//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) Kisuka //= Copyright (C) L0ne_W0lf //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Auction system //================= Description =========================================== //= Auction house releated NPCs, and warps //================= Current Version ======================================= //= 1.3 //========================================================================= //== Auction House warpers ================================= moc_ruins,78,173,6 script Auction Hall Guide#moc 4W_M_02,{ callfunc "F_AuctionWarper",1; } prontera,218,120,4 script Auction Hall Guide#prt 4_F_KAFRA1,{ callfunc "F_AuctionWarper",2; } yuno,129,116,0 script Auction Hall Guide#yuno 4_F_01,{ callfunc "F_AuctionWarper",3; } lighthalzen,205,169,6 script Auction Hall Guide#lhz 4_M_ZONDAOYAJI,{ callfunc "F_AuctionWarper",4; } function script F_AuctionWarper { mes "[Auction Hall Guide]"; mes "Hello, would you"; mes "like to enter the"; mes "Auction Hall?"; next; if (select("Yes", "No") == 1) { if (getarg(0) == 1 || getarg(0) == 4) { mes "[Auction Hall Guide]"; mes "Great! Well then,"; mes "I hope you have fun"; mes "and enjoy the auction~"; } else { mes "[Auction Hall Guide]"; mes "Enjoy your auction."; } close2; switch(getarg(0)) { case 1: warp "auction_01",179,53; end; case 2: warp "auction_01",21,43; end; case 3: warp "auction_02",151,23; end; case 4: warp "auction_02",43,24; end; } } mes "[Auction Hall Guide]"; mes "Alright then,"; mes "see you later."; mes "If you change your"; mes "mind, please come"; mes "and enjoy the auctions~"; close; } //== Sign posts ============================================ - script Information Post#dum::AuctionSign FAKE_NPC,{ mes "[Information]"; mes "Auction Warp Guide"; close; } moc_ruins,76,176,6 duplicate(AuctionSign) Information Post#moc 2_BULLETIN_BOARD prontera,216,120,4 duplicate(AuctionSign) Information Post#prt 2_BULLETIN_BOARD yuno,131,116,0 duplicate(AuctionSign) Information Post#yuno 2_BULLETIN_BOARD lighthalzen,207,169,6 duplicate(AuctionSign) Information Post#lhz 2_BULLETIN_BOARD //== Warps ================================================= auction_01,180,49,0 warp auction_entrance_moc 1,1,moc_ruins,78,171 auction_01,22,37,0 warp auction_entrance_prt 1,1,prontera,214,120 auction_02,151,17,0 warp auction_enterance_juno 1,1,yuno,132,119 auction_02,43,17,0 warp auction_enterance_lhz 1,1,lighthalzen,209,169 //== Auction House NPCs ==================================== - script Auction Broker#dum::AuctionBroker FAKE_NPC,{ mes "[Auction Broker]"; mes "Welcome to the Auction Hall."; mes "Would you like to view the goods?"; next; if (select("Yes", "No") == 1) { mes "[Auction Broker]"; if (getbattleflag("features/auction")) { mes "Very well."; mes "Please take"; mes "a look, and see"; mes "What's being offered~"; openauction; } else { mes "Auction feature isn't enabled."; } close; } mes "[Auction Broker]"; mes "Very well, then."; mes "If you change your"; mes "mind, then please"; mes "come and check"; mes "out the auctions~"; close; } auction_01,182,68,6 duplicate(AuctionBroker) Auction Broker#moc1 4W_M_02 auction_01,182,75,0 duplicate(AuctionBroker) Auction Broker#moc2 4W_M_03 auction_01,177,75,2 duplicate(AuctionBroker) Auction Broker#moc3 4W_M_02 auction_01,177,68,4 duplicate(AuctionBroker) Auction Broker#moc4 4W_M_03 auction_01,21,74,4 duplicate(AuctionBroker) Auction Broker#prt1 4_F_KAFRA1 auction_01,27,78,4 duplicate(AuctionBroker) Auction Broker#prt2 4_F_KAFRA2 auction_01,16,78,4 duplicate(AuctionBroker) Auction Broker#prt3 4_F_KAFRA3 auction_02,158,47,6 duplicate(AuctionBroker) Auction Broker#yuno1 4_F_01 auction_02,145,47,2 duplicate(AuctionBroker) Auction Broker#yuno2 4_F_01 auction_02,151,54,0 duplicate(AuctionBroker) Auction Broker#yuno3 4_F_01 auction_02,152,41,4 duplicate(AuctionBroker) Auction Broker#yuno4 4_F_01 auction_02,57,46,2 duplicate(AuctionBroker) Auction Broker#lhz1 4_M_ZONDAMAN auction_02,31,46,6 duplicate(AuctionBroker) Auction Broker#lhz2 4_M_ZONDAMAN auction_02,43,65,4 duplicate(AuctionBroker) Auction Broker#lhz3 4_M_ZONDAOYAJI