//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) Euphy //= Copyright (C) Samuray22 //= Copyright (C) SinSloth //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Izlude Arena Level 80 //================= Description =========================================== //= Izlude Battle Arena Level 80 //================= Current Version ======================================= //= 1.3 //========================================================================= arena_room,147,42,1 script Lv80 Waiting Room 4_F_TELEPORTER,{ end; OnInit: waitingroom "Individual; Level 80 to "+(RENEWAL?"160":"99"),50,"Lv80 Waiting Room::OnStartArena",1,1000,80; enablewaitingroomevent; end; OnStartArena: warpwaitingpc "force_4-1",99,12; donpcevent "arena#80::OnStart"; disablewaitingroomevent; end; OnStart: enablewaitingroomevent; end; } force_4-1,99,20,4 script Octus#arena 4_F_TELEPORTER,{ end; OnStart: initnpctimer; $arena_min80st = gettime(GETTIME_MINUTE); $arena_sec80st = gettime(GETTIME_SECOND); end; OnTimer3000: mapannounce "force_4-1","Good day, my name is Octus, the guide of Time Force Battle for lvl 80s!",0; end; OnTimer4000: mapannounce "force_4-1","Remember your right decision will save a lot of your time!",0; end; OnTimer8000: mapannounce "force_4-1","In order to complete this battle course, you must start from the far left of this room to the clock wise direction. Please move to the far left side. You have 7 minutes from now.",0; end; OnTimer60000: if (getmapusers("force_4-1") == 0) { donpcevent "Octus#arena::OnFailClearStage"; } mapannounce "force_4-1","Remaining Time : 7 minutes ",0; end; OnTimer120000: if (getmapusers("force_4-1") == 0) { donpcevent "Octus#arena::OnFailClearStage"; } mapannounce "force_4-1","Remaining Time : 6 minutes ",0; end; OnTimer180000: if (getmapusers("force_4-1") == 0) { donpcevent "Octus#arena::OnFailClearStage"; } mapannounce "force_4-1","Remaining Time : 5 minutes ",0; end; OnTimer240000: if (getmapusers("force_4-1") == 0) { donpcevent "Octus#arena::OnFailClearStage"; } mapannounce "force_4-1","Remaining Time : 4 minutes ",0; end; OnTimer300000: if (getmapusers("force_4-1") == 0) { donpcevent "Octus#arena::OnFailClearStage"; } mapannounce "force_4-1","Remaining Time : 3 minutes ",0; end; OnTimer360000: if (getmapusers("force_4-1") == 0) { donpcevent "Octus#arena::OnFailClearStage"; } mapannounce "force_4-1","Remaining Time : 2 minutes ",0; end; OnTimer420000: if (getmapusers("force_4-1") == 0) { donpcevent "Octus#arena::OnFailClearStage"; } mapannounce "force_4-1","Remaining Time : 1 minute ",0; end; OnTimer480000: mapannounce "force_4-1","Your time is over. I hope you had a good time~",0; end; OnTimer485000: OnTimer486000: OnTimer487000: OnTimer488000: OnTimer489000: OnTimer490000: OnTimer491000: OnTimer492000: OnTimer493000: OnTimer494000: mapwarp "force_4-1","prt_are_in",178,190,0,0; end; OnTimer495000: mapwarp "force_4-1","prt_are_in",178,190,0,0; donpcevent "Octus#arena::OnFailClearStage"; end; OnTimerOff: stopnpctimer; end; OnFailClearStage: donpcevent "cast#80::OnTimeOver1"; mapwarp "force_4-1","prt_are_in",178,190,0,0; donpcevent "Octus#arena::OnTimerOff"; donpcevent "arena#80::OnReset_All"; donpcevent "alloff#80::OnEnable"; donpcevent "Lv80 Waiting Room::OnStart"; end; On01_Start: mapannounce "force_4-1","In order to clear this battle, you must kill all Nightmares!",0; end; On01_End: mapannounce "force_4-1","A door to the north room has opened!",0; end; On02_Start: mapannounce "force_4-1","In order to clear this battle, you must kill all monsters!",0; end; On02_End: mapannounce "force_4-1","A door to the north room has opened!",0; end; On03_Start: mapannounce "force_4-1","In order to clear this battle, you must kill all Assaulters!",0; end; On03_End: mapannounce "force_4-1","Clear! A door to the east room has opened!",0; end; On04_Start: mapannounce "force_4-1","In order to clear this battle, you must kill all Nine Tails!",0; end; On04_End: mapannounce "force_4-1","A door to the east room has opened!",0; end; On05_Start: mapannounce "force_4-1","In order to clear this battle, you must kill all Walking Petites!",0; end; On05_End: mapannounce "force_4-1","Clear! A door to the south room has opened!",0; end; On06_Start: mapannounce "force_4-1","In order to clear this battle, kill all monsters in this room!",0; end; On06_End: mapannounce "force_4-1","A door to the south room has opened!",0; end; On07_Start: mapannounce "force_4-1","In order to clear this battle, kill all Fur-Seals while dodging Mermen!",0; end; On07_End: mapannounce "force_4-1","Clear! A door to the west room has opened!",0; end; On08_Start: mapannounce "force_4-1","Please escape to the north exit!",0; end; On09_Start: mapannounce "force_4-1","In order to clear this battle, you must defeat an Ancient Mummy!",0; end; On09_End: mapannounce "force_4-1","Boss Clear! - A door at the north has opened. Thank you. ",0; end; } - script arena#80 FAKE_NPC,{ OnReset_01: donpcevent "force_01ex#80::OnReset"; donpcevent "force_02start#80::OnEnable"; enablenpc "force_01_02#80"; end; OnReset_02: donpcevent "force_02mob#80::OnReset"; donpcevent "force_03start#80::OnEnable"; enablenpc "force_02_03#80"; end; OnReset_03: enablenpc "force_03_04#80"; donpcevent "force_04start#80::OnEnable"; donpcevent "force_03ex#80::OnReset"; end; OnReset_04: enablenpc "force_04_05#80"; donpcevent "force_05start#80::OnEnable"; donpcevent "force_04ex#80::OnReset"; end; OnReset_05: enablenpc "force_05_06#80"; donpcevent "force_06start#80::OnEnable"; donpcevent "force_05ex#80::OnReset"; end; OnReset_06: enablenpc "force_06_07#80"; donpcevent "force_07start#80::OnEnable"; //donpcevent "force_06ex#80::OnReset"; end; OnReset_07: enablenpc "force_07_08#80"; donpcevent "force_07ex#80::OnReset"; donpcevent "force_08start#80::OnEnable"; end; OnReset_08: donpcevent "force_09start#80::OnEnable"; enablenpc "force_08_09#80"; end; OnReset_09: enablenpc "force_exit#80"; end; OnStart: disablenpc "force_01_02#80"; disablenpc "force_02_03#80"; disablenpc "force_03_04#80"; disablenpc "force_04_05#80"; disablenpc "force_05_06#80"; disablenpc "force_06_07#80"; disablenpc "force_07_08#80"; disablenpc "force_08_09#80"; disablenpc "force_exit#80"; donpcevent "Octus#arena::OnTimerOff"; //donpcevent "force_09mob#80::OnTimerOff"; donpcevent "force_01mob#80::OnReset"; donpcevent "force_02mob#80::OnReset"; donpcevent "force_03mob#80::OnReset"; donpcevent "force_04mob#80::OnReset"; donpcevent "force_05mob#80::OnReset"; donpcevent "force_06mob#80::OnReset"; donpcevent "force_07mob#80::OnReset"; //donpcevent "force_08mob#80::OnReset"; donpcevent "force_09mob#80::OnReset"; donpcevent "force_01ex#80::OnReset"; donpcevent "force_03ex#80::OnReset"; donpcevent "force_04ex#80::OnReset"; donpcevent "force_05ex#80::OnReset"; donpcevent "force_07ex#80::OnReset"; //donpcevent "force_08ex#80::OnReset"; donpcevent "force_09ex#80::OnReset"; enablenpc "force_08_01#80"; donpcevent "force_01start#80::OnEnable"; donpcevent "Octus#arena::OnStart"; end; OnReset_All: donpcevent "force_01mob#80::OnReset"; donpcevent "force_02mob#80::OnReset"; donpcevent "force_03mob#80::OnReset"; donpcevent "force_04mob#80::OnReset"; donpcevent "force_05mob#80::OnReset"; donpcevent "force_06mob#80::OnReset"; donpcevent "force_07mob#80::OnReset"; donpcevent "force_09mob#80::OnReset"; donpcevent "force_01ex#80::OnReset"; donpcevent "force_03ex#80::OnReset"; donpcevent "force_04ex#80::OnReset"; donpcevent "force_05ex#80::OnReset"; donpcevent "force_07ex#80::OnReset"; //donpcevent "force_08ex#80::OnReset"; donpcevent "force_09ex#80::OnReset"; end; } force_4-1,62,26,1 script force_08_01#80 WARPNPC,1,1,{ OnTouch: donpcevent "Octus#arena::On01_Start"; warp "force_4-1",40,26; end; } force_4-1,25,44,1 script force_01_02#80 WARPNPC,1,1,{ OnTouch: donpcevent "Octus#arena::On02_Start"; warp "force_4-1",25,69; end; } force_4-1,25,134,1 script force_02_03#80 WARPNPC,1,1,{ OnTouch: donpcevent "Octus#arena::On03_Start"; warp "force_4-1",25,159; end; } force_4-1,44,174,1 script force_03_04#80 WARPNPC,1,1,{ OnTouch: donpcevent "Octus#arena::On04_Start"; warp "force_4-1",69,174; end; } force_4-1,134,174,1 script force_04_05#80 WARPNPC,1,1,{ OnTouch: donpcevent "Octus#arena::On05_Start"; warp "force_4-1",159,174; end; } force_4-1,174,155,1 script force_05_06#80 WARPNPC,1,1,{ OnTouch: donpcevent "Octus#arena::On06_Start"; warp "force_4-1",174,130; end; } force_4-1,174,65,1 script force_06_07#80 WARPNPC,1,1,{ OnTouch: donpcevent "Octus#arena::On07_Start"; warp "force_4-1",174,40; end; } force_4-1,155,26,1 script force_07_08#80 WARPNPC,1,1,{ OnTouch: donpcevent "Octus#arena::On08_Start"; warp "force_4-1",132,26; enablenpc "force_08_09#80"; end; } force_4-1,99,54,1 script force_08_09#80 WARPNPC,1,1,{ OnTouch: donpcevent "Octus#arena::On09_Start"; warp "force_4-1",99,82; end; } force_4-1,99,124,1 script force_exit#80 WARPNPC,1,1,{ OnTouch: donpcevent "Octus#arena::OnTimerOff"; donpcevent "#arn_timer_80::OnEnable"; mapwarp "force_4-1","prt_are_in",73,192,0,0; end; } - script force_01start#80 FAKE_NPC,{ OnEnable: donpcevent "force_01mob#80::OnEnable"; end; } - script force_01ex#80 FAKE_NPC,{ OnReset: killmonster "force_4-1","force_01ex#80::OnMyMobDead"; end; OnSummonMob1: monster "force_4-1",11,25,"Hunter Fly",1422,1,"force_01ex#80::OnMyMobDead"; monster "force_4-1",22,22,"Hunter Fly",1422,1,"force_01ex#80::OnMyMobDead"; monster "force_4-1",25,25,"Hunter Fly",1422,1,"force_01ex#80::OnMyMobDead"; monster "force_4-1",35,13,"Hunter Fly",1422,1,"force_01ex#80::OnMyMobDead"; monster "force_4-1",18,33,"Hunter Fly",1422,1,"force_01ex#80::OnMyMobDead"; end; OnMyMobDead: end; } - script force_01mob#80 FAKE_NPC,{ OnEnable: monster "force_4-1",35,13,"Nightmare",1427,1,"force_01mob#80::OnMyMobDead"; monster "force_4-1",25,36,"Nightmare",1427,1,"force_01mob#80::OnMyMobDead"; monster "force_4-1",22,23,"Nightmare",1427,1,"force_01mob#80::OnMyMobDead"; monster "force_4-1",25,17,"Nightmare",1427,1,"force_01mob#80::OnMyMobDead"; monster "force_4-1",25,15,"Nightmare",1427,1,"force_01mob#80::OnMyMobDead"; donpcevent "force_01ex#80::OnSummonMob1"; end; OnReset: killmonster "force_4-1","force_01mob#80::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_4-1","force_01mob#80::OnMyMobDead") < 1) { donpcevent "Octus#arena::On01_End"; donpcevent "arena#80::OnReset_01"; } end; } - script force_02start#80 FAKE_NPC,{ OnEnable: donpcevent "force_02mob#80::OnEnable"; end; } - script force_02mob#80 FAKE_NPC,{ OnReset: killmonster "force_4-1","force_02mob#80::OnMyMobDead"; end; OnEnable: monster "force_4-1",24,80,"Marionette",1459,1,"force_02mob#80::OnMyMobDead"; monster "force_4-1",23,110,"Marionette",1459,1,"force_02mob#80::OnMyMobDead"; monster "force_4-1",26,90,"Marionette",1459,1,"force_02mob#80::OnMyMobDead"; monster "force_4-1",28,75,"Zombie",1394,1,"force_02mob#80::OnMyMobDead"; monster "force_4-1",24,90,"Zombie",1394,1,"force_02mob#80::OnMyMobDead"; monster "force_4-1",28,85,"Zombie",1394,1,"force_02mob#80::OnMyMobDead"; monster "force_4-1",24,82,"Deviruchi",1433,1,"force_02mob#80::OnMyMobDead"; monster "force_4-1",28,86,"Skel Prisoner",1479,1,"force_02mob#80::OnMyMobDead"; monster "force_4-1",27,73,"Skel Prisoner",1479,1,"force_02mob#80::OnMyMobDead"; monster "force_4-1",26,118,"Skel Prisoner",1479,1,"force_02mob#80::OnMyMobDead"; monster "force_4-1",25,127,"Skel Prisoner",1479,1,"force_02mob#80::OnMyMobDead"; monster "force_4-1",28,128,"Zombie",1394,1,"force_02mob#80::OnMyMobDead"; monster "force_4-1",27,100,"Zombie",1394,1,"force_02mob#80::OnMyMobDead"; monster "force_4-1",29,90,"Zombie",1394,1,"force_02mob#80::OnMyMobDead"; monster "force_4-1",28,128,"Raydric Archer",1453,1,"force_02mob#80::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_4-1","force_02mob#80::OnMyMobDead") < 1) { donpcevent "Octus#arena::On02_End"; donpcevent "arena#80::OnReset_02"; } end; } - script force_03start#80 FAKE_NPC,{ OnEnable: donpcevent "force_03mob#80::OnEnable"; end; } - script force_03ex#80 FAKE_NPC,{ OnReset: killmonster "force_4-1","force_03ex#80::OnMyMobDead"; end; OnSummonMob_03: monster "force_4-1",26,173,"Clock Tower Keeper",1527,1,"force_03ex#80::OnMyMobDead"; monster "force_4-1",21,173,"Marionette",1459,1,"force_03ex#80::OnMyMobDead"; monster "force_4-1",31,173,"Clock Tower Keeper",1527,1,"force_03ex#80::OnMyMobDead"; monster "force_4-1",26,178,"Marionette",1459,1,"force_03ex#80::OnMyMobDead"; monster "force_4-1",21,178,"Marionette",1459,1,"force_03ex#80::OnMyMobDead"; monster "force_4-1",31,178,"Marionette",1459,1,"force_03ex#80::OnMyMobDead"; monster "force_4-1",26,186,"Sidewinder",1424,1,"force_03ex#80::OnMyMobDead"; monster "force_4-1",26,161,"Sidewinder",1424,1,"force_03ex#80::OnMyMobDead"; end; OnMyMobDead: end; } - script force_03mob#80 FAKE_NPC,{ OnEnable: donpcevent "force_03ex#80::OnSummonMob_03"; monster "force_4-1",23,174,"Assaulter",1364,1,"force_03mob#80::OnMyMobDead"; monster "force_4-1",18,173,"Assaulter",1364,1,"force_03mob#80::OnMyMobDead"; end; OnReset: killmonster "force_4-1","force_03mob#80::OnMyMobDead"; end; OnMyMobDead: donpcevent "force_03ex#80::OnSummonMob_03"; if (mobcount("force_4-1","force_03mob#80::OnMyMobDead") < 1) { donpcevent "Octus#arena::On03_End"; donpcevent "arena#80::OnReset_03"; } end; } - script force_04start#80 FAKE_NPC,{ OnEnable: donpcevent "force_04mob#80::OnEnable"; end; } - script force_04ex#80 FAKE_NPC,{ OnReset: killmonster "force_4-1","force_04ex#80::OnMyMobDead"; end; OnSummonMob_04: monster "force_4-1",99,174,"Archer Skeleton",1420,1,"force_04ex#80::OnMyMobDead"; monster "force_4-1",101,174,"Archer Skeleton",1420,1,"force_04ex#80::OnMyMobDead"; monster "force_4-1",103,174,"Archer Skeleton",1420,1,"force_04ex#80::OnMyMobDead"; monster "force_4-1",105,174,"Archer Skeleton",1420,1,"force_04ex#80::OnMyMobDead"; monster "force_4-1",107,174,"Archer Skeleton",1420,1,"force_04ex#80::OnMyMobDead"; monster "force_4-1",109,177,"Pasana",1464,1,"force_04ex#80::OnMyMobDead"; monster "force_4-1",99,170,"Minorous",1461,1,"force_04ex#80::OnMyMobDead"; monster "force_4-1",111,170,"Minorous",1461,1,"force_04ex#80::OnMyMobDead"; monster "force_4-1",110,170,"Lava Golem",1549,1,"force_04ex#80::OnMyMobDead"; end; OnMyMobDead: end; } - script force_04mob#80 FAKE_NPC,{ OnEnable: donpcevent "force_04ex#80::OnSummonMob_04"; monster "force_4-1",80,172,"Nine Tails",1471,1,"force_04mob#80::OnMyMobDead"; monster "force_4-1",105,172,"Nine Tails",1471,1,"force_04mob#80::OnMyMobDead"; monster "force_4-1",90,172,"Nine Tails",1471,1,"force_04mob#80::OnMyMobDead"; monster "force_4-1",117,172,"Nine Tails",1471,1,"force_04mob#80::OnMyMobDead"; end; OnReset: killmonster "force_4-1","force_04mob#80::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_4-1","force_04mob#80::OnMyMobDead") < 1) { donpcevent "Octus#arena::On04_End"; donpcevent "arena#80::OnReset_04"; } end; } - script force_05start#80 FAKE_NPC,{ OnEnable: donpcevent "force_05mob#80::OnEnable"; end; } - script force_05ex#80 FAKE_NPC,{ OnReset: killmonster "force_4-1","force_05ex#80::OnMyMobDead"; end; OnSummonMob_05: monster "force_4-1",168,190,"Petite",1466,1,"force_05ex#80::OnMyMobDead"; monster "force_4-1",173,166,"Petite",1466,1,"force_05ex#80::OnMyMobDead"; monster "force_4-1",171,176,"Petite",1466,1,"force_05ex#80::OnMyMobDead"; monster "force_4-1",188,167,"Petite",1466,1,"force_05ex#80::OnMyMobDead"; end; OnMyMobDead: end; } - script force_05mob#80 FAKE_NPC,{ OnEnable: monster "force_4-1",164,174,"Petite",1465,1,"force_05mob#80::OnMyMobDead"; monster "force_4-1",169,159,"Petite",1465,1,"force_05mob#80::OnMyMobDead"; monster "force_4-1",174,183,"Petite",1465,1,"force_05mob#80::OnMyMobDead"; monster "force_4-1",177,170,"Petite",1465,1,"force_05mob#80::OnMyMobDead"; end; OnReset: killmonster "force_4-1","force_05mob#80::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_4-1","force_05mob#80::OnMyMobDead") < 1) { donpcevent "Octus#arena::On05_End"; donpcevent "arena#80::OnReset_05"; } else donpcevent "force_05ex#80::OnSummonMob_05"; end; } - script force_06start#80 FAKE_NPC,{ OnEnable: donpcevent "force_06mob#80::OnEnable"; end; } - script force_06ex#80 FAKE_NPC,{ OnEnable: donpcevent "Octus#arena::On06_start"; end; } - script force_06mob#80 FAKE_NPC,{ OnEnable: monster "force_4-1",173,118,"Baphomet Jr.",1431,1,"force_06mob#80::OnMyMobDead"; monster "force_4-1",173,90,"Baphomet Jr.",1431,1,"force_06mob#80::OnMyMobDead"; monster "force_4-1",177,72,"Baphomet Jr.",1431,1,"force_06mob#80::OnMyMobDead"; monster "force_4-1",171,108,"Deviruchi",1433,1,"force_06mob#80::OnMyMobDead"; monster "force_4-1",171,85,"Deviruchi",1433,1,"force_06mob#80::OnMyMobDead"; monster "force_4-1",171,79,"Alice",1521,1,"force_06mob#80::OnMyMobDead"; monster "force_4-1",175,118,"Alice",1521,1,"force_06mob#80::OnMyMobDead"; monster "force_4-1",175,99,"Alice",1521,1,"force_06mob#80::OnMyMobDead"; end; OnReset: killmonster "force_4-1","force_06mob#80::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_4-1","force_06mob#80::OnMyMobDead") < 1) { donpcevent "Octus#arena::On06_End"; donpcevent "arena#80::OnReset_06"; } end; } - script force_07start#80 FAKE_NPC,{ OnEnable: donpcevent "force_07mob#80::OnEnable"; end; } - script force_07ex#80 FAKE_NPC,{ OnReset: killmonster "force_4-1","force_07ex#80::OnMyMobDead"; end; OnSummonMob_07: monster "force_4-1",160,34,"Merman",1451,1,"force_07ex#80::OnMyMobDead"; monster "force_4-1",163,27,"Merman",1451,1,"force_07ex#80::OnMyMobDead"; monster "force_4-1",163,23,"Merman",1451,1,"force_07ex#80::OnMyMobDead"; end; OnMyMobDead: end; } - script force_07mob#80 FAKE_NPC,{ OnEnable: donpcevent "force_07ex#80::OnSummonMob_07"; monster "force_4-1",165,27,"Fur-Seal",1533,1,"force_07mob#80::OnMyMobDead"; monster "force_4-1",184,23,"Fur-Seal",1533,1,"force_07mob#80::OnMyMobDead"; monster "force_4-1",174,19,"Fur-Seal",1533,1,"force_07mob#80::OnMyMobDead"; end; OnReset: killmonster "force_4-1","force_07mob#80::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_4-1","force_07mob#80::OnMyMobDead") < 1) { donpcevent "Octus#arena::On07_End"; donpcevent "arena#80::OnReset_07"; } end; } - script force_08start#80 FAKE_NPC,{ OnEnable: donpcevent "force_08ex#80::OnEnable"; end; } - script force_08ex#80 FAKE_NPC,{ OnEnable: donpcevent "arena#80::OnReset_08"; end; } - script force_09start#80 FAKE_NPC,{ OnEnable: donpcevent "force_09mob#80::OnEnable"; end; } - script force_09ex#80 FAKE_NPC,{ OnReset: killmonster "force_4-1","force_09ex#80::OnMyMobDead"; end; OnSummonMob_09: monster "force_4-1",91,99,"Argos",1430,1,"force_09ex#80::OnMyMobDead"; monster "force_4-1",95,105,"Argos",1430,1,"force_09ex#80::OnMyMobDead"; monster "force_4-1",122,99,"Argos",1430,1,"force_09ex#80::OnMyMobDead"; monster "force_4-1",88,107,"Argos",1430,1,"force_09ex#80::OnMyMobDead"; monster "force_4-1",85,104,"Argos",1430,1,"force_09ex#80::OnMyMobDead"; end; OnMyMobDead: end; } - script force_09mob#80 FAKE_NPC,{ OnEnable: monster "force_4-1",99,99,"Ancient Mummy",1522,1,"force_09mob#80::OnMyMobDead"; donpcevent "force_09ex#80::OnSummonMob_09"; end; OnReset: killmonster "force_4-1","force_09mob#80::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_4-1","force_09mob#80::OnMyMobDead") < 1) { donpcevent "Octus#arena::On09_End"; donpcevent "arena#80::OnReset_09"; donpcevent "arena#80::OnReset_All"; $arena_min80end = gettime(GETTIME_MINUTE); $arena_sec80end = gettime(GETTIME_SECOND); } end; } prt_are_in,181,188,3 script Staff#80-1 1_F_02,{ mes "[Staff]"; mes "You did a good job."; mes "Even if you have failed to clear a time attack battle, I will reward you with a small amount of arena points."; next; if (arena_point == 30000) { mes "[Staff]"; mes "Uh huh!"; mes "You already have enough arena points."; mes "Please spend some arena points later. When I see you next time, I will make sure to give you some reward."; next; } else { ++arena_point; } mes "[Staff]"; mes "Let me guide you outside. I hope you had a good time."; close2; specialeffect(EF_EXIT, AREA, playerattached()); warp "arena_room",100,75; end; } prt_are_in,77,187,3 script Staff#80-2 1_F_02,{ if($arena_min80end < $arena_min80st) { if($arena_sec80end < $arena_sec80st) { @record_min80 = 60 - $arena_min80st + $arena_min80end -1; @record_sec80 = 60 - $arena_sec80st + $arena_sec80end; } else { @record_min80 = 60 - $arena_min80st + $arena_min80end; @record_sec80 = $arena_sec80end - $arena_sec80st; } } else { if($arena_sec80end < $arena_sec80st) { @record_min80 = $arena_min80end - $arena_min80st -1; @record_sec80 = 60 - $arena_sec80st + $arena_sec80end; } else { @record_min80 = $arena_min80end - $arena_min80st; @record_sec80 = $arena_sec80end - $arena_sec80st; } } @gap80 = (60 * $top_80min + $top_80sec) - (60 * @record_min80 + @record_sec80); mes "[Staff]"; mes "Wow, you did a good job~ "; mes "Your name is...^3131FF" + strcharinfo(PC_NAME) +"^000000, isn't it?"; mes "^3131FF"+ strcharinfo(PC_NAME) +"^000000, total time you spent to pass the battle.."; next; mes "[Staff]"; mes "is "+@record_min80+"minutes "+@record_sec80+"seconds."; mes "Congratulations!"; next; mes "[Staff]"; mes "The fastest player among people who cleared Lv80 arena time force battle is ^3131FF"+$arena_80topn$+"^000000."; next; mes "[Staff]"; mes "^3131FF"+$arena_80topn$+"^000000's running time was ^3131FF"+$top_80min+"^000000minutes ^3131FF"+$top_80sec+"^000000seconds."; next; if (@gap80 < 0) { mes "[Staff]"; mes "Although you failed to make a new record, I hope you will succeed next time."; next; if (arena_point > 29980) { mes "[Staff]"; mes "Then let me reward you with some arena points....eh?"; mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points."; next; mes "[Staff]"; mes "You can check the amount of arena points you have in the arena waiting room."; next; mes "[Staff]"; mes "I hope you had a good time and let me guide you to the entrance of arena."; mes "Thank you."; close2; } else { arena_point += 20; mes "[Staff]"; mes "Let me reward you some arena points."; mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance."; next; mes "[Staff]"; mes "Let me guide you to the entrance of arena."; mes "See you later~"; close2; } specialeffect(EF_EXIT, AREA, playerattached()); donpcevent "cast#80::OnNomal1"; warp "arena_room",100,75; donpcevent "#arn_timer_80::OnStop"; donpcevent "alloff#80::OnEnable"; donpcevent "Lv80 Waiting Room::OnStart"; end; } else { emotion e_omg; mes "[Staff]"; mes "Wow! You have renewed the record!"; mes "What a great job!"; next; mes "[Staff]"; mes "You have been recorded as the fastest player among people who cleared ^FF0000Arena Time Force Battle lvl 80s^000000, ^3131FF"+strcharinfo(PC_NAME)+"^000000."; $top_80min = @record_min80; $top_80sec = @record_sec80; $arena_80topn$ = strcharinfo(PC_NAME); donpcevent "Vendigos::OnLineRec_80"; next; if (arena_point > 29980) { mes "[Staff]"; mes "Then let me reward you with some arena points....eh?"; mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points."; next; mes "[Staff]"; mes "You can check the amount of arena points you have in the arena waiting room."; next; mes "[Staff]"; mes "I hope you had a good time and let me guide you to the entrance of arena."; mes "Thank you."; close2; } else { mes "[Staff]"; mes "Let me reward you with some arena points."; mes "At the same time, since you have renewed the record you will receive an extra amount of the points this time."; next; arena_point += 50; mes "[Staff]"; mes "Let me reward you some arena points."; mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance."; next; mes "[Staff]"; mes "Let me guide you to the entrance of arena."; mes "See you later~"; close2; } specialeffect(EF_HIT5, AREA, playerattached()); donpcevent "cast#80::OnNomal2"; warp "arena_room",100,75; donpcevent "#arn_timer_80::OnStop"; donpcevent "alloff#80::OnEnable"; donpcevent "Lv80 Waiting Room::OnStart"; end; } } - script #arn_timer_80 FAKE_NPC,{ OnEnable: initnpctimer; end; OnTimer2000: mapannounce "prt_are_in","This broadcast informs you about the restriction for arena lvl 80s.",0,0xFFCE00; end; OnTimer3000: mapannounce "prt_are_in","For a smooth game play, exit warp portal will be activated in 1 minute.",0,0xFFCE00; end; OnTimer4000: mapannounce "prt_are_in","Please proceed your battle quickly as possible in order to avoid disadvantage. Thank you for your cooperation.",0,0xFFCE00; end; OnTimer60000: donpcevent "cast#80::OnTimeOver2"; donpcevent "arn_warp_80::OnOut"; donpcevent "#arn_timer_80::OnStop"; donpcevent "alloff#80::OnEnable"; donpcevent "Lv80 Waiting Room::OnStart"; end; OnStop: stopnpctimer; end; } - script arn_warp_80 FAKE_NPC,{ OnOut: areawarp "prt_are_in",66,195,81,178,"arena_room",100,75; end; } - script cast#80 FAKE_NPC,{ OnTimeOver1: mapannounce "force_4-1","Arena will be reactivated due to an error occurred during battle.",0,0xFFCE00; end; OnTimeOver2: mapannounce "force_4-1","Arena will be activated due to an error occurred in the waiting room.",0,0xFFCE00; end; OnNomal1: mapannounce "force_4-1","Arena will be reactivated.",0,0xFFCE00; end; OnNomal2: mapannounce "force_4-1","Arena will be reactivated.",0,0xFFCE00; end; } - script alloff#80 FAKE_NPC,{ OnEnable: mapwarp "force_4-1","prt_are_in",126,190,0,0; donpcevent "force_01mob#80::OnReset"; donpcevent "force_02mob#80::OnReset"; donpcevent "force_03mob#80::OnReset"; donpcevent "force_04mob#80::OnReset"; donpcevent "force_05mob#80::OnReset"; donpcevent "force_06mob#80::OnReset"; donpcevent "force_07mob#80::OnReset"; //donpcevent "force_08mob#80::OnReset"; donpcevent "force_09mob#80::OnReset"; donpcevent "force_01ex#80::OnReset"; donpcevent "force_03ex#80::OnReset"; donpcevent "force_04ex#80::OnReset"; donpcevent "force_05ex#80::OnReset"; donpcevent "force_07ex#80::OnReset"; //donpcevent "force_08ex#80::OnReset"; donpcevent "force_09ex#80::OnReset"; donpcevent "Octus#arena::OnTimerOff"; disablenpc "Octus#arena"; disablenpc "force_01_02#80"; disablenpc "force_02_03#80"; disablenpc "force_03_04#80"; disablenpc "force_04_05#80"; disablenpc "force_05_06#80"; disablenpc "force_06_07#80"; disablenpc "force_07_08#80"; disablenpc "force_08_09#80"; disablenpc "force_exit#80"; disablenpc "arena#80"; donpcevent "#arn_timer_80::OnStop"; enablenpc "Octus#arena"; enablenpc "arena#80"; end; OnInit: if(!$top_80min && !$top_80sec) $top_80min = 8; end; }