEnoughZeny: mes "^0072FF[Bank Manager]^000000"; mes "You don't have ^0000FF" + @tDepositTotal + "z^000000."; mes "Remember that taxes are being applied."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccWithdraw: mes "^0072FF[Bank Manager]^000000"; mes "This is the only transaction I don't like... you figure out why..."; mes "You can't withdraw leaving less than ^0000FF" + @tMinZeny +"z^000000 in your ^FF7F01Bank Account^000000."; mes "Your current balance is ^0000FF" + vBankAccZeny + "z^000000."; mes "How much are you going to widthdraw?"; next; AccWithdrawInput: input @tWithdraw; set @tZenyLeft, vBankAccZeny - @tWithdraw; set @tZenyTemp, Zeny + @tWithdraw; if (@tWithdraw == 0) goto AccWithdrawNoInput; if (@tZenyLeft < @tMinZeny) goto AccWithdrawMinZeny; if (@tZenyTemp > @tMaxZeny) goto AccWithDrawOverCharZeny; set Zeny, Zeny + @tWithdraw; set vBankAccLastZeny, vBankAccZeny; set vBankAccZeny, vBankAccZeny - @tWithdraw; mes "^0072FF[Bank Manager]^000000"; mes "Transaction completed successfully."; mes "Thank you for using our services."; next; goto AccMenu; AccWithdrawNoInput: mes "^0072FF[Bank Manager]^000000"; mes "In order to withdraw from the bank, you must withdraw more than 0 zeny."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu; AccWithdrawMinZeny: mes "^0072FF[Bank Manager]^000000"; mes "I'm sorry..."; mes "You can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your ^FF7F01Bank Account^000000 must have ^0000FF" + @tMinZeny + "z^000000 left or more at all times."; mes "In order to take all your money from the bank you must select Close Account in the Account Menu."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu; AccWithDrawOverCharZeny: mes "^0072FF[Bank Manager]^000000"; mes "Sorry, but you can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your Player can't carry more than ^0000FF" + @tMaxZeny + "z^000000."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu; AccBalance: mes "^0072FF[Bank Manager]^000000"; mes "Account Status:"; //shown in blue if the same or more, show in red if less than previous balance if (vBankAccZeny >= vBankAccLastZeny) goto AccBalance2; mes "Current Balance: ^FF0000" + vBankAccZeny +"z^000000."; goto AccBalance3; AccBalance2: mes "Current Balance: ^0000FF" + vBankAccZeny +"z^000000."; goto AccBalance3; AccBalance3: mes "Previous Balance: ^0000FF" + vBankAccLastZeny +"z^000000."; mes "Interest Rate: ^0000FF" + @tInterestRate + "%^000000."; mes "Interests Payed: ^0000FF" + vBankAccInterests + "z^000000."; next; goto AccMenu; AccClose: mes "^0072FF[Bank Manager]^000000"; mes "If you close your ^FF7F01Bank Account^000000, it means you eliminate it."; mes "Of course, you will get all your money back."; mes "Are you sure you want to close your ^FF7F01Bank Account^000000?"; next; menu "^FF7F01I don't want it anymore.^000000",AccCloseConfirm,"^FF7F01No, I'll keep it.^000000",AccCloseKeep; AccCloseConfirm: set vBankAccActive,0; set Zeny, Zeny + vBankAccZeny; set vBankAccZeny,0; set vBankAccLastZeny,0; set vBankAccInterests,0; mes "^0072FF[Bank Manager]^000000"; mes "Thanks for using our services, we hope you come back to visit us."; mes "Here's your money."; next; goto EndNPC; AccCloseKeep: mes "^0072FF[Bank Manager]^000000"; mes "Good choice, thanks for staying with us."; next; goto AccMenu; EndNPC: set @random,rand(4); mes "^0072FF[Bank Manager]^000000"; if (@random == 0) mes "Have a nice day!"; if (@random == 1) mes "See you soon!"; if (@random == 2) mes "See you next time!"; if (@random == 3) mes "Come back soon!"; close; } xmas_in.gat,35,37,5 script Bank Manager 109,{ set @tInterestRate, 2; //no decimals set @tMaxAccZeny, 1000000000; //max zeny allowed in ^FF7F01Bank Account^000000 1,000,000,000=1 billion set @tMaxZeny, 1000000000; //max zeny that a player can carry set @tMinZeny, 100; //min zeny allowed or Bank Account is closed set @tCreateZeny, 500; //zeny needed in order to create a Bank Account set @tMinDeposit,100; //min zeny to deposit set @tBeginningZeny, 100; //amount of zeny in Bank Account after creating mes "^0072FF[Bank Manager]^000000"; mes "Welcome to this office branch of Midgard's Bank."; next; if (vBankAccActive==1) goto AccMenu; mes "^0072FF[Bank Manager]^000000"; mes "You don't have a ^FF7F01Bank Account^000000 yet, you must buy one."; mes "It will cost you ^0000FF" + @tCreateZeny + "z^000000 to create it."; next; menu "^FF7F01Create Account.^000000",CreateAcc,"^FF7F01Information.^000000",BankInfo,"^FF7F01No thanks.^000000",NoCreateAcc; BankInfo: mes "^0072FF[Bank Manager]^000000"; mes "Here are some points that you need to know:"; mes "1. To create a ^FF7F01Bank Account^000000 you have to pay ^0000FF" + @tCreateZeny + "z^000000."; mes "2. You will be charged ^0000FF" + @tInterestRate + " percent^000000 everytime you Deposit."; mes "3. You must always have no less than ^0000FF" + @tMinZeny + "z^000000 on your ^FF7F01Bank Account^000000."; next; mes "4. You can save up to ^0000FF" + @tMaxAccZeny + "z^000000 in your bank account."; mes "5. You will be able to access your ^FF7F01Bank Account^000000 in any town with a Bank Office."; mes "6. You will start by having ^0000FF" + @tBeginningZeny + "z^000000 in your bank account."; close; CreateAcc: mes "^0072FF[Bank Manager]^000000"; mes "First of all, you will have to have at least ^0000FF" + @tCreateZeny + "z^000000 with you."; mes "Your account will start with ^0000FF" + @tBeginningZeny +"z^000000."; mes "Are you sure you want to continue?"; next; menu "^FF7F01Sure.^000000",CreateAccCont,"^FF7F01Nah, it's ok.^000000",NoCreateAcc; CreateAccCont: if (@tCreateZeny > Zeny) goto CreateAccNoEnoughZeny; set Zeny, Zeny - @tCreateZeny; set vBankAccActive,1; set vBankAccZeny, @tBeginningZeny; set vBankAccLastZeny, @tBeginningZeny; set vBankAccInterests,0; mes "^0072FF[Bank Manager]^000000"; mes "Congratulations, your ^FF7F01Bank Account^000000 is now created with ^0000FF" + vBankAccZeny + "z^000000."; mes "You may now proceed to do any transactions."; next; goto AccMenu; CreateAccNoEnoughZeny: mes "^0072FF[Bank Manager]^000000"; mes "Didn't I tell you to make sure you had enough zeny?"; mes "You can't create it with just ^0000FF" + Zeny + "z^000000."; mes "Come back when you get those ^0000FF" + @tCreateZeny + "z^000000..."; next; goto EndNPC; NoCreateAcc: mes "^0072FF[Bank Manager]^000000"; mes "Come back when you change your mind!"; next; goto EndNPC; AccMenu: mes "^0072FF[Bank Manager]^000000"; mes "Your current balance is ^0000FF" + vBankAccZeny +"z^000000."; mes "What would you like to do now?"; next; menu "^FF7F01Deposit.^000000",AccDeposit,"^FF7F01Withdraw.^000000",AccWithdraw,"^FF7F01Bank Account Info.^000000",AccBalance,"^FF7F01Close Bank Account^000000",AccClose,"^FF7F01Cancel.^000000",EndNPC; AccDeposit: mes "^0072FF[Bank Manager]^000000"; mes "It's always good to deposit every once in a while."; mes "Be noticed that we charge a ^0000FF" + @tInterestRate + " percent ^000000 of interest rate in every deposit you make."; mes "This means that to deposit ^0000FF100z^000000 you need to have pay us ^0000FF" + 100 * @tInterestRate / 100 + "z^000000."; mes "How much are you willing to deposit?"; next; AccDepositInput: input @tDeposit; set @tDepositTax, @tDeposit * @tInterestRate / 100; set @tDepositTotal, @tDeposit - @tDepositTax; if (@tDeposit <= 0) goto AccDepositNoInput; if (@tDeposit < @tMinDeposit) goto AccDepositNotEnoughInput; if (@tDepositTotal > Zeny) goto AccDepositNotEnoughZeny; set @tBankAccZenyTemp, vBankAccZeny + @tDepositTotal; if (@tBankAccZenyTemp > @tMaxAccZeny) goto AccDepositOver; if ((@tDeposit <= Zeny) && (@tBankAccZenyTemp <= @tMaxAccZeny)) goto AccDepositCont; mes "^0072FF[Bank Manager]^000000"; mes "Sorry, for some weird reason I couldn't deposit your money."; next; goto AccMenu; AccDepositCont: set Zeny, Zeny - @tDeposit; set vBankAccLastZeny, vBankAccZeny; set vBankAccZeny, @tBankAccZenyTemp; set vBankAccInterests, vBankAccInterests + @tDepositTax; mes "^0072FF[Bank Manager]^000000"; mes "Transaction completed successfully."; mes "^0000FF" + @tDeposit + "z^000000 substracted from your money (Taxes applied)."; mes "^0000FF" + @tDepositTotal + "z^000000 successfully added to your ^FF7F01Bank Account^000000."; next; goto AccMenu; AccDepositOver: mes "^0072FF[Bank Manager]^000000"; mes "There is a limit of ^0000FF" + @tMaxAccZeny + "z^000000 of how much zeny your ^FF7F01Bank Account^000000 can hold."; mes "You can't deposit more than that, please try again."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccDepositNotEnoughInput: mes "^0072FF[Bank Manager]^000000"; mes "You need to put more money in order to make a deposit."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccDepositNoInput: mes "^0072FF[Bank Manager]^000000"; mes "You must enter a value higher than ^0000FF" + @tMinDeposit + "z^000000."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccDepositNotEnoughZeny: mes "^0072FF[Bank Manager]^000000"; mes "You don't have ^0000FF" + @tDepositTotal + "z^000000."; mes "Remember that taxes are being applied."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccWithdraw: mes "^0072FF[Bank Manager]^000000"; mes "This is the only transaction I don't like... you figure out why..."; mes "You can't withdraw leaving less than ^0000FF" + @tMinZeny +"z^000000 in your ^FF7F01Bank Account^000000."; mes "Your current balance is ^0000FF" + vBankAccZeny + "z^000000."; mes "How much are you going to widthdraw?"; next; AccWithdrawInput: input @tWithdraw; set @tZenyLeft, vBankAccZeny - @tWithdraw; set @tZenyTemp, Zeny + @tWithdraw; if (@tWithdraw == 0) goto AccWithdrawNoInput; if (@tZenyLeft < @tMinZeny) goto AccWithdrawMinZeny; if (@tZenyTemp > @tMaxZeny) goto AccWithDrawOverCharZeny; set Zeny, Zeny + @tWithdraw; set vBankAccLastZeny, vBankAccZeny; set vBankAccZeny, vBankAccZeny - @tWithdraw; mes "^0072FF[Bank Manager]^000000"; mes "Transaction completed successfully."; mes "Thank you for using our services."; next; goto AccMenu; AccWithdrawNoInput: mes "^0072FF[Bank Manager]^000000"; mes "In order to withdraw from the bank, you must withdraw more than 0 zeny."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu; AccWithdrawMinZeny: mes "^0072FF[Bank Manager]^000000"; mes "I'm sorry..."; mes "You can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your ^FF7F01Bank Account^000000 must have ^0000FF" + @tMinZeny + "z^000000 left or more at all times."; mes "In order to take all your money from the bank you must select Close Account in the Account Menu."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu; AccWithDrawOverCharZeny: mes "^0072FF[Bank Manager]^000000"; mes "Sorry, but you can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your Player can't carry more than ^0000FF" + @tMaxZeny + "z^000000."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu; AccBalance: mes "^0072FF[Bank Manager]^000000"; mes "Account Status:"; //shown in blue if the same or more, show in red if less than previous balance if (vBankAccZeny >= vBankAccLastZeny) goto AccBalance2; mes "Current Balance: ^FF0000" + vBankAccZeny +"z^000000."; goto AccBalance3; AccBalance2: mes "Current Balance: ^0000FF" + vBankAccZeny +"z^000000."; goto AccBalance3; AccBalance3: mes "Previous Balance: ^0000FF" + vBankAccLastZeny +"z^000000."; mes "Interest Rate: ^0000FF" + @tInterestRate + "%^000000."; mes "Interests Payed: ^0000FF" + vBankAccInterests + "z^000000."; next; goto AccMenu; AccClose: mes "^0072FF[Bank Manager]^000000"; mes "If you close your ^FF7F01Bank Account^000000, it means you eliminate it."; mes "Of course, you will get all your money back."; mes "Are you sure you want to close your ^FF7F01Bank Account^000000?"; next; menu "^FF7F01I don't want it anymore.^000000",AccCloseConfirm,"^FF7F01No, I'll keep it.^000000",AccCloseKeep; AccCloseConfirm: set vBankAccActive,0; set Zeny, Zeny + vBankAccZeny; set vBankAccZeny,0; set vBankAccLastZeny,0; set vBankAccInterests,0; mes "^0072FF[Bank Manager]^000000"; mes "Thanks for using our services, we hope you come back to visit us."; mes "Here's your money."; next; goto EndNPC; AccCloseKeep: mes "^0072FF[Bank Manager]^000000"; mes "Good choice, thanks for staying with us."; next; goto AccMenu; EndNPC: set @random,rand(4); mes "^0072FF[Bank Manager]^000000"; if (@random == 0) mes "Have a nice day!"; if (@random == 1) mes "See you soon!"; if (@random == 2) mes "See you next time!"; if (@random == 3) mes "Come back soon!"; close; } cmd_in01.gat,115,171,7 script Bank Manager 109,{ set @tInterestRate, 2; //no decimals set @tMaxAccZeny, 1000000000; //max zeny allowed in ^FF7F01Bank Account^000000 1,000,000,000=1 billion set @tMaxZeny, 1000000000; //max zeny that a player can carry set @tMinZeny, 100; //min zeny allowed or Bank Account is closed set @tCreateZeny, 500; //zeny needed in order to create a Bank Account set @tMinDeposit,100; //min zeny to deposit set @tBeginningZeny, 100; //amount of zeny in Bank Account after creating mes "^0072FF[Bank Manager]^000000"; mes "Welcome to this office branch of Midgard's Bank."; next; if (vBankAccActive==1) goto AccMenu; mes "^0072FF[Bank Manager]^000000"; mes "You don't have a ^FF7F01Bank Account^000000 yet, you must buy one."; mes "It will cost you ^0000FF" + @tCreateZeny + "z^000000 to create it."; next; menu "^FF7F01Create Account.^000000",CreateAcc,"^FF7F01Information.^000000",BankInfo,"^FF7F01No thanks.^000000",NoCreateAcc; BankInfo: mes "^0072FF[Bank Manager]^000000"; mes "Here are some points that you need to know:"; mes "1. To create a ^FF7F01Bank Account^000000 you have to pay ^0000FF" + @tCreateZeny + "z^000000."; mes "2. You will be charged ^0000FF" + @tInterestRate + " percent^000000 everytime you Deposit."; mes "3. You must always have no less than ^0000FF" + @tMinZeny + "z^000000 on your ^FF7F01Bank Account^000000."; next; mes "4. You can save up to ^0000FF" + @tMaxAccZeny + "z^000000 in your bank account."; mes "5. You will be able to access your ^FF7F01Bank Account^000000 in any town with a Bank Office."; mes "6. You will start by having ^0000FF" + @tBeginningZeny + "z^000000 in your bank account."; close; CreateAcc: mes "^0072FF[Bank Manager]^000000"; mes "First of all, you will have to have at least ^0000FF" + @tCreateZeny + "z^000000 with you."; mes "Your account will start with ^0000FF" + @tBeginningZeny +"z^000000."; mes "Are you sure you want to continue?"; next; menu "^FF7F01Sure.^000000",CreateAccCont,"^FF7F01Nah, it's ok.^000000",NoCreateAcc; CreateAccCont: if (@tCreateZeny > Zeny) goto CreateAccNoEnoughZeny; set Zeny, Zeny - @tCreateZeny; set vBankAccActive,1; set vBankAccZeny, @tBeginningZeny; set vBankAccLastZeny, @tBeginningZeny; set vBankAccInterests,0; mes "^0072FF[Bank Manager]^000000"; mes "Congratulations, your ^FF7F01Bank Account^000000 is now created with ^0000FF" + vBankAccZeny + "z^000000."; mes "You may now proceed to do any transactions."; next; goto AccMenu; CreateAccNoEnoughZeny: mes "^0072FF[Bank Manager]^000000"; mes "Didn't I tell you to make sure you had enough zeny?"; mes "You can't create it with just ^0000FF" + Zeny + "z^000000."; mes "Come back when you get those ^0000FF" + @tCreateZeny + "z^000000..."; next; goto EndNPC; NoCreateAcc: mes "^0072FF[Bank Manager]^000000"; mes "Come back when you change your mind!"; next; goto EndNPC; AccMenu: mes "^0072FF[Bank Manager]^000000"; mes "Your current balance is ^0000FF" + vBankAccZeny +"z^000000."; mes "What would you like to do now?"; next; menu "^FF7F01Deposit.^000000",AccDeposit,"^FF7F01Withdraw.^000000",AccWithdraw,"^FF7F01Bank Account Info.^000000",AccBalance,"^FF7F01Close Bank Account^000000",AccClose,"^FF7F01Cancel.^000000",EndNPC; AccDeposit: mes "^0072FF[Bank Manager]^000000"; mes "It's always good to deposit every once in a while."; mes "Be noticed that we charge a ^0000FF" + @tInterestRate + " percent ^000000 of interest rate in every deposit you make."; mes "This means that to deposit ^0000FF100z^000000 you need to have pay us ^0000FF" + 100 * @tInterestRate / 100 + "z^000000."; mes "How much are you willing to deposit?"; next; AccDepositInput: input @tDeposit; set @tDepositTax, @tDeposit * @tInterestRate / 100; set @tDepositTotal, @tDeposit - @tDepositTax; if (@tDeposit <= 0) goto AccDepositNoInput; if (@tDeposit < @tMinDeposit) goto AccDepositNotEnoughInput; if (@tDepositTotal > Zeny) goto AccDepositNotEnoughZeny; set @tBankAccZenyTemp, vBankAccZeny + @tDepositTotal; if (@tBankAccZenyTemp > @tMaxAccZeny) goto AccDepositOver; if ((@tDeposit <= Zeny) && (@tBankAccZenyTemp <= @tMaxAccZeny)) goto AccDepositCont; mes "^0072FF[Bank Manager]^000000"; mes "Sorry, for some weird reason I couldn't deposit your money."; next; goto AccMenu; AccDepositCont: set Zeny, Zeny - @tDeposit; set vBankAccLastZeny, vBankAccZeny; set vBankAccZeny, @tBankAccZenyTemp; set vBankAccInterests, vBankAccInterests + @tDepositTax; mes "^0072FF[Bank Manager]^000000"; mes "Transaction completed successfully."; mes "^0000FF" + @tDeposit + "z^000000 substracted from your money (Taxes applied)."; mes "^0000FF" + @tDepositTotal + "z^000000 successfully added to your ^FF7F01Bank Account^000000."; next; goto AccMenu; AccDepositOver: mes "^0072FF[Bank Manager]^000000"; mes "There is a limit of ^0000FF" + @tMaxAccZeny + "z^000000 of how much zeny your ^FF7F01Bank Account^000000 can hold."; mes "You can't deposit more than that, please try again."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccDepositNotEnoughInput: mes "^0072FF[Bank Manager]^000000"; mes "You need to put more money in order to make a deposit."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccDepositNoInput: mes "^0072FF[Bank Manager]^000000"; mes "You must enter a value higher than ^0000FF" + @tMinDeposit + "z^000000."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccDepositNotEnoughZeny: mes "^0072FF[Bank Manager]^000000"; mes "You don't have ^0000FF" + @tDepositTotal + "z^000000."; mes "Remember that taxes are being applied."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccWithdraw: mes "^0072FF[Bank Manager]^000000"; mes "This is the only transaction I don't like... you figure out why..."; mes "You can't withdraw leaving less than ^0000FF" + @tMinZeny +"z^000000 in your ^FF7F01Bank Account^000000."; mes "Your current balance is ^0000FF" + vBankAccZeny + "z^000000."; mes "How much are you going to widthdraw?"; next; AccWithdrawInput: input @tWithdraw; set @tZenyLeft, vBankAccZeny - @tWithdraw; set @tZenyTemp, Zeny + @tWithdraw; if (@tWithdraw == 0) goto AccWithdrawNoInput; if (@tZenyLeft < @tMinZeny) goto AccWithdrawMinZeny; if (@tZenyTemp > @tMaxZeny) goto AccWithDrawOverCharZeny; set Zeny, Zeny + @tWithdraw; set vBankAccLastZeny, vBankAccZeny; set vBankAccZeny, vBankAccZeny - @tWithdraw; mes "^0072FF[Bank Manager]^000000"; mes "Transaction completed successfully."; mes "Thank you for using our services."; next; goto AccMenu; AccWithdrawNoInput: mes "^0072FF[Bank Manager]^000000"; mes "In order to withdraw from the bank, you must withdraw more than 0 zeny."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu; AccWithdrawMinZeny: mes "^0072FF[Bank Manager]^000000"; mes "I'm sorry..."; mes "You can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your ^FF7F01Bank Account^000000 must have ^0000FF" + @tMinZeny + "z^000000 left or more at all times."; mes "In order to take all your money from the bank you must select Close Account in the Account Menu."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu; AccWithDrawOverCharZeny: mes "^0072FF[Bank Manager]^000000"; mes "Sorry, but you can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your Player can't carry more than ^0000FF" + @tMaxZeny + "z^000000."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu; AccBalance: mes "^0072FF[Bank Manager]^000000"; mes "Account Status:"; //shown in blue if the same or more, show in red if less than previous balance if (vBankAccZeny >= vBankAccLastZeny) goto AccBalance2; mes "Current Balance: ^FF0000" + vBankAccZeny +"z^000000."; goto AccBalance3; AccBalance2: mes "Current Balance: ^0000FF" + vBankAccZeny +"z^000000."; goto AccBalance3; AccBalance3: mes "Previous Balance: ^0000FF" + vBankAccLastZeny +"z^000000."; mes "Interest Rate: ^0000FF" + @tInterestRate + "%^000000."; mes "Interests Payed: ^0000FF" + vBankAccInterests + "z^000000."; next; goto AccMenu; AccClose: mes "^0072FF[Bank Manager]^000000"; mes "If you close your ^FF7F01Bank Account^000000, it means you eliminate it."; mes "Of course, you will get all your money back."; mes "Are you sure you want to close your ^FF7F01Bank Account^000000?"; next; menu "^FF7F01I don't want it anymore.^000000",AccCloseConfirm,"^FF7F01No, I'll keep it.^000000",AccCloseKeep; AccCloseConfirm: set vBankAccActive,0; set Zeny, Zeny + vBankAccZeny; set vBankAccZeny,0; set vBankAccLastZeny,0; set vBankAccInterests,0; mes "^0072FF[Bank Manager]^000000"; mes "Thanks for using our services, we hope you come back to visit us."; mes "Here's your money."; next; goto EndNPC; AccCloseKeep: mes "^0072FF[Bank Manager]^000000"; mes "Good choice, thanks for staying with us."; next; goto AccMenu; EndNPC: set @random,rand(4); mes "^0072FF[Bank Manager]^000000"; if (@random == 0) mes "Have a nice day!"; if (@random == 1) mes "See you soon!"; if (@random == 2) mes "See you next time!"; if (@random == 3) mes "Come back soon!"; close; } yuno_in01.gat,119,29,2 script Bank Manager 109,{ set @tInterestRate, 2; //no decimals set @tMaxAccZeny, 1000000000; //max zeny allowed in ^FF7F01Bank Account^000000 1,000,000,000=1 billion set @tMaxZeny, 1000000000; //max zeny that a player can carry set @tMinZeny, 100; //min zeny allowed or Bank Account is closed set @tCreateZeny, 500; //zeny needed in order to create a Bank Account set @tMinDeposit,100; //min zeny to deposit set @tBeginningZeny, 100; //amount of zeny in Bank Account after creating mes "^0072FF[Bank Manager]^000000"; mes "Welcome to this office branch of Midgard's Bank."; next; if (vBankAccActive==1) goto AccMenu; mes "^0072FF[Bank Manager]^000000"; mes "You don't have a ^FF7F01Bank Account^000000 yet, you must buy one."; mes "It will cost you ^0000FF" + @tCreateZeny + "z^000000 to create it."; next; menu "^FF7F01Create Account.^000000",CreateAcc,"^FF7F01Information.^000000",BankInfo,"^FF7F01No thanks.^000000",NoCreateAcc; BankInfo: mes "^0072FF[Bank Manager]^000000"; mes "Here are some points that you need to know:"; mes "1. To create a ^FF7F01Bank Account^000000 you have to pay ^0000FF" + @tCreateZeny + "z^000000."; mes "2. You will be charged ^0000FF" + @tInterestRate + " percent^000000 everytime you Deposit."; mes "3. You must always have no less than ^0000FF" + @tMinZeny + "z^000000 on your ^FF7F01Bank Account^000000."; next; mes "4. You can save up to ^0000FF" + @tMaxAccZeny + "z^000000 in your bank account."; mes "5. You will be able to access your ^FF7F01Bank Account^000000 in any town with a Bank Office."; mes "6. You will start by having ^0000FF" + @tBeginningZeny + "z^000000 in your bank account."; close; CreateAcc: mes "^0072FF[Bank Manager]^000000"; mes "First of all, you will have to have at least ^0000FF" + @tCreateZeny + "z^000000 with you."; mes "Your account will start with ^0000FF" + @tBeginningZeny +"z^000000."; mes "Are you sure you want to continue?"; next; menu "^FF7F01Sure.^000000",CreateAccCont,"^FF7F01Nah, it's ok.^000000",NoCreateAcc; CreateAccCont: if (@tCreateZeny > Zeny) goto CreateAccNoEnoughZeny; set Zeny, Zeny - @tCreateZeny; set vBankAccActive,1; set vBankAccZeny, @tBeginningZeny; set vBankAccLastZeny, @tBeginningZeny; set vBankAccInterests,0; mes "^0072FF[Bank Manager]^000000"; mes "Congratulations, your ^FF7F01Bank Account^000000 is now created with ^0000FF" + vBankAccZeny + "z^000000."; mes "You may now proceed to do any transactions."; next; goto AccMenu; CreateAccNoEnoughZeny: mes "^0072FF[Bank Manager]^000000"; mes "Didn't I tell you to make sure you had enough zeny?"; mes "You can't create it with just ^0000FF" + Zeny + "z^000000."; mes "Come back when you get those ^0000FF" + @tCreateZeny + "z^000000..."; next; goto EndNPC; NoCreateAcc: mes "^0072FF[Bank Manager]^000000"; mes "Come back when you change your mind!"; next; goto EndNPC; AccMenu: mes "^0072FF[Bank Manager]^000000"; mes "Your current balance is ^0000FF" + vBankAccZeny +"z^000000."; mes "What would you like to do now?"; next; menu "^FF7F01Deposit.^000000",AccDeposit,"^FF7F01Withdraw.^000000",AccWithdraw,"^FF7F01Bank Account Info.^000000",AccBalance,"^FF7F01Close Bank Account^000000",AccClose,"^FF7F01Cancel.^000000",EndNPC; AccDeposit: mes "^0072FF[Bank Manager]^000000"; mes "It's always good to deposit every once in a while."; mes "Be noticed that we charge a ^0000FF" + @tInterestRate + " percent ^000000 of interest rate in every deposit you make."; mes "This means that to deposit ^0000FF100z^000000 you need to have pay us ^0000FF" + 100 * @tInterestRate / 100 + "z^000000."; mes "How much are you willing to deposit?"; next; AccDepositInput: input @tDeposit; set @tDepositTax, @tDeposit * @tInterestRate / 100; set @tDepositTotal, @tDeposit - @tDepositTax; if (@tDeposit <= 0) goto AccDepositNoInput; if (@tDeposit < @tMinDeposit) goto AccDepositNotEnoughInput; if (@tDepositTotal > Zeny) goto AccDepositNotEnoughZeny; set @tBankAccZenyTemp, vBankAccZeny + @tDepositTotal; if (@tBankAccZenyTemp > @tMaxAccZeny) goto AccDepositOver; if ((@tDeposit <= Zeny) && (@tBankAccZenyTemp <= @tMaxAccZeny)) goto AccDepositCont; mes "^0072FF[Bank Manager]^000000"; mes "Sorry, for some weird reason I couldn't deposit your money."; next; goto AccMenu; AccDepositCont: set Zeny, Zeny - @tDeposit; set vBankAccLastZeny, vBankAccZeny; set vBankAccZeny, @tBankAccZenyTemp; set vBankAccInterests, vBankAccInterests + @tDepositTax; mes "^0072FF[Bank Manager]^000000"; mes "Transaction completed successfully."; mes "^0000FF" + @tDeposit + "z^000000 substracted from your money (Taxes applied)."; mes "^0000FF" + @tDepositTotal + "z^000000 successfully added to your ^FF7F01Bank Account^000000."; next; goto AccMenu; AccDepositOver: mes "^0072FF[Bank Manager]^000000"; mes "There is a limit of ^0000FF" + @tMaxAccZeny + "z^000000 of how much zeny your ^FF7F01Bank Account^000000 can hold."; mes "You can't deposit more than that, please try again."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccDepositNotEnoughInput: mes "^0072FF[Bank Manager]^000000"; mes "You need to put more money in order to make a deposit."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccDepositNoInput: mes "^0072FF[Bank Manager]^000000"; mes "You must enter a value higher than ^0000FF" + @tMinDeposit + "z^000000."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccDepositNotEnoughZeny: mes "^0072FF[Bank Manager]^000000"; mes "You don't have ^0000FF" + @tDepositTotal + "z^000000."; mes "Remember that taxes are being applied."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccWithdraw: mes "^0072FF[Bank Manager]^000000"; mes "This is the only transaction I don't like... you figure out why..."; mes "You can't withdraw leaving less than ^0000FF" + @tMinZeny +"z^000000 in your ^FF7F01Bank Account^000000."; mes "Your current balance is ^0000FF" + vBankAccZeny + "z^000000."; mes "How much are you going to widthdraw?"; next; AccWithdrawInput: input @tWithdraw; set @tZenyLeft, vBankAccZeny - @tWithdraw; set @tZenyTemp, Zeny + @tWithdraw; if (@tWithdraw == 0) goto AccWithdrawNoInput; if (@tZenyLeft < @tMinZeny) goto AccWithdrawMinZeny; if (@tZenyTemp > @tMaxZeny) goto AccWithDrawOverCharZeny; set Zeny, Zeny + @tWithdraw; set vBankAccLastZeny, vBankAccZeny; set vBankAccZeny, vBankAccZeny - @tWithdraw; mes "^0072FF[Bank Manager]^000000"; mes "Transaction completed successfully."; mes "Thank you for using our services."; next; goto AccMenu; AccWithdrawNoInput: mes "^0072FF[Bank Manager]^000000"; mes "In order to withdraw from the bank, you must withdraw more than 0 zeny."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu; AccWithdrawMinZeny: mes "^0072FF[Bank Manager]^000000"; mes "I'm sorry..."; mes "You can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your ^FF7F01Bank Account^000000 must have ^0000FF" + @tMinZeny + "z^000000 left or more at all times."; mes "In order to take all your money from the bank you must select Close Account in the Account Menu."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu; AccWithDrawOverCharZeny: mes "^0072FF[Bank Manager]^000000"; mes "Sorry, but you can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your Player can't carry more than ^0000FF" + @tMaxZeny + "z^000000."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu; AccBalance: mes "^0072FF[Bank Manager]^000000"; mes "Account Status:"; //shown in blue if the same or more, show in red if less than previous balance if (vBankAccZeny >= vBankAccLastZeny) goto AccBalance2; mes "Current Balance: ^FF0000" + vBankAccZeny +"z^000000."; goto AccBalance3; AccBalance2: mes "Current Balance: ^0000FF" + vBankAccZeny +"z^000000."; goto AccBalance3; AccBalance3: mes "Previous Balance: ^0000FF" + vBankAccLastZeny +"z^000000."; mes "Interest Rate: ^0000FF" + @tInterestRate + "%^000000."; mes "Interests Payed: ^0000FF" + vBankAccInterests + "z^000000."; next; goto AccMenu; AccClose: mes "^0072FF[Bank Manager]^000000"; mes "If you close your ^FF7F01Bank Account^000000, it means you eliminate it."; mes "Of course, you will get all your money back."; mes "Are you sure you want to close your ^FF7F01Bank Account^000000?"; next; menu "^FF7F01I don't want it anymore.^000000",AccCloseConfirm,"^FF7F01No, I'll keep it.^000000",AccCloseKeep; AccCloseConfirm: set vBankAccActive,0; set Zeny, Zeny + vBankAccZeny; set vBankAccZeny,0; set vBankAccLastZeny,0; set vBankAccInterests,0; mes "^0072FF[Bank Manager]^000000"; mes "Thanks for using our services, we hope you come back to visit us."; mes "Here's your money."; next; goto EndNPC; AccCloseKeep: mes "^0072FF[Bank Manager]^000000"; mes "Good choice, thanks for staying with us."; next; goto AccMenu; EndNPC: set @random,rand(4); mes "^0072FF[Bank Manager]^000000"; if (@random == 0) mes "Have a nice day!"; if (@random == 1) mes "See you soon!"; if (@random == 2) mes "See you next time!"; if (@random == 3) mes "Come back soon!"; close; } amatsu.gat,189,108,6 script Bank Manager 109,{ set @tInterestRate, 2; //no decimals set @tMaxAccZeny, 1000000000; //max zeny allowed in ^FF7F01Bank Account^000000 1,000,000,000=1 billion set @tMaxZeny, 1000000000; //max zeny that a player can carry set @tMinZeny, 100; //min zeny allowed or Bank Account is closed set @tCreateZeny, 500; //zeny needed in order to create a Bank Account set @tMinDeposit,100; //min zeny to deposit set @tBeginningZeny, 100; //amount of zeny in Bank Account after creating mes "^0072FF[Bank Manager]^000000"; mes "Welcome to this office branch of Midgard's Bank."; next; if (vBankAccActive==1) goto AccMenu; mes "^0072FF[Bank Manager]^000000"; mes "You don't have a ^FF7F01Bank Account^000000 yet, you must buy one."; mes "It will cost you ^0000FF" + @tCreateZeny + "z^000000 to create it."; next; menu "^FF7F01Create Account.^000000",CreateAcc,"^FF7F01Information.^000000",BankInfo,"^FF7F01No thanks.^000000",NoCreateAcc; BankInfo: mes "^0072FF[Bank Manager]^000000"; mes "Here are some points that you need to know:"; mes "1. To create a ^FF7F01Bank Account^000000 you have to pay ^0000FF" + @tCreateZeny + "z^000000."; mes "2. You will be charged ^0000FF" + @tInterestRate + " percent^000000 everytime you Deposit."; mes "3. You must always have no less than ^0000FF" + @tMinZeny + "z^000000 on your ^FF7F01Bank Account^000000."; next; mes "4. You can save up to ^0000FF" + @tMaxAccZeny + "z^000000 in your bank account."; mes "5. You will be able to access your ^FF7F01Bank Account^000000 in any town with a Bank Office."; mes "6. You will start by having ^0000FF" + @tBeginningZeny + "z^000000 in your bank account."; close; CreateAcc: mes "^0072FF[Bank Manager]^000000"; mes "First of all, you will have to have at least ^0000FF" + @tCreateZeny + "z^000000 with you."; mes "Your account will start with ^0000FF" + @tBeginningZeny +"z^000000."; mes "Are you sure you want to continue?"; next; menu "^FF7F01Sure.^000000",CreateAccCont,"^FF7F01Nah, it's ok.^000000",NoCreateAcc; CreateAccCont: if (@tCreateZeny > Zeny) goto CreateAccNoEnoughZeny; set Zeny, Zeny - @tCreateZeny; set vBankAccActive,1; set vBankAccZeny, @tBeginningZeny; set vBankAccLastZeny, @tBeginningZeny; set vBankAccInterests,0; mes "^0072FF[Bank Manager]^000000"; mes "Congratulations, your ^FF7F01Bank Account^000000 is now created with ^0000FF" + vBankAccZeny + "z^000000."; mes "You may now proceed to do any transactions."; next; goto AccMenu; CreateAccNoEnoughZeny: mes "^0072FF[Bank Manager]^000000"; mes "Didn't I tell you to make sure you had enough zeny?"; mes "You can't create it with just ^0000FF" + Zeny + "z^000000."; mes "Come back when you get those ^0000FF" + @tCreateZeny + "z^000000..."; next; goto EndNPC; NoCreateAcc: mes "^0072FF[Bank Manager]^000000"; mes "Come back when you change your mind!"; next; goto EndNPC; AccMenu: mes "^0072FF[Bank Manager]^000000"; mes "Your current balance is ^0000FF" + vBankAccZeny +"z^000000."; mes "What would you like to do now?"; next; menu "^FF7F01Deposit.^000000",AccDeposit,"^FF7F01Withdraw.^000000",AccWithdraw,"^FF7F01Bank Account Info.^000000",AccBalance,"^FF7F01Close Bank Account^000000",AccClose,"^FF7F01Cancel.^000000",EndNPC; AccDeposit: mes "^0072FF[Bank Manager]^000000"; mes "It's always good to deposit every once in a while."; mes "Be noticed that we charge a ^0000FF" + @tInterestRate + " percent ^000000 of interest rate in every deposit you make."; mes "This means that to deposit ^0000FF100z^000000 you need to have pay us ^0000FF" + 100 * @tInterestRate / 100 + "z^000000."; mes "How much are you willing to deposit?"; next; AccDepositInput: input @tDeposit; set @tDepositTax, @tDeposit * @tInterestRate / 100; set @tDepositTotal, @tDeposit - @tDepositTax; if (@tDeposit <= 0) goto AccDepositNoInput; if (@tDeposit < @tMinDeposit) goto AccDepositNotEnoughInput; if (@tDepositTotal > Zeny) goto AccDepositNotEnoughZeny; set @tBankAccZenyTemp, vBankAccZeny + @tDepositTotal; if (@tBankAccZenyTemp > @tMaxAccZeny) goto AccDepositOver; if ((@tDeposit <= Zeny) && (@tBankAccZenyTemp <= @tMaxAccZeny)) goto AccDepositCont; mes "^0072FF[Bank Manager]^000000"; mes "Sorry, for some weird reason I couldn't deposit your money."; next; goto AccMenu; AccDepositCont: set Zeny, Zeny - @tDeposit; set vBankAccLastZeny, vBankAccZeny; set vBankAccZeny, @tBankAccZenyTemp; set vBankAccInterests, vBankAccInterests + @tDepositTax; mes "^0072FF[Bank Manager]^000000"; mes "Transaction completed successfully."; mes "^0000FF" + @tDeposit + "z^000000 substracted from your money (Taxes applied)."; mes "^0000FF" + @tDepositTotal + "z^000000 successfully added to your ^FF7F01Bank Account^000000."; next; goto AccMenu; AccDepositOver: mes "^0072FF[Bank Manager]^000000"; mes "There is a limit of ^0000FF" + @tMaxAccZeny + "z^000000 of how much zeny your ^FF7F01Bank Account^000000 can hold."; mes "You can't deposit more than that, please try again."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccDepositNotEnoughInput: mes "^0072FF[Bank Manager]^000000"; mes "You need to put more money in order to make a deposit."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccDepositNoInput: mes "^0072FF[Bank Manager]^000000"; mes "You must enter a value higher than ^0000FF" + @tMinDeposit + "z^000000."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccDepositNotEnoughZeny: mes "^0072FF[Bank Manager]^000000"; mes "You don't have ^0000FF" + @tDepositTotal + "z^000000."; mes "Remember that taxes are being applied."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccWithdraw: mes "^0072FF[Bank Manager]^000000"; mes "This is the only transaction I don't like... you figure out why..."; mes "You can't withdraw leaving less than ^0000FF" + @tMinZeny +"z^000000 in your ^FF7F01Bank Account^000000."; mes "Your current balance is ^0000FF" + vBankAccZeny + "z^000000."; mes "How much are you going to widthdraw?"; next; AccWithdrawInput: input @tWithdraw; set @tZenyLeft, vBankAccZeny - @tWithdraw; set @tZenyTemp, Zeny + @tWithdraw; if (@tWithdraw == 0) goto AccWithdrawNoInput; if (@tZenyLeft < @tMinZeny) goto AccWithdrawMinZeny; if (@tZenyTemp > @tMaxZeny) goto AccWithDrawOverCharZeny; set Zeny, Zeny + @tWithdraw; set vBankAccLastZeny, vBankAccZeny; set vBankAccZeny, vBankAccZeny - @tWithdraw; mes "^0072FF[Bank Manager]^000000"; mes "Transaction completed successfully."; mes "Thank you for using our services."; next; goto AccMenu; AccWithdrawNoInput: mes "^0072FF[Bank Manager]^000000"; mes "In order to withdraw from the bank, you must withdraw more than 0 zeny."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu; AccWithdrawMinZeny: mes "^0072FF[Bank Manager]^000000"; mes "I'm sorry..."; mes "You can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your ^FF7F01Bank Account^000000 must have ^0000FF" + @tMinZeny + "z^000000 left or more at all times."; mes "In order to take all your money from the bank you must select Close Account in the Account Menu."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu; AccWithDrawOverCharZeny: mes "^0072FF[Bank Manager]^000000"; mes "Sorry, but you can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your Player can't carry more than ^0000FF" + @tMaxZeny + "z^000000."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu; AccBalance: mes "^0072FF[Bank Manager]^000000"; mes "Account Status:"; //shown in blue if the same or more, show in red if less than previous balance if (vBankAccZeny >= vBankAccLastZeny) goto AccBalance2; mes "Current Balance: ^FF0000" + vBankAccZeny +"z^000000."; goto AccBalance3; AccBalance2: mes "Current Balance: ^0000FF" + vBankAccZeny +"z^000000."; goto AccBalance3; AccBalance3: mes "Previous Balance: ^0000FF" + vBankAccLastZeny +"z^000000."; mes "Interest Rate: ^0000FF" + @tInterestRate + "%^000000."; mes "Interests Payed: ^0000FF" + vBankAccInterests + "z^000000."; next; goto AccMenu; AccClose: mes "^0072FF[Bank Manager]^000000"; mes "If you close your ^FF7F01Bank Account^000000, it means you eliminate it."; mes "Of course, you will get all your money back."; mes "Are you sure you want to close your ^FF7F01Bank Account^000000?"; next; menu "^FF7F01I don't want it anymore.^000000",AccCloseConfirm,"^FF7F01No, I'll keep it.^000000",AccCloseKeep; AccCloseConfirm: set vBankAccActive,0; set Zeny, Zeny + vBankAccZeny; set vBankAccZeny,0; set vBankAccLastZeny,0; set vBankAccInterests,0; mes "^0072FF[Bank Manager]^000000"; mes "Thanks for using our services, we hope you come back to visit us."; mes "Here's your money."; next; goto EndNPC; AccCloseKeep: mes "^0072FF[Bank Manager]^000000"; mes "Good choice, thanks for staying with us."; next; goto AccMenu; EndNPC: set @random,rand(4); mes "^0072FF[Bank Manager]^000000"; if (@random == 0) mes "Have a nice day!"; if (@random == 1) mes "See you soon!"; if (@random == 2) mes "See you next time!"; if (@random == 3) mes "Come back soon!"; close; } gonryun.gat,146,142,3 script Bank Manager 109,{ set @tInterestRate, 2; //no decimals set @tMaxAccZeny, 1000000000; //max zeny allowed in ^FF7F01Bank Account^000000 1,000,000,000=1 billion set @tMaxZeny, 1000000000; //max zeny that a player can carry set @tMinZeny, 100; //min zeny allowed or Bank Account is closed set @tCreateZeny, 500; //zeny needed in order to create a Bank Account set @tMinDeposit,100; //min zeny to deposit set @tBeginningZeny, 100; //amount of zeny in Bank Account after creating mes "^0072FF[Bank Manager]^000000"; mes "Welcome to this office branch of Midgard's Bank."; next; if (vBankAccActive==1) goto AccMenu; mes "^0072FF[Bank Manager]^000000"; mes "You don't have a ^FF7F01Bank Account^000000 yet, you must buy one."; mes "It will cost you ^0000FF" + @tCreateZeny + "z^000000 to create it."; next; menu "^FF7F01Create Account.^000000",CreateAcc,"^FF7F01Information.^000000",BankInfo,"^FF7F01No thanks.^000000",NoCreateAcc; BankInfo: mes "^0072FF[Bank Manager]^000000"; mes "Here are some points that you need to know:"; mes "1. To create a ^FF7F01Bank Account^000000 you have to pay ^0000FF" + @tCreateZeny + "z^000000."; mes "2. You will be charged ^0000FF" + @tInterestRate + " percent^000000 everytime you Deposit."; mes "3. You must always have no less than ^0000FF" + @tMinZeny + "z^000000 on your ^FF7F01Bank Account^000000."; next; mes "4. You can save up to ^0000FF" + @tMaxAccZeny + "z^000000 in your bank account."; mes "5. You will be able to access your ^FF7F01Bank Account^000000 in any town with a Bank Office."; mes "6. You will start by having ^0000FF" + @tBeginningZeny + "z^000000 in your bank account."; close; CreateAcc: mes "^0072FF[Bank Manager]^000000"; mes "First of all, you will have to have at least ^0000FF" + @tCreateZeny + "z^000000 with you."; mes "Your account will start with ^0000FF" + @tBeginningZeny +"z^000000."; mes "Are you sure you want to continue?"; next; menu "^FF7F01Sure.^000000",CreateAccCont,"^FF7F01Nah, it's ok.^000000",NoCreateAcc; CreateAccCont: if (@tCreateZeny > Zeny) goto CreateAccNoEnoughZeny; set Zeny, Zeny - @tCreateZeny; set vBankAccActive,1; set vBankAccZeny, @tBeginningZeny; set vBankAccLastZeny, @tBeginningZeny; set vBankAccInterests,0; mes "^0072FF[Bank Manager]^000000"; mes "Congratulations, your ^FF7F01Bank Account^000000 is now created with ^0000FF" + vBankAccZeny + "z^000000."; mes "You may now proceed to do any transactions."; next; goto AccMenu; CreateAccNoEnoughZeny: mes "^0072FF[Bank Manager]^000000"; mes "Didn't I tell you to make sure you had enough zeny?"; mes "You can't create it with just ^0000FF" + Zeny + "z^000000."; mes "Come back when you get those ^0000FF" + @tCreateZeny + "z^000000..."; next; goto EndNPC; NoCreateAcc: mes "^0072FF[Bank Manager]^000000"; mes "Come back when you change your mind!"; next; goto EndNPC; AccMenu: mes "^0072FF[Bank Manager]^000000"; mes "Your current balance is ^0000FF" + vBankAccZeny +"z^000000."; mes "What would you like to do now?"; next; menu "^FF7F01Deposit.^000000",AccDeposit,"^FF7F01Withdraw.^000000",AccWithdraw,"^FF7F01Bank Account Info.^000000",AccBalance,"^FF7F01Close Bank Account^000000",AccClose,"^FF7F01Cancel.^000000",EndNPC; AccDeposit: mes "^0072FF[Bank Manager]^000000"; mes "It's always good to deposit every once in a while."; mes "Be noticed that we charge a ^0000FF" + @tInterestRate + " percent ^000000 of interest rate in every deposit you make."; mes "This means that to deposit ^0000FF100z^000000 you need to have pay us ^0000FF" + 100 * @tInterestRate / 100 + "z^000000."; mes "How much are you willing to deposit?"; next; AccDepositInput: input @tDeposit; set @tDepositTax, @tDeposit * @tInterestRate / 100; set @tDepositTotal, @tDeposit - @tDepositTax; if (@tDeposit <= 0) goto AccDepositNoInput; if (@tDeposit < @tMinDeposit) goto AccDepositNotEnoughInput; if (@tDepositTotal > Zeny) goto AccDepositNotEnoughZeny; set @tBankAccZenyTemp, vBankAccZeny + @tDepositTotal; if (@tBankAccZenyTemp > @tMaxAccZeny) goto AccDepositOver; if ((@tDeposit <= Zeny) && (@tBankAccZenyTemp <= @tMaxAccZeny)) goto AccDepositCont; mes "^0072FF[Bank Manager]^000000"; mes "Sorry, for some weird reason I couldn't deposit your money."; next; goto AccMenu; AccDepositCont: set Zeny, Zeny - @tDeposit; set vBankAccLastZeny, vBankAccZeny; set vBankAccZeny, @tBankAccZenyTemp; set vBankAccInterests, vBankAccInterests + @tDepositTax; mes "^0072FF[Bank Manager]^000000"; mes "Transaction completed successfully."; mes "^0000FF" + @tDeposit + "z^000000 substracted from your money (Taxes applied)."; mes "^0000FF" + @tDepositTotal + "z^000000 successfully added to your ^FF7F01Bank Account^000000."; next; goto AccMenu; AccDepositOver: mes "^0072FF[Bank Manager]^000000"; mes "There is a limit of ^0000FF" + @tMaxAccZeny + "z^000000 of how much zeny your ^FF7F01Bank Account^000000 can hold."; mes "You can't deposit more than that, please try again."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccDepositNotEnoughInput: mes "^0072FF[Bank Manager]^000000"; mes "You need to put more money in order to make a deposit."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccDepositNoInput: mes "^0072FF[Bank Manager]^000000"; mes "You must enter a value higher than ^0000FF" + @tMinDeposit + "z^000000."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccDepositNotEnoughZeny: mes "^0072FF[Bank Manager]^000000"; mes "You don't have ^0000FF" + @tDepositTotal + "z^000000."; mes "Remember that taxes are being applied."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccWithdraw: mes "^0072FF[Bank Manager]^000000"; mes "This is the only transaction I don't like... you figure out why..."; mes "You can't withdraw leaving less than ^0000FF" + @tMinZeny +"z^000000 in your ^FF7F01Bank Account^000000."; mes "Your current balance is ^0000FF" + vBankAccZeny + "z^000000."; mes "How much are you going to widthdraw?"; next; AccWithdrawInput: input @tWithdraw; set @tZenyLeft, vBankAccZeny - @tWithdraw; set @tZenyTemp, Zeny + @tWithdraw; if (@tWithdraw == 0) goto AccWithdrawNoInput; if (@tZenyLeft < @tMinZeny) goto AccWithdrawMinZeny; if (@tZenyTemp > @tMaxZeny) goto AccWithDrawOverCharZeny; set Zeny, Zeny + @tWithdraw; set vBankAccLastZeny, vBankAccZeny; set vBankAccZeny, vBankAccZeny - @tWithdraw; mes "^0072FF[Bank Manager]^000000"; mes "Transaction completed successfully."; mes "Thank you for using our services."; next; goto AccMenu; AccWithdrawNoInput: mes "^0072FF[Bank Manager]^000000"; mes "In order to withdraw from the bank, you must withdraw more than 0 zeny."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu; AccWithdrawMinZeny: mes "^0072FF[Bank Manager]^000000"; mes "I'm sorry..."; mes "You can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your ^FF7F01Bank Account^000000 must have ^0000FF" + @tMinZeny + "z^000000 left or more at all times."; mes "In order to take all your money from the bank you must select Close Account in the Account Menu."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu; AccWithDrawOverCharZeny: mes "^0072FF[Bank Manager]^000000"; mes "Sorry, but you can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your Player can't carry more than ^0000FF" + @tMaxZeny + "z^000000."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu; AccBalance: mes "^0072FF[Bank Manager]^000000"; mes "Account Status:"; //shown in blue if the same or more, show in red if less than previous balance if (vBankAccZeny >= vBankAccLastZeny) goto AccBalance2; mes "Current Balance: ^FF0000" + vBankAccZeny +"z^000000."; goto AccBalance3; AccBalance2: mes "Current Balance: ^0000FF" + vBankAccZeny +"z^000000."; goto AccBalance3; AccBalance3: mes "Previous Balance: ^0000FF" + vBankAccLastZeny +"z^000000."; mes "Interest Rate: ^0000FF" + @tInterestRate + "%^000000."; mes "Interests Payed: ^0000FF" + vBankAccInterests + "z^000000."; next; goto AccMenu; AccClose: mes "^0072FF[Bank Manager]^000000"; mes "If you close your ^FF7F01Bank Account^000000, it means you eliminate it."; mes "Of course, you will get all your money back."; mes "Are you sure you want to close your ^FF7F01Bank Account^000000?"; next; menu "^FF7F01I don't want it anymore.^000000",AccCloseConfirm,"^FF7F01No, I'll keep it.^000000",AccCloseKeep; AccCloseConfirm: set vBankAccActive,0; set Zeny, Zeny + vBankAccZeny; set vBankAccZeny,0; set vBankAccLastZeny,0; set vBankAccInterests,0; mes "^0072FF[Bank Manager]^000000"; mes "Thanks for using our services, we hope you come back to visit us."; mes "Here's your money."; next; goto EndNPC; AccCloseKeep: mes "^0072FF[Bank Manager]^000000"; mes "Good choice, thanks for staying with us."; next; goto AccMenu; EndNPC: set @random,rand(4); mes "^0072FF[Bank Manager]^000000"; if (@random == 0) mes "Have a nice day!"; if (@random == 1) mes "See you soon!"; if (@random == 2) mes "See you next time!"; if (@random == 3) mes "Come back soon!"; close; } um_in.gat,154,125,4 script Bank Manager 109,{ set @tInterestRate, 2; //no decimals set @tMaxAccZeny, 1000000000; //max zeny allowed in ^FF7F01Bank Account^000000 1,000,000,000=1 billion set @tMaxZeny, 1000000000; //max zeny that a player can carry set @tMinZeny, 100; //min zeny allowed or Bank Account is closed set @tCreateZeny, 500; //zeny needed in order to create a Bank Account set @tMinDeposit,100; //min zeny to deposit set @tBeginningZeny, 100; //amount of zeny in Bank Account after creating mes "^0072FF[Bank Manager]^000000"; mes "Welcome to this office branch of Midgard's Bank."; next; if (vBankAccActive==1) goto AccMenu; mes "^0072FF[Bank Manager]^000000"; mes "You don't have a ^FF7F01Bank Account^000000 yet, you must buy one."; mes "It will cost you ^0000FF" + @tCreateZeny + "z^000000 to create it."; next; menu "^FF7F01Create Account.^000000",CreateAcc,"^FF7F01Information.^000000",BankInfo,"^FF7F01No thanks.^000000",NoCreateAcc; BankInfo: mes "^0072FF[Bank Manager]^000000"; mes "Here are some points that you need to know:"; mes "1. To create a ^FF7F01Bank Account^000000 you have to pay ^0000FF" + @tCreateZeny + "z^000000."; mes "2. You will be charged ^0000FF" + @tInterestRate + " percent^000000 everytime you Deposit."; mes "3. You must always have no less than ^0000FF" + @tMinZeny + "z^000000 on your ^FF7F01Bank Account^000000."; next; mes "4. You can save up to ^0000FF" + @tMaxAccZeny + "z^000000 in your bank account."; mes "5. You will be able to access your ^FF7F01Bank Account^000000 in any town with a Bank Office."; mes "6. You will start by having ^0000FF" + @tBeginningZeny + "z^000000 in your bank account."; close; CreateAcc: mes "^0072FF[Bank Manager]^000000"; mes "First of all, you will have to have at least ^0000FF" + @tCreateZeny + "z^000000 with you."; mes "Your account will start with ^0000FF" + @tBeginningZeny +"z^000000."; mes "Are you sure you want to continue?"; next; menu "^FF7F01Sure.^000000",CreateAccCont,"^FF7F01Nah, it's ok.^000000",NoCreateAcc; CreateAccCont: if (@tCreateZeny > Zeny) goto CreateAccNoEnoughZeny; set Zeny, Zeny - @tCreateZeny; set vBankAccActive,1; set vBankAccZeny, @tBeginningZeny; set vBankAccLastZeny, @tBeginningZeny; set vBankAccInterests,0; mes "^0072FF[Bank Manager]^000000"; mes "Congratulations, your ^FF7F01Bank Account^000000 is now created with ^0000FF" + vBankAccZeny + "z^000000."; mes "You may now proceed to do any transactions."; next; goto AccMenu; CreateAccNoEnoughZeny: mes "^0072FF[Bank Manager]^000000"; mes "Didn't I tell you to make sure you had enough zeny?"; mes "You can't create it with just ^0000FF" + Zeny + "z^000000."; mes "Come back when you get those ^0000FF" + @tCreateZeny + "z^000000..."; next; goto EndNPC; NoCreateAcc: mes "^0072FF[Bank Manager]^000000"; mes "Come back when you change your mind!"; next; goto EndNPC; AccMenu: mes "^0072FF[Bank Manager]^000000"; mes "Your current balance is ^0000FF" + vBankAccZeny +"z^000000."; mes "What would you like to do now?"; next; menu "^FF7F01Deposit.^000000",AccDeposit,"^FF7F01Withdraw.^000000",AccWithdraw,"^FF7F01Bank Account Info.^000000",AccBalance,"^FF7F01Close Bank Account^000000",AccClose,"^FF7F01Cancel.^000000",EndNPC; AccDeposit: mes "^0072FF[Bank Manager]^000000"; mes "It's always good to deposit every once in a while."; mes "Be noticed that we charge a ^0000FF" + @tInterestRate + " percent ^000000 of interest rate in every deposit you make."; mes "This means that to deposit ^0000FF100z^000000 you need to have pay us ^0000FF" + 100 * @tInterestRate / 100 + "z^000000."; mes "How much are you willing to deposit?"; next; AccDepositInput: input @tDeposit; set @tDepositTax, @tDeposit * @tInterestRate / 100; set @tDepositTotal, @tDeposit - @tDepositTax; if (@tDeposit <= 0) goto AccDepositNoInput; if (@tDeposit < @tMinDeposit) goto AccDepositNotEnoughInput; if (@tDepositTotal > Zeny) goto AccDepositNotEnoughZeny; set @tBankAccZenyTemp, vBankAccZeny + @tDepositTotal; if (@tBankAccZenyTemp > @tMaxAccZeny) goto AccDepositOver; if ((@tDeposit <= Zeny) && (@tBankAccZenyTemp <= @tMaxAccZeny)) goto AccDepositCont; mes "^0072FF[Bank Manager]^000000"; mes "Sorry, for some weird reason I couldn't deposit your money."; next; goto AccMenu; AccDepositCont: set Zeny, Zeny - @tDeposit; set vBankAccLastZeny, vBankAccZeny; set vBankAccZeny, @tBankAccZenyTemp; set vBankAccInterests, vBankAccInterests + @tDepositTax; mes "^0072FF[Bank Manager]^000000"; mes "Transaction completed successfully."; mes "^0000FF" + @tDeposit + "z^000000 substracted from your money (Taxes applied)."; mes "^0000FF" + @tDepositTotal + "z^000000 successfully added to your ^FF7F01Bank Account^000000."; next; goto AccMenu; AccDepositOver: mes "^0072FF[Bank Manager]^000000"; mes "There is a limit of ^0000FF" + @tMaxAccZeny + "z^000000 of how much zeny your ^FF7F01Bank Account^000000 can hold."; mes "You can't deposit more than that, please try again."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccDepositNotEnoughInput: mes "^0072FF[Bank Manager]^000000"; mes "You need to put more money in order to make a deposit."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccDepositNoInput: mes "^0072FF[Bank Manager]^000000"; mes "You must enter a value higher than ^0000FF" + @tMinDeposit + "z^000000."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccDepositNotEnoughZeny: mes "^0072FF[Bank Manager]^000000"; mes "You don't have ^0000FF" + @tDepositTotal + "z^000000."; mes "Remember that taxes are being applied."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccDepositInput,"^FF7F01No, thanks.^000000",AccMenu; AccWithdraw: mes "^0072FF[Bank Manager]^000000"; mes "This is the only transaction I don't like... you figure out why..."; mes "You can't withdraw leaving less than ^0000FF" + @tMinZeny +"z^000000 in your ^FF7F01Bank Account^000000."; mes "Your current balance is ^0000FF" + vBankAccZeny + "z^000000."; mes "How much are you going to widthdraw?"; next; AccWithdrawInput: input @tWithdraw; set @tZenyLeft, vBankAccZeny - @tWithdraw; set @tZenyTemp, Zeny + @tWithdraw; if (@tWithdraw == 0) goto AccWithdrawNoInput; if (@tZenyLeft < @tMinZeny) goto AccWithdrawMinZeny; if (@tZenyTemp > @tMaxZeny) goto AccWithDrawOverCharZeny; set Zeny, Zeny + @tWithdraw; set vBankAccLastZeny, vBankAccZeny; set vBankAccZeny, vBankAccZeny - @tWithdraw; mes "^0072FF[Bank Manager]^000000"; mes "Transaction completed successfully."; mes "Thank you for using our services."; next; goto AccMenu; AccWithdrawNoInput: mes "^0072FF[Bank Manager]^000000"; mes "In order to withdraw from the bank, you must withdraw more than 0 zeny."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu; AccWithdrawMinZeny: mes "^0072FF[Bank Manager]^000000"; mes "I'm sorry..."; mes "You can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your ^FF7F01Bank Account^000000 must have ^0000FF" + @tMinZeny + "z^000000 left or more at all times."; mes "In order to take all your money from the bank you must select Close Account in the Account Menu."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu; AccWithDrawOverCharZeny: mes "^0072FF[Bank Manager]^000000"; mes "Sorry, but you can't withdraw ^0000FF" + @tWithdraw + "z^000000 because your Player can't carry more than ^0000FF" + @tMaxZeny + "z^000000."; mes "Do you want to try again?"; next; menu "^FF7F01Yes, please.^000000",AccWithdrawInput,"^FF7F01No, thanks.^000000",AccMenu; AccBalance: mes "^0072FF[Bank Manager]^000000"; mes "Account Status:"; //shown in blue if the same or more, show in red if less than previous balance if (vBankAccZeny >= vBankAccLastZeny) goto AccBalance2; mes "Current Balance: ^FF0000" + vBankAccZeny +"z^000000."; goto AccBalance3; AccBalance2: mes "Current Balance: ^0000FF" + vBankAccZeny +"z^000000."; goto AccBalance3; AccBalance3: mes "Previous Balance: ^0000FF" + vBankAccLastZeny +"z^000000."; mes "Interest Rate: ^0000FF" + @tInterestRate + "%^000000."; mes "Interests Payed: ^0000FF" + vBankAccInterests + "z^000000."; next; goto AccMenu; AccClose: mes "^0072FF[Bank Manager]^000000"; mes "If you close your ^FF7F01Bank Account^000000, it means you eliminate it."; mes "Of course, you will get all your money back."; mes "Are you sure you want to close your ^FF7F01Bank Account^000000?"; next; menu "^FF7F01I don't want it anymore.^000000",AccCloseConfirm,"^FF7F01No, I'll keep it.^000000",AccCloseKeep; AccCloseConfirm: set vBankAccActive,0; set Zeny, Zeny + vBankAccZeny; set vBankAccZeny,0; set vBankAccLastZeny,0; set vBankAccInterests,0; mes "^0072FF[Bank Manager]^000000"; mes "Thanks for using our services, we hope you come back to visit us."; mes "Here's your money."; next; goto EndNPC; AccCloseKeep: mes "^0072FF[Bank Manager]^000000"; mes "Good choice, thanks for staying with us."; next; goto AccMenu; EndNPC: set @random,rand(4); mes "^0072FF[Bank Manager]^000000"; if (@random == 0) mes "Have a nice day!"; if (@random == 1) mes "See you soon!"; if (@random == 2) mes "See you next time!"; if (@random == 3) mes "Come back soon!"; close; }