//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) Euphy //= Copyright (C) Kisuka //= Copyright (C) Samuray22 //= Copyright (C) Yommy //= Copyright (C) SinSloth //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Hugel Bingo script //================= Description =========================================== //= Hugel Bingo game //================= Current Version ======================================= //= 1.9 //========================================================================= que_bingo,48,84,5 script Bingo Waiting Room 4_F_TELEPORTER,{ end; OnInit: waitingroom "Bingo Waiting Room - 5 People",50,"Bingo Waiting Room::OnWarp",5,1000; end; OnWarp: warpwaitingpc "que_bingo",46,141; donpcevent "start#bingo::OnStart"; enablenpc "plate1#bingo"; enablenpc "plate2#bingo"; enablenpc "plate3#bingo"; enablenpc "plate4#bingo"; enablenpc "plate5#bingo"; disablewaitingroomevent; end; OnStart: enablewaitingroomevent; end; } que_bingo,49,125,0 script plate1#bingo HIDDEN_WARP_NPC,1,1,{ OnInit: disablenpc "plate1#bingo"; disablenpc "plate2#bingo"; disablenpc "plate3#bingo"; disablenpc "plate4#bingo"; disablenpc "plate5#bingo"; end; OnTouch: @bingo_a1$ = 0; @bingo_a2$ = 0; @bingo_a3$ = 0; @bingo_a4$ = 0; @bingo_a5$ = 0; @bingo_b1$ = 0; @bingo_b2$ = 0; @bingo_b3$ = 0; @bingo_b4$ = 0; @bingo_b5$ = 0; @bingo_c1$ = 0; @bingo_c2$ = 0; @bingo_c3$ = 0; @bingo_c4$ = 0; @bingo_c5$ = 0; @bingo_d1$ = 0; @bingo_d2$ = 0; @bingo_d3$ = 0; @bingo_d4$ = 0; @bingo_d5$ = 0; @bingo_e1$ = 0; @bingo_e2$ = 0; @bingo_e3$ = 0; @bingo_e4$ = 0; @bingo_e5$ = 0; @bingo_case = 1; while (true) { @bingo_fill = callfunc("Func_Bingo",@bingo_case); if (!@bingo_fill) { mes "The numbers you have entered"; mes "exceed the limit, or you have"; mes "already entered these numbers."; mes "Please enter your numbers again."; next; } else if (@bingo_fill) { if(@bingoplate[25] < 10) @bingo_e5$ = "0"+@bingoplate[25]+""; else @bingo_e5$ = @bingoplate[25]; donpcevent "start#bingo::OnEnter"; mes "["+@bingo_a1$+"] ["+@bingo_a2$+"] ["+@bingo_a3$+"] ["+@bingo_a4$+"] ["+@bingo_a5$+"]"; mes "["+@bingo_b1$+"] ["+@bingo_b2$+"] ["+@bingo_b3$+"] ["+@bingo_b4$+"] ["+@bingo_b5$+"]"; mes "["+@bingo_c1$+"] ["+@bingo_c2$+"] ["+@bingo_c3$+"] ["+@bingo_c4$+"] ["+@bingo_c5$+"]"; mes "["+@bingo_d1$+"] ["+@bingo_d2$+"] ["+@bingo_d3$+"] ["+@bingo_d4$+"] ["+@bingo_d5$+"]"; mes "["+@bingo_e1$+"] ["+@bingo_e2$+"] ["+@bingo_e3$+"] ["+@bingo_e4$+"] ["+@bingo_e5$+"]"; close; } } } que_bingo,53,121,0 duplicate(plate1#bingo) plate2#bingo HIDDEN_WARP_NPC,1,1 que_bingo,51,116,0 duplicate(plate1#bingo) plate3#bingo HIDDEN_WARP_NPC,1,1 que_bingo,46,116,0 duplicate(plate1#bingo) plate4#bingo HIDDEN_WARP_NPC,1,1 que_bingo,45,121,0 duplicate(plate1#bingo) plate5#bingo HIDDEN_WARP_NPC,1,1 que_bingo,51,51,0 script start#bingo HIDDEN_WARP_NPC,{ OnStart: initnpctimer; end; OnEnter: if ($@hu_bingoa == 4) { $@hu_bingoa = 5; donpcevent "start2#bingo::OnStart"; stopnpctimer; end; } ++$@hu_bingoa; end; OnTimer1000: mapannounce "que_bingo","Eukran: Hello, everyone! I'm Eukran, your Bingo Guide~",1,0xFFAB54; end; OnTimer6000: mapannounce "que_bingo","Eukran: Game participants, please enter the Warp Portal at the bottom of your screen and choose a Bingo Plate by entering a number.",1,0xFFAB54; end; OnTimer11000: mapannounce "que_bingo","Eukran: All participants must choose their Bingo Plates within 3 minutes, or the game will be canceled.",1,0xFFAB54; end; OnTimer192000: mapannounce "que_bingo","Eukran: Please enter a number in 5 seconds, or the game will be canceled.",1,0xFFAB54; end; OnTimer200000: mapannounce "que_bingo","Eukran: I'm sorry, but the game has been canceled. Please come again and enjoy a game of Bingo with us!",1,0xFFAB54; end; OnTimer202000: disablenpc "plate1#bingo"; disablenpc "plate2#bingo"; disablenpc "plate3#bingo"; disablenpc "plate4#bingo"; disablenpc "plate5#bingo"; end; OnTimer203000: areawarp "que_bingo",44,115,54,126,"que_bingo",40,124; enablenpc "out3#bingo"; end; OnTimer204000: areawarp "que_bingo",44,115,54,126,"que_bingo",40,121; disablenpc "out3#bingo"; $@hu_bingoa = 0; $@hu_bingob = 0; donpcevent "Bingo Waiting Room::OnStart"; end; } que_bingo,52,52,0 script start2#bingo HIDDEN_WARP_NPC,{ OnStop: stopnpctimer; end; OnStart: initnpctimer; end; OnTimer2000: mapannounce "que_bingo","Eukran: Great, everyone seems to be ready~",1,0xFFAB54; disablenpc "plate1#bingo"; disablenpc "plate2#bingo"; disablenpc "plate3#bingo"; disablenpc "plate4#bingo"; disablenpc "plate5#bingo"; end; OnTimer5000: mapannounce "que_bingo","Eukran: Now, let the game begin!",1,0xFFAB54; setarray $@bingoarray[0],1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25; .@max_index = 24; for(.@i = 0; .@i < 25; ++.@i) { $@bingo0 = rand(0,.@max_index); $bingo[.@i] = $@bingoarray[$@bingo0]; $@bingoarray[$@bingo0] = $@bingoarray[.@max_index]; --.@max_index; } end; OnTimer8000: mapannounce "que_bingo","Eukran: I'll announce the Bingo Numbers. If you get 5 lines by matching 5 Bingo Numbers in a straight line on your Bingo Plate, yell out ''Bingo'' to win~",1,0xFFAB54; end; OnTimer10000: $@bingoresult = 1; callfunc "Func_BingoResult",$@bingoresult; end; OnTimer15000: OnTimer25000: OnTimer35000: OnTimer45000: OnTimer55000: OnTimer65000: OnTimer75000: OnTimer85000: OnTimer95000: OnTimer105000: OnTimer115000: OnTimer125000: OnTimer135000: OnTimer145000: OnTimer155000: OnTimer179000: OnTimer199000: OnTimer219000: OnTimer239000: OnTimer259000: OnTimer279000: OnTimer299000: OnTimer319000: OnTimer339000: donpcevent "1a#bingo::OnInit"; end; OnTimer20000: OnTimer30000: OnTimer40000: OnTimer50000: OnTimer60000: OnTimer70000: OnTimer80000: OnTimer90000: OnTimer100000: OnTimer110000: OnTimer120000: OnTimer130000: OnTimer140000: OnTimer150000: OnTimer160000: OnTimer180000: OnTimer200000: OnTimer220000: OnTimer240000: OnTimer260000: OnTimer280000: OnTimer300000: OnTimer320000: OnTimer340000: callfunc "Func_BingoResult",$@bingoresult; end; OnTimer440000: mapannounce "que_bingo","Eukran: I've announced all of the selected numbers, but I haven't heard anyone yell ''Bingo.''",1,0xFFAB54; end; OnTimer445000: mapannounce "que_bingo","Eukran: I'll give you all 10 seconds to check if any of you have won. If no one can yell ''Bingo'' in 10 seconds, this game will end without a winner.",1,0xFFAB54; end; OnTimer460000: mapannounce "que_bingo","Eukran: I'm sorry, but this game has ended without a winner. Thanks for playing, everyone~",1,0xFFAB54; donpcevent "1a#bingo::OnInit"; areawarp "que_bingo",44,115,54,126,"que_bingo",40,121; $@hu_bingoa = 0; donpcevent "Bingo Waiting Room::OnStart"; end; } que_bingo,49,125,0 script 1a#bingo HIDDEN_WARP_NPC,1,1,{ end; OnInit: disablenpc "1a#bingo"; disablenpc "2a#bingo"; disablenpc "3a#bingo"; disablenpc "4a#bingo"; disablenpc "5a#bingo"; disablenpc "6a#bingo"; disablenpc "7a#bingo"; disablenpc "8a#bingo"; disablenpc "9a#bingo"; disablenpc "10a#bingo"; disablenpc "11a#bingo"; disablenpc "12a#bingo"; disablenpc "13a#bingo"; disablenpc "14a#bingo"; disablenpc "15a#bingo"; disablenpc "16a#bingo"; disablenpc "17a#bingo"; disablenpc "18a#bingo"; disablenpc "19a#bingo"; disablenpc "20a#bingo"; disablenpc "21a#bingo"; disablenpc "22a#bingo"; disablenpc "23a#bingo"; disablenpc "24a#bingo"; disablenpc "25a#bingo"; disablenpc "1b#bingo"; disablenpc "2b#bingo"; disablenpc "3b#bingo"; disablenpc "4b#bingo"; disablenpc "5b#bingo"; disablenpc "6b#bingo"; disablenpc "7b#bingo"; disablenpc "8b#bingo"; disablenpc "9b#bingo"; disablenpc "10b#bingo"; disablenpc "11b#bingo"; disablenpc "12b#bingo"; disablenpc "13b#bingo"; disablenpc "14b#bingo"; disablenpc "15b#bingo"; disablenpc "16b#bingo"; disablenpc "17b#bingo"; disablenpc "18b#bingo"; disablenpc "19b#bingo"; disablenpc "20b#bingo"; disablenpc "21b#bingo"; disablenpc "22b#bingo"; disablenpc "23b#bingo"; disablenpc "24b#bingo"; disablenpc "25b#bingo"; disablenpc "1c#bingo"; disablenpc "2c#bingo"; disablenpc "3c#bingo"; disablenpc "4c#bingo"; disablenpc "5c#bingo"; disablenpc "6c#bingo"; disablenpc "7c#bingo"; disablenpc "8c#bingo"; disablenpc "9c#bingo"; disablenpc "10c#bingo"; disablenpc "11c#bingo"; disablenpc "12c#bingo"; disablenpc "13c#bingo"; disablenpc "14c#bingo"; disablenpc "15c#bingo"; disablenpc "16c#bingo"; disablenpc "17c#bingo"; disablenpc "18c#bingo"; disablenpc "19c#bingo"; disablenpc "20c#bingo"; disablenpc "21c#bingo"; disablenpc "22c#bingo"; disablenpc "23c#bingo"; disablenpc "24c#bingo"; disablenpc "25c#bingo"; disablenpc "1d#bingo"; disablenpc "2d#bingo"; disablenpc "3d#bingo"; disablenpc "4d#bingo"; disablenpc "5d#bingo"; disablenpc "6d#bingo"; disablenpc "7d#bingo"; disablenpc "8d#bingo"; disablenpc "9d#bingo"; disablenpc "10d#bingo"; disablenpc "11d#bingo"; disablenpc "12d#bingo"; disablenpc "13d#bingo"; disablenpc "14d#bingo"; disablenpc "15d#bingo"; disablenpc "16d#bingo"; disablenpc "17d#bingo"; disablenpc "18d#bingo"; disablenpc "19d#bingo"; disablenpc "20d#bingo"; disablenpc "21d#bingo"; disablenpc "22d#bingo"; disablenpc "23d#bingo"; disablenpc "24d#bingo"; disablenpc "25d#bingo"; disablenpc "1e#bingo"; disablenpc "2e#bingo"; disablenpc "3e#bingo"; disablenpc "4e#bingo"; disablenpc "5e#bingo"; disablenpc "6e#bingo"; disablenpc "7e#bingo"; disablenpc "8e#bingo"; disablenpc "9e#bingo"; disablenpc "10e#bingo"; disablenpc "11e#bingo"; disablenpc "12e#bingo"; disablenpc "13e#bingo"; disablenpc "14e#bingo"; disablenpc "15e#bingo"; disablenpc "16e#bingo"; disablenpc "17e#bingo"; disablenpc "18e#bingo"; disablenpc "19e#bingo"; disablenpc "20e#bingo"; disablenpc "21e#bingo"; disablenpc "22e#bingo"; disablenpc "23e#bingo"; disablenpc "24e#bingo"; disablenpc "25e#bingo"; end; OnTouch: if(@bingoplate[1] == $bingo[$@bingoresult -1]){ @bingo_a1$ = "^ff0000- -^000000"; setarray @bingoplate[1],99; } else if(@bingoplate[2] == $bingo[$@bingoresult -1]){ @bingo_a2$ = "^ff0000- -^000000"; setarray @bingoplate[2],99; } else if(@bingoplate[3] == $bingo[$@bingoresult -1]){ @bingo_a3$ = "^ff0000- -^000000"; setarray @bingoplate[3],99; } else if(@bingoplate[4] == $bingo[$@bingoresult -1]){ @bingo_a4$ = "^ff0000- -^000000"; setarray @bingoplate[4],99; } else if(@bingoplate[5] == $bingo[$@bingoresult -1]){ @bingo_a5$ = "^ff0000- -^000000"; setarray @bingoplate[5],99; } else if(@bingoplate[6] == $bingo[$@bingoresult -1]){ @bingo_b1$ = "^ff0000- -^000000"; setarray @bingoplate[6],99; } else if(@bingoplate[7] == $bingo[$@bingoresult -1]){ @bingo_b2$ = "^ff0000- -^000000"; setarray @bingoplate[7],99; } else if(@bingoplate[8] == $bingo[$@bingoresult -1]){ @bingo_b3$ = "^ff0000- -^000000"; setarray @bingoplate[8],99; } else if(@bingoplate[9] == $bingo[$@bingoresult -1]){ @bingo_b4$ = "^ff0000- -^000000"; setarray @bingoplate[9],99; } else if(@bingoplate[10] == $bingo[$@bingoresult -1]){ @bingo_b5$ = "^ff0000- -^000000"; setarray @bingoplate[10],99; } else if(@bingoplate[11] == $bingo[$@bingoresult -1]){ @bingo_c1$ = "^ff0000- -^000000"; setarray @bingoplate[11],99; } else if(@bingoplate[12] == $bingo[$@bingoresult -1]){ @bingo_c2$ = "^ff0000- -^000000"; setarray @bingoplate[12],99; } else if(@bingoplate[13] == $bingo[$@bingoresult -1]){ @bingo_c3$ = "^ff0000- -^000000"; setarray @bingoplate[13],99; } else if(@bingoplate[14] == $bingo[$@bingoresult -1]){ @bingo_c4$ = "^ff0000- -^000000"; setarray @bingoplate[14],99; } else if(@bingoplate[15] == $bingo[$@bingoresult -1]){ @bingo_c5$ = "^ff0000- -^000000"; setarray @bingoplate[15],99; } else if(@bingoplate[16] == $bingo[$@bingoresult -1]){ @bingo_d1$ = "^ff0000- -^000000"; setarray @bingoplate[16],99; } else if(@bingoplate[17] == $bingo[$@bingoresult -1]){ @bingo_d2$ = "^ff0000- -^000000"; setarray @bingoplate[17],99; } else if(@bingoplate[18] == $bingo[$@bingoresult -1]){ @bingo_d3$ = "^ff0000- -^000000"; setarray @bingoplate[18],99; } else if(@bingoplate[19] == $bingo[$@bingoresult -1]){ @bingo_d4$ = "^ff0000- -^000000"; setarray @bingoplate[19],99; } else if(@bingoplate[20] == $bingo[$@bingoresult -1]){ @bingo_d5$ = "^ff0000- -^000000"; setarray @bingoplate[20],99; } else if(@bingoplate[21] == $bingo[$@bingoresult -1]){ @bingo_e1$ = "^ff0000- -^000000"; setarray @bingoplate[21],99; } else if(@bingoplate[22] == $bingo[$@bingoresult -1]){ @bingo_e2$ = "^ff0000- -^000000"; setarray @bingoplate[22],99; } else if(@bingoplate[23] == $bingo[$@bingoresult -1]){ @bingo_e3$ = "^ff0000- -^000000"; setarray @bingoplate[23],99; } else if(@bingoplate[24] == $bingo[$@bingoresult -1]){ @bingo_e4$ = "^ff0000- -^000000"; setarray @bingoplate[24],99; } else if(@bingoplate[25] == $bingo[$@bingoresult -1]){ @bingo_e5$ = "^ff0000- -^000000"; setarray @bingoplate[25],99; } @bingowin = 0; if(@bingoplate[1] == @bingoplate[2] && @bingoplate[1] == @bingoplate[3] && @bingoplate[1] == @bingoplate[4] && @bingoplate[1] == @bingoplate[5]) @bingowin = @bingowin +1; if(@bingoplate[6] == @bingoplate[7] && @bingoplate[6] == @bingoplate[8] && @bingoplate[6] == @bingoplate[9] && @bingoplate[6] == @bingoplate[10]) @bingowin = @bingowin +1; if(@bingoplate[11] == @bingoplate[12] && @bingoplate[11] == @bingoplate[13] && @bingoplate[11] == @bingoplate[14] && @bingoplate[11] == @bingoplate[15]) @bingowin = @bingowin +1; if(@bingoplate[16] == @bingoplate[17] && @bingoplate[16] == @bingoplate[18] && @bingoplate[16] == @bingoplate[19] && @bingoplate[16] == @bingoplate[20]) @bingowin = @bingowin +1; if(@bingoplate[21] == @bingoplate[22] && @bingoplate[21] == @bingoplate[23] && @bingoplate[21] == @bingoplate[24] && @bingoplate[21] == @bingoplate[25]) @bingowin = @bingowin +1; if(@bingoplate[1] == @bingoplate[6] && @bingoplate[1] == @bingoplate[11] && @bingoplate[1] == @bingoplate[16] && @bingoplate[1] == @bingoplate[21]) @bingowin = @bingowin +1; if(@bingoplate[2] == @bingoplate[7] && @bingoplate[2] == @bingoplate[12] && @bingoplate[2] == @bingoplate[17] && @bingoplate[2] == @bingoplate[22]) @bingowin = @bingowin +1; if(@bingoplate[3] == @bingoplate[8] && @bingoplate[3] == @bingoplate[13] && @bingoplate[3] == @bingoplate[18] && @bingoplate[3] == @bingoplate[23]) @bingowin = @bingowin +1; if(@bingoplate[4] == @bingoplate[9] && @bingoplate[4] == @bingoplate[14] && @bingoplate[4] == @bingoplate[19] && @bingoplate[4] == @bingoplate[24]) @bingowin = @bingowin +1; if(@bingoplate[5] == @bingoplate[10] && @bingoplate[5] == @bingoplate[15] && @bingoplate[5] == @bingoplate[20] && @bingoplate[5] == @bingoplate[25]) @bingowin = @bingowin +1; if(@bingoplate[1] == @bingoplate[7] && @bingoplate[1] == @bingoplate[13] && @bingoplate[1] == @bingoplate[19] && @bingoplate[1] == @bingoplate[25]) @bingowin = @bingowin +1; if(@bingoplate[5] == @bingoplate[9] && @bingoplate[5] == @bingoplate[13] && @bingoplate[5] == @bingoplate[17] && @bingoplate[5] == @bingoplate[21]) @bingowin = @bingowin +1; if($@bingoresult == 1 || $@bingoresult == 21) mes "[ "+$@bingoresult+"st Number - "+$bingo[$@bingoresult -1]+" ]"; else if($@bingoresult == 2 || $@bingoresult == 22) mes "[ "+$@bingoresult+"nd Number - "+$bingo[$@bingoresult -1]+" ]"; else if($@bingoresult == 3 || $@bingoresult == 23) mes "[ "+$@bingoresult+"rd Number - "+$bingo[$@bingoresult -1]+" ]"; else mes "[ "+$@bingoresult+"th Number - "+$bingo[$@bingoresult -1]+" ]"; mes "["+@bingo_a1$+"] ["+@bingo_a2$+"] ["+@bingo_a3$+"] ["+@bingo_a4$+"] ["+@bingo_a5$+"]"; mes "["+@bingo_b1$+"] ["+@bingo_b2$+"] ["+@bingo_b3$+"] ["+@bingo_b4$+"] ["+@bingo_b5$+"]"; mes "["+@bingo_c1$+"] ["+@bingo_c2$+"] ["+@bingo_c3$+"] ["+@bingo_c4$+"] ["+@bingo_c5$+"]"; mes "["+@bingo_d1$+"] ["+@bingo_d2$+"] ["+@bingo_d3$+"] ["+@bingo_d4$+"] ["+@bingo_d5$+"]"; mes "["+@bingo_e1$+"] ["+@bingo_e2$+"] ["+@bingo_e3$+"] ["+@bingo_e4$+"] ["+@bingo_e5$+"]"; mes "[Currently Finished Lines - "+@bingowin+" ]"; if ($@bingoresult > 15) { if (@bingowin > 4) { next; mes "We just have made 5 lines!"; mes "Say ^ff0000Bingo^000000!"; mes "W-we just matched"; mes "5 numbers in a row!"; mes "Quickly, say ''^FF0000Bingo^000000!''"; mes "Remember, you'll only"; mes "have one chance to say it!"; input(@bingoyell$); if (@bingoyell$ == "Bingo") { if ($@hu_bingoa == 5) { $@hu_bingoa = 6; donpcevent "start2#bingo::OnStop"; $@bingowinner$ = strcharinfo(PC_NAME); donpcevent "win1a#bingo::OnWin"; close; } else if ($@hu_bingoa == 6) { next; mes "Oh no! I'm sorry, but"; mes "someone already yelled"; mes "''bingo'' before you did."; mes "I'm sorry, but you missed"; mes "your chance! Better luck,"; mes "next time, alright?"; close; } } next; mes "I'm sorry, but you"; mes "said it wrong. Next time,"; mes "make sure that you yell"; mes "out the word, ''^FF0000Bingo^000000,'' okay?"; close; } close; } close; } que_bingo,49,125,0 duplicate(1a#bingo) 2a#bingo HIDDEN_WARP_NPC,1,1 que_bingo,49,125,0 duplicate(1a#bingo) 3a#bingo HIDDEN_WARP_NPC,1,1 que_bingo,49,125,0 duplicate(1a#bingo) 4a#bingo HIDDEN_WARP_NPC,1,1 que_bingo,49,125,0 duplicate(1a#bingo) 5a#bingo HIDDEN_WARP_NPC,1,1 que_bingo,49,125,0 duplicate(1a#bingo) 6a#bingo HIDDEN_WARP_NPC,1,1 que_bingo,49,125,0 duplicate(1a#bingo) 7a#bingo HIDDEN_WARP_NPC,1,1 que_bingo,49,125,0 duplicate(1a#bingo) 8a#bingo HIDDEN_WARP_NPC,1,1 que_bingo,49,125,0 duplicate(1a#bingo) 9a#bingo HIDDEN_WARP_NPC,1,1 que_bingo,49,125,0 duplicate(1a#bingo) 10a#bingo HIDDEN_WARP_NPC,1,1 que_bingo,49,125,0 duplicate(1a#bingo) 11a#bingo HIDDEN_WARP_NPC,1,1 que_bingo,49,125,0 duplicate(1a#bingo) 12a#bingo HIDDEN_WARP_NPC,1,1 que_bingo,49,125,0 duplicate(1a#bingo) 13a#bingo HIDDEN_WARP_NPC,1,1 que_bingo,49,125,0 duplicate(1a#bingo) 14a#bingo HIDDEN_WARP_NPC,1,1 que_bingo,49,125,0 duplicate(1a#bingo) 15a#bingo HIDDEN_WARP_NPC,1,1 que_bingo,49,125,0 duplicate(1a#bingo) 16a#bingo HIDDEN_WARP_NPC,1,1 que_bingo,49,125,0 duplicate(1a#bingo) 17a#bingo HIDDEN_WARP_NPC,1,1 que_bingo,49,125,0 duplicate(1a#bingo) 18a#bingo HIDDEN_WARP_NPC,1,1 que_bingo,49,125,0 duplicate(1a#bingo) 19a#bingo HIDDEN_WARP_NPC,1,1 que_bingo,49,125,0 duplicate(1a#bingo) 20a#bingo HIDDEN_WARP_NPC,1,1 que_bingo,49,125,0 duplicate(1a#bingo) 21a#bingo HIDDEN_WARP_NPC,1,1 que_bingo,49,125,0 duplicate(1a#bingo) 22a#bingo HIDDEN_WARP_NPC,1,1 que_bingo,49,125,0 duplicate(1a#bingo) 23a#bingo HIDDEN_WARP_NPC,1,1 que_bingo,49,125,0 duplicate(1a#bingo) 24a#bingo HIDDEN_WARP_NPC,1,1 que_bingo,49,125,0 duplicate(1a#bingo) 25a#bingo HIDDEN_WARP_NPC,1,1 que_bingo,53,121,0 duplicate(1a#bingo) 1b#bingo HIDDEN_WARP_NPC,1,1 que_bingo,53,121,0 duplicate(1a#bingo) 2b#bingo HIDDEN_WARP_NPC,1,1 que_bingo,53,121,0 duplicate(1a#bingo) 3b#bingo HIDDEN_WARP_NPC,1,1 que_bingo,53,121,0 duplicate(1a#bingo) 4b#bingo HIDDEN_WARP_NPC,1,1 que_bingo,53,121,0 duplicate(1a#bingo) 5b#bingo HIDDEN_WARP_NPC,1,1 que_bingo,53,121,0 duplicate(1a#bingo) 6b#bingo HIDDEN_WARP_NPC,1,1 que_bingo,53,121,0 duplicate(1a#bingo) 7b#bingo HIDDEN_WARP_NPC,1,1 que_bingo,53,121,0 duplicate(1a#bingo) 8b#bingo HIDDEN_WARP_NPC,1,1 que_bingo,53,121,0 duplicate(1a#bingo) 9b#bingo HIDDEN_WARP_NPC,1,1 que_bingo,53,121,0 duplicate(1a#bingo) 10b#bingo HIDDEN_WARP_NPC,1,1 que_bingo,53,121,0 duplicate(1a#bingo) 11b#bingo HIDDEN_WARP_NPC,1,1 que_bingo,53,121,0 duplicate(1a#bingo) 12b#bingo HIDDEN_WARP_NPC,1,1 que_bingo,53,121,0 duplicate(1a#bingo) 13b#bingo HIDDEN_WARP_NPC,1,1 que_bingo,53,121,0 duplicate(1a#bingo) 14b#bingo HIDDEN_WARP_NPC,1,1 que_bingo,53,121,0 duplicate(1a#bingo) 15b#bingo HIDDEN_WARP_NPC,1,1 que_bingo,53,121,0 duplicate(1a#bingo) 16b#bingo HIDDEN_WARP_NPC,1,1 que_bingo,53,121,0 duplicate(1a#bingo) 17b#bingo HIDDEN_WARP_NPC,1,1 que_bingo,53,121,0 duplicate(1a#bingo) 18b#bingo HIDDEN_WARP_NPC,1,1 que_bingo,53,121,0 duplicate(1a#bingo) 19b#bingo HIDDEN_WARP_NPC,1,1 que_bingo,53,121,0 duplicate(1a#bingo) 20b#bingo HIDDEN_WARP_NPC,1,1 que_bingo,53,121,0 duplicate(1a#bingo) 21b#bingo HIDDEN_WARP_NPC,1,1 que_bingo,53,121,0 duplicate(1a#bingo) 22b#bingo HIDDEN_WARP_NPC,1,1 que_bingo,53,121,0 duplicate(1a#bingo) 23b#bingo HIDDEN_WARP_NPC,1,1 que_bingo,53,121,0 duplicate(1a#bingo) 24b#bingo HIDDEN_WARP_NPC,1,1 que_bingo,53,121,0 duplicate(1a#bingo) 25b#bingo HIDDEN_WARP_NPC,1,1 que_bingo,51,116,0 duplicate(1a#bingo) 1c#bingo HIDDEN_WARP_NPC,1,1 que_bingo,51,116,0 duplicate(1a#bingo) 2c#bingo HIDDEN_WARP_NPC,1,1 que_bingo,51,116,0 duplicate(1a#bingo) 3c#bingo HIDDEN_WARP_NPC,1,1 que_bingo,51,116,0 duplicate(1a#bingo) 4c#bingo HIDDEN_WARP_NPC,1,1 que_bingo,51,116,0 duplicate(1a#bingo) 5c#bingo HIDDEN_WARP_NPC,1,1 que_bingo,51,116,0 duplicate(1a#bingo) 6c#bingo HIDDEN_WARP_NPC,1,1 que_bingo,51,116,0 duplicate(1a#bingo) 7c#bingo HIDDEN_WARP_NPC,1,1 que_bingo,51,116,0 duplicate(1a#bingo) 8c#bingo HIDDEN_WARP_NPC,1,1 que_bingo,51,116,0 duplicate(1a#bingo) 9c#bingo HIDDEN_WARP_NPC,1,1 que_bingo,51,116,0 duplicate(1a#bingo) 10c#bingo HIDDEN_WARP_NPC,1,1 que_bingo,51,116,0 duplicate(1a#bingo) 11c#bingo HIDDEN_WARP_NPC,1,1 que_bingo,51,116,0 duplicate(1a#bingo) 12c#bingo HIDDEN_WARP_NPC,1,1 que_bingo,51,116,0 duplicate(1a#bingo) 13c#bingo HIDDEN_WARP_NPC,1,1 que_bingo,51,116,0 duplicate(1a#bingo) 14c#bingo HIDDEN_WARP_NPC,1,1 que_bingo,51,116,0 duplicate(1a#bingo) 15c#bingo HIDDEN_WARP_NPC,1,1 que_bingo,51,116,0 duplicate(1a#bingo) 16c#bingo HIDDEN_WARP_NPC,1,1 que_bingo,51,116,0 duplicate(1a#bingo) 17c#bingo HIDDEN_WARP_NPC,1,1 que_bingo,51,116,0 duplicate(1a#bingo) 18c#bingo HIDDEN_WARP_NPC,1,1 que_bingo,51,116,0 duplicate(1a#bingo) 19c#bingo HIDDEN_WARP_NPC,1,1 que_bingo,51,116,0 duplicate(1a#bingo) 20c#bingo HIDDEN_WARP_NPC,1,1 que_bingo,51,116,0 duplicate(1a#bingo) 21c#bingo HIDDEN_WARP_NPC,1,1 que_bingo,51,116,0 duplicate(1a#bingo) 22c#bingo HIDDEN_WARP_NPC,1,1 que_bingo,51,116,0 duplicate(1a#bingo) 23c#bingo HIDDEN_WARP_NPC,1,1 que_bingo,51,116,0 duplicate(1a#bingo) 24c#bingo HIDDEN_WARP_NPC,1,1 que_bingo,51,116,0 duplicate(1a#bingo) 25c#bingo HIDDEN_WARP_NPC,1,1 que_bingo,46,116,0 duplicate(1a#bingo) 1d#bingo HIDDEN_WARP_NPC,1,1 que_bingo,46,116,0 duplicate(1a#bingo) 2d#bingo HIDDEN_WARP_NPC,1,1 que_bingo,46,116,0 duplicate(1a#bingo) 3d#bingo HIDDEN_WARP_NPC,1,1 que_bingo,46,116,0 duplicate(1a#bingo) 4d#bingo HIDDEN_WARP_NPC,1,1 que_bingo,46,116,0 duplicate(1a#bingo) 5d#bingo HIDDEN_WARP_NPC,1,1 que_bingo,46,116,0 duplicate(1a#bingo) 6d#bingo HIDDEN_WARP_NPC,1,1 que_bingo,46,116,0 duplicate(1a#bingo) 7d#bingo HIDDEN_WARP_NPC,1,1 que_bingo,46,116,0 duplicate(1a#bingo) 8d#bingo HIDDEN_WARP_NPC,1,1 que_bingo,46,116,0 duplicate(1a#bingo) 9d#bingo HIDDEN_WARP_NPC,1,1 que_bingo,46,116,0 duplicate(1a#bingo) 10d#bingo HIDDEN_WARP_NPC,1,1 que_bingo,46,116,0 duplicate(1a#bingo) 11d#bingo HIDDEN_WARP_NPC,1,1 que_bingo,46,116,0 duplicate(1a#bingo) 12d#bingo HIDDEN_WARP_NPC,1,1 que_bingo,46,116,0 duplicate(1a#bingo) 13d#bingo HIDDEN_WARP_NPC,1,1 que_bingo,46,116,0 duplicate(1a#bingo) 14d#bingo HIDDEN_WARP_NPC,1,1 que_bingo,46,116,0 duplicate(1a#bingo) 15d#bingo HIDDEN_WARP_NPC,1,1 que_bingo,46,116,0 duplicate(1a#bingo) 16d#bingo HIDDEN_WARP_NPC,1,1 que_bingo,46,116,0 duplicate(1a#bingo) 17d#bingo HIDDEN_WARP_NPC,1,1 que_bingo,46,116,0 duplicate(1a#bingo) 18d#bingo HIDDEN_WARP_NPC,1,1 que_bingo,46,116,0 duplicate(1a#bingo) 19d#bingo HIDDEN_WARP_NPC,1,1 que_bingo,46,116,0 duplicate(1a#bingo) 20d#bingo HIDDEN_WARP_NPC,1,1 que_bingo,46,116,0 duplicate(1a#bingo) 21d#bingo HIDDEN_WARP_NPC,1,1 que_bingo,46,116,0 duplicate(1a#bingo) 22d#bingo HIDDEN_WARP_NPC,1,1 que_bingo,46,116,0 duplicate(1a#bingo) 23d#bingo HIDDEN_WARP_NPC,1,1 que_bingo,46,116,0 duplicate(1a#bingo) 24d#bingo HIDDEN_WARP_NPC,1,1 que_bingo,46,116,0 duplicate(1a#bingo) 25d#bingo HIDDEN_WARP_NPC,1,1 que_bingo,45,121,0 duplicate(1a#bingo) 1e#bingo HIDDEN_WARP_NPC,1,1 que_bingo,45,121,0 duplicate(1a#bingo) 2e#bingo HIDDEN_WARP_NPC,1,1 que_bingo,45,121,0 duplicate(1a#bingo) 3e#bingo HIDDEN_WARP_NPC,1,1 que_bingo,45,121,0 duplicate(1a#bingo) 4e#bingo HIDDEN_WARP_NPC,1,1 que_bingo,45,121,0 duplicate(1a#bingo) 5e#bingo HIDDEN_WARP_NPC,1,1 que_bingo,45,121,0 duplicate(1a#bingo) 6e#bingo HIDDEN_WARP_NPC,1,1 que_bingo,45,121,0 duplicate(1a#bingo) 7e#bingo HIDDEN_WARP_NPC,1,1 que_bingo,45,121,0 duplicate(1a#bingo) 8e#bingo HIDDEN_WARP_NPC,1,1 que_bingo,45,121,0 duplicate(1a#bingo) 9e#bingo HIDDEN_WARP_NPC,1,1 que_bingo,45,121,0 duplicate(1a#bingo) 10e#bingo HIDDEN_WARP_NPC,1,1 que_bingo,45,121,0 duplicate(1a#bingo) 11e#bingo HIDDEN_WARP_NPC,1,1 que_bingo,45,121,0 duplicate(1a#bingo) 12e#bingo HIDDEN_WARP_NPC,1,1 que_bingo,45,121,0 duplicate(1a#bingo) 13e#bingo HIDDEN_WARP_NPC,1,1 que_bingo,45,121,0 duplicate(1a#bingo) 14e#bingo HIDDEN_WARP_NPC,1,1 que_bingo,45,121,0 duplicate(1a#bingo) 15e#bingo HIDDEN_WARP_NPC,1,1 que_bingo,45,121,0 duplicate(1a#bingo) 16e#bingo HIDDEN_WARP_NPC,1,1 que_bingo,45,121,0 duplicate(1a#bingo) 17e#bingo HIDDEN_WARP_NPC,1,1 que_bingo,45,121,0 duplicate(1a#bingo) 18e#bingo HIDDEN_WARP_NPC,1,1 que_bingo,45,121,0 duplicate(1a#bingo) 19e#bingo HIDDEN_WARP_NPC,1,1 que_bingo,45,121,0 duplicate(1a#bingo) 20e#bingo HIDDEN_WARP_NPC,1,1 que_bingo,45,121,0 duplicate(1a#bingo) 21e#bingo HIDDEN_WARP_NPC,1,1 que_bingo,45,121,0 duplicate(1a#bingo) 22e#bingo HIDDEN_WARP_NPC,1,1 que_bingo,45,121,0 duplicate(1a#bingo) 23e#bingo HIDDEN_WARP_NPC,1,1 que_bingo,45,121,0 duplicate(1a#bingo) 24e#bingo HIDDEN_WARP_NPC,1,1 que_bingo,45,121,0 duplicate(1a#bingo) 25e#bingo HIDDEN_WARP_NPC,1,1 que_bingo,79,19,0 script win1a#bingo HIDDEN_WARP_NPC,4,4,{ end; OnWin: initnpctimer; end; OnTimer1000: donpcevent "1a#bingo::OnInit"; enablenpc "win2a#bingo"; enablenpc "win2b#bingo"; enablenpc "win2c#bingo"; enablenpc "win2d#bingo"; enablenpc "win2e#bingo"; end; } que_bingo,49,125,0 script win2a#bingo HIDDEN_WARP_NPC,1,1,{ end; OnInit: disablenpc "win2a#bingo"; disablenpc "win2b#bingo"; disablenpc "win2c#bingo"; disablenpc "win2d#bingo"; disablenpc "win2e#bingo"; end; OnTouch: if ($@bingowinner$ != strcharinfo(PC_NAME)) end; specialeffect EF_SUI_EXPLOSION; soundeffect "tming_success.wav",1; if ($@bingoresult == 16) getitem 7515,50; else getitem 7515,1; initnpctimer; end; OnTimer1000: mapannounce "que_bingo","Eukran: Wow, Bingo! It's Bingo!",1,0xFFAB54; end; OnTimer5000: mapannounce "que_bingo","Eukran: "+$@bingowinner$+" has said Bingo!",1,0xFFAB54; end; OnTimer10000: if ($@bingoresult == 16) mapannounce "que_bingo","Eukran: Congratulations, "+$@bingowinner$+"! You will be rewarded with 50 Marvelous Medals.",1,0xFFAB54; else mapannounce "que_bingo","Eukran: Congratulations, "+$@bingowinner$+"! You will be rewarded with 1 Marvelous Medal.",1,0xFFAB54; end; OnTimer15000: mapannounce "que_bingo","Eukran: Thank you all for participating in the game. See you next time!",1,0xFFAB54; end; OnTimer20000: donpcevent "end#bingo::OnEnd"; donpcevent "win2a#bingo::OnInit"; end; } que_bingo,53,121,0 duplicate(win2a#bingo) win2b#bingo HIDDEN_WARP_NPC,1,1 que_bingo,51,116,0 duplicate(win2a#bingo) win2c#bingo HIDDEN_WARP_NPC,1,1 que_bingo,46,116,0 duplicate(win2a#bingo) win2d#bingo HIDDEN_WARP_NPC,1,1 que_bingo,45,121,0 duplicate(win2a#bingo) win2e#bingo HIDDEN_WARP_NPC,1,1 que_bingo,89,59,0 script end#bingo HIDDEN_WARP_NPC,4,4,{ end; OnEnd: initnpctimer; end; OnTimer1000: enablenpc "end1a#bingo"; enablenpc "end1b#bingo"; enablenpc "end1c#bingo"; enablenpc "end1d#bingo"; enablenpc "end1e#bingo"; end; OnTimer5000: disablenpc "end1a#bingo"; disablenpc "end1b#bingo"; disablenpc "end1c#bingo"; disablenpc "end1d#bingo"; disablenpc "end1e#bingo"; areawarp "que_bingo",44,115,54,126,"que_bingo",40,121; $@hu_bingoa = 0; donpcevent "Bingo Waiting Room::OnStart"; end; } que_bingo,49,125,0 script end1a#bingo HIDDEN_WARP_NPC,1,1,{ OnInit: disablenpc "end1a#bingo"; disablenpc "end1b#bingo"; disablenpc "end1c#bingo"; disablenpc "end1d#bingo"; disablenpc "end1e#bingo"; end; OnTouch: if(hg_ma1 == 6) warp "que_bingo",45,186; else warp "que_bingo",40,121; end; } que_bingo,53,121,0 duplicate(end1a#bingo) end1b#bingo HIDDEN_WARP_NPC,1,1 que_bingo,51,116,0 duplicate(end1a#bingo) end1c#bingo HIDDEN_WARP_NPC,1,1 que_bingo,46,116,0 duplicate(end1a#bingo) end1d#bingo HIDDEN_WARP_NPC,1,1 que_bingo,45,121,0 duplicate(end1a#bingo) end1e#bingo HIDDEN_WARP_NPC,1,1 que_bingo,50,138,1 script out3#bingo HIDDEN_WARP_NPC,5,8,{ OnInit: disablenpc "out3#bingo"; end; OnTouch: warp "que_bingo",40,121; end; } que_bingo,49,136,0 script go3#bingo WARPNPC,1,1,{ OnTouch: switch($@hu_bingob) { case 0: warp "que_bingo",49,125; break; case 1: warp "que_bingo",53,121; break; case 2: warp "que_bingo",51,116; break; case 3: warp "que_bingo",46,116; break; case 4: warp "que_bingo",45,121; break; } $@hu_bingob = $@hu_bingob +1; if ($@hu_bingob == 5) $@hu_bingob = 0; end; } function script Func_Bingo { for(.@i = getarg(0); .@i < 26; ++.@i) { if(@bingoplate[1] < 10) @bingo_a1$ = "0"+@bingoplate[1]+""; else @bingo_a1$ = @bingoplate[1]; if(@bingoplate[2] < 10) @bingo_a2$ = "0"+@bingoplate[2]+""; else @bingo_a2$ = @bingoplate[2]; if(@bingoplate[3] < 10) @bingo_a3$ = "0"+@bingoplate[3]+""; else @bingo_a3$ = @bingoplate[3]; if(@bingoplate[4] < 10) @bingo_a4$ = "0"+@bingoplate[4]+""; else @bingo_a4$ = @bingoplate[4]; if(@bingoplate[5] < 10) @bingo_a5$ = "0"+@bingoplate[5]+""; else @bingo_a5$ = @bingoplate[5]; if(.@i > 5) mes "["+@bingo_a1$+"] ["+@bingo_a2$+"] ["+@bingo_a3$+"] ["+@bingo_a4$+"] ["+@bingo_a5$+"]"; else { switch(.@i) { case 1: mes "^ff0000[__]^000000 [ ] [ ] [ ] [ ]"; break; case 2: mes "["+@bingo_a1$+"] ^ff0000[__]^000000 [ ] [ ] [ ]"; break; case 3: mes "["+@bingo_a1$+"] ["+@bingo_a2$+"] ^ff0000[__]^000000 [ ] [ ]"; break; case 4: mes "["+@bingo_a1$+"] ["+@bingo_a2$+"] ["+@bingo_a3$+"] ^ff0000[__]^000000 [ ]"; break; case 5: mes "["+@bingo_a1$+"] ["+@bingo_a2$+"] ["+@bingo_a3$+"] ["+@bingo_a4$+"] ^ff0000[__]^000000"; break; } } if(@bingoplate[6] < 10) @bingo_b1$ = "0"+@bingoplate[6]+""; else @bingo_b1$ = @bingoplate[6]; if(@bingoplate[7] < 10) @bingo_b2$ = "0"+@bingoplate[7]+""; else @bingo_b2$ = @bingoplate[7]; if(@bingoplate[8] < 10) @bingo_b3$ = "0"+@bingoplate[8]+""; else @bingo_b3$ = @bingoplate[8]; if(@bingoplate[9] < 10) @bingo_b4$ = "0"+@bingoplate[9]+""; else @bingo_b4$ = @bingoplate[9]; if(@bingoplate[10] < 10) @bingo_b5$ = "0"+@bingoplate[10]+""; else @bingo_b5$ = @bingoplate[10]; if(.@i > 10) mes "["+@bingo_b1$+"] ["+@bingo_b2$+"] ["+@bingo_b3$+"] ["+@bingo_b4$+"] ["+@bingo_b5$+"]"; else if(.@i < 6) mes "[ ] [ ] [ ] [ ] [ ]"; else { switch(.@i) { case 6: mes "^ff0000[__]^000000 [ ] [ ] [ ] [ ]"; break; case 7: mes "["+@bingo_b1$+"] ^ff0000[__]^000000 [ ] [ ] [ ]"; break; case 8: mes "["+@bingo_b1$+"] ["+@bingo_b2$+"] ^ff0000[__]^000000 [ ] [ ]"; break; case 9: mes "["+@bingo_b1$+"] ["+@bingo_b2$+"] ["+@bingo_b3$+"] ^ff0000[__]^000000 [ ]"; break; case 10: mes "["+@bingo_b1$+"] ["+@bingo_b2$+"] ["+@bingo_b3$+"] ["+@bingo_b4$+"] ^ff0000[__]^000000"; break; } } if(@bingoplate[11] < 10) @bingo_c1$ = "0"+@bingoplate[11]+""; else @bingo_c1$ = @bingoplate[11]; if(@bingoplate[12] < 10) @bingo_c2$ = "0"+@bingoplate[12]+""; else @bingo_c2$ = @bingoplate[12]; if(@bingoplate[13] < 10) @bingo_c3$ = "0"+@bingoplate[13]+""; else @bingo_c3$ = @bingoplate[13]; if(@bingoplate[14] < 10) @bingo_c4$ = "0"+@bingoplate[14]+""; else @bingo_c4$ = @bingoplate[14]; if(@bingoplate[15] < 10) @bingo_c5$ = "0"+@bingoplate[15]+""; else @bingo_c5$ = @bingoplate[15]; if(.@i > 15) mes "["+@bingo_c1$+"] ["+@bingo_c2$+"] ["+@bingo_c3$+"] ["+@bingo_c4$+"] ["+@bingo_c5$+"]"; else if(.@i < 11) mes "[ ] [ ] [ ] [ ] [ ]"; else { switch(.@i) { case 11: mes "^ff0000[__]^000000 [ ] [ ] [ ] [ ]"; break; case 12: mes "["+@bingo_c1$+"] ^ff0000[__]^000000 [ ] [ ] [ ]"; break; case 13: mes "["+@bingo_c1$+"] ["+@bingo_c2$+"] ^ff0000[__]^000000 [ ] [ ]"; break; case 14: mes "["+@bingo_c1$+"] ["+@bingo_c2$+"] ["+@bingo_c3$+"] ^ff0000[__]^000000 [ ]"; break; case 15: mes "["+@bingo_c1$+"] ["+@bingo_c2$+"] ["+@bingo_c3$+"] ["+@bingo_c4$+"] ^ff0000[__]^000000"; break; } } if(@bingoplate[16] < 10) @bingo_d1$ = "0"+@bingoplate[16]+""; else @bingo_d1$ = @bingoplate[16]; if(@bingoplate[17] < 10) @bingo_d2$ = "0"+@bingoplate[17]+""; else @bingo_d2$ = @bingoplate[17]; if(@bingoplate[18] < 10) @bingo_d3$ = "0"+@bingoplate[18]+""; else @bingo_d3$ = @bingoplate[18]; if(@bingoplate[19] < 10) @bingo_d4$ = "0"+@bingoplate[19]+""; else @bingo_d4$ = @bingoplate[19]; if(@bingoplate[20] < 10) @bingo_d5$ = "0"+@bingoplate[20]+""; else @bingo_d5$ = @bingoplate[20]; if(.@i > 20) mes "["+@bingo_d1$+"] ["+@bingo_d2$+"] ["+@bingo_d3$+"] ["+@bingo_d4$+"] ["+@bingo_d5$+"]"; else if(.@i < 16) mes "[ ] [ ] [ ] [ ] [ ]"; else { switch(.@i) { case 16: mes "^ff0000[__]^000000 [ ] [ ] [ ] [ ]"; break; case 17: mes "["+@bingo_d1$+"] ^ff0000[__]^000000 [ ] [ ] [ ]"; break; case 18: mes "["+@bingo_d1$+"] ["+@bingo_d2$+"] ^ff0000[__]^000000 [ ] [ ]"; break; case 19: mes "["+@bingo_d1$+"] ["+@bingo_d2$+"] ["+@bingo_d3$+"] ^ff0000[__]^000000 [ ]"; break; case 20: mes "["+@bingo_d1$+"] ["+@bingo_d2$+"] ["+@bingo_d3$+"] ["+@bingo_d4$+"] ^ff0000[__]^000000"; break; } } if(@bingoplate[21] < 10) @bingo_e1$ = "0"+@bingoplate[21]+""; else @bingo_e1$ = @bingoplate[21]; if(@bingoplate[22] < 10) @bingo_e2$ = "0"+@bingoplate[22]+""; else @bingo_e2$ = @bingoplate[22]; if(@bingoplate[23] < 10) @bingo_e3$ = "0"+@bingoplate[23]+""; else @bingo_e3$ = @bingoplate[23]; if(@bingoplate[24] < 10) @bingo_e4$ = "0"+@bingoplate[24]+""; else @bingo_e4$ = @bingoplate[24]; if(.@i < 21) mes "[ ] [ ] [ ] [ ] [ ]"; else { switch(.@i) { case 21: mes "^ff0000[__]^000000 [ ] [ ] [ ] [ ]"; break; case 22: mes "["+@bingo_e1$+"] ^ff0000[__]^000000 [ ] [ ] [ ]"; break; case 23: mes "["+@bingo_e1$+"] ["+@bingo_e2$+"] ^ff0000[__]^000000 [ ] [ ]"; break; case 24: mes "["+@bingo_e1$+"] ["+@bingo_e2$+"] ["+@bingo_e3$+"] ^ff0000[__]^000000 [ ]"; break; case 25: mes "["+@bingo_e1$+"] ["+@bingo_e2$+"] ["+@bingo_e3$+"] ["+@bingo_e4$+"] ^ff0000[__]^000000"; break; } } next; input(.@bingoinput); if (.@bingoinput < 1 || .@bingoinput > 25) { @bingo_case = .@i; return 0; } if (.@i > 1) { for (.@j = .@i; .@j > 0; --.@j) { if (.@bingoinput == @bingoplate[.@j -1]) { @bingo_case = .@i; return 0; } } } setarray @bingoplate[.@i],.@bingoinput; } return 1; } function script Func_BingoResult { if (getarg(0) == 1 || getarg(0) == 21) .@str$ = "st"; else if (getarg(0) == 2 || getarg(0) == 22) .@str$ = "nd"; else if (getarg(0) == 3 || getarg(0) == 23) .@str$ = "rd"; else .@str$ = "th"; mapannounce "que_bingo","Eukran: The "+getarg(0)+.@str$+" number is "+$bingo[getarg(0) -1]+". Please check your Bingo Plate.",4,0xFFAB54; enablenpc ""+getarg(0)+"a#bingo"; enablenpc ""+getarg(0)+"b#bingo"; enablenpc ""+getarg(0)+"c#bingo"; enablenpc ""+getarg(0)+"d#bingo"; enablenpc ""+getarg(0)+"e#bingo"; set getarg(0),getarg(0) +1; end; } que_bingo,49,31,4 script Arcade Helper#1 1_M_01,{ mes "[Helper]"; mes "If you'd like to play"; mes "a game of bingo, then"; mes "please proceed this way."; close; } que_bingo,42,31,4 duplicate(Arcade Helper#1) Arcade Helper#2 1_F_01 que_bingo,54,17,5 script Arcade Owner 4_M_05,{ mes "[Arcade Owner]"; mes "Welcome to the"; mes "Bingo Game Arcade."; mes "Care to play a game of"; mes "bingo? If you have any"; mes "questions, feel free to ask."; next; switch(select("Rules for Bingo", "Bingo Room", "Marvelous Medals")) { case 1: mes "[Arcade Owner]"; mes "The rules for playing bingo"; mes "are simple. First, take a board"; mes "with 25 boxes organized so that"; mes "there are five rows and five"; mes "columns. Then, number the"; mes "boxes in any order you like."; next; mes "[Arcade Owner]"; mes "Of course, you must use"; mes "the numbers 1 through 25."; mes "When everyone's bingo board"; mes "is ready, the game will begin."; mes "Our game coordinator will call out a number from 1 to 25 at random."; next; mes "[Arcade Owner]"; mes "Each time the coordinator"; mes "calls out a number, make sure"; mes "that you mark the corresponding"; mes "numbered square on your bingo"; mes "board. Now, these are the"; mes "conditions for winning..."; next; mes "[Arcade Owner]"; mes "If you can make a line of"; mes "5 squares in a row, horizontally, vertically, or diagonally, using"; mes "the numbers called out by the"; mes "coordinator, you quickly yell"; mes "the word, ''Bingo.''"; next; mes "[Arcade Owner]"; mes "If you are the first to yell"; mes "the word, ''Bingo,'' you'll"; mes "win! But if someone beats you"; mes "to it, then it can't be helped."; mes "Anyway, it costs 1,000 zeny"; mes "to play each bingo game~"; close; case 2: mes "[Arcade Owner]"; mes "Ah, if you want to join a"; mes "bingo game, enter the right"; mes "door. There must be at least"; mes "5 people to play a game, so"; mes "you may need to wait until"; mes "that requirement is fulfilled."; next; mes "[Arcade Owner]"; mes "If you just want to"; mes "watch the bingo game,"; mes "then you may enter the"; mes "left door as a spectator"; mes "in the Bingo Room."; close; case 3: mes "[Arcade Owner]"; mes "When you win a bingo"; mes "game, you will be rewarded"; mes "with ''Marvelous Medals,''"; mes "which can only be used within"; mes "this arcade. You also can't trade medals with other players."; next; mes "[Arcade Owner]"; mes "You usually get 1 Marvelous"; mes "Medal for winning a bingo game,"; mes "but you can win 50 at one time"; mes "under special conditions. You"; mes "can also play Monster Racing"; mes "games to win more medals."; next; mes "[Arcade Owner]"; mes "Collect as many Marvelous"; mes "Medals as you can, and trade"; mes "them for products in the Monster Racing Arena. I hear there's also"; mes "a place in Einbroch where you can use them, but I wouldn't know."; close; } }