//================= Hercules Script ======================================= //= _ _ _ //= | | | | | | //= | |_| | ___ _ __ ___ _ _| | ___ ___ //= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| //= | | | | __/ | | (__| |_| | | __/\__ \ //= \_| |_/\___|_| \___|\__,_|_|\___||___/ //================= License =============================================== //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= //= Copyright (C) 2012-2015 Hercules Dev Team //= Copyright (C) Euphy //= Copyright (C) Samuray22 //= Copyright (C) SinSloth //= //= Hercules is free software: you can redistribute it and/or modify //= it under the terms of the GNU General Public License as published by //= the Free Software Foundation, either version 3 of the License, or //= (at your option) any later version. //= //= This program is distributed in the hope that it will be useful, //= but WITHOUT ANY WARRANTY; without even the implied warranty of //= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //= GNU General Public License for more details. //= //= You should have received a copy of the GNU General Public License //= along with this program. If not, see . //========================================================================= //= Izlude Arena Level 70 //================= Description =========================================== //= Izlude Battle Arena Level 70 //================= Current Version ======================================= //= 1.3 //========================================================================= arena_room,52,42,7 script Lv70 Waiting Room 4_F_TELEPORTER,{ end; OnInit: waitingroom "Individual; Level 70 to 89",50,"Lv70 Waiting Room::OnStartArena",1,1000,70,89; enablewaitingroomevent; end; OnStartArena: warpwaitingpc "force_3-1",99,12; donpcevent "arena#70::OnStart"; disablewaitingroomevent; end; OnStart: enablewaitingroomevent; end; } force_3-1,99,20,4 script Cadillac#arena 4_F_TELEPORTER,{ end; OnStart: initnpctimer; $arena_min70st = gettime(GETTIME_MINUTE); $arena_sec70st = gettime(GETTIME_SECOND); end; OnTimer3000: mapannounce "force_3-1","Good day, my name is Cadillac, the guide of Time Force Battle for lvl 70s!",0; end; OnTimer4000: mapannounce "force_3-1","Remember your right decision will save a lot of your time!",0; end; OnTimer7000: mapannounce "force_3-1","In order to complete this battle course, you must start from the far left of this room to the clock wise direction. Please move to the far left side. You have 7 minutes from now.",0; end; OnTimer60000: if (getmapusers("force_3-1") == 0) { donpcevent "Cadillac#arena::OnFailClearStage"; } mapannounce "force_3-1","Remaining Time : 6 minutes ",0; end; OnTimer120000: if (getmapusers("force_3-1") == 0) { donpcevent "Cadillac#arena::OnFailClearStage"; } mapannounce "force_3-1","Remaining Time : 5 minutes ",0; end; OnTimer180000: if (getmapusers("force_3-1") == 0) { donpcevent "Cadillac#arena::OnFailClearStage"; } mapannounce "force_3-1","Remaining Time : 4 minutes ",0; end; OnTimer240000: if (getmapusers("force_3-1") == 0) { donpcevent "Cadillac#arena::OnFailClearStage"; } mapannounce "force_3-1","Remaining Time : 3 minutes ",0; end; OnTimer300000: if (getmapusers("force_3-1") == 0) { donpcevent "Cadillac#arena::OnFailClearStage"; } mapannounce "force_3-1","Remaining Time : 2 minutes ",0; end; OnTimer360000: if (getmapusers("force_3-1") == 0) { donpcevent "Cadillac#arena::OnFailClearStage"; } mapannounce "force_3-1","Remaining Time : 1 minute ",0; end; OnTimer420000: mapannounce "force_3-1","Your time is over. I hope you had a good time~",0; end; OnTimer425000: OnTimer426000: OnTimer427000: OnTimer428000: OnTimer429000: OnTimer430000: OnTimer431000: OnTimer432000: OnTimer433000: OnTimer434000: mapwarp "force_3-1","prt_are_in",126,87,0,0; end; OnTimer435000: mapwarp "force_3-1","prt_are_in",126,87,0,0; donpcevent "Cadillac#arena::OnFailClearStage"; end; OnTimerOff: stopnpctimer; end; OnFailClearStage: donpcevent "cast#70::OnTimeOver1"; mapwarp "force_3-1","prt_are_in",126,87,0,0; donpcevent "Cadillac#arena::OnTimerOff"; donpcevent "arena#70::OnReset_All"; donpcevent "alloff#70::OnEnable"; donpcevent "Lv70 Waiting Room::OnStart"; end; On01_Start: mapannounce "force_3-1","In order to clear this battle, you must kill all Kobolds!",0; end; On01_End: mapannounce "force_3-1","A door to the north room has opened!",0; end; On02_Start: mapannounce "force_3-1","In order to clear this battle, you must kill all Horongs and escape!",0; end; On02_End: mapannounce "force_3-1","A door to the north room has opened!",0; end; On03_Start: mapannounce "force_3-1","In order to clear this battle, you must kill all monsters except Enchanted Peach Trees!",0; end; On03_End: mapannounce "force_3-1","Clear! A door to the east room has opened!",0; end; On04_Start: mapannounce "force_3-1","In order to clear this battle, you must kill all Stem Worms while dodging Bathories!",0; end; On04_End: mapannounce "force_3-1","A door to the east room has opened!",0; end; On05_Start: mapannounce "force_3-1","In order to clear this battle, you must kill all Argiopes!",0; end; On05_End: mapannounce "force_3-1","Clear! A door to the south room has opened!",0; end; On06_Start: mapannounce "force_3-1","In order to clear this battle, you must kill all Hammer Goblins!",0; end; On06_End: mapannounce "force_3-1","A door to the south room has opened!",0; end; On07_Start: mapannounce "force_3-1","In order to clear this battle, you must kill an Alice in the center!",0; end; On07_End: mapannounce "force_3-1","Clear! A door to the west room has opened!",0; end; On08_Start: mapannounce "force_3-1","Please escape to the north exit!",0; end; On09_Start: mapannounce "force_3-1","In order to clear this battle, you must kill a Kobold Leader and all Kobolds!",0; end; On09_End: mapannounce "force_3-1","Boss Clear! - A door at the north has opened. Thank you. ",0; end; } - script arena#70 FAKE_NPC,{ OnReset_01: //donpcevent "force_01ex#70::OnReset"; donpcevent "force_02start#70::OnEnable"; enablenpc "force_01_02#70"; end; OnReset_02: donpcevent "force_02ex#70::OnReset"; donpcevent "force_03start#70::OnEnable"; enablenpc "force_02_03#70"; end; OnReset_03: enablenpc "force_03_04#70"; donpcevent "force_04start#70::OnEnable"; donpcevent "force_03ex#70::OnReset"; end; OnReset_04: enablenpc "force_04_05#70"; donpcevent "force_05start#70::OnEnable"; donpcevent "force_04ex#70::OnReset"; end; OnReset_05: enablenpc "force_05_06#70"; donpcevent "force_06start#70::OnEnable"; donpcevent "force_05ex#70::OnReset"; end; OnReset_06: enablenpc "force_06_07#70"; donpcevent "force_07start#70::OnEnable"; donpcevent "force_06ex#70::OnReset"; end; OnReset_07: enablenpc "force_07_08#70"; donpcevent "force_07ex#70::OnReset"; donpcevent "force_08start#70::OnEnable"; end; OnReset_08: donpcevent "force_09start#70::OnEnable"; enablenpc "force_08_09#70"; end; OnReset_09: enablenpc "force_exit#70"; end; OnStart: disablenpc "force_01_02#70"; disablenpc "force_02_03#70"; disablenpc "force_03_04#70"; disablenpc "force_04_05#70"; disablenpc "force_05_06#70"; disablenpc "force_06_07#70"; disablenpc "force_07_08#70"; disablenpc "force_08_09#70"; disablenpc "force_exit#70"; donpcevent "Cadillac#arena::OnTimerOff"; //donpcevent "force_09mob#70::OnTimerOff"; donpcevent "force_01mob#70::OnReset"; donpcevent "force_02mob#70::OnReset"; donpcevent "force_03mob#70::OnReset"; donpcevent "force_04mob#70::OnReset"; donpcevent "force_05mob#70::OnReset"; donpcevent "force_06mob#70::OnReset"; donpcevent "force_07mob#70::OnReset"; //donpcevent "force_08mob#70::OnReset"; donpcevent "force_09mob#70::OnReset"; //donpcevent "force_01ex#70::OnReset"; donpcevent "force_02ex#70::OnReset"; donpcevent "force_03ex#70::OnReset"; donpcevent "force_04ex#70::OnReset"; donpcevent "force_05ex#70::OnReset"; donpcevent "force_06ex#70::OnReset"; donpcevent "force_07ex#70::OnReset"; //donpcevent "force_08ex#70::OnReset"; donpcevent "force_09ex#70::OnReset"; enablenpc "force_08_01#70"; donpcevent "force_01start#70::OnEnable"; donpcevent "Cadillac#arena::OnStart"; end; OnReset_All: donpcevent "force_01mob#70::OnReset"; donpcevent "force_02mob#70::OnReset"; donpcevent "force_03mob#70::OnReset"; donpcevent "force_04mob#70::OnReset"; donpcevent "force_05mob#70::OnReset"; donpcevent "force_06mob#70::OnReset"; donpcevent "force_07mob#70::OnReset"; donpcevent "force_09mob#70::OnReset"; //donpcevent "force_01ex#70::OnReset"; donpcevent "force_02ex#70::OnReset"; donpcevent "force_03ex#70::OnReset"; donpcevent "force_04ex#70::OnReset"; donpcevent "force_05ex#70::OnReset"; donpcevent "force_06ex#70::OnReset"; donpcevent "force_07ex#70::OnReset"; //donpcevent "force_08ex#70::OnReset"; donpcevent "force_09ex#70::OnReset"; end; } force_3-1,62,26,1 script force_08_01#70 WARPNPC,1,1,{ OnTouch: donpcevent "Cadillac#arena::On01_Start"; warp "force_3-1",40,26; end; } force_3-1,25,44,1 script force_01_02#70 WARPNPC,1,1,{ OnTouch: donpcevent "Cadillac#arena::On02_Start"; warp "force_3-1",25,69; end; } force_3-1,25,134,1 script force_02_03#70 WARPNPC,1,1,{ OnTouch: donpcevent "Cadillac#arena::On03_Start"; warp "force_3-1",25,159; end; } force_3-1,44,174,1 script force_03_04#70 WARPNPC,1,1,{ OnTouch: donpcevent "Cadillac#arena::On04_Start"; warp "force_3-1",69,174; end; } force_3-1,134,174,1 script force_04_05#70 WARPNPC,1,1,{ OnTouch: donpcevent "Cadillac#arena::On05_Start"; warp "force_3-1",159,174; end; } force_3-1,174,155,1 script force_05_06#70 WARPNPC,1,1,{ OnTouch: donpcevent "Cadillac#arena::On06_Start"; warp "force_3-1",174,130; end; } force_3-1,174,65,1 script force_06_07#70 WARPNPC,1,1,{ OnTouch: donpcevent "Cadillac#arena::On07_Start"; warp "force_3-1",174,40; end; } force_3-1,155,26,1 script force_07_08#70 WARPNPC,1,1,{ OnTouch: donpcevent "Cadillac#arena::On08_Start"; warp "force_3-1",132,26; enablenpc "force_08_09#70"; end; } force_3-1,99,54,1 script force_08_09#70 WARPNPC,1,1,{ OnTouch: donpcevent "Cadillac#arena::On09_Start"; warp "force_3-1",99,82; end; } force_3-1,99,124,1 script force_exit#70 WARPNPC,1,1,{ OnTouch: donpcevent "Cadillac#arena::OnTimerOff"; donpcevent "#arn_timer_70::OnEnable"; mapwarp "force_3-1","prt_are_in",22,87,0,0; end; } - script force_01start#70 FAKE_NPC,{ OnEnable: donpcevent "force_01mob#70::OnEnable"; end; } - script force_01mob#70 FAKE_NPC,{ OnEnable: monster "force_3-1",25,36,"Kobold",1545,1,"force_01mob#70::OnMyMobDead"; monster "force_3-1",20,36,"Kobold",1545,1,"force_01mob#70::OnMyMobDead"; monster "force_3-1",25,20,"Kobold",1546,1,"force_01mob#70::OnMyMobDead"; monster "force_3-1",30,36,"Kobold",1547,1,"force_01mob#70::OnMyMobDead"; monster "force_3-1",28,15,"Kobold",1547,1,"force_01mob#70::OnMyMobDead"; end; OnReset: killmonster "force_3-1","force_01mob#70::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_3-1","force_01mob#70::OnMyMobDead") < 1) { donpcevent "Cadillac#arena::On01_End"; donpcevent "arena#70::OnReset_01"; } end; } - script force_02start#70 FAKE_NPC,{ OnEnable: donpcevent "force_02mob#70::OnEnable"; end; } - script force_02ex#70 FAKE_NPC,{ OnReset: killmonster "force_3-1","force_02ex#70::OnMyMobDead"; end; OnSummonMob2: monster "force_3-1",21,78,"Archer Skeleton",1420,1,"force_02ex#70::OnMyMobDead"; monster "force_3-1",22,93,"Archer Skeleton",1420,1,"force_02ex#70::OnMyMobDead"; monster "force_3-1",29,93,"Archer Skeleton",1420,1,"force_02ex#70::OnMyMobDead"; monster "force_3-1",25,101,"Mummy",1393,1,"force_02ex#70::OnMyMobDead"; monster "force_3-1",26,101,"Mummy",1393,1,"force_02ex#70::OnMyMobDead"; monster "force_3-1",27,101,"Mummy",1393,1,"force_02ex#70::OnMyMobDead"; monster "force_3-1",28,101,"Mummy",1393,1,"force_02ex#70::OnMyMobDead"; monster "force_3-1",24,104,"Ghoul",1423,1,"force_02ex#70::OnMyMobDead"; monster "force_3-1",24,113,"Ghoul",1423,1,"force_02ex#70::OnMyMobDead"; monster "force_3-1",29,120,"Ghoul",1423,1,"force_02ex#70::OnMyMobDead"; monster "force_3-1",29,126,"Ghoul",1423,1,"force_02ex#70::OnMyMobDead"; monster "force_3-1",30,110,"Ghoul",1423,1,"force_02ex#70::OnMyMobDead"; end; OnMyMobDead: end; } - script force_02mob#70 FAKE_NPC,{ OnReset: killmonster "force_3-1","force_02mob#70::OnMyMobDead"; end; OnEnable: monster "force_3-1",25,79,"Horong",1578,1,"force_02mob#70::OnMyMobDead"; monster "force_3-1",29,114,"Horong",1578,1,"force_02mob#70::OnMyMobDead"; donpcevent "force_02ex#70::OnSummonMob2"; end; OnMyMobDead: if (mobcount("force_3-1","force_02mob#70::OnMyMobDead") < 1) { donpcevent "Cadillac#arena::On02_End"; donpcevent "arena#70::OnReset_02"; } end; } - script force_03start#70 FAKE_NPC,{ OnEnable: donpcevent "force_03mob#70::OnEnable"; end; } - script force_03ex#70 FAKE_NPC,{ OnReset: killmonster "force_3-1","force_03ex#70::OnMyMobDead"; end; OnSummonMob_03: monster "force_3-1",10,170,"Enchanted Peach Tree",1550,1,"force_03ex#70::OnMyMobDead"; monster "force_3-1",26,180,"Enchanted Peach Tree",1550,1,"force_03ex#70::OnMyMobDead"; end; OnMyMobDead: end; } - script force_03mob#70 FAKE_NPC,{ OnEnable: donpcevent "force_03ex#70::OnSummonMob_03"; monster "force_3-1",23,174,"Parasite",1555,1,"force_03mob#70::OnMyMobDead"; monster "force_3-1",33,173,"Parasite",1555,1,"force_03mob#70::OnMyMobDead"; monster "force_3-1",26,166,"Blood Butterfly",1526,1,"force_03mob#70::OnMyMobDead"; end; OnReset: killmonster "force_3-1","force_03mob#70::OnMyMobDead"; end; OnMyMobDead: donpcevent "force_03ex#70::OnSummonMob_03"; if (mobcount("force_3-1","force_03mob#70::OnMyMobDead") < 1) { donpcevent "Cadillac#arena::On03_End"; donpcevent "arena#70::OnReset_03"; } end; } - script force_04start#70 FAKE_NPC,{ OnEnable: donpcevent "force_04mob#70::OnEnable"; end; } - script force_04ex#70 FAKE_NPC,{ OnReset: killmonster "force_3-1","force_04ex#70::OnMyMobDead"; end; OnSummonMob_04: monster "force_3-1",94,179,"Bathory",1525,1,"force_04ex#70::OnMyMobDead"; monster "force_3-1",110,179,"Bathory",1525,1,"force_04ex#70::OnMyMobDead"; monster "force_3-1",90,170,"Bathory",1525,1,"force_04ex#70::OnMyMobDead"; monster "force_3-1",100,170,"Bathory",1525,1,"force_04ex#70::OnMyMobDead"; monster "force_3-1",125,178,"Bathory",1525,1,"force_04ex#70::OnMyMobDead"; monster "force_3-1",125,169,"Bathory",1525,1,"force_04ex#70::OnMyMobDead"; end; OnMyMobDead: end; } - script force_04mob#70 FAKE_NPC,{ OnEnable: donpcevent "force_04ex#70::OnSummonMob_04"; monster "force_3-1",87,174,"Stem Worm",1440,1,"force_04mob#70::OnMyMobDead"; monster "force_3-1",103,174,"Stem Worm",1440,1,"force_04mob#70::OnMyMobDead"; monster "force_3-1",96,170,"Stem Worm",1440,1,"force_04mob#70::OnMyMobDead"; end; OnReset: killmonster "force_3-1","force_04mob#70::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_3-1","force_04mob#70::OnMyMobDead") < 1) { donpcevent "Cadillac#arena::On04_End"; donpcevent "arena#70::OnReset_04"; } end; } - script force_05start#70 FAKE_NPC,{ OnEnable: donpcevent "force_05mob#70::OnEnable"; end; } - script force_05ex#70 FAKE_NPC,{ OnReset: killmonster "force_3-1","force_05ex#70::OnMyMobDead"; end; OnSummonMob_05: switch(rand(1,2)) { case 1: monster "force_3-1",174,174,"Ride Word",1478,1,"force_05ex#70::OnMyMobDead"; break; case 2: monster "force_3-1",173,173,"Mantis",1457,1,"force_05ex#70::OnMyMobDead"; break; } end; OnMyMobDead: end; } - script force_05mob#70 FAKE_NPC,{ OnEnable: monster "force_3-1",164,183,"Argiope",1429,1,"force_05mob#70::OnMyMobDead"; monster "force_3-1",168,158,"Argiope",1429,1,"force_05mob#70::OnMyMobDead"; monster "force_3-1",175,174,"Argiope",1429,1,"force_05mob#70::OnMyMobDead"; monster "force_3-1",176,179,"Argiope",1429,1,"force_05mob#70::OnMyMobDead"; monster "force_3-1",183,160,"Argiope",1429,1,"force_05mob#70::OnMyMobDead"; end; OnReset: killmonster "force_3-1","force_05mob#70::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_3-1","force_05mob#70::OnMyMobDead") < 1) { donpcevent "Cadillac#arena::On05_End"; donpcevent "arena#70::OnReset_05"; } else donpcevent "force_05ex#70::OnSummonMob_05"; end; } - script force_06start#70 FAKE_NPC,{ OnEnable: donpcevent "force_06mob#70::OnEnable"; end; } - script force_06ex#70 FAKE_NPC,{ OnReset: killmonster "force_3-1","force_06ex#70::OnMyMobDead"; end; OnSummonMob_06: monster "force_3-1",176,99,"Goblin",1534,1,"force_06ex#70::OnMyMobDead"; monster "force_3-1",170,86,"Goblin",1535,1,"force_06ex#70::OnMyMobDead"; monster "force_3-1",176,97,"Goblin",1535,1,"force_06ex#70::OnMyMobDead"; monster "force_3-1",170,108,"Goblin",1535,1,"force_06ex#70::OnMyMobDead"; monster "force_3-1",176,112,"Goblin",1536,1,"force_06ex#70::OnMyMobDead"; monster "force_3-1",173,120,"Goblin",1536,1,"force_06ex#70::OnMyMobDead"; monster "force_3-1",177,74,"Goblin",1536,1,"force_06ex#70::OnMyMobDead"; monster "force_3-1",173,118,"Goblin",1538,1,"force_06ex#70::OnMyMobDead"; monster "force_3-1",171,101,"Goblin",1538,1,"force_06ex#70::OnMyMobDead"; monster "force_3-1",174,118,"Goblin",1538,1,"force_06ex#70::OnMyMobDead"; end; OnMyMobDead: end; } - script force_06mob#70 FAKE_NPC,{ OnEnable: donpcevent "force_06ex#70::OnSummonMob_06"; monster "force_3-1",173,90,"Goblin",1537,1,"force_06mob#70::OnMyMobDead"; monster "force_3-1",173,79,"Goblin",1537,1,"force_06mob#70::OnMyMobDead"; monster "force_3-1",172,70,"Goblin",1537,1,"force_06mob#70::OnMyMobDead"; monster "force_3-1",175,70,"Goblin",1537,1,"force_06mob#70::OnMyMobDead"; monster "force_3-1",171,118,"Goblin",1537,1,"force_06mob#70::OnMyMobDead"; end; OnReset: killmonster "force_3-1","force_06mob#70::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_3-1","force_06mob#70::OnMyMobDead") < 1) { donpcevent "Cadillac#arena::On06_End"; donpcevent "arena#70::OnReset_06"; } end; } - script force_07start#70 FAKE_NPC,{ OnEnable: donpcevent "force_07mob#70::OnEnable"; end; } - script force_07ex#70 FAKE_NPC,{ OnReset: killmonster "force_3-1","force_07ex#70::OnMyMobDead"; end; OnSummonMob_07: monster "force_3-1",168,26,"Nightmare",1427,1,"force_07ex#70::OnMyMobDead"; monster "force_3-1",186,23,"Nightmare",1427,1,"force_07ex#70::OnMyMobDead"; monster "force_3-1",160,23,"Nightmare",1427,1,"force_07ex#70::OnMyMobDead"; monster "force_3-1",188,33,"Nightmare",1427,1,"force_07ex#70::OnMyMobDead"; monster "force_3-1",174,13,"Raydric",1453,1,"force_07ex#70::OnMyMobDead"; monster "force_3-1",163,15,"Farmiliar",1419,1,"force_07ex#70::OnMyMobDead"; monster "force_3-1",164,15,"Farmiliar",1419,1,"force_07ex#70::OnMyMobDead"; monster "force_3-1",163,16,"Farmiliar",1419,1,"force_07ex#70::OnMyMobDead"; monster "force_3-1",164,16,"Farmiliar",1419,1,"force_07ex#70::OnMyMobDead"; monster "force_3-1",187,13,"Farmiliar",1419,1,"force_07ex#70::OnMyMobDead"; monster "force_3-1",187,14,"Farmiliar",1419,1,"force_07ex#70::OnMyMobDead"; monster "force_3-1",186,14,"Farmiliar",1419,1,"force_07ex#70::OnMyMobDead"; monster "force_3-1",186,14,"Farmiliar",1419,1,"force_07ex#70::OnMyMobDead"; end; OnMyMobDead: end; } - script force_07mob#70 FAKE_NPC,{ OnEnable: donpcevent "force_07ex#70::OnSummonMob_07"; monster "force_3-1",174,25,"Alice",1521,1,"force_07mob#70::OnMyMobDead"; end; OnReset: killmonster "force_3-1","force_07mob#70::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_3-1","force_07mob#70::OnMyMobDead") < 1) { donpcevent "Cadillac#arena::On07_End"; donpcevent "arena#70::OnReset_07"; } end; } - script force_08start#70 FAKE_NPC,{ OnEnable: donpcevent "force_08ex#70::OnEnable"; end; } - script force_08ex#70 FAKE_NPC,{ OnEnable: donpcevent "arena#70::OnReset_08"; end; } - script force_09start#70 FAKE_NPC,{ OnEnable: donpcevent "force_09mob#70::OnEnable"; end; } - script force_09ex#70 FAKE_NPC,{ OnReset: killmonster "force_3-1","force_09ex#70::OnMyMobDead"; end; OnSummonMob_09: monster "force_3-1",93,100,"Familiar",1419,1,"force_09ex#70::OnMyMobDead"; monster "force_3-1",94,100,"Familiar",1419,1,"force_09ex#70::OnMyMobDead"; monster "force_3-1",93,99,"Familiar",1419,1,"force_09ex#70::OnMyMobDead"; monster "force_3-1",85,114,"Familiar",1419,1,"force_09ex#70::OnMyMobDead"; monster "force_3-1",87,114,"Familiar",1419,1,"force_09ex#70::OnMyMobDead"; monster "force_3-1",89,114,"Familiar",1419,1,"force_09ex#70::OnMyMobDead"; monster "force_3-1",91,114,"Familiar",1419,1,"force_09ex#70::OnMyMobDead"; monster "force_3-1",93,114,"Familiar",1419,1,"force_09ex#70::OnMyMobDead"; monster "force_3-1",95,114,"Familiar",1419,1,"force_09ex#70::OnMyMobDead"; monster "force_3-1",85,112,"Familiar",1419,1,"force_09ex#70::OnMyMobDead"; monster "force_3-1",85,110,"Familiar",1419,1,"force_09ex#70::OnMyMobDead"; monster "force_3-1",85,108,"Familiar",1419,1,"force_09ex#70::OnMyMobDead"; monster "force_3-1",85,106,"Familiar",1419,1,"force_09ex#70::OnMyMobDead"; monster "force_3-1",85,104,"Familiar",1419,1,"force_09ex#70::OnMyMobDead"; end; OnMyMobDead: end; } - script force_09mob#70 FAKE_NPC,{ OnEnable: monster "force_3-1",99,99,"Kobold Leader",1548,1,"force_09mob#70::OnMyMobDead"; monster "force_3-1",98,99,"Kobold",1545,1,"force_09mob#70::OnMyMobDead"; monster "force_3-1",100,99,"Kobold",1546,1,"force_09mob#70::OnMyMobDead"; monster "force_3-1",99,98,"Kobold",1547,1,"force_09mob#70::OnMyMobDead"; donpcevent "force_09ex#70::OnSummonMob_09"; end; OnReset: killmonster "force_3-1","force_09mob#70::OnMyMobDead"; end; OnMyMobDead: if (mobcount("force_3-1","force_09mob#70::OnMyMobDead") < 1) { donpcevent "Cadillac#arena::On09_End"; donpcevent "arena#70::OnReset_09"; donpcevent "arena#70::OnReset_All"; $arena_min70end = gettime(GETTIME_MINUTE); $arena_sec70end = gettime(GETTIME_SECOND); } end; } prt_are_in,129,83,3 script Staff#70-1 1_F_02,{ mes "[Staff]"; mes "You did a good job."; mes "Even if you have failed to clear a time attack battle, I will reward you with a small amount of arena points."; next; if (arena_point == 30000) { mes "[Staff]"; mes "Uh huh!"; mes "You already have enough arena points."; mes "Please spend some arena points later. When I see you next time, I will make sure to give you some reward."; next; } else { ++arena_point; } mes "[Staff]"; mes "Let me guide you outside. I hope you had a good time."; close2; specialeffect2 EF_EXIT; warp "arena_room",100,75; end; } prt_are_in,25,84,3 script Staff#70-2 1_F_02,{ if($arena_min70end < $arena_min70st) { if($arena_sec70end < $arena_sec70st) { @record_min70 = 60 - $arena_min70st + $arena_min70end -1; @record_sec70 = 60 - $arena_sec70st + $arena_sec70end; } else { @record_min70 = 60 - $arena_min70st + $arena_min70end; @record_sec70 = $arena_sec70end - $arena_sec70st; } } else { if($arena_sec70end < $arena_sec70st) { @record_min70 = $arena_min70end - $arena_min70st -1; @record_sec70 = 60 - $arena_sec70st + $arena_sec70end; } else { @record_min70 = $arena_min70end - $arena_min70st; @record_sec70 = $arena_sec70end - $arena_sec70st; } } @gap70 = (60 * $top_70min + $top_70sec) - (60 * @record_min70 + @record_sec70); mes "[Staff]"; mes "Wow, you did a good job~ "; mes "Your name is...^3131FF" + strcharinfo(0) +"^000000, isn't it?"; mes "^3131FF"+ strcharinfo(0) +"^000000, total time you spent to pass the battle.."; next; mes "[Staff]"; mes "is "+@record_min70+"minutes "+@record_sec70+"seconds."; mes "Congratulations!"; next; mes "[Staff]"; mes "The fastest player among people who cleared Lv70 arena time force battle is ^3131FF"+$arena_70topn$+"^000000."; next; mes "[Staff]"; mes "^3131FF"+$arena_70topn$+"^000000's running time was ^3131FF"+$top_70min+"^000000minutes ^3131FF"+$top_70sec+"^000000seconds."; next; if (@gap70 < 0) { mes "[Staff]"; mes "Although you failed to make a new record, I hope you will succeed next time."; next; if (arena_point > 29980) { mes "[Staff]"; mes "Then let me reward you with some arena points....eh?"; mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points."; next; mes "[Staff]"; mes "You can check the amount of arena points you have in the arena waiting room."; next; mes "[Staff]"; mes "I hope you had a good time and let me guide you to the entrance of arena."; mes "Thank you."; close2; } else { arena_point += 20; mes "[Staff]"; mes "Let me reward you some arena points."; mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance."; next; mes "[Staff]"; mes "Let me guide you to the entrance of arena."; mes "See you later~"; close2; } specialeffect2 EF_EXIT; donpcevent "cast#70::OnNomal1"; warp "arena_room",100,75; donpcevent "#arn_timer_70::OnStop"; donpcevent "alloff#70::OnEnable"; donpcevent "Lv70 Waiting Room::OnStart"; end; } else { emotion e_omg; mes "[Staff]"; mes "Wow! You have renewed the record!"; mes "What a great job!"; next; mes "[Staff]"; mes "You have been recorded as the fastest player among people who cleared ^FF0000Arena Time Force Battle lvl 70s^000000, ^3131FF"+strcharinfo(0)+"^000000."; $top_70min = @record_min70; $top_70sec = @record_sec70; $arena_70topn$ = strcharinfo(0); donpcevent "Vendigos::OnLineRec_70"; next; if (arena_point > 29970) { mes "[Staff]"; mes "Then let me reward you with some arena points....eh?"; mes "Your arena points have exceeded the maximum amount. I cannot give you more points until you spend some points."; next; mes "[Staff]"; mes "You can check the amount of arena points you have in the arena waiting room."; next; mes "[Staff]"; mes "I hope you had a good time and let me guide you to the entrance of arena."; mes "Thank you."; close2; } else { mes "[Staff]"; mes "Let me reward you with some arena points."; mes "At the same time, since you have renewed the record you will receive an extra amount of the points this time."; next; arena_point += 50; mes "[Staff]"; mes "Let me reward you some arena points."; mes "If you wish to check the amount of arena points you have, please go talk to ^3131FFVendigos^000000 at the arena entrance."; next; mes "[Staff]"; mes "Let me guide you to the entrance of arena."; mes "See you later~"; close2; } specialeffect2 EF_HIT5; donpcevent "cast#70::OnNomal2"; warp "arena_room",100,75; donpcevent "#arn_timer_70::OnStop"; donpcevent "alloff#70::OnEnable"; donpcevent "Lv70 Waiting Room::OnStart"; end; } } - script #arn_timer_70 FAKE_NPC,{ OnEnable: initnpctimer; end; OnTimer2000: mapannounce "prt_are_in","This broadcast informs you about the restriction for arena lvl 70s.",0,0xFFCE00; end; OnTimer3000: mapannounce "prt_are_in","For a smooth game play, exit warp portal will be activated in 1 minute.",0,0xFFCE00; end; OnTimer4000: mapannounce "prt_are_in","Please proceed your battle quickly as possible in order to avoid disadvantage. Thank you for your cooperation.",0,0xFFCE00; end; OnTimer60000: donpcevent "cast#70::OnTimeOver2"; donpcevent "arn_warp_70::OnOut"; donpcevent "#arn_timer_70::OnStop"; donpcevent "alloff#70::OnEnable"; donpcevent "Lv70 Waiting Room::OnStart"; end; OnStop: stopnpctimer; end; } - script arn_warp_70 FAKE_NPC,{ OnOut: areawarp "prt_are_in",14,91,29,74,"arena_room",100,75; end; } - script cast#70 FAKE_NPC,{ OnTimeOver1: mapannounce "force_3-1","Arena will be reactivated due to an error occurred during battle.",0,0xFFCE00; end; OnTimeOver2: mapannounce "force_3-1","Arena will be activated due to an error occurred in the waiting room.",0,0xFFCE00; end; OnNomal1: mapannounce "force_3-1","Arena will be reactivated.",0,0xFFCE00; end; OnNomal2: mapannounce "force_3-1","Arena will be reactivated.",0,0xFFCE00; end; } - script alloff#70 FAKE_NPC,{ OnEnable: mapwarp "force_3-1","prt_are_in",126,190,0,0; donpcevent "force_01mob#70::OnReset"; donpcevent "force_02mob#70::OnReset"; donpcevent "force_03mob#70::OnReset"; donpcevent "force_04mob#70::OnReset"; donpcevent "force_05mob#70::OnReset"; donpcevent "force_06mob#70::OnReset"; donpcevent "force_07mob#70::OnReset"; //donpcevent "force_08mob#70::OnReset"; donpcevent "force_09mob#70::OnReset"; //donpcevent "force_01ex#70::OnReset"; donpcevent "force_02ex#70::OnReset"; donpcevent "force_03ex#70::OnReset"; donpcevent "force_04ex#70::OnReset"; donpcevent "force_05ex#70::OnReset"; donpcevent "force_06ex#70::OnReset"; donpcevent "force_07ex#70::OnReset"; //donpcevent "force_08ex#70::OnReset"; donpcevent "force_09ex#70::OnReset"; donpcevent "Cadillac#arena::OnTimerOff"; disablenpc "Cadillac#arena"; disablenpc "force_01_02#70"; disablenpc "force_02_03#70"; disablenpc "force_03_04#70"; disablenpc "force_04_05#70"; disablenpc "force_05_06#70"; disablenpc "force_06_07#70"; disablenpc "force_07_08#70"; disablenpc "force_08_09#70"; disablenpc "force_exit#70"; disablenpc "arena#70"; donpcevent "#arn_timer_70::OnStop"; enablenpc "Cadillac#arena"; enablenpc "arena#70"; end; OnInit: if(!$top_70min && !$top_70sec) $top_70min = 7; end; }