//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) L0ne_W0lf //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Prontera Library //================= Description =========================================== //= Various Books found in Prontera Library //================= Current Version ======================================= //= 1.1 //========================================================================= prt_in,168,56,4 script Monster Encyclopedia#prt HIDDEN_NPC,{ mes "^FF0000[Monster Encyclopedia]^000000"; mes "This is a Monster Encyclopedia"; mes "containing information on Water,"; mes "Wind and Ghost property monsters."; next; .@loop1 = 1; while(.@loop1) { .@loop2 = 1; switch(select("Water Property Monsters", "Wind Property Monsters", "Spritual Property Monsters", "Cancel")) { case 1: while(.@loop2) { switch(select("Small Sized Monsters", "Medium Sized Monsters", "Great Sized Monsters", "Cancel")) { case 1: mes "^FF0000[Vol. 1: Small Water Monsters]^000000"; mes "1. Plankton"; mes "Even though they seem"; mes "insignificantly small, be careful"; mes "not to step on them. Plankton are"; mes "light and can drift on the water."; mes "^0099FFItem Drops^000000: Single Cell, Garlet,"; mes "Sticky Mucus, Empty Bottle"; next; mes "^FF0000[Vol. 1: Small Water Monsters]^000000"; mes "2. Kukre"; mes "Kukre look better than Thief Bugs"; mes "but basically loot items just the"; mes "same. Luckily, they don't attack"; mes "players in a group."; mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,"; mes "Monster's Feed, Red Herb, Insect"; mes "Feeler"; next; mes "^FF0000[Vol. 1: Small Water Monsters]^000000"; mes "3. Hydra"; mes "Vegetable Monstesr that live near"; mes "water or in the deep sea that"; mes "attack using tentacles. As a group,"; mes "they're a pain in the ass."; mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,"; mes "Meat."; next; mes "^FF0000[Vol. 1: Small Water Monsters]^000000"; mes "4. Vadon"; mes "Covered in a thick, protective"; mes "shell, Vadons attack with powerful"; mes "pincers. Although they look like"; mes "crabs, their meat can't be eaten."; mes "^0099FFItem Drops^000000: Nipper, Garlet, Solid"; mes "Shell, Shell"; next; mes "^FF0000[Vol. 1: Small Water Monsters]^000000"; mes "5. Marina"; mes "Transparent jellyfish that attack"; mes "by stretching their flexible bodies"; mes "in a whip-like fashion. They live"; mes "in cool places near water."; mes "^0099FFItem Drops^000000: Single Cell, Sticky"; mes "Mucus"; next; mes "^FF0000[Vol. 1: Small Water Monsters]^000000"; mes "6. Cornutus"; mes "Benign monsters that conceal"; mes "themselves in hard, turban shaped"; mes "shells. They try to live as"; mes "peacefully as they can in this"; mes "crazy, crazy world."; mes "^0099FFItem Drops^000000: Conch, Scell, Solid"; mes "Shell"; next; mes "^FF0000[Vol. 1: Small Water Monsters]^000000"; mes "7. Magnolia"; mes "Cute looking creatures that appear"; mes "as large frying pans cooking an"; mes "egg. They mercilessly spank all"; mes "that oppose them."; mes "^0099FFItem Drops^000000: Jellopy, Garlet, Scell"; next; mes "^FF0000[Vol. 1: Small Water Monsters]^000000"; mes "8. Marine Sphere"; mes "Strange, round-shaped monsters that"; mes "pulse with destructive energy."; mes "Gathering their Detonators may be"; mes "useful for Alchemists."; mes "^0099FFItem Drops^000000: Tendon, Detonator"; next; break; case 2: mes "^FF0000[Vol. 2: Medium Water Monsters]^000000"; mes "1. Poring"; mes "Small, pink monsters that are made"; mes "of a living gelatinous substance."; mes "They're cute, and move by"; mes "bouncing."; mes "^0099FFItem Drops^000000: Jellopy, Sticky Mucus,"; mes "Apple, Empty Bottle, Red Herb"; next; mes "^FF0000[Vol. 2: Medium Water Monsters]^000000"; mes "2. Roda Frog"; mes "Amphibious frogs that have an"; mes "annoying croak. In some countries,"; mes "their legs are a delicacy."; mes "^0099FFItem Drops^000000: Sticky Webfoot, Spawn,"; mes "Green Herb, Empty Bottle"; next; mes "^FF0000[Vol. 2: Medium Water Monsters]^000000"; mes "3. Spore"; mes "Mushroom-like monsters that utilise"; mes "mycelial reproduction. Usually live"; mes "in forests or dungeons."; mes "^0099FFItem Drops^000000: Spore, Red Herb, Blue"; mes "Herb"; next; mes "^FF0000[Vol. 2: Medium Water Monsters]^000000"; mes "4. Goblin"; mes "Small, mask wearing monsters that"; mes "viciously attack passerby's. There"; mes "seem to be different types that use"; mes "different weapons."; mes "^0099FFItem Drops^000000: Yellow Herb, Red"; mes "Herb"; next; mes "^FF0000[Vol. 2: Medium Water Monsters]^000000"; mes "5. Thara Frog"; mes "Red Frogs that are much stronger"; mes "than the green Roda Frogs. They"; mes "also produce an annoying croaking"; mes "noise."; mes "^0099FFItem Drops^000000: Spawn, Scell, Sticky"; mes "Webfoot"; next; mes "^FF0000[Vol. 2: Medium Water Monsters]^000000"; mes "6. Phen"; mes "A blue fish with a pointed nose and"; mes "sad, incredibly sad, vacant eyes."; mes "^0099FFItem Drops^000000: Fish Tail, Sharp Scale,"; mes "Meat, Fin"; next; mes "^FF0000[Vol. 2: Medium Water Monsters]^000000"; mes "7. Marse"; mes "A miniature squid with miniature"; mes "tentacles. How it moves through"; mes "water with those tiny things is"; mes "still a scientific mystery."; mes "^0099FFItem Drops^000000: Squid Ink, Tentacle"; next; mes "^FF0000[Vol. 2: Medium Water Monsters]^000000"; mes "8. Obeaune"; mes "A female Mermaid that attacks with"; mes "its wild, flowing hair. Whether or"; mes "not its male version is Merman is"; mes "still under debate."; mes "^0099FFItem Drops^000000: Heart of Mermaid, Fin"; next; mes "^FF0000[Vol. 2: Medium Water Monsters]^000000"; mes "9. Sohee"; mes "A female Ghost that harbours a deep"; mes "grudge. Although she is usually"; mes "crying, she can become fierce upon"; mes "encountering the living."; mes "^0099FFItem Drops^000000: Black Hair, Red Herb"; next; mes "^FF0000[Vol. 2: Medium Water Monsters]^000000"; mes "10. Marc"; mes "A proud looking Sea Horse that sort"; mes "of looks like a dragon."; mes "Unfortunately, you can't ride it."; mes "^0099FFItem Drops^000000: Gill, Fin"; next; mes "^FF0000[Vol. 2: Medium Water Monsters]^000000"; mes "11. Deviace"; mes "Fish monster with a big mouth"; mes "attached to a suction cup. Small,"; mes "strong, and sort of looks like a"; mes "watermelon."; mes "^0099FFItem Drops^000000: Ancient Tooth, Ancient"; mes "Lips"; next; break; case 3: mes "^FF0000[Vol. 3: Great Water Monsters]^000000"; mes "1. Ambernite"; mes "A snail shaped monster, it is"; mes "highly strong offense and defense."; mes "However, it is incredibly slow like"; mes "all other snails."; mes "^0099FFItem Drops^000000: Snail's Shell,"; mes "Garlet, Shell, Solid Shell"; next; mes "^FF0000[Vol. 3: Great Water Monsters]^000000"; mes "2. Sword Fish"; mes "Fish Monster with a sharp, long nose"; mes "that's just like a sword. Although it"; mes "has googly eyes, it's a dangerous"; mes "monster. Why wasn't it named Sword"; mes "Nose Fish?"; mes "^0099FFItem Drops^000000: Sharp Scale, Gill"; next; break; case 4: close2; .@loop2 = 0; end; } } case 2: while(.@loop2) { switch(select("Small Sized Monsters", "Medium Sized Monsters", "Great Sized Monsters", "Cancel")) { case 1: mes "^FF0000[Vol. 4: Small Wind Monsters]^000000"; mes "1. Chonchon"; mes "Fly monsters that move with great"; mes "speed. Amazingly, they can heal in"; mes "the presense of fecal matter."; mes "^0099FFItem Drops^000000: Shell, Jellopy, Fly"; mes "Wing"; next; mes "^FF0000[Vol. 4: Small Wind Monsters]^000000"; mes "2. Hornet"; mes "Usually benign, they will attack in"; mes "groups if one of them is harmed."; mes "^0099FFItem Drops^000000: Bee Sting, Jellopy,"; mes "Green Herb"; next; mes "^FF0000[Vol. 4: Small Wind Monsters]^000000"; mes "3. Creamy"; mes "A flying monster with beautiful"; mes "wings. It will escape by"; mes "teleporting if it thinks that it is"; mes "in grave danger."; mes "^0099FFItem Drops^000000: Powder of Butterfly,"; mes "Honey, Butterfly Wing, Flower"; next; mes "^FF0000[Vol. 4: Small Wind Monsters]^000000"; mes "4. Stainer"; mes "Tiny little insect with a splended,"; mes "ladybug-like shell. It can sense"; mes "magic and will attack once a spell"; mes "begins casting."; mes "^0099FFItem Drops^000000: Rainbow Shell, Garlet"; mes "Shell, Solid Shell"; next; mes "^FF0000[Vol. 4: Small Wind Monsters]^000000"; mes "5. Steel Chonchon"; mes "Similar to Chonchon, but is yellow"; mes "and green. It picks up everything"; mes "from the ground, so be careful not"; mes "to drop items."; mes "^0099FFItem Drops^000000: Garlet, Shell, Solid"; mes "Shell"; next; mes "^FF0000[Vol. 4: Small Wind Monsters]^000000"; mes "6. Dustiness"; mes "This flying monsters has a high"; mes "dodge rate, so if you have low"; mes "attack accuracy, you may want to"; mes "leave it alone."; mes "^0099FFItem Drops^000000: Moth Dust, Moth Wing"; mes "Insect Feeler, Red Herb"; next; mes "^FF0000[Vol. 4: Small Wind Monsters]^000000"; mes "7. Hunter Fly"; mes "Winged insect covered in the blood"; mes "of innocents. It's incredibly"; mes "quick, as well as strong. Novices"; mes "must flee from this monster at all"; mes "cost."; mes "^0099FFItem Drops^000000: Solid Shell, Zargon"; next; break; case 2: mes "^FF0000[Vol. 5: Medium Wind Monsters]^000000"; mes "1. Condor"; mes "A bald, funny looking vulture-like"; mes "bird. They tend to attack in a"; mes "group if one of them is"; mes "threatened."; mes "^0099FFItem Drops^000000: Talon, Arrow, Meat,"; mes "Feather of Birds"; next; mes "^FF0000[Vol. 5: Medium Wind Monsters]^000000"; mes "2. Cobold the 1st"; mes "A monster looks like a baby wolf,"; mes "but it is smart enough to make and"; mes "use tools. Although Kobolds are"; mes "cute, they're actually quite"; mes "hostile."; mes "^0099FFItem Drops^000000: Blue Hair, Zargon,"; mes "Yellow Herb"; next; mes "^FF0000[Vol. 5: Medium Wind Monsters]^000000"; mes "3. Petite"; mes "A tiny, cute flying Dragon. There"; mes "is another kind of Petite that"; mes "walks, but it is of the Earth"; mes "property."; mes "^0099FFItem Drops^000000: Dragon Canine, Dragon"; mes "Tail, Zargon"; next; break; case 3: mes "^FF0000[Vol. 6: Great Wind Monsters]^000000"; mes "1. Joker"; mes "A large, enchanted playing card. If"; mes "you don't have good attack"; mes "accuracy, the stakes are against"; mes "you when fighting Joker."; mes "^0099FFItem Drops^000000: High Heels"; next; break; case 4: close2; .@loop2 = 0; end; } } case 3: while(.@loop2) { switch(select("Small Sized Monsters", "Medium Sized Monsters", "Great Sized Monsters", "Cancel")) { case 1: mes "^FF0000[Vol. 7: Small Ghost Monsters]^000000"; mes "1. Whisper"; mes "A piece of living fabric that gives"; mes "off spooky vibes. Sometimes, it"; mes "likes to turn invisible..."; mes "^0099FFItem Drops^000000: Fabric"; next; mes "^FF0000[Vol. 7: Small Ghost Monsters]^000000"; mes "2. Marionette"; mes "A monster reborn as a cursed doll"; mes "that is bound to strings attached"; mes "to wooden sticks."; mes "^0099FFItem Drops^000000: Golden Hair, Trunk"; next; break; case 2: mes "^FF0000[Vol. 8: Medium Ghost Monsters]^000000"; mes "1. Eggyra"; mes "A weird, robotic egg looking thing"; mes "that waddles when it walks. No one"; mes "knows where these things come"; mes "from."; mes "^0099FFItem Drops^000000: Scell, Sticky Mucus,"; mes "Red Herb"; next; break; case 3: mes "^FF0000[Vol. 9: Great Ghost Monsters]^000000"; mes "1. Nightmare"; mes "A ghostly horse that radiates a"; mes "violet aura of evil."; mes "^0099FFItem Drops^000000: Horseshoe, Blue Herb"; next; mes "^FF0000[Vol. 9: Great Ghost Monsters]^000000"; mes "2. Medusa"; mes "Monster with hair composed of"; mes "snakes. It is rumoured to turn"; mes "people into stone if they look into"; mes "her eyes."; mes "^0099FFItem Drops^000000: Medusa Head, Horrendous"; mes "Hair, White Herb"; next; break; case 4: close2; .@loop2 = 0; end; } } case 4: close2; .@loop1 = 0; end; } } } prt_in,159,56,4 script Monster Encyclopedia#2pr HIDDEN_NPC,{ mes "^FF0000[Monster Encyclopedia]^000000"; mes "This is a Monster Encyclopedia"; mes "containing information on Earth,"; mes "Fire and Neutral property"; mes "monsters."; next; .@loop1 = 1; while(.@loop1) { .@loop2 = 1; switch(select("Earth Property Monsters", "Fire Property Monsters", "Neutral Property Monsters", "Cancel")) { case 1: while(.@loop2) { switch(select("Small Sized Monsters", "Medium Sized Monsters", "Great Sized Monsters", "Cancel")) { case 1: mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; mes "1. Fabre"; mes "The weak and small larva of Creamy."; mes "Although some say it is cute, the"; mes "author must disagree."; mes "Whole-heartedly."; mes "^0099FFItem Drops^000000: Feather, Fluff, Green"; mes "Herb, Clover"; next; mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; mes "2. Pupa"; mes "Monster that is the pupal stage of"; mes "Fabre. It doesn't attack at all, so"; mes "it's easy to kill for Novices."; mes "^0099FFItem Drops^000000: Chrysalis, Sticky"; mes "Mucus"; next; mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; mes "3. Martin"; mes "An adorable mole wearing a safety"; mes "helmet. He's deathly afraid of"; mes "cave-ins and occasionally stops to"; mes "cower in fear."; mes "^0099FFItem Drops^000000: Mole Whiskers, Mole"; mes "Claw"; next; mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; mes "4. Savage Bebe"; mes "Tiny, pink baby Savage. It's"; mes "disheartening to know that it grows"; mes "up to become ugly-looking."; mes "^0099FFItem Drops^000000: Animal Skin, Meat,"; mes "Arrow, Feather"; next; mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; mes "5. Andre"; mes "A kind of worker ant, Andres are"; mes "yellow, very diligent and gather"; mes "everything in sight for the Queen"; mes "Ant."; mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,"; mes "Sticky Mucus, Shell"; next; mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; mes "6. Coco"; mes "A small Squirrel with dark"; mes "piercing eyes. It's always holding"; mes "an Acorn, and would be cute if it"; mes "didn't always have a look of utter"; mes "contempt."; mes "^0099FFItem Drops^000000: Acorn, Fluff, Animal"; mes "Skin, Sweet Potato"; next; mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; mes "7. Piere"; mes "Pieres are green worker ants that"; mes "are subtly different than Andres."; mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,"; mes "Sticky Mucus, Shell"; next; mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; mes "8. Smokie"; mes "A chubby little raccoon that loves"; mes "nothing better than to scamper."; mes "It's rumored to use a magic leaf to"; mes "become invisible!"; mes "^0099FFItem Drops^000000: Raccoon Leaf, Animal"; mes "Skin, Sweet Potato"; next; mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; mes "9. Deniro"; mes "Red worker ants that live to serve"; mes "the Queen Ant. If there's anything"; mes "on the ground, they'll pick it up."; mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,"; mes "Sticky Mucus, Shell"; next; mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; mes "10. Yoyo"; mes "A naughty monkey that picks up"; mes "anything from the ground. They're"; mes "very quick and will gang up on you"; mes "if you attack just one of them."; mes "^0099FFItem Drops^000000: Yoyo Tail, Banana,"; mes "Yellow Herb, Animal Skin"; next; mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; mes "11. Vitata"; mes "Plump worker ants that heal the"; mes "other ants in their colony. When"; mes "killed their bodies leak... honey?"; mes "^0099FFItem Drops^000000: Worm Peeling, Scell,"; mes "Honey"; next; mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; mes "12. Caramel"; mes "An adorable porcupine with tiny"; mes "spiky quills. However, it gets"; mes "incredibly angry when touched."; mes "^0099FFItem Drops^000000: Porcupine Quill,"; mes "Animal Skin"; next; mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; mes "13. Giearth"; mes "An elderly pixie that wanders caves"; mes "to gather ores. They're incredible"; mes "chain smokers."; mes "^0099FFItem Drops^000000: Old Pixie's Moustache"; next; break; case 2: mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000"; mes "1. Willow"; mes "Creature reborn from an old tree."; mes "Its features and the sounds it"; mes "makes are incredibly eerie."; mes "^0099FFItem Drops^000000: Tree Root, Trunk, Red"; mes "Herb, Sweet Potato"; next; mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000"; mes "2. Rocker"; mes "A lazy grasshopper that loves to"; mes "play the violin, just like in"; mes "Aesop's fable."; mes "^0099FFItem Drops^000000: Grasshopper's Leg,"; mes "Jellopy"; next; mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000"; mes "3. Mandragora"; mes "Although it stays in the same"; mes "place, it can attack passerby from"; mes "a distance using underground"; mes "stalks."; mes "^0099FFItem Drops^000000: Stem, Green Herb,"; mes "Shoot"; next; mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000"; mes "4. Wolf"; mes "Wild, roving wolves with blue"; mes "manes. They tend to attack as a"; mes "pack when even one of them is"; mes "threatened."; mes "^0099FFItem Drops^000000: Wolf Claw, Meat,"; mes "Monster's Feed, Animal Skin"; next; mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000"; mes "5. Snake"; mes "Green snake that lives in the"; mes "forests and deserts. They're not"; mes "poisonous, but their bites still"; mes "hurt."; mes "^0099FFItem Drops^000000: Snake Scale, Red Herb"; next; mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000"; mes "6. Horn"; mes "Although it looks fierce, it's"; mes "actually a peaceful insect. It"; mes "roams around fields with a"; mes "crunching sound."; mes "^0099FFItem Drops^000000: Horn, Shell, Solid"; mes "Shell"; next; mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000"; mes "7. Orc Warrior"; mes "A warrior of the proud race of"; mes "Orcs. At one time, Orcs and humans"; mes "were allies, but now they are"; mes "bitter enemies."; mes "^0099FFItem Drops^000000: Orcish Voucher"; next; mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000"; mes "8. Hode"; mes "A huge earthworm that usually hides"; mes "under the ground. It can usually be"; mes "found in the desert."; mes "^0099FFItem Drops^000000: Earthworm Peeling,"; mes "Sticky Mucus"; next; mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000"; mes "9. Mantis"; mes "It wanders about fields, waving a"; mes "tiny fan. An entire martial arts"; mes "style is based on the movements of"; mes "this insect."; mes "^0099FFItem Drops^000000: Mantis Scythe, Scell"; mes "Solid Shell, Red Herb"; next; mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000"; mes "10. Savage"; mes "A wild boar that walks around,"; mes "grunting restlessly. Its rough"; mes "looking tusks make it hard to"; mes "believe it was cute as a baby."; mes "^0099FFItem Drops^000000: Mane, Animal Skin"; next; mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000"; mes "11. Petite"; mes "Cute, walking Dragon. There is"; mes "another kind of Petite that flys,"; mes "but it is of the Wind property."; mes "^0099FFItem Drops^000000: Dragon Canine, Dragon"; mes "Tail, Zargon"; next; break; case 3: mes "^FF0000[Vol. 12: Great Earth Monsters]^000000"; mes "1. Worm Tail"; mes "A strange monster that uses"; mes "whiping attacks with a tail that"; mes "looks like a blade of grass."; mes "^0099FFItem Drops^000000: Pointed Scale, Yellow"; mes "Herb"; next; mes "^FF0000[Vol. 12: Great Earth Monsters]^000000"; mes "2. Muka"; mes "Cute Cactus commonly found in the"; mes "desert. It tries to threaten"; mes "passerby with its growls, but its"; mes "noises are too funny to be scary."; mes "^0099FFItem Drops^000000: Cactus Needle, Empty"; mes "Bottle, Green Herb, Red Herb"; next; mes "^FF0000[Vol. 12: Great Earth Monsters]^000000"; mes "3. Bigfoot"; mes "Although its name may be"; mes "misleading, Bigfoot is actually a"; mes "large bera. It walks like it owns"; mes "the forest, and it does."; mes "^0099FFItem Drops^000000: Bear's Foot Skin,"; mes "Animal Skin, Sweet Potato"; next; mes "^FF0000[Vol. 12: Great Earth Monsters]^000000"; mes "4. Flora"; mes "A man-eating plant. Its parts are"; mes "considered useful for Alchemists to"; mes "make monsters of their own..."; mes "^0099FFItem Drops^000000: Maneater Blossom, Stem"; next; break; case 4: close2; .@loop2 = 0; end; } } case 2: while(.@loop2) { switch(select("Small Sized Monsters", "Medium Sized Monsters", "Great Sized Monsters", "Cancel")) { case 1: mes "^FF0000[Vol. 13: Small Fire Monsters]^000000"; mes "1. Picky"; mes "Cute little chick that may grow up"; mes "to be a Peco Peco, unless, of"; mes "course, you kill it."; mes "^0099FFItem Drops^000000: Feather of Birds,"; mes "Feather, Red Herb, Milk"; next; mes "^FF0000[Vol. 13: Small Fire Monsters]^000000"; mes "2. Baby Desert Wolf"; mes "A Baby Desert Wolf that tires to"; mes "threaten adventurers with its cute,"; mes "little yelps."; mes "^0099FFItem Drops^000000: Animal Skin, Meat"; next; mes "^FF0000[Vol. 13: Small Fire Monsters]^000000"; mes "3. Horong,"; mes "An eerie-looking, violent fireball."; mes "It's useless to use hiding skills"; mes "near this vengeful spirit."; mes "^0099FFItem Drops^000000: Stone Heart, Zargon,"; mes "Fire Arrow"; next; break; case 2: mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000"; mes "1. Drops"; mes "The desert version of the Poring"; mes "that has a pale orange colour. It"; mes "seems a tiny bit stronger than"; mes "Poring, though."; mes "^0099FFItem Drops^000000: Jellopy, Sticky Mucus,"; mes "Apple, Empty Bottle, Red Herb"; next; mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000"; mes "2. Elder Willow"; mes "The elderly version of the Willow"; mes "monster. It's red and can even use"; mes "some magic."; mes "^0099FFItem Drops^000000: Resin, Trunk, Sweet"; mes "Potato"; next; mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000"; mes "3. Metaller"; mes "The evolved form of Rocker. It is"; mes "dim brown and lives in the desert."; mes "This cricket will pick items up"; mes "from the ground."; mes "^0099FFItem Drops^000000: Red Blood,"; mes "Grasshopper's Leg, Scell, Shell"; next; mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000"; mes "4. Zerom"; mes "An undead slave. Sadly, not even"; mes "death will bring peace to the"; mes "abusive hours of labor Zerom"; mes "suffers from his Pharaoh."; mes "^0099FFItem Drops^000000: Panties"; next; mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000"; mes "5. Scorpion"; mes "Scorpions can be found in areas"; mes "where there is desert. It has a"; mes "beautiful colour, but can be"; mes "dangerous."; mes "^0099FFItem Drops^000000: Scorpion Tail, Green"; mes "Herb, Yellow Herb"; next; mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000"; mes "6. Desert Wolf"; mes "Wolves in the desert are much"; mes "stronger than those living in the"; mes "forset. If you strike one, you'll"; mes "have to deal with the whole pack."; mes "Item Drops; Animal Skin, Mink"; mes "Coat, Meat, Wolf Claw"; next; mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000"; mes "7. Frilldora"; mes "Lizard with a frilly, fan-like"; mes "neck. Although it looks rediculous,"; mes "it's actually pretty strong."; mes "^0099FFItem Drops^000000: Frill, Reptile Tongue,"; mes "Red Herb, Zargon"; next; mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000"; mes "8. Cobold the 3rd"; mes "A blue, wolf-like monster that is"; mes "amazingly cuddly. However, all"; mes "Kobolds have sworn to hate humans."; mes "There are different kinds of"; mes "Kobolds that use different"; mes "weapons."; mes "^0099FFItem Drops^000000: Blue Hair, Zargon,"; mes "Yellow Herb"; next; mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000"; mes "9. Jakk"; mes "A spooky, Pumpkin-headed monster"; mes "that dresses in a slick formal"; mes "suit. It's been known to invade"; mes "Prontera on St. Hallow's Eve in the"; mes "past."; mes "^0099FFItem Drops^000000: Jack'o'Pumpkin, Zargon"; next; break; case 3: mes "^FF0000[Vol. 15: Great Fire Monsters]^000000"; mes "1. Peco Peco"; mes "Nowadays peco peco is popular as a"; mes "vehicle for Knights and Crusaders."; mes "They live in the Desert or Forest"; mes "and will also attack in packs if"; mes "one of them is threatened."; mes "^0099FFItem Drops^000000: Bill of Birds, Yellow"; mes "Herb, Red Herb"; next; mes "^FF0000[Vol. 15: Great Fire Monsters]^000000"; mes "2. Marduk"; mes "A gangly wizard of darkness. Look"; mes "out, it knows magic!"; mes "^0099FFItem Drops^000000: Flame Heart"; next; break; case 4: close2; .@loop2 = 0; end; } } case 3: while(.@loop2) { switch(select("Small Sized Monsters", "Medium Sized Monsters", "Great Sized Monsters", "Cancel")) { case 1: mes "^FF0000[Vol. 16: Small Neutral Monsters]^000000"; mes "1. Lunatic"; mes "A shaggy monster that looks kind of"; mes "like a rabbit. Although some may"; mes "think it's cute, the author"; mes "believes it to be absolutely"; mes "hideous. Perhaps that is because of"; mes "his alleriges."; mes "^0099FFItem Drops^000000: Clover, Feather,"; mes "Carrot, Red Herb"; next; mes "^FF0000[Vol. 16: Small Neutral Monsters]^000000"; mes "2. Peco Peco Egg"; mes "The egg of a Peco Peco. It's small,"; mes "and defenseless, making it a"; mes "perfect target for Novices."; mes "^0099FFItem Drops^000000: Shell, Red Herb,"; mes "Empty Bottle"; next; mes "^FF0000[Vol. 16: Small Neutral Monsters]^000000"; mes "3. Ant Egg"; mes "An Ant Egg that is also"; mes "defenseless. Some of them actually"; mes "hatch, though."; mes "^0099FFItem Drops^000000: Shell, Jellopy, Sticky"; mes "Mucus, Empty Bottle"; next; mes "^FF0000[Vol. 16: Small Neutral Monsters]^000000"; mes "4. Baby Thief Bug"; mes "Dirty, filthy Creatures that tend"; mes "to work in groups. Whatever you do,"; mes "don't let them pollute the Prontera"; mes "Culvert, it'd be a disaster!"; mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,"; mes "Jellopy"; next; break; case 2: mes "^FF0000[Vol. 17: Medium Neutral Monsters]^000000"; mes "^0099FF...^000000"; next; mes "^FF0000[Vol. 17: Medium Neutral Monsters]^000000"; mes "^0099FF...^000000"; mes "^0099FF......^000000"; next; mes "^0099FFSome pages seem to have been ripped^000000"; mes "^0099FFout of this book, and replaced with^000000"; mes "^0099FFpinups of the Isis monster. It^000000"; mes "^0099FFlooks like you'll need to learn^000000"; mes "^0099FFabout Neutral, medium sizd^000000"; mes "^0099FFmonsters on your own.^000000"; next; break; case 3: mes "^FF0000[Vol. 18: Great Neutral Monsters]^000000"; mes "1. Golem"; mes "A being of living stone that has"; mes "been enchanted with black magic. It"; mes "can recognise spell casting, but"; mes "moves incredibly slowly due to its"; mes "weight problem."; mes "^0099FFItem Drops^000000: Scell"; next; break; case 4: close2; .@loop2 = 0; end; } } case 4: close2; .@loop1 = 0; end; } } } prt_in,161,50,4 script Monster Encyclopedia#3pr HIDDEN_NPC,{ mes "^FF0000[Monster Encyclopedia]^000000"; mes "This is a Monster Encyclopedia"; mes "containing information on Dark,"; mes "Poison and Undead monsters."; next; .@loop1 = 1; while(.@loop1) { .@loop2 = 1; switch(select("Dark Property Monsters", "Poison Property Monsters", "Undead Property Monsters", "Cancel")) { case 1: while(.@loop2) { switch(select("Small Sized Monsters", "Medium Sized Monsters", "Great Sized Monsters", "Cancel")) { case 1: mes "^FF0000[Vol. 19: Small Dark Monsters]^000000"; mes "1. Thief Bug Egg"; mes "A filthy egg from a filthy Thief"; mes "Bug. They make horrible omelets."; mes "^0099FFItem Drops^000000: Chrysalis, Sticky"; mes "Mucus"; next; mes "^FF0000[Vol. 19: Small Dark Monsters]^000000"; mes "2. Familiar"; mes "A gray bat that's not very strong,"; mes "but really annoying because it"; mes "attacks very fast and relentlessly"; mes "pursues passerby."; mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,"; mes "Grape, Red Herb"; next; mes "^FF0000[Vol. 19: Small Dark Monsters]^000000"; mes "3. Tarou"; mes "A tiny, little white mouse. Its"; mes "squeaks can be heard in the Dead"; mes "Pit and the Prontera Culvert."; mes "^0099FFItem Drops^000000: Rat Tail, Animal"; mes "Skin, Feather, Monster's Feed"; next; mes "^FF0000[Vol. 19: Small Dark Monsters]^000000"; mes "4. Drainliar"; mes "A blood red bat that's much"; mes "stronger than Familiar. It also"; mes "tends to pursue any human it"; mes "finds."; mes "^0099FFItem Drops^000000: Tooth of Bat, Red Herb"; next; mes "^FF0000[Vol. 19: Small Dark Monsters]^000000"; mes "5. Dokkaebi"; mes "A traditional Korean demon with the"; mes "power to generate wealth. Using"; mes "Mammonite is no big deal to them."; mes "^0099FFItem Drops^000000: Dokkaebi Horn"; next; mes "^FF0000[Vol. 19: Small Dark Monsters]^000000"; mes "6. Deviruchi"; mes "A miniature demon that repeatedly"; mes "stabs umans with its pitchfork."; mes "It's cute, but nonetheless a true"; mes "fiend of darkness."; mes "^0099FFItem Drops^000000: Little Evil Horn,"; mes "Little Evil Wing, Zargon"; next; break; case 2: mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000"; mes "1. Female Thief Bug"; mes "Large, brown insects that are"; mes "gruesome to the eye and disgusting"; mes "to the touch. Notorious for quickly"; mes "grabbing whatever drops to the"; mes "ground."; mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,"; mes "Jellopy, Garlet, Insect Feeler"; next; mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000"; mes "2. Male Thief Bug"; mes "A large, green insect, the Male"; mes "Thief Bug is considerably powerful."; mes "They're also very aggressive"; mes "towards humans."; mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,"; mes "Jellopy, Garlet, Insect Feeler,"; mes "Yellow Herb"; next; mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000"; mes "3. Matyr"; mes "A hound saturated with evil. It's"; mes "always sleeping, but springs to"; mes "action after smelling an"; mes "adventurer."; mes "^0099FFItem Drops^000000: Monster's Feed,"; mes "Animal Skin"; next; mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000"; mes "4. Zenorc"; mes "A dishonourable Orc whose body has"; mes "been cursed. They continue their"; mes "shameful ways by looting items that"; mes "have been dropped to the ground."; mes "^0099FFItem Drops^000000: Zenorc's Fang, Sticky"; mes "Mucus, Yellow Herb"; next; mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000"; mes "5. Requiem"; mes "An ancient slave that carries a"; mes "heavy coffin on its back. Weary"; mes "from its labour, Requiem simply"; mes "collapses, hoping the coffing will"; mes "hit its mark, when attacking"; mes "^0099FFItem Drops^000000: Old Blue Box"; next; mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000"; mes "6. Bathory"; mes "A wart-nosed Witch wearing bunny"; mes "boxers that will attack anything"; mes "prettier that her. In other words,"; mes "she attacks everyone."; mes "^0099FFItem Drops^000000: Witch Starsand"; next; break; case 3: mes "^FF0000[Vol. 21: Great Dark Monsters]^000000"; mes "1. Isis"; mes "A monster that is half serpent and"; mes "half woman, as well as one of"; mes "Osiris' trusted champions."; mes "^0099FFItem Drops^000000: Scale Skin, Shining"; mes "Scale"; next; mes "^FF0000[Vol. 21: Great Dark Monsters]^000000"; mes "2. Raydric"; mes "The soul of a castle guard bound to"; mes "a living suit of armour through a"; mes "curse."; mes "^0099FFItem Drops^000000: Elunium, Chivalry"; mes "Emblem"; next; break; case 4: close2; .@loop2 = 0; end; } } case 2: while(.@loop2) { switch(select("Small Sized Monsters", "Medium Sized Monsters", "Great Sized Monsters", "Cancel")) { case 1: mes "^FF0000[Vol. 22: Small Poison Monsters]^000000"; mes "^0099FF...^000000"; next; mes "^FF0000[Vol. 22: Small Posion Monsters]^000000"; mes "^0099FF...^000000"; mes "^0099FF......^000000"; next; mes "^0099FFThere are^000000"; mes "^0099FFPoring stickers^000000"; mes "^0099FFall over these pages!^000000"; next; mes "^0099FFIt looks like you'll have to learn^000000"; mes "^0099FFabout small, poisonous monsters all^000000"; mes "^0099FFon your own.^000000"; next; break; case 2: mes "^FF0000[Vol. 23: Medium Posion Monsters]^000000"; mes "1. Poporing"; mes "A light green Poring with the"; mes "Poison property. It's much stronger"; mes "than Poring, but still moves by"; mes "means of bouncing."; mes "^0099FFItem Drops^000000: Sticky Mucus, Garlet,"; mes "Green Herb"; next; mes "^FF0000[Vol. 23: Medium Posion Monsters]^000000"; mes "2. Poison Spore"; mes "A black capped mushroom. It attacks"; mes "adventurers in fear of being eaten,"; mes "despite being poisonous and not"; mes "delicious."; mes "^0099FFItem Drops^000000: Spore, Green Herb"; next; mes "^FF0000[Vol. 23: Medium Posion Monsters]^000000"; mes "3. Cobold the 2nd"; mes "A small, wolf-like monster that's"; mes "intelligent enough to use weapons."; mes "Look out, though, he's pretty mean"; mes "for a little guy."; mes "^0099FFItem Drops^000000: Blue Hair, Zargon,"; mes "Yellow Herb"; next; mes "^FF0000[Vol. 23: Medium Posion Monsters]^000000"; mes "4. Side Winder"; mes "A dark coloured snake that hates"; mes "people. Be careful, and kill them"; mes "before they can poison you."; mes "^0099FFItem Drops^000000: Shining Scale, Zargon,"; mes "Poisonous Canine, Snake Scale"; next; break; case 3: mes "^FF0000[Vol. 24: Great Poison Monsters]^000000"; mes "1. Argos"; mes "A monstrous spider that will attack"; mes "adventurers on sight. It's too big"; mes "for adventurers to squish with"; mes "their feet."; mes "^0099FFItem Drops^000000: Cobweb, Scell, Bug Leg,"; mes "Green Herb, Yellow Herb"; next; mes "^FF0000[Vol. 24: Great Poison Monsters]^000000"; mes "2. Argriope"; mes "A segmented, millipede type monster"; mes "that will attack passerby with"; mes "poison."; mes "^0099FFItem Drops^000000: Bug Leg, Zargon, Green"; mes "Herb"; next; mes "^FF0000[Vol. 24: Great Poison Monsters]^000000"; mes "3. Myst"; mes "A strange, monster made of mist"; mes "that is attached to a phantom"; mes "window."; mes "^0099FFItem Drops^000000: Trunk, Gas Mask"; next; break; case 4: close2; .@loop2 = 0; end; } } case 3: while(.@loop2) { switch(select("Small Sized Monsters", "Medium Sized Monsters", "Great Sized Monsters", "Cancel")) { case 1: mes "^FF0000[Vol. 25: Small Undead Monsters]^000000"; mes "^0099FF...^000000"; next; mes "^FF0000[Vol. 25: Small Undead Monsters]^000000"; mes "^0099FF...^000000"; mes "^0099FF......^000000"; next; mes "^0099FF...!^000000"; mes "^0099FFSome stupid kid scribbled pictures^000000"; mes "^0099FFall over this chapter! It looks^000000"; mes "^0099FFlike you'll have to learn about^000000"; mes "^0099FFsmall Undead monsters^000000"; mes "^0099FFon your very own.^000000"; next; break; case 2: mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000"; mes "1. Zombie"; mes "An innocent human that has been"; mes "raised from the dead through black"; mes "magic."; mes "^0099FFItem Drops^000000: Decayed Nail, Sticky"; mes "Mucus, Horrendous Mouth"; next; mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000"; mes "2. Megalodon"; mes "An animated fish skeleton that"; mes "roams the seas. Although it looks"; mes "scary, it's actually benign."; mes "^0099FFItem Drops^000000: Stinky Scale,"; mes "Skel-Bone"; next; mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000"; mes "3. Orc Zombie"; mes "Orcs that have risen back from the"; mes "dead. The honourable fighting spirit"; mes "of the Orc Warrior never dies!"; mes "^0099FFItem Drops^000000: Orc Claw, Sticky Mucus"; next; mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000"; mes "4. Pirate Skel"; mes "A topless pirate skeleton that"; mes "skips around in purple socks."; mes "Scourge of the seven seas."; mes "^0099FFItem Drops^000000: Skel-Bone"; next; mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000"; mes "5. Orc Skeleton"; mes "The skeleton of an Orc that has"; mes "been brought back to life. Even in"; mes "death, Orcs continue to do battle."; mes "^0099FFItem Drops^000000: Orc's Fang, Green"; mes "Herb"; next; mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000"; mes "6. Soldier Skeleton"; mes "A skeleton soldier that wields two"; mes "swords at once. He must have been a"; mes "badass when he was alive."; mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb"; next; mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000"; mes "7. Munak"; mes "A beautiful zombie that seems to be"; mes "linked to Bongun somehow."; mes "^0099FFItem Drops^000000: Daenggie, Munak Turban"; next; mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000"; mes "8. Skel Worker"; mes "A reanimated skeleton of a miner"; mes "that has died without receiving its"; mes "severance pay."; mes "^0099FFItem Drops^000000: Iron, Lantern"; next; mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000"; mes "9. Archer Skeleton"; mes "Despite not having actual eyes,"; mes "Archer Skeletons have great aim."; mes "^0099FFItem Drops^000000: Skel-Bone, Fire Arrow,"; mes "Red Herb"; next; mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000"; mes "10. Mummy"; mes "A walking corpse covered with"; mes "bandages. It probably used to be"; mes "beautiful once."; mes "^0099FFItem Drops^000000: Rotten Bandage"; next; mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000"; mes "11. Verit"; mes "A mummified dog that will pick up"; mes "anything dropped to the ground."; mes "Although it's a zombie, it seems"; mes "happy to be alive again."; mes "^0099FFItem Drops^000000: Immortal Heart, Zargon"; mes "Rotten Bandage"; next; mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000"; mes "12. Ghoul"; mes "Similar to a Zombie, but Ghouls are"; mes "green and much stronger. Its"; mes "retching is offensive in more ways"; mes "than one."; mes "^0099FFItem Drops^000000: Horrendous Mouth"; next; break; case 3: mes "^FF0000[Vol. 27: Great Undead Monsters]^000000"; mes "1. Evil Druid"; mes "A flamboyantly evil druid. It's"; mes "always using a floating spellbook"; mes "that crackles with energy to cause"; mes "misery to adventurers"; mes "^0099FFItem Drops^000000: Amulet, White Herb"; next; break; case 4: close2; .@loop2 = 0; end; } } case 4: close2; .@loop = 0; end; } } } prt_in,172,96,4 script Monster Encyclopedia#4pr HIDDEN_NPC,{ mes "^FF0000[Dungeon Monster Encyclopedia]^000000"; mes "This is an Encyclopedia describing"; mes "monsters living in Dungeons."; next; .@loop1 = 1; switch(select("Ant Hell", "Geffen Tower", "Sphinx", "Cancel")) { case 1: while(.@loop1) { switch(select("1F", "2F", "Cancel")) { case 1: mes "^FF0000[Ant Hell 1F Monsters]^000000"; mes "1. Ant Egg"; mes "Merely an Ant Egg. It can't hurt"; mes "you."; mes "^0099FFItem Drops^000000: Shell, Jellopy, Sticky"; mes "Mucus, Empty Bottle"; next; mes "^FF0000[Ant Hell 1F Monsters]^000000"; mes "2. Andre"; mes "A diligent worker ant that lives"; mes "for the sake of the colony. Look"; mes "out though, hit one and you'll"; mes "fight them all."; mes "^0099FFItem Drops^000000: Worm Peeling, Garlet"; mes "Sticky Mucus, Shell"; next; mes "^FF0000[Ant Hell 1F Monsters]^000000"; mes "3. Piere"; mes "A green worker ant that works just"; mes "as diligently as Andre."; mes "^0099FFItem Drops^000000: Worm"; mes "Peeling, Garlet, Sticky Mucus, Shell"; next; mes "^FF0000[Ant Hell 1F Monsters]^000000"; mes "4. Deniro"; mes "The red worker ant, and is"; mes "faster than Pieres and Deniros."; mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,"; mes "Sticky Mucus, Shell"; next; mes "^FF0000[Ant Hell 1F Monsters]^000000"; mes "5. Vitata"; mes "Worker ants that are plump with"; mes "honey... So plump, they won't pick"; mes "up anything."; mes "^0099FFItem Drops^000000: Worm Peeling, Scell"; mes "Honey"; next; mes "^FF0000[Ant Hell 1F Monsters]^000000"; mes "6. Giearth"; mes "An elderly pixie that wanders caves"; mes "to gather ores. When he dies, he"; mes "plans to leave the world his"; mes "beautiful moustache."; mes "^0099FFItem Drops^000000: Old Pixie's Moustache"; next; break; case 2: mes "^FF0000[Ant Hell 2F Monsters]^000000"; mes "1. Ant Egg"; mes "Ant eggs incapable of attacking, or"; mes "even feeling pain."; mes "^0099FFItem Drops^000000: Shell, Jellopy, Sticky"; mes "Mucus, Empty Bottle"; next; mes "^FF0000[Ant Hell 2F Monsters]^000000"; mes "2. Andre"; mes "A yellow worker ant that may be the"; mes "slowest of its race, aside from"; mes "Vitata."; mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,"; mes "Sticky Mucus, Shell"; next; mes "^FF0000[Ant Hell 2F Monsters]^000000"; mes "3. Piere"; mes "A green worker and obviously"; mes "hailing from France."; mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,"; mes "Sticky Mucus, Shell"; next; mes "^FF0000[Ant Hell 2F Monsters]^000000"; mes "4. Deniro"; mes "The speediest of the worker ants"; mes "that comes in a flashy red colour."; mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,"; mes "Sticky Mucus, Shell"; next; mes "^FF0000[Ant Hell 2F Monsters]^000000"; mes "5. Vitata"; mes "Worker ants in charge of storing"; mes "honey inside their bellies."; mes "^0099FFItem Drops^000000: Worm Peeling, Scell,"; mes "Honey"; next; mes "^FF0000[Ant Hell 2F Monsters]^000000"; mes "6. Giearth"; mes "An elderly pixie that wanders caves"; mes "to gather ores. Almost a dwarf, but"; mes "not quite."; mes "^0099FFItem Drops^000000: Old Pixie's Moustache"; next; mes "^FF0000[Ant Hell 2F Monsters]^000000"; mes "7. Phreeoni"; mes "An extremely strong bastard that is"; mes "forty percent tongue."; mes "^0099FFItem Drops^000000: Tongue, Ant Jaw"; next; break; case 3: close2; .@loop1 = 0; end; } } case 2: while(.@loop1) { switch(select("1F", "2F", "3F", "4F", "Cancel")) { case 1: mes "^FF0000[Geffen Dungeon 1F Monsters]^000000"; mes "1. Familiar"; mes "A gray bat that's not very strong,"; mes "but really annoying because it"; mes "attacks very fast and relentlessly"; mes "pursues passerby."; mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,"; mes "Grape, Red Herb"; next; mes "^FF0000[Geffen Dungeon 1F Monsters]^000000"; mes "2. Poporing"; mes "A light green Poring with the"; mes "Poison property. It's much stronger"; mes "than Poring, but still moves by"; mes "means of bouncing."; mes "^0099FFItem Drops^000000: Sticky Mucus, Garlet"; mes "Green Herb"; next; mes "^FF0000[Geffen Dungeon 1F Monsters]^000000"; mes "3. Dustiness"; mes "This flying monster has a high"; mes "dodge rate, so if you have low"; mes "attack accuracy, you may want to"; mes "leave it alone."; mes "^0099FFItem Drops^000000: Moth Dust, Moth Wing,"; mes "Insect Feeler, Red Herb"; next; mes "^FF0000[Geffen Dungeon 1F Monsters]^000000"; mes "4. Poison Spore"; mes "A black capped mushroom. It attacks"; mes "adventurers in fear of being eaten,"; mes "despite being poisonous and not"; mes "delicious."; mes "^0099FFItem Drops^000000: Spore, Green Herb"; next; break; case 2: mes "^FF0000[Geffen Dungeon 2F Monsters]^000000"; mes "1. Familiar"; mes "A gray bat that's not very strong,"; mes "but really annoying because it"; mes "attacks very fast and relentlessly"; mes "pursues passerby."; mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,"; mes "Grape, Red Herb"; next; mes "^FF0000[Geffen Dungeon 2F Monsters]^000000"; mes "2. Dustiness"; mes "This flying monster has a high"; mes "dodge rate, so if you have low"; mes "attack accuracy, you may want to"; mes "leave it alone."; mes "^0099FFItem Drops^000000: Moth Dust, Moth Wing,"; mes "Insect Feeler, Red Herb"; next; mes "^FF0000[Geffen Dungeon 2F Monsters]^000000"; mes "3. Poison Spore"; mes "A black capped mushroom. It attacks"; mes "adventurers in fear of being eaten,"; mes "despite being poisonous and not"; mes "delicious."; mes "^0099FFItem Drops^000000: Spore, Green Herb"; next; mes "^FF0000[Geffen Dungeon 2F Monsters]^000000"; mes "4. Argos"; mes "A monstrous spider that will attack"; mes "adventurers on sight. It's too big"; mes "for adventurers to squish with"; mes "their feet."; mes "^0099FFItem Drops^000000: Cobweb, Scell, Bug Leg,"; mes "Green Herb, Yellow Herb"; next; mes "^FF0000[Geffen Dungeon 2F Monsters]^000000"; mes "5. Whisper"; mes "A piece of living fabric that gives"; mes "off spooky vibes. Sometimes, it"; mes "likes to turn invisible..."; mes "^0099FFItem Drops^000000: Fabric"; next; mes "^FF0000[Geffen Dungeon 2F Monsters]^000000"; mes "6. Jakk"; mes "A spooky, Pumpkin-headed monster"; mes "that dresses in a slick formal"; mes "suit. It's been known to invade"; mes "Prontera on St. Hallow's Even in the"; mes "past."; mes "^0099FFItem Drops^000000: Jack'o'Pumpkin, Zargon"; next; break; case 3: mes "^FF0000[Geffen Dungeon 3F Monsters]^000000"; mes "1. Argos"; mes "A monstrous spider that will attack"; mes "adventurers on sight. It's too big"; mes "for adventurers to squish with"; mes "their feet."; mes "^0099FFItem Drops^000000: Cobweb, Scell, Bug Leg,"; mes "Green Herb, Yellow Herb"; next; mes "^FF0000[Geffen Dungeon 3F Monsters]^000000"; mes "2. Whisper"; mes "A piece of living fabric that gives"; mes "off spooky vibes. Sometimes, it"; mes "likes to turn invisible..."; mes "^0099FFItem Drops^000000: Fabric"; next; mes "^FF0000[Geffen Dungeon 3F Monsters]^000000"; mes "3. Jakk"; mes "A spooky, Pumpkin-headed monster"; mes "that dresses in a slick formal"; mes "suit. It's been known to invade"; mes "Prontera on St. Hallow's Even in the"; mes "past."; mes "^0099FFItem Drops^000000: Jack'o'Pumpkin, Zargon"; next; mes "^FF0000[Geffen Dungeon 3F Monsters]^000000"; mes "4. Myst"; mes "A strange, monster made of mist"; mes "that is attached to a phantom"; mes "window."; mes "^0099FFItem Drops^000000: Trunk, Gas Mask"; next; mes "^FF0000[Geffen Dungeon 3F Monsters]^000000"; mes "5. Marionette"; mes "A monster reborn as a cursed doll"; mes "that is bound to strings attached"; mes "to wooden sticks."; mes "^0099FFItem Drops^000000: Golden Hair, Trunk"; next; mes "^FF0000[Geffen Dungeon 3F Monsters]^000000"; mes "6. Bathory"; mes "A wart-nosed Witch wearing bunny"; mes "boxers that will attack anything"; mes "prettier than her. In other words,"; mes "she attacks everyone."; mes "^0099FFItem Drops^000000: With Starsand"; next; mes "^FF0000[Geffen Dungeon 3F Monsters]^000000"; mes "7. Nightmare"; mes "A ghostly horse that radiates a"; mes "violet aura of evil."; mes "^0099FFItem Drops^000000: Horseshoe, Blue Herb"; next; break; case 4: mes "^FF0000[Geffen Dungeon 4F Monsters]^000000"; mes "1. Myst"; mes "A strange, monster made of mist"; mes "that is attached to a phantom"; mes "window."; mes "^0099FFItem Drops^000000: Trunk, Gas Mask"; next; mes "^FF0000[Geffen Dungeon 4F Monsters]^000000"; mes "2. Deviruchi"; mes "A minature demon that repeatedly"; mes "stabs humans with its pitchfork."; mes "It's cute, but nonetheless a true"; mes "fiend of darkness."; mes "^0099FFItem Drops^000000: Little Evil Horn,"; mes "Little Evil Wing, Zargon"; next; mes "^FF0000[Geffen Dungeon 4F Monsters]^000000"; mes "3. Raydric"; mes "The soul of a castle guard bound to"; mes "a living suit of armour through a"; mes "curse."; mes "^0099FFItem Drops^000000: Elunium, Chivalry"; mes "Emblem"; next; mes "^FF0000[Geffen Dungeon 4F Monsters]^000000"; mes "4. Joker"; mes "A large, enchanted playing card. If"; mes "you don't have good attack"; mes "accuracy, the stakes are against"; mes "you when fighting Joker."; mes "^0099FFItem Drops^000000: High Heels"; next; mes "^FF0000[Geffen Dungeon 4F Monsters]^000000"; mes "5. Doppelganger"; mes "A ghostly double of a Swordman."; mes "Perhaps the coolest and baddest"; mes "monster in all of Rune-Midgard."; mes "^0099FFItem Drops^000000: Spiky Band, Blue"; mes "Potion, Cursed Ruby, Ruby"; next; break; case 5: close2; .@loop1 = 0; end; } } case 3: while(.@loop1) { switch(select("1F", "2F", "3F", "4F", "5F", "Cancel")) { case 1: mes "^FF0000[Sphinx 1F Monsters]^000000"; mes "1. Familiar"; mes "A gray bat that's not very strong,"; mes "but really annoying because it"; mes "attacks very fast and relentlessly"; mes "pursues passerby."; mes "^0099FFItem Drops^000000: Tooth of Bat, Fly"; mes "Wing, Grape, Red Herb"; next; mes "^FF0000[Sphinx 1F Monsters]^000000"; mes "2. Snake"; mes "Green snake that lives in the"; mes "forests and deserts. They're not"; mes "poisonous, but their bites still"; mes "hurt."; mes "^0099FFItem Drops^000000: Snake Scale, Red Herb"; next; mes "^FF0000[Sphinx 1F Monsters]^000000"; mes "3. Zerom"; mes "An undead slave. Sadly, not even"; mes "death will bring peace to the"; mes "abusive hours of labour Zerom"; mes "suffers for his Pharaoh."; mes "^0099FFItem Drops^000000: Panties"; next; mes "^FF0000[Sphinx 1F Monsters]^000000"; mes "4. Matyr"; mes "A hound saturated with evil. It's"; mes "always sleeping, but springs to"; mes "action after smelling an"; mes "adventurer."; mes "^0099FFItem Drops^000000: Monster's Feed,"; mes "Animal Skin"; next; mes "^FF0000[Sphinx 1F Monsters]^000000"; mes "5. Requieum"; mes "An ancient slave that carries a"; mes "heavy coffin on its back. Weary"; mes "from its labour, Requiem simply"; mes "collapses, hoping the coffin will"; mes "hit its mark, when attacking."; mes "^0099FFItem Drops^000000: Old Blue Box"; next; break; case 2: mes "^FF0000[Sphinx 2F Monsters]^000000"; mes "1. Familiar"; mes "A gray bat that's not very strong,"; mes "but really annoying because it"; mes "attacks very fast and relentlessly"; mes "pursues passerby."; mes "^0099FFItem Drops^000000: Tooth of Bat, Fly"; mes "Wing, Grape, Red Herb"; next; mes "^FF0000[Sphinx 2F Monsters]^000000"; mes "2. Matyr"; mes "A hound saturated with evil. It's"; mes "always sleeping, but springs to"; mes "action after smelling an"; mes "adventurer."; mes "^0099FFItem Drops^000000: Monster's Feed,"; mes "Animal Skin"; next; mes "^FF0000[Sphinx 2F Monsters]^000000"; mes "3. Requiem"; mes "An ancient slave that carries a"; mes "heavy coffin on its back. Weary"; mes "from its labour, Requiem simply"; mes "collapses, hoping the coffin will"; mes "hit its mark, when attacking."; mes "^0099FFItem Drops^000000: Old Blue Box"; next; mes "^FF0000[Sphinx 2F Monsters]^000000"; mes "4. Whisper"; mes "A piece of living fabric that gives"; mes "off spooky vibes. Sometimes, it"; mes "likes to turn invisible..."; mes "^0099FFItem Drops^000000: Fabric"; next; break; case 3: mes "^FF0000[Sphinx 3F Monsters]^000000"; mes "1. Matyr"; mes "A hound saturated with evil. It's"; mes "always sleeping, but springs to"; mes "action after smelling an"; mes "adventurer."; mes "^0099FFItem Drops^000000: Monster's Feed,"; mes "Animal Skin"; next; mes "^FF0000[Sphinx 3F Monsters]^000000"; mes "2. Whisper"; mes "A piece of living fabric that gives"; mes "off spooky vibes. Sometimes, it"; mes "likes to turn invisible..."; mes "^0099FFItem Drops^000000: Fabric"; next; mes "^FF0000[Sphinx 3F Monsters]^000000"; mes "3. Marduk"; mes "A gangly wizard of darkness. Look"; mes "out, it knows magic!"; mes "^0099FFItem Drops^000000: Flame Heart"; next; break; case 4: mes "^FF0000[Sphinx 4F Monsters]^000000"; mes "1. Whisper"; mes "A piece of living fabric that gives"; mes "off spooky vibes. Sometimes, it"; mes "likes to turn invisible..."; mes "^0099FFItem Drops^000000: Fabric"; next; mes "^FF0000[Sphinx 4F Monsters]^000000"; mes "2. Marduk"; mes "A gangly wizard of darkness. Look"; mes "out, it knows magic!"; mes "^0099FFItem Drops^000000: Flame Heart"; next; mes "^FF0000[Sphinx 4F Monsters]^000000"; mes "3. Medusa"; mes "Monster with hair composed of"; mes "snakes. It is rumoured to turn"; mes "people into stone if they look into"; mes "her eyes."; mes "^0099FFItem Drops^000000: Dead Medusa, Horrendous"; mes "Snake, White Herb"; next; break; case 5: mes "^FF0000[Sphinx 5F Monsters]^000000"; mes "1. Whisper"; mes "A piece of living fabric that gives"; mes "off spooky vibes. Sometimes, it"; mes "likes to turn invisible..."; mes "^0099FFItem Drops^000000: Fabric"; next; mes "^FF0000[Sphinx 5F Monsters]^000000"; mes "2. Marduk"; mes "A gangly wizard of darkness. Look"; mes "out, it knows magic!"; mes "^0099FFItem Drops^000000: Flame Heart"; next; mes "^FF0000[Sphinx 5F Monsters]^000000"; mes "3. Medusa"; mes "Monster with hair composed of"; mes "snakes. It is rumoured to turn"; mes "people into stone if they look into"; mes "her eyes."; mes "^0099FFItem Drops^000000: Dead Medusa, Horrendous"; mes "Snake, White Herb"; next; break; case 6: close2; .@loop1 = 0; end; } } case 4: close; } } prt_in,164,96,4 script Monster Encyclopedia#5pr HIDDEN_NPC,{ mes "^FF0000[Dungeon Monster Encyclopedia]^000000"; mes "This is an Encyclopedia describing"; mes "Monsters living in Dungeons."; next; .@loop1 = 1; switch(select("Orc Dungeon", "Byalan Cave near Izlude", "Prontera Culvert")){ case 1: while(.@loop1) { switch(select("1F", "2F", "Cancel")) { case 1: mes "^FF0000[Orc Dungeon 1F Monsters]^000000"; mes "1. Chonchon"; mes "Fly monsters that move with great"; mes "speed. Amazingly, they can heal in"; mes "the presense of fecal matter."; mes "^0099FFItem Drops^000000: Shell, Jellopy, Fly"; mes "Wing"; next; mes "^FF0000[Orc Dungeon 1F Monsters]^000000"; mes "2. Familiar"; mes "A gray bat that's not very strong,"; mes "but really annoying because it"; mes "attacks very fast and relentlessly"; mes "pursues passerby."; mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,"; mes "Grape, Red Herb"; next; mes "^FF0000[Orc Dungeon 1F Monsters]^000000"; mes "3. Orc Zombie"; mes "Orcs that have risen back from the"; mes "dead. The honorable fighting spirit"; mes "of the Orc Warrior never dies!"; mes "^0099FFItem Drops^000000: Orc Claw, Sticky Mucus"; next; mes "^FF0000[Orc Dungeon 1F Monsters]^000000"; mes "4. Orc Skeleton"; mes "The skeleton of an Orc that has"; mes "been brought back to life. Even in"; mes "death, Orcs continue to do battle."; mes "^0099FFItem Drops^000000: Orc's Fang, Green"; mes "Herb"; next; break; case 2: mes "^FF0000[Orc Dungeon 2F Monsters]^000000"; mes "1. Chonchon"; mes "Fly monsters that move with great"; mes "speed. Amazingly, they can heal in"; mes "the presense of fecal matter."; mes "^0099FFItem Drops^000000: Shell, Jellopy, Fly"; mes "Wing"; next; mes "^FF0000[Orc Dungeon 2F Monsters]^000000"; mes "2. Familiar"; mes "A gray bat that's not very strong,"; mes "but really annoying because it"; mes "attacks very fast and relentlessly"; mes "pursues passerbys."; mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,"; mes "Grape, Red Herb"; next; mes "^FF0000[Orc Dungeon 2F Monsters]^000000"; mes "3. Orc Skeleton"; mes "The skeleton of an Orc that has"; mes "been brought back to life. Even in"; mes "death, Orcs continue to do battle."; mes "^0099FFItem Drops^000000: Orc's Fang, Green"; mes "Herb"; next; mes "^FF0000[Orc Dungeon 2F Monsters]^000000"; mes "4. Zenorc"; mes "A dishonorable Orc whose body has"; mes "been cursed. They continue their"; mes "shameful ways by looting items that"; mes "have been dropped to the ground."; mes "^0099FFItem Drops^000000: Zenorc's Fang, Sticky"; mes "Mucus, Yellow Herb"; next; break; case 3: close2; .@loop1 = 0; end; } } case 2: while(.@loop1) { switch(select("1F", "2F", "3F", "4F", "5F", "Cancel")) { case 1: mes "^FF0000[Byalan Cave 1F Monsters]^000000"; mes "1. Plankton"; mes "Even though they seem"; mes "insignificantly small, be careful"; mes "not to step on them. Plankton are"; mes "light and can drift on the water."; mes "^0099FFItem Drops^000000: Single Cell, Garlet"; mes "Sticky Mucus, Empty Bottle"; next; mes "^FF0000[Byalan Cave 1F Monsters]^000000"; mes "2. Kukre"; mes "Kukre look better than Thief Bugs"; mes "but basically loot items just the"; mes "same. Luckily, they don't attack"; mes "players in a group."; mes "^0099FFItem Drops^000000: Worm Peeling, Garlet"; mes "Monster's Feed, Red Herb, Insect"; mes "Feeler"; next; mes "^FF0000[Byalan Cave 1F Monsters]^000000"; mes "3. Hydra"; mes "Vegetable Monsters that live near"; mes "water or in the deep sea. Attack"; mes "using tentacles. As a group,"; mes "they're a pain in the ass."; mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,"; mes "Meat"; next; mes "^FF0000[Byalan Cave 1F Monsters]^000000"; mes "4. Vadon"; mes "Covered in a thick, protective"; mes "shell, Vadons attack with powerful"; mes "pincers. Although they look like"; mes "crabs, their meat can't be eaten."; mes "^0099FFItem Drops^000000: Nipper, Garlet, Solid"; mes "Shell, Shell"; next; mes "^FF0000[Byalan Cave 1F Monsters]^000000"; mes "5. Marina"; mes "Transparent jellyfish that attack"; mes "by stretching their flexible bodies"; mes "in a whip-like fashion. They live"; mes "in cool places near water."; mes "^0099FFItem Drops^000000: Single Cell, Sticky"; mes "Mucus"; next; break; case 2: mes "^FF0000[Byalan Cave 2F Monsters]^000000"; mes "1. Plankton"; mes "Even though they seem"; mes "insignificantly small, be careful"; mes "not to step on them. Plankton are"; mes "light and can drift on the water."; mes "^0099FFItem Drops^000000: Single Cell, Garlet"; mes "Sticky Mucus, Empty Bottle"; next; mes "^FF0000[Byalan Cave 2F Monsters]^000000"; mes "2. Kukre"; mes "Kukre look better than Thief Bugs"; mes "but basically loot items just the"; mes "same. Luckily, they don't attack"; mes "players in a group."; mes "^0099FFItem Drops^000000: Worm Peeling, Garlet"; mes "Monster's Feed, Red Herb, Insect"; mes "Feeler"; next; mes "^FF0000[Byalan Cave 2F Monsters]^000000"; mes "3. Hydra"; mes "Vegetable Monsters that live near"; mes "water or in the deep sea. Attack"; mes "using tentacles. As a group,"; mes "they're a pain in the ass."; mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,"; mes "Meat"; next; mes "^FF0000[Byalan Cave 2F Monsters]^000000"; mes "4. Vadon"; mes "Covered in a thick, protective"; mes "shell, Vadons attack with powerful"; mes "pincers. Although they look like"; mes "crabs, their meat can't be eaten."; mes "^0099FFItem Drops^000000: Nipper, Garlet, Solid"; mes "Shell, Shell"; next; mes "^FF0000[Byalan Cave 2F Monsters]^000000"; mes "5. Marina"; mes "Transparent jellyfish that attack"; mes "by stretching their flexible bodies"; mes "in a whip-like fashion. They live"; mes "in cool places near water."; mes "^0099FFItem Drops^000000: Single Cell, Sticky"; mes "Mucus"; next; mes "^FF0000[Byalan Cave 2F Monsters]^000000"; mes "6. Thara Frog"; mes "Frogs of red colour, surely stronger"; mes "than Roda Frogs. However there is"; mes "obviously one thing in common about"; mes "them, an annoying croaking noise."; mes "^0099FFItem Drops^000000: Spawn, Scell, Sticky"; mes "Webfoot"; next; break; case 3: mes "^FF0000[Byalan Cave 3F Monsters]^000000"; mes "1. Hydra"; mes "Vegetable Monsters that live near"; mes "water or in the deep sea. Attack"; mes "using tentacles. As a group,"; mes "they're a pain in the ass."; mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,"; mes "Meat"; next; mes "^FF0000[Byalan Cave 3F Monsters]^000000"; mes "2. Thara Frog"; mes "Frogs of red colour, surely stronger"; mes "than Roda Frogs. However there is"; mes "obviously one thing in common about"; mes "them, an annoying croaking noise."; mes "^0099FFItem Drops^000000: Spawn, Scell, Sticky"; mes "Webfoot"; next; mes "^FF0000[Byalan Cave 3F Monsters]^000000"; mes "3. Cornutus"; mes "Benign monsters that conceal"; mes "themselves in hard, turban shaped"; mes "shells. They try to live as"; mes "peacefully as they can in this"; mes "crazy, crazy world."; mes "^0099FFItem Drops^000000: Conch, Scell, Solid"; mes "Shell"; next; mes "^FF0000[Byalan Cave 3F Monsters]^000000"; mes "4. Marse"; mes "A miniature squid with miniature"; mes "tentacles. How it moves through"; mes "water with those tiny things is"; mes "still a scientific mystery."; mes "^0099FFItem Drops^000000: Squid Ink, Tentacle"; next; mes "^FF0000[Byalan Cave 3F Monsters]^000000"; mes "5. Obeaune"; mes "A female Mermaid that attacks with"; mes "its wild, flowing hair. Whether or"; mes "not its male version is Merman is"; mes "still under debate."; mes "^0099FFItem Drops^000000: Heart of Mermaid, Fin"; next; break; case 4: mes "^FF0000[Byalan Cave 4F Monsters]^000000"; mes "1. Hydra"; mes "Vegetable Monsters that live near"; mes "water or in the deep sea. Attack"; mes "using tentacles. As a group,"; mes "they're a pain in the ass."; mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,"; mes "Meat"; next; mes "^FF0000[Byalan Cave 4F Monsters]^000000"; mes "2. Marse"; mes "A miniature squid with miniature"; mes "tentacles. How it moves through"; mes "water with those tiny things is"; mes "still a scientific mystery."; mes "^0099FFItem Drops^000000: Squid Ink, Tentacle"; next; mes "^FF0000[Byalan Cave 4F Monsters]^000000"; mes "3. Obeaune"; mes "A female Mermaid that attacks with"; mes "its wild, flowing hair. Whether or"; mes "not its male version is Merman is"; mes "still under debate."; mes "^0099FFItem Drops^000000: Heart of Mermaid, Fin"; next; mes "^FF0000[Byalan Cave 4F Monsters]^000000"; mes "4. Marine Sphere"; mes "Strange, round-shaped monsters that"; mes "pulse with destructive energy."; mes "Gathering their Detonators may be"; mes "useful for Alchemists."; mes "^0099FFItem Drops^000000: Tendon, Detonator"; next; mes "^FF0000[Byalan Cave 4F Monsters]^000000"; mes "5. Phen"; mes "A blue fish with a pointed nose and"; mes "sad, incredibly sad, vacant eyes."; mes "^0099FFItem Drops^000000: Fish Tail, Sharp Scale,"; mes "Meat, Fin"; next; mes "^FF0000[Byalan Cave 4F Monsters]^000000"; mes "6. Sword Fish"; mes "Fish Monster with a sharp, long nose"; mes "that's just like a sword. Although it"; mes "has googly eyes, it's a dangerous"; mes "monster. Why wasn't it named Sword"; mes "Nose Fish?"; mes "^0099FFItem Drops^000000: Sharp Scale, Gill"; next; break; case 5: mes "^FF0000[Byalan Cave 5F Monsters]^000000"; mes "1. Marine Sphere"; mes "Strange, round-shaped monsters that"; mes "pulse with destructive energy."; mes "Gathering their Detonators may be"; mes "useful for Alchemists."; mes "^0099FFItem Drops^000000: Tendon, Detonator"; next; mes "^FF0000[Byalan Cave 5F Monsters]^000000"; mes "2. Sword Fish"; mes "Fish Monster with a sharp, long nose"; mes "that's just like a sword. Although it"; mes "has googly eyes, it's a dangerous"; mes "monster. Why wasn't it named Sword"; mes "Nose Fish?"; mes "^0099FFItem Drops^000000: Sharp Scale, Gill"; next; mes "^FF0000[Byalan Cave 5F Monsters]^000000"; mes "3. Marse"; mes "A miniature squid with miniature"; mes "tentacles. How it moves through"; mes "water with those tiny things is"; mes "still a scientific mystery."; mes "^0099FFItem Drops^000000: Squid Ink, Tentacle"; next; mes "^FF0000[Byalan Cave 5F Monsters]^000000"; mes "4. Obeaune"; mes "A female Mermaid that attacks with"; mes "its wild, flowing hair. Whether or"; mes "not its male version is Merman is"; mes "still under debate."; mes "^0099FFItem Drops^000000: Heart of Mermaid, Fin"; next; mes "^FF0000[Byalan Cave 5F Monsters]^000000"; mes "5. Marc"; mes "A proud looking Sea Horse that sort"; mes "of looks like a dragon."; mes "Unfortunately, you can't ride it."; mes "^0099FFItem Drops^000000: Gill, Fin"; next; mes "^FF0000[Byalan Cave 5F Monsters]^000000"; mes "6. Strouf"; mes "A lordly fish monster that looks"; mes "like the God of the Seas. Carries a"; mes "lightning trident to fight the"; mes "surface people."; mes "^0099FFItem Drops^000000: Fin, Feather, Gill"; next; break; case 6: close2; .@loop1 = 0; end; } } case 3: while(.@loop1) { switch(select("1F.", "2F.", "3F.", "4F.", "Cancel.")) { case 1: mes "^FF0000[Prontera Culvert 1F Monsters]^000000"; mes "1. Thief Bug Egg"; mes "A filthy egg form a filthy Thief"; mes "Bug. They make horrible omelets."; mes "^0099FFItem Drops^000000: Chrysalis, Sticky"; mes "Mucus"; next; mes "^FF0000[Prontera Culvert 1F Monsters]^000000"; mes "2. Thief Bug Baby"; mes "The undeveloped version of the"; mes "Thief Bug. Even as babies, they're"; mes "pretty disgusting."; mes "^0099FFItem Drops^000000: Worm Peeling, Red"; mes "Herb, Jellopy"; next; mes "^FF0000[Prontera Culvert 1F Monsters]^000000"; mes "3. Familiar"; mes "A gray bat that's not very strong,"; mes "but really annoying because it"; mes "attacks very fast and relentlessly"; mes "pursues passerby."; mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,"; mes "Grape, Red Herb"; next; mes "^FF0000[Prontera Culvert 1F Monsters]^000000"; mes "4. Spore"; mes "Mushroom-like monsters that usually"; mes "live in forests or dungeons. The"; mes "strange, chocolate chip like nubs"; mes "on its cap are actually something"; mes "else."; mes "^0099FFItem Drops^000000: Spore, Red Herb, Blue"; mes "Herb"; next; mes "^FF0000[Prontera Culvert 1F Monsters]^000000"; mes "5. Tarou"; mes "A tiny, little white mouse. Its"; mes "squeaks can be heard in the Dead"; mes "Pit and the Prontera Culvert."; mes "^0099FFItem Drops^000000: Rat Tail, Animal"; mes "Skin, Feather, Monster's Feed"; next; break; case 2: mes "^FF0000[Prontera Culvert 2F Monsters]^000000"; mes "1. Thief Bug Egg"; mes "A filthy egg form a filthy Thief"; mes "Bug. They make horrible omelets."; mes "^0099FFItem Drops^000000: Chrysalis, Sticky"; mes "Mucus"; next; mes "^FF0000[Prontera Culvert 2F Monsters]^000000"; mes "2. Thief Bug Baby"; mes "The undeveloped version of the"; mes "Thief Bug. Even as babies, they're"; mes "pretty disgusting."; mes "^0099FFItem Drops^000000: Worm Peeling, Red"; mes "Herb, Jellopy"; next; mes "^FF0000[Prontera Culvert 2F Monsters]^000000"; mes "3. Familiar"; mes "A gray bat that's not very strong,"; mes "but really annoying because it"; mes "attacks very fast and relentlessly"; mes "pursues passerby."; mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,"; mes "Grape, Red Herb"; next; mes "^FF0000[Prontera Culvert 2F Monsters]^000000"; mes "4. Spore"; mes "Mushroom-like monsters that usually"; mes "live in forests or dungeons. The"; mes "strange, chocolate chip like nubs"; mes "on its cap are actually something"; mes "else."; mes "^0099FFItem Drops^000000: Spore, Red Herb, Blue"; mes "Herb"; next; mes "^FF0000[Prontera Culvert 2F Monsters]^000000"; mes "5. Tarou"; mes "A tiny, little white mouse. Its"; mes "squeaks can be heard in the Dead"; mes "Pit and the Prontera Culvert."; mes "^0099FFItem Drops^000000: Rat Tail, Animal"; mes "Skin, Feather, Monster's Feed"; next; mes "^FF0000[Prontera Culvert 2F Monsters]^000000"; mes "6. Plankton"; mes "Even though they seem"; mes "insignificantly small, be careful"; mes "not to step on them. Plankton are"; mes "light and can drift on the water."; mes "^0099FFItem Drops^000000: Single Cell, Garlet"; mes "Sticky Mucus, Empty Bottle"; next; mes "^FF0000[Prontera Culvert 2F Monsters]^000000"; mes "7. Hydra"; mes "Vegetable Monsters that live near"; mes "water or in the deep sea that"; mes "attack using tentacles. As a group,"; mes "they're a pain in the ass."; mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,"; mes "Meat"; next; mes "^FF0000[Prontera Culvert 2F Monsters]^000000"; mes "8. Female Thief Bug"; mes "Large, brown insects that are"; mes "gruesome to the eye and disgusting"; mes "to the touch. Notorious for quickly"; mes "grabbing whatever drops to the"; mes "ground."; mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,"; mes "Jellopy, Garlet, Insect Feeler"; next; break; case 3: mes "^FF0000[Prontera Culvert 3F Monsters]^000000"; mes "1. Thief Bug Egg"; mes "A filthy egg form a filthy Thief"; mes "Bug. They make horrible omelets."; mes "^0099FFItem Drops^000000: Chrysalis, Sticky"; mes "Mucus"; next; mes "^FF0000[Prontera Culvert 3F Monsters]^000000"; mes "2. Thief Bug Baby"; mes "The undeveloped version of the"; mes "Thief Bug. Even as babies, they're"; mes "pretty disgusting."; mes "^0099FFItem Drops^000000: Worm Peeling, Red"; mes "Herb, Jellopy"; next; mes "^FF0000[Prontera Culvert 3F Monsters]^000000"; mes "3. Female Thief Bug"; mes "Large, brown insects that are"; mes "gruesome to the eye and disgusting"; mes "to the touch. Notorious for quickly"; mes "grabbing whatever drops to the"; mes "ground."; mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,"; mes "Jellopy, Garlet, Insect Feeler"; next; mes "^FF0000[Prontera Culvert 3F Monsters]^000000"; mes "4. Tarou"; mes "A tiny, little white mouse. Its"; mes "squeaks can be heard in the Dead"; mes "Pit and the Prontera Culvert."; mes "^0099FFItem Drops^000000: Rat Tail, Animal"; mes "Skin, Feather, Monster's Feed"; next; mes "^FF0000[Prontera Culvert 3F Monsters]^000000"; mes "5. Familiar"; mes "A gray bat that's not very strong,"; mes "but really annoying because it"; mes "attacks very fast and relentlessly"; mes "pursues passerby."; mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,"; mes "Grape, Red Herb"; next; mes "^FF0000[Prontera Culvert 3F Monsters]^000000"; mes "6. Poporing"; mes "A light green Poring with the"; mes "Poison property. It's much stronger"; mes "than Poring, but still moves by"; mes "means of bouncing."; mes "^0099FFItem Drops^000000: Sticky Mucus, Garlet"; mes "Green Herb"; next; break; case 4: mes "^FF0000[Prontera Culvert 4F Monsters]^000000"; mes "1. Theif Bug Egg"; mes "A filthy egg form a filthy Thief"; mes "Bug. They make horrible omelets."; mes "^0099FFItem Drops^000000: Chrysalis, Sticky"; mes "Mucus"; next; mes "^FF0000[Prontera Culvert 4F Monsters]^000000"; mes "2. Thief Bug Baby"; mes "The undeveloped version of the"; mes "Thief Bug. Even as babies, they're"; mes "pretty disgusting."; mes "^0099FFItem Drops^000000: Worm Peeling, Red"; mes "Herb, Jellopy"; next; mes "^FF0000[Prontera Culvert 4F Monsters]^000000"; mes "3. Female Thief Bug"; mes "Large, brown insects that are"; mes "gruesome to the eye and disgusting"; mes "to the touch. Notorious for quickly"; mes "grabbing whatever drops to the"; mes "ground."; mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,"; mes "Jellopy, Garlet, Insect Feeler"; next; mes "^FF0000[Prontera Culvert 4F Monsters]^000000"; mes "4. Male Thief Bug"; mes "A large, blue insect, the Male"; mes "Thief Bug is considerably powerful."; mes "They're also very aggressive"; mes "towards humans."; mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,"; mes "Jellopy, Garlet, Insect Feeler,"; mes "Yellow Herb"; next; mes "^FF0000[Prontera Culvert 4F Monsters]^000000"; mes "5. Golden Thief Bug"; mes "A Thief Bug with a shell that"; mes "shimmers in a brilliant, golden"; mes "light. Beautiful, but still a nasty"; mes "bug through and through."; mes "^0099FFItem Drops^000000: Blue Herb, Gold, Ora"; mes "Ora, Insect Feeler"; next; break; case 5: close2; .@loop1 = 0; end; } } case 4: close; } } prt_in,172,102,4 script Monster Encyclopedia#6pr HIDDEN_NPC,{ mes "^FF0000[Dungeon Monster Encyclopedia]^000000"; mes "This is an Encyclopedia describing"; mes "Monsters living in Dungeons."; next; .@loop1 = 1; switch(select("Mjolnir Dead Pit", "Payon Cave", "Pyramid")) { case 1: while(.@loop1) { switch(select("1F", "2F", "3F", "Cancel")) { case 1: mes "^FF0000[Dead Pit 1F Monsters]^000000"; mes "1. Familiar"; mes "A gray bat that's not very strong,"; mes "but really annoying because it"; mes "attacks very fast and relentlessly"; mes "pursues passerby."; mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing"; mes "Grape, Red Herb"; next; mes "^FF0000[Dead Pit 1F Monsters]^000000"; mes "2. Tarou"; mes "A tiny, little white mouse. Its"; mes "squeaks can be heard in the Dead"; mes "Pit and the Prontera Culvert."; mes "^0099FFItem Drops^000000: Rat Tail, Animal"; mes "Skin, Feather, Monster's Feed"; next; mes "^FF0000[Dead Pit 1F Monsters]^000000"; mes "3. Martin"; mes "An adorable mole wearing a safety"; mes "helmet. He's deathly afraid of"; mes "cave-ins and occasionally stops to"; mes "cower in fear."; mes "^0099FFItem Drops^000000: Mole Whiskers, Mole"; mes "Claw"; next; mes "^FF0000[Dead Pit 1F Monsters]^000000"; mes "4. Drainliar"; mes "A blood red bat that's much"; mes "stronger than Familiar. It also"; mes "tends to pursue any human it"; mes "finds."; mes "^0099FFItem Drops^000000: Tooth of Bat, Red Herb"; next; break; case 2: mes "^FF0000[Dead Pit 2F Monsters]^000000"; mes "1. Martin"; mes "An adorable mole wearing a safety"; mes "helmet. He's deathly afraid of"; mes "cave-ins and occasionally stops to"; mes "cower in fear."; mes "^0099FFItem Drops^000000: Mole Whiskers, Mole"; mes "Claw"; next; mes "^FF0000[Dead Pit 2F Monsters]^000000"; mes "2. Drainliar"; mes "A blood red bat that's much"; mes "stronger than Familiar. It also"; mes "tends to pursue any human it"; mes "finds."; mes "^0099FFItem Drops^000000: Tooth of Bat, Red Herb"; next; mes "^FF0000[Dead Pit 2F Monsters]^000000"; mes "3. Skel Wroker"; mes "A reanimated skeleton of a miner"; mes "that has died, but come back to"; mes "abuse its health insurance policy."; mes "^0099FFItem Drops^000000: Iron, Lantern"; next; mes "^FF0000[Dead Pit 2F Monsters]^000000"; mes "4. Myst"; mes "A strange, monster made of mist"; mes "that is attached to a phantom"; mes "window."; mes "^0099FFItem Drops^000000: Trunk, Gas Mask"; next; break; case 3: mes "^FF0000[Dead Pit 3F Monsters]^000000"; mes "1. Skel Worker"; mes "A reanimated skeleton of a miner"; mes "that has died, but returned to join"; mes "his brothers in the Miner's Union"; mes "Strike."; mes "^0099FFItem Drops^000000: Iron, Lantern"; next; mes "^FF0000[Dead Pit 3F Monsters]^000000"; mes "2. Myst"; mes "A strange, monster made of mist"; mes "that is attached to a phantom"; mes "window."; mes "^0099FFItem Drops^000000: Trunk, Gas Mask"; next; mes "^FF0000[Dead Pit 3F Monsters]^000000"; mes "3. Evil Druid"; mes "A flamboyantly evil druid. It's"; mes "always using a floating spellbook"; mes "that crackles with energy to cause"; mes "misery to adventurers."; mes "^0099FFItem Drops^000000: Amulet, White Herb"; next; break; case 4: close2; .@loop1 = 0; end; } } case 2: while(.@loop1) { switch(select("1F", "2F", "3F", "4F", "5F", "Cancel")) { case 1: mes "^FF0000[Payon Cave 1F Monsters]^000000"; mes "1. Familiar"; mes "A gray bat that's not very strong,"; mes "but really annoying because it"; mes "attacks very fast and relentlessly"; mes "pursues passerby."; mes "^0099FFItem Drops^000000: Tooth of Batt, Fly Wing,"; mes "Grape, Red Herb"; next; mes "^FF0000[Payon Cave 1F Monsters]^000000"; mes "2. Spore"; mes "Mushroom-like monsters that attack"; mes "with mushy headbutts. Usually live"; mes "in forests or dungeons."; mes "^0099FFItem Drops^000000: Spore, Red Herb, Blue"; mes "Herb"; next; mes "^FF0000[Payon Cave 1F Monsters]^000000"; mes "3. Zombie"; mes "Bad Case of the Dead which has been"; mes "reborn as a Walking Corpse by Black"; mes "magic. Let's lead it to Nirvana."; mes "^0099FFItem Drops^000000: Decayed Nail, Sticky"; mes "Mucus, Horrendous Mouth"; next; break; case 2: mes "^FF0000[Payon Cave 2F Monsters]^000000"; mes "1. Familiar"; mes "A gray bat that's not very strong,"; mes "but really annoying because it"; mes "attacks very fast and relentlessly"; mes "pursues passerby."; mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,"; mes "Grape, Red Herb"; next; mes "^FF0000[Payon Cave 2F Monsters]^000000"; mes "2. Eggyra"; mes "A weird, robotic egg looking thing"; mes "that waddles when it walks. No one"; mes "knows what these things are made"; mes "out of."; mes "^0099FFItem Drops^000000: Scell, Sticky Mucus,"; mes "Red Herb"; next; mes "^FF0000[Payon Cave 2F Monsters]^000000"; mes "3. Magnolia"; mes "Cute looking creatures that appear"; mes "as large frying pans cooking an"; mes "egg. Ironically, they're not"; mes "morning monsters."; mes "^0099FFItem Drops^000000: Jellopy, Garlet, Scell"; next; mes "^FF0000[Payon Cave 2F Monsters]^000000"; mes "4. Soldier Skeleton"; mes "A skeleton soldier that wields two"; mes "swords at once. In life, they"; mes "laughed at him for being obese, but"; mes "now he will have his revenge."; mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb"; next; break; case 3: mes "^FF0000[Payon Cave 3F Monsters]^000000"; mes "1. Familiar"; mes "A gray bat that's not very strong,"; mes "but really annoying because it"; mes "attacks very fast and relentlessly"; mes "pursues passerby."; mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,"; mes "Grape, Red Herb"; next; mes "^FF0000[Payon Cave 3F Monsters]^000000"; mes "2. Soldier Skeleton"; mes "A double sword wielding skeleton."; mes "Like all good soldiers, this"; mes "skeleton has a nice, manly cleft in"; mes "its chin."; mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb"; next; mes "^FF0000[Payon Cave 3F Monsters]^000000"; mes "3. Munak"; mes "A beautiful zombie that seems to be"; mes "linked to Bongun somehow."; mes "^0099FFItem Drops^000000: Daenggie, Munak Turban"; next; mes "^FF0000[Payon Cave 3F Monsters]^000000"; mes "4. Archer Skeleton"; mes "An excellent, Undead bowman."; mes "^0099FFItem Drops^000000: Skel-Bone, Fire Arrow"; mes "Red Herb"; next; break; case 4: mes "^FF0000[Payon Cave 4F Monsters]^000000"; mes "1. Soldier Skeleton"; mes "A skeleton wielding two swords at"; mes "the same time> Wear shorts and"; mes "booties, but not socks and"; mes "underwear. A very risque monster."; mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb"; next; mes "^FF0000[Payon Cave 4F Monsters]^000000"; mes "2. Archer Skeleton"; mes "Despite not having actual eyes,"; mes "Archer Skeletons have great aim."; mes "^0099FFItem Drops^000000: Skel-Bone, Fire Arrow,"; mes "Red Herb"; next; mes "^FF0000[Payon Cave 4F Monsters]^000000"; mes "3. Sohee"; mes "A female Ghost that harbours a deep"; mes "grudge. Although she is usually"; mes "crying, she can become fierce upon"; mes "encountering the living."; mes "^0099FFItem Drops^000000: Black Hair, Red Herb"; next; mes "^FF0000[Payon Cave 4F Monsters]^000000"; mes "4. Horong"; mes "An eerie-looking, violent fireball."; mes "It's useless to use hiding skills"; mes "near this vengeful spirit."; mes "^0099FFItem Drops^000000: Stone Heart, Zargon,"; mes "Fire Arrow"; next; break; case 5: mes "^FF0000[Payon Cave 5F Monsters]^000000"; mes "1. Soldier Skeleton"; mes "A skeleton soldier that wields two"; mes "swords at once. He might have"; mes "fought for justice at one time, but"; mes "now he's one of the undead!"; mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb"; next; mes "^FF0000[Payon Cave 5F Monsters]^000000"; mes "2. Archer Skeleton"; mes "Despite not having actualy eyes,"; mes "Archer Skeletons have great aim."; mes "^0099FFItem Drops^000000: Skel-Bone, Fire Arrow,"; mes "Red Herb"; next; mes "^FF0000[Payon Cave 5F Monsters]^000000"; mes "3. Sohee"; mes "A female Ghost that harbours a deep"; mes "grudge. Although she is usually"; mes "crying, she can become fierce upon"; mes "encountering the living."; mes "^0099FFItem Drops^000000: Black Hair, Red Herb"; next; mes "^FF0000[Payon Cave 5F Monsters]^000000"; mes "4. Horong"; mes "An eerie-looking, violent fireball."; mes "It's useless to use hiding skills"; mes "near this vengeful spirit."; mes "^0099FFItem Drops^000000: Stone Heart, Zargon,"; mes "Fire Arrow"; next; mes "^FF0000[Payon Cave 5F Monsters]^000000"; mes "5. Moonlight Flower"; mes "A wild Girl that command the 9 Tail"; mes "Foxes. She carries around a staff"; mes "topped with a Bell."; mes "^0099FFItem Drops^000000: 9 Tails, White Herb"; mes "Topaz, Elunium"; next; break; case 6: close2; .@loop1 = 0; end; } } case 3: while(.@loop1) { switch(select("1F", "2F", "3F", "4F", "5F", "6F", "Cancel")) { case 1: mes "^FF0000[Pyramid 1F Monsters]^000000"; mes "1. Familiar"; mes "A gray bat that's not very strong,"; mes "but really annoying because it"; mes "attacks very fast and relentlessly"; mes "pursues passerby."; mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,"; mes "Grape, Red Herb"; next; mes "^FF0000[Pyramid 1F Monsters]^000000"; mes "2. Spore"; mes "Giant sized mushroom-like monsters"; mes "that might taste good on giant"; mes "sized pizza. Usually live in"; mes "forests or dungeons."; mes "^0099FFItem Drops^000000: Spore, Red Herb, Blue"; mes "Herb"; next; mes "^FF0000[Pyramid 1F Monsters]^000000"; mes "3. Poporing"; mes "A light green Poring with the"; mes "Poison property. It's much stronger"; mes "than Poring, but still moves by"; mes "means of bouncing."; mes "^0099FFItem Drops^000000: Sticky Mucus, Garlet,"; mes "Green Herb"; next; break; case 2: mes "^FF0000[Pyramid 2F Monsters]^000000"; mes "1. Poporing"; mes "A light green Poring with the"; mes "Poison property. It's much stronger"; mes "than Poring, but still moves by"; mes "means of bouncing."; mes "^0099FFItem Drops^000000: Sticky Mucus,"; mes "Garlet, Green Herb"; next; mes "^FF0000[Pyramid 2F Monsters]^000000"; mes "2. Drainliar"; mes "A blood red bat that's much"; mes "stronger than Familiar. It also"; mes "tends to pursue any human it"; mes "finds."; mes "^0099FFItem Drops^000000: Tooth of Bat, Red Herb"; next; mes "^FF0000[Pyramid 2F Monsters]^000000"; mes "3. Soldier Skeleton"; mes "A skeleton soldier that wields two"; mes "swords at once. Doesn't have much"; mes "to do, other than attack passerby."; mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb"; next; mes "^FF0000[Pyramid 2F Monsters]^000000"; mes "4. Archer Skeleton"; mes "Despite not having actual eyes,"; mes "Archer Skeletons have great aim."; mes "^0099FFItem Drops^000000: Skel-Bone, Fire Arrow,"; mes "Red Herb"; next; break; case 3: mes "^FF0000[Pyramid 3F Monsters]^000000"; mes "1. Drainliar"; mes "A blood red bat that's much"; mes "stronger than Familiar. It also"; mes "tends to pursue any human it"; mes "finds."; mes "^0099FFItem Drops^000000: Tooth of Bat, Red Herb"; next; mes "^FF0000[Pyramid 3F Monsters]^000000"; mes "2. Soldier Skeleton"; mes "A skeleton soldier that wields two"; mes "swords at once. Surprisingly quick"; mes "for an Undead monster."; mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb"; next; mes "^FF0000[Pyramid 3F Monsters]^000000"; mes "3. Archer Skeleton"; mes "Despite not having actual eyes,"; mes "Archer Skeletons have great aim."; mes "^0099FFItem Drops^000000: Skel-Bone, Fire Arrow,"; mes "Red Herb"; next; mes "^FF0000[Pyramid 3F Monsters]^000000"; mes "4. Mummy"; mes "A walking corpse covered with"; mes "bandages. It probably used to be"; mes "beautiful once."; mes "^0099FFItem Drops^000000: Rotten Bandage"; next; mes "^FF0000[Pyramid 3F Monsters]^000000"; mes "5. Verit"; mes "A mummified dog that will pick up"; mes "anything dropped to the ground."; mes "Although it's a zombie, it seems"; mes "happy to be alive again."; mes "^0099FFItem Drops^000000: Immortal Herat, Zargon"; mes "Rotten Bandage"; next; break; case 4: mes "^FF0000[Pyramid 4F Monsters]^000000"; mes "1. Mummy"; mes "A walking corpse covered with"; mes "bandages. It probably used to be"; mes "beautiful once."; mes "^0099FFItem Drops^000000: Rotten Bandage"; next; mes "^FF0000[Pyramid 4F Monsters]^000000"; mes "2. Verit"; mes "A mummified dog that will pick up"; mes "anything dropped to the ground."; mes "Although it's a zombie, it seems"; mes "happy to be alive again."; mes "^0099FFItem Drops^000000: Immortal Heart, Zargon,"; mes "Rotten Bandage"; next; mes "^FF0000[Pyramid 4F Monsters]^000000"; mes "3. Ghoul"; mes "Similar to a Zombie, but Ghouls are"; mes "green and much stronger. Its"; mes "retching is offensive in more ways"; mes "than one."; mes "^0099FFItem Drops^000000: Horrendous Mouth"; next; mes "^FF0000[Pyramid 4F Monsters]^000000"; mes "4. Isis"; mes "A monster that is half serpent and"; mes "half woman, as well as one of"; mes "Osiris' trusted champions."; mes "^0099FFItem Drops^000000: Scale Skin, Shining"; mes "Scale"; next; break; case 5: mes "^FF0000[Pyramid 5F Monsters]^000000"; mes "1. Mummy"; mes "A walking corpse covered with"; mes "bandages. It probably used to be"; mes "beautiful once."; mes "^0099FFItem Drops^000000: Rotten Bandage"; next; mes "^FF0000[Pyramid 5F Monsters]^000000"; mes "2. Ghoul"; mes "Similar to a Zombie, but Ghouls are"; mes "green and much stronger. Its"; mes "retching is offensive in more ways"; mes "than one."; mes "^0099FFItem Drops^000000: Horrendous Mouth"; next; mes "^FF0000[Pyramid 5F Monsters]^000000"; mes "3. Isis"; mes "A monster that is half serpent and"; mes "half woman, as well as one of"; mes "Osiris' trusted champions."; mes "^0099FFItem Drops^000000: Scale Skin, Shining"; mes "Scale"; next; break; case 6: mes "^FF0000[Pyramid 6F Monsters]^000000"; mes "1. Mummy"; mes "A walking corpse covered with"; mes "bandages. It probably used to be"; mes "beautiful once."; mes "^0099FFItem Drops^000000: Rotten Bandage"; next; mes "^FF0000[Pyramid 6F Monsters]^000000"; mes "2. Verit"; mes "A mummified dog that will pick up"; mes "anything dropped to the ground."; mes "Although it's a zombie, it seems"; mes "happy to be alive again."; mes "^0099FFItem Drops^000000: Immortal Heart, Zargon,"; mes "Rotten Bandage"; next; mes "^FF0000[Pyramid 6F Monsters]^000000"; mes "3. Ghoul"; mes "Similar to a Zombie, but Ghouls are"; mes "green and much stronger. Its"; mes "retching is offensive in more ways"; mes "than one."; mes "^0099FFItem Drops^000000: Horrendous Mouth"; next; mes "^FF0000[Pyramid 6F Monsters]^000000"; mes "4. Isis"; mes "A monster that is half serpent and"; mes "half woman, as well as one of"; mes "Osiris' trusted champions."; mes "^0099FFItem Drops^000000: Scale Skin, Shining"; mes "Scale"; next; mes "^FF0000[Pyramid 6F Monsters]^000000"; mes "5. Osiris"; mes "The indisputable King of Mummies."; mes "He wears a crown and rotting"; mes "bandages that are decidedly royal"; mes "purple colour."; mes "^0099FFItem Drops^000000: Memento, Rotten"; mes "Bandage, Hand of God, Elunium"; next; break; case 7: close2; .@loop1 = 0; end; } } case 4: close; } } prt_in,164,102,4 script Monster Encyclopedia#7pr HIDDEN_NPC,{ mes "^FF0000[Dungeon Monster Encyclopedia]^000000"; mes "This is an Encyclopedia describing"; mes "Monsters living in Dungeons."; next; .@loop1 = 1; switch(select("Sunken Ship near Alberta", "Prontera Maze")) { case 1: while(.@loop1) { switch(select("1F", "2F", "Cancel")) { case 1: mes "^FF0000[Sunken Ship 1F Monsters]^000000"; mes "1. Plankton"; mes "Even though they seem"; mes "insignificantly small, be careful"; mes "not to step on them. Plankton are"; mes "light and can drift on the water."; mes "^0099FFItem Drops^000000: Single Cell, Garlet"; mes "Sticky Mucus, Empty Bottle"; next; mes "^FF0000[Sunken Ship 1F Monsters]^000000"; mes "2. Kukre"; mes "Kukre look better than Thief Bugs"; mes "but basically loot items just the"; mes "same. Luckily, they don't attack"; mes "players in a group."; mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,"; mes "Monster's Feed, Red Herb, Insect"; mes "Feeler"; next; mes "^FF0000[Sunken Ship 1F Monsters]^000000"; mes "3. Hydra"; mes "Vegetable Monsters that live near"; mes "water or in the deep sea that"; mes "attack using tentacles. As a group,"; mes "they're a pain in the ass."; mes "^0099FFItem Drops^000000: Tentacles, Sticky Mucus"; mes "Meat"; next; mes "^FF0000[Sunken Ship 1F Monsters]^000000"; mes "4. Poporing"; mes "A light green Poring with the"; mes "Poison property. It's much stronger"; mes "than Poring, but still moves by"; mes "means of bouncing."; mes "^0099FFItem Drops^000000: Sticky Mucus, Garlet"; mes "Green Herb"; next; mes "^FF0000[Sunken Ship 1F Monsters]^000000"; mes "5. Poison Spore"; mes "A black capped mushroom. It attacks"; mes "adventurers in fear of being eaten,"; mes "despite being poisonous and not"; mes "delicious."; mes "^0099FFItem Drops^000000: Spore, Green Herb"; next; mes "^FF0000[Sunken Ship 1F Monsters]^000000"; mes "6. Pirate Skel"; mes "A topless pirate skeleton that"; mes "skips around in purple socks."; mes "Scourge of the seven seas."; mes "^0099FFItem Drops^000000: Skel-Bone"; next; break; case 2: mes "^FF0000[Sunken Ship 2F Monsters]^000000"; mes "1. Kukre"; mes "Kukre look better than Thief Bugs"; mes "but basically loot items just the"; mes "same. Luckily, they don't attack"; mes "players in a group."; mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,"; mes "Monster's Feed, Red Herb, Insect"; mes "Feeler"; next; mes "^FF0000[Sunken Ship 2F Monsters]^000000"; mes "2. Hydra"; mes "Vegetable Monsters that live near"; mes "water or in the deep sea that"; mes "attack using tentacles. As a group,"; mes "they're a pain in the ass."; mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,"; mes "Meat"; next; mes "^FF0000[Sunken Ship 2F Monsters]^000000"; mes "3. Poporing"; mes "A light green Poring with the"; mes "Poison property. It's much stronger"; mes "than Poring, but still moves by"; mes "means of bouncing."; mes "^0099FFItem Drops^000000: Sticky Mucus,"; mes "Garlet, Green Herb"; next; mes "^FF0000[Sunken Ship 2F Monsters]^000000"; mes "4. Thara Frog"; mes "Red Frogs that are much stronger"; mes "than the green Roda Frogs. They"; mes "also produce an annoying croaking"; mes "noise."; mes "^0099FFItem Drops^000000: Spawn, Scell, Sticky"; mes "Webfoot"; next; mes "^FF0000[Sunken Ship 2F Monsters]^000000"; mes "5. Whisper"; mes "A piece of living fabric that gives"; mes "off spooky vibes. Sometimes, it"; mes "likes to turn invisible..."; mes "^0099FFItem Drops^000000: Fabric"; next; mes "^FF0000[Sunken Ship 2F Monsters]^000000"; mes "6. Megalodon"; mes "Skeleton Fish having spooky empty"; mes "eye-holes."; mes "^0099FFItem Drops^000000: Stinky Scale, Skel-Bone"; next; mes "^FF0000[Sunken Ship 2F Monsters]^000000"; mes "7. Pirate Skel"; mes "A topless pirate skeleton that"; mes "skips around in purple socks."; mes "Scourge of the seven seas."; mes "^0099FFItem Drops^000000: Skel-Bone"; next; mes "^FF0000[Sunken Ship 2F Monsters]^000000"; mes "8. Marionette"; mes "A monster reborn as a cursed doll"; mes "that is bound to strings attached"; mes "to wooden sticks."; mes "^0099FFItem Drops^000000: Golden Hair, Trunk"; next; mes "^FF0000[Sunken Ship 2F Monsters]^000000"; mes "9. Drake"; mes "A peg-legged, ghostly pirate"; mes "captain that takes its leisurely"; mes "time to attack the living."; mes "^0099FFItem Drops^000000: Skel-Bone, White"; mes "Herb, Elunium"; next; break; case 3: close2; .@loop1 = 0; end; } } case 2: while(.@loop1) { switch(select("1F", "3F", "Cancel")) { case 1: mes "^FF0000[Prontera Maze 1F Monsters]^000000"; mes "1. Poring"; mes "Small, pink monsters that are made"; mes "of a living gelatinous substance."; mes "They're cute, and move by"; mes "bouncing."; mes "^0099FFItem Drops^000000: Jellopy, Sticky Mucus,"; mes "Apple, Empty Bottle, Red Herb"; next; mes "^FF0000[Prontera Maze 1F Monsters]^000000"; mes "2. Lunatic"; mes "Plump and shaggy monster shaped in"; mes "a Rabbit. However it won't give you a"; mes "'Bunny Band'."; mes "^0099FFItem Drops^000000:"; mes "Clover, Feather, Carrot, Red Herb"; next; mes "^FF0000[Prontera Maze 1F Monsters]^000000"; mes "3. Fabre"; mes "The weak and small larva of Creamy."; mes "Although some say it is cute, the"; mes "author must disagree."; mes "Whole-heartedly."; mes "^0099FFItem Drops^000000: Fluff, Feather, Green"; mes "Herb, Clover"; next; mes "^FF0000[Prontera Maze 1F Monsters]^000000"; mes "4. Creamy"; mes "A flying monster with beautiful"; mes "wings. It will escape by"; mes "teleporting if it thinks that it's"; mes "in grave danger."; mes "^0099FFItem Drops^000000: Powder of Butterfly"; mes "Honey, Butterfly Wing, Flower"; next; mes "^FF0000[Prontera Maze 1F Monsters]^000000"; mes "5. Pupa"; mes "Monster that is the pupal stage of"; mes "Fabre. It doesn't attack at all, so"; mes "it's easy to kill for Novices."; mes "^0099FFItem Drops^000000: Chrysalis, Sticky"; mes "Mucus"; next; mes "^FF0000[Prontera Maze 1F Monsters]^000000"; mes "6. Poporing"; mes "A light green Poring with the"; mes "Posion property. It's much stronger"; mes "than Poring, but still moves by"; mes "means of bouncing."; mes "^0099FFItem Drops^000000: Sticky Mucus,"; mes "Garlet, Green Herb"; next; mes "^FF0000[Prontera Maze 1F Monsters]^000000"; mes "7. Rocker"; mes "A lazy grasshopper that loves to"; mes "play the violin, just like in"; mes "Aesop's fable."; mes "^0099FFItem Drops^000000: Grasshopper's Leg,"; mes "Jellopy"; next; mes "^FF0000[Prontera Maze 1F Monsters]^000000"; mes "8. Bigfoot"; mes "Althought its name may be"; mes "misleading, Bigfoot is actually a"; mes "large bear. It walks like it owns"; mes "the forest, and it does."; mes "^0099FFItem Drops^000000: Bear's Foot Skin,"; mes "Animal Skin, Sweet Potato"; next; mes "^FF0000[Prontera Maze 1F Monsters]^000000"; mes "9. Smokie"; mes "A chubby little raccoon that loves"; mes "nothing better than to scamper."; mes "It's rumoured to use a magic leaf to"; mes "become invisible!"; mes "^0099FFItem Drops^000000: Raccoon Leaf, Animal"; mes "Skin, Sweet Potato"; next; mes "^FF0000[Prontera Maze 1F Monsters]^000000"; mes "10. Snake"; mes "Green Coloured Snake living in the"; mes "Forest or Desert. Not poisonous but"; mes "be careful."; mes "^0099FFItem Drops^000000: Snake Scale, Red Herb"; next; mes "^FF0000[Prontera Maze 1F Monsters]^000000"; mes "11. Wolf"; mes "Wild, roving wolves with blue"; mes "manes. They tend to attack as a"; mes "pack when even one of them is"; mes "threatened."; mes "^0099FFItem Drops^000000: Wolf Claw, Meat,"; mes "Monster's Feed, Animal Skin"; next; mes "^FF0000[Prontera Maze 1F Monsters]^000000"; mes "12. Agriope"; mes "A segmented, millipede type monster"; mes "that will attack passerby with"; mes "poison."; mes "^0099FFItem Drops^000000: Bug Leg, Zargon, Green"; mes "Herb"; next; mes "^FF0000[Prontera Maze 1F Monsters]^000000"; mes "13. Agros"; mes "A monstrous spider that will attack"; mes "adventurers on sight. It's too big"; mes "for adventurers to squish with"; mes "their feet."; mes "^0099FFItem Drops^000000: Cobweb, Scell, Bug Leg,"; mes "Green Herb, Yellow Herb"; next; mes "^FF0000[Prontera Maze 1F Monsters]^000000"; mes "14. Chonchon"; mes "Fly monsters that move with great"; mes "speed. Amazingly, they can heal in"; mes "the presense of fecal matter."; mes "^0099FFItem Drops^000000: Shell, Jellopy, Fly"; mes "Wing"; next; mes "^FF0000[Prontera Maze 1F Monsters]^000000"; mes "15. Horn"; mes "Although it looks fierce, it's"; mes "actually a peaceful insect. It"; mes "roams around fields with a"; mes "crunching sound."; mes "^0099FFItem Drops^000000: Horn, Shell, Solid"; mes "Shell"; next; mes "^FF0000[Prontera Maze 1F Monsters]^000000"; mes "16. Hunter Fly"; mes "Winged insects covered in the blood"; mes "of innocents. It's incredibly"; mes "quick, as well as strong. Novices"; mes "must flee from this monster at all"; mes "cost."; mes "^0099FFItem Drops^000000: Solid Shell, Zargon"; next; mes "^FF0000[Prontera Maze 1F Monsters]^000000"; mes "17. Mantis"; mes "It wanders about fields, waving a"; mes "tiny fan. An entire martial arts"; mes "style is based on the movements of"; mes "this insect."; mes "^0099FFItem Drops^000000: Mantis Scythe, Scell,"; mes "Solid Shell, Red Herb"; next; mes "^FF0000[Prontera Maze 1F Monsters]^000000"; mes "18. Stainer"; mes "Tiny little insect with a splendid,"; mes "ladybug-like shell. It can sense"; mes "magic and will attack once a spell"; mes "begins casting."; mes "^0099FFItem Drops^000000: Rainbow Shell, Garlet,"; mes "Shell, Solid Shell"; next; mes "^FF0000[Prontera Maze 1F Monsters]^000000"; mes "19. Side Winder"; mes "A dark coloured snake that hates"; mes "people. Be careful, and kill them"; mes "before they can poison you."; mes "^0099FFItem Drops^000000: Shining Scale, Zargon,"; mes "Poisonous Canine, Snake Scale"; next; mes "^FF0000[Prontera Maze 1F Monsters]^000000"; mes "20. Yoyo"; mes "Pink coloured Monkey. Not only do"; mes "they pick up everything dropped on the"; mes "ground, outrageously, but they are"; mes "nimble and cooperative, you must be"; mes "cautious of being attacked by a"; mes "group."; mes "^0099FFItem Drops^000000: Yoyo Tail, Banana, Yellow"; mes "Herb, Animal Skin"; next; mes "^FF0000[Prontera Maze 1F Monsters]^000000"; mes "21. Caramel"; mes "An adorable porcupine with tiny"; mes "spiky quills. However, it gets"; mes "incredibly angry when touched."; mes "^0099FFItem Drops^000000: Porcupine Quill,"; mes "Animal Skin"; next; mes "^FF0000[Prontera Maze 1F Monsters]^000000"; mes "22. Steel Chonchon"; mes "Similar to Chonchon, but is yellow"; mes "and green. It picks up everything"; mes "from the ground, so be careful not"; mes "to drop items."; mes "^0099FFItem Drops^000000: Garlet, Shell, Solid"; mes "Shell"; next; mes "^FF0000[Prontera Maze 1F Monsters]^000000"; mes "23. Coco"; mes "A small Squirrel with dark,"; mes "piercing eyes. It's always holding"; mes "an Acorn, and would be cute if it"; mes "didn't always have a look of utter"; mes "contempt."; mes "^0099FFItem Drops^000000: Acorn, Fluff, Animal"; mes "Skin, Sweet Potato"; next; mes "^FF0000[Prontera Maze 1F Monsters]^000000"; mes "24. Dustiness"; mes "This flying monster has a high"; mes "dodge rate, so if you have low"; mes "attack accuracy, you may want to"; mes "leave it alone."; mes "^0099FFItem Drops^000000: Moth Dust, Moth Wing"; mes "Insect Feeler, Red Herb"; next; mes "^FF0000[Prontera Maze 1F Monsters]^000000"; mes "25. Martin"; mes "An adorable mole wearing a safety"; mes "helmet. He's deathly afraid of"; mes "cave-ins and occasionally stops to"; mes "cower in fear."; mes "^0099FFItem Drops^000000: Mole Whiskers, Mole"; mes "Claw"; next; mes "^FF0000[Prontera Maze 1F Monsters]^000000"; mes "26. Savage"; mes "A wild boar that walks around,"; mes "grunting restlessly. It's rough"; mes "looking tusks make it hard to"; mes "believe it was cute as a baby."; mes "^0099FFItem Drops^000000: Mane, Animal Skin"; next; break; case 2: mes "^FF0000[Prontera Maze 3F Monsters]^000000"; mes "1. Poring"; mes "Small, pink monsters that are made"; mes "of a living gelatinous substance."; mes "They're cute, and move by"; mes "bouncing."; mes "^0099FFItem Drops^000000: Jellopy, Sticky Mucus,"; mes "Apple, Empty Bottle, Red Herb"; next; mes "^FF0000[Prontera Maze 3F Monsters]^000000"; mes "2. Lunatic"; mes "Plump and shaggy monster shaped in"; mes "a Rabbit. However it won't give you a"; mes "'Bunny Band'."; mes "^0099FFItem Drops^000000:"; mes "Clover, Feather, Carrot, Red Herb"; next; mes "^FF0000[Prontera Maze 3F Monsters]^000000"; mes "3. Fabre"; mes "The weak and small larva of Creamy."; mes "Although some say it is cute, the"; mes "author must disagree."; mes "Whole-heartedly."; mes "^0099FFItem Drops^000000: Fluff, Feather, Green"; mes "Herb, Clover"; next; mes "^FF0000[Prontera Maze 3F Monsters]^000000"; mes "4. Creamy"; mes "A flying monster with beautiful"; mes "wings. It will escape by"; mes "teleporting if it thinks that it's"; mes "in grave danger."; mes "^0099FFItem Drops^000000: Powder of Butterfly"; mes "Honey, Butterfly Wing, Flower"; next; mes "^FF0000[Prontera Maze 3F Monsters]^000000"; mes "5. Pupa"; mes "Monster that is the pupal stage of"; mes "Fabre. It doesn't attack at all, so"; mes "it's easy to kill for Novices."; mes "^0099FFItem Drops^000000: Chrysalis, Sticky"; mes "Mucus"; next; mes "^FF0000[Prontera Maze 3F Monsters]^000000"; mes "6. Poporing"; mes "A light green Poring with the"; mes "Posion property. It's much stronger"; mes "than Poring, but still moves by"; mes "means of bouncing."; mes "^0099FFItem Drops^000000: Sticky Mucus,"; mes "Garlet, Green Herb"; next; mes "^FF0000[Prontera Maze 3F Monsters]^000000"; mes "7. Rocker"; mes "A lazy grasshopper that loves to"; mes "play the violin, just like in"; mes "Aesop's fable."; mes "^0099FFItem Drops^000000: Grasshopper's Leg,"; mes "Jellopy"; next; mes "^FF0000[Prontera Maze 3F Monsters]^000000"; mes "8. Bigfoot"; mes "Althought its name may be"; mes "misleading, Bigfoot is actually a"; mes "large bear. It walks like it owns"; mes "the forest, and it does."; mes "^0099FFItem Drops^000000: Bear's Foot Skin,"; mes "Animal Skin, Sweet Potato"; next; mes "^FF0000[Prontera Maze 3F Monsters]^000000"; mes "9. Smokie"; mes "A chubby little raccoon that loves"; mes "nothing better than to scamper."; mes "It's rumoured to use a magic leaf to"; mes "become invisible!"; mes "^0099FFItem Drops^000000: Raccoon Leaf, Animal"; mes "Skin, Sweet Potato"; next; mes "^FF0000[Prontera Maze 3F Monsters]^000000"; mes "10. Snake"; mes "Green Coloured Snake living in the"; mes "Forest or Desert. Not poisonous but"; mes "be careful."; mes "^0099FFItem Drops^000000: Snake Scale, Red Herb"; next; mes "^FF0000[Prontera Maze 3F Monsters]^000000"; mes "11. Wolf."; mes "Wild, roving wolves with blue"; mes "manes. They tend to attack as a"; mes "pack when even one of them is"; mes "threatened."; mes "^0099FFItem Drops^000000: Wolf Claw, Meat,"; mes "Monster's Feed, Animal Skin"; next; mes "^FF0000[Prontera Maze 3F Monsters]^000000"; mes "12. Agriope"; mes "A segmented, millipede type monster"; mes "that will attack passerby with"; mes "poison."; mes "^0099FFItem Drops^000000: Bug Leg, Zargon, Green"; mes "Herb"; next; mes "^FF0000[Prontera Maze 3F Monsters]^000000"; mes "13. Agros"; mes "A monstrous spider that will attack"; mes "adventurers on sight. It's too big"; mes "for adventurers to squish with"; mes "their feet."; mes "^0099FFItem Drops^000000: Cobweb, Scell, Bug Leg,"; mes "Green Herb, Yellow Herb"; next; mes "^FF0000[Prontera Maze 3F Monsters]^000000"; mes "14. Horn"; mes "Although it looks fierce, it's"; mes "actually a peaceful insect. It"; mes "roams around fields with a"; mes "crunching sound."; mes "^0099FFItem Drops^000000: Horn, Shell, Solid"; mes "Shell"; next; mes "^FF0000[Prontera Maze 3F Monsters]^000000"; mes "15. Hunter Fly"; mes "Winged insects covered in the blood"; mes "of innocents. It's incredibly"; mes "quick, as well as strong. Novices"; mes "must flee from this monster at all"; mes "cost."; mes "^0099FFItem Drops^000000: Solid Shell, Zargon"; next; mes "^FF0000[Prontera Maze 3F Monsters]^000000"; mes "16. Mantis"; mes "It wanders about fields, waving a"; mes "tiny fan. An entire martial arts"; mes "style is based on the movements of"; mes "this insect."; mes "^0099FFItem Drops^000000: Mantis Scythe, Scell,"; mes "Solid Shell, Red Herb"; next; mes "^FF0000[Prontera Maze 3F Monsters]^000000"; mes "17. Stainer"; mes "Tiny little insect with a splendid,"; mes "ladybug-like shell. It can sense"; mes "magic and will attack once a spell"; mes "begins casting."; mes "^0099FFItem Drops^000000: Rainbow Shell, Garlet,"; mes "Shell, Solid Shell"; next; mes "^FF0000[Prontera Maze 3F Monsters]^000000"; mes "18. Side Winder"; mes "A dark coloured snake that hates"; mes "people. Be careful, and kill them"; mes "before they can poison you."; mes "^0099FFItem Drops^000000: Shining Scale, Zargon,"; mes "Poisonous Canine, Snake Scale"; next; mes "^FF0000[Prontera Maze 3F Monsters]^000000"; mes "19. Yoyo"; mes "Pink coloured Monkey. Not only do"; mes "they pick up everything dropped on the"; mes "ground, outrageously, but they are"; mes "nimble and cooperative, you must be"; mes "cautious of being attacked by a"; mes "group."; mes "^0099FFItem Drops^000000: Yoyo Tail, Banana, Yellow"; mes "Herb, Animal Skin"; next; mes "^FF0000[Prontera Maze 3F Monsters]^000000"; mes "20. Caramel"; mes "An adorable porcupine with tiny"; mes "spiky quills. However, it gets"; mes "incredibly angry when touched."; mes "^0099FFItem Drops^000000: Porcupine Quill,"; mes "Animal Skin"; next; mes "^FF0000[Prontera Maze 3F Monsters]^000000"; mes "21. Steel Chonchon"; mes "Similar to Chonchon, but is yellow"; mes "and green. It picks up everything"; mes "from the ground, so be careful not"; mes "to drop items."; mes "^0099FFItem Drops^000000: Garlet, Shell, Solid"; mes "Shell"; next; mes "^FF0000[Prontera Maze 3F Monsters]^000000"; mes "22. Coco"; mes "A small Squirrel with dark,"; mes "piercing eyes. It's always holding"; mes "an Acorn, and would be cute if it"; mes "didn't always have a look of utter"; mes "contempt."; mes "^0099FFItem Drops^000000: Acorn, Fluff, Animal"; mes "Skin, Sweet Potato"; next; mes "^FF0000[Prontera Maze 3F Monsters]^000000"; mes "23. Dustiness"; mes "This flying monster has a high"; mes "dodge rate, so if you have low"; mes "attack accuracy, you may want to"; mes "leave it alone."; mes "^0099FFItem Drops^000000: Moth Dust, Moth Wing"; mes "Insect Feeler, Red Herb"; next; mes "^FF0000[Prontera Maze 3F Monsters]^000000"; mes "24. Martin"; mes "An adorable mole wearing a safety"; mes "helmet. He's deathly afraid of"; mes "cave-ins and occasionally stops to"; mes "cower in fear."; mes "^0099FFItem Drops^000000: Mole Whiskers, Mole"; mes "Claw"; next; mes "^FF0000[Prontera Maze 3F Monsters]^000000"; mes "25. Savage"; mes "A wild boar that walks around,"; mes "grunting restlessly. It's rough"; mes "looking tusks make it hard to"; mes "believe it was cute as a baby."; mes "^0099FFItem Drops^000000: Mane, Animal Skin"; next; mes "^FF0000[Prontera Maze 3F Monsters]^000000"; mes "26. Savage Bebe"; mes "Tiny, pink baby Savage. It's"; mes "disheartening to know that it grows"; mes "up to become ugly-looking."; mes "^0099FFItem Drops^000000: Animal Skin, Meat,"; mes "Arrow, Feather"; next; mes "^FF0000[Prontera Maze 3F Monsters]^000000"; mes "27. Mastering"; mes "A giant Poring rarely seen in the"; mes "Morroc Desert, Mt. Mjolnir or the"; mes "Prontera Maze. It may be the Master"; mes "of Porings, but... it's still a"; mes "Poring"; mes "^0099FFItem Drops^000000: Apple, Apple Juice"; next; mes "^FF0000[Prontera Maze 3F Monsters]^000000"; mes "28. Eclipse"; mes "Lord and Master of all Lunatics."; mes "Its attacks may be weak, but it"; mes "has considerable defense."; mes "^0099FFItem Drops^000000: Carrot, Glass Bead,"; mes "Milk, Carrot Juice"; next; mes "^FF0000[Prontera Maze 3F Monsters]^000000"; mes "29. Baphomet"; mes "A horned goat-like beast that"; mes "wields an intimidating scythe with"; mes "incredible might. Sired countless"; mes "Baphomet Jrs."; mes "^0099FFItem Drops^000000: Evil Horn,"; mes "Yggdrasilberry, Animal Skin,"; mes "Oridecon"; next; break; case 3: close2; .@loop1 = 0; end; } } case 3: close; } } prt_in,162,68,4 script Vending Guide#pront HIDDEN_NPC,{ mes "^FF0000[Vending Guide for Dummies]^000000"; mes "So you want to open your own shop"; mes "so that you can sell items to other"; mes "players and make zeny?"; next; if (select("Yes, I do!", "Close the book.") == 1) { mes "^FF0000[Vending Guide for Dummies]^000000"; mes "First, only certain job classes can"; mes "open vending shops. As a Merchant,"; mes "Blacksmith or Alchemist, you must"; mes "first learn ^009933Level 5 Enlarge Weight^000000"; mes "^009933Limit^000000, and then learn the ^009933Pushcart^000000"; mes "skill."; next; mes "^FF0000[Vending Guide for Dummies]^000000"; mes "When you have learned the Pushcart"; mes "skill, you can go ahead and rent a"; mes "Cart form a Kafra Employee. Once"; mes "this cart is equipped, it won't"; mes "disappear as long as you don't take"; mes "it off."; next; mes "^FF0000[Vending Guide for Dummies]^000000"; mes "However, equipping a Cart reduces"; mes "your movement speed. You can"; mes "recover this movement speed by"; mes "continuing to add skill points to"; mes "the ^009933Pushcart^000000 skill."; next; mes "^FF0000[Vending Guide for Dummies]^000000"; mes "Now, this next part is very"; mes "important. If you want to be able"; mes "to sell what is inside your cart,"; mes "you must learn ^009933Level 3 Pushcart^000000 so"; mes "that youc an learn ^009933Vending^000000,"; mes "allowing you to sell items inside"; mes "your cart."; next; mes "^FF0000[Vending Guide for Dummies]^000000"; mes "Remember, only items inside your"; mes "Cart can be sold with the Vending"; mes "skill. Press the '^009933Alt^000000' and ^009933W^000000' keys"; mes "to open the Cart Window labeled"; mes "'Rent a Cart Item.'"; next; mes "^FF0000[Vending Guide for Dummies]^000000"; mes "You can drag and drop items from"; mes "your Inventory Window into this"; mes "Cart Window. You can also click the"; mes "'^009933items^000000' button int he Equipment"; mes "Window (^009933Alt^000000 + ^009933Q^000000) to open the Cart"; mes "Window."; next; mes "^FF0000[Vending Guide for Dummies]^000000"; mes "Now use the Vending skill. Two"; mes "windows will pop up. ^009933Available^000000"; mes "^009933 items for Vending^000000 and ^009933 Vend a Shop^000000."; next; mes "^FF0000[Vending Guide for Dummies]^000000"; mes "Drag and drop items from the"; mes "^009933Available items for Vending^000000"; mes "Window into the ^009933Vend a Shop^000000 Window."; mes "Then, in the ^009933Vend a Shop^000000 window,"; mes "you may set prices and name your"; mes "shop."; next; mes "^FF0000[Vending Guide for Dummies]^000000"; mes "After confirming the items and"; mes "prices, click the 'OK' button. The"; mes "^009933My Shop^000000 window will appear."; mes "Congratulations, you are now"; mes "vending your items!"; next; mes "^FF0000[Vending Guide for Dummies]^000000"; mes "When you close the ^009933My Shop^000000 window,"; mes "your shop will be closed. You can"; mes "check the prices of your items in"; mes "the ^009933My Shop^000000 window, and your sales"; mes "will be recorded in the chat"; mes "window."; next; mes "^FF0000[Vending Guide for Dummies]^000000"; mes "When everything's sold out, the"; mes "shop will automatically close."; next; mes "^FF0000[Vending Guide for Dummies]^000000"; mes "SuperNovices can learn all the"; mes "skills needed to open vending"; mes "shops, but none of the Kafra"; mes "Employees will rent Carts to them."; mes "If only they could find somewhere"; mes "to rent a cart..."; } close; } prt_in,168,68,4 script Blacksmith Guide#pront HIDDEN_NPC,{ mes "^FF0000[Blacksmith Guide for Dummies]^000000"; mes "This is a useful guide detailing"; mes "the process of Ore Refining and"; mes "Weapon Crafting for Blacksmith job"; mes "class characters."; next; switch(select("Ore Refining.", "Weapon Craft", "Cancel.")) { case 1: mes "^FF0000[Ore Refining for Dummies]^000000"; mes "Rough ores, like Iron Ore, and"; mes "rough enchanted stones can be"; mes "refined to create a higher quality"; mes "metal or stone. Refining rough"; mes "materials requires a ^0099FFMini Furnace^000000."; next; mes "^FF0000[Ore Refining for Dummies]^000000"; mes "Several rough ores are also needed"; mes "to create just one of a higher"; mes "quality. When you think you have"; mes "enough rough ores or stones of the"; mes "same kind, double-click the Mini"; mes "Furnace item in the Inventory"; mes "window."; next; mes "^FF0000[Ore Refining for Dummies]^000000"; mes "If you have the available materials"; mes "and creation skills, a list of"; mes "enchanted stones or metals that you"; mes "can create will appear in a new"; mes "window labeled ^0099FFItem List you can^000000"; mes "^0099FFcraft^000000."; next; mes "^FF0000[Ore Refining for Dummies]^000000"; mes "However, if you don't have the"; mes "necessary skills or materials, you"; mes "will receive a message stating '^0099FFYou^000000"; mes "^0099FFcan't Create Items yet^000000'."; next; mes "^FF0000[Ore Refining for Dummies]^000000"; mes "Remember that there is a"; mes "possibility that the refining"; mes "process may fail. Also, be aware"; mes "that a Mini Furnace will be used"; mes "each time you double-click it,"; mes "regardless of the end result."; close; case 2: mes "^FF0000[Weapon Craft for Dummies]^000000"; mes "To create weapons, you must first"; mes "learn the appropriate smithing"; mes "skills, depending on the weapon you"; mes "wish to create. The following is a"; mes "list of Blacksmith weapon creation"; mes "skills."; next; mes "^FF0000[Weapon Craft for Dummies]^000000"; mes "^0099FFSmith Dagger^000000"; mes "^0099FFSmith Sword^000000"; mes "^0099FFSmith Two-handed Sword^000000"; mes "^0099FFSmith Axe^000000"; mes "^0099FFSmith Mace^000000"; mes "^0099FFSmith Spear^000000"; mes "^0099FFSmith Knucklebrace^000000"; next; mes "^FF0000[Weapon Craft for Dummies]^000000"; mes "Every Weapon requires ^0099FFSteel^000000 and the"; mes "consumption of one ^0099FFHammer^000000."; next; mes "^FF0000[Weapon Craft for Dummies]^000000"; mes "When you double-click on a Hammer"; mes "item in the Inventory Window, a new"; mes "window labeled ^0099FFItem List you can^000000"; mes "^0099FFcraft^000000 will appear."; next; mes "^FF0000[Weapon Craft for Dummies]^000000"; mes "A list of weapons that you are"; mes "currently able to craft will"; mes "appear. Clicking a Weapon in that"; mes "list will show the items required"; mes "for creation."; next; mes "^FF0000[Weapon Craft for Dummies]^000000"; mes "In that list window, there are 3"; mes "sockets into which you can insert"; mes "additional items, such as Enchanted"; mes "Stones or Star Crumbs, which enable"; mes "you to enhance the smithed weapon."; next; mes "^FF0000[Weapon Craft for Dummies]^000000"; mes "Afterwards, cick the 'OK' button"; mes "to confirm that you want to create"; mes "the selected item. The materials"; mes "required to create the weapon will"; mes "be automatically consumed from your"; mes "inventory."; next; mes "^FF0000[Weapon Craft for Dummies]^000000"; mes "The chance of smithing success will"; mes "depend on your character stats and"; mes "skills, and other factors. If the"; mes "smithing fails, any items used to"; mes "create the new weapon will still be"; mes "consumed. Good luck!"; close; case 3: close; } }