//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) Euphy //= Copyright (C) Masao //= Copyright (C) Kisuka //= Copyright (C) L0ne_W0lf //= Copyright (C) Paradox924X //= Copyright (C) ultramage //= Copyright (C) Lupus //= Copyright (C) MasterOfMuppets //= Copyright (C) Zefris //= Copyright (C) Cypress //= Copyright (C) Reddozen //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Comodo Gambling //================= Description =========================================== //= Comodo Gambling: Win random Items with 3 Carat Diamonds. //================= Current Version ======================================= //= 1.4a //========================================================================= comodo,219,158,6 script Kachua 4_F_02,{ if (checkweight(Knife,1) == 0) { mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000"; close; } cutin "katsua01.bmp",2; mes "[Kachua]"; mes "Diamonds...!"; mes "I simply can't get my mind off"; mes "them! Ever since that man"; mes "showed me that diamond,"; mes "it's been all I think about!"; next; if (select("Would you like to have mine?", "Ah, what a shame...") == 2) { mes "[Kachua]"; mes "Yes, I know..."; mes "Even among everything"; mes "in my collections, nothing"; mes "compares to diamonds..."; close2; cutin "katsua01.bmp",255; end; } if (countitem(Crystal_Jewel__) == 0) { cutin "katsua01.bmp",255; cutin "katsua03.bmp",2; mes "[Kachua]"; mes "*piff*"; mes "You don't have any diamonds!"; mes "Don't even try to fool me!"; close2; cutin "katsua03.bmp",255; end; } mes "[Kachua]"; mes "Are you sure you don't mind"; mes "giving this to me? Thank you"; mes "so much! I don't have much in"; mes "the way of money, but i can give"; mes "you something from one of my"; mes "collections~"; next; if (MaxWeight - Weight < 5500) { cutin "katsua01.bmp",255; cutin "katsua03.bmp",2; mes "[Kachua]"; mes "Errr..."; mes "You brought too many things."; mes "You can't receive this item now."; mes "You better reorganize your inventory and try again."; close2; cutin "katsua03.bmp",255; end; } if (countitem(Crystal_Jewel__) == 0) { // anti-hack logmes "Hack: Tried to bypass item check."; cutin "katsua01.bmp",255; close; } delitem 732,1; mes "[Kachua]"; mes "So what would"; mes "you like to have?"; next; switch (select("Weapon", "Armor", "Garment", "Helmet", "Shoes", "Shield")) { case 1: // Weapons .@gamble1 = rand(1,1000); if ((.@gamble1 > 920) && (.@gamble1 < 931)) { .@gamble2 = rand(1,85); if (.@gamble2 == 1) .@item = 1128; // Haedonggum[2] else if (.@gamble2 == 2) .@item = 1120; // Tsurugi[2] else if (.@gamble2 == 3) .@item = 1127; // Saber[3] else if (.@gamble2 == 4) .@item = 1158; // Two-Handed Sword[2] else if (.@gamble2 == 5) .@item = 1155; // Bastard Sword[3] else if (.@gamble2 == 6) .@item = 1220; // Gladius[3] else if (.@gamble2 == 7) .@item = 1222; // Damascus[1] else if (.@gamble2 == 8) .@item = 1253; // Katar[2] else if (.@gamble2 == 9) .@item = 1529; // Iron Driver else if (.@gamble2 == 10) .@item = 1251; // Jur[3] else if (.@gamble2 == 11) .@item = 1361; // Two-Handed Axe[2] else if (.@gamble2 == 12) .@item = 1258; // Katar of Raging Blaze else if (.@gamble2 == 13) .@item = 1257; // Katar of Quaking else if (.@gamble2 == 14) .@item = 1256; // Katar of Frozen Icicle else if (.@gamble2 == 15) .@item = 1259; // Katar of Piercing Wind else if (.@gamble2 == 16) .@item = 1260; // Sharpened Legbone of Ghoul else if (.@gamble2 == 17) .@item = 1716; // Gakkung Bow[2] else if (.@gamble2 == 18) .@item = 1715; // Arbalest[2] else if (.@gamble2 == 19) .@item = 1711; // Crossbow[3] else if (.@gamble2 == 20) .@item = 1702; // Bow[4] else if (.@gamble2 == 21) .@item = 1520; // Chain[3] else if (.@gamble2 == 22) .@item = 1610; // Arc Wand[1] else if (.@gamble2 == 23) .@item = 1615; // Evil Bone Wand else if (.@gamble2 == 24) .@item = 1602; // Rod[4] else if (.@gamble2 == 25) .@item = 1461; // Trident[3] else if (.@gamble2 == 26) .@item = 1402; // Javelin[4] else if (.@gamble2 == 27) .@item = 1961; // Whip[2] else if (.@gamble2 == 28) .@item = 1957; // Rante Whip[1] else if (.@gamble2 == 29) .@item = 1552; // Tablet[1] else if (.@gamble2 == 30) .@item = 1551; // Bible[2] else if (.@gamble2 == 31) .@item = 1553; // Book of Billows else if (.@gamble2 == 32) .@item = 1554; // Book of Mother Earth else if (.@gamble2 == 33) .@item = 1555; // Book of the Blazing Sun else if (.@gamble2 == 34) .@item = 1556; // Book of Gust of Wind else if (.@gamble2 == 35) .@item = 1951; // Rope[4] else if (.@gamble2 == 36) .@item = 1959; // Tail Whip[2] else if (.@gamble2 == 37) .@item = 1953; // Whip[3] else if (.@gamble2 == 38) .@item = 1955; // Wire Whip[3] else if (.@gamble2 == 39) .@item = 1810; // Claw[2] else if (.@gamble2 == 40) .@item = 1910; // Harp[2] else if (.@gamble2 == 41) .@item = 1906; // Lute[3] else if (.@gamble2 == 42) .@item = 1902; // Violin[4] else if (.@gamble2 == 43) .@item = 1904; // Mandolin[3] else if (.@gamble2 == 44) .@item = 1912; // Gumoongoh[2] else if (.@gamble2 == 45) .@item = 1908; // Guitar[1] else if (.@gamble2 == 46) .@item = 1808; // Fist[1] else if (.@gamble2 == 47) .@item = 1802; // Waghnak[4] else if (.@gamble2 == 48) .@item = 1812; // Finger[2] else if (.@gamble2 == 49) .@item = 1806; // Studded Knuckles[3] else if (.@gamble2 == 50) .@item = 1804; // Knuckle Duster[3] else if (.@gamble2 == 51) .@item = 1550; // Book[3] else if (.@gamble2 == 52) .@item = 1246; // Cinquedea[2] else if (.@gamble2 == 53) .@item = 1147; // Town Sword else if (.@gamble2 > 53 && .@gamble2 < 56) .@item = 1264; // Specialty Jur[4] else if (.@gamble2 > 55 && .@gamble2 < 58) .@item = 1262; // Loki's Nail else if (.@gamble2 > 57 && .@gamble2 < 60) .@item = 1622; // Hypnotist's Staff[2] else if (.@gamble2 == 60) .@item = 1723; // Luna Bow[2] else if (.@gamble2 > 60 && .@gamble2 < 63) .@item = 1965; // Red Flame Whip else if (.@gamble2 > 62 && .@gamble2 < 65) .@item = 1966; // Icicle Whip else if (.@gamble2 > 64 && .@gamble2 < 67) .@item = 1967; // Gaia Whip else if (.@gamble2 > 66 && .@gamble2 < 69) .@item = 1968; // Skipping Rope else if (.@gamble2 > 68 && .@gamble2 < 71) .@item = 1914; // Burning Passion Guitar else if (.@gamble2 > 70 && .@gamble2 < 73) .@item = 1915; // Loner's Guitar else if (.@gamble2 > 72 && .@gamble2 < 75) .@item = 1916; // Green Acre Guitar else if (.@gamble2 > 74 && .@gamble2 < 77) .@item = 1917; // Gentle Breeze Guitar else if (.@gamble2 > 76 && .@gamble2 < 79) .@item = 13004; // Cowardice Blade[2] else if (.@gamble2 > 78 && .@gamble2 < 81) .@item = 1307; // Windhawk else if (.@gamble2 == 81) .@item = 1560; // Sage's Diary[2] else if (.@gamble2 == 82) .@item = 1618; // Survivor's Rod[1] else if (.@gamble2 == 83) .@item = 1620; // Survivor's Rod[1] else if (.@gamble2 > 83 && .@gamble2 < 86) .@item = 1971; // Electric Wire } else if ((.@gamble1 > 0) && (.@gamble1 < 201)) .@item = 1201; // Knife[3] else if ((.@gamble1 > 200) && (.@gamble1 < 301)) .@item = 1101; // Sword[3] else if ((.@gamble1 > 300) && (.@gamble1 < 401)) .@item = 1601; // Rod[3] else if ((.@gamble1 > 400) && (.@gamble1 < 501)) .@item = 1116; // Katana[3] else if ((.@gamble1 > 500) && (.@gamble1 < 601)) .@item = 1250; // Jur[2] else if ((.@gamble1 > 600) && (.@gamble1 < 701)) .@item = 1301; // Axe[3] else if ((.@gamble1 > 700) && (.@gamble1 < 801)) .@item = 1701; // Bow[3] else if ((.@gamble1 > 800) && (.@gamble1 < 851)) .@item = 1504; // Mace[3] else if ((.@gamble1 > 850) && (.@gamble1 < 901)) .@item = 1604; // Wand[2] else if ((.@gamble1 > 900) && (.@gamble1 < 911)) .@item = 1108; // Blade[4] else if ((.@gamble1 > 910) && (.@gamble1 < 921)) .@item = 1163; // Claymore else if ((.@gamble1 > 930) && (.@gamble1 < 961)) .@item = 1522; // Stunner else if ((.@gamble1 > 960) && (.@gamble1 < 971)) .@item = 1608; // Staff[3] else if ((.@gamble1 > 970) && (.@gamble1 < 981)) .@item = 1408; // Pike[4] else if ((.@gamble1 > 980) && (.@gamble1 < 991)) .@item = 1452; // Guisarme[3] else if ((.@gamble1 > 990) && (.@gamble1 < 1001)) .@item = 1208; // Main Gauche[4] break; case 2: // Armors .@gamble1 = rand(1,500); if ((.@gamble1 > 299) && (.@gamble1 < 303)) { .@gamble2 = rand(1,30); if ((.@gamble2 > 0) && (.@gamble2 < 3)) .@item = 2315; // Chain Mail[1] else if ((.@gamble2 > 2) && (.@gamble2 < 5)) .@item = 2336; // Thief Clothes[1] else if ((.@gamble2 > 4) && (.@gamble2 < 7)) .@item = 2318; // Lord's Clothes[1] else if ((.@gamble2 > 6) && (.@gamble2 < 9)) .@item = 2326; // Saint's Robe[1] else if ((.@gamble2 > 8) && (.@gamble2 < 11)) .@item = 2327; // Holy Robe else if ((.@gamble2 > 10) && (.@gamble2 < 13)) .@item = 2342; // Legion Plate Armor[1] else if ((.@gamble2 > 12) && (.@gamble2 < 15)) .@item = 2331; // Tights[1] else if ((.@gamble2 > 14) && (.@gamble2 < 17)) .@item = 2342; // Legion Plate Armor[1] else if ((.@gamble2 > 16) && (.@gamble2 < 19)) .@item = 2311; // Mink Coat[1] else if ((.@gamble2 > 18) && (.@gamble2 < 21)) .@item = 2320; // Formal Suit[1] else if ((.@gamble2 > 20) && (.@gamble2 < 23)) .@item = 2319; // Glittering Jacket[1] else if ((.@gamble2 > 22) && (.@gamble2 < 25)) .@item = 2344; // Lucius's Fierce Armor of Volcano else if ((.@gamble2 > 24) && (.@gamble2 < 27)) .@item = 2346; // Saphien's Armor of Ocean else if ((.@gamble2 > 26) && (.@gamble2 < 29)) .@item = 2348; // Aebeccee's Raging Typhoon Armor else if ((.@gamble2 > 28) && (.@gamble2 < 31)) .@item = 2350; // Claytos Cracking Earth Armor } else if ((.@gamble1 > 0) && (.@gamble1 < 51)) .@item = 2301; // Cotton Shirt else if ((.@gamble1 > 50) && (.@gamble1 < 101)) .@item = 2302; // Cotton Shirt[1] else if ((.@gamble1 > 100) && (.@gamble1 < 151)) .@item = 2303; // Jacket else if ((.@gamble1 > 150) && (.@gamble1 < 201)) .@item = 2304; // Jacket[1] else if ((.@gamble1 > 200) && (.@gamble1 < 251)) .@item = 2305; // Adventurer's Suit else if ((.@gamble1 > 250) && (.@gamble1 < 300)) .@item = 2301; // Cotton Shirt else if ((.@gamble1 > 302) && (.@gamble1 < 351)) .@item = 2307; // Mantle else if ((.@gamble1 > 350) && (.@gamble1 < 401)) .@item = 2309; // Coat else if ((.@gamble1 > 400) && (.@gamble1 < 402)) .@item = 2322; // Silk Robe[1] else if ((.@gamble1 > 401) && (.@gamble1 < 403)) .@item = 2310; // Coat[1] else if ((.@gamble1 > 402) && (.@gamble1 < 411)) .@item = 2306; // Adventurer's Suit[1] else if ((.@gamble1 > 410) && (.@gamble1 < 416)) .@item = 2308; // Mantle[1] else if ((.@gamble1 > 415) && (.@gamble1 < 421)) .@item = 2313; // Padded Armor[1] else if ((.@gamble1 > 420) && (.@gamble1 < 426)) .@item = 2337; // Ninja Suit else if ((.@gamble1 > 425) && (.@gamble1 < 431)) .@item = 2341; // Legion Plate Armor else if ((.@gamble1 > 430) && (.@gamble1 < 436)) .@item = 2325; // Saint's Robe else if ((.@gamble1 > 435) && (.@gamble1 < 441)) .@item = 2317; // Full Plate else if ((.@gamble1 > 440) && (.@gamble1 < 446)) .@item = 2330; // Tights else if ((.@gamble1 > 445) && (.@gamble1 < 451)) .@item = 2314; // Chain Mail else if ((.@gamble1 > 450) && (.@gamble1 < 456)) .@item = 2335; // Thief Clothes else if ((.@gamble1 > 455) && (.@gamble1 < 461)) .@item = 2324; // Scapulare[1] else if ((.@gamble1 > 460) && (.@gamble1 < 466)) .@item = 2329; // Wooden Mail[1] else if ((.@gamble1 > 465) && (.@gamble1 < 471)) .@item = 2340; // Novice Breastplate[1] else if ((.@gamble1 > 470) && (.@gamble1 < 476)) .@item = 2312; // Padded Armor else if ((.@gamble1 > 475) && (.@gamble1 < 481)) .@item = 2339; // Pantie else if ((.@gamble1 > 480) && (.@gamble1 < 486)) .@item = 2328; // Wooden Mail else if ((.@gamble1 > 485) && (.@gamble1 < 491)) .@item = 2321; // Silk Robe else if ((.@gamble1 > 490) && (.@gamble1 < 501)) .@item = 2323; // Scapulare break; case 3: // Garments .@gamble1 = rand(1,500); if ((.@gamble1 > 200) && (.@gamble1 < 204)) { .@gamble2 = rand(1,16); if ((.@gamble2 > 0) && (.@gamble2 < 3)) .@item = 2506; // Manteau[1] else if ((.@gamble2 > 2) && (.@gamble2 < 5)) .@item = 2504; // Muffler[1] else if ((.@gamble2 > 4) && (.@gamble2 < 8)) .@item = 2508; // Ragamuffin Manteau else if ((.@gamble2 > 7) && (.@gamble2 < 11)) .@item = 2507; // Ancient Cape else if (.@gamble2 == 11) .@item = 2513; // Heavenly Maiden Robe[1] else if (.@gamble2 == 12) .@item = 2514; // Pauldron[1] else if (.@gamble2 == 13) .@item = 2523; // Undershirt[1] else if (.@gamble2 == 14) .@item = 2530; // Rider Insigna[1] else if (.@gamble2 == 15) .@item = 2509; // Survivor's Manteau else if (.@gamble2 == 16) .@item = 2515; // Eagle Wing[1] } else if ((.@gamble1 > 0) && (.@gamble1 < 101)) .@item = 2503; // Muffler else if ((.@gamble1 > 100) && (.@gamble1 < 201)) .@item = 2505; // Manteau else if ((.@gamble1 > 203) && (.@gamble1 < 451)) .@item = 2501; // Hood else if ((.@gamble1 > 450) && (.@gamble1 < 501)) .@item = 2502; // Hood[1] break; case 4: // Headgears .@gamble1 = rand(1,1000); if ((.@gamble1 > 299) && (.@gamble1 < 304)) { .@gamble2 = rand(1,93); if ((.@gamble2 > 0) && (.@gamble2 < 3)) .@item = 2251; // Monk Hat else if ((.@gamble2 > 2) && (.@gamble2 < 5)) .@item = 2285; // Apple of Archer else if ((.@gamble2 > 4) && (.@gamble2 < 7)) .@item = 2255; // Evil Wing else if ((.@gamble2 > 6) && (.@gamble2 < 9)) .@item = 5045; // Magician Hat else if ((.@gamble2 > 8) && (.@gamble2 < 11)) .@item = 2233; // Circlet[1] else if ((.@gamble2 > 10) && (.@gamble2 < 13)) .@item = 2231; // Gemmed Sallet[1] else if ((.@gamble2 > 12) && (.@gamble2 < 15)) .@item = 2217; // Biretta[1] else if ((.@gamble2 > 14) && (.@gamble2 < 17)) .@item = 2206; // Wedding Veil else if ((.@gamble2 > 16) && (.@gamble2 < 19)) .@item = 2246; // Golden Gear else if ((.@gamble2 > 18) && (.@gamble2 < 21)) .@item = 2261; // Army Cap else if ((.@gamble2 > 20) && (.@gamble2 < 23)) .@item = 2287; // Pirate Bandana else if ((.@gamble2 > 22) && (.@gamble2 < 25)) .@item = 5012; // Ph.D Hat else if ((.@gamble2 > 24) && (.@gamble2 < 27)) .@item = 2244; // Big Ribbon else if ((.@gamble2 > 26) && (.@gamble2 < 29)) .@item = 2213; // Kitty Band else if ((.@gamble2 > 28) && (.@gamble2 < 31)) .@item = 2248; // Western Grace else if ((.@gamble2 > 30) && (.@gamble2 < 33)) .@item = 2223; // Turban[1] else if ((.@gamble2 > 32) && (.@gamble2 < 35)) .@item = 2247; // Romantic Gent else if ((.@gamble2 > 34) && (.@gamble2 < 37)) .@item = 2245; // Sweet Gent else if ((.@gamble2 > 36) && (.@gamble2 < 39)) .@item = 5003; // Joker Jester else if ((.@gamble2 > 38) && (.@gamble2 < 41)) .@item = 2225; // Goggles[1] else if ((.@gamble2 > 40) && (.@gamble2 < 43)) .@item = 5017; // Bone Helm else if ((.@gamble2 > 42) && (.@gamble2 < 45)) .@item = 5030; // Panda Hat else if ((.@gamble2 > 44) && (.@gamble2 < 47)) .@item = 5035; // Poring Hat else if ((.@gamble2 > 46) && (.@gamble2 < 49)) .@item = 2250; // Cute Ribbon else if ((.@gamble2 > 48) && (.@gamble2 < 51)) .@item = 2277; // Nurse Cap else if ((.@gamble2 > 50) && (.@gamble2 < 53)) .@item = 5011; // Aerial else if ((.@gamble2 > 52) && (.@gamble2 < 55)) .@item = 2290; // Funeral Hat else if ((.@gamble2 > 54) && (.@gamble2 < 57)) .@item = 5010; // Indian Fillet else if ((.@gamble2 > 56) && (.@gamble2 < 60)) .@item = 2259; // Mini Propeller else if ((.@gamble2 > 59) && (.@gamble2 < 62)) .@item = 5008; // Puppy Love else if ((.@gamble2 > 61) && (.@gamble2 < 63)) .@item = 2249; // Coronet else if ((.@gamble2 > 62) && (.@gamble2 < 65)) .@item = 2229; // Helm[1] else if (.@gamble2 == 65) .@item = 2258; // Spiky Band else if (.@gamble2 == 66) .@item = 2274; // Ghost Bandana else if (.@gamble2 == 67) .@item = 5019; // Corsair else if (.@gamble2 == 68) .@item = 2254; // Angel Wing else if (.@gamble2 == 69) .@item = 5007; // Grand Circlet else if (.@gamble2 == 70) .@item = 5066; // Succubus Horn else if (.@gamble2 == 71) .@item = 2235; // Crown else if (.@gamble2 == 72) .@item = 2234; // Tiara else if (.@gamble2 == 73) .@item = 2256; // Majestic Goat else if (.@gamble2 == 74) .@item = 5093; // Coif[1] else if (.@gamble2 == 75) .@item = 5072; // Incubus Horn else if (.@gamble2 == 76) .@item = 5002; // Jewel Crown else if (.@gamble2 > 76 && .@gamble2 < 80) .@item = 5118; // Puppy Headband else if (.@gamble2 > 79 && .@gamble2 < 83) .@item = 5120; // Bucket Hat[1] else if (.@gamble2 > 82 && .@gamble2 < 86) .@item = 5111; // Galapago Cap else if (.@gamble2 > 85 && .@gamble2 < 89) .@item = 5116; // Banana Hat else if (.@gamble2 > 88 && .@gamble2 < 92) .@item = 5119; // Super Novice Hat[1] else if (.@gamble2 > 91 && .@gamble2 < 94) .@item = 5141; // Marionetta Doll[1] } else if ((.@gamble1 > 0) && (.@gamble1 < 101)) .@item = 2226; // Cap else if ((.@gamble1 > 100) && (.@gamble1 < 201)) .@item = 2211; // Bandana else if ((.@gamble1 > 200) && (.@gamble1 < 300)) .@item = 2209; // Ribbon[1] else if ((.@gamble1 > 303) && (.@gamble1 < 401)) .@item = 2220; // Hat else if ((.@gamble1 > 400) && (.@gamble1 < 501)) .@item = 2232; // Circlet else if ((.@gamble1 > 500) && (.@gamble1 < 601)) .@item = 2216; // Biretta else if ((.@gamble1 > 600) && (.@gamble1 < 701)) .@item = 2230; // Gemmed Sallet else if ((.@gamble1 > 700) && (.@gamble1 < 801)) .@item = 2224; // Goggles else if ((.@gamble1 > 800) && (.@gamble1 < 901)) .@item = 2222; // Turban else if ((.@gamble1 > 900) && (.@gamble1 < 906)) .@item = 2228; // Helm else if ((.@gamble1 > 905) && (.@gamble1 < 911)) .@item = 2252; // Wizard Hat else if ((.@gamble1 > 910) && (.@gamble1 < 916)) .@item = 2227; // Cap[1] else if ((.@gamble1 > 915) && (.@gamble1 < 921)) .@item = 2221; // Hat[1] else if ((.@gamble1 > 920) && (.@gamble1 < 926)) .@item = 2299; // Orc Helm else if ((.@gamble1 > 925) && (.@gamble1 < 931)) .@item = 2236; // Santa Hat else if ((.@gamble1 > 930) && (.@gamble1 < 936)) .@item = 2275; // Red Bandana else if ((.@gamble1 > 935) && (.@gamble1 < 941)) .@item = 5015; // Egg Shell else if ((.@gamble1 > 940) && (.@gamble1 < 946)) .@item = 2215; // Flower Band else if ((.@gamble1 > 945) && (.@gamble1 < 951)) .@item = 5092; // Coif else if ((.@gamble1 > 950) && (.@gamble1 < 1001)) .@item = 2226; // Cap break; case 5: // Footgear .@gamble1 = rand(1,500); if ((.@gamble1 > 299) && (.@gamble1 < 303)) { .@gamble2 = rand(1,10); if ((.@gamble2 > 0) && (.@gamble2 < 3)) .@item = 2406; // Boots[1] else if ((.@gamble2 > 2) && (.@gamble2 < 5)) .@item = 2412; // Greaves[1] else if ((.@gamble2 > 4) && (.@gamble2 < 8)) .@item = 2404; // Shoes[1] else if ((.@gamble2 > 7) && (.@gamble2 < 11)) .@item = 2407; // Crystal Pumps } else if ((.@gamble1 > 0) && (.@gamble1 < 201)) .@item = 2401; // Sandals else if ((.@gamble1 > 200) && (.@gamble1 < 300)) .@item = 2408; // Shackles else if ((.@gamble1 > 302) && (.@gamble1 < 351)) .@item = 2411; // Greaves else if ((.@gamble1 > 350) && (.@gamble1 < 401)) .@item = 2403; // Shoes else if ((.@gamble1 > 400) && (.@gamble1 < 451)) .@item = 2405; // Boots else if ((.@gamble1 > 450) && (.@gamble1 < 476)) .@item = 2409; // High Heels else if ((.@gamble1 > 475) && (.@gamble1 < 501)) .@item = 2402; // Sandals[1] break; case 6: // Shields .@gamble1 = rand(1,500); if ((.@gamble1 > 200) && (.@gamble1 < 205)) { .@gamble2 = rand(1,10); if ((.@gamble2 > 0) && (.@gamble2 < 3)) .@item = 2104; // Buckler[1] else if ((.@gamble2 > 2) && (.@gamble2 < 5)) .@item = 2106; // Shield[1] else if ((.@gamble2 > 4) && (.@gamble2 < 7)) .@item = 2102; // Guard[1] else if ((.@gamble2 > 6) && (.@gamble2 < 9)) .@item = 2111; // Sacred Mission else if ((.@gamble2 > 8) && (.@gamble2 < 11)) .@item = 2109; // Memory Book } else if ((.@gamble1 > 0) && (.@gamble1 < 201)) .@item = 2101; // Guard else if ((.@gamble1 > 204) && (.@gamble1 < 301)) .@item = 2103; // Buckler else if ((.@gamble1 > 300) && (.@gamble1 < 401)) .@item = 2107; // Mirror Shield else if ((.@gamble1 > 400) && (.@gamble1 < 481)) .@item = 2105; // Shield else if ((.@gamble1 > 480) && (.@gamble1 < 501)) .@item = 2108; // Mirror Shield[1] break; default: // Cancel button / hack cutin "katsua01.bmp",255; close; break; } getitem .@item,1; cutin "katsua01.bmp",255; cutin "katsua02.bmp",2; mes "[Kachua]"; mes "Ah~ that Diamond is so beautiful."; mes "I wish I could repay you better."; close2; cutin "katsua02.bmp",255; end; } comodo,204,148,7 script Devellin 4_F_01,{ mes "[Devellin]"; mes "It seems some traveller showed"; mes "a huge diamond to Kachua a while ago. Ever since then, all she's been talking about is diamonds and how much she wants them."; next; mes "[Devellin]"; mes "She's been getting pretty obsessive about it, which scares me. It seems she's more than willing to sacrifice anything she owns for a diamond."; next; mes "[Devellin]"; mes "She's the type of person who'll do anything to get what she wants. I'm worried that she might give away something far more valuable than a diamond in exchange..."; close; } comodo,210,154,2 script Suspicious Guy#cmd 2_M_THIEFMASTER,{ if (BaseClass == Job_Thief){ mes "[Cain]"; mes "Heeeey..."; mes "It seems we share the same line of work, you and me. Heh heh, lemme give you a hot tip."; next; mes "[Cain]"; mes "I've been charging other people for this information, but since, shall we say, we work in the same professional field, I don't have the heart to take your zeny."; next; mes "[Cain]"; mes "You see that lady over there?"; mes "She's just totally in love with diamonds. And from what my sources tell me, she's loaded. Tons and tons of valuables."; next; mes "[Cain]"; mes "I'm talkin' rare items."; mes "I took the liberty of sneaking a peek at what she owns, and saw she's got a helmet with goat horns and even a crown! She's so rich it's ridiculous!"; next; mes "[Cain]"; mes "The buzz that's been going around is that she's got a cache of rare equipment and weapons too! So whaddya say? Wanna be partners in crime and rob her house?"; next; switch(select("No, thanks.", "Sweet, I'm in!")){ case 1: mes "[Cain]"; mes "Wha...?"; mes "C'mon! I thought pilfering was something you do! Aw well, I'm gonna do it, but stay hushed on this, got it?"; close; case 2: mes "[Cain]"; mes "Ha ha ha!"; mes "...^660000Dork^000000!"; mes "I'm just jivin'"; mes "sp fuggedabout it!"; next; mes "[Cain]"; mes "Ah right. Supposedly, there's a mountain where tons of diamonds are buried. A pal o' mine says there's a mine near the mountain too, so I guess if you went to the mine, you'd find Diamonds."; next; mes "[Cain]"; mes "I guess it can't hurt to gather some Diamonds there and try to exchange them for whatever the old lady's got. Take care, pal~"; close; } } mes "[Cain]"; mes "Hey..."; mes "I got a hot tip for you."; mes "It'll just cost you 500 zeny"; mes "and trust me, it's worth it."; mes "So whaddya say...?"; next; switch(select("Alright.", "No, thanks.")){ case 1: if (Zeny > 499){ mes "[Cain]"; mes "You see that lady over there? She's just totally in love with diamonds. And from what my sources tell me, she's loaded. Tons and tons of valuables."; next; mes "[Cain]"; mes "I'm talkin' rare items."; mes "I took the liberty of sneaking a peek at what she owns, and saw she's got a helmet with goat horns and even a crown! She's so rich it's ridiculous!"; next; mes "[Cain]"; mes "There's a chance that rare equipment and weapons might be yours! She'll give anything for a 3 carat diamond. So if you have any of those, you might as well see her."; next; mes "[Cain]"; mes "Ah right. Supposedly, there's a mountain where tons of diamonds"; mes "are buried. A pal o' mine says there's a mine near the mountain too, so I guess if you went to the mine, you'd find Diamonds."; next; mes "[Cain]"; mes "I guess it can't hurt to gather some Diamonds there and try to exchange them for whatever the old lady's got. Take care, pal~"; Zeny -= 500; close; } mes "[Cain]"; mes "What the hell?!"; mes "Don't you have any money? Didn't I say 500 zeny? Hey man, info like this doesn't come cheap!"; close; case 2: mes "[Cain]"; mes "Hey hey!"; mes "What are you, a cheapskate? You understand that everything has its price and this information is so worth it. C'mon, you can't pass this up, can you?"; close; } } mjolnir_02,85,362,3 script Blacksmith Miner 4_F_JOB_BLACKSMITH,{ if (checkweight(Knife,1) == 0) { mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000"; close; } mes "[Dwayne]"; mes "Wahahahaha~"; mes "I've dug up a fortune!"; next; mes "[Dwayne]"; mes "Diamonds! Hundreds and"; mes "thousands of Diamonds,"; mes "all of them mine!"; mes "I'm rich!"; emotion e_heh; next; switch(select("I want to buy some.", "Congratulations.")){ case 1: mes "[Dwayne]"; mes "Ah, you have an"; mes "eye for valuables!"; mes "Sure, sure why not!"; mes "I'll give you a discount, too!"; mes "55,000 Zeny for a diamond,"; mes "how does that sound?"; next; mes "[Dwayne]"; mes "How many"; mes "diamonds do you need?"; mes "If you change your mind,"; mes "please enter '0' to cancel."; next; input .@amount; if (.@amount == 0) { mes "[Dwayne]"; mes "Alright, you've"; mes "canceled the trade."; mes "Take care!"; close; } else if (.@amount < 1 || .@amount > 500){ mes "[Dwayne]"; mes "The maximum"; mes "amount is 500."; mes "Please enter 500 or less."; close; } .@cost = .@amount * 55000; if (Zeny < .@cost) { mes "[Dwayne]"; mes "Errr..."; mes "I'm sorry, but you"; mes "do not have enough money."; mes "I'll be losing money if"; mes "I sell them at that price."; close; } if (!checkweight(Crystal_Jewel__, .@amount)) { mes "[Dwayne]"; mes "Errr..."; mes "You're carrying too many items."; mes "I don't think give you anything if there's no room in your inventory. Why don't you put some of your stuff into Kafra Storage?"; close; } Zeny -= .@cost; getitem(Crystal_Jewel__, .@amount); mes "[Dwayne]"; mes "Thank you for"; mes "buying my diamonds!"; mes "You're welcome to"; mes "come back anytime."; close; case 2: mes "[Dwayne]"; mes "Haha, thank you~"; mes "If by any chance"; mes "you need a diamond,"; mes "please drop by."; mes "I'll sell them to"; mes "you at a cheap price."; close; } }